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	<title>The Battle for Wesnoth Wiki - User contributions [en]</title>
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	<updated>2026-06-06T14:00:40Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=LotI_Scenarios&amp;diff=73034</id>
		<title>LotI Scenarios</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=LotI_Scenarios&amp;diff=73034"/>
		<updated>2024-05-18T16:31:50Z</updated>

		<summary type="html">&lt;p&gt;Matsjoyce: Automated update by matsjoyce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-generated wiki page listing all the scenarios currently available in the campaign &amp;quot;Legend of the Invincibles&amp;quot;. &lt;br /&gt;
This was generated at Sat May 18 17:31:25 2024 using version git-0a0a7e9 of LotI and version 0.3.5.1 of the generation script.&lt;br /&gt;
As this is auto-generated, DO NOT EDIT THIS PAGE.&lt;br /&gt;
Instead, create a new issue at [https://github.com/matsjoyce/LotIWikiGen/issues/new the tracker] and the script will be adjusted.&lt;br /&gt;
&lt;br /&gt;
Other LotI-related wiki pages:&lt;br /&gt;
&lt;br /&gt;
* [[LotI Items]] &amp;amp;ndash; items, such as weapons and books&lt;br /&gt;
* [[LotI Standard Advancements]] &amp;amp;ndash; general advancements such as legacies and books&lt;br /&gt;
* [[LotI Unit Advancements]] &amp;amp;ndash; unit-specific advancements&lt;br /&gt;
* [[LotI Abilities]] &amp;amp;ndash; abilities and weapon specials&lt;br /&gt;
* [[LotI Scenarios]] &amp;amp;ndash; scenario information&lt;br /&gt;
* [[DeadlyUnitsFromLotI]]&lt;br /&gt;
&lt;br /&gt;
== Chapter 1 ==&lt;br /&gt;
&lt;br /&gt;
=== 00 &amp;amp;ndash; Tutorial ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 01 &amp;amp;ndash; An Orcish Assault ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 4 dropping a weapon is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 4 dropping a gem is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 29%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; The Assassination ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 29%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Banished ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Paradise Lost ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Shatter the Defilers ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Ruins of Lost Empires ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 5, 6, 7, 8 and 9 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 5, 6, 7, 8 and 9 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; The Return ===&lt;br /&gt;
On HARD difficulty:&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
On MEDIUM and EASY difficulty:&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Where the Sun Does not Shine ===&lt;br /&gt;
On HARD difficulty:&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
On MEDIUM and EASY difficulty:&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Escape from Oblivion ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; The Poison ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Ascension ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Toxic Sun ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a gem is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 24, 25 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Twilight ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Shadow Empire ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6 and 7 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6 and 7 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 32, 35 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Long Way Home ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 16 &amp;amp;ndash; The Battle for Ogira ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6, 7 and 8 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6, 7 and 8 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 24, 24 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 2 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; The Beginning ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 9, 17 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Gods ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4, 5, 6, 7 and 8 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4, 5, 6, 7 and 8 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 8, 59 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Forest of Witchery ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 13, 43 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03s &amp;amp;ndash; In the Magical Mirror ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Darkness Closing In ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 5 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 5 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 51, 23 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Umbra ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 11, 14 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; The Army of Darkness ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4, 5 and 6 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4, 5 and 6 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 25, 34 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Infinite Legion ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 57, 34 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Sightseeing ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 24, 42 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Underground ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Lilith ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 3 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Thirst for Adventures ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 71, 42 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 01b &amp;amp;ndash; Bandits ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 16, 17 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Journey South ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 35, 55 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02b &amp;amp;ndash; Mining ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Siege ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 4 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 4 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 8, 11 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Entering the Desert ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 43, 39 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; The Pit ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 18, 44 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Darkest Darkness ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 9, 10 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; End of all Hopes ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 15, 16 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Lost ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 32, 44 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Ambush ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Gehenna ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 10, 9 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Achilles' Revenge ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 29, 20 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Bitter Swamp ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 15, 11 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12s &amp;amp;ndash; Wings of Doom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; First Confrontation ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 15, 7 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Chasing Dragons ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 5, 6, 7 and 8 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 5, 6, 7 and 8 dropping a gem is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 24, 17 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Nightmare ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15s &amp;amp;ndash; Epilogue ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 4 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; He Came Down From The Mountains ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Into Our Frozen Land ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 43%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Revolution Begins ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 43%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Doomsday Omens ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Meeting of the Ancients ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Castle of the Wicked ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Nemesis ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; An Army Is Born ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; The First Blow ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 38%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Dealing with Trolls ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Invasion ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 6, 7 and 8 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 6, 7 and 8 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 11, 12 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Bloodbath ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 6, 7 and 8 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 6, 7 and 8 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 9, 14 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; The Way of Assassins ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; The Kingslayer ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; The Library ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15s &amp;amp;ndash; The Speech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 16 &amp;amp;ndash; Lost in Space ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 17 &amp;amp;ndash; Any Means Necessary ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 37, 6 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 5 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Diplomacy ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Escape ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Pirates ===&lt;br /&gt;
On HARD difficulty:&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
On MEDIUM and EASY difficulty:&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Again ===&lt;br /&gt;
On HARD difficulty:&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
On MEDIUM and EASY difficulty:&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; We Walk in the Shadows ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; The Real Enemy ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 18, 8 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Into the Shadows ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 23, 16 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Entrance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Northwestern Storeroom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Guards' Quarters ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 30, 20 and will release 6 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Northern Guardian Room ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Magic Power Amplificator 1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Eastern Storeroom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Armoury ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 14, 8 and will release 7 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Magic Power Amplificator 2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 16 &amp;amp;ndash; Southeastern Storeroom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 17 &amp;amp;ndash; Magic Power Amplificator 3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 18 &amp;amp;ndash; Eastern Guardian Room ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 19 &amp;amp;ndash; Soldiers Training Room ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 16, 18 and will release 6 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 20 &amp;amp;ndash; Southern Guardian Room ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 21 &amp;amp;ndash; Soldiers' Quarters ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 22 &amp;amp;ndash; Magic Power Amplificator 4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 23 &amp;amp;ndash; Akula's Place ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 24 &amp;amp;ndash; Escape Tunnel ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 25 &amp;amp;ndash; Prison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 26 &amp;amp;ndash; Library ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 27 &amp;amp;ndash; Power Station ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 28 &amp;amp;ndash; War Zone ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 30, 16 and will release 7 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 29 &amp;amp;ndash; Armageddon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 29s &amp;amp;ndash; Epilogue ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 6 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; The Awakening ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Who Am I ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Into the Light ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; I Hate You, I Hate You Too ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Friends No More ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Tunnels ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; World Without Amity ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Misguiding Lives ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Across the Barren Land ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Heart Mountains ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Axadria ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; The Library ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Phoenix ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Frozen Land ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Apologies ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 7 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Another Orcish Assault ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Search for Elves ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 34, 41 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Corruption ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 10, 24 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Last Survivors ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 27, 34 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Tundra ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 and 12 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 and 12 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 9, 28 and will release 5 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Where the Flames Freeze ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 45, 3 and will release 5 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Subterranean War ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 27, 6 and will release 5 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Eruption ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08s &amp;amp;ndash; Neighbours ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 13 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 13 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; The Den of Evil ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 10, 21 and will release 5 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; The Dragon and the Princess ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; An Old F(r)iend ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; The Last Enemy ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Avengers ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 12, 12 and will release 6 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Arctic Wastelands ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10 and 11 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10 and 11 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 38, 41 and will release 7 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Annihilation ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 8 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Mysterious Invasion ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Overpowered ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; United ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 43, 38 and will release 8 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Kidnapped ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Investigations ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 100%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Gladiatrix ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 100%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Unimportant Revolution ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 37, 11 and will release 9 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; The Desert ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 and 15 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 and 15 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 15, 44 and will release 9 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Gladiatrix - The Path to Glory ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Ruins of Wesnoth ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 33, 20 and will release 9 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Odd World ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 21, 15 and will release 10 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Gladiatrix - The Reckoning ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9 and 10 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9 and 10 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; River of Flame ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 16, 16 and will release 8 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Finally Together ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 34, 17 and will release 11 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Jungle Hell ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 77, 37 and will release 10 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 16 &amp;amp;ndash; The Gates of Hell ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 28, 17 and will release 11 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 9 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Transporting Facility ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Tunnels of Cruelty ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Shores of Abyss ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Grim Port ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Stygian Caverns ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Zhangor's Pass ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Wasteland of Lost Eternity ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Doom Ford ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Infernal Narrows ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Fortress of Blackened Dreams ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Fortress of Blackened Dreams (interior) ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Tainted Shores ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Dominion of Evil Terror ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Foul Pits ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Plains of Chaos ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 16 &amp;amp;ndash; Sinful Caves ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 17 &amp;amp;ndash; River Styx ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 18 &amp;amp;ndash; Valley of Shattered Souls ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 19 &amp;amp;ndash; Land of Misery ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 20 &amp;amp;ndash; Unholy Realm ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 21 &amp;amp;ndash; Tormentor's Burrow ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 22 &amp;amp;ndash; Where the Hatred Grows ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 and 16 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 and 16 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 23 &amp;amp;ndash; Empire of Suffering ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 24 &amp;amp;ndash; Island of Atrocity ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 25 &amp;amp;ndash; Chambers of Oblivion ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 26 &amp;amp;ndash; Filthy Keep ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 27 &amp;amp;ndash; Stronghold of Tears ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 28 &amp;amp;ndash; Twilit Fortress ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 29 &amp;amp;ndash; Wicked Barony ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 30 &amp;amp;ndash; Nightmare Cellar ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 31 &amp;amp;ndash; Bank of Ill Luck ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 32 &amp;amp;ndash; Domain of Disaster ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 33 &amp;amp;ndash; Pandemonium ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 and 12 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 and 12 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 34 &amp;amp;ndash; Uria's Den ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 35 &amp;amp;ndash; Antechambers of Ultimate Evil ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 36 &amp;amp;ndash; Temple of Ultimate Evil ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 37 &amp;amp;ndash; Catacombs of Prolonged Agony ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 38 &amp;amp;ndash; Halls of Miscreation ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 39 &amp;amp;ndash; Steelhive ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 40 &amp;amp;ndash; Steelhive Depths ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 41 &amp;amp;ndash; Heart of Steelhive ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 42 &amp;amp;ndash; Passage of Detriment ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 80%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 43 &amp;amp;ndash; Verminous Sewers ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 44 &amp;amp;ndash; Gathering Alcove ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 45 &amp;amp;ndash; Refuge of Black Hope ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 46 &amp;amp;ndash; Sepulcher of the Nefarious ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 47 &amp;amp;ndash; Basilica of Imperfection ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 48 &amp;amp;ndash; Execrable Sanctum ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 49 &amp;amp;ndash; Audience with the Arch Enemy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 50 &amp;amp;ndash; The Last Crusade ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 and 13 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 and 13 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 50s &amp;amp;ndash; Epilogue ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 10 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Despair ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; And Another Orcish Assault ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Fimbulwinter ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Betrayers of Humankind ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; The Chase ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Truth ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 15, 12 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Borders ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a weapon is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 16, 15 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Empire of Twilight ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 48, 16 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08b &amp;amp;ndash; Trolls ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Corrupted Town ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 14, 12 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Idols Falling ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Miracle ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Rush ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Black Souls ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; End of the World ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 41, 38 and will release 15 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14s &amp;amp;ndash; New Era ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matsjoyce</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=LotI_Unit_Advancements&amp;diff=73033</id>
		<title>LotI Unit Advancements</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=LotI_Unit_Advancements&amp;diff=73033"/>
		<updated>2024-05-18T16:31:48Z</updated>

		<summary type="html">&lt;p&gt;Matsjoyce: Automated update by matsjoyce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-generated wiki page listing all the advancements that are unit specific currently available in the campaign &amp;quot;Legend of the Invincibles&amp;quot;. See [[LotI Standard Advancements]] for general advancements such as legacies and books.&lt;br /&gt;
This was generated at Sat May 18 17:31:25 2024 using version git-0a0a7e9 of LotI and version 0.3.5.1 of the generation script.&lt;br /&gt;
As this is auto-generated, DO NOT EDIT THIS PAGE.&lt;br /&gt;
Instead, create a new issue at [https://github.com/matsjoyce/LotIWikiGen/issues/new the tracker] and the script will be adjusted.&lt;br /&gt;
&lt;br /&gt;
Other LotI-related wiki pages:&lt;br /&gt;
&lt;br /&gt;
* [[LotI Items]] &amp;amp;ndash; items, such as weapons and books&lt;br /&gt;
* [[LotI Standard Advancements]] &amp;amp;ndash; general advancements such as legacies and books&lt;br /&gt;
* [[LotI Unit Advancements]] &amp;amp;ndash; unit-specific advancements&lt;br /&gt;
* [[LotI Abilities]] &amp;amp;ndash; abilities and weapon specials&lt;br /&gt;
* [[LotI Scenarios]] &amp;amp;ndash; scenario information&lt;br /&gt;
* [[DeadlyUnitsFromLotI]]&lt;br /&gt;
&lt;br /&gt;
== Abomination ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Horror tales about terrifying undead usually lie. They describe ghasts as the most nightmarish beings that ever existed. And that is just plain wrong. There is Abomination, a mutated kind of ghast that scares even the most courageous monster hunters. It has literally a dozen mouths, most of them belonging to ghoul homunculi attached to its body with tentacles.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Biting Better &amp;amp;ndash; bite1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the bite attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing 50% More Damage to Poisoned Enemies &amp;amp;ndash; bite-eager ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bite attack: [[LotI_Abilities#eager_.E2.80.93_damage|eager]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Faster &amp;amp;ndash; bite2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_bite1|bite1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bite attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Faster if Healthy &amp;amp;ndash; bite2-swarn ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Biting_Better_.E2.80.93_bite1|bite1]] and [[#Biting_Faster_.E2.80.93_bite2|bite2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bite attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;3 more attacks for the bite attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Feasting on Enemies when Biting &amp;amp;ndash; bite2-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_bite1|bite1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bite attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Better &amp;amp;ndash; bite3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Faster_.E2.80.93_bite2|bite2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the bite attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing More from Kills &amp;amp;ndash; murderlust ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#killhunger_.E2.80.93_dummy|killhunger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#supreme murderlust_.E2.80.93_dummy|supreme murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Regurgitate Culinary Feasts as Walking Corpses &amp;amp;ndash; regurgitate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bite attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Regurgitate Culinary Feasts as Ghouls &amp;amp;ndash; regurgitate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Regurgitate_Culinary_Feasts_as_Walking_Corpses_.E2.80.93_regurgitate1|regurgitate1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bite attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Ghoul)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the bite attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Damaging Adjacent Enemies when Hit More &amp;amp;ndash; corrosive_blood ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#corrosive blood (DAMAGE)_.E2.80.93_aggressive_blood|corrosive blood (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#corrosive blood (DAMAGE)_.E2.80.93_aggressive_blood|corrosive blood (6)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Damaging Adjacent Enemies when Hit More &amp;amp;ndash; corrosive_blood2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Damaging_Adjacent_Enemies_when_Hit_More_.E2.80.93_corrosive_blood|corrosive_blood]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#corrosive blood (DAMAGE)_.E2.80.93_aggressive_blood|corrosive blood (6)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#corrosive blood (DAMAGE)_.E2.80.93_aggressive_blood|corrosive blood (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Nearby Enemies to Deal Less Damage &amp;amp;ndash; despair ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Nearby Enemies to Deal Even Less Damage &amp;amp;ndash; despair2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Nearby_Enemies_to_Deal_Less_Damage_.E2.80.93_despair|despair]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Nearby Enemies to Deal Even Less Damage &amp;amp;ndash; despair3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Nearby_Enemies_to_Deal_Even_Less_Damage_.E2.80.93_despair2|despair2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Nearby Enemies to Deal Even Less Damage &amp;amp;ndash; despair4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Nearby_Enemies_to_Deal_Even_Less_Damage_.E2.80.93_despair3|despair3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ancient Demon (Lilith) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;An ancient demon is a creature living since time immemorial, powerful enough to survive eons. They were either born with that power, or achieved it by arcane means, collecting powerful spells and artefacts of power, or a combination of the two. In any case, their survival was more likely because of great precaution than because of luck, so killing them might be a great challenge. Many legends tell of great heroes slaying ancient demons only to see them come back to life after some time.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;100 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 9 (in MEDIUM difficulty), 10 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ancient Demoness (Lilith Ally) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;An ancient demoness is a creature living since time immemorial, powerful enough to survive eons. They were either born with that power, or achieved it by arcane means, collecting powerful spells and artefacts of power, or a combination of the two. In any case, their survival was more likely because of great intelligence than because of luck. They know how to get through anything alive, and because of this, all their schemes have backdoors and escape routes. If their alliance turns out to be weak, they turn their coat and join the winners or escape. If they lead an army into a battle that shows to be going to be a defeat, they betray their soldiers and flee into safety or trick the winners that they were helping them all the time. If their keep is under siege, they prepare a flight instead of a defence or a last stand.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Axe Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Axe Combat &amp;amp;ndash; axe-speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Axe_Combat_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe-damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Axe_Combat_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking More Precisely with Axe &amp;amp;ndash; axe-marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_axe-damage|axe-damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hatchet &amp;amp;ndash; hatchet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Hatchet &amp;amp;ndash; hatchet2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hatchet_.E2.80.93_hatchet|hatchet]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hatchet &amp;amp;ndash; hatchet3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Hatchet_.E2.80.93_hatchet2|hatchet2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hurl Hatchets in a Long Stream &amp;amp;ndash; hatchet-anger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hatchet_.E2.80.93_hatchet3|hatchet3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the hatchet attack: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Fireball &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hitting More Enemies with Fireball &amp;amp;ndash; fireball-cone ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ancient Lich ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A being of this order is a revenant of ages long past. Anyone who encounters an Ancient Lich likely has far worse things to worry about than death.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Zombies from Enemies Killed at Melee &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_melee|melee]] and [[#Creating_Zombies_from_Enemies_Killed_at_Melee_.E2.80.93_melee2|melee2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Chill Tempests &amp;amp;ndash; magic-chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing with Chill Tempest &amp;amp;ndash; magic-chill3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_of_Chill_Tempests_.E2.80.93_magic-chill|magic-chill]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Shadow Waves &amp;amp;ndash; magic-shadow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Chill Tempests &amp;amp;ndash; magic-chill2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_of_Chill_Tempests_.E2.80.93_magic-chill|magic-chill]] and [[#A_Better_Caster_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Multiple Enemies with Chill Tempest &amp;amp;ndash; magic-chill-slow-extra ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Slowing_with_Chill_Tempest_.E2.80.93_magic-chill3|magic-chill3]] and [[#A_Better_Caster_of_Chill_Tempests_.E2.80.93_magic-chill2|magic-chill2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Shadow Waves &amp;amp;ndash; magic-shadow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow|magic-shadow]] and [[#A_Better_Caster_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching Health from Enemies with Shadow Wave &amp;amp;ndash; magic-shadow-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow2|magic-shadow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Making Adjacent Non-Undead Enemies Less Resistant to Arcane, Fire and Impact &amp;amp;ndash; withering presence ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement lifeforce transfer to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#withering presence_.E2.80.93_resistance|withering presence]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Resistant to Arcane, Fire and Impact is Standing Next to at Least 2 Allied Non-Undead &amp;amp;ndash; memories of life ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement lifeforce transfer to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#memories of life_.E2.80.93_resistance|memories of life]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Undead-Like Resistance (Improved Resistances, Slightly Worsened Weaknesses) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arch Necromancer ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The greatest of the necromancers are greatly prepared to become liches, but they prefer to enjoy life while they are still living. They are much stronger in human body, and when they die, they become liches, but their magic abilities will diminish during the transformation.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee_2|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Transforming Enemies into Soulless Also with the Infection &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee_2|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#greater infect_.E2.80.93_poison|greater infect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (melee attacks only): infect&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Chill Waves &amp;amp;ndash; magic-chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the chill wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Chill Waves &amp;amp;ndash; magic-chill2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_of_Chill_Waves_.E2.80.93_magic-chill|magic-chill]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 for the chill wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing with Chill Wave &amp;amp;ndash; magic-chill3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_of_Chill_Waves_.E2.80.93_magic-chill2|magic-chill2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill wave attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Shadow Waves &amp;amp;ndash; magic-shadow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Shadow Waves &amp;amp;ndash; magic-shadow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow_2|magic-shadow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Ghosts from Victims of Shadow Wave &amp;amp;ndash; magic-shadow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow2_2|magic-shadow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Ghost)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster, Generally &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Making Adjacent Undead More Resistant to Arcane, Fire and Impact &amp;amp;ndash; lifeforce transfer ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lifeforce transfer_.E2.80.93_resistance|lifeforce transfer]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Resistant to Cold, Blade and Impact if Adjacent to at Least 2 Allied Undead &amp;amp;ndash; death blending ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Making_Adjacent_Undead_More_Resistant_to_Arcane,_Fire_and_Impact_.E2.80.93_lifeforce_transfer|lifeforce transfer]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#death blending_.E2.80.93_resistance|death blending]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blackguard ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Blackguards are either outlaws who were even knighted for causing severe havoc in a land by a rival landlord, or knights whose love for war and gold has gone far beyond reason. They do not behave like knights, rather like a twisted opposite of knights. Clad in black armour, radiating darkness, prefering to fight in the dead of night, attacking by surprise and scaring enemies by their appearance.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Scourge &amp;amp;ndash; scourge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Scourge &amp;amp;ndash; scourge2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Scourge &amp;amp;ndash; scourge3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Scourge_.E2.80.93_scourge2|scourge2]] and [[#Striking_Better_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (3% Better Resistances; +5% Resist Impact) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Darken Even the Night &amp;amp;ndash; darken ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens badly_.E2.80.93_illuminates|darkens badly]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Radiating Unearthly Darkness &amp;amp;ndash; darken2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Teleport_to_an_Adjacent_Endangered_Ally_.E2.80.93_darken|darken]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#darkens badly_.E2.80.93_illuminates|darkens badly]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens severely_.E2.80.93_illuminates|darkens severely]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Teleport to an Adjacent Endangered Ally &amp;amp;ndash; darken ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#blackwatch_.E2.80.93_teleport|blackwatch]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Celestial Messenger ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Gods are legendary beings living from humans' worship. They are greatly powerful and usually out of our reach, but sometimes even gods give birth to children with humans. Their children retain some of their power, but this power fades over generation. However, priestly white magic can awaken it, greatly enhancing the powers of Light inside his body, allowing the White Mage to become far more exalted than he could ever hope to.&amp;lt;br/&amp;gt;&lt;br /&gt;
Thanks to the feathered wings on their backs, they can travel much faster through difficult terrains than others.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; lightbeam ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Magic &amp;amp;ndash; lightbeam2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_lightbeam|lightbeam]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; lightbeam3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Magic_.E2.80.93_lightbeam2|lightbeam2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Mace &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the mace attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the mace attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Mace &amp;amp;ndash; mace2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Mace_.E2.80.93_mace|mace]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the mace attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal|heal]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2|heal2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Make Enemies Feel Their Guilt (-10% to Non-Physical Resistances) &amp;amp;ndash; conviction ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Mace_.E2.80.93_mace|mace]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_heal3|heal3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Making Enemies Feel Their Guilt Stronger (-15% to Non-Physical Resistances) &amp;amp;ndash; conviction2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Make_Enemies_Feel_Their_Guilt_(-10%_to_Non-Physical_Resistances)_.E2.80.93_conviction|conviction]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Making Enemies Feel Their Guilt Stronger  (-20% to Non-Physical Resistances) &amp;amp;ndash; conviction3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Making_Enemies_Feel_Their_Guilt_Stronger_(-15%_to_Non-Physical_Resistances)_.E2.80.93_conviction2|conviction2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Making Enemies' Sins Burn Them from Inside (-16 Enemy Heal) &amp;amp;ndash; guilt ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Making_Enemies_Feel_Their_Guilt_Stronger_(-15%_to_Non-Physical_Resistances)_.E2.80.93_conviction2|conviction2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_periodic_damage_aura|burns foes (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Illuminate Even the Day &amp;amp;ndash; aura_illuminate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal|heal]] and [[#Able_to_Make_Enemies_Feel_Their_Guilt_(-10%_to_Non-Physical_Resistances)_.E2.80.93_conviction|conviction]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: illuminates loti&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Illuminating Everything Around Better &amp;amp;ndash; aura_illuminate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Illuminate_Even_the_Day_.E2.80.93_aura_illuminate|aura_illuminate]], [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2|heal2]] and [[#Making_Enemies_Feel_Their_Guilt_Stronger_(-15%_to_Non-Physical_Resistances)_.E2.80.93_conviction2|conviction2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#great illumination_.E2.80.93_illuminates|great illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Champion ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;After hundreds of battles and duels, the survivor learns that victory is not as important as survival. The best warrior is not the one who kills the most enemies, but the one who survives the most battles. Even with fewer kills per battle, the one who lives longer will eventually kill more people than fighters who kill enemies in large numbers. And the secret of survival is proper defence. Even in duels, the winner is the one who does not get hit, not the one who can hit the best.&amp;lt;br/&amp;gt;&lt;br /&gt;
Those who understand this rule learn to defend extremely well and become so legendary in duels that even kings call them their champions in various occasions, like trials by combat. Sometimes they even adapt to wearing a light armour to protect themselves.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit is highly defensive and focused on counterattacks, not on damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements are defense-oriented, this unit's potential in avoiding hits is the greatest of all units.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword|sword]] and [[#Better_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword|sword]], [[#Better_with_Sword_.E2.80.93_sword2|sword2]] and [[#Faster_with_Sword_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; crossbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 9 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% Better Resistances when Defending &amp;amp;ndash; careful ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 20% Better Resistances when Defending &amp;amp;ndash; careful2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#10%_Better_Resistances_when_Defending_.E2.80.93_careful|careful]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 25% Better Resistances when Defending &amp;amp;ndash; careful3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#20%_Better_Resistances_when_Defending_.E2.80.93_careful2|careful2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; crossbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Crossbow_.E2.80.93_crossbow|crossbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Champion Bowman ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Although any Master Bowman claims he has have reached the zenith of his art, inasmuch as any human is capable, it is far from truth. Their elite archers can become Champion Bowmen, that are really the ones who have reached the zenith of their art, inasmuch as any human is capable.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Insanely Precisely &amp;amp;ndash; bow-precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the bow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Shoot a Storm on Arrows Without Giving the Enemy a Chance to Counterattack (New Attack) &amp;amp;ndash; arrowstorm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: arrow storm (100% damage and 80% attacks of the base attack, ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arrow storm attack: [[LotI_Abilities#distant attack_.E2.80.93_attacks|distant attack]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Arrow Storms Better &amp;amp;ndash; arrowstorm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Shoot_a_Storm_on_Arrows_Without_Giving_the_Enemy_a_Chance_to_Counterattack_(New_Attack)_.E2.80.93_arrowstorm|arrowstorm]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the arrow storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the arrow storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Shoot a Massive Hail of Arrows to Hit Many Enemies (New Attack) &amp;amp;ndash; hail_of_arrows ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: hail of arrows (60% damage and 80% attacks of the base attack, ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the hail of arrows attack: [[LotI_Abilities#hose_.E2.80.93_dummy|hose]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Hails of Arrows Better &amp;amp;ndash; hail_of_arrows2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Shoot_a_Massive_Hail_of_Arrows_to_Hit_Many_Enemies_(New_Attack)_.E2.80.93_hail_of_arrows|hail_of_arrows]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the arrow storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the arrow storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chaos Rider ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The daring deeds of Cavaliers are known, but only some of them choose to play with fire. Wizards bind spirits of fire into their swords and horses, making them one of the most dangerous things on the battlefield.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_2|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Sword &amp;amp;ndash; sword-incinerate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Sword_.E2.80.93_sword2_2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_2|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_2|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stomping Enemies Better &amp;amp;ndash; stomp ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the stomp attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Fireball &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_2|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2_2|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hit Multiple Enemies with Fireball &amp;amp;ndash; fireball_cone ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_2|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hit Even More Enemies with Fireball &amp;amp;ndash; fireball_explosive ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Hit_Multiple_Enemies_with_Fireball_.E2.80.93_fireball_cone|fireball_cone]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: cone&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_periodic_damage_aura|burns foes (8)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_periodic_damage_aura|burns foes (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Burning_Aura_.E2.80.93_burning_aura|burning_aura]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_periodic_damage_aura|burns foes (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_periodic_damage_aura|burns foes (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting a Fiery Spell on Every Melee Hit &amp;amp;ndash; firecast ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Dealing_More_Damage_with_Burning_Aura_.E2.80.93_burning_aura2|burning_aura2]], [[#Faster_with_Fireball_.E2.80.93_fireball2_2|fireball2]] and [[#Striking_Faster_with_Sword_.E2.80.93_sword2_2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#firecast_.E2.80.93_dummy|firecast]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dark Shade ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dark shade is a spirit of something so dark that it was not allowed to exist in the real world. Only its shadow appears on walls and attacks the shadows of its victims - and the victims will get hurt too.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Clawing_Better_.E2.80.93_claws|claws]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the claws attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the claws attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Backstabbing Better &amp;amp;ndash; claws2-backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Clawing_Better_.E2.80.93_claws2|claws2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the claws attack: [[LotI_Abilities#uber backstab_.E2.80.93_damage|uber backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the claws attack: greater backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Faster &amp;amp;ndash; claws3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Clawing_Better_.E2.80.93_claws|claws]] and [[#Clawing_Better_.E2.80.93_claws2|claws2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Backstabbing Better &amp;amp;ndash; claws3-backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Clawing_Faster_.E2.80.93_claws3|claws3]] and [[#Backstabbing_Better_.E2.80.93_claws2-backstab|claws2-backstab]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the claws attack: [[LotI_Abilities#charging backstab_.E2.80.93_damage|charging backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Clawing_Better_.E2.80.93_claws|claws]], [[#Clawing_Better_.E2.80.93_claws2|claws2]] and [[#Clawing_Faster_.E2.80.93_claws3|claws3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies Better &amp;amp;ndash; sip ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the soul sip attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies Faster &amp;amp;ndash; sip2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Draining_Enemies_Better_.E2.80.93_sip|sip]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the soul sip attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining More from Living, Able to Drain a Bit from the Non-Living as Well &amp;amp;ndash; sip3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Draining_Enemies_Better_.E2.80.93_sip|sip]] and [[#Draining_Enemies_Faster_.E2.80.93_sip2|sip2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the soul sip attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies Better &amp;amp;ndash; sip4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Draining_Enemies_Better_.E2.80.93_sip|sip]] and [[#Draining_Enemies_Faster_.E2.80.93_sip2|sip2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the soul sip attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hide in the Shadows of Others &amp;amp;ndash; shadowstalk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#shadowstalk (radius RADIUS)_.E2.80.93_hides|shadowstalk (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hide Close to the Shadows of Others &amp;amp;ndash; shadowstalk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Hide_in_the_Shadows_of_Others_.E2.80.93_shadowstalk|shadowstalk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#shadowstalk (radius RADIUS)_.E2.80.93_hides|shadowstalk (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#shadowstalk (radius RADIUS)_.E2.80.93_hides|shadowstalk (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hide Near the Shadows of Others &amp;amp;ndash; shadowstalk3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Hide_Close_to_the_Shadows_of_Others_.E2.80.93_shadowstalk2|shadowstalk2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#shadowstalk (radius RADIUS)_.E2.80.93_hides|shadowstalk (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#shadowstalk (radius RADIUS)_.E2.80.93_hides|shadowstalk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Deathlord ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Clad in a dark armour radiating with evil power of their controller, carrying a battle axe made not of steel, but of bones of its victims put together with malevolent magic, these terrible knights of evil bring doom to everyone who crosses their path. Cruelty is not what it seeks, but warfare is the only thing it remembers from its previous life, and so it fights; without any purpose or goal, it is simply the only thing its mindless body can do.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe|axe]] and [[#Better_at_Melee_Combat_.E2.80.93_axe2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe|axe]], [[#Better_at_Melee_Combat_.E2.80.93_axe2|axe2]] and [[#Faster_at_Melee_Combat_.E2.80.93_axe3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) &amp;amp;ndash; doom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: doom (70% damage and 70% attacks of the base attack, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crippling Enemies Better &amp;amp;ndash; doom2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terrible_Way_that_Lowers_Enemy_Resistance_(New_Attack)_.E2.80.93_doom|doom]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking Attacks (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Poisonous Arrows &amp;amp;ndash; xbow-poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 3% Better Resistance &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demigod (Efraim God) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Half-gods are things so rare, that nobody ever cared to describe their full powers. Telling everything a half-god can do would be too lengthy. But a matter to consider is that they have developed compassion out of a desire to save their wretched enemies from sins, pain, suffering and misery, they are able to redeem tormented souls. Even if this 'redeem attack' can be used only once every three turns.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
It is imperative to use the redeem attack from time to time. After redeeming a certain amount of enemies, redeem becomes more effective (possibly also a good offensive weapon) and the unit gains a new advancement line of choice. Some of them add new spells, others add new abilities. Spells gained have huge ranges, incomparable to other spells, and converge into Particle storm, an attack hitting many enemies and dealing severe arcane damage. Physical abilities converge into Spiritual Transformation, that is an attack that makes the unit attack a single target with huge damage and taking only 33% of the damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Without these advancements, the unit will never get particularly strong, and low level enemies may become rare to find.&amp;lt;br/&amp;gt;&lt;br /&gt;
The leadership is equal to the leadership of a level 5 unit.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has god AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword (Affects Also Whirlwind) &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Sword &amp;amp;ndash; sword4_flames ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword (Affects Also Whirlwind) &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]], [[#Better_with_Sword_.E2.80.93_sword5|sword5]] and [[#Faster_with_Sword_(Affects_Also_Whirlwind)_.E2.80.93_sword1_speed|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Twice in a Row &amp;amp;ndash; berserk1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]] and [[#More_Precise_with_Sword_.E2.80.93_sword2_marksman|sword2_marksman]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk2 (80% damage and 100% attacks of sword, melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Thrice in a Row &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk3 (80% damage and 100% attacks of sword, melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Five Times in a Row &amp;amp;ndash; berserk3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Thrice_in_a_Row_.E2.80.93_berserk2|berserk2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk5 (80% damage and 100% attacks of sword, melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with the Furious Attack &amp;amp;ndash; berserk1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk2 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk3 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk5 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Whirling_Better_.E2.80.93_whirlwind|whirlwind]], [[#Whirling_Better_.E2.80.93_whirlwind|whirlwind]], [[#Whirling_Better_.E2.80.93_whirlwind|whirlwind]] and [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Whirling_Better_.E2.80.93_whirlwind2|whirlwind2]], [[#Whirling_Better_.E2.80.93_whirlwind2|whirlwind2]], [[#Whirling_Better_.E2.80.93_whirlwind2|whirlwind2]] and [[#Better_with_Sword_.E2.80.93_sword6|sword6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Backstabbing with Knives &amp;amp;ndash; knives1_backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Knives_.E2.80.93_knives1|knives1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Knives &amp;amp;ndash; knives2_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2|knives2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2|knives2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knives3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]], [[#Better_with_Knives_.E2.80.93_knives2|knives2]] and [[#Better_with_Knives_.E2.80.93_knives3|knives3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]], [[#Better_with_Knives_.E2.80.93_knives2|knives2]] and [[#Better_with_Knives_.E2.80.93_knives3|knives3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Backstabbing with Knives Better &amp;amp;ndash; knives4-backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives4|knives4]] and [[#Backstabbing_with_Knives_.E2.80.93_knives1_backstab|knives1_backstab]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the knife attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]], [[#Better_with_Knives_.E2.80.93_knives2|knives2]], [[#Better_with_Knives_.E2.80.93_knives3|knives3]] and [[#Better_with_Knives_.E2.80.93_knives4|knives4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knives5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]], [[#Better_with_Knives_.E2.80.93_knives2|knives2]], [[#Better_with_Knives_.E2.80.93_knives3|knives3]], [[#Better_with_Knives_.E2.80.93_knives4|knives4]] and [[#Faster_with_Knives_.E2.80.93_knives3_speed|knives3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating the Primary Target of the Fireballs &amp;amp;ndash; fireball1_incineration ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]] and [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemy Fire Resistance by 10% &amp;amp;ndash; fireball3_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; fireball4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Fireballs with Better Precision &amp;amp;ndash; fireball4_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; fireball5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Fireballs with Better Precision &amp;amp;ndash; fireball5_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball4|fireball4]] and [[#Shooting_Fireballs_with_Better_Precision_.E2.80.93_fireball4_precision|fireball4_precision]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs with Greater Damage &amp;amp;ndash; fireball6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast Iceball &amp;amp;ndash; iceball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: iceball (12 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the iceball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the iceball attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Iceball &amp;amp;ndash; iceball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_Iceball_.E2.80.93_iceball|iceball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Damage to Multiple Enemies with Iceball &amp;amp;ndash; iceball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Iceball_.E2.80.93_iceball2|iceball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the iceball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Groups of Enemies with Iceball &amp;amp;ndash; iceball4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_Damage_to_Multiple_Enemies_with_Iceball_.E2.80.93_iceball3|iceball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the iceball attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Iceball &amp;amp;ndash; iceball5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Slowing_Groups_of_Enemies_with_Iceball_.E2.80.93_iceball4|iceball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_.E2.80.93_movement_12|movement]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Muster Enough Mental Powers to Levitate Through Hard Terrains &amp;amp;ndash; movement3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_.E2.80.93_movement_12|movement]] and [[#Faster_.E2.80.93_movement2|movement2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on flat terrains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through villages set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through castles set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in shallow waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on coastal reefs set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in deep waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through swampy places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on mountains set to 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs across sands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs above unwalkable places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through impassable walls set to {UNREACHABLE}&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Harder to be Hit &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (2% Better Resistances) &amp;amp;ndash; shield ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demigod (Lethalia God) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Half-gods are things so rare, that nobody ever cared to describe their full powers. Telling everything a half-god can do would be too lengthy. But a matter to consider is that they have developed compassion out of a desire to save their wretched enemies from sins, pain, suffering and misery, they are able to redeem tormented souls. Even if this 'redeem attack' can be used only once every three turns.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
It is imperative to use the redeem attack from time to time. After redeeming a certain amount of enemies, redeem becomes more effective (possibly also a good offensive weapon) and the unit gains a new advancement line of choice. Some of them add new spells, others add new abilities. Spells gained have huge ranges, incomparable to other spells, and converge into Particle storm, an attack hitting many enemies and dealing severe arcane damage. Physical abilities converge into Spiritual Transformation, that is an attack that makes the unit attack a single target with huge damage and taking only 33% of the damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Without these advancements, the unit will never get particularly strong, and low level enemies may become rare to find.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has god AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Staff &amp;amp;ndash; staff1_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Staff_.E2.80.93_staff1|staff1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Staff_.E2.80.93_staff1|staff1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Staff &amp;amp;ndash; staff2_focused ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]] and [[#More_Precise_with_Staff_.E2.80.93_staff1_marksman|staff1_marksman]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the staff attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Staff &amp;amp;ndash; staff2_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]] and [[#Better_with_Staff_.E2.80.93_staff2|staff2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]] and [[#Better_with_Staff_.E2.80.93_staff2|staff2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Staff &amp;amp;ndash; staff3_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]] and [[#Better_with_Staff_.E2.80.93_staff3|staff3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]] and [[#Better_with_Staff_.E2.80.93_staff3|staff3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]] and [[#Better_with_Staff_.E2.80.93_staff4|staff4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Staff (Instead of Poison) &amp;amp;ndash; staff5_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]], [[#Better_with_Staff_.E2.80.93_staff5|staff5]] and [[#Poisoning_Enemies_with_Staff_.E2.80.93_staff2_plague|staff2_plague]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the staff attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Fire Damage with Staff &amp;amp;ndash; staff5_fire ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]] and [[#Better_with_Staff_.E2.80.93_staff5|staff5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]] and [[#Better_with_Staff_.E2.80.93_staff5|staff5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Staff &amp;amp;ndash; staff6_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]], [[#Better_with_Staff_.E2.80.93_staff5|staff5]], [[#Better_with_Staff_.E2.80.93_staff6|staff6]] and [[#Faster_with_Staff_.E2.80.93_staff3_attacks|staff3_attacks]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]], [[#Better_with_Staff_.E2.80.93_staff5|staff5]] and [[#Better_with_Staff_.E2.80.93_staff6|staff6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1|axe1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]] and [[#Better_at_Whirling_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe2_poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]] and [[#Better_at_Whirling_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe_whirlwind attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]] and [[#Better_at_Whirling_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe1_speed|axe1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]] and [[#Better_with_Axe_.E2.80.93_axe3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hit Multiple Enemies with Axe &amp;amp;ndash; axe4_cleave ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]] and [[#Better_with_Axe_.E2.80.93_axe4|axe4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe attack: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]] and [[#Better_with_Axe_.E2.80.93_axe4|axe4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]], [[#Better_with_Axe_.E2.80.93_axe4|axe4]], [[#Better_with_Axe_.E2.80.93_axe5|axe5]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe3_speed|axe3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]], [[#Better_with_Axe_.E2.80.93_axe4|axe4]] and [[#Better_with_Axe_.E2.80.93_axe5|axe5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]], [[#Better_with_Axe_.E2.80.93_axe4|axe4]], [[#Better_with_Axe_.E2.80.93_axe5|axe5]], [[#Better_with_Axe_.E2.80.93_axe6|axe6]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe5_speed|axe5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Whirling &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1|axe1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Deal Damage to Multiple Units with Faerie Fire &amp;amp;ndash; faerie1_boom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: explosive faerie fire (100% damage and 100% attacks of faerie fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the explosive faerie fire attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 8% &amp;amp;ndash; faerie2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 7% &amp;amp;ndash; faerie4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_.E2.80.93_faerie2_penetrate|faerie2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed|faerie6_speed]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6|faerie6]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Spiderwebs &amp;amp;ndash; gossamer1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies with Spiderwebs &amp;amp;ndash; gossamer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer2_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]] and [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer1_damage|gossamer1_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs More Precisely &amp;amp;ndash; gossamer3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]] and [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer3_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage|gossamer2_damage]] and [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs Even More Precisely &amp;amp;ndash; gossamer4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]] and [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the gossamer attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer4_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage|gossamer2_damage]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]], [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4|gossamer4]] and [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer3_damage|gossamer3_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs Faster &amp;amp;ndash; gossamer4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]] and [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4|gossamer4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs with Incredibly Fast Reactions &amp;amp;ndash; gossamer5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]] and [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4|gossamer4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: firststrike&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer5_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage|gossamer2_damage]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]], [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4|gossamer4]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer4_damage|gossamer4_damage]] and [[#Shooting_Spiderwebs_with_Incredibly_Fast_Reactions_.E2.80.93_gossamer5|gossamer5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1|wings1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (2% Better Defences on All Terrains) &amp;amp;ndash; wings3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1|wings1]] and [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2|wings2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Attuned to the Woods &amp;amp;ndash; woods ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1|wings1]], [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2|wings2]] and [[#More_Nimble_(2%_Better_Defences_on_All_Terrains)_.E2.80.93_wings3|wings3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#nocturnal ambush_.E2.80.93_hides|nocturnal ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (3% Better Resistances) &amp;amp;ndash; shield ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demilich ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some liches are less than pleased with their frail skeletal body and experiment with ghosts to keep their ethereal enough to protect themselves from attack. Their ultimate goal is to look like the people they once were. This is a specimen of one that hasn't succeeded yet.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Zombies from Enemies Killed at Melee &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Chill Tempests &amp;amp;ndash; magic-chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing with Chill Tempest &amp;amp;ndash; magic-chill3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_of_Chill_Tempests_.E2.80.93_magic-chill_2|magic-chill]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Chill Tempests &amp;amp;ndash; magic-chill2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_of_Chill_Tempests_.E2.80.93_magic-chill_2|magic-chill]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Shadow Waves &amp;amp;ndash; magic-shadow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Shadow Waves &amp;amp;ndash; magic-shadow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow_3|magic-shadow]] and [[#A_Better_Caster_.E2.80.93_magic_2|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching Health from Enemies with Shadow Wave &amp;amp;ndash; magic-shadow-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow2_3|magic-shadow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Spirit-Like Resistance (Improved Resistances, Slightly Worsened Arcane Resistance) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging Enemy Attacks (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demon Infiltrator (Romero) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some demons are violent and war-loving, but others prefer more peaceful approach to their misdeeds. Pretending to be good and misleading the good to turn to evil is frequently more effective than brutish violence. But this does not mean that if it comes to fighting, it will be an easy fight.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;100 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 9 (in MEDIUM difficulty), 10 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demon Lord ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Demon Lords are ancient creatures of supreme power and unexpectable abilities. Their nearly human appearance makes it easy for them to manipulate mortals into mischief.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;100 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 9 (in EASY difficulty), 10 (in MEDIUM difficulty), 11 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demon Queen (Uria) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is Uria, the worst thing ever known to mankind after the Fall. She is frequently considered to be the ultimate evil, and the source of evil.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;300 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demon Queen's Avatar (Uria Avatar) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is Uria, the worst thing ever known to mankind after the Fall. She is frequently considered to be the ultimate evil, and the source of all evil.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;300 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;300 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;300 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Destroyer ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The strongest warriors of mankind, the Destroyers, are because of their strength and resilience sometimes considered to be not humans, but demons in human armour. No matter what they really are, their help in war is so significant that any warlord would pay great amounts of gold for every single destroyer he can have in his army.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: Destroyers can learn berserk.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking More Furiously with Scourge &amp;amp;ndash; scourge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Scourge &amp;amp;ndash; scourge2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_More_Furiously_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking More Furiously with Scourge &amp;amp;ndash; scourge3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Scourge_.E2.80.93_scourge2_2|scourge2]] and [[#Striking_More_Furiously_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Enter a Battle Frenzy Like Dwarves, But Only when Attacking (New Attack) &amp;amp;ndash; berserk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_More_Furiously_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: mace_berserk (7 - 5, impact)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mace_berserk attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster when in Battle Frenzy &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Enter_a_Battle_Frenzy_Like_Dwarves,_But_Only_when_Attacking_(New_Attack)_.E2.80.93_berserk|berserk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the mace_berserk attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances; +4% Resist Impact) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Divine Emissary (Stormrider) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes a paladin swores to a good god an oath to fight the evil that may pose a thread to the entire world, gaining new powers. They can feel where is a danger to the entire world starts and they try destroy it in the beginning of its growth.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Swinging Faster with the Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Swinging More Precisely with the Sword &amp;amp;ndash; sword1_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Swinging Better with the Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Swinging Better with the Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]] and [[#Swinging_Better_with_the_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Swinging Faster with the Sword &amp;amp;ndash; sword3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]], [[#Swinging_Better_with_the_Sword_.E2.80.93_sword2|sword2]] and [[#Swinging_Better_with_the_Sword_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Swinging Better with the Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 30 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]], [[#Swinging_Better_with_the_Sword_.E2.80.93_sword2|sword2]] and [[#Swinging_Better_with_the_Sword_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Lance and Charging More Powerfully (2.5 Times More Damage) &amp;amp;ndash; lance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with the Lance &amp;amp;ndash; lance2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with the Lance &amp;amp;ndash; lance2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with the Lance &amp;amp;ndash; lance3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging More Powerfully with the Lance (3 Times More Damage) &amp;amp;ndash; lance3_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]] and [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging Even More Powerfully with the Lance (3.5 Times More Damage) &amp;amp;ndash; lance4_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]], [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]] and [[#Charging_More_Powerfully_with_the_Lance_(3_Times_More_Damage)_.E2.80.93_lance3_damage|lance3_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with the Lance &amp;amp;ndash; lance4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]], [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]] and [[#Striking_Better_with_the_Lance_.E2.80.93_lance3|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Even Better with the Lance &amp;amp;ndash; lance5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]], [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]], [[#Striking_Better_with_the_Lance_.E2.80.93_lance3|lance3]] and [[#Striking_Better_with_the_Lance_.E2.80.93_lance4|lance4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Stronger Lightnings &amp;amp;ndash; storm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing More Lightnings &amp;amp;ndash; storm_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Stronger Lightnings &amp;amp;ndash; storm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging with Lightnings &amp;amp;ndash; storm2_charge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]] and [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the stormride attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Stronger Lightnings &amp;amp;ndash; storm3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]] and [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing More Lightnings &amp;amp;ndash; storm3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]], [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]], [[#Throwing_Stronger_Lightnings_.E2.80.93_storm3|storm3]] and [[#Throwing_More_Lightnings_.E2.80.93_storm_speed|storm_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Better Lightnings &amp;amp;ndash; storm4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]], [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] and [[#Throwing_Stronger_Lightnings_.E2.80.93_storm3|storm3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Summon a Powerful Thunder that Can Kill with a Single Hit &amp;amp;ndash; thunder ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]] and [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: thunder (60 - 1, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Thunders &amp;amp;ndash; thunder2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]], [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] and [[#Able_to_Summon_a_Powerful_Thunder_that_Can_Kill_with_a_Single_Hit_.E2.80.93_thunder|thunder]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Surrounded by an Aura that Hurts Nearby Enemies (-8 HP) &amp;amp;ndash; aura ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_periodic_damage_aura|burns foes (8)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Enemy Hurting Aura (-16 HP) &amp;amp;ndash; aura2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Surrounded_by_an_Aura_that_Hurts_Nearby_Enemies_(-8_HP)_.E2.80.93_aura|aura]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_periodic_damage_aura|burns foes (8)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_periodic_damage_aura|burns foes (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Enemy Hurting Aura (-24 HP) &amp;amp;ndash; aura3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Surrounded_by_an_Aura_that_Hurts_Nearby_Enemies_(-8_HP)_.E2.80.93_aura|aura]] and [[#Better_with_the_Enemy_Hurting_Aura_(-16_HP)_.E2.80.93_aura2|aura2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_periodic_damage_aura|burns foes (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_periodic_damage_aura|burns foes (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Illuminate Everything Around &amp;amp;ndash; aura_illuminate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: illuminates loti&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Illuminate Even the Day &amp;amp;ndash; aura_illuminate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Illuminate_Everything_Around_.E2.80.93_aura_illuminate|aura_illuminate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: illuminates loti&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Illuminating Everything Around Better &amp;amp;ndash; aura_illuminate3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Illuminate_Even_the_Day_.E2.80.93_aura_illuminate2|aura_illuminate2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#great illumination_.E2.80.93_illuminates|great illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies Better &amp;amp;ndash; healing ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: heals&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies Better &amp;amp;ndash; healing2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Healing_Nearby_Allies_Better_.E2.80.93_healing|healing]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies Better &amp;amp;ndash; healing3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Healing_Nearby_Allies_Better_.E2.80.93_healing2|healing2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Resistant to Damage (4% Better Resistances) &amp;amp;ndash; armor ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move Faster &amp;amp;ndash; movement1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Doppelgänger (Efraim Doppelganger) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Through dark magic, it is possible to grab a part of one's soul and make it appear as a material being. The soul essentially becomes a part of two bodies. The creator and the doppelgänger have their minds interconnected. The doppelgänger is controlled as tightly as possible without annoying his master, being incapable of individual opinions but able to perform most activities and make necessary decisions by itself.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee_2|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee2_2|melee2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_in_Ranged_Combat_.E2.80.93_ranged|ranged]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_in_Ranged_Combat_.E2.80.93_ranged2|ranged2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Doppelgänger (Lethalia Doppelganger) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Through dark magic, it is possible to grab a part of one's soul and make it appear as a material being. The soul essentially becomes a part of two bodies. The creator and the doppelgänger have their minds interconnected. The doppelgänger is controlled as tightly as possible without annoying his master, being incapable of individual opinions but able to perform most activities and make necessary decisions by itself.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_melee2|melee2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_in_Ranged_Combat_.E2.80.93_ranged_2|ranged]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_in_Ranged_Combat_.E2.80.93_ranged2_2|ranged2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dragon Rider ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The greatest elite of human warriors is sometimes invited to join a special order, the Dragon Riders. Relatively unknown to the world, they managed to control the mightiest creatures of the world. They appear when the world is in danger.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Commanding the Dragon to Bite Better &amp;amp;ndash; bite ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the bite attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Order the Dragon to Eat Bits of Freshly Torn Meat During Battle &amp;amp;ndash; bite-drain ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Commanding_the_Dragon_to_Bite_Better_.E2.80.93_bite|bite]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bite attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Lance &amp;amp;ndash; lance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Lance &amp;amp;ndash; lance2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_.E2.80.93_lance|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging More Powerfully with Lance (2.5 Times More Damage) &amp;amp;ndash; lance3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging Even More Powerfully with the Lance (3 Times More Damage) &amp;amp;ndash; lance4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Even Better with the Lance &amp;amp;ndash; lance5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Commanding the Dragon to Breathe Fire Better &amp;amp;ndash; fire ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Commanding the Dragon to Breathe Fire Faster &amp;amp;ndash; fire2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Commanding_the_Dragon_to_Breathe_Fire_Better_.E2.80.93_fire|fire]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fire breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Commanding the Dragon to Breathe Fire Better &amp;amp;ndash; fire3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Commanding_the_Dragon_to_Breathe_Fire_Faster_.E2.80.93_fire2|fire2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Dragon Breath &amp;amp;ndash; fire-incinerate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Commanding_the_Dragon_to_Breathe_Fire_Better_.E2.80.93_fire3|fire3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire breath attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Like a Level 2 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 2 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Like a Level 3 Unit) &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Like_a_Level_2_Unit)_.E2.80.93_leadership|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 2 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Greater Leader in Battle (Like a Level 4 Unit) &amp;amp;ndash; leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Like_a_Level_3_Unit)_.E2.80.93_leadership2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Greater Leader in Battle (Like a Proper Level 5 Unit) &amp;amp;ndash; leadership4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Greater_Leader_in_Battle_(Like_a_Level_4_Unit)_.E2.80.93_leadership3|leadership3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Riding a Tougher Dragon (2% Better Resistances; +3% Resist Pierce) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Duelist Wizard ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Duelist Wizards are a rare group of mages, who instead of studying magic deeper and deeper decided to start using it to defeat other mages. The main motivation of this was of course the desire to get higher in ranks among other magi, who usually underestimate them because of their weaker knowledge of magical theories. Their philosophy is not based on the seek of knowledge, but on the desire to be stronger than other magi.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic Missile &amp;amp;ndash; missile ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the missile attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Magic Missile &amp;amp;ndash; missile2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Magic_.E2.80.93_magic|magic]] and [[#Better_with_Magic_Missile_.E2.80.93_missile|missile]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the missile attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the missile attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic Missile &amp;amp;ndash; missile3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Magic_.E2.80.93_magic|magic]] and [[#Faster_with_Magic_Missile_.E2.80.93_missile2|missile2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the missile attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Chill Tempest &amp;amp;ndash; chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Return 2 Pierce Damage to Every Attacker &amp;amp;ndash; retribution ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Return a Part of Damage to the Attacker &amp;amp;ndash; retribution2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Return_2_Pierce_Damage_to_Every_Attacker_.E2.80.93_retribution|retribution]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal from Enemies' Attacks &amp;amp;ndash; absorb1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal from Enemies' Attacks Better &amp;amp;ndash; absorb2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_from_Enemies'_Attacks_.E2.80.93_absorb1|absorb1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (2)_.E2.80.93_dummy|absorbs (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal from Enemies' Attacks Better &amp;amp;ndash; absorb3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_from_Enemies'_Attacks_Better_.E2.80.93_absorb2|absorb2]] and [[#Able_to_Heal_from_Enemies'_Attacks_.E2.80.93_absorb1|absorb1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#absorbs (2)_.E2.80.93_dummy|absorbs (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (3)_.E2.80.93_dummy|absorbs (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -15% to Magical Resistances of All Adjacent Enemies &amp;amp;ndash; conviction ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_from_Enemies'_Attacks_Better_.E2.80.93_absorb2|absorb2]] and [[#Able_to_Return_a_Part_of_Damage_to_the_Attacker_.E2.80.93_retribution2|retribution2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Duke ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If those who have earned the title of Grand Marshal are fearsome, those leaders of battle known as Dukes make them seem like lowly corporals. Few other commanders leave such a great mark on battlefield and state alike, as the sheer strategic prowess of the Duke inevitably carries over into political life. Though some may best him in single combat, few have ever triumphed over a Duke in charge of a full army; not only can he exhort those in his command to greater efficiency as a unit, his mere presence is enough to stir his troops to rash death-or-glory charges against the enemy.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_xbow_2|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_2|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow_2|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 6 Unit &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership_.E2.80.93_leadership|leadership loti]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 6 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Make All Adjacent Allies Capable to Attack First Even when Defending &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_6_Unit_.E2.80.93_leadership|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#zeal aura_.E2.80.93_firststrike|zeal aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Let All Adjacent Allies Gain 1 Movement Point After Attacking &amp;amp;ndash; leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_6_Unit_.E2.80.93_leadership|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#push_.E2.80.93_dummy|push]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies &amp;amp;ndash; heal1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_.E2.80.93_heal1|heal1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dwarvish Battlerager ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dwarvish Lords are always thinking about ways to make their army more powerful. One of their frequent decisions is that Berserkers, a rare caste of Dwarves, who work themselves into a towering rage before combat, disdain all notion of defence, thinking only of the unrelenting assaults for which they are legendary, should wear armours. Berserkers usually refuse, because armour would prevent them from attacking as strongly as possible. Sometimes a cunning Dwarvish Lord decides to forge an armour to appeal to them. These armours are black, heavy, and there is a lot of spikes on them, that attires the attention of any Berserker. Clad in a spiky armour, a Berserker becomes a Battlerager, an even more scary warrior than Berserkers.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Frenzying Better &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the berserker frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Frenzying Faster &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Frenzying_Better_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the berserker frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the berserker frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Frenzying Better &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Frenzying_Better_.E2.80.93_axe|axe]] and [[#Frenzying_Faster_.E2.80.93_axe2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the berserker frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Frenzying Better &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Frenzying_Better_.E2.80.93_axe|axe]], [[#Frenzying_Faster_.E2.80.93_axe2|axe2]] and [[#Frenzying_Better_.E2.80.93_axe3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the berserker frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tougher (2-3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Impaling Enemies on Spikes on Armour Better, Also in Range &amp;amp;ndash; spikes ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#weak reflect_.E2.80.93_dummy|weak reflect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Impaling Enemies on Spikes on Armour Better &amp;amp;ndash; spikes2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Impaling_Enemies_on_Spikes_on_Armour_Better,_Also_in_Range_.E2.80.93_spikes|spikes]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#weak reflect_.E2.80.93_dummy|weak reflect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#reflect_.E2.80.93_dummy|reflect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dwarvish Hero ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dwarvish Heroes are the strongest, toughest and wisest from the dwarves. Hardened by centuries of warfare under the ground and also above it, their strength and wisdom grew beyond measure. Their incredible skill with smithing granted them the mightiest hammers and most solid armours ever, and even dwarvish kings have a strong respect towards them.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Stronger with Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Stronger_with_Axe_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Stronger_with_Axe_.E2.80.93_axe|axe]] and [[#Faster_with_Axe_.E2.80.93_axe2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Stronger_with_Axe_.E2.80.93_axe|axe]] and [[#Faster_with_Axe_.E2.80.93_axe2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer|hammer]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Hammer &amp;amp;ndash; hammer_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer2|hammer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 7 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer2|hammer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hatchet &amp;amp;ndash; hatchet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Hatchet &amp;amp;ndash; hatchet2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hatchet_.E2.80.93_hatchet_2|hatchet]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hatchet &amp;amp;ndash; hatchet3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Hatchet_.E2.80.93_hatchet2_2|hatchet2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2-4%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Use Lightning (New Attack) &amp;amp;ndash; lightning ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: lightning (22 - 2, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Stronger Lightnings &amp;amp;ndash; lightning2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Use_Lightning_(New_Attack)_.E2.80.93_lightning|lightning]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Lightnings Faster &amp;amp;ndash; lightning3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Stronger_Lightnings_.E2.80.93_lightning2|lightning2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 7 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dwarvish Protector ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dwarvish Protectors are the hardiest from all dwarves. A wall of Dwarvish Protectors can resist enemy blows better than a stone wall - and is much more dangerous.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Spear &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Spear &amp;amp;ndash; spear2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Spear_.E2.80.93_spear|spear]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Spear &amp;amp;ndash; spear3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Spear_.E2.80.93_spear2|spear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Javelins Faster &amp;amp;ndash; javelin ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Javelins Better &amp;amp;ndash; javelin2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Javelins_Faster_.E2.80.93_javelin|javelin]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Charge into Battle (New Attack) &amp;amp;ndash; charge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: charge (100% damage and 70% attacks of the base attack, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the charge attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Resistances when Defending &amp;amp;ndash; adamant ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#unyielding_.E2.80.93_resistance|unyielding]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#adamant_.E2.80.93_resistance|adamant]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2-4%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dwarvish Technocrat ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dwarves always have some secrets they never tell even to their closest friends if they are not dwarves too. One of them is also the secret of their technical invention, the thunderstick. Although it is a very powerful weapon itself, they still seek to improve it and make it even more powerful.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Shooting &amp;amp;ndash; gun ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10 for the thunderstick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Shooting &amp;amp;ndash; gun2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Shooting_.E2.80.93_gun|gun]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 for the thunderstick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Shooting &amp;amp;ndash; gun3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Shooting_.E2.80.93_gun2|gun2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 6 for the thunderstick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Shooting &amp;amp;ndash; gun4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Shooting_.E2.80.93_gun3|gun3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 for the thunderstick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Shooting &amp;amp;ndash; gun5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Shooting_.E2.80.93_gun4|gun4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the thunderstick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Backstab with the Dagger &amp;amp;ndash; dagger2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Dagger_.E2.80.93_dagger|dagger]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dagger attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Technically Skilled, Using a Gun that Can Fire Very Quickly (New Attack) &amp;amp;ndash; storm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: bullet storm (10% damage and 600% attacks of the base attack, ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Bullet Storms Faster &amp;amp;ndash; storm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Technically_Skilled,_Using_a_Gun_that_Can_Fire_Very_Quickly_(New_Attack)_.E2.80.93_storm|storm]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3% for the bullet storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;100% more attacks for the bullet storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Technically Skilled, Using a Very Precise Gun (New Attack) &amp;amp;ndash; blunderbuss ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: blunderbuss (60% damage and 100% attacks of the base attack, ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blunderbuss attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage when Shooting Precisely &amp;amp;ndash; blunderbuss2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Technically_Skilled,_Using_a_Very_Precise_Gun_(New_Attack)_.E2.80.93_blunderbuss|blunderbuss]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20% for the blunderbuss attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Bullets that Penetrate Armour Better (+10% Pierce Resistance Penetration) &amp;amp;ndash; bullets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Bullets that Penetrate Armour Better (+5% Pierce Resistance Penetration) &amp;amp;ndash; bullets2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Shooting_Bullets_that_Penetrate_Armour_Better_(+10%_Pierce_Resistance_Penetration)_.E2.80.93_bullets|bullets]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elder Mage ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Great Magi spread rumours that only several mages per century are given the title of a great mage, but the truth is quite different. They are speaking about Elder Magi, and misuse the similarity and the rarity of them. Among them, there is an even sparser number who, despite their blessed age, are more progressive than the younger professional fraternity. Elder Magi are the real masters of magic, the ones who make new spells and truly understand the arcane. Even if they are not trained for battle, their powerful magic can destroy most enemies before the need for quick reflexes comes.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Fire Resistances Better (8%) &amp;amp;ndash; fire-penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_4|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Fire Resistances Better (7%) &amp;amp;ndash; fire-penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Fireball_.E2.80.93_fireball_4|fireball]] and [[#Breaking_Through_Enemy_Fire_Resistances_Better_(8%)_.E2.80.93_fire-penetrate|fire-penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Fire Resistances Better (5%) &amp;amp;ndash; fire-penetrate3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Fireball_.E2.80.93_fireball_4|fireball]] and [[#Breaking_Through_Enemy_Fire_Resistances_Better_(7%)_.E2.80.93_fire-penetrate2|fire-penetrate2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Fireball &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_4|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 15 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2_3|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Damage to Multiple Enemies with Fireball &amp;amp;ndash; fireball3-explosion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball3_3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Lightning &amp;amp;ndash; lightning ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Lightning &amp;amp;ndash; lightning2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Lightning_.E2.80.93_lightning|lightning]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Arcane Resistances Better (8%) &amp;amp;ndash; arcane-penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Lightning_.E2.80.93_lightning2|lightning2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Arcane Resistances Better (7%) &amp;amp;ndash; arcane-penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Lightning_.E2.80.93_lightning2|lightning2]] and [[#Breaking_Through_Enemy_Arcane_Resistances_Better_(8%)_.E2.80.93_arcane-penetrate|arcane-penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Arcane Resistances Better (5%) &amp;amp;ndash; arcane-penetrate3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Lightning_.E2.80.93_lightning2|lightning2]] and [[#Breaking_Through_Enemy_Arcane_Resistances_Better_(7%)_.E2.80.93_arcane-penetrate2|arcane-penetrate2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ignoring Enemy Resistances (and Vulnerabilities) with Lightning &amp;amp;ndash; lightning3-lightning ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Lightning_.E2.80.93_lightning3|lightning3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to lightning for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Lightning &amp;amp;ndash; lightning3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Lightning_.E2.80.93_lightning2|lightning2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Cast Fire Blast (New Attack) &amp;amp;ndash; fireblast1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fire blast (12 - 3, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: [[LotI_Abilities#hose_.E2.80.93_dummy|hose]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; fireblast2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Cast_Fire_Blast_(New_Attack)_.E2.80.93_fireblast1|fireblast1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Faster &amp;amp;ndash; fireblast2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_fireblast2|fireblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; fireblast3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_fireblast2|fireblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Curse Enemies to Cut Their Resistances &amp;amp;ndash; curse ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: curse (2 - 5, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the curse attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Assassin ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Unlike human assassins, elvish assassins are honoured warriors who have proven their incredible skill in archery by killing the enemy warband's leader just by shooting him from a distance, or even a whole enemy clump by covering them by a deadly arrow storm before they came to him. Even when cornered and forced to fight in melee range, they can defeat their enemies with trickery, without properly fighting them.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_.E2.80.93_melee_2|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_the_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Insanely Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow|bow]] and [[#Better_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the longbow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the longbow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow|bow]] and [[#Better_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow|bow]], [[#Better_with_Bow_.E2.80.93_bow2|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Shoot a Storm of Arrows Without Giving the Enemy a Chance to Counterattack (New Attack) &amp;amp;ndash; arrowstorm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: arrow storm (80% damage and 60% attacks of longbow, ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arrow storm attack: [[LotI_Abilities#distant attack_.E2.80.93_attacks|distant attack]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Arrow Storms Better &amp;amp;ndash; arrowstorm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Shoot_a_Storm_of_Arrows_Without_Giving_the_Enemy_a_Chance_to_Counterattack_(New_Attack)_.E2.80.93_arrowstorm|arrowstorm]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the arrow storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the arrow storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Executing Enemy Bosses Better &amp;amp;ndash; execution ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the execution_bonus_attack attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Gryphon Rider ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;With enough skill in archery and horse riding, an elf can decide to ride giant birds instead of horses, gaining incredible mobility and an ability to shoot his foes from above, relatively protected from enemy blows.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Commanding the Gryphon to Attack Fast &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Commanding the Gryphon to Attack Fast &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Commanding_the_Gryphon_to_Attack_Fast_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Commanding the Gryphon &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Commanding_the_Gryphon_to_Attack_Fast_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_the_Bow_.E2.80.93_bow_2|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Very Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_2|bow]] and [[#Better_with_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the longbow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_2|bow]] and [[#Better_with_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_2|bow]], [[#Better_with_Bow_.E2.80.93_bow2_2|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3_2|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move One Hex After Attacking an Enemy &amp;amp;ndash; penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move More Hexes After Attacking an Enemy (Only After Bow Attack) &amp;amp;ndash; penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_One_Hex_After_Attacking_an_Enemy_.E2.80.93_penetrate|penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the longbow attack: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Juggernaut ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Elves are known to be excellent archers, but that is only because they prefer bows as primary weapons. They can be equally good with swords, but only a few elves develop this talent. They can whirl their swords in their hands like if they were just small sticks, but with the force of a furious storm, cutting their enemies asunder.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_3|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_the_Bow_.E2.80.93_bow_3|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Bow &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_3|bow]] and [[#Better_with_the_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_3|bow]] and [[#Better_with_the_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_3|bow]], [[#Better_with_the_Bow_.E2.80.93_bow2|bow2]] and [[#Better_with_the_Bow_.E2.80.93_bow3|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terribly Scary Way (New Attack) &amp;amp;ndash; horrid ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: grim strike (80% damage and 100% attacks of the base attack, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the grim strike attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Scaring Enemies with the Sword Attack Better &amp;amp;ndash; horrid2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terribly_Scary_Way_(New_Attack)_.E2.80.93_horrid|horrid]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the grim strike attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Maim Enemies, Lowering Their Damage Until They Advance (New Attack) &amp;amp;ndash; mayhem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mayhem (80% damage and 60% attacks of the base attack, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mayhem attack: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better when Maiming Enemies &amp;amp;ndash; mayhem2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Maim_Enemies,_Lowering_Their_Damage_Until_They_Advance_(New_Attack)_.E2.80.93_mayhem|mayhem]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mayhem attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the mayhem attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 6 Hitpoints per Turn &amp;amp;ndash; regeneration1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (6)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 12 Hitpoints per Turn &amp;amp;ndash; regeneration2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_6_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (6)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 18 Hitpoints per Turn &amp;amp;ndash; regeneration3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_12_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Nightprowler ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes, elvish avengers will become so good at stealth, that they can even leave the forest at night, remaining concealed.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_the_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Very Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_the_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow|bow]] and [[#Faster_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow|bow]], [[#Faster_with_Bow_.E2.80.93_bow2|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3_3|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_2|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_2|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_2|sword]], [[#Better_at_Melee_Combat_.E2.80.93_sword2|sword2]] and [[#Faster_at_Melee_Combat_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Stab Backs &amp;amp;ndash; sword-backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_2|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Enter a Shooting Frenzy Like Dwarves with Axes, But Only when Attacking (New Attack) &amp;amp;ndash; berserk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: bow_berserk (70% damage and 60% attacks of bow, ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow_berserk attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Faster when in Shooting Frenzy &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Enter_a_Shooting_Frenzy_Like_Dwarves_with_Axes,_But_Only_when_Attacking_(New_Attack)_.E2.80.93_berserk|berserk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;10% more attacks for the bow_berserk attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Better when in Shooting Frenzy &amp;amp;ndash; berserk2_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Enter_a_Shooting_Frenzy_Like_Dwarves_with_Axes,_But_Only_when_Attacking_(New_Attack)_.E2.80.93_berserk|berserk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the bow_berserk attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Overlord ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some elvish fighters who use faerie powers a lot may eventually become a male half-fairy. It gives them unusual dexterity and their skill with swords will get even better. The main problem with it is that touching iron causes pain to them - that is why they use weapons made from various rare metals.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_3|sword]] and [[#Faster_at_Melee_Combat_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster &amp;amp;ndash; faerie ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_.E2.80.93_faerie|faerie]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_.E2.80.93_faerie|faerie]] and [[#A_Better_Caster_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_.E2.80.93_faerie|faerie]], [[#A_Better_Caster_.E2.80.93_faerie2|faerie2]] and [[#A_Faster_Caster_.E2.80.93_faerie3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cover His Sword in Sticky Spiderwebs to Slow Enemies (New Attack) &amp;amp;ndash; gossamer ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: spiderweb sword (60% damage and 100% attacks of the base attack, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the spiderweb sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with the Spiderweb Sword &amp;amp;ndash; gossamer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cover_His_Sword_in_Sticky_Spiderwebs_to_Slow_Enemies_(New_Attack)_.E2.80.93_gossamer|gossamer]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the spiderweb sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Repulsing Enemy Weapons Better &amp;amp;ndash; repulsion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#weapon repulsion (INTENSITY)_.E2.80.93_resistance|weapon repulsion (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#weapon repulsion (INTENSITY)_.E2.80.93_resistance|weapon repulsion (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Repulsing Enemy Weapons Better &amp;amp;ndash; repulsion2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Repulsing_Enemy_Weapons_Better_.E2.80.93_repulsion|repulsion]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#weapon repulsion (INTENSITY)_.E2.80.93_resistance|weapon repulsion (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#weapon repulsion (INTENSITY)_.E2.80.93_resistance|weapon repulsion (30)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Like a Level 3 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Greater Leader in Battle (Like a Proper Level 4 Unit) &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Like_a_Level_3_Unit)_.E2.80.93_leadership|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (7/3/3% Better Resistances to Arcane/Fire/Cold) &amp;amp;ndash; magic_resilience ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Seer ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes, an elf can get so close to the faerie world, that it grants her a knowledge all the other beings never even dreamed about. This allows her to be both a good healer and a powerful spell-caster.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie touch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee_3|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie touch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Create a Sword from Pure Magic (New Attack) &amp;amp;ndash; sabre ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: faerie sabre (110% damage and 120% attacks of the base attack, melee arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the faerie sabre attack: [[LotI_Abilities#struggle_.E2.80.93_chance_to_hit|struggle]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with Faerie Sabre &amp;amp;ndash; sabre2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Create_a_Sword_from_Pure_Magic_(New_Attack)_.E2.80.93_sabre|sabre]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the faerie sabre attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Spiderwebs &amp;amp;ndash; web ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spiderwebs &amp;amp;ndash; web2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Spiderwebs_.E2.80.93_web|web]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Faerie Fire &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Faerie_Fire_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: heals&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_2|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2_3|heal2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Sprite ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some elves who chose to walk the path of faerie decided to use their supernatural dexterity in melee combat. Clad in armour of magical metal, that does not burn faerie beings, Elvish Sprites make potent melee combatants and spellcasters in the same person.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee_4|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Spiderwebs &amp;amp;ndash; web ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spiderwebs &amp;amp;ndash; web2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Spiderwebs_.E2.80.93_web_2|web]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Faerie Fire &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Faerie_Fire_.E2.80.93_magic_2|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Sylph ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Tremendously powerful in unfathomable ways, the sage-like Sylphs are masters of manipulating the bridge between the mundane and arcane worlds. Long years spent peering into the ethereal realm have eroded the ability of these elves to view the physical world; in return, they are granted an abstract sight, gaining the ability to view one or even several different aspects of reality’s essence. Like the many shards of a broken mirror, the myriad fractures of the material world reflect the light of the arcane through its many different facets. Careful practice allows one to follow these strands of light from pane to pane, observing how the outcome of physical reality evolves with each choice made of free will. While direct weaving of the connecting fabric is usually impossible to achieve, indirect manipulation is feasible by machination in the corporeal plane where the reflection of the arcane plane is strongest. The ability of a Sylph to locate these ‘reflection pools’ and steer them is one of her greatest — and most feared — abilities.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie touch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee_5|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie touch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Spiderwebs &amp;amp;ndash; web ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spiderwebs &amp;amp;ndash; web2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Spiderwebs_.E2.80.93_web_3|web]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Faerie Fire &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Faerie_Fire_.E2.80.93_magic_3|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Arcane Resistance of Opponents by 10% &amp;amp;ndash; arcane_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Arcane Resistance of Opponents by 5% More &amp;amp;ndash; arcane_penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Decreasing_Arcane_Resistance_of_Opponents_by_10%_.E2.80.93_arcane_penetrate|arcane_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Make Enemies Feel Their Guilt (-15% to Non-Physical Resistances) &amp;amp;ndash; conviction ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Deal 20% More Damage, Make All Adjacent Units Deal 20% More Damage &amp;amp;ndash; all_damage_aura ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#all damage aura (INTENSITY)_.E2.80.93_leadership|all damage aura (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Warlord ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some elves are not so peace-loving as others, and intentionally seek war. They are not trying to start wars, just joining wars where they know which side is evil. Their skill at leading allies into combat is incredibly good, so that trying to outsmart an Elvish Warlord usually results in an even more humiliating defeat than fighting them using usual strategies.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_4|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_4|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_4|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_the_Bow_.E2.80.93_bow_4|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Very Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_4|bow]] and [[#Better_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_4|bow]] and [[#Better_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_4|bow]], [[#Better_with_Bow_.E2.80.93_bow2_3|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3_4|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Leader (Like a Level 5 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership_.E2.80.93_leadership|leadership loti]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Improve Nearby Allies' Reactions &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Leader_(Like_a_Level_5_Unit)_.E2.80.93_leadership|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#zeal aura_.E2.80.93_firststrike|zeal aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Help Adjacent Allies to Slow Enemies in Melee Range &amp;amp;ndash; leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Improve_Nearby_Allies'_Reactions_.E2.80.93_leadership2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#gossamer dispenser_.E2.80.93_slow|slow leadership]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terribly Scary Way (New Attack) &amp;amp;ndash; horrid ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: grim strike (80% damage and 100% attacks of the base attack, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the grim strike attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Scaring Enemies with the Sword Attack Better &amp;amp;ndash; horrid2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terribly_Scary_Way_(New_Attack)_.E2.80.93_horrid_2|horrid]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the grim strike attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Exterminator ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Masters of the Assassins are almost always sent to slay their victims rather than to steal something. Their favourite technique is to stab enemies from behind with a dagger, but because not all murders can be done silently, they also practised standard combat, and carry a scythe they can wield with scary skill, that is particularly useful when surrounded. Deadly at night, exterminators are less able fighting under the sun.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster with Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Backstabbing &amp;amp;ndash; dagger2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Dagger_.E2.80.93_dagger|dagger]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dagger attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the dagger attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Dagger &amp;amp;ndash; dagger2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Dagger_.E2.80.93_dagger|dagger]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Scythe &amp;amp;ndash; scythe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Scythe &amp;amp;ndash; scythe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Scythe_.E2.80.93_scythe|scythe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Scythe &amp;amp;ndash; scythe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Scythe_.E2.80.93_scythe2|scythe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Insanely Precise with Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knife3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Knives_.E2.80.93_knife|knife]] and [[#Insanely_Precise_with_Knives_.E2.80.93_knife2|knife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Charge at Enemies when Backstabbing if Selected (New Attack) &amp;amp;ndash; murderous_frenzy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: murderous frenzy (70% damage and 100% attacks of dagger, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the murderous frenzy attack: [[LotI_Abilities#charging backstab_.E2.80.93_damage|charging backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging at Enemy Backs Better &amp;amp;ndash; murderous_frenzy2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Charge_at_Enemies_when_Backstabbing_if_Selected_(New_Attack)_.E2.80.93_murderous_frenzy|murderous_frenzy]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the murderous frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Perform a Whirlwind Attack (New Attack) &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: whirlwind-scythe (70% damage and 70% attacks of scythe, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind-scythe attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind-scythe attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Perform_a_Whirlwind_Attack_(New_Attack)_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the whirlwind-scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on Useful Terrains &amp;amp;ndash; nightstalk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on All Accessible Terrains &amp;amp;ndash; nightstalk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_at_Night_Without_Being_Seen_on_Useful_Terrains_.E2.80.93_nightstalk|nightstalk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_2|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 1%) &amp;amp;ndash; block3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_2|block]] and [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_2%)_.E2.80.93_block2|block2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Faerie Incarnation ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some elves have gone so far on the faerie path, that they are much more a fairy than an elf. This gives them unearthly beauty and otherworldly powers commanding plants. However, this transformation also includes behavioural changes, and their integration into elvish society is problematic.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Commanding Vines to Attack Faster &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Commanding Vines Better &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Commanding_Vines_to_Attack_Faster_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ensnaring Faster &amp;amp;ndash; ensnare ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ensnare attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ensnaring Better &amp;amp;ndash; ensnare2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Ensnaring_Faster_.E2.80.93_ensnare|ensnare]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ensnare attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Piercing with Thorns Better &amp;amp;ndash; thorns ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the thorns attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Piercing with Thorns Faster &amp;amp;ndash; thorns2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Piercing_with_Thorns_Better_.E2.80.93_thorns|thorns]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the thorns attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the thorns attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Piercing with Thorns Better &amp;amp;ndash; thorns3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Piercing_with_Thorns_Faster_.E2.80.93_thorns2|thorns2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the thorns attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowly Draining Adjacent Enemies &amp;amp;ndash; leeches ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Piercing_with_Thorns_Better_.E2.80.93_thorns|thorns]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_3|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_3|heal]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2_4|heal2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (34)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Non-Physical Resistances of Adjacent Enemies (-20%) &amp;amp;ndash; conviction ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Non-Physical Resistances of Adjacent Enemies (-30%) &amp;amp;ndash; conviction2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Decreasing_Non-Physical_Resistances_of_Adjacent_Enemies_(-20%)_.E2.80.93_conviction|conviction]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (30)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Non-Physical Resistances of Adjacent Enemies (-40%) &amp;amp;ndash; conviction3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Decreasing_Non-Physical_Resistances_of_Adjacent_Enemies_(-30%)_.E2.80.93_conviction2|conviction2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (30)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Poison All Adjacent Enemy Units &amp;amp;ndash; vine_toxic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Decreasing_Non-Physical_Resistances_of_Adjacent_Enemies_(-20%)_.E2.80.93_conviction|conviction]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fencer ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.&amp;lt;br/&amp;gt;&lt;br /&gt;
Outfitted with only a dagger and saber, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They relish dancing circles around troops like heavy infantry, mocking the weight of their full armor.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Much Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; crossbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Much Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic_4|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ridiculously Good at Defending &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Much_Better_at_Defending_.E2.80.93_block_3|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; crossbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Much Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic_4|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ridiculously Good at Defending &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Much_Better_at_Defending_.E2.80.93_block_3|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword_3|sword]] and [[#Better_with_Sword_.E2.80.93_sword2_4|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; crossbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_crossbow_2|crossbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Magic_.E2.80.93_magic_4|magic]] and [[#Better_with_Magic_.E2.80.93_magic2_2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Forester ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Foresters are people who abandoned the life with other people, craving for the solitude in wild places. They can live in places where others would lack food and shelter, and no animal can escape their precise shot.&amp;lt;br/&amp;gt;&lt;br /&gt;
Due to their solitude, they lack any relation to other humans, and so they do not have any problem to kill anyone they do not like. This lack of understanding can be exploited by bandits, who occasionally persuade them to join their cause.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow_2|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Insanely Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Bow_.E2.80.93_bow_2|bow]], [[#Striking_Faster_with_Bow_.E2.80.93_bow2_2|bow2]] and [[#Striking_Better_with_Bow_.E2.80.93_bow3_2|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the bow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Deflect Enemy Shots to Hit Enemies when They Miss &amp;amp;ndash; reflect ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_5|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#reflects_.E2.80.93_dummy|reflects]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the bow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_5|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Sword_.E2.80.93_sword2_5|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Parrying Enemy Blows (New Attack) &amp;amp;ndash; parry ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: parry (80% damage and 70% attacks of the base attack, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Parrying Better &amp;amp;ndash; parry2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry|parry]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances; +1% Resist Impact) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Goblin Ravager ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;To perform their destructive work effectively, Goblin Pillagers must be able to move fast. In the event of a shortage of wolves, another mount has to fill in. Though giant spiders are far less intelligent than wolves, the fear spread by their sight makes up for this imperfection. Taming those beasts claims high casualties and their appetite for riders in front of them is detrimental – but one has to overlook such little mishaps leniently: Goblins are numerous, useless for most other jobs, and since birth used to submit to their fates.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Biting Better &amp;amp;ndash; fangs1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hit Enemies in Villages with 90% Chance with the Spider's Attack &amp;amp;ndash; fangs-denial ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fangs attack: [[LotI_Abilities#denial of cover_.E2.80.93_chance_to_hit|denial of cover]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Faster &amp;amp;ndash; fangs2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_fangs1|fangs1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Feasting on Enemies when Biting &amp;amp;ndash; fangs2-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_fangs1|fangs1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fangs attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Better &amp;amp;ndash; fangs3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Faster_.E2.80.93_fangs2|fangs2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Torching Better &amp;amp;ndash; torch ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the torch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Torch Enemies in Villages with 90% Chance &amp;amp;ndash; torch-denial ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Torching_Better_.E2.80.93_torch|torch]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the torch attack: [[LotI_Abilities#denial of cover_.E2.80.93_chance_to_hit|denial of cover]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Torching Faster &amp;amp;ndash; torch2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Torching_Better_.E2.80.93_torch|torch]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the torch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the torch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating with Torch &amp;amp;ndash; torch3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Torching_Faster_.E2.80.93_torch2|torch2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the torch attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the torch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Nets Better &amp;amp;ndash; net ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the net attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Throw Nets at Enemies in Villages with 90% Chance &amp;amp;ndash; net-denial ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Nets_Better_.E2.80.93_net|net]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the net attack: [[LotI_Abilities#denial of cover_.E2.80.93_chance_to_hit|denial of cover]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Nets Faster &amp;amp;ndash; net2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Nets_Better_.E2.80.93_net|net]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the net attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the net attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Goblin Warbanner (Goblin Warbaner) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some goblins, after surviving an improbably high number of fights, become experienced enough to lead other goblins to battle, or even weaker orcs. These goblins are no longer bullied by orcs, but still used to lead a tiring force.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Spear &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Spear &amp;amp;ndash; spear2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Spear_.E2.80.93_spear_2|spear]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Spear &amp;amp;ndash; spear3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Spear_.E2.80.93_spear2_2|spear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Spears Faster &amp;amp;ndash; javelin ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Spears Better &amp;amp;ndash; javelin2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Spears_Faster_.E2.80.93_javelin|javelin]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Spears More Precisely &amp;amp;ndash; javelin3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Spears_Better_.E2.80.93_javelin2|javelin2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the javelin attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Drum in a Way that Makes Allies March Faster &amp;amp;ndash; wardrums ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wardrums_.E2.80.93_dummy|wardrums]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Leader &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership_.E2.80.93_leadership|leadership loti]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Advise to Stronger Units Instead of Leading Weaker Units &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#socratic_.E2.80.93_leadership|socratic]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging Enemy Attacks (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Grim Knight ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Grim Knights are undead who can ride a living horse thanks to dark magic controlling the horse's mind and altering its body. Undead legions use them for approximately the same purposes as living armies use their horsemen.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Lance &amp;amp;ndash; lance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Double Damage to Enemies Who Have no Adjacent Allies &amp;amp;ndash; lance-lurk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_.E2.80.93_lance_2|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#lurk_.E2.80.93_damage|lurk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Lance &amp;amp;ndash; lance2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_.E2.80.93_lance_2|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging More Powerfully with Lance (2.5 Times More Damage) &amp;amp;ndash; lance3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_2|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2_2|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging Even More Powerfully with the Lance (3 Times More Damage) &amp;amp;ndash; lance4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_2|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_2|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_2|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Even Better with the Lance &amp;amp;ndash; lance5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_2|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_2|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_2|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Knock Enemies Back (New Attack) &amp;amp;ndash; knockback ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: knockback (100% damage and 100% attacks of lance, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knockback attack: [[LotI_Abilities#knockback_.E2.80.93_damage|knockback]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Axe Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe|axe]] and [[#Better_at_Axe_Combat_.E2.80.93_axe2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe|axe]], [[#Better_at_Axe_Combat_.E2.80.93_axe2|axe2]] and [[#Faster_at_Axe_Combat_.E2.80.93_axe3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Rider-Like Resistances (More Resistant to Blade and Impact, Slightly Less to Pierce) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Severe Frailty Complex in Enemies' Minds (-10% Physical Resistances) &amp;amp;ndash; frail_tide ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Adjacent Enemies to Deal 1 Less Attack &amp;amp;ndash; grim_presence ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_a_Severe_Frailty_Complex_in_Enemies'_Minds_(-10%_Physical_Resistances)_.E2.80.93_frail_tide|frail_tide]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#grim presence_.E2.80.93_attacks|grim presence]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing an Even Worse Frailty Complex in Enemies' Minds (-15% Physical Resistances) &amp;amp;ndash; frail_tide2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_a_Severe_Frailty_Complex_in_Enemies'_Minds_(-10%_Physical_Resistances)_.E2.80.93_frail_tide|frail_tide]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Really Terrible Frailty Complex in Enemies' Minds (-20% Physical Resistances) &amp;amp;ndash; frail_tide3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_an_Even_Worse_Frailty_Complex_in_Enemies'_Minds_(-15%_Physical_Resistances)_.E2.80.93_frail_tide2|frail_tide2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Half-Robotic Freak (Akula Steel Finale) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;She was once a normal person. Until she found some forgotten ruins with weapons of great technical level, and manipulating with one of them transformed her into this. She survived it only thanks to necromancy, but now she is a whole new level freak.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_sword|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2_2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_.E2.80.93_magic_3|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Better_Caster_.E2.80.93_magic_3|magic]] and [[#A_Better_Caster_.E2.80.93_magic2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Better_Caster_.E2.80.93_magic_3|magic]], [[#A_Better_Caster_.E2.80.93_magic2|magic2]] and [[#A_Better_Caster_.E2.80.93_magic3|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Half-Robotic Freak (Akula Steel) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;She was once a normal person. Until she found some forgotten ruins with weapons of great technical level, and manipulating with one of them transformed her into this. She survived it only thanks to necromancy, but now she is a whole new level freak.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_sword_2|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_sword_2|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2_3|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_.E2.80.93_magic_4|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Better_Caster_.E2.80.93_magic_4|magic]] and [[#A_Better_Caster_.E2.80.93_magic2_2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Better_Caster_.E2.80.93_magic_4|magic]], [[#A_Better_Caster_.E2.80.93_magic2_2|magic2]] and [[#A_Better_Caster_.E2.80.93_magic3_2|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Infernal Knight ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Tales are told of the mightiest warriors and generals, who, cursed with hate and stung by betrayal, have experimented with demonic magic and returned back to this world as Infernal Knights. Wielding the same weapons as in life, they command both fire and the Undead in their quest for revenge.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Casting Random Fire Spells on Enemies when Attacking Them with an Axe &amp;amp;ndash; firecast ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Fireball_.E2.80.93_fireball_5|fireball]] and [[#Faster_at_Melee_Combat_.E2.80.93_axe3_2|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#firecast_.E2.80.93_dummy|firecast]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_axe_2|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe_2|axe]] and [[#Better_at_Melee_Combat_.E2.80.93_axe2_2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe_2|axe]], [[#Better_at_Melee_Combat_.E2.80.93_axe2_2|axe2]] and [[#Faster_at_Melee_Combat_.E2.80.93_axe3_2|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Fireball &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_5|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2_4|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Damage to Multiple Enemies with Fireball &amp;amp;ndash; fireball3-explosion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball3_4|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Greater Leader in Battle (Like a Level 5 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership_.E2.80.93_leadership|leadership loti]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% More Resistant to Fire &amp;amp;ndash; fire_resist ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lesser Demigod (Krux Later) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Divine blood flows in the veins of those whose parents were gods. They can learn to be powerful and wise incredibly fast, their bodies show supernatural abilities, and they radiate an aura that affects everything around in a way that suits them.&amp;lt;br/&amp;gt;&lt;br /&gt;
Being an offspring of an elf and human, he looks like a human to elves and like an elf to humans.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_focused ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_3|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_3|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_3|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_2|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_3|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_2|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Spectral Blades &amp;amp;ndash; spectral_blades_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spectral Blades &amp;amp;ndash; spectral_blades ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Spectral_Blades_.E2.80.93_spectral_blades_speed|spectral_blades_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spectral Blades &amp;amp;ndash; spectral_blades_2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Spectral_Blades_.E2.80.93_spectral_blades_speed|spectral_blades_speed]] and [[#Better_with_Spectral_Blades_.E2.80.93_spectral_blades|spectral_blades]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Spectral Blades &amp;amp;ndash; spectral_blades_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Spectral_Blades_.E2.80.93_spectral_blades_2|spectral_blades_2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the spectral blades attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 8% &amp;amp;ndash; faerie2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 7% &amp;amp;ndash; faerie4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_.E2.80.93_faerie2_penetrate_2|faerie2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie3_speed_2|faerie3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_2|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_2|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_2|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_2|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_2|faerie6_speed]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_2|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_2|faerie6]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_2|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball_2|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs with Better Precision &amp;amp;ndash; fireball2_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball_2|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball2_2|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_periodic_damage_aura|burns foes (30)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_periodic_damage_aura|burns foes (36)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Burning_Aura_.E2.80.93_burning_aura_2|burning_aura]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_periodic_damage_aura|burns foes (36)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_periodic_damage_aura|burns foes (42)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Burning_Aura_.E2.80.93_burning_aura2_2|burning_aura2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_periodic_damage_aura|burns foes (42)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_periodic_damage_aura|burns foes (48)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 3 Unit &amp;amp;ndash; leadership1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 4 Unit &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_3_Unit_.E2.80.93_leadership1|leadership1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 5 Unit &amp;amp;ndash; leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_4_Unit_.E2.80.93_leadership2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_4|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_4|heal]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2_5|heal2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (34)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing an Even Worse Frailty Complex in Enemies' Minds (-20% Physical Resistances) &amp;amp;ndash; conviction ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Really Terrible Frailty Complex in Enemies' Minds  (-25% Physical Resistances) &amp;amp;ndash; conviction2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_an_Even_Worse_Frailty_Complex_in_Enemies'_Minds_(-20%_Physical_Resistances)_.E2.80.93_conviction|conviction]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lesser Demigod (Krux) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Divine blood flows in the veins of those whose parents were gods. They can learn to be powerful and wise incredibly fast, their bodies show supernatural abilities, and they radiate an aura that affects everything around in a way that suits them.&amp;lt;br/&amp;gt;&lt;br /&gt;
Being an offspring of an elf and human, he looks like a human to elves and like an elf to humans.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_4|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_4|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_4|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_3|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed_2|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_4|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_3|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Spectral Blades &amp;amp;ndash; spectral_blades_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spectral Blades &amp;amp;ndash; spectral_blades ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Spectral_Blades_.E2.80.93_spectral_blades_speed_2|spectral_blades_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spectral Blades &amp;amp;ndash; spectral_blades_2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Spectral_Blades_.E2.80.93_spectral_blades_speed_2|spectral_blades_speed]] and [[#Better_with_Spectral_Blades_.E2.80.93_spectral_blades_3|spectral_blades]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Spectral Blades &amp;amp;ndash; spectral_blades_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Spectral_Blades_.E2.80.93_spectral_blades_2_2|spectral_blades_2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the spectral blades attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 8% &amp;amp;ndash; faerie2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 7% &amp;amp;ndash; faerie4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_.E2.80.93_faerie2_penetrate_3|faerie2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie3_speed_3|faerie3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_3|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_3|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_3|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_3|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_3|faerie6_speed]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_3|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_3|faerie6]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_3|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball_3|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs with Better Precision &amp;amp;ndash; fireball2_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball_3|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball2_3|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_periodic_damage_aura|burns foes (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_periodic_damage_aura|burns foes (26)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Burning_Aura_.E2.80.93_burning_aura_3|burning_aura]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_periodic_damage_aura|burns foes (26)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_periodic_damage_aura|burns foes (32)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Burning_Aura_.E2.80.93_burning_aura2_3|burning_aura2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_periodic_damage_aura|burns foes (32)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_periodic_damage_aura|burns foes (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 3 Unit &amp;amp;ndash; leadership1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 4 Unit &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_3_Unit_.E2.80.93_leadership1_2|leadership1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 5 Unit &amp;amp;ndash; leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_4_Unit_.E2.80.93_leadership2_2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: heals&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_5|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_5|heal]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2_6|heal2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lich King ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Lich Kings are powerful undead warriors with free will and magic powers. Unlike other undead, they are not obeying a master, they are raising and controlling their minions, and unlike liches, they are leading their minions into battles.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_axe_3|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe_3|axe]] and [[#Better_at_Melee_Combat_.E2.80.93_axe2_3|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe_3|axe]], [[#Better_at_Melee_Combat_.E2.80.93_axe2_3|axe2]] and [[#Faster_at_Melee_Combat_.E2.80.93_axe3_3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) &amp;amp;ndash; doom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: doom (70% damage and 70% attacks of the base attack, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crippling Enemies Better &amp;amp;ndash; doom2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terrible_Way_that_Lowers_Enemy_Resistance_(New_Attack)_.E2.80.93_doom_2|doom]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Chill Tempests Faster &amp;amp;ndash; magic-chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Waves Faster &amp;amp;ndash; magic-shadow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Chill Tempests &amp;amp;ndash; magic-chill2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Chill_Tempests_Faster_.E2.80.93_magic-chill|magic-chill]] and [[#A_Better_Caster_.E2.80.93_magic_5|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Shadow Waves &amp;amp;ndash; magic-shadow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Shadow_Waves_Faster_.E2.80.93_magic-shadow|magic-shadow]] and [[#A_Better_Caster_.E2.80.93_magic_5|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Greater Leader in Battle (Like a Level 5 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_axe_3|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership_.E2.80.93_leadership|leadership loti]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lord of the Flies (Beelzebub) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Ancient nobles of demonkind are among the scariest visitors from Inferno. Their vast power and number of followers allow them to destroy armies, bringing death and destruction whenever they come. Fortunately for mankind, they live in Inferno and rarely get out of there. However, some of them have made spells to summon them are known and sometimes come into the hands of the foolish...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;20% more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 6 (in EASY difficulty), 9 (in MEDIUM difficulty), 9 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lunatic Knight ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Lunatic knights are ones of the most zealous warriors a warlord might employ. The reason why they fight is neither glory nor gold. They enjoy the thrill of battles, and that motivates them to join armed conflicts. In battle, they are feared adversaries, their fervour, speed and strength are a huge threat for anyone. They usually die before they realise that Lunatic Knights are not quite well protected, and can fall whenever their charge fails to defeat their target.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Lance &amp;amp;ndash; lance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Lance &amp;amp;ndash; lance2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_.E2.80.93_lance_3|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging More Powerfully with Lance (2.5 Times More Damage) &amp;amp;ndash; lance3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_3|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2_3|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging Even More Powerfully with the Lance (3 Times More Damage) &amp;amp;ndash; lance4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_3|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_3|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_3|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Even Better with the Lance &amp;amp;ndash; lance5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_3|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2_3|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move One Hex After Attacking an Enemy &amp;amp;ndash; penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move More Hexes After Attacking an Enemy &amp;amp;ndash; penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_One_Hex_After_Attacking_an_Enemy_.E2.80.93_penetrate_2|penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances; +3% Resist Pierce) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Monstrosity ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When a Walking Corpse kills a victim and reanimates it to unlife, it also drains a part of its soul. This rarely has an effect, but sometimes, when much of the flesh has rotten away already, this accumulated soul energy reshapes the corpse into a horrid, tentaculous form with bones protruding from it that floats around, scaring everything.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hitting Harder &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hitting Faster &amp;amp;ndash; melee-speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Hitting_Harder_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Transforming Enemies into Soulless Also with the Plague &amp;amp;ndash; soulless ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Hitting_Harder_.E2.80.93_melee|melee]] and [[#Hitting_Faster_.E2.80.93_melee-speed|melee-speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (melee attacks only): plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching Some Life from Targets &amp;amp;ndash; leeching ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Hitting_Harder_.E2.80.93_melee|melee]], [[#Hitting_Harder_.E2.80.93_melee|melee]], [[#Hitting_Harder_.E2.80.93_melee|melee]] and [[#Hitting_Harder_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Consume Adjacent Walking Corpses to Unlock a Devastating Wail Attack For a Turn &amp;amp;ndash; wail ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: wail (32 - 4, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wail attack: [[LotI_Abilities#needs feeding_.E2.80.93_disable|needs feeding]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#eats walking corpses_.E2.80.93_dummy|eats walking corpses]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wailing Even More Terribly &amp;amp;ndash; wail-damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Consume_Adjacent_Walking_Corpses_to_Unlock_a_Devastating_Wail_Attack_For_a_Turn_.E2.80.93_wail|wail]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 for the wail attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wailing Faster &amp;amp;ndash; wail-speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Consume_Adjacent_Walking_Corpses_to_Unlock_a_Devastating_Wail_Attack_For_a_Turn_.E2.80.93_wail|wail]] and [[#Wailing_Even_More_Terribly_.E2.80.93_wail-damage|wail-damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (wail attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spreading a Stronger Feeling of Dread &amp;amp;ndash; haunt ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spreading a Stronger Feeling of Dread &amp;amp;ndash; haunt2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Spreading_a_Stronger_Feeling_of_Dread_.E2.80.93_haunt|haunt]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spreading a Stronger Feeling of Dread &amp;amp;ndash; haunt3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Spreading_a_Stronger_Feeling_of_Dread_.E2.80.93_haunt|haunt]] and [[#Spreading_a_Stronger_Feeling_of_Dread_.E2.80.93_haunt2|haunt2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (30)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging Enemy Attacks (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Orcish Nightblade ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A blade in the dark, dripping with poison — for many orcish warlords the last thing they see. Due to their high fees, orcish nightblades specialize in “resolving internal conflicts” and are rarely seen on the battlefield. Practice makes perfect, and few can rival them in that regard: they have long lost count of their victims, though that admittedly isn’t too hard for an orc with only ten fingers.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Faster &amp;amp;ndash; claws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Clawing_Better_.E2.80.93_claws_2|claws]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing with Backstab &amp;amp;ndash; claws3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Clawing_Better_.E2.80.93_claws_2|claws]] and [[#Clawing_Faster_.E2.80.93_claws2|claws2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the claws attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Kicking Better &amp;amp;ndash; kick ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the kick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Kicking Faster &amp;amp;ndash; kick2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Kicking_Better_.E2.80.93_kick|kick]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the kick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the kick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Enemies Back with Kicks &amp;amp;ndash; kick3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Kicking_Better_.E2.80.93_kick|kick]] and [[#Kicking_Faster_.E2.80.93_kick2|kick2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the kick attack: [[LotI_Abilities#knockback_.E2.80.93_damage|knockback]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Many Enemies Back with Kicks &amp;amp;ndash; kick4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Kicking_Better_.E2.80.93_kick|kick]], [[#Kicking_Faster_.E2.80.93_kick2|kick2]] and [[#Throwing_Enemies_Back_with_Kicks_.E2.80.93_kick3|kick3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the kick attack: [[LotI_Abilities#shockwave_.E2.80.93_slow|shockwave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the kick attack: knockback&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the kick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Fire-Enchanted Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_2|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Cold-Enchanted Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_2|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Arcane-Enchanted Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_2|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knife3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_2|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Magically Returning Knives (New Berserk Ranged Attack) &amp;amp;ndash; knife-berserk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Using_Arcane-Enchanted_Knives_.E2.80.93_knife2|knife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: throwing berserk (100% damage and 100% attacks of throwing knives, ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the throwing berserk attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on Useful Terrains &amp;amp;ndash; nightstalk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on All Accessible Terrains &amp;amp;ndash; nightstalk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_at_Night_Without_Being_Seen_on_Useful_Terrains_.E2.80.93_nightstalk_2|nightstalk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_3|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_3|block]] and [[#Better_at_Defending_.E2.80.93_block2|block2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Orcish Strafer ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Orcs are generally believed to be simple-minded and unable even to manufacture their crossbows. But it is wrong. The intellect of orcs is not inferior by any means, but they usually prefer not to use it. But competition and battle prowess is usually far the greatest motivation, and if better gear looks like a possibility to get stronger, they start thinking about improvements. One of their inventions is the slurbow, some orcs get them from plunder, some manufacture them themselves. However, even slurbows are not the best, and some creative orcs in times of peace manage to improve it so that it can be operated with a single hand. This way, they can carry two ranged weapons into battle, and devastate most enemies with their deadly and quick shots.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Poisonous Arrows &amp;amp;ndash; xbow-poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_3|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting More Precisely &amp;amp;ndash; xbow-marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_3|xbow2]] and [[#Faster_with_Crossbow_.E2.80.93_xbow3|xbow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Fiery Shots &amp;amp;ndash; xbow-incinerate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_3|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack (fire attacks only): [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_3|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting so Hard that Enemies Behind Targets Will be Hit as Well &amp;amp;ndash; xbow-pierce ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Crossbow_.E2.80.93_xbow4|xbow4]] and [[#Faster_with_Crossbow_.E2.80.93_xbow3|xbow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack (pierce attacks only): [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the short sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_6|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the short sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the short sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Orcish Warmonger ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the greatsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_7|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the greatsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the greatsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking in a Scary Way &amp;amp;ndash; sword2-horror ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Sword_.E2.80.93_sword_7|sword]] and [[#Striking_Faster_with_Sword_.E2.80.93_sword2_7|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the greatsword attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the greatsword attack: horrid,horrid_dummy&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the greatsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_7|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_7|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the greatsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) &amp;amp;ndash; doom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: doom (70% damage and 70% attacks of the base attack, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crippling Enemies Better &amp;amp;ndash; doom2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terrible_Way_that_Lowers_Enemy_Resistance_(New_Attack)_.E2.80.93_doom_3|doom]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Poisonous Arrows &amp;amp;ndash; bow-poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Bow_.E2.80.93_bow2_2|bow2]] and [[#Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Bow_.E2.80.93_bow2_2|bow2]] and [[#Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Like a Level 2 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 2 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Leader (Like a Level 3 Unit) &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Like_a_Level_2_Unit)_.E2.80.93_leadership_2|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 2 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Leader (Like a Level 4 Unit) &amp;amp;ndash; leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Leader_(Like_a_Level_3_Unit)_.E2.80.93_leadership2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cause Nearby Allies to Attack Like Bloodthirsty Fanatics &amp;amp;ndash; leadership2_bloodthirst ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Leader_(Like_a_Level_3_Unit)_.E2.80.93_leadership2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_damage|warlord's rule]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Gruesome Things that Arouse Nearby Allies &amp;amp;ndash; evisceration ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser evisceration_.E2.80.93_dummy|lesser evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Gruesome Things that Arouse Nearby Allies &amp;amp;ndash; evisceration2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Gruesome_Things_that_Arouse_Nearby_Allies_.E2.80.93_evisceration|evisceration]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser evisceration_.E2.80.93_dummy|lesser evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Gruesome Things that Arouse Nearby Allies &amp;amp;ndash; evisceration3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Gruesome_Things_that_Arouse_Nearby_Allies_.E2.80.93_evisceration2|evisceration2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#greater evisceration_.E2.80.93_dummy|greater evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Phantom ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Undead lords sometimes figure out a way to make their deathblades fully use their potential. They remove their legs, replacing them with a ghostly tail allowing them to float and spin as they want. They also add them an additional pair of arms, to make these minions more destructive. Phantoms are, however, quite vulnerable.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_axe_2|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Axe Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe_2|axe]] and [[#Better_at_Axe_Combat_.E2.80.93_axe2_2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe_2|axe]], [[#Better_at_Axe_Combat_.E2.80.93_axe2_2|axe2]] and [[#Faster_at_Axe_Combat_.E2.80.93_axe3_2|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Perform a Whirlwind Attack (New Attack) &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: whirlwind-axe (70% damage and 70% attacks of the base attack, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind-axe attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind-axe attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Perform_a_Whirlwind_Attack_(New_Attack)_.E2.80.93_whirlwind_2|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the whirlwind-axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Teleport to a Leader &amp;amp;ndash; recall ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#recall_.E2.80.93_teleport|recall]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Teleport Anywhere Near a Leader &amp;amp;ndash; recall2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Teleport_to_a_Leader_.E2.80.93_recall|recall]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#recall_.E2.80.93_teleport|recall]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#combat recall_.E2.80.93_teleport|combat recall]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pilum Master ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some javelineers came to an incredible skill with javelins, and improved their javelins into pilums. These weapons are hard to use, but they can deal heavy damages to anyone before they even come close enough to hit, even if they are attacked. Although many soldiers consider their weapons obsolete, they wield them proudly, because unlike swords or bows, pilums can be used both in melee and ranged combat.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Pilum &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Pilum &amp;amp;ndash; spear2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Pilum_.E2.80.93_spear|spear]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Pilum &amp;amp;ndash; spear3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Pilum_.E2.80.93_spear2|spear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Pilums Better &amp;amp;ndash; javelin ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Pilums Faster &amp;amp;ndash; javelin_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Pilums Better &amp;amp;ndash; javelin2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Pilums_Better_.E2.80.93_javelin|javelin]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Pilums More Precisely &amp;amp;ndash; javelin3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Pilums_Better_.E2.80.93_javelin2|javelin2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the javelin attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Pilums Stronger Through Enemies &amp;amp;ndash; javelin-massive ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the javelin attack: [[LotI_Abilities#massive missile_.E2.80.93_dummy|massive missile (80)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the javelin attack: massive missile&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Pilums Stronger Through Enemies &amp;amp;ndash; javelin-massive2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Pilums_Better_.E2.80.93_javelin|javelin]] and [[#Throwing_Pilums_Stronger_Through_Enemies_.E2.80.93_javelin-massive|javelin-massive]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the javelin attack: [[LotI_Abilities#massive missile_.E2.80.93_dummy|massive missile (85)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the javelin attack: massive missile&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Pilums Stronger Through Enemies &amp;amp;ndash; javelin-massive3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Pilums_Better_.E2.80.93_javelin2|javelin2]] and [[#Throwing_Pilums_Stronger_Through_Enemies_.E2.80.93_javelin-massive2|javelin-massive2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the javelin attack: [[LotI_Abilities#massive missile_.E2.80.93_dummy|massive missile (90)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the javelin attack: massive missile&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Tricky Way that Lowers Enemy Defence (New Attack) &amp;amp;ndash; trickery ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: trickery (70% damage and 70% attacks of the base attack, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the trickery attack: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tricking Enemies Better &amp;amp;ndash; trickery2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Tricky_Way_that_Lowers_Enemy_Defence_(New_Attack)_.E2.80.93_trickery|trickery]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the trickery attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;10% more attacks for the trickery attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2-3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Predator ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Master huntsmen often get to like hunting more than anything else. Their deadly passion guides them, and they care only a little if their prey is human or animal. These predators may attack anything they spot, if it is not too numerous. Provided that one has enough guards around, it is possible to parlay with them, or even to employ them.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Insanely Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow_3|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the bow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow_3|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Unbelievably Precisely &amp;amp;ndash; bow-precise2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Bow_.E2.80.93_bow_3|bow]], [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]], [[#Striking_Better_with_Bow_.E2.80.93_bow3_3|bow3]] and [[#Shooting_Insanely_Precisely_.E2.80.93_bow-precise_3|bow-precise]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the bow attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Deal Heavy Damage with a Single Shot (New Attack) &amp;amp;ndash; execution ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: execution (55% damage and 100% attacks of the base attack, ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Executing Enemy Bosses Better &amp;amp;ndash; execution2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Deal_Heavy_Damage_with_a_Single_Shot_(New_Attack)_.E2.80.93_execution|execution]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the execution attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Very Good at Slaying Humans &amp;amp;ndash; bow-hunting-humans ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#misanthropia_.E2.80.93_damage|misanthropia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Very Good at Slaying Undead &amp;amp;ndash; bow-hunting-imps ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] and [[#Very_Good_at_Slaying_Humans_.E2.80.93_bow-hunting-humans|bow-hunting-humans]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#misinmortuia_.E2.80.93_damage|misinmurtuia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Very Good at Slaying Orcs &amp;amp;ndash; bow-hunting-orcs ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#misorcia_.E2.80.93_damage|misorcia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Very Good at Slaying Elves &amp;amp;ndash; bow-hunting-elves ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#misdryadia_.E2.80.93_damage|misdryadia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Very Good at Slaying Dragons &amp;amp;ndash; bow-hunting-drakes ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#misdraconia_.E2.80.93_damage|misdraconia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Very Good at Slaying Imps &amp;amp;ndash; bow-hunting-imps ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] and [[#Very_Good_at_Slaying_Orcs_.E2.80.93_bow-hunting-orcs|bow-hunting-orcs]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#misimpia_.E2.80.93_damage|misimpia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Very Good at Slaying Demons &amp;amp;ndash; bow-hunting-demons ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] and [[#Very_Good_at_Slaying_Imps_.E2.80.93_bow-hunting-imps|bow-hunting-imps]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#misdemonia_.E2.80.93_damage|misdemonia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Dagger &amp;amp;ndash; dagger2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Dagger_.E2.80.93_dagger|dagger]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Dagger &amp;amp;ndash; dagger3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Dagger_.E2.80.93_dagger2|dagger2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preserved Lich (Argan Lich) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Preserved liches are an exotic kind of liches, they are far more powerful than mere liches.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with sword add marksman and plague, and lots of damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with crossbow add great precision.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has soul eater AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lichsword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Raising Undead with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_5|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lichsword attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_5|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_5|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_4|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed_3|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_5|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_4|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better and Faster with Crossbow &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking More Precisely with the Crossbow &amp;amp;ndash; xbow_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]] and [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]] and [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking More Precisely with the Crossbow &amp;amp;ndash; xbow-marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]], [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]] and [[#Striking_More_Precisely_with_the_Crossbow_.E2.80.93_xbow_marksman|xbow_marksman]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the crossbow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]], [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow3_3|xbow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]], [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]], [[#Faster_with_Crossbow_.E2.80.93_xbow2_speed_2|xbow2_speed]], [[#Better_with_Crossbow_.E2.80.93_xbow3_3|xbow3]] and [[#Better_with_Crossbow_.E2.80.93_xbow4_2|xbow4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blocking Attacks Better (2 % Better Defence) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (4% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preserved Lich (Delly Lich) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Preserved liches are an exotic kind of liches, they are far more powerful than mere liches.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has soul eater AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Chop Through More Enemies with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_4|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_4|sword]] and [[#Able_to_Chop_Through_More_Enemies_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching with Sword &amp;amp;ndash; sword3-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_4|sword]] and [[#Able_to_Chop_Through_More_Enemies_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_4|sword]], [[#Able_to_Chop_Through_More_Enemies_with_Sword_.E2.80.93_sword2|sword2]] and [[#Faster_with_Sword_.E2.80.93_sword3_2|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Knives &amp;amp;ndash; knife1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Knives_.E2.80.93_knife1|knife1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Knives &amp;amp;ndash; knife3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Dealing_More_Damage_with_Knives_.E2.80.93_knife1|knife1]] and [[#Faster_with_Knives_.E2.80.93_knife2|knife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knife4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Dealing_More_Damage_with_Knives_.E2.80.93_knife1|knife1]] and [[#Faster_with_Knives_.E2.80.93_knife2|knife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on Useful Terrains &amp;amp;ndash; nightstalk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on All Accessible Terrains &amp;amp;ndash; nightstalk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_at_Night_Without_Being_Seen_on_Useful_Terrains_.E2.80.93_nightstalk_3|nightstalk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Defending_.E2.80.93_block_2|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Defending_.E2.80.93_block_2|block]] and [[#Better_at_Defending_.E2.80.93_block2_2|block2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Parrying Enemy Blows (New Attack) &amp;amp;ndash; parry ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: parry (80% damage and 70% attacks of the base attack, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Parrying Better &amp;amp;ndash; parry2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry_2|parry]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preserved Lich (Efraim Lich) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Preserved liches are an exotic kind of liches, they are far more powerful than mere liches.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with sword add marksman, plague, and berserk-like attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with whirlwind gain bonuses from sword advancements, and depend on advancements with sword.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with throwing knives are a potent source of weapon-related ranged damage, it may gain backstab.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with wave of fear bring huge damage, slow, explosive slow, leech, and after taking a lot of advancements also explosive damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Don't neglect defensive abilities. They stack additively with gear, while the effects of different parts of armour stack only multiplicatively.&amp;lt;br/&amp;gt;&lt;br /&gt;
The soul eater ability will add a lot of other advancements (new attacks, regeneration, healing, various abilities and much more).&amp;lt;br/&amp;gt;&lt;br /&gt;
Try to avoid learning from books, because while normal advancements add 20 to maximum experience to preserved liches, these advancements add 20% to maximum experience; that might later be an equivalent even to five advancements.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has soul eater AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword (Affects Also Whirlwind) &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Raising Undead with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword (Affects Also Whirlwind) &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_5|sword5]] and [[#Faster_with_Sword_(Affects_Also_Whirlwind)_.E2.80.93_sword1_speed_2|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_5|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Twice in a Row &amp;amp;ndash; berserk1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk2 (80% damage and 100% attacks of sword, melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Thrice in a Row &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1_2|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk3 (80% damage and 100% attacks of sword, melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Five Times in a Row &amp;amp;ndash; berserk3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Thrice_in_a_Row_.E2.80.93_berserk2_2|berserk2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk5 (80% damage and 100% attacks of sword, melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with the Furious Attack &amp;amp;ndash; berserk1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1_2|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk2 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk3 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk5 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Whirling_Better_.E2.80.93_whirlwind_2|whirlwind]], [[#Whirling_Better_.E2.80.93_whirlwind_2|whirlwind]], [[#Whirling_Better_.E2.80.93_whirlwind_2|whirlwind]] and [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Whirling_Better_.E2.80.93_whirlwind2_4|whirlwind2]], [[#Whirling_Better_.E2.80.93_whirlwind2_4|whirlwind2]], [[#Whirling_Better_.E2.80.93_whirlwind2_4|whirlwind2]] and [[#Better_with_Sword_.E2.80.93_sword6_5|sword6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Backstabbing with Knives &amp;amp;ndash; knives1_backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Knives &amp;amp;ndash; knives2_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knives3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]], [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]] and [[#Better_with_Knives_.E2.80.93_knives3_2|knives3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]], [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]] and [[#Better_with_Knives_.E2.80.93_knives3_2|knives3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Backstabbing with Knives Better &amp;amp;ndash; knives4-backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives4_2|knives4]] and [[#Backstabbing_with_Knives_.E2.80.93_knives1_backstab_2|knives1_backstab]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the knife attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]], [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]], [[#Better_with_Knives_.E2.80.93_knives3_2|knives3]] and [[#Better_with_Knives_.E2.80.93_knives4_2|knives4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knives5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]], [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]], [[#Better_with_Knives_.E2.80.93_knives3_2|knives3]], [[#Better_with_Knives_.E2.80.93_knives4_2|knives4]] and [[#Faster_with_Knives_.E2.80.93_knives3_speed_2|knives3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Spine-Chilling Fear &amp;amp;ndash; fear1_spine_chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear1|fear1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Fear Faster &amp;amp;ndash; fear2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear2|fear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear2|fear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having Fun when Scaring Enemies &amp;amp;ndash; fear3_leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear3|fear3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear3|fear3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Fear Faster &amp;amp;ndash; fear4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_Stronger_Fear_.E2.80.93_fear4|fear4]] and [[#Causing_Fear_Faster_.E2.80.93_fear2_speed|fear2_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear4|fear4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Fear to Groups of Enemies &amp;amp;ndash; fear5_mass_scare ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear5|fear5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear5|fear5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Fear Faster &amp;amp;ndash; fear6-speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_Stronger_Fear_.E2.80.93_fear6|fear6]] and [[#Causing_Fear_Faster_.E2.80.93_fear4_speed|fear4_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_Stronger_Fear_.E2.80.93_fear6|fear6]] and [[#Causing_Fear_Faster_.E2.80.93_fear4_speed|fear4_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear7|fear7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Insane Fear to Groups of Enemies &amp;amp;ndash; fear8_explosive ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear8|fear8]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_.E2.80.93_movement_56|movement]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Muster Enough Mental Powers to Levitate Through Hard Terrains &amp;amp;ndash; movement3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_.E2.80.93_movement_56|movement]] and [[#Faster_.E2.80.93_movement2_2|movement2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on flat terrains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through villages set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through castles set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in shallow waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on coastal reefs set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in deep waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through swampy places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on mountains set to 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs across sands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs above unwalkable places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through impassable walls set to {UNREACHABLE}&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Muster_Enough_Mental_Powers_to_Levitate_Through_Hard_Terrains_.E2.80.93_movement3_2|movement3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Harder to be Hit &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preserved Lich (Lethalia Lich) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Preserved liches are an exotic kind of liches, they are far more powerful than mere liches.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with staff add plague, damage and precision.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with axe unlock a very useful whirlwind attack, and that unlocks most advancements with axe, many advancements with axe improve also whirlwind.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with faerie fire mostly improve damage; one of them removes swarm, but decreases the number of attacks significantly.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with gossamer add various weapon specials to it, but its damage is inferior.&amp;lt;br/&amp;gt;&lt;br /&gt;
Don't neglect defensive abilities. They stack additively with gear, while the effects of different parts of armour stack only multiplicatively.&amp;lt;br/&amp;gt;&lt;br /&gt;
The soul eater ability will add a lot of other advancements (new attacks, regeneration, healing, various abilities and much more).&amp;lt;br/&amp;gt;&lt;br /&gt;
Try to avoid learning from books, because while normal advancements add 20 to maximum experience to preserved liches, these advancements add 20% to maximum experience; that might later be an equivalent even to five advancements.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has soul eater AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Staff &amp;amp;ndash; staff1_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Staff &amp;amp;ndash; staff2_focused ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] and [[#More_Precise_with_Staff_.E2.80.93_staff1_marksman_2|staff1_marksman]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the staff attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Undead with Staff &amp;amp;ndash; staff2_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]] and [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]] and [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Staff &amp;amp;ndash; staff3_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] and [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] and [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Staff &amp;amp;ndash; staff4_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]] and [[#Faster_with_Staff_.E2.80.93_staff3_attacks_2|staff3_attacks]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]] and [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Better Undead with Staff &amp;amp;ndash; staff5_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]], [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]] and [[#Creating_Undead_with_Staff_.E2.80.93_staff2_plague|staff2_plague]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the staff attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Fire Damage with Staff &amp;amp;ndash; staff5_fire ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]] and [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]] and [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Staff &amp;amp;ndash; staff6_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]], [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]], [[#Better_with_Staff_.E2.80.93_staff6_2|staff6]] and [[#Faster_with_Staff_.E2.80.93_staff4_attacks|staff4_attacks]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]], [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]] and [[#Better_with_Staff_.E2.80.93_staff6_2|staff6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]] and [[#Able_to_Use_Whirlwind_Attack_with_Axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe2_poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]] and [[#Able_to_Use_Whirlwind_Attack_with_Axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe_whirlwind attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]] and [[#Able_to_Use_Whirlwind_Attack_with_Axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe1_speed_2|axe1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]] and [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hit Multiple Enemies with Axe &amp;amp;ndash; axe4_cleave ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]] and [[#Better_with_Axe_.E2.80.93_axe4_3|axe4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe attack: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]] and [[#Better_with_Axe_.E2.80.93_axe4_3|axe4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]], [[#Better_with_Axe_.E2.80.93_axe4_3|axe4]], [[#Better_with_Axe_.E2.80.93_axe5_2|axe5]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe3_speed_2|axe3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]], [[#Better_with_Axe_.E2.80.93_axe4_3|axe4]] and [[#Better_with_Axe_.E2.80.93_axe5_2|axe5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Use Whirlwind Attack with Axe &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: axe_whirlwind (7 - 3, blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe_whirlwind attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe_whirlwind attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Whirling &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]] and [[#Able_to_Use_Whirlwind_Attack_with_Axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Deal Damage to Multiple Units with Faerie Fire &amp;amp;ndash; faerie2_boom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: conical faerie fire (100% damage and 100% attacks of faerie fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the conical faerie fire attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Without Dependence on Health with Faerie Fire (CAUTION: Significantly Fewer Attacks!) &amp;amp;ndash; faerie3_noswarm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the faerie fire attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;3 fewer attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]] and [[#Without_Dependence_on_Health_with_Faerie_Fire_(CAUTION:_Significantly_Fewer_Attacks!)_.E2.80.93_faerie3_noswarm|faerie3_noswarm]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Deal Damage to Much More Units with Faerie Fire &amp;amp;ndash; faerie4_boom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]] and [[#Able_to_Deal_Damage_to_Multiple_Units_with_Faerie_Fire_.E2.80.93_faerie2_boom|faerie2_boom]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: explosive faerie fire (100% damage and 100% attacks of faerie fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the explosive faerie fire attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_4|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_4|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_4|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_4|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_4|faerie6_speed]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_4|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_4|faerie6]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_4|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Spiderwebs &amp;amp;ndash; gossamer1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies with Spiderwebs &amp;amp;ndash; gossamer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer2_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]] and [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer1_damage_2|gossamer1_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs More Precisely &amp;amp;ndash; gossamer3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]] and [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer3_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage_2|gossamer2_damage]] and [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs Even More Precisely &amp;amp;ndash; gossamer4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]] and [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the gossamer attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer4_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage_2|gossamer2_damage]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]], [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4_2|gossamer4]] and [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer3_damage_2|gossamer3_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs Faster &amp;amp;ndash; gossamer4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]] and [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4_2|gossamer4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs with Incredibly Fast Reactions &amp;amp;ndash; gossamer5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]] and [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4_2|gossamer4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: firststrike&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer5_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage_2|gossamer2_damage]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]], [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4_2|gossamer4]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer4_damage_2|gossamer4_damage]] and [[#Shooting_Spiderwebs_with_Incredibly_Fast_Reactions_.E2.80.93_gossamer5_2|gossamer5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1_2|wings1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (2% Better Defences on All Terrains) &amp;amp;ndash; wings3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1_2|wings1]], [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2_2|wings2]] and [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2_2|wings2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Attuned to the Woods &amp;amp;ndash; woods ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1_2|wings1]], [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2_2|wings2]] and [[#More_Nimble_(2%_Better_Defences_on_All_Terrains)_.E2.80.93_wings3_2|wings3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#nocturnal ambush_.E2.80.93_hides|nocturnal ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (4% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Princess of Shadows (Delly Start) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Although women are not very frequent in criminal gangs, those who are there may use their charm to expand their control over various noblemen. Sometimes, this can create good friendships and alliances between criminals and nobles.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Chop Through More Enemies with Sword &amp;amp;ndash; sword2_cleave ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_sword2_4|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_5|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2_4|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_5|sword]], [[#Better_at_Melee_Combat_.E2.80.93_sword2_4|sword2]] and [[#Faster_with_Sword_.E2.80.93_sword3_3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Poison Enemies with Knives &amp;amp;ndash; knife-poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_3|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knife3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Knives_.E2.80.93_knife_3|knife]] and [[#Better_with_Knives_.E2.80.93_knife2|knife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on Useful Terrains &amp;amp;ndash; nightstalk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on All Accessible Terrains &amp;amp;ndash; nightstalk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_at_Night_Without_Being_Seen_on_Useful_Terrains_.E2.80.93_nightstalk_4|nightstalk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_4|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 1%) &amp;amp;ndash; block3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_4|block]] and [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_2%)_.E2.80.93_block2_2|block2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Parrying Enemy Blows (New Attack) &amp;amp;ndash; parry ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: parry (80% damage and 70% attacks of the base attack, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Parrying Better &amp;amp;ndash; parry2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry_3|parry]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Prophet ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Formerly either Paladins who decided to expand their knowledge of white magic or Magi of Light who decided that evil has to be defeated also by weapons of war, Prophets are the pious knights who both care about destroying the evil and about helping any righteous person.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Lance &amp;amp;ndash; lance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Lance &amp;amp;ndash; lance2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_.E2.80.93_lance_4|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging More Powerfully with Lance (2.5 Times More Damage) &amp;amp;ndash; lance3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_4|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2_4|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging Even More Powerfully with the Lance (3 Times More Damage) &amp;amp;ndash; lance4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_4|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_4|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_4|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Even Better with the Lance &amp;amp;ndash; lance5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_4|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_4|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_4|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Sword_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Sword_.E2.80.93_sword|sword]] and [[#Better_with_Sword_.E2.80.93_sword2_9|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Sword_.E2.80.93_sword|sword]], [[#Better_with_Sword_.E2.80.93_sword2_9|sword2]] and [[#Faster_with_Sword_.E2.80.93_sword3_4|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; lightbeam ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Magic &amp;amp;ndash; lightbeam2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_lightbeam_2|lightbeam]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; lightbeam3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Magic_.E2.80.93_lightbeam2_2|lightbeam2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_6|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Make Allies Resist Damage Better (10% to Resistances) &amp;amp;ndash; shield ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Make Allies Resist Damage Better (15% to Resistances) &amp;amp;ndash; shield2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Make_Allies_Resist_Damage_Better_(10%_to_Resistances)_.E2.80.93_shield|shield]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Make Allies Resist Damage Better (20% to Resistances) &amp;amp;ndash; shield3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Make_Allies_Resist_Damage_Better_(15%_to_Resistances)_.E2.80.93_shield2|shield2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Severe Frailty Complex in Enemies' Minds (-15% Physical Resistances) &amp;amp;ndash; frail_tide ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2_7|heal2]] and [[#Able_to_Make_Allies_Resist_Damage_Better_(20%_to_Resistances)_.E2.80.93_shield3|shield3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing an Even Worse Frailty Complex in Enemies' Minds (-20% Physical Resistances) &amp;amp;ndash; frail_tide2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_a_Severe_Frailty_Complex_in_Enemies'_Minds_(-15%_Physical_Resistances)_.E2.80.93_frail_tide|frail_tide]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Really Terrible Frailty Complex in Enemies' Minds (-25% Physical Resistances) &amp;amp;ndash; frail_tide3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_an_Even_Worse_Frailty_Complex_in_Enemies'_Minds_(-20%_Physical_Resistances)_.E2.80.93_frail_tide2|frail_tide2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Reaper ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Reapers are abominations, brought from the world of the dead into our world, but maintaining connections to their world to drain excessive amounts of power from it, longing for nothing else but bringing as many souls into the world of the dead. In most cases, they are a creation of a necromancer, forcing a spirit to become a reaper, manipulating it to do what he wants.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Combat with a Scythe &amp;amp;ndash; scythe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Combat with a Scythe &amp;amp;ndash; scythe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Combat_with_a_Scythe_.E2.80.93_scythe|scythe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Combat with a Scythe &amp;amp;ndash; scythe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Combat_with_a_Scythe_.E2.80.93_scythe|scythe]] and [[#Faster_at_Combat_with_a_Scythe_.E2.80.93_scythe2|scythe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Combat with a Scythe &amp;amp;ndash; scythe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Combat_with_a_Scythe_.E2.80.93_scythe|scythe]], [[#Faster_at_Combat_with_a_Scythe_.E2.80.93_scythe2|scythe2]] and [[#Faster_at_Combat_with_a_Scythe_.E2.80.93_scythe3|scythe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wailing More Times &amp;amp;ndash; wail ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the wail attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wailing Louder &amp;amp;ndash; wail2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Wailing_More_Times_.E2.80.93_wail|wail]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wail attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wailing in a Way that Enemies Are Unable to Fight Against it &amp;amp;ndash; wail-uncounterable ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Wailing_Louder_.E2.80.93_wail2|wail2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wail attack: [[LotI_Abilities#uncounterable_.E2.80.93_disable|uncounterable]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with Claws, that Has a Chance to Slay the Enemy Regardless of His HP (New Attack) &amp;amp;ndash; claws ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: claws (7 - 3, blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the claws attack: [[LotI_Abilities#disintegrate_.E2.80.93_damage|disintegrate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Faster &amp;amp;ndash; claws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Claws,_that_Has_a_Chance_to_Slay_the_Enemy_Regardless_of_His_HP_(New_Attack)_.E2.80.93_claws|claws]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws2-damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Claws,_that_Has_a_Chance_to_Slay_the_Enemy_Regardless_of_His_HP_(New_Attack)_.E2.80.93_claws|claws]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 5%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; dodge2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Dodging_(Lowering_the_Chance_to_be_Hit_by_5%)_.E2.80.93_dodge|dodge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Resistant to Magic (4% Better Resistances) &amp;amp;ndash; magic_resist ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scythemaster ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The greatest weapon masters will eventually come to master scythes, whose dual-wielding is the most destructive possibility ever.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Impaling Better with Scythe &amp;amp;ndash; scythe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Impaling Faster with Scythe &amp;amp;ndash; scythe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Impaling_Better_with_Scythe_.E2.80.93_scythe|scythe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Impaling Better with Scythe &amp;amp;ndash; scythe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Impaling_Faster_with_Scythe_.E2.80.93_scythe2|scythe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better with Scythe &amp;amp;ndash; scythe-whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the whirlwind-scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Faster with Scythe &amp;amp;ndash; scythe-whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Whirling_Better_with_Scythe_.E2.80.93_scythe-whirlwind|scythe-whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 for the whirlwind-scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind-scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better with Scythe &amp;amp;ndash; scythe-whirlwind3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Whirling_Faster_with_Scythe_.E2.80.93_scythe-whirlwind2|scythe-whirlwind2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the whirlwind-scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with a Confusing Attack (New Attack) &amp;amp;ndash; trickery ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: trickery (80% damage and 50% attacks of scythe, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the trickery attack: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Slightly Faster with the Confusing Attack &amp;amp;ndash; trickery2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_a_Confusing_Attack_(New_Attack)_.E2.80.93_trickery|trickery]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;10% more attacks for the trickery attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shadow Prince ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;After years of life as a criminal, the outlaw gains pride and no longer feels the need to behave like a brute. To teach the others that they are superior too, they learn some magic, and practise fighting with a staff that they used when learning magic. Their authority above other criminals is so great that they can hide in any settlement.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Quarterstaff &amp;amp;ndash; quarterstaff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Quarterstaff &amp;amp;ndash; quarterstaff2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Quarterstaff_.E2.80.93_quarterstaff|quarterstaff]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Quarterstaff &amp;amp;ndash; quarterstaff3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Quarterstaff_.E2.80.93_quarterstaff2|quarterstaff2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Quarterstaff &amp;amp;ndash; quarterstaff4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Quarterstaff_.E2.80.93_quarterstaff3|quarterstaff3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic Blast &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the magic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Magic Blast &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_Blast_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the magic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the magic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic Blast &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_Blast_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the magic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Strike All Nearby Enemies with Lightning &amp;amp;ndash; lightning ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_Blast_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: wave of lightning (8 - 3, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of lightning attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of lightning attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Wave of Lightning &amp;amp;ndash; lightning2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Strike_All_Nearby_Enemies_with_Lightning_.E2.80.93_lightning|lightning]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the wave of lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the wave of lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Wave of Lightning &amp;amp;ndash; lightning3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Strike_All_Nearby_Enemies_with_Lightning_.E2.80.93_lightning|lightning]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hide in Forests at Night &amp;amp;ndash; ambush ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_Blast_.E2.80.93_magic3|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#nocturnal ambush_.E2.80.93_hides|nocturnal ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 1-2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Impact Resistances Better (8%) &amp;amp;ndash; penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Impact Resistances Better (7%) &amp;amp;ndash; penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Breaking_Through_Enemy_Impact_Resistances_Better_(8%)_.E2.80.93_penetrate|penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Impact Resistances Better (5%) &amp;amp;ndash; penetrate3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Breaking_Through_Enemy_Impact_Resistances_Better_(7%)_.E2.80.93_penetrate2|penetrate2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shadowalker ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes, the most dextrous from all masters of combat become Shadowalkers, fighters whose skill with sword is unmatched. No longer requiring illumination to fight, they can fight equally well under the sun and in dark caves. If the situation is not ideal for fencing, they can shoot a poisoned bolt at their enemy or surprise him with an unexpected spell.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; crossbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 9 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better and Faster with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_6|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_6|sword]] and [[#Better_with_Sword_.E2.80.93_sword2_10|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_and_Faster_with_Magic_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_5|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_5|block]] and [[#Better_at_Defending_.E2.80.93_block2_3|block2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_6|sword]], [[#Better_with_Sword_.E2.80.93_sword2_10|sword2]] and [[#Faster_at_Melee_Combat_.E2.80.93_sword3_2|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; crossbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Crossbow_.E2.80.93_crossbow_2|crossbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Magic_.E2.80.93_magic|magic]] and [[#Faster_with_Magic_.E2.80.93_magic2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Teleport Near Adjacent Enemies While in Darkness &amp;amp;ndash; shadowalk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_and_Faster_with_Magic_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#shadowalk_.E2.80.93_teleport|shadowalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Perform a Whirlwind Attack (New Attack) &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: whirlwind (70% damage and 70% attacks of the base attack, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Perform_a_Whirlwind_Attack_(New_Attack)_.E2.80.93_whirlwind_3|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Parrying Enemy Blows (New Attack) &amp;amp;ndash; parry ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: parry (80% damage and 70% attacks of the base attack, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Parrying Better &amp;amp;ndash; parry2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry_4|parry]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Siege Troll ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Trolls rarely use more than the most basic of equipment. The Orcish tribes will occasionally outfit the biggest, strongest, toughest Troll they can find with heavy armour and use it as a siege weapon.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer_2|hammer]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Hammer &amp;amp;ndash; hammer_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer2_2|hammer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 7 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer2_2|hammer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terribly Scary Way (New Attack) &amp;amp;ndash; horrid ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: grim strike (80% damage and 100% attacks of the base attack, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the grim strike attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Scaring Enemies with the Scary Attack Better &amp;amp;ndash; horrid2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terribly_Scary_Way_(New_Attack)_.E2.80.93_horrid_3|horrid]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the grim strike attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack and Defend with a Single, Devastating Blow (New Attack) &amp;amp;ndash; devastation ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: devastation (60% damage and 100% attacks of the base attack, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better with the Single Blow &amp;amp;ndash; devastation2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_and_Defend_with_a_Single,_Devastating_Blow_(New_Attack)_.E2.80.93_devastation|devastation]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the devastation attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 4 Additional Hitpoints per Turn &amp;amp;ndash; regeneration1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; regeneration2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; regeneration3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3|regeneration3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3|regeneration3]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration4|regeneration4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3|regeneration3]], [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration4|regeneration4]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration5|regeneration5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skeletal Dragon ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Even of the mightiest living creatures there will remain nothing but bones and dark sinew in the end. But dark powers that know no bounds raise also those back to life – and if they are downright nasty in the shape of a harmless looking pile of bone... Only few who have been deceived by that appearance lived long enough to realise their terrible mistake.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes: This unit can learn to use a dark breath that can, along with its jaws, turn this skeletal dragon into a doom to all living.&amp;lt;br/&amp;gt;&lt;br /&gt;
Keep in mind that this unit is a unique creation of magic, sacrificing it is not the best idea (and a crime against the preservation of biodiversity).&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Biting Better &amp;amp;ndash; jaws1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the jaw attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Faster &amp;amp;ndash; jaws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_jaws1|jaws1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the jaw attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the jaw attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Better &amp;amp;ndash; jaws3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Faster_.E2.80.93_jaws2|jaws2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the jaw attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Faster &amp;amp;ndash; claws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Clawing_Better_.E2.80.93_claws1|claws1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Breathe Dark Energy (New Attack) &amp;amp;ndash; breath ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: dark breath (12 - 2, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dark breath attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dark breath attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Dark Energy Faster &amp;amp;ndash; breath_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Breathe_Dark_Energy_(New_Attack)_.E2.80.93_breath|breath]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the dark breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Darker Energy Better &amp;amp;ndash; breath_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Breathe_Dark_Energy_(New_Attack)_.E2.80.93_breath|breath]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sky Goblin ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The best of goblin fighters get the right to ride giant birds, to scout terrains ahead and occasionally attack vulnerable units that they manage to approach.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Much Better at Commanding the Bird &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Commanding the Bird &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Much_Better_at_Commanding_the_Bird_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_the_Bow_.E2.80.93_bow_2|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with the Bow &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow_2|bow]] and [[#Better_with_the_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow_2|bow]] and [[#Better_with_the_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow_2|bow]], [[#Better_with_the_Bow_.E2.80.93_bow2_2|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3_5|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Skirmisher &amp;amp;ndash; skirmisher ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: skirmisher&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Snow Hunter ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Having lost their ancient homeland in forests after the Fall, some elves remained seeking last remains of forests and eventually found them in the north, but others tried to adopt to other areas. Several elves adopted to live in deserts, others adopted to live in tundras. Thanks to their adaptation abilities granted by their magic nature, they became as close to snow-covered tundras as their ancestors were close to their forests.&amp;lt;br/&amp;gt;&lt;br /&gt;
Because of the constant danger and harsh weather condition the Snow Elves live in, they are all trained for battle and skilled in usage of weapons. Thanks to their fast metabolism, they are highly resistant to frost, capable to sit half-naked in a circle and chat in freezing temperatures. They wear thick clothes when ice storms come, and others would freeze also in three layers of animal furs.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== A Much Better Fighter &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Fighter &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Much_Better_Fighter_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Fighter &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Fighter_.E2.80.93_melee2|melee2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Fighter &amp;amp;ndash; melee4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Fighter_.E2.80.93_melee3|melee3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Bolas &amp;amp;ndash; bolas ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bolas attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bolas &amp;amp;ndash; bolas2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Bolas_.E2.80.93_bolas|bolas]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the bolas attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Bolas &amp;amp;ndash; bolas3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bolas_.E2.80.93_bolas2|bolas2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bolas attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bolas &amp;amp;ndash; bolas4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bolas_.E2.80.93_bolas2|bolas2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bolas attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Used to Frozen Lands (+5% Defence on Frozen Terrains, +5% Cold Resistance) &amp;amp;ndash; coldlife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Frost-Hardier (Defence + Cold Resistance on Frozen Terrains +5%) &amp;amp;ndash; coldlife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Used_to_Frozen_Lands_(+5%_Defence_on_Frozen_Terrains,_+5%_Cold_Resistance)_.E2.80.93_coldlife|coldlife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Used to Frozen Lands (+20% Cold Resistance) &amp;amp;ndash; coldlife3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Frost-Hardier_(Defence_+_Cold_Resistance_on_Frozen_Terrains_+5%)_.E2.80.93_coldlife2|coldlife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Used to Frozen Lands (Hiding on Snow) &amp;amp;ndash; coldlife4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Used_to_Frozen_Lands_(+20%_Cold_Resistance)_.E2.80.93_coldlife3|coldlife3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#snow ambush_.E2.80.93_hides|snow ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Proficient with Cold Magic (New Attack) &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: ice bolt (11 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the ice bolt attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Cold Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Proficient_with_Cold_Magic_(New_Attack)_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Proficient with Cold Magic &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Cold_Magic_.E2.80.93_magic2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Proficient with Cold Magic &amp;amp;ndash; magic4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Proficient_with_Cold_Magic_.E2.80.93_magic3|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Cold Magic &amp;amp;ndash; magic5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Proficient_with_Cold_Magic_.E2.80.93_magic4|magic4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Proficient with Cold Magic &amp;amp;ndash; magic6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Cold_Magic_.E2.80.93_magic5|magic5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Summon a Blizzard (New Attack) &amp;amp;ndash; blizzard ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#More_Proficient_with_Cold_Magic_.E2.80.93_magic6|magic6]] and [[#More_Used_to_Frozen_Lands_(Hiding_on_Snow)_.E2.80.93_coldlife4|coldlife4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: blizzard (14 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: [[LotI_Abilities#storm_.E2.80.93_dummy|storm]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Better Blizzards &amp;amp;ndash; blizzard2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Summon_a_Blizzard_(New_Attack)_.E2.80.93_blizzard|blizzard]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Soul Shooter ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Entrapped by the evil of their existence, their victims' souls frequently remain on the battlefield, too scared to leave into the world of the dead. Soul Shooters can exploit them by binding them into their arrows, making them incredibly powerful.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bow_.E2.80.93_bow_2|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Bow_.E2.80.93_bow_2|bow]] and [[#Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Bow &amp;amp;ndash; bow-marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bow_.E2.80.93_bow_2|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching Health from Enemies with Bow &amp;amp;ndash; bow-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Turning Enemies into Undead with Poison from Bow &amp;amp;ndash; bow-infect ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bow_.E2.80.93_bow3_2|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): [[LotI_Abilities#infect_.E2.80.93_poison|infect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (ranged attacks only): poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Shoot Cursed Arcane Arrows (New Attack) &amp;amp;ndash; arcane ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: cursed arrow (120% damage and 100% attacks of the base attack, ranged arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Arcane Cursed Arrows Better &amp;amp;ndash; arcane2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Shoot_Cursed_Arcane_Arrows_(New_Attack)_.E2.80.93_arcane|arcane]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20% for the cursed arrow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Arcane Resistance of Opponents by 10% &amp;amp;ndash; arcane_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Shoot_Cursed_Arcane_Arrows_(New_Attack)_.E2.80.93_arcane|arcane]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Shoot Arrows Cursed with the Chill of Death (New Attack) &amp;amp;ndash; chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: cursed arrow (110% damage and 100% attacks of the base attack, ranged cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Chill Cursed Arrows Better &amp;amp;ndash; chill2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Shoot_Arrows_Cursed_with_the_Chill_of_Death_(New_Attack)_.E2.80.93_chill|chill]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the chill cursed arrow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Cold Resistance of Opponents by 10% &amp;amp;ndash; chill_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Shoot_Arrows_Cursed_with_the_Chill_of_Death_(New_Attack)_.E2.80.93_chill|chill]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Dagger &amp;amp;ndash; dagger2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Dagger_.E2.80.93_dagger_2|dagger]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Dagger &amp;amp;ndash; dagger3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Dagger_.E2.80.93_dagger_2|dagger]] and [[#Faster_with_Dagger_.E2.80.93_dagger2|dagger2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Backstab with Dagger &amp;amp;ndash; dagger-backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Dagger_.E2.80.93_dagger_2|dagger]], [[#Faster_with_Dagger_.E2.80.93_dagger2|dagger2]] and [[#Better_with_Dagger_.E2.80.93_dagger3|dagger3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Resistances &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Swordmaster ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some royal guards show a great expertise with swords, not only good defensive abilities, so they act as the main offensive force of defensive forces. Shattering the lines of enemy defence in times of war and protecting castles in times of peace, swordmasters are the greatest elite of human soldiers.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: The ability upgrades may require some books to learn them from.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_8|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_8|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_8|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Parrying Enemy Blows (New Attack) &amp;amp;ndash; parry ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: parry (80% damage and 70% attacks of the base attack, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Parrying Better &amp;amp;ndash; parry2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry_5|parry]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) &amp;amp;ndash; doom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: doom (70% damage and 70% attacks of the base attack, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crippling Enemies Better &amp;amp;ndash; doom2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terrible_Way_that_Lowers_Enemy_Resistance_(New_Attack)_.E2.80.93_doom_4|doom]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Troll Boulderlobber ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some trolls show an uncommon ability in throwing boulders. These Boulderlobbers throw enormous rocks, that common trolls could not even lift and that are often bigger than a man.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Throwing Boulders Better &amp;amp;ndash; sling ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the sling attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Boulders Better &amp;amp;ndash; sling2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Boulders_Better_.E2.80.93_sling|sling]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the sling attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Boulders Better &amp;amp;ndash; sling3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Boulders_Better_.E2.80.93_sling2|sling2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the sling attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Boulders that Stun Enemies &amp;amp;ndash; sling-slow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Boulders_Better_.E2.80.93_sling2|sling2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sling attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Punching Enemies Better &amp;amp;ndash; fist ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fist attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Punching Enemies Faster &amp;amp;ndash; fist2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Punching_Enemies_Better_.E2.80.93_fist|fist]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the fist attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fist attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Punching Enemies Better &amp;amp;ndash; fist3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Punching_Enemies_Better_.E2.80.93_fist|fist]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fist attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 4 Additional Hitpoints per Turn &amp;amp;ndash; regeneration1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; regeneration2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; regeneration3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2_2|regeneration2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2_2|regeneration2]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3_2|regeneration3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2_2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3_2|regeneration3]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration4_2|regeneration4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2_2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3_2|regeneration3]], [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration4_2|regeneration4]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration5_2|regeneration5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unholy Breed (Lethalia Evil Good) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The wicked Queen of Darkness managed to escape her pursuers with very little power remaining, but it was still enough to possess people and perform dark experiments to create a body that would not deteriorate over time, and incarnate in it. Her growth was accelerated by her ancient soul, and is already old enough to use all black magic she learned before.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword_4|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; magic1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane and Cold Resistances by 8% &amp;amp;ndash; magic2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; magic4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic2|magic2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic3|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane and Cold Resistances by 7% &amp;amp;ndash; magic4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic2|magic2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic3|magic3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic4|magic4]] and [[#Decreasing_Enemies'_Arcane_and_Cold_Resistances_by_8%_.E2.80.93_magic2_penetrate|magic2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with Magically Increased Speed (New Attack) &amp;amp;ndash; speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: speed (70% damage and 100% attacks of the base attack, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better Under the Effect of Quickening Spell &amp;amp;ndash; speed2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Magically_Increased_Speed_(New_Attack)_.E2.80.93_speed|speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the speed attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with Magically Flaming Sword (New Attack) &amp;amp;ndash; fire ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fiery saber (100% damage and 80% attacks of the base attack, melee fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better with the Flaming Sword &amp;amp;ndash; fire2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Magically_Flaming_Sword_(New_Attack)_.E2.80.93_fire|fire]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the fiery saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unholy Breed (Vritra Later) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Born from a special breed between a serpent and an elf, she inherited elvish appearance and intelligence, and serpent-like malice and dexterity. She is rather good than evil because of her education, but the evil power within her was difficult to control, until she learned how to control it, using her anger only when she needs.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_11|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_11|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_6|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed_4|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_11|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_6|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Thrice in a Row &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement berserk1 to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk3 (80% damage and 100% attacks of the base attack, melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Five Times in a Row &amp;amp;ndash; berserk3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Thrice_in_a_Row_.E2.80.93_berserk2_3|berserk2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk5 (80% damage and 100% attacks of the base attack, melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with the Furious Attack &amp;amp;ndash; berserk1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement berserk1 to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk2 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk3 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk5 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Horrendously with Berserk Attacks &amp;amp;ndash; berserk2_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements berserk1 and [[#Doing_More_Damage_with_the_Furious_Attack_.E2.80.93_berserk1_damage_3|berserk1_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with the Furious Attack &amp;amp;ndash; berserk3_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements berserk1 and [[#Doing_More_Damage_with_the_Furious_Attack_.E2.80.93_berserk1_damage_3|berserk1_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk2 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk3 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk5 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Drain with Faerie Fire &amp;amp;ndash; faerie1_drain ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the faerie fire attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 8% and Fire and Cold Resistances by 12% &amp;amp;ndash; faerie2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire and Ophidian Energy &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 7% and Fire and Cold Resistances by 10% &amp;amp;ndash; faerie4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_and_Fire_and_Cold_Resistances_by_12%_.E2.80.93_faerie2_penetrate|faerie2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_5|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_5|faerie6_speed]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Unleashing Ophidian Energy &amp;amp;ndash; ophidian_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_5|faerie6_speed]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unholy Breed (Vritra) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Born from a special breed between a serpent and an elf, she inherited elvish appearance and intelligence, and serpent-like malice and dexterity. She is rather good than evil because of her education, but the evil power within her is still hard to control. If it gets bad, a healing potion might help her.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Oops, Something Went Wrong &amp;amp;ndash; backup_amla ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 500 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unknown (Akula) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit is shrouded in mystery. No one knows who she is, and why she is like she is.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_7|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_7|sword]] and [[#Faster_at_Melee_Combat_.E2.80.93_sword2_2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_.E2.80.93_magic|magic]] and [[#A_Better_Caster_.E2.80.93_magic2_3|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_.E2.80.93_magic|magic]], [[#A_Better_Caster_.E2.80.93_magic2_3|magic2]] and [[#A_Faster_Caster_.E2.80.93_magic3|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unknown (Efraim Lich-Weakened) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Don't ask. Even he has no idea what he is.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword (Affects Also Whirlwind) &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_9|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_7|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_7|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_7|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_12|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better and Faster with Knives &amp;amp;ndash; knives1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Backstabbing with Knives &amp;amp;ndash; knives1_backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_and_Faster_with_Knives_.E2.80.93_knives1|knives1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Knives &amp;amp;ndash; knives2_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Knives_.E2.80.93_knives1|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2_3|knives2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Spine-Chilling Fear &amp;amp;ndash; fear1_spine_chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear1_2|fear1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Fear Faster &amp;amp;ndash; fear2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear2_2|fear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear2_2|fear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having Fun when Scaring Enemies &amp;amp;ndash; fear3_leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear3_2|fear3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_.E2.80.93_movement_73|movement]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unknown (Lethalia Lich-Weakened) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Don't ask. Even she has no idea what she is.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1_3|axe1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_3|axe1]] and [[#Better_with_Axe_.E2.80.93_axe2_3|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_3|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_3|axe2]] and [[#Better_with_Axe_.E2.80.93_axe3_3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_5|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Deal Damage to Multiple Units with Faerie Fire &amp;amp;ndash; faerie2_boom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_5|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_5|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: conical faerie fire (100% damage and 100% attacks of faerie fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the conical faerie fire attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_5|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_5|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Spiderwebs &amp;amp;ndash; gossamer1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_3|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies with Spiderwebs &amp;amp;ndash; gossamer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_3|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1_3|wings1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (4% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Vritra ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_12|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_12|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_12|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_7|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed_5|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_12|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_7|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Twice in a Row &amp;amp;ndash; berserk1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk2 (80% damage and 100% attacks of the base attack, melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Thrice in a Row &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1_3|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk3 (80% damage and 100% attacks of the base attack, melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Five Times in a Row &amp;amp;ndash; berserk3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Thrice_in_a_Row_.E2.80.93_berserk2_4|berserk2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk5 (80% damage and 100% attacks of the base attack, melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with the Furious Attack &amp;amp;ndash; berserk1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1_3|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk5 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk2 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk3 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Drain with Faerie Fire &amp;amp;ndash; faerie1_drain ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the faerie fire attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 8% and Fire and Cold Resistances by 12% &amp;amp;ndash; faerie2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire and Ophidian Energy &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 7% and Fire and Cold Resistances by 10% &amp;amp;ndash; faerie4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_and_Fire_and_Cold_Resistances_by_12%_.E2.80.93_faerie2_penetrate_2|faerie2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_6|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_6|faerie6_speed]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7_2|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Unleashing Ophidian Energy &amp;amp;ndash; ophidian_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_6|faerie6_speed]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7_2|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7_2|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warlock ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;After numerous years of practice, Sword Magi and Knights of Magic went close to the pinnacle of warfare, that they became masters of both mundane and arcane combat. They can manage to unite these two skills into one, and become even more deadly. But still, because they simply cannot wear too much armour that causes difficulties to spellcasting and dodging, they are quite vulnerable to physical blows.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword_5|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Sword_.E2.80.93_sword2_2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Fireball &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_6|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2_5|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with Magically Increased Speed (New Attack) &amp;amp;ndash; speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: speed (70% damage and 100% attacks of the base attack, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better Under the Effect of Quickening Spell &amp;amp;ndash; speed2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Magically_Increased_Speed_(New_Attack)_.E2.80.93_speed_2|speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the speed attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with Magically Flaming Sword (New Attack) &amp;amp;ndash; fire ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fiery saber (100% damage and 80% attacks of the base attack, melee fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better with the Flaming Sword &amp;amp;ndash; fire2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Magically_Flaming_Sword_(New_Attack)_.E2.80.93_fire_2|fire]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the fiery saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Much More Resilient (Much More Antisocial, Though) &amp;amp;ndash; social_skill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#antisocial_.E2.80.93_leadership|antisocial]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#anathema_.E2.80.93_leadership|anathema]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;12 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Not so Antisocial (Less Damage, Though) &amp;amp;ndash; social_skill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#antisocial_.E2.80.93_leadership|antisocial]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser antisocial_.E2.80.93_leadership|lesser antisocial]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Werewolf Rider ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes it happens that an orc grows really unintelligent and naive, but blessed with extraordinary strength and predator-like instincts and ferocity. They have great difficulties with integration into the orcish community, but shamans usually perform a ritual that allows them to transform their body to the shape of an animal, which lets them use their innate abilities better. It is said that those orcs have the legacy of their beast ancestors of distant past and are considered sacred. They abandon orcish communities and hunt in the wilderness. They shift back into the humanoid form only rarely, usually only when they need to climb somewhere. Those orcs are half-men and half-beasts and are nearly impossible to tame. However, sometimes there are also battle-hardened and experienced goblin riders who are ambitious enough to search for those werewolves and even manage to tame one enough to ride with him into battle. Those goblins are called werewolf riders and whenever they appear on a battlefield, they strike fear into the hearts of their foes and are even respected by the greatest of the orcs.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Clawing &amp;amp;ndash; claws ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Clawing &amp;amp;ndash; claws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Clawing_.E2.80.93_claws|claws]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Clawing &amp;amp;ndash; claws3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Clawing_.E2.80.93_claws2|claws2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Clawing &amp;amp;ndash; claws4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Clawing_.E2.80.93_claws3|claws3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Claw in a Violent Fury (New Attack) &amp;amp;ndash; berserk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Clawing_.E2.80.93_claws2|claws2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fury (100% damage and 60% attacks of claws, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fury attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing in an Even More Vicious Berserk &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Clawing_.E2.80.93_claws2|claws2]] and [[#Able_to_Claw_in_a_Violent_Fury_(New_Attack)_.E2.80.93_berserk|berserk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the fury attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;10% more attacks for the fury attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Better &amp;amp;ndash; fangs1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Faster &amp;amp;ndash; fangs2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_fangs1_2|fangs1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Feasting on Enemies when Biting &amp;amp;ndash; fangs2-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_fangs1_2|fangs1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fangs attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Better &amp;amp;ndash; fangs3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Faster_.E2.80.93_fangs2_2|fangs2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing from Kills Even when Defending &amp;amp;ndash; murderlust ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#supreme murderlust_.E2.80.93_dummy|supreme murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Zombie Rider ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;During undead invasions, not only humans, but also farm animals die and are resurrected into undeath. These undead animals can be ridden by skeletons, producing units that are both zombie and skeleton in nature.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_axe_3|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Axe Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe_3|axe]] and [[#Better_at_Axe_Combat_.E2.80.93_axe2_3|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe_3|axe]], [[#Better_at_Axe_Combat_.E2.80.93_axe2_3|axe2]] and [[#Faster_at_Axe_Combat_.E2.80.93_axe3_3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Transforming Enemies into Soulless with the Plague &amp;amp;ndash; soulless ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the touch attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the touch attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Enemies to Become Soulless Even if Killed Indirectly &amp;amp;ndash; soulless_infect ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Transforming_Enemies_into_Soulless_with_the_Plague_.E2.80.93_soulless|soulless]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the touch attack: [[LotI_Abilities#greater infect_.E2.80.93_poison|greater infect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the touch attack: plague(Soulless)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the touch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Transforming Enemies into Monstrosities with the Plague &amp;amp;ndash; monstrosity ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Enemies_to_Become_Soulless_Even_if_Killed_Indirectly_.E2.80.93_soulless_infect|soulless_infect]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the touch attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Monstrosity)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the touch attack: greater infect&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the touch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better when Making Plague &amp;amp;ndash; touch_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Transforming_Enemies_into_Monstrosities_with_the_Plague_.E2.80.93_monstrosity|monstrosity]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the touch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Severe Frailty Complex in Enemies' Minds (-15% Physical Resistances) &amp;amp;ndash; frail_tide ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing an Even Worse Frailty Complex in Enemies' Minds (-20% Physical Resistances) &amp;amp;ndash; frail_tide2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_a_Severe_Frailty_Complex_in_Enemies'_Minds_(-15%_Physical_Resistances)_.E2.80.93_frail_tide_2|frail_tide]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Undead-Like Resistance (Improved Resistances, Slightly Worsened Weaknesses) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matsjoyce</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=LotI_Standard_Advancements&amp;diff=73032</id>
		<title>LotI Standard Advancements</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=LotI_Standard_Advancements&amp;diff=73032"/>
		<updated>2024-05-18T16:31:43Z</updated>

		<summary type="html">&lt;p&gt;Matsjoyce: Automated update by matsjoyce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-generated wiki page listing all the advancements available for categories of units currently available in the campaign &amp;quot;Legend of the Invincibles&amp;quot;. See [[LotI Standard Advancements]] for unit-specific advancements.&lt;br /&gt;
This was generated at Sat May 18 17:31:25 2024 using version git-0a0a7e9 of LotI and version 0.3.5.1 of the generation script.&lt;br /&gt;
As this is auto-generated, DO NOT EDIT THIS PAGE.&lt;br /&gt;
Instead, create a new issue at [https://github.com/matsjoyce/LotIWikiGen/issues/new the tracker] and the script will be adjusted.&lt;br /&gt;
&lt;br /&gt;
Other LotI-related wiki pages:&lt;br /&gt;
&lt;br /&gt;
* [[LotI Items]] &amp;amp;ndash; items, such as weapons and books&lt;br /&gt;
* [[LotI Standard Advancements]] &amp;amp;ndash; general advancements such as legacies and books&lt;br /&gt;
* [[LotI Unit Advancements]] &amp;amp;ndash; unit-specific advancements&lt;br /&gt;
* [[LotI Abilities]] &amp;amp;ndash; abilities and weapon specials&lt;br /&gt;
* [[LotI Scenarios]] &amp;amp;ndash; scenario information&lt;br /&gt;
* [[DeadlyUnitsFromLotI]]&lt;br /&gt;
&lt;br /&gt;
== Legacies and Books ==&lt;br /&gt;
&lt;br /&gt;
=== Aware of Legacy Possessed &amp;amp;ndash; Awareness ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat (Book of Magical Swordplay) &amp;amp;ndash; BoMS1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement BoMS to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Self-Protection from Attacks (5% More Defence on All Terrains; Book of Magical Swordplay) &amp;amp;ndash; BoMS2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_(Book_of_Magical_Swordplay)_.E2.80.93_BoMS1|BoMS1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fighting Faster (Book of Magical Swordplay) &amp;amp;ndash; BoMS3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_(Book_of_Magical_Swordplay)_.E2.80.93_BoMS1|BoMS1]] and [[#Better_at_Self-Protection_from_Attacks_(5%_More_Defence_on_All_Terrains;_Book_of_Magical_Swordplay)_.E2.80.93_BoMS2|BoMS2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast an Incinerating Fireball (Book of Fireballs) &amp;amp;ndash; BoF1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement BoF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fireball (6 - 5, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Casting Fireballs (Book of Fireballs) &amp;amp;ndash; BoF2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_an_Incinerating_Fireball_(Book_of_Fireballs)_.E2.80.93_BoF1|BoF1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs that do More Damage (Book of Fireballs) &amp;amp;ndash; BoF3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_an_Incinerating_Fireball_(Book_of_Fireballs)_.E2.80.93_BoF1|BoF1]] and [[#Better_at_Casting_Fireballs_(Book_of_Fireballs)_.E2.80.93_BoF2|BoF2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hit More Enemies with Fireballs (Book of Fireballs) &amp;amp;ndash; BoF4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_an_Incinerating_Fireball_(Book_of_Fireballs)_.E2.80.93_BoF1|BoF1]], [[#Better_at_Casting_Fireballs_(Book_of_Fireballs)_.E2.80.93_BoF2|BoF2]] and [[#Casting_Fireballs_that_do_More_Damage_(Book_of_Fireballs)_.E2.80.93_BoF3|BoF3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast Fireballs that Incinerate (Book of Fireballs) &amp;amp;ndash; BoF_incinerate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_an_Incinerating_Fireball_(Book_of_Fireballs)_.E2.80.93_BoF1|BoF1]], [[#Better_at_Casting_Fireballs_(Book_of_Fireballs)_.E2.80.93_BoF2|BoF2]] and [[#Casting_Fireballs_that_do_More_Damage_(Book_of_Fireballs)_.E2.80.93_BoF3|BoF3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fireball (60% damage and 100% attacks of fireball)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Poison Weapons (Book of Herbal Tinctures and Malignancies) &amp;amp;ndash; BoHTaM1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement BoHTaM to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable of Self-Healing (Book of Herbal Tinctures and Malignancies) &amp;amp;ndash; BoHTaM2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Poison_Weapons_(Book_of_Herbal_Tinctures_and_Malignancies)_.E2.80.93_BoHTaM1|BoHTaM1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (13)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Poison Weapons of All Adjacent Allies (Book of Herbal Tinctures and Malignancies) &amp;amp;ndash; BoHTaM3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Poison_Weapons_(Book_of_Herbal_Tinctures_and_Malignancies)_.E2.80.93_BoHTaM1|BoHTaM1]] and [[#Capable_of_Self-Healing_(Book_of_Herbal_Tinctures_and_Malignancies)_.E2.80.93_BoHTaM2|BoHTaM2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#radiation_.E2.80.93_poison|radiation]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Damage of All Nearby Allies by 15% (Tome of Bards) &amp;amp;ndash; ToB1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement ToB to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|bardsong (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Damage of All Nearby Allies by 30% (Tome of Bards) &amp;amp;ndash; ToB2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Improving_the_Damage_of_All_Nearby_Allies_by_15%_(Tome_of_Bards)_.E2.80.93_ToB1|ToB1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|bardsong (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|bardsong (30)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Damage of All Nearby Allies by 40% (Tome of Bards) &amp;amp;ndash; ToB3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Improving_the_Damage_of_All_Nearby_Allies_by_15%_(Tome_of_Bards)_.E2.80.93_ToB1|ToB1]] and [[#Improving_the_Damage_of_All_Nearby_Allies_by_30%_(Tome_of_Bards)_.E2.80.93_ToB2|ToB2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|bardsong (30)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|bardsong (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast Necromantic Spells (Tome of Liches) &amp;amp;ndash; ToL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement ToL to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: chill wave (13 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill wave attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: shadow wave (21 - 1, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Casting Necromantic Spells (Tome of Liches) &amp;amp;ndash; ToL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Necromantic_Spells_(Tome_of_Liches)_.E2.80.93_ToL1|ToL1]] and ToL to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the chill wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Lich After Death (Tome of Liches) &amp;amp;ndash; ToL3,ToL ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Necromantic_Spells_(Tome_of_Liches)_.E2.80.93_ToL1|ToL1]] and [[#Better_at_Casting_Necromantic_Spells_(Tome_of_Liches)_.E2.80.93_ToL2|ToL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#necromancy_.E2.80.93_dummy|necromancy]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat (1 More Damage, 2% Better Defences; The Fencer's Study) &amp;amp;ndash; TFS1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement TFS to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Transform into the Form of a Wolf when Attacking (20% More Damage and 20% More Attacks; Guide to Lycanthropy) &amp;amp;ndash; GtL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement GtL to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: werewolf (120% damage and 120% attacks of the base attack, melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Transform into the Form of a Direwolf when Attacking (5% More Damage, 40% More Attacks and Poison; Guide to Lycanthropy) &amp;amp;ndash; GtL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements GtL and [[#Able_to_Transform_into_the_Form_of_a_Wolf_when_Attacking_(20%_More_Damage_and_20%_More_Attacks;_Guide_to_Lycanthropy)_.E2.80.93_GtL1|GtL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: direwolf (105% damage and 140% attacks of the base attack, melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the direwolf attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Transform into the Form of a Hellhound when Attacking (Berserk; Guide to Lycanthropy) &amp;amp;ndash; GtL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements GtL, [[#Able_to_Transform_into_the_Form_of_a_Wolf_when_Attacking_(20%_More_Damage_and_20%_More_Attacks;_Guide_to_Lycanthropy)_.E2.80.93_GtL1|GtL1]] and [[#Able_to_Transform_into_the_Form_of_a_Direwolf_when_Attacking_(5%_More_Damage,_40%_More_Attacks_and_Poison;_Guide_to_Lycanthropy)_.E2.80.93_GtL2|GtL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: hellhound (100% damage and 100% attacks of the base attack, melee fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the hellhound attack: berserk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Breathe Fire when in Hellhound Form (10-5 Damage; Guide to Lycanthropy) &amp;amp;ndash; GtL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements GtL, [[#Able_to_Transform_into_the_Form_of_a_Wolf_when_Attacking_(20%_More_Damage_and_20%_More_Attacks;_Guide_to_Lycanthropy)_.E2.80.93_GtL1|GtL1]], [[#Able_to_Transform_into_the_Form_of_a_Direwolf_when_Attacking_(5%_More_Damage,_40%_More_Attacks_and_Poison;_Guide_to_Lycanthropy)_.E2.80.93_GtL2|GtL2]] and [[#Able_to_Transform_into_the_Form_of_a_Hellhound_when_Attacking_(Berserk;_Guide_to_Lycanthropy)_.E2.80.93_GtL3|GtL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: hellhound fire breath (10 - 5, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Breathing Fire in the Form of the Hellhound (Guide to Lycanthropy) &amp;amp;ndash; GtL5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements GtL, [[#Able_to_Transform_into_the_Form_of_a_Wolf_when_Attacking_(20%_More_Damage_and_20%_More_Attacks;_Guide_to_Lycanthropy)_.E2.80.93_GtL1|GtL1]], [[#Able_to_Transform_into_the_Form_of_a_Direwolf_when_Attacking_(5%_More_Damage,_40%_More_Attacks_and_Poison;_Guide_to_Lycanthropy)_.E2.80.93_GtL2|GtL2]], [[#Able_to_Transform_into_the_Form_of_a_Hellhound_when_Attacking_(Berserk;_Guide_to_Lycanthropy)_.E2.80.93_GtL3|GtL3]] and [[#Able_to_Breathe_Fire_when_in_Hellhound_Form_(10-5_Damage;_Guide_to_Lycanthropy)_.E2.80.93_GtL4|GtL4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the hellhound fire breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Resistances of All Nearby Allies by 20% (Tome of Bards, Volume II) &amp;amp;ndash; ToBVII1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement ToBVII to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (POWER)_.E2.80.93_resistance|Song of Rock (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Resistances of All Nearby Allies by 25% and Decreasing Enemy Damage by 20% (Tome of Bards, Volume II) &amp;amp;ndash; ToBVII2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ToBVII and [[#Improving_the_Resistances_of_All_Nearby_Allies_by_20%_(Tome_of_Bards,_Volume_II)_.E2.80.93_ToBVII1|ToBVII1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#NAME (POWER)_.E2.80.93_resistance|Song of Rock (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (POWER)_.E2.80.93_resistance|Song of Metal (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Damage of Nearby Party Members by 15% (Tome of Bards, Volume II) &amp;amp;ndash; ToBVII2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ToBVII and [[#Improving_the_Resistances_of_All_Nearby_Allies_by_20%_(Tome_of_Bards,_Volume_II)_.E2.80.93_ToBVII1|ToBVII1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|Song of Punk (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hitting More Enemies with Spells (Koschei's Journal) &amp;amp;ndash; KJ1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement KJ to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged fire attacks only): [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged cold attacks only): [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged arcane attacks only): [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hitting Even More Enemies with Spells, One Less Attack (Koschei's Journal) &amp;amp;ndash; KJ2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements KJ and [[#Hitting_More_Enemies_with_Spells_(Koschei's_Journal)_.E2.80.93_KJ1|KJ1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged fire attacks only): [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (ranged fire attacks only): cone&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks (ranged fire attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged cold attacks only): [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (ranged cold attacks only): cone&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks (ranged cold attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged arcane attacks only): [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (ranged arcane attacks only): cone&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks (ranged arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attack Twice in a Row (Wrathful Combat Techniques) &amp;amp;ndash; WCT1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement WCT to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fury (2) (100% damage and 100% attacks of the base attack, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fury (2) attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attack Thrice in a Row (Wrathful Combat Techniques) &amp;amp;ndash; WCT2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements WCT and [[#Attack_Twice_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT1|WCT1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fury (3) (100% damage and 100% attacks of the base attack, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fury (3) attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attack Five Times in a Row (Wrathful Combat Techniques) &amp;amp;ndash; WCT3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements WCT, [[#Attack_Twice_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT1|WCT1]] and [[#Attack_Thrice_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT2|WCT2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fury (5) (100% damage and 100% attacks of the base attack, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fury (5) attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Use the Wrath Ability to Increase Damage in Subsequent Attacks (Wrathful Combat Techniques) &amp;amp;ndash; WCT4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements WCT, [[#Attack_Twice_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT1|WCT1]], [[#Attack_Thrice_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT2|WCT2]] and [[#Attack_Five_Times_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT3|WCT3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 3 Unit (How to be an Overlord) &amp;amp;ndash; HtbaO1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement HtbaO to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 4 Unit (How to be an Overlord) &amp;amp;ndash; HtbaO2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_3_Unit_(How_to_be_an_Overlord)_.E2.80.93_HtbaO1|HtbaO1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leading Allies to Charge into Battle (How to be an Overlord) &amp;amp;ndash; HtbaO2b ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_4_Unit_(How_to_be_an_Overlord)_.E2.80.93_HtbaO2|HtbaO2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_damage|warlord's rule]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 5 Unit (How to be an Overlord) &amp;amp;ndash; HtbaO3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_4_Unit_(How_to_be_an_Overlord)_.E2.80.93_HtbaO2|HtbaO2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast Fireball (Serendipity) &amp;amp;ndash; Srn1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement Srn to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fireball (7 - 4, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Darkening Nearby Hexes (Serendipity) &amp;amp;ndash; Srn2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_Fireball_(Serendipity)_.E2.80.93_Srn1|Srn1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hiding in Twilight (Serendipity) &amp;amp;ndash; Srn3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Darkening_Nearby_Hexes_(Serendipity)_.E2.80.93_Srn2|Srn2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#twilightstalk_.E2.80.93_hides|twilightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating (Serendipity) &amp;amp;ndash; Srn4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Hiding_in_Twilight_(Serendipity)_.E2.80.93_Srn3|Srn3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (7)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Double Damage to Dwarves (Serendipity) &amp;amp;ndash; Srn5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_(Serendipity)_.E2.80.93_Srn4|Srn4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misnania_.E2.80.93_damage|misnania]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Piercing Enemies with Melee (Serendipity) &amp;amp;ndash; Srn6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_Double_Damage_to_Dwarves_(Serendipity)_.E2.80.93_Srn5|Srn5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Spell that Lowers Enemy Terrain Defences (Heart of Darkness) &amp;amp;ndash; HoD1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement HoD to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: ill luck (3 - 3, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the ill luck attack: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Spell that Lowers Enemy Resistances (Heart of Darkness) &amp;amp;ndash; HoD2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_a_Spell_that_Lowers_Enemy_Terrain_Defences_(Heart_of_Darkness)_.E2.80.93_HoD1|HoD1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: misfortune (4 - 3, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the misfortune attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Spell that Lowers Enemy Damage (Heart of Darkness) &amp;amp;ndash; HoD3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_a_Spell_that_Lowers_Enemy_Resistances_(Heart_of_Darkness)_.E2.80.93_HoD2|HoD2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: hex (5 - 3, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the hex attack: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Spell that Converts Enemies to Revenants if Killed (Heart of Darkness) &amp;amp;ndash; HoD4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_a_Spell_that_Lowers_Enemy_Damage_(Heart_of_Darkness)_.E2.80.93_HoD3|HoD3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: reanimation (5 - 2, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the reanimation attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Revenant)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Spell that Lowers Enemy Terrain Defences, Resistance and Damage (Heart of Darkness) &amp;amp;ndash; HoD5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_a_Spell_that_Converts_Enemies_to_Revenants_if_Killed_(Heart_of_Darkness)_.E2.80.93_HoD4|HoD4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: curse (3 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the curse attack: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the curse attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the curse attack: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having a 1% Chance to Make the Opponent's Soul Explode on Hit, Killing Him and Damaging His Nearby Allies (Raijer's Bloody Field) &amp;amp;ndash; RBF1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement RBF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#soul annihilation_.E2.80.93_damage|soul annihilation]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having a Chance to Drain the Enemy's Soul on Hit, Killing Him Instantly and Healing from it (Raijer's Bloody Field) &amp;amp;ndash; RBF2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement RBF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#nosferatu's gorge_.E2.80.93_damage|nosferatu's gorge]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having a Chance to Drain the Enemy's Soul on Hit, Killing Him Instantly and Healing Nearby Allies (Raijer's Bloody Field) &amp;amp;ndash; RBF3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement RBF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#Raijer's saloon_.E2.80.93_damage|Raijer's saloon]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having a 1% Chance to Drain the Enemy's Soul, Converting Him into a Ghost Fighting on Your Side (Raijer's Bloody Field) &amp;amp;ndash; RBF4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement RBF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#soul extraction_.E2.80.93_damage|soul extraction]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having a 1% Chance to Drain the Enemy's Soul Gaining Wrath Stacks (Raijer's Bloody Field) &amp;amp;ndash; RBF5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement RBF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#soul thrash_.E2.80.93_damage|soul thrash]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage After Being Hit (The Doctrine of Vindictiveness) &amp;amp;ndash; DoV1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement DoV to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#triggerable_.E2.80.93_dummy|triggerable]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage After an Adjacent Ally is Hit (The Doctrine of Vindictiveness) &amp;amp;ndash; DoV2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements DoV and [[#Dealing_More_Damage_After_Being_Hit_(The_Doctrine_of_Vindictiveness)_.E2.80.93_DoV1|DoV1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#vindictive_.E2.80.93_dummy|vindictive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== After Being Hit, Dealing More Damage to that Type (The Doctrine of Vindictiveness) &amp;amp;ndash; DoV3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements DoV and [[#Dealing_More_Damage_After_an_Adjacent_Ally_is_Hit_(The_Doctrine_of_Vindictiveness)_.E2.80.93_DoV2|DoV2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#unforgiving_.E2.80.93_dummy|unforgiving]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15%/5%/5%/-5% to Fire/Blade/Impact/Cold Resistance, 1 More Melee Damage (Fire Dragon Legacy) &amp;amp;ndash; FDL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements fire_dragon_legacy and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by -5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% Better Fire Resistance, Able to Breathe Fire 14-4, Some Fire Penetration (Fire Dragon Legacy) &amp;amp;ndash; FDL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements fire_dragon_legacy and [[#15%/5%/5%/-5%_to_Fire/Blade/Impact/Cold_Resistance,_1_More_Melee_Damage_(Fire_Dragon_Legacy)_.E2.80.93_FDL1|FDL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fire breath legacy (14 - 4, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire breath legacy attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Fire Better, More Fire Penetration, 5%/2%/2% Better Resistance to Fire/Blade/Impact (Fire Dragon Legacy) &amp;amp;ndash; FDL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements fire_dragon_legacy and [[#10%_Better_Fire_Resistance,_Able_to_Breathe_Fire_14-4,_Some_Fire_Penetration_(Fire_Dragon_Legacy)_.E2.80.93_FDL2|FDL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire breath legacy attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fire breath legacy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Fire Faster, More Fire Penetration (Fire Dragon Legacy) &amp;amp;ndash; FDL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements fire_dragon_legacy and [[#Breathing_Fire_Better,_More_Fire_Penetration,_5%/2%/2%_Better_Resistance_to_Fire/Blade/Impact_(Fire_Dragon_Legacy)_.E2.80.93_FDL3|FDL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fire breath legacy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fire breath legacy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Fire with Large Blast Radius, More Fire Penetration (Fire Dragon Legacy) &amp;amp;ndash; FDL5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements fire_dragon_legacy and [[#Breathing_Fire_Faster,_More_Fire_Penetration_(Fire_Dragon_Legacy)_.E2.80.93_FDL4|FDL4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: explosive fire breath legacy (100% damage and 100% attacks of fire breath legacy)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the explosive fire breath legacy attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15%/5%/5%/-5% to Cold/Blade/Pierce/Fire Resistance, 1 More Melee Damage (Ice Dragon Legacy) &amp;amp;ndash; IDL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ice_dragon_legacy and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% Better Cold Resistance, Able to Breathe Cold 11-4, Some Cold Penetration (Ice Dragon Legacy) &amp;amp;ndash; IDL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ice_dragon_legacy and [[#15%/5%/5%/-5%_to_Cold/Blade/Pierce/Fire_Resistance,_1_More_Melee_Damage_(Ice_Dragon_Legacy)_.E2.80.93_IDL1|IDL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: ice breath legacy (11 - 4, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the ice breath legacy attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Cold Better, 5%/2%/2% Better Resistance to Cold/Blade/Pierce, More Cold Penetration (Ice Dragon Legacy) &amp;amp;ndash; IDL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ice_dragon_legacy and [[#10%_Better_Cold_Resistance,_Able_to_Breathe_Cold_11-4,_Some_Cold_Penetration_(Ice_Dragon_Legacy)_.E2.80.93_IDL2|IDL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ice breath legacy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Cold Faster, More Cold Penetration (Ice Dragon Legacy) &amp;amp;ndash; IDL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ice_dragon_legacy and [[#Breathing_Cold_Better,_5%/2%/2%_Better_Resistance_to_Cold/Blade/Pierce,_More_Cold_Penetration_(Ice_Dragon_Legacy)_.E2.80.93_IDL3|IDL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ice breath legacy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hitting More Enemies with Breath and More Cold Penetration (Ice Dragon Legacy) &amp;amp;ndash; IDL5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ice_dragon_legacy and [[#Breathing_Cold_Faster,_More_Cold_Penetration_(Ice_Dragon_Legacy)_.E2.80.93_IDL4|IDL4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: explosive fire breath legacy (100% damage and 100% attacks of ice breath legacy)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the explosive fire breath legacy attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 2 More Melee Damage, 2% to Fire, Cold and Arcane Resistance (Dark Dragon Legacy) &amp;amp;ndash; DDL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements dark_dragon_legacy and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Breathe Darkness 9-4 (Dark Dragon Legacy) &amp;amp;ndash; DDL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements dark_dragon_legacy and [[#2_More_Melee_Damage,_2%_to_Fire,_Cold_and_Arcane_Resistance_(Dark_Dragon_Legacy)_.E2.80.93_DDL1|DDL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: dark breath legacy (9 - 4, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dark breath legacy attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 5% Better Resistance to Fire, Arcane and Cold, 5% Arcane Penetration (Dark Dragon Legacy) &amp;amp;ndash; DDL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements dark_dragon_legacy and [[#Able_to_Breathe_Darkness_9-4_(Dark_Dragon_Legacy)_.E2.80.93_DDL2|DDL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 8% More Arcane Penetration (Dark Dragon Legacy) &amp;amp;ndash; DDL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements dark_dragon_legacy and [[#5%_Better_Resistance_to_Fire,_Arcane_and_Cold,_5%_Arcane_Penetration_(Dark_Dragon_Legacy)_.E2.80.93_DDL3|DDL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Highly Precise when Breathing Darkness (Dark Dragon Legacy) &amp;amp;ndash; DDL5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements dark_dragon_legacy and [[#8%_More_Arcane_Penetration_(Dark_Dragon_Legacy)_.E2.80.93_DDL4|DDL4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dark breath legacy attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Skeleton-Like - Resistances: Cold +15%, Pierce +15%, Blade +10%, Impact -5%, Fire -5%, Arcane -10% (Undead Legacy) &amp;amp;ndash; UL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements undead_legacy and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by -5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Spirit-Like - Resistances: Cold +15%, Physical +10%, Fire -5%, Arcane -5%; Hitpoints -8 (Undead Legacy) &amp;amp;ndash; UL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements undead_legacy and [[#More_Skeleton-Like_-_Resistances:_Cold_+15%,_Pierce_+15%,_Blade_+10%,_Impact_-5%,_Fire_-5%,_Arcane_-10%_(Undead_Legacy)_.E2.80.93_UL1|UL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;8 fewer hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color=#60A0FF'&amp;gt;Full heal&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Leech Enemies in Melee Range; -10% Arcane Resistance (Undead Legacy) &amp;amp;ndash; UL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements undead_legacy and [[#More_Spirit-Like_-_Resistances:_Cold_+15%,_Physical_+10%,_Fire_-5%,_Arcane_-5%;_Hitpoints_-8_(Undead_Legacy)_.E2.80.93_UL2|UL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Immune to Poison, Drain and Plague (Undead Legacy) &amp;amp;ndash; UL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements undead_legacy and [[#Able_to_Leech_Enemies_in_Melee_Range;_-10%_Arcane_Resistance_(Undead_Legacy)_.E2.80.93_UL3|UL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Lich After Death (Undead Legacy) &amp;amp;ndash; UL5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements undead_legacy and [[#Immune_to_Poison,_Drain_and_Plague_(Undead_Legacy)_.E2.80.93_UL4|UL4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#necromancy_.E2.80.93_dummy|necromancy]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% Increased Damage For Adjacent Units (Legacy of Kings) &amp;amp;ndash; LoK1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_kings and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|Legacy of Kings (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15% Increased Damage For Adjacent Units (Legacy of Kings) &amp;amp;ndash; LoK2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_kings and [[#10%_Increased_Damage_For_Adjacent_Units_(Legacy_of_Kings)_.E2.80.93_LoK1|LoK1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|Legacy of Kings (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|Legacy of Kings (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15% Increased Damage For Adjacent Units, 10% Better Resistances (Legacy of Kings) &amp;amp;ndash; LoK3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_kings and [[#15%_Increased_Damage_For_Adjacent_Units_(Legacy_of_Kings)_.E2.80.93_LoK2|LoK2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|Legacy of Kings (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 20% Increased Damage For Adjacent Units, 15% Better Resistances (Legacy of Kings) &amp;amp;ndash; LoK4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_kings and [[#15%_Increased_Damage_For_Adjacent_Units,_10%_Better_Resistances_(Legacy_of_Kings)_.E2.80.93_LoK3|LoK3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 25% Increased Damage For Adjacent Units, 20% Better Resistances (Legacy of Kings) &amp;amp;ndash; LoK5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_kings and [[#20%_Increased_Damage_For_Adjacent_Units,_15%_Better_Resistances_(Legacy_of_Kings)_.E2.80.93_LoK4|LoK4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 5% Physical Resistances, 1 More Melee Damage (Legacy of Titans) &amp;amp;ndash; LoT1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_titans and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 3% Physical Resistances, 2 More Melee Damage, Regeneration (Legacy of Titans) &amp;amp;ndash; LoT2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_titans and [[#5%_Physical_Resistances,_1_More_Melee_Damage_(Legacy_of_Titans)_.E2.80.93_LoT1|LoT1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 3% Physical Resistances, 1 More Melee Damage (Legacy of Titans) &amp;amp;ndash; LoT3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_titans and [[#3%_Physical_Resistances,_2_More_Melee_Damage,_Regeneration_(Legacy_of_Titans)_.E2.80.93_LoT2|LoT2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -10% to Damage of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -15% to Damage of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#-10%_to_Damage_of_All_Adjacent_Enemies_(Legacy_of_Sorrow)_.E2.80.93_LoS1|LoS1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -20% to Damage of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#-15%_to_Damage_of_All_Adjacent_Enemies_(Legacy_of_Sorrow)_.E2.80.93_LoS2|LoS2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -25% to Damage of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#-20%_to_Damage_of_All_Adjacent_Enemies_(Legacy_of_Sorrow)_.E2.80.93_LoS3|LoS3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -10% to Non-Physical Resistances of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#-20%_to_Damage_of_All_Adjacent_Enemies_(Legacy_of_Sorrow)_.E2.80.93_LoS3|LoS3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -20% to Non-Physical Resistances of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#-10%_to_Non-Physical_Resistances_of_All_Adjacent_Enemies_(Legacy_of_Sorrow)_.E2.80.93_LoS5|LoS5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Illuminating (Legacy of Light) &amp;amp;ndash; LoL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: illuminates loti&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lawful (Legacy of Light) &amp;amp;ndash; LoL-Lawful ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to lawful&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Illuminate Also the Day (Legacy of Light) &amp;amp;ndash; LoL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Illuminating_(Legacy_of_Light)_.E2.80.93_LoL1|LoL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: illuminates loti&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Illuminating Incredibly (Legacy of Light) &amp;amp;ndash; LoL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Able_to_Illuminate_Also_the_Day_(Legacy_of_Light)_.E2.80.93_LoL2|LoL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#great illumination_.E2.80.93_illuminates|great illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Turning Undead Back to Life (Legacy of Light) &amp;amp;ndash; LoL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Illuminating_Incredibly_(Legacy_of_Light)_.E2.80.93_LoL3|LoL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#purify_.E2.80.93_dummy|purify]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies (Legacy of Light) &amp;amp;ndash; LoL-Healing1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Illuminating_(Legacy_of_Light)_.E2.80.93_LoL1|LoL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (8)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies More Efficiently (Legacy of Light) &amp;amp;ndash; LoL-Healing2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light, [[#Illuminating_(Legacy_of_Light)_.E2.80.93_LoL1|LoL1]] and [[#Healing_Nearby_Allies_(Legacy_of_Light)_.E2.80.93_LoL-Healing1|LoL-healing1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (8)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies Even More Efficiently (Legacy of Light) &amp;amp;ndash; LoL-Healing3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light, [[#Illuminating_(Legacy_of_Light)_.E2.80.93_LoL1|LoL1]] and [[#Healing_Nearby_Allies_More_Efficiently_(Legacy_of_Light)_.E2.80.93_LoL-Healing2|LoL-healing2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 5% More Resistant to Fire and Arcane (Legacy of Phoenix) &amp;amp;ndash; LoP1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 4% More Resistant to Fire and Arcane (Legacy of Phoenix) &amp;amp;ndash; LoP2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#5%_More_Resistant_to_Fire_and_Arcane_(Legacy_of_Phoenix)_.E2.80.93_LoP1|LoP1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 4% More Resistant to Fire and Arcane (Legacy of Phoenix) &amp;amp;ndash; LoP3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#4%_More_Resistant_to_Fire_and_Arcane_(Legacy_of_Phoenix)_.E2.80.93_LoP2|LoP2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Burning Nearby Enemies For an Amount of Damage that Increases Over Time (Legacy of Phoenix) &amp;amp;ndash; LoP3-Flaming ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#4%_More_Resistant_to_Fire_and_Arcane_(Legacy_of_Phoenix)_.E2.80.93_LoP2|LoP2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#flaming radiance_.E2.80.93_dummy|flaming radiance]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 3% More Resistant to Fire and Arcane, 1% More Resistant to Cold (Legacy of Phoenix) &amp;amp;ndash; LoP4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#4%_More_Resistant_to_Fire_and_Arcane_(Legacy_of_Phoenix)_.E2.80.93_LoP3|LoP3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Resist Death to Some Extent (Legacy of Phoenix) &amp;amp;ndash; LoP4-Brace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#4%_More_Resistant_to_Fire_and_Arcane_(Legacy_of_Phoenix)_.E2.80.93_LoP3|LoP3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#from the ashes_.E2.80.93_dummy|from the ashes]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% to All Resistances if There Are no Adjacent Allies (Legacy of Exile) &amp;amp;ndash; LoE1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_exile and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#exile_.E2.80.93_resistance|exile]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 20% to All Resistances if There Are no Adjacent Allies (Legacy of Exile) &amp;amp;ndash; LoE2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_exile and [[#10%_to_All_Resistances_if_There_Are_no_Adjacent_Allies_(Legacy_of_Exile)_.E2.80.93_LoE1|LoE1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#exile_.E2.80.93_resistance|exile]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#forsaken_.E2.80.93_resistance|forsaken]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Twice as Resistant to All Kinds of Damage when Attacking (Legacy of Exile) &amp;amp;ndash; LoE3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_exile and [[#20%_to_All_Resistances_if_There_Are_no_Adjacent_Allies_(Legacy_of_Exile)_.E2.80.93_LoE2|LoE2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#zeal_.E2.80.93_resistance|zeal]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 4 More Damage, But Reducing the Damage of Nearby Allies if There Are Some (Legacy of Exile) &amp;amp;ndash; LoE4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_exile and [[#Twice_as_Resistant_to_All_Kinds_of_Damage_when_Attacking_(Legacy_of_Exile)_.E2.80.93_LoE3|LoE3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#anathema_.E2.80.93_leadership|anathema]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Transform Temporarily to Ice (Taking Less Damage, Dealing 20% More Damage; Legacy of the Freezing North) &amp;amp;ndash; LotFN1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_the_freezing_north and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: iceform (120% damage and 100% attacks of the base attack, melee impact)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the iceform attack: [[LotI_Abilities#iceform_.E2.80.93_damage|iceform]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage in the Icy Form (Legacy of the Freezing North) &amp;amp;ndash; LotFN2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Transform_Temporarily_to_Ice_(Taking_Less_Damage,_Dealing_20%_More_Damage;_Legacy_of_the_Freezing_North)_.E2.80.93_LotFN1|LotFN1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the iceform attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 3% More Resistant to Cold, Blade and Pierce (Legacy of the Freezing North) &amp;amp;ndash; LotFN3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_in_the_Icy_Form_(Legacy_of_the_Freezing_North)_.E2.80.93_LotFN2|LotFN2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster, 1 More Ranged Damage (Legacy of the Free) &amp;amp;ndash; LotF1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_the_free and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster, 5% Harder to Hit (Legacy of the Free) &amp;amp;ndash; LotF2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster,_1_More_Ranged_Damage_(Legacy_of_the_Free)_.E2.80.93_LotF1|LotF1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hit an Enemy Who Misses a Shot (Legacy of the Free) &amp;amp;ndash; LotF3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster,_5%_Harder_to_Hit_(Legacy_of_the_Free)_.E2.80.93_LotF2|LotF2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster, 1 More Ranged Damage (Legacy of the Free) &amp;amp;ndash; LotF4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Hit_an_Enemy_Who_Misses_a_Shot_(Legacy_of_the_Free)_.E2.80.93_LotF3|LotF3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regaining Half of the Max MP After Attacking (Legacy of the Free) &amp;amp;ndash; LotF5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster,_1_More_Ranged_Damage_(Legacy_of_the_Free)_.E2.80.93_LotF4|LotF4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Soul Eater and God Advancements ==&lt;br /&gt;
&lt;br /&gt;
=== Better Protected from Cold (5% Better Resistances) &amp;amp;ndash; Resist_cold1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_cold to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Fire (5% Better Resistances) &amp;amp;ndash; Resist_fire1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_fire to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Arcane Damage (5% Better Resistances) &amp;amp;ndash; Resist_arcane1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_arcane to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Blade (5% Better Resistances) &amp;amp;ndash; Resist_blade1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_blade to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Piercing Attacks (5% Better Resistances) &amp;amp;ndash; Resist_pierce1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_pierce to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Impacts (5% Better Resistances) &amp;amp;ndash; Resist_impact1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_impact to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having More Hitpoints &amp;amp;ndash; Health1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement health to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;7 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 4 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement regeneration to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration1|regeneration1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration1|regeneration1]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration2|regeneration2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration2|regeneration2]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration3|regeneration3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration3|regeneration3]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration4|regeneration4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration3|regeneration3]], [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration4|regeneration4]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration5|regeneration5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal from Enemies' Attacks &amp;amp;ndash; Absorb1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement absorb to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal from Enemies' Attacks Better &amp;amp;ndash; Absorb2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_from_Enemies'_Attacks_.E2.80.93_Absorb1|absorb1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (2)_.E2.80.93_dummy|absorbs (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies &amp;amp;ndash; Heal1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement heal to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; Heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_.E2.80.93_Heal1|heal1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; Heal3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_.E2.80.93_Heal1|heal1]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_Heal2|heal2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; Heal4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_.E2.80.93_Heal1|heal1]], [[#Able_to_Heal_Allies_Better_.E2.80.93_Heal2|heal2]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_Heal3|heal3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Leadership of a Level 4 Unit) &amp;amp;ndash; Leadership1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement leadership to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Leadership of a Level 5 Unit) &amp;amp;ndash; Leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Leadership_of_a_Level_4_Unit)_.E2.80.93_Leadership1|leadership1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle to Fight Like Furious Savages &amp;amp;ndash; Leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Leadership_of_a_Level_5_Unit)_.E2.80.93_Leadership2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_damage|warlord's rule]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Leave the Mortal Shell to Attack Almost Immune to Physical Damage &amp;amp;ndash; Spirit1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement spirit to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: spiritual transformation (120% damage and 100% attacks of the base attack, melee arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the spiritual transformation attack: [[LotI_Abilities#spiritual attack_.E2.80.93_damage|spiritual attack]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage in the Spiritual Form &amp;amp;ndash; Spirit2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Leave_the_Mortal_Shell_to_Attack_Almost_Immune_to_Physical_Damage_.E2.80.93_Spirit1|spirit1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the spiritual transformation attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster in the Spiritual Form &amp;amp;ndash; Spirit2_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Leave_the_Mortal_Shell_to_Attack_Almost_Immune_to_Physical_Damage_.E2.80.93_Spirit1|spirit1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;10% more attacks for the spiritual transformation attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Fire Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Fire_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement fire_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Cold Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Cold_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement cold_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Arcane Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Arcane_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement arcane_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Blade Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Blade_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement blade_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Impact Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Impact_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement impact_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Pierce Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Pierce_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement pierce_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== SOUL EATER ADVANCEMENTS ==&lt;br /&gt;
&lt;br /&gt;
=== Capable to Use Lightning (Huge Damage, Few Attacks) &amp;amp;ndash; Lightning1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement lightning to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: lightning (35 - 1, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Lightnings Faster &amp;amp;ndash; Lightning2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 7 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Lightnings Faster &amp;amp;ndash; Lightning3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]] and [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]] and [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Lightnings Very Very Very Fast &amp;amp;ndash; Lightning4_firststrike ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: firststrike&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Lightnings Without Need to be at Good Health &amp;amp;ndash; Lightning5_noswarm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5|lightning5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lightning attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5|lightning5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Faster &amp;amp;ndash; Lightning6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5|lightning5]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6|lightning6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5|lightning5]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6|lightning6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Faster &amp;amp;ndash; Lightning7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5|lightning5]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6|lightning6]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning7|lightning7]] and [[#Shooting_Lightnings_Faster_.E2.80.93_Lightning6_speed|lightning6_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Use Thunder (Huge Damage, Huge Radius) &amp;amp;ndash; Thunder1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement thunder to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: thunder (30 - 1, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the thunder attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the thunder attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Stronger Thunder &amp;amp;ndash; Thunder2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Use_Thunder_(Huge_Damage,_Huge_Radius)_.E2.80.93_Thunder1|thunder1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Stronger Thunder &amp;amp;ndash; Thunder3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Thunder_(Huge_Damage,_Huge_Radius)_.E2.80.93_Thunder1|thunder1]] and [[#Casting_Stronger_Thunder_.E2.80.93_Thunder2|thunder2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Thunders Faster &amp;amp;ndash; Thunder4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Thunder_(Huge_Damage,_Huge_Radius)_.E2.80.93_Thunder1|thunder1]], [[#Casting_Stronger_Thunder_.E2.80.93_Thunder2|thunder2]] and [[#Casting_Stronger_Thunder_.E2.80.93_Thunder3|thunder3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 15 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Stronger Thunder &amp;amp;ndash; Thunder5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Thunder_(Huge_Damage,_Huge_Radius)_.E2.80.93_Thunder1|thunder1]], [[#Casting_Stronger_Thunder_.E2.80.93_Thunder2|thunder2]], [[#Casting_Stronger_Thunder_.E2.80.93_Thunder3|thunder3]] and [[#Casting_Thunders_Faster_.E2.80.93_Thunder4|thunder4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 7 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Stronger Thunder &amp;amp;ndash; Thunder6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Thunder_(Huge_Damage,_Huge_Radius)_.E2.80.93_Thunder1|thunder1]], [[#Casting_Stronger_Thunder_.E2.80.93_Thunder2|thunder2]], [[#Casting_Stronger_Thunder_.E2.80.93_Thunder3|thunder3]], [[#Casting_Thunders_Faster_.E2.80.93_Thunder4|thunder4]] and [[#Casting_Stronger_Thunder_.E2.80.93_Thunder5|thunder5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Use Fireball &amp;amp;ndash; Fireball1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement fireball to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fireball (7 - 4, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; Fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; Fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]] and [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Fireballs with Explosive Range &amp;amp;ndash; Fireball3_range ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]] and [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; Fireball4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]] and [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Fireballs with Better Precision &amp;amp;ndash; Fireball4_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_Fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; Fireball5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_Fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Fireballs with Better Precision &amp;amp;ndash; Fireball5_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]], [[#Casting_Fireballs_Faster_.E2.80.93_Fireball4|fireball4]] and [[#Shooting_Fireballs_with_Better_Precision_.E2.80.93_Fireball4_precision|fireball4_precision]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs with Greater Damage &amp;amp;ndash; Fireball6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_Fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Cast a Burning Meteor from the Skies &amp;amp;ndash; Meteor1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement meteor to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: meteor (40 - 1, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the meteor attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the meteor attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attracting Meteoroids with Higher Concentrations of Heavy Metals &amp;amp;ndash; Meteor2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Cast_a_Burning_Meteor_from_the_Skies_.E2.80.93_Meteor1|meteor1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10 for the meteor attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast Chill Tempest &amp;amp;ndash; Chill1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement chill to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: chill tempest (17 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Chill Tempest &amp;amp;ndash; Chill2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Chill Tempest &amp;amp;ndash; Chill3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]] and [[#Slowing_Enemies_with_Chill_Tempest_.E2.80.93_Chill2|chill2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Groups of Enemies with Chill Tempest &amp;amp;ndash; Chill_slow_extra ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]], [[#Slowing_Enemies_with_Chill_Tempest_.E2.80.93_Chill2|chill2]] and [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill3|chill3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Chill Tempest &amp;amp;ndash; Chill4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]], [[#Slowing_Enemies_with_Chill_Tempest_.E2.80.93_Chill2|chill2]] and [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill3|chill3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Chill Tempest &amp;amp;ndash; Chill5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]], [[#Slowing_Enemies_with_Chill_Tempest_.E2.80.93_Chill2|chill2]], [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill3|chill3]] and [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill4|chill4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Chill Tempest Faster &amp;amp;ndash; Chill5_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]], [[#Slowing_Enemies_with_Chill_Tempest_.E2.80.93_Chill2|chill2]], [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill3|chill3]] and [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill4|chill4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Draining Shadow Wave &amp;amp;ndash; Shadowwave1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement shadowwave to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: shadow wave (17 - 2, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Wave Faster &amp;amp;ndash; Shadowwave2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching More Life with Shadow Wave &amp;amp;ndash; Shadowwave2_leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]] and [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Wave Better &amp;amp;ndash; Shadowwave3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]] and [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching Life with Shadow Wave from Multiple Enemies &amp;amp;ndash; Shadowwave3_leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]], [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]], [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave3|shadowwave3]] and [[#Leeching_More_Life_with_Shadow_Wave_.E2.80.93_Shadowwave2_leech|shadowwave2_leech]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: [[LotI_Abilities#explosive leech_.E2.80.93_damage|explosive leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Wave Better &amp;amp;ndash; Shadowwave4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]], [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]] and [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave3|shadowwave3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Wave Better &amp;amp;ndash; Shadowwave5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]], [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]], [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave3|shadowwave3]] and [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave4|shadowwave4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Wave Faster &amp;amp;ndash; Shadowwave5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]], [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]], [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave3|shadowwave3]] and [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave4|shadowwave4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== GOD ADVANCEMENTS ==&lt;br /&gt;
&lt;br /&gt;
=== Capable to Use Lightning (Huge Damage, Few Attacks) &amp;amp;ndash; Lightning1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement lightning to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: lightning (38 - 1, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Lightnings Faster &amp;amp;ndash; Lightning2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 10 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Lightnings Faster &amp;amp;ndash; Lightning3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]] and [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]] and [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Lightnings Very Very Very Fast (Firststrike) &amp;amp;ndash; Lightning4_firststrike ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: firststrike&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Lightnings Without Need to be at Good Health &amp;amp;ndash; Lightning5_noswarm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5_2|lightning5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lightning attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5_2|lightning5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Faster &amp;amp;ndash; Lightning6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5_2|lightning5]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6_2|lightning6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5_2|lightning5]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6_2|lightning6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Faster &amp;amp;ndash; Lightning7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5_2|lightning5]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6_2|lightning6]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning7_2|lightning7]] and [[#Shooting_Lightnings_Faster_.E2.80.93_Lightning6_speed_2|lightning6_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Cast Fire Blast &amp;amp;ndash; Fireblast1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement fireblast to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fire blast (10 - 5, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: [[LotI_Abilities#hose_.E2.80.93_dummy|hose]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; Fireblast2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Cast_Fire_Blast_.E2.80.93_Fireblast1|fireblast1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Faster &amp;amp;ndash; Fireblast2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast2|fireblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; Fireblast3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast2|fireblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Hit Enemies with Fire Blasts Less Frequently &amp;amp;ndash; Fireblast3_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast3|fireblast3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fire blast attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; Fireblast4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast3|fireblast3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating the Primary Target of Fire Blasts &amp;amp;ndash; Fireblast4_burn ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast4|fireblast4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; Fireblast5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast4|fireblast4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Hit Enemies with Fire Blasts Less Frequently &amp;amp;ndash; Fireblast5_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast5|fireblast5]] and [[#Failing_to_Hit_Enemies_with_Fire_Blasts_Less_Frequently_.E2.80.93_Fireblast3_precision|fireblast3_precision]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fire blast attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; Fireblast6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast5|fireblast5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Faster &amp;amp;ndash; Fireblast6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast6|fireblast6]] and [[#Casting_Fire_Blasts_Faster_.E2.80.93_Fireblast2_speed|fireblast2_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Summon a Meteoric Firestorm &amp;amp;ndash; Firestorm1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement firestorm to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: firestorm (25 - 2, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the firestorm attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the firestorm attack: [[LotI_Abilities#storm_.E2.80.93_dummy|storm]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Firestorms &amp;amp;ndash; Firestorm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Summon_a_Meteoric_Firestorm_.E2.80.93_Firestorm1|firestorm1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Firestorms Faster &amp;amp;ndash; Firestorm2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm2|firestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 7 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Firestorms &amp;amp;ndash; Firestorm3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm2|firestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Summon Firestorms Less Frequently &amp;amp;ndash; Firestorm3_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm2|firestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the firestorm attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the firestorm attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Firestorms &amp;amp;ndash; Firestorm4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm3|firestorm3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Firestorms Faster &amp;amp;ndash; Firestorm4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Summoning_Firestorms_Faster_.E2.80.93_Firestorm2_speed|firestorm2_speed]] and [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm4|firestorm4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 6 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Firestorms &amp;amp;ndash; Firestorm5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 8 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm4|firestorm4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Firestorms that Cause Inflammatory Burns &amp;amp;ndash; Firestorm5_burns ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm5|firestorm5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the firestorm attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Summon an Arctic Blast &amp;amp;ndash; Arcticblast1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement arcticblast to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: arctic blast (8 - 4, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: [[LotI_Abilities#hose_.E2.80.93_dummy|hose]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Better &amp;amp;ndash; Arcticblast2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Summon_an_Arctic_Blast_.E2.80.93_Arcticblast1|arcticblast1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Faster &amp;amp;ndash; Arcticblast2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast2|arcticblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Better &amp;amp;ndash; Arcticblast3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast2|arcticblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Hit Enemies with Arctic Blasts Less Frequently &amp;amp;ndash; Arcticblast3_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast3|arcticblast3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the arctic blast attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Better &amp;amp;ndash; Arcticblast4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast3|arcticblast3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Inflicting Cold Burns with Arctic Blast &amp;amp;ndash; Arcticblast4_burn ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast4|arcticblast4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Better &amp;amp;ndash; Arcticblast5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast4|arcticblast4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Hit Enemies with Arctic Blasts Less Frequently &amp;amp;ndash; Arcticblast5_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast5|arcticblast5]] and [[#Failing_to_Hit_Enemies_with_Arctic_Blasts_Less_Frequently_.E2.80.93_Arcticblast3_precision|arcticblast3_precision]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the arctic blast attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Better &amp;amp;ndash; Arcticblast6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast5|arcticblast5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Faster &amp;amp;ndash; Arcticblast6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast6|arcticblast6]] and [[#Casting_Arctic_Blasts_Faster_.E2.80.93_Arcticblast2_speed|arcticblast2_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Summon a Blizzard &amp;amp;ndash; Blizzard1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement blizzard to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: blizzard (20 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: [[LotI_Abilities#storm_.E2.80.93_dummy|storm]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Blizzards &amp;amp;ndash; Blizzard2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Summon_a_Blizzard_.E2.80.93_Blizzard1|blizzard1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Blizzards Faster &amp;amp;ndash; Blizzard2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard2|blizzard2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Blizzards &amp;amp;ndash; Blizzard3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard2|blizzard2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Summon Blizzards Less Frequently &amp;amp;ndash; Blizzard3_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard2|blizzard2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the blizzard attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Blizzards &amp;amp;ndash; Blizzard4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard3|blizzard3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Blizzards Faster &amp;amp;ndash; Blizzard4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Summoning_Blizzards_Faster_.E2.80.93_Blizzard2_speed|blizzard2_speed]] and [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard4|blizzard4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Blizzards &amp;amp;ndash; Blizzard5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard4|blizzard4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Blizzards that Cause Cold Burns &amp;amp;ndash; Blizzard5_burns ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard5|blizzard5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Blast Enemies with Entropic Chaos &amp;amp;ndash; Entropy1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement entropy to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: entropy (13 - 5, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Entropical Blasts &amp;amp;ndash; Entropy1_slow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Blast_Enemies_with_Entropic_Chaos_.E2.80.93_Entropy1|entropy1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Faster &amp;amp;ndash; Entropy2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Blast_Enemies_with_Entropic_Chaos_.E2.80.93_Entropy1|entropy1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Entropical Blasts &amp;amp;ndash; Entropy2_poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy2|entropy2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Faster &amp;amp;ndash; Entropy3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy2|entropy2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dazzling Enemies with Entropical Blasts &amp;amp;ndash; Entropy3_dazzle ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy3|entropy3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: [[LotI_Abilities#dazzle_.E2.80.93_dummy|dazzle]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Better &amp;amp;ndash; Entropy4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy3|entropy3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Maiming Enemies with Entropical Blasts &amp;amp;ndash; Entropy4_mayhem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Better_.E2.80.93_Entropy4|entropy4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Faster &amp;amp;ndash; Entropy5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Better_.E2.80.93_Entropy4|entropy4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Entropical Blasts &amp;amp;ndash; Entropy5_burn ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy5|entropy5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Better &amp;amp;ndash; Entropy6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy5|entropy5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Turning Enemies into Zombies with Entropical Blasts &amp;amp;ndash; Entropy6_zombification ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Better_.E2.80.93_Entropy6|entropy6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: [[LotI_Abilities#infect_.E2.80.93_poison|infect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the entropy attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Faster &amp;amp;ndash; Entropy7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Better_.E2.80.93_Entropy6|entropy6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Summon a Devastating Particle Storm &amp;amp;ndash; Particlestorm1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement particlestorm to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: particle storm (30 - 2, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the particle storm attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the particle storm attack: [[LotI_Abilities#storm_.E2.80.93_dummy|storm]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the particle storm attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Particle Storms &amp;amp;ndash; Particlestorm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Summon_a_Devastating_Particle_Storm_.E2.80.93_Particlestorm1|particlestorm1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 7 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Particle Storms Faster &amp;amp;ndash; Particlestorm2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm2|particlestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 6 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Particle Storms &amp;amp;ndash; Particlestorm3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm2|particlestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 6 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Summon Particle Storms Less Frequently &amp;amp;ndash; Particlestorm3_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm2|particlestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the particle storm attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the particle storm attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Particle Storms &amp;amp;ndash; Particlestorm4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm3|particlestorm3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Particle Storms Faster &amp;amp;ndash; Particlestorm4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Summoning_Particle_Storms_Faster_.E2.80.93_Particlestorm2_speed|particlestorm2_speed]] and [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm4|particlestorm4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 10 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Particle Storms &amp;amp;ndash; Particlestorm5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm4|particlestorm4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Summon Particle Storms Less Frequently &amp;amp;ndash; Particlestorm5_guided ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm5|particlestorm5]] and [[#Failing_to_Summon_Particle_Storms_Less_Frequently_.E2.80.93_Particlestorm3_precision|particlestorm3_precision]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the particle storm attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the particle storm attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Fighting with Weapons &amp;amp;ndash; Weapons1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement weapons to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cleaving in Melee Combat &amp;amp;ndash; Weapons2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Fighting_with_Weapons_.E2.80.93_Weapons1|weapons1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Armed Combat &amp;amp;ndash; Weapons3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Fighting_with_Weapons_.E2.80.93_Weapons1|weapons1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster in Armed Combat &amp;amp;ndash; Weapons4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Armed_Combat_.E2.80.93_Weapons3|weapons3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Cold Damage with Weapons &amp;amp;ndash; Weapons5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_in_Armed_Combat_.E2.80.93_Weapons4|weapons4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Basic Spells &amp;amp;ndash; Magic1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement magic to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Basic Spells &amp;amp;ndash; Magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Basic_Spells_.E2.80.93_Magic1|magic1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matsjoyce</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=LotI_Abilities&amp;diff=73031</id>
		<title>LotI Abilities</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=LotI_Abilities&amp;diff=73031"/>
		<updated>2024-05-18T16:31:42Z</updated>

		<summary type="html">&lt;p&gt;Matsjoyce: Automated update by matsjoyce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-generated wiki page listing all the abilities and weapon specials currently available in the campaign &amp;quot;Legend of the Invincibles&amp;quot;. &lt;br /&gt;
This was generated at Sat May 18 17:31:25 2024 using version git-0a0a7e9 of LotI and version 0.3.5.1 of the generation script.&lt;br /&gt;
As this is auto-generated, DO NOT EDIT THIS PAGE.&lt;br /&gt;
Instead, create a new issue at [https://github.com/matsjoyce/LotIWikiGen/issues/new the tracker] and the script will be adjusted.&lt;br /&gt;
&lt;br /&gt;
Other LotI-related wiki pages:&lt;br /&gt;
&lt;br /&gt;
* [[LotI Items]] &amp;amp;ndash; items, such as weapons and books&lt;br /&gt;
* [[LotI Standard Advancements]] &amp;amp;ndash; general advancements such as legacies and books&lt;br /&gt;
* [[LotI Unit Advancements]] &amp;amp;ndash; unit-specific advancements&lt;br /&gt;
* [[LotI Abilities]] &amp;amp;ndash; abilities and weapon specials&lt;br /&gt;
* [[LotI Scenarios]] &amp;amp;ndash; scenario information&lt;br /&gt;
* [[DeadlyUnitsFromLotI]]&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
=== Other ===&lt;br /&gt;
==== absorbs (1) &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, it takes its regular damage, but heals 1 HP after it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== absorbs (2) &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, it takes its regular damage, but heals 2 HP after it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== absorbs (3) &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, it takes its regular damage, but heals 3 HP after it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== absorbs (4) &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, it takes its regular damage, but heals 4 HP after it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== blood drinking &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When a unit adjacent to this unit takes damage, this unit heals 5% of the damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== cancer &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit is poisoned at the beginning of its turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== cowardice &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this unit runs out of moves with no adjacent units, it loses its attack that turn but gains its moves back.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== dark aura &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent enemies will be poisoned at the beginning of their turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== eats walking corpses &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit will eat a Walking Corpse of its own side at the start of its turn to become fed for a turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== electrical discharge &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit with a melee attack, the resulting discharge of electricity causes an equal amount of lightning damage to be taken by the attacker. It can kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== evisceration &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills another unit, nearby allies heal 10 HP.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== feeding &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit gains 1 hitpoint added to its maximum whenever it kills a living unit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== firecast &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit hits with a melee attack in offence, a randomly chosen fire spell is cast at the target.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== flaming radiance &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent foes to this unit take fire damage every turn. At first turn, they take 8 damage and this number increases by 8 every turn they stand in the range of this ability. This ability cannot kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== freezing aura &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent enemies will be slowed at the beginning of their turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== from the ashes &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this unit is attacked and its hitpoints drop below 20, it heals 40 hitpoints and deals 40 fire damage to all nearby foes. This ability can be used only once per 10 turns.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== frostbite &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit takes 24 cold damage at the beginning of its turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== fueled by death &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent units to a unit with this ability lose 4 hitpoints at the beginning of this unit's turn. Half of the damage dealt increases this unit's damage in a way that decays to half every turn. Undrainable units are not hurt but contribute to the damage bonus notheless. It cannot kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== greater evisceration &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills another unit, nearby allies heal 16 HP.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== hate speech &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When an adjacent unit offensively hits an enemy, its attack damage increases by 1. The added damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== innocence &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Through magical means, this unit looks so innocent that attacking it causes the attacker to suffer emotional trauma that makes it deal 1 less damage for each hit. The damage decreased this way halves each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== killhunger &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills another unit, it heals 4 HP.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== leeches &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent enemy units to a unit with this ability lose 2 hitpoints at the beginning of this unit's turn. The damage dealt heals the unit. It cannot kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lesser evisceration &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills another unit, nearby allies heal 4 HP.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lesser redeem &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit attacks another unit, there is a chance that the target will be absorbed, inversely proportional to enemy level. When the redeem count reaches a certain level, the unit's properties will improve.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== martyrdom &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hatred arouses among its comrades when this unit gets hurt. For every hit this unit takes, the damage of all adjacent allies increases by 1. The damage increased this way halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== mockery &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When an attack against this unit misses, he/she heals 2 HP.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== murderlust &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills another unit during his/her turn, he/she heals 8 HP.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== necromancy &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this unit dies, it becomes a lich.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== northfrost aura &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All enemies in the range of two hexes from this unit will be slowed at the beginning of their turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== parasite &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent allies to a unit with this ability lose 4 hitpoints at the beginning of this unit's turn. The damage dealt heals the unit. It cannot kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== penetrates &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit gains 1 movement after attacking, allowing it to slowly progress through ranks of enemies if it can survive their attacks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== producer &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit occasionally earns some gold for his side.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== push &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When an ally standing next to this unit finishes attacking, it gains one movement point.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== reflect &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, a half of the damage it took is dealt also to the attacker. It cannot kill, unlike thorns.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== reflect aura &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When an adjacent ally of unit is hit, an half of the damage it took is dealt also to the attacker. It cannot kill, unlike thorns.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== regrowing &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit begins combat, offensively or defensively, it heals an amount of hitpoints equal to two times their level.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== retribution &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, an amount of fire damage equal to a quarter of the damage dealt hurts the attacker.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== soul eater &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills a certain amount of beings, it obtains special advancements.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== steals &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit hits an enemy with a melee attack, it has a chance to earn some gold.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== supreme murderlust &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills another unit, he/she heals 8 HP and is ridden of poison and slow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== tax collector &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit hits an enemy, it has a chance to tax its own side and part it from some gold.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== temptation &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit makes its enemies of opposite gender infatuated at the beginning of their turn, making them unable to attack, but able to break this charm by fleeing.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== thorns &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any unit that attacks this unit suffers 4 points of piercing damage. Unlike reflect, it can kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== thorns aura &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any unit that attacks an adjacent ally of this unit suffers 4 points of piercing damage. Unlike reflect, it can kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== triggerable &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's attack damage increases by 1 when hit. Does not work when hit by a retaliating unit. The added damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== unforgiving &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's attack deals 50% additional fire damage when directly hitting a unit type that hit it in the last 5 turns. Does not work when hit by a retaliating unit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== unholy hunger &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit craves for the souls of living beings. When it kills a living unit, it will heal 10 HP and its maximum HP will increase by 3. When it is not fed continually, it starts to starve, and loses 1 maximum HP more for each turn it did not kill something at the beginning of each turn. The hunger has no effect if the unit is cared by a healer or standing in a village.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== vindictive &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's attack damage increases by 1 when an adjacent ally is hit. Does not work when hit by a retaliating unit. The added damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== wardrums &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent members of the same side get +2 to movement at the start of their turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== weak reflect &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, an quarter of the damage it took is dealt also to the attacker. It cannot kill, unlike thorns.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== weak reflect aura &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When an adjacent ally of unit is hit, an quarter of the damage it took is dealt also to the attacker. It cannot kill, unlike thorns.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== wrath &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When offensively hitting an enemy, this unit's attack damage increases by 1. The added damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Aggressive Blood ===&lt;br /&gt;
==== corrosive blood (DAMAGE) &amp;amp;ndash; aggressive_blood ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, adjacent enemy units take 2 fire damage and become poisoned. It can kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
==== grim presence &amp;amp;ndash; attacks ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Adjacent enemies have 1 less attack&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Berserk ===&lt;br /&gt;
==== radiating insanity &amp;amp;ndash; berserk ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All nearby allies fight with a bloodlust equal to the dwarvish berserk on melee attacks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Chance to Hit ===&lt;br /&gt;
==== cantor &amp;amp;ndash; chance_to_hit ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit grants marksman to all ranged attacks of all adjacent allies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Damage ===&lt;br /&gt;
==== murderous presence &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All nearby allies get melee backstab.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== warlord's rule &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All nearby allies deal and take 50% more melee damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Drains ===&lt;br /&gt;
==== aura of hunger &amp;amp;ndash; drains ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent allies gain melee drain that drains 25% of the damage dealt (instead of the usual 50%).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Firststrike ===&lt;br /&gt;
==== zeal aura &amp;amp;ndash; firststrike ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All nearby allies get firststrike.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heals ===&lt;br /&gt;
==== heals +VALUE &amp;amp;ndash; heals ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit combines herbal remedies with magic to heal units more quickly than is normally possible on the battlefield.  A unit cared for by this healer may heal up to VALUE HP per turn, or be cured of poisoning.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== unholybane (INTENSITY) &amp;amp;ndash; heals ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit damages adjacent undead enemies at the beginning of your turn, causing a loss of INTENSITY HP (max. down to 1 HP, never kills). The ability ignores any of the enemy's resistances or weaknesses, so it is very powerful against spirits!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hides ===&lt;br /&gt;
==== lesser ambush &amp;amp;ndash; hides ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit can hide in deciduous forest when not next to an enemy unit, and remain undetected by its enemies.  Any enemy unit that first discovers this unit immediately loses all its remaining movement.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lesser nightstalk &amp;amp;ndash; hides ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit becomes invisible during night when not next to an enemy unit, but only in forests, hills, mountains and villages.  Any enemy unit that first discovers this unit immediately loses all its remaining movement.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== nocturnal ambush &amp;amp;ndash; hides ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit becomes invisible in forests when not next to an enemy unit, but only at night.  Any enemy unit that first discovers this unit immediately loses all its remaining movement.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== shadowstalk (radius RADIUS) &amp;amp;ndash; hides ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit becomes invisible when a unit is nearby, hiding in its shadow. The unit must have no ability to hide.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemy units cannot see this unit during dawn or dusk, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== snow ambush &amp;amp;ndash; hides ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit can hide on frozen terrains when not next to an enemy unit, and remain undetected by its enemies.  Any enemy unit that first discovers this unit immediately loses all its remaining movement.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== twilightstalk &amp;amp;ndash; hides ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit becomes invisible during dawn or dusk, hiding in long shadows created by the sun near the horizon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemy units cannot see this unit during dawn or dusk, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Illuminates ===&lt;br /&gt;
==== darkens &amp;amp;ndash; illuminates ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit darkens the surrounding area, making chaotic units fight better, and lawful units fight worse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any units adjacent to this unit will fight as if it were dusk when it is day, and as if it were night when it is dusk.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== darkens badly &amp;amp;ndash; illuminates ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit darkens the surrounding area, making chaotic units fight better, and lawful units fight worse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any units adjacent to this unit will fight as if it were dusk when it is day, as if it were night when it is dusk and the improvement of the chaotic units during the night is incredible.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== darkens severely &amp;amp;ndash; illuminates ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit darkens the surrounding area, making chaotic units fight better, and lawful units fight worse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any units adjacent to this unit will fight almost as if it were night when it is day, as if it were darker than the darkest night when it is dusk and the improvement of the chaotic units during the night is incredible.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== great illumination &amp;amp;ndash; illuminates ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit illuminates the surrounding area, making lawful units fight better, and chaotic units fight worse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any units adjacent to this unit will fight as if it were almost day when it is night, better than if it were day when it is dusk, and far better during the day (worse if they are chaotic or liminal).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== improved illumination &amp;amp;ndash; illuminates ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit illuminates the surrounding area, making lawful units fight better, and chaotic units fight worse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any units adjacent to this unit will fight as if it were dusk when it is night, as if it were day when it is dusk, and even better during the day (worse if they are chaotic or liminal).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
==== NAME (INTENSITY) &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Adjacent allies will do INTENSITY% more damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== all damage aura (INTENSITY) &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit and any adjacent units do INTENSITY% more damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== alliance &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit is very well versed in team tactics so that adjacent units with the same ability deal 35% more damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== anathema &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's behaviour is loathsome, it spreads foul smell and droplets containing neisseria gonorrhoeae. Others absolutely loathe fighting next to it. Adjacent allies deal 30% less damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== antisocial &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's manners are incredibly bad, others hate fighting next to it. Adjacent allies deal 20% less damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== despair (INTENSITY) &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's presence is so darkly ominous that all adjacent enemies struggle with despair, dealing INTENSITY% less damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== leadership &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit can lead other troops in battle.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent lower-level units from the same side deal 25% more damage for each difference in level.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== leadership (as level LEVEL unit) &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit can lead your own units that are next to it, making them fight better.  Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lesser antisocial &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's manners are very bad, others hate fighting next to it. Adjacent allies deal 10% less damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== socratic &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit can ask good enough questions to help stronger units rethink their strategy. Adjacent own units of higher level will do more damage in battle. When a unit adjacent to, of a higher level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels. This is limited to 75%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Periodic Damage Aura ===&lt;br /&gt;
==== Deathaura (INTENSITY) &amp;amp;ndash; periodic_damage_aura ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This ability causes its bearer unit to poison and injure adjacent enemy units at the beginning of your turn (INTENSITY damage). It cannot kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== burns foes (POWER) &amp;amp;ndash; periodic_damage_aura ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit singes adjacent enemies at the beginning of your turn, causing them to take POWER fire damage. It can kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poison ===&lt;br /&gt;
==== radiation &amp;amp;ndash; poison ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All nearby allies get poisonous attacks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerate ===&lt;br /&gt;
==== bloodbound &amp;amp;ndash; regenerate ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit will heal itself 32 HP per turn if adjacent to another unit with the bloodbound ability. If it is poisoned, it will remove the poison instead of healing.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== devouring embers &amp;amp;ndash; regenerate ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit heals 16 HP per turn when above lava. If poisoned, the poison will be cured instead.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== regenerates (VALUE) &amp;amp;ndash; regenerate ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit will heal itself VALUE HP per turn. If it is poisoned, it will remove the poison instead of healing.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== regenerates slightly &amp;amp;ndash; regenerate ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit will heal itself 4 HP per turn. If it is poisoned, these two effects will negate themselves.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Resistance ===&lt;br /&gt;
==== NAME (POWER) &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit can rally the adjacent allies to ignore damage taken better, increasing their resistances by POWER%, up to a maximum of 80%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== adamant &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit’s resistances are tripled, up to a maximum of 80%, when defending. Vulnerabilities are not affected.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== antimagic (INTENSITY) &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's presence weakens surrounding magic, increasing resistances of oneself and any nearby units by INTENSITY%, up to a maximum of 80%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== careful &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit’s resistances are increased by INTENSITY, up to a maximum of 80%, when defending. Vulnerabilities are not affected.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== conviction (INTENSITY) &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's presence is so darkly ominous that all adjacent enemies struggle with the guilt of their evil deeds, reducing their fire, cold and arcane resistances by INTENSITY%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== death blending &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit is so familiar death that it can gain a more undead-like constitution whenever standing next to at least two allied undead, increasing its resistances to blade, pierce and cold by 30%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== exile &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit’s resistances are increased by 10% (up to a maximum of 70%) if it has no adjacent allies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== forsaken &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit’s resistances are increased by 20% (up to a maximum of 70%) if it has no adjacent allies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== frail tide (INTENSITY) &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's presence is so darkly ominous that all adjacent enemies struggle with a decrepifying feeling of age and weariness, reducing their resistances to pierce, blade and impact by INTENSITY%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lifeforce transfer &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's presence bestows bits of life to adjacent undead allies, giving them living-like vulnerabilities, increasing their resistances to fire, impact and arcane by 30%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== memories of life &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit remembers slightly how it was to be alive, and if standing near at least 2 allied non-undead units, its resistances to fire, arcane and impact are increased by 30%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== shield (INTENSITY) &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's presence is so glorious that all adjacent allies are honoured and inspired by them, increasing their resistances by INTENSITY%, up to a maximum of 60%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== spell eater &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit feeds on nearby magical energies, increasing nearby allied units' arcane resistance by 100% and grows stronger when a nearby allied unit is hit with arcane, fire or cold damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== unyielding &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit’s resistances are doubled, up to a maximum of 70%, when defending. Vulnerabilities are not affected.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== weapon repulsion (INTENSITY) &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's presence causes enemy weapons to be pushed away, increasing resistances of oneself and any nearby units by INTENSITY%, up to a maximum of 80%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== withering presence &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's presence drains the life essence from adjacent enemies, giving them undead-like vulnerabilities, reducing their resistances to fire, impact and arcane by 30%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== zeal &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's resistances are doubled, up to a maximum of 70%, when attacking. Vulnerabilities are not affected.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slow ===&lt;br /&gt;
==== gossamer dispenser &amp;amp;ndash; slow ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent allies will slow targets with melee attacks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Teleport ===&lt;br /&gt;
==== blackwatch &amp;amp;ndash; teleport ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;While in darkness, this unit can teleport to any hex adjacent to a unit of the same side that is adjacent to an enemy, up to 3 hexes from its last location.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== combat recall &amp;amp;ndash; teleport ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit may teleport to any hex up to 3 hexes from a leader of its side.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== homecoming &amp;amp;ndash; teleport ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit may teleport to an Ancient Lich, Arch Necromancer, Demilich or Lich King.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== recall &amp;amp;ndash; teleport ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit may teleport to a leader of its side.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== shadowalk &amp;amp;ndash; teleport ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;While in darkness, this unit can teleport to any hex adjacent to an adjacent enemy.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Weapon Specials ==&lt;br /&gt;
=== Other ===&lt;br /&gt;
==== cone &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;With this attack enemies next to attacker and target suffer 1/2 the damage. The foe behind the defender takes 1/2 of the damage too, while their adjacent comrades take 1/4 of it. It is so tiring that the unit's damage decreases by 6 after the attack, the damage penalty will half each turn. Works only offensively.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== dazzle &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This weapon special limits the target's chance to hit to 50% for one turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== doom &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack hits offensively, opponent's resistances will drop by 5% until he advances.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== extra damage (+5; impact) &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;After the damage with this weapon is dealt, the target takes 5 points of impact damage, that is unaffected by charge or slow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== hit and run &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, the unit regains half of its max MP.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== horrid &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used offensively, the damage of retaliation attacks is decreased by 33%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== hose &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack us used offensively, many enemies behind and around the original target are hit. It is so tiring that the unit's damage decreases by 12 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== incinerate &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack incinerates its targets. Burning units lose 16 HP every turn until they are cured. Flames can kill a unit, the attacker that incinerated the unit gets the experience.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lesser lethargy &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When hitting an enemy, the opponent's attack damage decreases by 1. The reduction of damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lethargy &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When hitting an enemy, the opponent's attack damage decreases by 2. The reduction of damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== massive missile &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack is used offensively, multiple enemies behind the target are hurt as well, dealing DECAY% of previous target's damage to a subsequent target, until the damage gets below 10. The user loses 6 damage points after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== mayhem &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack hits offensively, opponent's damage is lowered by 1, until he advances.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== mind raid &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This weapon special steals 2 experience from the opponent, increasing the user's experience. It does not work if the target does not have enough experience.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== parry &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When a defender target misses, the attacker will hit him without any checks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== pierce &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack is used offensively, the enemy behind the target is hurt as well, for 1/2 of the damage. The user loses 2 damage points after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== purify &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When an undead unit is killed by this attack, it becomes living again. Does not work on undead demons, black souls or other otherworldly undead-like abominations.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== reflects &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Causes opponents's attacks to hit the opponent when the opponent misses.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== storm &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The damage of this attack will affect also a lot of other enemy units around the caster, and will also deal some impact damage. It is so tiring that the unit's damage decreases by 12 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== trickery &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack hits offensively, opponent's defence on all terrains is lowered by 5%, until he advances.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
==== anger &amp;amp;ndash; attacks ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively, this attack doubles the attacks done by both attacker and defender.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== distant attack &amp;amp;ndash; attacks ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, the enemy will not counter.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== quickstrike &amp;amp;ndash; attacks ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, the attacker loses no movement. However, this does not give back the movement lost due to entering a unit's ZoC.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== whirlwind &amp;amp;ndash; attacks ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, all enemies adjacent to the attacker take the damage and the enemy cannot retaliate. It is so tiring that the unit's damage decreases by 10 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Berserk ===&lt;br /&gt;
==== lesser berserk (COUNT) &amp;amp;ndash; berserk ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Whether used offensively or defensively, this attack presses the engagement until one of the combatants is slain, or COUNT rounds of attacks have occurred.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Chance to Hit ===&lt;br /&gt;
==== chaos &amp;amp;ndash; chance_to_hit ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used defensively, this attacks damages all surrounding foes for a half of the damage, and it always has a 70% chance to hit regardless of the defensive ability of the attacking unit. Whether in defence or on attack, it is so tiring that the unit's damage decreases by 2 afterwards and then halves with each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== denial of cover &amp;amp;ndash; chance_to_hit ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack always has a chance to hit at least 90% against units in villages.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== focused &amp;amp;ndash; chance_to_hit ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack always has at least a 80% chance to hit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== guided &amp;amp;ndash; chance_to_hit ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack always has an 90% chance to hit, regardless of the defensive ability of the defending unit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== imprecise &amp;amp;ndash; chance_to_hit ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack has a 10% lower chance to hit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== struggle &amp;amp;ndash; chance_to_hit ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack causes the opponent to have a 10% lower chance to hit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Damage ===&lt;br /&gt;
==== Raijer's saloon &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this attack has a chance to add all the victims' hitpoints to the hitpoints of attacker and attacker's nearby allies (divided by the number of healed units), killing the victim. The chance depends on victim's level. Works only in offence.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== anarchy &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does 50% more damage to lawful units.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== chaotic &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack is 25% better at night and 25% worse at day.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== chaotic and lawful &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack is 25% better at night. This attack is 25% better at day.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== charge &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively, this attack deals multiplied damage to the target. It also causes this unit to take multiplied damage from the target's counterattack.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== charging backstab &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively, this attack deals double damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralysed). It also causes this unit to take double damage from the target’s counterattack.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== cleave &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack will hit additional enemies in the two hexes that are adjacent to both the attacker and defender, in a crescent moon shape, for 50% of the original damage. It is so tiring that the unit's damage decreases by 2 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== disintegrate &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this weapon has a 2% chance to kill an enemy without any checks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== eager &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack deals 50% more damage to poisoned enemies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== explosive &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, all enemies adjacent to the target take 75% of the damage, and even those behind them will take a few if the damage is sufficiently high. It is so tiring that the unit's damage decreases by 10 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== explosive damage &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used offensively, all units adjacent to the target take 10 damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== explosive detonation &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used on offense, this attack causes the attacker to explode, killing it instantly.  All adjacent units will take damage of the weapon's type equal to the attacker's hitpoints.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== explosive leech &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, all enemies next to the target take 1/4 of the damage the target was dealt and the life is added to the caster's health. It is so tiring that the unit's damage decreases by 6 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== explosive slow &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used offensively, all enemies adjacent to a target are slowed.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== explosive unprotected &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, all units adjacent to the target take 75% of the damage, including allies. It is so tiring that the unit's damage decreases by 8 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== greater backstab &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively, this attack deals 2.5 times more damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralysed).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== iceform &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, the user is transformed into a moving block of ice, taking 33% less cold, pierce and blade damage. It works both offensively and defensively.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== kamikaze sprint &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack hits offensively, the attacker first takes the damage of all the opponent's attacks. Then, the enemy behind the target takes a half of this attack's damage, the enemy behind him takes a quarter of the initial damage etc, until there are no more enemies in the row, and the attacker will appear there. If the opponent's damage would kill, the weapon special does not work.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== knockback &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used offensively, at the end of the fight the enemy will be knocked back.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lawful &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack is 25% better at day and 25% worse at night.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== leeches &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is similar to the drains ability, but it drains only 1/10 of the damage inflicted but it can leech also the magic bound in the undeath of non-living foes.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lord of the flies &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does triple damage to flies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lurk &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively and the target is not adjacent to any of its allies, it deals double damage to the target.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== misanthropia &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does double damage to humans.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== misdemonia &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does double damage to demons.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== misdraconia &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does double damage to drakes and dragons.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== misdryadia &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does double damage to elves.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== misimpia &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does double damage to imps.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== misinmortuia &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does double damage to undead.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== misnania &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does double damage to dwarves.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== misorcia &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does double damage to orcs.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== nosferatu's gorge &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this attack has a chance to add all the victims' remaining hitpoints to the attacker's hitpoints, killing the victim. The chance depends on victim's level. Works only in offence.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== soul annihilation &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this attack has a 1% chance to kill an enemy, dealing arcane damage to nearby enemies, the damage is the amount of the victim's remaining health divided by the number of nearby enemies with arcane damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== soul extraction &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this attack has a 1% chance to kill an enemy, summoning a Ghost in the process.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== soul thrash &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this attack has a 1% chance to kill an enemy, adding the victims' level to the attacker's wrath (increasing the damage temporarily, the increase is halved every turn). Works only offensively.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== spiritual attack &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, the damage of physical retaliation attacks is divided by 3.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== uber backstab &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively, this attack deals triple damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralysed).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== unholybane &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does triple damage to undead (also other non-monster creations of magic).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Disable ===&lt;br /&gt;
==== needs feeding &amp;amp;ndash; disable ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Available only if this unit was fed.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== uncounterable &amp;amp;ndash; disable ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;An enemy cannot use an attack against this one.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Plague ===&lt;br /&gt;
==== plague (LANGUAGE_TYPE) &amp;amp;ndash; plague ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When a unit is killed by a Plague attack, that unit is replaced with a unit on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poison ===&lt;br /&gt;
==== greater infect &amp;amp;ndash; poison ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The target of this weapon specials becomes poisoned in a special way: if it dies from this toxin or is killed while affected by it, it becomes a Soulless.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== infect &amp;amp;ndash; poison ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The target of this weapon specials becomes poisoned in a special way: if it dies from this toxin or is killed while affected by it, it becomes a Walking Corpse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slow ===&lt;br /&gt;
==== shockwave &amp;amp;ndash; slow ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack is so strong that it slows the target, and creates a shock wave that knocks all enemies adjacent to the target 1 hex away from it, and causes them to take 8 impact damage. When used defensively, it only slows the attacker.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matsjoyce</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=LotI_Items&amp;diff=73030</id>
		<title>LotI Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=LotI_Items&amp;diff=73030"/>
		<updated>2024-05-18T16:31:41Z</updated>

		<summary type="html">&lt;p&gt;Matsjoyce: Automated update by matsjoyce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-generated wiki page listing all the items currently available in the campaign &amp;quot;Legend of the Invincibles&amp;quot;. &lt;br /&gt;
This was generated at Sat May 18 17:31:25 2024 using version git-0a0a7e9 of LotI and version 0.3.5.1 of the generation script.&lt;br /&gt;
As this is auto-generated, DO NOT EDIT THIS PAGE.&lt;br /&gt;
Instead, create a new issue at [https://github.com/matsjoyce/LotIWikiGen/issues/new the tracker] and the script will be adjusted.&lt;br /&gt;
&lt;br /&gt;
Other LotI-related wiki pages:&lt;br /&gt;
&lt;br /&gt;
* [[LotI Items]] &amp;amp;ndash; items, such as weapons and books&lt;br /&gt;
* [[LotI Standard Advancements]] &amp;amp;ndash; general advancements such as legacies and books&lt;br /&gt;
* [[LotI Unit Advancements]] &amp;amp;ndash; unit-specific advancements&lt;br /&gt;
* [[LotI Abilities]] &amp;amp;ndash; abilities and weapon specials&lt;br /&gt;
* [[LotI Scenarios]] &amp;amp;ndash; scenario information&lt;br /&gt;
* [[DeadlyUnitsFromLotI]]&lt;br /&gt;
&lt;br /&gt;
== amulet ==&lt;br /&gt;
=== Amulet of Lich's Bane &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Learn what the enemy will use against you and prepare yourself for it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Amulet of Reason &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The world is much better without magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Amulet of Shiva &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All shall bow down to the Destroyer.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Amulet of the Last Guide &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Death itself is not evil. Imagine yourself torn to shreds and rotting and having to feel the pain.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;12 more hitpoints (requires [[#Cloak of the Pale Rider_.E2.80.93_cloak|Cloak of the Pale Rider]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Angel of Death's Ring_.E2.80.93_ring|Angel of Death's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Amulet of Twilight &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When the day and night mix, unique powers appear.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to liminal&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ascent &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Wizards do not need manual skills.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 65% (in EASY difficulty), 75% (in MEDIUM difficulty), 85% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 50% (in EASY difficulty), 45% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Black Widow &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;That horrid thing corrupts the very air around us!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crapsack World &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Oh, almighty god, why did you create this world?'&lt;br /&gt;
'It was not me. I have a perfect alibi, by the way.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Demon Core &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you awaken it, foul light will ravage flesh.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#radiation_.E2.80.93_poison|radiation]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Necklace &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He was ingenious enough to become something new, not a pack of bones but a spirit. An opaque one.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 more hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Eidolon's Boots_.E2.80.93_boots|Eidolon's Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]] (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Frozen Locket &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Frozen memories shall thaw and redeem.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#freezing aura_.E2.80.93_dummy|freezing aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Havoc Bliss &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Destruction can save you from suffering if you do it right.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hydraulic Core &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Purpose... unknown. Origin... unknown. Material... unknown. Mode of operation... unknown.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leechward &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Transform your blood into acid and nobody will drink it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Adds status undrainable&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Liquid Hatred &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The essence of liquid hatred, purified and distilled.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lucky Farmer's Amulet &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Look at this trinket I found in my haystack. It will protect me from the atrocities of war.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;16 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tears of the Dead &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Pity the walking dead for they know no pleasure.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Adds status undrainable&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The gloomy Amulet &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Bring sadness to your enemies by showing them how weak they are.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#The gloomy Cloak_.E2.80.93_cloak|The gloomy Cloak]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#The gloomy Ring_.E2.80.93_ring|The gloomy Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unthought Memories &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your life's experience may disappear when you perish, but once somebody will come to the same experience.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to blade, impact and pierce resistance (requires [[#Unseen Writings_.E2.80.93_cloak|Unseen Writings]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Unspoken Words_.E2.80.93_gauntlets|Unspoken Words]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to arcane, cold and fire resistance (requires [[#Unsung Odes_.E2.80.93_armour|Unsung Odes]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== armour ==&lt;br /&gt;
=== Ancient Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Our ancestors were very strong if they could carry this around and run in it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ancient Armour of the Power of the Ancients &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The Ancients knew that imbuing armours with ancient power will make even the most ancient armour useful.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ancient Armour of the Power of the Ancients &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The Ancients knew that imbuing armours with ancient power will make even the most ancient armour useful.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Archer's Leather Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Better do not let enemies anywhere near you when wearing this.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Armour of the King &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;King's armour protected the usurper, but it did not suffice to prevent wizards from revolting.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on mountains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_damage|warlord's rule]] (requires [[#Sceptre of the King_.E2.80.93_mace|Sceptre of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Crown of the King_.E2.80.93_helm|Crown of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 more hitpoints per level (requires [[#Ring of the King_.E2.80.93_ring|Ring of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Beyond Death &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Death can be temporary.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cunctator's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemies were bored to death when Cunctator finally attacked.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#antisocial_.E2.80.93_leadership|antisocial]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Cunctator's sword_.E2.80.93_sword|Cunctator's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Cunctator's Helmet_.E2.80.93_helm|Cunctator's Helmet]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dark Sarcasm &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You missed! You cannot even hit me! Hahahaha! I feel so good to see you fail, loser!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#mockery_.E2.80.93_dummy|mockery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Defender of the Faith &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;We shall clear the world of this filth!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Clothes, masks and cosmetics helped him conceal his etherealness, his defeat of an undead army made him a nobleman.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 more hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Eidolon's Boots_.E2.80.93_boots|Eidolon's Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]] (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Greater Guardsman's Leather Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A good guardsman never yields.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#unyielding_.E2.80.93_resistance|unyielding]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Guardsman's Leather Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Loyalty will protect you like an expensive armour.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: steadfast&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heart of Ice &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Even warm smokes can bring frost. The sun is what we need.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New weapon special (melee attacks only): slow (requires [[#Iced Boots_.E2.80.93_boots|Iced Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Chilling Touch_.E2.80.93_gauntlets|Chilling Touch]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hell Warlord's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Abaddon ruled Inferno with an iron hand, but it did not stop his loyals from following him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_damage|warlord's rule]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hellforge Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Forge me an armour. I need to have forged armour to stop attacks armour stops.' - Abaddon&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hellforge Armour of Forging &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Forge weapons. Give the forgery to your enemies. They shall see that forged arsenal is not useful.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Herod's Mithral Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He was a powerful ruler, but he was not very righteous. No wonder that his cousin dethroned him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#steals_.E2.80.93_dummy|steals]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hope of the Fallen &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dark immortality is encased in great sadness, but the encasement has its flaws.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Horrid Ice Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Frost not only causes you cold feet, it also kills a peasant's crops, veggies and culinary weed.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hunter of Kings &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nobody knows who he was. Nobody knows where he came from. Nobody knows how to stop him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (30)]] (requires [[#Lost Memoirs of the Inglorious_.E2.80.93_limited|Lost Memoirs of the Inglorious]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]] (requires [[#Legion Slayer_.E2.80.93_cloak|Legion Slayer]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ice Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dwarvish runes can prevent ice from melting.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ice Armour of Health &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hot weather is bad for health.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iron Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When choosing between a hundred warriors clad in iron and fifty warriors clad in mithril, choose iron.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iron Armour of the Friendly General &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I will not let you die, my protégé.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iron Armour of Thorns &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do you think that you can attack me and leave uninjured?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iron Sentinel &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If the defender cannot stop the attacks, he has to kill the enemies before they hurt him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leather Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I know that it is cheap, but it does not slow me down.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lethalia's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Tinebrithiel's survives forever.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Lethalia's Staff_.E2.80.93_staff|Lethalia's Staff]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lionheart &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Lions spend twenty hours per day slacking. Yet they are a symbol of bravery. Like our nobles.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;16 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Marilyn's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A manly man can have a woman's name without being funny.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;24 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mithral Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This highly valuable armour is told to be made by dwarvish apprentices. I wonder what their masters make.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mithral Armour of Wrath &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Forged for the elite among Dwarvish Berserkers.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Morok's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fear the one who calls himself a god of war.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mystic Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Forged at unknown location who knows when.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mystic Armour of the Untouchable &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Body count matters. I will better let that evasive and well armoured warrior for others.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mystic Occult Armour of Carpathia &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Psychospiritual mysticism leads to nocturnal blackness.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mystic Occult Armour of Carpathia &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Psychospiritual mysticism leads to nocturnal blackness.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Prismatic Iron Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This armour was made to kill wizards, so do not expect it to save you from deadly blades.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Redshirt Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why do they all try to kill that man?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rherraent's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Shiny armour will only attract unwanted attention.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Rherraent's Sword_.E2.80.93_sword|Rherraent's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Rherraent's Helm_.E2.80.93_helm|Rherraent's Helm]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Rherraent's Ring_.E2.80.93_ring|Rherraent's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Runner's Leather Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Running is always better without heavy armour.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shadows of Deception &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;So much energy spent on nothing. A good spend.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#antimagic (INTENSITY)_.E2.80.93_resistance|antimagic (35)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shroud of Iron &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Those armours are not very good, but if you wear more of them at the same time...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 26%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Deterrent &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you want to fight my friends, you will have to fight me first.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#thorns aura_.E2.80.93_dummy|thorns aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Generous Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hey there, you are a bad fighter, wear this.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#producer_.E2.80.93_dummy|producer]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Noble Survivor &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He wishes that all the nobility could be hung with the guts of priests. That will not work on me.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: submerge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Parasite &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;They make promises of the impossible.&lt;br /&gt;
They say they guide you to reach the impossible.&lt;br /&gt;
They pretend you had reached the impossible.&lt;br /&gt;
If you do not believe them, you did it wrong.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#parasite_.E2.80.93_dummy|parasite]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Unraveller &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A mummy cannot be stopped. If it is tangled, it will just unravel the tangled parts.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;3 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Adds status unslowable&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unsung Odes &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your deeds of valour will not be revered forever. But their consequences will not vanish.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Unseen Writings_.E2.80.93_cloak|Unseen Writings]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to blade, impact and pierce resistance (requires [[#Unspoken Words_.E2.80.93_gauntlets|Unspoken Words]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to arcane, cold and fire resistance (requires [[#Unthought Memories_.E2.80.93_amulet|Unthought Memories]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Vanquisher's Mithral Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Like a tempest, he landed on his enemies, gore flying everywhere. Even his armour helped him spill blood.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Vinegar Bath &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Bathe bones in vinegar, they will soften and will bend rather than break.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Violent Mage's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;As a heavyweight chessboxing champion, he adjusted his techniques to fit both of his talents.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 20% for the violent beatdown attack (requires [[#Violent Mage's Cloak_.E2.80.93_cloak|Violent Mage's Cloak]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Void &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Try to cut through this. There is nothing inside, my guts are in another dimension!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== axe ==&lt;br /&gt;
=== Axe of Perun &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Perun's axe smote the wicked with thundering rage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 55% (in EASY difficulty), 35% (in MEDIUM difficulty), 15% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Barbaric Glory &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Abandon the order, attack them randomly when unprepared.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 45% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Bringer of Fragility &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;How can a weapon and armour this heavy be so ineffective?!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Deathblade Inheritance &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It might not hit hard, but it will bring you reinforcements.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% (in EASY difficulty), 35% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to blade&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Deathblade)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Executioner's Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A good executioner kills with a single blow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Merges attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to neutral&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fowleri's Chopper &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He broke her heart. No, wait, not heart, sanity. He broke her sanity.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% (in EASY difficulty), 5% (in MEDIUM difficulty), -5% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Headsmasher &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Let us give the orcs something they like, maybe they will let us be.'&lt;br /&gt;
'What do they like?'&lt;br /&gt;
'Smashing heads.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;60% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iridium &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Mages hypothetise that there is an extremely heavy metal that its ore's weight pulls it into depths.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 40% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lake of Blood &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Liquids soak into the ground. To fill a lake, you have to gather liquids fast.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lethal Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Girls went chopping for revenge. One of them prepared herself quite well.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 45%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;35% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 10% (requires [[#Lethal staff_.E2.80.93_staff|Lethal Staff]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lilith's Precious &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In order to be able to fight with any weapon available, Lilith swaps weapon types once per century.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% (in EASY difficulty), 5% (in MEDIUM difficulty), -5% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Morrígan's Slasher &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why do these heathens believe that there can be a &amp;lt;b&amp;gt;goddess&amp;lt;/b&amp;gt; of war?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Silver Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Good metal is better than flashy magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Grim Butcher &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Pigs, goats, men... is there a difference? They all taste the same.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unholy Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You, comrade with that Unholy Axe, position yourself as far from me as possible!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Winged Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Each day, he fought bravely in distant lands. Every night, he enjoyed his time with his wife.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to neutral&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: teleport&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Zealous Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Let them try to attack us for we shall be those who strike first.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 45%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#zeal aura_.E2.80.93_firststrike|zeal aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== boots ==&lt;br /&gt;
=== Bones of Steel &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A magical device with no detected magical activity.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Boots of Evanescence &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Now you see me. Now you don't.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: teleport&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Boots of Fleeing &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I hit you and hide in the masses. You will never learn who hit you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Boots of Foolish Fighters &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Run fast, hit hard.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crushing Walk &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes I am not looking where I step and the casualties can be significant.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to impact&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His champion in shining armour faced evils for centuries, often together with his children. The land became prosperous.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: skirmisher&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 more hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#wardrums_.E2.80.93_dummy|wardrums]] (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Elusive Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemies are blocking the way? Who cares?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: skirmisher&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fit for Speed &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The best runners are too thin to fight.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 70% (in EASY difficulty), 80% (in MEDIUM difficulty), 90% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;4 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Flying Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He could run through caves and hills like on a plain road. He could even walk on water.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on flat terrains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through villages set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through castles set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in shallow waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on coastal reefs set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in deep waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through swampy places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs across sands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iced Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When flames fall from the skies or spring from the ground, hot days are not what you should fear.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Heart of Ice_.E2.80.93_armour|Heart of Ice]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Chilling Touch_.E2.80.93_gauntlets|Chilling Touch]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Merciless Wake &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why so much hurry? Go slowly, look around, contemplate, kill whatever you like...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mountain Trek &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'It will take us months to pass through these mountains!'&lt;br /&gt;
'I will wait for you on the other side.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on mountains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Path of Perpetual Torment &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Cursed to fight the unholy without respite.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#unholybane_.E2.80.93_damage|unholybane]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to lawful&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Search for Wisdom &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;They look for wisdom. But that is a fool's errand, it never existed.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Wisdom of the Ages_.E2.80.93_helm|Wisdom of the Ages]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Tracking the Lost Knowledge_.E2.80.93_cloak|Tracking the Lost Knowledge]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slow Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you cannot outrun the knights, why do you even try?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slow Boots of Certainty &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I could have been here yesterday, but it was not worth the danger.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Steps to Perdition &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I agree that you are effective, but it still leads to disaster - one accident and you are dead.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20% (in EASY difficulty), 25% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20% (in EASY difficulty), 15% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Taxes &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Legends speak of a man who took from the poor and gave to the rich.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;3 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#tax collector_.E2.80.93_dummy|tax collector]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Taxes &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Legends speak of a man who took from the poor and gave to the rich.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;3 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#tax collector_.E2.80.93_dummy|tax collector]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Pit Dweller &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Darkness is where he stays.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Practical Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your footwear dictates your mobility and protects you from environment. Avoid any sacrifices for style or comfort.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;8 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Southern Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Boots are impractical in hot weather? We shall see about that!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs across sands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wanderlust &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;See far. Go far. Know the beauty of the world.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== bow ==&lt;br /&gt;
=== Bow of Many Arrows &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;There must be a thousand archers over there, but I see only one!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Bow of Plagiarism &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You have learned something? Well, it will be helpful to me.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mind raid_.E2.80.93_dummy|mind raid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Bow of the Cantor &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Now I shall teach you how to hit the bull's eye. Stay close while I am talking.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#cantor_.E2.80.93_chance_to_hit|cantor]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Coward's Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I am using a bow because I hate being hit. I even have a bow made specially for me.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dragonslayer &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He killed dragons with his legendary bow, but he was no match for saurians.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misdraconia_.E2.80.93_damage|misdraconia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fine bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Precision is more important than anything else.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heavy Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fellows, what would you say if I made a bow that shoots spears?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 120% (in EASY difficulty), 100% (in MEDIUM difficulty), 80% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% fewer attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisonous Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Please stop focusing on one enemy.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;35% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stormforce &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Is that the fabled Stormforce? I thought it was just a legend!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stormforce &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Is that the fabled Stormforce? I thought it was just a legend!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Outcast &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Loneliness will teach you to stop relying on others. It makes you free if you pay its price.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Predator &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Try not to split from the group.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#lurk_.E2.80.93_damage|lurk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Unrepenting &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I have broken the sacred vow, forgotten the pledge of allegiance, lost my faith.&lt;br /&gt;
I did what I did. I cannot change it, so why should I torment myself with it?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 (in EASY difficulty), 4 (in MEDIUM difficulty), 3 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#distant attack_.E2.80.93_attacks|distant attack]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#anathema_.E2.80.93_leadership|anathema]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== claws ==&lt;br /&gt;
=== Blooddrunk Beast &amp;amp;ndash; claws ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Drink blood, it will keep you going in this hostile environment.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 2 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== cloak ==&lt;br /&gt;
=== Acantha's Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;She was forced to abandon politics and care about children. She indoctrinated them with evil.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Beyond the Grasp of Men &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fast, evasive and seeing further than most. No man shall catch the unreachable.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blackened Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Under black skies, people start losing faith that the sun will ever rise.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cloak of Burning Retribution &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You spat on the ground at my feet? I will set your house on fire!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cloak of Koschei &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Koschei made it so far on the path of immortality, yet one silly mistake happened to be fatal.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: plague (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]] (requires [[#Koschei's Journal_.E2.80.93_limited|Koschei's Journal]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cloak of the Assassin leader &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I care not if you are assassins or not, when you are around me, you will attack my way.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderous presence_.E2.80.93_damage|murderous presence]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cloak of the Pale Rider &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not fear death if it is not near you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;12 more hitpoints (requires [[#Angel of Death's Ring_.E2.80.93_ring|Angel of Death's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Amulet of the Last Guide_.E2.80.93_amulet|Amulet of the Last Guide]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Coat &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He, a being of darkness, studied the art of white mages for generations. He learned the powers of light.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 more hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]] (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Legion Slayer &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nobody knows how he works. Nobody knows when he strikes. Nobody lives to tell how he looks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2 more movement points (requires [[#Hunter of Kings_.E2.80.93_armour|Hunter of Kings]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Nocturnal Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You merely adopted darkness, I was molded by it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: backstab (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Paranoia &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every face is an enemy.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#forsaken_.E2.80.93_resistance|forsaken]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Pyromancer's Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When his body was destroyed, he rose again from the ashes.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, cold and fire resistance (requires [[#Pyromancer's Sword_.E2.80.93_sword|Pyromancer's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#from the ashes_.E2.80.93_dummy|from the ashes]] (requires [[#Pyromancer's Ring_.E2.80.93_ring|Pyromancer's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Robes of Filth &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You call my new shirt filth?! For the thirty dirty pins in the sleeves?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#infect_.E2.80.93_poison|infect]] (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Deadborn &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Darkest legends tell of necromancers creating undead so pure that they were never tainted by life, dead from birth.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The gloomy Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Bring sadness to your enemies by showing them how slow they are.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#The gloomy Ring_.E2.80.93_ring|The gloomy Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#The gloomy Amulet_.E2.80.93_amulet|The gloomy Amulet]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Grey Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It somewhat reminds me of Gundolf the Great.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Ragtag Misfit &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All I want is your love... Yes, I know I will get no love, but I will get your gold at least.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#steals_.E2.80.93_dummy|steals]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Touch of God &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I... I have been touched by god.'&lt;br /&gt;
'Touched by our almighty lord and saviour?'&lt;br /&gt;
'No, by lord Cthulhu.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Touch of God &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I... I have been touched by god.'&lt;br /&gt;
'Touched by our almighty lord and saviour?'&lt;br /&gt;
'No, by lord Cthulhu.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tracking the Lost Knowledge &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If it has been lost, then it must had been created before. Maybe it was never created.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]] (requires [[#Wisdom of the Ages_.E2.80.93_helm|Wisdom of the Ages]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New weapon special (ranged attacks only): [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]] (requires [[#Search for Wisdom_.E2.80.93_boots|Search for Wisdom]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Transformed Flesh &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some barbarian civilisations could achieve great inventions without magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in forests reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit on frozen places reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit on flat terrains reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in caves reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in mushroom groves reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in villages reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in castles reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in shallow waters reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in deep water reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in swamps reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit on hills reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit on mountains reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit on sands reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit above unwalkable places reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in forests reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit on frozen places reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit on flat terrains reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in caves reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in mushroom groves reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in villages reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in castles reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in shallow waters reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in deep water reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in swamps reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit on hills reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit on mountains reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit on sands reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit above unwalkable places reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unseen Writings &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No matter how well you write, after a millenium there will be nothing of it. Though copies may survive.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to arcane, cold and fire resistance (requires [[#Unspoken Words_.E2.80.93_gauntlets|Unspoken Words]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New weapon special (ranged attacks only): [[LotI_Abilities#struggle_.E2.80.93_chance_to_hit|struggle]] (requires [[#Unthought Memories_.E2.80.93_amulet|Unthought Memories]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to blade, impact and pierce resistance (requires [[#Unsung Odes_.E2.80.93_armour|Unsung Odes]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Violent Mage's Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;After many brawls, he decided to use his magic to improve his brawling abilities.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 20% for the violent beatdown attack (requires [[#Violent Mage's Armour_.E2.80.93_armour|Violent Mage's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Woodland Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Where is the elf wearing that green cloak? Has anybody seen him?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: ambush&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Worshipper of Darkness &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Worshipping the heralds of Light is a heavy burden people think to be pleasant to carry.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#Deathaura (INTENSITY)_.E2.80.93_periodic_damage_aura|deathaura (8)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== craftable as any armour ==&lt;br /&gt;
=== Blood Revenge &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you go spilling blood, make sure it is not your blood that would end up spilled.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 35% (in EASY difficulty), 30% (in MEDIUM difficulty), 25% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 1 Topaz, 3 Opals, 4 Pearls and 1 Diamond&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Chaos &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;What had the creator of this in mind when he was designing?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: skirmisher&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 2 Topazes, 1 Opal, 1 Diamond, 4 Emeralds, 2 Sapphires and 1 Black Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Defensive Stance &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A good defence is the best offence.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20% (in EASY difficulty), 15% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: steadfast&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians and 2 Topazes&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Deflector of Light &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Drive all light away and enjoy the darkness.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens severely_.E2.80.93_illuminates|darkens severely]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 4 Obsidians, 2 Topazes, 1 Opal, 3 Diamonds, 1 Ruby and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dugi's Ward &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Metal is the best, especially if it's heavy enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (3)_.E2.80.93_dummy|absorbs (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 2 Topazes, 2 Opals, 2 Pearls, 2 Diamonds, 2 Rubies, 4 Emeralds, 4 Amethysts, 4 Sapphires and 4 Black Pearls&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fear Eater &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your fear weakens you... and feeds me.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (30)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 2 Topazes, 2 Diamonds, 3 Rubies and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hatred &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Arm yourself with hatred, your lacking skill will not matter.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 7 (in MEDIUM difficulty), 6 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more attacks (requires [[#Soul Thrash_.E2.80.93_gauntlets|Soul Thrash]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 2 Topazes, 1 Opal, 1 Amethyst, 2 Sapphires and 1 Black Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Intoxicator &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Orcish legends talk about a poison so potent that it debilitates its victims instantly.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Adds status unpoisonable&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 3 Opals, 1 Pearl, 2 Diamonds and 2 Emeralds&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Killhunger &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Killing makes you stronger, why should you stop doing it?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#killhunger_.E2.80.93_dummy|killhunger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 3 Pearls, 1 Diamond, 1 Ruby and 2 Emeralds&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lightning Agility &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;That speed... Nothing can hit him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 3 Topazes, 3 Opals and 1 Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mastodon &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You will need a lot of hits to strike down a mastodon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;8 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;6 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Opal and 3 Pearls&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Nighwalker &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Black and transparent&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians and 1 Opal&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Perfection &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I am from a perfect breed. Orcs are so low-born, they must be exterminated.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misorcia_.E2.80.93_damage|misorcia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Topaz, 1 Opal, 1 Diamond and 2 Rubies&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Prayer &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I feel sick, can you help me?'&lt;br /&gt;
'No, but I shall pray for you.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 1 Opal, 3 Pearls, 3 Diamonds and 2 Rubies&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Purity &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Glory of the pure led the nocturnal creatures away.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to lawful&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 4 Topazes, 2 Diamonds and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Quintessence &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'All is made of four elements.'&lt;br /&gt;
'Master, four is not a pretty number. Why not five?'&lt;br /&gt;
'Very well, I was testing you. There is a fifth element.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: regenerates (requires [[#The Essence of Magic_.E2.80.93_craftable as any weapon|The Essence of Magic]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Topaz, 3 Opals, 1 Ruby, 2 Emeralds and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Scourge of All Living &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Stories talk about a disease that comes out of nowhere and no one can survive.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#cancer_.E2.80.93_dummy|cancer]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 1 Opal, 1 Pearl, 1 Diamond and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sorcery &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'You shall never question my power!'&lt;br /&gt;
'Only because of that cheap decorated armour of yours?'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Opal and 2 Pearls&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spell Devourer &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When the mighty wizard saw soldiers wearing armour protecting from his magic, he summoned undead to fight them.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 3 Pearls, 3 Diamonds and 2 Rubies&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spiritual Presence &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Run through hills, swamps and sand as if you had no body limiting you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on flat terrains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through villages set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through castles set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on coastal reefs set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through swampy places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs across sands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 1 Opal, 1 Diamond, 3 Emeralds, 2 Amethysts and 1 Sapphire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Strength &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why does nobody want to play handwrestling with me?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 3 Topazes and 2 Opals&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Art of War &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you know the enemy and you know yourself, you need not fear the outcome of a thousand battles.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 2 Topazes, 1 Opal, 1 Pearl, 3 Emeralds and 3 Sapphires&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Godless &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not justify your actions with the name of a man made deity.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 35% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 25% (in EASY difficulty), 20% (in MEDIUM difficulty), 15% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Topaz, 1 Opal, 1 Pearl, 1 Diamond, 1 Ruby and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Shiverbringer &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His presence brought shivers of fear to everyone who defied him. He was defeated by the insane.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Opal, 2 Diamonds, 2 Rubies, 1 Emerald and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unimpalability &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The executioner tried to impale him on a stick. It was his last mistake.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Opals and 1 Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Warheart &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This will please my war loving heart.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more attacks (requires [[#Warguard_.E2.80.93_gauntlets|Warguard]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Opal, 1 Diamond, 2 Rubies and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== craftable as any weapon ==&lt;br /&gt;
=== Anger &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If we were not born to rage, why would we have the ability to rage then?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Opal, 3 Rubies and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dominion &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Obey.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 20% (in MEDIUM difficulty), 0% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mind raid_.E2.80.93_dummy|mind raid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 2 Opals, 1 Pearl, 2 Emeralds and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dugi's Wrath &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The probability that somebody will get this is quite low, maybe some of my assumptions were wrong.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 2 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;15% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: berserk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#radiating insanity_.E2.80.93_berserk|radiating insanity]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_damage|warlord's rule]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 3 Topazes, 3 Opals, 3 Pearls, 3 Diamonds, 10 Rubies, 10 Emeralds, 10 Amethysts, 10 Sapphires and 10 Black Pearls&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Equality &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Even the weak can kill with this one.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 7 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Topazes and 2 Opals&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Forestburner &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sarah always preferred money over pristine nature.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misdryadia_.E2.80.93_damage|misdryadia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fireball (13 - 4, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Opal, 4 Rubies and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Gloombringer &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;One side wins, the other side loses. Both sides' widows weep.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 80% (in EASY difficulty), 50% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Topaz, 1 Ruby, 4 Emeralds and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Guerrilla &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fight when you choose to fight, hide when you are hunted.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: concealment&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Topaz, 1 Opal, 1 Pearl, 1 Diamond, 2 Emeralds and 1 Sapphire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Inferno &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Infernal flames will devour those who are struck with the ruby-clad weapon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Opal, 3 Rubies and 2 Emeralds&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Konrad's Might &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No sword or shield can protect from my wrath.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians and 1 Topaz&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Malice &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dishonest combat is usually stronger.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 1 Pearl and 1 Diamond&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Marie Byrd &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He set foot into the Land of Always Winter and named it after his wife.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 55% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Pearl, 1 Diamond, 1 Emerald and 4 Sapphires&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Marrowrend &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Let your anger penetrate into the depths of your bones.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 25% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% fewer attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to impact&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Opal, 1 Pearl, 3 Rubies and 1 Black Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Misanthropia &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I have seen pillagers torturing children for fun. The worst of monsters are humans. They must be smitten.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misanthropia_.E2.80.93_damage|misanthropia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misnania_.E2.80.93_damage|misnania]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Topaz, 1 Pearl, 2 Diamonds and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Scaryface &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Behold my countenance and tremble!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Opal, 1 Amethyst and 1 Sapphire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Soul Eclipse &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hide your soul and gifts of undeath await you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 (in EASY difficulty), 1 (in MEDIUM difficulty), -4 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Adds status unpoisonable,undrainable,unplagueable&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 2 Topazes, 3 Diamonds, 1 Emerald and 2 Amethysts&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Soul Hunter &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Noble cannibals do not eat corpses, they eat souls.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Topaz, 3 Opals and 2 Pearls&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Soul Render &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sticks and stones will break his bones, but this will destroy even his soul.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 55% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Topaz, 1 Pearl, 2 Rubies, 3 Emeralds, 1 Amethyst, 2 Sapphires and 1 Black Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The End of All that Is &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;From the victim's point of view, there was no death at all.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#soul annihilation_.E2.80.93_damage|soul annihilation]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 1 Opal, 1 Pearl, 3 Diamonds, 1 Ruby, 2 Emeralds and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Essence of Magic &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fire, earth, air and water. And then there is magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Quintessence_.E2.80.93_craftable as any armour|Quintessence]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Topaz, 1 Pearl, 1 Diamond and 1 Ruby&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Lesser Lich &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Let this skeleton be my lieutenant. They will not notice any difference.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25% (in EASY difficulty), 20% (in MEDIUM difficulty), 15% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 2 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 1 Topaz, 1 Pearl, 1 Emerald, 1 Amethyst, 2 Sapphires and 1 Black Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Thundering Revenge &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I call this new weapon of mine.. bazooka!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to lightning&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Topaz, 1 Pearl, 2 Rubies, 3 Emeralds and 1 Sapphire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Widowmaker, Widowermaker &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The number of widows will rise after this battle.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Topaz, 1 Opal, 2 Pearls and 1 Diamond&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wretched Defiler &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Minimise your casualties, even at the cost of defiling corpses.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 2 Opals and 1 Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== dagger ==&lt;br /&gt;
=== Chaosbringer &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do you like order? Shame that I do not.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misanthropia_.E2.80.93_damage|misanthropia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misnania_.E2.80.93_damage|misnania]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misdryadia_.E2.80.93_damage|misdryadia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dagger of Craving &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Does this make you feel some sort of... bloodlust?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#aura of hunger_.E2.80.93_drains|aura of hunger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dagger of Shielding &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He survived a thousand knife fights. Not because of his bravery.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dagger of Sicarii &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;An oppressed nation will find a way to have its revenge.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 20% (in MEDIUM difficulty), -10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#uber backstab_.E2.80.93_damage|uber backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dagger of Surprises &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;One stab to rule them all.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Merges attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Slay the tyrant. Put an end to his wicked rule.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Slay the tyrant. Put an end to his wicked rule.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Nightstalker &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;That looming darkness is a herald of his arrival. Somebody will die very soon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Souldrainer &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;To kill or to preserve oneself? One has to consider the situation.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: drain (30% damage and 100% attacks of the base attack, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the drain attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Straight out of Nowhere &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Expect the unexpected. Diabolus ex machina.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Merges attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Survival of the Cowardliest &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Revered men once went to war. Revered men now lay in red mud.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#cowardice_.E2.80.93_dummy|cowardice]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Psychotic's Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I will kill you! Kill! Kill! Hahahahahahaha, aaahahahahahahaaa! Hahahaaa!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fury (100% damage and 75% attacks of the base attack, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fury attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Titan's Bane &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;My blows may cause mere scratches on your skin, but it can be enough for you to die.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;20% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Traces of Blood &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;That assassin is hard to find, but his bloody trace can be followed. Shame that it costs so many lives.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 50% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== gauntlets ==&lt;br /&gt;
=== Brawler's Triumph &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It protects well... but not as much from punches.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Chilling Touch &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Unnatural clouds of dust can come and cover the sun. No heat will come and summer crops will be touched by chill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#freezing aura_.E2.80.93_dummy|freezing aura]] (requires [[#Heart of Ice_.E2.80.93_armour|Heart of Ice]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Iced Boots_.E2.80.93_boots|Iced Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dark Gloves of Destruction &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Surviving warriors have learned that healing while fighting is necessary for survival.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Dark Sword of Destruction_.E2.80.93_sword|Dark Sword of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Dark Helm of Destruction_.E2.80.93_helm|Dark Helm of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draingloves &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You hit, you heal. I hit, you heal. But can you heal enough?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Gauntlets &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He hired white mages to imbue a glorious warrior with their power. The warrior thought this power came from a god.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 more hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Eidolon's Boots_.E2.80.93_boots|Eidolon's Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#steals_.E2.80.93_dummy|steals]] (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fiery Blood &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Red is the fire. Red is the blood. I am not sure which of them is pouring.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Grim Trigger &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If someone throws stones at you, make an example out of him and no one will ever dare again.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#triggerable_.E2.80.93_dummy|triggerable]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hands of Sorrow &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He grew up as a mercenary bound to obey any command. Remorse led him to distant corners where he died, miserable and alone.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heavy Gauntlets &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;How the hell do you fight with this?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heavy Gauntlets of Virility &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It protects you well, but are you sure that you can lift a weapon with that?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;4 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hellslash &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Careful about him, you will get hurt even if he is not attacking you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]] (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mighty Gauntlets &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Like any other visitor, he put his sword on a rack outside. His mighty fists were deadly enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Quick Gauntlets &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Quick hands are the best defence.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rationality &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Magic is just very well made quackery.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to blade&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Soul Thrash &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'My life is in ruins, if I die, I cannot lose anything.'&lt;br /&gt;
Then he saw this item.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 20% (in EASY difficulty), 30% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#soul thrash_.E2.80.93_damage|soul thrash]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stormgrip &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You are an evil overlord, armoured and shielded against everything? I will slay you anyway.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to lightning&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Touch of Death &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;There is no touch of death. But you can take your time to aim at the windpipe from the correct angle...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20 (in EASY difficulty), 18 (in MEDIUM difficulty), 16 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;4 fewer attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unspoken Words &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No matter how wise you are, your words once shall be forgotten. But meaning may remain.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to blade, impact and pierce resistance (requires [[#Unseen Writings_.E2.80.93_cloak|Unseen Writings]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to arcane, cold and fire resistance (requires [[#Unthought Memories_.E2.80.93_amulet|Unthought Memories]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Unsung Odes_.E2.80.93_armour|Unsung Odes]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Warguard &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A real warrior's armour is heavy.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== gem ==&lt;br /&gt;
=== Amethyst &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;These purple precious stones always attracted people for their massive magical power. However, its use as decoration by those without any knowledge of magic is widespread.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Black Pearl &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Black pearls are legendarily rare and powerful items, investigated because of its powers reaching beyond the borders of standard magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Diamond &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This colourless precious stone is known to be the hardest mineral, but it is too fragile to be used in weapons or armour as a hard material. However, it very useful due to its magical properties.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Emerald &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Diamonds tainted with copper salts are coloured green and possess huge magical power. However, it is uneasy to extract it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Obsidian &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Although this gem looks interesting in appearance, its magical power is limited. However, in combination with other gems, it can find some use.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Opal &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is the least rare of precious gems, but it can be still used to craft useful items.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Pearl &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is one of the few kinds of precious gems that are grown, and not created by volcanic or tectonic processes. It has a wide use in decorating things or granting them magical properties.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ruby &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is a diamond containing other minerals, that make its colour bright red. Its magical power is strong, and it can be used to create powerful magical things.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sapphire &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This incredibly rare colour variation is highly sought after for its incredible magical power.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Topaz &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Although this gem looks interesting in appearance, its magical power is not really remarkable, but its importance for magical gem combination is not to be neglected.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== gold ==&lt;br /&gt;
=== 100 gold &amp;amp;ndash; gold ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why conquer when you can buy?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;100 gold&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 200 gold &amp;amp;ndash; gold ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Money will not buy you anything. It is you who has to buy it for money.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;200 gold&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 50 gold &amp;amp;ndash; gold ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Money is more powerful than magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;50 gold&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== helm ==&lt;br /&gt;
=== Apricity &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In winter, the burning sun is actually enjoyable.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crown of the King &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The masses obeyed the one who had the crown. Whoever it was.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#cantor_.E2.80.93_chance_to_hit|cantor]] (requires [[#Ring of the King_.E2.80.93_ring|Ring of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more attacks (requires [[#Armour of the King_.E2.80.93_armour|Armour of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Sceptre of the King_.E2.80.93_mace|Sceptre of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cunctator's Helmet &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you command Cunctator to attack immediately, he will not obey.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 10% (in EASY difficulty), 20% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (10)]] (requires [[#Cunctator's sword_.E2.80.93_sword|Cunctator's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;10% to blade, impact and pierce resistance (requires [[#Cunctator's Armour_.E2.80.93_armour|Cunctator's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dark Helm of Destruction &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Deadly warriors wear even offensive armour.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Dark Sword of Destruction_.E2.80.93_sword|Dark Sword of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Dark Gloves of Destruction_.E2.80.93_gauntlets|Dark Gloves of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Diadem of the Dark Headmaster &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He presides. He protects. He teaches. He attacks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dying Dreams &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Have you ever dreamed of defeating me? Feel your weakness and see me recovering from everything.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Mask &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His experience showed him that if dead are all around, people need a champion. Otherwise they fall without resistance.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#mockery_.E2.80.93_dummy|mockery]] (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== False Paradise &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Their society was almost utopian. They grew lazy and weak and became an easy prey for invaders.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;3 (in EASY difficulty), 4 (in MEDIUM difficulty), 5 (in HARD difficulty) fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Helmet of Paladins &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Let the light show you the way into the darkness that you can enlighten.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: illuminates loti&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Irongut Helmet &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Are those berries edible?'&lt;br /&gt;
'Who cares?'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Adds status unpoisonable&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== King Salmon's Crown &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;What? The king has a known name? Now I can no longer call him what I want...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Man with a Vision &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His vision has the potential to bring sorrow and eternal tears to some&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mask of Famine &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His hunger... it feeds on everyone nearby!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mask of Insanity &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Insanity allows doing things that could not be done otherwise, but at a great cost.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]] (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mask of the Demiurge &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Souls and magic are crafted into a world that obeys strict laws.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#antimagic (INTENSITY)_.E2.80.93_resistance|antimagic (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mental Sheath &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You can never touch my spirit, you can never catch my soul.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mind Assisting Element &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This soulless clockwork wonder seems to somehow have a mind of its own.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Misery's Crown &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not bring your misery down on me.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rherraent's Helm &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Look at your foes face to face,&lt;br /&gt;
defeat your foes mace to face.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Rherraent's Sword_.E2.80.93_sword|Rherraent's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;12 more hitpoints (requires [[#Rherraent's Armour_.E2.80.93_armour|Rherraent's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;12 more hitpoints (requires [[#Rherraent's Ring_.E2.80.93_ring|Rherraent's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Royal Diadem &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Even a fake king can lead soldiers into victory.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: royalty&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shako &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nobody would wear this helmet if it was not for its magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Static Float &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This one will be destroyed only at the end of times.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: submerge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Steel Helmet &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'What is this thing good for?'&lt;br /&gt;
'Nothing special.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Jester &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;We needed better entertainment. They're in flames now.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Sick Face &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He looks sick. Killing him will be easy, just try not to catch whatever he has.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#radiation_.E2.80.93_poison|radiation]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;16 fewer hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Virtual Void &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The pure shall be overridden.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Visions of Cruelty &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;There is cruelty. As far as I can see, cruelty is everywhere.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20% (in EASY difficulty), 15% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== What no man should know &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I saw a man, frozen solid in a midsummer day. He had this pretty helmet, let me try it on...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frostbite_.E2.80.93_dummy|frostbite]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wisdom of the Ages &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;There is no ancient wisdom. Knowledge must be created in present.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more attacks (requires [[#Search for Wisdom_.E2.80.93_boots|Search for Wisdom]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (requires [[#Tracking the Lost Knowledge_.E2.80.93_cloak|Tracking the Lost Knowledge]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== knife ==&lt;br /&gt;
=== Blade Juggler &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He threw a dozen knives into the air, catching and throwing them one by one.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;100% (in EASY difficulty), 85% (in MEDIUM difficulty), 70% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Knives &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It may be hard to get close enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (ranged attacks only) (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;16 more hitpoints (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more attacks (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Knives &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It may be hard to get close enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (ranged attacks only) (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;16 more hitpoints (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more attacks (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Glowing Flight &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The pragmatic baron sent an assassin to kill a necromancer. It was not a bad idea.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Glowing Flight &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The pragmatic baron sent an assassin to kill a necromancer. It was not a bad idea.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rigor Mortis &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Freeze! I need to aim!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 (in EASY difficulty), 3 (in MEDIUM difficulty), 2 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;15% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shredder &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Doing gruesome things to your enemies will enhance their fear and make them weak.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Soul Drinker &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The wounded assassin hid in the shadows. Only thrown knives could be seen. Then, he returned healthy.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;80% (in EASY difficulty), 65% (in MEDIUM difficulty), 50% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spectral Jet &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When you die, you should not expect your soul to go where you think it belongs.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 20% (in EASY difficulty), 25% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Ghost)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spineripper &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Look at that exposed back.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Crusher &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I will send my assassins to slay the lich. You will gear them properly.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 45% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to impact&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Shrapnel Knife &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I can hit all four of you with a single knife, hehe.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 45% (in EASY difficulty), 35% (in MEDIUM difficulty), 25% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: shrapnel (100% damage and 100% attacks of the base attack, ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shrapnel attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Vile Knife &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Wounds heal, poison remains.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25% (in EASY difficulty), 15% (in MEDIUM difficulty), 5% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== limited ==&lt;br /&gt;
=== Al-Fuṣūl wa al-ghāyāt &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;They would not have accepted a spoken lie,&lt;br /&gt;
but whips were raised to strike them,&lt;br /&gt;
traditions were brought to them.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;10% to arcane resistance (requires [[#Theophrastus Redivivus_.E2.80.93_limited|Theophrastus Redivivus]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (10)]] (requires [[#Treatise of the Three Impostors_.E2.80.93_limited|Treatise of the Three Impostors]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blue orb of dragonflame &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Have you ever seen something like this?'&lt;br /&gt;
'No, I will never see anything like this.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;2 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Book of Courage &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Daniel was looking for this book. But it was in a dark corner.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Unit becomes fearless&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Book of Fireballs &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Burn, incinerate, scorch, see your foes turn to ash.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Casting fireballs, from basic casting to explosive damages&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Book of Herbal Tinctures and Malignancies &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Like real cures are not needed to get payment for healing, real poison is not needed to harm.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Poisons and cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Book of Magical Swordplay &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It is not strength or motivation that makes a great warrior. It is the skill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Fencing techniques, offensive and also defensive&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Glitch Item &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Everything can fail. Regardless of the amount of polishing done.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;8 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Guide to Lycanthropy &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Search your memories and find the monster you are.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Abilities that allow a transformation into powerful animal forms&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heart of Darkness &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Find your dark subconscience and embrace it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Various wicked spells&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== How to be an Overlord &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Attack! Attack! Attack!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Leadership-like abilities&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Koschei's Journal &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The princess asked him where his soul was hidden. The prince found it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Powerful improvements to spells&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lost Memoirs of the Inglorious &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nobody knew his identity, yet everyone knew his face.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;15% to arcane resistance (requires [[#Legion Slayer_.E2.80.93_cloak|Legion Slayer]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Orb of Demonic Wrath &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Live for the spite, serve the rage, love the hate, drink the anger, embrace the loathing,&lt;br /&gt;
pet the resentment, enjoy the scorning, cuddle the abhorrence, kiss all the foul.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Raijer's Bloody Field &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Those who are the first of their kinds are often the mightiest of them.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Techniques of extracting the victim's soul and using it for own profit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Serendipity &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Some inventions come out of nowhere.' - Kevla the Saviour&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: You never know what will be learned from here&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Doctrine of Vindictiveness &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If they attack you, make sure they will not dare or will not exist to attack again.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: A distinctively vindictive view on combat&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Fencer's Study &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do you think fencing takes a lot of time to learn? Just buy this for 20 gold and see how easy it is!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Quick mastery of fencing&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Infidel &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fidel is dead. Hail the Infidel.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to neutral&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Theophrastus Redivivus &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Difficile est negave Deos, si inconcione quaratur, sed in familliarium, sermone, en consessur facilitimum...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;10% to arcane resistance (requires [[#Treatise of the Three Impostors_.E2.80.93_limited|Treatise of the Three Impostors]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#regenerates slightly_.E2.80.93_regenerate|regenerates slightly]] (requires [[#Al-Fuṣūl wa al-ghāyāt_.E2.80.93_limited|Al-Fuṣūl wa al-ghāyāt]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tome of Bards &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Stand up and fight&lt;br /&gt;
Stand up and see the sky turn bright&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Techniques of inspiring allies to deal more damage&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tome of Bards, Volume II &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Shining and so glorious&lt;br /&gt;
The bloodline of true warriors&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Techniques of inspiring allies to fight better and annoying enemies&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tome of Liches &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Are you fed up of mortality?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Teachings of the dark arts of necromancy&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Treatise of the Three Impostors &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;However important it may be for all men to know the Truth, very few, nevertheless, are acquainted with it...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;10% to arcane resistance (requires [[#Theophrastus Redivivus_.E2.80.93_limited|Theophrastus Redivivus]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#exile_.E2.80.93_resistance|exile]] (requires [[#Al-Fuṣūl wa al-ghāyāt_.E2.80.93_limited|Al-Fuṣūl wa al-ghāyāt]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wrathful Combat Techniques &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Let the anger flow through your veins.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Techniques of using anger in battle&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== mace ==&lt;br /&gt;
=== Beelzebub's Hammer &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Where is Bruce gone?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 25% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#lord of the flies_.E2.80.93_damage|lord of the flies]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Despicable Heroism &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your deeds are revered, but the way you do them is damned.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 40% (in EASY difficulty), 50% (in MEDIUM difficulty), 55% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Revenant)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Despicable Heroism &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your deeds are revered, but the way you do them is damned.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 20% (in EASY difficulty), 30% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Revenant)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eternity's End &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Even lich lords cannot live forever.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fist of Anarchy &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Rebirth through devastation, freedom through bloodshed.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;60% (in EASY difficulty), 50% (in MEDIUM difficulty), 40% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anarchy_.E2.80.93_damage|anarchy]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fleshrending Scourge &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not run away from me. I will catch you anyway.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 40% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Godsmasher &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'With this beast, I can kill even a god!'&lt;br /&gt;
'Crunch, munch,... burp. Anybody else thinks that it can kill dragons too?'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Godsmasher &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'With this beast, I can kill even a god!'&lt;br /&gt;
'Crunch, munch,... burp. Anybody else thinks that it can kill dragons too?'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Gvødgührvoḧzzorghkuz &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Ürhrabgzubruprÿÿrv øẗhnäæzdaz grohruth züürd myyvöthgavrhyd...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heathenbasher &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dark is the night that has set to your mind, sweet is the pride that reflects in your eyes.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#lawful_.E2.80.93_damage|lawful]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: illuminates loti&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Jawbreaker &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why are you grinning like that? It could have killed you!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 10% (in EASY difficulty), 20% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lilith's Old Precious &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In order to be able to fight with any weapon available, Lilith swaps weapon types once per century.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;20% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#dazzle_.E2.80.93_dummy|dazzle]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;24 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Morgenstern &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The star of dawn will smash your face.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#twilightstalk_.E2.80.93_hides|twilightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Organ Grinder &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Keep that man away from me... Hey, keep him away! Do not flee! Aaarghh! Ehhmragehhhd...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 6 (in MEDIUM difficulty), 4 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#lethargy_.E2.80.93_dummy|lethargy]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Preacher of Hatred &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your descendants, ancestors and friends are demonic kin that is behind all our suffering.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#hate speech_.E2.80.93_dummy|hate speech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Righteous Cause &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Once he starts attacking, you cannot stop him. You can only run.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#zeal_.E2.80.93_resistance|zeal]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sceptre of Antipater &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You can be evil even if you heal people.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;20% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#chaotic_.E2.80.93_damage|chaotic]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sceptre of the King &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The sceptre was the symbol of king's power. Using it as a weapon did not stop the assassin.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#radiation_.E2.80.93_poison|radiation]] (requires [[#Crown of the King_.E2.80.93_helm|Crown of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more attacks (requires [[#Armour of the King_.E2.80.93_armour|Armour of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (requires [[#Ring of the King_.E2.80.93_ring|Ring of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Disease and the Cure &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You are the disease. We are the cure.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 6 (in EASY difficulty), 5 (in MEDIUM difficulty), 4 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Fighting Bull &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Takes a blink of an eye to anger, takes a day to calm down.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#triggerable_.E2.80.93_dummy|triggerable]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Great Truth &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The Great Truth is that there is no Great Truth.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 14 (in EASY difficulty), 12 (in MEDIUM difficulty), 10 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Unstoppable &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No one can bargain with him. There is no way to reason with him. He feels no fear. There is nothing at all that would stop him... until the evil is banished.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Adds status unslowable&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tormentor of Light &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In the absence of light, darkness and disorder rules.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#chaotic_.E2.80.93_damage|chaotic]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unrighteous Cause &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Avoid hitting too hard, it will defeat the enemy too fast and take away the fun.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wrath of the Pagan &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Law or chaos? That is just a point of view not everyone shares.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#chaotic and lawful_.E2.80.93_damage|chaotic and lawful]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wrath of the Pagan &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Law or chaos? That is just a point of view not everyone shares.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#chaotic and lawful_.E2.80.93_damage|chaotic and lawful]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== polearm ==&lt;br /&gt;
=== Exterminator's Scythe &amp;amp;ndash; polearm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Victims' loyals look for revenge.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;35% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Scythe &amp;amp;ndash; polearm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Victims' loyals look for revenge.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;35% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Xuanquang's Soul Harvest &amp;amp;ndash; polearm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Don't be afraid when seeing a bloody road. Keep calm and turn back to face the one who made it so bloody.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Merges attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#kamikaze sprint_.E2.80.93_damage|kamikaze sprint]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== potion ==&lt;br /&gt;
=== Bloodsucker's Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All this blood. It is yours. You will drink it. You will guzzle it. You will choke on it. You will drown in it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#blood drinking_.E2.80.93_dummy|blood drinking]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creepy Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you hear me better fear me, if you see me better flee me.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fire-Forged Friend &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I make my friends with hammer and anvil.' -Pygmaliophaestus&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;4 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Foul Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It helps us greatly, but its user pays a great price.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#unholy hunger_.E2.80.93_dummy|unholy hunger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Greater Healing Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This can heal almost anyone, find the one who brewed it!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;This unit is completely restored, including statuses, moves and attacks.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I am healed! More healthy than ever!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color=#60A0FF'&amp;gt;Full heal&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Holy potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Grrrh! Remove this filth from this world! Rrrargh!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#unholybane_.E2.80.93_damage|unholybane]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lesser Potion of Invisibility &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When you are defeated, search for solace in the darkness.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Otherworldly Cinders &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Arise, the bird of death, burn when you die and reappear from your flames.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#from the ashes_.E2.80.93_dummy|from the ashes]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poison &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why is this technique a taboo?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged pierce attacks only): poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Authority &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;One gulp to rule them all!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 6 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Mundanity &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;What if magic was just a nocebo?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 60%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 60%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 60%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Sacrifice &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I will need you to understand the conception of divine sacrifice.' - Luke&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#martyrdom_.E2.80.93_dummy|martyrdom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Speed &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The quickest, the fastest, born under the sonic sign.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Steel Skin &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Only magic can make steel bend easily when needed. Or not?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of the Northern Winds &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I will rule my frostbitten kingdom with an iron hand.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#northfrost aura_.E2.80.93_dummy|northfrost aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Titanic Strength &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Cronus was the mightiest of the Titans. Only a fraction of his strength is devastating.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;Increases damage of all melee weapons by 10&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Vitality &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A new life flows in the veins of those who drink this brew.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spirits of a Madman's Alacrity &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Are you sane? You cannot fight so much, we will run out of enemies too soon!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;1 extra attack per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stolen Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I have stolen this. Now all the world is here for me to steal.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: skirmisher&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#steals_.E2.80.93_dummy|steals]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Virulent Poison &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He is not only farting poison, he also sweats and burps it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== ring ==&lt;br /&gt;
=== Angel of Death's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Death is the end, but sometimes an end is needed.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;12 more hitpoints (requires [[#Cloak of the Pale Rider_.E2.80.93_cloak|Cloak of the Pale Rider]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Amulet of the Last Guide_.E2.80.93_amulet|Amulet of the Last Guide]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dazzling Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You were born to die blind.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#dazzle_.E2.80.93_dummy|dazzle]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When he was old and dying, he remembered what he could from the days he loved a necromanceress.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 more hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#Deathaura (INTENSITY)_.E2.80.93_periodic_damage_aura|deathaura (8)]] (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hide from the revolution.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (ranged attacks only) (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (ranged attacks only) (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hide from the revolution.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (ranged attacks only) (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (ranged attacks only) (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Precious Eagle Cactus Fruit &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I need sacrifice. Be it involuntary or not.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Pyromancer's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He could feed on fire and magic, spitting it back on those who tried to harm him with it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New attack: fireball (11 - 4, fire) (requires [[#Pyromancer's Sword_.E2.80.93_sword|Pyromancer's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (requires [[#Pyromancer's Cloak_.E2.80.93_cloak|Pyromancer's Cloak]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rherraent's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His poor widow sold his property bit by bit, and they lost their power.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: regenerates (requires [[#Rherraent's Sword_.E2.80.93_sword|Rherraent's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Deathaura &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A harbinger of death from the world of witchcraft.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#Deathaura (INTENSITY)_.E2.80.93_periodic_damage_aura|deathaura (13)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Devil's Doom &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The demonic magic is deadly, but you can prepare yourself to live through it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Dragon's Bane &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dragons are no challenge, let us hunt scorpions instead.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Health &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Health is more important than body count.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;8 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates slightly_.E2.80.93_regenerate|regenerates slightly]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Iced Veins &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Your hand is colder than ice! Are you sure do not need warm tea?'&lt;br /&gt;
'No, I am fine, mom.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of the King &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The king was greatly fond of his magical ring. He should have been more fond of his throne.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]] (requires [[#Armour of the King_.E2.80.93_armour|Armour of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Crown of the King_.E2.80.93_helm|Crown of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Sceptre of the King_.E2.80.93_mace|Sceptre of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Unearthly Existence &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Warriors were no match for him. He was no match for wizards.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold decreased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Unearthly Existence &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Warriors were no match for him. He was no match for wizards.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold decreased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Wisdom &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This magical artefact is one of a kind. Use it well.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Wizard's Bane &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nice fireworks, loser.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rock Solid &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In halls of stone... walls are impassable.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sinister Lunacy &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If there was no lunatic causing the war, there would be no war.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sparkling Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nobody knows why the yellow-green gemstone in this ring is sparkling.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Alliance &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;We are The Alliance! We are one!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#alliance_.E2.80.93_leadership|alliance]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Black Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;There were two hundreds of us before the battle. Three hundreds of us left the battlefield.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: plague (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The gloomy Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Bring sadness to your enemies by showing them how futile their effort is.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#Deathaura (INTENSITY)_.E2.80.93_periodic_damage_aura|deathaura (10)]] (requires [[#The gloomy Cloak_.E2.80.93_cloak|The gloomy Cloak]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]] (requires [[#The gloomy Amulet_.E2.80.93_amulet|The gloomy Amulet]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Unprecious Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes a fiery or rimy blade is not what you need.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to blade&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#struggle_.E2.80.93_chance_to_hit|struggle]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Warmth &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Solace from depressive gloom of northern winters when dusk follows dawn with nothing in between.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== sling ==&lt;br /&gt;
=== Balls of Steel &amp;amp;ndash; sling ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You will need courage in this cruel world.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;16 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== spear ==&lt;br /&gt;
=== Caeordwyccywyrin's Spear &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Whose spear is this?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Corpsegrinder &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Mutilating dead enemies makes you forget your woes.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Explosionlance &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Take that away, we need to stay silent.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#extra damage (+5; impact)_.E2.80.93_dummy|extra damage (+5; impact)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hellrake &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Flowers bloom in hell too. And every flower has its gardener.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 50% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lightbringer's Trident &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He brought light, but it was red and searing.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;50% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Odin's Spear &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Odin was a warrior, but every winter solstice, he came and brought gifts to kids.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Adds status undrainable&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Return to the Tribe &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I may be no better, but at least I am different.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Something &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Uhm... I wanted to say... ehm, that... it was... uh... basically... so now, I am saying that... uhm...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Humongously Enormous Megaspear &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Small weapons are for wimps.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% (in EASY difficulty), 50% (in MEDIUM difficulty), 60% (in HARD difficulty) fewer attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hose_.E2.80.93_dummy|hose]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Impaler &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not hide behind your comrades, just run away.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Original Trident of Storms &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is no obvious fake. Is it the true one or just a better fake?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: storm trident (14 - 4, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wicked Spear of Cruelty &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;With horror, he realised that the horse under him had joined the walking dead.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== staff ==&lt;br /&gt;
=== Absence of Purpose and Meaning &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not look for the meaning of this. There is none.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: submerge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ashes of Dead Suns &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Things that destroy stars can destroy anything. According to one of a thousand hypotheses.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;15% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cursed Memories &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every hero suffers from horrors of the past. Only a few can have their enemies suffer from them instead.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 7 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40% (in EASY difficulty), 35% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dead End Road &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You will walk away from a necromancer fight. That does not imply that you will survive.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#greater infect_.E2.80.93_poison|greater infect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lethal staff &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Most elvish shamans heal. Others kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 10% (requires [[#Lethal Axe_.E2.80.93_axe|Lethal Axe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lethalia's Staff &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Tinebrithiel's will never be forgotten.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Lethalia's Armour_.E2.80.93_armour|Lethalia's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mother de Rais &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The undead were too numerous to be burned by her fireballs. She had to jump into a river far below to save herself.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in shallow waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on coastal reefs set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through swampy places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Showshaunshog's Staff &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Anaximandros said that all comes from water.&lt;br /&gt;
Showshaunshog proved him wrong by collecting condensed water from smoke.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15% (in EASY difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Aimucasur &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A skeletal horde rose from the mud to take lives away. Konrad's warriors were too strong for them.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Circe &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Eurylochus knew he could not trust her. It saved his life.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40% (in EASY difficulty), 35% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Crelanu &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Crelanu's staff fell into the wrong hands before it was even made.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Crelanu &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Crelanu's staff fell into the wrong hands before it was even made.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Kerathur &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I know that you have no idea who I am...' - Kerathur the Unheard Of&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;70% (in EASY difficulty), 55% (in MEDIUM difficulty), 40% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Koschei &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Koschei kidnapped a young princess. His mundane motivations caused his fall.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 2 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;16 more hitpoints (requires [[#Koschei's Journal_.E2.80.93_limited|Koschei's Journal]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stardust &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Born from absolute destruction, craving for absolute destruction.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Static Cast &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Whenever you destroy something, do not touch it again or you will be dead on the spot.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: lightning (18 - 2, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tears of Void &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Who made up this name? What was he thinking?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: aim (80% damage and 100% attacks of the base attack, ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the aim attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Killer of Great Magi &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I care not how much better you are. Your crippling overspecialisation will be your downfall.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Townsend Dark Discharge &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The right tool for a self-sustaining wizard.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to lightning&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Violent Mage's Staff &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He was not a bad mage, but he enjoyed hitting enemies with hard objects a bit too much.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: violent beatdown (100% damage and 100% attacks of staff, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the violent beatdown attack: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#firecast_.E2.80.93_dummy|firecast]] (requires the two other Violent Mage's items)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Virtue of Hope &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;See the ones who know.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;4 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== sword ==&lt;br /&gt;
=== Aevyn's Wrath &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I cannot quite figure out how to use this thing.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 20% (in EASY difficulty), 30% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Avenging Fire &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Burn! Let the hair catch fire and help the skin burn. Ignite the skin and help the flesh burn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#flaming radiance_.E2.80.93_dummy|flaming radiance]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blade of Turisas &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every nation had its god of war. Or was it just one with many names?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Brightslash &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He came like a shining star,&lt;br /&gt;
allied with the sun,&lt;br /&gt;
he smote the villains,&lt;br /&gt;
and saved the righteous.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (2)_.E2.80.93_dummy|absorbs (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Claymore &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I am done with you, go away!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#knockback_.E2.80.93_damage|knockback]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Colossally Colossal Arch-Devilish Blade of Universal Annihilation &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Forged by the Paladin of Golden Glory with the Hammer of Eternal Magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: aura of power&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cunctator's sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nobody wanted to face Cunctator. He never fought when you wanted to fight him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#struggle_.E2.80.93_chance_to_hit|struggle]] (requires [[#Cunctator's Armour_.E2.80.93_armour|Cunctator's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, cold and fire resistance (requires [[#Cunctator's Helmet_.E2.80.93_helm|Cunctator's Helmet]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dark Sword of Destruction &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Real warriors know that their opponents will get heavy armours and prepare for it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more attacks (requires [[#Dark Helm of Destruction_.E2.80.93_helm|Dark Helm of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more attacks (requires [[#Dark Gloves of Destruction_.E2.80.93_gauntlets|Dark Gloves of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Deathbringer &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Die! Die! Die! Wait... how do I make him die instead of simply getting cut?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#disintegrate_.E2.80.93_damage|disintegrate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Deathwhirl &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Swarm him so that he would not get to me! Oh, dammit...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doombringer &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hitting the enemy hard is not crucial. You have to make sure that you will not get killed when he hits you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#disintegrate_.E2.80.93_damage|disintegrate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dragon Claw &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Claws of dragons have no unusual magical properties, but they cut so well.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He could fuel his champion alone, as his powers of light and darkness amplified each other. He became an Eidolon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#unholybane_.E2.80.93_damage|unholybane]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 more hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Eidolon's Boots_.E2.80.93_boots|Eidolon's Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Flaming Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you need to fight ghosts, good steel is not enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 7&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Holy Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Stay in my light and your sword shall destroy the servants of darkness.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#lawful_.E2.80.93_damage|lawful]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#unholybane (INTENSITY)_.E2.80.93_heals|unholybane (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lilith's Other Old Precious &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In order to be able to fight with any weapon available, Lilith swaps weapon types once per century.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Pyromancer's Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Flames were his nature, they replaced his insides.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20% (in EASY difficulty), -10% (in MEDIUM difficulty), -40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#firecast_.E2.80.93_dummy|firecast]] (requires [[#Pyromancer's Ring_.E2.80.93_ring|Pyromancer's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, cold and fire resistance (requires [[#Pyromancer's Cloak_.E2.80.93_cloak|Pyromancer's Cloak]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rherraent's Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In his hands, the sword was a formidable weapon. In the hands of its thief, it was useless.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (melee attacks only) (requires [[#Rherraent's Armour_.E2.80.93_armour|Rherraent's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (melee attacks only) (requires [[#Rherraent's Helm_.E2.80.93_helm|Rherraent's Helm]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (melee attacks only) (requires [[#Rherraent's Ring_.E2.80.93_ring|Rherraent's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stormrend &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;They are protected well. Have them try to survive lightning.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% (in EASY difficulty), -5% (in MEDIUM difficulty), -20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to lightning&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sword of Barys &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A rare metal burns with green flame. Its ashes are poisonous, so be careful with it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sword of Krux &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Krux has never been a great warrior, deceptive diplomacy was his favourite weapon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Decimator &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not get too crazy with that sword.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Decimator &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not get too crazy with that sword.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Nightreaver &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Aggressive and violent, they strike when least expected and take away all serenity.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#chaotic_.E2.80.93_damage|chaotic]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Outsider Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Mages say it does not come from any world.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 65% (in EASY difficulty), 50% (in MEDIUM difficulty), 35% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% (in EASY difficulty), 15% (in MEDIUM difficulty), 5% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (melee attacks only) (requires [[#Transformed Flesh_.E2.80.93_cloak|Transformed Flesh]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (melee attacks only) (requires [[#Bones of Steel_.E2.80.93_boots|Bones of Steel]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (melee attacks only) (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more attacks (melee attacks only) (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Searing Ice &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Be careful not to get some cold burns.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 2 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: flaming sword (120% damage and 100% attacks of the base attack, melee fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the flaming sword attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: freezing sword (120% damage and 100% attacks of the base attack, melee cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the freezing sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Thornsword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'How can you cut something with that?'&lt;br /&gt;
'It is not for cutting.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to pierce&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Twinkling Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Run towards your enemy and attack sooner than he expects.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Winterclaw &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;They come at night. They leave frozen bodies behind. Bodies that awaken.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== thunderstick ==&lt;br /&gt;
=== Bean Shooter &amp;amp;ndash; thunderstick ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Put there raw beans instead of a bullet, it will hit so many enemies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== xbow ==&lt;br /&gt;
=== Ballista &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Are you sure that thing is meant to be hand-held?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 120% (in EASY difficulty), 100% (in MEDIUM difficulty), 80% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ballista &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Are you sure that thing is meant to be hand-held?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 120% (in EASY difficulty), 100% (in MEDIUM difficulty), 80% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Black Raptor &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Birds look upwards to avoid eagles. They should look down to avoid hunters.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Chu-ko-nu &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do you even reload that thing?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;55% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doomsday Machine &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;To spread doom, you need proper tools.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#shockwave_.E2.80.93_slow|shockwave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hatred for Men &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fuelled by the venom and hatred.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Headstriker &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you have a good aim, you will hit a vulnerable spot and kill even with a lightweight bolt.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Orcish Ingenuity &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;How the hell could an orc invent this?!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fire bolt (100% damage and 100% attacks of the base attack, ranged fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire bolt attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Relentless Fury &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You tell that my hits are weak? I will show you how many of them you can survive, nothing can stop me!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;100% (in EASY difficulty), 80% (in MEDIUM difficulty), 60% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;24 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Starbreaker &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;So you are good at blocking? We shall see about that!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 5 (in MEDIUM difficulty), 2 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Cannon &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If I will ever get to you, you will be wrecked!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 60% (in MEDIUM difficulty), 50% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;3 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Overdrawer &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Draw the arrow, draw it more, more, more, and now you can shoot through enemies!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 45% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: overdraw (175% damage and 65% attacks of the base attack, ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: great overdraw (250% damage and 40% attacks of the base attack, ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the great overdraw attack: [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Underdrawer &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Shoot as much as you can, enemies will think they are facing a large army!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;45% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: underdraw (65% damage and 165% attacks of the base attack, ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: great underdraw (35% damage and 230% attacks of the base attack, ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the great underdraw attack: [[LotI_Abilities#lesser lethargy_.E2.80.93_dummy|lesser lethargy]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matsjoyce</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=LotI_Scenarios&amp;diff=71564</id>
		<title>LotI Scenarios</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=LotI_Scenarios&amp;diff=71564"/>
		<updated>2023-08-05T09:10:10Z</updated>

		<summary type="html">&lt;p&gt;Matsjoyce: Automated update by matsjoyce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-generated wiki page listing all the scenarios currently available in the campaign &amp;quot;Legend of the Invincibles&amp;quot;. &lt;br /&gt;
This was generated at Sat Aug  5 10:09:33 2023 using version git-e67581e of LotI and version 0.3.5.1 of the generation script.&lt;br /&gt;
As this is auto-generated, DO NOT EDIT THIS PAGE.&lt;br /&gt;
Instead, create a new issue at [https://github.com/matsjoyce/LotIWikiGen/issues/new the tracker] and the script will be adjusted.&lt;br /&gt;
&lt;br /&gt;
Other LotI-related wiki pages:&lt;br /&gt;
&lt;br /&gt;
* [[LotI Items]] &amp;amp;ndash; items, such as weapons and books&lt;br /&gt;
* [[LotI Standard Advancements]] &amp;amp;ndash; general advancements such as legacies and books&lt;br /&gt;
* [[LotI Unit Advancements]] &amp;amp;ndash; unit-specific advancements&lt;br /&gt;
* [[LotI Abilities]] &amp;amp;ndash; abilities and weapon specials&lt;br /&gt;
* [[LotI Scenarios]] &amp;amp;ndash; scenario information&lt;br /&gt;
* [[DeadlyUnitsFromLotI]]&lt;br /&gt;
&lt;br /&gt;
== Chapter 1 ==&lt;br /&gt;
&lt;br /&gt;
=== 00 &amp;amp;ndash; Tutorial ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 01 &amp;amp;ndash; An Orcish Assault ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 4 dropping a weapon is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 4 dropping a gem is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 29%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; The Assassination ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 29%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Banished ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Paradise Lost ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Shatter the Defilers ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Ruins of Lost Empires ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 5, 6, 7, 8 and 9 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 5, 6, 7, 8 and 9 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; The Return ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Where the Sun Does not Shine ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Escape from Oblivion ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; The Poison ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Ascension ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Toxic Sun ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a gem is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 24, 25 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Twilight ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Shadow Empire ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6 and 7 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6 and 7 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 32, 35 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Long Way Home ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 16 &amp;amp;ndash; The Battle for Ogira ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6, 7 and 8 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6, 7 and 8 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 24, 24 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 2 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; The Beginning ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 9, 17 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Gods ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4, 5, 6, 7 and 8 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4, 5, 6, 7 and 8 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 8, 59 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Forest of Witchery ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 13, 43 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03s &amp;amp;ndash; In the Magical Mirror ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Darkness Closing In ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 5 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 5 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 51, 23 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Umbra ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 11, 14 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; The Army of Darkness ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4, 5 and 6 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4, 5 and 6 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 25, 34 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Infinite Legion ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 57, 34 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Sightseeing ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 24, 42 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Underground ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Lilith ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 3 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Thirst for Adventures ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 71, 42 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 01b &amp;amp;ndash; Bandits ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 16, 17 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Journey South ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 35, 55 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02b &amp;amp;ndash; Mining ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Siege ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 4 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 4 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 8, 11 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Entering the Desert ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 43, 39 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; The Pit ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 18, 44 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Darkest Darkness ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 9, 10 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; End of all Hopes ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 15, 16 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Lost ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 32, 44 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Ambush ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Gehenna ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 10, 9 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Achilles' Revenge ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 29, 20 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Bitter Swamp ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 15, 11 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12s &amp;amp;ndash; Wings of Doom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; First Confrontation ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 15, 7 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Chasing Dragons ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 5, 6, 7 and 8 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 5, 6, 7 and 8 dropping a gem is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 24, 17 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Nightmare ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15s &amp;amp;ndash; Epilogue ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 4 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; He Came Down From The Mountains ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Into Our Frozen Land ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 43%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Revolution Begins ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 43%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Doomsday Omens ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Meeting of the Ancients ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Castle of the Wicked ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Nemesis ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; An Army Is Born ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; The First Blow ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 38%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Dealing with Trolls ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Invasion ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 6, 7 and 8 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 6, 7 and 8 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 11, 12 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Bloodbath ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 6, 7 and 8 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 6, 7 and 8 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 9, 14 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; The Way of Assassins ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; The Kingslayer ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; The Library ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15s &amp;amp;ndash; The Speech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 16 &amp;amp;ndash; Lost in Space ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 17 &amp;amp;ndash; Any Means Necessary ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 37, 6 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 5 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Diplomacy ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Escape ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Pirates ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Again ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; We Walk in the Shadows ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; The Real Enemy ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 18, 8 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Into the Shadows ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 23, 16 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Entrance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Northwestern Storeroom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Guards' Quarters ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 30, 20 and will release 6 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Northern Guardian Room ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Magic Power Amplificator 1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Eastern Storeroom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Armoury ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 14, 8 and will release 7 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Magic Power Amplificator 2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 16 &amp;amp;ndash; Southeastern Storeroom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 17 &amp;amp;ndash; Magic Power Amplificator 3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 18 &amp;amp;ndash; Eastern Guardian Room ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 19 &amp;amp;ndash; Soldiers Training Room ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 16, 18 and will release 6 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 20 &amp;amp;ndash; Southern Guardian Room ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 21 &amp;amp;ndash; Soldiers' Quarters ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 22 &amp;amp;ndash; Magic Power Amplificator 4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 23 &amp;amp;ndash; Akula's Place ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 24 &amp;amp;ndash; Escape Tunnel ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 25 &amp;amp;ndash; Prison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 26 &amp;amp;ndash; Library ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 27 &amp;amp;ndash; Power Station ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 28 &amp;amp;ndash; War Zone ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 30, 16 and will release 7 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 29 &amp;amp;ndash; Armageddon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 29s &amp;amp;ndash; Epilogue ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 6 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; The Awakening ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Who Am I ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Into the Light ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; I Hate You, I Hate You Too ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Friends No More ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Tunnels ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; World Without Amity ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Misguiding Lives ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Across the Barren Land ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Heart Mountains ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Axadria ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; The Library ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Phoenix ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Frozen Land ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Apologies ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 7 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Another Orcish Assault ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Search for Elves ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 34, 41 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Corruption ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 10, 24 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Last Survivors ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 27, 34 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Tundra ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 and 12 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 and 12 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 9, 28 and will release 5 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Where the Flames Freeze ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 45, 3 and will release 5 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Subterranean War ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 27, 6 and will release 5 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Eruption ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08s &amp;amp;ndash; Neighbours ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 13 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 13 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; The Den of Evil ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 10, 21 and will release 5 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; The Dragon and the Princess ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; An Old F(r)iend ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; The Last Enemy ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Avengers ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 12, 12 and will release 6 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Arctic Wastelands ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10 and 11 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10 and 11 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 38, 41 and will release 7 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Annihilation ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 8 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Mysterious Invasion ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Overpowered ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; United ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 43, 38 and will release 8 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Kidnapped ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Investigations ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 100%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Gladiatrix ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 100%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Unimportant Revolution ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 37, 11 and will release 9 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; The Desert ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 and 15 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 and 15 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 15, 44 and will release 9 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Gladiatrix - The Path to Glory ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Ruins of Wesnoth ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 33, 20 and will release 9 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Odd World ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 21, 15 and will release 10 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Gladiatrix - The Reckoning ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9 and 10 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9 and 10 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; River of Flame ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 16, 16 and will release 8 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Finally Together ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 34, 17 and will release 11 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Jungle Hell ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 77, 37 and will release 10 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 16 &amp;amp;ndash; The Gates of Hell ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 28, 17 and will release 11 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 9 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Transporting Facility ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Tunnels of Cruelty ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Shores of Abyss ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Grim Port ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Stygian Caverns ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Zhangor's Pass ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Wasteland of Lost Eternity ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Doom Ford ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Infernal Narrows ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Fortress of Blackened Dreams ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Fortress of Blackened Dreams (interior) ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Tainted Shores ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Dominion of Evil Terror ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Foul Pits ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Plains of Chaos ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 16 &amp;amp;ndash; Sinful Caves ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 17 &amp;amp;ndash; River Styx ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 18 &amp;amp;ndash; Valley of Shattered Souls ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 19 &amp;amp;ndash; Land of Misery ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 20 &amp;amp;ndash; Unholy Realm ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 21 &amp;amp;ndash; Tormentor's Burrow ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 22 &amp;amp;ndash; Where the Hatred Grows ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 and 16 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 and 16 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 23 &amp;amp;ndash; Empire of Suffering ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 24 &amp;amp;ndash; Island of Atrocity ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 25 &amp;amp;ndash; Chambers of Oblivion ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 26 &amp;amp;ndash; Filthy Keep ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 27 &amp;amp;ndash; Stronghold of Tears ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 28 &amp;amp;ndash; Twilit Fortress ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 29 &amp;amp;ndash; Wicked Barony ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 30 &amp;amp;ndash; Nightmare Cellar ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 31 &amp;amp;ndash; Bank of Ill Luck ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 32 &amp;amp;ndash; Domain of Disaster ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 33 &amp;amp;ndash; Pandemonium ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 and 12 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 and 12 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 34 &amp;amp;ndash; Uria's Den ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 35 &amp;amp;ndash; Antechambers of Ultimate Evil ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 36 &amp;amp;ndash; Temple of Ultimate Evil ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 37 &amp;amp;ndash; Catacombs of Prolonged Agony ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 38 &amp;amp;ndash; Halls of Miscreation ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 39 &amp;amp;ndash; Steelhive ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 40 &amp;amp;ndash; Steelhive Depths ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 41 &amp;amp;ndash; Heart of Steelhive ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 42 &amp;amp;ndash; Passage of Detriment ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 80%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 43 &amp;amp;ndash; Verminous Sewers ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 44 &amp;amp;ndash; Gathering Alcove ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 45 &amp;amp;ndash; Refuge of Black Hope ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 46 &amp;amp;ndash; Sepulcher of the Nefarious ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 47 &amp;amp;ndash; Basilica of Imperfection ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 48 &amp;amp;ndash; Execrable Sanctum ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 49 &amp;amp;ndash; Audience with the Arch Enemy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 50 &amp;amp;ndash; The Last Crusade ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 and 13 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 and 13 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 50s &amp;amp;ndash; Epilogue ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 10 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Despair ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; And Another Orcish Assault ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Fimbulwinter ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Betrayers of Humankind ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; The Chase ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Truth ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 15, 12 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Borders ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a weapon is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 16, 15 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Empire of Twilight ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 48, 16 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08b &amp;amp;ndash; Trolls ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Corrupted Town ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 14, 12 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Idols Falling ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Miracle ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Rush ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Black Souls ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; End of the World ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 41, 38 and will release 15 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14s &amp;amp;ndash; New Era ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matsjoyce</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=LotI_Unit_Advancements&amp;diff=71563</id>
		<title>LotI Unit Advancements</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=LotI_Unit_Advancements&amp;diff=71563"/>
		<updated>2023-08-05T09:10:08Z</updated>

		<summary type="html">&lt;p&gt;Matsjoyce: Automated update by matsjoyce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-generated wiki page listing all the advancements that are unit specific currently available in the campaign &amp;quot;Legend of the Invincibles&amp;quot;. See [[LotI Standard Advancements]] for general advancements such as legacies and books.&lt;br /&gt;
This was generated at Sat Aug  5 10:09:33 2023 using version git-e67581e of LotI and version 0.3.5.1 of the generation script.&lt;br /&gt;
As this is auto-generated, DO NOT EDIT THIS PAGE.&lt;br /&gt;
Instead, create a new issue at [https://github.com/matsjoyce/LotIWikiGen/issues/new the tracker] and the script will be adjusted.&lt;br /&gt;
&lt;br /&gt;
Other LotI-related wiki pages:&lt;br /&gt;
&lt;br /&gt;
* [[LotI Items]] &amp;amp;ndash; items, such as weapons and books&lt;br /&gt;
* [[LotI Standard Advancements]] &amp;amp;ndash; general advancements such as legacies and books&lt;br /&gt;
* [[LotI Unit Advancements]] &amp;amp;ndash; unit-specific advancements&lt;br /&gt;
* [[LotI Abilities]] &amp;amp;ndash; abilities and weapon specials&lt;br /&gt;
* [[LotI Scenarios]] &amp;amp;ndash; scenario information&lt;br /&gt;
* [[DeadlyUnitsFromLotI]]&lt;br /&gt;
&lt;br /&gt;
== Abomination ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Horror tales about terrifying undead usually lie. They describe ghasts as the most nightmarish beings that ever existed. And that is just plain wrong. There is Abomination, a mutated kind of ghast that scares even the most courageous monster hunters. It has literally a dozen mouths, most of them belonging to ghoul homunculi attached to its body with tentacles.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Biting Better &amp;amp;ndash; bite1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the bite attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Faster &amp;amp;ndash; bite2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_bite1|bite1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bite attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Feasting on Enemies when Biting &amp;amp;ndash; bite2-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_bite1|bite1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bite attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Better &amp;amp;ndash; bite3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Faster_.E2.80.93_bite2|bite2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the bite attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing More from Kills &amp;amp;ndash; murderlust ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#killhunger_.E2.80.93_dummy|killhunger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Regurgitate Culinary Feasts as Walking Corpses &amp;amp;ndash; regurgitate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bite attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Regurgitate Culinary Feasts as Ghouls &amp;amp;ndash; regurgitate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Regurgitate_Culinary_Feasts_as_Walking_Corpses_.E2.80.93_regurgitate1|regurgitate1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bite attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Ghoul)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the bite attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Nearby Enemies to Deal Even Less Damage &amp;amp;ndash; despair ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Nearby Enemies to Deal Even Less Damage &amp;amp;ndash; despair2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Nearby_Enemies_to_Deal_Even_Less_Damage_.E2.80.93_despair|despair]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Nearby Enemies to Deal Even Less Damage &amp;amp;ndash; despair3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Nearby_Enemies_to_Deal_Even_Less_Damage_.E2.80.93_despair2|despair2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ancient Demon (Lilith) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;An ancient demon is a creature living since time immemorial, powerful enough to survive eons. They were either born with that power, or achieved it by arcane means, collecting powerful spells and artefacts of power, or a combination of the two. In any case, their survival was more likely because of great precaution than because of luck, so killing them might be a great challenge. Many legends tell of great heroes slaying ancient demons only to see them come back to life after some time.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;100 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 9 (in MEDIUM difficulty), 10 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ancient Demoness (Lilith Ally) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;An ancient demoness is a creature living since time immemorial, powerful enough to survive eons. They were either born with that power, or achieved it by arcane means, collecting powerful spells and artefacts of power, or a combination of the two. In any case, their survival was more likely because of great intelligence than because of luck. They know how to get through anything alive, and because of this, all their schemes have backdoors and escape routes. If their alliance turns out to be weak, they turn their coat and join the winners or escape. If they lead an army into a battle that shows to be going to be a defeat, they betray their soldiers and flee into safety or trick the winners that they were helping them all the time. If their keep is under siege, they prepare a flight instead of a defence or a last stand.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Axe Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Axe Combat &amp;amp;ndash; axe-speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Axe_Combat_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe-damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Axe_Combat_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking More Precisely with Axe &amp;amp;ndash; axe-marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_axe-damage|axe-damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hatchet &amp;amp;ndash; hatchet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Hatchet &amp;amp;ndash; hatchet2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hatchet_.E2.80.93_hatchet|hatchet]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hatchet &amp;amp;ndash; hatchet3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Hatchet_.E2.80.93_hatchet2|hatchet2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hurl Hatchets in a Long Stream &amp;amp;ndash; hatchet-anger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hatchet_.E2.80.93_hatchet3|hatchet3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the hatchet attack: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Fireball &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hitting More Enemies with Fireball &amp;amp;ndash; fireball-cone ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ancient Lich ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A being of this order is a revenant of ages long past. Anyone who encounters an Ancient Lich likely has far worse things to worry about than death.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Zombies from Enemies Killed at Melee &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_melee|melee]] and [[#Creating_Zombies_from_Enemies_Killed_at_Melee_.E2.80.93_melee2|melee2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Chill Tempests &amp;amp;ndash; magic-chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing with Chill Tempest &amp;amp;ndash; magic-chill3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_of_Chill_Tempests_.E2.80.93_magic-chill|magic-chill]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Shadow Waves &amp;amp;ndash; magic-shadow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Chill Tempests &amp;amp;ndash; magic-chill2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_of_Chill_Tempests_.E2.80.93_magic-chill|magic-chill]] and [[#A_Better_Caster_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Multiple Enemies with Chill Tempest &amp;amp;ndash; magic-chill-slow-extra ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Slowing_with_Chill_Tempest_.E2.80.93_magic-chill3|magic-chill3]] and [[#A_Better_Caster_of_Chill_Tempests_.E2.80.93_magic-chill2|magic-chill2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Shadow Waves &amp;amp;ndash; magic-shadow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow|magic-shadow]] and [[#A_Better_Caster_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching Health from Enemies with Shadow Wave &amp;amp;ndash; magic-shadow-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow2|magic-shadow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Undead-Like Resistance (Improved Resistances, Slightly Worsened Weaknesses) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arch Necromancer ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The greatest of the necromancers are greatly prepared to become liches, but they prefer to enjoy life while they are still living. They are much stronger in human body, and when they die, they become liches, but their magic abilities will diminish during the transformation.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee_2|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Transforming Enemies into Soulless Also with the Infection &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee_2|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#greater infect_.E2.80.93_poison|greater infect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (melee attacks only): infect&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Chill Waves &amp;amp;ndash; magic-chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the chill wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Chill Waves &amp;amp;ndash; magic-chill2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_of_Chill_Waves_.E2.80.93_magic-chill|magic-chill]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 for the chill wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing with Chill Wave &amp;amp;ndash; magic-chill3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_of_Chill_Waves_.E2.80.93_magic-chill2|magic-chill2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill wave attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Shadow Waves &amp;amp;ndash; magic-shadow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Shadow Waves &amp;amp;ndash; magic-shadow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow_2|magic-shadow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Ghosts from Victims of Shadow Wave &amp;amp;ndash; magic-shadow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow2_2|magic-shadow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Ghost)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster, Generally &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blackguard ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Blackguards are either outlaws who were even knighted for causing severe havoc in a land by a rival landlord, or knights whose love for war and gold has gone far beyond reason. They do not behave like knights, rather like a twisted opposite of knights. Clad in black armour, radiating darkness, prefering to fight in the dead of night, attacking by surprise and scaring enemies by their appearance.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Scourge &amp;amp;ndash; scourge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Scourge &amp;amp;ndash; scourge2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Scourge &amp;amp;ndash; scourge3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Scourge_.E2.80.93_scourge2|scourge2]] and [[#Striking_Better_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances; +4% Resist Impact) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Darken Even the Night &amp;amp;ndash; darken ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens badly_.E2.80.93_illuminates|darkens badly]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Radiating Unearthly Darkness &amp;amp;ndash; darken2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Darken_Even_the_Night_.E2.80.93_darken|darken]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#darkens badly_.E2.80.93_illuminates|darkens badly]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens severely_.E2.80.93_illuminates|darkens severely]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Celestial Messenger ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Gods are legendary beings living from humans' worship. They are greatly powerful and usually out of our reach, but sometimes even gods give birth to children with humans. Their children retain some of their power, but this power fades over generation. However, priestly white magic can awaken it, greatly enhancing the powers of Light inside his body, allowing the White Mage to become far more exalted than he could ever hope to.&amp;lt;br/&amp;gt;&lt;br /&gt;
Thanks to the feathered wings on their backs, they can travel much faster through difficult terrains than others.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; lightbeam ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Magic &amp;amp;ndash; lightbeam2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_lightbeam|lightbeam]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; lightbeam3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Magic_.E2.80.93_lightbeam2|lightbeam2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Mace &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the mace attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the mace attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Mace &amp;amp;ndash; mace2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Mace_.E2.80.93_mace|mace]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the mace attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal|heal]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2|heal2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Make Enemies Feel Their Guilt (-15% to Non-Physical Resistances) &amp;amp;ndash; conviction ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Making Enemies Feel Their Guilt Stronger (-25% to Non-Physical Resistances) &amp;amp;ndash; conviction2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Make_Enemies_Feel_Their_Guilt_(-15%_to_Non-Physical_Resistances)_.E2.80.93_conviction|conviction]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Making Enemies Feel Their Guilt Stronger  (-33% to Non-Physical Resistances) &amp;amp;ndash; conviction3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Making_Enemies_Feel_Their_Guilt_Stronger_(-25%_to_Non-Physical_Resistances)_.E2.80.93_conviction2|conviction2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (33)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Making Enemies' Sins Burn Them from Inside (-16 Enemy Heal) &amp;amp;ndash; guilt ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Making_Enemies_Feel_Their_Guilt_Stronger_(-25%_to_Non-Physical_Resistances)_.E2.80.93_conviction2|conviction2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Illuminate Even the Day &amp;amp;ndash; aura_illuminate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal|heal]] and [[#Able_to_Make_Enemies_Feel_Their_Guilt_(-15%_to_Non-Physical_Resistances)_.E2.80.93_conviction|conviction]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Illuminating Everything Around Better &amp;amp;ndash; aura_illuminate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Illuminate_Even_the_Day_.E2.80.93_aura_illuminate|aura_illuminate]], [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2|heal2]] and [[#Making_Enemies_Feel_Their_Guilt_Stronger_(-25%_to_Non-Physical_Resistances)_.E2.80.93_conviction2|conviction2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#great illumination_.E2.80.93_illuminates|great illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Champion ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;After hundreds of battles and duels, the survivor learns that victory is not as important as survival. The best warrior is not the one who kills the most enemies, but the one who survives the most battles. Even with fewer kills per battle, the one who lives longer will eventually kill more people than fighters who kill enemies in large numbers. And the secret of survival is proper defence. Even in duels, the winner is the one who does not get hit, not the one who can hit the best.&amp;lt;br/&amp;gt;&lt;br /&gt;
Those who understand this rule learn to defend extremely well and become so legendary in duels that even kings call them their champions in various occasions, like trials by combat. Sometimes they even adapt to wearing a light armour to protect themselves.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit is highly defensive and focused on counterattacks, not on damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements are defense-oriented, this unit's potential in avoiding hits is the greatest of all units.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword|sword]] and [[#Better_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword|sword]], [[#Better_with_Sword_.E2.80.93_sword2|sword2]] and [[#Faster_with_Sword_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; crossbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 9 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% Better Resistances when Defending &amp;amp;ndash; careful ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 20% Better Resistances when Defending &amp;amp;ndash; careful2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#10%_Better_Resistances_when_Defending_.E2.80.93_careful|careful]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 25% Better Resistances when Defending &amp;amp;ndash; careful3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#20%_Better_Resistances_when_Defending_.E2.80.93_careful2|careful2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; crossbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Crossbow_.E2.80.93_crossbow|crossbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Champion Bowman ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Although any Master Bowman claims he has have reached the zenith of his art, inasmuch as any human is capable, it is far from truth. Their elite archers can become Champion Bowmen, that are really the ones who have reached the zenith of their art, inasmuch as any human is capable.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Insanely Precisely &amp;amp;ndash; bow-precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the bow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Shoot a Storm on Arrows Without Giving the Enemy a Chance to Counterattack (New Attack) &amp;amp;ndash; arrowstorm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: arrow storm (80% damage and 60% attacks of the base attack, ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arrow storm attack: [[LotI_Abilities#distant attack_.E2.80.93_attacks|distant attack]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Arrow Storms Better &amp;amp;ndash; arrowstorm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Shoot_a_Storm_on_Arrows_Without_Giving_the_Enemy_a_Chance_to_Counterattack_(New_Attack)_.E2.80.93_arrowstorm|arrowstorm]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the arrow storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the arrow storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chaos Rider ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The daring deeds of Cavaliers are known, but only some of them choose to play with fire. Wizards bind spirits of fire into their swords and horses, making them one of the most dangerous things on the battlefield.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_2|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Sword &amp;amp;ndash; sword-incinerate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Sword_.E2.80.93_sword2_2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_2|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_2|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stomping Enemies Better &amp;amp;ndash; stomp ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the stomp attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Fireball &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_2|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2_2|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Spirits of Fire with Fireball &amp;amp;ndash; fireball_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Fire Guardian)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dark Shade ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dark shade is a spirit of something so dark that it was not allowed to exist in the real world. Only its shadow appears on walls and attacks the shadows of its victims - and the victims will get hurt too.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Clawing_Better_.E2.80.93_claws|claws]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the claws attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the claws attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Faster &amp;amp;ndash; claws3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Clawing_Better_.E2.80.93_claws|claws]] and [[#Clawing_Better_.E2.80.93_claws2|claws2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Clawing_Better_.E2.80.93_claws|claws]], [[#Clawing_Better_.E2.80.93_claws2|claws2]] and [[#Clawing_Faster_.E2.80.93_claws3|claws3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies Better &amp;amp;ndash; sip ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the soul sip attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies Faster &amp;amp;ndash; sip2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Draining_Enemies_Better_.E2.80.93_sip|sip]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the soul sip attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining More from Living, Able to Drain a Bit from the Non-Living as Well &amp;amp;ndash; sip3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Draining_Enemies_Better_.E2.80.93_sip|sip]] and [[#Draining_Enemies_Faster_.E2.80.93_sip2|sip2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the soul sip attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies Better &amp;amp;ndash; sip4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Draining_Enemies_Better_.E2.80.93_sip|sip]] and [[#Draining_Enemies_Faster_.E2.80.93_sip2|sip2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the soul sip attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Deathlord ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Clad in a dark armour radiating with evil power of their controller, carrying a battle axe made not of steel, but of bones of its victims put together with malevolent magic, these terrible knights of evil bring doom to everyone who crosses their path. Cruelty is not what it seeks, but warfare is the only thing it remembers from its previous life, and so it fights; without any purpose or goal, it is simply the only thing its mindless body can do.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe|axe]] and [[#Better_at_Melee_Combat_.E2.80.93_axe2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe|axe]], [[#Better_at_Melee_Combat_.E2.80.93_axe2|axe2]] and [[#Faster_at_Melee_Combat_.E2.80.93_axe3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) &amp;amp;ndash; doom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: doom (70% damage and 70% attacks of the base attack, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crippling Enemies Better &amp;amp;ndash; doom2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terrible_Way_that_Lowers_Enemy_Resistance_(New_Attack)_.E2.80.93_doom|doom]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking Attacks (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Poisonous Arrows &amp;amp;ndash; xbow-poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Resistance (2% Blade, 2% Pierce, 3% Cold, But -1% Arcane) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demigod (Efraim God) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Half-gods are things so rare, that nobody ever cared to describe their full powers. Telling everything a half-god can do would be too lengthy. But a matter to consider is that they have developed compassion out of a desire to save their wretched enemies from sins, pain, suffering and misery, they are able to redeem tormented souls. Even if this 'redeem attack' can be used only once every three turns.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
It is imperative to use the redeem attack from time to time. After redeeming a certain amount of enemies, redeem becomes more effective (possibly also a good offensive weapon) and the unit gains a new advancement line of choice. Some of them add new spells, others add new abilities. Spells gained have huge ranges, incomparable to other spells, and converge into Particle storm, an attack hitting many enemies and dealing severe arcane damage. Physical abilities converge into Spiritual Transformation, that is an attack that makes the unit attack a single target with huge damage and taking only 33% of the damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Without these advancements, the unit will never get particularly strong, and low level enemies may become rare to find.&amp;lt;br/&amp;gt;&lt;br /&gt;
The leadership is equal to the leadership of a level 5 unit.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has god AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword (Affects Also Whirlwind) &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Sword &amp;amp;ndash; sword4_flames ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword (Affects Also Whirlwind) &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]], [[#Better_with_Sword_.E2.80.93_sword5|sword5]] and [[#Faster_with_Sword_(Affects_Also_Whirlwind)_.E2.80.93_sword1_speed|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Twice in a Row &amp;amp;ndash; berserk1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]] and [[#More_Precise_with_Sword_.E2.80.93_sword2_marksman|sword2_marksman]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk2 (80% damage and 100% attacks of sword, melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Thrice in a Row &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk3 (80% damage and 100% attacks of sword, melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Five Times in a Row &amp;amp;ndash; berserk3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Thrice_in_a_Row_.E2.80.93_berserk2|berserk2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk5 (80% damage and 100% attacks of sword, melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with the Furious Attack &amp;amp;ndash; berserk1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk2 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk3 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk5 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Whirling_Better_.E2.80.93_whirlwind|whirlwind]], [[#Whirling_Better_.E2.80.93_whirlwind|whirlwind]], [[#Whirling_Better_.E2.80.93_whirlwind|whirlwind]] and [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Whirling_Better_.E2.80.93_whirlwind2|whirlwind2]], [[#Whirling_Better_.E2.80.93_whirlwind2|whirlwind2]], [[#Whirling_Better_.E2.80.93_whirlwind2|whirlwind2]] and [[#Better_with_Sword_.E2.80.93_sword6|sword6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Backstabbing with Knives &amp;amp;ndash; knives1_backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Knives_.E2.80.93_knives1|knives1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Knives &amp;amp;ndash; knives2_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2|knives2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2|knives2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knives3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]], [[#Better_with_Knives_.E2.80.93_knives2|knives2]] and [[#Better_with_Knives_.E2.80.93_knives3|knives3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]], [[#Better_with_Knives_.E2.80.93_knives2|knives2]] and [[#Better_with_Knives_.E2.80.93_knives3|knives3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Backstabbing with Knives Better &amp;amp;ndash; knives4-backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives4|knives4]] and [[#Backstabbing_with_Knives_.E2.80.93_knives1_backstab|knives1_backstab]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the knife attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]], [[#Better_with_Knives_.E2.80.93_knives2|knives2]], [[#Better_with_Knives_.E2.80.93_knives3|knives3]] and [[#Better_with_Knives_.E2.80.93_knives4|knives4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knives5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]], [[#Better_with_Knives_.E2.80.93_knives2|knives2]], [[#Better_with_Knives_.E2.80.93_knives3|knives3]], [[#Better_with_Knives_.E2.80.93_knives4|knives4]] and [[#Faster_with_Knives_.E2.80.93_knives3_speed|knives3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating the Primary Target of the Fireballs &amp;amp;ndash; fireball1_incineration ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]] and [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemy Fire Resistance by 10% &amp;amp;ndash; fireball3_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; fireball4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Fireballs with Better Precision &amp;amp;ndash; fireball4_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; fireball5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Fireballs with Better Precision &amp;amp;ndash; fireball5_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball4|fireball4]] and [[#Shooting_Fireballs_with_Better_Precision_.E2.80.93_fireball4_precision|fireball4_precision]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs with Greater Damage &amp;amp;ndash; fireball6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast Iceball &amp;amp;ndash; iceball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: iceball (12 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the iceball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the iceball attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Iceball &amp;amp;ndash; iceball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_Iceball_.E2.80.93_iceball|iceball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Damage to Multiple Enemies with Iceball &amp;amp;ndash; iceball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Iceball_.E2.80.93_iceball2|iceball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the iceball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Groups of Enemies with Iceball &amp;amp;ndash; iceball4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_Damage_to_Multiple_Enemies_with_Iceball_.E2.80.93_iceball3|iceball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the iceball attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Iceball &amp;amp;ndash; iceball5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Slowing_Groups_of_Enemies_with_Iceball_.E2.80.93_iceball4|iceball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_.E2.80.93_movement_12|movement]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Muster Enough Mental Powers to Levitate Through Hard Terrains &amp;amp;ndash; movement3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_.E2.80.93_movement_12|movement]] and [[#Faster_.E2.80.93_movement2|movement2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on flat terrains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through villages set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through castles set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in shallow waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on coastal reefs set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in deep waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through swampy places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on mountains set to 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs across sands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs above unwalkable places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through impassable walls set to {UNREACHABLE}&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Harder to be Hit &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (2% Better Resistances) &amp;amp;ndash; shield ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demigod (Lethalia God) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Half-gods are things so rare, that nobody ever cared to describe their full powers. Telling everything a half-god can do would be too lengthy. But a matter to consider is that they have developed compassion out of a desire to save their wretched enemies from sins, pain, suffering and misery, they are able to redeem tormented souls. Even if this 'redeem attack' can be used only once every three turns.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
It is imperative to use the redeem attack from time to time. After redeeming a certain amount of enemies, redeem becomes more effective (possibly also a good offensive weapon) and the unit gains a new advancement line of choice. Some of them add new spells, others add new abilities. Spells gained have huge ranges, incomparable to other spells, and converge into Particle storm, an attack hitting many enemies and dealing severe arcane damage. Physical abilities converge into Spiritual Transformation, that is an attack that makes the unit attack a single target with huge damage and taking only 33% of the damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Without these advancements, the unit will never get particularly strong, and low level enemies may become rare to find.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has god AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Staff &amp;amp;ndash; staff1_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Staff_.E2.80.93_staff1|staff1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Staff_.E2.80.93_staff1|staff1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Staff &amp;amp;ndash; staff2_focused ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]] and [[#More_Precise_with_Staff_.E2.80.93_staff1_marksman|staff1_marksman]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the staff attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Staff &amp;amp;ndash; staff2_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]] and [[#Better_with_Staff_.E2.80.93_staff2|staff2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]] and [[#Better_with_Staff_.E2.80.93_staff2|staff2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Staff &amp;amp;ndash; staff3_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]] and [[#Better_with_Staff_.E2.80.93_staff3|staff3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]] and [[#Better_with_Staff_.E2.80.93_staff3|staff3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]] and [[#Better_with_Staff_.E2.80.93_staff4|staff4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Staff (Instead of Poison) &amp;amp;ndash; staff5_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]], [[#Better_with_Staff_.E2.80.93_staff5|staff5]] and [[#Poisoning_Enemies_with_Staff_.E2.80.93_staff2_plague|staff2_plague]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the staff attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Fire Damage with Staff &amp;amp;ndash; staff5_fire ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]] and [[#Better_with_Staff_.E2.80.93_staff5|staff5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]] and [[#Better_with_Staff_.E2.80.93_staff5|staff5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Staff &amp;amp;ndash; staff6_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]], [[#Better_with_Staff_.E2.80.93_staff5|staff5]], [[#Better_with_Staff_.E2.80.93_staff6|staff6]] and [[#Faster_with_Staff_.E2.80.93_staff3_attacks|staff3_attacks]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]], [[#Better_with_Staff_.E2.80.93_staff5|staff5]] and [[#Better_with_Staff_.E2.80.93_staff6|staff6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1|axe1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]] and [[#Better_at_Whirling_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe2_poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]] and [[#Better_at_Whirling_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe_whirlwind attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]] and [[#Better_at_Whirling_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe1_speed|axe1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]] and [[#Better_with_Axe_.E2.80.93_axe3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hit Multiple Enemies with Axe &amp;amp;ndash; axe4_cleave ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]] and [[#Better_with_Axe_.E2.80.93_axe4|axe4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe attack: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]] and [[#Better_with_Axe_.E2.80.93_axe4|axe4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]], [[#Better_with_Axe_.E2.80.93_axe4|axe4]], [[#Better_with_Axe_.E2.80.93_axe5|axe5]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe3_speed|axe3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]], [[#Better_with_Axe_.E2.80.93_axe4|axe4]] and [[#Better_with_Axe_.E2.80.93_axe5|axe5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]], [[#Better_with_Axe_.E2.80.93_axe4|axe4]], [[#Better_with_Axe_.E2.80.93_axe5|axe5]], [[#Better_with_Axe_.E2.80.93_axe6|axe6]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe5_speed|axe5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Whirling &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1|axe1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Deal Damage to Multiple Units with Faerie Fire &amp;amp;ndash; faerie1_boom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: explosive faerie fire (100% damage and 100% attacks of faerie fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the explosive faerie fire attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 8% &amp;amp;ndash; faerie2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 7% &amp;amp;ndash; faerie4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_.E2.80.93_faerie2_penetrate|faerie2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed|faerie6_speed]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6|faerie6]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Spiderwebs &amp;amp;ndash; gossamer1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies with Spiderwebs &amp;amp;ndash; gossamer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer2_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]] and [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer1_damage|gossamer1_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs More Precisely &amp;amp;ndash; gossamer3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]] and [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer3_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage|gossamer2_damage]] and [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs Even More Precisely &amp;amp;ndash; gossamer4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]] and [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the gossamer attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer4_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage|gossamer2_damage]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]], [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4|gossamer4]] and [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer3_damage|gossamer3_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs Faster &amp;amp;ndash; gossamer4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]] and [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4|gossamer4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs with Incredibly Fast Reactions &amp;amp;ndash; gossamer5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]] and [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4|gossamer4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: firststrike&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer5_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage|gossamer2_damage]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]], [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4|gossamer4]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer4_damage|gossamer4_damage]] and [[#Shooting_Spiderwebs_with_Incredibly_Fast_Reactions_.E2.80.93_gossamer5|gossamer5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1|wings1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (2% Better Defences on All Terrains) &amp;amp;ndash; wings3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1|wings1]] and [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2|wings2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Attuned to the Woods &amp;amp;ndash; woods ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1|wings1]], [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2|wings2]] and [[#More_Nimble_(2%_Better_Defences_on_All_Terrains)_.E2.80.93_wings3|wings3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#nocturnal ambush_.E2.80.93_hides|nocturnal ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (3% Better Resistances) &amp;amp;ndash; shield ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demilich ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some liches are less than pleased with their frail skeletal body and experiment with ghosts to keep their ethereal enough to protect themselves from attack. Their ultimate goal is to look like the people they once were. This is a specimen of one that hasn't succeeded yet.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Zombies from Enemies Killed at Melee &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Chill Tempests &amp;amp;ndash; magic-chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing with Chill Tempest &amp;amp;ndash; magic-chill3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_of_Chill_Tempests_.E2.80.93_magic-chill_2|magic-chill]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Chill Tempests &amp;amp;ndash; magic-chill2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_of_Chill_Tempests_.E2.80.93_magic-chill_2|magic-chill]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Shadow Waves &amp;amp;ndash; magic-shadow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Shadow Waves &amp;amp;ndash; magic-shadow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow_3|magic-shadow]] and [[#A_Better_Caster_.E2.80.93_magic_2|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching Health from Enemies with Shadow Wave &amp;amp;ndash; magic-shadow-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow2_3|magic-shadow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Spirit-Like Resistance (Improved Resistances, Slightly Worsened Arcane Resistance) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging Enemy Attacks (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demon Infiltrator (Romero) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some demons are violent and war-loving, but others prefer more peaceful approach to their misdeeds. Pretending to be good and misleading the good to turn to evil is frequently more effective than brutish violence. But this does not mean that if it comes to fighting, it will be an easy fight.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;100 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 9 (in MEDIUM difficulty), 10 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demon Lord ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Demon Lords are ancient creatures of supreme power and unexpectable abilities. Their nearly human appearance makes it easy for them to manipulate mortals into mischief.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;100 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 9 (in EASY difficulty), 10 (in MEDIUM difficulty), 11 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demon Queen (Uria) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is Uria, the worst thing ever known to mankind after the Fall. She is frequently considered to be the ultimate evil, and the source of evil.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;300 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demon Queen's Avatar (Uria Avatar) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is Uria, the worst thing ever known to mankind after the Fall. She is frequently considered to be the ultimate evil, and the source of all evil.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;300 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;300 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;300 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Destroyer ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The strongest warriors of mankind, the Destroyers, are because of their strength and resilience sometimes considered to be not humans, but demons in human armour. No matter what they really are, their help in war is so significant that any warlord would pay great amounts of gold for every single destroyer he can have in his army.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: Destroyers can learn berserk.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking More Furiously with Scourge &amp;amp;ndash; scourge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Scourge &amp;amp;ndash; scourge2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_More_Furiously_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking More Furiously with Scourge &amp;amp;ndash; scourge3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Scourge_.E2.80.93_scourge2_2|scourge2]] and [[#Striking_More_Furiously_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Enter a Battle Frenzy Like Dwarves, But Only when Attacking (New Attack) &amp;amp;ndash; berserk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_More_Furiously_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: mace_berserk (7 - 5, impact)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mace_berserk attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster when in Battle Frenzy &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Enter_a_Battle_Frenzy_Like_Dwarves,_But_Only_when_Attacking_(New_Attack)_.E2.80.93_berserk|berserk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the mace_berserk attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances; +4% Resist Impact) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Divine Emissary (Stormrider) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes a paladin swores to a good god an oath to fight the evil that may pose a thread to the entire world, gaining new powers. They can feel where is a danger to the entire world starts and they try destroy it in the beginning of its growth.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Swinging Faster with the Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Swinging More Precisely with the Sword &amp;amp;ndash; sword1_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Swinging Better with the Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Swinging Better with the Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]] and [[#Swinging_Better_with_the_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Swinging Faster with the Sword &amp;amp;ndash; sword3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]], [[#Swinging_Better_with_the_Sword_.E2.80.93_sword2|sword2]] and [[#Swinging_Better_with_the_Sword_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Swinging Better with the Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 30 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]], [[#Swinging_Better_with_the_Sword_.E2.80.93_sword2|sword2]] and [[#Swinging_Better_with_the_Sword_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Lance and Charging More Powerfully (2.5 Times More Damage) &amp;amp;ndash; lance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with the Lance &amp;amp;ndash; lance2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with the Lance &amp;amp;ndash; lance2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with the Lance &amp;amp;ndash; lance3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging More Powerfully with the Lance (3 Times More Damage) &amp;amp;ndash; lance3_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]] and [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging Even More Powerfully with the Lance (3.5 Times More Damage) &amp;amp;ndash; lance4_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]], [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]] and [[#Charging_More_Powerfully_with_the_Lance_(3_Times_More_Damage)_.E2.80.93_lance3_damage|lance3_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with the Lance &amp;amp;ndash; lance4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]], [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]] and [[#Striking_Better_with_the_Lance_.E2.80.93_lance3|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Even Better with the Lance &amp;amp;ndash; lance5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]], [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]], [[#Striking_Better_with_the_Lance_.E2.80.93_lance3|lance3]] and [[#Striking_Better_with_the_Lance_.E2.80.93_lance4|lance4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Stronger Lightnings &amp;amp;ndash; storm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing More Lightnings &amp;amp;ndash; storm_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Stronger Lightnings &amp;amp;ndash; storm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging with Lightnings &amp;amp;ndash; storm2_charge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]] and [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the stormride attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Stronger Lightnings &amp;amp;ndash; storm3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]] and [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing More Lightnings &amp;amp;ndash; storm3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]], [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]], [[#Throwing_Stronger_Lightnings_.E2.80.93_storm3|storm3]] and [[#Throwing_More_Lightnings_.E2.80.93_storm_speed|storm_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Better Lightnings &amp;amp;ndash; storm4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]], [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] and [[#Throwing_Stronger_Lightnings_.E2.80.93_storm3|storm3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Summon a Powerful Thunder that Can Kill with a Single Hit &amp;amp;ndash; thunder ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]] and [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: thunder (60 - 1, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Thunders &amp;amp;ndash; thunder2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]], [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] and [[#Able_to_Summon_a_Powerful_Thunder_that_Can_Kill_with_a_Single_Hit_.E2.80.93_thunder|thunder]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Surrounded by an Aura that Hurts Nearby Enemies (-8 HP) &amp;amp;ndash; aura ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (8)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Enemy Hurting Aura (-16 HP) &amp;amp;ndash; aura2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Surrounded_by_an_Aura_that_Hurts_Nearby_Enemies_(-8_HP)_.E2.80.93_aura|aura]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (8)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Enemy Hurting Aura (-24 HP) &amp;amp;ndash; aura3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Surrounded_by_an_Aura_that_Hurts_Nearby_Enemies_(-8_HP)_.E2.80.93_aura|aura]] and [[#Better_with_the_Enemy_Hurting_Aura_(-16_HP)_.E2.80.93_aura2|aura2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Illuminate Everything Around &amp;amp;ndash; aura_illuminate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Illuminate Even the Day &amp;amp;ndash; aura_illuminate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Illuminate_Everything_Around_.E2.80.93_aura_illuminate|aura_illuminate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Illuminating Everything Around Better &amp;amp;ndash; aura_illuminate3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Illuminate_Even_the_Day_.E2.80.93_aura_illuminate2|aura_illuminate2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#great illumination_.E2.80.93_illuminates|great illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies Better &amp;amp;ndash; healing ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: heals&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies Better &amp;amp;ndash; healing2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Healing_Nearby_Allies_Better_.E2.80.93_healing|healing]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies Better &amp;amp;ndash; healing3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Healing_Nearby_Allies_Better_.E2.80.93_healing2|healing2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Resistant to Damage (4% Better Resistances) &amp;amp;ndash; armor ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move Faster &amp;amp;ndash; movement1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Doppelgänger (Efraim Doppelganger) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Through dark magic, it is possible to grab a part of one's soul and make it appear as a material being. The soul essentially becomes a part of two bodies. The creator and the doppelgänger have their minds interconnected. The doppelgänger is controlled as tightly as possible without annoying his master, being incapable of individual opinions but able to perform most activities and make necessary decisions by itself.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee_2|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee2_2|melee2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_in_Ranged_Combat_.E2.80.93_ranged|ranged]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_in_Ranged_Combat_.E2.80.93_ranged2|ranged2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Doppelgänger (Lethalia Doppelganger) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Through dark magic, it is possible to grab a part of one's soul and make it appear as a material being. The soul essentially becomes a part of two bodies. The creator and the doppelgänger have their minds interconnected. The doppelgänger is controlled as tightly as possible without annoying his master, being incapable of individual opinions but able to perform most activities and make necessary decisions by itself.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_melee2|melee2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_in_Ranged_Combat_.E2.80.93_ranged_2|ranged]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_in_Ranged_Combat_.E2.80.93_ranged2_2|ranged2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dragon Rider ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The greatest elite of human warriors is sometimes invited to join a special order, the Dragon Riders. Relatively unknown to the world, they managed to control the mightiest creatures of the world. They appear when the world is in danger.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Commanding the Dragon to Bite Better &amp;amp;ndash; bite ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the bite attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Order the Dragon to Eat Bits of Freshly Torn Meat During Battle &amp;amp;ndash; bite-drain ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Commanding_the_Dragon_to_Bite_Better_.E2.80.93_bite|bite]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bite attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Lance &amp;amp;ndash; lance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Lance &amp;amp;ndash; lance2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_.E2.80.93_lance|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging More Powerfully with Lance (2.5 Times More Damage) &amp;amp;ndash; lance3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging Even More Powerfully with the Lance (3 Times More Damage) &amp;amp;ndash; lance4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Even Better with the Lance &amp;amp;ndash; lance5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Commanding the Dragon to Breathe Fire Better &amp;amp;ndash; fire ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Commanding the Dragon to Breathe Fire Faster &amp;amp;ndash; fire2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Commanding_the_Dragon_to_Breathe_Fire_Better_.E2.80.93_fire|fire]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fire breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Commanding the Dragon to Breathe Fire Better &amp;amp;ndash; fire3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Commanding_the_Dragon_to_Breathe_Fire_Faster_.E2.80.93_fire2|fire2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Dragon Breath &amp;amp;ndash; fire-incinerate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Commanding_the_Dragon_to_Breathe_Fire_Better_.E2.80.93_fire3|fire3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire breath attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Like a Level 2 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 2 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Like a Level 3 Unit) &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Like_a_Level_2_Unit)_.E2.80.93_leadership|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 2 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Greater Leader in Battle (Like a Level 4 Unit) &amp;amp;ndash; leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Like_a_Level_3_Unit)_.E2.80.93_leadership2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Greater Leader in Battle (Like a Proper Level 5 Unit) &amp;amp;ndash; leadership4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Greater_Leader_in_Battle_(Like_a_Level_4_Unit)_.E2.80.93_leadership3|leadership3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Riding a Tougher Dragon (2% Better Resistances; +3% Resist Pierce) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Duelist Wizard ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Duelist Wizards are a rare group of mages, who instead of studying magic deeper and deeper decided to start using it to defeat other mages. The main motivation of this was of course the desire to get higher in ranks among other magi, who usually underestimate them because of their weaker knowledge of magical theories. Their philosophy is not based on the seek of knowledge, but on the desire to be stronger than other magi.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic Missile &amp;amp;ndash; missile ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the missile attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Magic Missile &amp;amp;ndash; missile2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Magic_.E2.80.93_magic|magic]] and [[#Better_with_Magic_Missile_.E2.80.93_missile|missile]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the missile attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the missile attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic Missile &amp;amp;ndash; missile3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Magic_.E2.80.93_magic|magic]] and [[#Faster_with_Magic_Missile_.E2.80.93_missile2|missile2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the missile attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Chill Tempest &amp;amp;ndash; chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Return 2 Pierce Damage to Every Attacker &amp;amp;ndash; retribution ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Return a Part of Damage to the Attacker &amp;amp;ndash; retribution2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Return_2_Pierce_Damage_to_Every_Attacker_.E2.80.93_retribution|retribution]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal from Enemies' Attacks &amp;amp;ndash; absorb1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal from Enemies' Attacks Better &amp;amp;ndash; absorb2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_from_Enemies'_Attacks_.E2.80.93_absorb1|absorb1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (2)_.E2.80.93_dummy|absorbs (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal from Enemies' Attacks Better &amp;amp;ndash; absorb3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_from_Enemies'_Attacks_Better_.E2.80.93_absorb2|absorb2]] and [[#Able_to_Heal_from_Enemies'_Attacks_.E2.80.93_absorb1|absorb1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#absorbs (2)_.E2.80.93_dummy|absorbs (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (3)_.E2.80.93_dummy|absorbs (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -15% to Magical Resistances of All Adjacent Enemies &amp;amp;ndash; conviction ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_from_Enemies'_Attacks_Better_.E2.80.93_absorb2|absorb2]] and [[#Able_to_Return_a_Part_of_Damage_to_the_Attacker_.E2.80.93_retribution2|retribution2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Duke ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If those who have earned the title of Grand Marshal are fearsome, those leaders of battle known as Dukes make them seem like lowly corporals. Few other commanders leave such a great mark on battlefield and state alike, as the sheer strategic prowess of the Duke inevitably carries over into political life. Though some may best him in single combat, few have ever triumphed over a Duke in charge of a full army; not only can he exhort those in his command to greater efficiency as a unit, his mere presence is enough to stir his troops to rash death-or-glory charges against the enemy.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_xbow_2|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_2|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow_2|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 6 Unit &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: leadership&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 6 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Make All Adjacent Allies Capable to Attack First Even when Defending &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_6_Unit_.E2.80.93_leadership|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#zeal aura_.E2.80.93_firststrike|zeal aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Let All Adjacent Allies Gain 1 Movement Point After Attacking &amp;amp;ndash; leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_6_Unit_.E2.80.93_leadership|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#push_.E2.80.93_dummy|push]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies &amp;amp;ndash; heal1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_.E2.80.93_heal1|heal1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dwarvish Battlerager ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dwarvish Lords are always thinking about ways to make their army more powerful. One of their frequent decisions is that Berserkers, a rare caste of Dwarves, who work themselves into a towering rage before combat, disdain all notion of defence, thinking only of the unrelenting assaults for which they are legendary, should wear armours. Berserkers usually refuse, because armour would prevent them from attacking as strongly as possible. Sometimes a cunning Dwarvish Lord decides to forge an armour to appeal to them. These armours are black, heavy, and there is a lot of spikes on them, that attires the attention of any Berserker. Clad in a spiky armour, a Berserker becomes a Battlerager, an even more scary warrior than Berserkers.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Frenzying Better &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the berserker frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Frenzying Faster &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Frenzying_Better_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the berserker frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the berserker frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Frenzying Better &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Frenzying_Better_.E2.80.93_axe|axe]] and [[#Frenzying_Faster_.E2.80.93_axe2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the berserker frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Frenzying Better &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Frenzying_Better_.E2.80.93_axe|axe]], [[#Frenzying_Faster_.E2.80.93_axe2|axe2]] and [[#Frenzying_Better_.E2.80.93_axe3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the berserker frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tougher (2-3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Impaling Enemies on Spikes on Armour Better, Also in Range &amp;amp;ndash; spikes ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#weak reflect_.E2.80.93_dummy|weak reflect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Impaling Enemies on Spikes on Armour Better &amp;amp;ndash; spikes2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Impaling_Enemies_on_Spikes_on_Armour_Better,_Also_in_Range_.E2.80.93_spikes|spikes]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#weak reflect_.E2.80.93_dummy|weak reflect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#reflect_.E2.80.93_dummy|reflect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dwarvish Hero ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dwarvish Heroes are the strongest, toughest and wisest from the dwarves. Hardened by centuries of warfare under the ground and also above it, their strength and wisdom grew beyond measure. Their incredible skill with smithing granted them the mightiest hammers and most solid armours ever, and even dwarvish kings have a strong respect towards them.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Stronger with Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Stronger_with_Axe_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Stronger_with_Axe_.E2.80.93_axe|axe]] and [[#Faster_with_Axe_.E2.80.93_axe2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Stronger_with_Axe_.E2.80.93_axe|axe]] and [[#Faster_with_Axe_.E2.80.93_axe2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer|hammer]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Hammer &amp;amp;ndash; hammer_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer2|hammer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 9 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer2|hammer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hatchet &amp;amp;ndash; hatchet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Hatchet &amp;amp;ndash; hatchet2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hatchet_.E2.80.93_hatchet_2|hatchet]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hatchet &amp;amp;ndash; hatchet3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Hatchet_.E2.80.93_hatchet2_2|hatchet2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2-4%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Use Lightning (New Attack) &amp;amp;ndash; lightning ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: lightning (22 - 2, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Stronger Lightnings &amp;amp;ndash; lightning2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Use_Lightning_(New_Attack)_.E2.80.93_lightning|lightning]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Lightnings Faster &amp;amp;ndash; lightning3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Stronger_Lightnings_.E2.80.93_lightning2|lightning2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 7 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dwarvish Protector ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dwarvish Protectors are the hardiest from all dwarves. A wall of Dwarvish Protectors can resist enemy blows better than a stone wall - and is much more dangerous.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Spear &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Spear &amp;amp;ndash; spear2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Spear_.E2.80.93_spear|spear]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Spear &amp;amp;ndash; spear3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Spear_.E2.80.93_spear2|spear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Javelins Faster &amp;amp;ndash; javelin ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Javelins Better &amp;amp;ndash; javelin2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Javelins_Faster_.E2.80.93_javelin|javelin]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Charge into Battle (New Attack) &amp;amp;ndash; charge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: charge (100% damage and 70% attacks of the base attack, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the charge attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Resistances when Defending &amp;amp;ndash; adamant ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#unyielding_.E2.80.93_resistance|unyielding]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#adamant_.E2.80.93_resistance|adamant]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2-4%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dwarvish Technocrat ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dwarves always have some secrets they never tell even to their closest friends if they are not dwarves too. One of them is also the secret of their technical invention, the thunderstick. Although it is a very powerful weapon itself, they still seek to improve it and make it even more powerful.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Shooting &amp;amp;ndash; gun ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10 for the thunderstick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Shooting &amp;amp;ndash; gun2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Shooting_.E2.80.93_gun|gun]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 for the thunderstick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Shooting &amp;amp;ndash; gun3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Shooting_.E2.80.93_gun2|gun2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 6 for the thunderstick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Shooting &amp;amp;ndash; gun4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Shooting_.E2.80.93_gun3|gun3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 for the thunderstick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Shooting &amp;amp;ndash; gun5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Shooting_.E2.80.93_gun4|gun4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the thunderstick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Backstab with the Dagger &amp;amp;ndash; dagger2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Dagger_.E2.80.93_dagger|dagger]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dagger attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Technically Skilled, Using a Gun that Can Fire Very Quickly (New Attack) &amp;amp;ndash; storm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: bullet storm (10% damage and 600% attacks of the base attack, ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Bullet Storms Faster &amp;amp;ndash; storm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Technically_Skilled,_Using_a_Gun_that_Can_Fire_Very_Quickly_(New_Attack)_.E2.80.93_storm|storm]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3% for the bullet storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;100% more attacks for the bullet storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Technically Skilled, Using a Very Precise Gun (New Attack) &amp;amp;ndash; blunderbuss ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: blunderbuss (60% damage and 100% attacks of the base attack, ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blunderbuss attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage when Shooting Precisely &amp;amp;ndash; blunderbuss2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Technically_Skilled,_Using_a_Very_Precise_Gun_(New_Attack)_.E2.80.93_blunderbuss|blunderbuss]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20% for the blunderbuss attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Bullets that Penetrate Armour Better (+10% Pierce Resistance Penetration) &amp;amp;ndash; bullets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Bullets that Penetrate Armour Better (+5% Pierce Resistance Penetration) &amp;amp;ndash; bullets2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Shooting_Bullets_that_Penetrate_Armour_Better_(+10%_Pierce_Resistance_Penetration)_.E2.80.93_bullets|bullets]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elder Mage ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Great Magi spread rumours that only several mages per century are given the title of a great mage, but the truth is quite different. They are speaking about Elder Magi, and misuse the similarity and the rarity of them. Among them, there is an even sparser number who, despite their blessed age, are more progressive than the younger professional fraternity. Elder Magi are the real masters of magic, the ones who make new spells and truly understand the arcane. Even if they are not trained for battle, their powerful magic can destroy most enemies before the need for quick reflexes comes.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Fire Resistances Better (8%) &amp;amp;ndash; fire-penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_4|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Fire Resistances Better (7%) &amp;amp;ndash; fire-penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Fireball_.E2.80.93_fireball_4|fireball]] and [[#Breaking_Through_Enemy_Fire_Resistances_Better_(8%)_.E2.80.93_fire-penetrate|fire-penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Fire Resistances Better (5%) &amp;amp;ndash; fire-penetrate3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Fireball_.E2.80.93_fireball_4|fireball]] and [[#Breaking_Through_Enemy_Fire_Resistances_Better_(7%)_.E2.80.93_fire-penetrate2|fire-penetrate2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Fireball &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_4|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 15 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2_3|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Damage to Multiple Enemies with Fireball &amp;amp;ndash; fireball3-explosion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball3_3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Lightning &amp;amp;ndash; lightning ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Lightning &amp;amp;ndash; lightning2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Lightning_.E2.80.93_lightning|lightning]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Arcane Resistances Better (8%) &amp;amp;ndash; arcane-penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Lightning_.E2.80.93_lightning2|lightning2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Arcane Resistances Better (7%) &amp;amp;ndash; arcane-penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Lightning_.E2.80.93_lightning2|lightning2]] and [[#Breaking_Through_Enemy_Arcane_Resistances_Better_(8%)_.E2.80.93_arcane-penetrate|arcane-penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Arcane Resistances Better (5%) &amp;amp;ndash; arcane-penetrate3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Lightning_.E2.80.93_lightning2|lightning2]] and [[#Breaking_Through_Enemy_Arcane_Resistances_Better_(7%)_.E2.80.93_arcane-penetrate2|arcane-penetrate2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ignoring Enemy Resistances (and Vulnerabilities) with Lightning &amp;amp;ndash; lightning3-lightning ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Lightning_.E2.80.93_lightning3|lightning3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to lightning for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Lightning &amp;amp;ndash; lightning3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Lightning_.E2.80.93_lightning2|lightning2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Cast Fire Blast (New Attack) &amp;amp;ndash; fireblast1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fire blast (12 - 3, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: [[LotI_Abilities#hose_.E2.80.93_dummy|hose]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; fireblast2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Cast_Fire_Blast_(New_Attack)_.E2.80.93_fireblast1|fireblast1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Faster &amp;amp;ndash; fireblast2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_fireblast2|fireblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; fireblast3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_fireblast2|fireblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Curse Enemies to Cut Their Resistances &amp;amp;ndash; curse ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: curse (2 - 5, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the curse attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Assassin ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Unlike human assassins, elvish assassins are honoured warriors who have proven their incredible skill in archery by killing the enemy warband's leader just by shooting him from a distance, or even a whole enemy clump by covering them by a deadly arrow storm before they came to him. Even when cornered and forced to fight in melee range, they can defeat their enemies with trickery, without properly fighting them.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_.E2.80.93_melee_2|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_the_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Insanely Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow|bow]] and [[#Better_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the longbow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the longbow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow|bow]] and [[#Better_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow|bow]], [[#Better_with_Bow_.E2.80.93_bow2|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Shoot a Storm of Arrows Without Giving the Enemy a Chance to Counterattack (New Attack) &amp;amp;ndash; arrowstorm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: arrow storm (80% damage and 60% attacks of longbow, ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arrow storm attack: [[LotI_Abilities#distant attack_.E2.80.93_attacks|distant attack]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Arrow Storms Better &amp;amp;ndash; arrowstorm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Shoot_a_Storm_of_Arrows_Without_Giving_the_Enemy_a_Chance_to_Counterattack_(New_Attack)_.E2.80.93_arrowstorm|arrowstorm]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the arrow storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the arrow storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Executing Enemy Bosses Better &amp;amp;ndash; execution ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the execution_bonus_attack attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Gryphon Rider ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;With enough skill in archery and horse riding, an elf can decide to ride giant birds instead of horses, gaining incredible mobility and an ability to shoot his foes from above, relatively protected from enemy blows.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Commanding the Gryphon to Attack Fast &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Commanding the Gryphon to Attack Fast &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Commanding_the_Gryphon_to_Attack_Fast_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Commanding the Gryphon &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Commanding_the_Gryphon_to_Attack_Fast_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_the_Bow_.E2.80.93_bow_2|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Very Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_2|bow]] and [[#Better_with_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the longbow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_2|bow]] and [[#Better_with_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_2|bow]], [[#Better_with_Bow_.E2.80.93_bow2_2|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3_2|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move One Hex After Attacking an Enemy &amp;amp;ndash; penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move More Hexes After Attacking an Enemy (Only After Bow Attack) &amp;amp;ndash; penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_One_Hex_After_Attacking_an_Enemy_.E2.80.93_penetrate|penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the longbow attack: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Juggernaut ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Elves are known to be excellent archers, but that is only because they prefer bows as primary weapons. They can be equally good with swords, but only a few elves develop this talent. They can whirl their swords in their hands like if they were just small sticks, but with the force of a furious storm, cutting their enemies asunder.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_3|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_the_Bow_.E2.80.93_bow_3|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Bow &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_3|bow]] and [[#Better_with_the_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_3|bow]] and [[#Better_with_the_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_3|bow]], [[#Better_with_the_Bow_.E2.80.93_bow2|bow2]] and [[#Better_with_the_Bow_.E2.80.93_bow3|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terribly Scary Way (New Attack) &amp;amp;ndash; horrid ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: grim strike (80% damage and 100% attacks of the base attack, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the grim strike attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Scaring Enemies with the Sword Attack Better &amp;amp;ndash; horrid2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terribly_Scary_Way_(New_Attack)_.E2.80.93_horrid|horrid]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the grim strike attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Maim Enemies, Lowering Their Damage Until They Advance (New Attack) &amp;amp;ndash; mayhem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mayhem (80% damage and 60% attacks of the base attack, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mayhem attack: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better when Maiming Enemies &amp;amp;ndash; mayhem2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Maim_Enemies,_Lowering_Their_Damage_Until_They_Advance_(New_Attack)_.E2.80.93_mayhem|mayhem]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mayhem attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the mayhem attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 6 Hitpoints per Turn &amp;amp;ndash; regeneration1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (6)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 12 Hitpoints per Turn &amp;amp;ndash; regeneration2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_6_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (6)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 18 Hitpoints per Turn &amp;amp;ndash; regeneration3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_12_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Nightprowler ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes, elvish avengers will become so good at stealth, that they can even leave the forest at night, remaining concealed.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_the_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Very Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_the_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow|bow]] and [[#Faster_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow|bow]], [[#Faster_with_Bow_.E2.80.93_bow2|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3_3|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_2|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_2|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_2|sword]], [[#Better_at_Melee_Combat_.E2.80.93_sword2|sword2]] and [[#Faster_at_Melee_Combat_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Stab Backs &amp;amp;ndash; sword-backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_2|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Enter a Shooting Frenzy Like Dwarves with Axes, But Only when Attacking (New Attack) &amp;amp;ndash; berserk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: bow_berserk (70% damage and 60% attacks of bow, ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow_berserk attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Faster when in Shooting Frenzy &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Enter_a_Shooting_Frenzy_Like_Dwarves_with_Axes,_But_Only_when_Attacking_(New_Attack)_.E2.80.93_berserk|berserk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;10% more attacks for the bow_berserk attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Better when in Shooting Frenzy &amp;amp;ndash; berserk2_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Enter_a_Shooting_Frenzy_Like_Dwarves_with_Axes,_But_Only_when_Attacking_(New_Attack)_.E2.80.93_berserk|berserk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the bow_berserk attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Overlord ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some elvish fighters who use faerie powers a lot may eventually become a male half-fairy. It gives them unusual dexterity and their skill with swords will get even better. The main problem with it is that touching iron causes pain to them - that is why they use weapons made from various rare metals.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_3|sword]] and [[#Faster_at_Melee_Combat_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster &amp;amp;ndash; faerie ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_.E2.80.93_faerie|faerie]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_.E2.80.93_faerie|faerie]] and [[#A_Better_Caster_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_.E2.80.93_faerie|faerie]], [[#A_Better_Caster_.E2.80.93_faerie2|faerie2]] and [[#A_Faster_Caster_.E2.80.93_faerie3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cover His Sword in Sticky Spiderwebs to Slow Enemies (New Attack) &amp;amp;ndash; gossamer ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: spiderweb sword (60% damage and 100% attacks of the base attack, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the spiderweb sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with the Spiderweb Sword &amp;amp;ndash; gossamer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cover_His_Sword_in_Sticky_Spiderwebs_to_Slow_Enemies_(New_Attack)_.E2.80.93_gossamer|gossamer]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the spiderweb sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hide in Deciduous Forests &amp;amp;ndash; ambush ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser ambush_.E2.80.93_hides|lesser ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hide in All Forests &amp;amp;ndash; ambush2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Hide_in_Deciduous_Forests_.E2.80.93_ambush|ambush]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser ambush_.E2.80.93_hides|lesser ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: ambush&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Like a Level 3 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Greater Leader in Battle (Like a Proper Level 4 Unit) &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Like_a_Level_3_Unit)_.E2.80.93_leadership|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (7/3/3% Better Resistances to Arcane/Fire/Cold) &amp;amp;ndash; magic_resilience ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Seer ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes, an elf can get so close to the faerie world, that it grants her a knowledge all the other beings never even dreamed about. This allows her to be both a good healer and a powerful spell-caster.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie touch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee_3|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie touch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Create a Sword from Pure Magic (New Attack) &amp;amp;ndash; sabre ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: faerie sabre (110% damage and 120% attacks of the base attack, melee arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the faerie sabre attack: [[LotI_Abilities#struggle_.E2.80.93_chance_to_hit|struggle]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with Faerie Sabre &amp;amp;ndash; sabre2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Create_a_Sword_from_Pure_Magic_(New_Attack)_.E2.80.93_sabre|sabre]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the faerie sabre attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Spiderwebs &amp;amp;ndash; web ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spiderwebs &amp;amp;ndash; web2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Spiderwebs_.E2.80.93_web|web]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Faerie Fire &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Faerie_Fire_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Arcane Resistance to All Adjacent Enemies by 10% &amp;amp;ndash; arcane_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Arcane Resistance to All Adjacent Enemies by 5% More &amp;amp;ndash; arcane_penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Decreasing_Arcane_Resistance_to_All_Adjacent_Enemies_by_10%_.E2.80.93_arcane_penetrate|arcane_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: heals&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_2|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Sprite ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some elves who chose to walk the path of faerie decided to use their supernatural dexterity in melee combat. Clad in armour of magical metal, that does not burn faerie beings, Elvish Sprites make potent melee combatants and spellcasters in the same person.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee_4|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Spiderwebs &amp;amp;ndash; web ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spiderwebs &amp;amp;ndash; web2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Spiderwebs_.E2.80.93_web_2|web]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Faerie Fire &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Faerie_Fire_.E2.80.93_magic_2|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Warlord ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some elves are not so peace-loving as others, and intentionally seek war. They are not trying to start wars, just joining wars where they know which side is evil. Their skill at leading allies into combat is incredibly good, so that trying to outsmart an Elvish Warlord usually results in an even more humiliating defeat than fighting them using usual strategies.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_4|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_4|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_4|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_the_Bow_.E2.80.93_bow_4|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Very Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_4|bow]] and [[#Better_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_4|bow]] and [[#Better_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_4|bow]], [[#Better_with_Bow_.E2.80.93_bow2_3|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3_4|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Leader (Like a Level 5 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: leadership&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Improve Nearby Allies' Reactions &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Leader_(Like_a_Level_5_Unit)_.E2.80.93_leadership|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#zeal aura_.E2.80.93_firststrike|zeal aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terribly Scary Way (New Attack) &amp;amp;ndash; horrid ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: grim strike (80% damage and 100% attacks of the base attack, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the grim strike attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Scaring Enemies with the Sword Attack Better &amp;amp;ndash; horrid2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terribly_Scary_Way_(New_Attack)_.E2.80.93_horrid_2|horrid]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the grim strike attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Exterminator ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Masters of the Assassins are almost always sent to slay their victims rather than to steal something. Their favourite technique is to stab enemies from behind with a dagger, but because not all murders can be done silently, they also practised standard combat, and carry a scythe they can wield with scary skill, that is particularly useful when surrounded. Deadly at night, exterminators are less able fighting under the sun.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster with Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Backstabbing &amp;amp;ndash; dagger2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Dagger_.E2.80.93_dagger|dagger]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dagger attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the dagger attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Dagger &amp;amp;ndash; dagger2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Dagger_.E2.80.93_dagger|dagger]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Scythe &amp;amp;ndash; scythe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Scythe &amp;amp;ndash; scythe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Scythe_.E2.80.93_scythe|scythe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Scythe &amp;amp;ndash; scythe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Scythe_.E2.80.93_scythe2|scythe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Insanely Precise with Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knife3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Knives_.E2.80.93_knife|knife]] and [[#Insanely_Precise_with_Knives_.E2.80.93_knife2|knife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Charge at Enemies when Backstabbing if Selected (New Attack) &amp;amp;ndash; murderous_frenzy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: murderous frenzy (70% damage and 100% attacks of dagger, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the murderous frenzy attack: [[LotI_Abilities#charging backstab_.E2.80.93_damage|charging backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging at Enemy Backs Better &amp;amp;ndash; murderous_frenzy2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Charge_at_Enemies_when_Backstabbing_if_Selected_(New_Attack)_.E2.80.93_murderous_frenzy|murderous_frenzy]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the murderous frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Perform a Whirlwind Attack (New Attack) &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: whirlwind-scythe (70% damage and 70% attacks of scythe, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind-scythe attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind-scythe attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Perform_a_Whirlwind_Attack_(New_Attack)_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the whirlwind-scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on Useful Terrains &amp;amp;ndash; nightstalk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on All Accessible Terrains &amp;amp;ndash; nightstalk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_at_Night_Without_Being_Seen_on_Useful_Terrains_.E2.80.93_nightstalk|nightstalk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_2|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 1%) &amp;amp;ndash; block3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_2|block]] and [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_2%)_.E2.80.93_block2|block2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Faerie Incarnation ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some elves have gone so far on the faerie path, that they are much more a fairy than an elf. This gives them unearthly beauty and otherworldly powers commanding plants. However, this transformation also includes behavioural changes, and their integration into elvish society is problematic.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Commanding Vines to Attack Faster &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Commanding Vines Better &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Commanding_Vines_to_Attack_Faster_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ensnaring Faster &amp;amp;ndash; ensnare ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ensnare attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ensnaring Better &amp;amp;ndash; ensnare2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Ensnaring_Faster_.E2.80.93_ensnare|ensnare]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ensnare attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Piercing with Thorns Better &amp;amp;ndash; thorns ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the thorns attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Piercing with Thorns Faster &amp;amp;ndash; thorns2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Piercing_with_Thorns_Better_.E2.80.93_thorns|thorns]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the thorns attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the thorns attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Piercing with Thorns Better &amp;amp;ndash; thorns3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Piercing_with_Thorns_Faster_.E2.80.93_thorns2|thorns2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the thorns attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowly Draining Adjacent Enemies &amp;amp;ndash; leeches ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Piercing_with_Thorns_Better_.E2.80.93_thorns|thorns]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_3|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_3|heal]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2_4|heal2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (34)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Non-Physical Resistances of Adjacent Enemies (-20%) &amp;amp;ndash; conviction ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Non-Physical Resistances of Adjacent Enemies (-30%) &amp;amp;ndash; conviction2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Decreasing_Non-Physical_Resistances_of_Adjacent_Enemies_(-20%)_.E2.80.93_conviction|conviction]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (30)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Non-Physical Resistances of Adjacent Enemies (-40%) &amp;amp;ndash; conviction3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Decreasing_Non-Physical_Resistances_of_Adjacent_Enemies_(-30%)_.E2.80.93_conviction2|conviction2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (30)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Poison All Adjacent Enemy Units &amp;amp;ndash; vine_toxic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Decreasing_Non-Physical_Resistances_of_Adjacent_Enemies_(-20%)_.E2.80.93_conviction|conviction]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fencer ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.&amp;lt;br/&amp;gt;&lt;br /&gt;
Outfitted with only a dagger and saber, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They relish dancing circles around troops like heavy infantry, mocking the weight of their full armor.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Much Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; crossbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Much Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic_4|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ridiculously Good at Defending &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Much_Better_at_Defending_.E2.80.93_block_3|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; crossbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Much Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic_4|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ridiculously Good at Defending &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Much_Better_at_Defending_.E2.80.93_block_3|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword_3|sword]] and [[#Better_with_Sword_.E2.80.93_sword2_4|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; crossbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_crossbow_2|crossbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Magic_.E2.80.93_magic_4|magic]] and [[#Better_with_Magic_.E2.80.93_magic2_2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Forester ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Foresters are people who abandoned the life with other people, craving for the solitude in wild places. They can live in places where others would lack food and shelter, and no animal can escape their precise shot.&amp;lt;br/&amp;gt;&lt;br /&gt;
Due to their solitude, they lack any relation to other humans, and so they do not have any problem to kill anyone they do not like. This lack of understanding can be exploited by bandits, who occasionally persuade them to join their cause.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow_2|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Insanely Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Bow_.E2.80.93_bow_2|bow]], [[#Striking_Faster_with_Bow_.E2.80.93_bow2_2|bow2]] and [[#Striking_Better_with_Bow_.E2.80.93_bow3_2|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the bow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_5|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Sword_.E2.80.93_sword2_5|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Parrying Enemy Blows (New Attack) &amp;amp;ndash; parry ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: parry (80% damage and 70% attacks of the base attack, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Parrying Better &amp;amp;ndash; parry2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry|parry]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances; +1% Resist Impact) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Goblin Ravager ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;To perform their destructive work effectively, Goblin Pillagers must be able to move fast. In the event of a shortage of wolves, another mount has to fill in. Though giant spiders are far less intelligent than wolves, the fear spread by their sight makes up for this imperfection. Taming those beasts claims high casualties and their appetite for riders in front of them is detrimental – but one has to overlook such little mishaps leniently: Goblins are numerous, useless for most other jobs, and since birth used to submit to their fates.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Biting Better &amp;amp;ndash; fangs1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Faster &amp;amp;ndash; fangs2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_fangs1|fangs1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Feasting on Enemies when Biting &amp;amp;ndash; fangs2-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_fangs1|fangs1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fangs attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Better &amp;amp;ndash; fangs3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Faster_.E2.80.93_fangs2|fangs2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Torching Better &amp;amp;ndash; torch ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the torch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Torching Faster &amp;amp;ndash; torch2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Torching_Better_.E2.80.93_torch|torch]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the torch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the torch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating with Torch &amp;amp;ndash; torch3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Torching_Faster_.E2.80.93_torch2|torch2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the torch attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the torch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Nets Better &amp;amp;ndash; net ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the net attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Nets Faster &amp;amp;ndash; net2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Nets_Better_.E2.80.93_net|net]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the net attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the net attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Goblin Warbanner (Goblin Warbaner) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some goblins, after surviving an improbably high number of fights, become experienced enough to lead other goblins to battle, or even weaker orcs. These goblins are no longer bullied by orcs, but still used to lead a tiring force.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Spear &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Spear &amp;amp;ndash; spear2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Spear_.E2.80.93_spear_2|spear]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Spear &amp;amp;ndash; spear3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Spear_.E2.80.93_spear2_2|spear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Spears Faster &amp;amp;ndash; javelin ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Spears Better &amp;amp;ndash; javelin2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Spears_Faster_.E2.80.93_javelin|javelin]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Spears More Precisely &amp;amp;ndash; javelin3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Spears_Better_.E2.80.93_javelin2|javelin2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the javelin attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Drum in a Way that Makes Allies March Faster &amp;amp;ndash; wardrums ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wardrums_.E2.80.93_dummy|wardrums]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Leader &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: leadership&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging Enemy Attacks (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Grim Knight ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Grim Knights are undead who can ride a living horse thanks to dark magic controlling the horse's mind and altering its body. Undead legions use them for approximately the same purposes as living armies use their horsemen.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Lance &amp;amp;ndash; lance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Lance &amp;amp;ndash; lance2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_.E2.80.93_lance_2|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging More Powerfully with Lance (2.5 Times More Damage) &amp;amp;ndash; lance3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_2|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2_2|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging Even More Powerfully with the Lance (3 Times More Damage) &amp;amp;ndash; lance4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_2|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_2|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_2|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Even Better with the Lance &amp;amp;ndash; lance5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_2|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_2|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_2|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Knock Enemies Back (New Attack) &amp;amp;ndash; knockback ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: knockback (100% damage and 100% attacks of lance, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knockback attack: [[LotI_Abilities#knockback_.E2.80.93_damage|knockback]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Axe Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe|axe]] and [[#Better_at_Axe_Combat_.E2.80.93_axe2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe|axe]], [[#Better_at_Axe_Combat_.E2.80.93_axe2|axe2]] and [[#Faster_at_Axe_Combat_.E2.80.93_axe3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Undead-Like Resistance (Improved Resistances, Slightly Worsened Weaknesses) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Half-Robotic Freak (Akula Steel Finale) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;She was once a normal person. Until she found some forgotten ruins with weapons of great technical level, and manipulating with one of them transformed her into this. She survived it only thanks to necromancy, but now she is a whole new level freak.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_sword|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2_2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_.E2.80.93_magic_3|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Better_Caster_.E2.80.93_magic_3|magic]] and [[#A_Better_Caster_.E2.80.93_magic2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Better_Caster_.E2.80.93_magic_3|magic]], [[#A_Better_Caster_.E2.80.93_magic2|magic2]] and [[#A_Better_Caster_.E2.80.93_magic3|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Half-Robotic Freak (Akula Steel) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;She was once a normal person. Until she found some forgotten ruins with weapons of great technical level, and manipulating with one of them transformed her into this. She survived it only thanks to necromancy, but now she is a whole new level freak.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_sword_2|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_sword_2|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2_3|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_.E2.80.93_magic_4|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Better_Caster_.E2.80.93_magic_4|magic]] and [[#A_Better_Caster_.E2.80.93_magic2_2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Better_Caster_.E2.80.93_magic_4|magic]], [[#A_Better_Caster_.E2.80.93_magic2_2|magic2]] and [[#A_Better_Caster_.E2.80.93_magic3_2|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Infernal Knight ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Tales are told of the mightiest warriors and generals, who, cursed with hate and stung by betrayal, have experimented with demonic magic and returned back to this world as Infernal Knights. Wielding the same weapons as in life, they command both fire and the Undead in their quest for revenge.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Casting Random Fire Spells on Enemies when Attacking Them with an Axe &amp;amp;ndash; firecast ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Fireball_.E2.80.93_fireball_5|fireball]] and [[#Faster_at_Melee_Combat_.E2.80.93_axe3_2|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#firecast_.E2.80.93_dummy|firecast]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_axe_2|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe_2|axe]] and [[#Better_at_Melee_Combat_.E2.80.93_axe2_2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe_2|axe]], [[#Better_at_Melee_Combat_.E2.80.93_axe2_2|axe2]] and [[#Faster_at_Melee_Combat_.E2.80.93_axe3_2|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Fireball &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_5|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2_4|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Damage to Multiple Enemies with Fireball &amp;amp;ndash; fireball3-explosion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball3_4|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Greater Leader in Battle (Like a Level 5 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: leadership&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% More Resistant to Fire &amp;amp;ndash; fire_resist ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lesser Demigod (Krux Later) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Divine blood flows in the veins of those whose parents were gods. They can learn to be powerful and wise incredibly fast, their bodies show supernatural abilities, and they radiate an aura that affects everything around in a way that suits them.&amp;lt;br/&amp;gt;&lt;br /&gt;
Being an offspring of an elf and human, he looks like a human to elves and like an elf to humans.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_focused ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_3|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_3|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_3|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_2|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_3|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_2|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Spectral Blades &amp;amp;ndash; spectral_blades_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spectral Blades &amp;amp;ndash; spectral_blades ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Spectral_Blades_.E2.80.93_spectral_blades_speed|spectral_blades_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spectral Blades &amp;amp;ndash; spectral_blades_2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Spectral_Blades_.E2.80.93_spectral_blades_speed|spectral_blades_speed]] and [[#Better_with_Spectral_Blades_.E2.80.93_spectral_blades|spectral_blades]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Spectral Blades &amp;amp;ndash; spectral_blades_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Spectral_Blades_.E2.80.93_spectral_blades_2|spectral_blades_2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the spectral blades attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 8% &amp;amp;ndash; faerie2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 7% &amp;amp;ndash; faerie4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_.E2.80.93_faerie2_penetrate_2|faerie2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie3_speed_2|faerie3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_2|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_2|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_2|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_2|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_2|faerie6_speed]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_2|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_2|faerie6]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_2|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball_2|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs with Better Precision &amp;amp;ndash; fireball2_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball_2|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball2_2|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (32)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Burning_Aura_.E2.80.93_burning_aura|burning_aura]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (32)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Burning_Aura_.E2.80.93_burning_aura2|burning_aura2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (48)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 3 Unit &amp;amp;ndash; leadership1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 4 Unit &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_3_Unit_.E2.80.93_leadership1|leadership1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 5 Unit &amp;amp;ndash; leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_4_Unit_.E2.80.93_leadership2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_4|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_4|heal]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2_5|heal2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (34)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing an Even Worse Frailty Complex in Enemies' Minds (-20% Physical Resistances) &amp;amp;ndash; conviction ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Really Terrible Frailty Complex in Enemies' Minds  (-25% Physical Resistances) &amp;amp;ndash; conviction2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_an_Even_Worse_Frailty_Complex_in_Enemies'_Minds_(-20%_Physical_Resistances)_.E2.80.93_conviction|conviction]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lesser Demigod (Krux) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Divine blood flows in the veins of those whose parents were gods. They can learn to be powerful and wise incredibly fast, their bodies show supernatural abilities, and they radiate an aura that affects everything around in a way that suits them.&amp;lt;br/&amp;gt;&lt;br /&gt;
Being an offspring of an elf and human, he looks like a human to elves and like an elf to humans.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_4|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_4|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_4|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_3|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed_2|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_4|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_3|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Spectral Blades &amp;amp;ndash; spectral_blades_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spectral Blades &amp;amp;ndash; spectral_blades ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Spectral_Blades_.E2.80.93_spectral_blades_speed_2|spectral_blades_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spectral Blades &amp;amp;ndash; spectral_blades_2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Spectral_Blades_.E2.80.93_spectral_blades_speed_2|spectral_blades_speed]] and [[#Better_with_Spectral_Blades_.E2.80.93_spectral_blades_3|spectral_blades]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Spectral Blades &amp;amp;ndash; spectral_blades_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Spectral_Blades_.E2.80.93_spectral_blades_2_2|spectral_blades_2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the spectral blades attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 8% &amp;amp;ndash; faerie2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 7% &amp;amp;ndash; faerie4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_.E2.80.93_faerie2_penetrate_3|faerie2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie3_speed_3|faerie3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_3|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_3|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_3|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_3|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_3|faerie6_speed]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_3|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_3|faerie6]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_3|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball_3|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs with Better Precision &amp;amp;ndash; fireball2_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball_3|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball2_3|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Burning_Aura_.E2.80.93_burning_aura_2|burning_aura]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (32)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Burning_Aura_.E2.80.93_burning_aura2_2|burning_aura2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (32)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 3 Unit &amp;amp;ndash; leadership1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 4 Unit &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_3_Unit_.E2.80.93_leadership1_2|leadership1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 5 Unit &amp;amp;ndash; leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_4_Unit_.E2.80.93_leadership2_2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: heals&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_5|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_5|heal]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2_6|heal2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lich King ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Lich Kings are powerful undead warriors with free will and magic powers. Unlike other undead, they are not obeying a master, they are raising and controlling their minions, and unlike liches, they are leading their minions into battles.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_axe_3|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe_3|axe]] and [[#Better_at_Melee_Combat_.E2.80.93_axe2_3|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe_3|axe]], [[#Better_at_Melee_Combat_.E2.80.93_axe2_3|axe2]] and [[#Faster_at_Melee_Combat_.E2.80.93_axe3_3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) &amp;amp;ndash; doom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: doom (70% damage and 70% attacks of the base attack, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crippling Enemies Better &amp;amp;ndash; doom2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terrible_Way_that_Lowers_Enemy_Resistance_(New_Attack)_.E2.80.93_doom_2|doom]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Chill Tempests Faster &amp;amp;ndash; magic-chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Waves Faster &amp;amp;ndash; magic-shadow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Chill Tempests &amp;amp;ndash; magic-chill2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Chill_Tempests_Faster_.E2.80.93_magic-chill|magic-chill]] and [[#A_Better_Caster_.E2.80.93_magic_5|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Shadow Waves &amp;amp;ndash; magic-shadow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Shadow_Waves_Faster_.E2.80.93_magic-shadow|magic-shadow]] and [[#A_Better_Caster_.E2.80.93_magic_5|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Greater Leader in Battle (Like a Level 5 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_axe_3|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: leadership&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lord of the Flies (Beelzebub) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Ancient nobles of demonkind are among the scariest visitors from Inferno. Their vast power and number of followers allow them to destroy armies, bringing death and destruction whenever they come. Fortunately for mankind, they live in Inferno and rarely get out of there. However, some of them have made spells to summon them are known and sometimes come into the hands of the foolish...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;20% more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 6 (in EASY difficulty), 9 (in MEDIUM difficulty), 9 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lunatic Knight ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Lunatic knights are ones of the most zealous warriors a warlord might employ. The reason why they fight is neither glory nor gold. They enjoy the thrill of battles, and that motivates them to join armed conflicts. In battle, they are feared adversaries, their fervour, speed and strength are a huge threat for anyone. They usually die before they realise that Lunatic Knights are not quite well protected, and can fall whenever their charge fails to defeat their target.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Lance &amp;amp;ndash; lance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Lance &amp;amp;ndash; lance2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_.E2.80.93_lance_3|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging More Powerfully with Lance (2.5 Times More Damage) &amp;amp;ndash; lance3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_3|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2_3|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging Even More Powerfully with the Lance (3 Times More Damage) &amp;amp;ndash; lance4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_3|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_3|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_3|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Even Better with the Lance &amp;amp;ndash; lance5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_3|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2_3|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move One Hex After Attacking an Enemy &amp;amp;ndash; penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move More Hexes After Attacking an Enemy &amp;amp;ndash; penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_One_Hex_After_Attacking_an_Enemy_.E2.80.93_penetrate_2|penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances; +3% Resist Pierce) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Monstrosity ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When a Walking Corpse kills a victim and reanimates it to unlife, it also drains a part of its soul. This rarely has an effect, but sometimes, when much of the flesh has rotten away already, this accumulated soul energy reshapes the corpse into a horrid, tentaculous form with bones protruding from it that floats around, scaring everything.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hitting Harder &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hitting Faster &amp;amp;ndash; melee-speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Hitting_Harder_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Transforming Enemies into Soulless Also with the Plague &amp;amp;ndash; soulless ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Hitting_Harder_.E2.80.93_melee|melee]] and [[#Hitting_Faster_.E2.80.93_melee-speed|melee-speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (melee attacks only): plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching Some Life from Targets &amp;amp;ndash; leeching ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Hitting_Harder_.E2.80.93_melee|melee]], [[#Hitting_Harder_.E2.80.93_melee|melee]], [[#Hitting_Harder_.E2.80.93_melee|melee]] and [[#Hitting_Harder_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spreading a Stronger Feeling of Dread &amp;amp;ndash; haunt ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spreading a Stronger Feeling of Dread &amp;amp;ndash; haunt2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Spreading_a_Stronger_Feeling_of_Dread_.E2.80.93_haunt|haunt]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spreading a Stronger Feeling of Dread &amp;amp;ndash; haunt3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Spreading_a_Stronger_Feeling_of_Dread_.E2.80.93_haunt|haunt]] and [[#Spreading_a_Stronger_Feeling_of_Dread_.E2.80.93_haunt2|haunt2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging Enemy Attacks (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Orcish Nightblade ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A blade in the dark, dripping with poison — for many orcish warlords the last thing they see. Due to their high fees, orcish nightblades specialize in “resolving internal conflicts” and are rarely seen on the battlefield. Practice makes perfect, and few can rival them in that regard: they have long lost count of their victims, though that admittedly isn’t too hard for an orc with only ten fingers.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Faster &amp;amp;ndash; claws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Clawing_Better_.E2.80.93_claws_2|claws]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing with Backstab &amp;amp;ndash; claws3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Clawing_Better_.E2.80.93_claws_2|claws]] and [[#Clawing_Faster_.E2.80.93_claws2|claws2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the claws attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Kicking Better &amp;amp;ndash; kick ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the kick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Kicking Faster &amp;amp;ndash; kick2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Kicking_Better_.E2.80.93_kick|kick]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the kick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the kick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Enemies Back with Kicks &amp;amp;ndash; kick3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Kicking_Better_.E2.80.93_kick|kick]] and [[#Kicking_Faster_.E2.80.93_kick2|kick2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the kick attack: [[LotI_Abilities#knockback_.E2.80.93_damage|knockback]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Many Enemies Back with Kicks &amp;amp;ndash; kick4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Kicking_Better_.E2.80.93_kick|kick]], [[#Kicking_Faster_.E2.80.93_kick2|kick2]] and [[#Throwing_Enemies_Back_with_Kicks_.E2.80.93_kick3|kick3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the kick attack: [[LotI_Abilities#shockwave_.E2.80.93_slow|shockwave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the kick attack: knockback&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the kick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Fire-Enchanted Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_2|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Cold-Enchanted Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_2|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Arcane-Enchanted Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_2|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knife3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_2|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Magically Returning Knives (New Berserk Ranged Attack) &amp;amp;ndash; knife-berserk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Using_Arcane-Enchanted_Knives_.E2.80.93_knife2|knife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: throwing berserk (100% damage and 100% attacks of throwing knives, ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the throwing berserk attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on Useful Terrains &amp;amp;ndash; nightstalk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on All Accessible Terrains &amp;amp;ndash; nightstalk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_at_Night_Without_Being_Seen_on_Useful_Terrains_.E2.80.93_nightstalk_2|nightstalk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_3|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_3|block]] and [[#Better_at_Defending_.E2.80.93_block2|block2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Orcish Strafer ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Orcs are generally believed to be simple-minded and unable even to manufacture their crossbows. But it is wrong. The intellect of orcs is not inferior by any means, but they usually prefer not to use it. But competition and battle prowess is usually far the greatest motivation, and if better gear looks like a possibility to get stronger, they start thinking about improvements. One of their inventions is the slurbow, some orcs get them from plunder, some manufacture them themselves. However, even slurbows are not the best, and some creative orcs in times of peace manage to improve it so that it can be operated with a single hand. This way, they can carry two ranged weapons into battle, and devastate most enemies with their deadly and quick shots.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Poisonous Arrows &amp;amp;ndash; xbow-poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_3|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting More Precisely &amp;amp;ndash; xbow-marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_3|xbow2]] and [[#Faster_with_Crossbow_.E2.80.93_xbow3|xbow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Fiery Shots &amp;amp;ndash; xbow-incinerate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_3|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack (fire attacks only): [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_3|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting so Hard that Enemies Behind Targets Will be Hit as Well &amp;amp;ndash; xbow-pierce ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Crossbow_.E2.80.93_xbow4|xbow4]] and [[#Faster_with_Crossbow_.E2.80.93_xbow3|xbow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack (pierce attacks only): [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the short sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_6|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the short sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the short sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Orcish Warmonger ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the greatsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_7|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the greatsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the greatsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking in a Scary Way &amp;amp;ndash; sword2-horror ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Sword_.E2.80.93_sword_7|sword]] and [[#Striking_Faster_with_Sword_.E2.80.93_sword2_7|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the greatsword attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the greatsword attack: horrid,horrid_dummy&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the greatsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_7|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_7|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the greatsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) &amp;amp;ndash; doom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: doom (70% damage and 70% attacks of the base attack, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crippling Enemies Better &amp;amp;ndash; doom2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terrible_Way_that_Lowers_Enemy_Resistance_(New_Attack)_.E2.80.93_doom_3|doom]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Poisonous Arrows &amp;amp;ndash; bow-poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Bow_.E2.80.93_bow2_2|bow2]] and [[#Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Bow_.E2.80.93_bow2_2|bow2]] and [[#Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Like a Level 2 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 2 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Leader (Like a Level 3 Unit) &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Like_a_Level_2_Unit)_.E2.80.93_leadership_2|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 2 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Leader (Like a Level 4 Unit) &amp;amp;ndash; leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Leader_(Like_a_Level_3_Unit)_.E2.80.93_leadership2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cause Nearby Allies to Attack Like Bloodthirsty Fanatics &amp;amp;ndash; leadership2_bloodthirst ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Leader_(Like_a_Level_3_Unit)_.E2.80.93_leadership2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_damage|warlord's rule]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Gruesome Things that Arouse Nearby Allies &amp;amp;ndash; evisceration ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser evisceration_.E2.80.93_dummy|lesser evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Gruesome Things that Arouse Nearby Allies &amp;amp;ndash; evisceration2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Gruesome_Things_that_Arouse_Nearby_Allies_.E2.80.93_evisceration|evisceration]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser evisceration_.E2.80.93_dummy|lesser evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Gruesome Things that Arouse Nearby Allies &amp;amp;ndash; evisceration3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Gruesome_Things_that_Arouse_Nearby_Allies_.E2.80.93_evisceration2|evisceration2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#greater evisceration_.E2.80.93_dummy|greater evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Phantom ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Undead lords sometimes figure out a way to make their deathblades fully use their potential. They remove their legs, replacing them with a ghostly tail allowing them to float and spin as they want. They also add them an additional pair of arms, to make these minions more destructive. Phantoms are, however, quite vulnerable.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_axe_2|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Axe Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe_2|axe]] and [[#Better_at_Axe_Combat_.E2.80.93_axe2_2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe_2|axe]], [[#Better_at_Axe_Combat_.E2.80.93_axe2_2|axe2]] and [[#Faster_at_Axe_Combat_.E2.80.93_axe3_2|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Perform a Whirlwind Attack (New Attack) &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: whirlwind-axe (70% damage and 70% attacks of the base attack, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind-axe attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind-axe attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Perform_a_Whirlwind_Attack_(New_Attack)_.E2.80.93_whirlwind_2|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the whirlwind-axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pilum Master ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some javelineers came to an incredible skill with javelins, and improved their javelins into pilums. These weapons are hard to use, but they can deal heavy damages to anyone before they even come close enough to hit, even if they are attacked. Although many soldiers consider their weapons obsolete, they wield them proudly, because unlike swords or bows, pilums can be used both in melee and ranged combat.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Pilum &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Pilum &amp;amp;ndash; spear2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Pilum_.E2.80.93_spear|spear]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Pilum &amp;amp;ndash; spear3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Pilum_.E2.80.93_spear2|spear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Pilums Faster &amp;amp;ndash; javelin ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Pilums Better &amp;amp;ndash; javelin2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Pilums_Faster_.E2.80.93_javelin|javelin]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Pilums More Precisely &amp;amp;ndash; javelin3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Pilums_Better_.E2.80.93_javelin2|javelin2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the javelin attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Tricky Way that Lowers Enemy Defence (New Attack) &amp;amp;ndash; trickery ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: trickery (70% damage and 70% attacks of the base attack, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the trickery attack: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tricking Enemies Better &amp;amp;ndash; trickery2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Tricky_Way_that_Lowers_Enemy_Defence_(New_Attack)_.E2.80.93_trickery|trickery]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the trickery attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;10% more attacks for the trickery attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2-3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Predator ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Master huntsmen often get to like hunting more than anything else. Their deadly passion guides them, and they care only a little if their prey is human or animal. These predators may attack anything they spot, if it is not too numerous. Provided that one has enough guards around, it is possible to parlay with them, or even to employ them.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Insanely Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow_3|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the bow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow_3|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Unbelievably Precisely &amp;amp;ndash; bow-precise2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Bow_.E2.80.93_bow_3|bow]], [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]], [[#Striking_Better_with_Bow_.E2.80.93_bow3_3|bow3]] and [[#Shooting_Insanely_Precisely_.E2.80.93_bow-precise_3|bow-precise]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the bow attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Deal Heavy Damage with a Single Shot (New Attack) &amp;amp;ndash; execution ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: execution (55% damage and 100% attacks of the base attack, ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Executing Enemy Bosses Better &amp;amp;ndash; execution2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Deal_Heavy_Damage_with_a_Single_Shot_(New_Attack)_.E2.80.93_execution|execution]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the execution attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Very Good at Slaying Humans &amp;amp;ndash; bow-hunting-humans ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#misanthropia_.E2.80.93_damage|misanthropia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Very Good at Slaying Orcs &amp;amp;ndash; bow-hunting-orcs ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#misorcia_.E2.80.93_damage|misorcia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Very Good at Slaying Elves &amp;amp;ndash; bow-hunting-elves ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#misdryadia_.E2.80.93_damage|misdryadia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Very Good at Slaying Dragons &amp;amp;ndash; bow-hunting-drakes ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#misdraconia_.E2.80.93_damage|misdraconia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Dagger &amp;amp;ndash; dagger2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Dagger_.E2.80.93_dagger|dagger]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Dagger &amp;amp;ndash; dagger3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Dagger_.E2.80.93_dagger2|dagger2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preserved Lich (Argan Lich) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Preserved liches are an exotic kind of liches, they are far more powerful than mere liches.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with sword add marksman and plague, and lots of damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with crossbow add great precision.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has soul eater AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lichsword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Raising Undead with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_5|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lichsword attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_5|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_5|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_4|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed_3|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_5|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_4|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better and Faster with Crossbow &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking More Precisely with the Crossbow &amp;amp;ndash; xbow_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]] and [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]] and [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking More Precisely with the Crossbow &amp;amp;ndash; xbow-marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]], [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]] and [[#Striking_More_Precisely_with_the_Crossbow_.E2.80.93_xbow_marksman|xbow_marksman]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the crossbow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]], [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow3_3|xbow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]], [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]], [[#Faster_with_Crossbow_.E2.80.93_xbow2_speed_2|xbow2_speed]], [[#Better_with_Crossbow_.E2.80.93_xbow3_3|xbow3]] and [[#Better_with_Crossbow_.E2.80.93_xbow4_2|xbow4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blocking Attacks Better (2 % Better Defence) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (4% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preserved Lich (Delly Lich) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Preserved liches are an exotic kind of liches, they are far more powerful than mere liches.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has soul eater AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Chop Through More Enemies with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_4|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_4|sword]] and [[#Able_to_Chop_Through_More_Enemies_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching with Sword &amp;amp;ndash; sword3-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_4|sword]] and [[#Able_to_Chop_Through_More_Enemies_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_4|sword]], [[#Able_to_Chop_Through_More_Enemies_with_Sword_.E2.80.93_sword2|sword2]] and [[#Faster_with_Sword_.E2.80.93_sword3_2|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Knives &amp;amp;ndash; knife1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Knives_.E2.80.93_knife1|knife1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Knives &amp;amp;ndash; knife3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Dealing_More_Damage_with_Knives_.E2.80.93_knife1|knife1]] and [[#Faster_with_Knives_.E2.80.93_knife2|knife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knife4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Dealing_More_Damage_with_Knives_.E2.80.93_knife1|knife1]] and [[#Faster_with_Knives_.E2.80.93_knife2|knife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on Useful Terrains &amp;amp;ndash; nightstalk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on All Accessible Terrains &amp;amp;ndash; nightstalk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_at_Night_Without_Being_Seen_on_Useful_Terrains_.E2.80.93_nightstalk_3|nightstalk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Defending_.E2.80.93_block_2|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Defending_.E2.80.93_block_2|block]] and [[#Better_at_Defending_.E2.80.93_block2_2|block2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Parrying Enemy Blows (New Attack) &amp;amp;ndash; parry ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: parry (80% damage and 70% attacks of the base attack, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Parrying Better &amp;amp;ndash; parry2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry_2|parry]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preserved Lich (Efraim Lich) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Preserved liches are an exotic kind of liches, they are far more powerful than mere liches.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with sword add marksman, plague, and berserk-like attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with whirlwind gain bonuses from sword advancements, and depend on advancements with sword.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with throwing knives are a potent source of weapon-related ranged damage, it may gain backstab.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with wave of fear bring huge damage, slow, explosive slow, leech, and after taking a lot of advancements also explosive damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Don't neglect defensive abilities. They stack additively with gear, while the effects of different parts of armour stack only multiplicatively.&amp;lt;br/&amp;gt;&lt;br /&gt;
The soul eater ability will add a lot of other advancements (new attacks, regeneration, healing, various abilities and much more).&amp;lt;br/&amp;gt;&lt;br /&gt;
Try to avoid learning from books, because while normal advancements add 20 to maximum experience to preserved liches, these advancements add 20% to maximum experience; that might later be an equivalent even to five advancements.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has soul eater AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword (Affects Also Whirlwind) &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Raising Undead with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword (Affects Also Whirlwind) &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_5|sword5]] and [[#Faster_with_Sword_(Affects_Also_Whirlwind)_.E2.80.93_sword1_speed_2|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_5|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Twice in a Row &amp;amp;ndash; berserk1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk2 (80% damage and 100% attacks of sword, melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Thrice in a Row &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1_2|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk3 (80% damage and 100% attacks of sword, melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Five Times in a Row &amp;amp;ndash; berserk3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Thrice_in_a_Row_.E2.80.93_berserk2_2|berserk2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk5 (80% damage and 100% attacks of sword, melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with the Furious Attack &amp;amp;ndash; berserk1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1_2|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk2 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk3 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk5 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Whirling_Better_.E2.80.93_whirlwind_2|whirlwind]], [[#Whirling_Better_.E2.80.93_whirlwind_2|whirlwind]], [[#Whirling_Better_.E2.80.93_whirlwind_2|whirlwind]] and [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Whirling_Better_.E2.80.93_whirlwind2_4|whirlwind2]], [[#Whirling_Better_.E2.80.93_whirlwind2_4|whirlwind2]], [[#Whirling_Better_.E2.80.93_whirlwind2_4|whirlwind2]] and [[#Better_with_Sword_.E2.80.93_sword6_5|sword6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Backstabbing with Knives &amp;amp;ndash; knives1_backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Knives &amp;amp;ndash; knives2_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knives3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]], [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]] and [[#Better_with_Knives_.E2.80.93_knives3_2|knives3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]], [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]] and [[#Better_with_Knives_.E2.80.93_knives3_2|knives3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Backstabbing with Knives Better &amp;amp;ndash; knives4-backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives4_2|knives4]] and [[#Backstabbing_with_Knives_.E2.80.93_knives1_backstab_2|knives1_backstab]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the knife attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]], [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]], [[#Better_with_Knives_.E2.80.93_knives3_2|knives3]] and [[#Better_with_Knives_.E2.80.93_knives4_2|knives4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knives5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]], [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]], [[#Better_with_Knives_.E2.80.93_knives3_2|knives3]], [[#Better_with_Knives_.E2.80.93_knives4_2|knives4]] and [[#Faster_with_Knives_.E2.80.93_knives3_speed_2|knives3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Spine-Chilling Fear &amp;amp;ndash; fear1_spine_chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear1|fear1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Fear Faster &amp;amp;ndash; fear2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear2|fear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear2|fear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having Fun when Scaring Enemies &amp;amp;ndash; fear3_leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear3|fear3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear3|fear3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Fear Faster &amp;amp;ndash; fear4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_Stronger_Fear_.E2.80.93_fear4|fear4]] and [[#Causing_Fear_Faster_.E2.80.93_fear2_speed|fear2_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear4|fear4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Fear to Groups of Enemies &amp;amp;ndash; fear5_mass_scare ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear5|fear5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear5|fear5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Fear Faster &amp;amp;ndash; fear6-speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_Stronger_Fear_.E2.80.93_fear6|fear6]] and [[#Causing_Fear_Faster_.E2.80.93_fear4_speed|fear4_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_Stronger_Fear_.E2.80.93_fear6|fear6]] and [[#Causing_Fear_Faster_.E2.80.93_fear4_speed|fear4_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear7|fear7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Insane Fear to Groups of Enemies &amp;amp;ndash; fear8_explosive ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear8|fear8]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_.E2.80.93_movement_55|movement]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Muster Enough Mental Powers to Levitate Through Hard Terrains &amp;amp;ndash; movement3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_.E2.80.93_movement_55|movement]] and [[#Faster_.E2.80.93_movement2_2|movement2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on flat terrains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through villages set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through castles set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in shallow waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on coastal reefs set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in deep waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through swampy places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on mountains set to 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs across sands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs above unwalkable places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through impassable walls set to {UNREACHABLE}&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Muster_Enough_Mental_Powers_to_Levitate_Through_Hard_Terrains_.E2.80.93_movement3_2|movement3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Harder to be Hit &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preserved Lich (Lethalia Lich) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Preserved liches are an exotic kind of liches, they are far more powerful than mere liches.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with staff add plague, damage and precision.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with axe unlock a very useful whirlwind attack, and that unlocks most advancements with axe, many advancements with axe improve also whirlwind.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with faerie fire mostly improve damage; one of them removes swarm, but decreases the number of attacks significantly.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with gossamer add various weapon specials to it, but its damage is inferior.&amp;lt;br/&amp;gt;&lt;br /&gt;
Don't neglect defensive abilities. They stack additively with gear, while the effects of different parts of armour stack only multiplicatively.&amp;lt;br/&amp;gt;&lt;br /&gt;
The soul eater ability will add a lot of other advancements (new attacks, regeneration, healing, various abilities and much more).&amp;lt;br/&amp;gt;&lt;br /&gt;
Try to avoid learning from books, because while normal advancements add 20 to maximum experience to preserved liches, these advancements add 20% to maximum experience; that might later be an equivalent even to five advancements.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has soul eater AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Staff &amp;amp;ndash; staff1_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Staff &amp;amp;ndash; staff2_focused ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] and [[#More_Precise_with_Staff_.E2.80.93_staff1_marksman_2|staff1_marksman]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the staff attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Undead with Staff &amp;amp;ndash; staff2_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]] and [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]] and [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Staff &amp;amp;ndash; staff3_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] and [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] and [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Staff &amp;amp;ndash; staff4_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]] and [[#Faster_with_Staff_.E2.80.93_staff3_attacks_2|staff3_attacks]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]] and [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Better Undead with Staff &amp;amp;ndash; staff5_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]], [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]] and [[#Creating_Undead_with_Staff_.E2.80.93_staff2_plague|staff2_plague]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the staff attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Fire Damage with Staff &amp;amp;ndash; staff5_fire ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]] and [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]] and [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Staff &amp;amp;ndash; staff6_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]], [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]], [[#Better_with_Staff_.E2.80.93_staff6_2|staff6]] and [[#Faster_with_Staff_.E2.80.93_staff4_attacks|staff4_attacks]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]], [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]] and [[#Better_with_Staff_.E2.80.93_staff6_2|staff6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]] and [[#Able_to_Use_Whirlwind_Attack_with_Axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe2_poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]] and [[#Able_to_Use_Whirlwind_Attack_with_Axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe_whirlwind attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]] and [[#Able_to_Use_Whirlwind_Attack_with_Axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe1_speed_2|axe1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]] and [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hit Multiple Enemies with Axe &amp;amp;ndash; axe4_cleave ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]] and [[#Better_with_Axe_.E2.80.93_axe4_3|axe4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe attack: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]] and [[#Better_with_Axe_.E2.80.93_axe4_3|axe4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]], [[#Better_with_Axe_.E2.80.93_axe4_3|axe4]], [[#Better_with_Axe_.E2.80.93_axe5_2|axe5]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe3_speed_2|axe3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]], [[#Better_with_Axe_.E2.80.93_axe4_3|axe4]] and [[#Better_with_Axe_.E2.80.93_axe5_2|axe5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Use Whirlwind Attack with Axe &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: axe_whirlwind (7 - 3, blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe_whirlwind attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe_whirlwind attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Whirling &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]] and [[#Able_to_Use_Whirlwind_Attack_with_Axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Deal Damage to Multiple Units with Faerie Fire &amp;amp;ndash; faerie2_boom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: conical faerie fire (100% damage and 100% attacks of faerie fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the conical faerie fire attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Without Dependence on Health with Faerie Fire (CAUTION: Significantly Fewer Attacks!) &amp;amp;ndash; faerie3_noswarm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the faerie fire attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;3 fewer attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]] and [[#Without_Dependence_on_Health_with_Faerie_Fire_(CAUTION:_Significantly_Fewer_Attacks!)_.E2.80.93_faerie3_noswarm|faerie3_noswarm]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Deal Damage to Much More Units with Faerie Fire &amp;amp;ndash; faerie4_boom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]] and [[#Able_to_Deal_Damage_to_Multiple_Units_with_Faerie_Fire_.E2.80.93_faerie2_boom|faerie2_boom]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: explosive faerie fire (100% damage and 100% attacks of faerie fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the explosive faerie fire attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_4|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_4|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_4|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_4|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_4|faerie6_speed]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_4|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_4|faerie6]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_4|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Spiderwebs &amp;amp;ndash; gossamer1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies with Spiderwebs &amp;amp;ndash; gossamer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer2_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]] and [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer1_damage_2|gossamer1_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs More Precisely &amp;amp;ndash; gossamer3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]] and [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer3_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage_2|gossamer2_damage]] and [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs Even More Precisely &amp;amp;ndash; gossamer4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]] and [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the gossamer attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer4_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage_2|gossamer2_damage]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]], [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4_2|gossamer4]] and [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer3_damage_2|gossamer3_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs Faster &amp;amp;ndash; gossamer4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]] and [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4_2|gossamer4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs with Incredibly Fast Reactions &amp;amp;ndash; gossamer5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]] and [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4_2|gossamer4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: firststrike&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer5_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage_2|gossamer2_damage]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]], [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4_2|gossamer4]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer4_damage_2|gossamer4_damage]] and [[#Shooting_Spiderwebs_with_Incredibly_Fast_Reactions_.E2.80.93_gossamer5_2|gossamer5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1_2|wings1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (2% Better Defences on All Terrains) &amp;amp;ndash; wings3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1_2|wings1]], [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2_2|wings2]] and [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2_2|wings2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Attuned to the Woods &amp;amp;ndash; woods ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1_2|wings1]], [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2_2|wings2]] and [[#More_Nimble_(2%_Better_Defences_on_All_Terrains)_.E2.80.93_wings3_2|wings3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#nocturnal ambush_.E2.80.93_hides|nocturnal ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (4% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Princess of Shadows (Delly Start) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Although women are not very frequent in criminal gangs, those who are there may use their charm to expand their control over various noblemen. Sometimes, this can create good friendships and alliances between criminals and nobles.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Chop Through More Enemies with Sword &amp;amp;ndash; sword2_cleave ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_sword2_4|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_5|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2_4|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_5|sword]], [[#Better_at_Melee_Combat_.E2.80.93_sword2_4|sword2]] and [[#Faster_with_Sword_.E2.80.93_sword3_3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Poison Enemies with Knives &amp;amp;ndash; knife-poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_3|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knife3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Knives_.E2.80.93_knife_3|knife]] and [[#Better_with_Knives_.E2.80.93_knife2|knife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on Useful Terrains &amp;amp;ndash; nightstalk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on All Accessible Terrains &amp;amp;ndash; nightstalk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_at_Night_Without_Being_Seen_on_Useful_Terrains_.E2.80.93_nightstalk_4|nightstalk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_4|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 1%) &amp;amp;ndash; block3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_4|block]] and [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_2%)_.E2.80.93_block2_2|block2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Parrying Enemy Blows (New Attack) &amp;amp;ndash; parry ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: parry (80% damage and 70% attacks of the base attack, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Parrying Better &amp;amp;ndash; parry2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry_3|parry]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Prophet ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Formerly either Paladins who decided to expand their knowledge of white magic or Magi of Light who decided that evil has to be defeated also by weapons of war, Prophets are the pious knights who both care about destroying the evil and about helping any righteous person.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Lance &amp;amp;ndash; lance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Lance &amp;amp;ndash; lance2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_.E2.80.93_lance_4|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging More Powerfully with Lance (2.5 Times More Damage) &amp;amp;ndash; lance3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_4|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2_4|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging Even More Powerfully with the Lance (3 Times More Damage) &amp;amp;ndash; lance4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_4|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_4|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_4|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Even Better with the Lance &amp;amp;ndash; lance5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_4|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_4|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_4|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Sword_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Sword_.E2.80.93_sword|sword]] and [[#Better_with_Sword_.E2.80.93_sword2_9|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Sword_.E2.80.93_sword|sword]], [[#Better_with_Sword_.E2.80.93_sword2_9|sword2]] and [[#Faster_with_Sword_.E2.80.93_sword3_4|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; lightbeam ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Magic &amp;amp;ndash; lightbeam2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_lightbeam_2|lightbeam]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; lightbeam3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Magic_.E2.80.93_lightbeam2_2|lightbeam2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_6|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Make Allies Resist Damage Better (10% to Resistances) &amp;amp;ndash; shield ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Make Allies Resist Damage Better (15% to Resistances) &amp;amp;ndash; shield2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Make_Allies_Resist_Damage_Better_(10%_to_Resistances)_.E2.80.93_shield|shield]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Make Allies Resist Damage Better (20% to Resistances) &amp;amp;ndash; shield3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Make_Allies_Resist_Damage_Better_(15%_to_Resistances)_.E2.80.93_shield2|shield2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Severe Frailty Complex in Enemies' Minds (-15% Physical Resistances) &amp;amp;ndash; frail_tide ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing an Even Worse Frailty Complex in Enemies' Minds (-20% Physical Resistances) &amp;amp;ndash; frail_tide2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_a_Severe_Frailty_Complex_in_Enemies'_Minds_(-15%_Physical_Resistances)_.E2.80.93_frail_tide|frail_tide]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Really Terrible Frailty Complex in Enemies' Minds (-25% Physical Resistances) &amp;amp;ndash; frail_tide3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_an_Even_Worse_Frailty_Complex_in_Enemies'_Minds_(-20%_Physical_Resistances)_.E2.80.93_frail_tide2|frail_tide2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Reaper ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Reapers are abominations, brought from the world of the dead into our world, but maintaining connections to their world to drain excessive amounts of power from it, longing for nothing else but bringing as many souls into the world of the dead. In most cases, they are a creation of a necromancer, forcing a spirit to become a reaper, manipulating it to do what he wants.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Combat with a Scythe &amp;amp;ndash; scythe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Combat with a Scythe &amp;amp;ndash; scythe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Combat_with_a_Scythe_.E2.80.93_scythe|scythe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Combat with a Scythe &amp;amp;ndash; scythe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Combat_with_a_Scythe_.E2.80.93_scythe|scythe]] and [[#Faster_at_Combat_with_a_Scythe_.E2.80.93_scythe2|scythe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Combat with a Scythe &amp;amp;ndash; scythe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Combat_with_a_Scythe_.E2.80.93_scythe|scythe]], [[#Faster_at_Combat_with_a_Scythe_.E2.80.93_scythe2|scythe2]] and [[#Faster_at_Combat_with_a_Scythe_.E2.80.93_scythe3|scythe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wailing More Times &amp;amp;ndash; wail ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the wail attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wailing Louder &amp;amp;ndash; wail2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Wailing_More_Times_.E2.80.93_wail|wail]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wail attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wailing so Badly that the Enemies Will be Slowed by it &amp;amp;ndash; wail-slow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Wailing_Louder_.E2.80.93_wail2|wail2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wail attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with Claws, that Has a Chance to Slay the Enemy Regardless of His HP (New Attack) &amp;amp;ndash; claws ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: claws (7 - 3, blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the claws attack: [[LotI_Abilities#disintegrate_.E2.80.93_damage|disintegrate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Faster &amp;amp;ndash; claws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Claws,_that_Has_a_Chance_to_Slay_the_Enemy_Regardless_of_His_HP_(New_Attack)_.E2.80.93_claws|claws]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws2-damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Claws,_that_Has_a_Chance_to_Slay_the_Enemy_Regardless_of_His_HP_(New_Attack)_.E2.80.93_claws|claws]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 5%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; dodge2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Dodging_(Lowering_the_Chance_to_be_Hit_by_5%)_.E2.80.93_dodge|dodge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Resistant to Magic (4% Better Resistances) &amp;amp;ndash; magic_resist ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scythemaster ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The greatest weapon masters will eventually come to master scythes, whose dual-wielding is the most destructive possibility ever.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Impaling Better with Scythe &amp;amp;ndash; scythe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Impaling Faster with Scythe &amp;amp;ndash; scythe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Impaling_Better_with_Scythe_.E2.80.93_scythe|scythe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Impaling Better with Scythe &amp;amp;ndash; scythe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Impaling_Faster_with_Scythe_.E2.80.93_scythe2|scythe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better with Scythe &amp;amp;ndash; scythe-whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the whirlwind-scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Faster with Scythe &amp;amp;ndash; scythe-whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Whirling_Better_with_Scythe_.E2.80.93_scythe-whirlwind|scythe-whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 for the whirlwind-scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind-scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better with Scythe &amp;amp;ndash; scythe-whirlwind3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Whirling_Faster_with_Scythe_.E2.80.93_scythe-whirlwind2|scythe-whirlwind2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the whirlwind-scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with a Confusing Attack (New Attack) &amp;amp;ndash; trickery ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: trickery (80% damage and 50% attacks of scythe, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the trickery attack: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Slightly Faster with the Confusing Attack &amp;amp;ndash; trickery2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_a_Confusing_Attack_(New_Attack)_.E2.80.93_trickery|trickery]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;10% more attacks for the trickery attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shadow Prince ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;After years of life as a criminal, the outlaw gains pride and no longer feels the need to behave like a brute. To teach the others that they are superior too, they learn some magic, and practise fighting with a staff that they used when learning magic. Their authority above other criminals is so great, that they can hide in any settlement.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Quarterstaff &amp;amp;ndash; quarterstaff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Quarterstaff &amp;amp;ndash; quarterstaff2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Quarterstaff_.E2.80.93_quarterstaff|quarterstaff]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Quarterstaff &amp;amp;ndash; quarterstaff3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Quarterstaff_.E2.80.93_quarterstaff2|quarterstaff2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Quarterstaff &amp;amp;ndash; quarterstaff4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Quarterstaff_.E2.80.93_quarterstaff3|quarterstaff3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the magic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic_7|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the magic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the magic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic_7|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the magic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hide in Forests at Night &amp;amp;ndash; ambush ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic3_2|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#nocturnal ambush_.E2.80.93_hides|nocturnal ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 1-2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Impact Resistances Better (8%) &amp;amp;ndash; penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Impact Resistances Better (7%) &amp;amp;ndash; penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Breaking_Through_Enemy_Impact_Resistances_Better_(8%)_.E2.80.93_penetrate|penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Impact Resistances Better (5%) &amp;amp;ndash; penetrate3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Breaking_Through_Enemy_Impact_Resistances_Better_(7%)_.E2.80.93_penetrate2|penetrate2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shadowalker ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes, the most dextrous from all masters of combat become Shadowalkers, fighters whose skill with sword is unmatched. No longer requiring illumination to fight, they can fight equally well under the sun and in dark caves. If the situation is not ideal for fencing, they can shoot a poisoned bolt at their enemy or surprise him with an unexpected spell.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; crossbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 9 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better and Faster with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_6|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_6|sword]] and [[#Better_with_Sword_.E2.80.93_sword2_10|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_and_Faster_with_Magic_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_5|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_5|block]] and [[#Better_at_Defending_.E2.80.93_block2_3|block2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_6|sword]], [[#Better_with_Sword_.E2.80.93_sword2_10|sword2]] and [[#Faster_at_Melee_Combat_.E2.80.93_sword3_2|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; crossbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Crossbow_.E2.80.93_crossbow_2|crossbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Magic_.E2.80.93_magic|magic]] and [[#Faster_with_Magic_.E2.80.93_magic2_2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Perform a Whirlwind Attack (New Attack) &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: whirlwind (70% damage and 70% attacks of the base attack, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Perform_a_Whirlwind_Attack_(New_Attack)_.E2.80.93_whirlwind_3|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Parrying Enemy Blows (New Attack) &amp;amp;ndash; parry ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: parry (80% damage and 70% attacks of the base attack, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Parrying Better &amp;amp;ndash; parry2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry_4|parry]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Siege Troll ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Trolls rarely use more than the most basic of equipment. The Orcish tribes will occasionally outfit the biggest, strongest, toughest Troll they can find with heavy armour and use it as a siege weapon.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer_2|hammer]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Hammer &amp;amp;ndash; hammer_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer2_2|hammer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 7 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer2_2|hammer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terribly Scary Way (New Attack) &amp;amp;ndash; horrid ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: grim strike (80% damage and 100% attacks of the base attack, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the grim strike attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Scaring Enemies with the Scary Attack Better &amp;amp;ndash; horrid2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terribly_Scary_Way_(New_Attack)_.E2.80.93_horrid_3|horrid]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the grim strike attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack and Defend with a Single, Devastating Blow (New Attack) &amp;amp;ndash; devastation ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: devastation (60% damage and 100% attacks of the base attack, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better with the Single Blow &amp;amp;ndash; devastation2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_and_Defend_with_a_Single,_Devastating_Blow_(New_Attack)_.E2.80.93_devastation|devastation]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the devastation attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 4 Additional Hitpoints per Turn &amp;amp;ndash; regeneration1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; regeneration2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; regeneration3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3|regeneration3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3|regeneration3]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration4|regeneration4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3|regeneration3]], [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration4|regeneration4]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration5|regeneration5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skeletal Dragon ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Even of the mightiest living creatures there will remain nothing but bones and dark sinew in the end. But dark powers that know no bounds raise also those back to life – and if they are downright nasty in the shape of a harmless looking pile of bone... Only few who have been deceived by that appearance lived long enough to realise their terrible mistake.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes: This unit can learn to use a dark breath that can, along with its jaws, turn this skeletal dragon into a doom to all living.&amp;lt;br/&amp;gt;&lt;br /&gt;
Keep in mind that this unit is a unique creation of magic, sacrificing it is not the best idea (and a crime against the preservation of biodiversity).&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Biting Better &amp;amp;ndash; jaws1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the jaw attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Faster &amp;amp;ndash; jaws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_jaws1|jaws1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the jaw attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the jaw attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Better &amp;amp;ndash; jaws3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Faster_.E2.80.93_jaws2|jaws2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the jaw attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Faster &amp;amp;ndash; claws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Clawing_Better_.E2.80.93_claws1|claws1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Breathe Dark Energy (New Attack) &amp;amp;ndash; breath ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: dark breath (12 - 2, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dark breath attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dark breath attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Dark Energy Faster &amp;amp;ndash; breath_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Breathe_Dark_Energy_(New_Attack)_.E2.80.93_breath|breath]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the dark breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Darker Energy Better &amp;amp;ndash; breath_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Breathe_Dark_Energy_(New_Attack)_.E2.80.93_breath|breath]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sky Goblin ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The best of goblin fighters get the right to ride giant birds, to scout terrains ahead and occasionally attack vulnerable units that they manage to approach.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Much Better at Commanding the Bird &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Commanding the Bird &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Much_Better_at_Commanding_the_Bird_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_the_Bow_.E2.80.93_bow_2|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with the Bow &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow_2|bow]] and [[#Better_with_the_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow_2|bow]] and [[#Better_with_the_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow_2|bow]], [[#Better_with_the_Bow_.E2.80.93_bow2_2|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3_5|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Skirmisher &amp;amp;ndash; skirmisher ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: skirmisher&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Snow Hunter ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Having lost their ancient homeland in forests after the Fall, some elves remained seeking last remains of forests and eventually found them in the north, but others tried to adopt to other areas. Several elves adopted to live in deserts, others adopted to live in tundras. Thanks to their adaptation abilities granted by their magic nature, they became as close to snow-covered tundras as their ancestors were close to their forests.&amp;lt;br/&amp;gt;&lt;br /&gt;
Because of the constant danger and harsh weather condition the Snow Elves live in, they are all trained for battle and skilled in usage of weapons. Thanks to their fast metabolism, they are highly resistant to frost, capable to sit half-naked in a circle and chat in freezing temperatures. They wear thick clothes when ice storms come, and others would freeze also in three layers of animal furs.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== A Much Better Fighter &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Fighter &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Much_Better_Fighter_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Fighter &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Fighter_.E2.80.93_melee2|melee2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Fighter &amp;amp;ndash; melee4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Fighter_.E2.80.93_melee3|melee3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Bolas &amp;amp;ndash; bolas ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bolas attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bolas &amp;amp;ndash; bolas2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Bolas_.E2.80.93_bolas|bolas]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the bolas attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Bolas &amp;amp;ndash; bolas3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bolas_.E2.80.93_bolas2|bolas2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bolas attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bolas &amp;amp;ndash; bolas4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bolas_.E2.80.93_bolas2|bolas2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bolas attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Used to Frozen Lands (+5% Defence on Frozen Terrains, +5% Cold Resistance) &amp;amp;ndash; coldlife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Frost-Hardier (Defence + Cold Resistance on Frozen Terrains +5%) &amp;amp;ndash; coldlife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Used_to_Frozen_Lands_(+5%_Defence_on_Frozen_Terrains,_+5%_Cold_Resistance)_.E2.80.93_coldlife|coldlife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Used to Frozen Lands (+20% Cold Resistance) &amp;amp;ndash; coldlife3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Frost-Hardier_(Defence_+_Cold_Resistance_on_Frozen_Terrains_+5%)_.E2.80.93_coldlife2|coldlife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Used to Frozen Lands (Hiding on Snow) &amp;amp;ndash; coldlife4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Used_to_Frozen_Lands_(+20%_Cold_Resistance)_.E2.80.93_coldlife3|coldlife3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#snow ambush_.E2.80.93_hides|snow ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Proficient with Cold Magic (New Attack) &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: ice bolt (11 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the ice bolt attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Cold Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Proficient_with_Cold_Magic_(New_Attack)_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Proficient with Cold Magic &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Cold_Magic_.E2.80.93_magic2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Proficient with Cold Magic &amp;amp;ndash; magic4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Proficient_with_Cold_Magic_.E2.80.93_magic3|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Cold Magic &amp;amp;ndash; magic5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Proficient_with_Cold_Magic_.E2.80.93_magic4|magic4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Proficient with Cold Magic &amp;amp;ndash; magic6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Cold_Magic_.E2.80.93_magic5|magic5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Summon a Blizzard (New Attack) &amp;amp;ndash; blizzard ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#More_Proficient_with_Cold_Magic_.E2.80.93_magic6|magic6]] and [[#More_Used_to_Frozen_Lands_(Hiding_on_Snow)_.E2.80.93_coldlife4|coldlife4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: blizzard (14 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: [[LotI_Abilities#storm_.E2.80.93_dummy|storm]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Better Blizzards &amp;amp;ndash; blizzard2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Summon_a_Blizzard_(New_Attack)_.E2.80.93_blizzard|blizzard]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Soul Shooter ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Entrapped by the evil of their existence, their victims' souls frequently remain on the battlefield, too scared to leave into the world of the dead. Soul Shooters can exploit them by binding them into their arrows, making them incredibly powerful.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bow_.E2.80.93_bow_2|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Bow_.E2.80.93_bow_2|bow]] and [[#Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Bow &amp;amp;ndash; bow-marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bow_.E2.80.93_bow_2|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching Health from Enemies with Bow &amp;amp;ndash; bow-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Turning Enemies into Undead with Poison from Bow &amp;amp;ndash; bow-infect ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bow_.E2.80.93_bow3_2|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): [[LotI_Abilities#infect_.E2.80.93_poison|infect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (ranged attacks only): poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Shoot Cursed Arcane Arrows (New Attack) &amp;amp;ndash; arcane ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: cursed arrow (80% damage and 100% attacks of the base attack, ranged arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Cursed Arrows Better &amp;amp;ndash; arcane2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Shoot_Cursed_Arcane_Arrows_(New_Attack)_.E2.80.93_arcane|arcane]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the cursed arrow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Dagger &amp;amp;ndash; dagger2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Dagger_.E2.80.93_dagger_2|dagger]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Dagger &amp;amp;ndash; dagger3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Dagger_.E2.80.93_dagger_2|dagger]] and [[#Faster_with_Dagger_.E2.80.93_dagger2|dagger2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Backstab with Dagger &amp;amp;ndash; dagger-backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Dagger_.E2.80.93_dagger_2|dagger]], [[#Faster_with_Dagger_.E2.80.93_dagger2|dagger2]] and [[#Better_with_Dagger_.E2.80.93_dagger3|dagger3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Undead-Like Resistance (Improved Resistances, Slightly Worsened Weaknesses) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Swordmaster ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some royal guards show a great expertise with swords, not only good defensive abilities, so they act as the main offensive force of defensive forces. Shattering the lines of enemy defence in times of war and protecting castles in times of peace, swordmasters are the greatest elite of human soldiers.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: The ability upgrades may require some books to learn them from.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_8|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_8|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_8|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Parrying Enemy Blows (New Attack) &amp;amp;ndash; parry ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: parry (80% damage and 70% attacks of the base attack, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Parrying Better &amp;amp;ndash; parry2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry_5|parry]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) &amp;amp;ndash; doom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: doom (70% damage and 70% attacks of the base attack, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crippling Enemies Better &amp;amp;ndash; doom2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terrible_Way_that_Lowers_Enemy_Resistance_(New_Attack)_.E2.80.93_doom_4|doom]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Troll Boulderlobber ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some trolls show an uncommon ability in throwing boulders. These Boulderlobbers throw enormous rocks, that common trolls could not even lift and that are often bigger than a man.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Throwing Boulders Better &amp;amp;ndash; sling ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the sling attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Boulders Better &amp;amp;ndash; sling2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Boulders_Better_.E2.80.93_sling|sling]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the sling attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Boulders Better &amp;amp;ndash; sling3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Boulders_Better_.E2.80.93_sling2|sling2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the sling attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Boulders that Stun Enemies &amp;amp;ndash; sling-slow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Boulders_Better_.E2.80.93_sling2|sling2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sling attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Punching Enemies Better &amp;amp;ndash; fist ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fist attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Punching Enemies Faster &amp;amp;ndash; fist2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Punching_Enemies_Better_.E2.80.93_fist|fist]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the fist attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fist attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Punching Enemies Better &amp;amp;ndash; fist3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Punching_Enemies_Better_.E2.80.93_fist|fist]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fist attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 4 Additional Hitpoints per Turn &amp;amp;ndash; regeneration1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; regeneration2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; regeneration3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2_2|regeneration2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2_2|regeneration2]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3_2|regeneration3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2_2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3_2|regeneration3]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration4_2|regeneration4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2_2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3_2|regeneration3]], [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration4_2|regeneration4]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration5_2|regeneration5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unholy Breed (Lethalia Evil Good) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The wicked Queen of Darkness managed to escape her pursuers with very little power remaining, but it was still enough to possess people and perform dark experiments to create a body that would not deteriorate over time, and incarnate in it. Her growth was accelerated by her ancient soul, and is already old enough to use all black magic she learned before.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword_4|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; magic1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane and Cold Resistances by 8% &amp;amp;ndash; magic2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; magic4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic2|magic2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic3|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane and Cold Resistances by 7% &amp;amp;ndash; magic4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic2|magic2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic3|magic3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic4|magic4]] and [[#Decreasing_Enemies'_Arcane_and_Cold_Resistances_by_8%_.E2.80.93_magic2_penetrate|magic2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with Magically Increased Speed (New Attack) &amp;amp;ndash; speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: speed (70% damage and 100% attacks of the base attack, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better Under the Effect of Quickening Spell &amp;amp;ndash; speed2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Magically_Increased_Speed_(New_Attack)_.E2.80.93_speed|speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the speed attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with Magically Flaming Sword (New Attack) &amp;amp;ndash; fire ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fiery saber (100% damage and 80% attacks of the base attack, melee fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better with the Flaming Sword &amp;amp;ndash; fire2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Magically_Flaming_Sword_(New_Attack)_.E2.80.93_fire|fire]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the fiery saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unholy Breed (Vritra Later) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Born from a special breed between a serpent and an elf, she inherited elvish appearance and intelligence, and serpent-like malice and dexterity. She is rather good than evil because of her education, but the evil power within her was difficult to control, until she learned how to control it, using her anger only when she needs.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_11|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_11|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_6|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed_4|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_11|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_6|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Thrice in a Row &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement berserk1 to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk3 (80% damage and 100% attacks of the base attack, melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Five Times in a Row &amp;amp;ndash; berserk3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Thrice_in_a_Row_.E2.80.93_berserk2_3|berserk2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk5 (80% damage and 100% attacks of the base attack, melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with the Furious Attack &amp;amp;ndash; berserk1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement berserk1 to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk2 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk3 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk5 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Horrendously with Berserk Attacks &amp;amp;ndash; berserk2_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements berserk1 and [[#Doing_More_Damage_with_the_Furious_Attack_.E2.80.93_berserk1_damage_3|berserk1_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with the Furious Attack &amp;amp;ndash; berserk3_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements berserk1 and [[#Doing_More_Damage_with_the_Furious_Attack_.E2.80.93_berserk1_damage_3|berserk1_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk2 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk3 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk5 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Drain with Faerie Fire &amp;amp;ndash; faerie1_drain ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the faerie fire attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 8% and Fire and Cold Resistances by 12% &amp;amp;ndash; faerie2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire and Ophidian Energy &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 7% and Fire and Cold Resistances by 10% &amp;amp;ndash; faerie4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_and_Fire_and_Cold_Resistances_by_12%_.E2.80.93_faerie2_penetrate|faerie2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_5|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_5|faerie6_speed]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Unleashing Ophidian Energy &amp;amp;ndash; ophidian_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_5|faerie6_speed]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unholy Breed (Vritra) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Born from a special breed between a serpent and an elf, she inherited elvish appearance and intelligence, and serpent-like malice and dexterity. She is rather good than evil because of her education, but the evil power within her is still hard to control. If it gets bad, a healing potion might help her.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Oops, Something Went Wrong &amp;amp;ndash; backup_amla ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 500 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unknown (Akula) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit is shrouded in mystery. No one knows who she is, and why she is like she is.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_7|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_7|sword]] and [[#Faster_at_Melee_Combat_.E2.80.93_sword2_2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_.E2.80.93_magic|magic]] and [[#A_Better_Caster_.E2.80.93_magic2_3|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_.E2.80.93_magic|magic]], [[#A_Better_Caster_.E2.80.93_magic2_3|magic2]] and [[#A_Faster_Caster_.E2.80.93_magic3|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unknown (Efraim Lich-Weakened) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Don't ask. Even he has no idea what he is.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword (Affects Also Whirlwind) &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_9|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_7|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_7|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_7|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_12|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better and Faster with Knives &amp;amp;ndash; knives1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Backstabbing with Knives &amp;amp;ndash; knives1_backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_and_Faster_with_Knives_.E2.80.93_knives1|knives1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Knives &amp;amp;ndash; knives2_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Knives_.E2.80.93_knives1|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2_3|knives2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Spine-Chilling Fear &amp;amp;ndash; fear1_spine_chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear1_2|fear1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Fear Faster &amp;amp;ndash; fear2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear2_2|fear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear2_2|fear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having Fun when Scaring Enemies &amp;amp;ndash; fear3_leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear3_2|fear3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_.E2.80.93_movement_72|movement]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unknown (Lethalia Lich-Weakened) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Don't ask. Even she has no idea what she is.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1_3|axe1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_3|axe1]] and [[#Better_with_Axe_.E2.80.93_axe2_3|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_3|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_3|axe2]] and [[#Better_with_Axe_.E2.80.93_axe3_3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_5|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Deal Damage to Multiple Units with Faerie Fire &amp;amp;ndash; faerie2_boom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_5|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_5|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: conical faerie fire (100% damage and 100% attacks of faerie fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the conical faerie fire attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_5|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_5|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Spiderwebs &amp;amp;ndash; gossamer1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_3|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies with Spiderwebs &amp;amp;ndash; gossamer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_3|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1_3|wings1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (4% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Vritra ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_12|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_12|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_12|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_7|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed_5|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_12|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_7|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Twice in a Row &amp;amp;ndash; berserk1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk2 (80% damage and 100% attacks of the base attack, melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Thrice in a Row &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1_3|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk3 (80% damage and 100% attacks of the base attack, melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Five Times in a Row &amp;amp;ndash; berserk3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Thrice_in_a_Row_.E2.80.93_berserk2_4|berserk2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk5 (80% damage and 100% attacks of the base attack, melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with the Furious Attack &amp;amp;ndash; berserk1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1_3|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk5 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk2 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk3 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Drain with Faerie Fire &amp;amp;ndash; faerie1_drain ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the faerie fire attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 8% and Fire and Cold Resistances by 12% &amp;amp;ndash; faerie2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire and Ophidian Energy &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 7% and Fire and Cold Resistances by 10% &amp;amp;ndash; faerie4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_and_Fire_and_Cold_Resistances_by_12%_.E2.80.93_faerie2_penetrate_2|faerie2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_6|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_6|faerie6_speed]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7_2|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Unleashing Ophidian Energy &amp;amp;ndash; ophidian_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_6|faerie6_speed]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7_2|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7_2|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warlock ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;After numerous years of practice, Sword Magi and Knights of Magic went close to the pinnacle of warfare, that they became masters of both mundane and arcane combat. They can manage to unite these two skills into one, and become even more deadly. But still, because they simply cannot wear too much armour that causes difficulties to spellcasting and dodging, they are quite vulnerable to physical blows.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword_5|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Sword_.E2.80.93_sword2_2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Fireball &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_6|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2_5|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with Magically Increased Speed (New Attack) &amp;amp;ndash; speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: speed (70% damage and 100% attacks of the base attack, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better Under the Effect of Quickening Spell &amp;amp;ndash; speed2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Magically_Increased_Speed_(New_Attack)_.E2.80.93_speed_2|speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the speed attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with Magically Flaming Sword (New Attack) &amp;amp;ndash; fire ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fiery saber (100% damage and 80% attacks of the base attack, melee fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better with the Flaming Sword &amp;amp;ndash; fire2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Magically_Flaming_Sword_(New_Attack)_.E2.80.93_fire_2|fire]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the fiery saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Much More Resilient (Much More Antisocial, Though) &amp;amp;ndash; social_skill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#antisocial_.E2.80.93_leadership|antisocial]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#anathema_.E2.80.93_leadership|anathema]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;12 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Not so Antisocial (Less Damage, Though) &amp;amp;ndash; social_skill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#antisocial_.E2.80.93_leadership|antisocial]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser antisocial_.E2.80.93_leadership|lesser antisocial]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Werewolf Rider ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes it happens that an orc grows really unintelligent and naive, but blessed with extraordinary strength and predator-like instincts and ferocity. They have great difficulties with integration into the orcish community, but shamans usually perform a ritual that allows them to transform their body to the shape of an animal, which lets them use their innate abilities better. It is said that those orcs have the legacy of their beast ancestors of distant past and are considered sacred. They abandon orcish communities and hunt in the wilderness. They shift back into the humanoid form only rarely, usually only when they need to climb somewhere. Those orcs are half-men and half-beasts and are nearly impossible to tame. However, sometimes there are also battle-hardened and experienced goblin riders who are ambitious enough to search for those werewolves and even manage to tame one enough to ride with him into battle. Those goblins are called werewolf riders and whenever they appear on a battlefield, they strike fear into the hearts of their foes and are even respected by the greatest of the orcs.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Clawing &amp;amp;ndash; claws ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Clawing &amp;amp;ndash; claws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Clawing_.E2.80.93_claws|claws]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Clawing &amp;amp;ndash; claws3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Clawing_.E2.80.93_claws2|claws2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Clawing &amp;amp;ndash; claws4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Clawing_.E2.80.93_claws3|claws3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Claw in a Violent Fury (New Attack) &amp;amp;ndash; berserk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Clawing_.E2.80.93_claws2|claws2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fury (100% damage and 60% attacks of claws, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fury attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing in an Even More Vicious Berserk &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Clawing_.E2.80.93_claws2|claws2]] and [[#Able_to_Claw_in_a_Violent_Fury_(New_Attack)_.E2.80.93_berserk|berserk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the fury attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;10% more attacks for the fury attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Better &amp;amp;ndash; fangs1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Faster &amp;amp;ndash; fangs2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_fangs1_2|fangs1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Feasting on Enemies when Biting &amp;amp;ndash; fangs2-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_fangs1_2|fangs1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fangs attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Better &amp;amp;ndash; fangs3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Faster_.E2.80.93_fangs2_2|fangs2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Zombie Rider ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;During undead invasions, not only humans, but also farm animals die and are resurrected into undeath. These undead animals can be ridden by skeletons, producing units that are both zombie and skeleton in nature.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_axe_3|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Axe Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe_3|axe]] and [[#Better_at_Axe_Combat_.E2.80.93_axe2_3|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe_3|axe]], [[#Better_at_Axe_Combat_.E2.80.93_axe2_3|axe2]] and [[#Faster_at_Axe_Combat_.E2.80.93_axe3_3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Transforming Enemies into Soulless with the Plague &amp;amp;ndash; soulless ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the touch attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the touch attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Enemies to Become Soulless Even if Killed Indirectly &amp;amp;ndash; soulless_infect ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Transforming_Enemies_into_Soulless_with_the_Plague_.E2.80.93_soulless|soulless]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the touch attack: [[LotI_Abilities#greater infect_.E2.80.93_poison|greater infect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the touch attack: plague(Soulless)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the touch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Transforming Enemies into Monstrosities with the Plague &amp;amp;ndash; monstrosity ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Enemies_to_Become_Soulless_Even_if_Killed_Indirectly_.E2.80.93_soulless_infect|soulless_infect]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the touch attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Monstrosity)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the touch attack: greater infect&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the touch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better when Making Plague &amp;amp;ndash; touch_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Transforming_Enemies_into_Monstrosities_with_the_Plague_.E2.80.93_monstrosity|monstrosity]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the touch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Severe Frailty Complex in Enemies' Minds (-15% Physical Resistances) &amp;amp;ndash; frail_tide ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing an Even Worse Frailty Complex in Enemies' Minds (-20% Physical Resistances) &amp;amp;ndash; frail_tide2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_a_Severe_Frailty_Complex_in_Enemies'_Minds_(-15%_Physical_Resistances)_.E2.80.93_frail_tide_2|frail_tide]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Undead-Like Resistance (Improved Resistances, Slightly Worsened Weaknesses) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matsjoyce</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=LotI_Standard_Advancements&amp;diff=71562</id>
		<title>LotI Standard Advancements</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=LotI_Standard_Advancements&amp;diff=71562"/>
		<updated>2023-08-05T09:10:05Z</updated>

		<summary type="html">&lt;p&gt;Matsjoyce: Automated update by matsjoyce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-generated wiki page listing all the advancements available for categories of units currently available in the campaign &amp;quot;Legend of the Invincibles&amp;quot;. See [[LotI Standard Advancements]] for unit-specific advancements.&lt;br /&gt;
This was generated at Sat Aug  5 10:09:33 2023 using version git-e67581e of LotI and version 0.3.5.1 of the generation script.&lt;br /&gt;
As this is auto-generated, DO NOT EDIT THIS PAGE.&lt;br /&gt;
Instead, create a new issue at [https://github.com/matsjoyce/LotIWikiGen/issues/new the tracker] and the script will be adjusted.&lt;br /&gt;
&lt;br /&gt;
Other LotI-related wiki pages:&lt;br /&gt;
&lt;br /&gt;
* [[LotI Items]] &amp;amp;ndash; items, such as weapons and books&lt;br /&gt;
* [[LotI Standard Advancements]] &amp;amp;ndash; general advancements such as legacies and books&lt;br /&gt;
* [[LotI Unit Advancements]] &amp;amp;ndash; unit-specific advancements&lt;br /&gt;
* [[LotI Abilities]] &amp;amp;ndash; abilities and weapon specials&lt;br /&gt;
* [[LotI Scenarios]] &amp;amp;ndash; scenario information&lt;br /&gt;
* [[DeadlyUnitsFromLotI]]&lt;br /&gt;
&lt;br /&gt;
== Legacies and Books ==&lt;br /&gt;
&lt;br /&gt;
=== Aware of Legacy Possessed &amp;amp;ndash; Awareness ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat (Book of Magical Swordplay) &amp;amp;ndash; BoMS1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement BoMS to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Self-Protection from Attacks (5% More Defence on All Terrains; Book of Magical Swordplay) &amp;amp;ndash; BoMS2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_(Book_of_Magical_Swordplay)_.E2.80.93_BoMS1|BoMS1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fighting Faster (Book of Magical Swordplay) &amp;amp;ndash; BoMS3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_(Book_of_Magical_Swordplay)_.E2.80.93_BoMS1|BoMS1]] and [[#Better_at_Self-Protection_from_Attacks_(5%_More_Defence_on_All_Terrains;_Book_of_Magical_Swordplay)_.E2.80.93_BoMS2|BoMS2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast an Incinerating Fireball (Book of Fireballs) &amp;amp;ndash; BoF1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement BoF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fireball (6 - 5, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Casting Fireballs (Book of Fireballs) &amp;amp;ndash; BoF2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_an_Incinerating_Fireball_(Book_of_Fireballs)_.E2.80.93_BoF1|BoF1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs that do More Damage (Book of Fireballs) &amp;amp;ndash; BoF3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_an_Incinerating_Fireball_(Book_of_Fireballs)_.E2.80.93_BoF1|BoF1]] and [[#Better_at_Casting_Fireballs_(Book_of_Fireballs)_.E2.80.93_BoF2|BoF2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hit More Enemies with Fireballs (Book of Fireballs) &amp;amp;ndash; BoF4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_an_Incinerating_Fireball_(Book_of_Fireballs)_.E2.80.93_BoF1|BoF1]], [[#Better_at_Casting_Fireballs_(Book_of_Fireballs)_.E2.80.93_BoF2|BoF2]] and [[#Casting_Fireballs_that_do_More_Damage_(Book_of_Fireballs)_.E2.80.93_BoF3|BoF3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Poison Weapons (Book of Herbal Tinctures and Malignancies) &amp;amp;ndash; BoHTaM1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement BoHTaM to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable of Self-Healing (Book of Herbal Tinctures and Malignancies) &amp;amp;ndash; BoHTaM2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Poison_Weapons_(Book_of_Herbal_Tinctures_and_Malignancies)_.E2.80.93_BoHTaM1|BoHTaM1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (13)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Poison Weapons of All Adjacent Allies (Book of Herbal Tinctures and Malignancies) &amp;amp;ndash; BoHTaM3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Poison_Weapons_(Book_of_Herbal_Tinctures_and_Malignancies)_.E2.80.93_BoHTaM1|BoHTaM1]] and [[#Capable_of_Self-Healing_(Book_of_Herbal_Tinctures_and_Malignancies)_.E2.80.93_BoHTaM2|BoHTaM2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#radiation_.E2.80.93_poison|radiation]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Damage of All Nearby Allies by 15% (Tome of Bards) &amp;amp;ndash; ToB1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement ToB to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|bardsong (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Damage of All Nearby Allies by 30% (Tome of Bards) &amp;amp;ndash; ToB2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Improving_the_Damage_of_All_Nearby_Allies_by_15%_(Tome_of_Bards)_.E2.80.93_ToB1|ToB1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|bardsong (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|bardsong (30)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Damage of All Nearby Allies by 40% (Tome of Bards) &amp;amp;ndash; ToB3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Improving_the_Damage_of_All_Nearby_Allies_by_15%_(Tome_of_Bards)_.E2.80.93_ToB1|ToB1]] and [[#Improving_the_Damage_of_All_Nearby_Allies_by_30%_(Tome_of_Bards)_.E2.80.93_ToB2|ToB2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|bardsong (30)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|bardsong (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast Necromantic Spells (Tome of Liches) &amp;amp;ndash; ToL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement ToL to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: chill wave (13 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill wave attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: shadow wave (21 - 1, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Casting Necromantic Spells (Tome of Liches) &amp;amp;ndash; ToL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Necromantic_Spells_(Tome_of_Liches)_.E2.80.93_ToL1|ToL1]] and ToL to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the chill wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Lich After Death (Tome of Liches) &amp;amp;ndash; ToL3,ToL ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Necromantic_Spells_(Tome_of_Liches)_.E2.80.93_ToL1|ToL1]] and [[#Better_at_Casting_Necromantic_Spells_(Tome_of_Liches)_.E2.80.93_ToL2|ToL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#necromancy_.E2.80.93_dummy|necromancy]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat (1 More Damage, 2% Better Defences; The Fencer's Study) &amp;amp;ndash; TFS1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement TFS to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Transform into the Form of a Wolf when Attacking (20% More Damage and 20% More Attacks; Guide to Lycanthropy) &amp;amp;ndash; GtL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement GtL to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: werewolf (120% damage and 120% attacks of the base attack, melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Transform into the Form of a Direwolf when Attacking (5% More Damage, 40% More Attacks and Poison; Guide to Lycanthropy) &amp;amp;ndash; GtL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements GtL and [[#Able_to_Transform_into_the_Form_of_a_Wolf_when_Attacking_(20%_More_Damage_and_20%_More_Attacks;_Guide_to_Lycanthropy)_.E2.80.93_GtL1|GtL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: direwolf (105% damage and 140% attacks of the base attack, melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the direwolf attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Transform into the Form of a Hellhound when Attacking (Berserk; Guide to Lycanthropy) &amp;amp;ndash; GtL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements GtL, [[#Able_to_Transform_into_the_Form_of_a_Wolf_when_Attacking_(20%_More_Damage_and_20%_More_Attacks;_Guide_to_Lycanthropy)_.E2.80.93_GtL1|GtL1]] and [[#Able_to_Transform_into_the_Form_of_a_Direwolf_when_Attacking_(5%_More_Damage,_40%_More_Attacks_and_Poison;_Guide_to_Lycanthropy)_.E2.80.93_GtL2|GtL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: hellhound (100% damage and 100% attacks of the base attack, melee fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the hellhound attack: berserk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Breathe Fire when in Hellhound Form (10-5 Damage; Guide to Lycanthropy) &amp;amp;ndash; GtL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements GtL, [[#Able_to_Transform_into_the_Form_of_a_Wolf_when_Attacking_(20%_More_Damage_and_20%_More_Attacks;_Guide_to_Lycanthropy)_.E2.80.93_GtL1|GtL1]], [[#Able_to_Transform_into_the_Form_of_a_Direwolf_when_Attacking_(5%_More_Damage,_40%_More_Attacks_and_Poison;_Guide_to_Lycanthropy)_.E2.80.93_GtL2|GtL2]] and [[#Able_to_Transform_into_the_Form_of_a_Hellhound_when_Attacking_(Berserk;_Guide_to_Lycanthropy)_.E2.80.93_GtL3|GtL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: hellhound fire breath (10 - 5, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Breathing Fire in the Form of the Hellhound (Guide to Lycanthropy) &amp;amp;ndash; GtL5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements GtL, [[#Able_to_Transform_into_the_Form_of_a_Wolf_when_Attacking_(20%_More_Damage_and_20%_More_Attacks;_Guide_to_Lycanthropy)_.E2.80.93_GtL1|GtL1]], [[#Able_to_Transform_into_the_Form_of_a_Direwolf_when_Attacking_(5%_More_Damage,_40%_More_Attacks_and_Poison;_Guide_to_Lycanthropy)_.E2.80.93_GtL2|GtL2]], [[#Able_to_Transform_into_the_Form_of_a_Hellhound_when_Attacking_(Berserk;_Guide_to_Lycanthropy)_.E2.80.93_GtL3|GtL3]] and [[#Able_to_Breathe_Fire_when_in_Hellhound_Form_(10-5_Damage;_Guide_to_Lycanthropy)_.E2.80.93_GtL4|GtL4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the hellhound fire breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Resistances of All Nearby Allies by 20% (Tome of Bards, Volume II) &amp;amp;ndash; ToBVII1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement ToBVII to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (POWER)_.E2.80.93_resistance|Song of Rock (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Resistances of All Nearby Allies by 25% and Decreasing Enemy Damage by 20% (Tome of Bards, Volume II) &amp;amp;ndash; ToBVII2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ToBVII and [[#Improving_the_Resistances_of_All_Nearby_Allies_by_20%_(Tome_of_Bards,_Volume_II)_.E2.80.93_ToBVII1|ToBVII1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#NAME (POWER)_.E2.80.93_resistance|Song of Rock (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (POWER)_.E2.80.93_resistance|Song of Metal (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Damage of Nearby Party Members by 15% (Tome of Bards, Volume II) &amp;amp;ndash; ToBVII2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ToBVII and [[#Improving_the_Resistances_of_All_Nearby_Allies_by_20%_(Tome_of_Bards,_Volume_II)_.E2.80.93_ToBVII1|ToBVII1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|Song of Punk (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hitting More Enemies with Spells (Koschei's Journal) &amp;amp;ndash; KJ1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement KJ to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged fire attacks only): [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged cold attacks only): [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged arcane attacks only): [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hitting Even More Enemies with Spells, One Less Attack (Koschei's Journal) &amp;amp;ndash; KJ2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements KJ and [[#Hitting_More_Enemies_with_Spells_(Koschei's_Journal)_.E2.80.93_KJ1|KJ1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged fire attacks only): [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (ranged fire attacks only): cone&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks (ranged fire attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged cold attacks only): [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (ranged cold attacks only): cone&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks (ranged cold attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged arcane attacks only): [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (ranged arcane attacks only): cone&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks (ranged arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attack Twice in a Row (Wrathful Combat Techniques) &amp;amp;ndash; WCT1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement WCT to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fury (2) (100% damage and 100% attacks of the base attack, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fury (2) attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attack Thrice in a Row (Wrathful Combat Techniques) &amp;amp;ndash; WCT2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements WCT and [[#Attack_Twice_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT1|WCT1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fury (3) (100% damage and 100% attacks of the base attack, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fury (3) attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attack Five Times in a Row (Wrathful Combat Techniques) &amp;amp;ndash; WCT3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements WCT, [[#Attack_Twice_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT1|WCT1]] and [[#Attack_Thrice_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT2|WCT2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fury (5) (100% damage and 100% attacks of the base attack, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fury (5) attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Use the Wrath Ability to Increase Damage in Subsequent Attacks (Wrathful Combat Techniques) &amp;amp;ndash; WCT4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements WCT, [[#Attack_Twice_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT1|WCT1]], [[#Attack_Thrice_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT2|WCT2]] and [[#Attack_Five_Times_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT3|WCT3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 3 Unit (How to be an Overlord) &amp;amp;ndash; HtbaO1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement HtbaO to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 4 Unit (How to be an Overlord) &amp;amp;ndash; HtbaO2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_3_Unit_(How_to_be_an_Overlord)_.E2.80.93_HtbaO1|HtbaO1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leading Allies to Charge into Battle (How to be an Overlord) &amp;amp;ndash; HtbaO2b ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_4_Unit_(How_to_be_an_Overlord)_.E2.80.93_HtbaO2|HtbaO2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_damage|warlord's rule]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 5 Unit (How to be an Overlord) &amp;amp;ndash; HtbaO3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_4_Unit_(How_to_be_an_Overlord)_.E2.80.93_HtbaO2|HtbaO2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast Fireball (Serendipity) &amp;amp;ndash; Srn1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement Srn to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fireball (7 - 4, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Darkening Nearby Hexes (Serendipity) &amp;amp;ndash; Srn2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_Fireball_(Serendipity)_.E2.80.93_Srn1|Srn1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hiding in Twilight (Serendipity) &amp;amp;ndash; Srn3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Darkening_Nearby_Hexes_(Serendipity)_.E2.80.93_Srn2|Srn2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#twilightstalk_.E2.80.93_hides|twilightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating (Serendipity) &amp;amp;ndash; Srn4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Hiding_in_Twilight_(Serendipity)_.E2.80.93_Srn3|Srn3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (7)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Double Damage to Dwarves (Serendipity) &amp;amp;ndash; Srn5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_(Serendipity)_.E2.80.93_Srn4|Srn4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misnania_.E2.80.93_damage|misnania]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Piercing Enemies with Melee (Serendipity) &amp;amp;ndash; Srn6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_Double_Damage_to_Dwarves_(Serendipity)_.E2.80.93_Srn5|Srn5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Spell that Lowers Enemy Terrain Defences (Heart of Darkness) &amp;amp;ndash; HoD1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement HoD to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: ill luck (3 - 3, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the ill luck attack: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Spell that Lowers Enemy Resistances (Heart of Darkness) &amp;amp;ndash; HoD2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_a_Spell_that_Lowers_Enemy_Terrain_Defences_(Heart_of_Darkness)_.E2.80.93_HoD1|HoD1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: misfortune (4 - 3, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the misfortune attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Spell that Lowers Enemy Damage (Heart of Darkness) &amp;amp;ndash; HoD3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_a_Spell_that_Lowers_Enemy_Resistances_(Heart_of_Darkness)_.E2.80.93_HoD2|HoD2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: hex (5 - 3, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the hex attack: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Spell that Converts Enemies to Revenants if Killed (Heart of Darkness) &amp;amp;ndash; HoD4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_a_Spell_that_Lowers_Enemy_Damage_(Heart_of_Darkness)_.E2.80.93_HoD3|HoD3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: reanimation (5 - 2, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the reanimation attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Revenant)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Spell that Lowers Enemy Terrain Defences, Resistance and Damage (Heart of Darkness) &amp;amp;ndash; HoD5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_a_Spell_that_Converts_Enemies_to_Revenants_if_Killed_(Heart_of_Darkness)_.E2.80.93_HoD4|HoD4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: curse (3 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the curse attack: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the curse attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the curse attack: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having a 1% Chance to Make the Opponent's Soul Explode on Hit, Killing Him and Damaging His Nearby Allies (Raijer's Bloody Field) &amp;amp;ndash; RBF1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement RBF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#soul annihilation_.E2.80.93_damage|soul annihilation]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having a Chance to Drain the Enemy's Soul on Hit, Killing Him Instantly and Healing from it (Raijer's Bloody Field) &amp;amp;ndash; RBF2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement RBF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#nosferatu's gorge_.E2.80.93_damage|nosferatu's gorge]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having a Chance to Drain the Enemy's Soul on Hit, Killing Him Instantly and Healing Nearby Allies (Raijer's Bloody Field) &amp;amp;ndash; RBF3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement RBF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#Raijer's saloon_.E2.80.93_damage|Raijer's saloon]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having a 1% Chance to Drain the Enemy's Soul, Converting Him into a Ghost Fighting on Your Side (Raijer's Bloody Field) &amp;amp;ndash; RBF4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement RBF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#soul extraction_.E2.80.93_damage|soul extraction]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having a 1% Chance to Drain the Enemy's Soul Gaining Wrath Stacks (Raijer's Bloody Field) &amp;amp;ndash; RBF5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement RBF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#soul thrash_.E2.80.93_damage|soul thrash]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage After Being Hit (The Doctrine of Vindictiveness) &amp;amp;ndash; DoV1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement DoV to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#triggerable_.E2.80.93_dummy|triggerable]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage After an Adjacent Ally is Hit (The Doctrine of Vindictiveness) &amp;amp;ndash; DoV2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements DoV and [[#Dealing_More_Damage_After_Being_Hit_(The_Doctrine_of_Vindictiveness)_.E2.80.93_DoV1|DoV1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#vindictive_.E2.80.93_dummy|vindictive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== After Being Hit, Dealing More Damage to that Type (The Doctrine of Vindictiveness) &amp;amp;ndash; DoV3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements DoV and [[#Dealing_More_Damage_After_an_Adjacent_Ally_is_Hit_(The_Doctrine_of_Vindictiveness)_.E2.80.93_DoV2|DoV2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#unforgiving_.E2.80.93_dummy|unforgiving]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15%/5%/5%/-5% to Fire/Blade/Impact/Cold Resistance, 1 More Melee Damage (Fire Dragon Legacy) &amp;amp;ndash; FDL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements fire_dragon_legacy and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by -5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% Better Fire Resistance, Able to Breathe Fire 14-4, Some Fire Penetration (Fire Dragon Legacy) &amp;amp;ndash; FDL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements fire_dragon_legacy and [[#15%/5%/5%/-5%_to_Fire/Blade/Impact/Cold_Resistance,_1_More_Melee_Damage_(Fire_Dragon_Legacy)_.E2.80.93_FDL1|FDL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fire breath legacy (14 - 4, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire breath legacy attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Fire Better, More Fire Penetration, 5%/2%/2% Better Resistance to Fire/Blade/Impact (Fire Dragon Legacy) &amp;amp;ndash; FDL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements fire_dragon_legacy and [[#10%_Better_Fire_Resistance,_Able_to_Breathe_Fire_14-4,_Some_Fire_Penetration_(Fire_Dragon_Legacy)_.E2.80.93_FDL2|FDL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire breath legacy attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fire breath legacy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Fire Faster, More Fire Penetration (Fire Dragon Legacy) &amp;amp;ndash; FDL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements fire_dragon_legacy and [[#Breathing_Fire_Better,_More_Fire_Penetration,_5%/2%/2%_Better_Resistance_to_Fire/Blade/Impact_(Fire_Dragon_Legacy)_.E2.80.93_FDL3|FDL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fire breath legacy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fire breath legacy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Fire with Large Blast Radius, More Fire Penetration (Fire Dragon Legacy) &amp;amp;ndash; FDL5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements fire_dragon_legacy and [[#Breathing_Fire_Faster,_More_Fire_Penetration_(Fire_Dragon_Legacy)_.E2.80.93_FDL4|FDL4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: explosive fire breath legacy (100% damage and 100% attacks of fire breath legacy)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the explosive fire breath legacy attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15%/5%/5%/-5% to Cold/Blade/Pierce/Fire Resistance, 1 More Melee Damage (Ice Dragon Legacy) &amp;amp;ndash; IDL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ice_dragon_legacy and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% Better Cold Resistance, Able to Breathe Cold 11-4, Some Cold Penetration (Ice Dragon Legacy) &amp;amp;ndash; IDL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ice_dragon_legacy and [[#15%/5%/5%/-5%_to_Cold/Blade/Pierce/Fire_Resistance,_1_More_Melee_Damage_(Ice_Dragon_Legacy)_.E2.80.93_IDL1|IDL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: ice breath legacy (11 - 4, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the ice breath legacy attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Cold Better, 5%/2%/2% Better Resistance to Cold/Blade/Pierce, More Cold Penetration (Ice Dragon Legacy) &amp;amp;ndash; IDL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ice_dragon_legacy and [[#10%_Better_Cold_Resistance,_Able_to_Breathe_Cold_11-4,_Some_Cold_Penetration_(Ice_Dragon_Legacy)_.E2.80.93_IDL2|IDL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ice breath legacy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Cold Faster, More Cold Penetration (Ice Dragon Legacy) &amp;amp;ndash; IDL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ice_dragon_legacy and [[#Breathing_Cold_Better,_5%/2%/2%_Better_Resistance_to_Cold/Blade/Pierce,_More_Cold_Penetration_(Ice_Dragon_Legacy)_.E2.80.93_IDL3|IDL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ice breath legacy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hitting More Enemies with Breath and More Cold Penetration (Ice Dragon Legacy) &amp;amp;ndash; IDL5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ice_dragon_legacy and [[#Breathing_Cold_Faster,_More_Cold_Penetration_(Ice_Dragon_Legacy)_.E2.80.93_IDL4|IDL4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: explosive fire breath legacy (100% damage and 100% attacks of ice breath legacy)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the explosive fire breath legacy attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 2 More Melee Damage, 2% to Fire, Cold and Arcane Resistance (Dark Dragon Legacy) &amp;amp;ndash; DDL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements dark_dragon_legacy and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Breathe Darkness 9-4 (Dark Dragon Legacy) &amp;amp;ndash; DDL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements dark_dragon_legacy and [[#2_More_Melee_Damage,_2%_to_Fire,_Cold_and_Arcane_Resistance_(Dark_Dragon_Legacy)_.E2.80.93_DDL1|DDL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: dark breath legacy (9 - 4, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dark breath legacy attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===  5% Better Resistance to Fire, Arcane and Cold, 5% Arcane Penetration (Dark Dragon Legacy) &amp;amp;ndash; DDL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements dark_dragon_legacy and [[#Able_to_Breathe_Darkness_9-4_(Dark_Dragon_Legacy)_.E2.80.93_DDL2|DDL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 8% More Arcane Penetration (Dark Dragon Legacy) &amp;amp;ndash; DDL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements dark_dragon_legacy and [[#_5%_Better_Resistance_to_Fire,_Arcane_and_Cold,_5%_Arcane_Penetration_(Dark_Dragon_Legacy)_.E2.80.93_DDL3|DDL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Highly Precise when Breathing Darkness (Dark Dragon Legacy) &amp;amp;ndash; DDL5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements dark_dragon_legacy and [[#8%_More_Arcane_Penetration_(Dark_Dragon_Legacy)_.E2.80.93_DDL4|DDL4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dark breath legacy attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Skeleton-Like - Resistances: Cold +15%, Pierce +15%, Blade +10%, Impact -5%, Fire -5%, Arcane -10% (Undead Legacy) &amp;amp;ndash; UL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements undead_legacy and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by -5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Spirit-Like - Resistances: Cold +15%, Physical +10%, Fire -5%, Arcane -5%; Hitpoints -8 (Undead Legacy) &amp;amp;ndash; UL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements undead_legacy and [[#More_Skeleton-Like_-_Resistances:_Cold_+15%,_Pierce_+15%,_Blade_+10%,_Impact_-5%,_Fire_-5%,_Arcane_-10%_(Undead_Legacy)_.E2.80.93_UL1|UL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;8 fewer hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color=#60A0FF'&amp;gt;Full heal&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Leech Enemies in Melee Range; -10% Arcane Resistance (Undead Legacy) &amp;amp;ndash; UL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements undead_legacy and [[#More_Spirit-Like_-_Resistances:_Cold_+15%,_Physical_+10%,_Fire_-5%,_Arcane_-5%;_Hitpoints_-8_(Undead_Legacy)_.E2.80.93_UL2|UL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Immune to Poison, Drain and Plague (Undead Legacy) &amp;amp;ndash; UL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements undead_legacy and [[#Able_to_Leech_Enemies_in_Melee_Range;_-10%_Arcane_Resistance_(Undead_Legacy)_.E2.80.93_UL3|UL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Unlife (immunity to poison, plague and drain)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Lich After Death (Undead Legacy) &amp;amp;ndash; UL5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements undead_legacy and [[#Immune_to_Poison,_Drain_and_Plague_(Undead_Legacy)_.E2.80.93_UL4|UL4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#necromancy_.E2.80.93_dummy|necromancy]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% Increased Damage For Adjacent Units (Legacy of Kings) &amp;amp;ndash; LoK1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_kings and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|Legacy of Kings (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15% Increased Damage For Adjacent Units (Legacy of Kings) &amp;amp;ndash; LoK2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_kings and [[#10%_Increased_Damage_For_Adjacent_Units_(Legacy_of_Kings)_.E2.80.93_LoK1|LoK1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|Legacy of Kings (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|Legacy of Kings (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15% Increased Damage For Adjacent Units, 10 % Better Resistances (Legacy of Kings) &amp;amp;ndash; LoK3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_kings and [[#15%_Increased_Damage_For_Adjacent_Units_(Legacy_of_Kings)_.E2.80.93_LoK2|LoK2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|Legacy of Kings (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 20% Increased Damage For Adjacent Units, 15 % Better Resistances (Legacy of Kings) &amp;amp;ndash; LoK4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_kings and [[#15%_Increased_Damage_For_Adjacent_Units,_10_%_Better_Resistances_(Legacy_of_Kings)_.E2.80.93_LoK3|LoK3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 25% Increased Damage For Adjacent Units, 20 % Better Resistances (Legacy of Kings) &amp;amp;ndash; LoK5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_kings and [[#20%_Increased_Damage_For_Adjacent_Units,_15_%_Better_Resistances_(Legacy_of_Kings)_.E2.80.93_LoK4|LoK4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 5% Physical Resistances, 1 More Melee Damage (Legacy of Titans) &amp;amp;ndash; LoT1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_titans and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 3% Physical Resistances, 2 More Melee Damage, Regeneration (Legacy of Titans) &amp;amp;ndash; LoT2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_titans and [[#5%_Physical_Resistances,_1_More_Melee_Damage_(Legacy_of_Titans)_.E2.80.93_LoT1|LoT1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 3% Physical Resistances, 1 More Melee Damage (Legacy of Titans) &amp;amp;ndash; LoT3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_titans and [[#3%_Physical_Resistances,_2_More_Melee_Damage,_Regeneration_(Legacy_of_Titans)_.E2.80.93_LoT2|LoT2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -10% to Damage of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -15% to Damage of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#-10%_to_Damage_of_All_Adjacent_Enemies_(Legacy_of_Sorrow)_.E2.80.93_LoS1|LoS1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -20% to Damage of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#-15%_to_Damage_of_All_Adjacent_Enemies_(Legacy_of_Sorrow)_.E2.80.93_LoS2|LoS2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -25% to Damage of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#-20%_to_Damage_of_All_Adjacent_Enemies_(Legacy_of_Sorrow)_.E2.80.93_LoS3|LoS3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -10% to Non-Physical Resistances of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#-20%_to_Damage_of_All_Adjacent_Enemies_(Legacy_of_Sorrow)_.E2.80.93_LoS3|LoS3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -20% to Non-Physical Resistances of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#-10%_to_Non-Physical_Resistances_of_All_Adjacent_Enemies_(Legacy_of_Sorrow)_.E2.80.93_LoS5|LoS5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Illuminating (Legacy of Light) &amp;amp;ndash; LoL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lawful (Legacy of Light) &amp;amp;ndash; LoL-Lawful ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to lawful&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Illuminate Also the Day (Legacy of Light) &amp;amp;ndash; LoL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Illuminating_(Legacy_of_Light)_.E2.80.93_LoL1|LoL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Illuminating Incredibly (Legacy of Light) &amp;amp;ndash; LoL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Able_to_Illuminate_Also_the_Day_(Legacy_of_Light)_.E2.80.93_LoL2|LoL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#great illumination_.E2.80.93_illuminates|great illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Turning Undead Back to Life (Legacy of Light) &amp;amp;ndash; LoL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Illuminating_Incredibly_(Legacy_of_Light)_.E2.80.93_LoL3|LoL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#purify_.E2.80.93_dummy|purify]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies (Legacy of Light) &amp;amp;ndash; LoL-Healing1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Illuminating_(Legacy_of_Light)_.E2.80.93_LoL1|LoL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (8)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies More Efficiently (Legacy of Light) &amp;amp;ndash; LoL-Healing2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light, [[#Illuminating_(Legacy_of_Light)_.E2.80.93_LoL1|LoL1]] and [[#Healing_Nearby_Allies_(Legacy_of_Light)_.E2.80.93_LoL-Healing1|LoL-healing1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (8)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies Even More Efficiently (Legacy of Light) &amp;amp;ndash; LoL-Healing3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light, [[#Illuminating_(Legacy_of_Light)_.E2.80.93_LoL1|LoL1]] and [[#Healing_Nearby_Allies_More_Efficiently_(Legacy_of_Light)_.E2.80.93_LoL-Healing2|LoL-healing2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 5% More Resistant to Fire and Arcane (Legacy of Phoenix) &amp;amp;ndash; LoP1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 4% More Resistant to Fire and Arcane (Legacy of Phoenix) &amp;amp;ndash; LoP2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#5%_More_Resistant_to_Fire_and_Arcane_(Legacy_of_Phoenix)_.E2.80.93_LoP1|LoP1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 4% More Resistant to Fire and Arcane (Legacy of Phoenix) &amp;amp;ndash; LoP3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#4%_More_Resistant_to_Fire_and_Arcane_(Legacy_of_Phoenix)_.E2.80.93_LoP2|LoP2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Burning Nearby Enemies For an Amount of Damage that Increases Over Time (Legacy of Phoenix) &amp;amp;ndash; LoP3-Flaming ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#4%_More_Resistant_to_Fire_and_Arcane_(Legacy_of_Phoenix)_.E2.80.93_LoP2|LoP2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#flaming radiance_.E2.80.93_dummy|flaming radiance]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 3% More Resistant to Fire and Arcane, 1% More Resistant to Cold (Legacy of Phoenix) &amp;amp;ndash; LoP4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#4%_More_Resistant_to_Fire_and_Arcane_(Legacy_of_Phoenix)_.E2.80.93_LoP3|LoP3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Resist Death to Some Extent (Legacy of Phoenix) &amp;amp;ndash; LoP4-Brace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#4%_More_Resistant_to_Fire_and_Arcane_(Legacy_of_Phoenix)_.E2.80.93_LoP3|LoP3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#from the ashes_.E2.80.93_dummy|from the ashes]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% to All Resistances if There Are no Adjacent Allies (Legacy of Exile) &amp;amp;ndash; LoE1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_exile and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#exile_.E2.80.93_resistance|exile]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 20% to All Resistances if There Are no Adjacent Allies (Legacy of Exile) &amp;amp;ndash; LoE2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_exile and [[#10%_to_All_Resistances_if_There_Are_no_Adjacent_Allies_(Legacy_of_Exile)_.E2.80.93_LoE1|LoE1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#exile_.E2.80.93_resistance|exile]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#forsaken_.E2.80.93_resistance|forsaken]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Twice as Resistant to All Kinds of Damage when Attacking (Legacy of Exile) &amp;amp;ndash; LoE3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_exile and [[#20%_to_All_Resistances_if_There_Are_no_Adjacent_Allies_(Legacy_of_Exile)_.E2.80.93_LoE2|LoE2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#zeal_.E2.80.93_resistance|zeal]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 4 More Damage, But Reducing the Damage of Nearby Allies if There Are Some (Legacy of Exile) &amp;amp;ndash; LoE4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_exile and [[#Twice_as_Resistant_to_All_Kinds_of_Damage_when_Attacking_(Legacy_of_Exile)_.E2.80.93_LoE3|LoE3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#anathema_.E2.80.93_leadership|anathema]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Transform Temporarily to Ice (Taking Less Damage, Dealing 20% More Damage; Legacy of the Freezing North) &amp;amp;ndash; LotFN1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_the_freezing_north and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: iceform (120% damage and 100% attacks of the base attack, melee impact)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the iceform attack: [[LotI_Abilities#iceform_.E2.80.93_damage|iceform]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage in the Icy Form (Legacy of the Freezing North) &amp;amp;ndash; LotFN2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Transform_Temporarily_to_Ice_(Taking_Less_Damage,_Dealing_20%_More_Damage;_Legacy_of_the_Freezing_North)_.E2.80.93_LotFN1|LotFN1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the iceform attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 3% More Resistant to Cold, Blade and Pierce (Legacy of the Freezing North) &amp;amp;ndash; LotFN3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_in_the_Icy_Form_(Legacy_of_the_Freezing_North)_.E2.80.93_LotFN2|LotFN2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster, 1 More Ranged Damage (Legacy of the Free) &amp;amp;ndash; LotF1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_the_free and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster, 5% Harder to Hit (Legacy of the Free) &amp;amp;ndash; LotF2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster,_1_More_Ranged_Damage_(Legacy_of_the_Free)_.E2.80.93_LotF1|LotF1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hit an Enemy Who Misses a Shot (Legacy of the Free) &amp;amp;ndash; LotF3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster,_5%_Harder_to_Hit_(Legacy_of_the_Free)_.E2.80.93_LotF2|LotF2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster, 1 More Ranged Damage (Legacy of the Free) &amp;amp;ndash; LotF4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Hit_an_Enemy_Who_Misses_a_Shot_(Legacy_of_the_Free)_.E2.80.93_LotF3|LotF3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regaining Half of the Max MP After Attacking (Legacy of the Free) &amp;amp;ndash; LotF5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster,_1_More_Ranged_Damage_(Legacy_of_the_Free)_.E2.80.93_LotF4|LotF4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Soul Eater and God Advancements ==&lt;br /&gt;
&lt;br /&gt;
=== Better Protected from Cold (5% Better Resistances) &amp;amp;ndash; Resist_cold1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_cold to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Fire (5% Better Resistances) &amp;amp;ndash; Resist_fire1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_fire to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Arcane Damage (5% Better Resistances) &amp;amp;ndash; Resist_arcane1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_arcane to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Blade (5% Better Resistances) &amp;amp;ndash; Resist_blade1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_blade to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Piercing Attacks (5% Better Resistances) &amp;amp;ndash; Resist_pierce1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_pierce to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Impacts (5% Better Resistances) &amp;amp;ndash; Resist_impact1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_impact to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having More Hitpoints &amp;amp;ndash; Health1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement health to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;7 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 4 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement regeneration to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration1|regeneration1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration1|regeneration1]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration2|regeneration2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration2|regeneration2]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration3|regeneration3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration3|regeneration3]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration4|regeneration4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration3|regeneration3]], [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration4|regeneration4]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration5|regeneration5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal from Enemies' Attacks &amp;amp;ndash; Absorb1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement absorb to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal from Enemies' Attacks Better &amp;amp;ndash; Absorb2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_from_Enemies'_Attacks_.E2.80.93_Absorb1|absorb1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (2)_.E2.80.93_dummy|absorbs (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies &amp;amp;ndash; Heal1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement heal to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; Heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_.E2.80.93_Heal1|heal1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; Heal3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_.E2.80.93_Heal1|heal1]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_Heal2|heal2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; Heal4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_.E2.80.93_Heal1|heal1]], [[#Able_to_Heal_Allies_Better_.E2.80.93_Heal2|heal2]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_Heal3|heal3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Leadership of a Level 4 Unit) &amp;amp;ndash; Leadership1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement leadership to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Leadership of a Level 5 Unit) &amp;amp;ndash; Leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Leadership_of_a_Level_4_Unit)_.E2.80.93_Leadership1|leadership1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle to Fight Like Furious Savages &amp;amp;ndash; Leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Leadership_of_a_Level_5_Unit)_.E2.80.93_Leadership2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_damage|warlord's rule]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Leave the Mortal Shell to Attack Almost Immune to Physical Damage &amp;amp;ndash; Spirit1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement spirit to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: spiritual transformation (120% damage and 100% attacks of the base attack, melee arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the spiritual transformation attack: [[LotI_Abilities#spiritual attack_.E2.80.93_damage|spiritual attack]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage in the Spiritual Form &amp;amp;ndash; Spirit2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Leave_the_Mortal_Shell_to_Attack_Almost_Immune_to_Physical_Damage_.E2.80.93_Spirit1|spirit1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the spiritual transformation attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster in the Spiritual Form &amp;amp;ndash; Spirit2_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Leave_the_Mortal_Shell_to_Attack_Almost_Immune_to_Physical_Damage_.E2.80.93_Spirit1|spirit1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;10% more attacks for the spiritual transformation attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Fire Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Fire_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement fire_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Cold Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Cold_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement cold_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Arcane Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Arcane_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement arcane_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Blade Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Blade_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement blade_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Impact Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Impact_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement impact_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Pierce Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Pierce_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement pierce_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== SOUL EATER ADVANCEMENTS ==&lt;br /&gt;
&lt;br /&gt;
=== Capable to Use Lightning (Huge Damage, Few Attacks) &amp;amp;ndash; Lightning1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement lightning to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: lightning (35 - 1, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Lightnings Faster &amp;amp;ndash; Lightning2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 7 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Lightnings Faster &amp;amp;ndash; Lightning3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]] and [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]] and [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Lightnings Very Very Very Fast &amp;amp;ndash; Lightning4_firststrike ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: firststrike&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Lightnings Without Need to be at Good Health &amp;amp;ndash; Lightning5_noswarm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5|lightning5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lightning attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5|lightning5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Faster &amp;amp;ndash; Lightning6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5|lightning5]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6|lightning6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5|lightning5]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6|lightning6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Faster &amp;amp;ndash; Lightning7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5|lightning5]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6|lightning6]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning7|lightning7]] and [[#Shooting_Lightnings_Faster_.E2.80.93_Lightning6_speed|lightning6_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Use Thunder (Huge Damage, Huge Radius) &amp;amp;ndash; Thunder1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement thunder to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: thunder (30 - 1, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the thunder attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the thunder attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Stronger Thunder &amp;amp;ndash; Thunder2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Use_Thunder_(Huge_Damage,_Huge_Radius)_.E2.80.93_Thunder1|thunder1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Stronger Thunder &amp;amp;ndash; Thunder3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Thunder_(Huge_Damage,_Huge_Radius)_.E2.80.93_Thunder1|thunder1]] and [[#Casting_Stronger_Thunder_.E2.80.93_Thunder2|thunder2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Thunders Faster &amp;amp;ndash; Thunder4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Thunder_(Huge_Damage,_Huge_Radius)_.E2.80.93_Thunder1|thunder1]], [[#Casting_Stronger_Thunder_.E2.80.93_Thunder2|thunder2]] and [[#Casting_Stronger_Thunder_.E2.80.93_Thunder3|thunder3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 15 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Stronger Thunder &amp;amp;ndash; Thunder5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Thunder_(Huge_Damage,_Huge_Radius)_.E2.80.93_Thunder1|thunder1]], [[#Casting_Stronger_Thunder_.E2.80.93_Thunder2|thunder2]], [[#Casting_Stronger_Thunder_.E2.80.93_Thunder3|thunder3]] and [[#Casting_Thunders_Faster_.E2.80.93_Thunder4|thunder4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 7 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Stronger Thunder &amp;amp;ndash; Thunder6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Thunder_(Huge_Damage,_Huge_Radius)_.E2.80.93_Thunder1|thunder1]], [[#Casting_Stronger_Thunder_.E2.80.93_Thunder2|thunder2]], [[#Casting_Stronger_Thunder_.E2.80.93_Thunder3|thunder3]], [[#Casting_Thunders_Faster_.E2.80.93_Thunder4|thunder4]] and [[#Casting_Stronger_Thunder_.E2.80.93_Thunder5|thunder5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Use Fireball &amp;amp;ndash; Fireball1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement fireball to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fireball (7 - 4, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; Fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; Fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]] and [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Fireballs with Explosive Range &amp;amp;ndash; Fireball3_range ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]] and [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; Fireball4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]] and [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Fireballs with Better Precision &amp;amp;ndash; Fireball4_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_Fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; Fireball5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_Fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Fireballs with Better Precision &amp;amp;ndash; Fireball5_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]], [[#Casting_Fireballs_Faster_.E2.80.93_Fireball4|fireball4]] and [[#Shooting_Fireballs_with_Better_Precision_.E2.80.93_Fireball4_precision|fireball4_precision]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs with Greater Damage &amp;amp;ndash; Fireball6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_Fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Cast a Burning Meteor from the Skies &amp;amp;ndash; Meteor1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement meteor to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: meteor (40 - 1, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the meteor attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the meteor attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attracting Meteoroids with Higher Concentrations of Heavy Metals &amp;amp;ndash; Meteor2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Cast_a_Burning_Meteor_from_the_Skies_.E2.80.93_Meteor1|meteor1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10 for the meteor attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast Chill Tempest &amp;amp;ndash; Chill1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement chill to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: chill tempest (17 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Chill Tempest &amp;amp;ndash; Chill2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Chill Tempest &amp;amp;ndash; Chill3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]] and [[#Slowing_Enemies_with_Chill_Tempest_.E2.80.93_Chill2|chill2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Groups of Enemies with Chill Tempest &amp;amp;ndash; Chill_slow_extra ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]], [[#Slowing_Enemies_with_Chill_Tempest_.E2.80.93_Chill2|chill2]] and [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill3|chill3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Chill Tempest &amp;amp;ndash; Chill4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]], [[#Slowing_Enemies_with_Chill_Tempest_.E2.80.93_Chill2|chill2]] and [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill3|chill3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Chill Tempest &amp;amp;ndash; Chill5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]], [[#Slowing_Enemies_with_Chill_Tempest_.E2.80.93_Chill2|chill2]], [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill3|chill3]] and [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill4|chill4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Chill Tempest Faster &amp;amp;ndash; Chill5_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]], [[#Slowing_Enemies_with_Chill_Tempest_.E2.80.93_Chill2|chill2]], [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill3|chill3]] and [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill4|chill4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Draining Shadow Wave &amp;amp;ndash; Shadowwave1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement shadowwave to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: shadow wave (17 - 2, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Wave Faster &amp;amp;ndash; Shadowwave2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching More Life with Shadow Wave &amp;amp;ndash; Shadowwave2_leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]] and [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Wave Better &amp;amp;ndash; Shadowwave3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]] and [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching Life with Shadow Wave from Multiple Enemies &amp;amp;ndash; Shadowwave3_leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]], [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]], [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave3|shadowwave3]] and [[#Leeching_More_Life_with_Shadow_Wave_.E2.80.93_Shadowwave2_leech|shadowwave2_leech]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: [[LotI_Abilities#explosive leech_.E2.80.93_damage|explosive leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Wave Better &amp;amp;ndash; Shadowwave4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]], [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]] and [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave3|shadowwave3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Wave Better &amp;amp;ndash; Shadowwave5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]], [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]], [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave3|shadowwave3]] and [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave4|shadowwave4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Wave Faster &amp;amp;ndash; Shadowwave5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]], [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]], [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave3|shadowwave3]] and [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave4|shadowwave4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== GOD ADVANCEMENTS ==&lt;br /&gt;
&lt;br /&gt;
=== Capable to Use Lightning (Huge Damage, Few Attacks) &amp;amp;ndash; Lightning1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement lightning to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: lightning (38 - 1, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Lightnings Faster &amp;amp;ndash; Lightning2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 10 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Lightnings Faster &amp;amp;ndash; Lightning3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]] and [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]] and [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Lightnings Very Very Very Fast (Firststrike) &amp;amp;ndash; Lightning4_firststrike ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: firststrike&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Lightnings Without Need to be at Good Health &amp;amp;ndash; Lightning5_noswarm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5_2|lightning5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lightning attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5_2|lightning5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Faster &amp;amp;ndash; Lightning6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5_2|lightning5]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6_2|lightning6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5_2|lightning5]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6_2|lightning6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Faster &amp;amp;ndash; Lightning7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5_2|lightning5]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6_2|lightning6]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning7_2|lightning7]] and [[#Shooting_Lightnings_Faster_.E2.80.93_Lightning6_speed_2|lightning6_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Cast Fire Blast &amp;amp;ndash; Fireblast1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement fireblast to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fire blast (10 - 5, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: [[LotI_Abilities#hose_.E2.80.93_dummy|hose]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; Fireblast2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Cast_Fire_Blast_.E2.80.93_Fireblast1|fireblast1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Faster &amp;amp;ndash; Fireblast2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast2|fireblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; Fireblast3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast2|fireblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Hit Enemies with Fire Blasts Less Frequently &amp;amp;ndash; Fireblast3_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast3|fireblast3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fire blast attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; Fireblast4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast3|fireblast3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating the Primary Target of Fire Blasts &amp;amp;ndash; Fireblast4_burn ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast4|fireblast4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; Fireblast5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast4|fireblast4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Hit Enemies with Fire Blasts Less Frequently &amp;amp;ndash; Fireblast5_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast5|fireblast5]] and [[#Failing_to_Hit_Enemies_with_Fire_Blasts_Less_Frequently_.E2.80.93_Fireblast3_precision|fireblast3_precision]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fire blast attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; Fireblast6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast5|fireblast5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Faster &amp;amp;ndash; Fireblast6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast6|fireblast6]] and [[#Casting_Fire_Blasts_Faster_.E2.80.93_Fireblast2_speed|fireblast2_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Summon a Meteoric Firestorm &amp;amp;ndash; Firestorm1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement firestorm to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: firestorm (25 - 2, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the firestorm attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the firestorm attack: [[LotI_Abilities#storm_.E2.80.93_dummy|storm]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Firestorms &amp;amp;ndash; Firestorm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Summon_a_Meteoric_Firestorm_.E2.80.93_Firestorm1|firestorm1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Firestorms Faster &amp;amp;ndash; Firestorm2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm2|firestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 7 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Firestorms &amp;amp;ndash; Firestorm3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm2|firestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Summon Firestorms Less Frequently &amp;amp;ndash; Firestorm3_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm2|firestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the firestorm attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the firestorm attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Firestorms &amp;amp;ndash; Firestorm4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm3|firestorm3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Firestorms Faster &amp;amp;ndash; Firestorm4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Summoning_Firestorms_Faster_.E2.80.93_Firestorm2_speed|firestorm2_speed]] and [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm4|firestorm4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 6 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Firestorms &amp;amp;ndash; Firestorm5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 8 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm4|firestorm4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Firestorms that Cause Inflammatory Burns &amp;amp;ndash; Firestorm5_burns ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm5|firestorm5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the firestorm attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Summon an Arctic Blast &amp;amp;ndash; Arcticblast1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement arcticblast to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: arctic blast (8 - 4, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: [[LotI_Abilities#hose_.E2.80.93_dummy|hose]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Better &amp;amp;ndash; Arcticblast2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Summon_an_Arctic_Blast_.E2.80.93_Arcticblast1|arcticblast1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Faster &amp;amp;ndash; Arcticblast2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast2|arcticblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Better &amp;amp;ndash; Arcticblast3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast2|arcticblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Hit Enemies with Arctic Blasts Less Frequently &amp;amp;ndash; Arcticblast3_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast3|arcticblast3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the arctic blast attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Better &amp;amp;ndash; Arcticblast4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast3|arcticblast3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Inflicting Cold Burns with Arctic Blast &amp;amp;ndash; Arcticblast4_burn ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast4|arcticblast4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Better &amp;amp;ndash; Arcticblast5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast4|arcticblast4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Hit Enemies with Arctic Blasts Less Frequently &amp;amp;ndash; Arcticblast5_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast5|arcticblast5]] and [[#Failing_to_Hit_Enemies_with_Arctic_Blasts_Less_Frequently_.E2.80.93_Arcticblast3_precision|arcticblast3_precision]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the arctic blast attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Better &amp;amp;ndash; Arcticblast6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast5|arcticblast5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Faster &amp;amp;ndash; Arcticblast6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast6|arcticblast6]] and [[#Casting_Arctic_Blasts_Faster_.E2.80.93_Arcticblast2_speed|arcticblast2_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Summon a Blizzard &amp;amp;ndash; Blizzard1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement blizzard to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: blizzard (20 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: [[LotI_Abilities#storm_.E2.80.93_dummy|storm]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Blizzards &amp;amp;ndash; Blizzard2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Summon_a_Blizzard_.E2.80.93_Blizzard1|blizzard1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Blizzards Faster &amp;amp;ndash; Blizzard2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard2|blizzard2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Blizzards &amp;amp;ndash; Blizzard3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard2|blizzard2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Summon Blizzards Less Frequently &amp;amp;ndash; Blizzard3_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard2|blizzard2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the blizzard attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Blizzards &amp;amp;ndash; Blizzard4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard3|blizzard3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Blizzards Faster &amp;amp;ndash; Blizzard4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Summoning_Blizzards_Faster_.E2.80.93_Blizzard2_speed|blizzard2_speed]] and [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard4|blizzard4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Blizzards &amp;amp;ndash; Blizzard5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard4|blizzard4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Blizzards that Cause Cold Burns &amp;amp;ndash; Blizzard5_burns ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard5|blizzard5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Blast Enemies with Entropic Chaos &amp;amp;ndash; Entropy1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement entropy to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: entropy (13 - 5, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Entropical Blasts &amp;amp;ndash; Entropy1_slow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Blast_Enemies_with_Entropic_Chaos_.E2.80.93_Entropy1|entropy1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Faster &amp;amp;ndash; Entropy2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Blast_Enemies_with_Entropic_Chaos_.E2.80.93_Entropy1|entropy1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Entropical Blasts &amp;amp;ndash; Entropy2_poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy2|entropy2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Faster &amp;amp;ndash; Entropy3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy2|entropy2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dazzling Enemies with Entropical Blasts &amp;amp;ndash; Entropy3_dazzle ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy3|entropy3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: [[LotI_Abilities#dazzle_.E2.80.93_dummy|dazzle]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Better &amp;amp;ndash; Entropy4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy3|entropy3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Maiming Enemies with Entropical Blasts &amp;amp;ndash; Entropy4_mayhem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Better_.E2.80.93_Entropy4|entropy4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Faster &amp;amp;ndash; Entropy5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Better_.E2.80.93_Entropy4|entropy4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Entropical Blasts &amp;amp;ndash; Entropy5_burn ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy5|entropy5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Better &amp;amp;ndash; Entropy6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy5|entropy5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Turning Enemies into Zombies with Entropical Blasts &amp;amp;ndash; Entropy6_zombification ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Better_.E2.80.93_Entropy6|entropy6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: [[LotI_Abilities#infect_.E2.80.93_poison|infect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the entropy attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Faster &amp;amp;ndash; Entropy7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Better_.E2.80.93_Entropy6|entropy6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Summon a Devastating Particle Storm &amp;amp;ndash; Particlestorm1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement particlestorm to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: particle storm (30 - 2, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the particle storm attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the particle storm attack: [[LotI_Abilities#storm_.E2.80.93_dummy|storm]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the particle storm attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Particle Storms &amp;amp;ndash; Particlestorm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Summon_a_Devastating_Particle_Storm_.E2.80.93_Particlestorm1|particlestorm1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 7 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Particle Storms Faster &amp;amp;ndash; Particlestorm2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm2|particlestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 6 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Particle Storms &amp;amp;ndash; Particlestorm3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm2|particlestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 6 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Summon Particle Storms Less Frequently &amp;amp;ndash; Particlestorm3_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm2|particlestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the particle storm attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the particle storm attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Particle Storms &amp;amp;ndash; Particlestorm4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm3|particlestorm3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Particle Storms Faster &amp;amp;ndash; Particlestorm4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Summoning_Particle_Storms_Faster_.E2.80.93_Particlestorm2_speed|particlestorm2_speed]] and [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm4|particlestorm4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 10 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Particle Storms &amp;amp;ndash; Particlestorm5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm4|particlestorm4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Summon Particle Storms Less Frequently &amp;amp;ndash; Particlestorm5_guided ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm5|particlestorm5]] and [[#Failing_to_Summon_Particle_Storms_Less_Frequently_.E2.80.93_Particlestorm3_precision|particlestorm3_precision]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the particle storm attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the particle storm attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Fighting with Weapons &amp;amp;ndash; Weapons1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement weapons to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cleaving in Melee Combat &amp;amp;ndash; Weapons2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Fighting_with_Weapons_.E2.80.93_Weapons1|weapons1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Armed Combat &amp;amp;ndash; Weapons3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Fighting_with_Weapons_.E2.80.93_Weapons1|weapons1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster in Armed Combat &amp;amp;ndash; Weapons4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Armed_Combat_.E2.80.93_Weapons3|weapons3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Cold Damage with Weapons &amp;amp;ndash; Weapons5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_in_Armed_Combat_.E2.80.93_Weapons4|weapons4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Basic Spells &amp;amp;ndash; Magic1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement magic to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Basic Spells &amp;amp;ndash; Magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Basic_Spells_.E2.80.93_Magic1|magic1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matsjoyce</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=LotI_Abilities&amp;diff=71561</id>
		<title>LotI Abilities</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=LotI_Abilities&amp;diff=71561"/>
		<updated>2023-08-05T09:10:04Z</updated>

		<summary type="html">&lt;p&gt;Matsjoyce: Automated update by matsjoyce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-generated wiki page listing all the abilities and weapon specials currently available in the campaign &amp;quot;Legend of the Invincibles&amp;quot;. &lt;br /&gt;
This was generated at Sat Aug  5 10:09:33 2023 using version git-e67581e of LotI and version 0.3.5.1 of the generation script.&lt;br /&gt;
As this is auto-generated, DO NOT EDIT THIS PAGE.&lt;br /&gt;
Instead, create a new issue at [https://github.com/matsjoyce/LotIWikiGen/issues/new the tracker] and the script will be adjusted.&lt;br /&gt;
&lt;br /&gt;
Other LotI-related wiki pages:&lt;br /&gt;
&lt;br /&gt;
* [[LotI Items]] &amp;amp;ndash; items, such as weapons and books&lt;br /&gt;
* [[LotI Standard Advancements]] &amp;amp;ndash; general advancements such as legacies and books&lt;br /&gt;
* [[LotI Unit Advancements]] &amp;amp;ndash; unit-specific advancements&lt;br /&gt;
* [[LotI Abilities]] &amp;amp;ndash; abilities and weapon specials&lt;br /&gt;
* [[LotI Scenarios]] &amp;amp;ndash; scenario information&lt;br /&gt;
* [[DeadlyUnitsFromLotI]]&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
=== Other ===&lt;br /&gt;
==== absorbs (1) &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, it takes its regular damage, but heals 1 HP after it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== absorbs (2) &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, it takes its regular damage, but heals 2 HP after it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== absorbs (3) &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, it takes its regular damage, but heals 3 HP after it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== absorbs (4) &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, it takes its regular damage, but heals 4 HP after it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== blood drinking &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When a unit adjacent to this unit takes damage, this unit heals 5% of the damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== cancer &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit is poisoned at the beginning of its turn. Because it's not an attack, the &amp;lt;i&amp;gt;immune to poison&amp;lt;/i&amp;gt; ability does not apply.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== cowardice &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this unit runs out of moves with no adjacent units, it loses its attack that turn but gains its moves back.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== dark aura &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent enemies will be poisoned at the beginning of their turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== evisceration &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills another unit, nearby allies heal 10 HP, and are ridden of poison and slow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== feeding &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit gains 1 hitpoint added to its maximum whenever it kills a living unit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== firecast &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit hits with a melee attack in offence, a randomly chosen fire spell is cast at the target.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== flaming radiance &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent foes to this unit take fire damage every turn. At first turn, they take 8 damage and this number increases by 8 every turn they stand in the range of this ability. This ability cannot kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== freezing aura &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent enemies will be slowed at the beginning of their turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== from the ashes &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this unit is attacked and its hitpoints drop below 20, it heals 40 hitpoints and deals 40 fire damage to all nearby foes. This ability can be used only once per 10 turns.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== frostbite &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit takes 24 cold damage at the beginning of its turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== greater evisceration &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills another unit, nearby allies heal 16 HP, and are ridden of poison and slow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== hate speech &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When an adjacent unit offensively hits an enemy, its attack damage increases by 1. The added damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== immune to drain &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit is immune to drain.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== immune to poison &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Poisonous attacks have no effect on this unit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== innocence &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Through magical means, this unit looks so innocent that attacking it causes the attacker to suffer emotional trauma that makes it deal 1 less damage for each hit. The damage decreased this way halves each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== killhunger &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills another unit, it heals 4 HP, and is ridden of poison and slow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== leeches &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent enemy units to a unit with this ability lose 2 hitpoints at the beginning of this unit's turn. The damage dealt heals the unit. It cannot kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lesser evisceration &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills another unit, nearby allies heal 4 HP, and are ridden of poison and slow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lesser redeem &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit attacks another unit, there is a chance that the target will be absorbed, inversely proportional to enemy level. When the redeem count reaches a certain level, the unit's properties will improve.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== martyrdom &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hatred arouses among its comrades when this unit gets hurt. For every hit this unit takes, the damage of all adjacent allies increases by 1. The damage increased this way halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== mockery &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When an attack against this unit misses, he/she heals 2 HP.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== murderlust &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills another unit, he/she heals 8 HP.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== necromancy &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this unit dies, it becomes a lich.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== northfrost aura &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All enemies in the range of two hexes from this unit will be slowed at the beginning of their turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== parasite &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent allies to a unit with this ability lose 4 hitpoints at the beginning of this unit's turn. The damage dealt heals the unit. It cannot kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== penetrates &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit gains 1 movement after attacking, allowing it to slowly progress through ranks of enemies if it can survive their attacks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== producer &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit occasionally earns some gold for his side.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== push &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When an ally standing next to this unit finishes attacking, it gains one movement point.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== reflect &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, an half of the damage it took is dealt also to the attacker. It cannot kill, unlike thorns.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== regrowing &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit begins combat, offensively or defensively, it heals an amount of hitpoints equal to two times their level.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== resistant to slow &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit has so much life energy in it, that it will break through any slowing effect almost instantly.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== retribution &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, an amount of fire damage equal to a quarter of the damage dealt hurts the attacker.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== soul eater &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills a certain amount of beings, it obtains special advancements.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== steals &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit hits an enemy with a melee attack, it has a chance to earn some gold.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== tax collector &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit hits an enemy, it has a chance to tax its own side and part it from some gold.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== temptation &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit makes its enemies of opposite gender infatuated at the beginning of their turn, making them unable to attack, but able to break this charm by fleeing.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== thorns &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any unit that attacks this unit in melee suffers two points of piercing damage. Unlike reflect, it can kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== triggerable &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's attack damage increases by 1 when hit. Does not work when hit by a retaliating unit. The added damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== unforgiving &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's attack deals 50% additional fire damage when directly hitting a unit type that hit it in the last 5 turns. Does not work when hit by a retaliating unit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== unholy hunger &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit craves for the souls of living beings. When it kills a living unit, it will heal 10 HP and its maximum HP will increase by 3. When it is not fed continually, it starts to starve, and loses 1 point of maximum HP more for each turn it did not kill something at the beginning of each turn. The hunger has no effect if the unit is cared by a healer or standing in a village.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== vindictive &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's attack damage increases by 1 when an adjacent ally is hit. Does not work when hit by a retaliating unit. The added damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== wardrums &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent members of the same side get +2 to movement at the start of their turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== weak reflect &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, an quarter of the damage it took is dealt also to the attacker. It cannot kill, unlike thorns.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== wrath &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When offensively hitting an enemy, this unit's attack damage increases by 1. The added damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Berserk ===&lt;br /&gt;
==== radiating insanity &amp;amp;ndash; berserk ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All nearby allies fight with a bloodlust equal to the dwarvish berserk on melee attacks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Chance to Hit ===&lt;br /&gt;
==== cantor &amp;amp;ndash; chance_to_hit ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit grants marksman to all ranged attacks of all adjacent allies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Damage ===&lt;br /&gt;
==== murderous presence &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All nearby allies get melee backstab.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== warlord's rule &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All nearby allies deal and take 50% more melee damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Drains ===&lt;br /&gt;
==== aura of hunger &amp;amp;ndash; drains ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent allies gain melee drain that drains 25% of the damage dealt (instead of the usual 50%).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Firststrike ===&lt;br /&gt;
==== zeal aura &amp;amp;ndash; firststrike ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All nearby allies get firststrike.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heals ===&lt;br /&gt;
==== Deathaura &amp;amp;ndash; heals ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This ability causes its bearer unit to hurt adjacent enemy units at the beginning of your turn (INTENSITY damage).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Does not affect poisoned enemies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== burns foes (POWER) &amp;amp;ndash; heals ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit singes adjacent enemies at the beginning of your turn, causing a loss of POWER HP (max. down to 1 HP, never kills). The ability ignores any of the enemy's resistances or weaknesses, so it is very powerful against spirits!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== heals +VALUE &amp;amp;ndash; heals ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit combines herbal remedies with magic to heal units more quickly than is normally possible on the battlefield.  A unit cared for by this healer may heal up to VALUE HP per turn, or be cured of poisoning.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== unholybane (INTENSITY) &amp;amp;ndash; heals ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit damages adjacent undead enemies at the beginning of your turn, causing a loss of INTENSITY HP (max. down to 1 HP, never kills). The ability ignores any of the enemy's resistances or weaknesses, so it is very powerful against spirits!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hides ===&lt;br /&gt;
==== lesser ambush &amp;amp;ndash; hides ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit can hide in deciduous forest when not next to an enemy unit, and remain undetected by its enemies.  Any enemy unit that first discovers this unit immediately loses all its remaining movement.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lesser nightstalk &amp;amp;ndash; hides ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit becomes invisible during night when not next to an enemy unit, but only in forests, hills, mountains and villages.  Any enemy unit that first discovers this unit immediately loses all its remaining movement.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== nocturnal ambush &amp;amp;ndash; hides ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit becomes invisible in forests when not next to an enemy unit, but only at night.  Any enemy unit that first discovers this unit immediately loses all its remaining movement.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== snow ambush &amp;amp;ndash; hides ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit can hide on frozen terrains when not next to an enemy unit, and remain undetected by its enemies.  Any enemy unit that first discovers this unit immediately loses all its remaining movement.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== twilightstalk &amp;amp;ndash; hides ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit becomes invisible during dawn or dusk, hiding in long shadows created by the sun near the horizon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemy units cannot see this unit during dawn or dusk, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Illuminates ===&lt;br /&gt;
==== darkens &amp;amp;ndash; illuminates ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit darkens the surrounding area, making chaotic units fight better, and lawful units fight worse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any units adjacent to this unit will fight as if it were dusk when it is day, and as if it were night when it is dusk.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== darkens badly &amp;amp;ndash; illuminates ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit darkens the surrounding area, making chaotic units fight better, and lawful units fight worse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any units adjacent to this unit will fight as if it were dusk when it is day, as if it were night when it is dusk and the improvement of the chaotic units during the night is incredible.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== darkens severely &amp;amp;ndash; illuminates ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit darkens the surrounding area, making chaotic units fight better, and lawful units fight worse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any units adjacent to this unit will fight almost as if it were night when it is day, as if it were darker than the darkest night when it is dusk and the improvement of the chaotic units during the night is incredible.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== great illumination &amp;amp;ndash; illuminates ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit illuminates the surrounding area, making lawful units fight better, and chaotic units fight worse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any units adjacent to this unit will fight as if it were almost day when it is night, better than if it were day when it is dusk, and far better during the day (worse if they are chaotic or liminal).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== improved illumination &amp;amp;ndash; illuminates ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit illuminates the surrounding area, making lawful units fight better, and chaotic units fight worse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any units adjacent to this unit will fight as if it were dusk when it is night, as if it were day when it is dusk, and even better during the day (worse if they are chaotic or liminal).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
==== NAME (INTENSITY) &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Adjacent allies will do INTENSITY% more damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== alliance &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit is very well versed in team tactics so that adjacent units with the same ability deal 35% more damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== anathema &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's behaviour is loathsome, it spreads foul smell and droplets containing neisseria gonorrhoeae. Others absolutely loathe fighting next to it. Adjacent allies deal 30% less damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== antisocial &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's manners are incredibly bad, others hate fighting next to it. Adjacent allies deal 20% less damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== despair (INTENSITY) &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's presence is so darkly ominous that all adjacent enemies struggle with despair, dealing INTENSITY% less damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== leadership (as level LEVEL unit) &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit can lead your own units that are next to it, making them fight better.  Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lesser antisocial &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's manners are very bad, others hate fighting next to it. Adjacent allies deal 10% less damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poison ===&lt;br /&gt;
==== radiation &amp;amp;ndash; poison ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All nearby allies get poisonous attacks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerate ===&lt;br /&gt;
==== bloodbound &amp;amp;ndash; regenerate ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit will heal itself 32 HP per turn if adjacent to another unit with the bloodbound ability. If it is poisoned, it will remove the poison instead of healing.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== regenerates (VALUE) &amp;amp;ndash; regenerate ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit will heal itself VALUE HP per turn. If it is poisoned, it will remove the poison instead of healing.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== regenerates slightly &amp;amp;ndash; regenerate ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit will heal itself 4 HP per turn. If it is poisoned, these two effects will negate themselves.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Resistance ===&lt;br /&gt;
==== NAME (POWER) &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit can rally the adjacent allies to ignore damage taken better, increasing their resistances by POWER%, up to a maximum of 80%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== adamant &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit’s resistances are tripled, up to a maximum of 80%, when defending. Vulnerabilities are not affected.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== antimagic (INTENSITY) &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's presence weakens surrounding magic, increasing resistances of oneself and any nearby units by INTENSITY%, up to a maximum of 80%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== careful &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit’s resistances are increased by INTENSITY, up to a maximum of 80%, when defending. Vulnerabilities are not affected.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== conviction (INTENSITY) &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's presence is so darkly ominous that all adjacent enemies struggle with the guilt of their evil deeds, reducing their fire, cold and arcane resistances by INTENSITY%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== exile &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit’s resistances are increased by 10% (up to a maximum of 70%) if it has no adjacent allies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== forsaken &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit’s resistances are increased by 20% (up to a maximum of 70%) if it has no adjacent allies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== frail tide (INTENSITY) &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's presence is so darkly ominous that all adjacent enemies struggle with a decrepifying feeling of age and weariness, reducing their resistances to pierce, blade and impact by INTENSITY%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== shield (INTENSITY) &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's presence is so glorious that all adjacent allies are honoured and inspired by them, increasing their resistances by INTENSITY%, up to a maximum of 60%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== spell eater &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit feeds on nearby magical energies, increasing nearby allied units' arcane resistance by 100% and grows stronger when a nearby allied unit is hit with arcane, fire or cold damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== unyielding &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit’s resistances are doubled, up to a maximum of 70%, when defending. Vulnerabilities are not affected.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== zeal &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's resistances are doubled, up to a maximum of 70%, when attacking. Vulnerabilities are not affected.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Weapon Specials ==&lt;br /&gt;
=== Other ===&lt;br /&gt;
==== cone &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;With this attack enemies next to attacker and target suffer 1/2 the damage. The foe behind the defender takes 1/2 of the damage too, while their adjacent comrades take 1/4 of it. It is so tiring that the unit's damage decreases by 6 after the attack, the damage penalty will half each turn. Works only offensively.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== dazzle &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This weapon special limits the target's chance to hit to 50% for one turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== doom &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack hits offensively, opponent's resistances will drop by 5% until he advances.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== extra damage (+5; impact) &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;After the damage with this weapon is dealt, the target takes 5 points of impact damage, that is unaffected by charge or slow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== hit and run &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, the unit regains half of its max MP.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== horrid &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used offensively, the damage of retaliation attacks is decreased by 33%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== hose &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack us used offensively, many enemies behind and around the original target are hit. It is so tiring that the unit's damage decreases by 12 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== incinerate &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack incinerates its targets. Burning units lose 16 HP every turn until they are cured. Flames can kill a unit, the attacker that incinerated the unit gets the experience.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lesser lethargy &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When hitting an enemy, the opponent's attack damage decreases by 1. The reduction of damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lethargy &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When hitting an enemy, the opponent's attack damage decreases by 2. The reduction of damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== mayhem &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack hits offensively, opponent's damage is lowered by 1, until he advances.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== mind raid &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This weapon special steals 2 experience from the opponent, increasing the user's experience. It does not work if the target does not have enough experience.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== parry &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When a defender target misses, the attacker will hit him without any checks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== pierce &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack is used offensively, the enemy behind the target is hurt as well, for 1/2 of the damage. The user loses 2 damage points after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== purify &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When an undead unit is killed by this attack, it becomes living again. Does not work on undead demons, black souls or other otherwordly undead-like abominations.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== storm &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The damage of this attack will affect also a lot of other enemy units around the caster, and will also deal some impact damage. It is so tiring that the unit's damage decreases by 12 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== trickery &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack hits offensively, opponent's defence on all terrains is lowered by 5%, until he advances.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
==== anger &amp;amp;ndash; attacks ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively, this attack doubles the attacks done by both attacker and defender.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== distant attack &amp;amp;ndash; attacks ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, the enemy will not counter.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== quickstrike &amp;amp;ndash; attacks ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, the attacker loses no movement. However, this does not give back the movement lost due to entering a unit's ZoC.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== whirlwind &amp;amp;ndash; attacks ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, all enemies adjacent the attacker take the damage and the enemy cannot retaliate. It is so tiring that the unit's damage decreases by 10 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Berserk ===&lt;br /&gt;
==== lesser berserk (COUNT) &amp;amp;ndash; berserk ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Whether used offensively or defensively, this attack presses the engagement until one of the combatants is slain, or COUNT rounds of attacks have occurred.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Chance to Hit ===&lt;br /&gt;
==== chaos &amp;amp;ndash; chance_to_hit ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used defensively, this attacks damages all surrounding foes for a half of the damage, and it always has a 70% chance to hit regardless of the defensive ability of the attacking unit. Whether in defence or on attack, it is so tiring that the unit's damage decreases by 2 afterwards and then halves with each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== focused &amp;amp;ndash; chance_to_hit ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack always has at least a 80% chance to hit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== guided &amp;amp;ndash; chance_to_hit ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack always has an 90% chance to hit, regardless of the defensive ability of the defending unit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== imprecise &amp;amp;ndash; chance_to_hit ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack has a 10% lower chance to hit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== struggle &amp;amp;ndash; chance_to_hit ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack causes the opponent to have a 10% lower chance to hit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Damage ===&lt;br /&gt;
==== Raijer's saloon &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this attack has a chance to add all the victims' hitpoints to the hitpoints of attacker and attacker's nearby allies (divided by the number of healed units), killing the victim. The chance depends on victim's level. Works only in offence.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== anarchy &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does 50% more damage to lawful units.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== chaotic &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack is 25% better at night and 25% worse at day.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== chaotic and lawful &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack is 25% better at night. This attack is 25% better at day.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== charge &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively, this attack deals multiplied damage to the target. It also causes this unit to take multiplied damage from the target's counterattack.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== charging backstab &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively, this attack deals double damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralysed). It also causes this unit to take double damage from the target’s counterattack.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== cleave &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack will hit additional enemies in the two hexes that are adjacent to both the attacker and defender, in a crescent moon shape, for 50% of the original damage. It is so tiring that the unit's damage decreases by 2 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== disintegrate &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this weapon has a 2% chance to kill an enemy without any checks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== explosive &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, all enemies adjacent to the target take 75% of the damage, and even those behind them will take a few if the damage is sufficiently high. It is so tiring that the unit's damage decreases by 10 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== explosive damage &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used offensively, all units adjacent to the target take 10 damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== explosive leech &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, all enemies next to the target take 1/4 of the damage the target was dealt and the life is added to the caster's health. It is so tiring that the unit's damage decreases by 6 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== explosive slow &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, all enemies adjacent to a target are slowed.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== explosive unprotected &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, all units adjacent to the target take 75% of the damage, including allies. It is so tiring that the unit's damage decreases by 8 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== greater backstab &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively, this attack deals 2.5 times more damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralysed).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== iceform &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, the user is transformed into a moving block of ice, taking 33% less cold, pierce and blade damage. It works both offensively and defensively.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== kamikaze sprint &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack hits offensively, the attacker first takes the damage of all the opponent's attacks. Then, the enemy behind the target takes a half of this attack's damage, the enemy behind him takes a quarter of the initial damage etc, until there are no more enemies in the row, and the attacker will appear there. If the opponent's damage would kill, the weapon special does not work.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== knockback &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used offensively, at the end of the fight the enemy will be knocked back.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lawful &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack is 25% better at day and 25% worse at night.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== leeches &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is similar to the drains ability, but it drains only 1/10 of the damage inflicted but it can leech also the magic bound in the undeath of non-living foes.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lord of the flies &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does triple damage to flies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lurk &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively and the target is not adjacent to any of its allies, it deals double damage to the target.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== misanthropia &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does double damage to humans.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== misdraconia &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does double damage to drakes and dragons.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== misdryadia &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does double damage to elves.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== misnania &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does double damage to dwarves.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== misorcia &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does double damage to orcs.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== nosferatu's gorge &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this attack has a chance to add all the victims' remaining hitpoints to the attacker's hitpoints, killing the victim. The chance depends on victim's level. Works only in offence.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== soul annihilation &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this attack has a 1% chance to kill an enemy, dealing arcane damage to nearby enemies, the damage is the amount of victim's remaining health divided by the number of nearby enemies with arcane damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== soul extraction &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this attack has a 1% chance to kill an enemy, summoning a Ghost in the process.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== soul thrash &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this attack has a 1% chance to kill an enemy, adding the victims' level to the attacker's wrath (increasing the damage temporarily, the increase is halved every turn). Works only offensively.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== spiritual attack &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, the damage of physical retaliation attacks is divided by 3.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== uber backstab &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively, this attack deals triple damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralysed).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== unholybane &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does triple damage to undead (also other non-monster creations of magic).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Plague ===&lt;br /&gt;
==== plague (LANGUAGE_TYPE) &amp;amp;ndash; plague ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When a unit is killed by a Plague attack, that unit is replaced with a unit on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poison ===&lt;br /&gt;
==== greater infect &amp;amp;ndash; poison ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The target of this weapon specials becomes poisoned in a special way: if it dies from this toxin or is killed while affected by it, it becomes a Soulless.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== infect &amp;amp;ndash; poison ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The target of this weapon specials becomes poisoned in a special way: if it dies from this toxin or is killed while affected by it, it becomes a Walking Corpse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slow ===&lt;br /&gt;
==== shockwave &amp;amp;ndash; slow ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack is so strong that it slows the target, and creates a shock wave that knocks all enemies adjacent to the target 1 hex away from it, and causes them to take 8 impact damage. When used defensively, it only slows the attacker.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matsjoyce</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=LotI_Items&amp;diff=71560</id>
		<title>LotI Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=LotI_Items&amp;diff=71560"/>
		<updated>2023-08-05T09:10:03Z</updated>

		<summary type="html">&lt;p&gt;Matsjoyce: Automated update by matsjoyce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-generated wiki page listing all the items currently available in the campaign &amp;quot;Legend of the Invincibles&amp;quot;. &lt;br /&gt;
This was generated at Sat Aug  5 10:09:33 2023 using version git-e67581e of LotI and version 0.3.5.1 of the generation script.&lt;br /&gt;
As this is auto-generated, DO NOT EDIT THIS PAGE.&lt;br /&gt;
Instead, create a new issue at [https://github.com/matsjoyce/LotIWikiGen/issues/new the tracker] and the script will be adjusted.&lt;br /&gt;
&lt;br /&gt;
Other LotI-related wiki pages:&lt;br /&gt;
&lt;br /&gt;
* [[LotI Items]] &amp;amp;ndash; items, such as weapons and books&lt;br /&gt;
* [[LotI Standard Advancements]] &amp;amp;ndash; general advancements such as legacies and books&lt;br /&gt;
* [[LotI Unit Advancements]] &amp;amp;ndash; unit-specific advancements&lt;br /&gt;
* [[LotI Abilities]] &amp;amp;ndash; abilities and weapon specials&lt;br /&gt;
* [[LotI Scenarios]] &amp;amp;ndash; scenario information&lt;br /&gt;
* [[DeadlyUnitsFromLotI]]&lt;br /&gt;
&lt;br /&gt;
== amulet ==&lt;br /&gt;
=== Amulet of Lich's Bane &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Learn what the enemy will use against you and prepare yourself for it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Amulet of Reason &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The world is much better without magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Amulet of Shiva &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All shall bow down to the Destroyer.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Amulet of the Last Guide &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Death itself is not evil. Imagine yourself torn to shreds and rotting and having to feel the pain.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;12 more hitpoints (requires [[#Cloak of the Pale Rider_.E2.80.93_cloak|Cloak of the Pale Rider]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Angel of Death's Ring_.E2.80.93_ring|Angel of Death's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Amulet of Twilight &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When the day and night mix, unique powers appear.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to liminal&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ascent &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Wizards do not need manual skills.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 65% (in EASY difficulty), 75% (in MEDIUM difficulty), 85% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 50% (in EASY difficulty), 45% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Black Widow &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;That horrid thing corrupts the very air around us!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crapsack World &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Oh, almighty god, why did you create this world?'&lt;br /&gt;
'It was not me. I have a perfect alibi, by the way.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Demon Core &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you awaken it, foul light will ravage flesh.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#radiation_.E2.80.93_poison|radiation]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Necklace &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He was ingenious enough to become something new, not a pack of bones but a spirit. An opaque one.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 more hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Eidolon's Boots_.E2.80.93_boots|Eidolon's Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]] (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Frozen Locket &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Frozen memories shall thaw and redeem.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#freezing aura_.E2.80.93_dummy|freezing aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Havoc Bliss &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Destruction can save you from suffering if you do it right.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hydraulic Core &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Purpose... unknown. Origin... unknown. Material... unknown. Mode of operation... unknown.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leechward &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Transform your blood to acid and nobody will drink it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#immune to drain_.E2.80.93_dummy|immune to drain]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Adds status undrainable&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Liquid Hatred &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The essence of liquid hatred, purified and distilled.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lucky Farmer's Amulet &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Look at this trinket I found in my haystack. It will protect me from the atrocities of war.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;16 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tears of the Dead &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Pity the walking dead for they know no pleasure.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#immune to drain_.E2.80.93_dummy|immune to drain]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Adds status undrainable&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The gloomy Amulet &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Bring sadness to your enemies by showing them how weak they are.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#The gloomy Cloak_.E2.80.93_cloak|The gloomy Cloak]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#The gloomy Ring_.E2.80.93_ring|The gloomy Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unthought Memories &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your life's experience may disappear when you perish, but once somebody will come to the same experience.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to blade, impact and pierce resistance (requires [[#Unseen Writings_.E2.80.93_cloak|Unseen Writings]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Unspoken Words_.E2.80.93_gauntlets|Unspoken Words]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to arcane, cold and fire resistance (requires [[#Unsung Odes_.E2.80.93_armour|Unsung Odes]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== armour ==&lt;br /&gt;
=== Ancient Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Our ancestors were very strong if they could carry this around and run in it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ancient Armour of the Power of the Ancients &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The Ancients knew that imbuing armours with ancient power will make even the most ancient armour useful.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ancient Armour of the Power of the Ancients &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The Ancients knew that imbuing armours with ancient power will make even the most ancient armour useful.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Archer's Leather Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Better do not let enemies anywhere near you when wearing this.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Armour of the King &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;King's armour protected the usurper, but it did not suffice to prevent wizards from revolting.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on mountains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_damage|warlord's rule]] (requires [[#Sceptre of the King_.E2.80.93_mace|Sceptre of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Crown of the King_.E2.80.93_helm|Crown of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 more hitpoints per level (requires [[#Ring of the King_.E2.80.93_ring|Ring of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Beyond Death &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Death can be temporary.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cunctator's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemies were bored to death when Cunctator finally attacked.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#antisocial_.E2.80.93_leadership|antisocial]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Cunctator's sword_.E2.80.93_sword|Cunctator's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Cunctator's Helmet_.E2.80.93_helm|Cunctator's Helmet]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dark Sarcasm &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You missed! You cannot even hit me! Hahahaha! I feel so good to see you fail, loser!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#mockery_.E2.80.93_dummy|mockery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Defender of the Faith &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;We shall clear the world of this filth!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Clothes, masks and cosmetics helped him conceal his etherealness, his defeat of an undead army made him a nobleman.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 more hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Eidolon's Boots_.E2.80.93_boots|Eidolon's Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]] (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Greater Guardsman's Leather Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A good guardsman never yields.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#unyielding_.E2.80.93_resistance|unyielding]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Guardsman's Leather Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Loyalty will protect you like an expensive armour.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: steadfast&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heart of Ice &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Even warm smokes can bring frost. The sun is what we need.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New weapon special (melee attacks only): slow (requires [[#Iced Boots_.E2.80.93_boots|Iced Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Chilling Touch_.E2.80.93_gauntlets|Chilling Touch]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hell Warlord's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Abaddon ruled Inferno with an iron hand, but it did not stop his loyals from following him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_damage|warlord's rule]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hellforge Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Forge me an armour. I need to have forged armour to stop attacks armour stops.' - Abaddon&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hellforge Armour of Forging &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Forge weapons. Give the forgery to your enemies. They shall see that forged arsenal is not useful.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Herod's Mithral Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He was a powerful ruler, but he was not very righteous. No wonder that his cousin dethroned him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#steals_.E2.80.93_dummy|steals]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hope of the Fallen &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dark immortality is encased in great sadness, but the encasement has its flaws.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Horrid Ice Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Frost not only causes you cold feet, it also kills a peasant's crops, veggies and culinary weed.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hunter of Kings &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nobody knows who he was. Nobody knows where he came from. Nobody knows how to stop him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (30)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]] (requires [[#Legion Slayer_.E2.80.93_cloak|Legion Slayer]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ice Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dwarvish runes can prevent ice from melting.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ice Armour of Health &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hot weather is bad for health.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iron Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When choosing between a hundred warriors clad in iron and fifty warriors clad in mithril, choose iron.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iron Armour of the Friendly General &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I will not let you die, my protégé.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iron Armour of Thorns &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do you think that you can attack me and leave uninjured?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iron Sentinel &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If the defender cannot stop the attacks, he has to kill the enemies before they hurt him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leather Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I know that it is cheap, but it does not slow me down.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lethalia's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Tinebrithiel's survives forever.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Lethalia's Staff_.E2.80.93_staff|Lethalia's Staff]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lionheart &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Lions spend twenty hours per day slacking. Yet they are a symbol of bravery. Like our nobles.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;16 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Marilyn's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A manly man can have a woman's name without being funny.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;24 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mithral Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This highly valuable armour is told to be made by dwarvish apprentices. I wonder what their masters make.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mithral Armour of Wrath &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Forged for the elite among Dwarvish Berserkers.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Morok's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fear the one who calls himself a god of war.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mystic Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Forged at unknown location who knows when.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mystic Armour of the Untouchable &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Body count matters. I will better let that evasive and well armoured warrior for others.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mystic Occult Armour of Carpathia &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Psychospiritual mysticism leads to nocturnal blackness.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mystic Occult Armour of Carpathia &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Psychospiritual mysticism leads to nocturnal blackness.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Prismatic Iron Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This armour was made to kill wizards, so do not expect it to save you from deadly blades.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Redshirt Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why do they all try to kill that man?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rherraent's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Shiny armour will only attract unwanted attention.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Rherraent's Sword_.E2.80.93_sword|Rherraent's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Rherraent's Helm_.E2.80.93_helm|Rherraent's Helm]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Rherraent's Ring_.E2.80.93_ring|Rherraent's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Runner's Leather Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Running is always better without heavy armour.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shadows of Deception &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;So much energy spent on nothing. A good spend.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#antimagic (INTENSITY)_.E2.80.93_resistance|antimagic (35)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shroud of Iron &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Those armours are not very good, but if you wear more of them at the same time...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 26%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Generous Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hey there, you are a bad fighter, wear this.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#producer_.E2.80.93_dummy|producer]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Noble Survivor &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He wishes that all the nobility could be hung with the guts of priests. That will not work on me.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: submerge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Parasite &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;They make promises of the impossible.&lt;br /&gt;
They say they guide you to reach the impossible.&lt;br /&gt;
They pretend you had reached the impossible.&lt;br /&gt;
If you do not believe them, you did it wrong.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#parasite_.E2.80.93_dummy|parasite]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Unraveller &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A mummy cannot be stopped. If it is tangled, it will just unravel the tangled parts.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;3 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#resistant to slow_.E2.80.93_dummy|resistant to slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Adds status unslowable&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unsung Odes &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your deeds of valour will not be revered forever. But their consequences will not vanish.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Unseen Writings_.E2.80.93_cloak|Unseen Writings]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to blade, impact and pierce resistance (requires [[#Unspoken Words_.E2.80.93_gauntlets|Unspoken Words]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to arcane, cold and fire resistance (requires [[#Unthought Memories_.E2.80.93_amulet|Unthought Memories]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Vanquisher's Mithral Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Like a tempest, he landed on his enemies, gore flying everywhere. Even his armour helped him spill blood.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Vinegar Bath &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Bathe bones in vinegar, they will soften and will bend rather than break.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Violent Mage's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;As a heavyweight chessboxing champion, he adjusted his techniques to fit both of his talents.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 20% for the violent beatdown attack (requires [[#Violent Mage's Cloak_.E2.80.93_cloak|Violent Mage's Cloak]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Void &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Try to cut through this. There is nothing inside, my guts are in another dimension!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== axe ==&lt;br /&gt;
=== Axe of Perun &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Perun's axe smote the wicked with thundering rage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 55% (in EASY difficulty), 35% (in MEDIUM difficulty), 15% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Barbaric Glory &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Abandon the order, attack them randomly when unprepared.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 45% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Bringer of Fragility &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;How can a weapon and armour this heavy be so ineffective?!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Deathblade Inheritance &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It might not hit hard, but it will bring you reinforcements.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% (in EASY difficulty), 35% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to blade&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Deathblade)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Executioner's Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A good executioner kills with a single blow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Merges attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to neutral&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fowleri's Chopper &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He broke her heart. No, wait, not heart, sanity. He broke her sanity.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% (in EASY difficulty), 5% (in MEDIUM difficulty), -5% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Headsmasher &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Let us give the orcs something they like, maybe they will let us be.'&lt;br /&gt;
'What do they like?'&lt;br /&gt;
'Smashing heads.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;60% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iridium &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Mages hypothetise that there is an extremely heavy metal that its ore's weight pulls it into depths.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 40% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lake of Blood &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Liquids soak into the ground. To fill a lake, you have to gather liquids fast.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lethal Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Girls went chopping for revenge. One of them prepared herself quite well.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 45%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;35% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 10% (requires [[#Lethal staff_.E2.80.93_staff|Lethal Staff]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lilith's Precious &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In order to be able to fight with any weapon available, Lilith swaps weapon types once per century.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% (in EASY difficulty), 5% (in MEDIUM difficulty), -5% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Morrígan's Slasher &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why do these heathens believe that there can be a &amp;lt;b&amp;gt;goddess&amp;lt;/b&amp;gt; of war?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Silver Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Good metal is better than flashy magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Grim Butcher &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Pigs, goats, men... is there a difference? They all taste the same.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unholy Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You, comrade with that Unholy Axe, position yourself as far from me as possible!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Winged Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Each day, he fought bravely in distant lands. Every night, he enjoyed his time with his wife.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to neutral&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: teleport&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Zealous Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Let them try to attack us for we shall be those who strike first.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 45%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#zeal aura_.E2.80.93_firststrike|zeal aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== boots ==&lt;br /&gt;
=== Bones of Steel &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A magical device with no detected magical activity.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Boots of Evanescence &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Now you see me. Now you don't.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: teleport&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Boots of Fleeing &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I hit you and hide in the masses. You will never learn who hit you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Boots of Foolish Fighters &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Run fast, hit hard.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crushing Walk &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes I am not looking where I step and the casualties can be significant.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to impact&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His champion in shining armour faced evils for centuries, often together with his children. The land became prosperous.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: skirmisher&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 more hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#wardrums_.E2.80.93_dummy|wardrums]] (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Elusive Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemies are blocking the way? Who cares?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: skirmisher&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fit for Speed &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The best runners are too thin to fight.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 70% (in EASY difficulty), 80% (in MEDIUM difficulty), 90% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;4 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Flying Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He could run through caves and hills like on a plain road. He could even walk on water.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on flat terrains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through villages set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through castles set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in shallow waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on coastal reefs set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in deep waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through swampy places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs across sands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iced Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When flames fall from the skies or spring from the ground, hot days are not what you should fear.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Heart of Ice_.E2.80.93_armour|Heart of Ice]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Chilling Touch_.E2.80.93_gauntlets|Chilling Touch]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Merciless Wake &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why so much hurry? Go slowly, look around, contemplate, kill whatever you like...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mountain Trek &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'It will take us months to pass through these mountains!'&lt;br /&gt;
'I will wait for you on the other side.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on mountains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Path of Perpetual Torment &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Cursed to fight the unholy without respite.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#unholybane_.E2.80.93_damage|unholybane]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to lawful&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Search for Wisdom &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;They look for wisdom. But that is a fool's errand, it never existed.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Wisdom of the Ages_.E2.80.93_helm|Wisdom of the Ages]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Tracking the Lost Knowledge_.E2.80.93_cloak|Tracking the Lost Knowledge]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slow Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you cannot outrun the knights, why do you even try?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slow Boots of Certainty &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I could have been here yesterday, but it was not worth the danger.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Steps to Perdition &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I agree that you are effective, but it still leads to disaster - one accident and you are dead.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20% (in EASY difficulty), 25% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20% (in EASY difficulty), 15% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Taxes &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Legends speak of a man who took from the poor and gave to the rich.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;3 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#tax collector_.E2.80.93_dummy|tax collector]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Taxes &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Legends speak of a man who took from the poor and gave to the rich.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;3 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#tax collector_.E2.80.93_dummy|tax collector]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Pit Dweller &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Darkness is where he stays.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Practical Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your footwear dictates your mobility and protects you from environment. Avoid any sacrifices for style or comfort.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;8 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Southern Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Boots are impractical in hot weather? We shall see about that!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs across sands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wanderlust &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;See far. Go far. Know the beauty of the world.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== bow ==&lt;br /&gt;
=== Bow of Many Arrows &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;There must be a thousand archers over there, but I see only one!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Bow of Plagiarism &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You have learned something? Well, it will be helpful to me.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mind raid_.E2.80.93_dummy|mind raid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Bow of the Cantor &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Now I shall teach you how to hit the bull's eye. Stay close while I am talking.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#cantor_.E2.80.93_chance_to_hit|cantor]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Coward's Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I am using a bow because I hate being hit. I even have a bow made specially for me.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dragonslayer &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He killed dragons with his legendary bow, but he was no match for saurians.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misdraconia_.E2.80.93_damage|misdraconia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fine bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Precision is more important than anything else.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heavy Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fellows, what would you say if I made a bow that shoots spears?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 120% (in EASY difficulty), 100% (in MEDIUM difficulty), 80% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% fewer attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisonous Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Please stop focusing on one enemy.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;35% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stormforce &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Is that the fabled Stormforce? I thought it was just a legend!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stormforce &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Is that the fabled Stormforce? I thought it was just a legend!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Outcast &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Loneliness will teach you to stop relying on others. It makes you free if you pay its price.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Predator &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Try not to split from the group.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#lurk_.E2.80.93_damage|lurk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Unrepenting &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I have broken the sacred vow, forgotten the pledge of allegiance, lost my faith.&lt;br /&gt;
I did what I did. I cannot change it, so why should I torment myself with it?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 (in EASY difficulty), 4 (in MEDIUM difficulty), 3 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#distant attack_.E2.80.93_attacks|distant attack]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#anathema_.E2.80.93_leadership|anathema]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== claws ==&lt;br /&gt;
=== Blooddrunk Beast &amp;amp;ndash; claws ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Drink blood, it will keep you going in this hostile environment.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 2 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== cloak ==&lt;br /&gt;
=== Acantha's Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;She was forced to abandon politics and care about children. She indoctrinated them with evil.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Beyond the Grasp of Men &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fast, evasive and seeing further than most. No man shall catch the unreachable.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blackened Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Under black skies, people start losing faith that the sun will ever rise.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cloak of Burning Retribution &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You spat on the ground at my feet? I will set your house on fire!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cloak of Koschei &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Koschei made it so far on the path of immortality, yet one silly mistake happened to be fatal.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: plague (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]] (requires [[#Koschei's Journal_.E2.80.93_limited|Koschei's Journal]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cloak of the Assassin leader &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I care not if you are assassins or not, when you are around me, you will attack my way.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderous presence_.E2.80.93_damage|murderous presence]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cloak of the Pale Rider &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not fear death if it is not near you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;12 more hitpoints (requires [[#Angel of Death's Ring_.E2.80.93_ring|Angel of Death's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Amulet of the Last Guide_.E2.80.93_amulet|Amulet of the Last Guide]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Coat &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He, a being of darkness, studied the art of white mages for generations. He learned the powers of light.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 more hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]] (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Legion Slayer &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nobody knows how he works. Nobody knows when he strikes. Nobody lives to tell how he looks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2 more movement points (requires [[#Hunter of Kings_.E2.80.93_armour|Hunter of Kings]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Nocturnal Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You merely adopted darkness, I was molded by it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: backstab (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Paranoia &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every face is an enemy.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#forsaken_.E2.80.93_resistance|forsaken]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Pyromancer's Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When his body was destroyed, he rose again from the ashes.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, cold and fire resistance (requires [[#Pyromancer's Sword_.E2.80.93_sword|Pyromancer's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#from the ashes_.E2.80.93_dummy|from the ashes]] (requires [[#Pyromancer's Ring_.E2.80.93_ring|Pyromancer's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Robes of Filth &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You call my new shirt filth?! For the thirty dirty pins in the sleeves?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#infect_.E2.80.93_poison|infect]] (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Deadborn &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Darkest legends tell of necromancers creating undead so pure that they were never tainted by life, dead from birth.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The gloomy Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Bring sadness to your enemies by showing them how slow they are.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#The gloomy Ring_.E2.80.93_ring|The gloomy Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#The gloomy Amulet_.E2.80.93_amulet|The gloomy Amulet]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Grey Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It somewhat reminds me of Gundolf the Great.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Ragtag Misfit &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All I want is your love... Yes, I know I will get no love, but I will get your gold at least.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#steals_.E2.80.93_dummy|steals]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Touch of God &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I... I have been touched by god.'&lt;br /&gt;
'Touched by our almighty lord and saviour?'&lt;br /&gt;
'No, by lord Cthulhu.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Touch of God &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I... I have been touched by god.'&lt;br /&gt;
'Touched by our almighty lord and saviour?'&lt;br /&gt;
'No, by lord Cthulhu.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tracking the Lost Knowledge &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If it has been lost, then it must had been created before. Maybe it was never created.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]] (requires [[#Wisdom of the Ages_.E2.80.93_helm|Wisdom of the Ages]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New weapon special (ranged attacks only): [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]] (requires [[#Search for Wisdom_.E2.80.93_boots|Search for Wisdom]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Transformed Flesh &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some barbarian civilisations could achieve great inventions without magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in forests reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit on frozen places reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit on flat terrains reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in caves reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in mushroom groves reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in villages reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in castles reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in shallow waters reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in deep water reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in swamps reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit on hills reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit on mountains reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit on sands reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit above unwalkable places reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in forests reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit on frozen places reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit on flat terrains reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in caves reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in mushroom groves reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in villages reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in castles reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in shallow waters reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in deep water reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in swamps reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit on hills reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit on mountains reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit on sands reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit above unwalkable places reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unseen Writings &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No matter how well you write, after a millenium there will be nothing of it. Though copies may survive.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to arcane, cold and fire resistance (requires [[#Unspoken Words_.E2.80.93_gauntlets|Unspoken Words]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New weapon special (ranged attacks only): [[LotI_Abilities#struggle_.E2.80.93_chance_to_hit|struggle]] (requires [[#Unthought Memories_.E2.80.93_amulet|Unthought Memories]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to blade, impact and pierce resistance (requires [[#Unsung Odes_.E2.80.93_armour|Unsung Odes]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Violent Mage's Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;After many brawls, he decided to use his magic to improve his brawling abilities.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 20% for the violent beatdown attack (requires [[#Violent Mage's Armour_.E2.80.93_armour|Violent Mage's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Woodland Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Where is the elf wearing that green cloak? Has anybody seen him?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: ambush&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Worshipper of Darkness &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Worshipping the heralds of Light is a heavy burden people think to be pleasant to carry.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#Deathaura_.E2.80.93_heals|deathaura (8)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== craftable as any armour ==&lt;br /&gt;
=== Blood Revenge &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you go spilling blood, make sure it is not your blood that would end up spilled.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 35% (in EASY difficulty), 30% (in MEDIUM difficulty), 25% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 1 Topaz, 3 Opals, 4 Pearls and 1 Diamond&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Chaos &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;What had the creator of this in mind when he was designing?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: skirmisher&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 2 Topazes, 1 Opal, 1 Diamond, 4 Emeralds, 2 Sapphires and 1 Black Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Defensive Stance &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A good defence is the best offence.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20% (in EASY difficulty), 15% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: steadfast&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians and 2 Topazes&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Deflector of Light &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Drive all light away and enjoy the darkness.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens severely_.E2.80.93_illuminates|darkens severely]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 4 Obsidians, 2 Topazes, 1 Opal, 3 Diamonds, 1 Ruby and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dugi's Ward &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Metal is the best, especially if it's heavy enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (3)_.E2.80.93_dummy|absorbs (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 2 Topazes, 2 Opals, 2 Pearls, 2 Diamonds, 2 Rubies, 4 Emeralds, 4 Amethysts, 4 Sapphires and 4 Black Pearls&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dying Dreams &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Have you ever dreamed of defeating me? Feel your weakness and see me recovering from everything.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 2 Topazes, 2 Diamonds, 3 Rubies and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hatred &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Arm yourself with hatred, your lacking skill will not matter.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 7 (in MEDIUM difficulty), 6 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 2 Topazes, 1 Opal, 1 Amethyst, 2 Sapphires and 1 Black Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Intoxicator &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Orcish legends talk about a poison so potent that it debilitates its victims instantly.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#immune to poison_.E2.80.93_dummy|immune to poison]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 3 Opals, 1 Pearl, 2 Diamonds and 2 Emeralds&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lightning Agility &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;That speed... Nothing can hit him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 3 Topazes, 3 Opals and 1 Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mastodon &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You will need a lot of hits to strike down a mastodon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;8 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;6 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Opal and 3 Pearls&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Murderlust &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Killing makes you stronger, why should you stop doing it?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 3 Pearls, 1 Diamond, 1 Ruby and 2 Emeralds&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Nighwalker &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Black and transparent&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians and 1 Opal&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Perfection &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I am from a perfect breed. Orcs are so low-born, they must be exterminated.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misorcia_.E2.80.93_damage|misorcia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Topaz, 1 Opal, 1 Diamond and 2 Rubies&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Prayer &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I feel sick, can you help me?'&lt;br /&gt;
'No, but I shall pray for you.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 1 Opal, 3 Pearls, 3 Diamonds and 2 Rubies&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Purity &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Glory of the pure led the nocturnal creatures away.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to lawful&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 4 Topazes, 2 Diamonds and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Quintessence &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'All is made of four elements.'&lt;br /&gt;
'Master, four is not a pretty number. Why not five?'&lt;br /&gt;
'Very well, I was testing you. There is a fifth element.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: regenerates (requires [[#The Essence of Magic_.E2.80.93_craftable as any weapon|The Essence of Magic]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Topaz, 3 Opals, 1 Ruby, 2 Emeralds and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Scourge of All Living &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Stories talk about a disease that comes out of nowhere and no one can survive.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#cancer_.E2.80.93_dummy|cancer]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 1 Opal, 1 Pearl, 1 Diamond and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sorcery &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'You shall never question my power!'&lt;br /&gt;
'Only because of that cheap decorated armour of yours?'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Opal and 2 Pearls&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spell Devourer &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When the mighty wizard saw soldiers wearing armour protecting from his magic, he summoned undead to fight them.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 3 Pearls, 3 Diamonds and 2 Rubies&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spiritual Presence &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Run through hills, swamps and sand as if you had no body limiting you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on flat terrains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through villages set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through castles set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on coastal reefs set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through swampy places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs across sands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 1 Opal, 1 Diamond, 3 Emeralds, 2 Amethysts and 1 Sapphire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Strength &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why does nobody want to play handwrestling with me?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 3 Topazes and 2 Opals&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Art of War &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you know the enemy and you know yourself, you need not fear the outcome of a thousand battles.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 2 Topazes, 1 Opal, 1 Pearl, 3 Emeralds and 3 Sapphires&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Godless &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not justify your actions with the name of a man made deity.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Topaz, 1 Opal, 1 Pearl, 1 Diamond, 1 Ruby and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Shiverbringer &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His presence brought shivers of fear to everyone who defied him. He was defeated by the insane.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Opal, 2 Diamonds, 2 Rubies, 1 Emerald and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unimpalability &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The executioner tried to impale him on a stick. It was his last mistake.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Opals and 1 Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Warheart &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This will please my war loving heart.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Opal, 1 Diamond, 2 Rubies and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== craftable as any weapon ==&lt;br /&gt;
=== Anger &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If we were not born to rage, why would we have the ability to rage then?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Opal, 3 Rubies and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dominion &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Obey.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 20% (in MEDIUM difficulty), 0% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mind raid_.E2.80.93_dummy|mind raid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 2 Opals, 1 Pearl, 2 Emeralds and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dugi's Wrath &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The probability that somebody will get this is quite low, maybe some of my assumptions were wrong.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 2 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;15% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: berserk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#radiating insanity_.E2.80.93_berserk|radiating insanity]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_damage|warlord's rule]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 3 Topazes, 3 Opals, 3 Pearls, 3 Diamonds, 10 Rubies, 10 Emeralds, 10 Amethysts, 10 Sapphires and 10 Black Pearls&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Equality &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Even the weak can kill with this one.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 7 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Topazes and 2 Opals&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Forestburner &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sarah always preferred money over pristine nature.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misdryadia_.E2.80.93_damage|misdryadia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fireball (13 - 4, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Opal, 4 Rubies and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Gloombringer &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;One side wins, the other side loses. Both sides' widows weep.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 80% (in EASY difficulty), 50% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Topaz, 1 Ruby, 4 Emeralds and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Guerrilla &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fight when you choose to fight, hide when you are hunted.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: concealment&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Topaz, 1 Opal, 1 Pearl, 1 Diamond, 2 Emeralds and 1 Sapphire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Inferno &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Infernal flames will devour those who are struck with the ruby-clad weapon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Opal, 3 Rubies and 2 Emeralds&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Konrad's Might &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No sword or shield can protect from my wrath.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians and 1 Topaz&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Malice &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dishonest combat is usually stronger.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 1 Pearl and 1 Diamond&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Marie Byrd &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He set foot into the Land of Always Winter and named it after his wife.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 55% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Pearl, 1 Diamond, 1 Emerald and 4 Sapphires&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Marrowrend &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Let your anger penetrate into the depths of your bones.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 25% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to impact&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Opal, 1 Pearl, 3 Rubies and 1 Black Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Misanthropia &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I have seen pillagers torturing children for fun. The worst of monsters are humans. They must be smitten.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misanthropia_.E2.80.93_damage|misanthropia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misnania_.E2.80.93_damage|misnania]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Topaz, 1 Pearl, 2 Diamonds and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Scaryface &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Behold my countenance and tremble!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Opal, 1 Amethyst and 1 Sapphire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Soul Eclipse &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hide your soul and gifts of undeath await you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 (in EASY difficulty), 1 (in MEDIUM difficulty), -4 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Unlife (immunity to poison, plague and drain)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 2 Topazes, 3 Diamonds, 1 Emerald and 2 Amethysts&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Soul Hunter &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Noble cannibals do not eat corpses, they eat souls.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Topaz, 3 Opals and 2 Pearls&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Soul Render &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sticks and stones will break his bones, but this will destroy even his soul.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 55% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Topaz, 1 Pearl, 2 Rubies, 3 Emeralds, 1 Amethyst, 2 Sapphires and 1 Black Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The End of All that Is &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;From the victim's point of view, there was no death at all.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#soul annihilation_.E2.80.93_damage|soul annihilation]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 1 Opal, 1 Pearl, 3 Diamonds, 1 Ruby, 2 Emeralds and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Essence of Magic &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fire, earth, air and water. And then there is magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Quintessence_.E2.80.93_craftable as any armour|Quintessence]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Topaz, 1 Pearl, 1 Diamond and 1 Ruby&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Lesser Lich &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Let this skeleton be my lieutenant. They will not notice any difference.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25% (in EASY difficulty), 20% (in MEDIUM difficulty), 15% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 2 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 1 Topaz, 1 Pearl, 1 Emerald, 1 Amethyst, 2 Sapphires and 1 Black Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Thundering Revenge &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I call this new weapon of mine.. bazooka!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to lightning&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Topaz, 1 Pearl, 2 Rubies, 3 Emeralds and 1 Sapphire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Widowmaker, Widowermaker &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The number of widows will rise after this battle.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Topaz, 1 Opal, 2 Pearls and 1 Diamond&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wretched Defiler &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Minimise your casualties, even at the cost of defiling corpses.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 2 Opals and 1 Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== dagger ==&lt;br /&gt;
=== Chaosbringer &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do you like order? Shame that I do not.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misanthropia_.E2.80.93_damage|misanthropia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misnania_.E2.80.93_damage|misnania]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misdryadia_.E2.80.93_damage|misdryadia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dagger of Craving &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Does this make you feel some sort of... bloodlust?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#aura of hunger_.E2.80.93_drains|aura of hunger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dagger of Shielding &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He survived a thousand knife fights. Not because of his bravery.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dagger of Sicarii &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;An oppressed nation will find a way to have its revenge.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 20% (in MEDIUM difficulty), -10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#uber backstab_.E2.80.93_damage|uber backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dagger of Surprises &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;One stab to rule them all.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Merges attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Slay the tyrant. Put an end to his wicked rule.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Slay the tyrant. Put an end to his wicked rule.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Nightstalker &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;That looming darkness is a herald of his arrival. Somebody will die very soon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Souldrainer &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;To kill or to preserve oneself? One has to consider the situation.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: drain (30% damage and 100% attacks of the base attack, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the drain attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Straight out of Nowhere &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Expect the unexpected. Diabolus ex machina.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Merges attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Survival of the Cowardliest &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Revered men once went to war. Revered men now lay in red mud.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#cowardice_.E2.80.93_dummy|cowardice]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Psychotic's Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I will kill you! Kill! Kill! Hahahahahahaha, aaahahahahahahaaa! Hahahaaa!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fury (100% damage and 75% attacks of the base attack, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fury attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Titan's Bane &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;My blows may cause mere scratches on your skin, but it can be enough for you to die.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;20% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Traces of Blood &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;That assassin is hard to find, but his bloody trace can be followed. Shame that it costs so many lives.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 50% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== gauntlets ==&lt;br /&gt;
=== Brawler's Triumph &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It protects well... but not as much from punches.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Chilling Touch &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Unnatural clouds of dust can come and cover the sun. No heat will come and summer crops will be touched by chill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#freezing aura_.E2.80.93_dummy|freezing aura]] (requires [[#Heart of Ice_.E2.80.93_armour|Heart of Ice]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Iced Boots_.E2.80.93_boots|Iced Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dark Gloves of Destruction &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Surviving warriors have learned that healing while fighting is necessary for survival.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Dark Sword of Destruction_.E2.80.93_sword|Dark Sword of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Dark Helm of Destruction_.E2.80.93_helm|Dark Helm of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draingloves &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You hit, you heal. I hit, you heal. But can you heal enough?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Gauntlets &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He hired white mages to imbue a glorious warrior with their power. The warrior thought this power came from a god.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 more hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Eidolon's Boots_.E2.80.93_boots|Eidolon's Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#steals_.E2.80.93_dummy|steals]] (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fiery Blood &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Red is the fire. Red is the blood. I am not sure which of them is pouring.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Grim Trigger &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If someone throws stones at you, make an example out of him and no one will ever dare again.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#triggerable_.E2.80.93_dummy|triggerable]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hands of Sorrow &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He grew up as a mercenary bound to obey any command. Remorse led him to distant corners where he died, miserable and alone.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heavy Gauntlets &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;How the hell do you fight with this?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heavy Gauntlets of Virility &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It protects you well, but are you sure that you can lift a weapon with that?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;4 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hellslash &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Careful about him, you will get hurt even if he is not attacking you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]] (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mighty Gauntlets &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Like any other visitor, he put his sword on a rack outside. His mighty fists were deadly enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Quick Gauntlets &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Quick hands are the best defence.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rationality &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Magic is just very well made quackery.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to blade&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Soul Thrash &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'My life is in ruins, if I die, I cannot lose anything.'&lt;br /&gt;
Then he saw this item.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#soul thrash_.E2.80.93_damage|soul thrash]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stormgrip &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You are an evil overlord, armoured and shielded against everything? I will slay you anyway.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to lightning&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Touch of Death &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;There is no touch of death. But you can take your time to aim at the windpipe from the correct angle...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20 (in EASY difficulty), 18 (in MEDIUM difficulty), 16 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;4 fewer attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unspoken Words &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No matter how wise you are, your words once shall be forgotten. But meaning may remain.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to blade, impact and pierce resistance (requires [[#Unseen Writings_.E2.80.93_cloak|Unseen Writings]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to arcane, cold and fire resistance (requires [[#Unthought Memories_.E2.80.93_amulet|Unthought Memories]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Unsung Odes_.E2.80.93_armour|Unsung Odes]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== gem ==&lt;br /&gt;
=== Amethyst &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;These purple precious stones always attracted people for their massive magical power. However, its use as decoration by those without any knowledge of magic is widespread.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Black Pearl &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Black pearls are legendarily rare and powerful items, investigated because of its powers reaching beyond the borders of standard magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Diamond &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This colourless precious stone is known to be the hardest mineral, but it is too fragile to be used in weapons or armour as a hard material. However, it very useful due to its magical properties.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Emerald &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Diamonds tainted with copper salts are coloured green and possess huge magical power. However, it is uneasy to extract it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Obsidian &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Although this gem looks interesting in appearance, its magical power is limited. However, in combination with other gems, it can find some use.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Opal &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is the least rare of precious gems, but it can be still used to craft useful items.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Pearl &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is one of the few kinds of precious gems that are grown, and not created by volcanic or tectonic processes. It has a wide use in decorating things or granting them magical properties.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ruby &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is a diamond containing other minerals, that make its colour bright red. Its magical power is strong, and it can be used to create powerful magical things.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sapphire &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This incredibly rare colour variation is highly sought after for its incredible magical power.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Topaz &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Although this gem looks interesting in appearance, its magical power is not really remarkable, but its importance for magical gem combination is not to be neglected.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== gold ==&lt;br /&gt;
=== 100 gold &amp;amp;ndash; gold ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why conquer when you can buy?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;100 gold&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 200 gold &amp;amp;ndash; gold ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Money will not buy you anything. It is you who has to buy it for money.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;200 gold&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 50 gold &amp;amp;ndash; gold ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Money is more powerful than magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;50 gold&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== helm ==&lt;br /&gt;
=== Apricity &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In winter, the burning sun is actually enjoyable.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crown of the King &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The masses obeyed the one who had the crown. Whoever it was.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#cantor_.E2.80.93_chance_to_hit|cantor]] (requires [[#Ring of the King_.E2.80.93_ring|Ring of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more attacks (requires [[#Armour of the King_.E2.80.93_armour|Armour of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Sceptre of the King_.E2.80.93_mace|Sceptre of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cunctator's Helmet &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you command Cunctator to attack immediately, he will not obey.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 10% (in EASY difficulty), 20% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (10)]] (requires [[#Cunctator's sword_.E2.80.93_sword|Cunctator's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;10% to blade, impact and pierce resistance (requires [[#Cunctator's Armour_.E2.80.93_armour|Cunctator's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dark Helm of Destruction &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Deadly warriors wear even offensive armour.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Dark Sword of Destruction_.E2.80.93_sword|Dark Sword of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Dark Gloves of Destruction_.E2.80.93_gauntlets|Dark Gloves of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Diadem of the Dark Headmaster &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He presides. He protects. He teaches. He attacks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Mask &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His experience showed him that if dead are all around, people need a champion. Otherwise they fall without resistance.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#mockery_.E2.80.93_dummy|mockery]] (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== False Paradise &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Their society was almost utopian. They grew lazy and weak and became an easy prey for invaders.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;3 (in EASY difficulty), 4 (in MEDIUM difficulty), 5 (in HARD difficulty) fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Helmet of Paladins &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Let the light show you the way into the darkness that you can enlighten.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Irongut Helmet &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Are those berries edible?'&lt;br /&gt;
'Who cares?'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#immune to poison_.E2.80.93_dummy|immune to poison]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== King Salmon's Crown &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;What? The king has a known name? Now I can no longer call him what I want...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Man with a Vision &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His vision has the potential to bring sorrow and eternal tears to some&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mask of Famine &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His hunger... it feeds on everyone nearby!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mask of Insanity &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Insanity allows doing things that could not be done otherwise, but at a great cost.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]] (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mask of the Demiurge &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Souls and magic are crafted into a world that obeys strict laws.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#antimagic (INTENSITY)_.E2.80.93_resistance|antimagic (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mental Sheath &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You can never touch my spirit, you can never catch my soul.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mind Assisting Element &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This soulless clockwork wonder seems to somehow have a mind of its own.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Misery's Crown &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not bring your misery down on me.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rherraent's Helm &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Look at your foes face to face,&lt;br /&gt;
defeat your foes mace to face.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Rherraent's Sword_.E2.80.93_sword|Rherraent's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;12 more hitpoints (requires [[#Rherraent's Armour_.E2.80.93_armour|Rherraent's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;12 more hitpoints (requires [[#Rherraent's Ring_.E2.80.93_ring|Rherraent's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Royal Diadem &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Even a fake king can lead soldiers into victory.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: royalty&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shako &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nobody would wear this helmet if it was not for its magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Static Float &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This one will be destroyed only at the end of times.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: submerge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Steel Helmet &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'What is this thing good for?'&lt;br /&gt;
'Nothing special.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Jester &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;We needed better entertainment. They're in flames now.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Sick Face &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He looks sick. Killing him will be easy, just try not to catch whatever he has.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#radiation_.E2.80.93_poison|radiation]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;16 fewer hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Virtual Void &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The pure shall be overridden.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Visions of Cruelty &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;There is cruelty. As far as I can see, cruelty is everywhere.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20% (in EASY difficulty), 15% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== What no man should know &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I saw a man, frozen solid in a midsummer day. He had this pretty helmet, let me try it on...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frostbite_.E2.80.93_dummy|frostbite]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wisdom of the Ages &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;There is no ancient wisdom. Knowledge must be created in present.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more attacks (requires [[#Search for Wisdom_.E2.80.93_boots|Search for Wisdom]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (requires [[#Tracking the Lost Knowledge_.E2.80.93_cloak|Tracking the Lost Knowledge]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== knife ==&lt;br /&gt;
=== Blade Juggler &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He threw a dozen knives into the air, catching and throwing them one by one.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;100% (in EASY difficulty), 85% (in MEDIUM difficulty), 70% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Knives &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It may be hard to get close enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (ranged attacks only) (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;16 more hitpoints (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more attacks (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Knives &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It may be hard to get close enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (ranged attacks only) (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;16 more hitpoints (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more attacks (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Glowing Flight &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The pragmatic baron sent an assassin to kill a necromancer. It was not a bad idea.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Glowing Flight &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The pragmatic baron sent an assassin to kill a necromancer. It was not a bad idea.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rigor Mortis &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Freeze! I need to aim!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 (in EASY difficulty), 3 (in MEDIUM difficulty), 2 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;15% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shredder &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Doing gruesome things to your enemies will enhance their fear and make them weak.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Soul Drinker &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The wounded assassin hid in the shadows. Only thrown knives could be seen. Then, he returned healthy.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;80% (in EASY difficulty), 65% (in MEDIUM difficulty), 50% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spectral Jet &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When you die, you should not expect your soul to go where you think it belongs.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 20% (in EASY difficulty), 25% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Ghost)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spineripper &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Look at that exposed back.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Crusher &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I will send my assassins to slay the lich. You will gear them properly.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 45% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to impact&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Shrapnel Knife &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I can hit all four of you with a single knife, hehe.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 45% (in EASY difficulty), 35% (in MEDIUM difficulty), 25% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: shrapnel (100% damage and 100% attacks of the base attack, ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shrapnel attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Vile Knife &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Wounds heal, poison remains.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25% (in EASY difficulty), 15% (in MEDIUM difficulty), 5% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== limited ==&lt;br /&gt;
=== Al-Fuṣūl wa al-ghāyāt &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;They would not have accepted a spoken lie,&lt;br /&gt;
but whips were raised to strike them,&lt;br /&gt;
traditions were brought to them.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;10% to arcane resistance (requires [[#Theophrastus Redivivus_.E2.80.93_limited|Theophrastus Redivivus]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (10)]] (requires [[#Treatise of the Three Impostors_.E2.80.93_limited|Treatise of the Three Impostors]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blue orb of dragonflame &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Have you ever seen something like this?'&lt;br /&gt;
'No, I will never see anything like this.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;2 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Book of Courage &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Daniel was looking for this book. But it was in a dark corner.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Unit becomes fearless&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Book of Fireballs &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Burn, incinerate, scorch, see your foes turn to ash.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Casting fireballs, from basic casting to explosive damages&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Book of Herbal Tinctures and Malignancies &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Like real cures are not needed to get payment for healing, real poison is not needed to harm.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Poisons and cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Book of Magical Swordplay &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It is not strength or motivation that makes a great warrior. It is the skill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Fencing techniques, offensive and also defensive&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Glitch Item &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Everything can fail. Regardless of the amount of polishing done.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;8 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Guide to Lycanthropy &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Search your memories and find the monster you are.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Abilities that allow a transformation into powerful animal forms&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heart of Darkness &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Find your dark subconscience and embrace it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Various wicked spells&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== How to be an Overlord &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Attack! Attack! Attack!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Leadership-like abilities&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Koschei's Journal &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The princess asked him where his soul was hidden. The prince found it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Powerful improvements to spells&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Orb of Demonic Wrath &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Live for the spite, serve the rage, love the hate, drink the anger, embrace the loathing,&lt;br /&gt;
pet the resentment, enjoy the scorning, cuddle the abhorrence, kiss all the foul.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Raijer's Bloody Field &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Those who are the first of their kinds are often the mightiest of them.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Techniques of extracting the victim's soul and using it for own profit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Serendipity &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Some inventions come out of nowhere.' - Kevla the Saviour&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: You never know what will be learned from here&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Doctrine of Vindictiveness &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If they attack you, make sure they will not dare or will not exist to attack again.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: A distinctively vindictive view on combat&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Fencer's Study &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do you think fencing takes a lot of time to learn? Just buy this for 20 gold and see how easy it is!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Quick mastery of fencing&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Infidel &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fidel is dead. Hail the Infidel.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to neutral&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Theophrastus Redivivus &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Difficile est negave Deos, si inconcione quaratur, sed in familliarium, sermone, en consessur facilitimum...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;10% to arcane resistance (requires [[#Treatise of the Three Impostors_.E2.80.93_limited|Treatise of the Three Impostors]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#regenerates slightly_.E2.80.93_regenerate|regenerates slightly]] (requires [[#Al-Fuṣūl wa al-ghāyāt_.E2.80.93_limited|Al-Fuṣūl wa al-ghāyāt]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tome of Bards &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Stand up and fight&lt;br /&gt;
Stand up and see the sky turn bright&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Techniques of inspiring allies to deal more damage&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tome of Bards, Volume II &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Shining and so glorious&lt;br /&gt;
The bloodline of true warriors&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Techniques of inspiring allies to fight better and annoying enemies&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tome of Liches &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Are you fed up of mortality?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Teachings of the dark arts of necromancy&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tome of Liches &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Are you fed up of mortality?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Teachings of the dark arts of necromancy&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Treatise of the Three Impostors &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;However important it may be for all men to know the Truth, very few, nevertheless, are acquainted with it...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;10% to arcane resistance (requires [[#Theophrastus Redivivus_.E2.80.93_limited|Theophrastus Redivivus]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#exile_.E2.80.93_resistance|exile]] (requires [[#Al-Fuṣūl wa al-ghāyāt_.E2.80.93_limited|Al-Fuṣūl wa al-ghāyāt]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wrathful Combat Techniques &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Let the anger flow through your veins.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Techniques of using anger in battle&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== mace ==&lt;br /&gt;
=== Beelzebub's Hammer &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Where is Bruce gone?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 25% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#lord of the flies_.E2.80.93_damage|lord of the flies]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Despicable Heroism &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your deeds are revered, but the way you do them is damned.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 40% (in EASY difficulty), 50% (in MEDIUM difficulty), 55% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Revenant)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Despicable Heroism &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your deeds are revered, but the way you do them is damned.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 20% (in EASY difficulty), 30% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Revenant)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eternity's End &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Even lich lords cannot live forever.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fist of Anarchy &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Rebirth through devastation, freedom through bloodshed.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;60% (in EASY difficulty), 50% (in MEDIUM difficulty), 40% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anarchy_.E2.80.93_damage|anarchy]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fleshrending Scourge &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not run away from me. I will catch you anyway.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 40% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Godsmasher &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'With this beast, I can kill even a god!'&lt;br /&gt;
'Crunch, munch,... burp. Anybody else thinks that it can kill dragons too?'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Godsmasher &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'With this beast, I can kill even a god!'&lt;br /&gt;
'Crunch, munch,... burp. Anybody else thinks that it can kill dragons too?'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Gvødgührvoḧzzorghkuz &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Ürhrabgzubruprÿÿrv øẗhnäæzdaz grohruth züürd myyvöthgavrhyd...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heathenbasher &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dark is the night that has set to your mind, sweet is the pride that reflects in your eyes.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#lawful_.E2.80.93_damage|lawful]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Jawbreaker &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why are you grinning like that? It could have killed you!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 10% (in EASY difficulty), 20% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lilith's Old Precious &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In order to be able to fight with any weapon available, Lilith swaps weapon types once per century.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;20% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#dazzle_.E2.80.93_dummy|dazzle]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;24 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Morgenstern &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The star of dawn will smash your face.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#twilightstalk_.E2.80.93_hides|twilightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Organ Grinder &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Keep that man away from me... Hey, keep him away! Do not flee! Aaarghh! Ehhmragehhhd...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 6 (in MEDIUM difficulty), 4 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#lethargy_.E2.80.93_dummy|lethargy]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Preacher of Hatred &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your descendants, ancestors and friends are demonic kin that is behind all our suffering.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#hate speech_.E2.80.93_dummy|hate speech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Righteous Cause &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Once he starts attacking, you cannot stop him. You can only run.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#zeal_.E2.80.93_resistance|zeal]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sceptre of Antipater &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You can be evil even if you heal people.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;20% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#chaotic_.E2.80.93_damage|chaotic]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sceptre of the King &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The sceptre was the symbol of king's power. Using it as a weapon did not stop the assassin.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#radiation_.E2.80.93_poison|radiation]] (requires [[#Crown of the King_.E2.80.93_helm|Crown of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more attacks (requires [[#Armour of the King_.E2.80.93_armour|Armour of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (requires [[#Ring of the King_.E2.80.93_ring|Ring of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Disease and the Cure &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You are the disease. We are the cure.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 6 (in EASY difficulty), 5 (in MEDIUM difficulty), 4 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Fighting Bull &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Takes a blink of an eye to anger, takes a day to calm down.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#triggerable_.E2.80.93_dummy|triggerable]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Great Truth &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The Great Truth is that there is no Great Truth.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 14 (in EASY difficulty), 12 (in MEDIUM difficulty), 10 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Unstoppable &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No one can bargain with him. There is no way to reason with him. He feels no fear. There is nothing at all that would stop him... until the evil is banished.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#resistant to slow_.E2.80.93_dummy|resistant to slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Adds status unslowable&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tormentor of Light &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In the absence of light, darkness and disorder rules.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#chaotic_.E2.80.93_damage|chaotic]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unrighteous Cause &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Avoid hitting too hard, it will defeat the enemy too fast and take away the fun.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wrath of the Pagan &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Law or chaos? That is just a point of view not everyone shares.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#chaotic and lawful_.E2.80.93_damage|chaotic and lawful]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wrath of the Pagan &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Law or chaos? That is just a point of view not everyone shares.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#chaotic and lawful_.E2.80.93_damage|chaotic and lawful]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== polearm ==&lt;br /&gt;
=== Exterminator's Scythe &amp;amp;ndash; polearm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Victims' loyals look for revenge.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;35% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Scythe &amp;amp;ndash; polearm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Victims' loyals look for revenge.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;35% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Xuanquang's Soul Harvest &amp;amp;ndash; polearm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Don't be afraid when seeing a bloody road. Keep calm and turn back to face the one who made it so bloody.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Merges attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#kamikaze sprint_.E2.80.93_damage|kamikaze sprint]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== potion ==&lt;br /&gt;
=== Bloodsucker's Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All this blood. It is yours. You will drink it. You will guzzle it. You will choke on it. You will drown in it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#blood drinking_.E2.80.93_dummy|blood drinking]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creepy Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you hear me better fear me, if you see me better flee me.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fire-Forged Friend &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I make my friends with hammer and anvil.' -Pygmaliophaestus&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;4 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Foul Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It helps us greatly, but its user pays a great price.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#unholy hunger_.E2.80.93_dummy|unholy hunger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Greater Healing Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This can heal almost anyone, find the one who brewed it!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;This unit is completely restored, including statuses, moves and attacks.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I am healed! More healthy than ever!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color=#60A0FF'&amp;gt;Full heal&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Holy potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Grrrh! Remove this filth from this world! Rrrargh!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#unholybane_.E2.80.93_damage|unholybane]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lesser Potion of Invisibility &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When you are defeated, search for solace in the darkness.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Otherworldly Cinders &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Arise, the bird of death, burn when you die and reappear from your flames.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#from the ashes_.E2.80.93_dummy|from the ashes]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poison &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why is this technique a taboo?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged pierce attacks only): poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Authority &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;One gulp to rule them all!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 6 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Mundanity &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;What if magic was just a nocebo?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 60%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 60%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 60%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Sacrifice &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I will need you to understand the conception of divine sacrifice.' - Luke&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#martyrdom_.E2.80.93_dummy|martyrdom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Speed &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The quickest, the fastest, born under the sonic sign.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Steel Skin &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Only magic can make steel bend easily when needed. Or not?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of the Northern Winds &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I will rule my frostbitten kingdom with an iron hand.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#northfrost aura_.E2.80.93_dummy|northfrost aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Titanic Strength &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Cronus was the mightiest of the Titans. Only a fraction of his strength is devastating.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;Increases damage of all melee weapons by 10&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Vitality &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A new life flows in the veins of those who drink this brew.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spirits of a Madman's Alacrity &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Are you sane? You cannot fight so much, we will run out of enemies too soon!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;1 extra attack per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stolen Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I have stolen this. Now all the word is here for me to steal.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: skirmisher&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#steals_.E2.80.93_dummy|steals]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Virulent Poison &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He is not only farting poison, he also sweats and burps it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== ring ==&lt;br /&gt;
=== Angel of Death's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Death is the end, but sometimes an end is needed.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;12 more hitpoints (requires [[#Cloak of the Pale Rider_.E2.80.93_cloak|Cloak of the Pale Rider]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Amulet of the Last Guide_.E2.80.93_amulet|Amulet of the Last Guide]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dazzling Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You were born to die blind.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#dazzle_.E2.80.93_dummy|dazzle]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When he was old and dying, he remembered what he could from the days he loved a necromanceress.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 more hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#Deathaura_.E2.80.93_heals|deathaura (8)]] (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hide from the revolution.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (ranged attacks only) (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (ranged attacks only) (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hide from the revolution.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (ranged attacks only) (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (ranged attacks only) (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Precious Eagle Cactus Fruit &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I need sacrifice. Be it involuntary or not.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Pyromancer's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He could feed on fire and magic, spitting it back on those who tried to harm him with it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New attack: fireball (11 - 4, fire) (requires [[#Pyromancer's Sword_.E2.80.93_sword|Pyromancer's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (requires [[#Pyromancer's Cloak_.E2.80.93_cloak|Pyromancer's Cloak]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rherraent's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His poor widow sold his property bit by bit, and they lost their power.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: regenerates (requires [[#Rherraent's Sword_.E2.80.93_sword|Rherraent's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Deathaura &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A harbinger of death from the world of witchcraft.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#Deathaura_.E2.80.93_heals|deathaura (13)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Devil's Doom &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The demonic magic is deadly, but you can prepare yourself to live through it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Dragon's Bane &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dragons are no challenge, let us hunt scorpions instead.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Health &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Health is more important than body count.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;8 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates slightly_.E2.80.93_regenerate|regenerates slightly]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Iced Veins &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Your hand is colder than ice! Are you sure do not need warm tea?'&lt;br /&gt;
'No, I am fine, mom.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of the King &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The king was greatly fond of his magical ring. He should have been more fond of his throne.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]] (requires [[#Armour of the King_.E2.80.93_armour|Armour of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Crown of the King_.E2.80.93_helm|Crown of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Sceptre of the King_.E2.80.93_mace|Sceptre of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Unearthly Existence &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Warriors were no match for him. He was no match for wizards.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold decreased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Unearthly Existence &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Warriors were no match for him. He was no match for wizards.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold decreased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Wisdom &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This magical artefact is one of a kind. Use it well.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Wizard's Bane &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nice fireworks, loser.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rock Solid &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In halls of stone... walls are impassable.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sinister Lunacy &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If there was no lunatic causing the war, there would be no war.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sparkling Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nobody knows why the yellow-green gemstone in this ring is sparkling.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Alliance &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;We are The Alliance! We are one!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#alliance_.E2.80.93_leadership|alliance]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Black Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;There were two hundreds of us before the battle. Three hundreds of us left the battlefield.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: plague (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The gloomy Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Bring sadness to your enemies by showing them how futile their effort is.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#Deathaura_.E2.80.93_heals|deathaura (10)]] (requires [[#The gloomy Cloak_.E2.80.93_cloak|The gloomy Cloak]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]] (requires [[#The gloomy Amulet_.E2.80.93_amulet|The gloomy Amulet]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Unprecious Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes a fiery or rimy blade is not what you need.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to blade&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#struggle_.E2.80.93_chance_to_hit|struggle]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Warmth &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Solace from depressive gloom of northern winters when dusk follows dawn with nothing in between.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== sling ==&lt;br /&gt;
=== Balls of Steel &amp;amp;ndash; sling ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You will need courage in this cruel world.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;16 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== spear ==&lt;br /&gt;
=== Caeordwyccywyrin's Spear &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Whose spear is this?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Corpsegrinder &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Mutilating dead enemies makes you forget your woes.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Explosionlance &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Take that away, we need to stay silent.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#extra damage (+5; impact)_.E2.80.93_dummy|extra damage (+5; impact)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hellrake &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Flowers bloom in hell too. And every flower has its gardener.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 50% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lightbringer's Trident &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He brought light, but it was red and searing.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;50% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Odin's Spear &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Odin was a warrior, but every winter solstice, he came and brought gifts to kids.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#immune to drain_.E2.80.93_dummy|immune to drain]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Adds status undrainable&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Return to the Tribe &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I may be no better, but at least I am different.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Something &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Uhm... I wanted to say... ehm, that... it was... uh... basically... so now, I am saying that... uhm...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Humongously Enormous Megaspear &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Small weapons are for wimps.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% (in EASY difficulty), 50% (in MEDIUM difficulty), 60% (in HARD difficulty) fewer attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hose_.E2.80.93_dummy|hose]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Impaler &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not hide behind your comrades, just run away.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Original Trident of Storms &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is no obvious fake. Is it the true one or just a better fake?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: storm trident (14 - 4, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wicked Spear of Cruelty &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;With horror, he realised that the horse under him had joined the walking dead.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== staff ==&lt;br /&gt;
=== Absence of Purpose and Meaning &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not look for the meaning of this. There is none.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: submerge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ashes of Dead Suns &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Things that destroy stars can destroy anything. According to one of a thousand hypotheses.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;15% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cursed Memories &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every hero suffers from horrors of the past. Only a few can have their enemies suffer from them instead.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 7 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40% (in EASY difficulty), 35% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dead End Road &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You will walk away from a necromancer fight. That does not imply that you will survive.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#greater infect_.E2.80.93_poison|greater infect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lethal staff &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Most elvish shamans heal. Others kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 10% (requires [[#Lethal Axe_.E2.80.93_axe|Lethal Axe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lethalia's Staff &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Tinebrithiel's will never be forgotten.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Lethalia's Armour_.E2.80.93_armour|Lethalia's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mother de Rais &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The undead were too numerous to be burned by her fireballs. She had to jump into a river far below to save herself.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in shallow waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on coastal reefs set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through swampy places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Showshaunshog's Staff &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Anaximandros said that all comes from water.&lt;br /&gt;
Showshaunshog proved him wrong by collecting condensed water from smoke.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15% (in EASY difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Aimucasur &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A skeletal horde rose from the mud to take lives away. Konrad's warriors were too strong for them.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Circe &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Eurylochus knew he could not trust her. It saved his life.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40% (in EASY difficulty), 35% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Crelanu &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Crelanu's staff fell into the wrong hands before it was even made.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Crelanu &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Crelanu's staff fell into the wrong hands before it was even made.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Kerathur &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I know that you have no idea who I am...' - Kerathur the Unheard Of&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;70% (in EASY difficulty), 55% (in MEDIUM difficulty), 40% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Koschei &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Koschei kidnapped a young princess. His mundane motivations caused his fall.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 2 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;16 more hitpoints (requires [[#Koschei's Journal_.E2.80.93_limited|Koschei's Journal]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stardust &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Born from absolute destruction, craving for absolute destruction.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Static Cast &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Whenever you destroy something, do not touch it again or you will be dead on the spot.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: lightning (18 - 2, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tears of Void &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Who made up this name? What was he thinking?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: aim (80% damage and 100% attacks of the base attack, ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the aim attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Killer of Great Magi &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I care not how much better you are. Your crippling overspecialisation will be your downfall.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Townsend Dark Discharge &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The right tool for a self-sustaining wizard.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to lightning&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Violent Mage's Staff &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He was not a bad mage, but he enjoyed hitting enemies with hard objects a bit too much.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: violent beatdown (100% damage and 100% attacks of staff, melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the violent beatdown attack: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#firecast_.E2.80.93_dummy|firecast]] (requires the two other Violent Mage's items)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Virtue of Hope &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;See the ones who know.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;4 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== sword ==&lt;br /&gt;
=== Aevyn's Wrath &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I cannot quite figure out how to use this thing.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 20% (in EASY difficulty), 30% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Avenging Fire &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Burn! Let the hair catch fire and help the skin burn. Ignite the skin and help the flesh burn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#flaming radiance_.E2.80.93_dummy|flaming radiance]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blade of Turisas &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every nation had its god of war. Or was it just one with many names?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Brightslash &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He came like a shining star,&lt;br /&gt;
allied with the sun,&lt;br /&gt;
he smote the villains,&lt;br /&gt;
and saved the righteous.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (2)_.E2.80.93_dummy|absorbs (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Claymore &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I am done with you, go away!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#knockback_.E2.80.93_damage|knockback]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Colossally Colossal Arch-Devilish Blade of Universal Annihilation &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Forged by the Paladin of Golden Glory with the Hammer of Eternal Magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: aura of power&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cunctator's sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nobody wanted to face Cunctator. He never fought when you wanted to fight him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#struggle_.E2.80.93_chance_to_hit|struggle]] (requires [[#Cunctator's Armour_.E2.80.93_armour|Cunctator's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, cold and fire resistance (requires [[#Cunctator's Helmet_.E2.80.93_helm|Cunctator's Helmet]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dark Sword of Destruction &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Real warriors know that their opponents will get heavy armours and prepare for it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more attacks (requires [[#Dark Helm of Destruction_.E2.80.93_helm|Dark Helm of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more attacks (requires [[#Dark Gloves of Destruction_.E2.80.93_gauntlets|Dark Gloves of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Deathwhirl &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Swarm him so that he would not get to me! Oh, dammit...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doombringer &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hitting the enemy hard is not crucial. You have to make sure that you will not get killed when he hits you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#disintegrate_.E2.80.93_damage|disintegrate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doombringer &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hitting the enemy hard is not crucial. You have to make sure that you will not get killed when he hits you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#disintegrate_.E2.80.93_damage|disintegrate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dragon Claw &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Claws of dragons have no unusual magical properties, but they cut so well.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He could fuel his champion alone, as his powers of light and darkness amplified each other. He became an Eidolon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#unholybane_.E2.80.93_damage|unholybane]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 more hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Eidolon's Boots_.E2.80.93_boots|Eidolon's Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Flaming Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you need to fight ghosts, good steel is not enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 7&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Holy Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Use the lightbeam spell. It kills anything unholy enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#unholybane (INTENSITY)_.E2.80.93_heals|unholybane (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to lawful&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lilith's Other Old Precious &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In order to be able to fight with any weapon available, Lilith swaps weapon types once per century.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Pyromancer's Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Flames were his nature, they replaced his insides.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20% (in EASY difficulty), -10% (in MEDIUM difficulty), -40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#firecast_.E2.80.93_dummy|firecast]] (requires [[#Pyromancer's Ring_.E2.80.93_ring|Pyromancer's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, cold and fire resistance (requires [[#Pyromancer's Cloak_.E2.80.93_cloak|Pyromancer's Cloak]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rherraent's Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In his hands, the sword was a formidable weapon. In the hands of its thief, it was useless.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (melee attacks only) (requires [[#Rherraent's Armour_.E2.80.93_armour|Rherraent's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (melee attacks only) (requires [[#Rherraent's Helm_.E2.80.93_helm|Rherraent's Helm]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (melee attacks only) (requires [[#Rherraent's Ring_.E2.80.93_ring|Rherraent's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stormrend &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;They are protected well. Have them try to survive lightning.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% (in EASY difficulty), -5% (in MEDIUM difficulty), -20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to lightning&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sword of Barys &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A rare metal burns with green flame. Its ashes are poisonous, so be careful with it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sword of Krux &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Krux has never been a great warrior, deceptive diplomacy was his favourite weapon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Decimator &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not get too crazy with that sword.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Decimator &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not get too crazy with that sword.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Nightreaver &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Aggressive and violent, they strike when least expected and take away all serenity.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#chaotic_.E2.80.93_damage|chaotic]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Outsider Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Mages say it does not come from any world.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 65% (in EASY difficulty), 50% (in MEDIUM difficulty), 35% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% (in EASY difficulty), 15% (in MEDIUM difficulty), 5% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (melee attacks only) (requires [[#Transformed Flesh_.E2.80.93_cloak|Transformed Flesh]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (melee attacks only) (requires [[#Bones of Steel_.E2.80.93_boots|Bones of Steel]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (melee attacks only) (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more attacks (melee attacks only) (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Searing Ice &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Be careful not to get some cold burns.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 2 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: flaming sword (120% damage and 100% attacks of the base attack, melee fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the flaming sword attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: freezing sword (120% damage and 100% attacks of the base attack, melee cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the freezing sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Thornsword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'How can you cut something with that?'&lt;br /&gt;
'It is not for cutting.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to pierce&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Twinkling Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Run towards your enemy and attack sooner than he expects.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Winterclaw &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;They come at night. They leave frozen bodies behind. Bodies that awaken.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== thunderstick ==&lt;br /&gt;
=== Bean Shooter &amp;amp;ndash; thunderstick ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Put there raw beans instead of a bullet, it will hit so many enemies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== xbow ==&lt;br /&gt;
=== Ballista &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Are you sure that thing is meant to be hand-held?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 120% (in EASY difficulty), 100% (in MEDIUM difficulty), 80% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ballista &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Are you sure that thing is meant to be hand-held?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 120% (in EASY difficulty), 100% (in MEDIUM difficulty), 80% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Black Raptor &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Birds look upwards to avoid eagles. They should look down to avoid hunters.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Chu-ko-nu &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do you even reload that thing?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;55% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doomsday Machine &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;To spread doom, you need proper tools.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#shockwave_.E2.80.93_slow|shockwave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hatred for Men &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fuelled by the venom and hatred.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Headstriker &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you have a good aim, you will hit a vulnerable spot and kill even with a lightweight bolt.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Orcish Ingenuity &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;How the hell could an orc invent this?!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fire bolt (100% damage and 100% attacks of the base attack, ranged fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire bolt attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Relentless Fury &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You tell that my hits are weak? I will show you how many of them you can survive, nothing can stop me!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;100% (in EASY difficulty), 80% (in MEDIUM difficulty), 60% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;24 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Starbreaker &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;So you are good at blocking? We shall see about that!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 5 (in MEDIUM difficulty), 2 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Cannon &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If I will ever get to you, you will be wrecked!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 60% (in MEDIUM difficulty), 50% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;3 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Overdrawer &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Draw the arrow, draw it more, more, more, and now you can shoot through enemies!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 45% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: overdraw (175% damage and 65% attacks of the base attack, ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: great overdraw (250% damage and 40% attacks of the base attack, ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the great overdraw attack: [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Underdrawer &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Shoot as much as you can, enemies will think they are facing a large army!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;45% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: underdraw (65% damage and 165% attacks of the base attack, ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: great underdraw (35% damage and 230% attacks of the base attack, ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the great underdraw attack: [[LotI_Abilities#lesser lethargy_.E2.80.93_dummy|lesser lethargy]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matsjoyce</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=LotI_Scenarios&amp;diff=71475</id>
		<title>LotI Scenarios</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=LotI_Scenarios&amp;diff=71475"/>
		<updated>2023-06-27T17:59:05Z</updated>

		<summary type="html">&lt;p&gt;Matsjoyce: Automated update by matsjoyce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-generated wiki page listing all the scenarios currently available in the campaign &amp;quot;Legend of the Invincibles&amp;quot;. &lt;br /&gt;
This was generated at Tue Jun 27 18:58:45 2023 using version git-a8c4f38 of LotI and version 0.3.5.1 of the generation script.&lt;br /&gt;
As this is auto-generated, DO NOT EDIT THIS PAGE.&lt;br /&gt;
Instead, create a new issue at [https://github.com/matsjoyce/LotIWikiGen/issues/new the tracker] and the script will be adjusted.&lt;br /&gt;
&lt;br /&gt;
Other LotI-related wiki pages:&lt;br /&gt;
&lt;br /&gt;
* [[LotI Items]] &amp;amp;ndash; items, such as weapons and books&lt;br /&gt;
* [[LotI Standard Advancements]] &amp;amp;ndash; general advancements such as legacies and books&lt;br /&gt;
* [[LotI Unit Advancements]] &amp;amp;ndash; unit-specific advancements&lt;br /&gt;
* [[LotI Abilities]] &amp;amp;ndash; abilities and weapon specials&lt;br /&gt;
* [[LotI Scenarios]] &amp;amp;ndash; scenario information&lt;br /&gt;
* [[DeadlyUnitsFromLotI]]&lt;br /&gt;
&lt;br /&gt;
== Chapter 1 ==&lt;br /&gt;
&lt;br /&gt;
=== 00 &amp;amp;ndash; Tutorial ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 01 &amp;amp;ndash; An Orcish Assault ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 4 dropping a weapon is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 4 dropping a gem is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 29%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; The Assassination ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 29%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Banished ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Paradise Lost ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Shatter the Defilers ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Ruins of Lost Empires ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 5, 6, 7, 8 and 9 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 5, 6, 7, 8 and 9 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; The Return ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Where the Sun Does not Shine ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Escape from Oblivion ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; The Poison ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Ascension ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Toxic Sun ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a gem is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 24, 25 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Twilight ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Shadow Empire ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6 and 7 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6 and 7 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 32, 35 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Long Way Home ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 16 &amp;amp;ndash; The Battle for Ogira ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6, 7 and 8 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6, 7 and 8 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 24, 24 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 2 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; The Beginning ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 9, 17 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Gods ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4, 5, 6, 7 and 8 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4, 5, 6, 7 and 8 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 8, 59 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Forest of Witchery ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 13, 43 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03s &amp;amp;ndash; In the Magical Mirror ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Darkness Closing In ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 5 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 5 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 51, 23 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Umbra ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 11, 14 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; The Army of Darkness ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4, 5 and 6 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4, 5 and 6 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 25, 34 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Infinite Legion ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 57, 34 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Sightseeing ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 24, 42 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Underground ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Lilith ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 3 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Thirst for Adventures ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 71, 42 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 01b &amp;amp;ndash; Bandits ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 16, 17 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Journey South ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 35, 55 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02b &amp;amp;ndash; Mining ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Siege ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 4 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 4 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 8, 11 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Entering the Desert ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 43, 39 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; The Pit ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 18, 44 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Darkest Darkness ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 9, 10 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; End of all Hopes ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 15, 16 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Lost ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 32, 44 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Ambush ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Gehenna ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 10, 9 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Achilles' Revenge ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 29, 20 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Bitter Swamp ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 15, 11 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12s &amp;amp;ndash; Wings of Doom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; First Confrontation ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 15, 7 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Chasing Dragons ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 5, 6, 7 and 8 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 5, 6, 7 and 8 dropping a gem is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 24, 17 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Nightmare ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15s &amp;amp;ndash; Epilogue ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 4 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; He Came Down From The Mountains ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Into Our Frozen Land ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 43%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Revolution Begins ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 43%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Doomsday Omens ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Meeting of the Ancients ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Castle of the Wicked ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Nemesis ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; An Army Is Born ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; The First Blow ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 38%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Dealing with Trolls ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Invasion ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 6, 7 and 8 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 6, 7 and 8 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 11, 12 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Bloodbath ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 6, 7 and 8 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 6, 7 and 8 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 9, 14 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; The Way of Assassins ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; The Kingslayer ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; The Library ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15s &amp;amp;ndash; The Speech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 16 &amp;amp;ndash; Lost in Space ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 17 &amp;amp;ndash; Any Means Necessary ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 37, 6 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 5 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Diplomacy ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Escape ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Pirates ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Again ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; We Walk in the Shadows ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; The Real Enemy ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 18, 8 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Into the Shadows ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 23, 16 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Entrance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Northwestern Storeroom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Guards' Quarters ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 30, 20 and will release 6 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Northern Guardian Room ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Magic Power Amplificator 1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Eastern Storeroom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Armoury ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 14, 8 and will release 7 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Magic Power Amplificator 2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 16 &amp;amp;ndash; Southeastern Storeroom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 17 &amp;amp;ndash; Magic Power Amplificator 3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 18 &amp;amp;ndash; Eastern Guardian Room ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 19 &amp;amp;ndash; Soldiers Training Room ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 16, 18 and will release 6 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 20 &amp;amp;ndash; Southern Guardian Room ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 21 &amp;amp;ndash; Soldiers' Quarters ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 22 &amp;amp;ndash; Magic Power Amplificator 4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 23 &amp;amp;ndash; Akula's Place ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 24 &amp;amp;ndash; Escape Tunnel ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 25 &amp;amp;ndash; Prison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 26 &amp;amp;ndash; Library ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 27 &amp;amp;ndash; Power Station ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 28 &amp;amp;ndash; War Zone ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 30, 16 and will release 7 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 29 &amp;amp;ndash; Armageddon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 29s &amp;amp;ndash; Epilogue ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 6 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; The Awakening ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Who Am I ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Into the Light ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; I Hate You, I Hate You Too ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Friends No More ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Tunnels ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; World Without Amity ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Misguiding Lives ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Across the Barren Land ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Heart Mountains ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Axadria ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; The Library ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Phoenix ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Frozen Land ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Apologies ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 7 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Another Orcish Assault ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Search for Elves ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 34, 41 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Corruption ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 10, 24 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Last Survivors ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 27, 34 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Tundra ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 and 12 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 and 12 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 9, 28 and will release 5 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Where the Flames Freeze ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 45, 3 and will release 5 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Subterranean War ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 27, 6 and will release 5 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Eruption ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08s &amp;amp;ndash; Neighbours ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 13 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 13 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; The Den of Evil ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 10, 21 and will release 5 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; The Dragon and the Princess ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; An Old F(r)iend ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; The Last Enemy ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Avengers ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 12, 12 and will release 6 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Arctic Wastelands ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10 and 11 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10 and 11 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 38, 41 and will release 7 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Annihilation ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 8 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Mysterious Invasion ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Overpowered ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; United ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 43, 38 and will release 8 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Kidnapped ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Investigations ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 100%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Gladiatrix ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 100%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Unimportant Revolution ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 37, 11 and will release 9 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; The Desert ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 and 15 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 and 15 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 15, 44 and will release 9 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Gladiatrix - The Path to Glory ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Ruins of Wesnoth ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 33, 20 and will release 9 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Odd World ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 21, 15 and will release 10 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Gladiatrix - The Reckoning ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9 and 10 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9 and 10 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; River of Flame ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 16, 16 and will release 8 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Finally Together ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 34, 17 and will release 11 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Jungle Hell ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 77, 37 and will release 10 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 16 &amp;amp;ndash; The Gates of Hell ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 28, 17 and will release 11 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 9 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Transporting Facility ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Tunnels of Cruelty ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Shores of Abyss ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Grim Port ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Stygian Caverns ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Zhangor's Pass ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Wasteland of Lost Eternity ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Doom Ford ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Infernal Narrows ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Fortress of Blackened Dreams ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Fortress of Blackened Dreams (interior) ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Tainted Shores ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Dominion of Evil Terror ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Foul Pits ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Plains of Chaos ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 16 &amp;amp;ndash; Sinful Caves ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 17 &amp;amp;ndash; River Styx ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 18 &amp;amp;ndash; Valley of Shattered Souls ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 19 &amp;amp;ndash; Land of Misery ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 20 &amp;amp;ndash; Unholy Realm ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 21 &amp;amp;ndash; Tormentor's Burrow ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 22 &amp;amp;ndash; Where the Hatred Grows ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 and 16 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 and 16 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 23 &amp;amp;ndash; Empire of Suffering ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 24 &amp;amp;ndash; Island of Atrocity ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 25 &amp;amp;ndash; Chambers of Oblivion ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 26 &amp;amp;ndash; Filthy Keep ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 27 &amp;amp;ndash; Stronghold of Tears ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 28 &amp;amp;ndash; Twilit Fortress ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 29 &amp;amp;ndash; Wicked Barony ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 30 &amp;amp;ndash; Nightmare Cellar ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 31 &amp;amp;ndash; Bank of Ill Luck ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 32 &amp;amp;ndash; Domain of Disaster ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 33 &amp;amp;ndash; Pandemonium ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 and 12 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 and 12 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 34 &amp;amp;ndash; Uria's Den ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 35 &amp;amp;ndash; Antechambers of Ultimate Evil ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 36 &amp;amp;ndash; Temple of Ultimate Evil ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 37 &amp;amp;ndash; Catacombs of Prolonged Agony ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 38 &amp;amp;ndash; Halls of Miscreation ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 39 &amp;amp;ndash; Steelhive ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 40 &amp;amp;ndash; Steelhive Depths ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 41 &amp;amp;ndash; Heart of Steelhive ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 42 &amp;amp;ndash; Passage of Detriment ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 80%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 43 &amp;amp;ndash; Verminous Sewers ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 44 &amp;amp;ndash; Gathering Alcove ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 45 &amp;amp;ndash; Refuge of Black Hope ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 46 &amp;amp;ndash; Sepulcher of the Nefarious ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 47 &amp;amp;ndash; Basilica of Imperfection ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 48 &amp;amp;ndash; Execrable Sanctum ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 49 &amp;amp;ndash; Audience with the Arch Enemy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 50 &amp;amp;ndash; The Last Crusade ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 and 13 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 and 13 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 50s &amp;amp;ndash; Epilogue ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 10 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Despair ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; And Another Orcish Assault ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Fimbulwinter ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Betrayers of Humankind ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; The Chase ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Truth ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 15, 12 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Borders ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a weapon is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 16, 15 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Empire of Twilight ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 48, 16 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08b &amp;amp;ndash; Trolls ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Corrupted Town ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 14, 12 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Idols Falling ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Miracle ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Rush ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Black Souls ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; End of the World ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 41, 38 and will release 15 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14s &amp;amp;ndash; New Era ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matsjoyce</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=LotI_Unit_Advancements&amp;diff=71474</id>
		<title>LotI Unit Advancements</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=LotI_Unit_Advancements&amp;diff=71474"/>
		<updated>2023-06-27T17:59:01Z</updated>

		<summary type="html">&lt;p&gt;Matsjoyce: Automated update by matsjoyce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-generated wiki page listing all the advancements that are unit specific currently available in the campaign &amp;quot;Legend of the Invincibles&amp;quot;. See [[LotI Standard Advancements]] for general advancements such as legacies and books.&lt;br /&gt;
This was generated at Tue Jun 27 18:58:45 2023 using version git-a8c4f38 of LotI and version 0.3.5.1 of the generation script.&lt;br /&gt;
As this is auto-generated, DO NOT EDIT THIS PAGE.&lt;br /&gt;
Instead, create a new issue at [https://github.com/matsjoyce/LotIWikiGen/issues/new the tracker] and the script will be adjusted.&lt;br /&gt;
&lt;br /&gt;
Other LotI-related wiki pages:&lt;br /&gt;
&lt;br /&gt;
* [[LotI Items]] &amp;amp;ndash; items, such as weapons and books&lt;br /&gt;
* [[LotI Standard Advancements]] &amp;amp;ndash; general advancements such as legacies and books&lt;br /&gt;
* [[LotI Unit Advancements]] &amp;amp;ndash; unit-specific advancements&lt;br /&gt;
* [[LotI Abilities]] &amp;amp;ndash; abilities and weapon specials&lt;br /&gt;
* [[LotI Scenarios]] &amp;amp;ndash; scenario information&lt;br /&gt;
* [[DeadlyUnitsFromLotI]]&lt;br /&gt;
&lt;br /&gt;
== Abomination ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Horror tales about terrifying undead usually lie. They describe ghasts as the most nightmarish beings that ever existed. And that is just plain wrong. There is Abomination, a mutated kind of ghast that scares even the most courageous monster hunters. It has literally a dozen mouths, most of them belonging to ghoul homunculi attached to its body with tentacles.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Biting Better &amp;amp;ndash; bite1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the bite attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Faster &amp;amp;ndash; bite2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_bite1|bite1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bite attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Feasting on Enemies when Biting &amp;amp;ndash; bite2-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_bite1|bite1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bite attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Better &amp;amp;ndash; bite3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Faster_.E2.80.93_bite2|bite2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the bite attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing More from Kills &amp;amp;ndash; murderlust ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#killhunger_.E2.80.93_dummy|killhunger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Regurgitate Culinary Feasts as Walking Corpses &amp;amp;ndash; regurgitate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bite attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Regurgitate Culinary Feasts as Ghouls &amp;amp;ndash; regurgitate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Regurgitate_Culinary_Feasts_as_Walking_Corpses_.E2.80.93_regurgitate1|regurgitate1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bite attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Ghoul)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the bite attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Nearby Enemies to Deal Even Less Damage &amp;amp;ndash; despair ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Nearby Enemies to Deal Even Less Damage &amp;amp;ndash; despair2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Nearby_Enemies_to_Deal_Even_Less_Damage_.E2.80.93_despair|despair]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Nearby Enemies to Deal Even Less Damage &amp;amp;ndash; despair3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Nearby_Enemies_to_Deal_Even_Less_Damage_.E2.80.93_despair2|despair2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ancient Demon (Lilith) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;An ancient demon is a creature living since time immemorial, powerful enough to survive eons. They were either born with that power, or achieved it by arcane means, collecting powerful spells and artefacts of power, or a combination of the two. In any case, their survival was more likely because of great precaution than because of luck, so killing them might be a great challenge. Many legends tell of great heroes slaying ancient demons only to see them come back to life after some time.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;100 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 9 (in MEDIUM difficulty), 10 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ancient Demoness (Lilith Ally) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;An ancient demoness is a creature living since time immemorial, powerful enough to survive eons. They were either born with that power, or achieved it by arcane means, collecting powerful spells and artefacts of power, or a combination of the two. In any case, their survival was more likely because of great intelligence than because of luck. They know how to get through anything alive, and because of this, all their schemes have backdoors and escape routes. If their alliance turns out to be weak, they turn their coat and join the winners or escape. If they lead an army into a battle that shows to be going to be a defeat, they betray their soldiers and flee into safety or trick the winners that they were helping them all the time. If their keep is under siege, they prepare a flight instead of a defence or a last stand.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Axe Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Axe Combat &amp;amp;ndash; axe-speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Axe_Combat_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe-damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Axe_Combat_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking More Precisely with Axe &amp;amp;ndash; axe-marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_axe-damage|axe-damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hatchet &amp;amp;ndash; hatchet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Hatchet &amp;amp;ndash; hatchet2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hatchet_.E2.80.93_hatchet|hatchet]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hatchet &amp;amp;ndash; hatchet3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Hatchet_.E2.80.93_hatchet2|hatchet2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hurl Hatchets in a Long Stream &amp;amp;ndash; hatchet-anger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hatchet_.E2.80.93_hatchet3|hatchet3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the hatchet attack: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Fireball &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hitting More Enemies with Fireball &amp;amp;ndash; fireball-cone ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ancient Lich ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A being of this order is a revenant of ages long past. Anyone who encounters an Ancient Lich likely has far worse things to worry about than death.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Zombies from Enemies Killed at Melee &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_melee|melee]] and [[#Creating_Zombies_from_Enemies_Killed_at_Melee_.E2.80.93_melee2|melee2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Chill Tempests &amp;amp;ndash; magic-chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing with Chill Tempest &amp;amp;ndash; magic-chill3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_of_Chill_Tempests_.E2.80.93_magic-chill|magic-chill]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Shadow Waves &amp;amp;ndash; magic-shadow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Chill Tempests &amp;amp;ndash; magic-chill2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_of_Chill_Tempests_.E2.80.93_magic-chill|magic-chill]] and [[#A_Better_Caster_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Multiple Enemies with Chill Tempest &amp;amp;ndash; magic-chill-slow-extra ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Slowing_with_Chill_Tempest_.E2.80.93_magic-chill3|magic-chill3]] and [[#A_Better_Caster_of_Chill_Tempests_.E2.80.93_magic-chill2|magic-chill2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Shadow Waves &amp;amp;ndash; magic-shadow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow|magic-shadow]] and [[#A_Better_Caster_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching Health from Enemies with Shadow Wave &amp;amp;ndash; magic-shadow-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow2|magic-shadow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Undead-Like Resistance (Improved Resistances, Slightly Worsened Weaknesses) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arch Necromancer ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The greatest of the necromancers are greatly prepared to become liches, but they prefer to enjoy life while they are still living. They are much stronger in human body, and when they die, they become liches, but their magic abilities will diminish during the transformation.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee_2|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Transforming Enemies into Soulless Also with the Infection &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee_2|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#greater infect_.E2.80.93_poison|greater infect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (melee attacks only): infect&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Chill Waves &amp;amp;ndash; magic-chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the chill wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Chill Waves &amp;amp;ndash; magic-chill2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_of_Chill_Waves_.E2.80.93_magic-chill|magic-chill]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 for the chill wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing with Chill Wave &amp;amp;ndash; magic-chill3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_of_Chill_Waves_.E2.80.93_magic-chill2|magic-chill2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill wave attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Shadow Waves &amp;amp;ndash; magic-shadow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Shadow Waves &amp;amp;ndash; magic-shadow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow_2|magic-shadow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Ghosts from Victims of Shadow Wave &amp;amp;ndash; magic-shadow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow2_2|magic-shadow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Ghost)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster, Generally &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blackguard ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Blackguards are either outlaws who were even knighted for causing severe havoc in a land by a rival landlord, or knights whose love for war and gold has gone far beyond reason. They do not behave like knights, rather like a twisted opposite of knights. Clad in black armour, radiating darkness, prefering to fight in the dead of night, attacking by surprise and scaring enemies by their appearance.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Scourge &amp;amp;ndash; scourge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Scourge &amp;amp;ndash; scourge2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Scourge &amp;amp;ndash; scourge3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Scourge_.E2.80.93_scourge2|scourge2]] and [[#Striking_Better_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances; +4% Resist Impact) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Darken Even the Night &amp;amp;ndash; darken ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens badly_.E2.80.93_illuminates|darkens badly]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Radiating Unearthly Darkness &amp;amp;ndash; darken2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Darken_Even_the_Night_.E2.80.93_darken|darken]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#darkens badly_.E2.80.93_illuminates|darkens badly]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens severely_.E2.80.93_illuminates|darkens severely]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Celestial Messenger ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Gods are legendary beings living from humans' worship. They are greatly powerful and usually out of our reach, but sometimes even gods give birth to children with humans. Their children retain some of their power, but this power fades over generation. However, priestly white magic can awaken it, greatly enhancing the powers of Light inside his body, allowing the White Mage to become far more exalted than he could ever hope to.&amp;lt;br/&amp;gt;&lt;br /&gt;
Thanks to the feathered wings on their backs, they can travel much faster through difficult terrains than others.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; lightbeam ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Magic &amp;amp;ndash; lightbeam2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_lightbeam|lightbeam]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; lightbeam3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Magic_.E2.80.93_lightbeam2|lightbeam2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Mace &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the mace attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the mace attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Mace &amp;amp;ndash; mace2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Mace_.E2.80.93_mace|mace]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the mace attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal|heal]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2|heal2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Make Enemies Feel Their Guilt (-15% to Non-Physical Resistances) &amp;amp;ndash; conviction ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Making Enemies Feel Their Guilt Stronger (-25% to Non-Physical Resistances) &amp;amp;ndash; conviction2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Make_Enemies_Feel_Their_Guilt_(-15%_to_Non-Physical_Resistances)_.E2.80.93_conviction|conviction]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Making Enemies Feel Their Guilt Stronger  (-33% to Non-Physical Resistances) &amp;amp;ndash; conviction3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Making_Enemies_Feel_Their_Guilt_Stronger_(-25%_to_Non-Physical_Resistances)_.E2.80.93_conviction2|conviction2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (33)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Making Enemies' Sins Burn Them from Inside (-16 Enemy Heal) &amp;amp;ndash; guilt ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Making_Enemies_Feel_Their_Guilt_Stronger_(-25%_to_Non-Physical_Resistances)_.E2.80.93_conviction2|conviction2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Illuminate Even the Day &amp;amp;ndash; aura_illuminate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal|heal]] and [[#Able_to_Make_Enemies_Feel_Their_Guilt_(-15%_to_Non-Physical_Resistances)_.E2.80.93_conviction|conviction]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Illuminating Everything Around Better &amp;amp;ndash; aura_illuminate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Illuminate_Even_the_Day_.E2.80.93_aura_illuminate|aura_illuminate]], [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2|heal2]] and [[#Making_Enemies_Feel_Their_Guilt_Stronger_(-25%_to_Non-Physical_Resistances)_.E2.80.93_conviction2|conviction2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#great illumination_.E2.80.93_illuminates|great illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Champion ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;After hundreds of battles and duels, the survivor learns that victory is not as important as survival. The best warrior is not the one who kills the most enemies, but the one who survives the most battles. Even with fewer kills per battle, the one who lives longer will eventually kill more people than fighters who kill enemies in large numbers. And the secret of survival is proper defence. Even in duels, the winner is the one who does not get hit, not the one who can hit the best.&amp;lt;br/&amp;gt;&lt;br /&gt;
Those who understand this rule learn to defend extremely well and become so legendary in duels that even kings call them their champions in various occasions, like trials by combat. Sometimes they even adapt to wearing a light armour to protect themselves.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit is highly defensive and focused on counterattacks, not on damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements are defense-oriented, this unit's potential in avoiding hits is the greatest of all units.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword|sword]] and [[#Better_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword|sword]], [[#Better_with_Sword_.E2.80.93_sword2|sword2]] and [[#Faster_with_Sword_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; crossbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 9 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% Better Resistances when Defending &amp;amp;ndash; careful ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 20% Better Resistances when Defending &amp;amp;ndash; careful2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#10%_Better_Resistances_when_Defending_.E2.80.93_careful|careful]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 25% Better Resistances when Defending &amp;amp;ndash; careful3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#20%_Better_Resistances_when_Defending_.E2.80.93_careful2|careful2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; crossbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Crossbow_.E2.80.93_crossbow|crossbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Champion Bowman ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Although any Master Bowman claims he has have reached the zenith of his art, inasmuch as any human is capable, it is far from truth. Their elite archers can become Champion Bowmen, that are really the ones who have reached the zenith of their art, inasmuch as any human is capable.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Insanely Precisely &amp;amp;ndash; bow-precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the bow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Shoot a Storm on Arrows Without Giving the Enemy a Chance to Counterattack (New Attack) &amp;amp;ndash; arrowstorm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: arrow storm (-20% - -40% ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arrow storm attack: [[LotI_Abilities#distant attack_.E2.80.93_attacks|distant attack]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Arrow Storms Better &amp;amp;ndash; arrowstorm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Shoot_a_Storm_on_Arrows_Without_Giving_the_Enemy_a_Chance_to_Counterattack_(New_Attack)_.E2.80.93_arrowstorm|arrowstorm]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the arrow storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the arrow storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chaos Rider ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The daring deeds of Cavaliers are known, but only some of them choose to play with fire. Wizards bind spirits of fire into their swords and horses, making them one of the most dangerous things on the battlefield.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_2|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Sword &amp;amp;ndash; sword-incinerate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Sword_.E2.80.93_sword2_2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_2|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_2|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stomping Enemies Better &amp;amp;ndash; stomp ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the stomp attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Fireball &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_2|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2_2|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Spirits of Fire with Fireball &amp;amp;ndash; fireball_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Fire Guardian)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dark Shade ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dark shade is a spirit of something so dark that it was not allowed to exist in the real world. Only its shadow appears on walls and attacks the shadows of its victims - and the victims will get hurt too.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Clawing_Better_.E2.80.93_claws|claws]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the claws attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the claws attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Faster &amp;amp;ndash; claws3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Clawing_Better_.E2.80.93_claws|claws]] and [[#Clawing_Better_.E2.80.93_claws2|claws2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Clawing_Better_.E2.80.93_claws|claws]], [[#Clawing_Better_.E2.80.93_claws2|claws2]] and [[#Clawing_Faster_.E2.80.93_claws3|claws3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies Better &amp;amp;ndash; sip ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the soul sip attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies Faster &amp;amp;ndash; sip2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Draining_Enemies_Better_.E2.80.93_sip|sip]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the soul sip attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining More from Living, Able to Drain a Bit from the Non-Living as Well &amp;amp;ndash; sip3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Draining_Enemies_Better_.E2.80.93_sip|sip]] and [[#Draining_Enemies_Faster_.E2.80.93_sip2|sip2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the soul sip attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies Better &amp;amp;ndash; sip4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Draining_Enemies_Better_.E2.80.93_sip|sip]] and [[#Draining_Enemies_Faster_.E2.80.93_sip2|sip2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the soul sip attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Deathlord ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Clad in a dark armour radiating with evil power of their controller, carrying a battle axe made not of steel, but of bones of its victims put together with malevolent magic, these terrible knights of evil bring doom to everyone who crosses their path. Cruelty is not what it seeks, but warfare is the only thing it remembers from its previous life, and so it fights; without any purpose or goal, it is simply the only thing its mindless body can do.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe|axe]] and [[#Better_at_Melee_Combat_.E2.80.93_axe2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe|axe]], [[#Better_at_Melee_Combat_.E2.80.93_axe2|axe2]] and [[#Faster_at_Melee_Combat_.E2.80.93_axe3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) &amp;amp;ndash; doom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: doom (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crippling Enemies Better &amp;amp;ndash; doom2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terrible_Way_that_Lowers_Enemy_Resistance_(New_Attack)_.E2.80.93_doom|doom]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking Attacks (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Poisonous Arrows &amp;amp;ndash; xbow-poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Resistance (2% Blade, 2% Pierce, 3% Cold, But -1% Arcane) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demigod (Efraim God) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Half-gods are things so rare, that nobody ever cared to describe their full powers. Telling everything a half-god can do would be too lengthy. But a matter to consider is that they have developed compassion out of a desire to save their wretched enemies from sins, pain, suffering and misery, they are able to redeem tormented souls. Even if this 'redeem attack' can be used only once every three turns.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
It is imperative to use the redeem attack from time to time. After redeeming a certain amount of enemies, redeem becomes more effective (possibly also a good offensive weapon) and the unit gains a new advancement line of choice. Some of them add new spells, others add new abilities. Spells gained have huge ranges, incomparable to other spells, and converge into Particle storm, an attack hitting many enemies and dealing severe arcane damage. Physical abilities converge into Spiritual Transformation, that is an attack that makes the unit attack a single target with huge damage and taking only 33% of the damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Without these advancements, the unit will never get particularly strong, and low level enemies may become rare to find.&amp;lt;br/&amp;gt;&lt;br /&gt;
The leadership is equal to the leadership of a level 5 unit.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has god AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword (Affects Also Whirlwind) &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Sword &amp;amp;ndash; sword4_flames ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword (Affects Also Whirlwind) &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]], [[#Better_with_Sword_.E2.80.93_sword5|sword5]] and [[#Faster_with_Sword_(Affects_Also_Whirlwind)_.E2.80.93_sword1_speed|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Twice in a Row &amp;amp;ndash; berserk1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]] and [[#More_Precise_with_Sword_.E2.80.93_sword2_marksman|sword2_marksman]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk2 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Thrice in a Row &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk3 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Five Times in a Row &amp;amp;ndash; berserk3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Thrice_in_a_Row_.E2.80.93_berserk2|berserk2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk5 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with the Furious Attack &amp;amp;ndash; berserk1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk2 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk3 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk5 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Whirling_Better_.E2.80.93_whirlwind|whirlwind]], [[#Whirling_Better_.E2.80.93_whirlwind|whirlwind]], [[#Whirling_Better_.E2.80.93_whirlwind|whirlwind]] and [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Whirling_Better_.E2.80.93_whirlwind2|whirlwind2]], [[#Whirling_Better_.E2.80.93_whirlwind2|whirlwind2]], [[#Whirling_Better_.E2.80.93_whirlwind2|whirlwind2]] and [[#Better_with_Sword_.E2.80.93_sword6|sword6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Backstabbing with Knives &amp;amp;ndash; knives1_backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Knives_.E2.80.93_knives1|knives1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Knives &amp;amp;ndash; knives2_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2|knives2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2|knives2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knives3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]], [[#Better_with_Knives_.E2.80.93_knives2|knives2]] and [[#Better_with_Knives_.E2.80.93_knives3|knives3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]], [[#Better_with_Knives_.E2.80.93_knives2|knives2]] and [[#Better_with_Knives_.E2.80.93_knives3|knives3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Backstabbing with Knives Better &amp;amp;ndash; knives4-backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives4|knives4]] and [[#Backstabbing_with_Knives_.E2.80.93_knives1_backstab|knives1_backstab]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the knife attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]], [[#Better_with_Knives_.E2.80.93_knives2|knives2]], [[#Better_with_Knives_.E2.80.93_knives3|knives3]] and [[#Better_with_Knives_.E2.80.93_knives4|knives4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knives5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]], [[#Better_with_Knives_.E2.80.93_knives2|knives2]], [[#Better_with_Knives_.E2.80.93_knives3|knives3]], [[#Better_with_Knives_.E2.80.93_knives4|knives4]] and [[#Faster_with_Knives_.E2.80.93_knives3_speed|knives3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating the Primary Target of the Fireballs &amp;amp;ndash; fireball1_incineration ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]] and [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemy Fire Resistance by 10% &amp;amp;ndash; fireball3_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; fireball4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Fireballs with Better Precision &amp;amp;ndash; fireball4_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; fireball5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Fireballs with Better Precision &amp;amp;ndash; fireball5_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball4|fireball4]] and [[#Shooting_Fireballs_with_Better_Precision_.E2.80.93_fireball4_precision|fireball4_precision]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs with Greater Damage &amp;amp;ndash; fireball6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast Iceball &amp;amp;ndash; iceball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: iceball (12 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the iceball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the iceball attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Iceball &amp;amp;ndash; iceball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_Iceball_.E2.80.93_iceball|iceball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Damage to Multiple Enemies with Iceball &amp;amp;ndash; iceball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Iceball_.E2.80.93_iceball2|iceball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the iceball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Groups of Enemies with Iceball &amp;amp;ndash; iceball4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_Damage_to_Multiple_Enemies_with_Iceball_.E2.80.93_iceball3|iceball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the iceball attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Iceball &amp;amp;ndash; iceball5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Slowing_Groups_of_Enemies_with_Iceball_.E2.80.93_iceball4|iceball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_.E2.80.93_movement_12|movement]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Muster Enough Mental Powers to Levitate Through Hard Terrains &amp;amp;ndash; movement3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_.E2.80.93_movement_12|movement]] and [[#Faster_.E2.80.93_movement2|movement2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on flat terrains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through villages set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through castles set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in shallow waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on coastal reefs set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in deep waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through swampy places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on mountains set to 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs across sands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs above unwalkable places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through impassable walls set to {UNREACHABLE}&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Harder to be Hit &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (2% Better Resistances) &amp;amp;ndash; shield ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demigod (Lethalia God) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Half-gods are things so rare, that nobody ever cared to describe their full powers. Telling everything a half-god can do would be too lengthy. But a matter to consider is that they have developed compassion out of a desire to save their wretched enemies from sins, pain, suffering and misery, they are able to redeem tormented souls. Even if this 'redeem attack' can be used only once every three turns.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
It is imperative to use the redeem attack from time to time. After redeeming a certain amount of enemies, redeem becomes more effective (possibly also a good offensive weapon) and the unit gains a new advancement line of choice. Some of them add new spells, others add new abilities. Spells gained have huge ranges, incomparable to other spells, and converge into Particle storm, an attack hitting many enemies and dealing severe arcane damage. Physical abilities converge into Spiritual Transformation, that is an attack that makes the unit attack a single target with huge damage and taking only 33% of the damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Without these advancements, the unit will never get particularly strong, and low level enemies may become rare to find.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has god AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Staff &amp;amp;ndash; staff1_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Staff_.E2.80.93_staff1|staff1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Staff_.E2.80.93_staff1|staff1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Staff &amp;amp;ndash; staff2_focused ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]] and [[#More_Precise_with_Staff_.E2.80.93_staff1_marksman|staff1_marksman]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the staff attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Staff &amp;amp;ndash; staff2_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]] and [[#Better_with_Staff_.E2.80.93_staff2|staff2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]] and [[#Better_with_Staff_.E2.80.93_staff2|staff2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Staff &amp;amp;ndash; staff3_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]] and [[#Better_with_Staff_.E2.80.93_staff3|staff3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]] and [[#Better_with_Staff_.E2.80.93_staff3|staff3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]] and [[#Better_with_Staff_.E2.80.93_staff4|staff4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Staff (Instead of Poison) &amp;amp;ndash; staff5_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]], [[#Better_with_Staff_.E2.80.93_staff5|staff5]] and [[#Poisoning_Enemies_with_Staff_.E2.80.93_staff2_plague|staff2_plague]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the staff attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Fire Damage with Staff &amp;amp;ndash; staff5_fire ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]] and [[#Better_with_Staff_.E2.80.93_staff5|staff5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]] and [[#Better_with_Staff_.E2.80.93_staff5|staff5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Staff &amp;amp;ndash; staff6_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]], [[#Better_with_Staff_.E2.80.93_staff5|staff5]], [[#Better_with_Staff_.E2.80.93_staff6|staff6]] and [[#Faster_with_Staff_.E2.80.93_staff3_attacks|staff3_attacks]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]], [[#Better_with_Staff_.E2.80.93_staff5|staff5]] and [[#Better_with_Staff_.E2.80.93_staff6|staff6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1|axe1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]] and [[#Better_at_Whirling_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe2_poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]] and [[#Better_at_Whirling_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe_whirlwind attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]] and [[#Better_at_Whirling_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe1_speed|axe1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]] and [[#Better_with_Axe_.E2.80.93_axe3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hit Multiple Enemies with Axe &amp;amp;ndash; axe4_cleave ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]] and [[#Better_with_Axe_.E2.80.93_axe4|axe4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe attack: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]] and [[#Better_with_Axe_.E2.80.93_axe4|axe4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]], [[#Better_with_Axe_.E2.80.93_axe4|axe4]], [[#Better_with_Axe_.E2.80.93_axe5|axe5]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe3_speed|axe3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]], [[#Better_with_Axe_.E2.80.93_axe4|axe4]] and [[#Better_with_Axe_.E2.80.93_axe5|axe5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]], [[#Better_with_Axe_.E2.80.93_axe4|axe4]], [[#Better_with_Axe_.E2.80.93_axe5|axe5]], [[#Better_with_Axe_.E2.80.93_axe6|axe6]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe5_speed|axe5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Whirling &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1|axe1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Deal Damage to Multiple Units with Faerie Fire &amp;amp;ndash; faerie1_boom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: explosive faerie fire (100%, 100%, copy of faerie fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the explosive faerie fire attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 8% &amp;amp;ndash; faerie2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 7% &amp;amp;ndash; faerie4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_.E2.80.93_faerie2_penetrate|faerie2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed|faerie6_speed]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6|faerie6]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Spiderwebs &amp;amp;ndash; gossamer1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies with Spiderwebs &amp;amp;ndash; gossamer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer2_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]] and [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer1_damage|gossamer1_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs More Precisely &amp;amp;ndash; gossamer3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]] and [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer3_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage|gossamer2_damage]] and [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs Even More Precisely &amp;amp;ndash; gossamer4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]] and [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the gossamer attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer4_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage|gossamer2_damage]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]], [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4|gossamer4]] and [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer3_damage|gossamer3_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs Faster &amp;amp;ndash; gossamer4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]] and [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4|gossamer4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs with Incredibly Fast Reactions &amp;amp;ndash; gossamer5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]] and [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4|gossamer4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: firststrike&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer5_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage|gossamer2_damage]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]], [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4|gossamer4]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer4_damage|gossamer4_damage]] and [[#Shooting_Spiderwebs_with_Incredibly_Fast_Reactions_.E2.80.93_gossamer5|gossamer5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1|wings1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (2% Better Defences on All Terrains) &amp;amp;ndash; wings3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1|wings1]] and [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2|wings2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Attuned to the Woods &amp;amp;ndash; woods ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1|wings1]], [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2|wings2]] and [[#More_Nimble_(2%_Better_Defences_on_All_Terrains)_.E2.80.93_wings3|wings3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#nocturnal ambush_.E2.80.93_hides|nocturnal ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (3% Better Resistances) &amp;amp;ndash; shield ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demilich ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some liches are less than pleased with their frail skeletal body and experiment with ghosts to keep their ethereal enough to protect themselves from attack. Their ultimate goal is to look like the people they once were. This is a specimen of one that hasn't succeeded yet.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Zombies from Enemies Killed at Melee &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Chill Tempests &amp;amp;ndash; magic-chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing with Chill Tempest &amp;amp;ndash; magic-chill3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_of_Chill_Tempests_.E2.80.93_magic-chill_2|magic-chill]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Chill Tempests &amp;amp;ndash; magic-chill2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_of_Chill_Tempests_.E2.80.93_magic-chill_2|magic-chill]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Shadow Waves &amp;amp;ndash; magic-shadow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Shadow Waves &amp;amp;ndash; magic-shadow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow_3|magic-shadow]] and [[#A_Better_Caster_.E2.80.93_magic_2|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching Health from Enemies with Shadow Wave &amp;amp;ndash; magic-shadow-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow2_3|magic-shadow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Spirit-Like Resistance (Improved Resistances, Slightly Worsened Arcane Resistance) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging Enemy Attacks (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demon Infiltrator (Romero) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some demons are violent and war-loving, but others prefer more peaceful approach to their misdeeds. Pretending to be good and misleading the good to turn to evil is frequently more effective than brutish violence. But this does not mean that if it comes to fighting, it will be an easy fight.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;100 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 9 (in MEDIUM difficulty), 10 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demon Lord ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Demon Lords are ancient creatures of supreme power and unexpectable abilities. Their nearly human appearance makes it easy for them to manipulate mortals into mischief.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;100 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 9 (in EASY difficulty), 10 (in MEDIUM difficulty), 11 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demon Queen (Uria) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is Uria, the worst thing ever known to mankind after the Fall. She is frequently considered to be the ultimate evil, and the source of evil.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;300 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demon Queen's Avatar (Uria Avatar) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is Uria, the worst thing ever known to mankind after the Fall. She is frequently considered to be the ultimate evil, and the source of all evil.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;300 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;300 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;300 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Destroyer ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The strongest warriors of mankind, the Destroyers, are because of their strength and resilience sometimes considered to be not humans, but demons in human armour. No matter what they really are, their help in war is so significant that any warlord would pay great amounts of gold for every single destroyer he can have in his army.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: Destroyers can learn berserk.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking More Furiously with Scourge &amp;amp;ndash; scourge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Scourge &amp;amp;ndash; scourge2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_More_Furiously_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking More Furiously with Scourge &amp;amp;ndash; scourge3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Scourge_.E2.80.93_scourge2_2|scourge2]] and [[#Striking_More_Furiously_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Enter a Battle Frenzy Like Dwarves, But Only when Attacking (New Attack) &amp;amp;ndash; berserk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_More_Furiously_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: mace_berserk (7 - 5, impact)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mace_berserk attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster when in Battle Frenzy &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Enter_a_Battle_Frenzy_Like_Dwarves,_But_Only_when_Attacking_(New_Attack)_.E2.80.93_berserk|berserk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the mace_berserk attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances; +4% Resist Impact) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Divine Emissary (Stormrider) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes a paladin swores to a good god an oath to fight the evil that may pose a thread to the entire world, gaining new powers. They can feel where is a danger to the entire world starts and they try destroy it in the beginning of its growth.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Swinging Faster with the Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Swinging More Precisely with the Sword &amp;amp;ndash; sword1_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Swinging Better with the Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Swinging Better with the Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]] and [[#Swinging_Better_with_the_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Swinging Faster with the Sword &amp;amp;ndash; sword3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]], [[#Swinging_Better_with_the_Sword_.E2.80.93_sword2|sword2]] and [[#Swinging_Better_with_the_Sword_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Swinging Better with the Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 30 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]], [[#Swinging_Better_with_the_Sword_.E2.80.93_sword2|sword2]] and [[#Swinging_Better_with_the_Sword_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Lance and Charging More Powerfully (2.5 Times More Damage) &amp;amp;ndash; lance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with the Lance &amp;amp;ndash; lance2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with the Lance &amp;amp;ndash; lance2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with the Lance &amp;amp;ndash; lance3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging More Powerfully with the Lance (3 Times More Damage) &amp;amp;ndash; lance3_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]] and [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging Even More Powerfully with the Lance (3.5 Times More Damage) &amp;amp;ndash; lance4_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]], [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]] and [[#Charging_More_Powerfully_with_the_Lance_(3_Times_More_Damage)_.E2.80.93_lance3_damage|lance3_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with the Lance &amp;amp;ndash; lance4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]], [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]] and [[#Striking_Better_with_the_Lance_.E2.80.93_lance3|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Even Better with the Lance &amp;amp;ndash; lance5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]], [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]], [[#Striking_Better_with_the_Lance_.E2.80.93_lance3|lance3]] and [[#Striking_Better_with_the_Lance_.E2.80.93_lance4|lance4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Stronger Lightnings &amp;amp;ndash; storm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing More Lightnings &amp;amp;ndash; storm_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Stronger Lightnings &amp;amp;ndash; storm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging with Lightnings &amp;amp;ndash; storm2_charge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]] and [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the stormride attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Stronger Lightnings &amp;amp;ndash; storm3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]] and [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing More Lightnings &amp;amp;ndash; storm3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]], [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]], [[#Throwing_Stronger_Lightnings_.E2.80.93_storm3|storm3]] and [[#Throwing_More_Lightnings_.E2.80.93_storm_speed|storm_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Better Lightnings &amp;amp;ndash; storm4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]], [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] and [[#Throwing_Stronger_Lightnings_.E2.80.93_storm3|storm3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Summon a Powerful Thunder that Can Kill with a Single Hit &amp;amp;ndash; thunder ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]] and [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: thunder (60 - 1, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Thunders &amp;amp;ndash; thunder2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]], [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] and [[#Able_to_Summon_a_Powerful_Thunder_that_Can_Kill_with_a_Single_Hit_.E2.80.93_thunder|thunder]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Surrounded by an Aura that Hurts Nearby Enemies (-8 HP) &amp;amp;ndash; aura ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (8)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Enemy Hurting Aura (-16 HP) &amp;amp;ndash; aura2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Surrounded_by_an_Aura_that_Hurts_Nearby_Enemies_(-8_HP)_.E2.80.93_aura|aura]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (8)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Enemy Hurting Aura (-24 HP) &amp;amp;ndash; aura3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Surrounded_by_an_Aura_that_Hurts_Nearby_Enemies_(-8_HP)_.E2.80.93_aura|aura]] and [[#Better_with_the_Enemy_Hurting_Aura_(-16_HP)_.E2.80.93_aura2|aura2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Illuminate Everything Around &amp;amp;ndash; aura_illuminate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Illuminate Even the Day &amp;amp;ndash; aura_illuminate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Illuminate_Everything_Around_.E2.80.93_aura_illuminate|aura_illuminate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Illuminating Everything Around Better &amp;amp;ndash; aura_illuminate3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Illuminate_Even_the_Day_.E2.80.93_aura_illuminate2|aura_illuminate2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#great illumination_.E2.80.93_illuminates|great illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies Better &amp;amp;ndash; healing ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: heals&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies Better &amp;amp;ndash; healing2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Healing_Nearby_Allies_Better_.E2.80.93_healing|healing]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies Better &amp;amp;ndash; healing3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Healing_Nearby_Allies_Better_.E2.80.93_healing2|healing2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Resistant to Damage (4% Better Resistances) &amp;amp;ndash; armor ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move Faster &amp;amp;ndash; movement1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Doppelgänger (Efraim Doppelganger) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Through dark magic, it is possible to grab a part of one's soul and make it appear as a material being. The soul essentially becomes a part of two bodies. The creator and the doppelgänger have their minds interconnected. The doppelgänger is controlled as tightly as possible without annoying his master, being incapable of individual opinions but able to perform most activities and make necessary decisions by itself.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee_2|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee2_2|melee2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_in_Ranged_Combat_.E2.80.93_ranged|ranged]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_in_Ranged_Combat_.E2.80.93_ranged2|ranged2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Doppelgänger (Lethalia Doppelganger) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Through dark magic, it is possible to grab a part of one's soul and make it appear as a material being. The soul essentially becomes a part of two bodies. The creator and the doppelgänger have their minds interconnected. The doppelgänger is controlled as tightly as possible without annoying his master, being incapable of individual opinions but able to perform most activities and make necessary decisions by itself.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_melee2|melee2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_in_Ranged_Combat_.E2.80.93_ranged_2|ranged]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_in_Ranged_Combat_.E2.80.93_ranged2_2|ranged2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dragon Rider ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The greatest elite of human warriors is sometimes invited to join a special order, the Dragon Riders. Relatively unknown to the world, they managed to control the mightiest creatures of the world. They appear when the world is in danger.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Commanding the Dragon to Bite Better &amp;amp;ndash; bite ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the bite attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Order the Dragon to Eat Bits of Freshly Torn Meat During Battle &amp;amp;ndash; bite-drain ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Commanding_the_Dragon_to_Bite_Better_.E2.80.93_bite|bite]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bite attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Lance &amp;amp;ndash; lance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Lance &amp;amp;ndash; lance2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_.E2.80.93_lance|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging More Powerfully with Lance (2.5 Times More Damage) &amp;amp;ndash; lance3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging Even More Powerfully with the Lance (3 Times More Damage) &amp;amp;ndash; lance4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Even Better with the Lance &amp;amp;ndash; lance5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Commanding the Dragon to Breathe Fire Better &amp;amp;ndash; fire ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Commanding the Dragon to Breathe Fire Faster &amp;amp;ndash; fire2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Commanding_the_Dragon_to_Breathe_Fire_Better_.E2.80.93_fire|fire]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fire breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Commanding the Dragon to Breathe Fire Better &amp;amp;ndash; fire3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Commanding_the_Dragon_to_Breathe_Fire_Faster_.E2.80.93_fire2|fire2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Dragon Breath &amp;amp;ndash; fire-incinerate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Commanding_the_Dragon_to_Breathe_Fire_Better_.E2.80.93_fire3|fire3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire breath attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Like a Level 2 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 2 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Like a Level 3 Unit) &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Like_a_Level_2_Unit)_.E2.80.93_leadership|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 2 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Greater Leader in Battle (Like a Level 4 Unit) &amp;amp;ndash; leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Like_a_Level_3_Unit)_.E2.80.93_leadership2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Greater Leader in Battle (Like a Proper Level 5 Unit) &amp;amp;ndash; leadership4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Greater_Leader_in_Battle_(Like_a_Level_4_Unit)_.E2.80.93_leadership3|leadership3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Riding a Tougher Dragon (2% Better Resistances; +3% Resist Pierce) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Duelist Wizard ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Duelist Wizards are a rare group of mages, who instead of studying magic deeper and deeper decided to start using it to defeat other mages. The main motivation of this was of course the desire to get higher in ranks among other magi, who usually underestimate them because of their weaker knowledge of magical theories. Their philosophy is not based on the seek of knowledge, but on the desire to be stronger than other magi.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic Missile &amp;amp;ndash; missile ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the missile attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Magic Missile &amp;amp;ndash; missile2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Magic_.E2.80.93_magic|magic]] and [[#Better_with_Magic_Missile_.E2.80.93_missile|missile]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the missile attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the missile attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic Missile &amp;amp;ndash; missile3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Magic_.E2.80.93_magic|magic]] and [[#Faster_with_Magic_Missile_.E2.80.93_missile2|missile2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the missile attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Chill Tempest &amp;amp;ndash; chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Return 2 Pierce Damage to Every Attacker &amp;amp;ndash; retribution ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Return a Part of Damage to the Attacker &amp;amp;ndash; retribution2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Return_2_Pierce_Damage_to_Every_Attacker_.E2.80.93_retribution|retribution]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal from Enemies' Attacks &amp;amp;ndash; absorb1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal from Enemies' Attacks Better &amp;amp;ndash; absorb2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_from_Enemies'_Attacks_.E2.80.93_absorb1|absorb1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (2)_.E2.80.93_dummy|absorbs (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal from Enemies' Attacks Better &amp;amp;ndash; absorb3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_from_Enemies'_Attacks_Better_.E2.80.93_absorb2|absorb2]] and [[#Able_to_Heal_from_Enemies'_Attacks_.E2.80.93_absorb1|absorb1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#absorbs (2)_.E2.80.93_dummy|absorbs (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (3)_.E2.80.93_dummy|absorbs (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -15% to Magical Resistances of All Adjacent Enemies &amp;amp;ndash; conviction ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_from_Enemies'_Attacks_Better_.E2.80.93_absorb2|absorb2]] and [[#Able_to_Return_a_Part_of_Damage_to_the_Attacker_.E2.80.93_retribution2|retribution2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Duke ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If those who have earned the title of Grand Marshal are fearsome, those leaders of battle known as Dukes make them seem like lowly corporals. Few other commanders leave such a great mark on battlefield and state alike, as the sheer strategic prowess of the Duke inevitably carries over into political life. Though some may best him in single combat, few have ever triumphed over a Duke in charge of a full army; not only can he exhort those in his command to greater efficiency as a unit, his mere presence is enough to stir his troops to rash death-or-glory charges against the enemy.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_xbow_2|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_2|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow_2|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 6 Unit &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: leadership&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 6 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Make All Adjacent Allies Capable to Attack First Even when Defending &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_6_Unit_.E2.80.93_leadership|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#zeal aura_.E2.80.93_firststrike|zeal aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Let All Adjacent Allies Gain 1 Movement Point After Attacking &amp;amp;ndash; leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_6_Unit_.E2.80.93_leadership|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#push_.E2.80.93_dummy|push]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies &amp;amp;ndash; heal1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_.E2.80.93_heal1|heal1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dwarvish Battlerager ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dwarvish Lords are always thinking about ways to make their army more powerful. One of their frequent decisions is that Berserkers, a rare caste of Dwarves, who work themselves into a towering rage before combat, disdain all notion of defence, thinking only of the unrelenting assaults for which they are legendary, should wear armours. Berserkers usually refuse, because armour would prevent them from attacking as strongly as possible. Sometimes a cunning Dwarvish Lord decides to forge an armour to appeal to them. These armours are black, heavy, and there is a lot of spikes on them, that attires the attention of any Berserker. Clad in a spiky armour, a Berserker becomes a Battlerager, an even more scary warrior than Berserkers.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Frenzying Better &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the berserker frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Frenzying Faster &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Frenzying_Better_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the berserker frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the berserker frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Frenzying Better &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Frenzying_Better_.E2.80.93_axe|axe]] and [[#Frenzying_Faster_.E2.80.93_axe2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the berserker frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Frenzying Better &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Frenzying_Better_.E2.80.93_axe|axe]], [[#Frenzying_Faster_.E2.80.93_axe2|axe2]] and [[#Frenzying_Better_.E2.80.93_axe3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the berserker frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tougher (2-3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Impaling Enemies on Spikes on Armour Better, Also in Range &amp;amp;ndash; spikes ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#weak reflect_.E2.80.93_dummy|weak reflect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Impaling Enemies on Spikes on Armour Better &amp;amp;ndash; spikes2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Impaling_Enemies_on_Spikes_on_Armour_Better,_Also_in_Range_.E2.80.93_spikes|spikes]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#weak reflect_.E2.80.93_dummy|weak reflect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#reflect_.E2.80.93_dummy|reflect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dwarvish Hero ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dwarvish Heroes are the strongest, toughest and wisest from the dwarves. Hardened by centuries of warfare under the ground and also above it, their strength and wisdom grew beyond measure. Their incredible skill with smithing granted them the mightiest hammers and most solid armours ever, and even dwarvish kings have a strong respect towards them.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Stronger with Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Stronger_with_Axe_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Stronger_with_Axe_.E2.80.93_axe|axe]] and [[#Faster_with_Axe_.E2.80.93_axe2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Stronger_with_Axe_.E2.80.93_axe|axe]] and [[#Faster_with_Axe_.E2.80.93_axe2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer|hammer]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Hammer &amp;amp;ndash; hammer_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer2|hammer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 9 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer2|hammer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hatchet &amp;amp;ndash; hatchet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Hatchet &amp;amp;ndash; hatchet2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hatchet_.E2.80.93_hatchet_2|hatchet]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hatchet &amp;amp;ndash; hatchet3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Hatchet_.E2.80.93_hatchet2_2|hatchet2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2-4%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Use Lightning (New Attack) &amp;amp;ndash; lightning ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: lightning (22 - 2, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Stronger Lightnings &amp;amp;ndash; lightning2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Use_Lightning_(New_Attack)_.E2.80.93_lightning|lightning]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Lightnings Faster &amp;amp;ndash; lightning3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Stronger_Lightnings_.E2.80.93_lightning2|lightning2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 7 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dwarvish Protector ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dwarvish Protectors are the hardiest from all dwarves. A wall of Dwarvish Protectors can resist enemy blows better than a stone wall - and is much more dangerous.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Spear &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Spear &amp;amp;ndash; spear2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Spear_.E2.80.93_spear|spear]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Spear &amp;amp;ndash; spear3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Spear_.E2.80.93_spear2|spear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Javelins Faster &amp;amp;ndash; javelin ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Javelins Better &amp;amp;ndash; javelin2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Javelins_Faster_.E2.80.93_javelin|javelin]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Charge into Battle (New Attack) &amp;amp;ndash; charge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: charge (100%, 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the charge attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Resistances when Defending &amp;amp;ndash; adamant ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#unyielding_.E2.80.93_resistance|unyielding]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#adamant_.E2.80.93_resistance|adamant]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2-4%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dwarvish Technocrat ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dwarves always have some secrets they never tell even to their closest friends if they are not dwarves too. One of them is also the secret of their technical invention, the thunderstick. Although it is a very powerful weapon itself, they still seek to improve it and make it even more powerful.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Shooting &amp;amp;ndash; gun ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10 for the thunderstick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Shooting &amp;amp;ndash; gun2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Shooting_.E2.80.93_gun|gun]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 for the thunderstick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Shooting &amp;amp;ndash; gun3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Shooting_.E2.80.93_gun2|gun2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 6 for the thunderstick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Shooting &amp;amp;ndash; gun4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Shooting_.E2.80.93_gun3|gun3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 for the thunderstick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Shooting &amp;amp;ndash; gun5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Shooting_.E2.80.93_gun4|gun4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the thunderstick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Backstab with the Dagger &amp;amp;ndash; dagger2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Dagger_.E2.80.93_dagger|dagger]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dagger attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Technically Skilled, Using a Gun that Can Fire Very Quickly (New Attack) &amp;amp;ndash; storm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: bullet storm (-90% - 500% ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Bullet Storms Faster &amp;amp;ndash; storm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Technically_Skilled,_Using_a_Gun_that_Can_Fire_Very_Quickly_(New_Attack)_.E2.80.93_storm|storm]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3% for the bullet storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;100% more attacks for the bullet storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Technically Skilled, Using a Very Precise Gun (New Attack) &amp;amp;ndash; blunderbuss ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: blunderbuss (-40% - 100% ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blunderbuss attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage when Shooting Precisely &amp;amp;ndash; blunderbuss2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Technically_Skilled,_Using_a_Very_Precise_Gun_(New_Attack)_.E2.80.93_blunderbuss|blunderbuss]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20% for the blunderbuss attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Bullets that Penetrate Armour Better (+10% Pierce Resistance Penetration) &amp;amp;ndash; bullets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Bullets that Penetrate Armour Better (+5% Pierce Resistance Penetration) &amp;amp;ndash; bullets2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Shooting_Bullets_that_Penetrate_Armour_Better_(+10%_Pierce_Resistance_Penetration)_.E2.80.93_bullets|bullets]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elder Mage ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Great Magi spread rumours that only several mages per century are given the title of a great mage, but the truth is quite different. They are speaking about Elder Magi, and misuse the similarity and the rarity of them. Among them, there is an even sparser number who, despite their blessed age, are more progressive than the younger professional fraternity. Elder Magi are the real masters of magic, the ones who make new spells and truly understand the arcane. Even if they are not trained for battle, their powerful magic can destroy most enemies before the need for quick reflexes comes.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Fire Resistances Better (8%) &amp;amp;ndash; fire-penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_4|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Fire Resistances Better (7%) &amp;amp;ndash; fire-penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Fireball_.E2.80.93_fireball_4|fireball]] and [[#Breaking_Through_Enemy_Fire_Resistances_Better_(8%)_.E2.80.93_fire-penetrate|fire-penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Fire Resistances Better (5%) &amp;amp;ndash; fire-penetrate3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Fireball_.E2.80.93_fireball_4|fireball]] and [[#Breaking_Through_Enemy_Fire_Resistances_Better_(7%)_.E2.80.93_fire-penetrate2|fire-penetrate2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Fireball &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_4|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 15 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2_3|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Damage to Multiple Enemies with Fireball &amp;amp;ndash; fireball3-explosion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball3_3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Lightning &amp;amp;ndash; lightning ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Lightning &amp;amp;ndash; lightning2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Lightning_.E2.80.93_lightning|lightning]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Arcane Resistances Better (8%) &amp;amp;ndash; arcane-penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Lightning_.E2.80.93_lightning2|lightning2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Arcane Resistances Better (7%) &amp;amp;ndash; arcane-penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Lightning_.E2.80.93_lightning2|lightning2]] and [[#Breaking_Through_Enemy_Arcane_Resistances_Better_(8%)_.E2.80.93_arcane-penetrate|arcane-penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Arcane Resistances Better (5%) &amp;amp;ndash; arcane-penetrate3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Lightning_.E2.80.93_lightning2|lightning2]] and [[#Breaking_Through_Enemy_Arcane_Resistances_Better_(7%)_.E2.80.93_arcane-penetrate2|arcane-penetrate2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ignoring Enemy Resistances (and Vulnerabilities) with Lightning &amp;amp;ndash; lightning3-lightning ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Lightning_.E2.80.93_lightning3|lightning3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to lightning for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Lightning &amp;amp;ndash; lightning3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Lightning_.E2.80.93_lightning2|lightning2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Cast Fire Blast (New Attack) &amp;amp;ndash; fireblast1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fire blast (12 - 3, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: [[LotI_Abilities#hose_.E2.80.93_dummy|hose]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; fireblast2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Cast_Fire_Blast_(New_Attack)_.E2.80.93_fireblast1|fireblast1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Faster &amp;amp;ndash; fireblast2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_fireblast2|fireblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; fireblast3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_fireblast2|fireblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Curse Enemies to Cut Their Resistances &amp;amp;ndash; curse ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: curse (2 - 5, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the curse attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Assassin ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Unlike human assassins, elvish assassins are honoured warriors who have proven their incredible skill in archery by killing the enemy warband's leader just by shooting him from a distance, or even a whole enemy clump by covering them by a deadly arrow storm before they came to him. Even when cornered and forced to fight in melee range, they can defeat their enemies with trickery, without properly fighting them.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_.E2.80.93_melee_2|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_the_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Insanely Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow|bow]] and [[#Better_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the longbow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the longbow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow|bow]] and [[#Better_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow|bow]], [[#Better_with_Bow_.E2.80.93_bow2|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Shoot a Storm of Arrows Without Giving the Enemy a Chance to Counterattack (New Attack) &amp;amp;ndash; arrowstorm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: arrow storm (-20% - -40% ranged, copy of longbow)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arrow storm attack: [[LotI_Abilities#distant attack_.E2.80.93_attacks|distant attack]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Arrow Storms Better &amp;amp;ndash; arrowstorm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Shoot_a_Storm_of_Arrows_Without_Giving_the_Enemy_a_Chance_to_Counterattack_(New_Attack)_.E2.80.93_arrowstorm|arrowstorm]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the arrow storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the arrow storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Executing Enemy Bosses Better &amp;amp;ndash; execution ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the execution_bonus_attack attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Gryphon Rider ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;With enough skill in archery and horse riding, an elf can decide to ride giant birds instead of horses, gaining incredible mobility and an ability to shoot his foes from above, relatively protected from enemy blows.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Commanding the Gryphon to Attack Fast &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Commanding the Gryphon to Attack Fast &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Commanding_the_Gryphon_to_Attack_Fast_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Commanding the Gryphon &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Commanding_the_Gryphon_to_Attack_Fast_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_the_Bow_.E2.80.93_bow_2|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Very Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_2|bow]] and [[#Better_with_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the longbow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_2|bow]] and [[#Better_with_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_2|bow]], [[#Better_with_Bow_.E2.80.93_bow2_2|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3_2|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move One Hex After Attacking an Enemy &amp;amp;ndash; penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move More Hexes After Attacking an Enemy (Only After Bow Attack) &amp;amp;ndash; penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_One_Hex_After_Attacking_an_Enemy_.E2.80.93_penetrate|penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the longbow attack: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Juggernaut ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Elves are known to be excellent archers, but that is only because they prefer bows as primary weapons. They can be equally good with swords, but only a few elves develop this talent. They can whirl their swords in their hands like if they were just small sticks, but with the force of a furious storm, cutting their enemies asunder.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_3|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_the_Bow_.E2.80.93_bow_3|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Bow &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_3|bow]] and [[#Better_with_the_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_3|bow]] and [[#Better_with_the_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_3|bow]], [[#Better_with_the_Bow_.E2.80.93_bow2|bow2]] and [[#Better_with_the_Bow_.E2.80.93_bow3|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terribly Scary Way (New Attack) &amp;amp;ndash; horrid ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: grim strike (-20% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the grim strike attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Scaring Enemies with the Sword Attack Better &amp;amp;ndash; horrid2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terribly_Scary_Way_(New_Attack)_.E2.80.93_horrid|horrid]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the grim strike attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Maim Enemies, Lowering Their Damage Until They Advance (New Attack) &amp;amp;ndash; mayhem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mayhem (-20% - -40% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mayhem attack: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better when Maiming Enemies &amp;amp;ndash; mayhem2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Maim_Enemies,_Lowering_Their_Damage_Until_They_Advance_(New_Attack)_.E2.80.93_mayhem|mayhem]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mayhem attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the mayhem attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 6 Hitpoints per Turn &amp;amp;ndash; regeneration1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (6)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 12 Hitpoints per Turn &amp;amp;ndash; regeneration2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_6_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (6)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 18 Hitpoints per Turn &amp;amp;ndash; regeneration3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_12_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Nightprowler ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes, elvish avengers will become so good at stealth, that they can even leave the forest at night, remaining concealed.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_the_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Very Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_the_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow|bow]] and [[#Faster_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow|bow]], [[#Faster_with_Bow_.E2.80.93_bow2|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3_3|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_2|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_2|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_2|sword]], [[#Better_at_Melee_Combat_.E2.80.93_sword2|sword2]] and [[#Faster_at_Melee_Combat_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Stab Backs &amp;amp;ndash; sword-backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_2|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Enter a Shooting Frenzy Like Dwarves with Axes, But Only when Attacking (New Attack) &amp;amp;ndash; berserk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: bow_berserk (-30% - 100% ranged, copy of bow)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow_berserk attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Faster when in Shooting Frenzy &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Enter_a_Shooting_Frenzy_Like_Dwarves_with_Axes,_But_Only_when_Attacking_(New_Attack)_.E2.80.93_berserk|berserk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;10% more attacks for the bow_berserk attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Better when in Shooting Frenzy &amp;amp;ndash; berserk2_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Enter_a_Shooting_Frenzy_Like_Dwarves_with_Axes,_But_Only_when_Attacking_(New_Attack)_.E2.80.93_berserk|berserk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the bow_berserk attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Overlord ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some elvish fighters who use faerie powers a lot may eventually become a male half-fairy. It gives them unusual dexterity and their skill with swords will get even better. The main problem with it is that touching iron causes pain to them - that is why they use weapons made from various rare metals.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_3|sword]] and [[#Faster_at_Melee_Combat_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster &amp;amp;ndash; faerie ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_.E2.80.93_faerie|faerie]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_.E2.80.93_faerie|faerie]] and [[#A_Better_Caster_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_.E2.80.93_faerie|faerie]], [[#A_Better_Caster_.E2.80.93_faerie2|faerie2]] and [[#A_Faster_Caster_.E2.80.93_faerie3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cover His Sword in Sticky Spiderwebs to Slow Enemies (New Attack) &amp;amp;ndash; gossamer ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: spiderweb sword (-40% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the spiderweb sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with the Spiderweb Sword &amp;amp;ndash; gossamer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cover_His_Sword_in_Sticky_Spiderwebs_to_Slow_Enemies_(New_Attack)_.E2.80.93_gossamer|gossamer]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the spiderweb sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hide in Deciduous Forests &amp;amp;ndash; ambush ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser ambush_.E2.80.93_hides|lesser ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hide in All Forests &amp;amp;ndash; ambush2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Hide_in_Deciduous_Forests_.E2.80.93_ambush|ambush]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser ambush_.E2.80.93_hides|lesser ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: ambush&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Like a Level 3 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Greater Leader in Battle (Like a Proper Level 4 Unit) &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Like_a_Level_3_Unit)_.E2.80.93_leadership|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (7/3/3% Better Resistances to Arcane/Fire/Cold) &amp;amp;ndash; magic_resilience ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Seer ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes, an elf can get so close to the faerie world, that it grants her a knowledge all the other beings never even dreamed about. This allows her to be both a good healer and a powerful spell-caster.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie touch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee_3|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie touch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Create a Sword from Pure Magic (New Attack) &amp;amp;ndash; sabre ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: faerie sabre (10% - 20% melee arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the faerie sabre attack: [[LotI_Abilities#struggle_.E2.80.93_chance_to_hit|struggle]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with Faerie Sabre &amp;amp;ndash; sabre2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Create_a_Sword_from_Pure_Magic_(New_Attack)_.E2.80.93_sabre|sabre]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the faerie sabre attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Spiderwebs &amp;amp;ndash; web ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spiderwebs &amp;amp;ndash; web2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Spiderwebs_.E2.80.93_web|web]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Faerie Fire &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Faerie_Fire_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Arcane Resistance to All Adjacent Enemies by 10% &amp;amp;ndash; arcane_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Arcane Resistance to All Adjacent Enemies by 5% More &amp;amp;ndash; arcane_penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Decreasing_Arcane_Resistance_to_All_Adjacent_Enemies_by_10%_.E2.80.93_arcane_penetrate|arcane_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: heals&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_2|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Sprite ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some elves who chose to walk the path of faerie decided to use their supernatural dexterity in melee combat. Clad in armour of magical metal, that does not burn faerie beings, Elvish Sprites make potent melee combatants and spellcasters in the same person.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee_4|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Spiderwebs &amp;amp;ndash; web ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spiderwebs &amp;amp;ndash; web2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Spiderwebs_.E2.80.93_web_2|web]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Faerie Fire &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Faerie_Fire_.E2.80.93_magic_2|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Warlord ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some elves are not so peace-loving as others, and intentionally seek war. They are not trying to start wars, just joining wars where they know which side is evil. Their skill at leading allies into combat is incredibly good, so that trying to outsmart an Elvish Warlord usually results in an even more humiliating defeat than fighting them using usual strategies.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_4|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_4|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_4|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_the_Bow_.E2.80.93_bow_4|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Very Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_4|bow]] and [[#Better_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_4|bow]] and [[#Better_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_4|bow]], [[#Better_with_Bow_.E2.80.93_bow2_3|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3_4|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Leader (Like a Level 5 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: leadership&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Improve Nearby Allies' Reactions &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Leader_(Like_a_Level_5_Unit)_.E2.80.93_leadership|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#zeal aura_.E2.80.93_firststrike|zeal aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terribly Scary Way (New Attack) &amp;amp;ndash; horrid ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: grim strike (-20% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the grim strike attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Scaring Enemies with the Sword Attack Better &amp;amp;ndash; horrid2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terribly_Scary_Way_(New_Attack)_.E2.80.93_horrid_2|horrid]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the grim strike attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Exterminator ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Masters of the Assassins are almost always sent to slay their victims rather than to steal something. Their favourite technique is to stab enemies from behind with a dagger, but because not all murders can be done silently, they also practised standard combat, and carry a scythe they can wield with scary skill, that is particularly useful when surrounded. Deadly at night, exterminators are less able fighting under the sun.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster with Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Backstabbing &amp;amp;ndash; dagger2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Dagger_.E2.80.93_dagger|dagger]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dagger attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the dagger attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Dagger &amp;amp;ndash; dagger2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Dagger_.E2.80.93_dagger|dagger]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Scythe &amp;amp;ndash; scythe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Scythe &amp;amp;ndash; scythe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Scythe_.E2.80.93_scythe|scythe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Scythe &amp;amp;ndash; scythe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Scythe_.E2.80.93_scythe2|scythe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Insanely Precise with Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knife3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Knives_.E2.80.93_knife|knife]] and [[#Insanely_Precise_with_Knives_.E2.80.93_knife2|knife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Charge at Enemies when Backstabbing if Selected (New Attack) &amp;amp;ndash; murderous_frenzy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: murderous frenzy (-30% - 100% melee, copy of dagger)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the murderous frenzy attack: [[LotI_Abilities#charging backstab_.E2.80.93_damage|charging backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging at Enemy Backs Better &amp;amp;ndash; murderous_frenzy2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Charge_at_Enemies_when_Backstabbing_if_Selected_(New_Attack)_.E2.80.93_murderous_frenzy|murderous_frenzy]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the murderous frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Perform a Whirlwind Attack (New Attack) &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: whirlwind-scythe (-30% - -30% melee, copy of scythe)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind-scythe attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind-scythe attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Perform_a_Whirlwind_Attack_(New_Attack)_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the whirlwind-scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on Useful Terrains &amp;amp;ndash; nightstalk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on All Accessible Terrains &amp;amp;ndash; nightstalk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_at_Night_Without_Being_Seen_on_Useful_Terrains_.E2.80.93_nightstalk|nightstalk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_2|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 1%) &amp;amp;ndash; block3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_2|block]] and [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_2%)_.E2.80.93_block2|block2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Faerie Incarnation ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some elves have gone so far on the faerie path, that they are much more a fairy than an elf. This gives them unearthly beauty and otherworldly powers commanding plants. However, this transformation also includes behavioural changes, and their integration into elvish society is problematic.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Commanding Vines to Attack Faster &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Commanding Vines Better &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Commanding_Vines_to_Attack_Faster_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ensnaring Faster &amp;amp;ndash; ensnare ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ensnare attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ensnaring Better &amp;amp;ndash; ensnare2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Ensnaring_Faster_.E2.80.93_ensnare|ensnare]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ensnare attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Piercing with Thorns Better &amp;amp;ndash; thorns ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the thorns attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Piercing with Thorns Faster &amp;amp;ndash; thorns2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Piercing_with_Thorns_Better_.E2.80.93_thorns|thorns]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the thorns attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the thorns attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Piercing with Thorns Better &amp;amp;ndash; thorns3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Piercing_with_Thorns_Faster_.E2.80.93_thorns2|thorns2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the thorns attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowly Draining Adjacent Enemies &amp;amp;ndash; leeches ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Piercing_with_Thorns_Better_.E2.80.93_thorns|thorns]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_3|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_3|heal]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2_4|heal2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (34)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Non-Physical Resistances of Adjacent Enemies (-20%) &amp;amp;ndash; conviction ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Non-Physical Resistances of Adjacent Enemies (-30%) &amp;amp;ndash; conviction2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Decreasing_Non-Physical_Resistances_of_Adjacent_Enemies_(-20%)_.E2.80.93_conviction|conviction]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (30)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Non-Physical Resistances of Adjacent Enemies (-40%) &amp;amp;ndash; conviction3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Decreasing_Non-Physical_Resistances_of_Adjacent_Enemies_(-30%)_.E2.80.93_conviction2|conviction2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (30)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Poison All Adjacent Enemy Units &amp;amp;ndash; vine_toxic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Decreasing_Non-Physical_Resistances_of_Adjacent_Enemies_(-20%)_.E2.80.93_conviction|conviction]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fencer ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.&amp;lt;br/&amp;gt;&lt;br /&gt;
Outfitted with only a dagger and saber, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They relish dancing circles around troops like heavy infantry, mocking the weight of their full armor.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Much Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; crossbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Much Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic_4|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ridiculously Good at Defending &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Much_Better_at_Defending_.E2.80.93_block_3|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; crossbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Much Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic_4|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ridiculously Good at Defending &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Much_Better_at_Defending_.E2.80.93_block_3|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword_3|sword]] and [[#Better_with_Sword_.E2.80.93_sword2_4|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; crossbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_crossbow_2|crossbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Magic_.E2.80.93_magic_4|magic]] and [[#Better_with_Magic_.E2.80.93_magic2_2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Forester ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Foresters are people who abandoned the life with other people, craving for the solitude in wild places. They can live in places where others would lack food and shelter, and no animal can escape their precise shot.&amp;lt;br/&amp;gt;&lt;br /&gt;
Due to their solitude, they lack any relation to other humans, and so they do not have any problem to kill anyone they do not like. This lack of understanding can be exploited by bandits, who occasionally persuade them to join their cause.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow_2|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Insanely Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Bow_.E2.80.93_bow_2|bow]], [[#Striking_Faster_with_Bow_.E2.80.93_bow2_2|bow2]] and [[#Striking_Better_with_Bow_.E2.80.93_bow3_2|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the bow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_5|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Sword_.E2.80.93_sword2_5|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Parrying Enemy Blows (New Attack) &amp;amp;ndash; parry ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: parry (-20% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Parrying Better &amp;amp;ndash; parry2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry|parry]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances; +1% Resist Impact) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Goblin Ravager ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;To perform their destructive work effectively, Goblin Pillagers must be able to move fast. In the event of a shortage of wolves, another mount has to fill in. Though giant spiders are far less intelligent than wolves, the fear spread by their sight makes up for this imperfection. Taming those beasts claims high casualties and their appetite for riders in front of them is detrimental – but one has to overlook such little mishaps leniently: Goblins are numerous, useless for most other jobs, and since birth used to submit to their fates.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Biting Better &amp;amp;ndash; fangs1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Faster &amp;amp;ndash; fangs2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_fangs1|fangs1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Feasting on Enemies when Biting &amp;amp;ndash; fangs2-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_fangs1|fangs1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fangs attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Better &amp;amp;ndash; fangs3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Faster_.E2.80.93_fangs2|fangs2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Torching Better &amp;amp;ndash; torch ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the torch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Torching Faster &amp;amp;ndash; torch2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Torching_Better_.E2.80.93_torch|torch]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the torch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the torch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating with Torch &amp;amp;ndash; torch3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Torching_Faster_.E2.80.93_torch2|torch2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the torch attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the torch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Nets Better &amp;amp;ndash; net ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the net attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Nets Faster &amp;amp;ndash; net2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Nets_Better_.E2.80.93_net|net]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the net attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the net attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Goblin Warbanner (Goblin Warbaner) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some goblins, after surviving an improbably high number of fights, become experienced enough to lead other goblins to battle, or even weaker orcs. These goblins are no longer bullied by orcs, but still used to lead a tiring force.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Spear &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Spear &amp;amp;ndash; spear2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Spear_.E2.80.93_spear_2|spear]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Spear &amp;amp;ndash; spear3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Spear_.E2.80.93_spear2_2|spear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Spears Faster &amp;amp;ndash; javelin ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Spears Better &amp;amp;ndash; javelin2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Spears_Faster_.E2.80.93_javelin|javelin]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Spears More Precisely &amp;amp;ndash; javelin3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Spears_Better_.E2.80.93_javelin2|javelin2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the javelin attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Drum in a Way that Makes Allies March Faster &amp;amp;ndash; wardrums ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wardrums_.E2.80.93_dummy|wardrums]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Leader &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: leadership&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging Enemy Attacks (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Grim Knight ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Grim Knights are undead who can ride a living horse thanks to dark magic controlling the horse's mind and altering its body. Undead legions use them for approximately the same purposes as living armies use their horsemen.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Lance &amp;amp;ndash; lance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Lance &amp;amp;ndash; lance2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_.E2.80.93_lance_2|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging More Powerfully with Lance (2.5 Times More Damage) &amp;amp;ndash; lance3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_2|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2_2|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging Even More Powerfully with the Lance (3 Times More Damage) &amp;amp;ndash; lance4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_2|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_2|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_2|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Even Better with the Lance &amp;amp;ndash; lance5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_2|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_2|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_2|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Knock Enemies Back (New Attack) &amp;amp;ndash; knockback ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: knockback (100%, 100% melee, copy of lance)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knockback attack: [[LotI_Abilities#knockback_.E2.80.93_damage|knockback]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Axe Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe|axe]] and [[#Better_at_Axe_Combat_.E2.80.93_axe2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe|axe]], [[#Better_at_Axe_Combat_.E2.80.93_axe2|axe2]] and [[#Faster_at_Axe_Combat_.E2.80.93_axe3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Undead-Like Resistance (Improved Resistances, Slightly Worsened Weaknesses) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Half-Robotic Freak (Akula Steel Finale) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;She was once a normal person. Until she found some forgotten ruins with weapons of great technical level, and manipulating with one of them transformed her into this. She survived it only thanks to necromancy, but now she is a whole new level freak.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_sword|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2_2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_.E2.80.93_magic_3|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Better_Caster_.E2.80.93_magic_3|magic]] and [[#A_Better_Caster_.E2.80.93_magic2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Better_Caster_.E2.80.93_magic_3|magic]], [[#A_Better_Caster_.E2.80.93_magic2|magic2]] and [[#A_Better_Caster_.E2.80.93_magic3|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Half-Robotic Freak (Akula Steel) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;She was once a normal person. Until she found some forgotten ruins with weapons of great technical level, and manipulating with one of them transformed her into this. She survived it only thanks to necromancy, but now she is a whole new level freak.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_sword_2|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_sword_2|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2_3|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_.E2.80.93_magic_4|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Better_Caster_.E2.80.93_magic_4|magic]] and [[#A_Better_Caster_.E2.80.93_magic2_2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Better_Caster_.E2.80.93_magic_4|magic]], [[#A_Better_Caster_.E2.80.93_magic2_2|magic2]] and [[#A_Better_Caster_.E2.80.93_magic3_2|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Infernal Knight ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Tales are told of the mightiest warriors and generals, who, cursed with hate and stung by betrayal, have experimented with demonic magic and returned back to this world as Infernal Knights. Wielding the same weapons as in life, they command both fire and the Undead in their quest for revenge.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Casting Random Fire Spells on Enemies when Attacking Them with an Axe &amp;amp;ndash; firecast ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Fireball_.E2.80.93_fireball_5|fireball]] and [[#Faster_at_Melee_Combat_.E2.80.93_axe3_2|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#firecast_.E2.80.93_dummy|firecast]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_axe_2|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe_2|axe]] and [[#Better_at_Melee_Combat_.E2.80.93_axe2_2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe_2|axe]], [[#Better_at_Melee_Combat_.E2.80.93_axe2_2|axe2]] and [[#Faster_at_Melee_Combat_.E2.80.93_axe3_2|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Fireball &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_5|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2_4|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Damage to Multiple Enemies with Fireball &amp;amp;ndash; fireball3-explosion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball3_4|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Greater Leader in Battle (Like a Level 5 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: leadership&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% More Resistant to Fire &amp;amp;ndash; fire_resist ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lesser Demigod (Krux Later) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Divine blood flows in the veins of those whose parents were gods. They can learn to be powerful and wise incredibly fast, their bodies show supernatural abilities, and they radiate an aura that affects everything around in a way that suits them.&amp;lt;br/&amp;gt;&lt;br /&gt;
Being an offspring of an elf and human, he looks like a human to elves and like an elf to humans.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_focused ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_3|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_3|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_3|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_2|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_3|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_2|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Spectral Blades &amp;amp;ndash; spectral_blades_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spectral Blades &amp;amp;ndash; spectral_blades ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Spectral_Blades_.E2.80.93_spectral_blades_speed|spectral_blades_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spectral Blades &amp;amp;ndash; spectral_blades_2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Spectral_Blades_.E2.80.93_spectral_blades_speed|spectral_blades_speed]] and [[#Better_with_Spectral_Blades_.E2.80.93_spectral_blades|spectral_blades]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Spectral Blades &amp;amp;ndash; spectral_blades_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Spectral_Blades_.E2.80.93_spectral_blades_2|spectral_blades_2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the spectral blades attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 8% &amp;amp;ndash; faerie2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 7% &amp;amp;ndash; faerie4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_.E2.80.93_faerie2_penetrate_2|faerie2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie3_speed_2|faerie3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_2|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_2|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_2|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_2|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_2|faerie6_speed]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_2|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_2|faerie6]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_2|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball_2|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs with Better Precision &amp;amp;ndash; fireball2_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball_2|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball2_2|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (32)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Burning_Aura_.E2.80.93_burning_aura|burning_aura]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (32)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Burning_Aura_.E2.80.93_burning_aura2|burning_aura2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (48)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 3 Unit &amp;amp;ndash; leadership1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 4 Unit &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_3_Unit_.E2.80.93_leadership1|leadership1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 5 Unit &amp;amp;ndash; leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_4_Unit_.E2.80.93_leadership2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_4|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_4|heal]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2_5|heal2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (34)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing an Even Worse Frailty Complex in Enemies' Minds (-20% Physical Resistances) &amp;amp;ndash; conviction ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Really Terrible Frailty Complex in Enemies' Minds  (-25% Physical Resistances) &amp;amp;ndash; conviction2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_an_Even_Worse_Frailty_Complex_in_Enemies'_Minds_(-20%_Physical_Resistances)_.E2.80.93_conviction|conviction]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lesser Demigod (Krux) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Divine blood flows in the veins of those whose parents were gods. They can learn to be powerful and wise incredibly fast, their bodies show supernatural abilities, and they radiate an aura that affects everything around in a way that suits them.&amp;lt;br/&amp;gt;&lt;br /&gt;
Being an offspring of an elf and human, he looks like a human to elves and like an elf to humans.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_4|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_4|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_4|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_3|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed_2|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_4|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_3|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Spectral Blades &amp;amp;ndash; spectral_blades_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spectral Blades &amp;amp;ndash; spectral_blades ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Spectral_Blades_.E2.80.93_spectral_blades_speed_2|spectral_blades_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spectral Blades &amp;amp;ndash; spectral_blades_2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Spectral_Blades_.E2.80.93_spectral_blades_speed_2|spectral_blades_speed]] and [[#Better_with_Spectral_Blades_.E2.80.93_spectral_blades_3|spectral_blades]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Spectral Blades &amp;amp;ndash; spectral_blades_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Spectral_Blades_.E2.80.93_spectral_blades_2_2|spectral_blades_2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the spectral blades attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 8% &amp;amp;ndash; faerie2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 7% &amp;amp;ndash; faerie4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_.E2.80.93_faerie2_penetrate_3|faerie2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie3_speed_3|faerie3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_3|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_3|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_3|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_3|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_3|faerie6_speed]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_3|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_3|faerie6]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_3|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball_3|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs with Better Precision &amp;amp;ndash; fireball2_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball_3|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball2_3|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Burning_Aura_.E2.80.93_burning_aura_2|burning_aura]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (32)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Burning_Aura_.E2.80.93_burning_aura2_2|burning_aura2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (32)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 3 Unit &amp;amp;ndash; leadership1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 4 Unit &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_3_Unit_.E2.80.93_leadership1_2|leadership1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 5 Unit &amp;amp;ndash; leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_4_Unit_.E2.80.93_leadership2_2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: heals&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_5|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_5|heal]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2_6|heal2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lich King ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Lich Kings are powerful undead warriors with free will and magic powers. Unlike other undead, they are not obeying a master, they are raising and controlling their minions, and unlike liches, they are leading their minions into battles.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_axe_3|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe_3|axe]] and [[#Better_at_Melee_Combat_.E2.80.93_axe2_3|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe_3|axe]], [[#Better_at_Melee_Combat_.E2.80.93_axe2_3|axe2]] and [[#Faster_at_Melee_Combat_.E2.80.93_axe3_3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) &amp;amp;ndash; doom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: doom (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crippling Enemies Better &amp;amp;ndash; doom2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terrible_Way_that_Lowers_Enemy_Resistance_(New_Attack)_.E2.80.93_doom_2|doom]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Chill Tempests Faster &amp;amp;ndash; magic-chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Waves Faster &amp;amp;ndash; magic-shadow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Chill Tempests &amp;amp;ndash; magic-chill2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Chill_Tempests_Faster_.E2.80.93_magic-chill|magic-chill]] and [[#A_Better_Caster_.E2.80.93_magic_5|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Shadow Waves &amp;amp;ndash; magic-shadow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Shadow_Waves_Faster_.E2.80.93_magic-shadow|magic-shadow]] and [[#A_Better_Caster_.E2.80.93_magic_5|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Greater Leader in Battle (Like a Level 5 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_axe_3|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: leadership&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lord of the Flies (Beelzebub) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Ancient nobles of demonkind are among the scariest visitors from Inferno. Their vast power and number of followers allow them to destroy armies, bringing death and destruction whenever they come. Fortunately for mankind, they live in Inferno and rarely get out of there. However, some of them have made spells to summon them are known and sometimes come into the hands of the foolish...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;20% more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 6 (in EASY difficulty), 9 (in MEDIUM difficulty), 9 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lunatic Knight ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Lunatic knights are ones of the most zealous warriors a warlord might employ. The reason why they fight is neither glory nor gold. They enjoy the thrill of battles, and that motivates them to join armed conflicts. In battle, they are feared adversaries, their fervour, speed and strength are a huge threat for anyone. They usually die before they realise that Lunatic Knights are not quite well protected, and can fall whenever their charge fails to defeat their target.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Lance &amp;amp;ndash; lance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Lance &amp;amp;ndash; lance2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_.E2.80.93_lance_3|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging More Powerfully with Lance (2.5 Times More Damage) &amp;amp;ndash; lance3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_3|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2_3|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging Even More Powerfully with the Lance (3 Times More Damage) &amp;amp;ndash; lance4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_3|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_3|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_3|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Even Better with the Lance &amp;amp;ndash; lance5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_3|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2_3|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move One Hex After Attacking an Enemy &amp;amp;ndash; penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move More Hexes After Attacking an Enemy &amp;amp;ndash; penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_One_Hex_After_Attacking_an_Enemy_.E2.80.93_penetrate_2|penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances; +3% Resist Pierce) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Monstrosity ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When a Walking Corpse kills a victim and reanimates it to unlife, it also drains a part of its soul. This rarely has an effect, but sometimes, when much of the flesh has rotten away already, this accumulated soul energy reshapes the corpse into a horrid, tentaculous form with bones protruding from it that floats around, scaring everything.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hitting Harder &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hitting Faster &amp;amp;ndash; melee-speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Hitting_Harder_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Transforming Enemies into Soulless Also with the Plague &amp;amp;ndash; soulless ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Hitting_Harder_.E2.80.93_melee|melee]] and [[#Hitting_Faster_.E2.80.93_melee-speed|melee-speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (melee attacks only): plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching Some Life from Targets &amp;amp;ndash; leeching ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Hitting_Harder_.E2.80.93_melee|melee]], [[#Hitting_Harder_.E2.80.93_melee|melee]], [[#Hitting_Harder_.E2.80.93_melee|melee]] and [[#Hitting_Harder_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spreading a Stronger Feeling of Dread &amp;amp;ndash; haunt ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spreading a Stronger Feeling of Dread &amp;amp;ndash; haunt2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Spreading_a_Stronger_Feeling_of_Dread_.E2.80.93_haunt|haunt]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spreading a Stronger Feeling of Dread &amp;amp;ndash; haunt3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Spreading_a_Stronger_Feeling_of_Dread_.E2.80.93_haunt|haunt]] and [[#Spreading_a_Stronger_Feeling_of_Dread_.E2.80.93_haunt2|haunt2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging Enemy Attacks (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Orcish Nightblade ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A blade in the dark, dripping with poison — for many orcish warlords the last thing they see. Due to their high fees, orcish nightblades specialize in “resolving internal conflicts” and are rarely seen on the battlefield. Practice makes perfect, and few can rival them in that regard: they have long lost count of their victims, though that admittedly isn’t too hard for an orc with only ten fingers.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Faster &amp;amp;ndash; claws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Clawing_Better_.E2.80.93_claws_2|claws]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing with Backstab &amp;amp;ndash; claws3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Clawing_Better_.E2.80.93_claws_2|claws]] and [[#Clawing_Faster_.E2.80.93_claws2|claws2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the claws attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Kicking Better &amp;amp;ndash; kick ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the kick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Kicking Faster &amp;amp;ndash; kick2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Kicking_Better_.E2.80.93_kick|kick]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the kick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the kick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Enemies Back with Kicks &amp;amp;ndash; kick3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Kicking_Better_.E2.80.93_kick|kick]] and [[#Kicking_Faster_.E2.80.93_kick2|kick2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the kick attack: [[LotI_Abilities#knockback_.E2.80.93_damage|knockback]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Many Enemies Back with Kicks &amp;amp;ndash; kick4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Kicking_Better_.E2.80.93_kick|kick]], [[#Kicking_Faster_.E2.80.93_kick2|kick2]] and [[#Throwing_Enemies_Back_with_Kicks_.E2.80.93_kick3|kick3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the kick attack: [[LotI_Abilities#shockwave_.E2.80.93_slow|shockwave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the kick attack: knockback&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the kick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Fire-Enchanted Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_2|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Cold-Enchanted Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_2|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Arcane-Enchanted Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_2|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knife3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_2|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Magically Returning Knives (New Berserk Ranged Attack) &amp;amp;ndash; knife-berserk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Using_Arcane-Enchanted_Knives_.E2.80.93_knife2|knife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: throwing berserk (100%, 100% ranged, copy of throwing knives)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the throwing berserk attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on Useful Terrains &amp;amp;ndash; nightstalk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on All Accessible Terrains &amp;amp;ndash; nightstalk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_at_Night_Without_Being_Seen_on_Useful_Terrains_.E2.80.93_nightstalk_2|nightstalk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_3|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_3|block]] and [[#Better_at_Defending_.E2.80.93_block2|block2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Orcish Strafer ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Orcs are generally believed to be simple-minded and unable even to manufacture their crossbows. But it is wrong. The intellect of orcs is not inferior by any means, but they usually prefer not to use it. But competition and battle prowess is usually far the greatest motivation, and if better gear looks like a possibility to get stronger, they start thinking about improvements. One of their inventions is the slurbow, some orcs get them from plunder, some manufacture them themselves. However, even slurbows are not the best, and some creative orcs in times of peace manage to improve it so that it can be operated with a single hand. This way, they can carry two ranged weapons into battle, and devastate most enemies with their deadly and quick shots.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Poisonous Arrows &amp;amp;ndash; xbow-poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_3|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting More Precisely &amp;amp;ndash; xbow-marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_3|xbow2]] and [[#Faster_with_Crossbow_.E2.80.93_xbow3|xbow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Fiery Shots &amp;amp;ndash; xbow-incinerate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_3|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack (fire attacks only): [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_3|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting so Hard that Enemies Behind Targets Will be Hit as Well &amp;amp;ndash; xbow-pierce ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Crossbow_.E2.80.93_xbow4|xbow4]] and [[#Faster_with_Crossbow_.E2.80.93_xbow3|xbow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack (pierce attacks only): [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the short sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_6|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the short sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the short sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Orcish Warmonger ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the greatsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_7|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the greatsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the greatsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking in a Scary Way &amp;amp;ndash; sword2-horror ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Sword_.E2.80.93_sword_7|sword]] and [[#Striking_Faster_with_Sword_.E2.80.93_sword2_7|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the greatsword attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the greatsword attack: horrid,horrid_dummy&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the greatsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_7|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_7|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the greatsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) &amp;amp;ndash; doom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: doom (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crippling Enemies Better &amp;amp;ndash; doom2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terrible_Way_that_Lowers_Enemy_Resistance_(New_Attack)_.E2.80.93_doom_3|doom]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Poisonous Arrows &amp;amp;ndash; bow-poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Bow_.E2.80.93_bow2_2|bow2]] and [[#Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Bow_.E2.80.93_bow2_2|bow2]] and [[#Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Like a Level 2 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 2 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Leader (Like a Level 3 Unit) &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Like_a_Level_2_Unit)_.E2.80.93_leadership_2|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 2 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Leader (Like a Level 4 Unit) &amp;amp;ndash; leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Leader_(Like_a_Level_3_Unit)_.E2.80.93_leadership2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cause Nearby Allies to Attack Like Bloodthirsty Fanatics &amp;amp;ndash; leadership2_bloodthirst ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Leader_(Like_a_Level_3_Unit)_.E2.80.93_leadership2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_damage|warlord's rule]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Gruesome Things that Arouse Nearby Allies &amp;amp;ndash; evisceration ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser evisceration_.E2.80.93_dummy|lesser evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Gruesome Things that Arouse Nearby Allies &amp;amp;ndash; evisceration2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Gruesome_Things_that_Arouse_Nearby_Allies_.E2.80.93_evisceration|evisceration]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser evisceration_.E2.80.93_dummy|lesser evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Gruesome Things that Arouse Nearby Allies &amp;amp;ndash; evisceration3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Gruesome_Things_that_Arouse_Nearby_Allies_.E2.80.93_evisceration2|evisceration2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#greater evisceration_.E2.80.93_dummy|greater evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Phantom ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Undead lords sometimes figure out a way to make their deathblades fully use their potential. They remove their legs, replacing them with a ghostly tail allowing them to float and spin as they want. They also add them an additional pair of arms, to make these minions more destructive. Phantoms are, however, quite vulnerable.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_axe_2|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Axe Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe_2|axe]] and [[#Better_at_Axe_Combat_.E2.80.93_axe2_2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe_2|axe]], [[#Better_at_Axe_Combat_.E2.80.93_axe2_2|axe2]] and [[#Faster_at_Axe_Combat_.E2.80.93_axe3_2|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Perform a Whirlwind Attack (New Attack) &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: whirlwind-axe (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind-axe attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind-axe attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Perform_a_Whirlwind_Attack_(New_Attack)_.E2.80.93_whirlwind_2|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the whirlwind-axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pilum Master ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some javelineers came to an incredible skill with javelins, and improved their javelins into pilums. These weapons are hard to use, but they can deal heavy damages to anyone before they even come close enough to hit, even if they are attacked. Although many soldiers consider their weapons obsolete, they wield them proudly, because unlike swords or bows, pilums can be used both in melee and ranged combat.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Pilum &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Pilum &amp;amp;ndash; spear2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Pilum_.E2.80.93_spear|spear]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Pilum &amp;amp;ndash; spear3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Pilum_.E2.80.93_spear2|spear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Pilums Faster &amp;amp;ndash; javelin ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Pilums Better &amp;amp;ndash; javelin2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Pilums_Faster_.E2.80.93_javelin|javelin]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Pilums More Precisely &amp;amp;ndash; javelin3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Pilums_Better_.E2.80.93_javelin2|javelin2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the javelin attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Tricky Way that Lowers Enemy Defence (New Attack) &amp;amp;ndash; trickery ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: trickery (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the trickery attack: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tricking Enemies Better &amp;amp;ndash; trickery2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Tricky_Way_that_Lowers_Enemy_Defence_(New_Attack)_.E2.80.93_trickery|trickery]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the trickery attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;10% more attacks for the trickery attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2-3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Predator ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Master huntsmen often get to like hunting more than anything else. Their deadly passion guides them, and they care only a little if their prey is human or animal. These predators may attack anything they spot, if it is not too numerous. Provided that one has enough guards around, it is possible to parlay with them, or even to employ them.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Insanely Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow_3|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the bow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow_3|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Unbelievably Precisely &amp;amp;ndash; bow-precise2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Bow_.E2.80.93_bow_3|bow]], [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]], [[#Striking_Better_with_Bow_.E2.80.93_bow3_3|bow3]] and [[#Shooting_Insanely_Precisely_.E2.80.93_bow-precise_3|bow-precise]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the bow attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Deal Heavy Damage with a Single Shot (New Attack) &amp;amp;ndash; execution ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: execution (-45% - 100% ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Executing Enemy Bosses Better &amp;amp;ndash; execution2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Deal_Heavy_Damage_with_a_Single_Shot_(New_Attack)_.E2.80.93_execution|execution]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the execution attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Very Good at Slaying Humans &amp;amp;ndash; bow-hunting-humans ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#misanthropia_.E2.80.93_damage|misanthropia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Very Good at Slaying Orcs &amp;amp;ndash; bow-hunting-orcs ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#misorcia_.E2.80.93_damage|misorcia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Very Good at Slaying Elves &amp;amp;ndash; bow-hunting-elves ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#misdryadia_.E2.80.93_damage|misdryadia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Very Good at Slaying Dragons &amp;amp;ndash; bow-hunting-drakes ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#misdraconia_.E2.80.93_damage|misdraconia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Dagger &amp;amp;ndash; dagger2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Dagger_.E2.80.93_dagger|dagger]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Dagger &amp;amp;ndash; dagger3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Dagger_.E2.80.93_dagger2|dagger2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preserved Lich (Argan Lich) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Preserved liches are an exotic kind of liches, they are far more powerful than mere liches.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with sword add marksman and plague, and lots of damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with crossbow add great precision.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has soul eater AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lichsword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Raising Undead with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_5|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lichsword attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_5|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_5|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_4|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed_3|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_5|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_4|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better and Faster with Crossbow &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking More Precisely with the Crossbow &amp;amp;ndash; xbow_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]] and [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]] and [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking More Precisely with the Crossbow &amp;amp;ndash; xbow-marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]], [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]] and [[#Striking_More_Precisely_with_the_Crossbow_.E2.80.93_xbow_marksman|xbow_marksman]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the crossbow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]], [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow3_3|xbow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]], [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]], [[#Faster_with_Crossbow_.E2.80.93_xbow2_speed_2|xbow2_speed]], [[#Better_with_Crossbow_.E2.80.93_xbow3_3|xbow3]] and [[#Better_with_Crossbow_.E2.80.93_xbow4_2|xbow4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blocking Attacks Better (2 % Better Defence) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (4% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preserved Lich (Delly Lich) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Preserved liches are an exotic kind of liches, they are far more powerful than mere liches.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has soul eater AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Chop Through More Enemies with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_4|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_4|sword]] and [[#Able_to_Chop_Through_More_Enemies_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching with Sword &amp;amp;ndash; sword3-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_4|sword]] and [[#Able_to_Chop_Through_More_Enemies_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_4|sword]], [[#Able_to_Chop_Through_More_Enemies_with_Sword_.E2.80.93_sword2|sword2]] and [[#Faster_with_Sword_.E2.80.93_sword3_2|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Knives &amp;amp;ndash; knife1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Knives_.E2.80.93_knife1|knife1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Knives &amp;amp;ndash; knife3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Dealing_More_Damage_with_Knives_.E2.80.93_knife1|knife1]] and [[#Faster_with_Knives_.E2.80.93_knife2|knife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knife4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Dealing_More_Damage_with_Knives_.E2.80.93_knife1|knife1]] and [[#Faster_with_Knives_.E2.80.93_knife2|knife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on Useful Terrains &amp;amp;ndash; nightstalk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on All Accessible Terrains &amp;amp;ndash; nightstalk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_at_Night_Without_Being_Seen_on_Useful_Terrains_.E2.80.93_nightstalk_3|nightstalk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Defending_.E2.80.93_block_2|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Defending_.E2.80.93_block_2|block]] and [[#Better_at_Defending_.E2.80.93_block2_2|block2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Parrying Enemy Blows (New Attack) &amp;amp;ndash; parry ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: parry (-20% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Parrying Better &amp;amp;ndash; parry2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry_2|parry]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preserved Lich (Efraim Lich) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Preserved liches are an exotic kind of liches, they are far more powerful than mere liches.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with sword add marksman, plague, and berserk-like attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with whirlwind gain bonuses from sword advancements, and depend on advancements with sword.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with throwing knives are a potent source of weapon-related ranged damage, it may gain backstab.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with wave of fear bring huge damage, slow, explosive slow, leech, and after taking a lot of advancements also explosive damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Don't neglect defensive abilities. They stack additively with gear, while the effects of different parts of armour stack only multiplicatively.&amp;lt;br/&amp;gt;&lt;br /&gt;
The soul eater ability will add a lot of other advancements (new attacks, regeneration, healing, various abilities and much more).&amp;lt;br/&amp;gt;&lt;br /&gt;
Try to avoid learning from books, because while normal advancements add 20 to maximum experience to preserved liches, these advancements add 20% to maximum experience; that might later be an equivalent even to five advancements.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has soul eater AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword (Affects Also Whirlwind) &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Raising Undead with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword (Affects Also Whirlwind) &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_5|sword5]] and [[#Faster_with_Sword_(Affects_Also_Whirlwind)_.E2.80.93_sword1_speed_2|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_5|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Twice in a Row &amp;amp;ndash; berserk1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk2 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Thrice in a Row &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1_2|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk3 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Five Times in a Row &amp;amp;ndash; berserk3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Thrice_in_a_Row_.E2.80.93_berserk2_2|berserk2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk5 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with the Furious Attack &amp;amp;ndash; berserk1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1_2|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk2 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk3 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk5 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Whirling_Better_.E2.80.93_whirlwind_2|whirlwind]], [[#Whirling_Better_.E2.80.93_whirlwind_2|whirlwind]], [[#Whirling_Better_.E2.80.93_whirlwind_2|whirlwind]] and [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Whirling_Better_.E2.80.93_whirlwind2_4|whirlwind2]], [[#Whirling_Better_.E2.80.93_whirlwind2_4|whirlwind2]], [[#Whirling_Better_.E2.80.93_whirlwind2_4|whirlwind2]] and [[#Better_with_Sword_.E2.80.93_sword6_5|sword6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Backstabbing with Knives &amp;amp;ndash; knives1_backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Knives &amp;amp;ndash; knives2_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knives3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]], [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]] and [[#Better_with_Knives_.E2.80.93_knives3_2|knives3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]], [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]] and [[#Better_with_Knives_.E2.80.93_knives3_2|knives3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Backstabbing with Knives Better &amp;amp;ndash; knives4-backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives4_2|knives4]] and [[#Backstabbing_with_Knives_.E2.80.93_knives1_backstab_2|knives1_backstab]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the knife attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]], [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]], [[#Better_with_Knives_.E2.80.93_knives3_2|knives3]] and [[#Better_with_Knives_.E2.80.93_knives4_2|knives4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knives5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]], [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]], [[#Better_with_Knives_.E2.80.93_knives3_2|knives3]], [[#Better_with_Knives_.E2.80.93_knives4_2|knives4]] and [[#Faster_with_Knives_.E2.80.93_knives3_speed_2|knives3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Spine-Chilling Fear &amp;amp;ndash; fear1_spine_chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear1|fear1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Fear Faster &amp;amp;ndash; fear2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear2|fear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear2|fear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having Fun when Scaring Enemies &amp;amp;ndash; fear3_leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear3|fear3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear3|fear3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Fear Faster &amp;amp;ndash; fear4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_Stronger_Fear_.E2.80.93_fear4|fear4]] and [[#Causing_Fear_Faster_.E2.80.93_fear2_speed|fear2_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear4|fear4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Fear to Groups of Enemies &amp;amp;ndash; fear5_mass_scare ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear5|fear5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear5|fear5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Fear Faster &amp;amp;ndash; fear6-speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_Stronger_Fear_.E2.80.93_fear6|fear6]] and [[#Causing_Fear_Faster_.E2.80.93_fear4_speed|fear4_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_Stronger_Fear_.E2.80.93_fear6|fear6]] and [[#Causing_Fear_Faster_.E2.80.93_fear4_speed|fear4_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear7|fear7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Insane Fear to Groups of Enemies &amp;amp;ndash; fear8_explosive ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear8|fear8]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_.E2.80.93_movement_55|movement]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Muster Enough Mental Powers to Levitate Through Hard Terrains &amp;amp;ndash; movement3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_.E2.80.93_movement_55|movement]] and [[#Faster_.E2.80.93_movement2_2|movement2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on flat terrains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through villages set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through castles set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in shallow waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on coastal reefs set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in deep waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through swampy places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on mountains set to 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs across sands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs above unwalkable places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through impassable walls set to {UNREACHABLE}&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Muster_Enough_Mental_Powers_to_Levitate_Through_Hard_Terrains_.E2.80.93_movement3_2|movement3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Harder to be Hit &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preserved Lich (Lethalia Lich) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Preserved liches are an exotic kind of liches, they are far more powerful than mere liches.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with staff add plague, damage and precision.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with axe unlock a very useful whirlwind attack, and that unlocks most advancements with axe, many advancements with axe improve also whirlwind.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with faerie fire mostly improve damage; one of them removes swarm, but decreases the number of attacks significantly.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with gossamer add various weapon specials to it, but its damage is inferior.&amp;lt;br/&amp;gt;&lt;br /&gt;
Don't neglect defensive abilities. They stack additively with gear, while the effects of different parts of armour stack only multiplicatively.&amp;lt;br/&amp;gt;&lt;br /&gt;
The soul eater ability will add a lot of other advancements (new attacks, regeneration, healing, various abilities and much more).&amp;lt;br/&amp;gt;&lt;br /&gt;
Try to avoid learning from books, because while normal advancements add 20 to maximum experience to preserved liches, these advancements add 20% to maximum experience; that might later be an equivalent even to five advancements.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has soul eater AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Staff &amp;amp;ndash; staff1_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Staff &amp;amp;ndash; staff2_focused ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] and [[#More_Precise_with_Staff_.E2.80.93_staff1_marksman_2|staff1_marksman]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the staff attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Undead with Staff &amp;amp;ndash; staff2_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]] and [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]] and [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Staff &amp;amp;ndash; staff3_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] and [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] and [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Staff &amp;amp;ndash; staff4_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]] and [[#Faster_with_Staff_.E2.80.93_staff3_attacks_2|staff3_attacks]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]] and [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Better Undead with Staff &amp;amp;ndash; staff5_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]], [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]] and [[#Creating_Undead_with_Staff_.E2.80.93_staff2_plague|staff2_plague]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the staff attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Fire Damage with Staff &amp;amp;ndash; staff5_fire ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]] and [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]] and [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Staff &amp;amp;ndash; staff6_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]], [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]], [[#Better_with_Staff_.E2.80.93_staff6_2|staff6]] and [[#Faster_with_Staff_.E2.80.93_staff4_attacks|staff4_attacks]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]], [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]] and [[#Better_with_Staff_.E2.80.93_staff6_2|staff6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]] and [[#Able_to_Use_Whirlwind_Attack_with_Axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe2_poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]] and [[#Able_to_Use_Whirlwind_Attack_with_Axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe_whirlwind attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]] and [[#Able_to_Use_Whirlwind_Attack_with_Axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe1_speed_2|axe1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]] and [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hit Multiple Enemies with Axe &amp;amp;ndash; axe4_cleave ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]] and [[#Better_with_Axe_.E2.80.93_axe4_3|axe4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe attack: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]] and [[#Better_with_Axe_.E2.80.93_axe4_3|axe4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]], [[#Better_with_Axe_.E2.80.93_axe4_3|axe4]], [[#Better_with_Axe_.E2.80.93_axe5_2|axe5]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe3_speed_2|axe3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]], [[#Better_with_Axe_.E2.80.93_axe4_3|axe4]] and [[#Better_with_Axe_.E2.80.93_axe5_2|axe5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Use Whirlwind Attack with Axe &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: axe_whirlwind (7 - 3, blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe_whirlwind attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe_whirlwind attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Whirling &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]] and [[#Able_to_Use_Whirlwind_Attack_with_Axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Deal Damage to Multiple Units with Faerie Fire &amp;amp;ndash; faerie2_boom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: conical faerie fire (100%, 100%, copy of faerie fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the conical faerie fire attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Without Dependence on Health with Faerie Fire (CAUTION: Significantly Fewer Attacks!) &amp;amp;ndash; faerie3_noswarm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the faerie fire attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;3 fewer attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]] and [[#Without_Dependence_on_Health_with_Faerie_Fire_(CAUTION:_Significantly_Fewer_Attacks!)_.E2.80.93_faerie3_noswarm|faerie3_noswarm]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Deal Damage to Much More Units with Faerie Fire &amp;amp;ndash; faerie4_boom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]] and [[#Able_to_Deal_Damage_to_Multiple_Units_with_Faerie_Fire_.E2.80.93_faerie2_boom|faerie2_boom]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: explosive faerie fire (100%, 100%, copy of faerie fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the explosive faerie fire attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_4|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_4|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_4|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_4|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_4|faerie6_speed]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_4|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_4|faerie6]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_4|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Spiderwebs &amp;amp;ndash; gossamer1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies with Spiderwebs &amp;amp;ndash; gossamer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer2_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]] and [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer1_damage_2|gossamer1_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs More Precisely &amp;amp;ndash; gossamer3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]] and [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer3_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage_2|gossamer2_damage]] and [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs Even More Precisely &amp;amp;ndash; gossamer4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]] and [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the gossamer attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer4_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage_2|gossamer2_damage]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]], [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4_2|gossamer4]] and [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer3_damage_2|gossamer3_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs Faster &amp;amp;ndash; gossamer4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]] and [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4_2|gossamer4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs with Incredibly Fast Reactions &amp;amp;ndash; gossamer5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]] and [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4_2|gossamer4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: firststrike&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer5_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage_2|gossamer2_damage]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]], [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4_2|gossamer4]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer4_damage_2|gossamer4_damage]] and [[#Shooting_Spiderwebs_with_Incredibly_Fast_Reactions_.E2.80.93_gossamer5_2|gossamer5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1_2|wings1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (2% Better Defences on All Terrains) &amp;amp;ndash; wings3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1_2|wings1]], [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2_2|wings2]] and [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2_2|wings2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Attuned to the Woods &amp;amp;ndash; woods ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1_2|wings1]], [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2_2|wings2]] and [[#More_Nimble_(2%_Better_Defences_on_All_Terrains)_.E2.80.93_wings3_2|wings3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#nocturnal ambush_.E2.80.93_hides|nocturnal ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (4% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Princess of Shadows (Delly Start) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Although women are not very frequent in criminal gangs, those who are there may use their charm to expand their control over various noblemen. Sometimes, this can create good friendships and alliances between criminals and nobles.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Chop Through More Enemies with Sword &amp;amp;ndash; sword2_cleave ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_sword2_4|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_5|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2_4|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_5|sword]], [[#Better_at_Melee_Combat_.E2.80.93_sword2_4|sword2]] and [[#Faster_with_Sword_.E2.80.93_sword3_3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Poison Enemies with Knives &amp;amp;ndash; knife-poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_3|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knife3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Knives_.E2.80.93_knife_3|knife]] and [[#Better_with_Knives_.E2.80.93_knife2|knife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on Useful Terrains &amp;amp;ndash; nightstalk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on All Accessible Terrains &amp;amp;ndash; nightstalk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_at_Night_Without_Being_Seen_on_Useful_Terrains_.E2.80.93_nightstalk_4|nightstalk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_4|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 1%) &amp;amp;ndash; block3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_4|block]] and [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_2%)_.E2.80.93_block2_2|block2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Parrying Enemy Blows (New Attack) &amp;amp;ndash; parry ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: parry (-20% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Parrying Better &amp;amp;ndash; parry2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry_3|parry]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Prophet ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Formerly either Paladins who decided to expand their knowledge of white magic or Magi of Light who decided that evil has to be defeated also by weapons of war, Prophets are the pious knights who both care about destroying the evil and about helping any righteous person.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Lance &amp;amp;ndash; lance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Lance &amp;amp;ndash; lance2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_.E2.80.93_lance_4|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging More Powerfully with Lance (2.5 Times More Damage) &amp;amp;ndash; lance3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_4|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2_4|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging Even More Powerfully with the Lance (3 Times More Damage) &amp;amp;ndash; lance4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_4|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_4|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_4|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Even Better with the Lance &amp;amp;ndash; lance5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_4|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_4|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_4|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Sword_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Sword_.E2.80.93_sword|sword]] and [[#Better_with_Sword_.E2.80.93_sword2_9|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Sword_.E2.80.93_sword|sword]], [[#Better_with_Sword_.E2.80.93_sword2_9|sword2]] and [[#Faster_with_Sword_.E2.80.93_sword3_4|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; lightbeam ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Magic &amp;amp;ndash; lightbeam2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_lightbeam_2|lightbeam]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; lightbeam3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Magic_.E2.80.93_lightbeam2_2|lightbeam2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_6|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Make Allies Resist Damage Better (10% to Resistances) &amp;amp;ndash; shield ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Make Allies Resist Damage Better (15% to Resistances) &amp;amp;ndash; shield2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Make_Allies_Resist_Damage_Better_(10%_to_Resistances)_.E2.80.93_shield|shield]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Make Allies Resist Damage Better (20% to Resistances) &amp;amp;ndash; shield3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Make_Allies_Resist_Damage_Better_(15%_to_Resistances)_.E2.80.93_shield2|shield2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Severe Frailty Complex in Enemies' Minds (-15% Physical Resistances) &amp;amp;ndash; frail_tide ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing an Even Worse Frailty Complex in Enemies' Minds (-20% Physical Resistances) &amp;amp;ndash; frail_tide2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_a_Severe_Frailty_Complex_in_Enemies'_Minds_(-15%_Physical_Resistances)_.E2.80.93_frail_tide|frail_tide]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Really Terrible Frailty Complex in Enemies' Minds (-25% Physical Resistances) &amp;amp;ndash; frail_tide3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_an_Even_Worse_Frailty_Complex_in_Enemies'_Minds_(-20%_Physical_Resistances)_.E2.80.93_frail_tide2|frail_tide2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Reaper ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Reapers are abominations, brought from the world of the dead into our world, but maintaining connections to their world to drain excessive amounts of power from it, longing for nothing else but bringing as many souls into the world of the dead. In most cases, they are a creation of a necromancer, forcing a spirit to become a reaper, manipulating it to do what he wants.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Combat with a Scythe &amp;amp;ndash; scythe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Combat with a Scythe &amp;amp;ndash; scythe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Combat_with_a_Scythe_.E2.80.93_scythe|scythe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Combat with a Scythe &amp;amp;ndash; scythe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Combat_with_a_Scythe_.E2.80.93_scythe|scythe]] and [[#Faster_at_Combat_with_a_Scythe_.E2.80.93_scythe2|scythe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Combat with a Scythe &amp;amp;ndash; scythe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Combat_with_a_Scythe_.E2.80.93_scythe|scythe]], [[#Faster_at_Combat_with_a_Scythe_.E2.80.93_scythe2|scythe2]] and [[#Faster_at_Combat_with_a_Scythe_.E2.80.93_scythe3|scythe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wailing More Times &amp;amp;ndash; wail ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the wail attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wailing Louder &amp;amp;ndash; wail2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Wailing_More_Times_.E2.80.93_wail|wail]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wail attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wailing so Badly that the Enemies Will be Slowed by it &amp;amp;ndash; wail-slow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Wailing_Louder_.E2.80.93_wail2|wail2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wail attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with Claws, that Has a Chance to Slay the Enemy Regardless of His HP (New Attack) &amp;amp;ndash; claws ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: claws (7 - 3, blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the claws attack: [[LotI_Abilities#disintegrate_.E2.80.93_damage|disintegrate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Faster &amp;amp;ndash; claws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Claws,_that_Has_a_Chance_to_Slay_the_Enemy_Regardless_of_His_HP_(New_Attack)_.E2.80.93_claws|claws]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws2-damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Claws,_that_Has_a_Chance_to_Slay_the_Enemy_Regardless_of_His_HP_(New_Attack)_.E2.80.93_claws|claws]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 5%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; dodge2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Dodging_(Lowering_the_Chance_to_be_Hit_by_5%)_.E2.80.93_dodge|dodge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Resistant to Magic (4% Better Resistances) &amp;amp;ndash; magic_resist ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scythemaster ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The greatest weapon masters will eventually come to master scythes, whose dual-wielding is the most destructive possibility ever.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Impaling Better with Scythe &amp;amp;ndash; scythe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Impaling Faster with Scythe &amp;amp;ndash; scythe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Impaling_Better_with_Scythe_.E2.80.93_scythe|scythe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Impaling Better with Scythe &amp;amp;ndash; scythe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Impaling_Faster_with_Scythe_.E2.80.93_scythe2|scythe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better with Scythe &amp;amp;ndash; scythe-whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the whirlwind-scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Faster with Scythe &amp;amp;ndash; scythe-whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Whirling_Better_with_Scythe_.E2.80.93_scythe-whirlwind|scythe-whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 for the whirlwind-scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind-scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better with Scythe &amp;amp;ndash; scythe-whirlwind3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Whirling_Faster_with_Scythe_.E2.80.93_scythe-whirlwind2|scythe-whirlwind2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the whirlwind-scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with a Confusing Attack (New Attack) &amp;amp;ndash; trickery ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: trickery (-20% - -50% melee, copy of scythe)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the trickery attack: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Slightly Faster with the Confusing Attack &amp;amp;ndash; trickery2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_a_Confusing_Attack_(New_Attack)_.E2.80.93_trickery|trickery]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;10% more attacks for the trickery attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shadow Prince ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;After years of life as a criminal, the outlaw gains pride and no longer feels the need to behave like a brute. To teach the others that they are superior too, they learn some magic, and practise fighting with a staff that they used when learning magic. Their authority above other criminals is so great, that they can hide in any settlement.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Quarterstaff &amp;amp;ndash; quarterstaff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Quarterstaff &amp;amp;ndash; quarterstaff2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Quarterstaff_.E2.80.93_quarterstaff|quarterstaff]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Quarterstaff &amp;amp;ndash; quarterstaff3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Quarterstaff_.E2.80.93_quarterstaff2|quarterstaff2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Quarterstaff &amp;amp;ndash; quarterstaff4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Quarterstaff_.E2.80.93_quarterstaff3|quarterstaff3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the magic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic_7|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the magic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the magic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic_7|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the magic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hide in Forests at Night &amp;amp;ndash; ambush ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic3_2|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#nocturnal ambush_.E2.80.93_hides|nocturnal ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 1-2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Impact Resistances Better (8%) &amp;amp;ndash; penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Impact Resistances Better (7%) &amp;amp;ndash; penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Breaking_Through_Enemy_Impact_Resistances_Better_(8%)_.E2.80.93_penetrate|penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Impact Resistances Better (5%) &amp;amp;ndash; penetrate3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Breaking_Through_Enemy_Impact_Resistances_Better_(7%)_.E2.80.93_penetrate2|penetrate2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shadowalker ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes, the most dextrous from all masters of combat become Shadowalkers, fighters whose skill with sword is unmatched. No longer requiring illumination to fight, they can fight equally well under the sun and in dark caves. If the situation is not ideal for fencing, they can shoot a poisoned bolt at their enemy or surprise him with an unexpected spell.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; crossbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 9 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better and Faster with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_6|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_6|sword]] and [[#Better_with_Sword_.E2.80.93_sword2_10|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_and_Faster_with_Magic_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_5|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_5|block]] and [[#Better_at_Defending_.E2.80.93_block2_3|block2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_6|sword]], [[#Better_with_Sword_.E2.80.93_sword2_10|sword2]] and [[#Faster_at_Melee_Combat_.E2.80.93_sword3_2|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; crossbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Crossbow_.E2.80.93_crossbow_2|crossbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Magic_.E2.80.93_magic|magic]] and [[#Faster_with_Magic_.E2.80.93_magic2_2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Perform a Whirlwind Attack (New Attack) &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: whirlwind (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Perform_a_Whirlwind_Attack_(New_Attack)_.E2.80.93_whirlwind_3|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Parrying Enemy Blows (New Attack) &amp;amp;ndash; parry ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: parry (-20% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Parrying Better &amp;amp;ndash; parry2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry_4|parry]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Siege Troll ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Trolls rarely use more than the most basic of equipment. The Orcish tribes will occasionally outfit the biggest, strongest, toughest Troll they can find with heavy armour and use it as a siege weapon.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer_2|hammer]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Hammer &amp;amp;ndash; hammer_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer2_2|hammer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 7 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer2_2|hammer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terribly Scary Way (New Attack) &amp;amp;ndash; horrid ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: grim strike (-20% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the grim strike attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Scaring Enemies with the Scary Attack Better &amp;amp;ndash; horrid2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terribly_Scary_Way_(New_Attack)_.E2.80.93_horrid_3|horrid]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the grim strike attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack and Defend with a Single, Devastating Blow (New Attack) &amp;amp;ndash; devastation ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: devastation (-40% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better with the Single Blow &amp;amp;ndash; devastation2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_and_Defend_with_a_Single,_Devastating_Blow_(New_Attack)_.E2.80.93_devastation|devastation]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the devastation attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 4 Additional Hitpoints per Turn &amp;amp;ndash; regeneration1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; regeneration2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; regeneration3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3|regeneration3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3|regeneration3]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration4|regeneration4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3|regeneration3]], [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration4|regeneration4]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration5|regeneration5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skeletal Dragon ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Even of the mightiest living creatures there will remain nothing but bones and dark sinew in the end. But dark powers that know no bounds raise also those back to life – and if they are downright nasty in the shape of a harmless looking pile of bone... Only few who have been deceived by that appearance lived long enough to realise their terrible mistake.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes: This unit can learn to use a dark breath that can, along with its jaws, turn this skeletal dragon into a doom to all living.&amp;lt;br/&amp;gt;&lt;br /&gt;
Keep in mind that this unit is a unique creation of magic, sacrificing it is not the best idea (and a crime against the preservation of biodiversity).&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Biting Better &amp;amp;ndash; jaws1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the jaw attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Faster &amp;amp;ndash; jaws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_jaws1|jaws1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the jaw attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the jaw attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Better &amp;amp;ndash; jaws3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Faster_.E2.80.93_jaws2|jaws2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the jaw attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Faster &amp;amp;ndash; claws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Clawing_Better_.E2.80.93_claws1|claws1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Breathe Dark Energy (New Attack) &amp;amp;ndash; breath ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: dark breath (12 - 2, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dark breath attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dark breath attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Dark Energy Faster &amp;amp;ndash; breath_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Breathe_Dark_Energy_(New_Attack)_.E2.80.93_breath|breath]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the dark breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Darker Energy Better &amp;amp;ndash; breath_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Breathe_Dark_Energy_(New_Attack)_.E2.80.93_breath|breath]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sky Goblin ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The best of goblin fighters get the right to ride giant birds, to scout terrains ahead and occasionally attack vulnerable units that they manage to approach.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Much Better at Commanding the Bird &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Commanding the Bird &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Much_Better_at_Commanding_the_Bird_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_the_Bow_.E2.80.93_bow_2|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with the Bow &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow_2|bow]] and [[#Better_with_the_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow_2|bow]] and [[#Better_with_the_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow_2|bow]], [[#Better_with_the_Bow_.E2.80.93_bow2_2|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3_5|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Skirmisher &amp;amp;ndash; skirmisher ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: skirmisher&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Snow Hunter ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Having lost their ancient homeland in forests after the Fall, some elves remained seeking last remains of forests and eventually found them in the north, but others tried to adopt to other areas. Several elves adopted to live in deserts, others adopted to live in tundras. Thanks to their adaptation abilities granted by their magic nature, they became as close to snow-covered tundras as their ancestors were close to their forests.&amp;lt;br/&amp;gt;&lt;br /&gt;
Because of the constant danger and harsh weather condition the Snow Elves live in, they are all trained for battle and skilled in usage of weapons. Thanks to their fast metabolism, they are highly resistant to frost, capable to sit half-naked in a circle and chat in freezing temperatures. They wear thick clothes when ice storms come, and others would freeze also in three layers of animal furs.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== A Much Better Fighter &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Fighter &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Much_Better_Fighter_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Fighter &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Fighter_.E2.80.93_melee2|melee2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Fighter &amp;amp;ndash; melee4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Fighter_.E2.80.93_melee3|melee3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Bolas &amp;amp;ndash; bolas ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bolas attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bolas &amp;amp;ndash; bolas2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Bolas_.E2.80.93_bolas|bolas]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the bolas attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Bolas &amp;amp;ndash; bolas3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bolas_.E2.80.93_bolas2|bolas2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bolas attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bolas &amp;amp;ndash; bolas4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bolas_.E2.80.93_bolas2|bolas2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bolas attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Used to Frozen Lands (+5% Defence on Frozen Terrains, +5% Cold Resistance) &amp;amp;ndash; coldlife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Frost-Hardier (Defence + Cold Resistance on Frozen Terrains +5%) &amp;amp;ndash; coldlife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Used_to_Frozen_Lands_(+5%_Defence_on_Frozen_Terrains,_+5%_Cold_Resistance)_.E2.80.93_coldlife|coldlife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Used to Frozen Lands (+20% Cold Resistance) &amp;amp;ndash; coldlife3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Frost-Hardier_(Defence_+_Cold_Resistance_on_Frozen_Terrains_+5%)_.E2.80.93_coldlife2|coldlife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Used to Frozen Lands (Hiding on Snow) &amp;amp;ndash; coldlife4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Used_to_Frozen_Lands_(+20%_Cold_Resistance)_.E2.80.93_coldlife3|coldlife3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#snow ambush_.E2.80.93_hides|snow ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Proficient with Cold Magic (New Attack) &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: ice bolt (11 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the ice bolt attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Cold Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Proficient_with_Cold_Magic_(New_Attack)_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Proficient with Cold Magic &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Cold_Magic_.E2.80.93_magic2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Proficient with Cold Magic &amp;amp;ndash; magic4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Proficient_with_Cold_Magic_.E2.80.93_magic3|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Cold Magic &amp;amp;ndash; magic5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Proficient_with_Cold_Magic_.E2.80.93_magic4|magic4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Proficient with Cold Magic &amp;amp;ndash; magic6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Cold_Magic_.E2.80.93_magic5|magic5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Summon a Blizzard (New Attack) &amp;amp;ndash; blizzard ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#More_Proficient_with_Cold_Magic_.E2.80.93_magic6|magic6]] and [[#More_Used_to_Frozen_Lands_(Hiding_on_Snow)_.E2.80.93_coldlife4|coldlife4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: blizzard (14 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: [[LotI_Abilities#storm_.E2.80.93_dummy|storm]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Better Blizzards &amp;amp;ndash; blizzard2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Summon_a_Blizzard_(New_Attack)_.E2.80.93_blizzard|blizzard]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Soul Shooter ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Entrapped by the evil of their existence, their victims' souls frequently remain on the battlefield, too scared to leave into the world of the dead. Soul Shooters can exploit them by binding them into their arrows, making them incredibly powerful.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bow_.E2.80.93_bow_2|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Bow_.E2.80.93_bow_2|bow]] and [[#Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Bow &amp;amp;ndash; bow-marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bow_.E2.80.93_bow_2|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching Health from Enemies with Bow &amp;amp;ndash; bow-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Turning Enemies into Undead with Poison from Bow &amp;amp;ndash; bow-infect ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bow_.E2.80.93_bow3_2|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): [[LotI_Abilities#infect_.E2.80.93_poison|infect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (ranged attacks only): poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Shoot Cursed Arcane Arrows (New Attack) &amp;amp;ndash; arcane ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: cursed arrow (-20% - 100% ranged arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Cursed Arrows Better &amp;amp;ndash; arcane2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Shoot_Cursed_Arcane_Arrows_(New_Attack)_.E2.80.93_arcane|arcane]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the cursed arrow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Dagger &amp;amp;ndash; dagger2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Dagger_.E2.80.93_dagger_2|dagger]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Dagger &amp;amp;ndash; dagger3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Dagger_.E2.80.93_dagger_2|dagger]] and [[#Faster_with_Dagger_.E2.80.93_dagger2|dagger2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Backstab with Dagger &amp;amp;ndash; dagger-backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Dagger_.E2.80.93_dagger_2|dagger]], [[#Faster_with_Dagger_.E2.80.93_dagger2|dagger2]] and [[#Better_with_Dagger_.E2.80.93_dagger3|dagger3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Undead-Like Resistance (Improved Resistances, Slightly Worsened Weaknesses) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Swordmaster ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some royal guards show a great expertise with swords, not only good defensive abilities, so they act as the main offensive force of defensive forces. Shattering the lines of enemy defence in times of war and protecting castles in times of peace, swordmasters are the greatest elite of human soldiers.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: The ability upgrades may require some books to learn them from.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_8|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_8|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_8|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Parrying Enemy Blows (New Attack) &amp;amp;ndash; parry ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: parry (-20% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Parrying Better &amp;amp;ndash; parry2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry_5|parry]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) &amp;amp;ndash; doom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: doom (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crippling Enemies Better &amp;amp;ndash; doom2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terrible_Way_that_Lowers_Enemy_Resistance_(New_Attack)_.E2.80.93_doom_4|doom]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Troll Boulderlobber ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some trolls show an uncommon ability in throwing boulders. These Boulderlobbers throw enormous rocks, that common trolls could not even lift and that are often bigger than a man.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Throwing Boulders Better &amp;amp;ndash; sling ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the sling attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Boulders Better &amp;amp;ndash; sling2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Boulders_Better_.E2.80.93_sling|sling]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the sling attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Boulders Better &amp;amp;ndash; sling3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Boulders_Better_.E2.80.93_sling2|sling2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the sling attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Boulders that Stun Enemies &amp;amp;ndash; sling-slow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Boulders_Better_.E2.80.93_sling2|sling2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sling attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Punching Enemies Better &amp;amp;ndash; fist ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fist attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Punching Enemies Faster &amp;amp;ndash; fist2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Punching_Enemies_Better_.E2.80.93_fist|fist]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the fist attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fist attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Punching Enemies Better &amp;amp;ndash; fist3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Punching_Enemies_Better_.E2.80.93_fist|fist]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fist attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 4 Additional Hitpoints per Turn &amp;amp;ndash; regeneration1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; regeneration2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; regeneration3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2_2|regeneration2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2_2|regeneration2]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3_2|regeneration3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2_2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3_2|regeneration3]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration4_2|regeneration4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2_2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3_2|regeneration3]], [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration4_2|regeneration4]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration5_2|regeneration5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unholy Breed (Lethalia Evil Good) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The wicked Queen of Darkness managed to escape her pursuers with very little power remaining, but it was still enough to possess people and perform dark experiments to create a body that would not deteriorate over time, and incarnate in it. Her growth was accelerated by her ancient soul, and is already old enough to use all black magic she learned before.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword_4|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; magic1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane and Cold Resistances by 8% &amp;amp;ndash; magic2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; magic4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic2|magic2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic3|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane and Cold Resistances by 7% &amp;amp;ndash; magic4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic2|magic2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic3|magic3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic4|magic4]] and [[#Decreasing_Enemies'_Arcane_and_Cold_Resistances_by_8%_.E2.80.93_magic2_penetrate|magic2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with Magically Increased Speed (New Attack) &amp;amp;ndash; speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: speed (-30% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better Under the Effect of Quickening Spell &amp;amp;ndash; speed2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Magically_Increased_Speed_(New_Attack)_.E2.80.93_speed|speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the speed attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with Magically Flaming Sword (New Attack) &amp;amp;ndash; fire ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fiery saber (100%, 100% melee fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better with the Flaming Sword &amp;amp;ndash; fire2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Magically_Flaming_Sword_(New_Attack)_.E2.80.93_fire|fire]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the fiery saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unholy Breed (Vritra Later) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Born from a special breed between a serpent and an elf, she inherited elvish appearance and intelligence, and serpent-like malice and dexterity. She is rather good than evil because of her education, but the evil power within her was difficult to control, until she learned how to control it, using her anger only when she needs.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_11|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_11|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_6|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed_4|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_11|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_6|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Thrice in a Row &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement berserk1 to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk3 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Five Times in a Row &amp;amp;ndash; berserk3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Thrice_in_a_Row_.E2.80.93_berserk2_3|berserk2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk5 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with the Furious Attack &amp;amp;ndash; berserk1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement berserk1 to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk2 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk3 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk5 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Horrendously with Berserk Attacks &amp;amp;ndash; berserk2_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements berserk1 and [[#Doing_More_Damage_with_the_Furious_Attack_.E2.80.93_berserk1_damage_3|berserk1_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with the Furious Attack &amp;amp;ndash; berserk3_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements berserk1 and [[#Doing_More_Damage_with_the_Furious_Attack_.E2.80.93_berserk1_damage_3|berserk1_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk2 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk3 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk5 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Drain with Faerie Fire &amp;amp;ndash; faerie1_drain ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the faerie fire attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 8% and Fire and Cold Resistances by 12% &amp;amp;ndash; faerie2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire and Ophidian Energy &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 7% and Fire and Cold Resistances by 10% &amp;amp;ndash; faerie4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_and_Fire_and_Cold_Resistances_by_12%_.E2.80.93_faerie2_penetrate|faerie2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_5|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_5|faerie6_speed]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Unleashing Ophidian Energy &amp;amp;ndash; ophidian_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_5|faerie6_speed]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unholy Breed (Vritra) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Born from a special breed between a serpent and an elf, she inherited elvish appearance and intelligence, and serpent-like malice and dexterity. She is rather good than evil because of her education, but the evil power within her is still hard to control. If it gets bad, a healing potion might help her.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Oops, Something Went Wrong &amp;amp;ndash; backup_amla ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 500 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unknown (Akula) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit is shrouded in mystery. No one knows who she is, and why she is like she is.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_7|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_7|sword]] and [[#Faster_at_Melee_Combat_.E2.80.93_sword2_2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_.E2.80.93_magic|magic]] and [[#A_Better_Caster_.E2.80.93_magic2_3|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_.E2.80.93_magic|magic]], [[#A_Better_Caster_.E2.80.93_magic2_3|magic2]] and [[#A_Faster_Caster_.E2.80.93_magic3|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unknown (Efraim Lich-Weakened) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Don't ask. Even he has no idea what he is.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword (Affects Also Whirlwind) &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_9|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_7|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_7|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_7|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_12|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better and Faster with Knives &amp;amp;ndash; knives1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Backstabbing with Knives &amp;amp;ndash; knives1_backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_and_Faster_with_Knives_.E2.80.93_knives1|knives1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Knives &amp;amp;ndash; knives2_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Knives_.E2.80.93_knives1|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2_3|knives2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Spine-Chilling Fear &amp;amp;ndash; fear1_spine_chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear1_2|fear1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Fear Faster &amp;amp;ndash; fear2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear2_2|fear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear2_2|fear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having Fun when Scaring Enemies &amp;amp;ndash; fear3_leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear3_2|fear3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_.E2.80.93_movement_72|movement]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unknown (Lethalia Lich-Weakened) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Don't ask. Even she has no idea what she is.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1_3|axe1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_3|axe1]] and [[#Better_with_Axe_.E2.80.93_axe2_3|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_3|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_3|axe2]] and [[#Better_with_Axe_.E2.80.93_axe3_3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_5|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Deal Damage to Multiple Units with Faerie Fire &amp;amp;ndash; faerie2_boom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_5|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_5|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: conical faerie fire (100%, 100%, copy of faerie fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the conical faerie fire attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_5|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_5|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Spiderwebs &amp;amp;ndash; gossamer1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_3|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies with Spiderwebs &amp;amp;ndash; gossamer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_3|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1_3|wings1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (4% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Vritra ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_12|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_12|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_12|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_7|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed_5|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_12|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_7|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Twice in a Row &amp;amp;ndash; berserk1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk2 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Thrice in a Row &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1_3|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk3 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Five Times in a Row &amp;amp;ndash; berserk3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Thrice_in_a_Row_.E2.80.93_berserk2_4|berserk2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk5 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with the Furious Attack &amp;amp;ndash; berserk1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1_3|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk5 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk2 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk3 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Drain with Faerie Fire &amp;amp;ndash; faerie1_drain ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the faerie fire attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 8% and Fire and Cold Resistances by 12% &amp;amp;ndash; faerie2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire and Ophidian Energy &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 7% and Fire and Cold Resistances by 10% &amp;amp;ndash; faerie4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_and_Fire_and_Cold_Resistances_by_12%_.E2.80.93_faerie2_penetrate_2|faerie2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_6|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_6|faerie6_speed]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7_2|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Unleashing Ophidian Energy &amp;amp;ndash; ophidian_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_6|faerie6_speed]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7_2|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7_2|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warlock ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;After numerous years of practice, Sword Magi and Knights of Magic went close to the pinnacle of warfare, that they became masters of both mundane and arcane combat. They can manage to unite these two skills into one, and become even more deadly. But still, because they simply cannot wear too much armour that causes difficulties to spellcasting and dodging, they are quite vulnerable to physical blows.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword_5|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Sword_.E2.80.93_sword2_2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Fireball &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_6|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2_5|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with Magically Increased Speed (New Attack) &amp;amp;ndash; speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: speed (-30% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better Under the Effect of Quickening Spell &amp;amp;ndash; speed2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Magically_Increased_Speed_(New_Attack)_.E2.80.93_speed_2|speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the speed attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with Magically Flaming Sword (New Attack) &amp;amp;ndash; fire ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fiery saber (100%, 100% melee fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better with the Flaming Sword &amp;amp;ndash; fire2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Magically_Flaming_Sword_(New_Attack)_.E2.80.93_fire_2|fire]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the fiery saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Much More Resilient (Much More Antisocial, Though) &amp;amp;ndash; social_skill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#antisocial_.E2.80.93_leadership|antisocial]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#anathema_.E2.80.93_leadership|anathema]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;12 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Not so Antisocial (Less Damage, Though) &amp;amp;ndash; social_skill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#antisocial_.E2.80.93_leadership|antisocial]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser antisocial_.E2.80.93_leadership|lesser antisocial]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Werewolf Rider ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes it happens that an orc grows really unintelligent and naive, but blessed with extraordinary strength and predator-like instincts and ferocity. They have great difficulties with integration into the orcish community, but shamans usually perform a ritual that allows them to transform their body to the shape of an animal, which lets them use their innate abilities better. It is said that those orcs have the legacy of their beast ancestors of distant past and are considered sacred. They abandon orcish communities and hunt in the wilderness. They shift back into the humanoid form only rarely, usually only when they need to climb somewhere. Those orcs are half-men and half-beasts and are nearly impossible to tame. However, sometimes there are also battle-hardened and experienced goblin riders who are ambitious enough to search for those werewolves and even manage to tame one enough to ride with him into battle. Those goblins are called werewolf riders and whenever they appear on a battlefield, they strike fear into the hearts of their foes and are even respected by the greatest of the orcs.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Clawing &amp;amp;ndash; claws ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Clawing &amp;amp;ndash; claws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Clawing_.E2.80.93_claws|claws]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Clawing &amp;amp;ndash; claws3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Clawing_.E2.80.93_claws2|claws2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Clawing &amp;amp;ndash; claws4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Clawing_.E2.80.93_claws3|claws3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Claw in a Violent Fury (New Attack) &amp;amp;ndash; berserk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Clawing_.E2.80.93_claws2|claws2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fury (100%, 100% melee, copy of claws)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fury attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing in an Even More Vicious Berserk &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Clawing_.E2.80.93_claws2|claws2]] and [[#Able_to_Claw_in_a_Violent_Fury_(New_Attack)_.E2.80.93_berserk|berserk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the fury attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;10% more attacks for the fury attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Better &amp;amp;ndash; fangs1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Faster &amp;amp;ndash; fangs2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_fangs1_2|fangs1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Feasting on Enemies when Biting &amp;amp;ndash; fangs2-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_fangs1_2|fangs1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fangs attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Better &amp;amp;ndash; fangs3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Faster_.E2.80.93_fangs2_2|fangs2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Zombie Rider ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;During undead invasions, not only humans, but also farm animals die and are resurrected into undeath. These undead animals can be ridden by skeletons, producing units that are both zombie and skeleton in nature.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_axe_3|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Axe Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe_3|axe]] and [[#Better_at_Axe_Combat_.E2.80.93_axe2_3|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe_3|axe]], [[#Better_at_Axe_Combat_.E2.80.93_axe2_3|axe2]] and [[#Faster_at_Axe_Combat_.E2.80.93_axe3_3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Transforming Enemies into Soulless with the Plague &amp;amp;ndash; soulless ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the touch attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the touch attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Enemies to Become Soulless Even if Killed Indirectly &amp;amp;ndash; soulless_infect ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Transforming_Enemies_into_Soulless_with_the_Plague_.E2.80.93_soulless|soulless]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the touch attack: [[LotI_Abilities#greater infect_.E2.80.93_poison|greater infect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the touch attack: plague(Soulless)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the touch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Transforming Enemies into Monstrosities with the Plague &amp;amp;ndash; monstrosity ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Enemies_to_Become_Soulless_Even_if_Killed_Indirectly_.E2.80.93_soulless_infect|soulless_infect]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the touch attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Monstrosity)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the touch attack: greater infect&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the touch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better when Making Plague &amp;amp;ndash; touch_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Transforming_Enemies_into_Monstrosities_with_the_Plague_.E2.80.93_monstrosity|monstrosity]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the touch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Severe Frailty Complex in Enemies' Minds (-15% Physical Resistances) &amp;amp;ndash; frail_tide ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing an Even Worse Frailty Complex in Enemies' Minds (-20% Physical Resistances) &amp;amp;ndash; frail_tide2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_a_Severe_Frailty_Complex_in_Enemies'_Minds_(-15%_Physical_Resistances)_.E2.80.93_frail_tide_2|frail_tide]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Undead-Like Resistance (Improved Resistances, Slightly Worsened Weaknesses) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matsjoyce</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=LotI_Standard_Advancements&amp;diff=71473</id>
		<title>LotI Standard Advancements</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=LotI_Standard_Advancements&amp;diff=71473"/>
		<updated>2023-06-27T17:58:58Z</updated>

		<summary type="html">&lt;p&gt;Matsjoyce: Automated update by matsjoyce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-generated wiki page listing all the advancements available for categories of units currently available in the campaign &amp;quot;Legend of the Invincibles&amp;quot;. See [[LotI Standard Advancements]] for unit-specific advancements.&lt;br /&gt;
This was generated at Tue Jun 27 18:58:45 2023 using version git-a8c4f38 of LotI and version 0.3.5.1 of the generation script.&lt;br /&gt;
As this is auto-generated, DO NOT EDIT THIS PAGE.&lt;br /&gt;
Instead, create a new issue at [https://github.com/matsjoyce/LotIWikiGen/issues/new the tracker] and the script will be adjusted.&lt;br /&gt;
&lt;br /&gt;
Other LotI-related wiki pages:&lt;br /&gt;
&lt;br /&gt;
* [[LotI Items]] &amp;amp;ndash; items, such as weapons and books&lt;br /&gt;
* [[LotI Standard Advancements]] &amp;amp;ndash; general advancements such as legacies and books&lt;br /&gt;
* [[LotI Unit Advancements]] &amp;amp;ndash; unit-specific advancements&lt;br /&gt;
* [[LotI Abilities]] &amp;amp;ndash; abilities and weapon specials&lt;br /&gt;
* [[LotI Scenarios]] &amp;amp;ndash; scenario information&lt;br /&gt;
* [[DeadlyUnitsFromLotI]]&lt;br /&gt;
&lt;br /&gt;
== Legacies and Books ==&lt;br /&gt;
&lt;br /&gt;
=== Aware of Legacy Possessed &amp;amp;ndash; Awareness ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat (Book of Magical Swordplay) &amp;amp;ndash; BoMS1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement BoMS to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Self-Protection from Attacks (5% More Defence on All Terrains; Book of Magical Swordplay) &amp;amp;ndash; BoMS2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_(Book_of_Magical_Swordplay)_.E2.80.93_BoMS1|BoMS1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fighting Faster (Book of Magical Swordplay) &amp;amp;ndash; BoMS3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_(Book_of_Magical_Swordplay)_.E2.80.93_BoMS1|BoMS1]] and [[#Better_at_Self-Protection_from_Attacks_(5%_More_Defence_on_All_Terrains;_Book_of_Magical_Swordplay)_.E2.80.93_BoMS2|BoMS2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast an Incinerating Fireball (Book of Fireballs) &amp;amp;ndash; BoF1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement BoF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fireball (6 - 5, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Casting Fireballs (Book of Fireballs) &amp;amp;ndash; BoF2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_an_Incinerating_Fireball_(Book_of_Fireballs)_.E2.80.93_BoF1|BoF1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs that do More Damage (Book of Fireballs) &amp;amp;ndash; BoF3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_an_Incinerating_Fireball_(Book_of_Fireballs)_.E2.80.93_BoF1|BoF1]] and [[#Better_at_Casting_Fireballs_(Book_of_Fireballs)_.E2.80.93_BoF2|BoF2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hit More Enemies with Fireballs (Book of Fireballs) &amp;amp;ndash; BoF4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_an_Incinerating_Fireball_(Book_of_Fireballs)_.E2.80.93_BoF1|BoF1]], [[#Better_at_Casting_Fireballs_(Book_of_Fireballs)_.E2.80.93_BoF2|BoF2]] and [[#Casting_Fireballs_that_do_More_Damage_(Book_of_Fireballs)_.E2.80.93_BoF3|BoF3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Poison Weapons (Book of Herbal Tinctures and Malignancies) &amp;amp;ndash; BoHTaM1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement BoHTaM to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable of Self-Healing (Book of Herbal Tinctures and Malignancies) &amp;amp;ndash; BoHTaM2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Poison_Weapons_(Book_of_Herbal_Tinctures_and_Malignancies)_.E2.80.93_BoHTaM1|BoHTaM1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (13)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Poison Weapons of All Adjacent Allies (Book of Herbal Tinctures and Malignancies) &amp;amp;ndash; BoHTaM3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Poison_Weapons_(Book_of_Herbal_Tinctures_and_Malignancies)_.E2.80.93_BoHTaM1|BoHTaM1]] and [[#Capable_of_Self-Healing_(Book_of_Herbal_Tinctures_and_Malignancies)_.E2.80.93_BoHTaM2|BoHTaM2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#radiation_.E2.80.93_poison|radiation]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Damage of All Nearby Allies by 15% (Tome of Bards) &amp;amp;ndash; ToB1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement ToB to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|bardsong (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Damage of All Nearby Allies by 30% (Tome of Bards) &amp;amp;ndash; ToB2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Improving_the_Damage_of_All_Nearby_Allies_by_15%_(Tome_of_Bards)_.E2.80.93_ToB1|ToB1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|bardsong (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|bardsong (30)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Damage of All Nearby Allies by 40% (Tome of Bards) &amp;amp;ndash; ToB3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Improving_the_Damage_of_All_Nearby_Allies_by_15%_(Tome_of_Bards)_.E2.80.93_ToB1|ToB1]] and [[#Improving_the_Damage_of_All_Nearby_Allies_by_30%_(Tome_of_Bards)_.E2.80.93_ToB2|ToB2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|bardsong (30)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|bardsong (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast Necromantic Spells (Tome of Liches) &amp;amp;ndash; ToL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement ToL to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: chill wave (13 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill wave attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: shadow wave (21 - 1, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Casting Necromantic Spells (Tome of Liches) &amp;amp;ndash; ToL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Necromantic_Spells_(Tome_of_Liches)_.E2.80.93_ToL1|ToL1]] and ToL to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the chill wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Lich After Death (Tome of Liches) &amp;amp;ndash; ToL3,ToL ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Necromantic_Spells_(Tome_of_Liches)_.E2.80.93_ToL1|ToL1]] and [[#Better_at_Casting_Necromantic_Spells_(Tome_of_Liches)_.E2.80.93_ToL2|ToL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#necromancy_.E2.80.93_dummy|necromancy]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat (1 More Damage, 2% Better Defences; The Fencer's Study) &amp;amp;ndash; TFS1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement TFS to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Transform into the Form of a Wolf when Attacking (20% More Damage and 20% More Attacks; Guide to Lycanthropy) &amp;amp;ndash; GtL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement GtL to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: werewolf (20% - 20% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Transform into the Form of a Direwolf when Attacking (5% More Damage, 40% More Attacks and Poison; Guide to Lycanthropy) &amp;amp;ndash; GtL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements GtL and [[#Able_to_Transform_into_the_Form_of_a_Wolf_when_Attacking_(20%_More_Damage_and_20%_More_Attacks;_Guide_to_Lycanthropy)_.E2.80.93_GtL1|GtL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: direwolf (5% - 40% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the direwolf attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Transform into the Form of a Hellhound when Attacking (Berserk; Guide to Lycanthropy) &amp;amp;ndash; GtL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements GtL, [[#Able_to_Transform_into_the_Form_of_a_Wolf_when_Attacking_(20%_More_Damage_and_20%_More_Attacks;_Guide_to_Lycanthropy)_.E2.80.93_GtL1|GtL1]] and [[#Able_to_Transform_into_the_Form_of_a_Direwolf_when_Attacking_(5%_More_Damage,_40%_More_Attacks_and_Poison;_Guide_to_Lycanthropy)_.E2.80.93_GtL2|GtL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: hellhound (100%, 100% melee fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the hellhound attack: berserk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Breathe Fire when in Hellhound Form (10-5 Damage; Guide to Lycanthropy) &amp;amp;ndash; GtL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements GtL, [[#Able_to_Transform_into_the_Form_of_a_Wolf_when_Attacking_(20%_More_Damage_and_20%_More_Attacks;_Guide_to_Lycanthropy)_.E2.80.93_GtL1|GtL1]], [[#Able_to_Transform_into_the_Form_of_a_Direwolf_when_Attacking_(5%_More_Damage,_40%_More_Attacks_and_Poison;_Guide_to_Lycanthropy)_.E2.80.93_GtL2|GtL2]] and [[#Able_to_Transform_into_the_Form_of_a_Hellhound_when_Attacking_(Berserk;_Guide_to_Lycanthropy)_.E2.80.93_GtL3|GtL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: hellhound fire breath (10 - 5, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Breathing Fire in the Form of the Hellhound (Guide to Lycanthropy) &amp;amp;ndash; GtL5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements GtL, [[#Able_to_Transform_into_the_Form_of_a_Wolf_when_Attacking_(20%_More_Damage_and_20%_More_Attacks;_Guide_to_Lycanthropy)_.E2.80.93_GtL1|GtL1]], [[#Able_to_Transform_into_the_Form_of_a_Direwolf_when_Attacking_(5%_More_Damage,_40%_More_Attacks_and_Poison;_Guide_to_Lycanthropy)_.E2.80.93_GtL2|GtL2]], [[#Able_to_Transform_into_the_Form_of_a_Hellhound_when_Attacking_(Berserk;_Guide_to_Lycanthropy)_.E2.80.93_GtL3|GtL3]] and [[#Able_to_Breathe_Fire_when_in_Hellhound_Form_(10-5_Damage;_Guide_to_Lycanthropy)_.E2.80.93_GtL4|GtL4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the hellhound fire breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Resistances of All Nearby Allies by 20% (Tome of Bards, Volume II) &amp;amp;ndash; ToBVII1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement ToBVII to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (POWER)_.E2.80.93_resistance|Song of Rock (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Resistances of All Nearby Allies by 25% and Decreasing Enemy Damage by 20% (Tome of Bards, Volume II) &amp;amp;ndash; ToBVII2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ToBVII and [[#Improving_the_Resistances_of_All_Nearby_Allies_by_20%_(Tome_of_Bards,_Volume_II)_.E2.80.93_ToBVII1|ToBVII1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#NAME (POWER)_.E2.80.93_resistance|Song of Rock (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (POWER)_.E2.80.93_resistance|Song of Metal (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Damage of Nearby Party Members by 15% (Tome of Bards, Volume II) &amp;amp;ndash; ToBVII2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ToBVII and [[#Improving_the_Resistances_of_All_Nearby_Allies_by_20%_(Tome_of_Bards,_Volume_II)_.E2.80.93_ToBVII1|ToBVII1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|Song of Punk (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hitting More Enemies with Spells (Koschei's Journal) &amp;amp;ndash; KJ1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement KJ to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged fire attacks only): [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged cold attacks only): [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged arcane attacks only): [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hitting Even More Enemies with Spells, One Less Attack (Koschei's Journal) &amp;amp;ndash; KJ2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements KJ and [[#Hitting_More_Enemies_with_Spells_(Koschei's_Journal)_.E2.80.93_KJ1|KJ1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged fire attacks only): [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (ranged fire attacks only): cone&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks (ranged fire attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged cold attacks only): [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (ranged cold attacks only): cone&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks (ranged cold attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged arcane attacks only): [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (ranged arcane attacks only): cone&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks (ranged arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attack Twice in a Row (Wrathful Combat Techniques) &amp;amp;ndash; WCT1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement WCT to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fury (2) (100%, 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fury (2) attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attack Thrice in a Row (Wrathful Combat Techniques) &amp;amp;ndash; WCT2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements WCT and [[#Attack_Twice_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT1|WCT1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fury (3) (100%, 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fury (3) attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attack Five Times in a Row (Wrathful Combat Techniques) &amp;amp;ndash; WCT3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements WCT, [[#Attack_Twice_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT1|WCT1]] and [[#Attack_Thrice_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT2|WCT2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fury (5) (100%, 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fury (5) attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Use the Wrath Ability to Increase Damage in Subsequent Attacks (Wrathful Combat Techniques) &amp;amp;ndash; WCT4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements WCT, [[#Attack_Twice_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT1|WCT1]], [[#Attack_Thrice_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT2|WCT2]] and [[#Attack_Five_Times_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT3|WCT3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 3 Unit (How to be an Overlord) &amp;amp;ndash; HtbaO1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement HtbaO to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 4 Unit (How to be an Overlord) &amp;amp;ndash; HtbaO2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_3_Unit_(How_to_be_an_Overlord)_.E2.80.93_HtbaO1|HtbaO1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leading Allies to Charge into Battle (How to be an Overlord) &amp;amp;ndash; HtbaO2b ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_4_Unit_(How_to_be_an_Overlord)_.E2.80.93_HtbaO2|HtbaO2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_damage|warlord's rule]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 5 Unit (How to be an Overlord) &amp;amp;ndash; HtbaO3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_4_Unit_(How_to_be_an_Overlord)_.E2.80.93_HtbaO2|HtbaO2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast Fireball (Serendipity) &amp;amp;ndash; Srn1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement Srn to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fireball (7 - 4, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Darkening Nearby Hexes (Serendipity) &amp;amp;ndash; Srn2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_Fireball_(Serendipity)_.E2.80.93_Srn1|Srn1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hiding in Twilight (Serendipity) &amp;amp;ndash; Srn3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Darkening_Nearby_Hexes_(Serendipity)_.E2.80.93_Srn2|Srn2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#twilightstalk_.E2.80.93_hides|twilightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating (Serendipity) &amp;amp;ndash; Srn4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Hiding_in_Twilight_(Serendipity)_.E2.80.93_Srn3|Srn3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (7)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Double Damage to Dwarves (Serendipity) &amp;amp;ndash; Srn5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_(Serendipity)_.E2.80.93_Srn4|Srn4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misnania_.E2.80.93_damage|misnania]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Piercing Enemies with Melee (Serendipity) &amp;amp;ndash; Srn6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_Double_Damage_to_Dwarves_(Serendipity)_.E2.80.93_Srn5|Srn5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Spell that Lowers Enemy Terrain Defences (Heart of Darkness) &amp;amp;ndash; HoD1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement HoD to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: ill luck (3 - 3, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the ill luck attack: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Spell that Lowers Enemy Resistances (Heart of Darkness) &amp;amp;ndash; HoD2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_a_Spell_that_Lowers_Enemy_Terrain_Defences_(Heart_of_Darkness)_.E2.80.93_HoD1|HoD1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: misfortune (4 - 3, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the misfortune attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Spell that Lowers Enemy Damage (Heart of Darkness) &amp;amp;ndash; HoD3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_a_Spell_that_Lowers_Enemy_Resistances_(Heart_of_Darkness)_.E2.80.93_HoD2|HoD2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: hex (5 - 3, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the hex attack: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Spell that Converts Enemies to Revenants if Killed (Heart of Darkness) &amp;amp;ndash; HoD4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_a_Spell_that_Lowers_Enemy_Damage_(Heart_of_Darkness)_.E2.80.93_HoD3|HoD3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: reanimation (5 - 2, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the reanimation attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Revenant)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Spell that Lowers Enemy Terrain Defences, Resistance and Damage (Heart of Darkness) &amp;amp;ndash; HoD5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_a_Spell_that_Converts_Enemies_to_Revenants_if_Killed_(Heart_of_Darkness)_.E2.80.93_HoD4|HoD4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: curse (3 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the curse attack: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the curse attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the curse attack: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having a 1% Chance to Make the Opponent's Soul Explode on Hit, Killing Him and Damaging His Nearby Allies (Raijer's Bloody Field) &amp;amp;ndash; RBF1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement RBF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#soul annihilation_.E2.80.93_damage|soul annihilation]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having a Chance to Drain the Enemy's Soul on Hit, Killing Him Instantly and Healing from it (Raijer's Bloody Field) &amp;amp;ndash; RBF2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement RBF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#nosferatu's gorge_.E2.80.93_damage|nosferatu's gorge]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having a Chance to Drain the Enemy's Soul on Hit, Killing Him Instantly and Healing Nearby Allies (Raijer's Bloody Field) &amp;amp;ndash; RBF3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement RBF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#Raijer's saloon_.E2.80.93_damage|Raijer's saloon]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having a 1% Chance to Drain the Enemy's Soul, Converting Him into a Ghost Fighting on Your Side (Raijer's Bloody Field) &amp;amp;ndash; RBF4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement RBF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#soul extraction_.E2.80.93_damage|soul extraction]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having a 1% Chance to Drain the Enemy's Soul Gaining Wrath Stacks (Raijer's Bloody Field) &amp;amp;ndash; RBF5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement RBF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#soul thrash_.E2.80.93_damage|soul thrash]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage After Being Hit (The Doctrine of Vindictiveness) &amp;amp;ndash; DoV1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement DoV to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#triggerable_.E2.80.93_dummy|triggerable]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage After an Adjacent Ally is Hit (The Doctrine of Vindictiveness) &amp;amp;ndash; DoV2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements DoV and [[#Dealing_More_Damage_After_Being_Hit_(The_Doctrine_of_Vindictiveness)_.E2.80.93_DoV1|DoV1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#vindictive_.E2.80.93_dummy|vindictive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== After Being Hit, Dealing More Damage to that Type (The Doctrine of Vindictiveness) &amp;amp;ndash; DoV3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements DoV and [[#Dealing_More_Damage_After_an_Adjacent_Ally_is_Hit_(The_Doctrine_of_Vindictiveness)_.E2.80.93_DoV2|DoV2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#unforgiving_.E2.80.93_dummy|unforgiving]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15%/5%/5%/-5% to Fire/Blade/Impact/Cold Resistance, 1 More Melee Damage (Fire Dragon Legacy) &amp;amp;ndash; FDL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements fire_dragon_legacy and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by -5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% Better Fire Resistance, Able to Breathe Fire 14-4, Some Fire Penetration (Fire Dragon Legacy) &amp;amp;ndash; FDL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements fire_dragon_legacy and [[#15%/5%/5%/-5%_to_Fire/Blade/Impact/Cold_Resistance,_1_More_Melee_Damage_(Fire_Dragon_Legacy)_.E2.80.93_FDL1|FDL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fire breath legacy (14 - 4, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire breath legacy attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Fire Better, More Fire Penetration, 5%/2%/2% Better Resistance to Fire/Blade/Impact (Fire Dragon Legacy) &amp;amp;ndash; FDL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements fire_dragon_legacy and [[#10%_Better_Fire_Resistance,_Able_to_Breathe_Fire_14-4,_Some_Fire_Penetration_(Fire_Dragon_Legacy)_.E2.80.93_FDL2|FDL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire breath legacy attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fire breath legacy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Fire Faster, More Fire Penetration (Fire Dragon Legacy) &amp;amp;ndash; FDL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements fire_dragon_legacy and [[#Breathing_Fire_Better,_More_Fire_Penetration,_5%/2%/2%_Better_Resistance_to_Fire/Blade/Impact_(Fire_Dragon_Legacy)_.E2.80.93_FDL3|FDL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fire breath legacy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fire breath legacy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Fire with Large Blast Radius, More Fire Penetration (Fire Dragon Legacy) &amp;amp;ndash; FDL5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements fire_dragon_legacy and [[#Breathing_Fire_Faster,_More_Fire_Penetration_(Fire_Dragon_Legacy)_.E2.80.93_FDL4|FDL4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: explosive fire breath legacy (100%, 100%, copy of fire breath legacy)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the explosive fire breath legacy attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15%/5%/5%/-5% to Cold/Blade/Pierce/Fire Resistance, 1 More Melee Damage (Ice Dragon Legacy) &amp;amp;ndash; IDL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ice_dragon_legacy and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% Better Cold Resistance, Able to Breathe Cold 11-4, Some Cold Penetration (Ice Dragon Legacy) &amp;amp;ndash; IDL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ice_dragon_legacy and [[#15%/5%/5%/-5%_to_Cold/Blade/Pierce/Fire_Resistance,_1_More_Melee_Damage_(Ice_Dragon_Legacy)_.E2.80.93_IDL1|IDL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: ice breath legacy (11 - 4, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the ice breath legacy attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Cold Better, 5%/2%/2% Better Resistance to Cold/Blade/Pierce, More Cold Penetration (Ice Dragon Legacy) &amp;amp;ndash; IDL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ice_dragon_legacy and [[#10%_Better_Cold_Resistance,_Able_to_Breathe_Cold_11-4,_Some_Cold_Penetration_(Ice_Dragon_Legacy)_.E2.80.93_IDL2|IDL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ice breath legacy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Cold Faster, More Cold Penetration (Ice Dragon Legacy) &amp;amp;ndash; IDL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ice_dragon_legacy and [[#Breathing_Cold_Better,_5%/2%/2%_Better_Resistance_to_Cold/Blade/Pierce,_More_Cold_Penetration_(Ice_Dragon_Legacy)_.E2.80.93_IDL3|IDL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ice breath legacy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hitting More Enemies with Breath and More Cold Penetration (Ice Dragon Legacy) &amp;amp;ndash; IDL5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ice_dragon_legacy and [[#Breathing_Cold_Faster,_More_Cold_Penetration_(Ice_Dragon_Legacy)_.E2.80.93_IDL4|IDL4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: explosive fire breath legacy (100%, 100%, copy of ice breath legacy)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the explosive fire breath legacy attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 2 More Melee Damage, 2% to Fire, Cold and Arcane Resistance (Dark Dragon Legacy) &amp;amp;ndash; DDL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements dark_dragon_legacy and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Breathe Darkness 9-4 (Dark Dragon Legacy) &amp;amp;ndash; DDL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements dark_dragon_legacy and [[#2_More_Melee_Damage,_2%_to_Fire,_Cold_and_Arcane_Resistance_(Dark_Dragon_Legacy)_.E2.80.93_DDL1|DDL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: dark breath legacy (9 - 4, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dark breath legacy attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===  5% Better Resistance to Fire, Arcane and Cold, 5% Arcane Penetration (Dark Dragon Legacy) &amp;amp;ndash; DDL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements dark_dragon_legacy and [[#Able_to_Breathe_Darkness_9-4_(Dark_Dragon_Legacy)_.E2.80.93_DDL2|DDL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 8% More Arcane Penetration (Dark Dragon Legacy) &amp;amp;ndash; DDL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements dark_dragon_legacy and [[#_5%_Better_Resistance_to_Fire,_Arcane_and_Cold,_5%_Arcane_Penetration_(Dark_Dragon_Legacy)_.E2.80.93_DDL3|DDL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Highly Precise when Breathing Darkness (Dark Dragon Legacy) &amp;amp;ndash; DDL5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements dark_dragon_legacy and [[#8%_More_Arcane_Penetration_(Dark_Dragon_Legacy)_.E2.80.93_DDL4|DDL4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dark breath legacy attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Skeleton-Like - Resistances: Cold +15%, Pierce +15%, Blade +10%, Impact -5%, Fire -5%, Arcane -10% (Undead Legacy) &amp;amp;ndash; UL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements undead_legacy and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by -5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Spirit-Like - Resistances: Cold +15%, Physical +10%, Fire -5%, Arcane -5%; Hitpoints -8 (Undead Legacy) &amp;amp;ndash; UL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements undead_legacy and [[#More_Skeleton-Like_-_Resistances:_Cold_+15%,_Pierce_+15%,_Blade_+10%,_Impact_-5%,_Fire_-5%,_Arcane_-10%_(Undead_Legacy)_.E2.80.93_UL1|UL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;8 fewer hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color=#60A0FF'&amp;gt;Full heal&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Leech Enemies in Melee Range; -10% Arcane Resistance (Undead Legacy) &amp;amp;ndash; UL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements undead_legacy and [[#More_Spirit-Like_-_Resistances:_Cold_+15%,_Physical_+10%,_Fire_-5%,_Arcane_-5%;_Hitpoints_-8_(Undead_Legacy)_.E2.80.93_UL2|UL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Immune to Poison, Drain and Plague (Undead Legacy) &amp;amp;ndash; UL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements undead_legacy and [[#Able_to_Leech_Enemies_in_Melee_Range;_-10%_Arcane_Resistance_(Undead_Legacy)_.E2.80.93_UL3|UL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Unlife (immunity to poison, plague and drain)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Lich After Death (Undead Legacy) &amp;amp;ndash; UL5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements undead_legacy and [[#Immune_to_Poison,_Drain_and_Plague_(Undead_Legacy)_.E2.80.93_UL4|UL4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#necromancy_.E2.80.93_dummy|necromancy]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% Increased Damage For Adjacent Units (Legacy of Kings) &amp;amp;ndash; LoK1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_kings and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|Legacy of Kings (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15% Increased Damage For Adjacent Units (Legacy of Kings) &amp;amp;ndash; LoK2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_kings and [[#10%_Increased_Damage_For_Adjacent_Units_(Legacy_of_Kings)_.E2.80.93_LoK1|LoK1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|Legacy of Kings (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|Legacy of Kings (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15% Increased Damage For Adjacent Units, 10 % Better Resistances (Legacy of Kings) &amp;amp;ndash; LoK3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_kings and [[#15%_Increased_Damage_For_Adjacent_Units_(Legacy_of_Kings)_.E2.80.93_LoK2|LoK2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|Legacy of Kings (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 20% Increased Damage For Adjacent Units, 15 % Better Resistances (Legacy of Kings) &amp;amp;ndash; LoK4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_kings and [[#15%_Increased_Damage_For_Adjacent_Units,_10_%_Better_Resistances_(Legacy_of_Kings)_.E2.80.93_LoK3|LoK3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 25% Increased Damage For Adjacent Units, 20 % Better Resistances (Legacy of Kings) &amp;amp;ndash; LoK5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_kings and [[#20%_Increased_Damage_For_Adjacent_Units,_15_%_Better_Resistances_(Legacy_of_Kings)_.E2.80.93_LoK4|LoK4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 5% Physical Resistances, 1 More Melee Damage (Legacy of Titans) &amp;amp;ndash; LoT1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_titans and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 3% Physical Resistances, 2 More Melee Damage, Regeneration (Legacy of Titans) &amp;amp;ndash; LoT2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_titans and [[#5%_Physical_Resistances,_1_More_Melee_Damage_(Legacy_of_Titans)_.E2.80.93_LoT1|LoT1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 3% Physical Resistances, 1 More Melee Damage (Legacy of Titans) &amp;amp;ndash; LoT3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_titans and [[#3%_Physical_Resistances,_2_More_Melee_Damage,_Regeneration_(Legacy_of_Titans)_.E2.80.93_LoT2|LoT2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -10% to Damage of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -15% to Damage of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#-10%_to_Damage_of_All_Adjacent_Enemies_(Legacy_of_Sorrow)_.E2.80.93_LoS1|LoS1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -20% to Damage of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#-15%_to_Damage_of_All_Adjacent_Enemies_(Legacy_of_Sorrow)_.E2.80.93_LoS2|LoS2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -25% to Damage of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#-20%_to_Damage_of_All_Adjacent_Enemies_(Legacy_of_Sorrow)_.E2.80.93_LoS3|LoS3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -10% to Non-Physical Resistances of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#-20%_to_Damage_of_All_Adjacent_Enemies_(Legacy_of_Sorrow)_.E2.80.93_LoS3|LoS3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -20% to Non-Physical Resistances of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#-10%_to_Non-Physical_Resistances_of_All_Adjacent_Enemies_(Legacy_of_Sorrow)_.E2.80.93_LoS5|LoS5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Illuminating (Legacy of Light) &amp;amp;ndash; LoL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lawful (Legacy of Light) &amp;amp;ndash; LoL-Lawful ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to lawful&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Illuminate Also the Day (Legacy of Light) &amp;amp;ndash; LoL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Illuminating_(Legacy_of_Light)_.E2.80.93_LoL1|LoL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Illuminating Incredibly (Legacy of Light) &amp;amp;ndash; LoL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Able_to_Illuminate_Also_the_Day_(Legacy_of_Light)_.E2.80.93_LoL2|LoL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#great illumination_.E2.80.93_illuminates|great illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Turning Undead Back to Life (Legacy of Light) &amp;amp;ndash; LoL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Illuminating_Incredibly_(Legacy_of_Light)_.E2.80.93_LoL3|LoL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#purify_.E2.80.93_dummy|purify]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies (Legacy of Light) &amp;amp;ndash; LoL-Healing1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Illuminating_(Legacy_of_Light)_.E2.80.93_LoL1|LoL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (8)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies More Efficiently (Legacy of Light) &amp;amp;ndash; LoL-Healing2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light, [[#Illuminating_(Legacy_of_Light)_.E2.80.93_LoL1|LoL1]] and [[#Healing_Nearby_Allies_(Legacy_of_Light)_.E2.80.93_LoL-Healing1|LoL-healing1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (8)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies Even More Efficiently (Legacy of Light) &amp;amp;ndash; LoL-Healing3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light, [[#Illuminating_(Legacy_of_Light)_.E2.80.93_LoL1|LoL1]] and [[#Healing_Nearby_Allies_More_Efficiently_(Legacy_of_Light)_.E2.80.93_LoL-Healing2|LoL-healing2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 5% More Resistant to Fire and Arcane (Legacy of Phoenix) &amp;amp;ndash; LoP1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 4% More Resistant to Fire and Arcane (Legacy of Phoenix) &amp;amp;ndash; LoP2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#5%_More_Resistant_to_Fire_and_Arcane_(Legacy_of_Phoenix)_.E2.80.93_LoP1|LoP1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 4% More Resistant to Fire and Arcane (Legacy of Phoenix) &amp;amp;ndash; LoP3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#4%_More_Resistant_to_Fire_and_Arcane_(Legacy_of_Phoenix)_.E2.80.93_LoP2|LoP2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Burning Nearby Enemies For an Amount of Damage that Increases Over Time (Legacy of Phoenix) &amp;amp;ndash; LoP3-Flaming ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#4%_More_Resistant_to_Fire_and_Arcane_(Legacy_of_Phoenix)_.E2.80.93_LoP2|LoP2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#flaming radiance_.E2.80.93_dummy|flaming radiance]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 3% More Resistant to Fire and Arcane, 1% More Resistant to Cold (Legacy of Phoenix) &amp;amp;ndash; LoP4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#4%_More_Resistant_to_Fire_and_Arcane_(Legacy_of_Phoenix)_.E2.80.93_LoP3|LoP3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Resist Death to Some Extent (Legacy of Phoenix) &amp;amp;ndash; LoP4-Brace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#4%_More_Resistant_to_Fire_and_Arcane_(Legacy_of_Phoenix)_.E2.80.93_LoP3|LoP3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#from the ashes_.E2.80.93_dummy|from the ashes]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% to All Resistances if There Are no Adjacent Allies (Legacy of Exile) &amp;amp;ndash; LoE1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_exile and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#exile_.E2.80.93_resistance|exile]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 20% to All Resistances if There Are no Adjacent Allies (Legacy of Exile) &amp;amp;ndash; LoE2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_exile and [[#10%_to_All_Resistances_if_There_Are_no_Adjacent_Allies_(Legacy_of_Exile)_.E2.80.93_LoE1|LoE1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#exile_.E2.80.93_resistance|exile]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#forsaken_.E2.80.93_resistance|forsaken]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Twice as Resistant to All Kinds of Damage when Attacking (Legacy of Exile) &amp;amp;ndash; LoE3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_exile and [[#20%_to_All_Resistances_if_There_Are_no_Adjacent_Allies_(Legacy_of_Exile)_.E2.80.93_LoE2|LoE2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#zeal_.E2.80.93_resistance|zeal]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 4 More Damage, But Reducing the Damage of Nearby Allies if There Are Some (Legacy of Exile) &amp;amp;ndash; LoE4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_exile and [[#Twice_as_Resistant_to_All_Kinds_of_Damage_when_Attacking_(Legacy_of_Exile)_.E2.80.93_LoE3|LoE3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#anathema_.E2.80.93_leadership|anathema]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Transform Temporarily to Ice (Taking Less Damage, Dealing 20% More Damage; Legacy of the Freezing North) &amp;amp;ndash; LotFN1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_the_freezing_north and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: iceform (20% - 100% melee impact)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the iceform attack: [[LotI_Abilities#iceform_.E2.80.93_damage|iceform]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage in the Icy Form (Legacy of the Freezing North) &amp;amp;ndash; LotFN2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Transform_Temporarily_to_Ice_(Taking_Less_Damage,_Dealing_20%_More_Damage;_Legacy_of_the_Freezing_North)_.E2.80.93_LotFN1|LotFN1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the iceform attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 3% More Resistant to Cold, Blade and Pierce (Legacy of the Freezing North) &amp;amp;ndash; LotFN3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_in_the_Icy_Form_(Legacy_of_the_Freezing_North)_.E2.80.93_LotFN2|LotFN2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster, 1 More Ranged Damage (Legacy of the Free) &amp;amp;ndash; LotF1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_the_free and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster, 5% Harder to Hit (Legacy of the Free) &amp;amp;ndash; LotF2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster,_1_More_Ranged_Damage_(Legacy_of_the_Free)_.E2.80.93_LotF1|LotF1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hit an Enemy Who Misses a Shot (Legacy of the Free) &amp;amp;ndash; LotF3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster,_5%_Harder_to_Hit_(Legacy_of_the_Free)_.E2.80.93_LotF2|LotF2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster, 1 More Ranged Damage (Legacy of the Free) &amp;amp;ndash; LotF4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Hit_an_Enemy_Who_Misses_a_Shot_(Legacy_of_the_Free)_.E2.80.93_LotF3|LotF3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regaining Half of the Max MP After Attacking (Legacy of the Free) &amp;amp;ndash; LotF5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster,_1_More_Ranged_Damage_(Legacy_of_the_Free)_.E2.80.93_LotF4|LotF4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Soul Eater and God Advancements ==&lt;br /&gt;
&lt;br /&gt;
=== Better Protected from Cold (5% Better Resistances) &amp;amp;ndash; Resist_cold1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_cold to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Fire (5% Better Resistances) &amp;amp;ndash; Resist_fire1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_fire to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Arcane Damage (5% Better Resistances) &amp;amp;ndash; Resist_arcane1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_arcane to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Blade (5% Better Resistances) &amp;amp;ndash; Resist_blade1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_blade to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Piercing Attacks (5% Better Resistances) &amp;amp;ndash; Resist_pierce1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_pierce to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Impacts (5% Better Resistances) &amp;amp;ndash; Resist_impact1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_impact to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having More Hitpoints &amp;amp;ndash; Health1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement health to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;7 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 4 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement regeneration to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration1|regeneration1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration1|regeneration1]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration2|regeneration2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration2|regeneration2]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration3|regeneration3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration3|regeneration3]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration4|regeneration4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration3|regeneration3]], [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration4|regeneration4]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration5|regeneration5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal from Enemies' Attacks &amp;amp;ndash; Absorb1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement absorb to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal from Enemies' Attacks Better &amp;amp;ndash; Absorb2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_from_Enemies'_Attacks_.E2.80.93_Absorb1|absorb1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (2)_.E2.80.93_dummy|absorbs (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies &amp;amp;ndash; Heal1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement heal to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; Heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_.E2.80.93_Heal1|heal1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; Heal3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_.E2.80.93_Heal1|heal1]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_Heal2|heal2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; Heal4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_.E2.80.93_Heal1|heal1]], [[#Able_to_Heal_Allies_Better_.E2.80.93_Heal2|heal2]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_Heal3|heal3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Leadership of a Level 4 Unit) &amp;amp;ndash; Leadership1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement leadership to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Leadership of a Level 5 Unit) &amp;amp;ndash; Leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Leadership_of_a_Level_4_Unit)_.E2.80.93_Leadership1|leadership1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle to Fight Like Furious Savages &amp;amp;ndash; Leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Leadership_of_a_Level_5_Unit)_.E2.80.93_Leadership2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_damage|warlord's rule]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Leave the Mortal Shell to Attack Almost Immune to Physical Damage &amp;amp;ndash; Spirit1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement spirit to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: spiritual transformation (20% - 100% melee arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the spiritual transformation attack: [[LotI_Abilities#spiritual attack_.E2.80.93_damage|spiritual attack]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage in the Spiritual Form &amp;amp;ndash; Spirit2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Leave_the_Mortal_Shell_to_Attack_Almost_Immune_to_Physical_Damage_.E2.80.93_Spirit1|spirit1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the spiritual transformation attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster in the Spiritual Form &amp;amp;ndash; Spirit2_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Leave_the_Mortal_Shell_to_Attack_Almost_Immune_to_Physical_Damage_.E2.80.93_Spirit1|spirit1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;10% more attacks for the spiritual transformation attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Fire Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Fire_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement fire_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Cold Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Cold_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement cold_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Arcane Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Arcane_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement arcane_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Blade Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Blade_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement blade_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Impact Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Impact_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement impact_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Pierce Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Pierce_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement pierce_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== SOUL EATER ADVANCEMENTS ==&lt;br /&gt;
&lt;br /&gt;
=== Capable to Use Lightning (Huge Damage, Few Attacks) &amp;amp;ndash; Lightning1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement lightning to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: lightning (35 - 1, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Lightnings Faster &amp;amp;ndash; Lightning2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 7 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Lightnings Faster &amp;amp;ndash; Lightning3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]] and [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]] and [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Lightnings Very Very Very Fast &amp;amp;ndash; Lightning4_firststrike ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: firststrike&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Lightnings Without Need to be at Good Health &amp;amp;ndash; Lightning5_noswarm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5|lightning5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lightning attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5|lightning5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Faster &amp;amp;ndash; Lightning6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5|lightning5]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6|lightning6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5|lightning5]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6|lightning6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Faster &amp;amp;ndash; Lightning7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5|lightning5]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6|lightning6]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning7|lightning7]] and [[#Shooting_Lightnings_Faster_.E2.80.93_Lightning6_speed|lightning6_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Use Thunder (Huge Damage, Huge Radius) &amp;amp;ndash; Thunder1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement thunder to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: thunder (30 - 1, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the thunder attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the thunder attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Stronger Thunder &amp;amp;ndash; Thunder2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Use_Thunder_(Huge_Damage,_Huge_Radius)_.E2.80.93_Thunder1|thunder1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Stronger Thunder &amp;amp;ndash; Thunder3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Thunder_(Huge_Damage,_Huge_Radius)_.E2.80.93_Thunder1|thunder1]] and [[#Casting_Stronger_Thunder_.E2.80.93_Thunder2|thunder2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Thunders Faster &amp;amp;ndash; Thunder4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Thunder_(Huge_Damage,_Huge_Radius)_.E2.80.93_Thunder1|thunder1]], [[#Casting_Stronger_Thunder_.E2.80.93_Thunder2|thunder2]] and [[#Casting_Stronger_Thunder_.E2.80.93_Thunder3|thunder3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 15 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Stronger Thunder &amp;amp;ndash; Thunder5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Thunder_(Huge_Damage,_Huge_Radius)_.E2.80.93_Thunder1|thunder1]], [[#Casting_Stronger_Thunder_.E2.80.93_Thunder2|thunder2]], [[#Casting_Stronger_Thunder_.E2.80.93_Thunder3|thunder3]] and [[#Casting_Thunders_Faster_.E2.80.93_Thunder4|thunder4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 7 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Stronger Thunder &amp;amp;ndash; Thunder6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Thunder_(Huge_Damage,_Huge_Radius)_.E2.80.93_Thunder1|thunder1]], [[#Casting_Stronger_Thunder_.E2.80.93_Thunder2|thunder2]], [[#Casting_Stronger_Thunder_.E2.80.93_Thunder3|thunder3]], [[#Casting_Thunders_Faster_.E2.80.93_Thunder4|thunder4]] and [[#Casting_Stronger_Thunder_.E2.80.93_Thunder5|thunder5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Use Fireball &amp;amp;ndash; Fireball1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement fireball to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fireball (7 - 4, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; Fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; Fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]] and [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Fireballs with Explosive Range &amp;amp;ndash; Fireball3_range ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]] and [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; Fireball4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]] and [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Fireballs with Better Precision &amp;amp;ndash; Fireball4_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_Fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; Fireball5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_Fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Fireballs with Better Precision &amp;amp;ndash; Fireball5_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]], [[#Casting_Fireballs_Faster_.E2.80.93_Fireball4|fireball4]] and [[#Shooting_Fireballs_with_Better_Precision_.E2.80.93_Fireball4_precision|fireball4_precision]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs with Greater Damage &amp;amp;ndash; Fireball6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_Fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Cast a Burning Meteor from the Skies &amp;amp;ndash; Meteor1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement meteor to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: meteor (40 - 1, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the meteor attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the meteor attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attracting Meteoroids with Higher Concentrations of Heavy Metals &amp;amp;ndash; Meteor2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Cast_a_Burning_Meteor_from_the_Skies_.E2.80.93_Meteor1|meteor1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10 for the meteor attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast Chill Tempest &amp;amp;ndash; Chill1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement chill to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: chill tempest (17 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Chill Tempest &amp;amp;ndash; Chill2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Chill Tempest &amp;amp;ndash; Chill3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]] and [[#Slowing_Enemies_with_Chill_Tempest_.E2.80.93_Chill2|chill2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Groups of Enemies with Chill Tempest &amp;amp;ndash; Chill_slow_extra ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]], [[#Slowing_Enemies_with_Chill_Tempest_.E2.80.93_Chill2|chill2]] and [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill3|chill3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Chill Tempest &amp;amp;ndash; Chill4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]], [[#Slowing_Enemies_with_Chill_Tempest_.E2.80.93_Chill2|chill2]] and [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill3|chill3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Chill Tempest &amp;amp;ndash; Chill5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]], [[#Slowing_Enemies_with_Chill_Tempest_.E2.80.93_Chill2|chill2]], [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill3|chill3]] and [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill4|chill4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Chill Tempest Faster &amp;amp;ndash; Chill5_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]], [[#Slowing_Enemies_with_Chill_Tempest_.E2.80.93_Chill2|chill2]], [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill3|chill3]] and [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill4|chill4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Draining Shadow Wave &amp;amp;ndash; Shadowwave1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement shadowwave to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: shadow wave (17 - 2, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Wave Faster &amp;amp;ndash; Shadowwave2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching More Life with Shadow Wave &amp;amp;ndash; Shadowwave2_leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]] and [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Wave Better &amp;amp;ndash; Shadowwave3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]] and [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching Life with Shadow Wave from Multiple Enemies &amp;amp;ndash; Shadowwave3_leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]], [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]], [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave3|shadowwave3]] and [[#Leeching_More_Life_with_Shadow_Wave_.E2.80.93_Shadowwave2_leech|shadowwave2_leech]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: [[LotI_Abilities#explosive leech_.E2.80.93_damage|explosive leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Wave Better &amp;amp;ndash; Shadowwave4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]], [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]] and [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave3|shadowwave3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Wave Better &amp;amp;ndash; Shadowwave5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]], [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]], [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave3|shadowwave3]] and [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave4|shadowwave4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Wave Faster &amp;amp;ndash; Shadowwave5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]], [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]], [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave3|shadowwave3]] and [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave4|shadowwave4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== GOD ADVANCEMENTS ==&lt;br /&gt;
&lt;br /&gt;
=== Capable to Use Lightning (Huge Damage, Few Attacks) &amp;amp;ndash; Lightning1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement lightning to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: lightning (38 - 1, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Lightnings Faster &amp;amp;ndash; Lightning2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 10 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Lightnings Faster &amp;amp;ndash; Lightning3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]] and [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]] and [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Lightnings Very Very Very Fast (Firststrike) &amp;amp;ndash; Lightning4_firststrike ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: firststrike&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Lightnings Without Need to be at Good Health &amp;amp;ndash; Lightning5_noswarm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5_2|lightning5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lightning attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5_2|lightning5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Faster &amp;amp;ndash; Lightning6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5_2|lightning5]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6_2|lightning6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5_2|lightning5]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6_2|lightning6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Faster &amp;amp;ndash; Lightning7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5_2|lightning5]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6_2|lightning6]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning7_2|lightning7]] and [[#Shooting_Lightnings_Faster_.E2.80.93_Lightning6_speed_2|lightning6_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Cast Fire Blast &amp;amp;ndash; Fireblast1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement fireblast to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fire blast (10 - 5, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: [[LotI_Abilities#hose_.E2.80.93_dummy|hose]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; Fireblast2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Cast_Fire_Blast_.E2.80.93_Fireblast1|fireblast1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Faster &amp;amp;ndash; Fireblast2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast2|fireblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; Fireblast3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast2|fireblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Hit Enemies with Fire Blasts Less Frequently &amp;amp;ndash; Fireblast3_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast3|fireblast3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fire blast attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; Fireblast4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast3|fireblast3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating the Primary Target of Fire Blasts &amp;amp;ndash; Fireblast4_burn ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast4|fireblast4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; Fireblast5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast4|fireblast4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Hit Enemies with Fire Blasts Less Frequently &amp;amp;ndash; Fireblast5_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast5|fireblast5]] and [[#Failing_to_Hit_Enemies_with_Fire_Blasts_Less_Frequently_.E2.80.93_Fireblast3_precision|fireblast3_precision]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fire blast attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; Fireblast6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast5|fireblast5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Faster &amp;amp;ndash; Fireblast6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast6|fireblast6]] and [[#Casting_Fire_Blasts_Faster_.E2.80.93_Fireblast2_speed|fireblast2_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Summon a Meteoric Firestorm &amp;amp;ndash; Firestorm1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement firestorm to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: firestorm (25 - 2, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the firestorm attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the firestorm attack: [[LotI_Abilities#storm_.E2.80.93_dummy|storm]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Firestorms &amp;amp;ndash; Firestorm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Summon_a_Meteoric_Firestorm_.E2.80.93_Firestorm1|firestorm1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Firestorms Faster &amp;amp;ndash; Firestorm2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm2|firestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 7 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Firestorms &amp;amp;ndash; Firestorm3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm2|firestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Summon Firestorms Less Frequently &amp;amp;ndash; Firestorm3_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm2|firestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the firestorm attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the firestorm attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Firestorms &amp;amp;ndash; Firestorm4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm3|firestorm3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Firestorms Faster &amp;amp;ndash; Firestorm4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Summoning_Firestorms_Faster_.E2.80.93_Firestorm2_speed|firestorm2_speed]] and [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm4|firestorm4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 6 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Firestorms &amp;amp;ndash; Firestorm5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 8 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm4|firestorm4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Firestorms that Cause Inflammatory Burns &amp;amp;ndash; Firestorm5_burns ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm5|firestorm5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the firestorm attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Summon an Arctic Blast &amp;amp;ndash; Arcticblast1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement arcticblast to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: arctic blast (8 - 4, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: [[LotI_Abilities#hose_.E2.80.93_dummy|hose]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Better &amp;amp;ndash; Arcticblast2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Summon_an_Arctic_Blast_.E2.80.93_Arcticblast1|arcticblast1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Faster &amp;amp;ndash; Arcticblast2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast2|arcticblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Better &amp;amp;ndash; Arcticblast3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast2|arcticblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Hit Enemies with Arctic Blasts Less Frequently &amp;amp;ndash; Arcticblast3_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast3|arcticblast3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the arctic blast attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Better &amp;amp;ndash; Arcticblast4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast3|arcticblast3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Inflicting Cold Burns with Arctic Blast &amp;amp;ndash; Arcticblast4_burn ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast4|arcticblast4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Better &amp;amp;ndash; Arcticblast5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast4|arcticblast4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Hit Enemies with Arctic Blasts Less Frequently &amp;amp;ndash; Arcticblast5_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast5|arcticblast5]] and [[#Failing_to_Hit_Enemies_with_Arctic_Blasts_Less_Frequently_.E2.80.93_Arcticblast3_precision|arcticblast3_precision]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the arctic blast attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Better &amp;amp;ndash; Arcticblast6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast5|arcticblast5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Faster &amp;amp;ndash; Arcticblast6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast6|arcticblast6]] and [[#Casting_Arctic_Blasts_Faster_.E2.80.93_Arcticblast2_speed|arcticblast2_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Summon a Blizzard &amp;amp;ndash; Blizzard1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement blizzard to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: blizzard (20 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: [[LotI_Abilities#storm_.E2.80.93_dummy|storm]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Blizzards &amp;amp;ndash; Blizzard2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Summon_a_Blizzard_.E2.80.93_Blizzard1|blizzard1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Blizzards Faster &amp;amp;ndash; Blizzard2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard2|blizzard2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Blizzards &amp;amp;ndash; Blizzard3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard2|blizzard2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Summon Blizzards Less Frequently &amp;amp;ndash; Blizzard3_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard2|blizzard2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the blizzard attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Blizzards &amp;amp;ndash; Blizzard4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard3|blizzard3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Blizzards Faster &amp;amp;ndash; Blizzard4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Summoning_Blizzards_Faster_.E2.80.93_Blizzard2_speed|blizzard2_speed]] and [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard4|blizzard4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Blizzards &amp;amp;ndash; Blizzard5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard4|blizzard4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Blizzards that Cause Cold Burns &amp;amp;ndash; Blizzard5_burns ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard5|blizzard5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Blast Enemies with Entropic Chaos &amp;amp;ndash; Entropy1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement entropy to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: entropy (13 - 5, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Entropical Blasts &amp;amp;ndash; Entropy1_slow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Blast_Enemies_with_Entropic_Chaos_.E2.80.93_Entropy1|entropy1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Faster &amp;amp;ndash; Entropy2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Blast_Enemies_with_Entropic_Chaos_.E2.80.93_Entropy1|entropy1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Entropical Blasts &amp;amp;ndash; Entropy2_poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy2|entropy2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Faster &amp;amp;ndash; Entropy3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy2|entropy2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dazzling Enemies with Entropical Blasts &amp;amp;ndash; Entropy3_dazzle ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy3|entropy3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: [[LotI_Abilities#dazzle_.E2.80.93_dummy|dazzle]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Better &amp;amp;ndash; Entropy4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy3|entropy3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Maiming Enemies with Entropical Blasts &amp;amp;ndash; Entropy4_mayhem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Better_.E2.80.93_Entropy4|entropy4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Faster &amp;amp;ndash; Entropy5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Better_.E2.80.93_Entropy4|entropy4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Entropical Blasts &amp;amp;ndash; Entropy5_burn ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy5|entropy5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Better &amp;amp;ndash; Entropy6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy5|entropy5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Turning Enemies into Zombies with Entropical Blasts &amp;amp;ndash; Entropy6_zombification ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Better_.E2.80.93_Entropy6|entropy6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: [[LotI_Abilities#infect_.E2.80.93_poison|infect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the entropy attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Faster &amp;amp;ndash; Entropy7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Better_.E2.80.93_Entropy6|entropy6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Summon a Devastating Particle Storm &amp;amp;ndash; Particlestorm1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement particlestorm to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: particle storm (30 - 2, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the particle storm attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the particle storm attack: [[LotI_Abilities#storm_.E2.80.93_dummy|storm]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the particle storm attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Particle Storms &amp;amp;ndash; Particlestorm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Summon_a_Devastating_Particle_Storm_.E2.80.93_Particlestorm1|particlestorm1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 7 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Particle Storms Faster &amp;amp;ndash; Particlestorm2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm2|particlestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 6 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Particle Storms &amp;amp;ndash; Particlestorm3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm2|particlestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 6 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Summon Particle Storms Less Frequently &amp;amp;ndash; Particlestorm3_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm2|particlestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the particle storm attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the particle storm attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Particle Storms &amp;amp;ndash; Particlestorm4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm3|particlestorm3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Particle Storms Faster &amp;amp;ndash; Particlestorm4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Summoning_Particle_Storms_Faster_.E2.80.93_Particlestorm2_speed|particlestorm2_speed]] and [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm4|particlestorm4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 10 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Particle Storms &amp;amp;ndash; Particlestorm5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm4|particlestorm4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Summon Particle Storms Less Frequently &amp;amp;ndash; Particlestorm5_guided ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm5|particlestorm5]] and [[#Failing_to_Summon_Particle_Storms_Less_Frequently_.E2.80.93_Particlestorm3_precision|particlestorm3_precision]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the particle storm attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the particle storm attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Fighting with Weapons &amp;amp;ndash; Weapons1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement weapons to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cleaving in Melee Combat &amp;amp;ndash; Weapons2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Fighting_with_Weapons_.E2.80.93_Weapons1|weapons1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Armed Combat &amp;amp;ndash; Weapons3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Fighting_with_Weapons_.E2.80.93_Weapons1|weapons1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster in Armed Combat &amp;amp;ndash; Weapons4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Armed_Combat_.E2.80.93_Weapons3|weapons3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Cold Damage with Weapons &amp;amp;ndash; Weapons5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_in_Armed_Combat_.E2.80.93_Weapons4|weapons4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Basic Spells &amp;amp;ndash; Magic1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement magic to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Basic Spells &amp;amp;ndash; Magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Basic_Spells_.E2.80.93_Magic1|magic1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matsjoyce</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=LotI_Items&amp;diff=71471</id>
		<title>LotI Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=LotI_Items&amp;diff=71471"/>
		<updated>2023-06-27T17:58:57Z</updated>

		<summary type="html">&lt;p&gt;Matsjoyce: Automated update by matsjoyce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-generated wiki page listing all the items currently available in the campaign &amp;quot;Legend of the Invincibles&amp;quot;. &lt;br /&gt;
This was generated at Tue Jun 27 18:58:45 2023 using version git-a8c4f38 of LotI and version 0.3.5.1 of the generation script.&lt;br /&gt;
As this is auto-generated, DO NOT EDIT THIS PAGE.&lt;br /&gt;
Instead, create a new issue at [https://github.com/matsjoyce/LotIWikiGen/issues/new the tracker] and the script will be adjusted.&lt;br /&gt;
&lt;br /&gt;
Other LotI-related wiki pages:&lt;br /&gt;
&lt;br /&gt;
* [[LotI Items]] &amp;amp;ndash; items, such as weapons and books&lt;br /&gt;
* [[LotI Standard Advancements]] &amp;amp;ndash; general advancements such as legacies and books&lt;br /&gt;
* [[LotI Unit Advancements]] &amp;amp;ndash; unit-specific advancements&lt;br /&gt;
* [[LotI Abilities]] &amp;amp;ndash; abilities and weapon specials&lt;br /&gt;
* [[LotI Scenarios]] &amp;amp;ndash; scenario information&lt;br /&gt;
* [[DeadlyUnitsFromLotI]]&lt;br /&gt;
&lt;br /&gt;
== amulet ==&lt;br /&gt;
=== Amulet of Lich's Bane &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Learn what the enemy will use against you and prepare yourself for it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Amulet of Reason &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The world is much better without magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Amulet of Shiva &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All shall bow down to the Destroyer.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Amulet of the Last Guide &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Death itself is not evil. Imagine yourself torn to shreds and rotting and having to feel the pain.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;12 more hitpoints (requires [[#Cloak of the Pale Rider_.E2.80.93_cloak|Cloak of the Pale Rider]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Angel of Death's Ring_.E2.80.93_ring|Angel of Death's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Amulet of Twilight &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When the day and night mix, unique powers appear.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to liminal&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ascent &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Wizards do not need manual skills.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 65% (in EASY difficulty), 75% (in MEDIUM difficulty), 85% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 50% (in EASY difficulty), 45% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Black Widow &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;That horrid thing corrupts the very air around us!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crapsack World &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Oh, almighty god, why did you create this world?'&lt;br /&gt;
'It was not me. I have a perfect alibi, by the way.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Demon Core &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you awaken it, foul light will ravage flesh.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#radiation_.E2.80.93_poison|radiation]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Necklace &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He was ingenious enough to become something new, not a pack of bones but a spirit. An opaque one.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 more hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Eidolon's Boots_.E2.80.93_boots|Eidolon's Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]] (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Frozen Locket &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Frozen memories shall thaw and redeem.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#freezing aura_.E2.80.93_dummy|freezing aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Havoc Bliss &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Destruction can save you from suffering if you do it right.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hydraulic Core &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Purpose... unknown. Origin... unknown. Material... unknown. Mode of operation... unknown.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leechward &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Transform your blood to acid and nobody will drink it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#immune to drain_.E2.80.93_dummy|immune to drain]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Adds status undrainable&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Liquid Hatred &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The essence of liquid hatred, purified and distilled.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lucky Farmer's Amulet &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Look at this trinket I found in my haystack. It will protect me from the atrocities of war.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;16 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tears of the Dead &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Pity the walking dead for they know no pleasure.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#immune to drain_.E2.80.93_dummy|immune to drain]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Adds status undrainable&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The gloomy Amulet &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Bring sadness to your enemies by showing them how weak they are.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#The gloomy Cloak_.E2.80.93_cloak|The gloomy Cloak]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#The gloomy Ring_.E2.80.93_ring|The gloomy Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unthought Memories &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your life's experience may disappear when you perish, but once somebody will come to the same experience.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to blade, impact and pierce resistance (requires [[#Unseen Writings_.E2.80.93_cloak|Unseen Writings]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Unspoken Words_.E2.80.93_gauntlets|Unspoken Words]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to arcane, cold and fire resistance (requires [[#Unsung Odes_.E2.80.93_armour|Unsung Odes]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== armour ==&lt;br /&gt;
=== Ancient Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Our ancestors were very strong if they could carry this around and run in it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ancient Armour of the Power of the Ancients &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The Ancients knew that imbuing armours with ancient power will make even the most ancient armour useful.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ancient Armour of the Power of the Ancients &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The Ancients knew that imbuing armours with ancient power will make even the most ancient armour useful.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Archer's Leather Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Better do not let enemies anywhere near you when wearing this.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Armour of the King &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;King's armour protected the usurper, but it did not suffice to prevent wizards from revolting.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on mountains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_damage|warlord's rule]] (requires [[#Sceptre of the King_.E2.80.93_mace|Sceptre of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Crown of the King_.E2.80.93_helm|Crown of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 more hitpoints per level (requires [[#Ring of the King_.E2.80.93_ring|Ring of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Beyond Death &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Death can be temporary.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cunctator's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemies were bored to death when Cunctator finally attacked.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#antisocial_.E2.80.93_leadership|antisocial]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Cunctator's sword_.E2.80.93_sword|Cunctator's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Cunctator's Helmet_.E2.80.93_helm|Cunctator's Helmet]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dark Sarcasm &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You missed! You cannot even hit me! Hahahaha! I feel so good to see you fail, loser!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#mockery_.E2.80.93_dummy|mockery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Defender of the Faith &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;We shall clear the world of this filth!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Clothes, masks and cosmetics helped him conceal his etherealness, his defeat of an undead army made him a nobleman.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 more hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Eidolon's Boots_.E2.80.93_boots|Eidolon's Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]] (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Greater Guardsman's Leather Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A good guardsman never yields.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#unyielding_.E2.80.93_resistance|unyielding]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Guardsman's Leather Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Loyalty will protect you like an expensive armour.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: steadfast&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heart of Ice &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Even warm smokes can bring frost. The sun is what we need.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New weapon special (melee attacks only): slow (requires [[#Iced Boots_.E2.80.93_boots|Iced Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Chilling Touch_.E2.80.93_gauntlets|Chilling Touch]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hell Warlord's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Abaddon ruled Inferno with an iron hand, but it did not stop his loyals from following him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_damage|warlord's rule]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hellforge Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Forge me an armour. I need to have forged armour to stop attacks armour stops.' - Abaddon&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hellforge Armour of Forging &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Forge weapons. Give the forgery to your enemies. They shall see that forged arsenal is not useful.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Herod's Mithral Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He was a powerful ruler, but he was not very righteous. No wonder that his cousin dethroned him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#steals_.E2.80.93_dummy|steals]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hope of the Fallen &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dark immortality is encased in great sadness, but the encasement has its flaws.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Horrid Ice Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Frost not only causes you cold feet, it also kills a peasant's crops, veggies and culinary weed.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hunter of Kings &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nobody knows who he was. Nobody knows where he came from. Nobody knows how to stop him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (30)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]] (requires [[#Legion Slayer_.E2.80.93_cloak|Legion Slayer]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ice Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dwarvish runes can prevent ice from melting.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ice Armour of Health &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hot weather is bad for health.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iron Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When choosing between a hundred warriors clad in iron and fifty warriors clad in mithril, choose iron.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iron Armour of the Friendly General &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I will not let you die, my protégé.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iron Armour of Thorns &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do you think that you can attack me and leave uninjured?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iron Sentinel &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If the defender cannot stop the attacks, he has to kill the enemies before they hurt him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leather Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I know that it is cheap, but it does not slow me down.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lethalia's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Tinebrithiel's survives forever.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Lethalia's Staff_.E2.80.93_staff|Lethalia's Staff]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lionheart &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Lions spend twenty hours per day slacking. Yet they are a symbol of bravery. Like our nobles.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;16 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Marilyn's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A manly man can have a woman's name without being funny.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;24 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mithral Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This highly valuable armour is told to be made by dwarvish apprentices. I wonder what their masters make.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mithral Armour of Wrath &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Forged for the elite among Dwarvish Berserkers.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Morok's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fear the one who calls himself a god of war.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mystic Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Forged at unknown location who knows when.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mystic Armour of the Untouchable &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Body count matters. I will better let that evasive and well armoured warrior for others.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mystic Occult Armour of Carpathia &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Psychospiritual mysticism leads to nocturnal blackness.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mystic Occult Armour of Carpathia &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Psychospiritual mysticism leads to nocturnal blackness.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Prismatic Iron Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This armour was made to kill wizards, so do not expect it to save you from deadly blades.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Redshirt Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why do they all try to kill that man?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rherraent's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Shiny armour will only attract unwanted attention.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Rherraent's Sword_.E2.80.93_sword|Rherraent's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Rherraent's Helm_.E2.80.93_helm|Rherraent's Helm]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Rherraent's Ring_.E2.80.93_ring|Rherraent's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Runner's Leather Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Running is always better without heavy armour.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shadows of Deception &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;So much energy spent on nothing. A good spend.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#antimagic (INTENSITY)_.E2.80.93_resistance|antimagic (35)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shroud of Iron &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Those armours are not very good, but if you wear more of them at the same time...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 26%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Generous Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hey there, you are a bad fighter, wear this.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#producer_.E2.80.93_dummy|producer]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Noble Survivor &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He wishes that all the nobility could be hung with the guts of priests. That will not work on me.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: submerge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Parasite &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;They make promises of the impossible.&lt;br /&gt;
They say they guide you to reach the impossible.&lt;br /&gt;
They pretend you had reached the impossible.&lt;br /&gt;
If you do not believe them, you did it wrong.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#parasite_.E2.80.93_dummy|parasite]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Unraveller &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A mummy cannot be stopped. If it is tangled, it will just unravel the tangled parts.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;3 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#resistant to slow_.E2.80.93_dummy|resistant to slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Adds status unslowable&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unsung Odes &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your deeds of valour will not be revered forever. But their consequences will not vanish.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Unseen Writings_.E2.80.93_cloak|Unseen Writings]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to blade, impact and pierce resistance (requires [[#Unspoken Words_.E2.80.93_gauntlets|Unspoken Words]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to arcane, cold and fire resistance (requires [[#Unthought Memories_.E2.80.93_amulet|Unthought Memories]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Vanquisher's Mithral Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Like a tempest, he landed on his enemies, gore flying everywhere. Even his armour helped him spill blood.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Vinegar Bath &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Bathe bones in vinegar, they will soften and will bend rather than break.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Violent Mage's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;As a heavyweight chessboxing champion, he adjusted his techniques to fit both of his talents.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 20% for the violent beatdown attack (requires [[#Violent Mage's Cloak_.E2.80.93_cloak|Violent Mage's Cloak]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Void &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Try to cut through this. There is nothing inside, my guts are in another dimension!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== axe ==&lt;br /&gt;
=== Axe of Perun &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Perun's axe smote the wicked with thundering rage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 55% (in EASY difficulty), 35% (in MEDIUM difficulty), 15% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Barbaric Glory &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Abandon the order, attack them randomly when unprepared.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 45% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Bringer of Fragility &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;How can a weapon and armour this heavy be so ineffective?!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Deathblade Inheritance &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It might not hit hard, but it will bring you reinforcements.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% (in EASY difficulty), 35% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to blade&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Deathblade)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Executioner's Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A good executioner kills with a single blow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Merges attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to neutral&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fowleri's Chopper &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He broke her heart. No, wait, not heart, sanity. He broke her sanity.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% (in EASY difficulty), 5% (in MEDIUM difficulty), -5% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Headsmasher &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Let us give the orcs something they like, maybe they will let us be.'&lt;br /&gt;
'What do they like?'&lt;br /&gt;
'Smashing heads.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;60% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iridium &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Mages hypothetise that there is an extremely heavy metal that its ore's weight pulls it into depths.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 40% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lake of Blood &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Liquids soak into the ground. To fill a lake, you have to gather liquids fast.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lethal Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Girls went chopping for revenge. One of them prepared herself quite well.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 45%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;35% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 10% (requires [[#Lethal staff_.E2.80.93_staff|Lethal Staff]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lilith's Precious &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In order to be able to fight with any weapon available, Lilith swaps weapon types once per century.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% (in EASY difficulty), 5% (in MEDIUM difficulty), -5% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Morrígan's Slasher &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why do these heathens believe that there can be a &amp;lt;b&amp;gt;goddess&amp;lt;/b&amp;gt; of war?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Silver Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Good metal is better than flashy magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Grim Butcher &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Pigs, goats, men... is there a difference? They all taste the same.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unholy Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You, comrade with that Unholy Axe, position yourself as far from me as possible!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Winged Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Each day, he fought bravely in distant lands. Every night, he enjoyed his time with his wife.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to neutral&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: teleport&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Zealous Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Let them try to attack us for we shall be those who strike first.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 45%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#zeal aura_.E2.80.93_firststrike|zeal aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== boots ==&lt;br /&gt;
=== Bones of Steel &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A magical device with no detected magical activity.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Boots of Evanescence &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Now you see me. Now you don't.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: teleport&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Boots of Fleeing &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I hit you and hide in the masses. You will never learn who hit you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Boots of Foolish Fighters &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Run fast, hit hard.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crushing Walk &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes I am not looking where I step and the casualties can be significant.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to impact&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His champion in shining armour faced evils for centuries, often together with his children. The land became prosperous.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: skirmisher&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 more hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#wardrums_.E2.80.93_dummy|wardrums]] (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Elusive Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemies are blocking the way? Who cares?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: skirmisher&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fit for Speed &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The best runners are too thin to fight.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 70% (in EASY difficulty), 80% (in MEDIUM difficulty), 90% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;4 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Flying Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He could run through caves and hills like on a plain road. He could even walk on water.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on flat terrains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through villages set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through castles set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in shallow waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on coastal reefs set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in deep waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through swampy places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs across sands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iced Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When flames fall from the skies or spring from the ground, hot days are not what you should fear.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Heart of Ice_.E2.80.93_armour|Heart of Ice]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Chilling Touch_.E2.80.93_gauntlets|Chilling Touch]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Merciless Wake &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why so much hurry? Go slowly, look around, contemplate, kill whatever you like...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mountain Trek &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'It will take us months to pass through these mountains!'&lt;br /&gt;
'I will wait for you on the other side.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on mountains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Path of Perpetual Torment &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Cursed to fight the unholy without respite.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#unholybane_.E2.80.93_damage|unholybane]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to lawful&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Search for Wisdom &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;They look for wisdom. But that is a fool's errand, it never existed.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Wisdom of the Ages_.E2.80.93_helm|Wisdom of the Ages]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Tracking the Lost Knowledge_.E2.80.93_cloak|Tracking the Lost Knowledge]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slow Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you cannot outrun the knights, why do you even try?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slow Boots of Certainty &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I could have been here yesterday, but it was not worth the danger.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Steps to Perdition &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I agree that you are effective, but it still leads to disaster - one accident and you are dead.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20% (in EASY difficulty), 25% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20% (in EASY difficulty), 15% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Taxes &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Legends speak of a man who took from the poor and gave to the rich.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;3 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#tax collector_.E2.80.93_dummy|tax collector]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Taxes &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Legends speak of a man who took from the poor and gave to the rich.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;3 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#tax collector_.E2.80.93_dummy|tax collector]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Pit Dweller &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Darkness is where he stays.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Practical Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your footwear dictates your mobility and protects you from environment. Avoid any sacrifices for style or comfort.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;8 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Southern Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Boots are impractical in hot weather? We shall see about that!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs across sands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wanderlust &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;See far. Go far. Know the beauty of the world.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== bow ==&lt;br /&gt;
=== Bow of Many Arrows &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;There must be a thousand archers over there, but I see only one!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Bow of Plagiarism &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You have learned something? Well, it will be helpful to me.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mind raid_.E2.80.93_dummy|mind raid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Bow of the Cantor &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Now I shall teach you how to hit the bull's eye. Stay close while I am talking.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#cantor_.E2.80.93_chance_to_hit|cantor]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Coward's Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I am using a bow because I hate being hit. I even have a bow made specially for me.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dragonslayer &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He killed dragons with his legendary bow, but he was no match for saurians.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misdraconia_.E2.80.93_damage|misdraconia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fine bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Precision is more important than anything else.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heavy Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fellows, what would you say if I made a bow that shoots spears?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 120% (in EASY difficulty), 100% (in MEDIUM difficulty), 80% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% fewer attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisonous Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Please stop focusing on one enemy.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;35% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stormforce &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Is that the fabled Stormforce? I thought it was just a legend!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stormforce &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Is that the fabled Stormforce? I thought it was just a legend!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Outcast &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Loneliness will teach you to stop relying on others. It makes you free if you pay its price.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Predator &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Try not to split from the group.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#lurk_.E2.80.93_damage|lurk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Unrepenting &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I have broken the sacred vow, forgotten the pledge of allegiance, lost my faith.&lt;br /&gt;
I did what I did. I cannot change it, so why should I torment myself with it?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 (in EASY difficulty), 4 (in MEDIUM difficulty), 3 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#distant attack_.E2.80.93_attacks|distant attack]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#anathema_.E2.80.93_leadership|anathema]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== claws ==&lt;br /&gt;
=== Blooddrunk Beast &amp;amp;ndash; claws ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Drink blood, it will keep you going in this hostile environment.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 2 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== cloak ==&lt;br /&gt;
=== Acantha's Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;She was forced to abandon politics and care about children. She indoctrinated them with evil.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Beyond the Grasp of Men &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fast, evasive and seeing further than most. No man shall catch the unreachable.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blackened Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Under black skies, people start losing faith that the sun will ever rise.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cloak of Burning Retribution &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You spat on the ground at my feet? I will set your house on fire!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cloak of Koschei &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Koschei made it so far on the path of immortality, yet one silly mistake happened to be fatal.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: plague (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]] (requires [[#Koschei's Journal_.E2.80.93_limited|Koschei's Journal]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cloak of the Assassin leader &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I care not if you are assassins or not, when you are around me, you will attack my way.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderous presence_.E2.80.93_damage|murderous presence]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cloak of the Pale Rider &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not fear death if it is not near you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;12 more hitpoints (requires [[#Angel of Death's Ring_.E2.80.93_ring|Angel of Death's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Amulet of the Last Guide_.E2.80.93_amulet|Amulet of the Last Guide]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Coat &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He, a being of darkness, studied the art of white mages for generations. He learned the powers of light.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 more hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]] (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Legion Slayer &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nobody knows how he works. Nobody knows when he strikes. Nobody lives to tell how he looks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2 more movement points (requires [[#Hunter of Kings_.E2.80.93_armour|Hunter of Kings]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Nocturnal Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You merely adopted darkness, I was molded by it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: backstab (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Paranoia &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every face is an enemy.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#forsaken_.E2.80.93_resistance|forsaken]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Pyromancer's Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When his body was destroyed, he rose again from the ashes.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, cold and fire resistance (requires [[#Pyromancer's Sword_.E2.80.93_sword|Pyromancer's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#from the ashes_.E2.80.93_dummy|from the ashes]] (requires [[#Pyromancer's Ring_.E2.80.93_ring|Pyromancer's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Robes of Filth &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You call my new shirt filth?! For the thirty dirty pins in the sleeves?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#infect_.E2.80.93_poison|infect]] (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Deadborn &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Darkest legends tell of necromancers creating undead so pure that they were never tainted by life, dead from birth.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The gloomy Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Bring sadness to your enemies by showing them how slow they are.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#The gloomy Ring_.E2.80.93_ring|The gloomy Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#The gloomy Amulet_.E2.80.93_amulet|The gloomy Amulet]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Grey Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It somewhat reminds me of Gundolf the Great.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Ragtag Misfit &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All I want is your love... Yes, I know I will get no love, but I will get your gold at least.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#steals_.E2.80.93_dummy|steals]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Touch of God &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I... I have been touched by god.'&lt;br /&gt;
'Touched by our almighty lord and saviour?'&lt;br /&gt;
'No, by lord Cthulhu.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Touch of God &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I... I have been touched by god.'&lt;br /&gt;
'Touched by our almighty lord and saviour?'&lt;br /&gt;
'No, by lord Cthulhu.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tracking the Lost Knowledge &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If it has been lost, then it must had been created before. Maybe it was never created.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]] (requires [[#Wisdom of the Ages_.E2.80.93_helm|Wisdom of the Ages]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New weapon special (ranged attacks only): [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]] (requires [[#Search for Wisdom_.E2.80.93_boots|Search for Wisdom]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Transformed Flesh &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some barbarian civilisations could achieve great inventions without magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in forests reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit on frozen places reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit on flat terrains reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in caves reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in mushroom groves reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in villages reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in castles reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in shallow waters reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in deep water reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in swamps reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit on hills reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit on mountains reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit on sands reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit above unwalkable places reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in forests reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit on frozen places reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit on flat terrains reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in caves reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in mushroom groves reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in villages reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in castles reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in shallow waters reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in deep water reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in swamps reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit on hills reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit on mountains reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit on sands reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit above unwalkable places reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unseen Writings &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No matter how well you write, after a millenium there will be nothing of it. Though copies may survive.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to arcane, cold and fire resistance (requires [[#Unspoken Words_.E2.80.93_gauntlets|Unspoken Words]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New weapon special (ranged attacks only): [[LotI_Abilities#struggle_.E2.80.93_chance_to_hit|struggle]] (requires [[#Unthought Memories_.E2.80.93_amulet|Unthought Memories]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to blade, impact and pierce resistance (requires [[#Unsung Odes_.E2.80.93_armour|Unsung Odes]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Violent Mage's Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;After many brawls, he decided to use his magic to improve his brawling abilities.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 20% for the violent beatdown attack (requires [[#Violent Mage's Armour_.E2.80.93_armour|Violent Mage's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Woodland Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Where is the elf wearing that green cloak? Has anybody seen him?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: ambush&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Worshipper of Darkness &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Worshipping the heralds of Light is a heavy burden people think to be pleasant to carry.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#Deathaura_.E2.80.93_heals|deathaura (8)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== craftable as any armour ==&lt;br /&gt;
=== Blood Revenge &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you go spilling blood, make sure it is not your blood that would end up spilled.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 35% (in EASY difficulty), 30% (in MEDIUM difficulty), 25% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 1 Topaz, 3 Opals, 4 Pearls and 1 Diamond&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Chaos &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;What had the creator of this in mind when he was designing?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: skirmisher&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 2 Topazes, 1 Opal, 1 Diamond, 4 Emeralds, 2 Sapphires and 1 Black Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Defensive Stance &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A good defence is the best offence.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20% (in EASY difficulty), 15% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: steadfast&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians and 2 Topazes&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Deflector of Light &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Drive all light away and enjoy the darkness.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens severely_.E2.80.93_illuminates|darkens severely]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 4 Obsidians, 2 Topazes, 1 Opal, 3 Diamonds, 1 Ruby and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dugi's Ward &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Metal is the best, especially if it's heavy enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (3)_.E2.80.93_dummy|absorbs (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 2 Topazes, 2 Opals, 2 Pearls, 2 Diamonds, 2 Rubies, 4 Emeralds, 4 Amethysts, 4 Sapphires and 4 Black Pearls&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dying Dreams &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Have you ever dreamed of defeating me? Feel your weakness and see me recovering from everything.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 2 Topazes, 2 Diamonds, 3 Rubies and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hatred &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Arm yourself with hatred, your lacking skill will not matter.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 7 (in MEDIUM difficulty), 6 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 2 Topazes, 1 Opal, 1 Amethyst, 2 Sapphires and 1 Black Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Intoxicator &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Orcish legends talk about a poison so potent that it debilitates its victims instantly.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#immune to poison_.E2.80.93_dummy|immune to poison]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 3 Opals, 1 Pearl, 2 Diamonds and 2 Emeralds&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lightning Agility &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;That speed... Nothing can hit him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 3 Topazes, 3 Opals and 1 Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mastodon &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You will need a lot of hits to strike down a mastodon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;8 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;6 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Opal and 3 Pearls&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Murderlust &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Killing makes you stronger, why should you stop doing it?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 3 Pearls, 1 Diamond, 1 Ruby and 2 Emeralds&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Nighwalker &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Black and transparent&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians and 1 Opal&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Perfection &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I am from a perfect breed. Orcs are so low-born, they must be exterminated.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misorcia_.E2.80.93_damage|misorcia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Topaz, 1 Opal, 1 Diamond and 2 Rubies&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Prayer &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I feel sick, can you help me?'&lt;br /&gt;
'No, but I shall pray for you.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 1 Opal, 3 Pearls, 3 Diamonds and 2 Rubies&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Purity &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Glory of the pure led the nocturnal creatures away.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to lawful&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 4 Topazes, 2 Diamonds and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Quintessence &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'All is made of four elements.'&lt;br /&gt;
'Master, four is not a pretty number. Why not five?'&lt;br /&gt;
'Very well, I was testing you. There is a fifth element.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: regenerates (requires [[#The Essence of Magic_.E2.80.93_craftable as any weapon|The Essence of Magic]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Topaz, 3 Opals, 1 Ruby, 2 Emeralds and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Scourge of All Living &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Stories talk about a disease that comes out of nowhere and no one can survive.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#cancer_.E2.80.93_dummy|cancer]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 1 Opal, 1 Pearl, 1 Diamond and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sorcery &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'You shall never question my power!'&lt;br /&gt;
'Only because of that cheap decorated armour of yours?'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Opal and 2 Pearls&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spell Devourer &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When the mighty wizard saw soldiers wearing armour protecting from his magic, he summoned undead to fight them.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 3 Pearls, 3 Diamonds and 2 Rubies&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spiritual Presence &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Run through hills, swamps and sand as if you had no body limiting you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on flat terrains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through villages set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through castles set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on coastal reefs set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through swampy places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs across sands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 1 Opal, 1 Diamond, 3 Emeralds, 2 Amethysts and 1 Sapphire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Strength &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why does nobody want to play handwrestling with me?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 3 Topazes and 2 Opals&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Art of War &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you know the enemy and you know yourself, you need not fear the outcome of a thousand battles.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 2 Topazes, 1 Opal, 1 Pearl, 3 Emeralds and 3 Sapphires&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Godless &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not justify your actions with the name of a man made deity.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Topaz, 1 Opal, 1 Pearl, 1 Diamond, 1 Ruby and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Shiverbringer &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His presence brought shivers of fear to everyone who defied him. He was defeated by the insane.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Opal, 2 Diamonds, 2 Rubies, 1 Emerald and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unimpalability &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The executioner tried to impale him on a stick. It was his last mistake.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Opals and 1 Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Warheart &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This will please my war loving heart.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Opal, 1 Diamond, 2 Rubies and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== craftable as any weapon ==&lt;br /&gt;
=== Anger &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If we were not born to rage, why would we have the ability to rage then?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Opal, 3 Rubies and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dominion &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Obey.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 20% (in MEDIUM difficulty), 0% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mind raid_.E2.80.93_dummy|mind raid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 2 Opals, 1 Pearl, 2 Emeralds and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dugi's Wrath &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The probability that somebody will get this is quite low, maybe some of my assumptions were wrong.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 2 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;15% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: berserk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#radiating insanity_.E2.80.93_berserk|radiating insanity]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_damage|warlord's rule]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 3 Topazes, 3 Opals, 3 Pearls, 3 Diamonds, 10 Rubies, 10 Emeralds, 10 Amethysts, 10 Sapphires and 10 Black Pearls&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Equality &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Even the weak can kill with this one.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 7 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Topazes and 2 Opals&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Forestburner &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sarah always preferred money over pristine nature.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misdryadia_.E2.80.93_damage|misdryadia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fireball (13 - 4, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Opal, 4 Rubies and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Gloombringer &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;One side wins, the other side loses. Both sides' widows weep.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 80% (in EASY difficulty), 50% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Topaz, 1 Ruby, 4 Emeralds and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Guerrilla &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fight when you choose to fight, hide when you are hunted.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: concealment&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Topaz, 1 Opal, 1 Pearl, 1 Diamond, 2 Emeralds and 1 Sapphire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Inferno &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Infernal flames will devour those who are struck with the ruby-clad weapon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Opal, 3 Rubies and 2 Emeralds&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Konrad's Might &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No sword or shield can protect from my wrath.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians and 1 Topaz&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Malice &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dishonest combat is usually stronger.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 1 Pearl and 1 Diamond&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Marie Byrd &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He set foot into the Land of Always Winter and named it after his wife.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 55% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Pearl, 1 Diamond, 1 Emerald and 4 Sapphires&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Marrowrend &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Let your anger penetrate into the depths of your bones.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 25% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to impact&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Opal, 1 Pearl, 3 Rubies and 1 Black Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Misanthropia &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I have seen pillagers torturing children for fun. The worst of monsters are humans. They must be smitten.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misanthropia_.E2.80.93_damage|misanthropia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misnania_.E2.80.93_damage|misnania]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Topaz, 1 Pearl, 2 Diamonds and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Scaryface &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Behold my countenance and tremble!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Opal, 1 Amethyst and 1 Sapphire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Soul Eclipse &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hide your soul and gifts of undeath await you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 (in EASY difficulty), 1 (in MEDIUM difficulty), -4 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Unlife (immunity to poison, plague and drain)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 2 Topazes, 3 Diamonds, 1 Emerald and 2 Amethysts&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Soul Hunter &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Noble cannibals do not eat corpses, they eat souls.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Topaz, 3 Opals and 2 Pearls&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Soul Render &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sticks and stones will break his bones, but this will destroy even his soul.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 55% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Topaz, 1 Pearl, 2 Rubies, 3 Emeralds, 1 Amethyst, 2 Sapphires and 1 Black Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The End of All that Is &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;From the victim's point of view, there was no death at all.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#soul annihilation_.E2.80.93_damage|soul annihilation]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 1 Opal, 1 Pearl, 3 Diamonds, 1 Ruby, 2 Emeralds and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Essence of Magic &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fire, earth, air and water. And then there is magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Quintessence_.E2.80.93_craftable as any armour|Quintessence]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Topaz, 1 Pearl, 1 Diamond and 1 Ruby&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Lesser Lich &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Let this skeleton be my lieutenant. They will not notice any difference.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25% (in EASY difficulty), 20% (in MEDIUM difficulty), 15% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 2 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 1 Topaz, 1 Pearl, 1 Emerald, 1 Amethyst, 2 Sapphires and 1 Black Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Thundering Revenge &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I call this new weapon of mine.. bazooka!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to lightning&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Topaz, 1 Pearl, 2 Rubies, 3 Emeralds and 1 Sapphire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Widowmaker, Widowermaker &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The number of widows will rise after this battle.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Topaz, 1 Opal, 2 Pearls and 1 Diamond&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wretched Defiler &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Minimise your casualties, even at the cost of defiling corpses.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 2 Opals and 1 Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== dagger ==&lt;br /&gt;
=== Chaosbringer &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do you like order? Shame that I do not.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misanthropia_.E2.80.93_damage|misanthropia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misnania_.E2.80.93_damage|misnania]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misdryadia_.E2.80.93_damage|misdryadia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dagger of Craving &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Does this make you feel some sort of... bloodlust?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#aura of hunger_.E2.80.93_drains|aura of hunger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dagger of Shielding &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He survived a thousand knife fights. Not because of his bravery.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dagger of Sicarii &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;An oppressed nation will find a way to have its revenge.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 20% (in MEDIUM difficulty), -10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#uber backstab_.E2.80.93_damage|uber backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dagger of Surprises &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;One stab to rule them all.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Merges attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Slay the tyrant. Put an end to his wicked rule.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Slay the tyrant. Put an end to his wicked rule.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Nightstalker &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;That looming darkness is a herald of his arrival. Somebody will die very soon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Souldrainer &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;To kill or to preserve oneself? One has to consider the situation.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: drain (-70% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the drain attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Straight out of Nowhere &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Expect the unexpected. Diabolus ex machina.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Merges attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Survival of the Cowardliest &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Revered men once went to war. Revered men now lay in red mud.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#cowardice_.E2.80.93_dummy|cowardice]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Psychotic's Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I will kill you! Kill! Kill! Hahahahahahaha, aaahahahahahahaaa! Hahahaaa!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fury (100%, 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fury attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Titan's Bane &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;My blows may cause mere scratches on your skin, but it can be enough for you to die.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;20% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Traces of Blood &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;That assassin is hard to find, but his bloody trace can be followed. Shame that it costs so many lives.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 50% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== gauntlets ==&lt;br /&gt;
=== Brawler's Triumph &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It protects well... but not as much from punches.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Chilling Touch &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Unnatural clouds of dust can come and cover the sun. No heat will come and summer crops will be touched by chill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#freezing aura_.E2.80.93_dummy|freezing aura]] (requires [[#Heart of Ice_.E2.80.93_armour|Heart of Ice]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Iced Boots_.E2.80.93_boots|Iced Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dark Gloves of Destruction &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Surviving warriors have learned that healing while fighting is necessary for survival.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Dark Sword of Destruction_.E2.80.93_sword|Dark Sword of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Dark Helm of Destruction_.E2.80.93_helm|Dark Helm of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draingloves &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You hit, you heal. I hit, you heal. But can you heal enough?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Gauntlets &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He hired white mages to imbue a glorious warrior with their power. The warrior thought this power came from a god.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 more hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Eidolon's Boots_.E2.80.93_boots|Eidolon's Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#steals_.E2.80.93_dummy|steals]] (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fiery Blood &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Red is the fire. Red is the blood. I am not sure which of them is pouring.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Grim Trigger &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If someone throws stones at you, make an example out of him and no one will ever dare again.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#triggerable_.E2.80.93_dummy|triggerable]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hands of Sorrow &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He grew up as a mercenary bound to obey any command. Remorse led him to distant corners where he died, miserable and alone.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heavy Gauntlets &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;How the hell do you fight with this?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heavy Gauntlets of Virility &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It protects you well, but are you sure that you can lift a weapon with that?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;4 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hellslash &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Careful about him, you will get hurt even if he is not attacking you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]] (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mighty Gauntlets &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Like any other visitor, he put his sword on a rack outside. His mighty fists were deadly enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Quick Gauntlets &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Quick hands are the best defence.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rationality &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Magic is just very well made quackery.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to blade&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Soul Thrash &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'My life is in ruins, if I die, I cannot lose anything.'&lt;br /&gt;
Then he saw this item.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#soul thrash_.E2.80.93_damage|soul thrash]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stormgrip &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You are an evil overlord, armoured and shielded against everything? I will slay you anyway.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to lightning&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Touch of Death &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;There is no touch of death. But you can take your time to aim at the windpipe from the correct angle...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20 (in EASY difficulty), 18 (in MEDIUM difficulty), 16 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;4 fewer attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unspoken Words &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No matter how wise you are, your words once shall be forgotten. But meaning may remain.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to blade, impact and pierce resistance (requires [[#Unseen Writings_.E2.80.93_cloak|Unseen Writings]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to arcane, cold and fire resistance (requires [[#Unthought Memories_.E2.80.93_amulet|Unthought Memories]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Unsung Odes_.E2.80.93_armour|Unsung Odes]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== gem ==&lt;br /&gt;
=== Amethyst &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;These purple precious stones always attracted people for their massive magical power. However, its use as decoration by those without any knowledge of magic is widespread.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Black Pearl &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Black pearls are legendarily rare and powerful items, investigated because of its powers reaching beyond the borders of standard magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Diamond &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This colourless precious stone is known to be the hardest mineral, but it is too fragile to be used in weapons or armour as a hard material. However, it very useful due to its magical properties.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Emerald &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Diamonds tainted with copper salts are coloured green and possess huge magical power. However, it is uneasy to extract it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Obsidian &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Although this gem looks interesting in appearance, its magical power is limited. However, in combination with other gems, it can find some use.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Opal &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is the least rare of precious gems, but it can be still used to craft useful items.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Pearl &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is one of the few kinds of precious gems that are grown, and not created by volcanic or tectonic processes. It has a wide use in decorating things or granting them magical properties.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ruby &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is a diamond containing other minerals, that make its colour bright red. Its magical power is strong, and it can be used to create powerful magical things.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sapphire &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This incredibly rare colour variation is highly sought after for its incredible magical power.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Topaz &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Although this gem looks interesting in appearance, its magical power is not really remarkable, but its importance for magical gem combination is not to be neglected.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== gold ==&lt;br /&gt;
=== 100 gold &amp;amp;ndash; gold ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why conquer when you can buy?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;100 gold&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 200 gold &amp;amp;ndash; gold ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Money will not buy you anything. It is you who has to buy it for money.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;200 gold&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 50 gold &amp;amp;ndash; gold ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Money is more powerful than magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;50 gold&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== helm ==&lt;br /&gt;
=== Apricity &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In winter, the burning sun is actually enjoyable.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crown of the King &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The masses obeyed the one who had the crown. Whoever it was.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#cantor_.E2.80.93_chance_to_hit|cantor]] (requires [[#Ring of the King_.E2.80.93_ring|Ring of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more attacks (requires [[#Armour of the King_.E2.80.93_armour|Armour of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Sceptre of the King_.E2.80.93_mace|Sceptre of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cunctator's Helmet &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you command Cunctator to attack immediately, he will not obey.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 10% (in EASY difficulty), 20% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (10)]] (requires [[#Cunctator's sword_.E2.80.93_sword|Cunctator's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;10% to blade, impact and pierce resistance (requires [[#Cunctator's Armour_.E2.80.93_armour|Cunctator's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dark Helm of Destruction &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Deadly warriors wear even offensive armour.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Dark Sword of Destruction_.E2.80.93_sword|Dark Sword of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Dark Gloves of Destruction_.E2.80.93_gauntlets|Dark Gloves of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Diadem of the Dark Headmaster &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He presides. He protects. He teaches. He attacks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Mask &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His experience showed him that if dead are all around, people need a champion. Otherwise they fall without resistance.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#mockery_.E2.80.93_dummy|mockery]] (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== False Paradise &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Their society was almost utopian. They grew lazy and weak and became an easy prey for invaders.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;3 (in EASY difficulty), 4 (in MEDIUM difficulty), 5 (in HARD difficulty) fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Helmet of Paladins &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Let the light show you the way into the darkness that you can enlighten.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Irongut Helmet &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Are those berries edible?'&lt;br /&gt;
'Who cares?'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#immune to poison_.E2.80.93_dummy|immune to poison]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== King Salmon's Crown &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;What? The king has a known name? Now I can no longer call him what I want...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Man with a Vision &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His vision has the potential to bring sorrow and eternal tears to some&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mask of Famine &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His hunger... it feeds on everyone nearby!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mask of Insanity &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Insanity allows doing things that could not be done otherwise, but at a great cost.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]] (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mask of the Demiurge &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Souls and magic are crafted into a world that obeys strict laws.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#antimagic (INTENSITY)_.E2.80.93_resistance|antimagic (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mental Sheath &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You can never touch my spirit, you can never catch my soul.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mind Assisting Element &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This soulless clockwork wonder seems to somehow have a mind of its own.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Misery's Crown &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not bring your misery down on me.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rherraent's Helm &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Look at your foes face to face,&lt;br /&gt;
defeat your foes mace to face.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Rherraent's Sword_.E2.80.93_sword|Rherraent's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;12 more hitpoints (requires [[#Rherraent's Armour_.E2.80.93_armour|Rherraent's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;12 more hitpoints (requires [[#Rherraent's Ring_.E2.80.93_ring|Rherraent's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Royal Diadem &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Even a fake king can lead soldiers into victory.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: royalty&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shako &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nobody would wear this helmet if it was not for its magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Static Float &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This one will be destroyed only at the end of times.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: submerge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Steel Helmet &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'What is this thing good for?'&lt;br /&gt;
'Nothing special.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Jester &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;We needed better entertainment. They're in flames now.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Sick Face &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He looks sick. Killing him will be easy, just try not to catch whatever he has.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#radiation_.E2.80.93_poison|radiation]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;16 fewer hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Virtual Void &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The pure shall be overridden.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Visions of Cruelty &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;There is cruelty. As far as I can see, cruelty is everywhere.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20% (in EASY difficulty), 15% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== What no man should know &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I saw a man, frozen solid in a midsummer day. He had this pretty helmet, let me try it on...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frostbite_.E2.80.93_dummy|frostbite]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wisdom of the Ages &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;There is no ancient wisdom. Knowledge must be created in present.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more attacks (requires [[#Search for Wisdom_.E2.80.93_boots|Search for Wisdom]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (requires [[#Tracking the Lost Knowledge_.E2.80.93_cloak|Tracking the Lost Knowledge]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== knife ==&lt;br /&gt;
=== Blade Juggler &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He threw a dozen knives into the air, catching and throwing them one by one.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;100% (in EASY difficulty), 85% (in MEDIUM difficulty), 70% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Knives &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It may be hard to get close enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (ranged attacks only) (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;16 more hitpoints (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more attacks (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Knives &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It may be hard to get close enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (ranged attacks only) (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;16 more hitpoints (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more attacks (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Glowing Flight &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The pragmatic baron sent an assassin to kill a necromancer. It was not a bad idea.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Glowing Flight &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The pragmatic baron sent an assassin to kill a necromancer. It was not a bad idea.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rigor Mortis &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Freeze! I need to aim!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 (in EASY difficulty), 3 (in MEDIUM difficulty), 2 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;15% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shredder &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Doing gruesome things to your enemies will enhance their fear and make them weak.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Soul Drinker &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The wounded assassin hid in the shadows. Only thrown knives could be seen. Then, he returned healthy.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;80% (in EASY difficulty), 65% (in MEDIUM difficulty), 50% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spectral Jet &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When you die, you should not expect your soul to go where you think it belongs.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 20% (in EASY difficulty), 25% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Ghost)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spineripper &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Look at that exposed back.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Crusher &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I will send my assassins to slay the lich. You will gear them properly.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 45% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to impact&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Shrapnel Knife &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I can hit all four of you with a single knife, hehe.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 45% (in EASY difficulty), 35% (in MEDIUM difficulty), 25% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: shrapnel (100%, 100% ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shrapnel attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Vile Knife &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Wounds heal, poison remains.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25% (in EASY difficulty), 15% (in MEDIUM difficulty), 5% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== limited ==&lt;br /&gt;
=== Al-Fuṣūl wa al-ghāyāt &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;They would not have accepted a spoken lie,&lt;br /&gt;
but whips were raised to strike them,&lt;br /&gt;
traditions were brought to them.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;10% to arcane resistance (requires [[#Theophrastus Redivivus_.E2.80.93_limited|Theophrastus Redivivus]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (10)]] (requires [[#Treatise of the Three Impostors_.E2.80.93_limited|Treatise of the Three Impostors]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blue orb of dragonflame &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Have you ever seen something like this?'&lt;br /&gt;
'No, I will never see anything like this.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;2 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Book of Courage &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Daniel was looking for this book. But it was in a dark corner.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Unit becomes fearless&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Book of Fireballs &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Burn, incinerate, scorch, see your foes turn to ash.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Casting fireballs, from basic casting to explosive damages&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Book of Herbal Tinctures and Malignancies &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Like real cures are not needed to get payment for healing, real poison is not needed to harm.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Poisons and cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Book of Magical Swordplay &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It is not strength or motivation that makes a great warrior. It is the skill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Fencing techniques, offensive and also defensive&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Glitch Item &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Everything can fail. Regardless of the amount of polishing done.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;8 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Guide to Lycanthropy &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Search your memories and find the monster you are.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Abilities that allow a transformation into powerful animal forms&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heart of Darkness &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Find your dark subconscience and embrace it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Various wicked spells&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== How to be an Overlord &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Attack! Attack! Attack!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Leadership-like abilities&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Koschei's Journal &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The princess asked him where his soul was hidden. The prince found it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Powerful improvements to spells&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Orb of Demonic Wrath &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Live for the spite, serve the rage, love the hate, drink the anger, embrace the loathing,&lt;br /&gt;
pet the resentment, enjoy the scorning, cuddle the abhorrence, kiss all the foul.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Raijer's Bloody Field &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Those who are the first of their kinds are often the mightiest of them.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Techniques of extracting the victim's soul and using it for own profit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Serendipity &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Some inventions come out of nowhere.' - Kevla the Saviour&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: You never know what will be learned from here&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Doctrine of Vindictiveness &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If they attack you, make sure they will not dare or will not exist to attack again.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: A distinctively vindictive view on combat&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Fencer's Study &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do you think fencing takes a lot of time to learn? Just buy this for 20 gold and see how easy it is!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Quick mastery of fencing&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Infidel &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fidel is dead. Hail the Infidel.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to neutral&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Theophrastus Redivivus &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Difficile est negave Deos, si inconcione quaratur, sed in familliarium, sermone, en consessur facilitimum...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;10% to arcane resistance (requires [[#Treatise of the Three Impostors_.E2.80.93_limited|Treatise of the Three Impostors]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#regenerates slightly_.E2.80.93_regenerate|regenerates slightly]] (requires [[#Al-Fuṣūl wa al-ghāyāt_.E2.80.93_limited|Al-Fuṣūl wa al-ghāyāt]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tome of Bards &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Stand up and fight&lt;br /&gt;
Stand up and see the sky turn bright&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Techniques of inspiring allies to deal more damage&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tome of Bards, Volume II &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Shining and so glorious&lt;br /&gt;
The bloodline of true warriors&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Techniques of inspiring allies to fight better and annoying enemies&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tome of Liches &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Are you fed up of mortality?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Teachings of the dark arts of necromancy&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tome of Liches &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Are you fed up of mortality?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Teachings of the dark arts of necromancy&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Treatise of the Three Impostors &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;However important it may be for all men to know the Truth, very few, nevertheless, are acquainted with it...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;10% to arcane resistance (requires [[#Theophrastus Redivivus_.E2.80.93_limited|Theophrastus Redivivus]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#exile_.E2.80.93_resistance|exile]] (requires [[#Al-Fuṣūl wa al-ghāyāt_.E2.80.93_limited|Al-Fuṣūl wa al-ghāyāt]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wrathful Combat Techniques &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Let the anger flow through your veins.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Techniques of using anger in battle&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== mace ==&lt;br /&gt;
=== Beelzebub's Hammer &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Where is Bruce gone?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 25% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#lord of the flies_.E2.80.93_damage|lord of the flies]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Despicable Heroism &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your deeds are revered, but the way you do them is damned.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 40% (in EASY difficulty), 50% (in MEDIUM difficulty), 55% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Revenant)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Despicable Heroism &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your deeds are revered, but the way you do them is damned.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 20% (in EASY difficulty), 30% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Revenant)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eternity's End &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Even lich lords cannot live forever.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fist of Anarchy &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Rebirth through devastation, freedom through bloodshed.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;60% (in EASY difficulty), 50% (in MEDIUM difficulty), 40% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anarchy_.E2.80.93_damage|anarchy]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fleshrending Scourge &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not run away from me. I will catch you anyway.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 40% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Godsmasher &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'With this beast, I can kill even a god!'&lt;br /&gt;
'Crunch, munch,... burp. Anybody else thinks that it can kill dragons too?'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Godsmasher &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'With this beast, I can kill even a god!'&lt;br /&gt;
'Crunch, munch,... burp. Anybody else thinks that it can kill dragons too?'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Gvødgührvoḧzzorghkuz &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Ürhrabgzubruprÿÿrv øẗhnäæzdaz grohruth züürd myyvöthgavrhyd...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heathenbasher &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dark is the night that has set to your mind, sweet is the pride that reflects in your eyes.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#lawful_.E2.80.93_damage|lawful]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Jawbreaker &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why are you grinning like that? It could have killed you!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 10% (in EASY difficulty), 20% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lilith's Old Precious &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In order to be able to fight with any weapon available, Lilith swaps weapon types once per century.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;20% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#dazzle_.E2.80.93_dummy|dazzle]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;24 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Morgenstern &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The star of dawn will smash your face.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#twilightstalk_.E2.80.93_hides|twilightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Organ Grinder &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Keep that man away from me... Hey, keep him away! Do not flee! Aaarghh! Ehhmragehhhd...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 6 (in MEDIUM difficulty), 4 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#lethargy_.E2.80.93_dummy|lethargy]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Preacher of Hatred &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your descendants, ancestors and friends are demonic kin that is behind all our suffering.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#hate speech_.E2.80.93_dummy|hate speech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Righteous Cause &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Once he starts attacking, you cannot stop him. You can only run.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#zeal_.E2.80.93_resistance|zeal]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sceptre of Antipater &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You can be evil even if you heal people.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;20% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#chaotic_.E2.80.93_damage|chaotic]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sceptre of the King &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The sceptre was the symbol of king's power. Using it as a weapon did not stop the assassin.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#radiation_.E2.80.93_poison|radiation]] (requires [[#Crown of the King_.E2.80.93_helm|Crown of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more attacks (requires [[#Armour of the King_.E2.80.93_armour|Armour of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (requires [[#Ring of the King_.E2.80.93_ring|Ring of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Disease and the Cure &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You are the disease. We are the cure.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 6 (in EASY difficulty), 5 (in MEDIUM difficulty), 4 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Fighting Bull &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Takes a blink of an eye to anger, takes a day to calm down.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#triggerable_.E2.80.93_dummy|triggerable]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Great Truth &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The Great Truth is that there is no Great Truth.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 14 (in EASY difficulty), 12 (in MEDIUM difficulty), 10 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Unstoppable &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No one can bargain with him. There is no way to reason with him. He feels no fear. There is nothing at all that would stop him... until the evil is banished.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#resistant to slow_.E2.80.93_dummy|resistant to slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Adds status unslowable&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tormentor of Light &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In the absence of light, darkness and disorder rules.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#chaotic_.E2.80.93_damage|chaotic]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unrighteous Cause &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Avoid hitting too hard, it will defeat the enemy too fast and take away the fun.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wrath of the Pagan &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Law or chaos? That is just a point of view not everyone shares.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#chaotic and lawful_.E2.80.93_damage|chaotic and lawful]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wrath of the Pagan &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Law or chaos? That is just a point of view not everyone shares.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#chaotic and lawful_.E2.80.93_damage|chaotic and lawful]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== polearm ==&lt;br /&gt;
=== Exterminator's Scythe &amp;amp;ndash; polearm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Victims' loyals look for revenge.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;35% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Scythe &amp;amp;ndash; polearm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Victims' loyals look for revenge.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;35% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Xuanquang's Soul Harvest &amp;amp;ndash; polearm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Don't be afraid when seeing a bloody road. Keep calm and turn back to face the one who made it so bloody.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Merges attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#kamikaze sprint_.E2.80.93_damage|kamikaze sprint]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== potion ==&lt;br /&gt;
=== Bloodsucker's Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All this blood. It is yours. You will drink it. You will guzzle it. You will choke on it. You will drown in it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#blood drinking_.E2.80.93_dummy|blood drinking]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creepy Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you hear me better fear me, if you see me better flee me.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fire-Forged Friend &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I make my friends with hammer and anvil.' -Pygmaliophaestus&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;4 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Foul Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It helps us greatly, but its user pays a great price.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#unholy hunger_.E2.80.93_dummy|unholy hunger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Greater Healing Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This can heal almost anyone, find the one who brewed it!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;This unit is completely restored, including statuses, moves and attacks.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I am healed! More healthy than ever!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color=#60A0FF'&amp;gt;Full heal&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Holy potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Grrrh! Remove this filth from this world! Rrrargh!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#unholybane_.E2.80.93_damage|unholybane]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lesser Potion of Invisibility &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When you are defeated, search for solace in the darkness.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Otherworldly Cinders &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Arise, the bird of death, burn when you die and reappear from your flames.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#from the ashes_.E2.80.93_dummy|from the ashes]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poison &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why is this technique a taboo?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged pierce attacks only): poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Authority &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;One gulp to rule them all!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 6 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Mundanity &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;What if magic was just a nocebo?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 60%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 60%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 60%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Sacrifice &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I will need you to understand the conception of divine sacrifice.' - Luke&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#martyrdom_.E2.80.93_dummy|martyrdom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Speed &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The quickest, the fastest, born under the sonic sign.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Steel Skin &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Only magic can make steel bend easily when needed. Or not?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of the Northern Winds &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I will rule my frostbitten kingdom with an iron hand.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#northfrost aura_.E2.80.93_dummy|northfrost aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Titanic Strength &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Cronus was the mightiest of the Titans. Only a fraction of his strength is devastating.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;Increases damage of all melee weapons by 10&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Vitality &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A new life flows in the veins of those who drink this brew.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spirits of a Madman's Alacrity &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Are you sane? You cannot fight so much, we will run out of enemies too soon!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;1 extra attack per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stolen Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I have stolen this. Now all the word is here for me to steal.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: skirmisher&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#steals_.E2.80.93_dummy|steals]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Virulent Poison &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He is not only farting poison, he also sweats and burps it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== ring ==&lt;br /&gt;
=== Angel of Death's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Death is the end, but sometimes an end is needed.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;12 more hitpoints (requires [[#Cloak of the Pale Rider_.E2.80.93_cloak|Cloak of the Pale Rider]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Amulet of the Last Guide_.E2.80.93_amulet|Amulet of the Last Guide]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dazzling Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You were born to die blind.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#dazzle_.E2.80.93_dummy|dazzle]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When he was old and dying, he remembered what he could from the days he loved a necromanceress.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 more hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#Deathaura_.E2.80.93_heals|deathaura (8)]] (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hide from the revolution.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (ranged attacks only) (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (ranged attacks only) (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hide from the revolution.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (ranged attacks only) (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (ranged attacks only) (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Precious Eagle Cactus Fruit &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I need sacrifice. Be it involuntary or not.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Pyromancer's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He could feed on fire and magic, spitting it back on those who tried to harm him with it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New attack: fireball (11 - 4, fire) (requires [[#Pyromancer's Sword_.E2.80.93_sword|Pyromancer's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (requires [[#Pyromancer's Cloak_.E2.80.93_cloak|Pyromancer's Cloak]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rherraent's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His poor widow sold his property bit by bit, and they lost their power.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: regenerates (requires [[#Rherraent's Sword_.E2.80.93_sword|Rherraent's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Deathaura &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A harbinger of death from the world of witchcraft.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#Deathaura_.E2.80.93_heals|deathaura (13)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Devil's Doom &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The demonic magic is deadly, but you can prepare yourself to live through it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Dragon's Bane &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dragons are no challenge, let us hunt scorpions instead.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Health &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Health is more important than body count.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;8 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates slightly_.E2.80.93_regenerate|regenerates slightly]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Iced Veins &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Your hand is colder than ice! Are you sure do not need warm tea?'&lt;br /&gt;
'No, I am fine, mom.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of the King &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The king was greatly fond of his magical ring. He should have been more fond of his throne.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]] (requires [[#Armour of the King_.E2.80.93_armour|Armour of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Crown of the King_.E2.80.93_helm|Crown of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Sceptre of the King_.E2.80.93_mace|Sceptre of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Unearthly Existence &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Warriors were no match for him. He was no match for wizards.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold decreased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Unearthly Existence &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Warriors were no match for him. He was no match for wizards.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold decreased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Wisdom &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This magical artefact is one of a kind. Use it well.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Wizard's Bane &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nice fireworks, loser.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rock Solid &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In halls of stone... walls are impassable.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sinister Lunacy &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If there was no lunatic causing the war, there would be no war.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sparkling Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nobody knows why the yellow-green gemstone in this ring is sparkling.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Alliance &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;We are The Alliance! We are one!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#alliance_.E2.80.93_leadership|alliance]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Black Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;There were two hundreds of us before the battle. Three hundreds of us left the battlefield.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: plague (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The gloomy Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Bring sadness to your enemies by showing them how futile their effort is.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#Deathaura_.E2.80.93_heals|deathaura (10)]] (requires [[#The gloomy Cloak_.E2.80.93_cloak|The gloomy Cloak]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]] (requires [[#The gloomy Amulet_.E2.80.93_amulet|The gloomy Amulet]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Unprecious Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes a fiery or rimy blade is not what you need.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to blade&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#struggle_.E2.80.93_chance_to_hit|struggle]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Warmth &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Solace from depressive gloom of northern winters when dusk follows dawn with nothing in between.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== sling ==&lt;br /&gt;
=== Balls of Steel &amp;amp;ndash; sling ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You will need courage in this cruel world.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;16 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== spear ==&lt;br /&gt;
=== Caeordwyccywyrin's Spear &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Whose spear is this?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Corpsegrinder &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Mutilating dead enemies makes you forget your woes.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Explosionlance &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Take that away, we need to stay silent.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#extra damage (+5; impact)_.E2.80.93_dummy|extra damage (+5; impact)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hellrake &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Flowers bloom in hell too. And every flower has its gardener.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 50% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lightbringer's Trident &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He brought light, but it was red and searing.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;50% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Odin's Spear &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Odin was a warrior, but every winter solstice, he came and brought gifts to kids.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#immune to drain_.E2.80.93_dummy|immune to drain]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Adds status undrainable&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Return to the Tribe &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I may be no better, but at least I am different.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Something &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Uhm... I wanted to say... ehm, that... it was... uh... basically... so now, I am saying that... uhm...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Humongously Enormous Megaspear &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Small weapons are for wimps.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% (in EASY difficulty), 50% (in MEDIUM difficulty), 60% (in HARD difficulty) fewer attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hose_.E2.80.93_dummy|hose]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Impaler &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not hide behind your comrades, just run away.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Original Trident of Storms &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is no obvious fake. Is it the true one or just a better fake?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: storm trident (14 - 4, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wicked Spear of Cruelty &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;With horror, he realised that the horse under him had joined the walking dead.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== staff ==&lt;br /&gt;
=== Absence of Purpose and Meaning &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not look for the meaning of this. There is none.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: submerge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ashes of Dead Suns &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Things that destroy stars can destroy anything. According to one of a thousand hypotheses.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;15% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cursed Memories &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every hero suffers from horrors of the past. Only a few can have their enemies suffer from them instead.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 7 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40% (in EASY difficulty), 35% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dead End Road &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You will walk away from a necromancer fight. That does not imply that you will survive.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#greater infect_.E2.80.93_poison|greater infect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lethal staff &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Most elvish shamans heal. Others kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 10% (requires [[#Lethal Axe_.E2.80.93_axe|Lethal Axe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lethalia's Staff &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Tinebrithiel's will never be forgotten.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Lethalia's Armour_.E2.80.93_armour|Lethalia's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mother de Rais &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The undead were too numerous to be burned by her fireballs. She had to jump into a river far below to save herself.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in shallow waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on coastal reefs set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through swampy places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Showshaunshog's Staff &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Anaximandros said that all comes from water.&lt;br /&gt;
Showshaunshog proved him wrong by collecting condensed water from smoke.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15% (in EASY difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Aimucasur &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A skeletal horde rose from the mud to take lives away. Konrad's warriors were too strong for them.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Circe &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Eurylochus knew he could not trust her. It saved his life.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40% (in EASY difficulty), 35% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Crelanu &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Crelanu's staff fell into the wrong hands before it was even made.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Crelanu &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Crelanu's staff fell into the wrong hands before it was even made.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Kerathur &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I know that you have no idea who I am...' - Kerathur the Unheard Of&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;70% (in EASY difficulty), 55% (in MEDIUM difficulty), 40% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Koschei &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Koschei kidnapped a young princess. His mundane motivations caused his fall.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 2 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;16 more hitpoints (requires [[#Koschei's Journal_.E2.80.93_limited|Koschei's Journal]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stardust &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Born from absolute destruction, craving for absolute destruction.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Static Cast &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Whenever you destroy something, do not touch it again or you will be dead on the spot.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: lightning (18 - 2, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tears of Void &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Who made up this name? What was he thinking?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: aim (-20% - 100% ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the aim attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Killer of Great Magi &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I care not how much better you are. Your crippling overspecialisation will be your downfall.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Townsend Dark Discharge &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The right tool for a self-sustaining wizard.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to lightning&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Violent Mage's Staff &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He was not a bad mage, but he enjoyed hitting enemies with hard objects a bit too much.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: violent beatdown (100%, 100% melee, copy of staff)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the violent beatdown attack: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#firecast_.E2.80.93_dummy|firecast]] (requires the two other Violent Mage's items)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Virtue of Hope &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;See the ones who know.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;4 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== sword ==&lt;br /&gt;
=== Aevyn's Wrath &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I cannot quite figure out how to use this thing.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 20% (in EASY difficulty), 30% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Avenging Fire &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Burn! Let the hair catch fire and help the skin burn. Ignite the skin and help the flesh burn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#flaming radiance_.E2.80.93_dummy|flaming radiance]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blade of Turisas &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every nation had its god of war. Or was it just one with many names?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Brightslash &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He came like a shining star,&lt;br /&gt;
allied with the sun,&lt;br /&gt;
he smote the villains,&lt;br /&gt;
and saved the righteous.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (2)_.E2.80.93_dummy|absorbs (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Claymore &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I am done with you, go away!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#knockback_.E2.80.93_damage|knockback]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Colossally Colossal Arch-Devilish Blade of Universal Annihilation &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Forged by the Paladin of Golden Glory with the Hammer of Eternal Magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: aura of power&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cunctator's sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nobody wanted to face Cunctator. He never fought when you wanted to fight him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#struggle_.E2.80.93_chance_to_hit|struggle]] (requires [[#Cunctator's Armour_.E2.80.93_armour|Cunctator's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, cold and fire resistance (requires [[#Cunctator's Helmet_.E2.80.93_helm|Cunctator's Helmet]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dark Sword of Destruction &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Real warriors know that their opponents will get heavy armours and prepare for it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more attacks (requires [[#Dark Helm of Destruction_.E2.80.93_helm|Dark Helm of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more attacks (requires [[#Dark Gloves of Destruction_.E2.80.93_gauntlets|Dark Gloves of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Deathwhirl &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Swarm him so that he would not get to me! Oh, dammit...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doombringer &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hitting the enemy hard is not crucial. You have to make sure that you will not get killed when he hits you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#disintegrate_.E2.80.93_damage|disintegrate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doombringer &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hitting the enemy hard is not crucial. You have to make sure that you will not get killed when he hits you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#disintegrate_.E2.80.93_damage|disintegrate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dragon Claw &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Claws of dragons have no unusual magical properties, but they cut so well.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He could fuel his champion alone, as his powers of light and darkness amplified each other. He became an Eidolon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#unholybane_.E2.80.93_damage|unholybane]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 more hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Eidolon's Boots_.E2.80.93_boots|Eidolon's Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Flaming Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you need to fight ghosts, good steel is not enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 7&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Holy Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Use the lightbeam spell. It kills anything unholy enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#unholybane (INTENSITY)_.E2.80.93_heals|unholybane (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to lawful&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lilith's Other Old Precious &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In order to be able to fight with any weapon available, Lilith swaps weapon types once per century.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Pyromancer's Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Flames were his nature, they replaced his insides.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20% (in EASY difficulty), -10% (in MEDIUM difficulty), -40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#firecast_.E2.80.93_dummy|firecast]] (requires [[#Pyromancer's Ring_.E2.80.93_ring|Pyromancer's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, cold and fire resistance (requires [[#Pyromancer's Cloak_.E2.80.93_cloak|Pyromancer's Cloak]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rherraent's Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In his hands, the sword was a formidable weapon. In the hands of its thief, it was useless.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (melee attacks only) (requires [[#Rherraent's Armour_.E2.80.93_armour|Rherraent's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (melee attacks only) (requires [[#Rherraent's Helm_.E2.80.93_helm|Rherraent's Helm]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (melee attacks only) (requires [[#Rherraent's Ring_.E2.80.93_ring|Rherraent's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stormrend &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;They are protected well. Have them try to survive lightning.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% (in EASY difficulty), -5% (in MEDIUM difficulty), -20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to lightning&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sword of Barys &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A rare metal burns with green flame. Its ashes are poisonous, so be careful with it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sword of Krux &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Krux has never been a great warrior, deceptive diplomacy was his favourite weapon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Decimator &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not get too crazy with that sword.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Decimator &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not get too crazy with that sword.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Nightreaver &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Aggressive and violent, they strike when least expected and take away all serenity.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#chaotic_.E2.80.93_damage|chaotic]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Outsider Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Mages say it does not come from any world.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 65% (in EASY difficulty), 50% (in MEDIUM difficulty), 35% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% (in EASY difficulty), 15% (in MEDIUM difficulty), 5% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (melee attacks only) (requires [[#Transformed Flesh_.E2.80.93_cloak|Transformed Flesh]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (melee attacks only) (requires [[#Bones of Steel_.E2.80.93_boots|Bones of Steel]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (melee attacks only) (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more attacks (melee attacks only) (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Searing Ice &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Be careful not to get some cold burns.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 2 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: flaming sword (20% - 100% melee fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the flaming sword attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: freezing sword (20% - 100% melee cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the freezing sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Thornsword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'How can you cut something with that?'&lt;br /&gt;
'It is not for cutting.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to pierce&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Twinkling Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Run towards your enemy and attack sooner than he expects.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Winterclaw &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;They come at night. They leave frozen bodies behind. Bodies that awaken.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== thunderstick ==&lt;br /&gt;
=== Bean Shooter &amp;amp;ndash; thunderstick ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Put there raw beans instead of a bullet, it will hit so many enemies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== xbow ==&lt;br /&gt;
=== Ballista &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Are you sure that thing is meant to be hand-held?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 120% (in EASY difficulty), 100% (in MEDIUM difficulty), 80% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ballista &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Are you sure that thing is meant to be hand-held?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 120% (in EASY difficulty), 100% (in MEDIUM difficulty), 80% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Black Raptor &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Birds look upwards to avoid eagles. They should look down to avoid hunters.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Chu-ko-nu &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do you even reload that thing?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;55% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doomsday Machine &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;To spread doom, you need proper tools.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#shockwave_.E2.80.93_slow|shockwave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hatred for Men &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fuelled by the venom and hatred.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Headstriker &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you have a good aim, you will hit a vulnerable spot and kill even with a lightweight bolt.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Orcish Ingenuity &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;How the hell could an orc invent this?!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fire bolt (100%, 100% ranged fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire bolt attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Relentless Fury &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You tell that my hits are weak? I will show you how many of them you can survive, nothing can stop me!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;100% (in EASY difficulty), 80% (in MEDIUM difficulty), 60% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;24 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Starbreaker &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;So you are good at blocking? We shall see about that!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 5 (in MEDIUM difficulty), 2 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Cannon &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If I will ever get to you, you will be wrecked!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 60% (in MEDIUM difficulty), 50% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;3 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Overdrawer &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Draw the arrow, draw it more, more, more, and now you can shoot through enemies!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 45% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: overdraw (75% - 100% ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: great overdraw (150% - 100% ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the great overdraw attack: [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Underdrawer &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Shoot as much as you can, enemies will think they are facing a large army!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;45% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: underdraw (-35% - 100% ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: great underdraw (-65% - 100% ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the great underdraw attack: [[LotI_Abilities#lesser lethargy_.E2.80.93_dummy|lesser lethargy]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matsjoyce</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=LotI_Abilities&amp;diff=71472</id>
		<title>LotI Abilities</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=LotI_Abilities&amp;diff=71472"/>
		<updated>2023-06-27T17:58:57Z</updated>

		<summary type="html">&lt;p&gt;Matsjoyce: Automated update by matsjoyce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-generated wiki page listing all the abilities and weapon specials currently available in the campaign &amp;quot;Legend of the Invincibles&amp;quot;. &lt;br /&gt;
This was generated at Tue Jun 27 18:58:45 2023 using version git-a8c4f38 of LotI and version 0.3.5.1 of the generation script.&lt;br /&gt;
As this is auto-generated, DO NOT EDIT THIS PAGE.&lt;br /&gt;
Instead, create a new issue at [https://github.com/matsjoyce/LotIWikiGen/issues/new the tracker] and the script will be adjusted.&lt;br /&gt;
&lt;br /&gt;
Other LotI-related wiki pages:&lt;br /&gt;
&lt;br /&gt;
* [[LotI Items]] &amp;amp;ndash; items, such as weapons and books&lt;br /&gt;
* [[LotI Standard Advancements]] &amp;amp;ndash; general advancements such as legacies and books&lt;br /&gt;
* [[LotI Unit Advancements]] &amp;amp;ndash; unit-specific advancements&lt;br /&gt;
* [[LotI Abilities]] &amp;amp;ndash; abilities and weapon specials&lt;br /&gt;
* [[LotI Scenarios]] &amp;amp;ndash; scenario information&lt;br /&gt;
* [[DeadlyUnitsFromLotI]]&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
=== Other ===&lt;br /&gt;
==== absorbs (1) &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, it takes its regular damage, but heals 1 HP after it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== absorbs (2) &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, it takes its regular damage, but heals 2 HP after it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== absorbs (3) &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, it takes its regular damage, but heals 3 HP after it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== absorbs (4) &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, it takes its regular damage, but heals 4 HP after it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== blood drinking &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When a unit adjacent to this unit takes damage, this unit heals 5% of the damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== cancer &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit is poisoned at the beginning of its turn. Because it's not an attack, the &amp;lt;i&amp;gt;immune to poison&amp;lt;/i&amp;gt; ability does not apply.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== cowardice &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this unit runs out of moves with no adjacent units, it loses its attack that turn but gains its moves back.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== dark aura &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent enemies will be poisoned at the beginning of their turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== evisceration &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills another unit, nearby allies heal 10 HP, and are ridden of poison and slow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== feeding &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit gains 1 hitpoint added to its maximum whenever it kills a living unit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== firecast &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit hits with a melee attack in offence, a randomly chosen fire spell is cast at the target.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== flaming radiance &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent foes to this unit take fire damage every turn. At first turn, they take 8 damage and this number increases by 8 every turn they stand in the range of this ability. This ability cannot kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== freezing aura &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent enemies will be slowed at the beginning of their turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== from the ashes &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this unit is attacked and its hitpoints drop below 20, it heals 40 hitpoints and deals 40 fire damage to all nearby foes. This ability can be used only once per 10 turns.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== frostbite &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit takes 24 cold damage at the beginning of its turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== greater evisceration &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills another unit, nearby allies heal 16 HP, and are ridden of poison and slow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== hate speech &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When an adjacent unit offensively hits an enemy, its attack damage increases by 1. The added damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== immune to drain &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit is immune to drain.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== immune to poison &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Poisonous attacks have no effect on this unit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== innocence &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Through magical means, this unit looks so innocent that attacking it causes the attacker to suffer emotional trauma that makes it deal 1 less damage for each hit. The damage decreased this way halves each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== killhunger &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills another unit, it heals 4 HP, and is ridden of poison and slow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== leeches &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent enemy units to a unit with this ability lose 2 hitpoints at the beginning of this unit's turn. The damage dealt heals the unit. It cannot kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lesser evisceration &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills another unit, nearby allies heal 4 HP, and are ridden of poison and slow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lesser redeem &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit attacks another unit, there is a chance that the target will be absorbed, inversely proportional to enemy level. When the redeem count reaches a certain level, the unit's properties will improve.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== martyrdom &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hatred arouses among its comrades when this unit gets hurt. For every hit this unit takes, the damage of all adjacent allies increases by 1. The damage increased this way halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== mockery &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When an attack against this unit misses, he/she heals 2 HP.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== murderlust &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills another unit, he/she heals 8 HP.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== necromancy &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this unit dies, it becomes a lich.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== northfrost aura &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All enemies in the range of two hexes from this unit will be slowed at the beginning of their turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== parasite &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent allies to a unit with this ability lose 4 hitpoints at the beginning of this unit's turn. The damage dealt heals the unit. It cannot kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== penetrates &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit gains 1 movement after attacking, allowing it to slowly progress through ranks of enemies if it can survive their attacks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== producer &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit occasionally earns some gold for his side.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== push &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When an ally standing next to this unit finishes attacking, it gains one movement point.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== reflect &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, an half of the damage it took is dealt also to the attacker. It cannot kill, unlike thorns.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== regrowing &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit begins combat, offensively or defensively, it heals an amount of hitpoints equal to two times their level.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== resistant to slow &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit has so much life energy in it, that it will break through any slowing effect almost instantly.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== retribution &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, an amount of fire damage equal to a quarter of the damage dealt hurts the attacker.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== soul eater &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills a certain amount of beings, it obtains special advancements.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== steals &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit hits an enemy with a melee attack, it has a chance to earn some gold.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== tax collector &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit hits an enemy, it has a chance to tax its own side and part it from some gold.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== temptation &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit makes its enemies of opposite gender infatuated at the beginning of their turn, making them unable to attack, but able to break this charm by fleeing.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== thorns &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any unit that attacks this unit in melee suffers two points of piercing damage. Unlike reflect, it can kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== triggerable &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's attack damage increases by 1 when hit. Does not work when hit by a retaliating unit. The added damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== unforgiving &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's attack deals 50% additional fire damage when directly hitting a unit type that hit it in the last 5 turns. Does not work when hit by a retaliating unit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== unholy hunger &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit craves for the souls of living beings. When it kills a living unit, it will heal 10 HP and its maximum HP will increase by 3. When it is not fed continually, it starts to starve, and loses 1 point of maximum HP more for each turn it did not kill something at the beginning of each turn. The hunger has no effect if the unit is cared by a healer or standing in a village.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== vindictive &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's attack damage increases by 1 when an adjacent ally is hit. Does not work when hit by a retaliating unit. The added damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== wardrums &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent members of the same side get +2 to movement at the start of their turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== weak reflect &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, an quarter of the damage it took is dealt also to the attacker. It cannot kill, unlike thorns.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== wrath &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When offensively hitting an enemy, this unit's attack damage increases by 1. The added damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Berserk ===&lt;br /&gt;
==== radiating insanity &amp;amp;ndash; berserk ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All nearby allies fight with a bloodlust equal to the dwarvish berserk.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Chance to Hit ===&lt;br /&gt;
==== cantor &amp;amp;ndash; chance_to_hit ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit grants marksman to all ranged attacks of all adjacent allies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Damage ===&lt;br /&gt;
==== murderous presence &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All nearby allies get melee backstab.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== warlord's rule &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All nearby allies deal and take 50% more damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Drains ===&lt;br /&gt;
==== aura of hunger &amp;amp;ndash; drains ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent allies gain melee drain that drains 25% of the damage dealt (instead of the usual 50%).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Firststrike ===&lt;br /&gt;
==== zeal aura &amp;amp;ndash; firststrike ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All nearby allies get firststrike.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heals ===&lt;br /&gt;
==== Deathaura &amp;amp;ndash; heals ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This ability causes its bearer unit to hurt adjacent enemy units at the beginning of your turn (INTENSITY damage).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Does not affect poisoned enemies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== burns foes (POWER) &amp;amp;ndash; heals ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit singes adjacent enemies at the beginning of your turn, causing a loss of POWER HP (max. down to 1 HP, never kills). The ability ignores any of the enemy's resistances or weaknesses, so it is very powerful against spirits!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== heals +VALUE &amp;amp;ndash; heals ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit combines herbal remedies with magic to heal units more quickly than is normally possible on the battlefield.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A unit cared for by this healer may heal up to VALUE HP per turn, or be cured of poisoning.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== unholybane (INTENSITY) &amp;amp;ndash; heals ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit damages adjacent undead enemies at the beginning of your turn, causing a loss of INTENSITY HP (max. down to 1 HP, never kills). The ability ignores any of the enemy's resistances or weaknesses, so it is very powerful against spirits!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hides ===&lt;br /&gt;
==== lesser ambush &amp;amp;ndash; hides ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit can hide in forest, and remain undetected by its enemies. But only in deciduous forest.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lesser nightstalk &amp;amp;ndash; hides ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit becomes invisible during night, but only in forests, hills, mountains and villages.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemy units cannot see this unit at night, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== nocturnal ambush &amp;amp;ndash; hides ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit becomes invisible in forests, but only at night.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemy units cannot see this unit at night, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== snow ambush &amp;amp;ndash; hides ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit can hide on frozen terrains, and remain undetected by its enemies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemy units cannot see this unit while it is on frozen terrains, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== twilightstalk &amp;amp;ndash; hides ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit becomes invisible during dawn or dusk, hiding in long shadows created by the sun near the horizon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemy units cannot see this unit during dawn or dusk, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Illuminates ===&lt;br /&gt;
==== darkens &amp;amp;ndash; illuminates ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit darkens the surrounding area, making chaotic units fight better, and lawful units fight worse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any units adjacent to this unit will fight as if it were dusk when it is day, and as if it were night when it is dusk.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== darkens badly &amp;amp;ndash; illuminates ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit darkens the surrounding area, making chaotic units fight better, and lawful units fight worse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any units adjacent to this unit will fight as if it were dusk when it is day, as if it were night when it is dusk and the improvement of the chaotic units during the night is incredible.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== darkens severely &amp;amp;ndash; illuminates ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit darkens the surrounding area, making chaotic units fight better, and lawful units fight worse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any units adjacent to this unit will fight almost as if it were night when it is day, as if it were darker than the darkest night when it is dusk and the improvement of the chaotic units during the night is incredible.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== great illumination &amp;amp;ndash; illuminates ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit illuminates the surrounding area, making lawful units fight better, and chaotic units fight worse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any units adjacent to this unit will fight as if it were almost day when it is night, better than if it were day when it is dusk, and far better during the day (worse if they are chaotic or liminal).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== improved illumination &amp;amp;ndash; illuminates ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit illuminates the surrounding area, making lawful units fight better, and chaotic units fight worse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any units adjacent to this unit will fight as if it were dusk when it is night, as if it were day when it is dusk, and even better during the day (worse if they are chaotic or liminal).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
==== NAME (INTENSITY) &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Adjacent allies will do INTENSITY% more damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== alliance &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit is very well versed in team tactics so that adjacent units with the same ability deal 35% more damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== anathema &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's behaviour is loathsome, it spreads foul smell and droplets containing neisseria gonorrhoeae. Others absolutely loathe fighting next to it. Adjacent allies deal 30% less damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== antisocial &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's manners are incredibly bad, others hate fighting next to it. Adjacent allies deal 20% less damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== despair (INTENSITY) &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's presence is so darkly ominous that all adjacent enemies struggle with despair, dealing INTENSITY% less damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== leadership (as level LEVEL unit) &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit can lead your own units that are next to it, making them fight better.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lesser antisocial &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's manners are very bad, others hate fighting next to it. Adjacent allies deal 10% less damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poison ===&lt;br /&gt;
==== radiation &amp;amp;ndash; poison ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All nearby allies get poisonous attacks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerate ===&lt;br /&gt;
==== bloodbound &amp;amp;ndash; regenerate ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit will heal itself 32 HP per turn if adjacent to another unit with the bloodbound ability. If it is poisoned, it will remove the poison instead of healing.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== regenerates (VALUE) &amp;amp;ndash; regenerate ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit will heal itself VALUE HP per turn. If it is poisoned, it will remove the poison instead of healing.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== regenerates slightly &amp;amp;ndash; regenerate ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit will heal itself 4 HP per turn. If it is poisoned, these two effects will negate themselves.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Resistance ===&lt;br /&gt;
==== NAME (POWER) &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit can rally the adjacent allies to ignore damage taken better, increasing their resistances by POWER%, up to a maximum of 80%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== adamant &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit’s resistances are tripled, up to a maximum of 80%, when defending. Vulnerabilities are not affected.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== antimagic (INTENSITY) &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's presence weakens surrounding magic, increasing resistances of oneself and any nearby units by INTENSITY%, up to a maximum of 80%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== careful &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit’s resistances are increased by INTENSITY, up to a maximum of 80%, when defending. Vulnerabilities are not affected.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== conviction (INTENSITY) &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's presence is so darkly ominous that all adjacent enemies struggle with the guilt of their evil deeds, reducing their fire, cold and arcane resistances by INTENSITY%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== exile &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit’s resistances are increased by 10% (up to a maximum of 70%) if it has no adjacent allies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== forsaken &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit’s resistances are increased by 20% (up to a maximum of 70%) if it has no adjacent allies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== frail tide (INTENSITY) &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's presence is so darkly ominous that all adjacent enemies struggle with a decrepifying feeling of age and weariness, reducing their resistances to pierce, blade and impact by INTENSITY%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== shield (INTENSITY) &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's presence is so glorious that all adjacent allies are honoured and inspired by them, increasing their resistances by INTENSITY%, up to a maximum of 60%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== spell eater &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit feeds on nearby magical energies, increasing nearby allied units' arcane resistance by 100% and grows stronger when a nearby allied unit is hit with arcane, fire or cold damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== unyielding &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit’s resistances are doubled, up to a maximum of 70%, when defending. Vulnerabilities are not affected.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== zeal &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's resistances are doubled, up to a maximum of 70%, when attacking. Vulnerabilities are not affected.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Weapon Specials ==&lt;br /&gt;
=== Other ===&lt;br /&gt;
==== cone &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;With this attack enemies next to attacker and target suffer 1/2 the damage. The foe behind the defender takes 1/2 of the damage too, while their adjacent comrades take 1/4 of it. It is so tiring that the unit's damage decreases by 6 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== dazzle &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This weapon special limits the target's chance to hit to 50% for one turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== doom &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack hits, opponent's resistances will drop by 5% until he advances.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== extra damage (+5; impact) &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;After the damage with this weapon is dealt, the target takes 5 points of impact damage, that is unaffected by charge or slow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== hit and run &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, the unit regains half of its max MP.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== horrid &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used offensively, the damage of retaliation attacks is decreased by 33%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== hose &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack us used, many enemies behind and around the original target are hit. It is so tiring that the unit's damage decreases by 12 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== incinerate &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack incinerates its targets. Burning units lose 16 HP every turn until they are cured. Flames can kill a unit, the attacker that incinerated the unit gets the experience.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lesser lethargy &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When hitting an enemy, the opponent's attack damage decreases by 1. The reduction of damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lethargy &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When hitting an enemy, the opponent's attack damage decreases by 2. The reduction of damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== mayhem &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack hits, opponent's damage is lowered by 1, until he advances.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== mind raid &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This weapon special steals 2 experience from the opponent, increasing the user's experience. It does not work if the target does not have enough experience.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== parry &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When the target misses, the attacker will hit him without any checks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== pierce &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack is used, the enemy behind the target is hurt as well, for 1/2 of the damage. The user loses 2 damage points after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== purify &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When an undead unit is killed by this attack, it becomes living again. Does not work on undead demons, black souls or other otherwordly undead-like abominations.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== storm &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The damage of this attack will affect also a lot of other enemy units around the caster, and will also deal some impact damage. It is so tiring that the unit's damage decreases by 12 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== trickery &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack hits offensively, opponent's defence on all terrains is lowered by 5%, until he advances.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
==== anger &amp;amp;ndash; attacks ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively, this attack doubles the attacks done by both attacker and defender.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== distant attack &amp;amp;ndash; attacks ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, the enemy will not counter.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== quickstrike &amp;amp;ndash; attacks ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, the attacker loses no movement. However, this does not give back the movement lost due to entering a unit's ZoC.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== whirlwind &amp;amp;ndash; attacks ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, all enemies adjacent the attacker take the damage and the enemy cannot retaliate. It is so tiring that the unit's damage decreases by 10 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Berserk ===&lt;br /&gt;
==== lesser berserk (COUNT) &amp;amp;ndash; berserk ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Whether used offensively or defensively, this attack presses the engagement until one of the combatants is slain, or COUNT rounds of attacks have occurred.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Chance to Hit ===&lt;br /&gt;
==== chaos &amp;amp;ndash; chance_to_hit ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used defensively, this attacks damages all surrounding foes for a half of the damage, and it always has a 70% chance to hit regardless of the defensive ability of the attacking unit. Whether in defence or on attack, it is so tiring that the unit's damage decreases by 2 afterwards and then halves with each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== focused &amp;amp;ndash; chance_to_hit ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack always has at least a 80% chance to hit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== guided &amp;amp;ndash; chance_to_hit ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack always has an 90% chance to hit, regardless of the defensive ability of the defending unit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== imprecise &amp;amp;ndash; chance_to_hit ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack has a 10% lower chance to hit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== struggle &amp;amp;ndash; chance_to_hit ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack causes the opponent to have a 10% lower chance to hit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Damage ===&lt;br /&gt;
==== Raijer's saloon &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this attack has a chance to add all the victims' hitpoints to the hitpoints of attacker and attacker's nearby allies (divided by the number of healed units), killing the victim. The chance depends on victim's level. Works only in offence.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== anarchy &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does 50% more damage to lawful units.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== chaotic &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack is 25% better at night and 25% worse at day.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== chaotic and lawful &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack is 25% better at night. This attack is 25% better at day.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== charge &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively, this attack deals multiplied damage to the target. It also causes this unit to take multiplied damage from the target's counterattack.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== charging backstab &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively, this attack deals double damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralysed). It also causes this unit to take double damage from the target’s counterattack.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== cleave &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack will hit additional enemies in the two hexes that are adjacent to both the attacker and defender, in a crescent moon shape, for 50% of the original damage. It is so tiring that the unit's damage decreases by 2 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== disintegrate &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this weapon has a 2% chance to kill an enemy without any checks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== explosive &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, all enemies adjacent to the target take 75% of the damage, and even those behind them will take a few if the damage is sufficiently high. It is so tiring that the unit's damage decreases by 10 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== explosive damage &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used offensively, all units adjacent to the target take 10 damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== explosive leech &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, all enemies next to the target take 1/4 of the damage the target was dealt and the life is added to the caster's health. It is so tiring that the unit's damage decreases by 6 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== explosive slow &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, all enemies adjacent to a target are slowed.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== explosive unprotected &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, all units adjacent to the target take 75% of the damage, including allies. It is so tiring that the unit's damage decreases by 8 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== greater backstab &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively, this attack deals 2.5 times more damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralysed).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== iceform &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, the user is transformed into a moving block of ice, taking 33% less cold, pierce and blade damage. It works both offensively and defensively.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== kamikaze sprint &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack hits offensively, the attacker first takes the damage of all the opponent's attacks. Then, the enemy behind the target takes a half of this attack's damage, the enemy behind him takes a quarter of the initial damage etc, until there are no more enemies in the row, and the attacker will appear there. If the opponent's damage would kill, the weapon special does not work.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== knockback &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used offensively, at the end of the fight the enemy will be knocked back.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lawful &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack is 25% better at day and 25% worse at night.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== leeches &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is similar to the drains ability, but it drains only 1/10 of the damage inflicted but it can leech also the magic bound in the undeath of non-living foes.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lord of the flies &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does triple damage to flies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lurk &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively and the target is not adjacent to any of its allies, it deals double damage to the target.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== misanthropia &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does double damage to humans.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== misdraconia &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does double damage to drakes and dragons.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== misdryadia &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does double damage to elves.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== misnania &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does double damage to dwarves.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== misorcia &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does double damage to orcs.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== nosferatu's gorge &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this attack has a chance to add all the victims' remaining hitpoints to the attacker's hitpoints, killing the victim. The chance depends on victim's level. Works only in offence.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== soul annihilation &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this attack has a 1% chance to kill an enemy, dealing arcane damage to nearby enemies, the damage is the amount of victim's remaining health divided by the number of nearby enemies with arcane damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== soul extraction &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this attack has a 1% chance to kill an enemy, summoning a Ghost in the process.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== soul thrash &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this attack has a 1% chance to kill an enemy, adding the victims' level to the attacker's wrath (increasing the damage temporarily, the increase is halved every turn). Works only offensively.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== spiritual attack &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, the damage of physical retaliation attacks is divided by 3.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== uber backstab &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively, this attack deals triple damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralysed).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== unholybane &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does triple damage to undead (also other non-monster creations of magic).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Plague ===&lt;br /&gt;
==== plague (LANGUAGE_TYPE) &amp;amp;ndash; plague ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When a unit is killed by a Plague attack, that unit is replaced with a unit on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poison ===&lt;br /&gt;
==== greater infect &amp;amp;ndash; poison ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The target of this weapon specials becomes poisoned in a special way: if it dies from this toxin or is killed while affected by it, it becomes a Soulless.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== infect &amp;amp;ndash; poison ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The target of this weapon specials becomes poisoned in a special way: if it dies from this toxin or is killed while affected by it, it becomes a Walking Corpse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slow ===&lt;br /&gt;
==== shockwave &amp;amp;ndash; slow ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack is so strong that it slows the target, and creates a shock wave that knocks all enemies adjacent to the target 1 hex away from it, and causes them to take 8 impact damage. When used defensively, it only slows the attacker.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matsjoyce</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=LotI_Scenarios&amp;diff=71470</id>
		<title>LotI Scenarios</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=LotI_Scenarios&amp;diff=71470"/>
		<updated>2023-06-27T17:56:50Z</updated>

		<summary type="html">&lt;p&gt;Matsjoyce: Automated update by matsjoyce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-generated wiki page listing all the scenarios currently available in the campaign &amp;quot;Legend of the Invincibles&amp;quot;. &lt;br /&gt;
This was generated at Tue Jun 27 18:56:28 2023 using version git-a8c4f38 of LotI and version 0.3.5.1 of the generation script.&lt;br /&gt;
As this is auto-generated, DO NOT EDIT THIS PAGE.&lt;br /&gt;
Instead, create a new issue at [https://github.com/matsjoyce/LotIWikiGen/issues/new the tracker] and the script will be adjusted.&lt;br /&gt;
&lt;br /&gt;
Other LotI-related wiki pages:&lt;br /&gt;
&lt;br /&gt;
* [[LotI Items]] &amp;amp;ndash; items, such as weapons and books&lt;br /&gt;
* [[LotI Standard Advancements]] &amp;amp;ndash; general advancements such as legacies and books&lt;br /&gt;
* [[LotI Unit Advancements]] &amp;amp;ndash; unit-specific advancements&lt;br /&gt;
* [[LotI Abilities]] &amp;amp;ndash; abilities and weapon specials&lt;br /&gt;
* [[LotI Scenarios]] &amp;amp;ndash; scenario information&lt;br /&gt;
* [[DeadlyUnitsFromLotI]]&lt;br /&gt;
&lt;br /&gt;
== Chapter 1 ==&lt;br /&gt;
&lt;br /&gt;
=== 00 &amp;amp;ndash; Tutorial ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 01 &amp;amp;ndash; An Orcish Assault ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 4 dropping a weapon is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 4 dropping a gem is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 29%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; The Assassination ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 29%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Banished ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Paradise Lost ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Shatter the Defilers ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Ruins of Lost Empires ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 5, 6, 7, 8 and 9 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 5, 6, 7, 8 and 9 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; The Return ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Where the Sun Does not Shine ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Escape from Oblivion ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; The Poison ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Ascension ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Toxic Sun ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a gem is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 24, 25 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Twilight ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Shadow Empire ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6 and 7 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6 and 7 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 32, 35 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Long Way Home ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 16 &amp;amp;ndash; The Battle for Ogira ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6, 7 and 8 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6, 7 and 8 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 24, 24 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 2 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; The Beginning ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 9, 17 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Gods ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4, 5, 6, 7 and 8 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4, 5, 6, 7 and 8 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 8, 59 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Forest of Witchery ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 13, 43 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03s &amp;amp;ndash; In the Magical Mirror ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Darkness Closing In ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 5 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 5 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 51, 23 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Umbra ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 11, 14 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; The Army of Darkness ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4, 5 and 6 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4, 5 and 6 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 25, 34 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Infinite Legion ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 57, 34 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Sightseeing ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 24, 42 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Underground ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Lilith ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 3 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Thirst for Adventures ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 71, 42 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 01b &amp;amp;ndash; Bandits ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 16, 17 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Journey South ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 35, 55 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02b &amp;amp;ndash; Mining ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Siege ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 4 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 4 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 8, 11 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Entering the Desert ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 43, 39 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; The Pit ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 18, 44 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Darkest Darkness ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 9, 10 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; End of all Hopes ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 15, 16 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Lost ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 32, 44 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Ambush ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Gehenna ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 10, 9 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Achilles' Revenge ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 29, 20 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Bitter Swamp ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 15, 11 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12s &amp;amp;ndash; Wings of Doom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; First Confrontation ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 15, 7 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Chasing Dragons ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 5, 6, 7 and 8 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 5, 6, 7 and 8 dropping a gem is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 24, 17 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Nightmare ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15s &amp;amp;ndash; Epilogue ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 4 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; He Came Down From The Mountains ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Into Our Frozen Land ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 43%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Revolution Begins ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 43%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Doomsday Omens ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Meeting of the Ancients ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Castle of the Wicked ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Nemesis ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; An Army Is Born ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; The First Blow ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 38%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Dealing with Trolls ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Invasion ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 6, 7 and 8 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 6, 7 and 8 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 11, 12 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Bloodbath ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 6, 7 and 8 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 6, 7 and 8 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 9, 14 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; The Way of Assassins ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; The Kingslayer ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; The Library ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15s &amp;amp;ndash; The Speech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 16 &amp;amp;ndash; Lost in Space ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 17 &amp;amp;ndash; Any Means Necessary ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 37, 6 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 5 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Diplomacy ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Escape ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Pirates ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Again ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; We Walk in the Shadows ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; The Real Enemy ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 18, 8 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Into the Shadows ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 23, 16 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Entrance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Northwestern Storeroom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Guards' Quarters ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 30, 20 and will release 6 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Northern Guardian Room ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Magic Power Amplificator 1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Eastern Storeroom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Armoury ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 14, 8 and will release 7 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Magic Power Amplificator 2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 16 &amp;amp;ndash; Southeastern Storeroom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 17 &amp;amp;ndash; Magic Power Amplificator 3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 18 &amp;amp;ndash; Eastern Guardian Room ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 19 &amp;amp;ndash; Soldiers Training Room ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 16, 18 and will release 6 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 20 &amp;amp;ndash; Southern Guardian Room ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 21 &amp;amp;ndash; Soldiers' Quarters ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 22 &amp;amp;ndash; Magic Power Amplificator 4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 23 &amp;amp;ndash; Akula's Place ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 24 &amp;amp;ndash; Escape Tunnel ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 25 &amp;amp;ndash; Prison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 26 &amp;amp;ndash; Library ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 27 &amp;amp;ndash; Power Station ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 28 &amp;amp;ndash; War Zone ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 30, 16 and will release 7 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 29 &amp;amp;ndash; Armageddon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 29s &amp;amp;ndash; Epilogue ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 6 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; The Awakening ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Who Am I ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Into the Light ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; I Hate You, I Hate You Too ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Friends No More ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Tunnels ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; World Without Amity ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Misguiding Lives ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Across the Barren Land ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Heart Mountains ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Axadria ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; The Library ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Phoenix ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Frozen Land ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Apologies ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 7 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Another Orcish Assault ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Search for Elves ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 34, 41 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Corruption ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 10, 24 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Last Survivors ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 27, 34 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Tundra ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 and 12 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 and 12 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 9, 28 and will release 5 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Where the Flames Freeze ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 45, 3 and will release 5 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Subterranean War ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 27, 6 and will release 5 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Eruption ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08s &amp;amp;ndash; Neighbours ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 13 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 13 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; The Den of Evil ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 10, 21 and will release 5 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; The Dragon and the Princess ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; An Old F(r)iend ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; The Last Enemy ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Avengers ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 12, 12 and will release 6 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Arctic Wastelands ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10 and 11 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10 and 11 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 38, 41 and will release 7 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Annihilation ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 8 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Mysterious Invasion ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Overpowered ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; United ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 43, 38 and will release 8 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Kidnapped ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Investigations ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 100%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Gladiatrix ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 100%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Unimportant Revolution ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 37, 11 and will release 9 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; The Desert ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 and 15 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 and 15 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 15, 44 and will release 9 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Gladiatrix - The Path to Glory ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Ruins of Wesnoth ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 33, 20 and will release 9 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Odd World ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 21, 15 and will release 10 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Gladiatrix - The Reckoning ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9 and 10 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9 and 10 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; River of Flame ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 16, 16 and will release 8 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Finally Together ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 34, 17 and will release 11 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Jungle Hell ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 77, 37 and will release 10 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 16 &amp;amp;ndash; The Gates of Hell ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 28, 17 and will release 11 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 9 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Transporting Facility ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Tunnels of Cruelty ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Shores of Abyss ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Grim Port ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Stygian Caverns ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Zhangor's Pass ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Wasteland of Lost Eternity ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Doom Ford ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Infernal Narrows ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Fortress of Blackened Dreams ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Fortress of Blackened Dreams (interior) ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Tainted Shores ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Dominion of Evil Terror ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Foul Pits ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Plains of Chaos ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 16 &amp;amp;ndash; Sinful Caves ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 17 &amp;amp;ndash; River Styx ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 18 &amp;amp;ndash; Valley of Shattered Souls ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 19 &amp;amp;ndash; Land of Misery ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 20 &amp;amp;ndash; Unholy Realm ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 21 &amp;amp;ndash; Tormentor's Burrow ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 22 &amp;amp;ndash; Where the Hatred Grows ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 and 16 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 and 16 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 23 &amp;amp;ndash; Empire of Suffering ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 24 &amp;amp;ndash; Island of Atrocity ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 25 &amp;amp;ndash; Chambers of Oblivion ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 26 &amp;amp;ndash; Filthy Keep ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 27 &amp;amp;ndash; Stronghold of Tears ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 28 &amp;amp;ndash; Twilit Fortress ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 29 &amp;amp;ndash; Wicked Barony ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 30 &amp;amp;ndash; Nightmare Cellar ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 31 &amp;amp;ndash; Bank of Ill Luck ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 32 &amp;amp;ndash; Domain of Disaster ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 33 &amp;amp;ndash; Pandemonium ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 and 12 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 and 12 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 34 &amp;amp;ndash; Uria's Den ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 35 &amp;amp;ndash; Antechambers of Ultimate Evil ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 36 &amp;amp;ndash; Temple of Ultimate Evil ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 37 &amp;amp;ndash; Catacombs of Prolonged Agony ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 38 &amp;amp;ndash; Halls of Miscreation ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 39 &amp;amp;ndash; Steelhive ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 40 &amp;amp;ndash; Steelhive Depths ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 41 &amp;amp;ndash; Heart of Steelhive ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 42 &amp;amp;ndash; Passage of Detriment ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 80%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 43 &amp;amp;ndash; Verminous Sewers ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 44 &amp;amp;ndash; Gathering Alcove ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 45 &amp;amp;ndash; Refuge of Black Hope ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 46 &amp;amp;ndash; Sepulcher of the Nefarious ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 47 &amp;amp;ndash; Basilica of Imperfection ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 48 &amp;amp;ndash; Execrable Sanctum ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 49 &amp;amp;ndash; Audience with the Arch Enemy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 50 &amp;amp;ndash; The Last Crusade ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 and 13 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 and 13 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 50s &amp;amp;ndash; Epilogue ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 10 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Despair ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; And Another Orcish Assault ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Fimbulwinter ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Betrayers of Humankind ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; The Chase ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Truth ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 15, 12 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Borders ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a weapon is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 16, 15 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Empire of Twilight ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 48, 16 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08b &amp;amp;ndash; Trolls ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Corrupted Town ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 14, 12 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Idols Falling ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Miracle ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Rush ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Black Souls ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; End of the World ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 41, 38 and will release 15 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14s &amp;amp;ndash; New Era ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matsjoyce</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=LotI_Unit_Advancements&amp;diff=71469</id>
		<title>LotI Unit Advancements</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=LotI_Unit_Advancements&amp;diff=71469"/>
		<updated>2023-06-27T17:56:48Z</updated>

		<summary type="html">&lt;p&gt;Matsjoyce: Automated update by matsjoyce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-generated wiki page listing all the advancements that are unit specific currently available in the campaign &amp;quot;Legend of the Invincibles&amp;quot;. See [[LotI Standard Advancements]] for general advancements such as legacies and books.&lt;br /&gt;
This was generated at Tue Jun 27 18:56:28 2023 using version git-a8c4f38 of LotI and version 0.3.5.1 of the generation script.&lt;br /&gt;
As this is auto-generated, DO NOT EDIT THIS PAGE.&lt;br /&gt;
Instead, create a new issue at [https://github.com/matsjoyce/LotIWikiGen/issues/new the tracker] and the script will be adjusted.&lt;br /&gt;
&lt;br /&gt;
Other LotI-related wiki pages:&lt;br /&gt;
&lt;br /&gt;
* [[LotI Items]] &amp;amp;ndash; items, such as weapons and books&lt;br /&gt;
* [[LotI Standard Advancements]] &amp;amp;ndash; general advancements such as legacies and books&lt;br /&gt;
* [[LotI Unit Advancements]] &amp;amp;ndash; unit-specific advancements&lt;br /&gt;
* [[LotI Abilities]] &amp;amp;ndash; abilities and weapon specials&lt;br /&gt;
* [[LotI Scenarios]] &amp;amp;ndash; scenario information&lt;br /&gt;
* [[DeadlyUnitsFromLotI]]&lt;br /&gt;
&lt;br /&gt;
== Abomination ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Horror tales about terrifying undead usually lie. They describe ghasts as the most nightmarish beings that ever existed. And that is just plain wrong. There is Abomination, a mutated kind of ghast that scares even the most courageous monster hunters. It has literally a dozen mouths, most of them belonging to ghoul homunculi attached to its body with tentacles.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Biting Better &amp;amp;ndash; bite1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the bite attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Faster &amp;amp;ndash; bite2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_bite1|bite1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bite attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Feasting on Enemies when Biting &amp;amp;ndash; bite2-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_bite1|bite1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bite attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Better &amp;amp;ndash; bite3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Faster_.E2.80.93_bite2|bite2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the bite attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing More from Kills &amp;amp;ndash; murderlust ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#killhunger_.E2.80.93_dummy|killhunger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Regurgitate Culinary Feasts as Walking Corpses &amp;amp;ndash; regurgitate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bite attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Regurgitate Culinary Feasts as Ghouls &amp;amp;ndash; regurgitate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Regurgitate_Culinary_Feasts_as_Walking_Corpses_.E2.80.93_regurgitate1|regurgitate1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bite attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Ghoul)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the bite attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Nearby Enemies to Deal Even Less Damage &amp;amp;ndash; despair ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Nearby Enemies to Deal Even Less Damage &amp;amp;ndash; despair2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Nearby_Enemies_to_Deal_Even_Less_Damage_.E2.80.93_despair|despair]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Nearby Enemies to Deal Even Less Damage &amp;amp;ndash; despair3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Nearby_Enemies_to_Deal_Even_Less_Damage_.E2.80.93_despair2|despair2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ancient Demon (Lilith) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;An ancient demon is a creature living since time immemorial, powerful enough to survive eons. They were either born with that power, or achieved it by arcane means, collecting powerful spells and artefacts of power, or a combination of the two. In any case, their survival was more likely because of great precaution than because of luck, so killing them might be a great challenge. Many legends tell of great heroes slaying ancient demons only to see them come back to life after some time.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;100 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 9 (in MEDIUM difficulty), 10 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ancient Demoness (Lilith Ally) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;An ancient demoness is a creature living since time immemorial, powerful enough to survive eons. They were either born with that power, or achieved it by arcane means, collecting powerful spells and artefacts of power, or a combination of the two. In any case, their survival was more likely because of great intelligence than because of luck. They know how to get through anything alive, and because of this, all their schemes have backdoors and escape routes. If their alliance turns out to be weak, they turn their coat and join the winners or escape. If they lead an army into a battle that shows to be going to be a defeat, they betray their soldiers and flee into safety or trick the winners that they were helping them all the time. If their keep is under siege, they prepare a flight instead of a defence or a last stand.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Axe Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Axe Combat &amp;amp;ndash; axe-speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Axe_Combat_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe-damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Axe_Combat_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking More Precisely with Axe &amp;amp;ndash; axe-marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_axe-damage|axe-damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hatchet &amp;amp;ndash; hatchet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Hatchet &amp;amp;ndash; hatchet2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hatchet_.E2.80.93_hatchet|hatchet]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hatchet &amp;amp;ndash; hatchet3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Hatchet_.E2.80.93_hatchet2|hatchet2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hurl Hatchets in a Long Stream &amp;amp;ndash; hatchet-anger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hatchet_.E2.80.93_hatchet3|hatchet3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the hatchet attack: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Fireball &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hitting More Enemies with Fireball &amp;amp;ndash; fireball-cone ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ancient Lich ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A being of this order is a revenant of ages long past. Anyone who encounters an Ancient Lich likely has far worse things to worry about than death.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Zombies from Enemies Killed at Melee &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_melee|melee]] and [[#Creating_Zombies_from_Enemies_Killed_at_Melee_.E2.80.93_melee2|melee2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Chill Tempests &amp;amp;ndash; magic-chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing with Chill Tempest &amp;amp;ndash; magic-chill3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_of_Chill_Tempests_.E2.80.93_magic-chill|magic-chill]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Shadow Waves &amp;amp;ndash; magic-shadow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Chill Tempests &amp;amp;ndash; magic-chill2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_of_Chill_Tempests_.E2.80.93_magic-chill|magic-chill]] and [[#A_Better_Caster_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Multiple Enemies with Chill Tempest &amp;amp;ndash; magic-chill-slow-extra ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Slowing_with_Chill_Tempest_.E2.80.93_magic-chill3|magic-chill3]] and [[#A_Better_Caster_of_Chill_Tempests_.E2.80.93_magic-chill2|magic-chill2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Shadow Waves &amp;amp;ndash; magic-shadow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow|magic-shadow]] and [[#A_Better_Caster_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching Health from Enemies with Shadow Wave &amp;amp;ndash; magic-shadow-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow2|magic-shadow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Undead-Like Resistance (Improved Resistances, Slightly Worsened Weaknesses) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arch Necromancer ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The greatest of the necromancers are greatly prepared to become liches, but they prefer to enjoy life while they are still living. They are much stronger in human body, and when they die, they become liches, but their magic abilities will diminish during the transformation.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee_2|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Transforming Enemies into Soulless Also with the Infection &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee_2|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#greater infect_.E2.80.93_poison|greater infect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (melee attacks only): infect&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Chill Waves &amp;amp;ndash; magic-chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the chill wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Chill Waves &amp;amp;ndash; magic-chill2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_of_Chill_Waves_.E2.80.93_magic-chill|magic-chill]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 for the chill wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing with Chill Wave &amp;amp;ndash; magic-chill3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_of_Chill_Waves_.E2.80.93_magic-chill2|magic-chill2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill wave attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Shadow Waves &amp;amp;ndash; magic-shadow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Shadow Waves &amp;amp;ndash; magic-shadow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow_2|magic-shadow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Ghosts from Victims of Shadow Wave &amp;amp;ndash; magic-shadow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow2_2|magic-shadow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Ghost)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster, Generally &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blackguard ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Blackguards are either outlaws who were even knighted for causing severe havoc in a land by a rival landlord, or knights whose love for war and gold has gone far beyond reason. They do not behave like knights, rather like a twisted opposite of knights. Clad in black armour, radiating darkness, prefering to fight in the dead of night, attacking by surprise and scaring enemies by their appearance.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Scourge &amp;amp;ndash; scourge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Scourge &amp;amp;ndash; scourge2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Scourge &amp;amp;ndash; scourge3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Scourge_.E2.80.93_scourge2|scourge2]] and [[#Striking_Better_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances; +4% Resist Impact) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Darken Even the Night &amp;amp;ndash; darken ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens badly_.E2.80.93_illuminates|darkens badly]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Radiating Unearthly Darkness &amp;amp;ndash; darken2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Darken_Even_the_Night_.E2.80.93_darken|darken]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#darkens badly_.E2.80.93_illuminates|darkens badly]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens severely_.E2.80.93_illuminates|darkens severely]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Celestial Messenger ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Gods are legendary beings living from humans' worship. They are greatly powerful and usually out of our reach, but sometimes even gods give birth to children with humans. Their children retain some of their power, but this power fades over generation. However, priestly white magic can awaken it, greatly enhancing the powers of Light inside his body, allowing the White Mage to become far more exalted than he could ever hope to.&amp;lt;br/&amp;gt;&lt;br /&gt;
Thanks to the feathered wings on their backs, they can travel much faster through difficult terrains than others.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; lightbeam ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Magic &amp;amp;ndash; lightbeam2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_lightbeam|lightbeam]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; lightbeam3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Magic_.E2.80.93_lightbeam2|lightbeam2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Mace &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the mace attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the mace attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Mace &amp;amp;ndash; mace2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Mace_.E2.80.93_mace|mace]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the mace attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal|heal]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2|heal2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Make Enemies Feel Their Guilt (-15% to Non-Physical Resistances) &amp;amp;ndash; conviction ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Making Enemies Feel Their Guilt Stronger (-25% to Non-Physical Resistances) &amp;amp;ndash; conviction2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Make_Enemies_Feel_Their_Guilt_(-15%_to_Non-Physical_Resistances)_.E2.80.93_conviction|conviction]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Making Enemies Feel Their Guilt Stronger  (-33% to Non-Physical Resistances) &amp;amp;ndash; conviction3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Making_Enemies_Feel_Their_Guilt_Stronger_(-25%_to_Non-Physical_Resistances)_.E2.80.93_conviction2|conviction2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (33)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Making Enemies' Sins Burn Them from Inside (-16 Enemy Heal) &amp;amp;ndash; guilt ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Making_Enemies_Feel_Their_Guilt_Stronger_(-25%_to_Non-Physical_Resistances)_.E2.80.93_conviction2|conviction2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Illuminate Even the Day &amp;amp;ndash; aura_illuminate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal|heal]] and [[#Able_to_Make_Enemies_Feel_Their_Guilt_(-15%_to_Non-Physical_Resistances)_.E2.80.93_conviction|conviction]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Illuminating Everything Around Better &amp;amp;ndash; aura_illuminate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Illuminate_Even_the_Day_.E2.80.93_aura_illuminate|aura_illuminate]], [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2|heal2]] and [[#Making_Enemies_Feel_Their_Guilt_Stronger_(-25%_to_Non-Physical_Resistances)_.E2.80.93_conviction2|conviction2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#great illumination_.E2.80.93_illuminates|great illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Champion ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;After hundreds of battles and duels, the survivor learns that victory is not as important as survival. The best warrior is not the one who kills the most enemies, but the one who survives the most battles. Even with fewer kills per battle, the one who lives longer will eventually kill more people than fighters who kill enemies in large numbers. And the secret of survival is proper defence. Even in duels, the winner is the one who does not get hit, not the one who can hit the best.&amp;lt;br/&amp;gt;&lt;br /&gt;
Those who understand this rule learn to defend extremely well and become so legendary in duels that even kings call them their champions in various occasions, like trials by combat. Sometimes they even adapt to wearing a light armour to protect themselves.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit is highly defensive and focused on counterattacks, not on damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements are defense-oriented, this unit's potential in avoiding hits is the greatest of all units.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword|sword]] and [[#Better_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword|sword]], [[#Better_with_Sword_.E2.80.93_sword2|sword2]] and [[#Faster_with_Sword_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; crossbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 9 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% Better Resistances when Defending &amp;amp;ndash; careful ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 20% Better Resistances when Defending &amp;amp;ndash; careful2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#10%_Better_Resistances_when_Defending_.E2.80.93_careful|careful]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 25% Better Resistances when Defending &amp;amp;ndash; careful3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#20%_Better_Resistances_when_Defending_.E2.80.93_careful2|careful2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; crossbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Crossbow_.E2.80.93_crossbow|crossbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Champion Bowman ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Although any Master Bowman claims he has have reached the zenith of his art, inasmuch as any human is capable, it is far from truth. Their elite archers can become Champion Bowmen, that are really the ones who have reached the zenith of their art, inasmuch as any human is capable.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Insanely Precisely &amp;amp;ndash; bow-precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the bow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Shoot a Storm on Arrows Without Giving the Enemy a Chance to Counterattack (New Attack) &amp;amp;ndash; arrowstorm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: arrow storm (-20% - -40% ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arrow storm attack: [[LotI_Abilities#distant attack_.E2.80.93_attacks|distant attack]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Arrow Storms Better &amp;amp;ndash; arrowstorm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Shoot_a_Storm_on_Arrows_Without_Giving_the_Enemy_a_Chance_to_Counterattack_(New_Attack)_.E2.80.93_arrowstorm|arrowstorm]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the arrow storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the arrow storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chaos Rider ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The daring deeds of Cavaliers are known, but only some of them choose to play with fire. Wizards bind spirits of fire into their swords and horses, making them one of the most dangerous things on the battlefield.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_2|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Sword &amp;amp;ndash; sword-incinerate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Sword_.E2.80.93_sword2_2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_2|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_2|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stomping Enemies Better &amp;amp;ndash; stomp ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the stomp attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Fireball &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_2|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2_2|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Spirits of Fire with Fireball &amp;amp;ndash; fireball_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Fire Guardian)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dark Shade ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dark shade is a spirit of something so dark that it was not allowed to exist in the real world. Only its shadow appears on walls and attacks the shadows of its victims - and the victims will get hurt too.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Clawing_Better_.E2.80.93_claws|claws]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the claws attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the claws attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Faster &amp;amp;ndash; claws3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Clawing_Better_.E2.80.93_claws|claws]] and [[#Clawing_Better_.E2.80.93_claws2|claws2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Clawing_Better_.E2.80.93_claws|claws]], [[#Clawing_Better_.E2.80.93_claws2|claws2]] and [[#Clawing_Faster_.E2.80.93_claws3|claws3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies Better &amp;amp;ndash; sip ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the soul sip attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies Faster &amp;amp;ndash; sip2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Draining_Enemies_Better_.E2.80.93_sip|sip]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the soul sip attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining More from Living, Able to Drain a Bit from the Non-Living as Well &amp;amp;ndash; sip3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Draining_Enemies_Better_.E2.80.93_sip|sip]] and [[#Draining_Enemies_Faster_.E2.80.93_sip2|sip2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the soul sip attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies Better &amp;amp;ndash; sip4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Draining_Enemies_Better_.E2.80.93_sip|sip]] and [[#Draining_Enemies_Faster_.E2.80.93_sip2|sip2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the soul sip attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Deathlord ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Clad in a dark armour radiating with evil power of their controller, carrying a battle axe made not of steel, but of bones of its victims put together with malevolent magic, these terrible knights of evil bring doom to everyone who crosses their path. Cruelty is not what it seeks, but warfare is the only thing it remembers from its previous life, and so it fights; without any purpose or goal, it is simply the only thing its mindless body can do.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe|axe]] and [[#Better_at_Melee_Combat_.E2.80.93_axe2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe|axe]], [[#Better_at_Melee_Combat_.E2.80.93_axe2|axe2]] and [[#Faster_at_Melee_Combat_.E2.80.93_axe3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) &amp;amp;ndash; doom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: doom (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crippling Enemies Better &amp;amp;ndash; doom2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terrible_Way_that_Lowers_Enemy_Resistance_(New_Attack)_.E2.80.93_doom|doom]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking Attacks (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Poisonous Arrows &amp;amp;ndash; xbow-poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Resistance (2% Blade, 2% Pierce, 3% Cold, But -1% Arcane) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demigod (Efraim God) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Half-gods are things so rare, that nobody ever cared to describe their full powers. Telling everything a half-god can do would be too lengthy. But a matter to consider is that they have developed compassion out of a desire to save their wretched enemies from sins, pain, suffering and misery, they are able to redeem tormented souls. Even if this 'redeem attack' can be used only once every three turns.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
It is imperative to use the redeem attack from time to time. After redeeming a certain amount of enemies, redeem becomes more effective (possibly also a good offensive weapon) and the unit gains a new advancement line of choice. Some of them add new spells, others add new abilities. Spells gained have huge ranges, incomparable to other spells, and converge into Particle storm, an attack hitting many enemies and dealing severe arcane damage. Physical abilities converge into Spiritual Transformation, that is an attack that makes the unit attack a single target with huge damage and taking only 33% of the damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Without these advancements, the unit will never get particularly strong, and low level enemies may become rare to find.&amp;lt;br/&amp;gt;&lt;br /&gt;
The leadership is equal to the leadership of a level 5 unit.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has god AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword (Affects Also Whirlwind) &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Sword &amp;amp;ndash; sword4_flames ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword (Affects Also Whirlwind) &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]], [[#Better_with_Sword_.E2.80.93_sword5|sword5]] and [[#Faster_with_Sword_(Affects_Also_Whirlwind)_.E2.80.93_sword1_speed|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Twice in a Row &amp;amp;ndash; berserk1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]] and [[#More_Precise_with_Sword_.E2.80.93_sword2_marksman|sword2_marksman]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk2 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Thrice in a Row &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk3 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Five Times in a Row &amp;amp;ndash; berserk3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Thrice_in_a_Row_.E2.80.93_berserk2|berserk2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk5 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with the Furious Attack &amp;amp;ndash; berserk1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk2 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk3 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk5 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Whirling_Better_.E2.80.93_whirlwind|whirlwind]], [[#Whirling_Better_.E2.80.93_whirlwind|whirlwind]], [[#Whirling_Better_.E2.80.93_whirlwind|whirlwind]] and [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Whirling_Better_.E2.80.93_whirlwind2|whirlwind2]], [[#Whirling_Better_.E2.80.93_whirlwind2|whirlwind2]], [[#Whirling_Better_.E2.80.93_whirlwind2|whirlwind2]] and [[#Better_with_Sword_.E2.80.93_sword6|sword6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Backstabbing with Knives &amp;amp;ndash; knives1_backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Knives_.E2.80.93_knives1|knives1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Knives &amp;amp;ndash; knives2_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2|knives2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2|knives2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knives3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]], [[#Better_with_Knives_.E2.80.93_knives2|knives2]] and [[#Better_with_Knives_.E2.80.93_knives3|knives3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]], [[#Better_with_Knives_.E2.80.93_knives2|knives2]] and [[#Better_with_Knives_.E2.80.93_knives3|knives3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Backstabbing with Knives Better &amp;amp;ndash; knives4-backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives4|knives4]] and [[#Backstabbing_with_Knives_.E2.80.93_knives1_backstab|knives1_backstab]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the knife attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]], [[#Better_with_Knives_.E2.80.93_knives2|knives2]], [[#Better_with_Knives_.E2.80.93_knives3|knives3]] and [[#Better_with_Knives_.E2.80.93_knives4|knives4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knives5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]], [[#Better_with_Knives_.E2.80.93_knives2|knives2]], [[#Better_with_Knives_.E2.80.93_knives3|knives3]], [[#Better_with_Knives_.E2.80.93_knives4|knives4]] and [[#Faster_with_Knives_.E2.80.93_knives3_speed|knives3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating the Primary Target of the Fireballs &amp;amp;ndash; fireball1_incineration ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]] and [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemy Fire Resistance by 10% &amp;amp;ndash; fireball3_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; fireball4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Fireballs with Better Precision &amp;amp;ndash; fireball4_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; fireball5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Fireballs with Better Precision &amp;amp;ndash; fireball5_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball4|fireball4]] and [[#Shooting_Fireballs_with_Better_Precision_.E2.80.93_fireball4_precision|fireball4_precision]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs with Greater Damage &amp;amp;ndash; fireball6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast Iceball &amp;amp;ndash; iceball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: iceball (12 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the iceball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the iceball attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Iceball &amp;amp;ndash; iceball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_Iceball_.E2.80.93_iceball|iceball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Damage to Multiple Enemies with Iceball &amp;amp;ndash; iceball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Iceball_.E2.80.93_iceball2|iceball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the iceball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Groups of Enemies with Iceball &amp;amp;ndash; iceball4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_Damage_to_Multiple_Enemies_with_Iceball_.E2.80.93_iceball3|iceball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the iceball attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Iceball &amp;amp;ndash; iceball5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Slowing_Groups_of_Enemies_with_Iceball_.E2.80.93_iceball4|iceball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_.E2.80.93_movement_12|movement]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Muster Enough Mental Powers to Levitate Through Hard Terrains &amp;amp;ndash; movement3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_.E2.80.93_movement_12|movement]] and [[#Faster_.E2.80.93_movement2|movement2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on flat terrains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through villages set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through castles set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in shallow waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on coastal reefs set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in deep waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through swampy places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on mountains set to 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs across sands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs above unwalkable places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through impassable walls set to {UNREACHABLE}&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Harder to be Hit &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (2% Better Resistances) &amp;amp;ndash; shield ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demigod (Lethalia God) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Half-gods are things so rare, that nobody ever cared to describe their full powers. Telling everything a half-god can do would be too lengthy. But a matter to consider is that they have developed compassion out of a desire to save their wretched enemies from sins, pain, suffering and misery, they are able to redeem tormented souls. Even if this 'redeem attack' can be used only once every three turns.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
It is imperative to use the redeem attack from time to time. After redeeming a certain amount of enemies, redeem becomes more effective (possibly also a good offensive weapon) and the unit gains a new advancement line of choice. Some of them add new spells, others add new abilities. Spells gained have huge ranges, incomparable to other spells, and converge into Particle storm, an attack hitting many enemies and dealing severe arcane damage. Physical abilities converge into Spiritual Transformation, that is an attack that makes the unit attack a single target with huge damage and taking only 33% of the damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Without these advancements, the unit will never get particularly strong, and low level enemies may become rare to find.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has god AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Staff &amp;amp;ndash; staff1_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Staff_.E2.80.93_staff1|staff1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Staff_.E2.80.93_staff1|staff1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Staff &amp;amp;ndash; staff2_focused ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]] and [[#More_Precise_with_Staff_.E2.80.93_staff1_marksman|staff1_marksman]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the staff attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Staff &amp;amp;ndash; staff2_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]] and [[#Better_with_Staff_.E2.80.93_staff2|staff2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]] and [[#Better_with_Staff_.E2.80.93_staff2|staff2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Staff &amp;amp;ndash; staff3_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]] and [[#Better_with_Staff_.E2.80.93_staff3|staff3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]] and [[#Better_with_Staff_.E2.80.93_staff3|staff3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]] and [[#Better_with_Staff_.E2.80.93_staff4|staff4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Staff (Instead of Poison) &amp;amp;ndash; staff5_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]], [[#Better_with_Staff_.E2.80.93_staff5|staff5]] and [[#Poisoning_Enemies_with_Staff_.E2.80.93_staff2_plague|staff2_plague]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the staff attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Fire Damage with Staff &amp;amp;ndash; staff5_fire ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]] and [[#Better_with_Staff_.E2.80.93_staff5|staff5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]] and [[#Better_with_Staff_.E2.80.93_staff5|staff5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Staff &amp;amp;ndash; staff6_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]], [[#Better_with_Staff_.E2.80.93_staff5|staff5]], [[#Better_with_Staff_.E2.80.93_staff6|staff6]] and [[#Faster_with_Staff_.E2.80.93_staff3_attacks|staff3_attacks]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]], [[#Better_with_Staff_.E2.80.93_staff5|staff5]] and [[#Better_with_Staff_.E2.80.93_staff6|staff6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1|axe1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]] and [[#Better_at_Whirling_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe2_poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]] and [[#Better_at_Whirling_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe_whirlwind attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]] and [[#Better_at_Whirling_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe1_speed|axe1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]] and [[#Better_with_Axe_.E2.80.93_axe3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hit Multiple Enemies with Axe &amp;amp;ndash; axe4_cleave ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]] and [[#Better_with_Axe_.E2.80.93_axe4|axe4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe attack: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]] and [[#Better_with_Axe_.E2.80.93_axe4|axe4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]], [[#Better_with_Axe_.E2.80.93_axe4|axe4]], [[#Better_with_Axe_.E2.80.93_axe5|axe5]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe3_speed|axe3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]], [[#Better_with_Axe_.E2.80.93_axe4|axe4]] and [[#Better_with_Axe_.E2.80.93_axe5|axe5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]], [[#Better_with_Axe_.E2.80.93_axe4|axe4]], [[#Better_with_Axe_.E2.80.93_axe5|axe5]], [[#Better_with_Axe_.E2.80.93_axe6|axe6]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe5_speed|axe5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Whirling &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1|axe1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Deal Damage to Multiple Units with Faerie Fire &amp;amp;ndash; faerie1_boom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: explosive faerie fire (100%, 100%, copy of faerie fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the explosive faerie fire attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 8% &amp;amp;ndash; faerie2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 7% &amp;amp;ndash; faerie4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_.E2.80.93_faerie2_penetrate|faerie2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed|faerie6_speed]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6|faerie6]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Spiderwebs &amp;amp;ndash; gossamer1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies with Spiderwebs &amp;amp;ndash; gossamer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer2_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]] and [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer1_damage|gossamer1_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs More Precisely &amp;amp;ndash; gossamer3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]] and [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer3_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage|gossamer2_damage]] and [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs Even More Precisely &amp;amp;ndash; gossamer4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]] and [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the gossamer attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer4_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage|gossamer2_damage]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]], [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4|gossamer4]] and [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer3_damage|gossamer3_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs Faster &amp;amp;ndash; gossamer4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]] and [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4|gossamer4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs with Incredibly Fast Reactions &amp;amp;ndash; gossamer5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]] and [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4|gossamer4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: firststrike&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer5_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage|gossamer2_damage]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]], [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4|gossamer4]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer4_damage|gossamer4_damage]] and [[#Shooting_Spiderwebs_with_Incredibly_Fast_Reactions_.E2.80.93_gossamer5|gossamer5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1|wings1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (2% Better Defences on All Terrains) &amp;amp;ndash; wings3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1|wings1]] and [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2|wings2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Attuned to the Woods &amp;amp;ndash; woods ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1|wings1]], [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2|wings2]] and [[#More_Nimble_(2%_Better_Defences_on_All_Terrains)_.E2.80.93_wings3|wings3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#nocturnal ambush_.E2.80.93_hides|nocturnal ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (3% Better Resistances) &amp;amp;ndash; shield ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demilich ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some liches are less than pleased with their frail skeletal body and experiment with ghosts to keep their ethereal enough to protect themselves from attack. Their ultimate goal is to look like the people they once were. This is a specimen of one that hasn't succeeded yet.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Zombies from Enemies Killed at Melee &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Chill Tempests &amp;amp;ndash; magic-chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing with Chill Tempest &amp;amp;ndash; magic-chill3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_of_Chill_Tempests_.E2.80.93_magic-chill_2|magic-chill]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Chill Tempests &amp;amp;ndash; magic-chill2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_of_Chill_Tempests_.E2.80.93_magic-chill_2|magic-chill]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Shadow Waves &amp;amp;ndash; magic-shadow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Shadow Waves &amp;amp;ndash; magic-shadow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow_3|magic-shadow]] and [[#A_Better_Caster_.E2.80.93_magic_2|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching Health from Enemies with Shadow Wave &amp;amp;ndash; magic-shadow-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow2_3|magic-shadow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Spirit-Like Resistance (Improved Resistances, Slightly Worsened Arcane Resistance) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging Enemy Attacks (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demon Infiltrator (Romero) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some demons are violent and war-loving, but others prefer more peaceful approach to their misdeeds. Pretending to be good and misleading the good to turn to evil is frequently more effective than brutish violence. But this does not mean that if it comes to fighting, it will be an easy fight.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;100 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 9 (in MEDIUM difficulty), 10 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demon Lord ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Demon Lords are ancient creatures of supreme power and unexpectable abilities. Their nearly human appearance makes it easy for them to manipulate mortals into mischief.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;100 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 9 (in EASY difficulty), 10 (in MEDIUM difficulty), 11 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demon Queen (Uria) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is Uria, the worst thing ever known to mankind after the Fall. She is frequently considered to be the ultimate evil, and the source of evil.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;300 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demon Queen's Avatar (Uria Avatar) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is Uria, the worst thing ever known to mankind after the Fall. She is frequently considered to be the ultimate evil, and the source of all evil.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;300 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;300 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;300 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Destroyer ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The strongest warriors of mankind, the Destroyers, are because of their strength and resilience sometimes considered to be not humans, but demons in human armour. No matter what they really are, their help in war is so significant that any warlord would pay great amounts of gold for every single destroyer he can have in his army.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: Destroyers can learn berserk.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking More Furiously with Scourge &amp;amp;ndash; scourge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Scourge &amp;amp;ndash; scourge2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_More_Furiously_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking More Furiously with Scourge &amp;amp;ndash; scourge3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Scourge_.E2.80.93_scourge2_2|scourge2]] and [[#Striking_More_Furiously_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Enter a Battle Frenzy Like Dwarves, But Only when Attacking (New Attack) &amp;amp;ndash; berserk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_More_Furiously_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: mace_berserk (7 - 5, impact)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mace_berserk attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster when in Battle Frenzy &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Enter_a_Battle_Frenzy_Like_Dwarves,_But_Only_when_Attacking_(New_Attack)_.E2.80.93_berserk|berserk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the mace_berserk attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances; +4% Resist Impact) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Divine Emissary (Stormrider) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes a paladin swores to a good god an oath to fight the evil that may pose a thread to the entire world, gaining new powers. They can feel where is a danger to the entire world starts and they try destroy it in the beginning of its growth.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Swinging Faster with the Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Swinging More Precisely with the Sword &amp;amp;ndash; sword1_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Swinging Better with the Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Swinging Better with the Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]] and [[#Swinging_Better_with_the_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Swinging Faster with the Sword &amp;amp;ndash; sword3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]], [[#Swinging_Better_with_the_Sword_.E2.80.93_sword2|sword2]] and [[#Swinging_Better_with_the_Sword_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Swinging Better with the Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 30 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]], [[#Swinging_Better_with_the_Sword_.E2.80.93_sword2|sword2]] and [[#Swinging_Better_with_the_Sword_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Lance and Charging More Powerfully (2.5 Times More Damage) &amp;amp;ndash; lance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with the Lance &amp;amp;ndash; lance2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with the Lance &amp;amp;ndash; lance2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with the Lance &amp;amp;ndash; lance3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging More Powerfully with the Lance (3 Times More Damage) &amp;amp;ndash; lance3_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]] and [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging Even More Powerfully with the Lance (3.5 Times More Damage) &amp;amp;ndash; lance4_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]], [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]] and [[#Charging_More_Powerfully_with_the_Lance_(3_Times_More_Damage)_.E2.80.93_lance3_damage|lance3_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with the Lance &amp;amp;ndash; lance4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]], [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]] and [[#Striking_Better_with_the_Lance_.E2.80.93_lance3|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Even Better with the Lance &amp;amp;ndash; lance5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]], [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]], [[#Striking_Better_with_the_Lance_.E2.80.93_lance3|lance3]] and [[#Striking_Better_with_the_Lance_.E2.80.93_lance4|lance4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Stronger Lightnings &amp;amp;ndash; storm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing More Lightnings &amp;amp;ndash; storm_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Stronger Lightnings &amp;amp;ndash; storm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging with Lightnings &amp;amp;ndash; storm2_charge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]] and [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the stormride attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Stronger Lightnings &amp;amp;ndash; storm3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]] and [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing More Lightnings &amp;amp;ndash; storm3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]], [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]], [[#Throwing_Stronger_Lightnings_.E2.80.93_storm3|storm3]] and [[#Throwing_More_Lightnings_.E2.80.93_storm_speed|storm_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Better Lightnings &amp;amp;ndash; storm4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]], [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] and [[#Throwing_Stronger_Lightnings_.E2.80.93_storm3|storm3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Summon a Powerful Thunder that Can Kill with a Single Hit &amp;amp;ndash; thunder ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]] and [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: thunder (60 - 1, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Thunders &amp;amp;ndash; thunder2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]], [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] and [[#Able_to_Summon_a_Powerful_Thunder_that_Can_Kill_with_a_Single_Hit_.E2.80.93_thunder|thunder]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Surrounded by an Aura that Hurts Nearby Enemies (-8 HP) &amp;amp;ndash; aura ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (8)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Enemy Hurting Aura (-16 HP) &amp;amp;ndash; aura2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Surrounded_by_an_Aura_that_Hurts_Nearby_Enemies_(-8_HP)_.E2.80.93_aura|aura]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (8)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Enemy Hurting Aura (-24 HP) &amp;amp;ndash; aura3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Surrounded_by_an_Aura_that_Hurts_Nearby_Enemies_(-8_HP)_.E2.80.93_aura|aura]] and [[#Better_with_the_Enemy_Hurting_Aura_(-16_HP)_.E2.80.93_aura2|aura2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Illuminate Everything Around &amp;amp;ndash; aura_illuminate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Illuminate Even the Day &amp;amp;ndash; aura_illuminate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Illuminate_Everything_Around_.E2.80.93_aura_illuminate|aura_illuminate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Illuminating Everything Around Better &amp;amp;ndash; aura_illuminate3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Illuminate_Even_the_Day_.E2.80.93_aura_illuminate2|aura_illuminate2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#great illumination_.E2.80.93_illuminates|great illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies Better &amp;amp;ndash; healing ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: heals&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies Better &amp;amp;ndash; healing2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Healing_Nearby_Allies_Better_.E2.80.93_healing|healing]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies Better &amp;amp;ndash; healing3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Healing_Nearby_Allies_Better_.E2.80.93_healing2|healing2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Resistant to Damage (4% Better Resistances) &amp;amp;ndash; armor ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move Faster &amp;amp;ndash; movement1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Doppelgänger (Efraim Doppelganger) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Through dark magic, it is possible to grab a part of one's soul and make it appear as a material being. The soul essentially becomes a part of two bodies. The creator and the doppelgänger have their minds interconnected. The doppelgänger is controlled as tightly as possible without annoying his master, being incapable of individual opinions but able to perform most activities and make necessary decisions by itself.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee_2|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee2_2|melee2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_in_Ranged_Combat_.E2.80.93_ranged|ranged]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_in_Ranged_Combat_.E2.80.93_ranged2|ranged2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Doppelgänger (Lethalia Doppelganger) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Through dark magic, it is possible to grab a part of one's soul and make it appear as a material being. The soul essentially becomes a part of two bodies. The creator and the doppelgänger have their minds interconnected. The doppelgänger is controlled as tightly as possible without annoying his master, being incapable of individual opinions but able to perform most activities and make necessary decisions by itself.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_melee2|melee2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_in_Ranged_Combat_.E2.80.93_ranged_2|ranged]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_in_Ranged_Combat_.E2.80.93_ranged2_2|ranged2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dragon Rider ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The greatest elite of human warriors is sometimes invited to join a special order, the Dragon Riders. Relatively unknown to the world, they managed to control the mightiest creatures of the world. They appear when the world is in danger.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Commanding the Dragon to Bite Better &amp;amp;ndash; bite ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the bite attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Order the Dragon to Eat Bits of Freshly Torn Meat During Battle &amp;amp;ndash; bite-drain ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Commanding_the_Dragon_to_Bite_Better_.E2.80.93_bite|bite]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bite attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Lance &amp;amp;ndash; lance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Lance &amp;amp;ndash; lance2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_.E2.80.93_lance|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging More Powerfully with Lance (2.5 Times More Damage) &amp;amp;ndash; lance3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging Even More Powerfully with the Lance (3 Times More Damage) &amp;amp;ndash; lance4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Even Better with the Lance &amp;amp;ndash; lance5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Commanding the Dragon to Breathe Fire Better &amp;amp;ndash; fire ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Commanding the Dragon to Breathe Fire Faster &amp;amp;ndash; fire2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Commanding_the_Dragon_to_Breathe_Fire_Better_.E2.80.93_fire|fire]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fire breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Commanding the Dragon to Breathe Fire Better &amp;amp;ndash; fire3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Commanding_the_Dragon_to_Breathe_Fire_Faster_.E2.80.93_fire2|fire2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Dragon Breath &amp;amp;ndash; fire-incinerate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Commanding_the_Dragon_to_Breathe_Fire_Better_.E2.80.93_fire3|fire3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire breath attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Like a Level 2 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 2 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Like a Level 3 Unit) &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Like_a_Level_2_Unit)_.E2.80.93_leadership|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 2 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Greater Leader in Battle (Like a Level 4 Unit) &amp;amp;ndash; leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Like_a_Level_3_Unit)_.E2.80.93_leadership2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Greater Leader in Battle (Like a Proper Level 5 Unit) &amp;amp;ndash; leadership4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Greater_Leader_in_Battle_(Like_a_Level_4_Unit)_.E2.80.93_leadership3|leadership3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Riding a Tougher Dragon (2% Better Resistances; +3% Resist Pierce) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Duelist Wizard ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Duelist Wizards are a rare group of mages, who instead of studying magic deeper and deeper decided to start using it to defeat other mages. The main motivation of this was of course the desire to get higher in ranks among other magi, who usually underestimate them because of their weaker knowledge of magical theories. Their philosophy is not based on the seek of knowledge, but on the desire to be stronger than other magi.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic Missile &amp;amp;ndash; missile ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the missile attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Magic Missile &amp;amp;ndash; missile2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Magic_.E2.80.93_magic|magic]] and [[#Better_with_Magic_Missile_.E2.80.93_missile|missile]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the missile attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the missile attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic Missile &amp;amp;ndash; missile3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Magic_.E2.80.93_magic|magic]] and [[#Faster_with_Magic_Missile_.E2.80.93_missile2|missile2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the missile attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Chill Tempest &amp;amp;ndash; chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Return 2 Pierce Damage to Every Attacker &amp;amp;ndash; retribution ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Return a Part of Damage to the Attacker &amp;amp;ndash; retribution2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Return_2_Pierce_Damage_to_Every_Attacker_.E2.80.93_retribution|retribution]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal from Enemies' Attacks &amp;amp;ndash; absorb1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal from Enemies' Attacks Better &amp;amp;ndash; absorb2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_from_Enemies'_Attacks_.E2.80.93_absorb1|absorb1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (2)_.E2.80.93_dummy|absorbs (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal from Enemies' Attacks Better &amp;amp;ndash; absorb3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_from_Enemies'_Attacks_Better_.E2.80.93_absorb2|absorb2]] and [[#Able_to_Heal_from_Enemies'_Attacks_.E2.80.93_absorb1|absorb1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#absorbs (2)_.E2.80.93_dummy|absorbs (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (3)_.E2.80.93_dummy|absorbs (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -15% to Magical Resistances of All Adjacent Enemies &amp;amp;ndash; conviction ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_from_Enemies'_Attacks_Better_.E2.80.93_absorb2|absorb2]] and [[#Able_to_Return_a_Part_of_Damage_to_the_Attacker_.E2.80.93_retribution2|retribution2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Duke ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If those who have earned the title of Grand Marshal are fearsome, those leaders of battle known as Dukes make them seem like lowly corporals. Few other commanders leave such a great mark on battlefield and state alike, as the sheer strategic prowess of the Duke inevitably carries over into political life. Though some may best him in single combat, few have ever triumphed over a Duke in charge of a full army; not only can he exhort those in his command to greater efficiency as a unit, his mere presence is enough to stir his troops to rash death-or-glory charges against the enemy.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_xbow_2|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_2|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow_2|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 6 Unit &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: leadership&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 6 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Make All Adjacent Allies Capable to Attack First Even when Defending &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_6_Unit_.E2.80.93_leadership|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#zeal aura_.E2.80.93_firststrike|zeal aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Let All Adjacent Allies Gain 1 Movement Point After Attacking &amp;amp;ndash; leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_6_Unit_.E2.80.93_leadership|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#push_.E2.80.93_dummy|push]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies &amp;amp;ndash; heal1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_.E2.80.93_heal1|heal1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dwarvish Battlerager ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dwarvish Lords are always thinking about ways to make their army more powerful. One of their frequent decisions is that Berserkers, a rare caste of Dwarves, who work themselves into a towering rage before combat, disdain all notion of defence, thinking only of the unrelenting assaults for which they are legendary, should wear armours. Berserkers usually refuse, because armour would prevent them from attacking as strongly as possible. Sometimes a cunning Dwarvish Lord decides to forge an armour to appeal to them. These armours are black, heavy, and there is a lot of spikes on them, that attires the attention of any Berserker. Clad in a spiky armour, a Berserker becomes a Battlerager, an even more scary warrior than Berserkers.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Frenzying Better &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the berserker frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Frenzying Faster &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Frenzying_Better_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the berserker frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the berserker frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Frenzying Better &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Frenzying_Better_.E2.80.93_axe|axe]] and [[#Frenzying_Faster_.E2.80.93_axe2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the berserker frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Frenzying Better &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Frenzying_Better_.E2.80.93_axe|axe]], [[#Frenzying_Faster_.E2.80.93_axe2|axe2]] and [[#Frenzying_Better_.E2.80.93_axe3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the berserker frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tougher (2-3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Impaling Enemies on Spikes on Armour Better, Also in Range &amp;amp;ndash; spikes ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#weak reflect_.E2.80.93_dummy|weak reflect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Impaling Enemies on Spikes on Armour Better &amp;amp;ndash; spikes2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Impaling_Enemies_on_Spikes_on_Armour_Better,_Also_in_Range_.E2.80.93_spikes|spikes]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#weak reflect_.E2.80.93_dummy|weak reflect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#reflect_.E2.80.93_dummy|reflect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dwarvish Hero ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dwarvish Heroes are the strongest, toughest and wisest from the dwarves. Hardened by centuries of warfare under the ground and also above it, their strength and wisdom grew beyond measure. Their incredible skill with smithing granted them the mightiest hammers and most solid armours ever, and even dwarvish kings have a strong respect towards them.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Stronger with Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Stronger_with_Axe_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Stronger_with_Axe_.E2.80.93_axe|axe]] and [[#Faster_with_Axe_.E2.80.93_axe2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Stronger_with_Axe_.E2.80.93_axe|axe]] and [[#Faster_with_Axe_.E2.80.93_axe2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer|hammer]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Hammer &amp;amp;ndash; hammer_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer2|hammer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 9 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer2|hammer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hatchet &amp;amp;ndash; hatchet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Hatchet &amp;amp;ndash; hatchet2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hatchet_.E2.80.93_hatchet_2|hatchet]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hatchet &amp;amp;ndash; hatchet3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Hatchet_.E2.80.93_hatchet2_2|hatchet2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2-4%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Use Lightning (New Attack) &amp;amp;ndash; lightning ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: lightning (22 - 2, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Stronger Lightnings &amp;amp;ndash; lightning2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Use_Lightning_(New_Attack)_.E2.80.93_lightning|lightning]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Lightnings Faster &amp;amp;ndash; lightning3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Stronger_Lightnings_.E2.80.93_lightning2|lightning2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 7 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dwarvish Protector ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dwarvish Protectors are the hardiest from all dwarves. A wall of Dwarvish Protectors can resist enemy blows better than a stone wall - and is much more dangerous.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Spear &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Spear &amp;amp;ndash; spear2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Spear_.E2.80.93_spear|spear]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Spear &amp;amp;ndash; spear3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Spear_.E2.80.93_spear2|spear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Javelins Faster &amp;amp;ndash; javelin ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Javelins Better &amp;amp;ndash; javelin2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Javelins_Faster_.E2.80.93_javelin|javelin]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Charge into Battle (New Attack) &amp;amp;ndash; charge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: charge (100%, 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the charge attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Resistances when Defending &amp;amp;ndash; adamant ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#unyielding_.E2.80.93_resistance|unyielding]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#adamant_.E2.80.93_resistance|adamant]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2-4%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dwarvish Technocrat ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dwarves always have some secrets they never tell even to their closest friends if they are not dwarves too. One of them is also the secret of their technical invention, the thunderstick. Although it is a very powerful weapon itself, they still seek to improve it and make it even more powerful.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Shooting &amp;amp;ndash; gun ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10 for the thunderstick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Shooting &amp;amp;ndash; gun2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Shooting_.E2.80.93_gun|gun]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 for the thunderstick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Shooting &amp;amp;ndash; gun3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Shooting_.E2.80.93_gun2|gun2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 6 for the thunderstick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Shooting &amp;amp;ndash; gun4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Shooting_.E2.80.93_gun3|gun3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 for the thunderstick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Shooting &amp;amp;ndash; gun5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Shooting_.E2.80.93_gun4|gun4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the thunderstick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Backstab with the Dagger &amp;amp;ndash; dagger2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Dagger_.E2.80.93_dagger|dagger]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dagger attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Technically Skilled, Using a Gun that Can Fire Very Quickly (New Attack) &amp;amp;ndash; storm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: bullet storm (-90% - 500% ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Bullet Storms Faster &amp;amp;ndash; storm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Technically_Skilled,_Using_a_Gun_that_Can_Fire_Very_Quickly_(New_Attack)_.E2.80.93_storm|storm]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3% for the bullet storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;100% more attacks for the bullet storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Technically Skilled, Using a Very Precise Gun (New Attack) &amp;amp;ndash; blunderbuss ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: blunderbuss (-40% - 100% ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blunderbuss attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage when Shooting Precisely &amp;amp;ndash; blunderbuss2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Technically_Skilled,_Using_a_Very_Precise_Gun_(New_Attack)_.E2.80.93_blunderbuss|blunderbuss]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20% for the blunderbuss attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Bullets that Penetrate Armour Better (+10% Pierce Resistance Penetration) &amp;amp;ndash; bullets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Bullets that Penetrate Armour Better (+5% Pierce Resistance Penetration) &amp;amp;ndash; bullets2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Shooting_Bullets_that_Penetrate_Armour_Better_(+10%_Pierce_Resistance_Penetration)_.E2.80.93_bullets|bullets]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elder Mage ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Great Magi spread rumours that only several mages per century are given the title of a great mage, but the truth is quite different. They are speaking about Elder Magi, and misuse the similarity and the rarity of them. Among them, there is an even sparser number who, despite their blessed age, are more progressive than the younger professional fraternity. Elder Magi are the real masters of magic, the ones who make new spells and truly understand the arcane. Even if they are not trained for battle, their powerful magic can destroy most enemies before the need for quick reflexes comes.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Fire Resistances Better (8%) &amp;amp;ndash; fire-penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_4|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Fire Resistances Better (7%) &amp;amp;ndash; fire-penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Fireball_.E2.80.93_fireball_4|fireball]] and [[#Breaking_Through_Enemy_Fire_Resistances_Better_(8%)_.E2.80.93_fire-penetrate|fire-penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Fire Resistances Better (5%) &amp;amp;ndash; fire-penetrate3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Fireball_.E2.80.93_fireball_4|fireball]] and [[#Breaking_Through_Enemy_Fire_Resistances_Better_(7%)_.E2.80.93_fire-penetrate2|fire-penetrate2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Fireball &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_4|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 15 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2_3|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Damage to Multiple Enemies with Fireball &amp;amp;ndash; fireball3-explosion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball3_3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Lightning &amp;amp;ndash; lightning ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Lightning &amp;amp;ndash; lightning2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Lightning_.E2.80.93_lightning|lightning]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Arcane Resistances Better (8%) &amp;amp;ndash; arcane-penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Lightning_.E2.80.93_lightning2|lightning2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Arcane Resistances Better (7%) &amp;amp;ndash; arcane-penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Lightning_.E2.80.93_lightning2|lightning2]] and [[#Breaking_Through_Enemy_Arcane_Resistances_Better_(8%)_.E2.80.93_arcane-penetrate|arcane-penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Arcane Resistances Better (5%) &amp;amp;ndash; arcane-penetrate3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Lightning_.E2.80.93_lightning2|lightning2]] and [[#Breaking_Through_Enemy_Arcane_Resistances_Better_(7%)_.E2.80.93_arcane-penetrate2|arcane-penetrate2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ignoring Enemy Resistances (and Vulnerabilities) with Lightning &amp;amp;ndash; lightning3-lightning ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Lightning_.E2.80.93_lightning3|lightning3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to lightning for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Lightning &amp;amp;ndash; lightning3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Lightning_.E2.80.93_lightning2|lightning2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Cast Fire Blast (New Attack) &amp;amp;ndash; fireblast1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fire blast (12 - 3, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: [[LotI_Abilities#hose_.E2.80.93_dummy|hose]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; fireblast2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Cast_Fire_Blast_(New_Attack)_.E2.80.93_fireblast1|fireblast1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Faster &amp;amp;ndash; fireblast2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_fireblast2|fireblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; fireblast3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_fireblast2|fireblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Curse Enemies to Cut Their Resistances &amp;amp;ndash; curse ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: curse (2 - 5, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the curse attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Assassin ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Unlike human assassins, elvish assassins are honoured warriors who have proven their incredible skill in archery by killing the enemy warband's leader just by shooting him from a distance, or even a whole enemy clump by covering them by a deadly arrow storm before they came to him. Even when cornered and forced to fight in melee range, they can defeat their enemies with trickery, without properly fighting them.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_.E2.80.93_melee_2|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_the_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Insanely Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow|bow]] and [[#Better_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the longbow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the longbow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow|bow]] and [[#Better_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow|bow]], [[#Better_with_Bow_.E2.80.93_bow2|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Shoot a Storm of Arrows Without Giving the Enemy a Chance to Counterattack (New Attack) &amp;amp;ndash; arrowstorm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: arrow storm (-20% - -40% ranged, copy of longbow)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arrow storm attack: [[LotI_Abilities#distant attack_.E2.80.93_attacks|distant attack]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Arrow Storms Better &amp;amp;ndash; arrowstorm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Shoot_a_Storm_of_Arrows_Without_Giving_the_Enemy_a_Chance_to_Counterattack_(New_Attack)_.E2.80.93_arrowstorm|arrowstorm]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the arrow storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the arrow storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Executing Enemy Bosses Better &amp;amp;ndash; execution ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the execution_bonus_attack attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Gryphon Rider ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;With enough skill in archery and horse riding, an elf can decide to ride giant birds instead of horses, gaining incredible mobility and an ability to shoot his foes from above, relatively protected from enemy blows.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Commanding the Gryphon to Attack Fast &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Commanding the Gryphon to Attack Fast &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Commanding_the_Gryphon_to_Attack_Fast_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Commanding the Gryphon &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Commanding_the_Gryphon_to_Attack_Fast_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_the_Bow_.E2.80.93_bow_2|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Very Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_2|bow]] and [[#Better_with_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the longbow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_2|bow]] and [[#Better_with_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_2|bow]], [[#Better_with_Bow_.E2.80.93_bow2_2|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3_2|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move One Hex After Attacking an Enemy &amp;amp;ndash; penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move More Hexes After Attacking an Enemy (Only After Bow Attack) &amp;amp;ndash; penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_One_Hex_After_Attacking_an_Enemy_.E2.80.93_penetrate|penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the longbow attack: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Juggernaut ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Elves are known to be excellent archers, but that is only because they prefer bows as primary weapons. They can be equally good with swords, but only a few elves develop this talent. They can whirl their swords in their hands like if they were just small sticks, but with the force of a furious storm, cutting their enemies asunder.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_3|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_the_Bow_.E2.80.93_bow_3|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Bow &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_3|bow]] and [[#Better_with_the_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_3|bow]] and [[#Better_with_the_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_3|bow]], [[#Better_with_the_Bow_.E2.80.93_bow2|bow2]] and [[#Better_with_the_Bow_.E2.80.93_bow3|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terribly Scary Way (New Attack) &amp;amp;ndash; horrid ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: grim strike (-20% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the grim strike attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Scaring Enemies with the Sword Attack Better &amp;amp;ndash; horrid2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terribly_Scary_Way_(New_Attack)_.E2.80.93_horrid|horrid]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the grim strike attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Maim Enemies, Lowering Their Damage Until They Advance (New Attack) &amp;amp;ndash; mayhem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mayhem (-20% - -40% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mayhem attack: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better when Maiming Enemies &amp;amp;ndash; mayhem2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Maim_Enemies,_Lowering_Their_Damage_Until_They_Advance_(New_Attack)_.E2.80.93_mayhem|mayhem]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mayhem attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the mayhem attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 6 Hitpoints per Turn &amp;amp;ndash; regeneration1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (6)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 12 Hitpoints per Turn &amp;amp;ndash; regeneration2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_6_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (6)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 18 Hitpoints per Turn &amp;amp;ndash; regeneration3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_12_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Nightprowler ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes, elvish avengers will become so good at stealth, that they can even leave the forest at night, remaining concealed.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_the_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Very Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_the_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow|bow]] and [[#Faster_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow|bow]], [[#Faster_with_Bow_.E2.80.93_bow2|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3_3|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_2|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_2|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_2|sword]], [[#Better_at_Melee_Combat_.E2.80.93_sword2|sword2]] and [[#Faster_at_Melee_Combat_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Stab Backs &amp;amp;ndash; sword-backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_2|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Enter a Shooting Frenzy Like Dwarves with Axes, But Only when Attacking (New Attack) &amp;amp;ndash; berserk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: bow_berserk (-30% - 100% ranged, copy of bow)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow_berserk attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Faster when in Shooting Frenzy &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Enter_a_Shooting_Frenzy_Like_Dwarves_with_Axes,_But_Only_when_Attacking_(New_Attack)_.E2.80.93_berserk|berserk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;10% more attacks for the bow_berserk attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Better when in Shooting Frenzy &amp;amp;ndash; berserk2_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Enter_a_Shooting_Frenzy_Like_Dwarves_with_Axes,_But_Only_when_Attacking_(New_Attack)_.E2.80.93_berserk|berserk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the bow_berserk attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Overlord ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some elvish fighters who use faerie powers a lot may eventually become a male half-fairy. It gives them unusual dexterity and their skill with swords will get even better. The main problem with it is that touching iron causes pain to them - that is why they use weapons made from various rare metals.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_3|sword]] and [[#Faster_at_Melee_Combat_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster &amp;amp;ndash; faerie ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_.E2.80.93_faerie|faerie]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_.E2.80.93_faerie|faerie]] and [[#A_Better_Caster_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_.E2.80.93_faerie|faerie]], [[#A_Better_Caster_.E2.80.93_faerie2|faerie2]] and [[#A_Faster_Caster_.E2.80.93_faerie3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cover His Sword in Sticky Spiderwebs to Slow Enemies (New Attack) &amp;amp;ndash; gossamer ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: spiderweb sword (-40% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the spiderweb sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with the Spiderweb Sword &amp;amp;ndash; gossamer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cover_His_Sword_in_Sticky_Spiderwebs_to_Slow_Enemies_(New_Attack)_.E2.80.93_gossamer|gossamer]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the spiderweb sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hide in Deciduous Forests &amp;amp;ndash; ambush ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser ambush_.E2.80.93_hides|lesser ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hide in All Forests &amp;amp;ndash; ambush2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Hide_in_Deciduous_Forests_.E2.80.93_ambush|ambush]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser ambush_.E2.80.93_hides|lesser ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: ambush&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Like a Level 3 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Greater Leader in Battle (Like a Proper Level 4 Unit) &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Like_a_Level_3_Unit)_.E2.80.93_leadership|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (7/3/3% Better Resistances to Arcane/Fire/Cold) &amp;amp;ndash; magic_resilience ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Seer ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes, an elf can get so close to the faerie world, that it grants her a knowledge all the other beings never even dreamed about. This allows her to be both a good healer and a powerful spell-caster.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie touch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee_3|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie touch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Create a Sword from Pure Magic (New Attack) &amp;amp;ndash; sabre ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: faerie sabre (10% - 20% melee arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the faerie sabre attack: [[LotI_Abilities#struggle_.E2.80.93_chance_to_hit|struggle]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with Faerie Sabre &amp;amp;ndash; sabre2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Create_a_Sword_from_Pure_Magic_(New_Attack)_.E2.80.93_sabre|sabre]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the faerie sabre attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Spiderwebs &amp;amp;ndash; web ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spiderwebs &amp;amp;ndash; web2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Spiderwebs_.E2.80.93_web|web]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Faerie Fire &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Faerie_Fire_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Arcane Resistance to All Adjacent Enemies by 10% &amp;amp;ndash; arcane_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Arcane Resistance to All Adjacent Enemies by 5% More &amp;amp;ndash; arcane_penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Decreasing_Arcane_Resistance_to_All_Adjacent_Enemies_by_10%_.E2.80.93_arcane_penetrate|arcane_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: heals&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_2|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Sprite ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some elves who chose to walk the path of faerie decided to use their supernatural dexterity in melee combat. Clad in armour of magical metal, that does not burn faerie beings, Elvish Sprites make potent melee combatants and spellcasters in the same person.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee_4|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Spiderwebs &amp;amp;ndash; web ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spiderwebs &amp;amp;ndash; web2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Spiderwebs_.E2.80.93_web_2|web]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Faerie Fire &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Faerie_Fire_.E2.80.93_magic_2|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Warlord ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some elves are not so peace-loving as others, and intentionally seek war. They are not trying to start wars, just joining wars where they know which side is evil. Their skill at leading allies into combat is incredibly good, so that trying to outsmart an Elvish Warlord usually results in an even more humiliating defeat than fighting them using usual strategies.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_4|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_4|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_4|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_the_Bow_.E2.80.93_bow_4|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Very Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_4|bow]] and [[#Better_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_4|bow]] and [[#Better_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_4|bow]], [[#Better_with_Bow_.E2.80.93_bow2_3|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3_4|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Leader (Like a Level 5 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: leadership&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Improve Nearby Allies' Reactions &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Leader_(Like_a_Level_5_Unit)_.E2.80.93_leadership|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#zeal aura_.E2.80.93_firststrike|zeal aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terribly Scary Way (New Attack) &amp;amp;ndash; horrid ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: grim strike (-20% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the grim strike attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Scaring Enemies with the Sword Attack Better &amp;amp;ndash; horrid2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terribly_Scary_Way_(New_Attack)_.E2.80.93_horrid_2|horrid]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the grim strike attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Exterminator ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Masters of the Assassins are almost always sent to slay their victims rather than to steal something. Their favourite technique is to stab enemies from behind with a dagger, but because not all murders can be done silently, they also practised standard combat, and carry a scythe they can wield with scary skill, that is particularly useful when surrounded. Deadly at night, exterminators are less able fighting under the sun.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster with Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Backstabbing &amp;amp;ndash; dagger2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Dagger_.E2.80.93_dagger|dagger]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dagger attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the dagger attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Dagger &amp;amp;ndash; dagger2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Dagger_.E2.80.93_dagger|dagger]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Scythe &amp;amp;ndash; scythe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Scythe &amp;amp;ndash; scythe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Scythe_.E2.80.93_scythe|scythe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Scythe &amp;amp;ndash; scythe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Scythe_.E2.80.93_scythe2|scythe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Insanely Precise with Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knife3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Knives_.E2.80.93_knife|knife]] and [[#Insanely_Precise_with_Knives_.E2.80.93_knife2|knife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Charge at Enemies when Backstabbing if Selected (New Attack) &amp;amp;ndash; murderous_frenzy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: murderous frenzy (-30% - 100% melee, copy of dagger)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the murderous frenzy attack: [[LotI_Abilities#charging backstab_.E2.80.93_damage|charging backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging at Enemy Backs Better &amp;amp;ndash; murderous_frenzy2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Charge_at_Enemies_when_Backstabbing_if_Selected_(New_Attack)_.E2.80.93_murderous_frenzy|murderous_frenzy]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the murderous frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Perform a Whirlwind Attack (New Attack) &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: whirlwind-scythe (-30% - -30% melee, copy of scythe)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind-scythe attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind-scythe attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Perform_a_Whirlwind_Attack_(New_Attack)_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the whirlwind-scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on Useful Terrains &amp;amp;ndash; nightstalk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on All Accessible Terrains &amp;amp;ndash; nightstalk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_at_Night_Without_Being_Seen_on_Useful_Terrains_.E2.80.93_nightstalk|nightstalk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_2|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 1%) &amp;amp;ndash; block3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_2|block]] and [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_2%)_.E2.80.93_block2|block2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Faerie Incarnation ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some elves have gone so far on the faerie path, that they are much more a fairy than an elf. This gives them unearthly beauty and otherworldly powers commanding plants. However, this transformation also includes behavioural changes, and their integration into elvish society is problematic.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Commanding Vines to Attack Faster &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Commanding Vines Better &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Commanding_Vines_to_Attack_Faster_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ensnaring Faster &amp;amp;ndash; ensnare ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ensnare attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ensnaring Better &amp;amp;ndash; ensnare2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Ensnaring_Faster_.E2.80.93_ensnare|ensnare]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ensnare attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Piercing with Thorns Better &amp;amp;ndash; thorns ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the thorns attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Piercing with Thorns Faster &amp;amp;ndash; thorns2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Piercing_with_Thorns_Better_.E2.80.93_thorns|thorns]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the thorns attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the thorns attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Piercing with Thorns Better &amp;amp;ndash; thorns3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Piercing_with_Thorns_Faster_.E2.80.93_thorns2|thorns2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the thorns attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowly Draining Adjacent Enemies &amp;amp;ndash; leeches ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Piercing_with_Thorns_Better_.E2.80.93_thorns|thorns]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_3|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_3|heal]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2_4|heal2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (34)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Non-Physical Resistances of Adjacent Enemies (-20%) &amp;amp;ndash; conviction ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Non-Physical Resistances of Adjacent Enemies (-30%) &amp;amp;ndash; conviction2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Decreasing_Non-Physical_Resistances_of_Adjacent_Enemies_(-20%)_.E2.80.93_conviction|conviction]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (30)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Non-Physical Resistances of Adjacent Enemies (-40%) &amp;amp;ndash; conviction3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Decreasing_Non-Physical_Resistances_of_Adjacent_Enemies_(-30%)_.E2.80.93_conviction2|conviction2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (30)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Poison All Adjacent Enemy Units &amp;amp;ndash; vine_toxic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Decreasing_Non-Physical_Resistances_of_Adjacent_Enemies_(-20%)_.E2.80.93_conviction|conviction]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fencer ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.&amp;lt;br/&amp;gt;&lt;br /&gt;
Outfitted with only a dagger and saber, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They relish dancing circles around troops like heavy infantry, mocking the weight of their full armor.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Much Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; crossbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Much Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic_4|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ridiculously Good at Defending &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Much_Better_at_Defending_.E2.80.93_block_3|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; crossbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Much Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic_4|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ridiculously Good at Defending &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Much_Better_at_Defending_.E2.80.93_block_3|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword_3|sword]] and [[#Better_with_Sword_.E2.80.93_sword2_4|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; crossbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_crossbow_2|crossbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Magic_.E2.80.93_magic_4|magic]] and [[#Better_with_Magic_.E2.80.93_magic2_2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Forester ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Foresters are people who abandoned the life with other people, craving for the solitude in wild places. They can live in places where others would lack food and shelter, and no animal can escape their precise shot.&amp;lt;br/&amp;gt;&lt;br /&gt;
Due to their solitude, they lack any relation to other humans, and so they do not have any problem to kill anyone they do not like. This lack of understanding can be exploited by bandits, who occasionally persuade them to join their cause.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow_2|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Insanely Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Bow_.E2.80.93_bow_2|bow]], [[#Striking_Faster_with_Bow_.E2.80.93_bow2_2|bow2]] and [[#Striking_Better_with_Bow_.E2.80.93_bow3_2|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the bow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_5|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Sword_.E2.80.93_sword2_5|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Parrying Enemy Blows (New Attack) &amp;amp;ndash; parry ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: parry (-20% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Parrying Better &amp;amp;ndash; parry2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry|parry]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances; +1% Resist Impact) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Goblin Ravager ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;To perform their destructive work effectively, Goblin Pillagers must be able to move fast. In the event of a shortage of wolves, another mount has to fill in. Though giant spiders are far less intelligent than wolves, the fear spread by their sight makes up for this imperfection. Taming those beasts claims high casualties and their appetite for riders in front of them is detrimental – but one has to overlook such little mishaps leniently: Goblins are numerous, useless for most other jobs, and since birth used to submit to their fates.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Biting Better &amp;amp;ndash; fangs1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Faster &amp;amp;ndash; fangs2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_fangs1|fangs1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Feasting on Enemies when Biting &amp;amp;ndash; fangs2-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_fangs1|fangs1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fangs attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Better &amp;amp;ndash; fangs3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Faster_.E2.80.93_fangs2|fangs2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Torching Better &amp;amp;ndash; torch ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the torch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Torching Faster &amp;amp;ndash; torch2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Torching_Better_.E2.80.93_torch|torch]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the torch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the torch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating with Torch &amp;amp;ndash; torch3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Torching_Faster_.E2.80.93_torch2|torch2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the torch attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the torch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Nets Better &amp;amp;ndash; net ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the net attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Nets Faster &amp;amp;ndash; net2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Nets_Better_.E2.80.93_net|net]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the net attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the net attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Goblin Warbanner (Goblin Warbaner) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some goblins, after surviving an improbably high number of fights, become experienced enough to lead other goblins to battle, or even weaker orcs. These goblins are no longer bullied by orcs, but still used to lead a tiring force.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Spear &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Spear &amp;amp;ndash; spear2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Spear_.E2.80.93_spear_2|spear]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Spear &amp;amp;ndash; spear3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Spear_.E2.80.93_spear2_2|spear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Spears Faster &amp;amp;ndash; javelin ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Spears Better &amp;amp;ndash; javelin2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Spears_Faster_.E2.80.93_javelin|javelin]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Spears More Precisely &amp;amp;ndash; javelin3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Spears_Better_.E2.80.93_javelin2|javelin2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the javelin attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Drum in a Way that Makes Allies March Faster &amp;amp;ndash; wardrums ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wardrums_.E2.80.93_dummy|wardrums]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Leader &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: leadership&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging Enemy Attacks (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Grim Knight ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Grim Knights are undead who can ride a living horse thanks to dark magic controlling the horse's mind and altering its body. Undead legions use them for approximately the same purposes as living armies use their horsemen.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Lance &amp;amp;ndash; lance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Lance &amp;amp;ndash; lance2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_.E2.80.93_lance_2|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging More Powerfully with Lance (2.5 Times More Damage) &amp;amp;ndash; lance3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_2|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2_2|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging Even More Powerfully with the Lance (3 Times More Damage) &amp;amp;ndash; lance4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_2|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_2|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_2|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Even Better with the Lance &amp;amp;ndash; lance5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_2|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_2|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_2|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Knock Enemies Back (New Attack) &amp;amp;ndash; knockback ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: knockback (100%, 100% melee, copy of lance)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knockback attack: [[LotI_Abilities#knockback_.E2.80.93_damage|knockback]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Axe Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe|axe]] and [[#Better_at_Axe_Combat_.E2.80.93_axe2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe|axe]], [[#Better_at_Axe_Combat_.E2.80.93_axe2|axe2]] and [[#Faster_at_Axe_Combat_.E2.80.93_axe3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Undead-Like Resistance (Improved Resistances, Slightly Worsened Weaknesses) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Half-Robotic Freak (Akula Steel Finale) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;She was once a normal person. Until she found some forgotten ruins with weapons of great technical level, and manipulating with one of them transformed her into this. She survived it only thanks to necromancy, but now she is a whole new level freak.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_sword|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2_2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_.E2.80.93_magic_3|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Better_Caster_.E2.80.93_magic_3|magic]] and [[#A_Better_Caster_.E2.80.93_magic2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Better_Caster_.E2.80.93_magic_3|magic]], [[#A_Better_Caster_.E2.80.93_magic2|magic2]] and [[#A_Better_Caster_.E2.80.93_magic3|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Half-Robotic Freak (Akula Steel) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;She was once a normal person. Until she found some forgotten ruins with weapons of great technical level, and manipulating with one of them transformed her into this. She survived it only thanks to necromancy, but now she is a whole new level freak.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_sword_2|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_sword_2|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2_3|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_.E2.80.93_magic_4|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Better_Caster_.E2.80.93_magic_4|magic]] and [[#A_Better_Caster_.E2.80.93_magic2_2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Better_Caster_.E2.80.93_magic_4|magic]], [[#A_Better_Caster_.E2.80.93_magic2_2|magic2]] and [[#A_Better_Caster_.E2.80.93_magic3_2|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Infernal Knight ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Tales are told of the mightiest warriors and generals, who, cursed with hate and stung by betrayal, have experimented with demonic magic and returned back to this world as Infernal Knights. Wielding the same weapons as in life, they command both fire and the Undead in their quest for revenge.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Casting Random Fire Spells on Enemies when Attacking Them with an Axe &amp;amp;ndash; firecast ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Fireball_.E2.80.93_fireball_5|fireball]] and [[#Faster_at_Melee_Combat_.E2.80.93_axe3_2|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#firecast_.E2.80.93_dummy|firecast]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_axe_2|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe_2|axe]] and [[#Better_at_Melee_Combat_.E2.80.93_axe2_2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe_2|axe]], [[#Better_at_Melee_Combat_.E2.80.93_axe2_2|axe2]] and [[#Faster_at_Melee_Combat_.E2.80.93_axe3_2|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Fireball &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_5|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2_4|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Damage to Multiple Enemies with Fireball &amp;amp;ndash; fireball3-explosion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball3_4|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Greater Leader in Battle (Like a Level 5 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: leadership&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% More Resistant to Fire &amp;amp;ndash; fire_resist ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lesser Demigod (Krux Later) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Divine blood flows in the veins of those whose parents were gods. They can learn to be powerful and wise incredibly fast, their bodies show supernatural abilities, and they radiate an aura that affects everything around in a way that suits them.&amp;lt;br/&amp;gt;&lt;br /&gt;
Being an offspring of an elf and human, he looks like a human to elves and like an elf to humans.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_focused ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_3|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_3|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_3|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_2|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_3|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_2|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Spectral Blades &amp;amp;ndash; spectral_blades_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spectral Blades &amp;amp;ndash; spectral_blades ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Spectral_Blades_.E2.80.93_spectral_blades_speed|spectral_blades_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spectral Blades &amp;amp;ndash; spectral_blades_2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Spectral_Blades_.E2.80.93_spectral_blades_speed|spectral_blades_speed]] and [[#Better_with_Spectral_Blades_.E2.80.93_spectral_blades|spectral_blades]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Spectral Blades &amp;amp;ndash; spectral_blades_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Spectral_Blades_.E2.80.93_spectral_blades_2|spectral_blades_2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the spectral blades attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 8% &amp;amp;ndash; faerie2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 7% &amp;amp;ndash; faerie4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_.E2.80.93_faerie2_penetrate_2|faerie2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie3_speed_2|faerie3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_2|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_2|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_2|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_2|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_2|faerie6_speed]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_2|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_2|faerie6]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_2|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball_2|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs with Better Precision &amp;amp;ndash; fireball2_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball_2|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball2_2|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (32)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Burning_Aura_.E2.80.93_burning_aura|burning_aura]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (32)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Burning_Aura_.E2.80.93_burning_aura2|burning_aura2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (48)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 3 Unit &amp;amp;ndash; leadership1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 4 Unit &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_3_Unit_.E2.80.93_leadership1|leadership1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 5 Unit &amp;amp;ndash; leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_4_Unit_.E2.80.93_leadership2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_4|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_4|heal]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2_5|heal2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (34)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing an Even Worse Frailty Complex in Enemies' Minds (-20% Physical Resistances) &amp;amp;ndash; conviction ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Really Terrible Frailty Complex in Enemies' Minds  (-25% Physical Resistances) &amp;amp;ndash; conviction2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_an_Even_Worse_Frailty_Complex_in_Enemies'_Minds_(-20%_Physical_Resistances)_.E2.80.93_conviction|conviction]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lesser Demigod (Krux) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Divine blood flows in the veins of those whose parents were gods. They can learn to be powerful and wise incredibly fast, their bodies show supernatural abilities, and they radiate an aura that affects everything around in a way that suits them.&amp;lt;br/&amp;gt;&lt;br /&gt;
Being an offspring of an elf and human, he looks like a human to elves and like an elf to humans.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_4|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_4|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_4|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_3|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed_2|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_4|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_3|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Spectral Blades &amp;amp;ndash; spectral_blades_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spectral Blades &amp;amp;ndash; spectral_blades ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Spectral_Blades_.E2.80.93_spectral_blades_speed_2|spectral_blades_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spectral Blades &amp;amp;ndash; spectral_blades_2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Spectral_Blades_.E2.80.93_spectral_blades_speed_2|spectral_blades_speed]] and [[#Better_with_Spectral_Blades_.E2.80.93_spectral_blades_3|spectral_blades]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Spectral Blades &amp;amp;ndash; spectral_blades_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Spectral_Blades_.E2.80.93_spectral_blades_2_2|spectral_blades_2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the spectral blades attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 8% &amp;amp;ndash; faerie2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 7% &amp;amp;ndash; faerie4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_.E2.80.93_faerie2_penetrate_3|faerie2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie3_speed_3|faerie3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_3|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_3|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_3|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_3|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_3|faerie6_speed]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_3|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_3|faerie6]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_3|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball_3|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs with Better Precision &amp;amp;ndash; fireball2_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball_3|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball2_3|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Burning_Aura_.E2.80.93_burning_aura_2|burning_aura]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (32)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Burning_Aura_.E2.80.93_burning_aura2_2|burning_aura2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (32)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 3 Unit &amp;amp;ndash; leadership1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 4 Unit &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_3_Unit_.E2.80.93_leadership1_2|leadership1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 5 Unit &amp;amp;ndash; leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_4_Unit_.E2.80.93_leadership2_2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: heals&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_5|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_5|heal]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2_6|heal2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lich King ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Lich Kings are powerful undead warriors with free will and magic powers. Unlike other undead, they are not obeying a master, they are raising and controlling their minions, and unlike liches, they are leading their minions into battles.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_axe_3|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe_3|axe]] and [[#Better_at_Melee_Combat_.E2.80.93_axe2_3|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe_3|axe]], [[#Better_at_Melee_Combat_.E2.80.93_axe2_3|axe2]] and [[#Faster_at_Melee_Combat_.E2.80.93_axe3_3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) &amp;amp;ndash; doom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: doom (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crippling Enemies Better &amp;amp;ndash; doom2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terrible_Way_that_Lowers_Enemy_Resistance_(New_Attack)_.E2.80.93_doom_2|doom]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Chill Tempests Faster &amp;amp;ndash; magic-chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Waves Faster &amp;amp;ndash; magic-shadow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Chill Tempests &amp;amp;ndash; magic-chill2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Chill_Tempests_Faster_.E2.80.93_magic-chill|magic-chill]] and [[#A_Better_Caster_.E2.80.93_magic_5|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Shadow Waves &amp;amp;ndash; magic-shadow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Shadow_Waves_Faster_.E2.80.93_magic-shadow|magic-shadow]] and [[#A_Better_Caster_.E2.80.93_magic_5|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Greater Leader in Battle (Like a Level 5 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_axe_3|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: leadership&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lord of the Flies (Beelzebub) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Ancient nobles of demonkind are among the scariest visitors from Inferno. Their vast power and number of followers allow them to destroy armies, bringing death and destruction whenever they come. Fortunately for mankind, they live in Inferno and rarely get out of there. However, some of them have made spells to summon them are known and sometimes come into the hands of the foolish...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;20% more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 6 (in EASY difficulty), 9 (in MEDIUM difficulty), 9 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lunatic Knight ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Lunatic knights are ones of the most zealous warriors a warlord might employ. The reason why they fight is neither glory nor gold. They enjoy the thrill of battles, and that motivates them to join armed conflicts. In battle, they are feared adversaries, their fervour, speed and strength are a huge threat for anyone. They usually die before they realise that Lunatic Knights are not quite well protected, and can fall whenever their charge fails to defeat their target.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Lance &amp;amp;ndash; lance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Lance &amp;amp;ndash; lance2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_.E2.80.93_lance_3|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging More Powerfully with Lance (2.5 Times More Damage) &amp;amp;ndash; lance3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_3|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2_3|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging Even More Powerfully with the Lance (3 Times More Damage) &amp;amp;ndash; lance4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_3|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_3|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_3|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Even Better with the Lance &amp;amp;ndash; lance5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_3|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2_3|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move One Hex After Attacking an Enemy &amp;amp;ndash; penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move More Hexes After Attacking an Enemy &amp;amp;ndash; penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_One_Hex_After_Attacking_an_Enemy_.E2.80.93_penetrate_2|penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances; +3% Resist Pierce) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Monstrosity ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When a Walking Corpse kills a victim and reanimates it to unlife, it also drains a part of its soul. This rarely has an effect, but sometimes, when much of the flesh has rotten away already, this accumulated soul energy reshapes the corpse into a horrid, tentaculous form with bones protruding from it that floats around, scaring everything.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hitting Harder &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hitting Faster &amp;amp;ndash; melee-speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Hitting_Harder_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Transforming Enemies into Soulless Also with the Plague &amp;amp;ndash; soulless ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Hitting_Harder_.E2.80.93_melee|melee]] and [[#Hitting_Faster_.E2.80.93_melee-speed|melee-speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (melee attacks only): plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching Some Life from Targets &amp;amp;ndash; leeching ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Hitting_Harder_.E2.80.93_melee|melee]], [[#Hitting_Harder_.E2.80.93_melee|melee]], [[#Hitting_Harder_.E2.80.93_melee|melee]] and [[#Hitting_Harder_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spreading a Stronger Feeling of Dread &amp;amp;ndash; haunt ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spreading a Stronger Feeling of Dread &amp;amp;ndash; haunt2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Spreading_a_Stronger_Feeling_of_Dread_.E2.80.93_haunt|haunt]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spreading a Stronger Feeling of Dread &amp;amp;ndash; haunt3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Spreading_a_Stronger_Feeling_of_Dread_.E2.80.93_haunt|haunt]] and [[#Spreading_a_Stronger_Feeling_of_Dread_.E2.80.93_haunt2|haunt2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging Enemy Attacks (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Orcish Nightblade ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A blade in the dark, dripping with poison — for many orcish warlords the last thing they see. Due to their high fees, orcish nightblades specialize in “resolving internal conflicts” and are rarely seen on the battlefield. Practice makes perfect, and few can rival them in that regard: they have long lost count of their victims, though that admittedly isn’t too hard for an orc with only ten fingers.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Faster &amp;amp;ndash; claws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Clawing_Better_.E2.80.93_claws_2|claws]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing with Backstab &amp;amp;ndash; claws3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Clawing_Better_.E2.80.93_claws_2|claws]] and [[#Clawing_Faster_.E2.80.93_claws2|claws2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the claws attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Kicking Better &amp;amp;ndash; kick ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the kick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Kicking Faster &amp;amp;ndash; kick2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Kicking_Better_.E2.80.93_kick|kick]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the kick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the kick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Enemies Back with Kicks &amp;amp;ndash; kick3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Kicking_Better_.E2.80.93_kick|kick]] and [[#Kicking_Faster_.E2.80.93_kick2|kick2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the kick attack: [[LotI_Abilities#knockback_.E2.80.93_damage|knockback]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Many Enemies Back with Kicks &amp;amp;ndash; kick4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Kicking_Better_.E2.80.93_kick|kick]], [[#Kicking_Faster_.E2.80.93_kick2|kick2]] and [[#Throwing_Enemies_Back_with_Kicks_.E2.80.93_kick3|kick3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the kick attack: [[LotI_Abilities#shockwave_.E2.80.93_slow|shockwave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the kick attack: knockback&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the kick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Fire-Enchanted Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_2|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Cold-Enchanted Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_2|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Arcane-Enchanted Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_2|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knife3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_2|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Magically Returning Knives (New Berserk Ranged Attack) &amp;amp;ndash; knife-berserk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Using_Arcane-Enchanted_Knives_.E2.80.93_knife2|knife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: throwing berserk (100%, 100% ranged, copy of throwing knives)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the throwing berserk attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on Useful Terrains &amp;amp;ndash; nightstalk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on All Accessible Terrains &amp;amp;ndash; nightstalk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_at_Night_Without_Being_Seen_on_Useful_Terrains_.E2.80.93_nightstalk_2|nightstalk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_3|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_3|block]] and [[#Better_at_Defending_.E2.80.93_block2|block2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Orcish Strafer ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Orcs are generally believed to be simple-minded and unable even to manufacture their crossbows. But it is wrong. The intellect of orcs is not inferior by any means, but they usually prefer not to use it. But competition and battle prowess is usually far the greatest motivation, and if better gear looks like a possibility to get stronger, they start thinking about improvements. One of their inventions is the slurbow, some orcs get them from plunder, some manufacture them themselves. However, even slurbows are not the best, and some creative orcs in times of peace manage to improve it so that it can be operated with a single hand. This way, they can carry two ranged weapons into battle, and devastate most enemies with their deadly and quick shots.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Poisonous Arrows &amp;amp;ndash; xbow-poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_3|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting More Precisely &amp;amp;ndash; xbow-marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_3|xbow2]] and [[#Faster_with_Crossbow_.E2.80.93_xbow3|xbow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Fiery Shots &amp;amp;ndash; xbow-incinerate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_3|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack (fire attacks only): [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_3|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting so Hard that Enemies Behind Targets Will be Hit as Well &amp;amp;ndash; xbow-pierce ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Crossbow_.E2.80.93_xbow4|xbow4]] and [[#Faster_with_Crossbow_.E2.80.93_xbow3|xbow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack (pierce attacks only): [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the short sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_6|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the short sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the short sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Orcish Warmonger ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the greatsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_7|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the greatsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the greatsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking in a Scary Way &amp;amp;ndash; sword2-horror ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Sword_.E2.80.93_sword_7|sword]] and [[#Striking_Faster_with_Sword_.E2.80.93_sword2_7|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the greatsword attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the greatsword attack: horrid,horrid_dummy&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the greatsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_7|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_7|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the greatsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) &amp;amp;ndash; doom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: doom (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crippling Enemies Better &amp;amp;ndash; doom2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terrible_Way_that_Lowers_Enemy_Resistance_(New_Attack)_.E2.80.93_doom_3|doom]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Poisonous Arrows &amp;amp;ndash; bow-poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Bow_.E2.80.93_bow2_2|bow2]] and [[#Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Bow_.E2.80.93_bow2_2|bow2]] and [[#Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Like a Level 2 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 2 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Leader (Like a Level 3 Unit) &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Like_a_Level_2_Unit)_.E2.80.93_leadership_2|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 2 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Leader (Like a Level 4 Unit) &amp;amp;ndash; leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Leader_(Like_a_Level_3_Unit)_.E2.80.93_leadership2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cause Nearby Allies to Attack Like Bloodthirsty Fanatics &amp;amp;ndash; leadership2_bloodthirst ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Leader_(Like_a_Level_3_Unit)_.E2.80.93_leadership2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_damage|warlord's rule]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Gruesome Things that Arouse Nearby Allies &amp;amp;ndash; evisceration ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser evisceration_.E2.80.93_dummy|lesser evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Gruesome Things that Arouse Nearby Allies &amp;amp;ndash; evisceration2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Gruesome_Things_that_Arouse_Nearby_Allies_.E2.80.93_evisceration|evisceration]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser evisceration_.E2.80.93_dummy|lesser evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Gruesome Things that Arouse Nearby Allies &amp;amp;ndash; evisceration3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Gruesome_Things_that_Arouse_Nearby_Allies_.E2.80.93_evisceration2|evisceration2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#greater evisceration_.E2.80.93_dummy|greater evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Phantom ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Undead lords sometimes figure out a way to make their deathblades fully use their potential. They remove their legs, replacing them with a ghostly tail allowing them to float and spin as they want. They also add them an additional pair of arms, to make these minions more destructive. Phantoms are, however, quite vulnerable.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_axe_2|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Axe Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe_2|axe]] and [[#Better_at_Axe_Combat_.E2.80.93_axe2_2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe_2|axe]], [[#Better_at_Axe_Combat_.E2.80.93_axe2_2|axe2]] and [[#Faster_at_Axe_Combat_.E2.80.93_axe3_2|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Perform a Whirlwind Attack (New Attack) &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: whirlwind-axe (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind-axe attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind-axe attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Perform_a_Whirlwind_Attack_(New_Attack)_.E2.80.93_whirlwind_2|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the whirlwind-axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pilum Master ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some javelineers came to an incredible skill with javelins, and improved their javelins into pilums. These weapons are hard to use, but they can deal heavy damages to anyone before they even come close enough to hit, even if they are attacked. Although many soldiers consider their weapons obsolete, they wield them proudly, because unlike swords or bows, pilums can be used both in melee and ranged combat.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Pilum &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Pilum &amp;amp;ndash; spear2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Pilum_.E2.80.93_spear|spear]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Pilum &amp;amp;ndash; spear3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Pilum_.E2.80.93_spear2|spear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Pilums Faster &amp;amp;ndash; javelin ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Pilums Better &amp;amp;ndash; javelin2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Pilums_Faster_.E2.80.93_javelin|javelin]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Pilums More Precisely &amp;amp;ndash; javelin3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Pilums_Better_.E2.80.93_javelin2|javelin2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the javelin attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Tricky Way that Lowers Enemy Defence (New Attack) &amp;amp;ndash; trickery ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: trickery (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the trickery attack: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tricking Enemies Better &amp;amp;ndash; trickery2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Tricky_Way_that_Lowers_Enemy_Defence_(New_Attack)_.E2.80.93_trickery|trickery]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the trickery attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;10% more attacks for the trickery attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2-3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Predator ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Master huntsmen often get to like hunting more than anything else. Their deadly passion guides them, and they care only a little if their prey is human or animal. These predators may attack anything they spot, if it is not too numerous. Provided that one has enough guards around, it is possible to parlay with them, or even to employ them.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Insanely Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow_3|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the bow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow_3|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Unbelievably Precisely &amp;amp;ndash; bow-precise2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Bow_.E2.80.93_bow_3|bow]], [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]], [[#Striking_Better_with_Bow_.E2.80.93_bow3_3|bow3]] and [[#Shooting_Insanely_Precisely_.E2.80.93_bow-precise_3|bow-precise]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the bow attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Deal Heavy Damage with a Single Shot (New Attack) &amp;amp;ndash; execution ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: execution (-45% - 100% ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Executing Enemy Bosses Better &amp;amp;ndash; execution2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Deal_Heavy_Damage_with_a_Single_Shot_(New_Attack)_.E2.80.93_execution|execution]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the execution attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Very Good at Slaying Humans &amp;amp;ndash; bow-hunting-humans ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#misanthropia_.E2.80.93_damage|misanthropia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Very Good at Slaying Orcs &amp;amp;ndash; bow-hunting-orcs ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#misorcia_.E2.80.93_damage|misorcia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Very Good at Slaying Elves &amp;amp;ndash; bow-hunting-elves ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#misdryadia_.E2.80.93_damage|misdryadia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Very Good at Slaying Dragons &amp;amp;ndash; bow-hunting-drakes ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#misdraconia_.E2.80.93_damage|misdraconia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Dagger &amp;amp;ndash; dagger2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Dagger_.E2.80.93_dagger|dagger]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Dagger &amp;amp;ndash; dagger3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Dagger_.E2.80.93_dagger2|dagger2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preserved Lich (Argan Lich) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Preserved liches are an exotic kind of liches, they are far more powerful than mere liches.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with sword add marksman and plague, and lots of damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with crossbow add great precision.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has soul eater AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lichsword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Raising Undead with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_5|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lichsword attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_5|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_5|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_4|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed_3|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_5|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_4|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better and Faster with Crossbow &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking More Precisely with the Crossbow &amp;amp;ndash; xbow_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]] and [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]] and [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking More Precisely with the Crossbow &amp;amp;ndash; xbow-marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]], [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]] and [[#Striking_More_Precisely_with_the_Crossbow_.E2.80.93_xbow_marksman|xbow_marksman]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the crossbow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]], [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow3_3|xbow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]], [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]], [[#Faster_with_Crossbow_.E2.80.93_xbow2_speed_2|xbow2_speed]], [[#Better_with_Crossbow_.E2.80.93_xbow3_3|xbow3]] and [[#Better_with_Crossbow_.E2.80.93_xbow4_2|xbow4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blocking Attacks Better (2 % Better Defence) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (4% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preserved Lich (Delly Lich) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Preserved liches are an exotic kind of liches, they are far more powerful than mere liches.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has soul eater AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Chop Through More Enemies with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_4|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_4|sword]] and [[#Able_to_Chop_Through_More_Enemies_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching with Sword &amp;amp;ndash; sword3-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_4|sword]] and [[#Able_to_Chop_Through_More_Enemies_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_4|sword]], [[#Able_to_Chop_Through_More_Enemies_with_Sword_.E2.80.93_sword2|sword2]] and [[#Faster_with_Sword_.E2.80.93_sword3_2|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Knives &amp;amp;ndash; knife1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Knives_.E2.80.93_knife1|knife1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Knives &amp;amp;ndash; knife3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Dealing_More_Damage_with_Knives_.E2.80.93_knife1|knife1]] and [[#Faster_with_Knives_.E2.80.93_knife2|knife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knife4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Dealing_More_Damage_with_Knives_.E2.80.93_knife1|knife1]] and [[#Faster_with_Knives_.E2.80.93_knife2|knife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on Useful Terrains &amp;amp;ndash; nightstalk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on All Accessible Terrains &amp;amp;ndash; nightstalk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_at_Night_Without_Being_Seen_on_Useful_Terrains_.E2.80.93_nightstalk_3|nightstalk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Defending_.E2.80.93_block_2|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Defending_.E2.80.93_block_2|block]] and [[#Better_at_Defending_.E2.80.93_block2_2|block2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Parrying Enemy Blows (New Attack) &amp;amp;ndash; parry ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: parry (-20% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Parrying Better &amp;amp;ndash; parry2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry_2|parry]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preserved Lich (Efraim Lich) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Preserved liches are an exotic kind of liches, they are far more powerful than mere liches.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with sword add marksman, plague, and berserk-like attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with whirlwind gain bonuses from sword advancements, and depend on advancements with sword.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with throwing knives are a potent source of weapon-related ranged damage, it may gain backstab.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with wave of fear bring huge damage, slow, explosive slow, leech, and after taking a lot of advancements also explosive damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Don't neglect defensive abilities. They stack additively with gear, while the effects of different parts of armour stack only multiplicatively.&amp;lt;br/&amp;gt;&lt;br /&gt;
The soul eater ability will add a lot of other advancements (new attacks, regeneration, healing, various abilities and much more).&amp;lt;br/&amp;gt;&lt;br /&gt;
Try to avoid learning from books, because while normal advancements add 20 to maximum experience to preserved liches, these advancements add 20% to maximum experience; that might later be an equivalent even to five advancements.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has soul eater AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword (Affects Also Whirlwind) &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Raising Undead with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword (Affects Also Whirlwind) &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_5|sword5]] and [[#Faster_with_Sword_(Affects_Also_Whirlwind)_.E2.80.93_sword1_speed_2|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_5|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Twice in a Row &amp;amp;ndash; berserk1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk2 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Thrice in a Row &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1_2|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk3 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Five Times in a Row &amp;amp;ndash; berserk3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Thrice_in_a_Row_.E2.80.93_berserk2_2|berserk2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk5 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with the Furious Attack &amp;amp;ndash; berserk1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1_2|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk2 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk3 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk5 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Whirling_Better_.E2.80.93_whirlwind_2|whirlwind]], [[#Whirling_Better_.E2.80.93_whirlwind_2|whirlwind]], [[#Whirling_Better_.E2.80.93_whirlwind_2|whirlwind]] and [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Whirling_Better_.E2.80.93_whirlwind2_4|whirlwind2]], [[#Whirling_Better_.E2.80.93_whirlwind2_4|whirlwind2]], [[#Whirling_Better_.E2.80.93_whirlwind2_4|whirlwind2]] and [[#Better_with_Sword_.E2.80.93_sword6_5|sword6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Backstabbing with Knives &amp;amp;ndash; knives1_backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Knives &amp;amp;ndash; knives2_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knives3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]], [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]] and [[#Better_with_Knives_.E2.80.93_knives3_2|knives3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]], [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]] and [[#Better_with_Knives_.E2.80.93_knives3_2|knives3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Backstabbing with Knives Better &amp;amp;ndash; knives4-backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives4_2|knives4]] and [[#Backstabbing_with_Knives_.E2.80.93_knives1_backstab_2|knives1_backstab]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the knife attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]], [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]], [[#Better_with_Knives_.E2.80.93_knives3_2|knives3]] and [[#Better_with_Knives_.E2.80.93_knives4_2|knives4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knives5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]], [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]], [[#Better_with_Knives_.E2.80.93_knives3_2|knives3]], [[#Better_with_Knives_.E2.80.93_knives4_2|knives4]] and [[#Faster_with_Knives_.E2.80.93_knives3_speed_2|knives3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Spine-Chilling Fear &amp;amp;ndash; fear1_spine_chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear1|fear1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Fear Faster &amp;amp;ndash; fear2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear2|fear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear2|fear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having Fun when Scaring Enemies &amp;amp;ndash; fear3_leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear3|fear3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear3|fear3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Fear Faster &amp;amp;ndash; fear4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_Stronger_Fear_.E2.80.93_fear4|fear4]] and [[#Causing_Fear_Faster_.E2.80.93_fear2_speed|fear2_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear4|fear4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Fear to Groups of Enemies &amp;amp;ndash; fear5_mass_scare ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear5|fear5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear5|fear5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Fear Faster &amp;amp;ndash; fear6-speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_Stronger_Fear_.E2.80.93_fear6|fear6]] and [[#Causing_Fear_Faster_.E2.80.93_fear4_speed|fear4_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_Stronger_Fear_.E2.80.93_fear6|fear6]] and [[#Causing_Fear_Faster_.E2.80.93_fear4_speed|fear4_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear7|fear7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Insane Fear to Groups of Enemies &amp;amp;ndash; fear8_explosive ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear8|fear8]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_.E2.80.93_movement_55|movement]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Muster Enough Mental Powers to Levitate Through Hard Terrains &amp;amp;ndash; movement3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_.E2.80.93_movement_55|movement]] and [[#Faster_.E2.80.93_movement2_2|movement2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on flat terrains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through villages set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through castles set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in shallow waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on coastal reefs set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in deep waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through swampy places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on mountains set to 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs across sands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs above unwalkable places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through impassable walls set to {UNREACHABLE}&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Muster_Enough_Mental_Powers_to_Levitate_Through_Hard_Terrains_.E2.80.93_movement3_2|movement3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Harder to be Hit &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preserved Lich (Lethalia Lich) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Preserved liches are an exotic kind of liches, they are far more powerful than mere liches.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with staff add plague, damage and precision.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with axe unlock a very useful whirlwind attack, and that unlocks most advancements with axe, many advancements with axe improve also whirlwind.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with faerie fire mostly improve damage; one of them removes swarm, but decreases the number of attacks significantly.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with gossamer add various weapon specials to it, but its damage is inferior.&amp;lt;br/&amp;gt;&lt;br /&gt;
Don't neglect defensive abilities. They stack additively with gear, while the effects of different parts of armour stack only multiplicatively.&amp;lt;br/&amp;gt;&lt;br /&gt;
The soul eater ability will add a lot of other advancements (new attacks, regeneration, healing, various abilities and much more).&amp;lt;br/&amp;gt;&lt;br /&gt;
Try to avoid learning from books, because while normal advancements add 20 to maximum experience to preserved liches, these advancements add 20% to maximum experience; that might later be an equivalent even to five advancements.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has soul eater AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Staff &amp;amp;ndash; staff1_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Staff &amp;amp;ndash; staff2_focused ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] and [[#More_Precise_with_Staff_.E2.80.93_staff1_marksman_2|staff1_marksman]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the staff attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Undead with Staff &amp;amp;ndash; staff2_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]] and [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]] and [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Staff &amp;amp;ndash; staff3_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] and [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] and [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Staff &amp;amp;ndash; staff4_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]] and [[#Faster_with_Staff_.E2.80.93_staff3_attacks_2|staff3_attacks]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]] and [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Better Undead with Staff &amp;amp;ndash; staff5_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]], [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]] and [[#Creating_Undead_with_Staff_.E2.80.93_staff2_plague|staff2_plague]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the staff attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Fire Damage with Staff &amp;amp;ndash; staff5_fire ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]] and [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]] and [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Staff &amp;amp;ndash; staff6_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]], [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]], [[#Better_with_Staff_.E2.80.93_staff6_2|staff6]] and [[#Faster_with_Staff_.E2.80.93_staff4_attacks|staff4_attacks]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]], [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]] and [[#Better_with_Staff_.E2.80.93_staff6_2|staff6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]] and [[#Able_to_Use_Whirlwind_Attack_with_Axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe2_poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]] and [[#Able_to_Use_Whirlwind_Attack_with_Axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe_whirlwind attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]] and [[#Able_to_Use_Whirlwind_Attack_with_Axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe1_speed_2|axe1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]] and [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hit Multiple Enemies with Axe &amp;amp;ndash; axe4_cleave ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]] and [[#Better_with_Axe_.E2.80.93_axe4_3|axe4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe attack: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]] and [[#Better_with_Axe_.E2.80.93_axe4_3|axe4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]], [[#Better_with_Axe_.E2.80.93_axe4_3|axe4]], [[#Better_with_Axe_.E2.80.93_axe5_2|axe5]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe3_speed_2|axe3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]], [[#Better_with_Axe_.E2.80.93_axe4_3|axe4]] and [[#Better_with_Axe_.E2.80.93_axe5_2|axe5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Use Whirlwind Attack with Axe &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: axe_whirlwind (7 - 3, blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe_whirlwind attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe_whirlwind attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Whirling &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]] and [[#Able_to_Use_Whirlwind_Attack_with_Axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Deal Damage to Multiple Units with Faerie Fire &amp;amp;ndash; faerie2_boom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: conical faerie fire (100%, 100%, copy of faerie fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the conical faerie fire attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Without Dependence on Health with Faerie Fire (CAUTION: Significantly Fewer Attacks!) &amp;amp;ndash; faerie3_noswarm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the faerie fire attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;3 fewer attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]] and [[#Without_Dependence_on_Health_with_Faerie_Fire_(CAUTION:_Significantly_Fewer_Attacks!)_.E2.80.93_faerie3_noswarm|faerie3_noswarm]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Deal Damage to Much More Units with Faerie Fire &amp;amp;ndash; faerie4_boom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]] and [[#Able_to_Deal_Damage_to_Multiple_Units_with_Faerie_Fire_.E2.80.93_faerie2_boom|faerie2_boom]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: explosive faerie fire (100%, 100%, copy of faerie fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the explosive faerie fire attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_4|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_4|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_4|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_4|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_4|faerie6_speed]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_4|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_4|faerie6]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_4|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Spiderwebs &amp;amp;ndash; gossamer1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies with Spiderwebs &amp;amp;ndash; gossamer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer2_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]] and [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer1_damage_2|gossamer1_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs More Precisely &amp;amp;ndash; gossamer3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]] and [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer3_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage_2|gossamer2_damage]] and [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs Even More Precisely &amp;amp;ndash; gossamer4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]] and [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the gossamer attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer4_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage_2|gossamer2_damage]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]], [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4_2|gossamer4]] and [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer3_damage_2|gossamer3_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs Faster &amp;amp;ndash; gossamer4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]] and [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4_2|gossamer4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs with Incredibly Fast Reactions &amp;amp;ndash; gossamer5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]] and [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4_2|gossamer4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: firststrike&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer5_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage_2|gossamer2_damage]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]], [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4_2|gossamer4]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer4_damage_2|gossamer4_damage]] and [[#Shooting_Spiderwebs_with_Incredibly_Fast_Reactions_.E2.80.93_gossamer5_2|gossamer5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1_2|wings1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (2% Better Defences on All Terrains) &amp;amp;ndash; wings3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1_2|wings1]], [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2_2|wings2]] and [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2_2|wings2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Attuned to the Woods &amp;amp;ndash; woods ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1_2|wings1]], [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2_2|wings2]] and [[#More_Nimble_(2%_Better_Defences_on_All_Terrains)_.E2.80.93_wings3_2|wings3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#nocturnal ambush_.E2.80.93_hides|nocturnal ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (4% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Princess of Shadows (Delly Start) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Although women are not very frequent in criminal gangs, those who are there may use their charm to expand their control over various noblemen. Sometimes, this can create good friendships and alliances between criminals and nobles.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Chop Through More Enemies with Sword &amp;amp;ndash; sword2_cleave ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_sword2_4|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_5|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2_4|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_5|sword]], [[#Better_at_Melee_Combat_.E2.80.93_sword2_4|sword2]] and [[#Faster_with_Sword_.E2.80.93_sword3_3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Poison Enemies with Knives &amp;amp;ndash; knife-poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_3|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knife3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Knives_.E2.80.93_knife_3|knife]] and [[#Better_with_Knives_.E2.80.93_knife2|knife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on Useful Terrains &amp;amp;ndash; nightstalk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on All Accessible Terrains &amp;amp;ndash; nightstalk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_at_Night_Without_Being_Seen_on_Useful_Terrains_.E2.80.93_nightstalk_4|nightstalk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_4|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 1%) &amp;amp;ndash; block3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_4|block]] and [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_2%)_.E2.80.93_block2_2|block2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Parrying Enemy Blows (New Attack) &amp;amp;ndash; parry ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: parry (-20% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Parrying Better &amp;amp;ndash; parry2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry_3|parry]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Prophet ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Formerly either Paladins who decided to expand their knowledge of white magic or Magi of Light who decided that evil has to be defeated also by weapons of war, Prophets are the pious knights who both care about destroying the evil and about helping any righteous person.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Lance &amp;amp;ndash; lance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Lance &amp;amp;ndash; lance2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_.E2.80.93_lance_4|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging More Powerfully with Lance (2.5 Times More Damage) &amp;amp;ndash; lance3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_4|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2_4|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging Even More Powerfully with the Lance (3 Times More Damage) &amp;amp;ndash; lance4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_4|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_4|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_4|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Even Better with the Lance &amp;amp;ndash; lance5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_4|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_4|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_4|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Sword_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Sword_.E2.80.93_sword|sword]] and [[#Better_with_Sword_.E2.80.93_sword2_9|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Sword_.E2.80.93_sword|sword]], [[#Better_with_Sword_.E2.80.93_sword2_9|sword2]] and [[#Faster_with_Sword_.E2.80.93_sword3_4|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; lightbeam ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Magic &amp;amp;ndash; lightbeam2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_lightbeam_2|lightbeam]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; lightbeam3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Magic_.E2.80.93_lightbeam2_2|lightbeam2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_6|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Make Allies Resist Damage Better (10% to Resistances) &amp;amp;ndash; shield ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Make Allies Resist Damage Better (15% to Resistances) &amp;amp;ndash; shield2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Make_Allies_Resist_Damage_Better_(10%_to_Resistances)_.E2.80.93_shield|shield]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Make Allies Resist Damage Better (20% to Resistances) &amp;amp;ndash; shield3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Make_Allies_Resist_Damage_Better_(15%_to_Resistances)_.E2.80.93_shield2|shield2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Severe Frailty Complex in Enemies' Minds (-15% Physical Resistances) &amp;amp;ndash; frail_tide ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing an Even Worse Frailty Complex in Enemies' Minds (-20% Physical Resistances) &amp;amp;ndash; frail_tide2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_a_Severe_Frailty_Complex_in_Enemies'_Minds_(-15%_Physical_Resistances)_.E2.80.93_frail_tide|frail_tide]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Really Terrible Frailty Complex in Enemies' Minds (-25% Physical Resistances) &amp;amp;ndash; frail_tide3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_an_Even_Worse_Frailty_Complex_in_Enemies'_Minds_(-20%_Physical_Resistances)_.E2.80.93_frail_tide2|frail_tide2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Reaper ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Reapers are abominations, brought from the world of the dead into our world, but maintaining connections to their world to drain excessive amounts of power from it, longing for nothing else but bringing as many souls into the world of the dead. In most cases, they are a creation of a necromancer, forcing a spirit to become a reaper, manipulating it to do what he wants.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Combat with a Scythe &amp;amp;ndash; scythe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Combat with a Scythe &amp;amp;ndash; scythe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Combat_with_a_Scythe_.E2.80.93_scythe|scythe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Combat with a Scythe &amp;amp;ndash; scythe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Combat_with_a_Scythe_.E2.80.93_scythe|scythe]] and [[#Faster_at_Combat_with_a_Scythe_.E2.80.93_scythe2|scythe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Combat with a Scythe &amp;amp;ndash; scythe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Combat_with_a_Scythe_.E2.80.93_scythe|scythe]], [[#Faster_at_Combat_with_a_Scythe_.E2.80.93_scythe2|scythe2]] and [[#Faster_at_Combat_with_a_Scythe_.E2.80.93_scythe3|scythe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wailing More Times &amp;amp;ndash; wail ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the wail attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wailing Louder &amp;amp;ndash; wail2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Wailing_More_Times_.E2.80.93_wail|wail]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wail attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wailing so Badly that the Enemies Will be Slowed by it &amp;amp;ndash; wail-slow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Wailing_Louder_.E2.80.93_wail2|wail2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wail attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with Claws, that Has a Chance to Slay the Enemy Regardless of His HP (New Attack) &amp;amp;ndash; claws ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: claws (7 - 3, blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the claws attack: [[LotI_Abilities#disintegrate_.E2.80.93_damage|disintegrate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Faster &amp;amp;ndash; claws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Claws,_that_Has_a_Chance_to_Slay_the_Enemy_Regardless_of_His_HP_(New_Attack)_.E2.80.93_claws|claws]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws2-damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Claws,_that_Has_a_Chance_to_Slay_the_Enemy_Regardless_of_His_HP_(New_Attack)_.E2.80.93_claws|claws]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 5%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; dodge2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Dodging_(Lowering_the_Chance_to_be_Hit_by_5%)_.E2.80.93_dodge|dodge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Resistant to Magic (4% Better Resistances) &amp;amp;ndash; magic_resist ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scythemaster ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The greatest weapon masters will eventually come to master scythes, whose dual-wielding is the most destructive possibility ever.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Impaling Better with Scythe &amp;amp;ndash; scythe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Impaling Faster with Scythe &amp;amp;ndash; scythe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Impaling_Better_with_Scythe_.E2.80.93_scythe|scythe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Impaling Better with Scythe &amp;amp;ndash; scythe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Impaling_Faster_with_Scythe_.E2.80.93_scythe2|scythe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better with Scythe &amp;amp;ndash; scythe-whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the whirlwind-scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Faster with Scythe &amp;amp;ndash; scythe-whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Whirling_Better_with_Scythe_.E2.80.93_scythe-whirlwind|scythe-whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 for the whirlwind-scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind-scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better with Scythe &amp;amp;ndash; scythe-whirlwind3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Whirling_Faster_with_Scythe_.E2.80.93_scythe-whirlwind2|scythe-whirlwind2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the whirlwind-scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with a Confusing Attack (New Attack) &amp;amp;ndash; trickery ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: trickery (-20% - -50% melee, copy of scythe)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the trickery attack: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Slightly Faster with the Confusing Attack &amp;amp;ndash; trickery2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_a_Confusing_Attack_(New_Attack)_.E2.80.93_trickery|trickery]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;10% more attacks for the trickery attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shadow Prince ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;After years of life as a criminal, the outlaw gains pride and no longer feels the need to behave like a brute. To teach the others that they are superior too, they learn some magic, and practise fighting with a staff that they used when learning magic. Their authority above other criminals is so great, that they can hide in any settlement.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Quarterstaff &amp;amp;ndash; quarterstaff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Quarterstaff &amp;amp;ndash; quarterstaff2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Quarterstaff_.E2.80.93_quarterstaff|quarterstaff]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Quarterstaff &amp;amp;ndash; quarterstaff3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Quarterstaff_.E2.80.93_quarterstaff2|quarterstaff2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Quarterstaff &amp;amp;ndash; quarterstaff4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Quarterstaff_.E2.80.93_quarterstaff3|quarterstaff3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the magic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic_7|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the magic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the magic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic_7|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the magic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hide in Forests at Night &amp;amp;ndash; ambush ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic3_2|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#nocturnal ambush_.E2.80.93_hides|nocturnal ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 1-2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Impact Resistances Better (8%) &amp;amp;ndash; penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Impact Resistances Better (7%) &amp;amp;ndash; penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Breaking_Through_Enemy_Impact_Resistances_Better_(8%)_.E2.80.93_penetrate|penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Impact Resistances Better (5%) &amp;amp;ndash; penetrate3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Breaking_Through_Enemy_Impact_Resistances_Better_(7%)_.E2.80.93_penetrate2|penetrate2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shadowalker ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes, the most dextrous from all masters of combat become Shadowalkers, fighters whose skill with sword is unmatched. No longer requiring illumination to fight, they can fight equally well under the sun and in dark caves. If the situation is not ideal for fencing, they can shoot a poisoned bolt at their enemy or surprise him with an unexpected spell.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; crossbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 9 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better and Faster with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_6|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_6|sword]] and [[#Better_with_Sword_.E2.80.93_sword2_10|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_and_Faster_with_Magic_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_5|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_5|block]] and [[#Better_at_Defending_.E2.80.93_block2_3|block2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_6|sword]], [[#Better_with_Sword_.E2.80.93_sword2_10|sword2]] and [[#Faster_at_Melee_Combat_.E2.80.93_sword3_2|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; crossbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Crossbow_.E2.80.93_crossbow_2|crossbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Magic_.E2.80.93_magic|magic]] and [[#Faster_with_Magic_.E2.80.93_magic2_2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Perform a Whirlwind Attack (New Attack) &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: whirlwind (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Perform_a_Whirlwind_Attack_(New_Attack)_.E2.80.93_whirlwind_3|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Parrying Enemy Blows (New Attack) &amp;amp;ndash; parry ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: parry (-20% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Parrying Better &amp;amp;ndash; parry2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry_4|parry]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Siege Troll ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Trolls rarely use more than the most basic of equipment. The Orcish tribes will occasionally outfit the biggest, strongest, toughest Troll they can find with heavy armour and use it as a siege weapon.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer_2|hammer]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Hammer &amp;amp;ndash; hammer_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer2_2|hammer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 7 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer2_2|hammer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terribly Scary Way (New Attack) &amp;amp;ndash; horrid ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: grim strike (-20% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the grim strike attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Scaring Enemies with the Scary Attack Better &amp;amp;ndash; horrid2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terribly_Scary_Way_(New_Attack)_.E2.80.93_horrid_3|horrid]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the grim strike attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack and Defend with a Single, Devastating Blow (New Attack) &amp;amp;ndash; devastation ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: devastation (-40% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better with the Single Blow &amp;amp;ndash; devastation2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_and_Defend_with_a_Single,_Devastating_Blow_(New_Attack)_.E2.80.93_devastation|devastation]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the devastation attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 4 Additional Hitpoints per Turn &amp;amp;ndash; regeneration1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; regeneration2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; regeneration3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3|regeneration3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3|regeneration3]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration4|regeneration4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3|regeneration3]], [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration4|regeneration4]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration5|regeneration5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skeletal Dragon ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Even of the mightiest living creatures there will remain nothing but bones and dark sinew in the end. But dark powers that know no bounds raise also those back to life – and if they are downright nasty in the shape of a harmless looking pile of bone... Only few who have been deceived by that appearance lived long enough to realise their terrible mistake.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes: This unit can learn to use a dark breath that can, along with its jaws, turn this skeletal dragon into a doom to all living.&amp;lt;br/&amp;gt;&lt;br /&gt;
Keep in mind that this unit is a unique creation of magic, sacrificing it is not the best idea (and a crime against the preservation of biodiversity).&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Biting Better &amp;amp;ndash; jaws1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the jaw attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Faster &amp;amp;ndash; jaws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_jaws1|jaws1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the jaw attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the jaw attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Better &amp;amp;ndash; jaws3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Faster_.E2.80.93_jaws2|jaws2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the jaw attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Faster &amp;amp;ndash; claws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Clawing_Better_.E2.80.93_claws1|claws1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Breathe Dark Energy (New Attack) &amp;amp;ndash; breath ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: dark breath (12 - 2, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dark breath attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dark breath attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Dark Energy Faster &amp;amp;ndash; breath_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Breathe_Dark_Energy_(New_Attack)_.E2.80.93_breath|breath]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the dark breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Darker Energy Better &amp;amp;ndash; breath_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Breathe_Dark_Energy_(New_Attack)_.E2.80.93_breath|breath]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sky Goblin ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The best of goblin fighters get the right to ride giant birds, to scout terrains ahead and occasionally attack vulnerable units that they manage to approach.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Much Better at Commanding the Bird &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Commanding the Bird &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Much_Better_at_Commanding_the_Bird_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_the_Bow_.E2.80.93_bow_2|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with the Bow &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow_2|bow]] and [[#Better_with_the_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow_2|bow]] and [[#Better_with_the_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow_2|bow]], [[#Better_with_the_Bow_.E2.80.93_bow2_2|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3_5|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Skirmisher &amp;amp;ndash; skirmisher ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: skirmisher&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Snow Hunter ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Having lost their ancient homeland in forests after the Fall, some elves remained seeking last remains of forests and eventually found them in the north, but others tried to adopt to other areas. Several elves adopted to live in deserts, others adopted to live in tundras. Thanks to their adaptation abilities granted by their magic nature, they became as close to snow-covered tundras as their ancestors were close to their forests.&amp;lt;br/&amp;gt;&lt;br /&gt;
Because of the constant danger and harsh weather condition the Snow Elves live in, they are all trained for battle and skilled in usage of weapons. Thanks to their fast metabolism, they are highly resistant to frost, capable to sit half-naked in a circle and chat in freezing temperatures. They wear thick clothes when ice storms come, and others would freeze also in three layers of animal furs.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== A Much Better Fighter &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Fighter &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Much_Better_Fighter_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Fighter &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Fighter_.E2.80.93_melee2|melee2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Fighter &amp;amp;ndash; melee4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Fighter_.E2.80.93_melee3|melee3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Bolas &amp;amp;ndash; bolas ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bolas attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bolas &amp;amp;ndash; bolas2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Bolas_.E2.80.93_bolas|bolas]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the bolas attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Bolas &amp;amp;ndash; bolas3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bolas_.E2.80.93_bolas2|bolas2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bolas attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bolas &amp;amp;ndash; bolas4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bolas_.E2.80.93_bolas2|bolas2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bolas attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Used to Frozen Lands (+5% Defence on Frozen Terrains, +5% Cold Resistance) &amp;amp;ndash; coldlife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Frost-Hardier (Defence + Cold Resistance on Frozen Terrains +5%) &amp;amp;ndash; coldlife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Used_to_Frozen_Lands_(+5%_Defence_on_Frozen_Terrains,_+5%_Cold_Resistance)_.E2.80.93_coldlife|coldlife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Used to Frozen Lands (+20% Cold Resistance) &amp;amp;ndash; coldlife3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Frost-Hardier_(Defence_+_Cold_Resistance_on_Frozen_Terrains_+5%)_.E2.80.93_coldlife2|coldlife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Used to Frozen Lands (Hiding on Snow) &amp;amp;ndash; coldlife4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Used_to_Frozen_Lands_(+20%_Cold_Resistance)_.E2.80.93_coldlife3|coldlife3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#snow ambush_.E2.80.93_hides|snow ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Proficient with Cold Magic (New Attack) &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: ice bolt (11 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the ice bolt attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Cold Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Proficient_with_Cold_Magic_(New_Attack)_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Proficient with Cold Magic &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Cold_Magic_.E2.80.93_magic2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Proficient with Cold Magic &amp;amp;ndash; magic4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Proficient_with_Cold_Magic_.E2.80.93_magic3|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Cold Magic &amp;amp;ndash; magic5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Proficient_with_Cold_Magic_.E2.80.93_magic4|magic4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Proficient with Cold Magic &amp;amp;ndash; magic6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Cold_Magic_.E2.80.93_magic5|magic5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Summon a Blizzard (New Attack) &amp;amp;ndash; blizzard ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#More_Proficient_with_Cold_Magic_.E2.80.93_magic6|magic6]] and [[#More_Used_to_Frozen_Lands_(Hiding_on_Snow)_.E2.80.93_coldlife4|coldlife4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: blizzard (14 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: [[LotI_Abilities#storm_.E2.80.93_dummy|storm]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Better Blizzards &amp;amp;ndash; blizzard2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Summon_a_Blizzard_(New_Attack)_.E2.80.93_blizzard|blizzard]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Soul Shooter ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Entrapped by the evil of their existence, their victims' souls frequently remain on the battlefield, too scared to leave into the world of the dead. Soul Shooters can exploit them by binding them into their arrows, making them incredibly powerful.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bow_.E2.80.93_bow_2|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Bow_.E2.80.93_bow_2|bow]] and [[#Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Bow &amp;amp;ndash; bow-marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bow_.E2.80.93_bow_2|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching Health from Enemies with Bow &amp;amp;ndash; bow-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Turning Enemies into Undead with Poison from Bow &amp;amp;ndash; bow-infect ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bow_.E2.80.93_bow3_2|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): [[LotI_Abilities#infect_.E2.80.93_poison|infect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (ranged attacks only): poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Shoot Cursed Arcane Arrows (New Attack) &amp;amp;ndash; arcane ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: cursed arrow (-20% - 100% ranged arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Cursed Arrows Better &amp;amp;ndash; arcane2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Shoot_Cursed_Arcane_Arrows_(New_Attack)_.E2.80.93_arcane|arcane]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the cursed arrow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Dagger &amp;amp;ndash; dagger2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Dagger_.E2.80.93_dagger_2|dagger]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Dagger &amp;amp;ndash; dagger3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Dagger_.E2.80.93_dagger_2|dagger]] and [[#Faster_with_Dagger_.E2.80.93_dagger2|dagger2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Backstab with Dagger &amp;amp;ndash; dagger-backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Dagger_.E2.80.93_dagger_2|dagger]], [[#Faster_with_Dagger_.E2.80.93_dagger2|dagger2]] and [[#Better_with_Dagger_.E2.80.93_dagger3|dagger3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Undead-Like Resistance (Improved Resistances, Slightly Worsened Weaknesses) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Swordmaster ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some royal guards show a great expertise with swords, not only good defensive abilities, so they act as the main offensive force of defensive forces. Shattering the lines of enemy defence in times of war and protecting castles in times of peace, swordmasters are the greatest elite of human soldiers.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: The ability upgrades may require some books to learn them from.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_8|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_8|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_8|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Parrying Enemy Blows (New Attack) &amp;amp;ndash; parry ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: parry (-20% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Parrying Better &amp;amp;ndash; parry2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry_5|parry]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) &amp;amp;ndash; doom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: doom (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crippling Enemies Better &amp;amp;ndash; doom2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terrible_Way_that_Lowers_Enemy_Resistance_(New_Attack)_.E2.80.93_doom_4|doom]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Troll Boulderlobber ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some trolls show an uncommon ability in throwing boulders. These Boulderlobbers throw enormous rocks, that common trolls could not even lift and that are often bigger than a man.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Throwing Boulders Better &amp;amp;ndash; sling ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the sling attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Boulders Better &amp;amp;ndash; sling2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Boulders_Better_.E2.80.93_sling|sling]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the sling attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Boulders Better &amp;amp;ndash; sling3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Boulders_Better_.E2.80.93_sling2|sling2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the sling attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Boulders that Stun Enemies &amp;amp;ndash; sling-slow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Boulders_Better_.E2.80.93_sling2|sling2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sling attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Punching Enemies Better &amp;amp;ndash; fist ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fist attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Punching Enemies Faster &amp;amp;ndash; fist2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Punching_Enemies_Better_.E2.80.93_fist|fist]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the fist attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fist attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Punching Enemies Better &amp;amp;ndash; fist3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Punching_Enemies_Better_.E2.80.93_fist|fist]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fist attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 4 Additional Hitpoints per Turn &amp;amp;ndash; regeneration1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; regeneration2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; regeneration3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2_2|regeneration2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2_2|regeneration2]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3_2|regeneration3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2_2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3_2|regeneration3]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration4_2|regeneration4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2_2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3_2|regeneration3]], [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration4_2|regeneration4]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration5_2|regeneration5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unholy Breed (Lethalia Evil Good) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The wicked Queen of Darkness managed to escape her pursuers with very little power remaining, but it was still enough to possess people and perform dark experiments to create a body that would not deteriorate over time, and incarnate in it. Her growth was accelerated by her ancient soul, and is already old enough to use all black magic she learned before.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword_4|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; magic1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane and Cold Resistances by 8% &amp;amp;ndash; magic2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; magic4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic2|magic2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic3|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane and Cold Resistances by 7% &amp;amp;ndash; magic4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic2|magic2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic3|magic3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic4|magic4]] and [[#Decreasing_Enemies'_Arcane_and_Cold_Resistances_by_8%_.E2.80.93_magic2_penetrate|magic2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with Magically Increased Speed (New Attack) &amp;amp;ndash; speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: speed (-30% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better Under the Effect of Quickening Spell &amp;amp;ndash; speed2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Magically_Increased_Speed_(New_Attack)_.E2.80.93_speed|speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the speed attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with Magically Flaming Sword (New Attack) &amp;amp;ndash; fire ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fiery saber (100%, 100% melee fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better with the Flaming Sword &amp;amp;ndash; fire2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Magically_Flaming_Sword_(New_Attack)_.E2.80.93_fire|fire]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the fiery saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unholy Breed (Vritra Later) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Born from a special breed between a serpent and an elf, she inherited elvish appearance and intelligence, and serpent-like malice and dexterity. She is rather good than evil because of her education, but the evil power within her was difficult to control, until she learned how to control it, using her anger only when she needs.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_11|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_11|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_6|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed_4|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_11|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_6|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Thrice in a Row &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement berserk1 to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk3 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Five Times in a Row &amp;amp;ndash; berserk3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Thrice_in_a_Row_.E2.80.93_berserk2_3|berserk2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk5 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with the Furious Attack &amp;amp;ndash; berserk1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement berserk1 to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk2 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk3 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk5 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Horrendously with Berserk Attacks &amp;amp;ndash; berserk2_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements berserk1 and [[#Doing_More_Damage_with_the_Furious_Attack_.E2.80.93_berserk1_damage_3|berserk1_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with the Furious Attack &amp;amp;ndash; berserk3_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements berserk1 and [[#Doing_More_Damage_with_the_Furious_Attack_.E2.80.93_berserk1_damage_3|berserk1_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk2 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk3 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk5 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Drain with Faerie Fire &amp;amp;ndash; faerie1_drain ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the faerie fire attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 8% and Fire and Cold Resistances by 12% &amp;amp;ndash; faerie2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire and Ophidian Energy &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 7% and Fire and Cold Resistances by 10% &amp;amp;ndash; faerie4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_and_Fire_and_Cold_Resistances_by_12%_.E2.80.93_faerie2_penetrate|faerie2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_5|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_5|faerie6_speed]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Unleashing Ophidian Energy &amp;amp;ndash; ophidian_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_5|faerie6_speed]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unholy Breed (Vritra) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Born from a special breed between a serpent and an elf, she inherited elvish appearance and intelligence, and serpent-like malice and dexterity. She is rather good than evil because of her education, but the evil power within her is still hard to control. If it gets bad, a healing potion might help her.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Oops, Something Went Wrong &amp;amp;ndash; backup_amla ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 500 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unknown (Akula) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit is shrouded in mystery. No one knows who she is, and why she is like she is.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_7|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_7|sword]] and [[#Faster_at_Melee_Combat_.E2.80.93_sword2_2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_.E2.80.93_magic|magic]] and [[#A_Better_Caster_.E2.80.93_magic2_3|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_.E2.80.93_magic|magic]], [[#A_Better_Caster_.E2.80.93_magic2_3|magic2]] and [[#A_Faster_Caster_.E2.80.93_magic3|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unknown (Efraim Lich-Weakened) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Don't ask. Even he has no idea what he is.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword (Affects Also Whirlwind) &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_9|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_7|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_7|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_7|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_12|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better and Faster with Knives &amp;amp;ndash; knives1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Backstabbing with Knives &amp;amp;ndash; knives1_backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_and_Faster_with_Knives_.E2.80.93_knives1|knives1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Knives &amp;amp;ndash; knives2_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Knives_.E2.80.93_knives1|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2_3|knives2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Spine-Chilling Fear &amp;amp;ndash; fear1_spine_chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear1_2|fear1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Fear Faster &amp;amp;ndash; fear2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear2_2|fear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear2_2|fear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having Fun when Scaring Enemies &amp;amp;ndash; fear3_leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear3_2|fear3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_.E2.80.93_movement_72|movement]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unknown (Lethalia Lich-Weakened) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Don't ask. Even she has no idea what she is.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1_3|axe1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_3|axe1]] and [[#Better_with_Axe_.E2.80.93_axe2_3|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_3|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_3|axe2]] and [[#Better_with_Axe_.E2.80.93_axe3_3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_5|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Deal Damage to Multiple Units with Faerie Fire &amp;amp;ndash; faerie2_boom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_5|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_5|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: conical faerie fire (100%, 100%, copy of faerie fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the conical faerie fire attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_5|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_5|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Spiderwebs &amp;amp;ndash; gossamer1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_3|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies with Spiderwebs &amp;amp;ndash; gossamer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_3|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1_3|wings1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (4% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Vritra ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_12|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_12|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_12|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_7|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed_5|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_12|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_7|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Twice in a Row &amp;amp;ndash; berserk1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk2 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Thrice in a Row &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1_3|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk3 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Five Times in a Row &amp;amp;ndash; berserk3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Thrice_in_a_Row_.E2.80.93_berserk2_4|berserk2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk5 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with the Furious Attack &amp;amp;ndash; berserk1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1_3|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk5 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk2 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk3 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Drain with Faerie Fire &amp;amp;ndash; faerie1_drain ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the faerie fire attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 8% and Fire and Cold Resistances by 12% &amp;amp;ndash; faerie2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire and Ophidian Energy &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 7% and Fire and Cold Resistances by 10% &amp;amp;ndash; faerie4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_and_Fire_and_Cold_Resistances_by_12%_.E2.80.93_faerie2_penetrate_2|faerie2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_6|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_6|faerie6_speed]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7_2|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Unleashing Ophidian Energy &amp;amp;ndash; ophidian_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_6|faerie6_speed]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7_2|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7_2|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warlock ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;After numerous years of practice, Sword Magi and Knights of Magic went close to the pinnacle of warfare, that they became masters of both mundane and arcane combat. They can manage to unite these two skills into one, and become even more deadly. But still, because they simply cannot wear too much armour that causes difficulties to spellcasting and dodging, they are quite vulnerable to physical blows.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword_5|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Sword_.E2.80.93_sword2_2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Fireball &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_6|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2_5|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with Magically Increased Speed (New Attack) &amp;amp;ndash; speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: speed (-30% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better Under the Effect of Quickening Spell &amp;amp;ndash; speed2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Magically_Increased_Speed_(New_Attack)_.E2.80.93_speed_2|speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the speed attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with Magically Flaming Sword (New Attack) &amp;amp;ndash; fire ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fiery saber (100%, 100% melee fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better with the Flaming Sword &amp;amp;ndash; fire2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Magically_Flaming_Sword_(New_Attack)_.E2.80.93_fire_2|fire]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the fiery saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Much More Resilient (Much More Antisocial, Though) &amp;amp;ndash; social_skill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#antisocial_.E2.80.93_leadership|antisocial]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#anathema_.E2.80.93_leadership|anathema]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;12 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Not so Antisocial (Less Damage, Though) &amp;amp;ndash; social_skill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#antisocial_.E2.80.93_leadership|antisocial]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser antisocial_.E2.80.93_leadership|lesser antisocial]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Werewolf Rider ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes it happens that an orc grows really unintelligent and naive, but blessed with extraordinary strength and predator-like instincts and ferocity. They have great difficulties with integration into the orcish community, but shamans usually perform a ritual that allows them to transform their body to the shape of an animal, which lets them use their innate abilities better. It is said that those orcs have the legacy of their beast ancestors of distant past and are considered sacred. They abandon orcish communities and hunt in the wilderness. They shift back into the humanoid form only rarely, usually only when they need to climb somewhere. Those orcs are half-men and half-beasts and are nearly impossible to tame. However, sometimes there are also battle-hardened and experienced goblin riders who are ambitious enough to search for those werewolves and even manage to tame one enough to ride with him into battle. Those goblins are called werewolf riders and whenever they appear on a battlefield, they strike fear into the hearts of their foes and are even respected by the greatest of the orcs.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Clawing &amp;amp;ndash; claws ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Clawing &amp;amp;ndash; claws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Clawing_.E2.80.93_claws|claws]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Clawing &amp;amp;ndash; claws3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Clawing_.E2.80.93_claws2|claws2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Clawing &amp;amp;ndash; claws4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Clawing_.E2.80.93_claws3|claws3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Claw in a Violent Fury (New Attack) &amp;amp;ndash; berserk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Clawing_.E2.80.93_claws2|claws2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fury (100%, 100% melee, copy of claws)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fury attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing in an Even More Vicious Berserk &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Clawing_.E2.80.93_claws2|claws2]] and [[#Able_to_Claw_in_a_Violent_Fury_(New_Attack)_.E2.80.93_berserk|berserk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the fury attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;10% more attacks for the fury attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Better &amp;amp;ndash; fangs1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Faster &amp;amp;ndash; fangs2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_fangs1_2|fangs1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Feasting on Enemies when Biting &amp;amp;ndash; fangs2-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_fangs1_2|fangs1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fangs attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Better &amp;amp;ndash; fangs3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Faster_.E2.80.93_fangs2_2|fangs2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Zombie Rider ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;During undead invasions, not only humans, but also farm animals die and are resurrected into undeath. These undead animals can be ridden by skeletons, producing units that are both zombie and skeleton in nature.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_axe_3|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Axe Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe_3|axe]] and [[#Better_at_Axe_Combat_.E2.80.93_axe2_3|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe_3|axe]], [[#Better_at_Axe_Combat_.E2.80.93_axe2_3|axe2]] and [[#Faster_at_Axe_Combat_.E2.80.93_axe3_3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Transforming Enemies into Soulless with the Plague &amp;amp;ndash; soulless ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the touch attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the touch attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Enemies to Become Soulless Even if Killed Indirectly &amp;amp;ndash; soulless_infect ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Transforming_Enemies_into_Soulless_with_the_Plague_.E2.80.93_soulless|soulless]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the touch attack: [[LotI_Abilities#greater infect_.E2.80.93_poison|greater infect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the touch attack: plague(Soulless)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the touch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Transforming Enemies into Monstrosities with the Plague &amp;amp;ndash; monstrosity ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Enemies_to_Become_Soulless_Even_if_Killed_Indirectly_.E2.80.93_soulless_infect|soulless_infect]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the touch attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Monstrosity)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the touch attack: greater infect&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the touch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better when Making Plague &amp;amp;ndash; touch_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Transforming_Enemies_into_Monstrosities_with_the_Plague_.E2.80.93_monstrosity|monstrosity]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the touch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Severe Frailty Complex in Enemies' Minds (-15% Physical Resistances) &amp;amp;ndash; frail_tide ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing an Even Worse Frailty Complex in Enemies' Minds (-20% Physical Resistances) &amp;amp;ndash; frail_tide2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_a_Severe_Frailty_Complex_in_Enemies'_Minds_(-15%_Physical_Resistances)_.E2.80.93_frail_tide_2|frail_tide]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Undead-Like Resistance (Improved Resistances, Slightly Worsened Weaknesses) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matsjoyce</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=LotI_Standard_Advancements&amp;diff=71468</id>
		<title>LotI Standard Advancements</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=LotI_Standard_Advancements&amp;diff=71468"/>
		<updated>2023-06-27T17:56:44Z</updated>

		<summary type="html">&lt;p&gt;Matsjoyce: Automated update by matsjoyce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-generated wiki page listing all the advancements available for categories of units currently available in the campaign &amp;quot;Legend of the Invincibles&amp;quot;. See [[LotI Standard Advancements]] for unit-specific advancements.&lt;br /&gt;
This was generated at Tue Jun 27 18:56:28 2023 using version git-a8c4f38 of LotI and version 0.3.5.1 of the generation script.&lt;br /&gt;
As this is auto-generated, DO NOT EDIT THIS PAGE.&lt;br /&gt;
Instead, create a new issue at [https://github.com/matsjoyce/LotIWikiGen/issues/new the tracker] and the script will be adjusted.&lt;br /&gt;
&lt;br /&gt;
Other LotI-related wiki pages:&lt;br /&gt;
&lt;br /&gt;
* [[LotI Items]] &amp;amp;ndash; items, such as weapons and books&lt;br /&gt;
* [[LotI Standard Advancements]] &amp;amp;ndash; general advancements such as legacies and books&lt;br /&gt;
* [[LotI Unit Advancements]] &amp;amp;ndash; unit-specific advancements&lt;br /&gt;
* [[LotI Abilities]] &amp;amp;ndash; abilities and weapon specials&lt;br /&gt;
* [[LotI Scenarios]] &amp;amp;ndash; scenario information&lt;br /&gt;
* [[DeadlyUnitsFromLotI]]&lt;br /&gt;
&lt;br /&gt;
== Legacies and Books ==&lt;br /&gt;
&lt;br /&gt;
=== Aware of Legacy Possessed &amp;amp;ndash; Awareness ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat (Book of Magical Swordplay) &amp;amp;ndash; BoMS1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement BoMS to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Self-Protection from Attacks (5% More Defence on All Terrains; Book of Magical Swordplay) &amp;amp;ndash; BoMS2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_(Book_of_Magical_Swordplay)_.E2.80.93_BoMS1|BoMS1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fighting Faster (Book of Magical Swordplay) &amp;amp;ndash; BoMS3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_(Book_of_Magical_Swordplay)_.E2.80.93_BoMS1|BoMS1]] and [[#Better_at_Self-Protection_from_Attacks_(5%_More_Defence_on_All_Terrains;_Book_of_Magical_Swordplay)_.E2.80.93_BoMS2|BoMS2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast an Incinerating Fireball (Book of Fireballs) &amp;amp;ndash; BoF1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement BoF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fireball (6 - 5, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Casting Fireballs (Book of Fireballs) &amp;amp;ndash; BoF2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_an_Incinerating_Fireball_(Book_of_Fireballs)_.E2.80.93_BoF1|BoF1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs that do More Damage (Book of Fireballs) &amp;amp;ndash; BoF3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_an_Incinerating_Fireball_(Book_of_Fireballs)_.E2.80.93_BoF1|BoF1]] and [[#Better_at_Casting_Fireballs_(Book_of_Fireballs)_.E2.80.93_BoF2|BoF2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hit More Enemies with Fireballs (Book of Fireballs) &amp;amp;ndash; BoF4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_an_Incinerating_Fireball_(Book_of_Fireballs)_.E2.80.93_BoF1|BoF1]], [[#Better_at_Casting_Fireballs_(Book_of_Fireballs)_.E2.80.93_BoF2|BoF2]] and [[#Casting_Fireballs_that_do_More_Damage_(Book_of_Fireballs)_.E2.80.93_BoF3|BoF3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Poison Weapons (Book of Herbal Tinctures and Malignancies) &amp;amp;ndash; BoHTaM1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement BoHTaM to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable of Self-Healing (Book of Herbal Tinctures and Malignancies) &amp;amp;ndash; BoHTaM2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Poison_Weapons_(Book_of_Herbal_Tinctures_and_Malignancies)_.E2.80.93_BoHTaM1|BoHTaM1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (13)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Poison Weapons of All Adjacent Allies (Book of Herbal Tinctures and Malignancies) &amp;amp;ndash; BoHTaM3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Poison_Weapons_(Book_of_Herbal_Tinctures_and_Malignancies)_.E2.80.93_BoHTaM1|BoHTaM1]] and [[#Capable_of_Self-Healing_(Book_of_Herbal_Tinctures_and_Malignancies)_.E2.80.93_BoHTaM2|BoHTaM2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#radiation_.E2.80.93_poison|radiation]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Damage of All Nearby Allies by 15% (Tome of Bards) &amp;amp;ndash; ToB1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement ToB to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|bardsong (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Damage of All Nearby Allies by 30% (Tome of Bards) &amp;amp;ndash; ToB2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Improving_the_Damage_of_All_Nearby_Allies_by_15%_(Tome_of_Bards)_.E2.80.93_ToB1|ToB1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|bardsong (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|bardsong (30)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Damage of All Nearby Allies by 40% (Tome of Bards) &amp;amp;ndash; ToB3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Improving_the_Damage_of_All_Nearby_Allies_by_15%_(Tome_of_Bards)_.E2.80.93_ToB1|ToB1]] and [[#Improving_the_Damage_of_All_Nearby_Allies_by_30%_(Tome_of_Bards)_.E2.80.93_ToB2|ToB2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|bardsong (30)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|bardsong (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast Necromantic Spells (Tome of Liches) &amp;amp;ndash; ToL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement ToL to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: chill wave (13 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill wave attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: shadow wave (21 - 1, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Casting Necromantic Spells (Tome of Liches) &amp;amp;ndash; ToL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Necromantic_Spells_(Tome_of_Liches)_.E2.80.93_ToL1|ToL1]] and ToL to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the chill wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Lich After Death (Tome of Liches) &amp;amp;ndash; ToL3,ToL ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Necromantic_Spells_(Tome_of_Liches)_.E2.80.93_ToL1|ToL1]] and [[#Better_at_Casting_Necromantic_Spells_(Tome_of_Liches)_.E2.80.93_ToL2|ToL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#necromancy_.E2.80.93_dummy|necromancy]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat (1 More Damage, 2% Better Defences; The Fencer's Study) &amp;amp;ndash; TFS1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement TFS to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Transform into the Form of a Wolf when Attacking (20% More Damage and 20% More Attacks; Guide to Lycanthropy) &amp;amp;ndash; GtL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement GtL to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: werewolf (20% - 20% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Transform into the Form of a Direwolf when Attacking (5% More Damage, 40% More Attacks and Poison; Guide to Lycanthropy) &amp;amp;ndash; GtL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements GtL and [[#Able_to_Transform_into_the_Form_of_a_Wolf_when_Attacking_(20%_More_Damage_and_20%_More_Attacks;_Guide_to_Lycanthropy)_.E2.80.93_GtL1|GtL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: direwolf (5% - 40% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the direwolf attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Transform into the Form of a Hellhound when Attacking (Berserk; Guide to Lycanthropy) &amp;amp;ndash; GtL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements GtL, [[#Able_to_Transform_into_the_Form_of_a_Wolf_when_Attacking_(20%_More_Damage_and_20%_More_Attacks;_Guide_to_Lycanthropy)_.E2.80.93_GtL1|GtL1]] and [[#Able_to_Transform_into_the_Form_of_a_Direwolf_when_Attacking_(5%_More_Damage,_40%_More_Attacks_and_Poison;_Guide_to_Lycanthropy)_.E2.80.93_GtL2|GtL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: hellhound (100%, 100% melee fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the hellhound attack: berserk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Breathe Fire when in Hellhound Form (10-5 Damage; Guide to Lycanthropy) &amp;amp;ndash; GtL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements GtL, [[#Able_to_Transform_into_the_Form_of_a_Wolf_when_Attacking_(20%_More_Damage_and_20%_More_Attacks;_Guide_to_Lycanthropy)_.E2.80.93_GtL1|GtL1]], [[#Able_to_Transform_into_the_Form_of_a_Direwolf_when_Attacking_(5%_More_Damage,_40%_More_Attacks_and_Poison;_Guide_to_Lycanthropy)_.E2.80.93_GtL2|GtL2]] and [[#Able_to_Transform_into_the_Form_of_a_Hellhound_when_Attacking_(Berserk;_Guide_to_Lycanthropy)_.E2.80.93_GtL3|GtL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: hellhound fire breath (10 - 5, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Breathing Fire in the Form of the Hellhound (Guide to Lycanthropy) &amp;amp;ndash; GtL5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements GtL, [[#Able_to_Transform_into_the_Form_of_a_Wolf_when_Attacking_(20%_More_Damage_and_20%_More_Attacks;_Guide_to_Lycanthropy)_.E2.80.93_GtL1|GtL1]], [[#Able_to_Transform_into_the_Form_of_a_Direwolf_when_Attacking_(5%_More_Damage,_40%_More_Attacks_and_Poison;_Guide_to_Lycanthropy)_.E2.80.93_GtL2|GtL2]], [[#Able_to_Transform_into_the_Form_of_a_Hellhound_when_Attacking_(Berserk;_Guide_to_Lycanthropy)_.E2.80.93_GtL3|GtL3]] and [[#Able_to_Breathe_Fire_when_in_Hellhound_Form_(10-5_Damage;_Guide_to_Lycanthropy)_.E2.80.93_GtL4|GtL4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the hellhound fire breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Resistances of All Nearby Allies by 20% (Tome of Bards, Volume II) &amp;amp;ndash; ToBVII1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement ToBVII to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (POWER)_.E2.80.93_resistance|Song of Rock (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Resistances of All Nearby Allies by 25% and Decreasing Enemy Damage by 20% (Tome of Bards, Volume II) &amp;amp;ndash; ToBVII2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ToBVII and [[#Improving_the_Resistances_of_All_Nearby_Allies_by_20%_(Tome_of_Bards,_Volume_II)_.E2.80.93_ToBVII1|ToBVII1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#NAME (POWER)_.E2.80.93_resistance|Song of Rock (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (POWER)_.E2.80.93_resistance|Song of Metal (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Damage of Nearby Party Members by 15% (Tome of Bards, Volume II) &amp;amp;ndash; ToBVII2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ToBVII and [[#Improving_the_Resistances_of_All_Nearby_Allies_by_20%_(Tome_of_Bards,_Volume_II)_.E2.80.93_ToBVII1|ToBVII1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|Song of Punk (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hitting More Enemies with Spells (Koschei's Journal) &amp;amp;ndash; KJ1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement KJ to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged fire attacks only): [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged cold attacks only): [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged arcane attacks only): [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hitting Even More Enemies with Spells, One Less Attack (Koschei's Journal) &amp;amp;ndash; KJ2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements KJ and [[#Hitting_More_Enemies_with_Spells_(Koschei's_Journal)_.E2.80.93_KJ1|KJ1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged fire attacks only): [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (ranged fire attacks only): cone&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks (ranged fire attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged cold attacks only): [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (ranged cold attacks only): cone&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks (ranged cold attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged arcane attacks only): [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (ranged arcane attacks only): cone&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks (ranged arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attack Twice in a Row (Wrathful Combat Techniques) &amp;amp;ndash; WCT1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement WCT to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fury (2) (100%, 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fury (2) attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attack Thrice in a Row (Wrathful Combat Techniques) &amp;amp;ndash; WCT2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements WCT and [[#Attack_Twice_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT1|WCT1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fury (3) (100%, 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fury (3) attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attack Five Times in a Row (Wrathful Combat Techniques) &amp;amp;ndash; WCT3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements WCT, [[#Attack_Twice_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT1|WCT1]] and [[#Attack_Thrice_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT2|WCT2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fury (5) (100%, 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fury (5) attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Use the Wrath Ability to Increase Damage in Subsequent Attacks (Wrathful Combat Techniques) &amp;amp;ndash; WCT4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements WCT, [[#Attack_Twice_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT1|WCT1]], [[#Attack_Thrice_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT2|WCT2]] and [[#Attack_Five_Times_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT3|WCT3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 3 Unit (How to be an Overlord) &amp;amp;ndash; HtbaO1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement HtbaO to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 4 Unit (How to be an Overlord) &amp;amp;ndash; HtbaO2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_3_Unit_(How_to_be_an_Overlord)_.E2.80.93_HtbaO1|HtbaO1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leading Allies to Charge into Battle (How to be an Overlord) &amp;amp;ndash; HtbaO2b ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_4_Unit_(How_to_be_an_Overlord)_.E2.80.93_HtbaO2|HtbaO2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_damage|warlord's rule]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 5 Unit (How to be an Overlord) &amp;amp;ndash; HtbaO3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_4_Unit_(How_to_be_an_Overlord)_.E2.80.93_HtbaO2|HtbaO2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast Fireball (Serendipity) &amp;amp;ndash; Srn1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement Srn to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fireball (7 - 4, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Darkening Nearby Hexes (Serendipity) &amp;amp;ndash; Srn2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_Fireball_(Serendipity)_.E2.80.93_Srn1|Srn1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hiding in Twilight (Serendipity) &amp;amp;ndash; Srn3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Darkening_Nearby_Hexes_(Serendipity)_.E2.80.93_Srn2|Srn2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#twilightstalk_.E2.80.93_hides|twilightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating (Serendipity) &amp;amp;ndash; Srn4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Hiding_in_Twilight_(Serendipity)_.E2.80.93_Srn3|Srn3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (7)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Double Damage to Dwarves (Serendipity) &amp;amp;ndash; Srn5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_(Serendipity)_.E2.80.93_Srn4|Srn4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misnania_.E2.80.93_damage|misnania]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Piercing Enemies with Melee (Serendipity) &amp;amp;ndash; Srn6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_Double_Damage_to_Dwarves_(Serendipity)_.E2.80.93_Srn5|Srn5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Spell that Lowers Enemy Terrain Defences (Heart of Darkness) &amp;amp;ndash; HoD1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement HoD to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: ill luck (3 - 3, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the ill luck attack: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Spell that Lowers Enemy Resistances (Heart of Darkness) &amp;amp;ndash; HoD2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_a_Spell_that_Lowers_Enemy_Terrain_Defences_(Heart_of_Darkness)_.E2.80.93_HoD1|HoD1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: misfortune (4 - 3, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the misfortune attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Spell that Lowers Enemy Damage (Heart of Darkness) &amp;amp;ndash; HoD3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_a_Spell_that_Lowers_Enemy_Resistances_(Heart_of_Darkness)_.E2.80.93_HoD2|HoD2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: hex (5 - 3, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the hex attack: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Spell that Converts Enemies to Revenants if Killed (Heart of Darkness) &amp;amp;ndash; HoD4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_a_Spell_that_Lowers_Enemy_Damage_(Heart_of_Darkness)_.E2.80.93_HoD3|HoD3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: reanimation (5 - 2, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the reanimation attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Revenant)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Spell that Lowers Enemy Terrain Defences, Resistance and Damage (Heart of Darkness) &amp;amp;ndash; HoD5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_a_Spell_that_Converts_Enemies_to_Revenants_if_Killed_(Heart_of_Darkness)_.E2.80.93_HoD4|HoD4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: curse (3 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the curse attack: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the curse attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the curse attack: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having a 1% Chance to Make the Opponent's Soul Explode on Hit, Killing Him and Damaging His Nearby Allies (Raijer's Bloody Field) &amp;amp;ndash; RBF1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement RBF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#soul annihilation_.E2.80.93_damage|soul annihilation]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having a Chance to Drain the Enemy's Soul on Hit, Killing Him Instantly and Healing from it (Raijer's Bloody Field) &amp;amp;ndash; RBF2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement RBF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#nosferatu's gorge_.E2.80.93_damage|nosferatu's gorge]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having a Chance to Drain the Enemy's Soul on Hit, Killing Him Instantly and Healing Nearby Allies (Raijer's Bloody Field) &amp;amp;ndash; RBF3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement RBF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#Raijer's saloon_.E2.80.93_damage|Raijer's saloon]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having a 1% Chance to Drain the Enemy's Soul, Converting Him into a Ghost Fighting on Your Side (Raijer's Bloody Field) &amp;amp;ndash; RBF4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement RBF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#soul extraction_.E2.80.93_damage|soul extraction]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having a 1% Chance to Drain the Enemy's Soul Gaining Wrath Stacks (Raijer's Bloody Field) &amp;amp;ndash; RBF5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement RBF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#soul thrash_.E2.80.93_damage|soul thrash]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage After Being Hit (The Doctrine of Vindictiveness) &amp;amp;ndash; DoV1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement DoV to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#triggerable_.E2.80.93_dummy|triggerable]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage After an Adjacent Ally is Hit (The Doctrine of Vindictiveness) &amp;amp;ndash; DoV2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements DoV and [[#Dealing_More_Damage_After_Being_Hit_(The_Doctrine_of_Vindictiveness)_.E2.80.93_DoV1|DoV1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#vindictive_.E2.80.93_dummy|vindictive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== After Being Hit, Dealing More Damage to that Type (The Doctrine of Vindictiveness) &amp;amp;ndash; DoV3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements DoV and [[#Dealing_More_Damage_After_an_Adjacent_Ally_is_Hit_(The_Doctrine_of_Vindictiveness)_.E2.80.93_DoV2|DoV2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#unforgiving_.E2.80.93_dummy|unforgiving]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15%/5%/5%/-5% to Fire/Blade/Impact/Cold Resistance, 1 More Melee Damage (Fire Dragon Legacy) &amp;amp;ndash; FDL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements fire_dragon_legacy and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by -5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% Better Fire Resistance, Able to Breathe Fire 14-4, Some Fire Penetration (Fire Dragon Legacy) &amp;amp;ndash; FDL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements fire_dragon_legacy and [[#15%/5%/5%/-5%_to_Fire/Blade/Impact/Cold_Resistance,_1_More_Melee_Damage_(Fire_Dragon_Legacy)_.E2.80.93_FDL1|FDL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fire breath legacy (14 - 4, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire breath legacy attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Fire Better, More Fire Penetration, 5%/2%/2% Better Resistance to Fire/Blade/Impact (Fire Dragon Legacy) &amp;amp;ndash; FDL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements fire_dragon_legacy and [[#10%_Better_Fire_Resistance,_Able_to_Breathe_Fire_14-4,_Some_Fire_Penetration_(Fire_Dragon_Legacy)_.E2.80.93_FDL2|FDL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire breath legacy attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fire breath legacy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Fire Faster, More Fire Penetration (Fire Dragon Legacy) &amp;amp;ndash; FDL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements fire_dragon_legacy and [[#Breathing_Fire_Better,_More_Fire_Penetration,_5%/2%/2%_Better_Resistance_to_Fire/Blade/Impact_(Fire_Dragon_Legacy)_.E2.80.93_FDL3|FDL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fire breath legacy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fire breath legacy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Fire with Large Blast Radius, More Fire Penetration (Fire Dragon Legacy) &amp;amp;ndash; FDL5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements fire_dragon_legacy and [[#Breathing_Fire_Faster,_More_Fire_Penetration_(Fire_Dragon_Legacy)_.E2.80.93_FDL4|FDL4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: explosive fire breath legacy (100%, 100%, copy of fire breath legacy)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the explosive fire breath legacy attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15%/5%/5%/-5% to Cold/Blade/Pierce/Fire Resistance, 1 More Melee Damage (Ice Dragon Legacy) &amp;amp;ndash; IDL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ice_dragon_legacy and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% Better Cold Resistance, Able to Breathe Cold 11-4, Some Cold Penetration (Ice Dragon Legacy) &amp;amp;ndash; IDL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ice_dragon_legacy and [[#15%/5%/5%/-5%_to_Cold/Blade/Pierce/Fire_Resistance,_1_More_Melee_Damage_(Ice_Dragon_Legacy)_.E2.80.93_IDL1|IDL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: ice breath legacy (11 - 4, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the ice breath legacy attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Cold Better, 5%/2%/2% Better Resistance to Cold/Blade/Pierce, More Cold Penetration (Ice Dragon Legacy) &amp;amp;ndash; IDL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ice_dragon_legacy and [[#10%_Better_Cold_Resistance,_Able_to_Breathe_Cold_11-4,_Some_Cold_Penetration_(Ice_Dragon_Legacy)_.E2.80.93_IDL2|IDL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ice breath legacy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Cold Faster, More Cold Penetration (Ice Dragon Legacy) &amp;amp;ndash; IDL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ice_dragon_legacy and [[#Breathing_Cold_Better,_5%/2%/2%_Better_Resistance_to_Cold/Blade/Pierce,_More_Cold_Penetration_(Ice_Dragon_Legacy)_.E2.80.93_IDL3|IDL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ice breath legacy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hitting More Enemies with Breath and More Cold Penetration (Ice Dragon Legacy) &amp;amp;ndash; IDL5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ice_dragon_legacy and [[#Breathing_Cold_Faster,_More_Cold_Penetration_(Ice_Dragon_Legacy)_.E2.80.93_IDL4|IDL4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: explosive fire breath legacy (100%, 100%, copy of ice breath legacy)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the explosive fire breath legacy attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 2 More Melee Damage, 2% to Fire, Cold and Arcane Resistance (Dark Dragon Legacy) &amp;amp;ndash; DDL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements dark_dragon_legacy and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Breathe Darkness 9-4 (Dark Dragon Legacy) &amp;amp;ndash; DDL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements dark_dragon_legacy and [[#2_More_Melee_Damage,_2%_to_Fire,_Cold_and_Arcane_Resistance_(Dark_Dragon_Legacy)_.E2.80.93_DDL1|DDL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: dark breath legacy (9 - 4, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dark breath legacy attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===  5% Better Resistance to Fire, Arcane and Cold, 5% Arcane Penetration (Dark Dragon Legacy) &amp;amp;ndash; DDL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements dark_dragon_legacy and [[#Able_to_Breathe_Darkness_9-4_(Dark_Dragon_Legacy)_.E2.80.93_DDL2|DDL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 8% More Arcane Penetration (Dark Dragon Legacy) &amp;amp;ndash; DDL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements dark_dragon_legacy and [[#_5%_Better_Resistance_to_Fire,_Arcane_and_Cold,_5%_Arcane_Penetration_(Dark_Dragon_Legacy)_.E2.80.93_DDL3|DDL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Highly Precise when Breathing Darkness (Dark Dragon Legacy) &amp;amp;ndash; DDL5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements dark_dragon_legacy and [[#8%_More_Arcane_Penetration_(Dark_Dragon_Legacy)_.E2.80.93_DDL4|DDL4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dark breath legacy attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Skeleton-Like - Resistances: Cold +15%, Pierce +15%, Blade +10%, Impact -5%, Fire -5%, Arcane -10% (Undead Legacy) &amp;amp;ndash; UL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements undead_legacy and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by -5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Spirit-Like - Resistances: Cold +15%, Physical +10%, Fire -5%, Arcane -5%; Hitpoints -8 (Undead Legacy) &amp;amp;ndash; UL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements undead_legacy and [[#More_Skeleton-Like_-_Resistances:_Cold_+15%,_Pierce_+15%,_Blade_+10%,_Impact_-5%,_Fire_-5%,_Arcane_-10%_(Undead_Legacy)_.E2.80.93_UL1|UL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;8 fewer hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color=#60A0FF'&amp;gt;Full heal&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Leech Enemies in Melee Range; -10% Arcane Resistance (Undead Legacy) &amp;amp;ndash; UL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements undead_legacy and [[#More_Spirit-Like_-_Resistances:_Cold_+15%,_Physical_+10%,_Fire_-5%,_Arcane_-5%;_Hitpoints_-8_(Undead_Legacy)_.E2.80.93_UL2|UL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Immune to Poison, Drain and Plague (Undead Legacy) &amp;amp;ndash; UL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements undead_legacy and [[#Able_to_Leech_Enemies_in_Melee_Range;_-10%_Arcane_Resistance_(Undead_Legacy)_.E2.80.93_UL3|UL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Unlife (immunity to poison, plague and drain)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Lich After Death (Undead Legacy) &amp;amp;ndash; UL5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements undead_legacy and [[#Immune_to_Poison,_Drain_and_Plague_(Undead_Legacy)_.E2.80.93_UL4|UL4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#necromancy_.E2.80.93_dummy|necromancy]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% Increased Damage For Adjacent Units (Legacy of Kings) &amp;amp;ndash; LoK1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_kings and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|Legacy of Kings (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15% Increased Damage For Adjacent Units (Legacy of Kings) &amp;amp;ndash; LoK2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_kings and [[#10%_Increased_Damage_For_Adjacent_Units_(Legacy_of_Kings)_.E2.80.93_LoK1|LoK1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|Legacy of Kings (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|Legacy of Kings (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15% Increased Damage For Adjacent Units, 10 % Better Resistances (Legacy of Kings) &amp;amp;ndash; LoK3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_kings and [[#15%_Increased_Damage_For_Adjacent_Units_(Legacy_of_Kings)_.E2.80.93_LoK2|LoK2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|Legacy of Kings (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 20% Increased Damage For Adjacent Units, 15 % Better Resistances (Legacy of Kings) &amp;amp;ndash; LoK4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_kings and [[#15%_Increased_Damage_For_Adjacent_Units,_10_%_Better_Resistances_(Legacy_of_Kings)_.E2.80.93_LoK3|LoK3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 25% Increased Damage For Adjacent Units, 20 % Better Resistances (Legacy of Kings) &amp;amp;ndash; LoK5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_kings and [[#20%_Increased_Damage_For_Adjacent_Units,_15_%_Better_Resistances_(Legacy_of_Kings)_.E2.80.93_LoK4|LoK4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 5% Physical Resistances, 1 More Melee Damage (Legacy of Titans) &amp;amp;ndash; LoT1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_titans and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 3% Physical Resistances, 2 More Melee Damage, Regeneration (Legacy of Titans) &amp;amp;ndash; LoT2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_titans and [[#5%_Physical_Resistances,_1_More_Melee_Damage_(Legacy_of_Titans)_.E2.80.93_LoT1|LoT1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 3% Physical Resistances, 1 More Melee Damage (Legacy of Titans) &amp;amp;ndash; LoT3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_titans and [[#3%_Physical_Resistances,_2_More_Melee_Damage,_Regeneration_(Legacy_of_Titans)_.E2.80.93_LoT2|LoT2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -10% to Damage of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -15% to Damage of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#-10%_to_Damage_of_All_Adjacent_Enemies_(Legacy_of_Sorrow)_.E2.80.93_LoS1|LoS1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -20% to Damage of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#-15%_to_Damage_of_All_Adjacent_Enemies_(Legacy_of_Sorrow)_.E2.80.93_LoS2|LoS2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -25% to Damage of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#-20%_to_Damage_of_All_Adjacent_Enemies_(Legacy_of_Sorrow)_.E2.80.93_LoS3|LoS3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -10% to Non-Physical Resistances of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#-20%_to_Damage_of_All_Adjacent_Enemies_(Legacy_of_Sorrow)_.E2.80.93_LoS3|LoS3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -20% to Non-Physical Resistances of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#-10%_to_Non-Physical_Resistances_of_All_Adjacent_Enemies_(Legacy_of_Sorrow)_.E2.80.93_LoS5|LoS5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Illuminating (Legacy of Light) &amp;amp;ndash; LoL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lawful (Legacy of Light) &amp;amp;ndash; LoL-Lawful ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to lawful&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Illuminate Also the Day (Legacy of Light) &amp;amp;ndash; LoL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Illuminating_(Legacy_of_Light)_.E2.80.93_LoL1|LoL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Illuminating Incredibly (Legacy of Light) &amp;amp;ndash; LoL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Able_to_Illuminate_Also_the_Day_(Legacy_of_Light)_.E2.80.93_LoL2|LoL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#great illumination_.E2.80.93_illuminates|great illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Turning Undead Back to Life (Legacy of Light) &amp;amp;ndash; LoL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Illuminating_Incredibly_(Legacy_of_Light)_.E2.80.93_LoL3|LoL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#purify_.E2.80.93_dummy|purify]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies (Legacy of Light) &amp;amp;ndash; LoL-Healing1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Illuminating_(Legacy_of_Light)_.E2.80.93_LoL1|LoL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (8)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies More Efficiently (Legacy of Light) &amp;amp;ndash; LoL-Healing2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light, [[#Illuminating_(Legacy_of_Light)_.E2.80.93_LoL1|LoL1]] and [[#Healing_Nearby_Allies_(Legacy_of_Light)_.E2.80.93_LoL-Healing1|LoL-healing1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (8)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies Even More Efficiently (Legacy of Light) &amp;amp;ndash; LoL-Healing3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light, [[#Illuminating_(Legacy_of_Light)_.E2.80.93_LoL1|LoL1]] and [[#Healing_Nearby_Allies_More_Efficiently_(Legacy_of_Light)_.E2.80.93_LoL-Healing2|LoL-healing2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 5% More Resistant to Fire and Arcane (Legacy of Phoenix) &amp;amp;ndash; LoP1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 4% More Resistant to Fire and Arcane (Legacy of Phoenix) &amp;amp;ndash; LoP2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#5%_More_Resistant_to_Fire_and_Arcane_(Legacy_of_Phoenix)_.E2.80.93_LoP1|LoP1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 4% More Resistant to Fire and Arcane (Legacy of Phoenix) &amp;amp;ndash; LoP3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#4%_More_Resistant_to_Fire_and_Arcane_(Legacy_of_Phoenix)_.E2.80.93_LoP2|LoP2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Burning Nearby Enemies For an Amount of Damage that Increases Over Time (Legacy of Phoenix) &amp;amp;ndash; LoP3-Flaming ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#4%_More_Resistant_to_Fire_and_Arcane_(Legacy_of_Phoenix)_.E2.80.93_LoP2|LoP2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#flaming radiance_.E2.80.93_dummy|flaming radiance]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 3% More Resistant to Fire and Arcane, 1% More Resistant to Cold (Legacy of Phoenix) &amp;amp;ndash; LoP4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#4%_More_Resistant_to_Fire_and_Arcane_(Legacy_of_Phoenix)_.E2.80.93_LoP3|LoP3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Resist Death to Some Extent (Legacy of Phoenix) &amp;amp;ndash; LoP4-Brace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#4%_More_Resistant_to_Fire_and_Arcane_(Legacy_of_Phoenix)_.E2.80.93_LoP3|LoP3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#from the ashes_.E2.80.93_dummy|from the ashes]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% to All Resistances if There Are no Adjacent Allies (Legacy of Exile) &amp;amp;ndash; LoE1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_exile and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#exile_.E2.80.93_resistance|exile]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 20% to All Resistances if There Are no Adjacent Allies (Legacy of Exile) &amp;amp;ndash; LoE2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_exile and [[#10%_to_All_Resistances_if_There_Are_no_Adjacent_Allies_(Legacy_of_Exile)_.E2.80.93_LoE1|LoE1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#exile_.E2.80.93_resistance|exile]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#forsaken_.E2.80.93_resistance|forsaken]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Twice as Resistant to All Kinds of Damage when Attacking (Legacy of Exile) &amp;amp;ndash; LoE3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_exile and [[#20%_to_All_Resistances_if_There_Are_no_Adjacent_Allies_(Legacy_of_Exile)_.E2.80.93_LoE2|LoE2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#zeal_.E2.80.93_resistance|zeal]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 4 More Damage, But Reducing the Damage of Nearby Allies if There Are Some (Legacy of Exile) &amp;amp;ndash; LoE4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_exile and [[#Twice_as_Resistant_to_All_Kinds_of_Damage_when_Attacking_(Legacy_of_Exile)_.E2.80.93_LoE3|LoE3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#anathema_.E2.80.93_leadership|anathema]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Transform Temporarily to Ice (Taking Less Damage, Dealing 20% More Damage; Legacy of the Freezing North) &amp;amp;ndash; LotFN1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_the_freezing_north and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: iceform (20% - 100% melee impact)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the iceform attack: [[LotI_Abilities#iceform_.E2.80.93_damage|iceform]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage in the Icy Form (Legacy of the Freezing North) &amp;amp;ndash; LotFN2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Transform_Temporarily_to_Ice_(Taking_Less_Damage,_Dealing_20%_More_Damage;_Legacy_of_the_Freezing_North)_.E2.80.93_LotFN1|LotFN1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the iceform attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 3% More Resistant to Cold, Blade and Pierce (Legacy of the Freezing North) &amp;amp;ndash; LotFN3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_in_the_Icy_Form_(Legacy_of_the_Freezing_North)_.E2.80.93_LotFN2|LotFN2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster, 1 More Ranged Damage (Legacy of the Free) &amp;amp;ndash; LotF1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_the_free and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster, 5% Harder to Hit (Legacy of the Free) &amp;amp;ndash; LotF2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster,_1_More_Ranged_Damage_(Legacy_of_the_Free)_.E2.80.93_LotF1|LotF1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hit an Enemy Who Misses a Shot (Legacy of the Free) &amp;amp;ndash; LotF3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster,_5%_Harder_to_Hit_(Legacy_of_the_Free)_.E2.80.93_LotF2|LotF2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster, 1 More Ranged Damage (Legacy of the Free) &amp;amp;ndash; LotF4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Hit_an_Enemy_Who_Misses_a_Shot_(Legacy_of_the_Free)_.E2.80.93_LotF3|LotF3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regaining Half of the Max MP After Attacking (Legacy of the Free) &amp;amp;ndash; LotF5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster,_1_More_Ranged_Damage_(Legacy_of_the_Free)_.E2.80.93_LotF4|LotF4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Soul Eater and God Advancements ==&lt;br /&gt;
&lt;br /&gt;
=== Better Protected from Cold (5% Better Resistances) &amp;amp;ndash; Resist_cold1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_cold to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Fire (5% Better Resistances) &amp;amp;ndash; Resist_fire1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_fire to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Arcane Damage (5% Better Resistances) &amp;amp;ndash; Resist_arcane1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_arcane to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Blade (5% Better Resistances) &amp;amp;ndash; Resist_blade1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_blade to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Piercing Attacks (5% Better Resistances) &amp;amp;ndash; Resist_pierce1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_pierce to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Impacts (5% Better Resistances) &amp;amp;ndash; Resist_impact1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_impact to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having More Hitpoints &amp;amp;ndash; Health1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement health to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;7 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 4 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement regeneration to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration1|regeneration1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration1|regeneration1]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration2|regeneration2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration2|regeneration2]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration3|regeneration3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration3|regeneration3]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration4|regeneration4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration3|regeneration3]], [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration4|regeneration4]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration5|regeneration5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal from Enemies' Attacks &amp;amp;ndash; Absorb1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement absorb to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal from Enemies' Attacks Better &amp;amp;ndash; Absorb2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_from_Enemies'_Attacks_.E2.80.93_Absorb1|absorb1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (2)_.E2.80.93_dummy|absorbs (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies &amp;amp;ndash; Heal1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement heal to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; Heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_.E2.80.93_Heal1|heal1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; Heal3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_.E2.80.93_Heal1|heal1]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_Heal2|heal2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; Heal4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_.E2.80.93_Heal1|heal1]], [[#Able_to_Heal_Allies_Better_.E2.80.93_Heal2|heal2]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_Heal3|heal3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Leadership of a Level 4 Unit) &amp;amp;ndash; Leadership1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement leadership to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Leadership of a Level 5 Unit) &amp;amp;ndash; Leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Leadership_of_a_Level_4_Unit)_.E2.80.93_Leadership1|leadership1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle to Fight Like Furious Savages &amp;amp;ndash; Leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Leadership_of_a_Level_5_Unit)_.E2.80.93_Leadership2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_damage|warlord's rule]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Leave the Mortal Shell to Attack Almost Immune to Physical Damage &amp;amp;ndash; Spirit1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement spirit to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: spiritual transformation (20% - 100% melee arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the spiritual transformation attack: [[LotI_Abilities#spiritual attack_.E2.80.93_damage|spiritual attack]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage in the Spiritual Form &amp;amp;ndash; Spirit2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Leave_the_Mortal_Shell_to_Attack_Almost_Immune_to_Physical_Damage_.E2.80.93_Spirit1|spirit1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the spiritual transformation attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster in the Spiritual Form &amp;amp;ndash; Spirit2_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Leave_the_Mortal_Shell_to_Attack_Almost_Immune_to_Physical_Damage_.E2.80.93_Spirit1|spirit1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;10% more attacks for the spiritual transformation attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Fire Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Fire_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement fire_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Cold Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Cold_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement cold_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Arcane Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Arcane_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement arcane_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Blade Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Blade_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement blade_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Impact Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Impact_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement impact_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Pierce Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Pierce_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement pierce_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== SOUL EATER ADVANCEMENTS ==&lt;br /&gt;
&lt;br /&gt;
=== Capable to Use Lightning (Huge Damage, Few Attacks) &amp;amp;ndash; Lightning1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement lightning to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: lightning (35 - 1, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Lightnings Faster &amp;amp;ndash; Lightning2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 7 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Lightnings Faster &amp;amp;ndash; Lightning3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]] and [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]] and [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Lightnings Very Very Very Fast &amp;amp;ndash; Lightning4_firststrike ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: firststrike&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Lightnings Without Need to be at Good Health &amp;amp;ndash; Lightning5_noswarm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5|lightning5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lightning attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5|lightning5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Faster &amp;amp;ndash; Lightning6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5|lightning5]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6|lightning6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5|lightning5]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6|lightning6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Faster &amp;amp;ndash; Lightning7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5|lightning5]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6|lightning6]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning7|lightning7]] and [[#Shooting_Lightnings_Faster_.E2.80.93_Lightning6_speed|lightning6_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Use Thunder (Huge Damage, Huge Radius) &amp;amp;ndash; Thunder1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement thunder to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: thunder (30 - 1, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the thunder attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the thunder attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Stronger Thunder &amp;amp;ndash; Thunder2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Use_Thunder_(Huge_Damage,_Huge_Radius)_.E2.80.93_Thunder1|thunder1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Stronger Thunder &amp;amp;ndash; Thunder3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Thunder_(Huge_Damage,_Huge_Radius)_.E2.80.93_Thunder1|thunder1]] and [[#Casting_Stronger_Thunder_.E2.80.93_Thunder2|thunder2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Thunders Faster &amp;amp;ndash; Thunder4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Thunder_(Huge_Damage,_Huge_Radius)_.E2.80.93_Thunder1|thunder1]], [[#Casting_Stronger_Thunder_.E2.80.93_Thunder2|thunder2]] and [[#Casting_Stronger_Thunder_.E2.80.93_Thunder3|thunder3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 15 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Stronger Thunder &amp;amp;ndash; Thunder5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Thunder_(Huge_Damage,_Huge_Radius)_.E2.80.93_Thunder1|thunder1]], [[#Casting_Stronger_Thunder_.E2.80.93_Thunder2|thunder2]], [[#Casting_Stronger_Thunder_.E2.80.93_Thunder3|thunder3]] and [[#Casting_Thunders_Faster_.E2.80.93_Thunder4|thunder4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 7 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Stronger Thunder &amp;amp;ndash; Thunder6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Thunder_(Huge_Damage,_Huge_Radius)_.E2.80.93_Thunder1|thunder1]], [[#Casting_Stronger_Thunder_.E2.80.93_Thunder2|thunder2]], [[#Casting_Stronger_Thunder_.E2.80.93_Thunder3|thunder3]], [[#Casting_Thunders_Faster_.E2.80.93_Thunder4|thunder4]] and [[#Casting_Stronger_Thunder_.E2.80.93_Thunder5|thunder5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Use Fireball &amp;amp;ndash; Fireball1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement fireball to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fireball (7 - 4, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; Fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; Fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]] and [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Fireballs with Explosive Range &amp;amp;ndash; Fireball3_range ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]] and [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; Fireball4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]] and [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Fireballs with Better Precision &amp;amp;ndash; Fireball4_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_Fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; Fireball5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_Fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Fireballs with Better Precision &amp;amp;ndash; Fireball5_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]], [[#Casting_Fireballs_Faster_.E2.80.93_Fireball4|fireball4]] and [[#Shooting_Fireballs_with_Better_Precision_.E2.80.93_Fireball4_precision|fireball4_precision]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs with Greater Damage &amp;amp;ndash; Fireball6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_Fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Cast a Burning Meteor from the Skies &amp;amp;ndash; Meteor1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement meteor to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: meteor (40 - 1, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the meteor attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the meteor attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attracting Meteoroids with Higher Concentrations of Heavy Metals &amp;amp;ndash; Meteor2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Cast_a_Burning_Meteor_from_the_Skies_.E2.80.93_Meteor1|meteor1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10 for the meteor attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast Chill Tempest &amp;amp;ndash; Chill1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement chill to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: chill tempest (17 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Chill Tempest &amp;amp;ndash; Chill2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Chill Tempest &amp;amp;ndash; Chill3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]] and [[#Slowing_Enemies_with_Chill_Tempest_.E2.80.93_Chill2|chill2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Groups of Enemies with Chill Tempest &amp;amp;ndash; Chill_slow_extra ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]], [[#Slowing_Enemies_with_Chill_Tempest_.E2.80.93_Chill2|chill2]] and [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill3|chill3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Chill Tempest &amp;amp;ndash; Chill4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]], [[#Slowing_Enemies_with_Chill_Tempest_.E2.80.93_Chill2|chill2]] and [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill3|chill3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Chill Tempest &amp;amp;ndash; Chill5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]], [[#Slowing_Enemies_with_Chill_Tempest_.E2.80.93_Chill2|chill2]], [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill3|chill3]] and [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill4|chill4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Chill Tempest Faster &amp;amp;ndash; Chill5_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]], [[#Slowing_Enemies_with_Chill_Tempest_.E2.80.93_Chill2|chill2]], [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill3|chill3]] and [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill4|chill4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Draining Shadow Wave &amp;amp;ndash; Shadowwave1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement shadowwave to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: shadow wave (17 - 2, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Wave Faster &amp;amp;ndash; Shadowwave2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching More Life with Shadow Wave &amp;amp;ndash; Shadowwave2_leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]] and [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Wave Better &amp;amp;ndash; Shadowwave3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]] and [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching Life with Shadow Wave from Multiple Enemies &amp;amp;ndash; Shadowwave3_leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]], [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]], [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave3|shadowwave3]] and [[#Leeching_More_Life_with_Shadow_Wave_.E2.80.93_Shadowwave2_leech|shadowwave2_leech]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: [[LotI_Abilities#explosive leech_.E2.80.93_damage|explosive leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Wave Better &amp;amp;ndash; Shadowwave4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]], [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]] and [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave3|shadowwave3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Wave Better &amp;amp;ndash; Shadowwave5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]], [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]], [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave3|shadowwave3]] and [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave4|shadowwave4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Wave Faster &amp;amp;ndash; Shadowwave5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]], [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]], [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave3|shadowwave3]] and [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave4|shadowwave4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== GOD ADVANCEMENTS ==&lt;br /&gt;
&lt;br /&gt;
=== Capable to Use Lightning (Huge Damage, Few Attacks) &amp;amp;ndash; Lightning1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement lightning to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: lightning (38 - 1, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Lightnings Faster &amp;amp;ndash; Lightning2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 10 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Lightnings Faster &amp;amp;ndash; Lightning3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]] and [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]] and [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Lightnings Very Very Very Fast (Firststrike) &amp;amp;ndash; Lightning4_firststrike ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: firststrike&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Lightnings Without Need to be at Good Health &amp;amp;ndash; Lightning5_noswarm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5_2|lightning5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lightning attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5_2|lightning5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Faster &amp;amp;ndash; Lightning6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5_2|lightning5]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6_2|lightning6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5_2|lightning5]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6_2|lightning6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Faster &amp;amp;ndash; Lightning7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5_2|lightning5]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6_2|lightning6]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning7_2|lightning7]] and [[#Shooting_Lightnings_Faster_.E2.80.93_Lightning6_speed_2|lightning6_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Cast Fire Blast &amp;amp;ndash; Fireblast1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement fireblast to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fire blast (10 - 5, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: [[LotI_Abilities#hose_.E2.80.93_dummy|hose]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; Fireblast2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Cast_Fire_Blast_.E2.80.93_Fireblast1|fireblast1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Faster &amp;amp;ndash; Fireblast2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast2|fireblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; Fireblast3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast2|fireblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Hit Enemies with Fire Blasts Less Frequently &amp;amp;ndash; Fireblast3_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast3|fireblast3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fire blast attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; Fireblast4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast3|fireblast3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating the Primary Target of Fire Blasts &amp;amp;ndash; Fireblast4_burn ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast4|fireblast4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; Fireblast5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast4|fireblast4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Hit Enemies with Fire Blasts Less Frequently &amp;amp;ndash; Fireblast5_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast5|fireblast5]] and [[#Failing_to_Hit_Enemies_with_Fire_Blasts_Less_Frequently_.E2.80.93_Fireblast3_precision|fireblast3_precision]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fire blast attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; Fireblast6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast5|fireblast5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Faster &amp;amp;ndash; Fireblast6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast6|fireblast6]] and [[#Casting_Fire_Blasts_Faster_.E2.80.93_Fireblast2_speed|fireblast2_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Summon a Meteoric Firestorm &amp;amp;ndash; Firestorm1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement firestorm to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: firestorm (25 - 2, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the firestorm attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the firestorm attack: [[LotI_Abilities#storm_.E2.80.93_dummy|storm]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Firestorms &amp;amp;ndash; Firestorm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Summon_a_Meteoric_Firestorm_.E2.80.93_Firestorm1|firestorm1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Firestorms Faster &amp;amp;ndash; Firestorm2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm2|firestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 7 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Firestorms &amp;amp;ndash; Firestorm3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm2|firestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Summon Firestorms Less Frequently &amp;amp;ndash; Firestorm3_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm2|firestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the firestorm attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the firestorm attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Firestorms &amp;amp;ndash; Firestorm4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm3|firestorm3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Firestorms Faster &amp;amp;ndash; Firestorm4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Summoning_Firestorms_Faster_.E2.80.93_Firestorm2_speed|firestorm2_speed]] and [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm4|firestorm4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 6 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Firestorms &amp;amp;ndash; Firestorm5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 8 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm4|firestorm4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Firestorms that Cause Inflammatory Burns &amp;amp;ndash; Firestorm5_burns ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm5|firestorm5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the firestorm attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Summon an Arctic Blast &amp;amp;ndash; Arcticblast1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement arcticblast to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: arctic blast (8 - 4, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: [[LotI_Abilities#hose_.E2.80.93_dummy|hose]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Better &amp;amp;ndash; Arcticblast2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Summon_an_Arctic_Blast_.E2.80.93_Arcticblast1|arcticblast1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Faster &amp;amp;ndash; Arcticblast2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast2|arcticblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Better &amp;amp;ndash; Arcticblast3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast2|arcticblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Hit Enemies with Arctic Blasts Less Frequently &amp;amp;ndash; Arcticblast3_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast3|arcticblast3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the arctic blast attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Better &amp;amp;ndash; Arcticblast4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast3|arcticblast3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Inflicting Cold Burns with Arctic Blast &amp;amp;ndash; Arcticblast4_burn ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast4|arcticblast4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Better &amp;amp;ndash; Arcticblast5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast4|arcticblast4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Hit Enemies with Arctic Blasts Less Frequently &amp;amp;ndash; Arcticblast5_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast5|arcticblast5]] and [[#Failing_to_Hit_Enemies_with_Arctic_Blasts_Less_Frequently_.E2.80.93_Arcticblast3_precision|arcticblast3_precision]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the arctic blast attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Better &amp;amp;ndash; Arcticblast6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast5|arcticblast5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Faster &amp;amp;ndash; Arcticblast6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast6|arcticblast6]] and [[#Casting_Arctic_Blasts_Faster_.E2.80.93_Arcticblast2_speed|arcticblast2_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Summon a Blizzard &amp;amp;ndash; Blizzard1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement blizzard to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: blizzard (20 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: [[LotI_Abilities#storm_.E2.80.93_dummy|storm]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Blizzards &amp;amp;ndash; Blizzard2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Summon_a_Blizzard_.E2.80.93_Blizzard1|blizzard1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Blizzards Faster &amp;amp;ndash; Blizzard2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard2|blizzard2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Blizzards &amp;amp;ndash; Blizzard3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard2|blizzard2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Summon Blizzards Less Frequently &amp;amp;ndash; Blizzard3_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard2|blizzard2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the blizzard attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Blizzards &amp;amp;ndash; Blizzard4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard3|blizzard3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Blizzards Faster &amp;amp;ndash; Blizzard4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Summoning_Blizzards_Faster_.E2.80.93_Blizzard2_speed|blizzard2_speed]] and [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard4|blizzard4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Blizzards &amp;amp;ndash; Blizzard5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard4|blizzard4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Blizzards that Cause Cold Burns &amp;amp;ndash; Blizzard5_burns ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard5|blizzard5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Blast Enemies with Entropic Chaos &amp;amp;ndash; Entropy1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement entropy to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: entropy (13 - 5, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Entropical Blasts &amp;amp;ndash; Entropy1_slow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Blast_Enemies_with_Entropic_Chaos_.E2.80.93_Entropy1|entropy1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Faster &amp;amp;ndash; Entropy2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Blast_Enemies_with_Entropic_Chaos_.E2.80.93_Entropy1|entropy1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Entropical Blasts &amp;amp;ndash; Entropy2_poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy2|entropy2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Faster &amp;amp;ndash; Entropy3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy2|entropy2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dazzling Enemies with Entropical Blasts &amp;amp;ndash; Entropy3_dazzle ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy3|entropy3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: [[LotI_Abilities#dazzle_.E2.80.93_dummy|dazzle]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Better &amp;amp;ndash; Entropy4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy3|entropy3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Maiming Enemies with Entropical Blasts &amp;amp;ndash; Entropy4_mayhem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Better_.E2.80.93_Entropy4|entropy4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Faster &amp;amp;ndash; Entropy5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Better_.E2.80.93_Entropy4|entropy4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Entropical Blasts &amp;amp;ndash; Entropy5_burn ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy5|entropy5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Better &amp;amp;ndash; Entropy6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy5|entropy5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Turning Enemies into Zombies with Entropical Blasts &amp;amp;ndash; Entropy6_zombification ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Better_.E2.80.93_Entropy6|entropy6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: [[LotI_Abilities#infect_.E2.80.93_poison|infect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the entropy attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Faster &amp;amp;ndash; Entropy7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Better_.E2.80.93_Entropy6|entropy6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Summon a Devastating Particle Storm &amp;amp;ndash; Particlestorm1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement particlestorm to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: particle storm (30 - 2, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the particle storm attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the particle storm attack: [[LotI_Abilities#storm_.E2.80.93_dummy|storm]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the particle storm attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Particle Storms &amp;amp;ndash; Particlestorm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Summon_a_Devastating_Particle_Storm_.E2.80.93_Particlestorm1|particlestorm1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 7 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Particle Storms Faster &amp;amp;ndash; Particlestorm2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm2|particlestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 6 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Particle Storms &amp;amp;ndash; Particlestorm3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm2|particlestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 6 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Summon Particle Storms Less Frequently &amp;amp;ndash; Particlestorm3_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm2|particlestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the particle storm attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the particle storm attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Particle Storms &amp;amp;ndash; Particlestorm4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm3|particlestorm3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Particle Storms Faster &amp;amp;ndash; Particlestorm4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Summoning_Particle_Storms_Faster_.E2.80.93_Particlestorm2_speed|particlestorm2_speed]] and [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm4|particlestorm4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 10 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Particle Storms &amp;amp;ndash; Particlestorm5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm4|particlestorm4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Summon Particle Storms Less Frequently &amp;amp;ndash; Particlestorm5_guided ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm5|particlestorm5]] and [[#Failing_to_Summon_Particle_Storms_Less_Frequently_.E2.80.93_Particlestorm3_precision|particlestorm3_precision]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the particle storm attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the particle storm attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Fighting with Weapons &amp;amp;ndash; Weapons1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement weapons to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cleaving in Melee Combat &amp;amp;ndash; Weapons2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Fighting_with_Weapons_.E2.80.93_Weapons1|weapons1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Armed Combat &amp;amp;ndash; Weapons3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Fighting_with_Weapons_.E2.80.93_Weapons1|weapons1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster in Armed Combat &amp;amp;ndash; Weapons4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Armed_Combat_.E2.80.93_Weapons3|weapons3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Cold Damage with Weapons &amp;amp;ndash; Weapons5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_in_Armed_Combat_.E2.80.93_Weapons4|weapons4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Basic Spells &amp;amp;ndash; Magic1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement magic to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Basic Spells &amp;amp;ndash; Magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Basic_Spells_.E2.80.93_Magic1|magic1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matsjoyce</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=LotI_Abilities&amp;diff=71467</id>
		<title>LotI Abilities</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=LotI_Abilities&amp;diff=71467"/>
		<updated>2023-06-27T17:56:43Z</updated>

		<summary type="html">&lt;p&gt;Matsjoyce: Automated update by matsjoyce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-generated wiki page listing all the abilities and weapon specials currently available in the campaign &amp;quot;Legend of the Invincibles&amp;quot;. &lt;br /&gt;
This was generated at Tue Jun 27 18:56:28 2023 using version git-a8c4f38 of LotI and version 0.3.5.1 of the generation script.&lt;br /&gt;
As this is auto-generated, DO NOT EDIT THIS PAGE.&lt;br /&gt;
Instead, create a new issue at [https://github.com/matsjoyce/LotIWikiGen/issues/new the tracker] and the script will be adjusted.&lt;br /&gt;
&lt;br /&gt;
Other LotI-related wiki pages:&lt;br /&gt;
&lt;br /&gt;
* [[LotI Items]] &amp;amp;ndash; items, such as weapons and books&lt;br /&gt;
* [[LotI Standard Advancements]] &amp;amp;ndash; general advancements such as legacies and books&lt;br /&gt;
* [[LotI Unit Advancements]] &amp;amp;ndash; unit-specific advancements&lt;br /&gt;
* [[LotI Abilities]] &amp;amp;ndash; abilities and weapon specials&lt;br /&gt;
* [[LotI Scenarios]] &amp;amp;ndash; scenario information&lt;br /&gt;
* [[DeadlyUnitsFromLotI]]&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
=== Other ===&lt;br /&gt;
==== absorbs (1) &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, it takes its regular damage, but heals 1 HP after it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== absorbs (2) &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, it takes its regular damage, but heals 2 HP after it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== absorbs (3) &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, it takes its regular damage, but heals 3 HP after it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== absorbs (4) &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, it takes its regular damage, but heals 4 HP after it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== blood drinking &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When a unit adjacent to this unit takes damage, this unit heals 5% of the damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== cancer &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit is poisoned at the beginning of its turn. Because it's not an attack, the &amp;lt;i&amp;gt;immune to poison&amp;lt;/i&amp;gt; ability does not apply.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== cowardice &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this unit runs out of moves with no adjacent units, it loses its attack that turn but gains its moves back.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== dark aura &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent enemies will be poisoned at the beginning of their turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== evisceration &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills another unit, nearby allies heal 10 HP, and are ridden of poison and slow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== feeding &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit gains 1 hitpoint added to its maximum whenever it kills a living unit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== firecast &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit hits with a melee attack in offence, a randomly chosen fire spell is cast at the target.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== flaming radiance &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent foes to this unit take fire damage every turn. At first turn, they take 8 damage and this number increases by 8 every turn they stand in the range of this ability. This ability cannot kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== freezing aura &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent enemies will be slowed at the beginning of their turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== from the ashes &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this unit is attacked and its hitpoints drop below 20, it heals 40 hitpoints and deals 40 fire damage to all nearby foes. This ability can be used only once per 10 turns.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== frostbite &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit takes 24 cold damage at the beginning of its turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== greater evisceration &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills another unit, nearby allies heal 16 HP, and are ridden of poison and slow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== hate speech &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When an adjacent unit offensively hits an enemy, its attack damage increases by 1. The added damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== immune to drain &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit is immune to drain.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== immune to poison &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Poisonous attacks have no effect on this unit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== innocence &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Through magical means, this unit looks so innocent that attacking it causes the attacker to suffer emotional trauma that makes it deal 1 less damage for each hit. The damage decreased this way halves each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== killhunger &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills another unit, it heals 4 HP, and is ridden of poison and slow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== leeches &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent enemy units to a unit with this ability lose 2 hitpoints at the beginning of this unit's turn. The damage dealt heals the unit. It cannot kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lesser evisceration &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills another unit, nearby allies heal 4 HP, and are ridden of poison and slow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lesser redeem &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit attacks another unit, there is a chance that the target will be absorbed, inversely proportional to enemy level. When the redeem count reaches a certain level, the unit's properties will improve.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== martyrdom &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hatred arouses among its comrades when this unit gets hurt. For every hit this unit takes, the damage of all adjacent allies increases by 1. The damage increased this way halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== mockery &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When an attack against this unit misses, he/she heals 2 HP.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== murderlust &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills another unit, he/she heals 8 HP.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== necromancy &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this unit dies, it becomes a lich.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== northfrost aura &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All enemies in the range of two hexes from this unit will be slowed at the beginning of their turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== parasite &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent allies to a unit with this ability lose 4 hitpoints at the beginning of this unit's turn. The damage dealt heals the unit. It cannot kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== penetrates &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit gains 1 movement after attacking, allowing it to slowly progress through ranks of enemies if it can survive their attacks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== producer &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit occasionally earns some gold for his side.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== push &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When an ally standing next to this unit finishes attacking, it gains one movement point.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== reflect &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, an half of the damage it took is dealt also to the attacker. It cannot kill, unlike thorns.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== regrowing &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit begins combat, offensively or defensively, it heals an amount of hitpoints equal to two times their level.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== resistant to slow &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit has so much life energy in it, that it will break through any slowing effect almost instantly.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== retribution &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, an amount of fire damage equal to a quarter of the damage dealt hurts the attacker.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== soul eater &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills a certain amount of beings, it obtains special advancements.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== steals &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit hits an enemy with a melee attack, it has a chance to earn some gold.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== tax collector &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit hits an enemy, it has a chance to tax its own side and part it from some gold.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== temptation &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit makes its enemies of opposite gender infatuated at the beginning of their turn, making them unable to attack, but able to break this charm by fleeing.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== thorns &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any unit that attacks this unit in melee suffers two points of piercing damage. Unlike reflect, it can kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== triggerable &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's attack damage increases by 1 when hit. Does not work when hit by a retaliating unit. The added damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== unforgiving &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's attack deals 50% additional fire damage when directly hitting a unit type that hit it in the last 5 turns. Does not work when hit by a retaliating unit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== unholy hunger &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit craves for the souls of living beings. When it kills a living unit, it will heal 10 HP and its maximum HP will increase by 3. When it is not fed continually, it starts to starve, and loses 1 point of maximum HP more for each turn it did not kill something at the beginning of each turn. The hunger has no effect if the unit is cared by a healer or standing in a village.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== vindictive &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's attack damage increases by 1 when an adjacent ally is hit. Does not work when hit by a retaliating unit. The added damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== wardrums &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent members of the same side get +2 to movement at the start of their turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== weak reflect &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, an quarter of the damage it took is dealt also to the attacker. It cannot kill, unlike thorns.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== wrath &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When offensively hitting an enemy, this unit's attack damage increases by 1. The added damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Berserk ===&lt;br /&gt;
==== radiating insanity &amp;amp;ndash; berserk ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All nearby allies fight with a bloodlust equal to the dwarvish berserk.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Chance to Hit ===&lt;br /&gt;
==== cantor &amp;amp;ndash; chance_to_hit ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit grants marksman to all ranged attacks of all adjacent allies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Damage ===&lt;br /&gt;
==== murderous presence &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All nearby allies get melee backstab.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== warlord's rule &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All nearby allies deal and take 50% more damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Drains ===&lt;br /&gt;
==== aura of hunger &amp;amp;ndash; drains ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent allies gain melee drain that drains 25% of the damage dealt (instead of the usual 50%).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Firststrike ===&lt;br /&gt;
==== zeal aura &amp;amp;ndash; firststrike ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All nearby allies get firststrike.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heals ===&lt;br /&gt;
==== Deathaura &amp;amp;ndash; heals ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This ability causes its bearer unit to hurt adjacent enemy units at the beginning of your turn (INTENSITY damage).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Does not affect poisoned enemies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== burns foes (POWER) &amp;amp;ndash; heals ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit singes adjacent enemies at the beginning of your turn, causing a loss of POWER HP (max. down to 1 HP, never kills). The ability ignores any of the enemy's resistances or weaknesses, so it is very powerful against spirits!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== heals +VALUE &amp;amp;ndash; heals ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit combines herbal remedies with magic to heal units more quickly than is normally possible on the battlefield.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A unit cared for by this healer may heal up to VALUE HP per turn, or be cured of poisoning.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== unholybane (INTENSITY) &amp;amp;ndash; heals ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit damages adjacent undead enemies at the beginning of your turn, causing a loss of INTENSITY HP (max. down to 1 HP, never kills). The ability ignores any of the enemy's resistances or weaknesses, so it is very powerful against spirits!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hides ===&lt;br /&gt;
==== lesser ambush &amp;amp;ndash; hides ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit can hide in forest, and remain undetected by its enemies. But only in deciduous forest.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lesser nightstalk &amp;amp;ndash; hides ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit becomes invisible during night, but only in forests, hills, mountains and villages.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemy units cannot see this unit at night, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== nocturnal ambush &amp;amp;ndash; hides ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit becomes invisible in forests, but only at night.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemy units cannot see this unit at night, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== snow ambush &amp;amp;ndash; hides ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit can hide on frozen terrains, and remain undetected by its enemies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemy units cannot see this unit while it is on frozen terrains, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== twilightstalk &amp;amp;ndash; hides ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit becomes invisible during dawn or dusk, hiding in long shadows created by the sun near the horizon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemy units cannot see this unit during dawn or dusk, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Illuminates ===&lt;br /&gt;
==== darkens &amp;amp;ndash; illuminates ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit darkens the surrounding area, making chaotic units fight better, and lawful units fight worse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any units adjacent to this unit will fight as if it were dusk when it is day, and as if it were night when it is dusk.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== darkens badly &amp;amp;ndash; illuminates ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit darkens the surrounding area, making chaotic units fight better, and lawful units fight worse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any units adjacent to this unit will fight as if it were dusk when it is day, as if it were night when it is dusk and the improvement of the chaotic units during the night is incredible.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== darkens severely &amp;amp;ndash; illuminates ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit darkens the surrounding area, making chaotic units fight better, and lawful units fight worse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any units adjacent to this unit will fight almost as if it were night when it is day, as if it were darker than the darkest night when it is dusk and the improvement of the chaotic units during the night is incredible.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== great illumination &amp;amp;ndash; illuminates ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit illuminates the surrounding area, making lawful units fight better, and chaotic units fight worse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any units adjacent to this unit will fight as if it were almost day when it is night, better than if it were day when it is dusk, and far better during the day (worse if they are chaotic or liminal).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== improved illumination &amp;amp;ndash; illuminates ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit illuminates the surrounding area, making lawful units fight better, and chaotic units fight worse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any units adjacent to this unit will fight as if it were dusk when it is night, as if it were day when it is dusk, and even better during the day (worse if they are chaotic or liminal).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
==== NAME (INTENSITY) &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Adjacent allies will do INTENSITY% more damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== alliance &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit is very well versed in team tactics so that adjacent units with the same ability deal 35% more damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== anathema &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's behaviour is loathsome, it spreads foul smell and droplets containing neisseria gonorrhoeae. Others absolutely loathe fighting next to it. Adjacent allies deal 30% less damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== antisocial &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's manners are incredibly bad, others hate fighting next to it. Adjacent allies deal 20% less damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== despair (INTENSITY) &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's presence is so darkly ominous that all adjacent enemies struggle with despair, dealing INTENSITY% less damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== leadership (as level LEVEL unit) &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit can lead your own units that are next to it, making them fight better.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lesser antisocial &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's manners are very bad, others hate fighting next to it. Adjacent allies deal 10% less damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poison ===&lt;br /&gt;
==== radiation &amp;amp;ndash; poison ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All nearby allies get poisonous attacks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerate ===&lt;br /&gt;
==== bloodbound &amp;amp;ndash; regenerate ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit will heal itself 32 HP per turn if adjacent to another unit with the bloodbound ability. If it is poisoned, it will remove the poison instead of healing.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== regenerates (VALUE) &amp;amp;ndash; regenerate ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit will heal itself VALUE HP per turn. If it is poisoned, it will remove the poison instead of healing.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== regenerates slightly &amp;amp;ndash; regenerate ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit will heal itself 4 HP per turn. If it is poisoned, these two effects will negate themselves.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Resistance ===&lt;br /&gt;
==== NAME (POWER) &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit can rally the adjacent allies to ignore damage taken better, increasing their resistances by POWER%, up to a maximum of 80%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== adamant &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit’s resistances are tripled, up to a maximum of 80%, when defending. Vulnerabilities are not affected.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== antimagic (INTENSITY) &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's presence weakens surrounding magic, increasing resistances of oneself and any nearby units by INTENSITY%, up to a maximum of 80%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== careful &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit’s resistances are increased by INTENSITY, up to a maximum of 80%, when defending. Vulnerabilities are not affected.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== conviction (INTENSITY) &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's presence is so darkly ominous that all adjacent enemies struggle with the guilt of their evil deeds, reducing their fire, cold and arcane resistances by INTENSITY%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== exile &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit’s resistances are increased by 10% (up to a maximum of 70%) if it has no adjacent allies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== forsaken &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit’s resistances are increased by 20% (up to a maximum of 70%) if it has no adjacent allies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== frail tide (INTENSITY) &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's presence is so darkly ominous that all adjacent enemies struggle with a decrepifying feeling of age and weariness, reducing their resistances to pierce, blade and impact by INTENSITY%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== shield (INTENSITY) &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's presence is so glorious that all adjacent allies are honoured and inspired by them, increasing their resistances by INTENSITY%, up to a maximum of 60%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== spell eater &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit feeds on nearby magical energies, increasing nearby allied units' arcane resistance by 100% and grows stronger when a nearby allied unit is hit with arcane, fire or cold damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== unyielding &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit’s resistances are doubled, up to a maximum of 70%, when defending. Vulnerabilities are not affected.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== zeal &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's resistances are doubled, up to a maximum of 70%, when attacking. Vulnerabilities are not affected.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Weapon Specials ==&lt;br /&gt;
=== Other ===&lt;br /&gt;
==== cone &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;With this attack enemies next to attacker and target suffer 1/2 the damage. The foe behind the defender takes 1/2 of the damage too, while their adjacent comrades take 1/4 of it. It is so tiring that the unit's damage decreases by 6 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== dazzle &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This weapon special limits the target's chance to hit to 50% for one turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== doom &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack hits, opponent's resistances will drop by 5% until he advances.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== extra damage (+5; impact) &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;After the damage with this weapon is dealt, the target takes 5 points of impact damage, that is unaffected by charge or slow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== hit and run &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, the unit regains half of its max MP.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== horrid &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used offensively, the damage of retaliation attacks is decreased by 33%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== hose &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack us used, many enemies behind and around the original target are hit. It is so tiring that the unit's damage decreases by 12 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== incinerate &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack incinerates its targets. Burning units lose 16 HP every turn until they are cured. Flames can kill a unit, the attacker that incinerated the unit gets the experience.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lesser lethargy &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When hitting an enemy, the opponent's attack damage decreases by 1. The reduction of damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lethargy &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When hitting an enemy, the opponent's attack damage decreases by 2. The reduction of damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== mayhem &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack hits, opponent's damage is lowered by 1, until he advances.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== mind raid &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This weapon special steals 2 experience from the opponent, increasing the user's experience. It does not work if the target does not have enough experience.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== parry &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When the target misses, the attacker will hit him without any checks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== pierce &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack is used, the enemy behind the target is hurt as well, for 1/2 of the damage. The user loses 2 damage points after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== purify &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When an undead unit is killed by this attack, it becomes living again. Does not work on undead demons, black souls or other otherwordly undead-like abominations.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== storm &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The damage of this attack will affect also a lot of other enemy units around the caster, and will also deal some impact damage. It is so tiring that the unit's damage decreases by 12 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== trickery &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack hits offensively, opponent's defence on all terrains is lowered by 5%, until he advances.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
==== anger &amp;amp;ndash; attacks ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively, this attack doubles the attacks done by both attacker and defender.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== distant attack &amp;amp;ndash; attacks ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, the enemy will not counter.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== quickstrike &amp;amp;ndash; attacks ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, the attacker loses no movement. However, this does not give back the movement lost due to entering a unit's ZoC.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== whirlwind &amp;amp;ndash; attacks ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, all enemies adjacent the attacker take the damage and the enemy cannot retaliate. It is so tiring that the unit's damage decreases by 10 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Berserk ===&lt;br /&gt;
==== lesser berserk (COUNT) &amp;amp;ndash; berserk ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Whether used offensively or defensively, this attack presses the engagement until one of the combatants is slain, or COUNT rounds of attacks have occurred.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Chance to Hit ===&lt;br /&gt;
==== chaos &amp;amp;ndash; chance_to_hit ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used defensively, this attacks damages all surrounding foes for a half of the damage, and it always has a 70% chance to hit regardless of the defensive ability of the attacking unit. Whether in defence or on attack, it is so tiring that the unit's damage decreases by 2 afterwards and then halves with each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== focused &amp;amp;ndash; chance_to_hit ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack always has at least a 80% chance to hit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== guided &amp;amp;ndash; chance_to_hit ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack always has an 90% chance to hit, regardless of the defensive ability of the defending unit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== imprecise &amp;amp;ndash; chance_to_hit ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack has a 10% lower chance to hit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== struggle &amp;amp;ndash; chance_to_hit ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack causes the opponent to have a 10% lower chance to hit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Damage ===&lt;br /&gt;
==== Raijer's saloon &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this attack has a chance to add all the victims' hitpoints to the hitpoints of attacker and attacker's nearby allies (divided by the number of healed units), killing the victim. The chance depends on victim's level. Works only in offence.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== anarchy &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does 50% more damage to lawful units.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== chaotic &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack is 25% better at night and 25% worse at day.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== chaotic and lawful &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack is 25% better at night. This attack is 25% better at day.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== charge &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively, this attack deals multiplied damage to the target. It also causes this unit to take multiplied damage from the target's counterattack.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== charging backstab &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively, this attack deals double damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralysed). It also causes this unit to take double damage from the target’s counterattack.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== cleave &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack will hit additional enemies in the two hexes that are adjacent to both the attacker and defender, in a crescent moon shape, for 50% of the original damage. It is so tiring that the unit's damage decreases by 2 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== disintegrate &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this weapon has a 2% chance to kill an enemy without any checks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== explosive &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, all enemies adjacent to the target take 75% of the damage, and even those behind them will take a few if the damage is sufficiently high. It is so tiring that the unit's damage decreases by 10 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== explosive damage &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used offensively, all units adjacent to the target take 10 damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== explosive leech &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, all enemies next to the target take 1/4 of the damage the target was dealt and the life is added to the caster's health. It is so tiring that the unit's damage decreases by 6 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== explosive slow &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, all enemies adjacent to a target are slowed.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== explosive unprotected &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, all units adjacent to the target take 75% of the damage, including allies. It is so tiring that the unit's damage decreases by 8 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== greater backstab &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively, this attack deals 2.5 times more damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralysed).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== iceform &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, the user is transformed into a moving block of ice, taking 33% less cold, pierce and blade damage. It works both offensively and defensively.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== kamikaze sprint &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack hits offensively, the attacker first takes the damage of all the opponent's attacks. Then, the enemy behind the target takes a half of this attack's damage, the enemy behind him takes a quarter of the initial damage etc, until there are no more enemies in the row, and the attacker will appear there. If the opponent's damage would kill, the weapon special does not work.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== knockback &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used offensively, at the end of the fight the enemy will be knocked back.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lawful &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack is 25% better at day and 25% worse at night.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== leeches &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is similar to the drains ability, but it drains only 1/10 of the damage inflicted but it can leech also the magic bound in the undeath of non-living foes.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lord of the flies &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does triple damage to flies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lurk &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively and the target is not adjacent to any of its allies, it deals double damage to the target.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== misanthropia &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does double damage to humans.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== misdraconia &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does double damage to drakes and dragons.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== misdryadia &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does double damage to elves.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== misnania &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does double damage to dwarves.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== misorcia &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does double damage to orcs.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== nosferatu's gorge &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this attack has a chance to add all the victims' remaining hitpoints to the attacker's hitpoints, killing the victim. The chance depends on victim's level. Works only in offence.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== soul annihilation &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this attack has a 1% chance to kill an enemy, dealing arcane damage to nearby enemies, the damage is the amount of victim's remaining health divided by the number of nearby enemies with arcane damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== soul extraction &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this attack has a 1% chance to kill an enemy, summoning a Ghost in the process.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== soul thrash &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this attack has a 1% chance to kill an enemy, adding the victims' level to the attacker's wrath (increasing the damage temporarily, the increase is halved every turn). Works only offensively.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== spiritual attack &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, the damage of physical retaliation attacks is divided by 3.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== uber backstab &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively, this attack deals triple damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralysed).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== unholybane &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does triple damage to undead (also other non-monster creations of magic).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Plague ===&lt;br /&gt;
==== plague (LANGUAGE_TYPE) &amp;amp;ndash; plague ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When a unit is killed by a Plague attack, that unit is replaced with a unit on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poison ===&lt;br /&gt;
==== greater infect &amp;amp;ndash; poison ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The target of this weapon specials becomes poisoned in a special way: if it dies from this toxin or is killed while affected by it, it becomes a Soulless.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== infect &amp;amp;ndash; poison ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The target of this weapon specials becomes poisoned in a special way: if it dies from this toxin or is killed while affected by it, it becomes a Walking Corpse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slow ===&lt;br /&gt;
==== shockwave &amp;amp;ndash; slow ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack is so strong that it slows the target, and creates a shock wave that knocks all enemies adjacent to the target 1 hex away from it, and causes them to take 8 impact damage. When used defensively, it only slows the attacker.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matsjoyce</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=LotI_Items&amp;diff=71466</id>
		<title>LotI Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=LotI_Items&amp;diff=71466"/>
		<updated>2023-06-27T17:56:42Z</updated>

		<summary type="html">&lt;p&gt;Matsjoyce: Automated update by matsjoyce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-generated wiki page listing all the items currently available in the campaign &amp;quot;Legend of the Invincibles&amp;quot;. &lt;br /&gt;
This was generated at Tue Jun 27 18:56:28 2023 using version git-a8c4f38 of LotI and version 0.3.5.1 of the generation script.&lt;br /&gt;
As this is auto-generated, DO NOT EDIT THIS PAGE.&lt;br /&gt;
Instead, create a new issue at [https://github.com/matsjoyce/LotIWikiGen/issues/new the tracker] and the script will be adjusted.&lt;br /&gt;
&lt;br /&gt;
Other LotI-related wiki pages:&lt;br /&gt;
&lt;br /&gt;
* [[LotI Items]] &amp;amp;ndash; items, such as weapons and books&lt;br /&gt;
* [[LotI Standard Advancements]] &amp;amp;ndash; general advancements such as legacies and books&lt;br /&gt;
* [[LotI Unit Advancements]] &amp;amp;ndash; unit-specific advancements&lt;br /&gt;
* [[LotI Abilities]] &amp;amp;ndash; abilities and weapon specials&lt;br /&gt;
* [[LotI Scenarios]] &amp;amp;ndash; scenario information&lt;br /&gt;
* [[DeadlyUnitsFromLotI]]&lt;br /&gt;
&lt;br /&gt;
== amulet ==&lt;br /&gt;
=== Amulet of Lich's Bane &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Learn what the enemy will use against you and prepare yourself for it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Amulet of Reason &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The world is much better without magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Amulet of Shiva &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All shall bow down to the Destroyer.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Amulet of the Last Guide &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Death itself is not evil. Imagine yourself torn to shreds and rotting and having to feel the pain.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;12 more hitpoints (requires [[#Cloak of the Pale Rider_.E2.80.93_cloak|Cloak of the Pale Rider]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Angel of Death's Ring_.E2.80.93_ring|Angel of Death's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Amulet of Twilight &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When the day and night mix, unique powers appear.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to liminal&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ascent &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Wizards do not need manual skills.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 65% (in EASY difficulty), 75% (in MEDIUM difficulty), 85% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 50% (in EASY difficulty), 45% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Black Widow &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;That horrid thing corrupts the very air around us!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crapsack World &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Oh, almighty god, why did you create this world?'&lt;br /&gt;
'It was not me. I have a perfect alibi, by the way.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Demon Core &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you awaken it, foul light will ravage flesh.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#radiation_.E2.80.93_poison|radiation]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Necklace &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He was ingenious enough to become something new, not a pack of bones but a spirit. An opaque one.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 more hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Eidolon's Boots_.E2.80.93_boots|Eidolon's Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]] (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Frozen Locket &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Frozen memories shall thaw and redeem.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#freezing aura_.E2.80.93_dummy|freezing aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Havoc Bliss &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Destruction can save you from suffering if you do it right.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hydraulic Core &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Purpose... unknown. Origin... unknown. Material... unknown. Mode of operation... unknown.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leechward &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Transform your blood to acid and nobody will drink it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#immune to drain_.E2.80.93_dummy|immune to drain]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Adds status undrainable&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Liquid Hatred &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The essence of liquid hatred, purified and distilled.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lucky Farmer's Amulet &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Look at this trinket I found in my haystack. It will protect me from the atrocities of war.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;16 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tears of the Dead &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Pity the walking dead for they know no pleasure.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#immune to drain_.E2.80.93_dummy|immune to drain]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Adds status undrainable&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The gloomy Amulet &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Bring sadness to your enemies by showing them how weak they are.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#The gloomy Cloak_.E2.80.93_cloak|The gloomy Cloak]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#The gloomy Ring_.E2.80.93_ring|The gloomy Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unthought Memories &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your life's experience may disappear when you perish, but once somebody will come to the same experience.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to blade, impact and pierce resistance (requires [[#Unseen Writings_.E2.80.93_cloak|Unseen Writings]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Unspoken Words_.E2.80.93_gauntlets|Unspoken Words]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to arcane, cold and fire resistance (requires [[#Unsung Odes_.E2.80.93_armour|Unsung Odes]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== armour ==&lt;br /&gt;
=== Ancient Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Our ancestors were very strong if they could carry this around and run in it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ancient Armour of the Power of the Ancients &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The Ancients knew that imbuing armours with ancient power will make even the most ancient armour useful.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ancient Armour of the Power of the Ancients &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The Ancients knew that imbuing armours with ancient power will make even the most ancient armour useful.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#aaa'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Archer's Leather Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Better do not let enemies anywhere near you when wearing this.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Armour of the King &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;King's armour protected the usurper, but it did not suffice to prevent wizards from revolting.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on mountains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_damage|warlord's rule]] (requires [[#Sceptre of the King_.E2.80.93_mace|Sceptre of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Crown of the King_.E2.80.93_helm|Crown of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 more hitpoints per level (requires [[#Ring of the King_.E2.80.93_ring|Ring of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Beyond Death &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Death can be temporary.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cunctator's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemies were bored to death when Cunctator finally attacked.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#antisocial_.E2.80.93_leadership|antisocial]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Cunctator's sword_.E2.80.93_sword|Cunctator's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Cunctator's Helmet_.E2.80.93_helm|Cunctator's Helmet]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dark Sarcasm &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You missed! You cannot even hit me! Hahahaha! I feel so good to see you fail, loser!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#mockery_.E2.80.93_dummy|mockery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Defender of the Faith &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;We shall clear the world of this filth!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Clothes, masks and cosmetics helped him conceal his etherealness, his defeat of an undead army made him a nobleman.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 more hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Eidolon's Boots_.E2.80.93_boots|Eidolon's Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]] (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Greater Guardsman's Leather Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A good guardsman never yields.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#unyielding_.E2.80.93_resistance|unyielding]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Guardsman's Leather Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Loyalty will protect you like an expensive armour.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: steadfast&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heart of Ice &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Even warm smokes can bring frost. The sun is what we need.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New weapon special (melee attacks only): slow (requires [[#Iced Boots_.E2.80.93_boots|Iced Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Chilling Touch_.E2.80.93_gauntlets|Chilling Touch]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hell Warlord's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Abaddon ruled Inferno with an iron hand, but it did not stop his loyals from following him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_damage|warlord's rule]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hellforge Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Forge me an armour. I need to have forged armour to stop attacks armour stops.' - Abaddon&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hellforge Armour of Forging &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Forge weapons. Give the forgery to your enemies. They shall see that forged arsenal is not useful.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Herod's Mithral Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He was a powerful ruler, but he was not very righteous. No wonder that his cousin dethroned him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#steals_.E2.80.93_dummy|steals]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hope of the Fallen &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dark immortality is encased in great sadness, but the encasement has its flaws.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Horrid Ice Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Frost not only causes you cold feet, it also kills a peasant's crops, veggies and culinary weed.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hunter of Kings &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nobody knows who he was. Nobody knows where he came from. Nobody knows how to stop him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (30)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]] (requires [[#Legion Slayer_.E2.80.93_cloak|Legion Slayer]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ice Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dwarvish runes can prevent ice from melting.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ice Armour of Health &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hot weather is bad for health.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iron Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When choosing between a hundred warriors clad in iron and fifty warriors clad in mithril, choose iron.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iron Armour of the Friendly General &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I will not let you die, my protégé.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iron Armour of Thorns &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do you think that you can attack me and leave uninjured?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iron Sentinel &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If the defender cannot stop the attacks, he has to kill the enemies before they hurt him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leather Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I know that it is cheap, but it does not slow me down.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lethalia's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Tinebrithiel's survives forever.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Lethalia's Staff_.E2.80.93_staff|Lethalia's Staff]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lionheart &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Lions spend twenty hours per day slacking. Yet they are a symbol of bravery. Like our nobles.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;16 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Marilyn's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A manly man can have a woman's name without being funny.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;24 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mithral Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This highly valuable armour is told to be made by dwarvish apprentices. I wonder what their masters make.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mithral Armour of Wrath &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Forged for the elite among Dwarvish Berserkers.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Morok's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fear the one who calls himself a god of war.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mystic Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Forged at unknown location who knows when.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mystic Armour of the Untouchable &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Body count matters. I will better let that evasive and well armoured warrior for others.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mystic Occult Armour of Carpathia &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Psychospiritual mysticism leads to nocturnal blackness.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mystic Occult Armour of Carpathia &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Psychospiritual mysticism leads to nocturnal blackness.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#aaa'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Prismatic Iron Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This armour was made to kill wizards, so do not expect it to save you from deadly blades.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Redshirt Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why do they all try to kill that man?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rherraent's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Shiny armour will only attract unwanted attention.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Rherraent's Sword_.E2.80.93_sword|Rherraent's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Rherraent's Helm_.E2.80.93_helm|Rherraent's Helm]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Rherraent's Ring_.E2.80.93_ring|Rherraent's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Runner's Leather Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Running is always better without heavy armour.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shadows of Deception &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;So much energy spent on nothing. A good spend.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#antimagic (INTENSITY)_.E2.80.93_resistance|antimagic (35)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shroud of Iron &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Those armours are not very good, but if you wear more of them at the same time...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 26%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Generous Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hey there, you are a bad fighter, wear this.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#producer_.E2.80.93_dummy|producer]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Noble Survivor &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He wishes that all the nobility could be hung with the guts of priests. That will not work on me.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: submerge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Parasite &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;They make promises of the impossible.&lt;br /&gt;
They say they guide you to reach the impossible.&lt;br /&gt;
They pretend you had reached the impossible.&lt;br /&gt;
If you do not believe them, you did it wrong.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#parasite_.E2.80.93_dummy|parasite]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Unraveller &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A mummy cannot be stopped. If it is tangled, it will just unravel the tangled parts.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;3 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#resistant to slow_.E2.80.93_dummy|resistant to slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Adds status unslowable&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unsung Odes &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your deeds of valour will not be revered forever. But their consequences will not vanish.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Unseen Writings_.E2.80.93_cloak|Unseen Writings]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to blade, impact and pierce resistance (requires [[#Unspoken Words_.E2.80.93_gauntlets|Unspoken Words]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to arcane, cold and fire resistance (requires [[#Unthought Memories_.E2.80.93_amulet|Unthought Memories]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Vanquisher's Mithral Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Like a tempest, he landed on his enemies, gore flying everywhere. Even his armour helped him spill blood.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Vinegar Bath &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Bathe bones in vinegar, they will soften and will bend rather than break.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Violent Mage's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;As a heavyweight chessboxing champion, he adjusted his techniques to fit both of his talents.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 20% for the violent beatdown attack (requires [[#Violent Mage's Cloak_.E2.80.93_cloak|Violent Mage's Cloak]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Void &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Try to cut through this. There is nothing inside, my guts are in another dimension!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== axe ==&lt;br /&gt;
=== Axe of Perun &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Perun's axe smote the wicked with thundering rage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 55% (in EASY difficulty), 35% (in MEDIUM difficulty), 15% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Barbaric Glory &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Abandon the order, attack them randomly when unprepared.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 45% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Bringer of Fragility &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;How can a weapon and armour this heavy be so ineffective?!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Deathblade Inheritance &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It might not hit hard, but it will bring you reinforcements.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% (in EASY difficulty), 35% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to blade&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Deathblade)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Executioner's Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A good executioner kills with a single blow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Merges attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to neutral&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fowleri's Chopper &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He broke her heart. No, wait, not heart, sanity. He broke her sanity.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% (in EASY difficulty), 5% (in MEDIUM difficulty), -5% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Headsmasher &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Let us give the orcs something they like, maybe they will let us be.'&lt;br /&gt;
'What do they like?'&lt;br /&gt;
'Smashing heads.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;60% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iridium &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Mages hypothetise that there is an extremely heavy metal that its ore's weight pulls it into depths.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 40% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lake of Blood &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Liquids soak into the ground. To fill a lake, you have to gather liquids fast.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lethal Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Girls went chopping for revenge. One of them prepared herself quite well.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 45%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;35% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 10% (requires [[#Lethal staff_.E2.80.93_staff|Lethal Staff]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lilith's Precious &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In order to be able to fight with any weapon available, Lilith swaps weapon types once per century.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% (in EASY difficulty), 5% (in MEDIUM difficulty), -5% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Morrígan's Slasher &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why do these heathens believe that there can be a &amp;lt;b&amp;gt;goddess&amp;lt;/b&amp;gt; of war?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Silver Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Good metal is better than flashy magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Grim Butcher &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Pigs, goats, men... is there a difference? They all taste the same.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unholy Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You, comrade with that Unholy Axe, position yourself as far from me as possible!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Winged Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Each day, he fought bravely in distant lands. Every night, he enjoyed his time with his wife.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to neutral&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: teleport&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Zealous Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Let them try to attack us for we shall be those who strike first.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 45%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#zeal aura_.E2.80.93_firststrike|zeal aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== boots ==&lt;br /&gt;
=== Bones of Steel &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A magical device with no detected magical activity.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Boots of Evanescence &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Now you see me. Now you don't.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: teleport&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Boots of Fleeing &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I hit you and hide in the masses. You will never learn who hit you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Boots of Foolish Fighters &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Run fast, hit hard.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crushing Walk &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes I am not looking where I step and the casualties can be significant.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to impact&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His champion in shining armour faced evils for centuries, often together with his children. The land became prosperous.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: skirmisher&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 more hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#wardrums_.E2.80.93_dummy|wardrums]] (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Elusive Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemies are blocking the way? Who cares?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: skirmisher&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fit for Speed &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The best runners are too thin to fight.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 70% (in EASY difficulty), 80% (in MEDIUM difficulty), 90% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;4 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Flying Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He could run through caves and hills like on a plain road. He could even walk on water.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on flat terrains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through villages set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through castles set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in shallow waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on coastal reefs set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in deep waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through swampy places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs across sands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iced Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When flames fall from the skies or spring from the ground, hot days are not what you should fear.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Heart of Ice_.E2.80.93_armour|Heart of Ice]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Chilling Touch_.E2.80.93_gauntlets|Chilling Touch]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Merciless Wake &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why so much hurry? Go slowly, look around, contemplate, kill whatever you like...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mountain Trek &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'It will take us months to pass through these mountains!'&lt;br /&gt;
'I will wait for you on the other side.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on mountains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Path of Perpetual Torment &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Cursed to fight the unholy without respite.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#unholybane_.E2.80.93_damage|unholybane]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to lawful&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Search for Wisdom &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;They look for wisdom. But that is a fool's errand, it never existed.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Wisdom of the Ages_.E2.80.93_helm|Wisdom of the Ages]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Tracking the Lost Knowledge_.E2.80.93_cloak|Tracking the Lost Knowledge]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slow Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you cannot outrun the knights, why do you even try?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slow Boots of Certainty &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I could have been here yesterday, but it was not worth the danger.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Steps to Perdition &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I agree that you are effective, but it still leads to disaster - one accident and you are dead.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20% (in EASY difficulty), 25% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20% (in EASY difficulty), 15% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Taxes &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Legends speak of a man who took from the poor and gave to the rich.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;3 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#tax collector_.E2.80.93_dummy|tax collector]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Taxes &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Legends speak of a man who took from the poor and gave to the rich.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;3 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#tax collector_.E2.80.93_dummy|tax collector]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#aaa'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&lt;br /&gt;
=== The Pit Dweller &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Darkness is where he stays.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Practical Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your footwear dictates your mobility and protects you from environment. Avoid any sacrifices for style or comfort.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;8 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Southern Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Boots are impractical in hot weather? We shall see about that!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs across sands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wanderlust &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;See far. Go far. Know the beauty of the world.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== bow ==&lt;br /&gt;
=== Bow of Many Arrows &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;There must be a thousand archers over there, but I see only one!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Bow of Plagiarism &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You have learned something? Well, it will be helpful to me.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mind raid_.E2.80.93_dummy|mind raid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Bow of the Cantor &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Now I shall teach you how to hit the bull's eye. Stay close while I am talking.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#cantor_.E2.80.93_chance_to_hit|cantor]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Coward's Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I am using a bow because I hate being hit. I even have a bow made specially for me.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dragonslayer &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He killed dragons with his legendary bow, but he was no match for saurians.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misdraconia_.E2.80.93_damage|misdraconia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fine bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Precision is more important than anything else.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heavy Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fellows, what would you say if I made a bow that shoots spears?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 120% (in EASY difficulty), 100% (in MEDIUM difficulty), 80% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% fewer attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisonous Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Please stop focusing on one enemy.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;35% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stormforce &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Is that the fabled Stormforce? I thought it was just a legend!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stormforce &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Is that the fabled Stormforce? I thought it was just a legend!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#aaa'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&lt;br /&gt;
=== The Outcast &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Loneliness will teach you to stop relying on others. It makes you free if you pay its price.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Predator &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Try not to split from the group.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#lurk_.E2.80.93_damage|lurk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Unrepenting &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I have broken the sacred vow, forgotten the pledge of allegiance, lost my faith.&lt;br /&gt;
I did what I did. I cannot change it, so why should I torment myself with it?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 (in EASY difficulty), 4 (in MEDIUM difficulty), 3 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#distant attack_.E2.80.93_attacks|distant attack]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#anathema_.E2.80.93_leadership|anathema]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== claws ==&lt;br /&gt;
=== Blooddrunk Beast &amp;amp;ndash; claws ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Drink blood, it will keep you going in this hostile environment.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 2 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== cloak ==&lt;br /&gt;
=== Acantha's Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;She was forced to abandon politics and care about children. She indoctrinated them with evil.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Beyond the Grasp of Men &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fast, evasive and seeing further than most. No man shall catch the unreachable.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blackened Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Under black skies, people start losing faith that the sun will ever rise.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cloak of Burning Retribution &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You spat on the ground at my feet? I will set your house on fire!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cloak of Koschei &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Koschei made it so far on the path of immortality, yet one silly mistake happened to be fatal.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: plague (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]] (requires [[#Koschei's Journal_.E2.80.93_limited|Koschei's Journal]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cloak of the Assassin leader &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I care not if you are assassins or not, when you are around me, you will attack my way.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderous presence_.E2.80.93_damage|murderous presence]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cloak of the Pale Rider &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not fear death if it is not near you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;12 more hitpoints (requires [[#Angel of Death's Ring_.E2.80.93_ring|Angel of Death's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Amulet of the Last Guide_.E2.80.93_amulet|Amulet of the Last Guide]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Coat &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He, a being of darkness, studied the art of white mages for generations. He learned the powers of light.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 more hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]] (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Legion Slayer &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nobody knows how he works. Nobody knows when he strikes. Nobody lives to tell how he looks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2 more movement points (requires [[#Hunter of Kings_.E2.80.93_armour|Hunter of Kings]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Nocturnal Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You merely adopted darkness, I was molded by it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: backstab (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Paranoia &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every face is an enemy.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#forsaken_.E2.80.93_resistance|forsaken]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Pyromancer's Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When his body was destroyed, he rose again from the ashes.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, cold and fire resistance (requires [[#Pyromancer's Sword_.E2.80.93_sword|Pyromancer's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#from the ashes_.E2.80.93_dummy|from the ashes]] (requires [[#Pyromancer's Ring_.E2.80.93_ring|Pyromancer's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Robes of Filth &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You call my new shirt filth?! For the thirty dirty pins in the sleeves?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#infect_.E2.80.93_poison|infect]] (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Deadborn &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Darkest legends tell of necromancers creating undead so pure that they were never tainted by life, dead from birth.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The gloomy Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Bring sadness to your enemies by showing them how slow they are.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#The gloomy Ring_.E2.80.93_ring|The gloomy Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#The gloomy Amulet_.E2.80.93_amulet|The gloomy Amulet]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Grey Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It somewhat reminds me of Gundolf the Great.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Ragtag Misfit &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All I want is your love... Yes, I know I will get no love, but I will get your gold at least.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#steals_.E2.80.93_dummy|steals]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Touch of God &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I... I have been touched by god.'&lt;br /&gt;
'Touched by our almighty lord and saviour?'&lt;br /&gt;
'No, by lord Cthulhu.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Touch of God &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I... I have been touched by god.'&lt;br /&gt;
'Touched by our almighty lord and saviour?'&lt;br /&gt;
'No, by lord Cthulhu.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#aaa'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Tracking the Lost Knowledge &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If it has been lost, then it must had been created before. Maybe it was never created.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]] (requires [[#Wisdom of the Ages_.E2.80.93_helm|Wisdom of the Ages]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New weapon special (ranged attacks only): [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]] (requires [[#Search for Wisdom_.E2.80.93_boots|Search for Wisdom]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Transformed Flesh &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some barbarian civilisations could achieve great inventions without magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in forests reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit on frozen places reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit on flat terrains reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in caves reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in mushroom groves reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in villages reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in castles reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in shallow waters reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in deep water reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in swamps reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit on hills reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit on mountains reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit on sands reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit above unwalkable places reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in forests reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit on frozen places reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit on flat terrains reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in caves reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in mushroom groves reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in villages reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in castles reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in shallow waters reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in deep water reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in swamps reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit on hills reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit on mountains reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit on sands reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit above unwalkable places reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unseen Writings &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No matter how well you write, after a millenium there will be nothing of it. Though copies may survive.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to arcane, cold and fire resistance (requires [[#Unspoken Words_.E2.80.93_gauntlets|Unspoken Words]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New weapon special (ranged attacks only): [[LotI_Abilities#struggle_.E2.80.93_chance_to_hit|struggle]] (requires [[#Unthought Memories_.E2.80.93_amulet|Unthought Memories]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to blade, impact and pierce resistance (requires [[#Unsung Odes_.E2.80.93_armour|Unsung Odes]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Violent Mage's Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;After many brawls, he decided to use his magic to improve his brawling abilities.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 20% for the violent beatdown attack (requires [[#Violent Mage's Armour_.E2.80.93_armour|Violent Mage's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Woodland Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Where is the elf wearing that green cloak? Has anybody seen him?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: ambush&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Worshipper of Darkness &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Worshipping the heralds of Light is a heavy burden people think to be pleasant to carry.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#Deathaura_.E2.80.93_heals|deathaura (8)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== craftable as any armour ==&lt;br /&gt;
=== Blood Revenge &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you go spilling blood, make sure it is not your blood that would end up spilled.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 35% (in EASY difficulty), 30% (in MEDIUM difficulty), 25% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 1 Topaz, 3 Opals, 4 Pearls and 1 Diamond&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Chaos &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;What had the creator of this in mind when he was designing?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: skirmisher&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 2 Topazes, 1 Opal, 1 Diamond, 4 Emeralds, 2 Sapphires and 1 Black Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Defensive Stance &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A good defence is the best offence.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20% (in EASY difficulty), 15% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: steadfast&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians and 2 Topazes&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Deflector of Light &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Drive all light away and enjoy the darkness.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens severely_.E2.80.93_illuminates|darkens severely]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 4 Obsidians, 2 Topazes, 1 Opal, 3 Diamonds, 1 Ruby and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dugi's Ward &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Metal is the best, especially if it's heavy enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (3)_.E2.80.93_dummy|absorbs (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 2 Topazes, 2 Opals, 2 Pearls, 2 Diamonds, 2 Rubies, 4 Emeralds, 4 Amethysts, 4 Sapphires and 4 Black Pearls&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dying Dreams &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Have you ever dreamed of defeating me? Feel your weakness and see me recovering from everything.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 2 Topazes, 2 Diamonds, 3 Rubies and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hatred &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Arm yourself with hatred, your lacking skill will not matter.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 7 (in MEDIUM difficulty), 6 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 2 Topazes, 1 Opal, 1 Amethyst, 2 Sapphires and 1 Black Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Intoxicator &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Orcish legends talk about a poison so potent that it debilitates its victims instantly.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#immune to poison_.E2.80.93_dummy|immune to poison]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 3 Opals, 1 Pearl, 2 Diamonds and 2 Emeralds&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lightning Agility &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;That speed... Nothing can hit him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 3 Topazes, 3 Opals and 1 Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mastodon &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You will need a lot of hits to strike down a mastodon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;8 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;6 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Opal and 3 Pearls&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Murderlust &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Killing makes you stronger, why should you stop doing it?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 3 Pearls, 1 Diamond, 1 Ruby and 2 Emeralds&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Nighwalker &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Black and transparent&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians and 1 Opal&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Perfection &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I am from a perfect breed. Orcs are so low-born, they must be exterminated.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misorcia_.E2.80.93_damage|misorcia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Topaz, 1 Opal, 1 Diamond and 2 Rubies&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Prayer &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I feel sick, can you help me?'&lt;br /&gt;
'No, but I shall pray for you.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 1 Opal, 3 Pearls, 3 Diamonds and 2 Rubies&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Purity &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Glory of the pure led the nocturnal creatures away.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to lawful&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 4 Topazes, 2 Diamonds and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Quintessence &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'All is made of four elements.'&lt;br /&gt;
'Master, four is not a pretty number. Why not five?'&lt;br /&gt;
'Very well, I was testing you. There is a fifth element.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: regenerates (requires [[#The Essence of Magic_.E2.80.93_craftable as any weapon|The Essence of Magic]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Topaz, 3 Opals, 1 Ruby, 2 Emeralds and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Scourge of All Living &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Stories talk about a disease that comes out of nowhere and no one can survive.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#cancer_.E2.80.93_dummy|cancer]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 1 Opal, 1 Pearl, 1 Diamond and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sorcery &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'You shall never question my power!'&lt;br /&gt;
'Only because of that cheap decorated armour of yours?'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Opal and 2 Pearls&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spell Devourer &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When the mighty wizard saw soldiers wearing armour protecting from his magic, he summoned undead to fight them.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 3 Pearls, 3 Diamonds and 2 Rubies&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spiritual Presence &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Run through hills, swamps and sand as if you had no body limiting you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on flat terrains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through villages set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through castles set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on coastal reefs set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through swampy places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs across sands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 1 Opal, 1 Diamond, 3 Emeralds, 2 Amethysts and 1 Sapphire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Strength &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why does nobody want to play handwrestling with me?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 3 Topazes and 2 Opals&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Art of War &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you know the enemy and you know yourself, you need not fear the outcome of a thousand battles.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 2 Topazes, 1 Opal, 1 Pearl, 3 Emeralds and 3 Sapphires&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Godless &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not justify your actions with the name of a man made deity.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Topaz, 1 Opal, 1 Pearl, 1 Diamond, 1 Ruby and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Shiverbringer &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His presence brought shivers of fear to everyone who defied him. He was defeated by the insane.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Opal, 2 Diamonds, 2 Rubies, 1 Emerald and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unimpalability &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The executioner tried to impale him on a stick. It was his last mistake.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Opals and 1 Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Warheart &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This will please my war loving heart.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Opal, 1 Diamond, 2 Rubies and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== craftable as any weapon ==&lt;br /&gt;
=== Anger &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If we were not born to rage, why would we have the ability to rage then?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Opal, 3 Rubies and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dominion &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Obey.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 20% (in MEDIUM difficulty), 0% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mind raid_.E2.80.93_dummy|mind raid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 2 Opals, 1 Pearl, 2 Emeralds and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dugi's Wrath &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The probability that somebody will get this is quite low, maybe some of my assumptions were wrong.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 2 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;15% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: berserk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#radiating insanity_.E2.80.93_berserk|radiating insanity]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_damage|warlord's rule]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 3 Topazes, 3 Opals, 3 Pearls, 3 Diamonds, 10 Rubies, 10 Emeralds, 10 Amethysts, 10 Sapphires and 10 Black Pearls&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Equality &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Even the weak can kill with this one.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 7 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Topazes and 2 Opals&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Forestburner &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sarah always preferred money over pristine nature.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misdryadia_.E2.80.93_damage|misdryadia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fireball (13 - 4, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Opal, 4 Rubies and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Gloombringer &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;One side wins, the other side loses. Both sides' widows weep.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 80% (in EASY difficulty), 50% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Topaz, 1 Ruby, 4 Emeralds and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Guerrilla &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fight when you choose to fight, hide when you are hunted.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: concealment&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Topaz, 1 Opal, 1 Pearl, 1 Diamond, 2 Emeralds and 1 Sapphire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Inferno &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Infernal flames will devour those who are struck with the ruby-clad weapon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Opal, 3 Rubies and 2 Emeralds&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Konrad's Might &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No sword or shield can protect from my wrath.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians and 1 Topaz&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Malice &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dishonest combat is usually stronger.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 1 Pearl and 1 Diamond&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Marie Byrd &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He set foot into the Land of Always Winter and named it after his wife.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 55% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Pearl, 1 Diamond, 1 Emerald and 4 Sapphires&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Marrowrend &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Let your anger penetrate into the depths of your bones.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 25% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to impact&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Opal, 1 Pearl, 3 Rubies and 1 Black Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Misanthropia &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I have seen pillagers torturing children for fun. The worst of monsters are humans. They must be smitten.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misanthropia_.E2.80.93_damage|misanthropia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misnania_.E2.80.93_damage|misnania]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Topaz, 1 Pearl, 2 Diamonds and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Scaryface &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Behold my countenance and tremble!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Opal, 1 Amethyst and 1 Sapphire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Soul Eclipse &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hide your soul and gifts of undeath await you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 (in EASY difficulty), 1 (in MEDIUM difficulty), -4 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Unlife (immunity to poison, plague and drain)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 2 Topazes, 3 Diamonds, 1 Emerald and 2 Amethysts&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Soul Hunter &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Noble cannibals do not eat corpses, they eat souls.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Topaz, 3 Opals and 2 Pearls&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Soul Render &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sticks and stones will break his bones, but this will destroy even his soul.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 55% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Topaz, 1 Pearl, 2 Rubies, 3 Emeralds, 1 Amethyst, 2 Sapphires and 1 Black Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The End of All that Is &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;From the victim's point of view, there was no death at all.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#soul annihilation_.E2.80.93_damage|soul annihilation]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 1 Opal, 1 Pearl, 3 Diamonds, 1 Ruby, 2 Emeralds and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Essence of Magic &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fire, earth, air and water. And then there is magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Quintessence_.E2.80.93_craftable as any armour|Quintessence]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Topaz, 1 Pearl, 1 Diamond and 1 Ruby&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Lesser Lich &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Let this skeleton be my lieutenant. They will not notice any difference.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25% (in EASY difficulty), 20% (in MEDIUM difficulty), 15% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 2 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 1 Topaz, 1 Pearl, 1 Emerald, 1 Amethyst, 2 Sapphires and 1 Black Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Thundering Revenge &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I call this new weapon of mine.. bazooka!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to lightning&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Topaz, 1 Pearl, 2 Rubies, 3 Emeralds and 1 Sapphire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Widowmaker, Widowermaker &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The number of widows will rise after this battle.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Topaz, 1 Opal, 2 Pearls and 1 Diamond&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wretched Defiler &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Minimise your casualties, even at the cost of defiling corpses.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 2 Opals and 1 Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== dagger ==&lt;br /&gt;
=== Chaosbringer &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do you like order? Shame that I do not.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misanthropia_.E2.80.93_damage|misanthropia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misnania_.E2.80.93_damage|misnania]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misdryadia_.E2.80.93_damage|misdryadia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dagger of Craving &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Does this make you feel some sort of... bloodlust?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#aura of hunger_.E2.80.93_drains|aura of hunger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dagger of Shielding &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He survived a thousand knife fights. Not because of his bravery.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dagger of Sicarii &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;An oppressed nation will find a way to have its revenge.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 20% (in MEDIUM difficulty), -10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#uber backstab_.E2.80.93_damage|uber backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dagger of Surprises &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;One stab to rule them all.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Merges attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Slay the tyrant. Put an end to his wicked rule.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Slay the tyrant. Put an end to his wicked rule.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#aaa'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Nightstalker &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;That looming darkness is a herald of his arrival. Somebody will die very soon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Souldrainer &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;To kill or to preserve oneself? One has to consider the situation.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: drain (-70% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the drain attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Straight out of Nowhere &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Expect the unexpected. Diabolus ex machina.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Merges attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Survival of the Cowardliest &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Revered men once went to war. Revered men now lay in red mud.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#cowardice_.E2.80.93_dummy|cowardice]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Psychotic's Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I will kill you! Kill! Kill! Hahahahahahaha, aaahahahahahahaaa! Hahahaaa!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fury (100%, 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fury attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Titan's Bane &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;My blows may cause mere scratches on your skin, but it can be enough for you to die.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;20% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Traces of Blood &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;That assassin is hard to find, but his bloody trace can be followed. Shame that it costs so many lives.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 50% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== gauntlets ==&lt;br /&gt;
=== Brawler's Triumph &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It protects well... but not as much from punches.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Chilling Touch &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Unnatural clouds of dust can come and cover the sun. No heat will come and summer crops will be touched by chill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#freezing aura_.E2.80.93_dummy|freezing aura]] (requires [[#Heart of Ice_.E2.80.93_armour|Heart of Ice]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Iced Boots_.E2.80.93_boots|Iced Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dark Gloves of Destruction &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Surviving warriors have learned that healing while fighting is necessary for survival.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Dark Sword of Destruction_.E2.80.93_sword|Dark Sword of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Dark Helm of Destruction_.E2.80.93_helm|Dark Helm of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draingloves &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You hit, you heal. I hit, you heal. But can you heal enough?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Gauntlets &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He hired white mages to imbue a glorious warrior with their power. The warrior thought this power came from a god.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 more hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Eidolon's Boots_.E2.80.93_boots|Eidolon's Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#steals_.E2.80.93_dummy|steals]] (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fiery Blood &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Red is the fire. Red is the blood. I am not sure which of them is pouring.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Grim Trigger &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If someone throws stones at you, make an example out of him and no one will ever dare again.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#triggerable_.E2.80.93_dummy|triggerable]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hands of Sorrow &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He grew up as a mercenary bound to obey any command. Remorse led him to distant corners where he died, miserable and alone.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heavy Gauntlets &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;How the hell do you fight with this?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heavy Gauntlets of Virility &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It protects you well, but are you sure that you can lift a weapon with that?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;4 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hellslash &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Careful about him, you will get hurt even if he is not attacking you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]] (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mighty Gauntlets &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Like any other visitor, he put his sword on a rack outside. His mighty fists were deadly enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Quick Gauntlets &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Quick hands are the best defence.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rationality &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Magic is just very well made quackery.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to blade&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Soul Thrash &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'My life is in ruins, if I die, I cannot lose anything.'&lt;br /&gt;
Then he saw this item.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#soul thrash_.E2.80.93_damage|soul thrash]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stormgrip &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You are an evil overlord, armoured and shielded against everything? I will slay you anyway.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to lightning&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Touch of Death &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;There is no touch of death. But you can take your time to aim at the windpipe from the correct angle...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20 (in EASY difficulty), 18 (in MEDIUM difficulty), 16 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;4 fewer attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unspoken Words &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No matter how wise you are, your words once shall be forgotten. But meaning may remain.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to blade, impact and pierce resistance (requires [[#Unseen Writings_.E2.80.93_cloak|Unseen Writings]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to arcane, cold and fire resistance (requires [[#Unthought Memories_.E2.80.93_amulet|Unthought Memories]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Unsung Odes_.E2.80.93_armour|Unsung Odes]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== gem ==&lt;br /&gt;
=== Amethyst &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;These purple precious stones always attracted people for their massive magical power. However, its use as decoration by those without any knowledge of magic is widespread.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Black Pearl &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Black pearls are legendarily rare and powerful items, investigated because of its powers reaching beyond the borders of standard magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Diamond &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This colourless precious stone is known to be the hardest mineral, but it is too fragile to be used in weapons or armour as a hard material. However, it very useful due to its magical properties.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Emerald &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Diamonds tainted with copper salts are coloured green and possess huge magical power. However, it is uneasy to extract it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Obsidian &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Although this gem looks interesting in appearance, its magical power is limited. However, in combination with other gems, it can find some use.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Opal &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is the least rare of precious gems, but it can be still used to craft useful items.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Pearl &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is one of the few kinds of precious gems that are grown, and not created by volcanic or tectonic processes. It has a wide use in decorating things or granting them magical properties.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ruby &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is a diamond containing other minerals, that make its colour bright red. Its magical power is strong, and it can be used to create powerful magical things.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sapphire &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This incredibly rare colour variation is highly sought after for its incredible magical power.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Topaz &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Although this gem looks interesting in appearance, its magical power is not really remarkable, but its importance for magical gem combination is not to be neglected.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== gold ==&lt;br /&gt;
=== 100 gold &amp;amp;ndash; gold ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why conquer when you can buy?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;100 gold&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 200 gold &amp;amp;ndash; gold ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Money will not buy you anything. It is you who has to buy it for money.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;200 gold&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 50 gold &amp;amp;ndash; gold ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Money is more powerful than magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;50 gold&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== helm ==&lt;br /&gt;
=== Apricity &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In winter, the burning sun is actually enjoyable.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crown of the King &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The masses obeyed the one who had the crown. Whoever it was.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#cantor_.E2.80.93_chance_to_hit|cantor]] (requires [[#Ring of the King_.E2.80.93_ring|Ring of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more attacks (requires [[#Armour of the King_.E2.80.93_armour|Armour of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Sceptre of the King_.E2.80.93_mace|Sceptre of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cunctator's Helmet &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you command Cunctator to attack immediately, he will not obey.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 10% (in EASY difficulty), 20% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (10)]] (requires [[#Cunctator's sword_.E2.80.93_sword|Cunctator's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;10% to blade, impact and pierce resistance (requires [[#Cunctator's Armour_.E2.80.93_armour|Cunctator's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dark Helm of Destruction &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Deadly warriors wear even offensive armour.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Dark Sword of Destruction_.E2.80.93_sword|Dark Sword of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Dark Gloves of Destruction_.E2.80.93_gauntlets|Dark Gloves of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Diadem of the Dark Headmaster &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He presides. He protects. He teaches. He attacks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Mask &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His experience showed him that if dead are all around, people need a champion. Otherwise they fall without resistance.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#mockery_.E2.80.93_dummy|mockery]] (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== False Paradise &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Their society was almost utopian. They grew lazy and weak and became an easy prey for invaders.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;3 (in EASY difficulty), 4 (in MEDIUM difficulty), 5 (in HARD difficulty) fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Helmet of Paladins &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Let the light show you the way into the darkness that you can enlighten.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Irongut Helmet &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Are those berries edible?'&lt;br /&gt;
'Who cares?'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#immune to poison_.E2.80.93_dummy|immune to poison]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== King Salmon's Crown &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;What? The king has a known name? Now I can no longer call him what I want...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Man with a Vision &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His vision has the potential to bring sorrow and eternal tears to some&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mask of Famine &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His hunger... it feeds on everyone nearby!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mask of Insanity &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Insanity allows doing things that could not be done otherwise, but at a great cost.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]] (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mask of the Demiurge &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Souls and magic are crafted into a world that obeys strict laws.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#antimagic (INTENSITY)_.E2.80.93_resistance|antimagic (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mental Sheath &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You can never touch my spirit, you can never catch my soul.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mind Assisting Element &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This soulless clockwork wonder seems to somehow have a mind of its own.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Misery's Crown &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not bring your misery down on me.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rherraent's Helm &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Look at your foes face to face,&lt;br /&gt;
defeat your foes mace to face.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Rherraent's Sword_.E2.80.93_sword|Rherraent's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;12 more hitpoints (requires [[#Rherraent's Armour_.E2.80.93_armour|Rherraent's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;12 more hitpoints (requires [[#Rherraent's Ring_.E2.80.93_ring|Rherraent's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Royal Diadem &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Even a fake king can lead soldiers into victory.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: royalty&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shako &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nobody would wear this helmet if it was not for its magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Static Float &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This one will be destroyed only at the end of times.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: submerge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Steel Helmet &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'What is this thing good for?'&lt;br /&gt;
'Nothing special.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Jester &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;We needed better entertainment. They're in flames now.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Sick Face &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He looks sick. Killing him will be easy, just try not to catch whatever he has.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#radiation_.E2.80.93_poison|radiation]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;16 fewer hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Virtual Void &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The pure shall be overridden.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Visions of Cruelty &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;There is cruelty. As far as I can see, cruelty is everywhere.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20% (in EASY difficulty), 15% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== What no man should know &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I saw a man, frozen solid in a midsummer day. He had this pretty helmet, let me try it on...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frostbite_.E2.80.93_dummy|frostbite]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wisdom of the Ages &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;There is no ancient wisdom. Knowledge must be created in present.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more attacks (requires [[#Search for Wisdom_.E2.80.93_boots|Search for Wisdom]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (requires [[#Tracking the Lost Knowledge_.E2.80.93_cloak|Tracking the Lost Knowledge]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== knife ==&lt;br /&gt;
=== Blade Juggler &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He threw a dozen knives into the air, catching and throwing them one by one.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;100% (in EASY difficulty), 85% (in MEDIUM difficulty), 70% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Knives &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It may be hard to get close enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (ranged attacks only) (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;16 more hitpoints (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more attacks (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Knives &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It may be hard to get close enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (ranged attacks only) (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;16 more hitpoints (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more attacks (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#aaa'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Glowing Flight &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The pragmatic baron sent an assassin to kill a necromancer. It was not a bad idea.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Glowing Flight &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The pragmatic baron sent an assassin to kill a necromancer. It was not a bad idea.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#aaa'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Rigor Mortis &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Freeze! I need to aim!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 (in EASY difficulty), 3 (in MEDIUM difficulty), 2 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;15% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shredder &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Doing gruesome things to your enemies will enhance their fear and make them weak.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Soul Drinker &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The wounded assassin hid in the shadows. Only thrown knives could be seen. Then, he returned healthy.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;80% (in EASY difficulty), 65% (in MEDIUM difficulty), 50% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spectral Jet &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When you die, you should not expect your soul to go where you think it belongs.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 20% (in EASY difficulty), 25% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Ghost)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spineripper &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Look at that exposed back.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Crusher &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I will send my assassins to slay the lich. You will gear them properly.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 45% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to impact&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Shrapnel Knife &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I can hit all four of you with a single knife, hehe.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 45% (in EASY difficulty), 35% (in MEDIUM difficulty), 25% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: shrapnel (100%, 100% ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shrapnel attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Vile Knife &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Wounds heal, poison remains.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25% (in EASY difficulty), 15% (in MEDIUM difficulty), 5% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== limited ==&lt;br /&gt;
=== Al-Fuṣūl wa al-ghāyāt &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;They would not have accepted a spoken lie,&lt;br /&gt;
but whips were raised to strike them,&lt;br /&gt;
traditions were brought to them.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;10% to arcane resistance (requires [[#Theophrastus Redivivus_.E2.80.93_limited|Theophrastus Redivivus]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (10)]] (requires [[#Treatise of the Three Impostors_.E2.80.93_limited|Treatise of the Three Impostors]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blue orb of dragonflame &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Have you ever seen something like this?'&lt;br /&gt;
'No, I will never see anything like this.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;2 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Book of Courage &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Daniel was looking for this book. But it was in a dark corner.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Unit becomes fearless&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Book of Fireballs &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Burn, incinerate, scorch, see your foes turn to ash.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Casting fireballs, from basic casting to explosive damages&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Book of Herbal Tinctures and Malignancies &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Like real cures are not needed to get payment for healing, real poison is not needed to harm.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Poisons and cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Book of Magical Swordplay &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It is not strength or motivation that makes a great warrior. It is the skill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Fencing techniques, offensive and also defensive&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Glitch Item &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Everything can fail. Regardless of the amount of polishing done.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;8 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Guide to Lycanthropy &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Search your memories and find the monster you are.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Abilities that allow a transformation into powerful animal forms&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heart of Darkness &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Find your dark subconscience and embrace it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Various wicked spells&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== How to be an Overlord &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Attack! Attack! Attack!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Leadership-like abilities&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Koschei's Journal &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The princess asked him where his soul was hidden. The prince found it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Powerful improvements to spells&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Orb of Demonic Wrath &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Live for the spite, serve the rage, love the hate, drink the anger, embrace the loathing,&lt;br /&gt;
pet the resentment, enjoy the scorning, cuddle the abhorrence, kiss all the foul.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Raijer's Bloody Field &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Those who are the first of their kinds are often the mightiest of them.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Techniques of extracting the victim's soul and using it for own profit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Serendipity &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Some inventions come out of nowhere.' - Kevla the Saviour&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: You never know what will be learned from here&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Doctrine of Vindictiveness &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If they attack you, make sure they will not dare or will not exist to attack again.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: A distinctively vindictive view on combat&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Fencer's Study &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do you think fencing takes a lot of time to learn? Just buy this for 20 gold and see how easy it is!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Quick mastery of fencing&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Infidel &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fidel is dead. Hail the Infidel.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to neutral&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Theophrastus Redivivus &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Difficile est negave Deos, si inconcione quaratur, sed in familliarium, sermone, en consessur facilitimum...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;10% to arcane resistance (requires [[#Treatise of the Three Impostors_.E2.80.93_limited|Treatise of the Three Impostors]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#regenerates slightly_.E2.80.93_regenerate|regenerates slightly]] (requires [[#Al-Fuṣūl wa al-ghāyāt_.E2.80.93_limited|Al-Fuṣūl wa al-ghāyāt]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tome of Bards &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Stand up and fight&lt;br /&gt;
Stand up and see the sky turn bright&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Techniques of inspiring allies to deal more damage&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tome of Bards, Volume II &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Shining and so glorious&lt;br /&gt;
The bloodline of true warriors&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Techniques of inspiring allies to fight better and annoying enemies&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tome of Liches &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Are you fed up of mortality?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Teachings of the dark arts of necromancy&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tome of Liches &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Are you fed up of mortality?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Teachings of the dark arts of necromancy&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#aaa'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Treatise of the Three Impostors &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;However important it may be for all men to know the Truth, very few, nevertheless, are acquainted with it...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;10% to arcane resistance (requires [[#Theophrastus Redivivus_.E2.80.93_limited|Theophrastus Redivivus]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#exile_.E2.80.93_resistance|exile]] (requires [[#Al-Fuṣūl wa al-ghāyāt_.E2.80.93_limited|Al-Fuṣūl wa al-ghāyāt]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wrathful Combat Techniques &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Let the anger flow through your veins.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Techniques of using anger in battle&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== mace ==&lt;br /&gt;
=== Beelzebub's Hammer &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Where is Bruce gone?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 25% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#lord of the flies_.E2.80.93_damage|lord of the flies]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Despicable Heroism &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your deeds are revered, but the way you do them is damned.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 40% (in EASY difficulty), 50% (in MEDIUM difficulty), 55% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Revenant)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Despicable Heroism &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your deeds are revered, but the way you do them is damned.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 20% (in EASY difficulty), 30% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Revenant)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#aaa'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Eternity's End &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Even lich lords cannot live forever.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fist of Anarchy &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Rebirth through devastation, freedom through bloodshed.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;60% (in EASY difficulty), 50% (in MEDIUM difficulty), 40% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anarchy_.E2.80.93_damage|anarchy]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fleshrending Scourge &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not run away from me. I will catch you anyway.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 40% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Godsmasher &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'With this beast, I can kill even a god!'&lt;br /&gt;
'Crunch, munch,... burp. Anybody else thinks that it can kill dragons too?'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Godsmasher &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'With this beast, I can kill even a god!'&lt;br /&gt;
'Crunch, munch,... burp. Anybody else thinks that it can kill dragons too?'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#aaa'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Gvødgührvoḧzzorghkuz &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Ürhrabgzubruprÿÿrv øẗhnäæzdaz grohruth züürd myyvöthgavrhyd...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heathenbasher &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dark is the night that has set to your mind, sweet is the pride that reflects in your eyes.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#lawful_.E2.80.93_damage|lawful]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Jawbreaker &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why are you grinning like that? It could have killed you!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 10% (in EASY difficulty), 20% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lilith's Old Precious &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In order to be able to fight with any weapon available, Lilith swaps weapon types once per century.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;20% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#dazzle_.E2.80.93_dummy|dazzle]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;24 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Morgenstern &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The star of dawn will smash your face.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#twilightstalk_.E2.80.93_hides|twilightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Organ Grinder &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Keep that man away from me... Hey, keep him away! Do not flee! Aaarghh! Ehhmragehhhd...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 6 (in MEDIUM difficulty), 4 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#lethargy_.E2.80.93_dummy|lethargy]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Preacher of Hatred &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your descendants, ancestors and friends are demonic kin that is behind all our suffering.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#hate speech_.E2.80.93_dummy|hate speech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Righteous Cause &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Once he starts attacking, you cannot stop him. You can only run.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#zeal_.E2.80.93_resistance|zeal]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sceptre of Antipater &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You can be evil even if you heal people.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;20% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#chaotic_.E2.80.93_damage|chaotic]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sceptre of the King &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The sceptre was the symbol of king's power. Using it as a weapon did not stop the assassin.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#radiation_.E2.80.93_poison|radiation]] (requires [[#Crown of the King_.E2.80.93_helm|Crown of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more attacks (requires [[#Armour of the King_.E2.80.93_armour|Armour of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (requires [[#Ring of the King_.E2.80.93_ring|Ring of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Disease and the Cure &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You are the disease. We are the cure.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 6 (in EASY difficulty), 5 (in MEDIUM difficulty), 4 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Fighting Bull &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Takes a blink of an eye to anger, takes a day to calm down.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#triggerable_.E2.80.93_dummy|triggerable]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Great Truth &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The Great Truth is that there is no Great Truth.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 14 (in EASY difficulty), 12 (in MEDIUM difficulty), 10 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Unstoppable &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No one can bargain with him. There is no way to reason with him. He feels no fear. There is nothing at all that would stop him... until the evil is banished.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#resistant to slow_.E2.80.93_dummy|resistant to slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Adds status unslowable&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tormentor of Light &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In the absence of light, darkness and disorder rules.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#chaotic_.E2.80.93_damage|chaotic]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unrighteous Cause &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Avoid hitting too hard, it will defeat the enemy too fast and take away the fun.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wrath of the Pagan &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Law or chaos? That is just a point of view not everyone shares.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#chaotic and lawful_.E2.80.93_damage|chaotic and lawful]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wrath of the Pagan &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Law or chaos? That is just a point of view not everyone shares.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#chaotic and lawful_.E2.80.93_damage|chaotic and lawful]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#aaa'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&lt;br /&gt;
== polearm ==&lt;br /&gt;
=== Exterminator's Scythe &amp;amp;ndash; polearm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Victims' loyals look for revenge.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;35% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Scythe &amp;amp;ndash; polearm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Victims' loyals look for revenge.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;35% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#aaa'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Xuanquang's Soul Harvest &amp;amp;ndash; polearm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Don't be afraid when seeing a bloody road. Keep calm and turn back to face the one who made it so bloody.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Merges attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#kamikaze sprint_.E2.80.93_damage|kamikaze sprint]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== potion ==&lt;br /&gt;
=== Bloodsucker's Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All this blood. It is yours. You will drink it. You will guzzle it. You will choke on it. You will drown in it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#blood drinking_.E2.80.93_dummy|blood drinking]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creepy Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you hear me better fear me, if you see me better flee me.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fire-Forged Friend &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I make my friends with hammer and anvil.' -Pygmaliophaestus&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;4 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Foul Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It helps us greatly, but its user pays a great price.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#unholy hunger_.E2.80.93_dummy|unholy hunger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Greater Healing Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This can heal almost anyone, find the one who brewed it!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;This unit is completely restored, including statuses, moves and attacks.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I am healed! More healthy than ever!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color=#60A0FF'&amp;gt;Full heal&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Holy potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Grrrh! Remove this filth from this world! Rrrargh!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#unholybane_.E2.80.93_damage|unholybane]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lesser Potion of Invisibility &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When you are defeated, search for solace in the darkness.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Otherworldly Cinders &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Arise, the bird of death, burn when you die and reappear from your flames.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#from the ashes_.E2.80.93_dummy|from the ashes]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poison &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why is this technique a taboo?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged pierce attacks only): poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Authority &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;One gulp to rule them all!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 6 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Mundanity &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;What if magic was just a nocebo?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 60%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 60%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 60%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Sacrifice &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I will need you to understand the conception of divine sacrifice.' - Luke&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#martyrdom_.E2.80.93_dummy|martyrdom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Speed &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The quickest, the fastest, born under the sonic sign.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Steel Skin &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Only magic can make steel bend easily when needed. Or not?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of the Northern Winds &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I will rule my frostbitten kingdom with an iron hand.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#northfrost aura_.E2.80.93_dummy|northfrost aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Titanic Strength &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Cronus was the mightiest of the Titans. Only a fraction of his strength is devastating.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;Increases damage of all melee weapons by 10&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Vitality &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A new life flows in the veins of those who drink this brew.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spirits of a Madman's Alacrity &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Are you sane? You cannot fight so much, we will run out of enemies too soon!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;1 extra attack per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stolen Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I have stolen this. Now all the word is here for me to steal.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: skirmisher&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#steals_.E2.80.93_dummy|steals]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Virulent Poison &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He is not only farting poison, he also sweats and burps it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== ring ==&lt;br /&gt;
=== Angel of Death's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Death is the end, but sometimes an end is needed.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;12 more hitpoints (requires [[#Cloak of the Pale Rider_.E2.80.93_cloak|Cloak of the Pale Rider]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Amulet of the Last Guide_.E2.80.93_amulet|Amulet of the Last Guide]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dazzling Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You were born to die blind.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#dazzle_.E2.80.93_dummy|dazzle]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When he was old and dying, he remembered what he could from the days he loved a necromanceress.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 more hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#Deathaura_.E2.80.93_heals|deathaura (8)]] (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hide from the revolution.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (ranged attacks only) (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (ranged attacks only) (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hide from the revolution.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (ranged attacks only) (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (ranged attacks only) (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#aaa'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Precious Eagle Cactus Fruit &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I need sacrifice. Be it involuntary or not.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Pyromancer's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He could feed on fire and magic, spitting it back on those who tried to harm him with it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New attack: fireball (11 - 4, fire) (requires [[#Pyromancer's Sword_.E2.80.93_sword|Pyromancer's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (requires [[#Pyromancer's Cloak_.E2.80.93_cloak|Pyromancer's Cloak]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rherraent's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His poor widow sold his property bit by bit, and they lost their power.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: regenerates (requires [[#Rherraent's Sword_.E2.80.93_sword|Rherraent's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Deathaura &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A harbinger of death from the world of witchcraft.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#Deathaura_.E2.80.93_heals|deathaura (13)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Devil's Doom &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The demonic magic is deadly, but you can prepare yourself to live through it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Dragon's Bane &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dragons are no challenge, let us hunt scorpions instead.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Health &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Health is more important than body count.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;8 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates slightly_.E2.80.93_regenerate|regenerates slightly]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Iced Veins &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Your hand is colder than ice! Are you sure do not need warm tea?'&lt;br /&gt;
'No, I am fine, mom.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of the King &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The king was greatly fond of his magical ring. He should have been more fond of his throne.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]] (requires [[#Armour of the King_.E2.80.93_armour|Armour of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Crown of the King_.E2.80.93_helm|Crown of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Sceptre of the King_.E2.80.93_mace|Sceptre of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Unearthly Existence &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Warriors were no match for him. He was no match for wizards.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold decreased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Unearthly Existence &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Warriors were no match for him. He was no match for wizards.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold decreased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#aaa'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Ring of Wisdom &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This magical artefact is one of a kind. Use it well.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Wizard's Bane &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nice fireworks, loser.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rock Solid &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In halls of stone... walls are impassable.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sinister Lunacy &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If there was no lunatic causing the war, there would be no war.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sparkling Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nobody knows why the yellow-green gemstone in this ring is sparkling.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Alliance &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;We are The Alliance! We are one!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#alliance_.E2.80.93_leadership|alliance]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Black Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;There were two hundreds of us before the battle. Three hundreds of us left the battlefield.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: plague (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The gloomy Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Bring sadness to your enemies by showing them how futile their effort is.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#Deathaura_.E2.80.93_heals|deathaura (10)]] (requires [[#The gloomy Cloak_.E2.80.93_cloak|The gloomy Cloak]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]] (requires [[#The gloomy Amulet_.E2.80.93_amulet|The gloomy Amulet]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Unprecious Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes a fiery or rimy blade is not what you need.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to blade&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#struggle_.E2.80.93_chance_to_hit|struggle]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Warmth &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Solace from depressive gloom of northern winters when dusk follows dawn with nothing in between.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== sling ==&lt;br /&gt;
=== Balls of Steel &amp;amp;ndash; sling ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You will need courage in this cruel world.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;16 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== spear ==&lt;br /&gt;
=== Caeordwyccywyrin's Spear &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Whose spear is this?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Corpsegrinder &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Mutilating dead enemies makes you forget your woes.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Explosionlance &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Take that away, we need to stay silent.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#extra damage (+5; impact)_.E2.80.93_dummy|extra damage (+5; impact)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hellrake &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Flowers bloom in hell too. And every flower has its gardener.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 50% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lightbringer's Trident &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He brought light, but it was red and searing.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;50% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Odin's Spear &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Odin was a warrior, but every winter solstice, he came and brought gifts to kids.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#immune to drain_.E2.80.93_dummy|immune to drain]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Adds status undrainable&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Return to the Tribe &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I may be no better, but at least I am different.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Something &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Uhm... I wanted to say... ehm, that... it was... uh... basically... so now, I am saying that... uhm...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Humongously Enormous Megaspear &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Small weapons are for wimps.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% (in EASY difficulty), 50% (in MEDIUM difficulty), 60% (in HARD difficulty) fewer attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hose_.E2.80.93_dummy|hose]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Impaler &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not hide behind your comrades, just run away.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Original Trident of Storms &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is no obvious fake. Is it the true one or just a better fake?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: storm trident (14 - 4, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wicked Spear of Cruelty &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;With horror, he realised that the horse under him had joined the walking dead.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== staff ==&lt;br /&gt;
=== Absence of Purpose and Meaning &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not look for the meaning of this. There is none.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: submerge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ashes of Dead Suns &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Things that destroy stars can destroy anything. According to one of a thousand hypotheses.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;15% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cursed Memories &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every hero suffers from horrors of the past. Only a few can have their enemies suffer from them instead.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 7 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40% (in EASY difficulty), 35% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dead End Road &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You will walk away from a necromancer fight. That does not imply that you will survive.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#greater infect_.E2.80.93_poison|greater infect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lethal staff &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Most elvish shamans heal. Others kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 10% (requires [[#Lethal Axe_.E2.80.93_axe|Lethal Axe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lethalia's Staff &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Tinebrithiel's will never be forgotten.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Lethalia's Armour_.E2.80.93_armour|Lethalia's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mother de Rais &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The undead were too numerous to be burned by her fireballs. She had to jump into a river far below to save herself.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in shallow waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on coastal reefs set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through swampy places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Showshaunshog's Staff &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Anaximandros said that all comes from water.&lt;br /&gt;
Showshaunshog proved him wrong by collecting condensed water from smoke.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15% (in EASY difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Aimucasur &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A skeletal horde rose from the mud to take lives away. Konrad's warriors were too strong for them.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Circe &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Eurylochus knew he could not trust her. It saved his life.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40% (in EASY difficulty), 35% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Crelanu &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Crelanu's staff fell into the wrong hands before it was even made.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Crelanu &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Crelanu's staff fell into the wrong hands before it was even made.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#aaa'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Staff of Kerathur &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I know that you have no idea who I am...' - Kerathur the Unheard Of&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;70% (in EASY difficulty), 55% (in MEDIUM difficulty), 40% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Koschei &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Koschei kidnapped a young princess. His mundane motivations caused his fall.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 2 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;16 more hitpoints (requires [[#Koschei's Journal_.E2.80.93_limited|Koschei's Journal]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stardust &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Born from absolute destruction, craving for absolute destruction.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Static Cast &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Whenever you destroy something, do not touch it again or you will be dead on the spot.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: lightning (18 - 2, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tears of Void &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Who made up this name? What was he thinking?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: aim (-20% - 100% ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the aim attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Killer of Great Magi &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I care not how much better you are. Your crippling overspecialisation will be your downfall.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Townsend Dark Discharge &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The right tool for a self-sustaining wizard.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to lightning&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Violent Mage's Staff &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He was not a bad mage, but he enjoyed hitting enemies with hard objects a bit too much.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: violent beatdown (100%, 100% melee, copy of staff)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the violent beatdown attack: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#firecast_.E2.80.93_dummy|firecast]] (requires the two other Violent Mage's items)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Virtue of Hope &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;See the ones who know.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;4 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== sword ==&lt;br /&gt;
=== Aevyn's Wrath &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I cannot quite figure out how to use this thing.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 20% (in EASY difficulty), 30% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Avenging Fire &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Burn! Let the hair catch fire and help the skin burn. Ignite the skin and help the flesh burn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#flaming radiance_.E2.80.93_dummy|flaming radiance]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blade of Turisas &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every nation had its god of war. Or was it just one with many names?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Brightslash &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He came like a shining star,&lt;br /&gt;
allied with the sun,&lt;br /&gt;
he smote the villains,&lt;br /&gt;
and saved the righteous.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (2)_.E2.80.93_dummy|absorbs (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Claymore &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I am done with you, go away!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#knockback_.E2.80.93_damage|knockback]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Colossally Colossal Arch-Devilish Blade of Universal Annihilation &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Forged by the Paladin of Golden Glory with the Hammer of Eternal Magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: aura of power&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cunctator's sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nobody wanted to face Cunctator. He never fought when you wanted to fight him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#struggle_.E2.80.93_chance_to_hit|struggle]] (requires [[#Cunctator's Armour_.E2.80.93_armour|Cunctator's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, cold and fire resistance (requires [[#Cunctator's Helmet_.E2.80.93_helm|Cunctator's Helmet]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dark Sword of Destruction &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Real warriors know that their opponents will get heavy armours and prepare for it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more attacks (requires [[#Dark Helm of Destruction_.E2.80.93_helm|Dark Helm of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more attacks (requires [[#Dark Gloves of Destruction_.E2.80.93_gauntlets|Dark Gloves of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Deathwhirl &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Swarm him so that he would not get to me! Oh, dammit...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doombringer &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hitting the enemy hard is not crucial. You have to make sure that you will not get killed when he hits you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#disintegrate_.E2.80.93_damage|disintegrate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doombringer &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hitting the enemy hard is not crucial. You have to make sure that you will not get killed when he hits you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#disintegrate_.E2.80.93_damage|disintegrate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#aaa'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Dragon Claw &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Claws of dragons have no unusual magical properties, but they cut so well.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He could fuel his champion alone, as his powers of light and darkness amplified each other. He became an Eidolon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#unholybane_.E2.80.93_damage|unholybane]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 more hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Eidolon's Boots_.E2.80.93_boots|Eidolon's Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Flaming Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you need to fight ghosts, good steel is not enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 7&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Holy Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Use the lightbeam spell. It kills anything unholy enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#unholybane (INTENSITY)_.E2.80.93_heals|unholybane (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to lawful&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lilith's Other Old Precious &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In order to be able to fight with any weapon available, Lilith swaps weapon types once per century.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Pyromancer's Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Flames were his nature, they replaced his insides.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20% (in EASY difficulty), -10% (in MEDIUM difficulty), -40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#firecast_.E2.80.93_dummy|firecast]] (requires [[#Pyromancer's Ring_.E2.80.93_ring|Pyromancer's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, cold and fire resistance (requires [[#Pyromancer's Cloak_.E2.80.93_cloak|Pyromancer's Cloak]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rherraent's Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In his hands, the sword was a formidable weapon. In the hands of its thief, it was useless.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (melee attacks only) (requires [[#Rherraent's Armour_.E2.80.93_armour|Rherraent's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (melee attacks only) (requires [[#Rherraent's Helm_.E2.80.93_helm|Rherraent's Helm]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (melee attacks only) (requires [[#Rherraent's Ring_.E2.80.93_ring|Rherraent's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stormrend &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;They are protected well. Have them try to survive lightning.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% (in EASY difficulty), -5% (in MEDIUM difficulty), -20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to lightning&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sword of Barys &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A rare metal burns with green flame. Its ashes are poisonous, so be careful with it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sword of Krux &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Krux has never been a great warrior, deceptive diplomacy was his favourite weapon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Decimator &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not get too crazy with that sword.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Decimator &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not get too crazy with that sword.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#aaa'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&lt;br /&gt;
=== The Nightreaver &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Aggressive and violent, they strike when least expected and take away all serenity.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#chaotic_.E2.80.93_damage|chaotic]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Outsider Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Mages say it does not come from any world.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 65% (in EASY difficulty), 50% (in MEDIUM difficulty), 35% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% (in EASY difficulty), 15% (in MEDIUM difficulty), 5% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (melee attacks only) (requires [[#Transformed Flesh_.E2.80.93_cloak|Transformed Flesh]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (melee attacks only) (requires [[#Bones of Steel_.E2.80.93_boots|Bones of Steel]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (melee attacks only) (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more attacks (melee attacks only) (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Searing Ice &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Be careful not to get some cold burns.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 2 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: flaming sword (20% - 100% melee fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the flaming sword attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: freezing sword (20% - 100% melee cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the freezing sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Thornsword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'How can you cut something with that?'&lt;br /&gt;
'It is not for cutting.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to pierce&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Twinkling Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Run towards your enemy and attack sooner than he expects.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Winterclaw &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;They come at night. They leave frozen bodies behind. Bodies that awaken.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== thunderstick ==&lt;br /&gt;
=== Bean Shooter &amp;amp;ndash; thunderstick ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Put there raw beans instead of a bullet, it will hit so many enemies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== xbow ==&lt;br /&gt;
=== Ballista &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Are you sure that thing is meant to be hand-held?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 120% (in EASY difficulty), 100% (in MEDIUM difficulty), 80% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ballista &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Are you sure that thing is meant to be hand-held?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 120% (in EASY difficulty), 100% (in MEDIUM difficulty), 80% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#aaa'&amp;gt;This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details&amp;lt;/span&amp;gt;&lt;br /&gt;
=== Black Raptor &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Birds look upwards to avoid eagles. They should look down to avoid hunters.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Chu-ko-nu &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do you even reload that thing?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;55% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doomsday Machine &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;To spread doom, you need proper tools.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#shockwave_.E2.80.93_slow|shockwave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hatred for Men &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fuelled by the venom and hatred.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Headstriker &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you have a good aim, you will hit a vulnerable spot and kill even with a lightweight bolt.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Orcish Ingenuity &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;How the hell could an orc invent this?!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fire bolt (100%, 100% ranged fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire bolt attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Relentless Fury &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You tell that my hits are weak? I will show you how many of them you can survive, nothing can stop me!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;100% (in EASY difficulty), 80% (in MEDIUM difficulty), 60% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;24 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Starbreaker &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;So you are good at blocking? We shall see about that!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 5 (in MEDIUM difficulty), 2 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Cannon &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If I will ever get to you, you will be wrecked!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 60% (in MEDIUM difficulty), 50% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;3 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Overdrawer &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Draw the arrow, draw it more, more, more, and now you can shoot through enemies!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 45% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: overdraw (75% - 100% ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: great overdraw (150% - 100% ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the great overdraw attack: [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Underdrawer &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Shoot as much as you can, enemies will think they are facing a large army!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;45% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: underdraw (-35% - 100% ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: great underdraw (-65% - 100% ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the great underdraw attack: [[LotI_Abilities#lesser lethargy_.E2.80.93_dummy|lesser lethargy]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matsjoyce</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=LotI_Scenarios&amp;diff=71416</id>
		<title>LotI Scenarios</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=LotI_Scenarios&amp;diff=71416"/>
		<updated>2023-06-10T13:28:30Z</updated>

		<summary type="html">&lt;p&gt;Matsjoyce: Automated update by matsjoyce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-generated wiki page listing all the scenarios currently available in the campaign &amp;quot;Legend of the Invincibles&amp;quot;. &lt;br /&gt;
This was generated at Sat Jun 10 14:28:04 2023 using version git-861c9ee of LotI and version 0.3.5.1 of the generation script.&lt;br /&gt;
As this is auto-generated, DO NOT EDIT THIS PAGE.&lt;br /&gt;
Instead, create a new issue at [https://github.com/matsjoyce/LotIWikiGen/issues/new the tracker] and the script will be adjusted.&lt;br /&gt;
&lt;br /&gt;
Other LotI-related wiki pages:&lt;br /&gt;
&lt;br /&gt;
* [[LotI Items]] &amp;amp;ndash; items, such as weapons and books&lt;br /&gt;
* [[LotI Standard Advancements]] &amp;amp;ndash; general advancements such as legacies and books&lt;br /&gt;
* [[LotI Unit Advancements]] &amp;amp;ndash; unit-specific advancements&lt;br /&gt;
* [[LotI Abilities]] &amp;amp;ndash; abilities and weapon specials&lt;br /&gt;
* [[LotI Scenarios]] &amp;amp;ndash; scenario information&lt;br /&gt;
* [[DeadlyUnitsFromLotI]]&lt;br /&gt;
&lt;br /&gt;
== Chapter 1 ==&lt;br /&gt;
&lt;br /&gt;
=== 00 &amp;amp;ndash; Tutorial ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 01 &amp;amp;ndash; An Orcish Assault ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 4 dropping a weapon is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 4 dropping a gem is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 29%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; The Assassination ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 29%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Banished ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Paradise Lost ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Shatter the Defilers ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Ruins of Lost Empires ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 5, 6, 7, 8 and 9 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 5, 6, 7, 8 and 9 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; The Return ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Where the Sun Does not Shine ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Escape from Oblivion ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; The Poison ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Ascension ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Toxic Sun ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a gem is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 24, 25 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Twilight ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Shadow Empire ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6 and 7 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6 and 7 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 32, 35 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Long Way Home ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 16 &amp;amp;ndash; The Battle for Ogira ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6, 7 and 8 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6, 7 and 8 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 24, 24 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 2 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; The Beginning ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 9, 17 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Gods ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4, 5, 6, 7 and 8 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4, 5, 6, 7 and 8 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 8, 59 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Forest of Witchery ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 13, 43 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03s &amp;amp;ndash; In the Magical Mirror ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Darkness Closing In ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 5 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 5 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 51, 23 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Umbra ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 11, 14 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; The Army of Darkness ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4, 5 and 6 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4, 5 and 6 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 25, 34 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Infinite Legion ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 57, 34 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Sightseeing ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 24, 42 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Underground ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Lilith ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 3 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Thirst for Adventures ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 71, 42 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 01b &amp;amp;ndash; Bandits ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 16, 17 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Journey South ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 35, 55 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02b &amp;amp;ndash; Mining ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Siege ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 4 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 4 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 8, 11 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Entering the Desert ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 43, 39 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; The Pit ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 18, 44 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Darkest Darkness ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 9, 10 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; End of all Hopes ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 15, 16 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Lost ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 32, 44 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Ambush ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Gehenna ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 10, 9 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Achilles' Revenge ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 29, 20 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Bitter Swamp ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 15, 11 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12s &amp;amp;ndash; Wings of Doom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; First Confrontation ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 15, 7 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Chasing Dragons ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 5, 6, 7 and 8 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 5, 6, 7 and 8 dropping a gem is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 24, 17 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Nightmare ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15s &amp;amp;ndash; Epilogue ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 4 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; He Came Down From The Mountains ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Into Our Frozen Land ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 43%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Revolution Begins ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 43%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Doomsday Omens ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Meeting of the Ancients ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Castle of the Wicked ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Nemesis ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; An Army Is Born ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; The First Blow ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 38%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Dealing with Trolls ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Invasion ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 6, 7 and 8 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 6, 7 and 8 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 11, 12 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Bloodbath ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 6, 7 and 8 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 6, 7 and 8 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 9, 14 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; The Way of Assassins ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; The Kingslayer ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; The Library ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15s &amp;amp;ndash; The Speech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 16 &amp;amp;ndash; Lost in Space ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 17 &amp;amp;ndash; Any Means Necessary ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 37, 6 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 5 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Diplomacy ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Escape ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Pirates ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Again ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; We Walk in the Shadows ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; The Real Enemy ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 18, 8 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Into the Shadows ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 23, 16 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Entrance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Northwestern Storeroom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Guards' Quarters ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 30, 20 and will release 6 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Northern Guardian Room ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Magic Power Amplificator 1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Eastern Storeroom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Armoury ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 14, 8 and will release 7 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Magic Power Amplificator 2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 16 &amp;amp;ndash; Southeastern Storeroom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 17 &amp;amp;ndash; Magic Power Amplificator 3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 18 &amp;amp;ndash; Eastern Guardian Room ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 19 &amp;amp;ndash; Soldiers Training Room ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 16, 18 and will release 6 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 20 &amp;amp;ndash; Southern Guardian Room ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 21 &amp;amp;ndash; Soldiers' Quarters ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 22 &amp;amp;ndash; Magic Power Amplificator 4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 23 &amp;amp;ndash; Akula's Place ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 24 &amp;amp;ndash; Escape Tunnel ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 25 &amp;amp;ndash; Prison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 26 &amp;amp;ndash; Library ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 27 &amp;amp;ndash; Power Station ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 28 &amp;amp;ndash; War Zone ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 30, 16 and will release 7 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 29 &amp;amp;ndash; Armageddon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 29s &amp;amp;ndash; Epilogue ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 6 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; The Awakening ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Who Am I ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Into the Light ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; I Hate You, I Hate You Too ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Friends No More ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Tunnels ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; World Without Amity ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Misguiding Lives ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Across the Barren Land ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Heart Mountains ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Axadria ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; The Library ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Phoenix ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Frozen Land ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Apologies ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 7 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Another Orcish Assault ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Search for Elves ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 34, 41 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Corruption ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 10, 24 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Last Survivors ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 27, 34 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Tundra ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 and 12 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 and 12 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 9, 28 and will release 5 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Where the Flames Freeze ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 45, 3 and will release 5 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Subterranean War ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 27, 6 and will release 5 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Eruption ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08s &amp;amp;ndash; Neighbours ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 13 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 13 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; The Den of Evil ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 10, 21 and will release 5 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; The Dragon and the Princess ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; An Old F(r)iend ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; The Last Enemy ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Avengers ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 12, 12 and will release 6 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Arctic Wastelands ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10 and 11 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10 and 11 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 38, 41 and will release 7 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Annihilation ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 8 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Mysterious Invasion ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Overpowered ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; United ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 43, 38 and will release 8 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Kidnapped ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Investigations ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 100%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Gladiatrix ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 100%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Unimportant Revolution ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 37, 11 and will release 9 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; The Desert ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 and 15 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 and 15 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 15, 44 and will release 9 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Gladiatrix - The Path to Glory ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Ruins of Wesnoth ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 33, 20 and will release 9 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Odd World ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 21, 15 and will release 10 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Gladiatrix - The Reckoning ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9 and 10 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9 and 10 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; River of Flame ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 16, 16 and will release 8 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Finally Together ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 34, 17 and will release 11 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Jungle Hell ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 77, 37 and will release 10 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 16 &amp;amp;ndash; The Gates of Hell ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 28, 17 and will release 11 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 9 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Transporting Facility ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Tunnels of Cruelty ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Shores of Abyss ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Grim Port ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Stygian Caverns ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Zhangor's Pass ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Wasteland of Lost Eternity ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Doom Ford ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Infernal Narrows ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Fortress of Blackened Dreams ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Fortress of Blackened Dreams (interior) ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Tainted Shores ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Dominion of Evil Terror ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Foul Pits ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Plains of Chaos ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 16 &amp;amp;ndash; Sinful Caves ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 17 &amp;amp;ndash; River Styx ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 18 &amp;amp;ndash; Valley of Shattered Souls ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 19 &amp;amp;ndash; Land of Misery ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 20 &amp;amp;ndash; Unholy Realm ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 21 &amp;amp;ndash; Tormentor's Burrow ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 22 &amp;amp;ndash; Where the Hatred Grows ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 and 16 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 and 16 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 23 &amp;amp;ndash; Empire of Suffering ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 24 &amp;amp;ndash; Island of Atrocity ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 25 &amp;amp;ndash; Chambers of Oblivion ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 26 &amp;amp;ndash; Filthy Keep ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 27 &amp;amp;ndash; Stronghold of Tears ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 28 &amp;amp;ndash; Twilit Fortress ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 29 &amp;amp;ndash; Wicked Barony ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 30 &amp;amp;ndash; Nightmare Cellar ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 31 &amp;amp;ndash; Bank of Ill Luck ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 32 &amp;amp;ndash; Domain of Disaster ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 33 &amp;amp;ndash; Pandemonium ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 and 12 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 and 12 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 34 &amp;amp;ndash; Uria's Den ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 35 &amp;amp;ndash; Antechambers of Ultimate Evil ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 36 &amp;amp;ndash; Temple of Ultimate Evil ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 37 &amp;amp;ndash; Catacombs of Prolonged Agony ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 38 &amp;amp;ndash; Halls of Miscreation ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 39 &amp;amp;ndash; Steelhive ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 40 &amp;amp;ndash; Steelhive Depths ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 41 &amp;amp;ndash; Heart of Steelhive ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 42 &amp;amp;ndash; Passage of Detriment ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 80%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 43 &amp;amp;ndash; Verminous Sewers ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 44 &amp;amp;ndash; Gathering Alcove ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 45 &amp;amp;ndash; Refuge of Black Hope ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 46 &amp;amp;ndash; Sepulcher of the Nefarious ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 47 &amp;amp;ndash; Basilica of Imperfection ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 48 &amp;amp;ndash; Execrable Sanctum ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 49 &amp;amp;ndash; Audience with the Arch Enemy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 50 &amp;amp;ndash; The Last Crusade ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 and 13 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 and 13 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 50s &amp;amp;ndash; Epilogue ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 10 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Despair ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; And Another Orcish Assault ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Fimbulwinter ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Betrayers of Humankind ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; The Chase ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Truth ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 15, 12 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Borders ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a weapon is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 16, 15 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Empire of Twilight ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 48, 16 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08b &amp;amp;ndash; Trolls ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Corrupted Town ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 14, 12 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Idols Falling ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Miracle ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Rush ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Black Souls ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; End of the World ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 41, 38 and will release 15 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14s &amp;amp;ndash; New Era ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matsjoyce</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=LotI_Unit_Advancements&amp;diff=71415</id>
		<title>LotI Unit Advancements</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=LotI_Unit_Advancements&amp;diff=71415"/>
		<updated>2023-06-10T13:28:27Z</updated>

		<summary type="html">&lt;p&gt;Matsjoyce: Automated update by matsjoyce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-generated wiki page listing all the advancements that are unit specific currently available in the campaign &amp;quot;Legend of the Invincibles&amp;quot;. See [[LotI Standard Advancements]] for general advancements such as legacies and books.&lt;br /&gt;
This was generated at Sat Jun 10 14:28:04 2023 using version git-861c9ee of LotI and version 0.3.5.1 of the generation script.&lt;br /&gt;
As this is auto-generated, DO NOT EDIT THIS PAGE.&lt;br /&gt;
Instead, create a new issue at [https://github.com/matsjoyce/LotIWikiGen/issues/new the tracker] and the script will be adjusted.&lt;br /&gt;
&lt;br /&gt;
Other LotI-related wiki pages:&lt;br /&gt;
&lt;br /&gt;
* [[LotI Items]] &amp;amp;ndash; items, such as weapons and books&lt;br /&gt;
* [[LotI Standard Advancements]] &amp;amp;ndash; general advancements such as legacies and books&lt;br /&gt;
* [[LotI Unit Advancements]] &amp;amp;ndash; unit-specific advancements&lt;br /&gt;
* [[LotI Abilities]] &amp;amp;ndash; abilities and weapon specials&lt;br /&gt;
* [[LotI Scenarios]] &amp;amp;ndash; scenario information&lt;br /&gt;
* [[DeadlyUnitsFromLotI]]&lt;br /&gt;
&lt;br /&gt;
== Abomination ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Horror tales about terrifying undead usually lie. They describe ghasts as the most nightmarish beings that ever existed. And that is just plain wrong. There is Abomination, a mutated kind of ghast that scares even the most courageous monster hunters. It has literally a dozen mouths, most of them belonging to ghoul homunculi attached to its body with tentacles.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Biting Better &amp;amp;ndash; bite1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the bite attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Faster &amp;amp;ndash; bite2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_bite1|bite1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bite attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Feasting on Enemies when Biting &amp;amp;ndash; bite2-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_bite1|bite1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bite attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Better &amp;amp;ndash; bite3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Faster_.E2.80.93_bite2|bite2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the bite attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing More from Kills &amp;amp;ndash; murderlust ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#killhunger_.E2.80.93_dummy|killhunger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Regurgitate Culinary Feasts as Walking Corpses &amp;amp;ndash; regurgitate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bite attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Regurgitate Culinary Feasts as Ghouls &amp;amp;ndash; regurgitate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Regurgitate_Culinary_Feasts_as_Walking_Corpses_.E2.80.93_regurgitate1|regurgitate1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bite attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Ghoul)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the bite attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Nearby Enemies to Deal Even Less Damage &amp;amp;ndash; despair ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Nearby Enemies to Deal Even Less Damage &amp;amp;ndash; despair2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Nearby_Enemies_to_Deal_Even_Less_Damage_.E2.80.93_despair|despair]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Nearby Enemies to Deal Even Less Damage &amp;amp;ndash; despair3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Nearby_Enemies_to_Deal_Even_Less_Damage_.E2.80.93_despair2|despair2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ancient Demon (Lilith) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;An ancient demon is a creature living since time immemorial, powerful enough to survive eons. They were either born with that power, or achieved it by arcane means, collecting powerful spells and artefacts of power, or a combination of the two. In any case, their survival was more likely because of great precaution than because of luck, so killing them might be a great challenge. Many legends tell of great heroes slaying ancient demons only to see them come back to life after some time.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;100 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 9 (in MEDIUM difficulty), 10 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ancient Demoness (Lilith Ally) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;An ancient demoness is a creature living since time immemorial, powerful enough to survive eons. They were either born with that power, or achieved it by arcane means, collecting powerful spells and artefacts of power, or a combination of the two. In any case, their survival was more likely because of great intelligence than because of luck. They know how to get through anything alive, and because of this, all their schemes have backdoors and escape routes. If their alliance turns out to be weak, they turn their coat and join the winners or escape. If they lead an army into a battle that shows to be going to be a defeat, they betray their soldiers and flee into safety or trick the winners that they were helping them all the time. If their keep is under siege, they prepare a flight instead of a defence or a last stand.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Axe Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Axe Combat &amp;amp;ndash; axe-speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Axe_Combat_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe-damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Axe_Combat_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking More Precisely with Axe &amp;amp;ndash; axe-marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_axe-damage|axe-damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hatchet &amp;amp;ndash; hatchet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Hatchet &amp;amp;ndash; hatchet2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hatchet_.E2.80.93_hatchet|hatchet]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hatchet &amp;amp;ndash; hatchet3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Hatchet_.E2.80.93_hatchet2|hatchet2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hurl Hatchets in a Long Stream &amp;amp;ndash; hatchet-anger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hatchet_.E2.80.93_hatchet3|hatchet3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the hatchet attack: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Fireball &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hitting More Enemies with Fireball &amp;amp;ndash; fireball-cone ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ancient Lich ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A being of this order is a revenant of ages long past. Anyone who encounters an Ancient Lich likely has far worse things to worry about than death.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Zombies from Enemies Killed at Melee &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_melee|melee]] and [[#Creating_Zombies_from_Enemies_Killed_at_Melee_.E2.80.93_melee2|melee2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Chill Tempests &amp;amp;ndash; magic-chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing with Chill Tempest &amp;amp;ndash; magic-chill3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_of_Chill_Tempests_.E2.80.93_magic-chill|magic-chill]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Shadow Waves &amp;amp;ndash; magic-shadow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Chill Tempests &amp;amp;ndash; magic-chill2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_of_Chill_Tempests_.E2.80.93_magic-chill|magic-chill]] and [[#A_Better_Caster_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Multiple Enemies with Chill Tempest &amp;amp;ndash; magic-chill-slow-extra ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Slowing_with_Chill_Tempest_.E2.80.93_magic-chill3|magic-chill3]] and [[#A_Better_Caster_of_Chill_Tempests_.E2.80.93_magic-chill2|magic-chill2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Shadow Waves &amp;amp;ndash; magic-shadow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow|magic-shadow]] and [[#A_Better_Caster_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching Health from Enemies with Shadow Wave &amp;amp;ndash; magic-shadow-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow2|magic-shadow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Undead-Like Resistance (Improved Resistances, Slightly Worsened Weaknesses) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arch Necromancer ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The greatest of the necromancers are greatly prepared to become liches, but they prefer to enjoy life while they are still living. They are much stronger in human body, and when they die, they become liches, but their magic abilities will diminish during the transformation.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee_2|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Transforming Enemies into Soulless Also with the Infection &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee_2|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#greater infect_.E2.80.93_poison|greater infect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (melee attacks only): infect&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Chill Waves &amp;amp;ndash; magic-chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the chill wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Chill Waves &amp;amp;ndash; magic-chill2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_of_Chill_Waves_.E2.80.93_magic-chill|magic-chill]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 for the chill wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing with Chill Wave &amp;amp;ndash; magic-chill3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_of_Chill_Waves_.E2.80.93_magic-chill2|magic-chill2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill wave attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Shadow Waves &amp;amp;ndash; magic-shadow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Shadow Waves &amp;amp;ndash; magic-shadow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow_2|magic-shadow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Ghosts from Victims of Shadow Wave &amp;amp;ndash; magic-shadow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow2_2|magic-shadow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Ghost)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster, Generally &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blackguard ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Blackguards are either outlaws who were even knighted for causing severe havoc in a land by a rival landlord, or knights whose love for war and gold has gone far beyond reason. They do not behave like knights, rather like a twisted opposite of knights. Clad in black armour, radiating darkness, prefering to fight in the dead of night, attacking by surprise and scaring enemies by their appearance.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Scourge &amp;amp;ndash; scourge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Scourge &amp;amp;ndash; scourge2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Scourge &amp;amp;ndash; scourge3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Scourge_.E2.80.93_scourge2|scourge2]] and [[#Striking_Better_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances; +4% Resist Impact) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Darken Even the Night &amp;amp;ndash; darken ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens badly_.E2.80.93_illuminates|darkens badly]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Radiating Unearthly Darkness &amp;amp;ndash; darken2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Darken_Even_the_Night_.E2.80.93_darken|darken]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#darkens badly_.E2.80.93_illuminates|darkens badly]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens severely_.E2.80.93_illuminates|darkens severely]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Celestial Messenger ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Gods are legendary beings living from humans' worship. They are greatly powerful and usually out of our reach, but sometimes even gods give birth to children with humans. Their children retain some of their power, but this power fades over generation. However, priestly white magic can awaken it, greatly enhancing the powers of Light inside his body, allowing the White Mage to become far more exalted than he could ever hope to.&amp;lt;br/&amp;gt;&lt;br /&gt;
Thanks to the feathered wings on their backs, they can travel much faster through difficult terrains than others.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; lightbeam ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Magic &amp;amp;ndash; lightbeam2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_lightbeam|lightbeam]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; lightbeam3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Magic_.E2.80.93_lightbeam2|lightbeam2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Mace &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the mace attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the mace attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Mace &amp;amp;ndash; mace2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Mace_.E2.80.93_mace|mace]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the mace attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal|heal]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2|heal2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Make Enemies Feel Their Guilt (-15% to Non-Physical Resistances) &amp;amp;ndash; conviction ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Making Enemies Feel Their Guilt Stronger (-25% to Non-Physical Resistances) &amp;amp;ndash; conviction2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Make_Enemies_Feel_Their_Guilt_(-15%_to_Non-Physical_Resistances)_.E2.80.93_conviction|conviction]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Making Enemies Feel Their Guilt Stronger  (-33% to Non-Physical Resistances) &amp;amp;ndash; conviction3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Making_Enemies_Feel_Their_Guilt_Stronger_(-25%_to_Non-Physical_Resistances)_.E2.80.93_conviction2|conviction2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (33)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Making Enemies' Sins Burn Them from Inside (-16 Enemy Heal) &amp;amp;ndash; guilt ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Making_Enemies_Feel_Their_Guilt_Stronger_(-25%_to_Non-Physical_Resistances)_.E2.80.93_conviction2|conviction2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Illuminate Even the Day &amp;amp;ndash; aura_illuminate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal|heal]] and [[#Able_to_Make_Enemies_Feel_Their_Guilt_(-15%_to_Non-Physical_Resistances)_.E2.80.93_conviction|conviction]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Illuminating Everything Around Better &amp;amp;ndash; aura_illuminate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Illuminate_Even_the_Day_.E2.80.93_aura_illuminate|aura_illuminate]], [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2|heal2]] and [[#Making_Enemies_Feel_Their_Guilt_Stronger_(-25%_to_Non-Physical_Resistances)_.E2.80.93_conviction2|conviction2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#great illumination_.E2.80.93_illuminates|great illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Champion ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;After hundreds of battles and duels, the survivor learns that victory is not as important as survival. The best warrior is not the one who kills the most enemies, but the one who survives the most battles. Even with fewer kills per battle, the one who lives longer will eventually kill more people than fighters who kill enemies in large numbers. And the secret of survival is proper defence. Even in duels, the winner is the one who does not get hit, not the one who can hit the best.&amp;lt;br/&amp;gt;&lt;br /&gt;
Those who understand this rule learn to defend extremely well and become so legendary in duels that even kings call them their champions in various occasions, like trials by combat. Sometimes they even adapt to wearing a light armour to protect themselves.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit is highly defensive and focused on counterattacks, not on damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements are defense-oriented, this unit's potential in avoiding hits is the greatest of all units.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword|sword]] and [[#Better_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword|sword]], [[#Better_with_Sword_.E2.80.93_sword2|sword2]] and [[#Faster_with_Sword_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; crossbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 9 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% Better Resistances when Defending &amp;amp;ndash; careful ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 20% Better Resistances when Defending &amp;amp;ndash; careful2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#10%_Better_Resistances_when_Defending_.E2.80.93_careful|careful]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 25% Better Resistances when Defending &amp;amp;ndash; careful3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#20%_Better_Resistances_when_Defending_.E2.80.93_careful2|careful2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; crossbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Crossbow_.E2.80.93_crossbow|crossbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Champion Bowman ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Although any Master Bowman claims he has have reached the zenith of his art, inasmuch as any human is capable, it is far from truth. Their elite archers can become Champion Bowmen, that are really the ones who have reached the zenith of their art, inasmuch as any human is capable.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Insanely Precisely &amp;amp;ndash; bow-precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the bow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Shoot a Storm on Arrows Without Giving the Enemy a Chance to Counterattack (New Attack) &amp;amp;ndash; arrowstorm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: arrow storm (-20% - -40% ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arrow storm attack: [[LotI_Abilities#distant attack_.E2.80.93_attacks|distant attack]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Arrow Storms Better &amp;amp;ndash; arrowstorm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Shoot_a_Storm_on_Arrows_Without_Giving_the_Enemy_a_Chance_to_Counterattack_(New_Attack)_.E2.80.93_arrowstorm|arrowstorm]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the arrow storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the arrow storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chaos Rider ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The daring deeds of Cavaliers are known, but only some of them choose to play with fire. Wizards bind spirits of fire into their swords and horses, making them one of the most dangerous things on the battlefield.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_2|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Sword &amp;amp;ndash; sword-incinerate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Sword_.E2.80.93_sword2_2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_2|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_2|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stomping Enemies Better &amp;amp;ndash; stomp ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the stomp attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Fireball &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_2|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2_2|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Spirits of Fire with Fireball &amp;amp;ndash; fireball_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Fire Guardian)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dark Shade ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dark shade is a spirit of something so dark that it was not allowed to exist in the real world. Only its shadow appears on walls and attacks the shadows of its victims - and the victims will get hurt too.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Clawing_Better_.E2.80.93_claws|claws]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the claws attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the claws attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Faster &amp;amp;ndash; claws3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Clawing_Better_.E2.80.93_claws|claws]] and [[#Clawing_Better_.E2.80.93_claws2|claws2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Clawing_Better_.E2.80.93_claws|claws]], [[#Clawing_Better_.E2.80.93_claws2|claws2]] and [[#Clawing_Faster_.E2.80.93_claws3|claws3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies Better &amp;amp;ndash; sip ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the soul sip attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies Faster &amp;amp;ndash; sip2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Draining_Enemies_Better_.E2.80.93_sip|sip]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the soul sip attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining More from Living, Able to Drain a Bit from the Non-Living as Well &amp;amp;ndash; sip3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Draining_Enemies_Better_.E2.80.93_sip|sip]] and [[#Draining_Enemies_Faster_.E2.80.93_sip2|sip2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the soul sip attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies Better &amp;amp;ndash; sip4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Draining_Enemies_Better_.E2.80.93_sip|sip]] and [[#Draining_Enemies_Faster_.E2.80.93_sip2|sip2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the soul sip attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Deathlord ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Clad in a dark armour radiating with evil power of their controller, carrying a battle axe made not of steel, but of bones of its victims put together with malevolent magic, these terrible knights of evil bring doom to everyone who crosses their path. Cruelty is not what it seeks, but warfare is the only thing it remembers from its previous life, and so it fights; without any purpose or goal, it is simply the only thing its mindless body can do.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe|axe]] and [[#Better_at_Melee_Combat_.E2.80.93_axe2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe|axe]], [[#Better_at_Melee_Combat_.E2.80.93_axe2|axe2]] and [[#Faster_at_Melee_Combat_.E2.80.93_axe3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) &amp;amp;ndash; doom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: doom (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crippling Enemies Better &amp;amp;ndash; doom2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terrible_Way_that_Lowers_Enemy_Resistance_(New_Attack)_.E2.80.93_doom|doom]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking Attacks (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Poisonous Arrows &amp;amp;ndash; xbow-poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Resistance (2% Blade, 2% Pierce, 3% Cold, But -1% Arcane) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demigod (Efraim God) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Half-gods are things so rare, that nobody ever cared to describe their full powers. Telling everything a half-god can do would be too lengthy. But a matter to consider is that they have developed compassion out of a desire to save their wretched enemies from sins, pain, suffering and misery, they are able to redeem tormented souls. Even if this 'redeem attack' can be used only once every three turns.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
It is imperative to use the redeem attack from time to time. After redeeming a certain amount of enemies, redeem becomes more effective (possibly also a good offensive weapon) and the unit gains a new advancement line of choice. Some of them add new spells, others add new abilities. Spells gained have huge ranges, incomparable to other spells, and converge into Particle storm, an attack hitting many enemies and dealing severe arcane damage. Physical abilities converge into Spiritual Transformation, that is an attack that makes the unit attack a single target with huge damage and taking only 33% of the damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Without these advancements, the unit will never get particularly strong, and low level enemies may become rare to find.&amp;lt;br/&amp;gt;&lt;br /&gt;
The leadership is equal to the leadership of a level 5 unit.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has god AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword (Affects Also Whirlwind) &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Sword &amp;amp;ndash; sword4_flames ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword (Affects Also Whirlwind) &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]], [[#Better_with_Sword_.E2.80.93_sword5|sword5]] and [[#Faster_with_Sword_(Affects_Also_Whirlwind)_.E2.80.93_sword1_speed|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Twice in a Row &amp;amp;ndash; berserk1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]] and [[#More_Precise_with_Sword_.E2.80.93_sword2_marksman|sword2_marksman]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk2 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Thrice in a Row &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk3 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Five Times in a Row &amp;amp;ndash; berserk3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Thrice_in_a_Row_.E2.80.93_berserk2|berserk2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk5 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with the Furious Attack &amp;amp;ndash; berserk1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk2 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk3 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk5 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Whirling_Better_.E2.80.93_whirlwind|whirlwind]], [[#Whirling_Better_.E2.80.93_whirlwind|whirlwind]], [[#Whirling_Better_.E2.80.93_whirlwind|whirlwind]] and [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Whirling_Better_.E2.80.93_whirlwind2|whirlwind2]], [[#Whirling_Better_.E2.80.93_whirlwind2|whirlwind2]], [[#Whirling_Better_.E2.80.93_whirlwind2|whirlwind2]] and [[#Better_with_Sword_.E2.80.93_sword6|sword6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Backstabbing with Knives &amp;amp;ndash; knives1_backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Knives_.E2.80.93_knives1|knives1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Knives &amp;amp;ndash; knives2_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2|knives2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2|knives2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knives3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]], [[#Better_with_Knives_.E2.80.93_knives2|knives2]] and [[#Better_with_Knives_.E2.80.93_knives3|knives3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]], [[#Better_with_Knives_.E2.80.93_knives2|knives2]] and [[#Better_with_Knives_.E2.80.93_knives3|knives3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Backstabbing with Knives Better &amp;amp;ndash; knives4-backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives4|knives4]] and [[#Backstabbing_with_Knives_.E2.80.93_knives1_backstab|knives1_backstab]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the knife attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]], [[#Better_with_Knives_.E2.80.93_knives2|knives2]], [[#Better_with_Knives_.E2.80.93_knives3|knives3]] and [[#Better_with_Knives_.E2.80.93_knives4|knives4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knives5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]], [[#Better_with_Knives_.E2.80.93_knives2|knives2]], [[#Better_with_Knives_.E2.80.93_knives3|knives3]], [[#Better_with_Knives_.E2.80.93_knives4|knives4]] and [[#Faster_with_Knives_.E2.80.93_knives3_speed|knives3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating the Primary Target of the Fireballs &amp;amp;ndash; fireball1_incineration ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]] and [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemy Fire Resistance by 10% &amp;amp;ndash; fireball3_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; fireball4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Fireballs with Better Precision &amp;amp;ndash; fireball4_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; fireball5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Fireballs with Better Precision &amp;amp;ndash; fireball5_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball4|fireball4]] and [[#Shooting_Fireballs_with_Better_Precision_.E2.80.93_fireball4_precision|fireball4_precision]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs with Greater Damage &amp;amp;ndash; fireball6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast Iceball &amp;amp;ndash; iceball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: iceball (12 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the iceball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the iceball attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Iceball &amp;amp;ndash; iceball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_Iceball_.E2.80.93_iceball|iceball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Damage to Multiple Enemies with Iceball &amp;amp;ndash; iceball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Iceball_.E2.80.93_iceball2|iceball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the iceball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Groups of Enemies with Iceball &amp;amp;ndash; iceball4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_Damage_to_Multiple_Enemies_with_Iceball_.E2.80.93_iceball3|iceball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the iceball attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Iceball &amp;amp;ndash; iceball5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Slowing_Groups_of_Enemies_with_Iceball_.E2.80.93_iceball4|iceball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_.E2.80.93_movement_12|movement]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Muster Enough Mental Powers to Levitate Through Hard Terrains &amp;amp;ndash; movement3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_.E2.80.93_movement_12|movement]] and [[#Faster_.E2.80.93_movement2|movement2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on flat terrains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through villages set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through castles set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in shallow waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on coastal reefs set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in deep waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through swampy places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on mountains set to 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs across sands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs above unwalkable places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through impassable walls set to {UNREACHABLE}&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Harder to be Hit &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (2% Better Resistances) &amp;amp;ndash; shield ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demigod (Lethalia God) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Half-gods are things so rare, that nobody ever cared to describe their full powers. Telling everything a half-god can do would be too lengthy. But a matter to consider is that they have developed compassion out of a desire to save their wretched enemies from sins, pain, suffering and misery, they are able to redeem tormented souls. Even if this 'redeem attack' can be used only once every three turns.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
It is imperative to use the redeem attack from time to time. After redeeming a certain amount of enemies, redeem becomes more effective (possibly also a good offensive weapon) and the unit gains a new advancement line of choice. Some of them add new spells, others add new abilities. Spells gained have huge ranges, incomparable to other spells, and converge into Particle storm, an attack hitting many enemies and dealing severe arcane damage. Physical abilities converge into Spiritual Transformation, that is an attack that makes the unit attack a single target with huge damage and taking only 33% of the damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Without these advancements, the unit will never get particularly strong, and low level enemies may become rare to find.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has god AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Staff &amp;amp;ndash; staff1_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Staff_.E2.80.93_staff1|staff1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Staff_.E2.80.93_staff1|staff1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Staff &amp;amp;ndash; staff2_focused ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]] and [[#More_Precise_with_Staff_.E2.80.93_staff1_marksman|staff1_marksman]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the staff attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Staff &amp;amp;ndash; staff2_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]] and [[#Better_with_Staff_.E2.80.93_staff2|staff2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]] and [[#Better_with_Staff_.E2.80.93_staff2|staff2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Staff &amp;amp;ndash; staff3_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]] and [[#Better_with_Staff_.E2.80.93_staff3|staff3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]] and [[#Better_with_Staff_.E2.80.93_staff3|staff3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]] and [[#Better_with_Staff_.E2.80.93_staff4|staff4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Staff (Instead of Poison) &amp;amp;ndash; staff5_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]], [[#Better_with_Staff_.E2.80.93_staff5|staff5]] and [[#Poisoning_Enemies_with_Staff_.E2.80.93_staff2_plague|staff2_plague]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the staff attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Fire Damage with Staff &amp;amp;ndash; staff5_fire ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]] and [[#Better_with_Staff_.E2.80.93_staff5|staff5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]] and [[#Better_with_Staff_.E2.80.93_staff5|staff5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Staff &amp;amp;ndash; staff6_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]], [[#Better_with_Staff_.E2.80.93_staff5|staff5]], [[#Better_with_Staff_.E2.80.93_staff6|staff6]] and [[#Faster_with_Staff_.E2.80.93_staff3_attacks|staff3_attacks]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]], [[#Better_with_Staff_.E2.80.93_staff5|staff5]] and [[#Better_with_Staff_.E2.80.93_staff6|staff6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1|axe1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]] and [[#Better_at_Whirling_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe2_poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]] and [[#Better_at_Whirling_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe_whirlwind attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]] and [[#Better_at_Whirling_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe1_speed|axe1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]] and [[#Better_with_Axe_.E2.80.93_axe3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hit Multiple Enemies with Axe &amp;amp;ndash; axe4_cleave ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]] and [[#Better_with_Axe_.E2.80.93_axe4|axe4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe attack: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]] and [[#Better_with_Axe_.E2.80.93_axe4|axe4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]], [[#Better_with_Axe_.E2.80.93_axe4|axe4]], [[#Better_with_Axe_.E2.80.93_axe5|axe5]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe3_speed|axe3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]], [[#Better_with_Axe_.E2.80.93_axe4|axe4]] and [[#Better_with_Axe_.E2.80.93_axe5|axe5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]], [[#Better_with_Axe_.E2.80.93_axe4|axe4]], [[#Better_with_Axe_.E2.80.93_axe5|axe5]], [[#Better_with_Axe_.E2.80.93_axe6|axe6]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe5_speed|axe5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Whirling &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1|axe1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Deal Damage to Multiple Units with Faerie Fire &amp;amp;ndash; faerie1_boom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: explosive faerie fire (100%, 100%, copy of faerie fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the explosive faerie fire attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 8% &amp;amp;ndash; faerie2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 7% &amp;amp;ndash; faerie4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_.E2.80.93_faerie2_penetrate|faerie2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed|faerie6_speed]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6|faerie6]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Spiderwebs &amp;amp;ndash; gossamer1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies with Spiderwebs &amp;amp;ndash; gossamer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer2_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]] and [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer1_damage|gossamer1_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs More Precisely &amp;amp;ndash; gossamer3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]] and [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer3_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage|gossamer2_damage]] and [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs Even More Precisely &amp;amp;ndash; gossamer4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]] and [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the gossamer attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer4_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage|gossamer2_damage]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]], [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4|gossamer4]] and [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer3_damage|gossamer3_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs Faster &amp;amp;ndash; gossamer4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]] and [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4|gossamer4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs with Incredibly Fast Reactions &amp;amp;ndash; gossamer5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]] and [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4|gossamer4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: firststrike&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer5_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage|gossamer2_damage]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]], [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4|gossamer4]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer4_damage|gossamer4_damage]] and [[#Shooting_Spiderwebs_with_Incredibly_Fast_Reactions_.E2.80.93_gossamer5|gossamer5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1|wings1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (2% Better Defences on All Terrains) &amp;amp;ndash; wings3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1|wings1]] and [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2|wings2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Attuned to the Woods &amp;amp;ndash; woods ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1|wings1]], [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2|wings2]] and [[#More_Nimble_(2%_Better_Defences_on_All_Terrains)_.E2.80.93_wings3|wings3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#nocturnal ambush_.E2.80.93_hides|nocturnal ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (3% Better Resistances) &amp;amp;ndash; shield ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demilich ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some liches are less than pleased with their frail skeletal body and experiment with ghosts to keep their ethereal enough to protect themselves from attack. Their ultimate goal is to look like the people they once were. This is a specimen of one that hasn't succeeded yet.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Zombies from Enemies Killed at Melee &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Chill Tempests &amp;amp;ndash; magic-chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing with Chill Tempest &amp;amp;ndash; magic-chill3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_of_Chill_Tempests_.E2.80.93_magic-chill_2|magic-chill]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Chill Tempests &amp;amp;ndash; magic-chill2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_of_Chill_Tempests_.E2.80.93_magic-chill_2|magic-chill]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Shadow Waves &amp;amp;ndash; magic-shadow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Shadow Waves &amp;amp;ndash; magic-shadow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow_3|magic-shadow]] and [[#A_Better_Caster_.E2.80.93_magic_2|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching Health from Enemies with Shadow Wave &amp;amp;ndash; magic-shadow-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow2_3|magic-shadow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Spirit-Like Resistance (Improved Resistances, Slightly Worsened Arcane Resistance) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging Enemy Attacks (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demon Infiltrator (Romero) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some demons are violent and war-loving, but others prefer more peaceful approach to their misdeeds. Pretending to be good and misleading the good to turn to evil is frequently more effective than brutish violence. But this does not mean that if it comes to fighting, it will be an easy fight.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;100 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 9 (in MEDIUM difficulty), 10 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demon Lord ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Demon Lords are ancient creatures of supreme power and unexpectable abilities. Their nearly human appearance makes it easy for them to manipulate mortals into mischief.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;100 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 9 (in EASY difficulty), 10 (in MEDIUM difficulty), 11 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demon Queen (Uria) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is Uria, the worst thing ever known to mankind after the Fall. She is frequently considered to be the ultimate evil, and the source of evil.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;300 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demon Queen's Avatar (Uria Avatar) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is Uria, the worst thing ever known to mankind after the Fall. She is frequently considered to be the ultimate evil, and the source of all evil.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;300 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;300 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;300 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Destroyer ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The strongest warriors of mankind, the Destroyers, are because of their strength and resilience sometimes considered to be not humans, but demons in human armour. No matter what they really are, their help in war is so significant that any warlord would pay great amounts of gold for every single destroyer he can have in his army.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: Destroyers can learn berserk.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking More Furiously with Scourge &amp;amp;ndash; scourge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Scourge &amp;amp;ndash; scourge2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_More_Furiously_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking More Furiously with Scourge &amp;amp;ndash; scourge3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Scourge_.E2.80.93_scourge2_2|scourge2]] and [[#Striking_More_Furiously_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Enter a Battle Frenzy Like Dwarves, But Only when Attacking (New Attack) &amp;amp;ndash; berserk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_More_Furiously_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: mace_berserk (7 - 5, impact)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mace_berserk attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster when in Battle Frenzy &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Enter_a_Battle_Frenzy_Like_Dwarves,_But_Only_when_Attacking_(New_Attack)_.E2.80.93_berserk|berserk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the mace_berserk attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances; +4% Resist Impact) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Divine Emissary (Stormrider) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes a paladin swores to a good god an oath to fight the evil that may pose a thread to the entire world, gaining new powers. They can feel where is a danger to the entire world starts and they try destroy it in the beginning of its growth.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Swinging Faster with the Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Swinging More Precisely with the Sword &amp;amp;ndash; sword1_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Swinging Better with the Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Swinging Better with the Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]] and [[#Swinging_Better_with_the_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Swinging Faster with the Sword &amp;amp;ndash; sword3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]], [[#Swinging_Better_with_the_Sword_.E2.80.93_sword2|sword2]] and [[#Swinging_Better_with_the_Sword_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Swinging Better with the Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 30 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]], [[#Swinging_Better_with_the_Sword_.E2.80.93_sword2|sword2]] and [[#Swinging_Better_with_the_Sword_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Lance and Charging More Powerfully (2.5 Times More Damage) &amp;amp;ndash; lance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with the Lance &amp;amp;ndash; lance2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with the Lance &amp;amp;ndash; lance2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with the Lance &amp;amp;ndash; lance3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging More Powerfully with the Lance (3 Times More Damage) &amp;amp;ndash; lance3_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]] and [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging Even More Powerfully with the Lance (3.5 Times More Damage) &amp;amp;ndash; lance4_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]], [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]] and [[#Charging_More_Powerfully_with_the_Lance_(3_Times_More_Damage)_.E2.80.93_lance3_damage|lance3_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with the Lance &amp;amp;ndash; lance4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]], [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]] and [[#Striking_Better_with_the_Lance_.E2.80.93_lance3|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Even Better with the Lance &amp;amp;ndash; lance5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]], [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]], [[#Striking_Better_with_the_Lance_.E2.80.93_lance3|lance3]] and [[#Striking_Better_with_the_Lance_.E2.80.93_lance4|lance4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Stronger Lightnings &amp;amp;ndash; storm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing More Lightnings &amp;amp;ndash; storm_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Stronger Lightnings &amp;amp;ndash; storm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging with Lightnings &amp;amp;ndash; storm2_charge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]] and [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the stormride attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Stronger Lightnings &amp;amp;ndash; storm3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]] and [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing More Lightnings &amp;amp;ndash; storm3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]], [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]], [[#Throwing_Stronger_Lightnings_.E2.80.93_storm3|storm3]] and [[#Throwing_More_Lightnings_.E2.80.93_storm_speed|storm_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Better Lightnings &amp;amp;ndash; storm4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]], [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] and [[#Throwing_Stronger_Lightnings_.E2.80.93_storm3|storm3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Summon a Powerful Thunder that Can Kill with a Single Hit &amp;amp;ndash; thunder ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]] and [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: thunder (60 - 1, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Thunders &amp;amp;ndash; thunder2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]], [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] and [[#Able_to_Summon_a_Powerful_Thunder_that_Can_Kill_with_a_Single_Hit_.E2.80.93_thunder|thunder]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Surrounded by an Aura that Hurts Nearby Enemies (-8 HP) &amp;amp;ndash; aura ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (8)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Enemy Hurting Aura (-16 HP) &amp;amp;ndash; aura2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Surrounded_by_an_Aura_that_Hurts_Nearby_Enemies_(-8_HP)_.E2.80.93_aura|aura]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (8)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Enemy Hurting Aura (-24 HP) &amp;amp;ndash; aura3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Surrounded_by_an_Aura_that_Hurts_Nearby_Enemies_(-8_HP)_.E2.80.93_aura|aura]] and [[#Better_with_the_Enemy_Hurting_Aura_(-16_HP)_.E2.80.93_aura2|aura2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Illuminate Everything Around &amp;amp;ndash; aura_illuminate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Illuminate Even the Day &amp;amp;ndash; aura_illuminate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Illuminate_Everything_Around_.E2.80.93_aura_illuminate|aura_illuminate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Illuminating Everything Around Better &amp;amp;ndash; aura_illuminate3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Illuminate_Even_the_Day_.E2.80.93_aura_illuminate2|aura_illuminate2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#great illumination_.E2.80.93_illuminates|great illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies Better &amp;amp;ndash; healing ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: heals&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies Better &amp;amp;ndash; healing2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Healing_Nearby_Allies_Better_.E2.80.93_healing|healing]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies Better &amp;amp;ndash; healing3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Healing_Nearby_Allies_Better_.E2.80.93_healing2|healing2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Resistant to Damage (4% Better Resistances) &amp;amp;ndash; armor ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move Faster &amp;amp;ndash; movement1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Doppelgänger (Efraim Doppelganger) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Through dark magic, it is possible to grab a part of one's soul and make it appear as a material being. The soul essentially becomes a part of two bodies. The creator and the doppelgänger have their minds interconnected. The doppelgänger is controlled as tightly as possible without annoying his master, being incapable of individual opinions but able to perform most activities and make necessary decisions by itself.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee_2|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee2_2|melee2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_in_Ranged_Combat_.E2.80.93_ranged|ranged]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_in_Ranged_Combat_.E2.80.93_ranged2|ranged2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Doppelgänger (Lethalia Doppelganger) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Through dark magic, it is possible to grab a part of one's soul and make it appear as a material being. The soul essentially becomes a part of two bodies. The creator and the doppelgänger have their minds interconnected. The doppelgänger is controlled as tightly as possible without annoying his master, being incapable of individual opinions but able to perform most activities and make necessary decisions by itself.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_melee2|melee2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_in_Ranged_Combat_.E2.80.93_ranged_2|ranged]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_in_Ranged_Combat_.E2.80.93_ranged2_2|ranged2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dragon Rider ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The greatest elite of human warriors is sometimes invited to join a special order, the Dragon Riders. Relatively unknown to the world, they managed to control the mightiest creatures of the world. They appear when the world is in danger.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Commanding the Dragon to Bite Better &amp;amp;ndash; bite ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the bite attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Order the Dragon to Eat Bits of Freshly Torn Meat During Battle &amp;amp;ndash; bite-drain ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Commanding_the_Dragon_to_Bite_Better_.E2.80.93_bite|bite]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bite attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Lance &amp;amp;ndash; lance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Lance &amp;amp;ndash; lance2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_.E2.80.93_lance|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging More Powerfully with Lance (2.5 Times More Damage) &amp;amp;ndash; lance3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging Even More Powerfully with the Lance (3 Times More Damage) &amp;amp;ndash; lance4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Even Better with the Lance &amp;amp;ndash; lance5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Commanding the Dragon to Breathe Fire Better &amp;amp;ndash; fire ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Commanding the Dragon to Breathe Fire Faster &amp;amp;ndash; fire2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Commanding_the_Dragon_to_Breathe_Fire_Better_.E2.80.93_fire|fire]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fire breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Commanding the Dragon to Breathe Fire Better &amp;amp;ndash; fire3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Commanding_the_Dragon_to_Breathe_Fire_Faster_.E2.80.93_fire2|fire2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Dragon Breath &amp;amp;ndash; fire-incinerate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Commanding_the_Dragon_to_Breathe_Fire_Better_.E2.80.93_fire3|fire3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire breath attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Like a Level 2 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 2 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Like a Level 3 Unit) &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Like_a_Level_2_Unit)_.E2.80.93_leadership|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 2 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Greater Leader in Battle (Like a Level 4 Unit) &amp;amp;ndash; leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Like_a_Level_3_Unit)_.E2.80.93_leadership2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Greater Leader in Battle (Like a Proper Level 5 Unit) &amp;amp;ndash; leadership4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Greater_Leader_in_Battle_(Like_a_Level_4_Unit)_.E2.80.93_leadership3|leadership3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Riding a Tougher Dragon (2% Better Resistances; +3% Resist Pierce) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Duelist Wizard ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Duelist Wizards are a rare group of mages, who instead of studying magic deeper and deeper decided to start using it to defeat other mages. The main motivation of this was of course the desire to get higher in ranks among other magi, who usually underestimate them because of their weaker knowledge of magical theories. Their philosophy is not based on the seek of knowledge, but on the desire to be stronger than other magi.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic Missile &amp;amp;ndash; missile ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the missile attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Magic Missile &amp;amp;ndash; missile2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Magic_.E2.80.93_magic|magic]] and [[#Better_with_Magic_Missile_.E2.80.93_missile|missile]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the missile attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the missile attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic Missile &amp;amp;ndash; missile3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Magic_.E2.80.93_magic|magic]] and [[#Faster_with_Magic_Missile_.E2.80.93_missile2|missile2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the missile attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Chill Tempest &amp;amp;ndash; chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Return 2 Pierce Damage to Every Attacker &amp;amp;ndash; retribution ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Return a Part of Damage to the Attacker &amp;amp;ndash; retribution2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Return_2_Pierce_Damage_to_Every_Attacker_.E2.80.93_retribution|retribution]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal from Enemies' Attacks &amp;amp;ndash; absorb1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal from Enemies' Attacks Better &amp;amp;ndash; absorb2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_from_Enemies'_Attacks_.E2.80.93_absorb1|absorb1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (2)_.E2.80.93_dummy|absorbs (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal from Enemies' Attacks Better &amp;amp;ndash; absorb3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_from_Enemies'_Attacks_Better_.E2.80.93_absorb2|absorb2]] and [[#Able_to_Heal_from_Enemies'_Attacks_.E2.80.93_absorb1|absorb1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#absorbs (2)_.E2.80.93_dummy|absorbs (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (3)_.E2.80.93_dummy|absorbs (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -15% to Magical Resistances of All Adjacent Enemies &amp;amp;ndash; conviction ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_from_Enemies'_Attacks_Better_.E2.80.93_absorb2|absorb2]] and [[#Able_to_Return_a_Part_of_Damage_to_the_Attacker_.E2.80.93_retribution2|retribution2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Duke ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If those who have earned the title of Grand Marshal are fearsome, those leaders of battle known as Dukes make them seem like lowly corporals. Few other commanders leave such a great mark on battlefield and state alike, as the sheer strategic prowess of the Duke inevitably carries over into political life. Though some may best him in single combat, few have ever triumphed over a Duke in charge of a full army; not only can he exhort those in his command to greater efficiency as a unit, his mere presence is enough to stir his troops to rash death-or-glory charges against the enemy.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_xbow_2|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_2|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow_2|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 6 Unit &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: leadership&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 6 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Make All Adjacent Allies Capable to Attack First Even when Defending &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_6_Unit_.E2.80.93_leadership|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#zeal aura_.E2.80.93_firststrike|zeal aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Let All Adjacent Allies Gain 1 Movement Point After Attacking &amp;amp;ndash; leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_6_Unit_.E2.80.93_leadership|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#push_.E2.80.93_dummy|push]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies &amp;amp;ndash; heal1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_.E2.80.93_heal1|heal1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dwarvish Battlerager ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dwarvish Lords are always thinking about ways to make their army more powerful. One of their frequent decisions is that Berserkers, a rare caste of Dwarves, who work themselves into a towering rage before combat, disdain all notion of defence, thinking only of the unrelenting assaults for which they are legendary, should wear armours. Berserkers usually refuse, because armour would prevent them from attacking as strongly as possible. Sometimes a cunning Dwarvish Lord decides to forge an armour to appeal to them. These armours are black, heavy, and there is a lot of spikes on them, that attires the attention of any Berserker. Clad in a spiky armour, a Berserker becomes a Battlerager, an even more scary warrior than Berserkers.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Frenzying Better &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the berserker frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Frenzying Faster &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Frenzying_Better_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the berserker frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the berserker frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Frenzying Better &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Frenzying_Better_.E2.80.93_axe|axe]] and [[#Frenzying_Faster_.E2.80.93_axe2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the berserker frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Frenzying Better &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Frenzying_Better_.E2.80.93_axe|axe]], [[#Frenzying_Faster_.E2.80.93_axe2|axe2]] and [[#Frenzying_Better_.E2.80.93_axe3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the berserker frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tougher (2-3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Impaling Enemies on Spikes on Armour Better, Also in Range &amp;amp;ndash; spikes ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#weak reflect_.E2.80.93_dummy|weak reflect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Impaling Enemies on Spikes on Armour Better &amp;amp;ndash; spikes2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Impaling_Enemies_on_Spikes_on_Armour_Better,_Also_in_Range_.E2.80.93_spikes|spikes]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#weak reflect_.E2.80.93_dummy|weak reflect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#reflect_.E2.80.93_dummy|reflect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dwarvish Hero ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dwarvish Heroes are the strongest, toughest and wisest from the dwarves. Hardened by centuries of warfare under the ground and also above it, their strength and wisdom grew beyond measure. Their incredible skill with smithing granted them the mightiest hammers and most solid armours ever, and even dwarvish kings have a strong respect towards them.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Stronger with Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Stronger_with_Axe_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Stronger_with_Axe_.E2.80.93_axe|axe]] and [[#Faster_with_Axe_.E2.80.93_axe2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Stronger_with_Axe_.E2.80.93_axe|axe]] and [[#Faster_with_Axe_.E2.80.93_axe2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer|hammer]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Hammer &amp;amp;ndash; hammer_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer2|hammer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 9 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer2|hammer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hatchet &amp;amp;ndash; hatchet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Hatchet &amp;amp;ndash; hatchet2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hatchet_.E2.80.93_hatchet_2|hatchet]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hatchet &amp;amp;ndash; hatchet3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Hatchet_.E2.80.93_hatchet2_2|hatchet2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2-4%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Use Lightning (New Attack) &amp;amp;ndash; lightning ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: lightning (22 - 2, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Stronger Lightnings &amp;amp;ndash; lightning2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Use_Lightning_(New_Attack)_.E2.80.93_lightning|lightning]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Lightnings Faster &amp;amp;ndash; lightning3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Stronger_Lightnings_.E2.80.93_lightning2|lightning2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 7 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dwarvish Protector ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dwarvish Protectors are the hardiest from all dwarves. A wall of Dwarvish Protectors can resist enemy blows better than a stone wall - and is much more dangerous.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Spear &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Spear &amp;amp;ndash; spear2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Spear_.E2.80.93_spear|spear]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Spear &amp;amp;ndash; spear3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Spear_.E2.80.93_spear2|spear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Javelins Faster &amp;amp;ndash; javelin ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Javelins Better &amp;amp;ndash; javelin2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Javelins_Faster_.E2.80.93_javelin|javelin]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Charge into Battle (New Attack) &amp;amp;ndash; charge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: charge (100%, 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the charge attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Resistances when Defending &amp;amp;ndash; adamant ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#unyielding_.E2.80.93_resistance|unyielding]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#adamant_.E2.80.93_resistance|adamant]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2-4%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dwarvish Technocrat ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dwarves always have some secrets they never tell even to their closest friends if they are not dwarves too. One of them is also the secret of their technical invention, the thunderstick. Although it is a very powerful weapon itself, they still seek to improve it and make it even more powerful.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Shooting &amp;amp;ndash; gun ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10 for the thunderstick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Shooting &amp;amp;ndash; gun2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Shooting_.E2.80.93_gun|gun]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 for the thunderstick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Shooting &amp;amp;ndash; gun3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Shooting_.E2.80.93_gun2|gun2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 6 for the thunderstick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Shooting &amp;amp;ndash; gun4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Shooting_.E2.80.93_gun3|gun3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 for the thunderstick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Shooting &amp;amp;ndash; gun5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Shooting_.E2.80.93_gun4|gun4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the thunderstick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Backstab with the Dagger &amp;amp;ndash; dagger2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Dagger_.E2.80.93_dagger|dagger]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dagger attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Technically Skilled, Using a Gun that Can Fire Very Quickly (New Attack) &amp;amp;ndash; storm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: bullet storm (-90% - 500% ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Bullet Storms Faster &amp;amp;ndash; storm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Technically_Skilled,_Using_a_Gun_that_Can_Fire_Very_Quickly_(New_Attack)_.E2.80.93_storm|storm]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3% for the bullet storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;100% more attacks for the bullet storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Technically Skilled, Using a Very Precise Gun (New Attack) &amp;amp;ndash; blunderbuss ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: blunderbuss (-40% - 100% ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blunderbuss attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage when Shooting Precisely &amp;amp;ndash; blunderbuss2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Technically_Skilled,_Using_a_Very_Precise_Gun_(New_Attack)_.E2.80.93_blunderbuss|blunderbuss]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20% for the blunderbuss attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Bullets that Penetrate Armour Better (+10% Pierce Resistance Penetration) &amp;amp;ndash; bullets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Bullets that Penetrate Armour Better (+5% Pierce Resistance Penetration) &amp;amp;ndash; bullets2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Shooting_Bullets_that_Penetrate_Armour_Better_(+10%_Pierce_Resistance_Penetration)_.E2.80.93_bullets|bullets]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elder Mage ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Great Magi spread rumours that only several mages per century are given the title of a great mage, but the truth is quite different. They are speaking about Elder Magi, and misuse the similarity and the rarity of them. Among them, there is an even sparser number who, despite their blessed age, are more progressive than the younger professional fraternity. Elder Magi are the real masters of magic, the ones who make new spells and truly understand the arcane. Even if they are not trained for battle, their powerful magic can destroy most enemies before the need for quick reflexes comes.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Fire Resistances Better (8%) &amp;amp;ndash; fire-penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_4|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Fire Resistances Better (7%) &amp;amp;ndash; fire-penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Fireball_.E2.80.93_fireball_4|fireball]] and [[#Breaking_Through_Enemy_Fire_Resistances_Better_(8%)_.E2.80.93_fire-penetrate|fire-penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Fire Resistances Better (5%) &amp;amp;ndash; fire-penetrate3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Fireball_.E2.80.93_fireball_4|fireball]] and [[#Breaking_Through_Enemy_Fire_Resistances_Better_(7%)_.E2.80.93_fire-penetrate2|fire-penetrate2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Fireball &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_4|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 15 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2_3|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Damage to Multiple Enemies with Fireball &amp;amp;ndash; fireball3-explosion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball3_3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Lightning &amp;amp;ndash; lightning ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Lightning &amp;amp;ndash; lightning2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Lightning_.E2.80.93_lightning|lightning]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Arcane Resistances Better (8%) &amp;amp;ndash; arcane-penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Lightning_.E2.80.93_lightning2|lightning2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Arcane Resistances Better (7%) &amp;amp;ndash; arcane-penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Lightning_.E2.80.93_lightning2|lightning2]] and [[#Breaking_Through_Enemy_Arcane_Resistances_Better_(8%)_.E2.80.93_arcane-penetrate|arcane-penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Arcane Resistances Better (5%) &amp;amp;ndash; arcane-penetrate3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Lightning_.E2.80.93_lightning2|lightning2]] and [[#Breaking_Through_Enemy_Arcane_Resistances_Better_(7%)_.E2.80.93_arcane-penetrate2|arcane-penetrate2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ignoring Enemy Resistances (and Vulnerabilities) with Lightning &amp;amp;ndash; lightning3-lightning ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Lightning_.E2.80.93_lightning3|lightning3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to lightning for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Lightning &amp;amp;ndash; lightning3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Lightning_.E2.80.93_lightning2|lightning2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Cast Fire Blast (New Attack) &amp;amp;ndash; fireblast1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fire blast (12 - 3, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: [[LotI_Abilities#hose_.E2.80.93_dummy|hose]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; fireblast2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Cast_Fire_Blast_(New_Attack)_.E2.80.93_fireblast1|fireblast1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Faster &amp;amp;ndash; fireblast2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_fireblast2|fireblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; fireblast3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_fireblast2|fireblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Curse Enemies to Cut Their Resistances &amp;amp;ndash; curse ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: curse (2 - 5, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the curse attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Assassin ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Unlike human assassins, elvish assassins are honoured warriors who have proven their incredible skill in archery by killing the enemy warband's leader just by shooting him from a distance, or even a whole enemy clump by covering them by a deadly arrow storm before they came to him. Even when cornered and forced to fight in melee range, they can defeat their enemies with trickery, without properly fighting them.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_.E2.80.93_melee_2|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_the_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Insanely Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow|bow]] and [[#Better_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the longbow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the longbow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow|bow]] and [[#Better_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow|bow]], [[#Better_with_Bow_.E2.80.93_bow2|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Shoot a Storm of Arrows Without Giving the Enemy a Chance to Counterattack (New Attack) &amp;amp;ndash; arrowstorm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: arrow storm (-20% - -40% ranged, copy of longbow)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arrow storm attack: [[LotI_Abilities#distant attack_.E2.80.93_attacks|distant attack]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Arrow Storms Better &amp;amp;ndash; arrowstorm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Shoot_a_Storm_of_Arrows_Without_Giving_the_Enemy_a_Chance_to_Counterattack_(New_Attack)_.E2.80.93_arrowstorm|arrowstorm]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the arrow storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the arrow storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Executing Enemy Bosses Better &amp;amp;ndash; execution ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the execution_bonus_attack attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Gryphon Rider ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;With enough skill in archery and horse riding, an elf can decide to ride giant birds instead of horses, gaining incredible mobility and an ability to shoot his foes from above, relatively protected from enemy blows.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Commanding the Gryphon to Attack Fast &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Commanding the Gryphon to Attack Fast &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Commanding_the_Gryphon_to_Attack_Fast_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Commanding the Gryphon &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Commanding_the_Gryphon_to_Attack_Fast_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_the_Bow_.E2.80.93_bow_2|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Very Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_2|bow]] and [[#Better_with_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the longbow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_2|bow]] and [[#Better_with_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_2|bow]], [[#Better_with_Bow_.E2.80.93_bow2_2|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3_2|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move One Hex After Attacking an Enemy &amp;amp;ndash; penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move More Hexes After Attacking an Enemy (Only After Bow Attack) &amp;amp;ndash; penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_One_Hex_After_Attacking_an_Enemy_.E2.80.93_penetrate|penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the longbow attack: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Juggernaut ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Elves are known to be excellent archers, but that is only because they prefer bows as primary weapons. They can be equally good with swords, but only a few elves develop this talent. They can whirl their swords in their hands like if they were just small sticks, but with the force of a furious storm, cutting their enemies asunder.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_3|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_the_Bow_.E2.80.93_bow_3|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Bow &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_3|bow]] and [[#Better_with_the_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_3|bow]] and [[#Better_with_the_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_3|bow]], [[#Better_with_the_Bow_.E2.80.93_bow2|bow2]] and [[#Better_with_the_Bow_.E2.80.93_bow3|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terribly Scary Way (New Attack) &amp;amp;ndash; horrid ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: grim strike (-20% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the grim strike attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Scaring Enemies with the Sword Attack Better &amp;amp;ndash; horrid2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terribly_Scary_Way_(New_Attack)_.E2.80.93_horrid|horrid]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the grim strike attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Maim Enemies, Lowering Their Damage Until They Advance (New Attack) &amp;amp;ndash; mayhem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mayhem (-20% - -40% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mayhem attack: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better when Maiming Enemies &amp;amp;ndash; mayhem2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Maim_Enemies,_Lowering_Their_Damage_Until_They_Advance_(New_Attack)_.E2.80.93_mayhem|mayhem]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mayhem attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the mayhem attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 6 Hitpoints per Turn &amp;amp;ndash; regeneration1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (6)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 12 Hitpoints per Turn &amp;amp;ndash; regeneration2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_6_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (6)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 18 Hitpoints per Turn &amp;amp;ndash; regeneration3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_12_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Nightprowler ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes, elvish avengers will become so good at stealth, that they can even leave the forest at night, remaining concealed.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_the_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Very Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_the_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow|bow]] and [[#Faster_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow|bow]], [[#Faster_with_Bow_.E2.80.93_bow2|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3_3|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_2|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_2|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_2|sword]], [[#Better_at_Melee_Combat_.E2.80.93_sword2|sword2]] and [[#Faster_at_Melee_Combat_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Stab Backs &amp;amp;ndash; sword-backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_2|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Enter a Shooting Frenzy Like Dwarves with Axes, But Only when Attacking (New Attack) &amp;amp;ndash; berserk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: bow_berserk (-30% - 100% ranged, copy of bow)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow_berserk attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Faster when in Shooting Frenzy &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Enter_a_Shooting_Frenzy_Like_Dwarves_with_Axes,_But_Only_when_Attacking_(New_Attack)_.E2.80.93_berserk|berserk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;10% more attacks for the bow_berserk attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Better when in Shooting Frenzy &amp;amp;ndash; berserk2_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Enter_a_Shooting_Frenzy_Like_Dwarves_with_Axes,_But_Only_when_Attacking_(New_Attack)_.E2.80.93_berserk|berserk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the bow_berserk attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Overlord ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some elvish fighters who use faerie powers a lot may eventually become a male half-fairy. It gives them unusual dexterity and their skill with swords will get even better. The main problem with it is that touching iron causes pain to them - that is why they use weapons made from various rare metals.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_3|sword]] and [[#Faster_at_Melee_Combat_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster &amp;amp;ndash; faerie ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_.E2.80.93_faerie|faerie]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_.E2.80.93_faerie|faerie]] and [[#A_Better_Caster_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_.E2.80.93_faerie|faerie]], [[#A_Better_Caster_.E2.80.93_faerie2|faerie2]] and [[#A_Faster_Caster_.E2.80.93_faerie3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cover His Sword in Sticky Spiderwebs to Slow Enemies (New Attack) &amp;amp;ndash; gossamer ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: spiderweb sword (-40% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the spiderweb sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with the Spiderweb Sword &amp;amp;ndash; gossamer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cover_His_Sword_in_Sticky_Spiderwebs_to_Slow_Enemies_(New_Attack)_.E2.80.93_gossamer|gossamer]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the spiderweb sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hide in Deciduous Forests &amp;amp;ndash; ambush ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser ambush_.E2.80.93_hides|lesser ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hide in All Forests &amp;amp;ndash; ambush2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Hide_in_Deciduous_Forests_.E2.80.93_ambush|ambush]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser ambush_.E2.80.93_hides|lesser ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: ambush&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Like a Level 3 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Greater Leader in Battle (Like a Proper Level 4 Unit) &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Like_a_Level_3_Unit)_.E2.80.93_leadership|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (7/3/3% Better Resistances to Arcane/Fire/Cold) &amp;amp;ndash; magic_resilience ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Seer ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes, an elf can get so close to the faerie world, that it grants her a knowledge all the other beings never even dreamed about. This allows her to be both a good healer and a powerful spell-caster.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie touch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee_3|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie touch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Create a Sword from Pure Magic (New Attack) &amp;amp;ndash; sabre ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: faerie sabre (10% - 20% melee arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the faerie sabre attack: [[LotI_Abilities#struggle_.E2.80.93_chance_to_hit|struggle]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with Faerie Sabre &amp;amp;ndash; sabre2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Create_a_Sword_from_Pure_Magic_(New_Attack)_.E2.80.93_sabre|sabre]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the faerie sabre attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Spiderwebs &amp;amp;ndash; web ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spiderwebs &amp;amp;ndash; web2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Spiderwebs_.E2.80.93_web|web]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Faerie Fire &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Faerie_Fire_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Arcane Resistance to All Adjacent Enemies by 10% &amp;amp;ndash; arcane_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Arcane Resistance to All Adjacent Enemies by 5% More &amp;amp;ndash; arcane_penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Decreasing_Arcane_Resistance_to_All_Adjacent_Enemies_by_10%_.E2.80.93_arcane_penetrate|arcane_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: heals&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_2|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Sprite ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some elves who chose to walk the path of faerie decided to use their supernatural dexterity in melee combat. Clad in armour of magical metal, that does not burn faerie beings, Elvish Sprites make potent melee combatants and spellcasters in the same person.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee_4|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Spiderwebs &amp;amp;ndash; web ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spiderwebs &amp;amp;ndash; web2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Spiderwebs_.E2.80.93_web_2|web]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Faerie Fire &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Faerie_Fire_.E2.80.93_magic_2|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Warlord ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some elves are not so peace-loving as others, and intentionally seek war. They are not trying to start wars, just joining wars where they know which side is evil. Their skill at leading allies into combat is incredibly good, so that trying to outsmart an Elvish Warlord usually results in an even more humiliating defeat than fighting them using usual strategies.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_4|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_4|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_4|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_the_Bow_.E2.80.93_bow_4|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Very Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_4|bow]] and [[#Better_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_4|bow]] and [[#Better_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_4|bow]], [[#Better_with_Bow_.E2.80.93_bow2_3|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3_4|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Leader (Like a Level 5 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: leadership&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Improve Nearby Allies' Reactions &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Leader_(Like_a_Level_5_Unit)_.E2.80.93_leadership|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#zeal aura_.E2.80.93_firststrike|zeal aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terribly Scary Way (New Attack) &amp;amp;ndash; horrid ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: grim strike (-20% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the grim strike attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Scaring Enemies with the Sword Attack Better &amp;amp;ndash; horrid2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terribly_Scary_Way_(New_Attack)_.E2.80.93_horrid_2|horrid]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the grim strike attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Exterminator ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Masters of the Assassins are almost always sent to slay their victims rather than to steal something. Their favourite technique is to stab enemies from behind with a dagger, but because not all murders can be done silently, they also practised standard combat, and carry a scythe they can wield with scary skill, that is particularly useful when surrounded. Deadly at night, exterminators are less able fighting under the sun.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster with Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Backstabbing &amp;amp;ndash; dagger2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Dagger_.E2.80.93_dagger|dagger]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dagger attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the dagger attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Dagger &amp;amp;ndash; dagger2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Dagger_.E2.80.93_dagger|dagger]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Scythe &amp;amp;ndash; scythe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Scythe &amp;amp;ndash; scythe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Scythe_.E2.80.93_scythe|scythe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Scythe &amp;amp;ndash; scythe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Scythe_.E2.80.93_scythe2|scythe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Insanely Precise with Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knife3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Knives_.E2.80.93_knife|knife]] and [[#Insanely_Precise_with_Knives_.E2.80.93_knife2|knife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Charge at Enemies when Backstabbing if Selected (New Attack) &amp;amp;ndash; murderous_frenzy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: murderous frenzy (-30% - 100% melee, copy of dagger)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the murderous frenzy attack: [[LotI_Abilities#charging backstab_.E2.80.93_damage|charging backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging at Enemy Backs Better &amp;amp;ndash; murderous_frenzy2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Charge_at_Enemies_when_Backstabbing_if_Selected_(New_Attack)_.E2.80.93_murderous_frenzy|murderous_frenzy]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the murderous frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Perform a Whirlwind Attack (New Attack) &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: whirlwind-scythe (-30% - -30% melee, copy of scythe)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind-scythe attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind-scythe attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Perform_a_Whirlwind_Attack_(New_Attack)_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the whirlwind-scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on Useful Terrains &amp;amp;ndash; nightstalk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on All Accessible Terrains &amp;amp;ndash; nightstalk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_at_Night_Without_Being_Seen_on_Useful_Terrains_.E2.80.93_nightstalk|nightstalk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_2|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 1%) &amp;amp;ndash; block3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_2|block]] and [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_2%)_.E2.80.93_block2|block2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Faerie Incarnation ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some elves have gone so far on the faerie path, that they are much more a fairy than an elf. This gives them unearthly beauty and otherworldly powers commanding plants. However, this transformation also includes behavioural changes, and their integration into elvish society is problematic.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Commanding Vines to Attack Faster &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Commanding Vines Better &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Commanding_Vines_to_Attack_Faster_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ensnaring Faster &amp;amp;ndash; ensnare ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ensnare attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ensnaring Better &amp;amp;ndash; ensnare2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Ensnaring_Faster_.E2.80.93_ensnare|ensnare]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ensnare attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Piercing with Thorns Better &amp;amp;ndash; thorns ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the thorns attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Piercing with Thorns Faster &amp;amp;ndash; thorns2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Piercing_with_Thorns_Better_.E2.80.93_thorns|thorns]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the thorns attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the thorns attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Piercing with Thorns Better &amp;amp;ndash; thorns3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Piercing_with_Thorns_Faster_.E2.80.93_thorns2|thorns2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the thorns attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowly Draining Adjacent Enemies &amp;amp;ndash; leeches ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Piercing_with_Thorns_Better_.E2.80.93_thorns|thorns]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_3|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_3|heal]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2_4|heal2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (34)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Non-Physical Resistances of Adjacent Enemies (-20%) &amp;amp;ndash; conviction ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Non-Physical Resistances of Adjacent Enemies (-30%) &amp;amp;ndash; conviction2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Decreasing_Non-Physical_Resistances_of_Adjacent_Enemies_(-20%)_.E2.80.93_conviction|conviction]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (30)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Non-Physical Resistances of Adjacent Enemies (-40%) &amp;amp;ndash; conviction3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Decreasing_Non-Physical_Resistances_of_Adjacent_Enemies_(-30%)_.E2.80.93_conviction2|conviction2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (30)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Poison All Adjacent Enemy Units &amp;amp;ndash; vine_toxic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Decreasing_Non-Physical_Resistances_of_Adjacent_Enemies_(-20%)_.E2.80.93_conviction|conviction]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fencer ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.&amp;lt;br/&amp;gt;&lt;br /&gt;
Outfitted with only a dagger and saber, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They relish dancing circles around troops like heavy infantry, mocking the weight of their full armor.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Much Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; crossbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Much Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic_4|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ridiculously Good at Defending &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Much_Better_at_Defending_.E2.80.93_block_3|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; crossbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Much Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic_4|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ridiculously Good at Defending &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Much_Better_at_Defending_.E2.80.93_block_3|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword_3|sword]] and [[#Better_with_Sword_.E2.80.93_sword2_4|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; crossbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_crossbow_2|crossbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Magic_.E2.80.93_magic_4|magic]] and [[#Better_with_Magic_.E2.80.93_magic2_2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Forester ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Foresters are people who abandoned the life with other people, craving for the solitude in wild places. They can live in places where others would lack food and shelter, and no animal can escape their precise shot.&amp;lt;br/&amp;gt;&lt;br /&gt;
Due to their solitude, they lack any relation to other humans, and so they do not have any problem to kill anyone they do not like. This lack of understanding can be exploited by bandits, who occasionally persuade them to join their cause.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow_2|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Insanely Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Bow_.E2.80.93_bow_2|bow]], [[#Striking_Faster_with_Bow_.E2.80.93_bow2_2|bow2]] and [[#Striking_Better_with_Bow_.E2.80.93_bow3_2|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the bow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_5|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Sword_.E2.80.93_sword2_5|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Parrying Enemy Blows (New Attack) &amp;amp;ndash; parry ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: parry (-20% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Parrying Better &amp;amp;ndash; parry2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry|parry]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances; +1% Resist Impact) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Goblin Ravager ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;To perform their destructive work effectively, Goblin Pillagers must be able to move fast. In the event of a shortage of wolves, another mount has to fill in. Though giant spiders are far less intelligent than wolves, the fear spread by their sight makes up for this imperfection. Taming those beasts claims high casualties and their appetite for riders in front of them is detrimental – but one has to overlook such little mishaps leniently: Goblins are numerous, useless for most other jobs, and since birth used to submit to their fates.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Biting Better &amp;amp;ndash; fangs1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Faster &amp;amp;ndash; fangs2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_fangs1|fangs1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Feasting on Enemies when Biting &amp;amp;ndash; fangs2-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_fangs1|fangs1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fangs attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Better &amp;amp;ndash; fangs3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Faster_.E2.80.93_fangs2|fangs2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Torching Better &amp;amp;ndash; torch ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the torch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Torching Faster &amp;amp;ndash; torch2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Torching_Better_.E2.80.93_torch|torch]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the torch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the torch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating with Torch &amp;amp;ndash; torch3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Torching_Faster_.E2.80.93_torch2|torch2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the torch attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the torch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Nets Better &amp;amp;ndash; net ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the net attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Nets Faster &amp;amp;ndash; net2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Nets_Better_.E2.80.93_net|net]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the net attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the net attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Goblin Warbanner (Goblin Warbaner) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some goblins, after surviving an improbably high number of fights, become experienced enough to lead other goblins to battle, or even weaker orcs. These goblins are no longer bullied by orcs, but still used to lead a tiring force.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Spear &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Spear &amp;amp;ndash; spear2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Spear_.E2.80.93_spear_2|spear]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Spear &amp;amp;ndash; spear3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Spear_.E2.80.93_spear2_2|spear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Spears Faster &amp;amp;ndash; javelin ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Spears Better &amp;amp;ndash; javelin2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Spears_Faster_.E2.80.93_javelin|javelin]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Spears More Precisely &amp;amp;ndash; javelin3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Spears_Better_.E2.80.93_javelin2|javelin2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the javelin attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Drum in a Way that Makes Allies March Faster &amp;amp;ndash; wardrums ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wardrums_.E2.80.93_dummy|wardrums]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Leader &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: leadership&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging Enemy Attacks (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Grim Knight ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Grim Knights are undead who can ride a living horse thanks to dark magic controlling the horse's mind and altering its body. Undead legions use them for approximately the same purposes as living armies use their horsemen.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Lance &amp;amp;ndash; lance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Lance &amp;amp;ndash; lance2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_.E2.80.93_lance_2|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging More Powerfully with Lance (2.5 Times More Damage) &amp;amp;ndash; lance3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_2|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2_2|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging Even More Powerfully with the Lance (3 Times More Damage) &amp;amp;ndash; lance4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_2|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_2|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_2|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Even Better with the Lance &amp;amp;ndash; lance5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_2|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_2|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_2|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Knock Enemies Back (New Attack) &amp;amp;ndash; knockback ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: knockback (100%, 100% melee, copy of lance)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knockback attack: [[LotI_Abilities#knockback_.E2.80.93_damage|knockback]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Axe Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe|axe]] and [[#Better_at_Axe_Combat_.E2.80.93_axe2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe|axe]], [[#Better_at_Axe_Combat_.E2.80.93_axe2|axe2]] and [[#Faster_at_Axe_Combat_.E2.80.93_axe3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Undead-Like Resistance (Improved Resistances, Slightly Worsened Weaknesses) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Half-Robotic Freak (Akula Steel Finale) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;She was once a normal person. Until she found some forgotten ruins with weapons of great technical level, and manipulating with one of them transformed her into this. She survived it only thanks to necromancy, but now she is a whole new level freak.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_sword|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2_2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_.E2.80.93_magic_3|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Better_Caster_.E2.80.93_magic_3|magic]] and [[#A_Better_Caster_.E2.80.93_magic2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Better_Caster_.E2.80.93_magic_3|magic]], [[#A_Better_Caster_.E2.80.93_magic2|magic2]] and [[#A_Better_Caster_.E2.80.93_magic3|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Half-Robotic Freak (Akula Steel) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;She was once a normal person. Until she found some forgotten ruins with weapons of great technical level, and manipulating with one of them transformed her into this. She survived it only thanks to necromancy, but now she is a whole new level freak.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_sword_2|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_sword_2|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2_3|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_.E2.80.93_magic_4|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Better_Caster_.E2.80.93_magic_4|magic]] and [[#A_Better_Caster_.E2.80.93_magic2_2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Better_Caster_.E2.80.93_magic_4|magic]], [[#A_Better_Caster_.E2.80.93_magic2_2|magic2]] and [[#A_Better_Caster_.E2.80.93_magic3_2|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Infernal Knight ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Tales are told of the mightiest warriors and generals, who, cursed with hate and stung by betrayal, have experimented with demonic magic and returned back to this world as Infernal Knights. Wielding the same weapons as in life, they command both fire and the Undead in their quest for revenge.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Casting Random Fire Spells on Enemies when Attacking Them with an Axe &amp;amp;ndash; firecast ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Fireball_.E2.80.93_fireball_5|fireball]] and [[#Faster_at_Melee_Combat_.E2.80.93_axe3_2|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#firecast_.E2.80.93_dummy|firecast]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_axe_2|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe_2|axe]] and [[#Better_at_Melee_Combat_.E2.80.93_axe2_2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe_2|axe]], [[#Better_at_Melee_Combat_.E2.80.93_axe2_2|axe2]] and [[#Faster_at_Melee_Combat_.E2.80.93_axe3_2|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Fireball &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_5|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2_4|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Damage to Multiple Enemies with Fireball &amp;amp;ndash; fireball3-explosion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball3_4|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Greater Leader in Battle (Like a Level 5 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: leadership&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% More Resistant to Fire &amp;amp;ndash; fire_resist ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lesser Demigod (Krux Later) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Divine blood flows in the veins of those whose parents were gods. They can learn to be powerful and wise incredibly fast, their bodies show supernatural abilities, and they radiate an aura that affects everything around in a way that suits them.&amp;lt;br/&amp;gt;&lt;br /&gt;
Being an offspring of an elf and human, he looks like a human to elves and like an elf to humans.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_focused ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_3|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_3|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_3|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_2|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_3|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_2|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Spectral Blades &amp;amp;ndash; spectral_blades_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spectral Blades &amp;amp;ndash; spectral_blades ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Spectral_Blades_.E2.80.93_spectral_blades_speed|spectral_blades_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spectral Blades &amp;amp;ndash; spectral_blades_2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Spectral_Blades_.E2.80.93_spectral_blades_speed|spectral_blades_speed]] and [[#Better_with_Spectral_Blades_.E2.80.93_spectral_blades|spectral_blades]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Spectral Blades &amp;amp;ndash; spectral_blades_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Spectral_Blades_.E2.80.93_spectral_blades_2|spectral_blades_2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the spectral blades attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 8% &amp;amp;ndash; faerie2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 7% &amp;amp;ndash; faerie4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_.E2.80.93_faerie2_penetrate_2|faerie2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie3_speed_2|faerie3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_2|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_2|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_2|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_2|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_2|faerie6_speed]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_2|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_2|faerie6]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_2|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball_2|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs with Better Precision &amp;amp;ndash; fireball2_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball_2|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball2_2|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (32)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Burning_Aura_.E2.80.93_burning_aura|burning_aura]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (32)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Burning_Aura_.E2.80.93_burning_aura2|burning_aura2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (48)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 3 Unit &amp;amp;ndash; leadership1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 4 Unit &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_3_Unit_.E2.80.93_leadership1|leadership1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 5 Unit &amp;amp;ndash; leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_4_Unit_.E2.80.93_leadership2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_4|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_4|heal]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2_5|heal2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (34)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing an Even Worse Frailty Complex in Enemies' Minds (-20% Physical Resistances) &amp;amp;ndash; conviction ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Really Terrible Frailty Complex in Enemies' Minds  (-25% Physical Resistances) &amp;amp;ndash; conviction2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_an_Even_Worse_Frailty_Complex_in_Enemies'_Minds_(-20%_Physical_Resistances)_.E2.80.93_conviction|conviction]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lesser Demigod (Krux) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Divine blood flows in the veins of those whose parents were gods. They can learn to be powerful and wise incredibly fast, their bodies show supernatural abilities, and they radiate an aura that affects everything around in a way that suits them.&amp;lt;br/&amp;gt;&lt;br /&gt;
Being an offspring of an elf and human, he looks like a human to elves and like an elf to humans.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_4|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_4|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_4|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_3|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed_2|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_4|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_3|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Spectral Blades &amp;amp;ndash; spectral_blades_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spectral Blades &amp;amp;ndash; spectral_blades ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Spectral_Blades_.E2.80.93_spectral_blades_speed_2|spectral_blades_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spectral Blades &amp;amp;ndash; spectral_blades_2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Spectral_Blades_.E2.80.93_spectral_blades_speed_2|spectral_blades_speed]] and [[#Better_with_Spectral_Blades_.E2.80.93_spectral_blades_3|spectral_blades]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Spectral Blades &amp;amp;ndash; spectral_blades_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Spectral_Blades_.E2.80.93_spectral_blades_2_2|spectral_blades_2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the spectral blades attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 8% &amp;amp;ndash; faerie2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 7% &amp;amp;ndash; faerie4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_.E2.80.93_faerie2_penetrate_3|faerie2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie3_speed_3|faerie3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_3|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_3|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_3|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_3|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_3|faerie6_speed]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_3|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_3|faerie6]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_3|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball_3|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs with Better Precision &amp;amp;ndash; fireball2_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball_3|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball2_3|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Burning_Aura_.E2.80.93_burning_aura_2|burning_aura]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (32)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Burning_Aura_.E2.80.93_burning_aura2_2|burning_aura2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (32)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 3 Unit &amp;amp;ndash; leadership1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 4 Unit &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_3_Unit_.E2.80.93_leadership1_2|leadership1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 5 Unit &amp;amp;ndash; leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_4_Unit_.E2.80.93_leadership2_2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: heals&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_5|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_5|heal]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2_6|heal2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lich King ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Lich Kings are powerful undead warriors with free will and magic powers. Unlike other undead, they are not obeying a master, they are raising and controlling their minions, and unlike liches, they are leading their minions into battles.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_axe_3|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe_3|axe]] and [[#Better_at_Melee_Combat_.E2.80.93_axe2_3|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe_3|axe]], [[#Better_at_Melee_Combat_.E2.80.93_axe2_3|axe2]] and [[#Faster_at_Melee_Combat_.E2.80.93_axe3_3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) &amp;amp;ndash; doom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: doom (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crippling Enemies Better &amp;amp;ndash; doom2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terrible_Way_that_Lowers_Enemy_Resistance_(New_Attack)_.E2.80.93_doom_2|doom]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Chill Tempests Faster &amp;amp;ndash; magic-chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Waves Faster &amp;amp;ndash; magic-shadow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Chill Tempests &amp;amp;ndash; magic-chill2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Chill_Tempests_Faster_.E2.80.93_magic-chill|magic-chill]] and [[#A_Better_Caster_.E2.80.93_magic_5|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Shadow Waves &amp;amp;ndash; magic-shadow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Shadow_Waves_Faster_.E2.80.93_magic-shadow|magic-shadow]] and [[#A_Better_Caster_.E2.80.93_magic_5|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Greater Leader in Battle (Like a Level 5 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_axe_3|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: leadership&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lord of the Flies (Beelzebub) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Ancient nobles of demonkind are among the scariest visitors from Inferno. Their vast power and number of followers allow them to destroy armies, bringing death and destruction whenever they come. Fortunately for mankind, they live in Inferno and rarely get out of there. However, some of them have made spells to summon them are known and sometimes come into the hands of the foolish...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;20% more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 6 (in EASY difficulty), 9 (in MEDIUM difficulty), 9 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lunatic Knight ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Lunatic knights are ones of the most zealous warriors a warlord might employ. The reason why they fight is neither glory nor gold. They enjoy the thrill of battles, and that motivates them to join armed conflicts. In battle, they are feared adversaries, their fervour, speed and strength are a huge threat for anyone. They usually die before they realise that Lunatic Knights are not quite well protected, and can fall whenever their charge fails to defeat their target.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Lance &amp;amp;ndash; lance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Lance &amp;amp;ndash; lance2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_.E2.80.93_lance_3|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging More Powerfully with Lance (2.5 Times More Damage) &amp;amp;ndash; lance3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_3|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2_3|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging Even More Powerfully with the Lance (3 Times More Damage) &amp;amp;ndash; lance4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_3|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_3|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_3|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Even Better with the Lance &amp;amp;ndash; lance5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_3|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2_3|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move One Hex After Attacking an Enemy &amp;amp;ndash; penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move More Hexes After Attacking an Enemy &amp;amp;ndash; penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_One_Hex_After_Attacking_an_Enemy_.E2.80.93_penetrate_2|penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances; +3% Resist Pierce) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Monstrosity ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When a Walking Corpse kills a victim and reanimates it to unlife, it also drains a part of its soul. This rarely has an effect, but sometimes, when much of the flesh has rotten away already, this accumulated soul energy reshapes the corpse into a horrid, tentaculous form with bones protruding from it that floats around, scaring everything.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hitting Harder &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hitting Faster &amp;amp;ndash; melee-speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Hitting_Harder_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Transforming Enemies into Soulless Also with the Plague &amp;amp;ndash; soulless ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Hitting_Harder_.E2.80.93_melee|melee]] and [[#Hitting_Faster_.E2.80.93_melee-speed|melee-speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (melee attacks only): plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching Some Life from Targets &amp;amp;ndash; leeching ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Hitting_Harder_.E2.80.93_melee|melee]], [[#Hitting_Harder_.E2.80.93_melee|melee]], [[#Hitting_Harder_.E2.80.93_melee|melee]] and [[#Hitting_Harder_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spreading a Stronger Feeling of Dread &amp;amp;ndash; haunt ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spreading a Stronger Feeling of Dread &amp;amp;ndash; haunt2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Spreading_a_Stronger_Feeling_of_Dread_.E2.80.93_haunt|haunt]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spreading a Stronger Feeling of Dread &amp;amp;ndash; haunt3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Spreading_a_Stronger_Feeling_of_Dread_.E2.80.93_haunt|haunt]] and [[#Spreading_a_Stronger_Feeling_of_Dread_.E2.80.93_haunt2|haunt2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging Enemy Attacks (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Orcish Nightblade ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A blade in the dark, dripping with poison — for many orcish warlords the last thing they see. Due to their high fees, orcish nightblades specialize in “resolving internal conflicts” and are rarely seen on the battlefield. Practice makes perfect, and few can rival them in that regard: they have long lost count of their victims, though that admittedly isn’t too hard for an orc with only ten fingers.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Faster &amp;amp;ndash; claws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Clawing_Better_.E2.80.93_claws_2|claws]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing with Backstab &amp;amp;ndash; claws3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Clawing_Better_.E2.80.93_claws_2|claws]] and [[#Clawing_Faster_.E2.80.93_claws2|claws2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the claws attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Kicking Better &amp;amp;ndash; kick ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the kick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Kicking Faster &amp;amp;ndash; kick2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Kicking_Better_.E2.80.93_kick|kick]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the kick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the kick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Enemies Back with Kicks &amp;amp;ndash; kick3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Kicking_Better_.E2.80.93_kick|kick]] and [[#Kicking_Faster_.E2.80.93_kick2|kick2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the kick attack: [[LotI_Abilities#knockback_.E2.80.93_damage|knockback]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Many Enemies Back with Kicks &amp;amp;ndash; kick4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Kicking_Better_.E2.80.93_kick|kick]], [[#Kicking_Faster_.E2.80.93_kick2|kick2]] and [[#Throwing_Enemies_Back_with_Kicks_.E2.80.93_kick3|kick3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the kick attack: [[LotI_Abilities#shockwave_.E2.80.93_slow|shockwave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the kick attack: knockback&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the kick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Fire-Enchanted Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_2|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Cold-Enchanted Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_2|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Arcane-Enchanted Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_2|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knife3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_2|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Magically Returning Knives (New Berserk Ranged Attack) &amp;amp;ndash; knife-berserk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Using_Arcane-Enchanted_Knives_.E2.80.93_knife2|knife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: throwing berserk (100%, 100% ranged, copy of throwing knives)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the throwing berserk attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on Useful Terrains &amp;amp;ndash; nightstalk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on All Accessible Terrains &amp;amp;ndash; nightstalk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_at_Night_Without_Being_Seen_on_Useful_Terrains_.E2.80.93_nightstalk_2|nightstalk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_3|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_3|block]] and [[#Better_at_Defending_.E2.80.93_block2|block2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Orcish Strafer ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Orcs are generally believed to be simple-minded and unable even to manufacture their crossbows. But it is wrong. The intellect of orcs is not inferior by any means, but they usually prefer not to use it. But competition and battle prowess is usually far the greatest motivation, and if better gear looks like a possibility to get stronger, they start thinking about improvements. One of their inventions is the slurbow, some orcs get them from plunder, some manufacture them themselves. However, even slurbows are not the best, and some creative orcs in times of peace manage to improve it so that it can be operated with a single hand. This way, they can carry two ranged weapons into battle, and devastate most enemies with their deadly and quick shots.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Poisonous Arrows &amp;amp;ndash; xbow-poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_3|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting More Precisely &amp;amp;ndash; xbow-marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_3|xbow2]] and [[#Faster_with_Crossbow_.E2.80.93_xbow3|xbow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Fiery Shots &amp;amp;ndash; xbow-incinerate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_3|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack (fire attacks only): [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_3|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting so Hard that Enemies Behind Targets Will be Hit as Well &amp;amp;ndash; xbow-pierce ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Crossbow_.E2.80.93_xbow4|xbow4]] and [[#Faster_with_Crossbow_.E2.80.93_xbow3|xbow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack (pierce attacks only): [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the short sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_6|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the short sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the short sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Orcish Warmonger ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the greatsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_7|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the greatsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the greatsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking in a Scary Way &amp;amp;ndash; sword2-horror ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Sword_.E2.80.93_sword_7|sword]] and [[#Striking_Faster_with_Sword_.E2.80.93_sword2_7|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the greatsword attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the greatsword attack: horrid,horrid_dummy&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the greatsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_7|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_7|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the greatsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) &amp;amp;ndash; doom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: doom (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crippling Enemies Better &amp;amp;ndash; doom2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terrible_Way_that_Lowers_Enemy_Resistance_(New_Attack)_.E2.80.93_doom_3|doom]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Poisonous Arrows &amp;amp;ndash; bow-poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Bow_.E2.80.93_bow2_2|bow2]] and [[#Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Bow_.E2.80.93_bow2_2|bow2]] and [[#Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Like a Level 2 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 2 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Leader (Like a Level 3 Unit) &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Like_a_Level_2_Unit)_.E2.80.93_leadership_2|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 2 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Leader (Like a Level 4 Unit) &amp;amp;ndash; leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Leader_(Like_a_Level_3_Unit)_.E2.80.93_leadership2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cause Nearby Allies to Attack Like Bloodthirsty Fanatics &amp;amp;ndash; leadership2_bloodthirst ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Leader_(Like_a_Level_3_Unit)_.E2.80.93_leadership2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_damage|warlord's rule]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Gruesome Things that Arouse Nearby Allies &amp;amp;ndash; evisceration ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser evisceration_.E2.80.93_dummy|lesser evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Gruesome Things that Arouse Nearby Allies &amp;amp;ndash; evisceration2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Gruesome_Things_that_Arouse_Nearby_Allies_.E2.80.93_evisceration|evisceration]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser evisceration_.E2.80.93_dummy|lesser evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Gruesome Things that Arouse Nearby Allies &amp;amp;ndash; evisceration3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Gruesome_Things_that_Arouse_Nearby_Allies_.E2.80.93_evisceration2|evisceration2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#greater evisceration_.E2.80.93_dummy|greater evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Phantom ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Undead lords sometimes figure out a way to make their deathblades fully use their potential. They remove their legs, replacing them with a ghostly tail allowing them to float and spin as they want. They also add them an additional pair of arms, to make these minions more destructive. Phantoms are, however, quite vulnerable.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_axe_2|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Axe Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe_2|axe]] and [[#Better_at_Axe_Combat_.E2.80.93_axe2_2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe_2|axe]], [[#Better_at_Axe_Combat_.E2.80.93_axe2_2|axe2]] and [[#Faster_at_Axe_Combat_.E2.80.93_axe3_2|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Perform a Whirlwind Attack (New Attack) &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: whirlwind-axe (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind-axe attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind-axe attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Perform_a_Whirlwind_Attack_(New_Attack)_.E2.80.93_whirlwind_2|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the whirlwind-axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pilum Master ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some javelineers came to an incredible skill with javelins, and improved their javelins into pilums. These weapons are hard to use, but they can deal heavy damages to anyone before they even come close enough to hit, even if they are attacked. Although many soldiers consider their weapons obsolete, they wield them proudly, because unlike swords or bows, pilums can be used both in melee and ranged combat.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Pilum &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Pilum &amp;amp;ndash; spear2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Pilum_.E2.80.93_spear|spear]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Pilum &amp;amp;ndash; spear3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Pilum_.E2.80.93_spear2|spear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Pilums Faster &amp;amp;ndash; javelin ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Pilums Better &amp;amp;ndash; javelin2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Pilums_Faster_.E2.80.93_javelin|javelin]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Pilums More Precisely &amp;amp;ndash; javelin3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Pilums_Better_.E2.80.93_javelin2|javelin2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the javelin attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Tricky Way that Lowers Enemy Defence (New Attack) &amp;amp;ndash; trickery ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: trickery (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the trickery attack: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tricking Enemies Better &amp;amp;ndash; trickery2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Tricky_Way_that_Lowers_Enemy_Defence_(New_Attack)_.E2.80.93_trickery|trickery]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the trickery attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;10% more attacks for the trickery attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2-3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Predator ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Master huntsmen often get to like hunting more than anything else. Their deadly passion guides them, and they care only a little if their prey is human or animal. These predators may attack anything they spot, if it is not too numerous. Provided that one has enough guards around, it is possible to parlay with them, or even to employ them.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Insanely Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow_3|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the bow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow_3|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Unbelievably Precisely &amp;amp;ndash; bow-precise2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Bow_.E2.80.93_bow_3|bow]], [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]], [[#Striking_Better_with_Bow_.E2.80.93_bow3_3|bow3]] and [[#Shooting_Insanely_Precisely_.E2.80.93_bow-precise_3|bow-precise]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the bow attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Deal Heavy Damage with a Single Shot (New Attack) &amp;amp;ndash; execution ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: execution (-45% - 100% ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Executing Enemy Bosses Better &amp;amp;ndash; execution2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Deal_Heavy_Damage_with_a_Single_Shot_(New_Attack)_.E2.80.93_execution|execution]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the execution attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Very Good at Slaying Humans &amp;amp;ndash; bow-hunting-humans ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#misanthropia_.E2.80.93_damage|misanthropia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Very Good at Slaying Orcs &amp;amp;ndash; bow-hunting-orcs ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#misorcia_.E2.80.93_damage|misorcia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Very Good at Slaying Elves &amp;amp;ndash; bow-hunting-elves ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#misdryadia_.E2.80.93_damage|misdryadia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Very Good at Slaying Dragons &amp;amp;ndash; bow-hunting-drakes ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#misdraconia_.E2.80.93_damage|misdraconia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Dagger &amp;amp;ndash; dagger2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Dagger_.E2.80.93_dagger|dagger]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Dagger &amp;amp;ndash; dagger3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Dagger_.E2.80.93_dagger2|dagger2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preserved Lich (Argan Lich) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Preserved liches are an exotic kind of liches, they are far more powerful than mere liches.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with sword add marksman and plague, and lots of damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with crossbow add great precision.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has soul eater AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lichsword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Raising Undead with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_5|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lichsword attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_5|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_5|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_4|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed_3|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_5|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_4|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better and Faster with Crossbow &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking More Precisely with the Crossbow &amp;amp;ndash; xbow_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]] and [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]] and [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking More Precisely with the Crossbow &amp;amp;ndash; xbow-marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]], [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]] and [[#Striking_More_Precisely_with_the_Crossbow_.E2.80.93_xbow_marksman|xbow_marksman]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the crossbow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]], [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow3_3|xbow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]], [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]], [[#Faster_with_Crossbow_.E2.80.93_xbow2_speed_2|xbow2_speed]], [[#Better_with_Crossbow_.E2.80.93_xbow3_3|xbow3]] and [[#Better_with_Crossbow_.E2.80.93_xbow4_2|xbow4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blocking Attacks Better (2 % Better Defence) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (4% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preserved Lich (Delly Lich) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Preserved liches are an exotic kind of liches, they are far more powerful than mere liches.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has soul eater AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Chop Through More Enemies with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_4|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_4|sword]] and [[#Able_to_Chop_Through_More_Enemies_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching with Sword &amp;amp;ndash; sword3-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_4|sword]] and [[#Able_to_Chop_Through_More_Enemies_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_4|sword]], [[#Able_to_Chop_Through_More_Enemies_with_Sword_.E2.80.93_sword2|sword2]] and [[#Faster_with_Sword_.E2.80.93_sword3_2|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Knives &amp;amp;ndash; knife1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Knives_.E2.80.93_knife1|knife1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Knives &amp;amp;ndash; knife3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Dealing_More_Damage_with_Knives_.E2.80.93_knife1|knife1]] and [[#Faster_with_Knives_.E2.80.93_knife2|knife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knife4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Dealing_More_Damage_with_Knives_.E2.80.93_knife1|knife1]] and [[#Faster_with_Knives_.E2.80.93_knife2|knife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on Useful Terrains &amp;amp;ndash; nightstalk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on All Accessible Terrains &amp;amp;ndash; nightstalk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_at_Night_Without_Being_Seen_on_Useful_Terrains_.E2.80.93_nightstalk_3|nightstalk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Defending_.E2.80.93_block_2|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Defending_.E2.80.93_block_2|block]] and [[#Better_at_Defending_.E2.80.93_block2_2|block2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Parrying Enemy Blows (New Attack) &amp;amp;ndash; parry ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: parry (-20% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Parrying Better &amp;amp;ndash; parry2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry_2|parry]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preserved Lich (Efraim Lich) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Preserved liches are an exotic kind of liches, they are far more powerful than mere liches.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with sword add marksman, plague, and berserk-like attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with whirlwind gain bonuses from sword advancements, and depend on advancements with sword.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with throwing knives are a potent source of weapon-related ranged damage, it may gain backstab.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with wave of fear bring huge damage, slow, explosive slow, leech, and after taking a lot of advancements also explosive damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Don't neglect defensive abilities. They stack additively with gear, while the effects of different parts of armour stack only multiplicatively.&amp;lt;br/&amp;gt;&lt;br /&gt;
The soul eater ability will add a lot of other advancements (new attacks, regeneration, healing, various abilities and much more).&amp;lt;br/&amp;gt;&lt;br /&gt;
Try to avoid learning from books, because while normal advancements add 20 to maximum experience to preserved liches, these advancements add 20% to maximum experience; that might later be an equivalent even to five advancements.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has soul eater AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword (Affects Also Whirlwind) &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Raising Undead with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword (Affects Also Whirlwind) &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_5|sword5]] and [[#Faster_with_Sword_(Affects_Also_Whirlwind)_.E2.80.93_sword1_speed_2|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_5|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Twice in a Row &amp;amp;ndash; berserk1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk2 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Thrice in a Row &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1_2|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk3 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Five Times in a Row &amp;amp;ndash; berserk3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Thrice_in_a_Row_.E2.80.93_berserk2_2|berserk2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk5 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with the Furious Attack &amp;amp;ndash; berserk1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1_2|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk2 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk3 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk5 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Whirling_Better_.E2.80.93_whirlwind_2|whirlwind]], [[#Whirling_Better_.E2.80.93_whirlwind_2|whirlwind]], [[#Whirling_Better_.E2.80.93_whirlwind_2|whirlwind]] and [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Whirling_Better_.E2.80.93_whirlwind2_4|whirlwind2]], [[#Whirling_Better_.E2.80.93_whirlwind2_4|whirlwind2]], [[#Whirling_Better_.E2.80.93_whirlwind2_4|whirlwind2]] and [[#Better_with_Sword_.E2.80.93_sword6_5|sword6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Backstabbing with Knives &amp;amp;ndash; knives1_backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Knives &amp;amp;ndash; knives2_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knives3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]], [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]] and [[#Better_with_Knives_.E2.80.93_knives3_2|knives3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]], [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]] and [[#Better_with_Knives_.E2.80.93_knives3_2|knives3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Backstabbing with Knives Better &amp;amp;ndash; knives4-backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives4_2|knives4]] and [[#Backstabbing_with_Knives_.E2.80.93_knives1_backstab_2|knives1_backstab]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the knife attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]], [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]], [[#Better_with_Knives_.E2.80.93_knives3_2|knives3]] and [[#Better_with_Knives_.E2.80.93_knives4_2|knives4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knives5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]], [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]], [[#Better_with_Knives_.E2.80.93_knives3_2|knives3]], [[#Better_with_Knives_.E2.80.93_knives4_2|knives4]] and [[#Faster_with_Knives_.E2.80.93_knives3_speed_2|knives3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Spine-Chilling Fear &amp;amp;ndash; fear1_spine_chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear1|fear1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Fear Faster &amp;amp;ndash; fear2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear2|fear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear2|fear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having Fun when Scaring Enemies &amp;amp;ndash; fear3_leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear3|fear3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear3|fear3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Fear Faster &amp;amp;ndash; fear4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_Stronger_Fear_.E2.80.93_fear4|fear4]] and [[#Causing_Fear_Faster_.E2.80.93_fear2_speed|fear2_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear4|fear4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Fear to Groups of Enemies &amp;amp;ndash; fear5_mass_scare ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear5|fear5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear5|fear5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Fear Faster &amp;amp;ndash; fear6-speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_Stronger_Fear_.E2.80.93_fear6|fear6]] and [[#Causing_Fear_Faster_.E2.80.93_fear4_speed|fear4_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_Stronger_Fear_.E2.80.93_fear6|fear6]] and [[#Causing_Fear_Faster_.E2.80.93_fear4_speed|fear4_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear7|fear7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Insane Fear to Groups of Enemies &amp;amp;ndash; fear8_explosive ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear8|fear8]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_.E2.80.93_movement_55|movement]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Muster Enough Mental Powers to Levitate Through Hard Terrains &amp;amp;ndash; movement3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_.E2.80.93_movement_55|movement]] and [[#Faster_.E2.80.93_movement2_2|movement2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on flat terrains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through villages set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through castles set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in shallow waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on coastal reefs set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in deep waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through swampy places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on mountains set to 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs across sands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs above unwalkable places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through impassable walls set to {UNREACHABLE}&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Muster_Enough_Mental_Powers_to_Levitate_Through_Hard_Terrains_.E2.80.93_movement3_2|movement3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Harder to be Hit &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preserved Lich (Lethalia Lich) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Preserved liches are an exotic kind of liches, they are far more powerful than mere liches.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with staff add plague, damage and precision.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with axe unlock a very useful whirlwind attack, and that unlocks most advancements with axe, many advancements with axe improve also whirlwind.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with faerie fire mostly improve damage; one of them removes swarm, but decreases the number of attacks significantly.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with gossamer add various weapon specials to it, but its damage is inferior.&amp;lt;br/&amp;gt;&lt;br /&gt;
Don't neglect defensive abilities. They stack additively with gear, while the effects of different parts of armour stack only multiplicatively.&amp;lt;br/&amp;gt;&lt;br /&gt;
The soul eater ability will add a lot of other advancements (new attacks, regeneration, healing, various abilities and much more).&amp;lt;br/&amp;gt;&lt;br /&gt;
Try to avoid learning from books, because while normal advancements add 20 to maximum experience to preserved liches, these advancements add 20% to maximum experience; that might later be an equivalent even to five advancements.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has soul eater AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Staff &amp;amp;ndash; staff1_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Staff &amp;amp;ndash; staff2_focused ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] and [[#More_Precise_with_Staff_.E2.80.93_staff1_marksman_2|staff1_marksman]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the staff attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Undead with Staff &amp;amp;ndash; staff2_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]] and [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]] and [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Staff &amp;amp;ndash; staff3_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] and [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] and [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Staff &amp;amp;ndash; staff4_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]] and [[#Faster_with_Staff_.E2.80.93_staff3_attacks_2|staff3_attacks]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]] and [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Better Undead with Staff &amp;amp;ndash; staff5_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]], [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]] and [[#Creating_Undead_with_Staff_.E2.80.93_staff2_plague|staff2_plague]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the staff attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Fire Damage with Staff &amp;amp;ndash; staff5_fire ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]] and [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]] and [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Staff &amp;amp;ndash; staff6_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]], [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]], [[#Better_with_Staff_.E2.80.93_staff6_2|staff6]] and [[#Faster_with_Staff_.E2.80.93_staff4_attacks|staff4_attacks]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]], [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]] and [[#Better_with_Staff_.E2.80.93_staff6_2|staff6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]] and [[#Able_to_Use_Whirlwind_Attack_with_Axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe2_poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]] and [[#Able_to_Use_Whirlwind_Attack_with_Axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe_whirlwind attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]] and [[#Able_to_Use_Whirlwind_Attack_with_Axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe1_speed_2|axe1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]] and [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hit Multiple Enemies with Axe &amp;amp;ndash; axe4_cleave ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]] and [[#Better_with_Axe_.E2.80.93_axe4_3|axe4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe attack: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]] and [[#Better_with_Axe_.E2.80.93_axe4_3|axe4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]], [[#Better_with_Axe_.E2.80.93_axe4_3|axe4]], [[#Better_with_Axe_.E2.80.93_axe5_2|axe5]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe3_speed_2|axe3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]], [[#Better_with_Axe_.E2.80.93_axe4_3|axe4]] and [[#Better_with_Axe_.E2.80.93_axe5_2|axe5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Use Whirlwind Attack with Axe &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: axe_whirlwind (7 - 3, blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe_whirlwind attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe_whirlwind attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Whirling &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]] and [[#Able_to_Use_Whirlwind_Attack_with_Axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Deal Damage to Multiple Units with Faerie Fire &amp;amp;ndash; faerie2_boom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: conical faerie fire (100%, 100%, copy of faerie fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the conical faerie fire attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Without Dependence on Health with Faerie Fire (CAUTION: Significantly Fewer Attacks!) &amp;amp;ndash; faerie3_noswarm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the faerie fire attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;3 fewer attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]] and [[#Without_Dependence_on_Health_with_Faerie_Fire_(CAUTION:_Significantly_Fewer_Attacks!)_.E2.80.93_faerie3_noswarm|faerie3_noswarm]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Deal Damage to Much More Units with Faerie Fire &amp;amp;ndash; faerie4_boom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]] and [[#Able_to_Deal_Damage_to_Multiple_Units_with_Faerie_Fire_.E2.80.93_faerie2_boom|faerie2_boom]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: explosive faerie fire (100%, 100%, copy of faerie fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the explosive faerie fire attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_4|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_4|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_4|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_4|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_4|faerie6_speed]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_4|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_4|faerie6]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_4|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Spiderwebs &amp;amp;ndash; gossamer1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies with Spiderwebs &amp;amp;ndash; gossamer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer2_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]] and [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer1_damage_2|gossamer1_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs More Precisely &amp;amp;ndash; gossamer3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]] and [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer3_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage_2|gossamer2_damage]] and [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs Even More Precisely &amp;amp;ndash; gossamer4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]] and [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the gossamer attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer4_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage_2|gossamer2_damage]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]], [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4_2|gossamer4]] and [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer3_damage_2|gossamer3_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs Faster &amp;amp;ndash; gossamer4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]] and [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4_2|gossamer4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs with Incredibly Fast Reactions &amp;amp;ndash; gossamer5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]] and [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4_2|gossamer4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: firststrike&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer5_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage_2|gossamer2_damage]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]], [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4_2|gossamer4]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer4_damage_2|gossamer4_damage]] and [[#Shooting_Spiderwebs_with_Incredibly_Fast_Reactions_.E2.80.93_gossamer5_2|gossamer5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1_2|wings1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (2% Better Defences on All Terrains) &amp;amp;ndash; wings3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1_2|wings1]], [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2_2|wings2]] and [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2_2|wings2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Attuned to the Woods &amp;amp;ndash; woods ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1_2|wings1]], [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2_2|wings2]] and [[#More_Nimble_(2%_Better_Defences_on_All_Terrains)_.E2.80.93_wings3_2|wings3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#nocturnal ambush_.E2.80.93_hides|nocturnal ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (4% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Princess of Shadows (Delly Start) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Although women are not very frequent in criminal gangs, those who are there may use their charm to expand their control over various noblemen. Sometimes, this can create good friendships and alliances between criminals and nobles.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Chop Through More Enemies with Sword &amp;amp;ndash; sword2_cleave ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_sword2_4|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_5|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2_4|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_5|sword]], [[#Better_at_Melee_Combat_.E2.80.93_sword2_4|sword2]] and [[#Faster_with_Sword_.E2.80.93_sword3_3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Poison Enemies with Knives &amp;amp;ndash; knife-poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_3|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knife3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Knives_.E2.80.93_knife_3|knife]] and [[#Better_with_Knives_.E2.80.93_knife2|knife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on Useful Terrains &amp;amp;ndash; nightstalk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on All Accessible Terrains &amp;amp;ndash; nightstalk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_at_Night_Without_Being_Seen_on_Useful_Terrains_.E2.80.93_nightstalk_4|nightstalk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_4|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 1%) &amp;amp;ndash; block3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_4|block]] and [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_2%)_.E2.80.93_block2_2|block2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Parrying Enemy Blows (New Attack) &amp;amp;ndash; parry ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: parry (-20% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Parrying Better &amp;amp;ndash; parry2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry_3|parry]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Prophet ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Formerly either Paladins who decided to expand their knowledge of white magic or Magi of Light who decided that evil has to be defeated also by weapons of war, Prophets are the pious knights who both care about destroying the evil and about helping any righteous person.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Lance &amp;amp;ndash; lance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Lance &amp;amp;ndash; lance2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_.E2.80.93_lance_4|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging More Powerfully with Lance (2.5 Times More Damage) &amp;amp;ndash; lance3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_4|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2_4|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging Even More Powerfully with the Lance (3 Times More Damage) &amp;amp;ndash; lance4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_4|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_4|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_4|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Even Better with the Lance &amp;amp;ndash; lance5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_4|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_4|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_4|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Sword_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Sword_.E2.80.93_sword|sword]] and [[#Better_with_Sword_.E2.80.93_sword2_9|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Sword_.E2.80.93_sword|sword]], [[#Better_with_Sword_.E2.80.93_sword2_9|sword2]] and [[#Faster_with_Sword_.E2.80.93_sword3_4|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; lightbeam ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Magic &amp;amp;ndash; lightbeam2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_lightbeam_2|lightbeam]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; lightbeam3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Magic_.E2.80.93_lightbeam2_2|lightbeam2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_6|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Make Allies Resist Damage Better (10% to Resistances) &amp;amp;ndash; shield ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Make Allies Resist Damage Better (15% to Resistances) &amp;amp;ndash; shield2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Make_Allies_Resist_Damage_Better_(10%_to_Resistances)_.E2.80.93_shield|shield]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Make Allies Resist Damage Better (20% to Resistances) &amp;amp;ndash; shield3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Make_Allies_Resist_Damage_Better_(15%_to_Resistances)_.E2.80.93_shield2|shield2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Severe Frailty Complex in Enemies' Minds (-15% Physical Resistances) &amp;amp;ndash; frail_tide ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing an Even Worse Frailty Complex in Enemies' Minds (-20% Physical Resistances) &amp;amp;ndash; frail_tide2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_a_Severe_Frailty_Complex_in_Enemies'_Minds_(-15%_Physical_Resistances)_.E2.80.93_frail_tide|frail_tide]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Really Terrible Frailty Complex in Enemies' Minds (-25% Physical Resistances) &amp;amp;ndash; frail_tide3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_an_Even_Worse_Frailty_Complex_in_Enemies'_Minds_(-20%_Physical_Resistances)_.E2.80.93_frail_tide2|frail_tide2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Reaper ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Reapers are abominations, brought from the world of the dead into our world, but maintaining connections to their world to drain excessive amounts of power from it, longing for nothing else but bringing as many souls into the world of the dead. In most cases, they are a creation of a necromancer, forcing a spirit to become a reaper, manipulating it to do what he wants.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Combat with a Scythe &amp;amp;ndash; scythe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Combat with a Scythe &amp;amp;ndash; scythe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Combat_with_a_Scythe_.E2.80.93_scythe|scythe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Combat with a Scythe &amp;amp;ndash; scythe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Combat_with_a_Scythe_.E2.80.93_scythe|scythe]] and [[#Faster_at_Combat_with_a_Scythe_.E2.80.93_scythe2|scythe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Combat with a Scythe &amp;amp;ndash; scythe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Combat_with_a_Scythe_.E2.80.93_scythe|scythe]], [[#Faster_at_Combat_with_a_Scythe_.E2.80.93_scythe2|scythe2]] and [[#Faster_at_Combat_with_a_Scythe_.E2.80.93_scythe3|scythe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wailing More Times &amp;amp;ndash; wail ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the wail attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wailing Louder &amp;amp;ndash; wail2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Wailing_More_Times_.E2.80.93_wail|wail]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wail attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wailing so Badly that the Enemies Will be Slowed by it &amp;amp;ndash; wail-slow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Wailing_Louder_.E2.80.93_wail2|wail2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wail attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with Claws, that Has a Chance to Slay the Enemy Regardless of His HP (New Attack) &amp;amp;ndash; claws ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: claws (7 - 3, blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the claws attack: [[LotI_Abilities#disintegrate_.E2.80.93_damage|disintegrate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Faster &amp;amp;ndash; claws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Claws,_that_Has_a_Chance_to_Slay_the_Enemy_Regardless_of_His_HP_(New_Attack)_.E2.80.93_claws|claws]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws2-damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Claws,_that_Has_a_Chance_to_Slay_the_Enemy_Regardless_of_His_HP_(New_Attack)_.E2.80.93_claws|claws]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 5%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; dodge2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Dodging_(Lowering_the_Chance_to_be_Hit_by_5%)_.E2.80.93_dodge|dodge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Resistant to Magic (4% Better Resistances) &amp;amp;ndash; magic_resist ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scythemaster ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The greatest weapon masters will eventually come to master scythes, whose dual-wielding is the most destructive possibility ever.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Impaling Better with Scythe &amp;amp;ndash; scythe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Impaling Faster with Scythe &amp;amp;ndash; scythe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Impaling_Better_with_Scythe_.E2.80.93_scythe|scythe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Impaling Better with Scythe &amp;amp;ndash; scythe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Impaling_Faster_with_Scythe_.E2.80.93_scythe2|scythe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better with Scythe &amp;amp;ndash; scythe-whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the whirlwind-scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Faster with Scythe &amp;amp;ndash; scythe-whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Whirling_Better_with_Scythe_.E2.80.93_scythe-whirlwind|scythe-whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 for the whirlwind-scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind-scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better with Scythe &amp;amp;ndash; scythe-whirlwind3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Whirling_Faster_with_Scythe_.E2.80.93_scythe-whirlwind2|scythe-whirlwind2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the whirlwind-scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with a Confusing Attack (New Attack) &amp;amp;ndash; trickery ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: trickery (-20% - -50% melee, copy of scythe)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the trickery attack: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Slightly Faster with the Confusing Attack &amp;amp;ndash; trickery2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_a_Confusing_Attack_(New_Attack)_.E2.80.93_trickery|trickery]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;10% more attacks for the trickery attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shadow Prince ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;After years of life as a criminal, the outlaw gains pride and no longer feels the need to behave like a brute. To teach the others that they are superior too, they learn some magic, and practise fighting with a staff that they used when learning magic. Their authority above other criminals is so great, that they can hide in any settlement.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Quarterstaff &amp;amp;ndash; quarterstaff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Quarterstaff &amp;amp;ndash; quarterstaff2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Quarterstaff_.E2.80.93_quarterstaff|quarterstaff]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Quarterstaff &amp;amp;ndash; quarterstaff3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Quarterstaff_.E2.80.93_quarterstaff2|quarterstaff2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Quarterstaff &amp;amp;ndash; quarterstaff4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Quarterstaff_.E2.80.93_quarterstaff3|quarterstaff3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the magic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic_7|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the magic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the magic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic_7|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the magic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hide in Forests at Night &amp;amp;ndash; ambush ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic3_2|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#nocturnal ambush_.E2.80.93_hides|nocturnal ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 1-2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Impact Resistances Better (8%) &amp;amp;ndash; penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Impact Resistances Better (7%) &amp;amp;ndash; penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Breaking_Through_Enemy_Impact_Resistances_Better_(8%)_.E2.80.93_penetrate|penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Impact Resistances Better (5%) &amp;amp;ndash; penetrate3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Breaking_Through_Enemy_Impact_Resistances_Better_(7%)_.E2.80.93_penetrate2|penetrate2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shadowalker ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes, the most dextrous from all masters of combat become Shadowalkers, fighters whose skill with sword is unmatched. No longer requiring illumination to fight, they can fight equally well under the sun and in dark caves. If the situation is not ideal for fencing, they can shoot a poisoned bolt at their enemy or surprise him with an unexpected spell.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; crossbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 9 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better and Faster with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_6|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_6|sword]] and [[#Better_with_Sword_.E2.80.93_sword2_10|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_and_Faster_with_Magic_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_5|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_5|block]] and [[#Better_at_Defending_.E2.80.93_block2_3|block2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_6|sword]], [[#Better_with_Sword_.E2.80.93_sword2_10|sword2]] and [[#Faster_at_Melee_Combat_.E2.80.93_sword3_2|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; crossbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Crossbow_.E2.80.93_crossbow_2|crossbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Magic_.E2.80.93_magic|magic]] and [[#Faster_with_Magic_.E2.80.93_magic2_2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Perform a Whirlwind Attack (New Attack) &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: whirlwind (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Perform_a_Whirlwind_Attack_(New_Attack)_.E2.80.93_whirlwind_3|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Parrying Enemy Blows (New Attack) &amp;amp;ndash; parry ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: parry (-20% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Parrying Better &amp;amp;ndash; parry2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry_4|parry]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Siege Troll ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Trolls rarely use more than the most basic of equipment. The Orcish tribes will occasionally outfit the biggest, strongest, toughest Troll they can find with heavy armour and use it as a siege weapon.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer_2|hammer]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Hammer &amp;amp;ndash; hammer_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer2_2|hammer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 7 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer2_2|hammer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terribly Scary Way (New Attack) &amp;amp;ndash; horrid ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: grim strike (-20% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the grim strike attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Scaring Enemies with the Scary Attack Better &amp;amp;ndash; horrid2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terribly_Scary_Way_(New_Attack)_.E2.80.93_horrid_3|horrid]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the grim strike attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack and Defend with a Single, Devastating Blow (New Attack) &amp;amp;ndash; devastation ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: devastation (-40% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better with the Single Blow &amp;amp;ndash; devastation2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_and_Defend_with_a_Single,_Devastating_Blow_(New_Attack)_.E2.80.93_devastation|devastation]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the devastation attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 4 Additional Hitpoints per Turn &amp;amp;ndash; regeneration1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; regeneration2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; regeneration3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3|regeneration3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3|regeneration3]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration4|regeneration4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3|regeneration3]], [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration4|regeneration4]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration5|regeneration5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skeletal Dragon ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Even of the mightiest living creatures there will remain nothing but bones and dark sinew in the end. But dark powers that know no bounds raise also those back to life – and if they are downright nasty in the shape of a harmless looking pile of bone... Only few who have been deceived by that appearance lived long enough to realise their terrible mistake.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes: This unit can learn to use a dark breath that can, along with its jaws, turn this skeletal dragon into a doom to all living.&amp;lt;br/&amp;gt;&lt;br /&gt;
Keep in mind that this unit is a unique creation of magic, sacrificing it is not the best idea (and a crime against the preservation of biodiversity).&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Biting Better &amp;amp;ndash; jaws1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the jaw attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Faster &amp;amp;ndash; jaws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_jaws1|jaws1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the jaw attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the jaw attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Better &amp;amp;ndash; jaws3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Faster_.E2.80.93_jaws2|jaws2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the jaw attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Faster &amp;amp;ndash; claws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Clawing_Better_.E2.80.93_claws1|claws1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Breathe Dark Energy (New Attack) &amp;amp;ndash; breath ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: dark breath (12 - 2, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dark breath attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dark breath attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Dark Energy Faster &amp;amp;ndash; breath_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Breathe_Dark_Energy_(New_Attack)_.E2.80.93_breath|breath]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the dark breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Darker Energy Better &amp;amp;ndash; breath_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Breathe_Dark_Energy_(New_Attack)_.E2.80.93_breath|breath]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sky Goblin ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The best of goblin fighters get the right to ride giant birds, to scout terrains ahead and occasionally attack vulnerable units that they manage to approach.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Much Better at Commanding the Bird &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Commanding the Bird &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Much_Better_at_Commanding_the_Bird_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_the_Bow_.E2.80.93_bow_2|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with the Bow &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow_2|bow]] and [[#Better_with_the_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow_2|bow]] and [[#Better_with_the_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow_2|bow]], [[#Better_with_the_Bow_.E2.80.93_bow2_2|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3_5|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Skirmisher &amp;amp;ndash; skirmisher ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: skirmisher&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Snow Hunter ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Having lost their ancient homeland in forests after the Fall, some elves remained seeking last remains of forests and eventually found them in the north, but others tried to adopt to other areas. Several elves adopted to live in deserts, others adopted to live in tundras. Thanks to their adaptation abilities granted by their magic nature, they became as close to snow-covered tundras as their ancestors were close to their forests.&amp;lt;br/&amp;gt;&lt;br /&gt;
Because of the constant danger and harsh weather condition the Snow Elves live in, they are all trained for battle and skilled in usage of weapons. Thanks to their fast metabolism, they are highly resistant to frost, capable to sit half-naked in a circle and chat in freezing temperatures. They wear thick clothes when ice storms come, and others would freeze also in three layers of animal furs.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== A Much Better Fighter &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Fighter &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Much_Better_Fighter_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Fighter &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Fighter_.E2.80.93_melee2|melee2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Fighter &amp;amp;ndash; melee4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Fighter_.E2.80.93_melee3|melee3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Bolas &amp;amp;ndash; bolas ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bolas attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bolas &amp;amp;ndash; bolas2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Bolas_.E2.80.93_bolas|bolas]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the bolas attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Bolas &amp;amp;ndash; bolas3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bolas_.E2.80.93_bolas2|bolas2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bolas attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bolas &amp;amp;ndash; bolas4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bolas_.E2.80.93_bolas2|bolas2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bolas attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Used to Frozen Lands (+5% Defence on Frozen Terrains, +5% Cold Resistance) &amp;amp;ndash; coldlife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Frost-Hardier (Defence + Cold Resistance on Frozen Terrains +5%) &amp;amp;ndash; coldlife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Used_to_Frozen_Lands_(+5%_Defence_on_Frozen_Terrains,_+5%_Cold_Resistance)_.E2.80.93_coldlife|coldlife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Used to Frozen Lands (+20% Cold Resistance) &amp;amp;ndash; coldlife3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Frost-Hardier_(Defence_+_Cold_Resistance_on_Frozen_Terrains_+5%)_.E2.80.93_coldlife2|coldlife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Used to Frozen Lands (Hiding on Snow) &amp;amp;ndash; coldlife4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Used_to_Frozen_Lands_(+20%_Cold_Resistance)_.E2.80.93_coldlife3|coldlife3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#snow ambush_.E2.80.93_hides|snow ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Proficient with Cold Magic (New Attack) &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: ice bolt (11 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the ice bolt attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Cold Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Proficient_with_Cold_Magic_(New_Attack)_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Proficient with Cold Magic &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Cold_Magic_.E2.80.93_magic2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Proficient with Cold Magic &amp;amp;ndash; magic4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Proficient_with_Cold_Magic_.E2.80.93_magic3|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Cold Magic &amp;amp;ndash; magic5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Proficient_with_Cold_Magic_.E2.80.93_magic4|magic4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Proficient with Cold Magic &amp;amp;ndash; magic6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Cold_Magic_.E2.80.93_magic5|magic5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Summon a Blizzard (New Attack) &amp;amp;ndash; blizzard ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#More_Proficient_with_Cold_Magic_.E2.80.93_magic6|magic6]] and [[#More_Used_to_Frozen_Lands_(Hiding_on_Snow)_.E2.80.93_coldlife4|coldlife4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: blizzard (14 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: [[LotI_Abilities#storm_.E2.80.93_dummy|storm]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Better Blizzards &amp;amp;ndash; blizzard2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Summon_a_Blizzard_(New_Attack)_.E2.80.93_blizzard|blizzard]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Soul Shooter ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Entrapped by the evil of their existence, their victims' souls frequently remain on the battlefield, too scared to leave into the world of the dead. Soul Shooters can exploit them by binding them into their arrows, making them incredibly powerful.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bow_.E2.80.93_bow_2|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Bow_.E2.80.93_bow_2|bow]] and [[#Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Bow &amp;amp;ndash; bow-marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bow_.E2.80.93_bow_2|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching Health from Enemies with Bow &amp;amp;ndash; bow-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Turning Enemies into Undead with Poison from Bow &amp;amp;ndash; bow-infect ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bow_.E2.80.93_bow3_2|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): [[LotI_Abilities#infect_.E2.80.93_poison|infect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (ranged attacks only): poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Shoot Cursed Arcane Arrows (New Attack) &amp;amp;ndash; arcane ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: cursed arrow (-20% - 100% ranged arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Cursed Arrows Better &amp;amp;ndash; arcane2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Shoot_Cursed_Arcane_Arrows_(New_Attack)_.E2.80.93_arcane|arcane]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the cursed arrow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Dagger &amp;amp;ndash; dagger2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Dagger_.E2.80.93_dagger_2|dagger]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Dagger &amp;amp;ndash; dagger3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Dagger_.E2.80.93_dagger_2|dagger]] and [[#Faster_with_Dagger_.E2.80.93_dagger2|dagger2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Backstab with Dagger &amp;amp;ndash; dagger-backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Dagger_.E2.80.93_dagger_2|dagger]], [[#Faster_with_Dagger_.E2.80.93_dagger2|dagger2]] and [[#Better_with_Dagger_.E2.80.93_dagger3|dagger3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Undead-Like Resistance (Improved Resistances, Slightly Worsened Weaknesses) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Swordmaster ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some royal guards show a great expertise with swords, not only good defensive abilities, so they act as the main offensive force of defensive forces. Shattering the lines of enemy defence in times of war and protecting castles in times of peace, swordmasters are the greatest elite of human soldiers.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: The ability upgrades may require some books to learn them from.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_8|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_8|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_8|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Parrying Enemy Blows (New Attack) &amp;amp;ndash; parry ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: parry (-20% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Parrying Better &amp;amp;ndash; parry2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry_5|parry]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) &amp;amp;ndash; doom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: doom (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crippling Enemies Better &amp;amp;ndash; doom2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terrible_Way_that_Lowers_Enemy_Resistance_(New_Attack)_.E2.80.93_doom_4|doom]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Troll Boulderlobber ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some trolls show an uncommon ability in throwing boulders. These Boulderlobbers throw enormous rocks, that common trolls could not even lift and that are often bigger than a man.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Throwing Boulders Better &amp;amp;ndash; sling ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the sling attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Boulders Better &amp;amp;ndash; sling2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Boulders_Better_.E2.80.93_sling|sling]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the sling attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Boulders Better &amp;amp;ndash; sling3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Boulders_Better_.E2.80.93_sling2|sling2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the sling attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Boulders that Stun Enemies &amp;amp;ndash; sling-slow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Boulders_Better_.E2.80.93_sling2|sling2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sling attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Punching Enemies Better &amp;amp;ndash; fist ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fist attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Punching Enemies Faster &amp;amp;ndash; fist2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Punching_Enemies_Better_.E2.80.93_fist|fist]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the fist attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fist attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Punching Enemies Better &amp;amp;ndash; fist3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Punching_Enemies_Better_.E2.80.93_fist|fist]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fist attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 4 Additional Hitpoints per Turn &amp;amp;ndash; regeneration1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; regeneration2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; regeneration3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2_2|regeneration2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2_2|regeneration2]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3_2|regeneration3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2_2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3_2|regeneration3]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration4_2|regeneration4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2_2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3_2|regeneration3]], [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration4_2|regeneration4]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration5_2|regeneration5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unholy Breed (Lethalia Evil Good) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The wicked Queen of Darkness managed to escape her pursuers with very little power remaining, but it was still enough to possess people and perform dark experiments to create a body that would not deteriorate over time, and incarnate in it. Her growth was accelerated by her ancient soul, and is already old enough to use all black magic she learned before.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword_4|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; magic1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane and Cold Resistances by 8% &amp;amp;ndash; magic2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; magic4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic2|magic2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic3|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane and Cold Resistances by 7% &amp;amp;ndash; magic4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic2|magic2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic3|magic3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic4|magic4]] and [[#Decreasing_Enemies'_Arcane_and_Cold_Resistances_by_8%_.E2.80.93_magic2_penetrate|magic2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with Magically Increased Speed (New Attack) &amp;amp;ndash; speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: speed (-30% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better Under the Effect of Quickening Spell &amp;amp;ndash; speed2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Magically_Increased_Speed_(New_Attack)_.E2.80.93_speed|speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the speed attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with Magically Flaming Sword (New Attack) &amp;amp;ndash; fire ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fiery saber (100%, 100% melee fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better with the Flaming Sword &amp;amp;ndash; fire2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Magically_Flaming_Sword_(New_Attack)_.E2.80.93_fire|fire]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the fiery saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unholy Breed (Vritra Later) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Born from a special breed between a serpent and an elf, she inherited elvish appearance and intelligence, and serpent-like malice and dexterity. She is rather good than evil because of her education, but the evil power within her was difficult to control, until she learned how to control it, using her anger only when she needs.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_11|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_11|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_6|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed_4|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_11|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_6|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Thrice in a Row &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement berserk1 to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk3 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Five Times in a Row &amp;amp;ndash; berserk3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Thrice_in_a_Row_.E2.80.93_berserk2_3|berserk2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk5 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with the Furious Attack &amp;amp;ndash; berserk1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement berserk1 to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk2 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk3 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk5 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Horrendously with Berserk Attacks &amp;amp;ndash; berserk2_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements berserk1 and [[#Doing_More_Damage_with_the_Furious_Attack_.E2.80.93_berserk1_damage_3|berserk1_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with the Furious Attack &amp;amp;ndash; berserk3_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements berserk1 and [[#Doing_More_Damage_with_the_Furious_Attack_.E2.80.93_berserk1_damage_3|berserk1_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk2 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk3 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk5 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Drain with Faerie Fire &amp;amp;ndash; faerie1_drain ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the faerie fire attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 8% and Fire and Cold Resistances by 12% &amp;amp;ndash; faerie2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire and Ophidian Energy &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 7% and Fire and Cold Resistances by 10% &amp;amp;ndash; faerie4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_and_Fire_and_Cold_Resistances_by_12%_.E2.80.93_faerie2_penetrate|faerie2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_5|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_5|faerie6_speed]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Unleashing Ophidian Energy &amp;amp;ndash; ophidian_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_5|faerie6_speed]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unholy Breed (Vritra) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Born from a special breed between a serpent and an elf, she inherited elvish appearance and intelligence, and serpent-like malice and dexterity. She is rather good than evil because of her education, but the evil power within her is still hard to control. If it gets bad, a healing potion might help her.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Oops, Something Went Wrong &amp;amp;ndash; backup_amla ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 500 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unknown (Akula) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit is shrouded in mystery. No one knows who she is, and why she is like she is.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_7|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_7|sword]] and [[#Faster_at_Melee_Combat_.E2.80.93_sword2_2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_.E2.80.93_magic|magic]] and [[#A_Better_Caster_.E2.80.93_magic2_3|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_.E2.80.93_magic|magic]], [[#A_Better_Caster_.E2.80.93_magic2_3|magic2]] and [[#A_Faster_Caster_.E2.80.93_magic3|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unknown (Efraim Lich-Weakened) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Don't ask. Even he has no idea what he is.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword (Affects Also Whirlwind) &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_9|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_7|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_7|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_7|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_12|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better and Faster with Knives &amp;amp;ndash; knives1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Backstabbing with Knives &amp;amp;ndash; knives1_backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_and_Faster_with_Knives_.E2.80.93_knives1|knives1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Knives &amp;amp;ndash; knives2_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Knives_.E2.80.93_knives1|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2_3|knives2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Spine-Chilling Fear &amp;amp;ndash; fear1_spine_chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear1_2|fear1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Fear Faster &amp;amp;ndash; fear2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear2_2|fear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear2_2|fear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having Fun when Scaring Enemies &amp;amp;ndash; fear3_leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear3_2|fear3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_.E2.80.93_movement_72|movement]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unknown (Lethalia Lich-Weakened) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Don't ask. Even she has no idea what she is.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1_3|axe1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_3|axe1]] and [[#Better_with_Axe_.E2.80.93_axe2_3|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_3|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_3|axe2]] and [[#Better_with_Axe_.E2.80.93_axe3_3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_5|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Deal Damage to Multiple Units with Faerie Fire &amp;amp;ndash; faerie2_boom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_5|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_5|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: conical faerie fire (100%, 100%, copy of faerie fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the conical faerie fire attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_5|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_5|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Spiderwebs &amp;amp;ndash; gossamer1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_3|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies with Spiderwebs &amp;amp;ndash; gossamer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_3|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1_3|wings1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (4% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Vritra ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_12|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_12|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_12|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_7|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed_5|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_12|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_7|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Twice in a Row &amp;amp;ndash; berserk1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk2 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Thrice in a Row &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1_3|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk3 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Five Times in a Row &amp;amp;ndash; berserk3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Thrice_in_a_Row_.E2.80.93_berserk2_4|berserk2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk5 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with the Furious Attack &amp;amp;ndash; berserk1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1_3|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk5 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk2 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk3 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Drain with Faerie Fire &amp;amp;ndash; faerie1_drain ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the faerie fire attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 8% and Fire and Cold Resistances by 12% &amp;amp;ndash; faerie2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire and Ophidian Energy &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 7% and Fire and Cold Resistances by 10% &amp;amp;ndash; faerie4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_and_Fire_and_Cold_Resistances_by_12%_.E2.80.93_faerie2_penetrate_2|faerie2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_6|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_6|faerie6_speed]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7_2|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Unleashing Ophidian Energy &amp;amp;ndash; ophidian_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_6|faerie6_speed]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7_2|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7_2|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warlock ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;After numerous years of practice, Sword Magi and Knights of Magic went close to the pinnacle of warfare, that they became masters of both mundane and arcane combat. They can manage to unite these two skills into one, and become even more deadly. But still, because they simply cannot wear too much armour that causes difficulties to spellcasting and dodging, they are quite vulnerable to physical blows.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword_5|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Sword_.E2.80.93_sword2_2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Fireball &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_6|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2_5|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with Magically Increased Speed (New Attack) &amp;amp;ndash; speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: speed (-30% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better Under the Effect of Quickening Spell &amp;amp;ndash; speed2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Magically_Increased_Speed_(New_Attack)_.E2.80.93_speed_2|speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the speed attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with Magically Flaming Sword (New Attack) &amp;amp;ndash; fire ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fiery saber (100%, 100% melee fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better with the Flaming Sword &amp;amp;ndash; fire2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Magically_Flaming_Sword_(New_Attack)_.E2.80.93_fire_2|fire]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the fiery saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Much More Resilient (Much More Antisocial, Though) &amp;amp;ndash; social_skill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#antisocial_.E2.80.93_leadership|antisocial]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#anathema_.E2.80.93_leadership|anathema]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;12 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Not so Antisocial (Less Damage, Though) &amp;amp;ndash; social_skill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#antisocial_.E2.80.93_leadership|antisocial]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser antisocial_.E2.80.93_leadership|lesser antisocial]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Werewolf Rider ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes it happens that an orc grows really unintelligent and naive, but blessed with extraordinary strength and predator-like instincts and ferocity. They have great difficulties with integration into the orcish community, but shamans usually perform a ritual that allows them to transform their body to the shape of an animal, which lets them use their innate abilities better. It is said that those orcs have the legacy of their beast ancestors of distant past and are considered sacred. They abandon orcish communities and hunt in the wilderness. They shift back into the humanoid form only rarely, usually only when they need to climb somewhere. Those orcs are half-men and half-beasts and are nearly impossible to tame. However, sometimes there are also battle-hardened and experienced goblin riders who are ambitious enough to search for those werewolves and even manage to tame one enough to ride with him into battle. Those goblins are called werewolf riders and whenever they appear on a battlefield, they strike fear into the hearts of their foes and are even respected by the greatest of the orcs.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Clawing &amp;amp;ndash; claws ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Clawing &amp;amp;ndash; claws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Clawing_.E2.80.93_claws|claws]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Clawing &amp;amp;ndash; claws3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Clawing_.E2.80.93_claws2|claws2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Clawing &amp;amp;ndash; claws4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Clawing_.E2.80.93_claws3|claws3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Claw in a Violent Fury (New Attack) &amp;amp;ndash; berserk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Clawing_.E2.80.93_claws2|claws2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fury (100%, 100% melee, copy of claws)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fury attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing in an Even More Vicious Berserk &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Clawing_.E2.80.93_claws2|claws2]] and [[#Able_to_Claw_in_a_Violent_Fury_(New_Attack)_.E2.80.93_berserk|berserk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the fury attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;10% more attacks for the fury attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Better &amp;amp;ndash; fangs1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Faster &amp;amp;ndash; fangs2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_fangs1_2|fangs1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Feasting on Enemies when Biting &amp;amp;ndash; fangs2-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_fangs1_2|fangs1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fangs attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Better &amp;amp;ndash; fangs3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Faster_.E2.80.93_fangs2_2|fangs2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Zombie Rider ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;During undead invasions, not only humans, but also farm animals die and are resurrected into undeath. These undead animals can be ridden by skeletons, producing units that are both zombie and skeleton in nature.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_axe_3|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Axe Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe_3|axe]] and [[#Better_at_Axe_Combat_.E2.80.93_axe2_3|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe_3|axe]], [[#Better_at_Axe_Combat_.E2.80.93_axe2_3|axe2]] and [[#Faster_at_Axe_Combat_.E2.80.93_axe3_3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Transforming Enemies into Soulless with the Plague &amp;amp;ndash; soulless ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the touch attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the touch attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Enemies to Become Soulless Even if Killed Indirectly &amp;amp;ndash; soulless_infect ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Transforming_Enemies_into_Soulless_with_the_Plague_.E2.80.93_soulless|soulless]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the touch attack: [[LotI_Abilities#greater infect_.E2.80.93_poison|greater infect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the touch attack: plague(Soulless)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the touch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Transforming Enemies into Monstrosities with the Plague &amp;amp;ndash; monstrosity ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Enemies_to_Become_Soulless_Even_if_Killed_Indirectly_.E2.80.93_soulless_infect|soulless_infect]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the touch attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Monstrosity)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the touch attack: greater infect&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the touch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better when Making Plague &amp;amp;ndash; touch_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Transforming_Enemies_into_Monstrosities_with_the_Plague_.E2.80.93_monstrosity|monstrosity]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the touch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Severe Frailty Complex in Enemies' Minds (-15% Physical Resistances) &amp;amp;ndash; frail_tide ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing an Even Worse Frailty Complex in Enemies' Minds (-20% Physical Resistances) &amp;amp;ndash; frail_tide2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_a_Severe_Frailty_Complex_in_Enemies'_Minds_(-15%_Physical_Resistances)_.E2.80.93_frail_tide_2|frail_tide]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Undead-Like Resistance (Improved Resistances, Slightly Worsened Weaknesses) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matsjoyce</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=LotI_Standard_Advancements&amp;diff=71414</id>
		<title>LotI Standard Advancements</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=LotI_Standard_Advancements&amp;diff=71414"/>
		<updated>2023-06-10T13:28:24Z</updated>

		<summary type="html">&lt;p&gt;Matsjoyce: Automated update by matsjoyce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-generated wiki page listing all the advancements available for categories of units currently available in the campaign &amp;quot;Legend of the Invincibles&amp;quot;. See [[LotI Standard Advancements]] for unit-specific advancements.&lt;br /&gt;
This was generated at Sat Jun 10 14:28:04 2023 using version git-861c9ee of LotI and version 0.3.5.1 of the generation script.&lt;br /&gt;
As this is auto-generated, DO NOT EDIT THIS PAGE.&lt;br /&gt;
Instead, create a new issue at [https://github.com/matsjoyce/LotIWikiGen/issues/new the tracker] and the script will be adjusted.&lt;br /&gt;
&lt;br /&gt;
Other LotI-related wiki pages:&lt;br /&gt;
&lt;br /&gt;
* [[LotI Items]] &amp;amp;ndash; items, such as weapons and books&lt;br /&gt;
* [[LotI Standard Advancements]] &amp;amp;ndash; general advancements such as legacies and books&lt;br /&gt;
* [[LotI Unit Advancements]] &amp;amp;ndash; unit-specific advancements&lt;br /&gt;
* [[LotI Abilities]] &amp;amp;ndash; abilities and weapon specials&lt;br /&gt;
* [[LotI Scenarios]] &amp;amp;ndash; scenario information&lt;br /&gt;
* [[DeadlyUnitsFromLotI]]&lt;br /&gt;
&lt;br /&gt;
== Legacies and Books ==&lt;br /&gt;
&lt;br /&gt;
=== Aware of Legacy Possessed &amp;amp;ndash; Awareness ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat (Book of Magical Swordplay) &amp;amp;ndash; BoMS1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement BoMS to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Self-Protection from Attacks (5% More Defence on All Terrains; Book of Magical Swordplay) &amp;amp;ndash; BoMS2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_(Book_of_Magical_Swordplay)_.E2.80.93_BoMS1|BoMS1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fighting Faster (Book of Magical Swordplay) &amp;amp;ndash; BoMS3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_(Book_of_Magical_Swordplay)_.E2.80.93_BoMS1|BoMS1]] and [[#Better_at_Self-Protection_from_Attacks_(5%_More_Defence_on_All_Terrains;_Book_of_Magical_Swordplay)_.E2.80.93_BoMS2|BoMS2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast an Incinerating Fireball (Book of Fireballs) &amp;amp;ndash; BoF1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement BoF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fireball (6 - 5, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Casting Fireballs (Book of Fireballs) &amp;amp;ndash; BoF2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_an_Incinerating_Fireball_(Book_of_Fireballs)_.E2.80.93_BoF1|BoF1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs that do More Damage (Book of Fireballs) &amp;amp;ndash; BoF3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_an_Incinerating_Fireball_(Book_of_Fireballs)_.E2.80.93_BoF1|BoF1]] and [[#Better_at_Casting_Fireballs_(Book_of_Fireballs)_.E2.80.93_BoF2|BoF2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hit More Enemies with Fireballs (Book of Fireballs) &amp;amp;ndash; BoF4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_an_Incinerating_Fireball_(Book_of_Fireballs)_.E2.80.93_BoF1|BoF1]], [[#Better_at_Casting_Fireballs_(Book_of_Fireballs)_.E2.80.93_BoF2|BoF2]] and [[#Casting_Fireballs_that_do_More_Damage_(Book_of_Fireballs)_.E2.80.93_BoF3|BoF3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Poison Weapons (Book of Herbal Tinctures and Malignancies) &amp;amp;ndash; BoHTaM1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement BoHTaM to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable of Self-Healing (Book of Herbal Tinctures and Malignancies) &amp;amp;ndash; BoHTaM2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Poison_Weapons_(Book_of_Herbal_Tinctures_and_Malignancies)_.E2.80.93_BoHTaM1|BoHTaM1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (13)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Poison Weapons of All Adjacent Allies (Book of Herbal Tinctures and Malignancies) &amp;amp;ndash; BoHTaM3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Poison_Weapons_(Book_of_Herbal_Tinctures_and_Malignancies)_.E2.80.93_BoHTaM1|BoHTaM1]] and [[#Capable_of_Self-Healing_(Book_of_Herbal_Tinctures_and_Malignancies)_.E2.80.93_BoHTaM2|BoHTaM2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#radiation_.E2.80.93_poison|radiation]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Damage of All Nearby Allies by 15% (Tome of Bards) &amp;amp;ndash; ToB1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement ToB to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|bardsong (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Damage of All Nearby Allies by 30% (Tome of Bards) &amp;amp;ndash; ToB2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Improving_the_Damage_of_All_Nearby_Allies_by_15%_(Tome_of_Bards)_.E2.80.93_ToB1|ToB1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|bardsong (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|bardsong (30)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Damage of All Nearby Allies by 40% (Tome of Bards) &amp;amp;ndash; ToB3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Improving_the_Damage_of_All_Nearby_Allies_by_15%_(Tome_of_Bards)_.E2.80.93_ToB1|ToB1]] and [[#Improving_the_Damage_of_All_Nearby_Allies_by_30%_(Tome_of_Bards)_.E2.80.93_ToB2|ToB2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|bardsong (30)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|bardsong (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast Necromantic Spells (Tome of Liches) &amp;amp;ndash; ToL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement ToL to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: chill wave (13 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill wave attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: shadow wave (21 - 1, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Casting Necromantic Spells (Tome of Liches) &amp;amp;ndash; ToL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Necromantic_Spells_(Tome_of_Liches)_.E2.80.93_ToL1|ToL1]] and ToL to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the chill wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Lich After Death (Tome of Liches) &amp;amp;ndash; ToL3,ToL ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Necromantic_Spells_(Tome_of_Liches)_.E2.80.93_ToL1|ToL1]] and [[#Better_at_Casting_Necromantic_Spells_(Tome_of_Liches)_.E2.80.93_ToL2|ToL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#necromancy_.E2.80.93_dummy|necromancy]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat (1 More Damage, 2% Better Defences; The Fencer's Study) &amp;amp;ndash; TFS1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement TFS to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Transform into the Form of a Wolf when Attacking (20% More Damage and 20% More Attacks; Guide to Lycanthropy) &amp;amp;ndash; GtL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement GtL to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: werewolf (20% - 20% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Transform into the Form of a Direwolf when Attacking (5% More Damage, 40% More Attacks and Poison; Guide to Lycanthropy) &amp;amp;ndash; GtL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements GtL and [[#Able_to_Transform_into_the_Form_of_a_Wolf_when_Attacking_(20%_More_Damage_and_20%_More_Attacks;_Guide_to_Lycanthropy)_.E2.80.93_GtL1|GtL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: direwolf (5% - 40% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the direwolf attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Transform into the Form of a Hellhound when Attacking (Berserk; Guide to Lycanthropy) &amp;amp;ndash; GtL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements GtL, [[#Able_to_Transform_into_the_Form_of_a_Wolf_when_Attacking_(20%_More_Damage_and_20%_More_Attacks;_Guide_to_Lycanthropy)_.E2.80.93_GtL1|GtL1]] and [[#Able_to_Transform_into_the_Form_of_a_Direwolf_when_Attacking_(5%_More_Damage,_40%_More_Attacks_and_Poison;_Guide_to_Lycanthropy)_.E2.80.93_GtL2|GtL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: hellhound (100%, 100% melee fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the hellhound attack: berserk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Breathe Fire when in Hellhound Form (10-5 Damage; Guide to Lycanthropy) &amp;amp;ndash; GtL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements GtL, [[#Able_to_Transform_into_the_Form_of_a_Wolf_when_Attacking_(20%_More_Damage_and_20%_More_Attacks;_Guide_to_Lycanthropy)_.E2.80.93_GtL1|GtL1]], [[#Able_to_Transform_into_the_Form_of_a_Direwolf_when_Attacking_(5%_More_Damage,_40%_More_Attacks_and_Poison;_Guide_to_Lycanthropy)_.E2.80.93_GtL2|GtL2]] and [[#Able_to_Transform_into_the_Form_of_a_Hellhound_when_Attacking_(Berserk;_Guide_to_Lycanthropy)_.E2.80.93_GtL3|GtL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: hellhound fire breath (10 - 5, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Breathing Fire in the Form of the Hellhound (Guide to Lycanthropy) &amp;amp;ndash; GtL5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements GtL, [[#Able_to_Transform_into_the_Form_of_a_Wolf_when_Attacking_(20%_More_Damage_and_20%_More_Attacks;_Guide_to_Lycanthropy)_.E2.80.93_GtL1|GtL1]], [[#Able_to_Transform_into_the_Form_of_a_Direwolf_when_Attacking_(5%_More_Damage,_40%_More_Attacks_and_Poison;_Guide_to_Lycanthropy)_.E2.80.93_GtL2|GtL2]], [[#Able_to_Transform_into_the_Form_of_a_Hellhound_when_Attacking_(Berserk;_Guide_to_Lycanthropy)_.E2.80.93_GtL3|GtL3]] and [[#Able_to_Breathe_Fire_when_in_Hellhound_Form_(10-5_Damage;_Guide_to_Lycanthropy)_.E2.80.93_GtL4|GtL4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the hellhound fire breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Resistances of All Nearby Allies by 20% (Tome of Bards, Volume II) &amp;amp;ndash; ToBVII1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement ToBVII to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (POWER)_.E2.80.93_resistance|Song of Rock (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Resistances of All Nearby Allies by 25% and Decreasing Enemy Damage by 20% (Tome of Bards, Volume II) &amp;amp;ndash; ToBVII2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ToBVII and [[#Improving_the_Resistances_of_All_Nearby_Allies_by_20%_(Tome_of_Bards,_Volume_II)_.E2.80.93_ToBVII1|ToBVII1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#NAME (POWER)_.E2.80.93_resistance|Song of Rock (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (POWER)_.E2.80.93_resistance|Song of Metal (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Damage of Nearby Party Members by 15% (Tome of Bards, Volume II) &amp;amp;ndash; ToBVII2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ToBVII and [[#Improving_the_Resistances_of_All_Nearby_Allies_by_20%_(Tome_of_Bards,_Volume_II)_.E2.80.93_ToBVII1|ToBVII1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|Song of Punk (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hitting More Enemies with Spells (Koschei's Journal) &amp;amp;ndash; KJ1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement KJ to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged fire attacks only): [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged cold attacks only): [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged arcane attacks only): [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hitting Even More Enemies with Spells, One Less Attack (Koschei's Journal) &amp;amp;ndash; KJ2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements KJ and [[#Hitting_More_Enemies_with_Spells_(Koschei's_Journal)_.E2.80.93_KJ1|KJ1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged fire attacks only): [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (ranged fire attacks only): cone&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks (ranged fire attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged cold attacks only): [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (ranged cold attacks only): cone&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks (ranged cold attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged arcane attacks only): [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (ranged arcane attacks only): cone&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks (ranged arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attack Twice in a Row (Wrathful Combat Techniques) &amp;amp;ndash; WCT1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement WCT to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fury (2) (100%, 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fury (2) attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attack Thrice in a Row (Wrathful Combat Techniques) &amp;amp;ndash; WCT2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements WCT and [[#Attack_Twice_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT1|WCT1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fury (3) (100%, 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fury (3) attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attack Five Times in a Row (Wrathful Combat Techniques) &amp;amp;ndash; WCT3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements WCT, [[#Attack_Twice_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT1|WCT1]] and [[#Attack_Thrice_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT2|WCT2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fury (5) (100%, 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fury (5) attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Use the Wrath Ability to Increase Damage in Subsequent Attacks (Wrathful Combat Techniques) &amp;amp;ndash; WCT4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements WCT, [[#Attack_Twice_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT1|WCT1]], [[#Attack_Thrice_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT2|WCT2]] and [[#Attack_Five_Times_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT3|WCT3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 3 Unit (How to be an Overlord) &amp;amp;ndash; HtbaO1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement HtbaO to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 4 Unit (How to be an Overlord) &amp;amp;ndash; HtbaO2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_3_Unit_(How_to_be_an_Overlord)_.E2.80.93_HtbaO1|HtbaO1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leading Allies to Charge into Battle (How to be an Overlord) &amp;amp;ndash; HtbaO2b ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_4_Unit_(How_to_be_an_Overlord)_.E2.80.93_HtbaO2|HtbaO2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_damage|warlord's rule]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 5 Unit (How to be an Overlord) &amp;amp;ndash; HtbaO3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_4_Unit_(How_to_be_an_Overlord)_.E2.80.93_HtbaO2|HtbaO2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast Fireball (Serendipity) &amp;amp;ndash; Srn1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement Srn to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fireball (7 - 4, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Darkening Nearby Hexes (Serendipity) &amp;amp;ndash; Srn2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_Fireball_(Serendipity)_.E2.80.93_Srn1|Srn1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hiding in Twilight (Serendipity) &amp;amp;ndash; Srn3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Darkening_Nearby_Hexes_(Serendipity)_.E2.80.93_Srn2|Srn2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#twilightstalk_.E2.80.93_hides|twilightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating (Serendipity) &amp;amp;ndash; Srn4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Hiding_in_Twilight_(Serendipity)_.E2.80.93_Srn3|Srn3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (7)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Double Damage to Dwarves (Serendipity) &amp;amp;ndash; Srn5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_(Serendipity)_.E2.80.93_Srn4|Srn4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misnania_.E2.80.93_damage|misnania]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Piercing Enemies with Melee (Serendipity) &amp;amp;ndash; Srn6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_Double_Damage_to_Dwarves_(Serendipity)_.E2.80.93_Srn5|Srn5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Spell that Lowers Enemy Terrain Defences (Heart of Darkness) &amp;amp;ndash; HoD1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement HoD to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: ill luck (3 - 3, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the ill luck attack: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Spell that Lowers Enemy Resistances (Heart of Darkness) &amp;amp;ndash; HoD2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_a_Spell_that_Lowers_Enemy_Terrain_Defences_(Heart_of_Darkness)_.E2.80.93_HoD1|HoD1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: misfortune (4 - 3, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the misfortune attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Spell that Lowers Enemy Damage (Heart of Darkness) &amp;amp;ndash; HoD3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_a_Spell_that_Lowers_Enemy_Resistances_(Heart_of_Darkness)_.E2.80.93_HoD2|HoD2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: hex (5 - 3, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the hex attack: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Spell that Converts Enemies to Revenants if Killed (Heart of Darkness) &amp;amp;ndash; HoD4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_a_Spell_that_Lowers_Enemy_Damage_(Heart_of_Darkness)_.E2.80.93_HoD3|HoD3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: reanimation (5 - 2, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the reanimation attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Revenant)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Spell that Lowers Enemy Terrain Defences, Resistance and Damage (Heart of Darkness) &amp;amp;ndash; HoD5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_a_Spell_that_Converts_Enemies_to_Revenants_if_Killed_(Heart_of_Darkness)_.E2.80.93_HoD4|HoD4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: curse (3 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the curse attack: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the curse attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the curse attack: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having a 1% Chance to Make the Opponent's Soul Explode on Hit, Killing Him and Damaging His Nearby Allies (Raijer's Bloody Field) &amp;amp;ndash; RBF1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement RBF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#soul annihilation_.E2.80.93_damage|soul annihilation]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having a Chance to Drain the Enemy's Soul on Hit, Killing Him Instantly and Healing from it (Raijer's Bloody Field) &amp;amp;ndash; RBF2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement RBF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#nosferatu's gorge_.E2.80.93_damage|nosferatu's gorge]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having a Chance to Drain the Enemy's Soul on Hit, Killing Him Instantly and Healing Nearby Allies (Raijer's Bloody Field) &amp;amp;ndash; RBF3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement RBF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#Raijer's saloon_.E2.80.93_damage|Raijer's saloon]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having a 1% Chance to Drain the Enemy's Soul, Converting Him into a Ghost Fighting on Your Side (Raijer's Bloody Field) &amp;amp;ndash; RBF4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement RBF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#soul extraction_.E2.80.93_damage|soul extraction]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having a 1% Chance to Drain the Enemy's Soul Gaining Wrath Stacks (Raijer's Bloody Field) &amp;amp;ndash; RBF5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement RBF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#soul thrash_.E2.80.93_damage|soul thrash]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage After Being Hit (The Doctrine of Vindictiveness) &amp;amp;ndash; DoV1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement DoV to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#triggerable_.E2.80.93_dummy|triggerable]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage After an Adjacent Ally is Hit (The Doctrine of Vindictiveness) &amp;amp;ndash; DoV2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements DoV and [[#Dealing_More_Damage_After_Being_Hit_(The_Doctrine_of_Vindictiveness)_.E2.80.93_DoV1|DoV1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#vindictive_.E2.80.93_dummy|vindictive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== After Being Hit, Dealing More Damage to that Type (The Doctrine of Vindictiveness) &amp;amp;ndash; DoV3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements DoV and [[#Dealing_More_Damage_After_an_Adjacent_Ally_is_Hit_(The_Doctrine_of_Vindictiveness)_.E2.80.93_DoV2|DoV2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#unforgiving_.E2.80.93_dummy|unforgiving]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15%/5%/5%/-5% to Fire/Blade/Impact/Cold Resistance, 1 More Melee Damage (Fire Dragon Legacy) &amp;amp;ndash; FDL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements fire_dragon_legacy and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by -5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% Better Fire Resistance, Able to Breathe Fire 14-4, Some Fire Penetration (Fire Dragon Legacy) &amp;amp;ndash; FDL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements fire_dragon_legacy and [[#15%/5%/5%/-5%_to_Fire/Blade/Impact/Cold_Resistance,_1_More_Melee_Damage_(Fire_Dragon_Legacy)_.E2.80.93_FDL1|FDL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fire breath legacy (14 - 4, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire breath legacy attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Fire Better, More Fire Penetration, 5%/2%/2% Better Resistance to Fire/Blade/Impact (Fire Dragon Legacy) &amp;amp;ndash; FDL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements fire_dragon_legacy and [[#10%_Better_Fire_Resistance,_Able_to_Breathe_Fire_14-4,_Some_Fire_Penetration_(Fire_Dragon_Legacy)_.E2.80.93_FDL2|FDL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire breath legacy attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fire breath legacy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Fire Faster, More Fire Penetration (Fire Dragon Legacy) &amp;amp;ndash; FDL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements fire_dragon_legacy and [[#Breathing_Fire_Better,_More_Fire_Penetration,_5%/2%/2%_Better_Resistance_to_Fire/Blade/Impact_(Fire_Dragon_Legacy)_.E2.80.93_FDL3|FDL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fire breath legacy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fire breath legacy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Fire with Large Blast Radius, More Fire Penetration (Fire Dragon Legacy) &amp;amp;ndash; FDL5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements fire_dragon_legacy and [[#Breathing_Fire_Faster,_More_Fire_Penetration_(Fire_Dragon_Legacy)_.E2.80.93_FDL4|FDL4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: explosive fire breath legacy (100%, 100%, copy of fire breath legacy)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the explosive fire breath legacy attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15%/5%/5%/-5% to Cold/Blade/Pierce/Fire Resistance, 1 More Melee Damage (Ice Dragon Legacy) &amp;amp;ndash; IDL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ice_dragon_legacy and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% Better Cold Resistance, Able to Breathe Cold 11-4, Some Cold Penetration (Ice Dragon Legacy) &amp;amp;ndash; IDL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ice_dragon_legacy and [[#15%/5%/5%/-5%_to_Cold/Blade/Pierce/Fire_Resistance,_1_More_Melee_Damage_(Ice_Dragon_Legacy)_.E2.80.93_IDL1|IDL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: ice breath legacy (11 - 4, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the ice breath legacy attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Cold Better, 5%/2%/2% Better Resistance to Cold/Blade/Pierce, More Cold Penetration (Ice Dragon Legacy) &amp;amp;ndash; IDL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ice_dragon_legacy and [[#10%_Better_Cold_Resistance,_Able_to_Breathe_Cold_11-4,_Some_Cold_Penetration_(Ice_Dragon_Legacy)_.E2.80.93_IDL2|IDL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ice breath legacy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Cold Faster, More Cold Penetration (Ice Dragon Legacy) &amp;amp;ndash; IDL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ice_dragon_legacy and [[#Breathing_Cold_Better,_5%/2%/2%_Better_Resistance_to_Cold/Blade/Pierce,_More_Cold_Penetration_(Ice_Dragon_Legacy)_.E2.80.93_IDL3|IDL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ice breath legacy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hitting More Enemies with Breath and More Cold Penetration (Ice Dragon Legacy) &amp;amp;ndash; IDL5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ice_dragon_legacy and [[#Breathing_Cold_Faster,_More_Cold_Penetration_(Ice_Dragon_Legacy)_.E2.80.93_IDL4|IDL4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: explosive fire breath legacy (100%, 100%, copy of ice breath legacy)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the explosive fire breath legacy attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 2 More Melee Damage, 2% to Fire, Cold and Arcane Resistance (Dark Dragon Legacy) &amp;amp;ndash; DDL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements dark_dragon_legacy and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Breathe Darkness 9-4 (Dark Dragon Legacy) &amp;amp;ndash; DDL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements dark_dragon_legacy and [[#2_More_Melee_Damage,_2%_to_Fire,_Cold_and_Arcane_Resistance_(Dark_Dragon_Legacy)_.E2.80.93_DDL1|DDL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: dark breath legacy (9 - 4, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dark breath legacy attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===  5% Better Resistance to Fire, Arcane and Cold, 5% Arcane Penetration (Dark Dragon Legacy) &amp;amp;ndash; DDL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements dark_dragon_legacy and [[#Able_to_Breathe_Darkness_9-4_(Dark_Dragon_Legacy)_.E2.80.93_DDL2|DDL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 8% More Arcane Penetration (Dark Dragon Legacy) &amp;amp;ndash; DDL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements dark_dragon_legacy and [[#_5%_Better_Resistance_to_Fire,_Arcane_and_Cold,_5%_Arcane_Penetration_(Dark_Dragon_Legacy)_.E2.80.93_DDL3|DDL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Highly Precise when Breathing Darkness (Dark Dragon Legacy) &amp;amp;ndash; DDL5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements dark_dragon_legacy and [[#8%_More_Arcane_Penetration_(Dark_Dragon_Legacy)_.E2.80.93_DDL4|DDL4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dark breath legacy attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Skeleton-Like - Resistances: Cold +15%, Pierce +15%, Blade +10%, Impact -5%, Fire -5%, Arcane -10% (Undead Legacy) &amp;amp;ndash; UL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements undead_legacy and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by -5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Spirit-Like - Resistances: Cold +15%, Physical +10%, Fire -5%, Arcane -5%; Hitpoints -8 (Undead Legacy) &amp;amp;ndash; UL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements undead_legacy and [[#More_Skeleton-Like_-_Resistances:_Cold_+15%,_Pierce_+15%,_Blade_+10%,_Impact_-5%,_Fire_-5%,_Arcane_-10%_(Undead_Legacy)_.E2.80.93_UL1|UL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;8 fewer hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color=#60A0FF'&amp;gt;Full heal&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Leech Enemies in Melee Range; -10% Arcane Resistance (Undead Legacy) &amp;amp;ndash; UL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements undead_legacy and [[#More_Spirit-Like_-_Resistances:_Cold_+15%,_Physical_+10%,_Fire_-5%,_Arcane_-5%;_Hitpoints_-8_(Undead_Legacy)_.E2.80.93_UL2|UL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Immune to Poison, Drain and Plague (Undead Legacy) &amp;amp;ndash; UL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements undead_legacy and [[#Able_to_Leech_Enemies_in_Melee_Range;_-10%_Arcane_Resistance_(Undead_Legacy)_.E2.80.93_UL3|UL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Unlife (immunity to poison, plague and drain)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Lich After Death (Undead Legacy) &amp;amp;ndash; UL5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements undead_legacy and [[#Immune_to_Poison,_Drain_and_Plague_(Undead_Legacy)_.E2.80.93_UL4|UL4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#necromancy_.E2.80.93_dummy|necromancy]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% Increased Damage For Adjacent Units (Legacy of Kings) &amp;amp;ndash; LoK1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_kings and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|Legacy of Kings (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15% Increased Damage For Adjacent Units (Legacy of Kings) &amp;amp;ndash; LoK2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_kings and [[#10%_Increased_Damage_For_Adjacent_Units_(Legacy_of_Kings)_.E2.80.93_LoK1|LoK1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|Legacy of Kings (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|Legacy of Kings (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15% Increased Damage For Adjacent Units, 10 % Better Resistances (Legacy of Kings) &amp;amp;ndash; LoK3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_kings and [[#15%_Increased_Damage_For_Adjacent_Units_(Legacy_of_Kings)_.E2.80.93_LoK2|LoK2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|Legacy of Kings (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 20% Increased Damage For Adjacent Units, 15 % Better Resistances (Legacy of Kings) &amp;amp;ndash; LoK4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_kings and [[#15%_Increased_Damage_For_Adjacent_Units,_10_%_Better_Resistances_(Legacy_of_Kings)_.E2.80.93_LoK3|LoK3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 25% Increased Damage For Adjacent Units, 20 % Better Resistances (Legacy of Kings) &amp;amp;ndash; LoK5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_kings and [[#20%_Increased_Damage_For_Adjacent_Units,_15_%_Better_Resistances_(Legacy_of_Kings)_.E2.80.93_LoK4|LoK4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 5% Physical Resistances, 1 More Melee Damage (Legacy of Titans) &amp;amp;ndash; LoT1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_titans and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 3% Physical Resistances, 2 More Melee Damage, Regeneration (Legacy of Titans) &amp;amp;ndash; LoT2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_titans and [[#5%_Physical_Resistances,_1_More_Melee_Damage_(Legacy_of_Titans)_.E2.80.93_LoT1|LoT1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 3% Physical Resistances, 1 More Melee Damage (Legacy of Titans) &amp;amp;ndash; LoT3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_titans and [[#3%_Physical_Resistances,_2_More_Melee_Damage,_Regeneration_(Legacy_of_Titans)_.E2.80.93_LoT2|LoT2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -10% to Damage of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -15% to Damage of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#-10%_to_Damage_of_All_Adjacent_Enemies_(Legacy_of_Sorrow)_.E2.80.93_LoS1|LoS1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -20% to Damage of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#-15%_to_Damage_of_All_Adjacent_Enemies_(Legacy_of_Sorrow)_.E2.80.93_LoS2|LoS2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -25% to Damage of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#-20%_to_Damage_of_All_Adjacent_Enemies_(Legacy_of_Sorrow)_.E2.80.93_LoS3|LoS3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -10% to Non-Physical Resistances of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#-20%_to_Damage_of_All_Adjacent_Enemies_(Legacy_of_Sorrow)_.E2.80.93_LoS3|LoS3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -20% to Non-Physical Resistances of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#-10%_to_Non-Physical_Resistances_of_All_Adjacent_Enemies_(Legacy_of_Sorrow)_.E2.80.93_LoS5|LoS5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Illuminating (Legacy of Light) &amp;amp;ndash; LoL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lawful (Legacy of Light) &amp;amp;ndash; LoL-Lawful ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to lawful&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Illuminate Also the Day (Legacy of Light) &amp;amp;ndash; LoL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Illuminating_(Legacy_of_Light)_.E2.80.93_LoL1|LoL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Illuminating Incredibly (Legacy of Light) &amp;amp;ndash; LoL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Able_to_Illuminate_Also_the_Day_(Legacy_of_Light)_.E2.80.93_LoL2|LoL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#great illumination_.E2.80.93_illuminates|great illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Turning Undead Back to Life (Legacy of Light) &amp;amp;ndash; LoL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Illuminating_Incredibly_(Legacy_of_Light)_.E2.80.93_LoL3|LoL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#purify_.E2.80.93_dummy|purify]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies (Legacy of Light) &amp;amp;ndash; LoL-Healing1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Illuminating_(Legacy_of_Light)_.E2.80.93_LoL1|LoL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (8)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies More Efficiently (Legacy of Light) &amp;amp;ndash; LoL-Healing2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light, [[#Illuminating_(Legacy_of_Light)_.E2.80.93_LoL1|LoL1]] and [[#Healing_Nearby_Allies_(Legacy_of_Light)_.E2.80.93_LoL-Healing1|LoL-healing1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (8)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies Even More Efficiently (Legacy of Light) &amp;amp;ndash; LoL-Healing3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light, [[#Illuminating_(Legacy_of_Light)_.E2.80.93_LoL1|LoL1]] and [[#Healing_Nearby_Allies_More_Efficiently_(Legacy_of_Light)_.E2.80.93_LoL-Healing2|LoL-healing2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 5% More Resistant to Fire and Arcane (Legacy of Phoenix) &amp;amp;ndash; LoP1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 4% More Resistant to Fire and Arcane (Legacy of Phoenix) &amp;amp;ndash; LoP2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#5%_More_Resistant_to_Fire_and_Arcane_(Legacy_of_Phoenix)_.E2.80.93_LoP1|LoP1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 4% More Resistant to Fire and Arcane (Legacy of Phoenix) &amp;amp;ndash; LoP3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#4%_More_Resistant_to_Fire_and_Arcane_(Legacy_of_Phoenix)_.E2.80.93_LoP2|LoP2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Burning Nearby Enemies For an Amount of Damage that Increases Over Time (Legacy of Phoenix) &amp;amp;ndash; LoP3-Flaming ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#4%_More_Resistant_to_Fire_and_Arcane_(Legacy_of_Phoenix)_.E2.80.93_LoP2|LoP2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#flaming radiance_.E2.80.93_dummy|flaming radiance]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 3% More Resistant to Fire and Arcane, 1% More Resistant to Cold (Legacy of Phoenix) &amp;amp;ndash; LoP4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#4%_More_Resistant_to_Fire_and_Arcane_(Legacy_of_Phoenix)_.E2.80.93_LoP3|LoP3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Resist Death to Some Extent (Legacy of Phoenix) &amp;amp;ndash; LoP4-Brace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#4%_More_Resistant_to_Fire_and_Arcane_(Legacy_of_Phoenix)_.E2.80.93_LoP3|LoP3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#from the ashes_.E2.80.93_dummy|from the ashes]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% to All Resistances if There Are no Adjacent Allies (Legacy of Exile) &amp;amp;ndash; LoE1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_exile and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#exile_.E2.80.93_resistance|exile]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 20% to All Resistances if There Are no Adjacent Allies (Legacy of Exile) &amp;amp;ndash; LoE2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_exile and [[#10%_to_All_Resistances_if_There_Are_no_Adjacent_Allies_(Legacy_of_Exile)_.E2.80.93_LoE1|LoE1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#exile_.E2.80.93_resistance|exile]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#forsaken_.E2.80.93_resistance|forsaken]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Twice as Resistant to All Kinds of Damage when Attacking (Legacy of Exile) &amp;amp;ndash; LoE3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_exile and [[#20%_to_All_Resistances_if_There_Are_no_Adjacent_Allies_(Legacy_of_Exile)_.E2.80.93_LoE2|LoE2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#zeal_.E2.80.93_resistance|zeal]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 4 More Damage, But Reducing the Damage of Nearby Allies if There Are Some (Legacy of Exile) &amp;amp;ndash; LoE4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_exile and [[#Twice_as_Resistant_to_All_Kinds_of_Damage_when_Attacking_(Legacy_of_Exile)_.E2.80.93_LoE3|LoE3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#anathema_.E2.80.93_leadership|anathema]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Transform Temporarily to Ice (Taking Less Damage, Dealing 20% More Damage; Legacy of the Freezing North) &amp;amp;ndash; LotFN1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_the_freezing_north and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: iceform (20% - 100% melee impact)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the iceform attack: [[LotI_Abilities#iceform_.E2.80.93_damage|iceform]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage in the Icy Form (Legacy of the Freezing North) &amp;amp;ndash; LotFN2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Transform_Temporarily_to_Ice_(Taking_Less_Damage,_Dealing_20%_More_Damage;_Legacy_of_the_Freezing_North)_.E2.80.93_LotFN1|LotFN1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the iceform attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 3% More Resistant to Cold, Blade and Pierce (Legacy of the Freezing North) &amp;amp;ndash; LotFN3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_in_the_Icy_Form_(Legacy_of_the_Freezing_North)_.E2.80.93_LotFN2|LotFN2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster, 1 More Ranged Damage (Legacy of the Free) &amp;amp;ndash; LotF1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_the_free and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster, 5% Harder to Hit (Legacy of the Free) &amp;amp;ndash; LotF2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster,_1_More_Ranged_Damage_(Legacy_of_the_Free)_.E2.80.93_LotF1|LotF1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hit an Enemy Who Misses a Shot (Legacy of the Free) &amp;amp;ndash; LotF3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster,_5%_Harder_to_Hit_(Legacy_of_the_Free)_.E2.80.93_LotF2|LotF2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster, 1 More Ranged Damage (Legacy of the Free) &amp;amp;ndash; LotF4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Hit_an_Enemy_Who_Misses_a_Shot_(Legacy_of_the_Free)_.E2.80.93_LotF3|LotF3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regaining Half of the Max MP After Attacking (Legacy of the Free) &amp;amp;ndash; LotF5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster,_1_More_Ranged_Damage_(Legacy_of_the_Free)_.E2.80.93_LotF4|LotF4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Soul Eater and God Advancements ==&lt;br /&gt;
&lt;br /&gt;
=== Better Protected from Cold (5% Better Resistances) &amp;amp;ndash; Resist_cold1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_cold to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Fire (5% Better Resistances) &amp;amp;ndash; Resist_fire1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_fire to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Arcane Damage (5% Better Resistances) &amp;amp;ndash; Resist_arcane1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_arcane to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Blade (5% Better Resistances) &amp;amp;ndash; Resist_blade1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_blade to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Piercing Attacks (5% Better Resistances) &amp;amp;ndash; Resist_pierce1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_pierce to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Impacts (5% Better Resistances) &amp;amp;ndash; Resist_impact1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_impact to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having More Hitpoints &amp;amp;ndash; Health1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement health to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;7 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 4 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement regeneration to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration1|regeneration1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration1|regeneration1]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration2|regeneration2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration2|regeneration2]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration3|regeneration3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration3|regeneration3]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration4|regeneration4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration3|regeneration3]], [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration4|regeneration4]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration5|regeneration5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal from Enemies' Attacks &amp;amp;ndash; Absorb1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement absorb to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal from Enemies' Attacks Better &amp;amp;ndash; Absorb2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_from_Enemies'_Attacks_.E2.80.93_Absorb1|absorb1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (2)_.E2.80.93_dummy|absorbs (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies &amp;amp;ndash; Heal1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement heal to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; Heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_.E2.80.93_Heal1|heal1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; Heal3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_.E2.80.93_Heal1|heal1]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_Heal2|heal2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; Heal4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_.E2.80.93_Heal1|heal1]], [[#Able_to_Heal_Allies_Better_.E2.80.93_Heal2|heal2]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_Heal3|heal3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Leadership of a Level 4 Unit) &amp;amp;ndash; Leadership1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement leadership to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Leadership of a Level 5 Unit) &amp;amp;ndash; Leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Leadership_of_a_Level_4_Unit)_.E2.80.93_Leadership1|leadership1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle to Fight Like Furious Savages &amp;amp;ndash; Leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Leadership_of_a_Level_5_Unit)_.E2.80.93_Leadership2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_damage|warlord's rule]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Leave the Mortal Shell to Attack Almost Immune to Physical Damage &amp;amp;ndash; Spirit1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement spirit to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: spiritual transformation (20% - 100% melee arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the spiritual transformation attack: [[LotI_Abilities#spiritual attack_.E2.80.93_damage|spiritual attack]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage in the Spiritual Form &amp;amp;ndash; Spirit2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Leave_the_Mortal_Shell_to_Attack_Almost_Immune_to_Physical_Damage_.E2.80.93_Spirit1|spirit1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the spiritual transformation attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster in the Spiritual Form &amp;amp;ndash; Spirit2_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Leave_the_Mortal_Shell_to_Attack_Almost_Immune_to_Physical_Damage_.E2.80.93_Spirit1|spirit1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;10% more attacks for the spiritual transformation attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Fire Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Fire_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement fire_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Cold Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Cold_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement cold_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Arcane Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Arcane_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement arcane_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Blade Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Blade_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement blade_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Impact Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Impact_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement impact_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Pierce Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Pierce_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement pierce_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== SOUL EATER ADVANCEMENTS ==&lt;br /&gt;
&lt;br /&gt;
=== Capable to Use Lightning (Huge Damage, Few Attacks) &amp;amp;ndash; Lightning1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement lightning to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: lightning (35 - 1, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Lightnings Faster &amp;amp;ndash; Lightning2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 7 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Lightnings Faster &amp;amp;ndash; Lightning3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]] and [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]] and [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Lightnings Very Very Very Fast &amp;amp;ndash; Lightning4_firststrike ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: firststrike&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Lightnings Without Need to be at Good Health &amp;amp;ndash; Lightning5_noswarm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5|lightning5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lightning attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5|lightning5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Faster &amp;amp;ndash; Lightning6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5|lightning5]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6|lightning6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5|lightning5]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6|lightning6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Faster &amp;amp;ndash; Lightning7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5|lightning5]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6|lightning6]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning7|lightning7]] and [[#Shooting_Lightnings_Faster_.E2.80.93_Lightning6_speed|lightning6_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Use Thunder (Huge Damage, Huge Radius) &amp;amp;ndash; Thunder1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement thunder to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: thunder (30 - 1, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the thunder attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the thunder attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Stronger Thunder &amp;amp;ndash; Thunder2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Use_Thunder_(Huge_Damage,_Huge_Radius)_.E2.80.93_Thunder1|thunder1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Stronger Thunder &amp;amp;ndash; Thunder3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Thunder_(Huge_Damage,_Huge_Radius)_.E2.80.93_Thunder1|thunder1]] and [[#Casting_Stronger_Thunder_.E2.80.93_Thunder2|thunder2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Thunders Faster &amp;amp;ndash; Thunder4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Thunder_(Huge_Damage,_Huge_Radius)_.E2.80.93_Thunder1|thunder1]], [[#Casting_Stronger_Thunder_.E2.80.93_Thunder2|thunder2]] and [[#Casting_Stronger_Thunder_.E2.80.93_Thunder3|thunder3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 15 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Stronger Thunder &amp;amp;ndash; Thunder5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Thunder_(Huge_Damage,_Huge_Radius)_.E2.80.93_Thunder1|thunder1]], [[#Casting_Stronger_Thunder_.E2.80.93_Thunder2|thunder2]], [[#Casting_Stronger_Thunder_.E2.80.93_Thunder3|thunder3]] and [[#Casting_Thunders_Faster_.E2.80.93_Thunder4|thunder4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 7 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Stronger Thunder &amp;amp;ndash; Thunder6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Thunder_(Huge_Damage,_Huge_Radius)_.E2.80.93_Thunder1|thunder1]], [[#Casting_Stronger_Thunder_.E2.80.93_Thunder2|thunder2]], [[#Casting_Stronger_Thunder_.E2.80.93_Thunder3|thunder3]], [[#Casting_Thunders_Faster_.E2.80.93_Thunder4|thunder4]] and [[#Casting_Stronger_Thunder_.E2.80.93_Thunder5|thunder5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Use Fireball &amp;amp;ndash; Fireball1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement fireball to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fireball (7 - 4, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; Fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; Fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]] and [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Fireballs with Explosive Range &amp;amp;ndash; Fireball3_range ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]] and [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; Fireball4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]] and [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Fireballs with Better Precision &amp;amp;ndash; Fireball4_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_Fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; Fireball5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_Fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Fireballs with Better Precision &amp;amp;ndash; Fireball5_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]], [[#Casting_Fireballs_Faster_.E2.80.93_Fireball4|fireball4]] and [[#Shooting_Fireballs_with_Better_Precision_.E2.80.93_Fireball4_precision|fireball4_precision]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs with Greater Damage &amp;amp;ndash; Fireball6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_Fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Cast a Burning Meteor from the Skies &amp;amp;ndash; Meteor1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement meteor to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: meteor (40 - 1, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the meteor attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the meteor attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attracting Meteoroids with Higher Concentrations of Heavy Metals &amp;amp;ndash; Meteor2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Cast_a_Burning_Meteor_from_the_Skies_.E2.80.93_Meteor1|meteor1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10 for the meteor attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast Chill Tempest &amp;amp;ndash; Chill1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement chill to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: chill tempest (17 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Chill Tempest &amp;amp;ndash; Chill2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Chill Tempest &amp;amp;ndash; Chill3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]] and [[#Slowing_Enemies_with_Chill_Tempest_.E2.80.93_Chill2|chill2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Groups of Enemies with Chill Tempest &amp;amp;ndash; Chill_slow_extra ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]], [[#Slowing_Enemies_with_Chill_Tempest_.E2.80.93_Chill2|chill2]] and [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill3|chill3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Chill Tempest &amp;amp;ndash; Chill4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]], [[#Slowing_Enemies_with_Chill_Tempest_.E2.80.93_Chill2|chill2]] and [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill3|chill3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Chill Tempest &amp;amp;ndash; Chill5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]], [[#Slowing_Enemies_with_Chill_Tempest_.E2.80.93_Chill2|chill2]], [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill3|chill3]] and [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill4|chill4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Chill Tempest Faster &amp;amp;ndash; Chill5_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]], [[#Slowing_Enemies_with_Chill_Tempest_.E2.80.93_Chill2|chill2]], [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill3|chill3]] and [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill4|chill4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Draining Shadow Wave &amp;amp;ndash; Shadowwave1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement shadowwave to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: shadow wave (17 - 2, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Wave Faster &amp;amp;ndash; Shadowwave2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching More Life with Shadow Wave &amp;amp;ndash; Shadowwave2_leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]] and [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Wave Better &amp;amp;ndash; Shadowwave3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]] and [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching Life with Shadow Wave from Multiple Enemies &amp;amp;ndash; Shadowwave3_leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]], [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]], [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave3|shadowwave3]] and [[#Leeching_More_Life_with_Shadow_Wave_.E2.80.93_Shadowwave2_leech|shadowwave2_leech]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: [[LotI_Abilities#explosive leech_.E2.80.93_damage|explosive leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Wave Better &amp;amp;ndash; Shadowwave4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]], [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]] and [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave3|shadowwave3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Wave Better &amp;amp;ndash; Shadowwave5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]], [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]], [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave3|shadowwave3]] and [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave4|shadowwave4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Wave Faster &amp;amp;ndash; Shadowwave5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]], [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]], [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave3|shadowwave3]] and [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave4|shadowwave4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== GOD ADVANCEMENTS ==&lt;br /&gt;
&lt;br /&gt;
=== Capable to Use Lightning (Huge Damage, Few Attacks) &amp;amp;ndash; Lightning1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement lightning to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: lightning (38 - 1, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Lightnings Faster &amp;amp;ndash; Lightning2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 10 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Lightnings Faster &amp;amp;ndash; Lightning3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]] and [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]] and [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Lightnings Very Very Very Fast (Firststrike) &amp;amp;ndash; Lightning4_firststrike ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: firststrike&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Lightnings Without Need to be at Good Health &amp;amp;ndash; Lightning5_noswarm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5_2|lightning5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lightning attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5_2|lightning5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Faster &amp;amp;ndash; Lightning6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5_2|lightning5]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6_2|lightning6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5_2|lightning5]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6_2|lightning6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Faster &amp;amp;ndash; Lightning7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5_2|lightning5]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6_2|lightning6]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning7_2|lightning7]] and [[#Shooting_Lightnings_Faster_.E2.80.93_Lightning6_speed_2|lightning6_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Cast Fire Blast &amp;amp;ndash; Fireblast1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement fireblast to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fire blast (10 - 5, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: [[LotI_Abilities#hose_.E2.80.93_dummy|hose]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; Fireblast2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Cast_Fire_Blast_.E2.80.93_Fireblast1|fireblast1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Faster &amp;amp;ndash; Fireblast2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast2|fireblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; Fireblast3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast2|fireblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Hit Enemies with Fire Blasts Less Frequently &amp;amp;ndash; Fireblast3_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast3|fireblast3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fire blast attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; Fireblast4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast3|fireblast3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating the Primary Target of Fire Blasts &amp;amp;ndash; Fireblast4_burn ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast4|fireblast4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; Fireblast5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast4|fireblast4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Hit Enemies with Fire Blasts Less Frequently &amp;amp;ndash; Fireblast5_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast5|fireblast5]] and [[#Failing_to_Hit_Enemies_with_Fire_Blasts_Less_Frequently_.E2.80.93_Fireblast3_precision|fireblast3_precision]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fire blast attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; Fireblast6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast5|fireblast5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Faster &amp;amp;ndash; Fireblast6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast6|fireblast6]] and [[#Casting_Fire_Blasts_Faster_.E2.80.93_Fireblast2_speed|fireblast2_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Summon a Meteoric Firestorm &amp;amp;ndash; Firestorm1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement firestorm to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: firestorm (25 - 2, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the firestorm attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the firestorm attack: [[LotI_Abilities#storm_.E2.80.93_dummy|storm]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Firestorms &amp;amp;ndash; Firestorm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Summon_a_Meteoric_Firestorm_.E2.80.93_Firestorm1|firestorm1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Firestorms Faster &amp;amp;ndash; Firestorm2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm2|firestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 7 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Firestorms &amp;amp;ndash; Firestorm3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm2|firestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Summon Firestorms Less Frequently &amp;amp;ndash; Firestorm3_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm2|firestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the firestorm attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the firestorm attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Firestorms &amp;amp;ndash; Firestorm4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm3|firestorm3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Firestorms Faster &amp;amp;ndash; Firestorm4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Summoning_Firestorms_Faster_.E2.80.93_Firestorm2_speed|firestorm2_speed]] and [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm4|firestorm4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 6 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Firestorms &amp;amp;ndash; Firestorm5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 8 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm4|firestorm4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Firestorms that Cause Inflammatory Burns &amp;amp;ndash; Firestorm5_burns ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm5|firestorm5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the firestorm attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Summon an Arctic Blast &amp;amp;ndash; Arcticblast1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement arcticblast to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: arctic blast (8 - 4, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: [[LotI_Abilities#hose_.E2.80.93_dummy|hose]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Better &amp;amp;ndash; Arcticblast2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Summon_an_Arctic_Blast_.E2.80.93_Arcticblast1|arcticblast1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Faster &amp;amp;ndash; Arcticblast2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast2|arcticblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Better &amp;amp;ndash; Arcticblast3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast2|arcticblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Hit Enemies with Arctic Blasts Less Frequently &amp;amp;ndash; Arcticblast3_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast3|arcticblast3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the arctic blast attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Better &amp;amp;ndash; Arcticblast4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast3|arcticblast3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Inflicting Cold Burns with Arctic Blast &amp;amp;ndash; Arcticblast4_burn ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast4|arcticblast4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Better &amp;amp;ndash; Arcticblast5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast4|arcticblast4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Hit Enemies with Arctic Blasts Less Frequently &amp;amp;ndash; Arcticblast5_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast5|arcticblast5]] and [[#Failing_to_Hit_Enemies_with_Arctic_Blasts_Less_Frequently_.E2.80.93_Arcticblast3_precision|arcticblast3_precision]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the arctic blast attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Better &amp;amp;ndash; Arcticblast6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast5|arcticblast5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Faster &amp;amp;ndash; Arcticblast6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast6|arcticblast6]] and [[#Casting_Arctic_Blasts_Faster_.E2.80.93_Arcticblast2_speed|arcticblast2_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Summon a Blizzard &amp;amp;ndash; Blizzard1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement blizzard to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: blizzard (20 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: [[LotI_Abilities#storm_.E2.80.93_dummy|storm]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Blizzards &amp;amp;ndash; Blizzard2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Summon_a_Blizzard_.E2.80.93_Blizzard1|blizzard1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Blizzards Faster &amp;amp;ndash; Blizzard2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard2|blizzard2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Blizzards &amp;amp;ndash; Blizzard3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard2|blizzard2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Summon Blizzards Less Frequently &amp;amp;ndash; Blizzard3_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard2|blizzard2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the blizzard attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Blizzards &amp;amp;ndash; Blizzard4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard3|blizzard3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Blizzards Faster &amp;amp;ndash; Blizzard4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Summoning_Blizzards_Faster_.E2.80.93_Blizzard2_speed|blizzard2_speed]] and [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard4|blizzard4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Blizzards &amp;amp;ndash; Blizzard5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard4|blizzard4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Blizzards that Cause Cold Burns &amp;amp;ndash; Blizzard5_burns ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard5|blizzard5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Blast Enemies with Entropic Chaos &amp;amp;ndash; Entropy1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement entropy to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: entropy (13 - 5, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Entropical Blasts &amp;amp;ndash; Entropy1_slow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Blast_Enemies_with_Entropic_Chaos_.E2.80.93_Entropy1|entropy1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Faster &amp;amp;ndash; Entropy2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Blast_Enemies_with_Entropic_Chaos_.E2.80.93_Entropy1|entropy1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Entropical Blasts &amp;amp;ndash; Entropy2_poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy2|entropy2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Faster &amp;amp;ndash; Entropy3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy2|entropy2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dazzling Enemies with Entropical Blasts &amp;amp;ndash; Entropy3_dazzle ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy3|entropy3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: [[LotI_Abilities#dazzle_.E2.80.93_dummy|dazzle]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Better &amp;amp;ndash; Entropy4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy3|entropy3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Maiming Enemies with Entropical Blasts &amp;amp;ndash; Entropy4_mayhem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Better_.E2.80.93_Entropy4|entropy4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Faster &amp;amp;ndash; Entropy5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Better_.E2.80.93_Entropy4|entropy4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Entropical Blasts &amp;amp;ndash; Entropy5_burn ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy5|entropy5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Better &amp;amp;ndash; Entropy6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy5|entropy5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Turning Enemies into Zombies with Entropical Blasts &amp;amp;ndash; Entropy6_zombification ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Better_.E2.80.93_Entropy6|entropy6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: [[LotI_Abilities#infect_.E2.80.93_poison|infect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the entropy attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Faster &amp;amp;ndash; Entropy7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Better_.E2.80.93_Entropy6|entropy6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Summon a Devastating Particle Storm &amp;amp;ndash; Particlestorm1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement particlestorm to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: particle storm (30 - 2, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the particle storm attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the particle storm attack: [[LotI_Abilities#storm_.E2.80.93_dummy|storm]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the particle storm attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Particle Storms &amp;amp;ndash; Particlestorm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Summon_a_Devastating_Particle_Storm_.E2.80.93_Particlestorm1|particlestorm1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 7 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Particle Storms Faster &amp;amp;ndash; Particlestorm2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm2|particlestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 6 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Particle Storms &amp;amp;ndash; Particlestorm3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm2|particlestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 6 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Summon Particle Storms Less Frequently &amp;amp;ndash; Particlestorm3_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm2|particlestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the particle storm attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the particle storm attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Particle Storms &amp;amp;ndash; Particlestorm4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm3|particlestorm3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Particle Storms Faster &amp;amp;ndash; Particlestorm4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Summoning_Particle_Storms_Faster_.E2.80.93_Particlestorm2_speed|particlestorm2_speed]] and [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm4|particlestorm4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 10 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Particle Storms &amp;amp;ndash; Particlestorm5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm4|particlestorm4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Summon Particle Storms Less Frequently &amp;amp;ndash; Particlestorm5_guided ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm5|particlestorm5]] and [[#Failing_to_Summon_Particle_Storms_Less_Frequently_.E2.80.93_Particlestorm3_precision|particlestorm3_precision]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the particle storm attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the particle storm attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Fighting with Weapons &amp;amp;ndash; Weapons1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement weapons to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cleaving in Melee Combat &amp;amp;ndash; Weapons2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Fighting_with_Weapons_.E2.80.93_Weapons1|weapons1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Armed Combat &amp;amp;ndash; Weapons3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Fighting_with_Weapons_.E2.80.93_Weapons1|weapons1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster in Armed Combat &amp;amp;ndash; Weapons4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Armed_Combat_.E2.80.93_Weapons3|weapons3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Cold Damage with Weapons &amp;amp;ndash; Weapons5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_in_Armed_Combat_.E2.80.93_Weapons4|weapons4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Basic Spells &amp;amp;ndash; Magic1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement magic to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Basic Spells &amp;amp;ndash; Magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Basic_Spells_.E2.80.93_Magic1|magic1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matsjoyce</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=LotI_Abilities&amp;diff=71413</id>
		<title>LotI Abilities</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=LotI_Abilities&amp;diff=71413"/>
		<updated>2023-06-10T13:28:23Z</updated>

		<summary type="html">&lt;p&gt;Matsjoyce: Automated update by matsjoyce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-generated wiki page listing all the abilities and weapon specials currently available in the campaign &amp;quot;Legend of the Invincibles&amp;quot;. &lt;br /&gt;
This was generated at Sat Jun 10 14:28:04 2023 using version git-861c9ee of LotI and version 0.3.5.1 of the generation script.&lt;br /&gt;
As this is auto-generated, DO NOT EDIT THIS PAGE.&lt;br /&gt;
Instead, create a new issue at [https://github.com/matsjoyce/LotIWikiGen/issues/new the tracker] and the script will be adjusted.&lt;br /&gt;
&lt;br /&gt;
Other LotI-related wiki pages:&lt;br /&gt;
&lt;br /&gt;
* [[LotI Items]] &amp;amp;ndash; items, such as weapons and books&lt;br /&gt;
* [[LotI Standard Advancements]] &amp;amp;ndash; general advancements such as legacies and books&lt;br /&gt;
* [[LotI Unit Advancements]] &amp;amp;ndash; unit-specific advancements&lt;br /&gt;
* [[LotI Abilities]] &amp;amp;ndash; abilities and weapon specials&lt;br /&gt;
* [[LotI Scenarios]] &amp;amp;ndash; scenario information&lt;br /&gt;
* [[DeadlyUnitsFromLotI]]&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
=== Other ===&lt;br /&gt;
==== absorbs (1) &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, it takes its regular damage, but heals 1 HP after it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== absorbs (2) &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, it takes its regular damage, but heals 2 HP after it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== absorbs (3) &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, it takes its regular damage, but heals 3 HP after it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== absorbs (4) &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, it takes its regular damage, but heals 4 HP after it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== blood drinking &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When a unit adjacent to this unit takes damage, this unit heals 5% of the damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== cancer &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit is poisoned at the beginning of its turn. Because it's not an attack, the &amp;lt;i&amp;gt;immune to poison&amp;lt;/i&amp;gt; ability does not apply.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== cowardice &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this unit runs out of moves with no adjacent units, it loses its attack that turn but gains its moves back.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== dark aura &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent enemies will be poisoned at the beginning of their turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== evisceration &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills another unit, nearby allies heal 10 HP, and are ridden of poison and slow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== feeding &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit gains 1 hitpoint added to its maximum whenever it kills a living unit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== firecast &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit hits with a melee attack in offence, a randomly chosen fire spell is cast at the target.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== flaming radiance &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent foes to this unit take fire damage every turn. At first turn, they take 8 damage and this number increases by 8 every turn they stand in the range of this ability. This ability cannot kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== freezing aura &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent enemies will be slowed at the beginning of their turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== from the ashes &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this unit is attacked and its hitpoints drop below 20, it heals 40 hitpoints and deals 40 fire damage to all nearby foes. This ability can be used only once per 10 turns.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== frostbite &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit takes 24 cold damage at the beginning of its turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== greater evisceration &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills another unit, nearby allies heal 16 HP, and are ridden of poison and slow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== hate speech &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When an adjacent unit offensively hits an enemy, its attack damage increases by 1. The added damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== immune to drain &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit is immune to drain.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== immune to poison &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Poisonous attacks have no effect on this unit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== innocence &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Through magical means, this unit looks so innocent that attacking it causes the attacker to suffer emotional trauma that makes it deal 1 less damage for each hit. The damage decreased this way halves each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== killhunger &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills another unit, it heals 4 HP, and is ridden of poison and slow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== leeches &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent enemy units to a unit with this ability lose 2 hitpoints at the beginning of this unit's turn. The damage dealt heals the unit. It cannot kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lesser evisceration &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills another unit, nearby allies heal 4 HP, and are ridden of poison and slow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lesser redeem &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit attacks another unit, there is a chance that the target will be absorbed, inversely proportional to enemy level. When the redeem count reaches a certain level, the unit's properties will improve.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== martyrdom &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hatred arouses among its comrades when this unit gets hurt. For every hit this unit takes, the damage of all adjacent allies increases by 1. The damage increased this way halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== mockery &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When an attack against this unit misses, he/she heals 2 HP.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== murderlust &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills another unit, he/she heals 8 HP.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== necromancy &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this unit dies, it becomes a lich.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== northfrost aura &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All enemies in the range of two hexes from this unit will be slowed at the beginning of their turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== parasite &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent allies to a unit with this ability lose 4 hitpoints at the beginning of this unit's turn. The damage dealt heals the unit. It cannot kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== penetrates &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit gains 1 movement after attacking, allowing it to slowly progress through ranks of enemies if it can survive their attacks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== producer &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit occasionally earns some gold for his side.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== push &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When an ally standing next to this unit finishes attacking, it gains one movement point.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== reflect &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, an half of the damage it took is dealt also to the attacker. It cannot kill, unlike thorns.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== regrowing &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit begins combat, offensively or defensively, it heals an amount of hitpoints equal to two times their level.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== resistant to slow &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit has so much life energy in it, that it will break through any slowing effect almost instantly.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== retribution &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, an amount of fire damage equal to a quarter of the damage dealt hurts the attacker.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== soul eater &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills a certain amount of beings, it obtains special advancements.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== steals &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit hits an enemy with a melee attack, it has a chance to earn some gold.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== tax collector &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit hits an enemy, it has a chance to tax its own side and part it from some gold.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== temptation &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit makes its enemies of opposite gender infatuated at the beginning of their turn, making them unable to attack, but able to break this charm by fleeing.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== thorns &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any unit that attacks this unit in melee suffers two points of piercing damage. Unlike reflect, it can kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== triggerable &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's attack damage increases by 1 when hit. Does not work when hit by a retaliating unit. The added damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== unforgiving &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's attack deals 50% additional fire damage when directly hitting a unit type that hit it in the last 5 turns. Does not work when hit by a retaliating unit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== unholy hunger &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit craves for the souls of living beings. When it kills a living unit, it will heal 10 HP and its maximum HP will increase by 3. When it is not fed continually, it starts to starve, and loses 1 point of maximum HP more for each turn it did not kill something at the beginning of each turn. The hunger has no effect if the unit is cared by a healer or standing in a village.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== vindictive &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's attack damage increases by 1 when an adjacent ally is hit. Does not work when hit by a retaliating unit. The added damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== wardrums &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent members of the same side get +2 to movement at the start of their turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== weak reflect &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, an quarter of the damage it took is dealt also to the attacker. It cannot kill, unlike thorns.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== wrath &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When offensively hitting an enemy, this unit's attack damage increases by 1. The added damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Berserk ===&lt;br /&gt;
==== radiating insanity &amp;amp;ndash; berserk ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All nearby allies fight with a bloodlust equal to the dwarvish berserk.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Chance to Hit ===&lt;br /&gt;
==== cantor &amp;amp;ndash; chance_to_hit ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit grants marksman to all ranged attacks of all adjacent allies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Damage ===&lt;br /&gt;
==== murderous presence &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All nearby allies get melee backstab.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== warlord's rule &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All nearby allies deal and take 50% more damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Drains ===&lt;br /&gt;
==== aura of hunger &amp;amp;ndash; drains ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent allies gain melee drain that drains 25% of the damage dealt (instead of the usual 50%).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Firststrike ===&lt;br /&gt;
==== zeal aura &amp;amp;ndash; firststrike ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All nearby allies get firststrike.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heals ===&lt;br /&gt;
==== Deathaura &amp;amp;ndash; heals ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This ability causes its bearer unit to hurt adjacent enemy units at the beginning of your turn (INTENSITY damage).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Does not affect poisoned enemies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== burns foes (POWER) &amp;amp;ndash; heals ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit singes adjacent enemies at the beginning of your turn, causing a loss of POWER HP (max. down to 1 HP, never kills). The ability ignores any of the enemy's resistances or weaknesses, so it is very powerful against spirits!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== heals +VALUE &amp;amp;ndash; heals ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit combines herbal remedies with magic to heal units more quickly than is normally possible on the battlefield.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A unit cared for by this healer may heal up to VALUE HP per turn, or be cured of poisoning.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== unholybane (INTENSITY) &amp;amp;ndash; heals ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit damages adjacent undead enemies at the beginning of your turn, causing a loss of INTENSITY HP (max. down to 1 HP, never kills). The ability ignores any of the enemy's resistances or weaknesses, so it is very powerful against spirits!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hides ===&lt;br /&gt;
==== lesser ambush &amp;amp;ndash; hides ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit can hide in forest, and remain undetected by its enemies. But only in deciduous forest.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lesser nightstalk &amp;amp;ndash; hides ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit becomes invisible during night, but only in forests, hills, mountains and villages.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemy units cannot see this unit at night, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== nocturnal ambush &amp;amp;ndash; hides ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit becomes invisible in forests, but only at night.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemy units cannot see this unit at night, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== snow ambush &amp;amp;ndash; hides ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit can hide on frozen terrains, and remain undetected by its enemies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemy units cannot see this unit while it is on frozen terrains, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== twilightstalk &amp;amp;ndash; hides ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit becomes invisible during dawn or dusk, hiding in long shadows created by the sun near the horizon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemy units cannot see this unit during dawn or dusk, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Illuminates ===&lt;br /&gt;
==== darkens &amp;amp;ndash; illuminates ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit darkens the surrounding area, making chaotic units fight better, and lawful units fight worse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any units adjacent to this unit will fight as if it were dusk when it is day, and as if it were night when it is dusk.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== darkens badly &amp;amp;ndash; illuminates ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit darkens the surrounding area, making chaotic units fight better, and lawful units fight worse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any units adjacent to this unit will fight as if it were dusk when it is day, as if it were night when it is dusk and the improvement of the chaotic units during the night is incredible.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== darkens severely &amp;amp;ndash; illuminates ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit darkens the surrounding area, making chaotic units fight better, and lawful units fight worse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any units adjacent to this unit will fight almost as if it were night when it is day, as if it were darker than the darkest night when it is dusk and the improvement of the chaotic units during the night is incredible.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== great illumination &amp;amp;ndash; illuminates ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit illuminates the surrounding area, making lawful units fight better, and chaotic units fight worse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any units adjacent to this unit will fight as if it were almost day when it is night, better than if it were day when it is dusk, and far better during the day (worse if they are chaotic or liminal).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== improved illumination &amp;amp;ndash; illuminates ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit illuminates the surrounding area, making lawful units fight better, and chaotic units fight worse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any units adjacent to this unit will fight as if it were dusk when it is night, as if it were day when it is dusk, and even better during the day (worse if they are chaotic or liminal).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
==== NAME (INTENSITY) &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Adjacent allies will do INTENSITY% more damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== alliance &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit is very well versed in team tactics so that adjacent units with the same ability deal 35% more damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== anathema &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's behaviour is loathsome, it spreads foul smell and droplets containing neisseria gonorrhoeae. Others absolutely loathe fighting next to it. Adjacent allies deal 30% less damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== antisocial &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's manners are incredibly bad, others hate fighting next to it. Adjacent allies deal 20% less damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== despair (INTENSITY) &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's presence is so darkly ominous that all adjacent enemies struggle with despair, dealing INTENSITY% less damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== leadership (as level LEVEL unit) &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit can lead your own units that are next to it, making them fight better.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lesser antisocial &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's manners are very bad, others hate fighting next to it. Adjacent allies deal 10% less damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poison ===&lt;br /&gt;
==== radiation &amp;amp;ndash; poison ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All nearby allies get poisonous attacks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerate ===&lt;br /&gt;
==== bloodbound &amp;amp;ndash; regenerate ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit will heal itself 32 HP per turn if adjacent to another unit with the bloodbound ability. If it is poisoned, it will remove the poison instead of healing.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== regenerates (VALUE) &amp;amp;ndash; regenerate ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit will heal itself VALUE HP per turn. If it is poisoned, it will remove the poison instead of healing.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== regenerates slightly &amp;amp;ndash; regenerate ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit will heal itself 4 HP per turn. If it is poisoned, these two effects will negate themselves.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Resistance ===&lt;br /&gt;
==== NAME (POWER) &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit can rally the adjacent allies to ignore damage taken better, increasing their resistances by POWER%, up to a maximum of 80%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== adamant &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit’s resistances are tripled, up to a maximum of 80%, when defending. Vulnerabilities are not affected.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== antimagic (INTENSITY) &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's presence weakens surrounding magic, increasing resistances of oneself and any nearby units by INTENSITY%, up to a maximum of 80%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== careful &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit’s resistances are increased by INTENSITY, up to a maximum of 80%, when defending. Vulnerabilities are not affected.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== conviction (INTENSITY) &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's presence is so darkly ominous that all adjacent enemies struggle with the guilt of their evil deeds, reducing their fire, cold and arcane resistances by INTENSITY%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== exile &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit’s resistances are increased by 10% (up to a maximum of 70%) if it has no adjacent allies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== forsaken &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit’s resistances are increased by 20% (up to a maximum of 70%) if it has no adjacent allies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== frail tide (INTENSITY) &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's presence is so darkly ominous that all adjacent enemies struggle with a decrepifying feeling of age and weariness, reducing their resistances to pierce, blade and impact by INTENSITY%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== shield (INTENSITY) &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's presence is so glorious that all adjacent allies are honoured and inspired by them, increasing their resistances by INTENSITY%, up to a maximum of 60%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== spell eater &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit feeds on nearby magical energies, increasing nearby allied units' arcane resistance by 100% and grows stronger when a nearby allied unit is hit with arcane, fire or cold damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== unyielding &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit’s resistances are doubled, up to a maximum of 70%, when defending. Vulnerabilities are not affected.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== zeal &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's resistances are doubled, up to a maximum of 70%, when attacking. Vulnerabilities are not affected.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Weapon Specials ==&lt;br /&gt;
=== Other ===&lt;br /&gt;
==== cone &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;With this attack enemies next to attacker and target suffer 1/2 the damage. The foe behind the defender takes 1/2 of the damage too, while their adjacent comrades take 1/4 of it. It is so tiring that the unit's damage decreases by 6 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== dazzle &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This weapon special limits the target's chance to hit to 50% for one turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== doom &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack hits, opponent's resistances will drop by 5% until he advances.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== extra damage (+5; impact) &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;After the damage with this weapon is dealt, the target takes 5 points of impact damage, that is unaffected by charge or slow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== hit and run &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, the unit regains half of its max MP.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== horrid &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used offensively, the damage of retaliation attacks is decreased by 33%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== hose &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack us used, many enemies behind and around the original target are hit. It is so tiring that the unit's damage decreases by 12 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== incinerate &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack incinerates its targets. Burning units lose 16 HP every turn until they are cured. Flames can kill a unit, the attacker that incinerated the unit gets the experience.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lesser lethargy &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When hitting an enemy, the opponent's attack damage decreases by 1. The reduction of damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lethargy &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When hitting an enemy, the opponent's attack damage decreases by 2. The reduction of damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== mayhem &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack hits, opponent's damage is lowered by 1, until he advances.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== mind raid &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This weapon special steals 2 experience from the opponent, increasing the user's experience. It does not work if the target does not have enough experience.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== parry &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When the target misses, the attacker will hit him without any checks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== pierce &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack is used, the enemy behind the target is hurt as well, for 1/2 of the damage. The user loses 2 damage points after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== purify &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When an undead unit is killed by this attack, it becomes living again. Does not work on undead demons, black souls or other otherwordly undead-like abominations.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== storm &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The damage of this attack will affect also a lot of other enemy units around the caster, and will also deal some impact damage. It is so tiring that the unit's damage decreases by 12 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== trickery &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack hits offensively, opponent's defence on all terrains is lowered by 5%, until he advances.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
==== anger &amp;amp;ndash; attacks ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively, this attack doubles the attacks done by both attacker and defender.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== distant attack &amp;amp;ndash; attacks ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, the enemy will not counter.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== quickstrike &amp;amp;ndash; attacks ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, the attacker loses no movement. However, this does not give back the movement lost due to entering a unit's ZoC.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== whirlwind &amp;amp;ndash; attacks ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, all enemies adjacent the attacker take the damage and the enemy cannot retaliate. It is so tiring that the unit's damage decreases by 10 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Berserk ===&lt;br /&gt;
==== lesser berserk (COUNT) &amp;amp;ndash; berserk ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Whether used offensively or defensively, this attack presses the engagement until one of the combatants is slain, or COUNT rounds of attacks have occurred.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Chance to Hit ===&lt;br /&gt;
==== chaos &amp;amp;ndash; chance_to_hit ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used defensively, this attacks damages all surrounding foes for a half of the damage, and it always has a 70% chance to hit regardless of the defensive ability of the attacking unit. Whether in defence or on attack, it is so tiring that the unit's damage decreases by 2 afterwards and then halves with each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== focused &amp;amp;ndash; chance_to_hit ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack always has at least a 80% chance to hit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== guided &amp;amp;ndash; chance_to_hit ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack always has an 90% chance to hit, regardless of the defensive ability of the defending unit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== imprecise &amp;amp;ndash; chance_to_hit ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack has a 10% lower chance to hit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== struggle &amp;amp;ndash; chance_to_hit ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack causes the opponent to have a 10% lower chance to hit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Damage ===&lt;br /&gt;
==== Raijer's saloon &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this attack has a chance to add all the victims' hitpoints to the hitpoints of attacker and attacker's nearby allies (divided by the number of healed units), killing the victim. The chance depends on victim's level. Works only in offence.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== anarchy &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does 50% more damage to lawful units.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== chaotic &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack is 25% better at night and 25% worse at day.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== chaotic and lawful &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack is 25% better at night. This attack is 25% better at day.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== charge &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively, this attack deals multiplied damage to the target. It also causes this unit to take multiplied damage from the target's counterattack.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== charging backstab &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively, this attack deals double damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralysed). It also causes this unit to take double damage from the target’s counterattack.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== cleave &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack will hit additional enemies in the two hexes that are adjacent to both the attacker and defender, in a crescent moon shape, for 50% of the original damage. It is so tiring that the unit's damage decreases by 2 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== disintegrate &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this weapon has a 2% chance to kill an enemy without any checks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== explosive &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, all enemies adjacent to the target take 75% of the damage, and even those behind them will take a few if the damage is sufficiently high. It is so tiring that the unit's damage decreases by 10 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== explosive damage &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used offensively, all units adjacent to the target take 10 damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== explosive leech &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, all enemies next to the target take 1/4 of the damage the target was dealt and the life is added to the caster's health. It is so tiring that the unit's damage decreases by 6 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== explosive slow &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, all enemies adjacent to a target are slowed.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== explosive unprotected &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, all units adjacent to the target take 75% of the damage, including allies. It is so tiring that the unit's damage decreases by 8 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== greater backstab &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively, this attack deals 2.5 times more damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralysed).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== iceform &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, the user is transformed into a moving block of ice, taking 33% less cold, pierce and blade damage. It works both offensively and defensively.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== kamikaze sprint &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack hits offensively, the attacker first takes the damage of all the opponent's attacks. Then, the enemy behind the target takes a half of this attack's damage, the enemy behind him takes a quarter of the initial damage etc, until there are no more enemies in the row, and the attacker will appear there. If the opponent's damage would kill, the weapon special does not work.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== knockback &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used offensively, at the end of the fight the enemy will be knocked back.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lawful &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack is 25% better at day and 25% worse at night.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== leeches &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is similar to the drains ability, but it drains only 1/10 of the damage inflicted but it can leech also the magic bound in the undeath of non-living foes.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lord of the flies &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does triple damage to flies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lurk &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively and the target is not adjacent to any of its allies, it deals double damage to the target.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== misanthropia &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does double damage to humans.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== misdraconia &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does double damage to drakes and dragons.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== misdryadia &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does double damage to elves.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== misnania &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does double damage to dwarves.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== misorcia &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does double damage to orcs.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== nosferatu's gorge &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this attack has a chance to add all the victims' remaining hitpoints to the attacker's hitpoints, killing the victim. The chance depends on victim's level. Works only in offence.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== soul annihilation &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this attack has a 1% chance to kill an enemy, dealing arcane damage to nearby enemies, the damage is the amount of victim's remaining health divided by the number of nearby enemies with arcane damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== soul extraction &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this attack has a 1% chance to kill an enemy, summoning a Ghost in the process.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== soul thrash &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this attack has a 1% chance to kill an enemy, adding the victims' level to the attacker's wrath (increasing the damage temporarily, the increase is halved every turn). Works only offensively.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== spiritual attack &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, the damage of physical retaliation attacks is divided by 3.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== uber backstab &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively, this attack deals triple damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralysed).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== unholybane &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does triple damage to undead (also other non-monster creations of magic).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Plague ===&lt;br /&gt;
==== plague (LANGUAGE_TYPE) &amp;amp;ndash; plague ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When a unit is killed by a Plague attack, that unit is replaced with a unit on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poison ===&lt;br /&gt;
==== greater infect &amp;amp;ndash; poison ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The target of this weapon specials becomes poisoned in a special way: if it dies from this toxin or is killed while affected by it, it becomes a Soulless.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== infect &amp;amp;ndash; poison ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The target of this weapon specials becomes poisoned in a special way: if it dies from this toxin or is killed while affected by it, it becomes a Walking Corpse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slow ===&lt;br /&gt;
==== shockwave &amp;amp;ndash; slow ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack is so strong that it slows the target, and creates a shock wave that knocks all enemies adjacent to the target 1 hex away from it, and causes them to take 8 impact damage. When used defensively, it only slows the attacker.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matsjoyce</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=LotI_Items&amp;diff=71412</id>
		<title>LotI Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=LotI_Items&amp;diff=71412"/>
		<updated>2023-06-10T13:28:20Z</updated>

		<summary type="html">&lt;p&gt;Matsjoyce: Automated update by matsjoyce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-generated wiki page listing all the items currently available in the campaign &amp;quot;Legend of the Invincibles&amp;quot;. &lt;br /&gt;
This was generated at Sat Jun 10 14:28:04 2023 using version git-861c9ee of LotI and version 0.3.5.1 of the generation script.&lt;br /&gt;
As this is auto-generated, DO NOT EDIT THIS PAGE.&lt;br /&gt;
Instead, create a new issue at [https://github.com/matsjoyce/LotIWikiGen/issues/new the tracker] and the script will be adjusted.&lt;br /&gt;
&lt;br /&gt;
Other LotI-related wiki pages:&lt;br /&gt;
&lt;br /&gt;
* [[LotI Items]] &amp;amp;ndash; items, such as weapons and books&lt;br /&gt;
* [[LotI Standard Advancements]] &amp;amp;ndash; general advancements such as legacies and books&lt;br /&gt;
* [[LotI Unit Advancements]] &amp;amp;ndash; unit-specific advancements&lt;br /&gt;
* [[LotI Abilities]] &amp;amp;ndash; abilities and weapon specials&lt;br /&gt;
* [[LotI Scenarios]] &amp;amp;ndash; scenario information&lt;br /&gt;
* [[DeadlyUnitsFromLotI]]&lt;br /&gt;
&lt;br /&gt;
== amulet ==&lt;br /&gt;
=== Amulet of Lich's Bane &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Learn what the enemy will use against you and prepare yourself for it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Amulet of Reason &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The world is much better without magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Amulet of Shiva &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All shall bow down to the Destroyer.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Amulet of the Last Guide &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Death itself is not evil. Imagine yourself torn to shreds and rotting and having to feel the pain.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;12 more hitpoints (requires [[#Cloak of the Pale Rider_.E2.80.93_cloak|Cloak of the Pale Rider]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Angel of Death's Ring_.E2.80.93_ring|Angel of Death's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Amulet of Twilight &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When the day and night mix, unique powers appear.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to liminal&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ascent &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Wizards do not need manual skills.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 65% (in EASY difficulty), 75% (in MEDIUM difficulty), 85% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 50% (in EASY difficulty), 45% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Black Widow &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;That horrid thing corrupts the very air around us!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crapsack World &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Oh, almighty god, why did you create this world?'&lt;br /&gt;
'It was not me. I have a perfect alibi, by the way.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Demon Core &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you awaken it, foul light will ravage flesh.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#radiation_.E2.80.93_poison|radiation]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Necklace &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He was ingenious enough to become something new, not a pack of bones but a spirit. An opaque one.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 more hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Eidolon's Boots_.E2.80.93_boots|Eidolon's Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]] (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Frozen Locket &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Frozen memories shall thaw and redeem.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#freezing aura_.E2.80.93_dummy|freezing aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Havoc Bliss &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Destruction can save you from suffering if you do it right.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hydraulic Core &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Purpose... unknown. Origin... unknown. Material... unknown. Mode of operation... unknown.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leechward &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Transform your blood to acid and nobody will drink it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#immune to drain_.E2.80.93_dummy|immune to drain]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Adds status undrainable&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Liquid Hatred &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The essence of liquid hatred, purified and distilled.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lucky Farmer's Amulet &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Look at this trinket I found in my haystack. It will protect me from the atrocities of war.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;16 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tears of the Dead &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Pity the walking dead for they know no pleasure.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#immune to drain_.E2.80.93_dummy|immune to drain]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Adds status undrainable&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The gloomy Amulet &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Bring sadness to your enemies by showing them how weak they are.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#The gloomy Cloak_.E2.80.93_cloak|The gloomy Cloak]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#The gloomy Ring_.E2.80.93_ring|The gloomy Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unthought Memories &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your life's experience may disappear when you perish, but once somebody will come to the same experience.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to blade, impact and pierce resistance (requires [[#Unseen Writings_.E2.80.93_cloak|Unseen Writings]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Unspoken Words_.E2.80.93_gauntlets|Unspoken Words]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to arcane, cold and fire resistance (requires [[#Unsung Odes_.E2.80.93_armour|Unsung Odes]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== armour ==&lt;br /&gt;
=== Ancient Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Our ancestors were very strong if they could carry this around and run in it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ancient Armour of the Power of the Ancients &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The Ancients knew that imbuing armours with ancient power will make even the most ancient armour useful.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ancient Armour of the Power of the Ancients &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The Ancients knew that imbuing armours with ancient power will make even the most ancient armour useful.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Archer's Leather Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Better do not let enemies anywhere near you when wearing this.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Armour of the King &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;King's armour protected the usurper, but it did not suffice to prevent wizards from revolting.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on mountains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_damage|warlord's rule]] (requires [[#Sceptre of the King_.E2.80.93_mace|Sceptre of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Crown of the King_.E2.80.93_helm|Crown of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 more hitpoints per level (requires [[#Ring of the King_.E2.80.93_ring|Ring of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Beyond Death &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Death can be temporary.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cunctator's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemies were bored to death when Cunctator finally attacked.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#antisocial_.E2.80.93_leadership|antisocial]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Cunctator's sword_.E2.80.93_sword|Cunctator's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Cunctator's Helmet_.E2.80.93_helm|Cunctator's Helmet]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dark Sarcasm &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You missed! You cannot even hit me! Hahahaha! I feel so good to see you fail, loser!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#mockery_.E2.80.93_dummy|mockery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Defender of the Faith &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;We shall clear the world of this filth!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Clothes, masks and cosmetics helped him conceal his etherealness, his defeat of an undead army made him a nobleman.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 more hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Eidolon's Boots_.E2.80.93_boots|Eidolon's Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]] (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Greater Guardsman's Leather Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A good guardsman never yields.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#unyielding_.E2.80.93_resistance|unyielding]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Guardsman's Leather Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Loyalty will protect you like an expensive armour.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: steadfast&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heart of Ice &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Even warm smokes can bring frost. The sun is what we need.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New weapon special (melee attacks only): slow (requires [[#Iced Boots_.E2.80.93_boots|Iced Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Chilling Touch_.E2.80.93_gauntlets|Chilling Touch]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hell Warlord's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Abaddon ruled Inferno with an iron hand, but it did not stop his loyals from following him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_damage|warlord's rule]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hellforge Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Forge me an armour. I need to have forged armour to stop attacks armour stops.' - Abaddon&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hellforge Armour of Forging &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Forge weapons. Give the forgery to your enemies. They shall see that forged arsenal is not useful.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Herod's Mithral Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He was a powerful ruler, but he was not very righteous. No wonder that his cousin dethroned him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#steals_.E2.80.93_dummy|steals]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hope of the Fallen &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dark immortality is encased in great sadness, but the encasement has its flaws.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Horrid Ice Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Frost not only causes you cold feet, it also kills a peasant's crops, veggies and culinary weed.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hunter of Kings &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nobody knows who he was. Nobody knows where he came from. Nobody knows how to stop him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (30)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]] (requires [[#Legion Slayer_.E2.80.93_cloak|Legion Slayer]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ice Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dwarvish runes can prevent ice from melting.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ice Armour of Health &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hot weather is bad for health.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iron Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When choosing between a hundred warriors clad in iron and fifty warriors clad in mithril, choose iron.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iron Armour of the Friendly General &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I will not let you die, my protégé.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iron Armour of Thorns &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do you think that you can attack me and leave uninjured?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iron Sentinel &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If the defender cannot stop the attacks, he has to kill the enemies before they hurt him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leather Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I know that it is cheap, but it does not slow me down.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lethalia's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Tinebrithiel's survives forever.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Lethalia's Staff_.E2.80.93_staff|Lethalia's Staff]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lionheart &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Lions spend twenty hours per day slacking. Yet they are a symbol of bravery. Like our nobles.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;16 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Marilyn's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A manly man can have a woman's name without being funny.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;24 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mithral Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This highly valuable armour is told to be made by dwarvish apprentices. I wonder what their masters make.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mithral Armour of Wrath &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Forged for the elite among Dwarvish Berserkers.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Morok's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fear the one who calls himself a god of war.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mystic Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Forged at unknown location who knows when.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mystic Armour of the Untouchable &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Body count matters. I will better let that evasive and well armoured warrior for others.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mystic Occult Armour of Carpathia &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Psychospiritual mysticism leads to nocturnal blackness.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mystic Occult Armour of Carpathia &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Psychospiritual mysticism leads to nocturnal blackness.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Prismatic Iron Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This armour was made to kill wizards, so do not expect it to save you from deadly blades.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Redshirt Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why do they all try to kill that man?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rherraent's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Shiny armour will only attract unwanted attention.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Rherraent's Sword_.E2.80.93_sword|Rherraent's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Rherraent's Helm_.E2.80.93_helm|Rherraent's Helm]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Rherraent's Ring_.E2.80.93_ring|Rherraent's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Runner's Leather Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Running is always better without heavy armour.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shadows of Deception &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;So much energy spent on nothing. A good spend.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#antimagic (INTENSITY)_.E2.80.93_resistance|antimagic (35)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shroud of Iron &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Those armours are not very good, but if you wear more of them at the same time...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 26%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Generous Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hey there, you are a bad fighter, wear this.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#producer_.E2.80.93_dummy|producer]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Noble Survivor &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He wishes that all the nobility could be hung with the guts of priests. That will not work on me.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: submerge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Parasite &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;They make promises of the impossible.&lt;br /&gt;
They say they guide you to reach the impossible.&lt;br /&gt;
They pretend you had reached the impossible.&lt;br /&gt;
If you do not believe them, you did it wrong.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#parasite_.E2.80.93_dummy|parasite]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Unraveller &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A mummy cannot be stopped. If it is tangled, it will just unravel the tangled parts.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;3 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#resistant to slow_.E2.80.93_dummy|resistant to slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Adds status unslowable&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unsung Odes &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your deeds of valour will not be revered forever. But their consequences will not vanish.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Unseen Writings_.E2.80.93_cloak|Unseen Writings]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to blade, impact and pierce resistance (requires [[#Unspoken Words_.E2.80.93_gauntlets|Unspoken Words]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to arcane, cold and fire resistance (requires [[#Unthought Memories_.E2.80.93_amulet|Unthought Memories]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Vanquisher's Mithral Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Like a tempest, he landed on his enemies, gore flying everywhere. Even his armour helped him spill blood.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Vinegar Bath &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Bathe bones in vinegar, they will soften and will bend rather than break.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Violent Mage's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;As a heavyweight chessboxing champion, he adjusted his techniques to fit both of his talents.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 20% for the violent beatdown attack (requires [[#Violent Mage's Cloak_.E2.80.93_cloak|Violent Mage's Cloak]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Void &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Try to cut through this. There is nothing inside, my guts are in another dimension!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== axe ==&lt;br /&gt;
=== Axe of Perun &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Perun's axe smote the wicked with thundering rage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 55% (in EASY difficulty), 35% (in MEDIUM difficulty), 15% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Barbaric Glory &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Abandon the order, attack them randomly when unprepared.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 45% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Bringer of Fragility &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;How can a weapon and armour this heavy be so ineffective?!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Deathblade Inheritance &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It might not hit hard, but it will bring you reinforcements.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% (in EASY difficulty), 35% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to blade&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Deathblade)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Executioner's Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A good executioner kills with a single blow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Merges attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to neutral&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fowleri's Chopper &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He broke her heart. No, wait, not heart, sanity. He broke her sanity.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% (in EASY difficulty), 5% (in MEDIUM difficulty), -5% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Headsmasher &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Let us give the orcs something they like, maybe they will let us be.'&lt;br /&gt;
'What do they like?'&lt;br /&gt;
'Smashing heads.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;60% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iridium &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Mages hypothetise that there is an extremely heavy metal that its ore's weight pulls it into depths.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 40% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lake of Blood &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Liquids soak into the ground. To fill a lake, you have to gather liquids fast.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lethal Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Girls went chopping for revenge. One of them prepared herself quite well.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 45%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;35% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 10% (requires [[#Lethal staff_.E2.80.93_staff|Lethal Staff]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lilith's Precious &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In order to be able to fight with any weapon available, Lilith swaps weapon types once per century.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% (in EASY difficulty), 5% (in MEDIUM difficulty), -5% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Morrígan's Slasher &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why do these heathens believe that there can be a &amp;lt;b&amp;gt;goddess&amp;lt;/b&amp;gt; of war?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Silver Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Good metal is better than flashy magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Grim Butcher &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Pigs, goats, men... is there a difference? They all taste the same.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unholy Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You, comrade with that Unholy Axe, position yourself as far from me as possible!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Winged Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Each day, he fought bravely in distant lands. Every night, he enjoyed his time with his wife.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to neutral&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: teleport&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Zealous Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Let them try to attack us for we shall be those who strike first.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 45%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#zeal aura_.E2.80.93_firststrike|zeal aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== boots ==&lt;br /&gt;
=== Bones of Steel &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A magical device with no detected magical activity.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Boots of Evanescence &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Now you see me. Now you don't.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: teleport&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Boots of Fleeing &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I hit you and hide in the masses. You will never learn who hit you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Boots of Foolish Fighters &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Run fast, hit hard.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crushing Walk &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes I am not looking where I step and the casualties can be significant.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to impact&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His champion in shining armour faced evils for centuries, often together with his children. The land became prosperous.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: skirmisher&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 more hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#wardrums_.E2.80.93_dummy|wardrums]] (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Elusive Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemies are blocking the way? Who cares?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: skirmisher&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fit for Speed &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The best runners are too thin to fight.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 70% (in EASY difficulty), 80% (in MEDIUM difficulty), 90% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;4 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Flying Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He could run through caves and hills like on a plain road. He could even walk on water.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on flat terrains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through villages set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through castles set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in shallow waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on coastal reefs set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in deep waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through swampy places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs across sands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iced Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When flames fall from the skies or spring from the ground, hot days are not what you should fear.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Heart of Ice_.E2.80.93_armour|Heart of Ice]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Chilling Touch_.E2.80.93_gauntlets|Chilling Touch]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Merciless Wake &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why so much hurry? Go slowly, look around, contemplate, kill whatever you like...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mountain Trek &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'It will take us months to pass through these mountains!'&lt;br /&gt;
'I will wait for you on the other side.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on mountains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Path of Perpetual Torment &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Cursed to fight the unholy without respite.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#unholybane_.E2.80.93_damage|unholybane]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to lawful&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Search for Wisdom &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;They look for wisdom. But that is a fool's errand, it never existed.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Wisdom of the Ages_.E2.80.93_helm|Wisdom of the Ages]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Tracking the Lost Knowledge_.E2.80.93_cloak|Tracking the Lost Knowledge]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slow Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you cannot outrun the knights, why do you even try?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slow Boots of Certainty &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I could have been here yesterday, but it was not worth the danger.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Steps to Perdition &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I agree that you are effective, but it still leads to disaster - one accident and you are dead.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20% (in EASY difficulty), 25% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20% (in EASY difficulty), 15% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Taxes &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Legends speak of a man who took from the poor and gave to the rich.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;3 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#tax collector_.E2.80.93_dummy|tax collector]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Taxes &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Legends speak of a man who took from the poor and gave to the rich.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;3 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#tax collector_.E2.80.93_dummy|tax collector]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Pit Dweller &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Darkness is where he stays.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Practical Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your footwear dictates your mobility and protects you from environment. Avoid any sacrifices for style or comfort.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;8 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Southern Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Boots are impractical in hot weather? We shall see about that!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs across sands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wanderlust &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;See far. Go far. Know the beauty of the world.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== bow ==&lt;br /&gt;
=== Bow of Many Arrows &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;There must be a thousand archers over there, but I see only one!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Bow of Plagiarism &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You have learned something? Well, it will be helpful to me.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mind raid_.E2.80.93_dummy|mind raid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Bow of the Cantor &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Now I shall teach you how to hit the bull's eye. Stay close while I am talking.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#cantor_.E2.80.93_chance_to_hit|cantor]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Coward's Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I am using a bow because I hate being hit. I even have a bow made specially for me.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dragonslayer &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He killed dragons with his legendary bow, but he was no match for saurians.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misdraconia_.E2.80.93_damage|misdraconia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fine bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Precision is more important than anything else.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heavy Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fellows, what would you say if I made a bow that shoots spears?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 120% (in EASY difficulty), 100% (in MEDIUM difficulty), 80% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% fewer attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisonous Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Please stop focusing on one enemy.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;35% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stormforce &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Is that the fabled Stormforce? I thought it was just a legend!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stormforce &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Is that the fabled Stormforce? I thought it was just a legend!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Outcast &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Loneliness will teach you to stop relying on others. It makes you free if you pay its price.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Predator &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Try not to split from the group.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#lurk_.E2.80.93_damage|lurk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Unrepenting &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I have broken the sacred vow, forgotten the pledge of allegiance, lost my faith.&lt;br /&gt;
I did what I did. I cannot change it, so why should I torment myself with it?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 (in EASY difficulty), 4 (in MEDIUM difficulty), 3 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#distant attack_.E2.80.93_attacks|distant attack]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#anathema_.E2.80.93_leadership|anathema]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== claws ==&lt;br /&gt;
=== Blooddrunk Beast &amp;amp;ndash; claws ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Drink blood, it will keep you going in this hostile environment.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 2 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== cloak ==&lt;br /&gt;
=== Acantha's Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;She was forced to abandon politics and care about children. She indoctrinated them with evil.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Beyond the Grasp of Men &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fast, evasive and seeing further than most. No man shall catch the unreachable.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blackened Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Under black skies, people start losing faith that the sun will ever rise.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cloak of Burning Retribution &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You spat on the ground at my feet? I will set your house on fire!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cloak of Koschei &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Koschei made it so far on the path of immortality, yet one silly mistake happened to be fatal.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: plague (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]] (requires [[#Koschei's Journal_.E2.80.93_limited|Koschei's Journal]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cloak of the Assassin leader &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I care not if you are assassins or not, when you are around me, you will attack my way.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderous presence_.E2.80.93_damage|murderous presence]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cloak of the Pale Rider &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not fear death if it is not near you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;12 more hitpoints (requires [[#Angel of Death's Ring_.E2.80.93_ring|Angel of Death's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Amulet of the Last Guide_.E2.80.93_amulet|Amulet of the Last Guide]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Coat &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He, a being of darkness, studied the art of white mages for generations. He learned the powers of light.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 more hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]] (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Legion Slayer &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nobody knows how he works. Nobody knows when he strikes. Nobody lives to tell how he looks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2 more movement points (requires [[#Hunter of Kings_.E2.80.93_armour|Hunter of Kings]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Nocturnal Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You merely adopted darkness, I was molded by it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: backstab (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Paranoia &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every face is an enemy.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#forsaken_.E2.80.93_resistance|forsaken]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Pyromancer's Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When his body was destroyed, he rose again from the ashes.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, cold and fire resistance (requires [[#Pyromancer's Sword_.E2.80.93_sword|Pyromancer's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#from the ashes_.E2.80.93_dummy|from the ashes]] (requires [[#Pyromancer's Ring_.E2.80.93_ring|Pyromancer's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Robes of Filth &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You call my new shirt filth?! For the thirty dirty pins in the sleeves?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#infect_.E2.80.93_poison|infect]] (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Deadborn &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Darkest legends tell of necromancers creating undead so pure that they were never tainted by life, dead from birth.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The gloomy Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Bring sadness to your enemies by showing them how slow they are.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#The gloomy Ring_.E2.80.93_ring|The gloomy Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#The gloomy Amulet_.E2.80.93_amulet|The gloomy Amulet]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Grey Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It somewhat reminds me of Gundolf the Great.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Ragtag Misfit &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All I want is your love... Yes, I know I will get no love, but I will get your gold at least.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#steals_.E2.80.93_dummy|steals]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Touch of God &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I... I have been touched by god.'&lt;br /&gt;
'Touched by our almighty lord and saviour?'&lt;br /&gt;
'No, by lord Cthulhu.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Touch of God &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I... I have been touched by god.'&lt;br /&gt;
'Touched by our almighty lord and saviour?'&lt;br /&gt;
'No, by lord Cthulhu.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tracking the Lost Knowledge &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If it has been lost, then it must had been created before. Maybe it was never created.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]] (requires [[#Wisdom of the Ages_.E2.80.93_helm|Wisdom of the Ages]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New weapon special (ranged attacks only): [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]] (requires [[#Search for Wisdom_.E2.80.93_boots|Search for Wisdom]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Transformed Flesh &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some barbarian civilisations could achieve great inventions without magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in forests reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit on frozen places reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit on flat terrains reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in caves reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in mushroom groves reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in villages reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in castles reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in shallow waters reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in deep water reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in swamps reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit on hills reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit on mountains reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit on sands reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit above unwalkable places reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in forests reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit on frozen places reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit on flat terrains reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in caves reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in mushroom groves reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in villages reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in castles reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in shallow waters reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in deep water reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit in swamps reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit on hills reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit on mountains reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit on sands reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Chance to get hit above unwalkable places reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unseen Writings &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No matter how well you write, after a millenium there will be nothing of it. Though copies may survive.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to arcane, cold and fire resistance (requires [[#Unspoken Words_.E2.80.93_gauntlets|Unspoken Words]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New weapon special (ranged attacks only): [[LotI_Abilities#struggle_.E2.80.93_chance_to_hit|struggle]] (requires [[#Unthought Memories_.E2.80.93_amulet|Unthought Memories]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to blade, impact and pierce resistance (requires [[#Unsung Odes_.E2.80.93_armour|Unsung Odes]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Violent Mage's Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;After many brawls, he decided to use his magic to improve his brawling abilities.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 20% for the violent beatdown attack (requires [[#Violent Mage's Armour_.E2.80.93_armour|Violent Mage's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Woodland Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Where is the elf wearing that green cloak? Has anybody seen him?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: ambush&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Worshipper of Darkness &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Worshipping the heralds of Light is a heavy burden people think to be pleasant to carry.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#Deathaura_.E2.80.93_heals|deathaura (8)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== craftable as any armour ==&lt;br /&gt;
=== Blood Revenge &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you go spilling blood, make sure it is not your blood that would end up spilled.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 35% (in EASY difficulty), 30% (in MEDIUM difficulty), 25% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 1 Topaz, 3 Opals, 4 Pearls and 1 Diamond&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Chaos &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;What had the creator of this in mind when he was designing?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: skirmisher&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 2 Topazes, 1 Opal, 1 Diamond, 4 Emeralds, 2 Sapphires and 1 Black Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Defensive Stance &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A good defence is the best offence.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20% (in EASY difficulty), 15% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: steadfast&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians and 2 Topazes&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Deflector of Light &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Drive all light away and enjoy the darkness.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens severely_.E2.80.93_illuminates|darkens severely]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 4 Obsidians, 2 Topazes, 1 Opal, 3 Diamonds, 1 Ruby and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dugi's Ward &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Metal is the best, especially if it's heavy enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (3)_.E2.80.93_dummy|absorbs (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 2 Topazes, 2 Opals, 2 Pearls, 2 Diamonds, 2 Rubies, 4 Emeralds, 4 Amethysts, 4 Sapphires and 4 Black Pearls&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dying Dreams &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Have you ever dreamed of defeating me? Feel your weakness and see me recovering from everything.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 2 Topazes, 2 Diamonds, 3 Rubies and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hatred &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Arm yourself with hatred, your lacking skill will not matter.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 7 (in MEDIUM difficulty), 6 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 2 Topazes, 1 Opal, 1 Amethyst, 2 Sapphires and 1 Black Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Intoxicator &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Orcish legends talk about a poison so potent that it debilitates its victims instantly.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#immune to poison_.E2.80.93_dummy|immune to poison]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 3 Opals, 1 Pearl, 2 Diamonds and 2 Emeralds&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lightning Agility &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;That speed... Nothing can hit him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 3 Topazes, 3 Opals and 1 Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mastodon &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You will need a lot of hits to strike down a mastodon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;8 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;6 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Opal and 3 Pearls&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Murderlust &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Killing makes you stronger, why should you stop doing it?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 3 Pearls, 1 Diamond, 1 Ruby and 2 Emeralds&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Nighwalker &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Black and transparent&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians and 1 Opal&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Perfection &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I am from a perfect breed. Orcs are so low-born, they must be exterminated.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misorcia_.E2.80.93_damage|misorcia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Topaz, 1 Opal, 1 Diamond and 2 Rubies&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Prayer &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I feel sick, can you help me?'&lt;br /&gt;
'No, but I shall pray for you.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 1 Opal, 3 Pearls, 3 Diamonds and 2 Rubies&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Purity &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Glory of the pure led the nocturnal creatures away.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to lawful&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 4 Topazes, 2 Diamonds and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Quintessence &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'All is made of four elements.'&lt;br /&gt;
'Master, four is not a pretty number. Why not five?'&lt;br /&gt;
'Very well, I was testing you. There is a fifth element.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: regenerates (requires [[#The Essence of Magic_.E2.80.93_craftable as any weapon|The Essence of Magic]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Topaz, 3 Opals, 1 Ruby, 2 Emeralds and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Scourge of All Living &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Stories talk about a disease that comes out of nowhere and no one can survive.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#cancer_.E2.80.93_dummy|cancer]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 1 Opal, 1 Pearl, 1 Diamond and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sorcery &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'You shall never question my power!'&lt;br /&gt;
'Only because of that cheap decorated armour of yours?'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Opal and 2 Pearls&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spell Devourer &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When the mighty wizard saw soldiers wearing armour protecting from his magic, he summoned undead to fight them.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 3 Pearls, 3 Diamonds and 2 Rubies&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spiritual Presence &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Run through hills, swamps and sand as if you had no body limiting you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on flat terrains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through villages set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through castles set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on coastal reefs set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through swampy places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs across sands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 1 Opal, 1 Diamond, 3 Emeralds, 2 Amethysts and 1 Sapphire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Strength &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why does nobody want to play handwrestling with me?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 3 Topazes and 2 Opals&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Art of War &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you know the enemy and you know yourself, you need not fear the outcome of a thousand battles.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 2 Topazes, 1 Opal, 1 Pearl, 3 Emeralds and 3 Sapphires&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Godless &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not justify your actions with the name of a man made deity.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Topaz, 1 Opal, 1 Pearl, 1 Diamond, 1 Ruby and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Shiverbringer &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His presence brought shivers of fear to everyone who defied him. He was defeated by the insane.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Opal, 2 Diamonds, 2 Rubies, 1 Emerald and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unimpalability &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The executioner tried to impale him on a stick. It was his last mistake.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Opals and 1 Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Warheart &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This will please my war loving heart.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Opal, 1 Diamond, 2 Rubies and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== craftable as any weapon ==&lt;br /&gt;
=== Anger &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If we were not born to rage, why would we have the ability to rage then?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Opal, 3 Rubies and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dominion &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Obey.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 20% (in MEDIUM difficulty), 0% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mind raid_.E2.80.93_dummy|mind raid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 2 Opals, 1 Pearl, 2 Emeralds and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dugi's Wrath &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The probability that somebody will get this is quite low, maybe some of my assumptions were wrong.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 2 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;15% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: berserk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#radiating insanity_.E2.80.93_berserk|radiating insanity]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_damage|warlord's rule]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 3 Topazes, 3 Opals, 3 Pearls, 3 Diamonds, 10 Rubies, 10 Emeralds, 10 Amethysts, 10 Sapphires and 10 Black Pearls&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Equality &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Even the weak can kill with this one.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 7 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Topazes and 2 Opals&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Forestburner &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sarah always preferred money over pristine nature.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misdryadia_.E2.80.93_damage|misdryadia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fireball (13 - 4, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Opal, 4 Rubies and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Gloombringer &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;One side wins, the other side loses. Both sides' widows weep.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 80% (in EASY difficulty), 50% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Topaz, 1 Ruby, 4 Emeralds and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Guerrilla &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fight when you choose to fight, hide when you are hunted.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: concealment&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Topaz, 1 Opal, 1 Pearl, 1 Diamond, 2 Emeralds and 1 Sapphire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Inferno &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Infernal flames will devour those who are struck with the ruby-clad weapon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Opal, 3 Rubies and 2 Emeralds&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Konrad's Might &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No sword or shield can protect from my wrath.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians and 1 Topaz&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Malice &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dishonest combat is usually stronger.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 1 Pearl and 1 Diamond&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Marie Byrd &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He set foot into the Land of Always Winter and named it after his wife.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 55% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Pearl, 1 Diamond, 1 Emerald and 4 Sapphires&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Marrowrend &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Let your anger penetrate into the depths of your bones.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 25% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to impact&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Opal, 1 Pearl, 3 Rubies and 1 Black Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Misanthropia &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I have seen pillagers torturing children for fun. The worst of monsters are humans. They must be smitten.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misanthropia_.E2.80.93_damage|misanthropia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misnania_.E2.80.93_damage|misnania]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Topaz, 1 Pearl, 2 Diamonds and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Scaryface &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Behold my countenance and tremble!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Opal, 1 Amethyst and 1 Sapphire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Soul Eclipse &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hide your soul and gifts of undeath await you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 (in EASY difficulty), 1 (in MEDIUM difficulty), -4 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Unlife (immunity to poison, plague and drain)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 2 Topazes, 3 Diamonds, 1 Emerald and 2 Amethysts&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Soul Hunter &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Noble cannibals do not eat corpses, they eat souls.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Topaz, 3 Opals and 2 Pearls&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Soul Render &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sticks and stones will break his bones, but this will destroy even his soul.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 55% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Topaz, 1 Pearl, 2 Rubies, 3 Emeralds, 1 Amethyst, 2 Sapphires and 1 Black Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The End of All that Is &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;From the victim's point of view, there was no death at all.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#soul annihilation_.E2.80.93_damage|soul annihilation]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 1 Opal, 1 Pearl, 3 Diamonds, 1 Ruby, 2 Emeralds and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Essence of Magic &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fire, earth, air and water. And then there is magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Quintessence_.E2.80.93_craftable as any armour|Quintessence]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Topaz, 1 Pearl, 1 Diamond and 1 Ruby&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Lesser Lich &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Let this skeleton be my lieutenant. They will not notice any difference.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25% (in EASY difficulty), 20% (in MEDIUM difficulty), 15% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 2 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 1 Topaz, 1 Pearl, 1 Emerald, 1 Amethyst, 2 Sapphires and 1 Black Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Thundering Revenge &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I call this new weapon of mine.. bazooka!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to lightning&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Topaz, 1 Pearl, 2 Rubies, 3 Emeralds and 1 Sapphire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Widowmaker, Widowermaker &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The number of widows will rise after this battle.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Topaz, 1 Opal, 2 Pearls and 1 Diamond&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wretched Defiler &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Minimise your casualties, even at the cost of defiling corpses.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 2 Opals and 1 Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== dagger ==&lt;br /&gt;
=== Chaosbringer &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do you like order? Shame that I do not.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misanthropia_.E2.80.93_damage|misanthropia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misnania_.E2.80.93_damage|misnania]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misdryadia_.E2.80.93_damage|misdryadia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dagger of Craving &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Does this make you feel some sort of... bloodlust?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#aura of hunger_.E2.80.93_drains|aura of hunger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dagger of Shielding &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He survived a thousand knife fights. Not because of his bravery.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dagger of Sicarii &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;An oppressed nation will find a way to have its revenge.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 20% (in MEDIUM difficulty), -10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#uber backstab_.E2.80.93_damage|uber backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dagger of Surprises &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;One stab to rule them all.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Merges attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Slay the tyrant. Put an end to his wicked rule.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Slay the tyrant. Put an end to his wicked rule.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Nightstalker &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;That looming darkness is a herald of his arrival. Somebody will die very soon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Souldrainer &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;To kill or to preserve oneself? One has to consider the situation.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: drain (-70% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the drain attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Straight out of Nowhere &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Expect the unexpected. Diabolus ex machina.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Merges attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Survival of the Cowardliest &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Revered men once went to war. Revered men now lay in red mud.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#cowardice_.E2.80.93_dummy|cowardice]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Psychotic's Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I will kill you! Kill! Kill! Hahahahahahaha, aaahahahahahahaaa! Hahahaaa!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fury (100%, 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fury attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Titan's Bane &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;My blows may cause mere scratches on your skin, but it can be enough for you to die.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;20% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Traces of Blood &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;That assassin is hard to find, but his bloody trace can be followed. Shame that it costs so many lives.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 50% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== gauntlets ==&lt;br /&gt;
=== Brawler's Triumph &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It protects well... but not as much from punches.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Chilling Touch &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Unnatural clouds of dust can come and cover the sun. No heat will come and summer crops will be touched by chill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#freezing aura_.E2.80.93_dummy|freezing aura]] (requires [[#Heart of Ice_.E2.80.93_armour|Heart of Ice]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Iced Boots_.E2.80.93_boots|Iced Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dark Gloves of Destruction &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Surviving warriors have learned that healing while fighting is necessary for survival.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Dark Sword of Destruction_.E2.80.93_sword|Dark Sword of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Dark Helm of Destruction_.E2.80.93_helm|Dark Helm of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draingloves &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You hit, you heal. I hit, you heal. But can you heal enough?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Gauntlets &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He hired white mages to imbue a glorious warrior with their power. The warrior thought this power came from a god.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 more hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Eidolon's Boots_.E2.80.93_boots|Eidolon's Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#steals_.E2.80.93_dummy|steals]] (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fiery Blood &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Red is the fire. Red is the blood. I am not sure which of them is pouring.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Grim Trigger &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If someone throws stones at you, make an example out of him and no one will ever dare again.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#triggerable_.E2.80.93_dummy|triggerable]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hands of Sorrow &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He grew up as a mercenary bound to obey any command. Remorse led him to distant corners where he died, miserable and alone.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heavy Gauntlets &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;How the hell do you fight with this?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heavy Gauntlets of Virility &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It protects you well, but are you sure that you can lift a weapon with that?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;4 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hellslash &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Careful about him, you will get hurt even if he is not attacking you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]] (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mighty Gauntlets &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Like any other visitor, he put his sword on a rack outside. His mighty fists were deadly enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Quick Gauntlets &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Quick hands are the best defence.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rationality &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Magic is just very well made quackery.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to blade&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Soul Thrash &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'My life is in ruins, if I die, I cannot lose anything.'&lt;br /&gt;
Then he saw this item.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#soul thrash_.E2.80.93_damage|soul thrash]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stormgrip &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You are an evil overlord, armoured and shielded against everything? I will slay you anyway.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to lightning&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Touch of Death &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;There is no touch of death. But you can take your time to aim at the windpipe from the correct angle...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20 (in EASY difficulty), 18 (in MEDIUM difficulty), 16 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;4 fewer attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unspoken Words &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No matter how wise you are, your words once shall be forgotten. But meaning may remain.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to blade, impact and pierce resistance (requires [[#Unseen Writings_.E2.80.93_cloak|Unseen Writings]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to arcane, cold and fire resistance (requires [[#Unthought Memories_.E2.80.93_amulet|Unthought Memories]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Unsung Odes_.E2.80.93_armour|Unsung Odes]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== gem ==&lt;br /&gt;
=== Amethyst &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;These purple precious stones always attracted people for their massive magical power. However, its use as decoration by those without any knowledge of magic is widespread.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Black Pearl &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Black pearls are legendarily rare and powerful items, investigated because of its powers reaching beyond the borders of standard magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Diamond &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This colourless precious stone is known to be the hardest mineral, but it is too fragile to be used in weapons or armour as a hard material. However, it very useful due to its magical properties.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Emerald &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Diamonds tainted with copper salts are coloured green and possess huge magical power. However, it is uneasy to extract it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Obsidian &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Although this gem looks interesting in appearance, its magical power is limited. However, in combination with other gems, it can find some use.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Opal &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is the least rare of precious gems, but it can be still used to craft useful items.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Pearl &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is one of the few kinds of precious gems that are grown, and not created by volcanic or tectonic processes. It has a wide use in decorating things or granting them magical properties.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ruby &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is a diamond containing other minerals, that make its colour bright red. Its magical power is strong, and it can be used to create powerful magical things.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sapphire &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This incredibly rare colour variation is highly sought after for its incredible magical power.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Topaz &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Although this gem looks interesting in appearance, its magical power is not really remarkable, but its importance for magical gem combination is not to be neglected.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== gold ==&lt;br /&gt;
=== 100 gold &amp;amp;ndash; gold ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why conquer when you can buy?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;100 gold&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 200 gold &amp;amp;ndash; gold ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Money will not buy you anything. It is you who has to buy it for money.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;200 gold&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 50 gold &amp;amp;ndash; gold ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Money is more powerful than magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;50 gold&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== helm ==&lt;br /&gt;
=== Apricity &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In winter, the burning sun is actually enjoyable.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crown of the King &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The masses obeyed the one who had the crown. Whoever it was.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#cantor_.E2.80.93_chance_to_hit|cantor]] (requires [[#Ring of the King_.E2.80.93_ring|Ring of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more attacks (requires [[#Armour of the King_.E2.80.93_armour|Armour of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Sceptre of the King_.E2.80.93_mace|Sceptre of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cunctator's Helmet &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you command Cunctator to attack immediately, he will not obey.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 10% (in EASY difficulty), 20% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (10)]] (requires [[#Cunctator's sword_.E2.80.93_sword|Cunctator's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;10% to blade, impact and pierce resistance (requires [[#Cunctator's Armour_.E2.80.93_armour|Cunctator's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dark Helm of Destruction &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Deadly warriors wear even offensive armour.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Dark Sword of Destruction_.E2.80.93_sword|Dark Sword of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Dark Gloves of Destruction_.E2.80.93_gauntlets|Dark Gloves of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Diadem of the Dark Headmaster &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He presides. He protects. He teaches. He attacks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Mask &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His experience showed him that if dead are all around, people need a champion. Otherwise they fall without resistance.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#mockery_.E2.80.93_dummy|mockery]] (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== False Paradise &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Their society was almost utopian. They grew lazy and weak and became an easy prey for invaders.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;3 (in EASY difficulty), 4 (in MEDIUM difficulty), 5 (in HARD difficulty) fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Helmet of Paladins &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Let the light show you the way into the darkness that you can enlighten.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Irongut Helmet &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Are those berries edible?'&lt;br /&gt;
'Who cares?'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#immune to poison_.E2.80.93_dummy|immune to poison]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== King Salmon's Crown &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;What? The king has a known name? Now I can no longer call him what I want...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Man with a Vision &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His vision has the potential to bring sorrow and eternal tears to some&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mask of Famine &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His hunger... it feeds on everyone nearby!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mask of Insanity &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Insanity allows doing things that could not be done otherwise, but at a great cost.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]] (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mask of the Demiurge &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Souls and magic are crafted into a world that obeys strict laws.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#antimagic (INTENSITY)_.E2.80.93_resistance|antimagic (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mental Sheath &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You can never touch my spirit, you can never catch my soul.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mind Assisting Element &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This soulless clockwork wonder seems to somehow have a mind of its own.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Misery's Crown &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not bring your misery down on me.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rherraent's Helm &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Look at your foes face to face,&lt;br /&gt;
defeat your foes mace to face.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Rherraent's Sword_.E2.80.93_sword|Rherraent's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;12 more hitpoints (requires [[#Rherraent's Armour_.E2.80.93_armour|Rherraent's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;12 more hitpoints (requires [[#Rherraent's Ring_.E2.80.93_ring|Rherraent's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Royal Diadem &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Even a fake king can lead soldiers into victory.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: royalty&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shako &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nobody would wear this helmet if it was not for its magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Static Float &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This one will be destroyed only at the end of times.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: submerge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Steel Helmet &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'What is this thing good for?'&lt;br /&gt;
'Nothing special.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Jester &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;We needed better entertainment. They're in flames now.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Sick Face &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He looks sick. Killing him will be easy, just try not to catch whatever he has.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#radiation_.E2.80.93_poison|radiation]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;16 fewer hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Virtual Void &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The pure shall be overridden.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Visions of Cruelty &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;There is cruelty. As far as I can see, cruelty is everywhere.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20% (in EASY difficulty), 15% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== What no man should know &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I saw a man, frozen solid in a midsummer day. He had this pretty helmet, let me try it on...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frostbite_.E2.80.93_dummy|frostbite]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wisdom of the Ages &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;There is no ancient wisdom. Knowledge must be created in present.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more attacks (requires [[#Search for Wisdom_.E2.80.93_boots|Search for Wisdom]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (requires [[#Tracking the Lost Knowledge_.E2.80.93_cloak|Tracking the Lost Knowledge]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== knife ==&lt;br /&gt;
=== Blade Juggler &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He threw a dozen knives into the air, catching and throwing them one by one.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;100% (in EASY difficulty), 85% (in MEDIUM difficulty), 70% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Knives &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It may be hard to get close enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (ranged attacks only) (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;16 more hitpoints (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more attacks (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Knives &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It may be hard to get close enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (ranged attacks only) (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;16 more hitpoints (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more attacks (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Glowing Flight &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The pragmatic baron sent an assassin to kill a necromancer. It was not a bad idea.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Glowing Flight &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The pragmatic baron sent an assassin to kill a necromancer. It was not a bad idea.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rigor Mortis &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Freeze! I need to aim!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 (in EASY difficulty), 3 (in MEDIUM difficulty), 2 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;15% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shredder &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Doing gruesome things to your enemies will enhance their fear and make them weak.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Soul Drinker &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The wounded assassin hid in the shadows. Only thrown knives could be seen. Then, he returned healthy.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;80% (in EASY difficulty), 65% (in MEDIUM difficulty), 50% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spectral Jet &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When you die, you should not expect your soul to go where you think it belongs.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 20% (in EASY difficulty), 25% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Ghost)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spineripper &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Look at that exposed back.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Crusher &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I will send my assassins to slay the lich. You will gear them properly.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 45% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to impact&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Shrapnel Knife &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I can hit all four of you with a single knife, hehe.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 45% (in EASY difficulty), 35% (in MEDIUM difficulty), 25% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: shrapnel (100%, 100% ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shrapnel attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Vile Knife &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Wounds heal, poison remains.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25% (in EASY difficulty), 15% (in MEDIUM difficulty), 5% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== limited ==&lt;br /&gt;
=== Al-Fuṣūl wa al-ghāyāt &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;They would not have accepted a spoken lie,&lt;br /&gt;
but whips were raised to strike them,&lt;br /&gt;
traditions were brought to them.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;10% to arcane resistance (requires [[#Theophrastus Redivivus_.E2.80.93_limited|Theophrastus Redivivus]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (10)]] (requires [[#Treatise of the Three Impostors_.E2.80.93_limited|Treatise of the Three Impostors]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blue orb of dragonflame &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Have you ever seen something like this?'&lt;br /&gt;
'No, I will never see anything like this.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;2 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Book of Courage &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Daniel was looking for this book. But it was in a dark corner.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Unit becomes fearless&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Book of Fireballs &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Burn, incinerate, scorch, see your foes turn to ash.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Casting fireballs, from basic casting to explosive damages&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Book of Herbal Tinctures and Malignancies &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Like real cures are not needed to get payment for healing, real poison is not needed to harm.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Poisons and cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Book of Magical Swordplay &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It is not strength or motivation that makes a great warrior. It is the skill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Fencing techniques, offensive and also defensive&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Glitch Item &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Everything can fail. Regardless of the amount of polishing done.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;8 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Guide to Lycanthropy &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Search your memories and find the monster you are.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Abilities that allow a transformation into powerful animal forms&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heart of Darkness &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Find your dark subconscience and embrace it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Various wicked spells&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== How to be an Overlord &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Attack! Attack! Attack!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Leadership-like abilities&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Koschei's Journal &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The princess asked him where his soul was hidden. The prince found it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Powerful improvements to spells&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Orb of Demonic Wrath &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Live for the spite, serve the rage, love the hate, drink the anger, embrace the loathing,&lt;br /&gt;
pet the resentment, enjoy the scorning, cuddle the abhorrence, kiss all the foul.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Raijer's Bloody Field &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Those who are the first of their kinds are often the mightiest of them.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Techniques of extracting the victim's soul and using it for own profit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Serendipity &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Some inventions come out of nowhere.' - Kevla the Saviour&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: You never know what will be learned from here&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Doctrine of Vindictiveness &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If they attack you, make sure they will not dare or will not exist to attack again.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: A distinctively vindictive view on combat&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Fencer's Study &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do you think fencing takes a lot of time to learn? Just buy this for 20 gold and see how easy it is!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Quick mastery of fencing&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Infidel &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fidel is dead. Hail the Infidel.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to neutral&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Theophrastus Redivivus &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Difficile est negave Deos, si inconcione quaratur, sed in familliarium, sermone, en consessur facilitimum...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;10% to arcane resistance (requires [[#Treatise of the Three Impostors_.E2.80.93_limited|Treatise of the Three Impostors]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#regenerates slightly_.E2.80.93_regenerate|regenerates slightly]] (requires [[#Al-Fuṣūl wa al-ghāyāt_.E2.80.93_limited|Al-Fuṣūl wa al-ghāyāt]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tome of Bards &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Stand up and fight&lt;br /&gt;
Stand up and see the sky turn bright&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Techniques of inspiring allies to deal more damage&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tome of Bards, Volume II &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Shining and so glorious&lt;br /&gt;
The bloodline of true warriors&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Techniques of inspiring allies to fight better and annoying enemies&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tome of Liches &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Are you fed up of mortality?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Teachings of the dark arts of necromancy&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tome of Liches &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Are you fed up of mortality?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Teachings of the dark arts of necromancy&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Treatise of the Three Impostors &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;However important it may be for all men to know the Truth, very few, nevertheless, are acquainted with it...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;10% to arcane resistance (requires [[#Theophrastus Redivivus_.E2.80.93_limited|Theophrastus Redivivus]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#exile_.E2.80.93_resistance|exile]] (requires [[#Al-Fuṣūl wa al-ghāyāt_.E2.80.93_limited|Al-Fuṣūl wa al-ghāyāt]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wrathful Combat Techniques &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Let the anger flow through your veins.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Techniques of using anger in battle&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== mace ==&lt;br /&gt;
=== Beelzebub's Hammer &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Where is Bruce gone?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 25% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#lord of the flies_.E2.80.93_damage|lord of the flies]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Despicable Heroism &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your deeds are revered, but the way you do them is damned.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 40% (in EASY difficulty), 50% (in MEDIUM difficulty), 55% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Revenant)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Despicable Heroism &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your deeds are revered, but the way you do them is damned.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 20% (in EASY difficulty), 30% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Revenant)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eternity's End &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Even lich lords cannot live forever.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fist of Anarchy &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Rebirth through devastation, freedom through bloodshed.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;60% (in EASY difficulty), 50% (in MEDIUM difficulty), 40% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anarchy_.E2.80.93_damage|anarchy]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fleshrending Scourge &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not run away from me. I will catch you anyway.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 40% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Godsmasher &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'With this beast, I can kill even a god!'&lt;br /&gt;
'Crunch, munch,... burp. Anybody else thinks that it can kill dragons too?'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Godsmasher &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'With this beast, I can kill even a god!'&lt;br /&gt;
'Crunch, munch,... burp. Anybody else thinks that it can kill dragons too?'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Gvødgührvoḧzzorghkuz &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Ürhrabgzubruprÿÿrv øẗhnäæzdaz grohruth züürd myyvöthgavrhyd...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heathenbasher &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dark is the night that has set to your mind, sweet is the pride that reflects in your eyes.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#lawful_.E2.80.93_damage|lawful]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Jawbreaker &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why are you grinning like that? It could have killed you!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 10% (in EASY difficulty), 20% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lilith's Old Precious &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In order to be able to fight with any weapon available, Lilith swaps weapon types once per century.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;20% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#dazzle_.E2.80.93_dummy|dazzle]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;24 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Morgenstern &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The star of dawn will smash your face.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#twilightstalk_.E2.80.93_hides|twilightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Organ Grinder &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Keep that man away from me... Hey, keep him away! Do not flee! Aaarghh! Ehhmragehhhd...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 6 (in MEDIUM difficulty), 4 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#lethargy_.E2.80.93_dummy|lethargy]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Preacher of Hatred &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your descendants, ancestors and friends are demonic kin that is behind all our suffering.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#hate speech_.E2.80.93_dummy|hate speech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Righteous Cause &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Once he starts attacking, you cannot stop him. You can only run.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#zeal_.E2.80.93_resistance|zeal]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sceptre of Antipater &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You can be evil even if you heal people.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;20% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#chaotic_.E2.80.93_damage|chaotic]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sceptre of the King &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The sceptre was the symbol of king's power. Using it as a weapon did not stop the assassin.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#radiation_.E2.80.93_poison|radiation]] (requires [[#Crown of the King_.E2.80.93_helm|Crown of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more attacks (requires [[#Armour of the King_.E2.80.93_armour|Armour of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (requires [[#Ring of the King_.E2.80.93_ring|Ring of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Disease and the Cure &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You are the disease. We are the cure.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 6 (in EASY difficulty), 5 (in MEDIUM difficulty), 4 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Fighting Bull &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Takes a blink of an eye to anger, takes a day to calm down.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#triggerable_.E2.80.93_dummy|triggerable]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Great Truth &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The Great Truth is that there is no Great Truth.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 14 (in EASY difficulty), 12 (in MEDIUM difficulty), 10 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Unstoppable &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No one can bargain with him. There is no way to reason with him. He feels no fear. There is nothing at all that would stop him... until the evil is banished.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#resistant to slow_.E2.80.93_dummy|resistant to slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Adds status unslowable&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tormentor of Light &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In the absence of light, darkness and disorder rules.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#chaotic_.E2.80.93_damage|chaotic]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unrighteous Cause &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Avoid hitting too hard, it will defeat the enemy too fast and take away the fun.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wrath of the Pagan &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Law or chaos? That is just a point of view not everyone shares.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#chaotic and lawful_.E2.80.93_damage|chaotic and lawful]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wrath of the Pagan &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Law or chaos? That is just a point of view not everyone shares.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#chaotic and lawful_.E2.80.93_damage|chaotic and lawful]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== polearm ==&lt;br /&gt;
=== Exterminator's Scythe &amp;amp;ndash; polearm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Victims' loyals look for revenge.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;35% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Scythe &amp;amp;ndash; polearm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Victims' loyals look for revenge.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;35% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Xuanquang's Soul Harvest &amp;amp;ndash; polearm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Don't be afraid when seeing a bloody road. Keep calm and turn back to face the one who made it so bloody.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Merges attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#kamikaze sprint_.E2.80.93_damage|kamikaze sprint]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== potion ==&lt;br /&gt;
=== Bloodsucker's Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All this blood. It is yours. You will drink it. You will guzzle it. You will choke on it. You will drown in it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#blood drinking_.E2.80.93_dummy|blood drinking]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creepy Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you hear me better fear me, if you see me better flee me.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fire-Forged Friend &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I make my friends with hammer and anvil.' -Pygmaliophaestus&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;4 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Foul Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It helps us greatly, but its user pays a great price.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#unholy hunger_.E2.80.93_dummy|unholy hunger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Greater Healing Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This can heal almost anyone, find the one who brewed it!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;This unit is completely restored, including statuses, moves and attacks.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I am healed! More healthy than ever!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color=#60A0FF'&amp;gt;Full heal&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Holy potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Grrrh! Remove this filth from this world! Rrrargh!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#unholybane_.E2.80.93_damage|unholybane]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lesser Potion of Invisibility &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When you are defeated, search for solace in the darkness.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Otherworldly Cinders &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Arise, the bird of death, burn when you die and reappear from your flames.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#from the ashes_.E2.80.93_dummy|from the ashes]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poison &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why is this technique a taboo?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged pierce attacks only): poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Authority &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;One gulp to rule them all!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 6 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Mundanity &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;What if magic was just a nocebo?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 60%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 60%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 60%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Sacrifice &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I will need you to understand the conception of divine sacrifice.' - Luke&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#martyrdom_.E2.80.93_dummy|martyrdom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Speed &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The quickest, the fastest, born under the sonic sign.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Steel Skin &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Only magic can make steel bend easily when needed. Or not?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of the Northern Winds &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I will rule my frostbitten kingdom with an iron hand.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#northfrost aura_.E2.80.93_dummy|northfrost aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Titanic Strength &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Cronus was the mightiest of the Titans. Only a fraction of his strength is devastating.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;Increases damage of all melee weapons by 10&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Vitality &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A new life flows in the veins of those who drink this brew.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spirits of a Madman's Alacrity &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Are you sane? You cannot fight so much, we will run out of enemies too soon!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;1 extra attack per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stolen Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I have stolen this. Now all the word is here for me to steal.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: skirmisher&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#steals_.E2.80.93_dummy|steals]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Virulent Poison &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He is not only farting poison, he also sweats and burps it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== ring ==&lt;br /&gt;
=== Angel of Death's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Death is the end, but sometimes an end is needed.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;12 more hitpoints (requires [[#Cloak of the Pale Rider_.E2.80.93_cloak|Cloak of the Pale Rider]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Amulet of the Last Guide_.E2.80.93_amulet|Amulet of the Last Guide]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dazzling Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You were born to die blind.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#dazzle_.E2.80.93_dummy|dazzle]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When he was old and dying, he remembered what he could from the days he loved a necromanceress.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 more hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#Deathaura_.E2.80.93_heals|deathaura (8)]] (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hide from the revolution.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (ranged attacks only) (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (ranged attacks only) (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hide from the revolution.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (ranged attacks only) (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (ranged attacks only) (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Precious Eagle Cactus Fruit &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I need sacrifice. Be it involuntary or not.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Pyromancer's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He could feed on fire and magic, spitting it back on those who tried to harm him with it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New attack: fireball (11 - 4, fire) (requires [[#Pyromancer's Sword_.E2.80.93_sword|Pyromancer's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (requires [[#Pyromancer's Cloak_.E2.80.93_cloak|Pyromancer's Cloak]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rherraent's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His poor widow sold his property bit by bit, and they lost their power.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: regenerates (requires [[#Rherraent's Sword_.E2.80.93_sword|Rherraent's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Deathaura &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A harbinger of death from the world of witchcraft.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#Deathaura_.E2.80.93_heals|deathaura (13)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Devil's Doom &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The demonic magic is deadly, but you can prepare yourself to live through it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Dragon's Bane &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dragons are no challenge, let us hunt scorpions instead.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Health &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Health is more important than body count.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;8 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates slightly_.E2.80.93_regenerate|regenerates slightly]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Iced Veins &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Your hand is colder than ice! Are you sure do not need warm tea?'&lt;br /&gt;
'No, I am fine, mom.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of the King &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The king was greatly fond of his magical ring. He should have been more fond of his throne.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]] (requires [[#Armour of the King_.E2.80.93_armour|Armour of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Crown of the King_.E2.80.93_helm|Crown of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Sceptre of the King_.E2.80.93_mace|Sceptre of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Unearthly Existence &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Warriors were no match for him. He was no match for wizards.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold decreased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Unearthly Existence &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Warriors were no match for him. He was no match for wizards.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold decreased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Wisdom &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This magical artefact is one of a kind. Use it well.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Wizard's Bane &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nice fireworks, loser.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rock Solid &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In halls of stone... walls are impassable.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sinister Lunacy &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If there was no lunatic causing the war, there would be no war.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sparkling Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nobody knows why the yellow-green gemstone in this ring is sparkling.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Alliance &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;We are The Alliance! We are one!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#alliance_.E2.80.93_leadership|alliance]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Black Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;There were two hundreds of us before the battle. Three hundreds of us left the battlefield.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: plague (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The gloomy Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Bring sadness to your enemies by showing them how futile their effort is.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#Deathaura_.E2.80.93_heals|deathaura (10)]] (requires [[#The gloomy Cloak_.E2.80.93_cloak|The gloomy Cloak]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]] (requires [[#The gloomy Amulet_.E2.80.93_amulet|The gloomy Amulet]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Unprecious Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes a fiery or rimy blade is not what you need.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to blade&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#struggle_.E2.80.93_chance_to_hit|struggle]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Warmth &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Solace from depressive gloom of northern winters when dusk follows dawn with nothing in between.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== sling ==&lt;br /&gt;
=== Balls of Steel &amp;amp;ndash; sling ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You will need courage in this cruel world.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;16 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== spear ==&lt;br /&gt;
=== Caeordwyccywyrin's Spear &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Whose spear is this?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Corpsegrinder &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Mutilating dead enemies makes you forget your woes.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Explosionlance &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Take that away, we need to stay silent.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#extra damage (+5; impact)_.E2.80.93_dummy|extra damage (+5; impact)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hellrake &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Flowers bloom in hell too. And every flower has its gardener.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 50% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lightbringer's Trident &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He brought light, but it was red and searing.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;50% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Odin's Spear &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Odin was a warrior, but every winter solstice, he came and brought gifts to kids.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#immune to drain_.E2.80.93_dummy|immune to drain]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Adds status undrainable&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Return to the Tribe &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I may be no better, but at least I am different.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Something &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Uhm... I wanted to say... ehm, that... it was... uh... basically... so now, I am saying that... uhm...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Humongously Enormous Megaspear &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Small weapons are for wimps.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% (in EASY difficulty), 50% (in MEDIUM difficulty), 60% (in HARD difficulty) fewer attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hose_.E2.80.93_dummy|hose]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Impaler &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not hide behind your comrades, just run away.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Original Trident of Storms &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is no obvious fake. Is it the true one or just a better fake?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: storm trident (14 - 4, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wicked Spear of Cruelty &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;With horror, he realised that the horse under him had joined the walking dead.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== staff ==&lt;br /&gt;
=== Absence of Purpose and Meaning &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not look for the meaning of this. There is none.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: submerge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ashes of Dead Suns &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Things that destroy stars can destroy anything. According to one of a thousand hypotheses.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;15% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cursed Memories &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every hero suffers from horrors of the past. Only a few can have their enemies suffer from them instead.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 7 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40% (in EASY difficulty), 35% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dead End Road &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You will walk away from a necromancer fight. That does not imply that you will survive.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#greater infect_.E2.80.93_poison|greater infect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lethal staff &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Most elvish shamans heal. Others kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 10% (requires [[#Lethal Axe_.E2.80.93_axe|Lethal Axe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lethalia's Staff &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Tinebrithiel's will never be forgotten.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Lethalia's Armour_.E2.80.93_armour|Lethalia's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mother de Rais &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The undead were too numerous to be burned by her fireballs. She had to jump into a river far below to save herself.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in shallow waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on coastal reefs set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through swampy places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Showshaunshog's Staff &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Anaximandros said that all comes from water.&lt;br /&gt;
Showshaunshog proved him wrong by collecting condensed water from smoke.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15% (in EASY difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Aimucasur &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A skeletal horde rose from the mud to take lives away. Konrad's warriors were too strong for them.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Circe &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Eurylochus knew he could not trust her. It saved his life.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40% (in EASY difficulty), 35% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Crelanu &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Crelanu's staff fell into the wrong hands before it was even made.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Crelanu &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Crelanu's staff fell into the wrong hands before it was even made.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Kerathur &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I know that you have no idea who I am...' - Kerathur the Unheard Of&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;70% (in EASY difficulty), 55% (in MEDIUM difficulty), 40% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Koschei &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Koschei kidnapped a young princess. His mundane motivations caused his fall.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 2 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;16 more hitpoints (requires [[#Koschei's Journal_.E2.80.93_limited|Koschei's Journal]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stardust &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Born from absolute destruction, craving for absolute destruction.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Static Cast &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Whenever you destroy something, do not touch it again or you will be dead on the spot.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: lightning (18 - 2, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tears of Void &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Who made up this name? What was he thinking?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: aim (-20% - 100% ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the aim attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Killer of Great Magi &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I care not how much better you are. Your crippling overspecialisation will be your downfall.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Townsend Dark Discharge &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The right tool for a self-sustaining wizard.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to lightning&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Violent Mage's Staff &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He was not a bad mage, but he enjoyed hitting enemies with hard objects a bit too much.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: violent beatdown (100%, 100% melee, copy of staff)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the violent beatdown attack: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#firecast_.E2.80.93_dummy|firecast]] (requires the two other Violent Mage's items)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Virtue of Hope &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;See the ones who know.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;4 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== sword ==&lt;br /&gt;
=== Aevyn's Wrath &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I cannot quite figure out how to use this thing.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 20% (in EASY difficulty), 30% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Avenging Fire &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Burn! Let the hair catch fire and help the skin burn. Ignite the skin and help the flesh burn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#flaming radiance_.E2.80.93_dummy|flaming radiance]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blade of Turisas &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every nation had its god of war. Or was it just one with many names?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Brightslash &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He came like a shining star,&lt;br /&gt;
allied with the sun,&lt;br /&gt;
he smote the villains,&lt;br /&gt;
and saved the righteous.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (2)_.E2.80.93_dummy|absorbs (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Claymore &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I am done with you, go away!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#knockback_.E2.80.93_damage|knockback]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Colossally Colossal Arch-Devilish Blade of Universal Annihilation &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Forged by the Paladin of Golden Glory with the Hammer of Eternal Magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: aura of power&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cunctator's sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nobody wanted to face Cunctator. He never fought when you wanted to fight him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#struggle_.E2.80.93_chance_to_hit|struggle]] (requires [[#Cunctator's Armour_.E2.80.93_armour|Cunctator's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, cold and fire resistance (requires [[#Cunctator's Helmet_.E2.80.93_helm|Cunctator's Helmet]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dark Sword of Destruction &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Real warriors know that their opponents will get heavy armours and prepare for it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more attacks (requires [[#Dark Helm of Destruction_.E2.80.93_helm|Dark Helm of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more attacks (requires [[#Dark Gloves of Destruction_.E2.80.93_gauntlets|Dark Gloves of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Deathwhirl &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Swarm him so that he would not get to me! Oh, dammit...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doombringer &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hitting the enemy hard is not crucial. You have to make sure that you will not get killed when he hits you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#disintegrate_.E2.80.93_damage|disintegrate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doombringer &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hitting the enemy hard is not crucial. You have to make sure that you will not get killed when he hits you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#disintegrate_.E2.80.93_damage|disintegrate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dragon Claw &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Claws of dragons have no unusual magical properties, but they cut so well.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He could fuel his champion alone, as his powers of light and darkness amplified each other. He became an Eidolon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#unholybane_.E2.80.93_damage|unholybane]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 more hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 1 (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement points (requires [[#Eidolon's Boots_.E2.80.93_boots|Eidolon's Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Flaming Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you need to fight ghosts, good steel is not enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 7&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Holy Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Use the lightbeam spell. It kills anything unholy enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#unholybane (INTENSITY)_.E2.80.93_heals|unholybane (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to lawful&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lilith's Other Old Precious &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In order to be able to fight with any weapon available, Lilith swaps weapon types once per century.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Pyromancer's Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Flames were his nature, they replaced his insides.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20% (in EASY difficulty), -10% (in MEDIUM difficulty), -40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: [[LotI_Abilities#firecast_.E2.80.93_dummy|firecast]] (requires [[#Pyromancer's Ring_.E2.80.93_ring|Pyromancer's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to arcane, cold and fire resistance (requires [[#Pyromancer's Cloak_.E2.80.93_cloak|Pyromancer's Cloak]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rherraent's Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In his hands, the sword was a formidable weapon. In the hands of its thief, it was useless.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (melee attacks only) (requires [[#Rherraent's Armour_.E2.80.93_armour|Rherraent's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (melee attacks only) (requires [[#Rherraent's Helm_.E2.80.93_helm|Rherraent's Helm]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (melee attacks only) (requires [[#Rherraent's Ring_.E2.80.93_ring|Rherraent's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stormrend &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;They are protected well. Have them try to survive lightning.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% (in EASY difficulty), -5% (in MEDIUM difficulty), -20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to lightning&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sword of Barys &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A rare metal burns with green flame. Its ashes are poisonous, so be careful with it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sword of Krux &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Krux has never been a great warrior, deceptive diplomacy was his favourite weapon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Decimator &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not get too crazy with that sword.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Decimator &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not get too crazy with that sword.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Nightreaver &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Aggressive and violent, they strike when least expected and take away all serenity.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#chaotic_.E2.80.93_damage|chaotic]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Outsider Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Mages say it does not come from any world.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 65% (in EASY difficulty), 50% (in MEDIUM difficulty), 35% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% (in EASY difficulty), 15% (in MEDIUM difficulty), 5% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (melee attacks only) (requires [[#Transformed Flesh_.E2.80.93_cloak|Transformed Flesh]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (melee attacks only) (requires [[#Bones of Steel_.E2.80.93_boots|Bones of Steel]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (melee attacks only) (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more attacks (melee attacks only) (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Searing Ice &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Be careful not to get some cold burns.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 2 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: flaming sword (20% - 100% melee fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the flaming sword attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: freezing sword (20% - 100% melee cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the freezing sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Thornsword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'How can you cut something with that?'&lt;br /&gt;
'It is not for cutting.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to pierce&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Twinkling Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Run towards your enemy and attack sooner than he expects.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Winterclaw &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;They come at night. They leave frozen bodies behind. Bodies that awaken.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== thunderstick ==&lt;br /&gt;
=== Bean Shooter &amp;amp;ndash; thunderstick ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Put there raw beans instead of a bullet, it will hit so many enemies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== xbow ==&lt;br /&gt;
=== Ballista &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Are you sure that thing is meant to be hand-held?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 120% (in EASY difficulty), 100% (in MEDIUM difficulty), 80% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ballista &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Are you sure that thing is meant to be hand-held?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 120% (in EASY difficulty), 100% (in MEDIUM difficulty), 80% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Black Raptor &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Birds look upwards to avoid eagles. They should look down to avoid hunters.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Chu-ko-nu &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do you even reload that thing?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;55% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doomsday Machine &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;To spread doom, you need proper tools.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#shockwave_.E2.80.93_slow|shockwave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hatred for Men &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fuelled by the venom and hatred.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Headstriker &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you have a good aim, you will hit a vulnerable spot and kill even with a lightweight bolt.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Orcish Ingenuity &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;How the hell could an orc invent this?!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fire bolt (100%, 100% ranged fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire bolt attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Relentless Fury &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You tell that my hits are weak? I will show you how many of them you can survive, nothing can stop me!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;100% (in EASY difficulty), 80% (in MEDIUM difficulty), 60% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;24 more hitpoints&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Starbreaker &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;So you are good at blocking? We shall see about that!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 5 (in MEDIUM difficulty), 2 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Cannon &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If I will ever get to you, you will be wrecked!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 60% (in MEDIUM difficulty), 50% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;3 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Overdrawer &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Draw the arrow, draw it more, more, more, and now you can shoot through enemies!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 45% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: overdraw (75% - 100% ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: great overdraw (150% - 100% ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the great overdraw attack: [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Underdrawer &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Shoot as much as you can, enemies will think they are facing a large army!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;45% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: underdraw (-35% - 100% ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: great underdraw (-65% - 100% ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the great underdraw attack: [[LotI_Abilities#lesser lethargy_.E2.80.93_dummy|lesser lethargy]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matsjoyce</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=LotI_Scenarios&amp;diff=70884</id>
		<title>LotI Scenarios</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=LotI_Scenarios&amp;diff=70884"/>
		<updated>2023-04-17T08:03:28Z</updated>

		<summary type="html">&lt;p&gt;Matsjoyce: Automated update by matsjoyce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-generated wiki page listing all the scenarios currently available in the campaign &amp;quot;Legend of the Invincibles&amp;quot;. &lt;br /&gt;
This was generated at Mon Apr 17 09:02:31 2023 using version git-29a5aac of LotI and version 0.3.5.1 of the generation script.&lt;br /&gt;
As this is auto-generated, DO NOT EDIT THIS PAGE.&lt;br /&gt;
Instead, create a new issue at [https://github.com/matsjoyce/LotIWikiGen/issues/new the tracker] and the script will be adjusted.&lt;br /&gt;
&lt;br /&gt;
Other LotI-related wiki pages:&lt;br /&gt;
&lt;br /&gt;
* [[LotI Items]] &amp;amp;ndash; items, such as weapons and books&lt;br /&gt;
* [[LotI Standard Advancements]] &amp;amp;ndash; general advancements such as legacies and books&lt;br /&gt;
* [[LotI Unit Advancements]] &amp;amp;ndash; unit-specific advancements&lt;br /&gt;
* [[LotI Abilities]] &amp;amp;ndash; abilities and weapon specials&lt;br /&gt;
* [[LotI Scenarios]] &amp;amp;ndash; scenario information&lt;br /&gt;
* [[DeadlyUnitsFromLotI]]&lt;br /&gt;
&lt;br /&gt;
== Chapter 1 ==&lt;br /&gt;
&lt;br /&gt;
=== 00 &amp;amp;ndash; Tutorial ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 01 &amp;amp;ndash; An Orcish Assault ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 4 dropping a weapon is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 4 dropping a gem is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 29%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; The Assassination ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 29%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Banished ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Paradise Lost ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Shatter the Defilers ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Ruins of Lost Empires ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 5, 6, 7, 8 and 9 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 5, 6, 7, 8 and 9 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; The Return ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Where the Sun Does not Shine ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Escape from Oblivion ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; The Poison ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Ascension ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Toxic Sun ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a gem is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 24, 25 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Twilight ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Shadow Empire ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6 and 7 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6 and 7 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 32, 35 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Long Way Home ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 16 &amp;amp;ndash; The Battle for Ogira ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6, 7 and 8 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6, 7 and 8 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 24, 24 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 2 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; The Beginning ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 9, 17 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Gods ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4, 5, 6, 7 and 8 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4, 5, 6, 7 and 8 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 8, 59 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Forest of Witchery ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 13, 43 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03s &amp;amp;ndash; In the Magical Mirror ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Darkness Closing In ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 5 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 5 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 51, 23 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Umbra ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 11, 14 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; The Army of Darkness ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4, 5 and 6 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4, 5 and 6 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 25, 34 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Infinite Legion ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 57, 34 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Sightseeing ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 24, 42 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Underground ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Lilith ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 3 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Thirst for Adventures ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 71, 42 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 01b &amp;amp;ndash; Bandits ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 16, 17 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Journey South ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 35, 55 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02b &amp;amp;ndash; Mining ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Siege ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 4 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 4 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 8, 11 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Entering the Desert ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 43, 39 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; The Pit ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 18, 44 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Darkest Darkness ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 9, 10 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; End of all Hopes ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 15, 16 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Lost ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 32, 44 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Ambush ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Gehenna ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 10, 9 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Achilles' Revenge ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 29, 20 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Bitter Swamp ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 15, 11 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12s &amp;amp;ndash; Wings of Doom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; First Confrontation ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 15, 7 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Chasing Dragons ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 5, 6, 7 and 8 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 5, 6, 7 and 8 dropping a gem is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 24, 17 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Nightmare ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15s &amp;amp;ndash; Epilogue ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 4 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; He Came Down From The Mountains ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Into Our Frozen Land ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 43%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Revolution Begins ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 43%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Doomsday Omens ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Meeting of the Ancients ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Castle of the Wicked ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Nemesis ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; An Army Is Born ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; The First Blow ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 38%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Dealing with Trolls ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Invasion ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 6, 7 and 8 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 6, 7 and 8 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 11, 12 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Bloodbath ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 6, 7 and 8 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 6, 7 and 8 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 9, 14 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; The Way of Assassins ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; The Kingslayer ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; The Library ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15s &amp;amp;ndash; The Speech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 16 &amp;amp;ndash; Lost in Space ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 17 &amp;amp;ndash; Any Means Necessary ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 37, 6 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 5 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Diplomacy ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Escape ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Pirates ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Again ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; We Walk in the Shadows ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; The Real Enemy ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 18, 8 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Into the Shadows ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 23, 16 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Entrance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Northwestern Storeroom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Guards' Quarters ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 30, 20 and will release 6 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Northern Guardian Room ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Magic Power Amplificator 1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Eastern Storeroom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Armoury ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 14, 8 and will release 7 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Magic Power Amplificator 2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 16 &amp;amp;ndash; Southeastern Storeroom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 17 &amp;amp;ndash; Magic Power Amplificator 3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 18 &amp;amp;ndash; Eastern Guardian Room ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 19 &amp;amp;ndash; Soldiers Training Room ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 16, 18 and will release 6 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 20 &amp;amp;ndash; Southern Guardian Room ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 21 &amp;amp;ndash; Soldiers' Quarters ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 22 &amp;amp;ndash; Magic Power Amplificator 4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 23 &amp;amp;ndash; Akula's Place ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 24 &amp;amp;ndash; Escape Tunnel ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 25 &amp;amp;ndash; Prison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 26 &amp;amp;ndash; Library ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 27 &amp;amp;ndash; Power Station ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 28 &amp;amp;ndash; War Zone ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 30, 16 and will release 7 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 29 &amp;amp;ndash; Armageddon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 29s &amp;amp;ndash; Epilogue ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 6 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; The Awakening ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Who Am I ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Into the Light ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; I Hate You, I Hate You Too ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Friends No More ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Tunnels ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; World Without Amity ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Misguiding Lives ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Across the Barren Land ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Heart Mountains ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Axadria ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; The Library ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Phoenix ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Frozen Land ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Apologies ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 7 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Another Orcish Assault ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Search for Elves ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 34, 41 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Corruption ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 10, 24 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Last Survivors ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 27, 34 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Tundra ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 and 12 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 and 12 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 9, 28 and will release 5 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Where the Flames Freeze ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 45, 3 and will release 5 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Subterranean War ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 27, 6 and will release 5 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Eruption ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08s &amp;amp;ndash; Neighbours ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 13 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 13 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; The Den of Evil ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 10, 21 and will release 5 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; The Dragon and the Princess ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; An Old F(r)iend ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; The Last Enemy ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Avengers ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 12, 12 and will release 6 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Arctic Wastelands ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10 and 11 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10 and 11 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 38, 41 and will release 7 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Annihilation ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 8 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Mysterious Invasion ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Overpowered ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; United ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 43, 38 and will release 8 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Kidnapped ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Investigations ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 100%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Gladiatrix ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 100%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Unimportant Revolution ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 37, 11 and will release 9 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; The Desert ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 and 15 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 and 15 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 15, 44 and will release 9 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Gladiatrix - The Path to Glory ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Ruins of Wesnoth ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 33, 20 and will release 9 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Odd World ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 21, 15 and will release 10 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Gladiatrix - The Reckoning ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9 and 10 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9 and 10 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; River of Flame ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 16, 16 and will release 8 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Finally Together ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 34, 17 and will release 11 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Jungle Hell ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 77, 37 and will release 10 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 16 &amp;amp;ndash; The Gates of Hell ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 28, 17 and will release 11 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 9 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Transporting Facility ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Tunnels of Cruelty ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Shores of Abyss ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Grim Port ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Stygian Caverns ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Zhangor's Pass ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Wasteland of Lost Eternity ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Doom Ford ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Infernal Narrows ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Fortress of Blackened Dreams ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Fortress of Blackened Dreams (interior) ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Tainted Shores ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Dominion of Evil Terror ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Foul Pits ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Plains of Chaos ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 16 &amp;amp;ndash; Sinful Caves ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 17 &amp;amp;ndash; River Styx ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 18 &amp;amp;ndash; Valley of Shattered Souls ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 19 &amp;amp;ndash; Land of Misery ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 20 &amp;amp;ndash; Unholy Realm ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 21 &amp;amp;ndash; Tormentor's Burrow ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 22 &amp;amp;ndash; Where the Hatred Grows ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 and 16 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 and 16 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 23 &amp;amp;ndash; Empire of Suffering ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 24 &amp;amp;ndash; Island of Atrocity ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 25 &amp;amp;ndash; Chambers of Oblivion ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 26 &amp;amp;ndash; Filthy Keep ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 27 &amp;amp;ndash; Stronghold of Tears ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 28 &amp;amp;ndash; Twilit Fortress ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 29 &amp;amp;ndash; Wicked Barony ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 30 &amp;amp;ndash; Nightmare Cellar ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 31 &amp;amp;ndash; Bank of Ill Luck ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 32 &amp;amp;ndash; Domain of Disaster ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 33 &amp;amp;ndash; Pandemonium ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 and 12 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 and 12 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 34 &amp;amp;ndash; Uria's Den ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 35 &amp;amp;ndash; Antechambers of Ultimate Evil ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 36 &amp;amp;ndash; Temple of Ultimate Evil ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 37 &amp;amp;ndash; Catacombs of Prolonged Agony ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 38 &amp;amp;ndash; Halls of Miscreation ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 39 &amp;amp;ndash; Steelhive ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 40 &amp;amp;ndash; Steelhive Depths ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 41 &amp;amp;ndash; Heart of Steelhive ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 42 &amp;amp;ndash; Passage of Detriment ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 80%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 43 &amp;amp;ndash; Verminous Sewers ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 44 &amp;amp;ndash; Gathering Alcove ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 45 &amp;amp;ndash; Refuge of Black Hope ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 46 &amp;amp;ndash; Sepulcher of the Nefarious ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 47 &amp;amp;ndash; Basilica of Imperfection ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 48 &amp;amp;ndash; Execrable Sanctum ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 49 &amp;amp;ndash; Audience with the Arch Enemy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 50 &amp;amp;ndash; The Last Crusade ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 and 13 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 and 13 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 50s &amp;amp;ndash; Epilogue ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 10 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Despair ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; And Another Orcish Assault ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Fimbulwinter ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Betrayers of Humankind ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; The Chase ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Truth ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 15, 12 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Borders ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a weapon is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 16, 15 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Empire of Twilight ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 48, 16 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08b &amp;amp;ndash; Trolls ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Corrupted Town ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 14, 12 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Idols Falling ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Miracle ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Rush ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Black Souls ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; End of the World ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 41, 38 and will release 15 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14s &amp;amp;ndash; New Era ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matsjoyce</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=LotI_Unit_Advancements&amp;diff=70883</id>
		<title>LotI Unit Advancements</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=LotI_Unit_Advancements&amp;diff=70883"/>
		<updated>2023-04-17T08:03:24Z</updated>

		<summary type="html">&lt;p&gt;Matsjoyce: Automated update by matsjoyce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-generated wiki page listing all the advancements that are unit specific currently available in the campaign &amp;quot;Legend of the Invincibles&amp;quot;. See [[LotI Standard Advancements]] for general advancements such as legacies and books.&lt;br /&gt;
This was generated at Mon Apr 17 09:02:31 2023 using version git-29a5aac of LotI and version 0.3.5.1 of the generation script.&lt;br /&gt;
As this is auto-generated, DO NOT EDIT THIS PAGE.&lt;br /&gt;
Instead, create a new issue at [https://github.com/matsjoyce/LotIWikiGen/issues/new the tracker] and the script will be adjusted.&lt;br /&gt;
&lt;br /&gt;
Other LotI-related wiki pages:&lt;br /&gt;
&lt;br /&gt;
* [[LotI Items]] &amp;amp;ndash; items, such as weapons and books&lt;br /&gt;
* [[LotI Standard Advancements]] &amp;amp;ndash; general advancements such as legacies and books&lt;br /&gt;
* [[LotI Unit Advancements]] &amp;amp;ndash; unit-specific advancements&lt;br /&gt;
* [[LotI Abilities]] &amp;amp;ndash; abilities and weapon specials&lt;br /&gt;
* [[LotI Scenarios]] &amp;amp;ndash; scenario information&lt;br /&gt;
* [[DeadlyUnitsFromLotI]]&lt;br /&gt;
&lt;br /&gt;
== Abomination ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Horror tales about terrifying undead usually lie. They describe ghasts as the most nightmarish beings that ever existed. And that is just plain wrong. There is Abomination, a mutated kind of ghast that scares even the most courageous monster hunters. It has literally a dozen mouths, most of them belonging to ghoul homunculi attached to its body with tentacles.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Biting Better &amp;amp;ndash; bite1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the bite attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Faster &amp;amp;ndash; bite2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_bite1|bite1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bite attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Feasting on Enemies when Biting &amp;amp;ndash; bite2-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_bite1|bite1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bite attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Better &amp;amp;ndash; bite3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Faster_.E2.80.93_bite2|bite2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the bite attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing More from Kills &amp;amp;ndash; murderlust ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#killhunger_.E2.80.93_dummy|killhunger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Regurgitate Culinary Feasts as Walking Corpses &amp;amp;ndash; regurgitate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bite attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Regurgitate Culinary Feasts as Ghouls &amp;amp;ndash; regurgitate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Regurgitate_Culinary_Feasts_as_Walking_Corpses_.E2.80.93_regurgitate1|regurgitate1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bite attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Ghoul)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the bite attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Nearby Enemies to Deal Even Less Damage &amp;amp;ndash; despair ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Nearby Enemies to Deal Even Less Damage &amp;amp;ndash; despair2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Nearby_Enemies_to_Deal_Even_Less_Damage_.E2.80.93_despair|despair]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Nearby Enemies to Deal Even Less Damage &amp;amp;ndash; despair3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Nearby_Enemies_to_Deal_Even_Less_Damage_.E2.80.93_despair2|despair2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ancient Demon (Lilith) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;An ancient demon is a creature living since time immemorial, powerful enough to survive eons. They were either born with that power, or achieved it by arcane means, collecting powerful spells and artefacts of power, or a combination of the two. In any case, their survival was more likely because of great precaution than because of luck, so killing them might be a great challenge. Many legends tell of great heroes slaying ancient demons only to see them come back to life after some time.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;100 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 9 (in MEDIUM difficulty), 10 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ancient Demoness (Lilith Ally) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;An ancient demoness is a creature living since time immemorial, powerful enough to survive eons. They were either born with that power, or achieved it by arcane means, collecting powerful spells and artefacts of power, or a combination of the two. In any case, their survival was more likely because of great intelligence than because of luck. They know how to get through anything alive, and because of this, all their schemes have backdoors and escape routes. If their alliance turns out to be weak, they turn their coat and join the winners or escape. If they lead an army into a battle that shows to be going to be a defeat, they betray their soldiers and flee into safety or trick the winners that they were helping them all the time. If their keep is under siege, they prepare a flight instead of a defence or a last stand.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Axe Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Axe Combat &amp;amp;ndash; axe-speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Axe_Combat_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe-damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Axe_Combat_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking More Precisely with Axe &amp;amp;ndash; axe-marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_axe-damage|axe-damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hatchet &amp;amp;ndash; hatchet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Hatchet &amp;amp;ndash; hatchet2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hatchet_.E2.80.93_hatchet|hatchet]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hatchet &amp;amp;ndash; hatchet3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Hatchet_.E2.80.93_hatchet2|hatchet2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hurl Hatchets in a Long Stream &amp;amp;ndash; hatchet-anger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hatchet_.E2.80.93_hatchet3|hatchet3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the hatchet attack: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Fireball &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hitting More Enemies with Fireball &amp;amp;ndash; fireball-cone ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ancient Lich ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A being of this order is a revenant of ages long past. Anyone who encounters an Ancient Lich likely has far worse things to worry about than death.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Zombies from Enemies Killed at Melee &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_melee|melee]] and [[#Creating_Zombies_from_Enemies_Killed_at_Melee_.E2.80.93_melee2|melee2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Chill Tempests &amp;amp;ndash; magic-chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing with Chill Tempest &amp;amp;ndash; magic-chill3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_of_Chill_Tempests_.E2.80.93_magic-chill|magic-chill]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Shadow Waves &amp;amp;ndash; magic-shadow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Chill Tempests &amp;amp;ndash; magic-chill2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_of_Chill_Tempests_.E2.80.93_magic-chill|magic-chill]] and [[#A_Better_Caster_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Multiple Enemies with Chill Tempest &amp;amp;ndash; magic-chill-slow-extra ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Slowing_with_Chill_Tempest_.E2.80.93_magic-chill3|magic-chill3]] and [[#A_Better_Caster_of_Chill_Tempests_.E2.80.93_magic-chill2|magic-chill2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Shadow Waves &amp;amp;ndash; magic-shadow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow|magic-shadow]] and [[#A_Better_Caster_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching Health from Enemies with Shadow Wave &amp;amp;ndash; magic-shadow-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow2|magic-shadow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Undead-Like Resistance (Improved Resistances, Slightly Worsened Weaknesses) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arch Necromancer ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The greatest of the necromancers are greatly prepared to become liches, but they prefer to enjoy life while they are still living. They are much stronger in human body, and when they die, they become liches, but their magic abilities will diminish during the transformation.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee_2|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Transforming Enemies into Soulless Also with the Infection &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee_2|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#greater infect_.E2.80.93_poison|greater infect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (melee attacks only): infect&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Chill Waves &amp;amp;ndash; magic-chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the chill wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Chill Waves &amp;amp;ndash; magic-chill2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_of_Chill_Waves_.E2.80.93_magic-chill|magic-chill]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 for the chill wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing with Chill Wave &amp;amp;ndash; magic-chill3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_of_Chill_Waves_.E2.80.93_magic-chill2|magic-chill2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill wave attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Shadow Waves &amp;amp;ndash; magic-shadow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Shadow Waves &amp;amp;ndash; magic-shadow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow_2|magic-shadow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Ghosts from Victims of Shadow Wave &amp;amp;ndash; magic-shadow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow2_2|magic-shadow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Ghost)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster, Generally &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blackguard ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Blackguards are either outlaws who were even knighted for causing severe havoc in a land by a rival landlord, or knights whose love for war and gold has gone far beyond reason. They do not behave like knights, rather like a twisted opposite of knights. Clad in black armour, radiating darkness, prefering to fight in the dead of night, attacking by surprise and scaring enemies by their appearance.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Scourge &amp;amp;ndash; scourge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Scourge &amp;amp;ndash; scourge2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Scourge &amp;amp;ndash; scourge3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Scourge_.E2.80.93_scourge2|scourge2]] and [[#Striking_Better_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances; +4% Resist Impact) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Darken Even the Night &amp;amp;ndash; darken ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens badly_.E2.80.93_illuminates|darkens badly]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Radiating Unearthly Darkness &amp;amp;ndash; darken2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Darken_Even_the_Night_.E2.80.93_darken|darken]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#darkens badly_.E2.80.93_illuminates|darkens badly]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens severely_.E2.80.93_illuminates|darkens severely]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Celestial Messenger ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Gods are legendary beings living from humans' worship. They are greatly powerful and usually out of our reach, but sometimes even gods give birth to children with humans. Their children retain some of their power, but this power fades over generation. However, priestly white magic can awaken it, greatly enhancing the powers of Light inside his body, allowing the White Mage to become far more exalted than he could ever hope to.&amp;lt;br/&amp;gt;&lt;br /&gt;
Thanks to the feathered wings on their backs, they can travel much faster through difficult terrains than others.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; lightbeam ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Magic &amp;amp;ndash; lightbeam2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_lightbeam|lightbeam]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; lightbeam3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Magic_.E2.80.93_lightbeam2|lightbeam2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Mace &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the mace attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the mace attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Mace &amp;amp;ndash; mace2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Mace_.E2.80.93_mace|mace]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the mace attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal|heal]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2|heal2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Make Enemies Feel Their Guilt (-15% to Non-Physical Resistances) &amp;amp;ndash; conviction ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Making Enemies Feel Their Guilt Stronger (-25% to Non-Physical Resistances) &amp;amp;ndash; conviction2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Make_Enemies_Feel_Their_Guilt_(-15%_to_Non-Physical_Resistances)_.E2.80.93_conviction|conviction]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Making Enemies Feel Their Guilt Stronger  (-33% to Non-Physical Resistances) &amp;amp;ndash; conviction3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Making_Enemies_Feel_Their_Guilt_Stronger_(-25%_to_Non-Physical_Resistances)_.E2.80.93_conviction2|conviction2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (33)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Making Enemies' Sins Burn Them from Inside (-16 Enemy Heal) &amp;amp;ndash; guilt ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Making_Enemies_Feel_Their_Guilt_Stronger_(-25%_to_Non-Physical_Resistances)_.E2.80.93_conviction2|conviction2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Illuminate Even the Day &amp;amp;ndash; aura_illuminate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal|heal]] and [[#Able_to_Make_Enemies_Feel_Their_Guilt_(-15%_to_Non-Physical_Resistances)_.E2.80.93_conviction|conviction]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Illuminating Everything Around Better &amp;amp;ndash; aura_illuminate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Illuminate_Even_the_Day_.E2.80.93_aura_illuminate|aura_illuminate]], [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2|heal2]] and [[#Making_Enemies_Feel_Their_Guilt_Stronger_(-25%_to_Non-Physical_Resistances)_.E2.80.93_conviction2|conviction2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#great illumination_.E2.80.93_illuminates|great illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Champion ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;After hundreds of battles and duels, the survivor learns that victory is not as important as survival. The best warrior is not the one who kills the most enemies, but the one who survives the most battles. Even with fewer kills per battle, the one who lives longer will eventually kill more people than fighters who kill enemies in large numbers. And the secret of survival is proper defence. Even in duels, the winner is the one who does not get hit, not the one who can hit the best.&amp;lt;br/&amp;gt;&lt;br /&gt;
Those who understand this rule learn to defend extremely well and become so legendary in duels that even kings call them their champions in various occasions, like trials by combat. Sometimes they even adapt to wearing a light armour to protect themselves.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit is highly defensive and focused on counterattacks, not on damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements are defense-oriented, this unit's potential in avoiding hits is the greatest of all units.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword|sword]] and [[#Better_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword|sword]], [[#Better_with_Sword_.E2.80.93_sword2|sword2]] and [[#Faster_with_Sword_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; crossbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 9 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% Better Resistances when Defending &amp;amp;ndash; careful ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 20% Better Resistances when Defending &amp;amp;ndash; careful2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#10%_Better_Resistances_when_Defending_.E2.80.93_careful|careful]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 25% Better Resistances when Defending &amp;amp;ndash; careful3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#20%_Better_Resistances_when_Defending_.E2.80.93_careful2|careful2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; crossbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Crossbow_.E2.80.93_crossbow|crossbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Champion Bowman ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Although any Master Bowman claims he has have reached the zenith of his art, inasmuch as any human is capable, it is far from truth. Their elite archers can become Champion Bowmen, that are really the ones who have reached the zenith of their art, inasmuch as any human is capable.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Insanely Precisely &amp;amp;ndash; bow-precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the bow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Shoot a Storm on Arrows Without Giving the Enemy a Chance to Counterattack (New Attack) &amp;amp;ndash; arrowstorm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: arrow storm (-20% - -40% ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arrow storm attack: [[LotI_Abilities#distant attack_.E2.80.93_attacks|distant attack]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Arrow Storms Better &amp;amp;ndash; arrowstorm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Shoot_a_Storm_on_Arrows_Without_Giving_the_Enemy_a_Chance_to_Counterattack_(New_Attack)_.E2.80.93_arrowstorm|arrowstorm]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the arrow storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the arrow storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chaos Rider ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The daring deeds of Cavaliers are known, but only some of them choose to play with fire. Wizards bind spirits of fire into their swords and horses, making them one of the most dangerous things on the battlefield.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_2|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Sword &amp;amp;ndash; sword-incinerate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Sword_.E2.80.93_sword2_2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_2|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_2|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stomping Enemies Better &amp;amp;ndash; stomp ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the stomp attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Fireball &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_2|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2_2|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Spirits of Fire with Fireball &amp;amp;ndash; fireball_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Fire Guardian)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dark Shade ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dark shade is a spirit of something so dark that it was not allowed to exist in the real world. Only its shadow appears on walls and attacks the shadows of its victims - and the victims will get hurt too.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Clawing_Better_.E2.80.93_claws|claws]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the claws attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the claws attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Faster &amp;amp;ndash; claws3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Clawing_Better_.E2.80.93_claws|claws]] and [[#Clawing_Better_.E2.80.93_claws2|claws2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Clawing_Better_.E2.80.93_claws|claws]], [[#Clawing_Better_.E2.80.93_claws2|claws2]] and [[#Clawing_Faster_.E2.80.93_claws3|claws3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies Better &amp;amp;ndash; sip ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the soul sip attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies Faster &amp;amp;ndash; sip2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Draining_Enemies_Better_.E2.80.93_sip|sip]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the soul sip attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining More from Living, Able to Drain a Bit from the Non-Living as Well &amp;amp;ndash; sip3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Draining_Enemies_Better_.E2.80.93_sip|sip]] and [[#Draining_Enemies_Faster_.E2.80.93_sip2|sip2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the soul sip attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies Better &amp;amp;ndash; sip4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Draining_Enemies_Better_.E2.80.93_sip|sip]] and [[#Draining_Enemies_Faster_.E2.80.93_sip2|sip2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the soul sip attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Deathlord ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Clad in a dark armour radiating with evil power of their controller, carrying a battle axe made not of steel, but of bones of its victims put together with malevolent magic, these terrible knights of evil bring doom to everyone who crosses their path. Cruelty is not what it seeks, but warfare is the only thing it remembers from its previous life, and so it fights; without any purpose or goal, it is simply the only thing its mindless body can do.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe|axe]] and [[#Better_at_Melee_Combat_.E2.80.93_axe2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe|axe]], [[#Better_at_Melee_Combat_.E2.80.93_axe2|axe2]] and [[#Faster_at_Melee_Combat_.E2.80.93_axe3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) &amp;amp;ndash; doom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: doom (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crippling Enemies Better &amp;amp;ndash; doom2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terrible_Way_that_Lowers_Enemy_Resistance_(New_Attack)_.E2.80.93_doom|doom]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking Attacks (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Poisonous Arrows &amp;amp;ndash; xbow-poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Resistance (2% Blade, 2% Pierce, 3% Cold, But -1% Arcane) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demigod (Efraim God) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Half-gods are things so rare, that nobody ever cared to describe their full powers. Telling everything a half-god can do would be too lengthy. But a matter to consider is that they have developed compassion out of a desire to save their wretched enemies from sins, pain, suffering and misery, they are able to redeem tormented souls. Even if this 'redeem attack' can be used only once every three turns.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
It is imperative to use the redeem attack from time to time. After redeeming a certain amount of enemies, redeem becomes more effective (possibly also a good offensive weapon) and the unit gains a new advancement line of choice. Some of them add new spells, others add new abilities. Spells gained have huge ranges, incomparable to other spells, and converge into Particle storm, an attack hitting many enemies and dealing severe arcane damage. Physical abilities converge into Spiritual Transformation, that is an attack that makes the unit attack a single target with huge damage and taking only 33% of the damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Without these advancements, the unit will never get particularly strong, and low level enemies may become rare to find.&amp;lt;br/&amp;gt;&lt;br /&gt;
The leadership is equal to the leadership of a level 5 unit.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has god AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword (Affects Also Whirlwind) &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Sword &amp;amp;ndash; sword4_flames ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword (Affects Also Whirlwind) &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]], [[#Better_with_Sword_.E2.80.93_sword5|sword5]] and [[#Faster_with_Sword_(Affects_Also_Whirlwind)_.E2.80.93_sword1_speed|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Twice in a Row &amp;amp;ndash; berserk1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]] and [[#More_Precise_with_Sword_.E2.80.93_sword2_marksman|sword2_marksman]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk2 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Thrice in a Row &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk3 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Five Times in a Row &amp;amp;ndash; berserk3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Thrice_in_a_Row_.E2.80.93_berserk2|berserk2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk5 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with the Furious Attack &amp;amp;ndash; berserk1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk2 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk3 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk5 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Whirling_Better_.E2.80.93_whirlwind|whirlwind]], [[#Whirling_Better_.E2.80.93_whirlwind|whirlwind]], [[#Whirling_Better_.E2.80.93_whirlwind|whirlwind]] and [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Whirling_Better_.E2.80.93_whirlwind2|whirlwind2]], [[#Whirling_Better_.E2.80.93_whirlwind2|whirlwind2]], [[#Whirling_Better_.E2.80.93_whirlwind2|whirlwind2]] and [[#Better_with_Sword_.E2.80.93_sword6|sword6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Backstabbing with Knives &amp;amp;ndash; knives1_backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Knives_.E2.80.93_knives1|knives1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Knives &amp;amp;ndash; knives2_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2|knives2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2|knives2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knives3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]], [[#Better_with_Knives_.E2.80.93_knives2|knives2]] and [[#Better_with_Knives_.E2.80.93_knives3|knives3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]], [[#Better_with_Knives_.E2.80.93_knives2|knives2]] and [[#Better_with_Knives_.E2.80.93_knives3|knives3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Backstabbing with Knives Better &amp;amp;ndash; knives4-backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives4|knives4]] and [[#Backstabbing_with_Knives_.E2.80.93_knives1_backstab|knives1_backstab]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the knife attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]], [[#Better_with_Knives_.E2.80.93_knives2|knives2]], [[#Better_with_Knives_.E2.80.93_knives3|knives3]] and [[#Better_with_Knives_.E2.80.93_knives4|knives4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knives5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]], [[#Better_with_Knives_.E2.80.93_knives2|knives2]], [[#Better_with_Knives_.E2.80.93_knives3|knives3]], [[#Better_with_Knives_.E2.80.93_knives4|knives4]] and [[#Faster_with_Knives_.E2.80.93_knives3_speed|knives3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating the Primary Target of the Fireballs &amp;amp;ndash; fireball1_incineration ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]] and [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemy Fire Resistance by 10% &amp;amp;ndash; fireball3_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; fireball4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Fireballs with Better Precision &amp;amp;ndash; fireball4_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; fireball5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Fireballs with Better Precision &amp;amp;ndash; fireball5_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball4|fireball4]] and [[#Shooting_Fireballs_with_Better_Precision_.E2.80.93_fireball4_precision|fireball4_precision]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs with Greater Damage &amp;amp;ndash; fireball6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast Iceball &amp;amp;ndash; iceball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: iceball (12 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the iceball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the iceball attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Iceball &amp;amp;ndash; iceball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_Iceball_.E2.80.93_iceball|iceball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Damage to Multiple Enemies with Iceball &amp;amp;ndash; iceball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Iceball_.E2.80.93_iceball2|iceball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the iceball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Groups of Enemies with Iceball &amp;amp;ndash; iceball4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_Damage_to_Multiple_Enemies_with_Iceball_.E2.80.93_iceball3|iceball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the iceball attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Iceball &amp;amp;ndash; iceball5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Slowing_Groups_of_Enemies_with_Iceball_.E2.80.93_iceball4|iceball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_.E2.80.93_movement_12|movement]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Muster Enough Mental Powers to Levitate Through Hard Terrains &amp;amp;ndash; movement3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_.E2.80.93_movement_12|movement]] and [[#Faster_.E2.80.93_movement2|movement2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on flat terrains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through villages set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through castles set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in shallow waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on coastal reefs set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in deep waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through swampy places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on mountains set to 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs across sands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs above unwalkable places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through impassable walls set to {UNREACHABLE}&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Harder to be Hit &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (2% Better Resistances) &amp;amp;ndash; shield ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demigod (Lethalia God) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Half-gods are things so rare, that nobody ever cared to describe their full powers. Telling everything a half-god can do would be too lengthy. But a matter to consider is that they have developed compassion out of a desire to save their wretched enemies from sins, pain, suffering and misery, they are able to redeem tormented souls. Even if this 'redeem attack' can be used only once every three turns.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
It is imperative to use the redeem attack from time to time. After redeeming a certain amount of enemies, redeem becomes more effective (possibly also a good offensive weapon) and the unit gains a new advancement line of choice. Some of them add new spells, others add new abilities. Spells gained have huge ranges, incomparable to other spells, and converge into Particle storm, an attack hitting many enemies and dealing severe arcane damage. Physical abilities converge into Spiritual Transformation, that is an attack that makes the unit attack a single target with huge damage and taking only 33% of the damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Without these advancements, the unit will never get particularly strong, and low level enemies may become rare to find.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has god AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Staff &amp;amp;ndash; staff1_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Staff_.E2.80.93_staff1|staff1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Staff_.E2.80.93_staff1|staff1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Staff &amp;amp;ndash; staff2_focused ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]] and [[#More_Precise_with_Staff_.E2.80.93_staff1_marksman|staff1_marksman]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the staff attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Staff &amp;amp;ndash; staff2_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]] and [[#Better_with_Staff_.E2.80.93_staff2|staff2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]] and [[#Better_with_Staff_.E2.80.93_staff2|staff2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Staff &amp;amp;ndash; staff3_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]] and [[#Better_with_Staff_.E2.80.93_staff3|staff3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]] and [[#Better_with_Staff_.E2.80.93_staff3|staff3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]] and [[#Better_with_Staff_.E2.80.93_staff4|staff4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Staff (Instead of Poison) &amp;amp;ndash; staff5_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]], [[#Better_with_Staff_.E2.80.93_staff5|staff5]] and [[#Poisoning_Enemies_with_Staff_.E2.80.93_staff2_plague|staff2_plague]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the staff attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Fire Damage with Staff &amp;amp;ndash; staff5_fire ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]] and [[#Better_with_Staff_.E2.80.93_staff5|staff5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]] and [[#Better_with_Staff_.E2.80.93_staff5|staff5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Staff &amp;amp;ndash; staff6_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]], [[#Better_with_Staff_.E2.80.93_staff5|staff5]], [[#Better_with_Staff_.E2.80.93_staff6|staff6]] and [[#Faster_with_Staff_.E2.80.93_staff3_attacks|staff3_attacks]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]], [[#Better_with_Staff_.E2.80.93_staff5|staff5]] and [[#Better_with_Staff_.E2.80.93_staff6|staff6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1|axe1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]] and [[#Better_at_Whirling_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe2_poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]] and [[#Better_at_Whirling_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe_whirlwind attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]] and [[#Better_at_Whirling_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe1_speed|axe1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]] and [[#Better_with_Axe_.E2.80.93_axe3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hit Multiple Enemies with Axe &amp;amp;ndash; axe4_cleave ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]] and [[#Better_with_Axe_.E2.80.93_axe4|axe4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe attack: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]] and [[#Better_with_Axe_.E2.80.93_axe4|axe4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]], [[#Better_with_Axe_.E2.80.93_axe4|axe4]], [[#Better_with_Axe_.E2.80.93_axe5|axe5]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe3_speed|axe3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]], [[#Better_with_Axe_.E2.80.93_axe4|axe4]] and [[#Better_with_Axe_.E2.80.93_axe5|axe5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]], [[#Better_with_Axe_.E2.80.93_axe4|axe4]], [[#Better_with_Axe_.E2.80.93_axe5|axe5]], [[#Better_with_Axe_.E2.80.93_axe6|axe6]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe5_speed|axe5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Whirling &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1|axe1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Deal Damage to Multiple Units with Faerie Fire &amp;amp;ndash; faerie1_boom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: explosive faerie fire (100%, 100%, copy of faerie fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the explosive faerie fire attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 8% &amp;amp;ndash; faerie2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 7% &amp;amp;ndash; faerie4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_.E2.80.93_faerie2_penetrate|faerie2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed|faerie6_speed]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6|faerie6]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Spiderwebs &amp;amp;ndash; gossamer1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies with Spiderwebs &amp;amp;ndash; gossamer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer2_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]] and [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer1_damage|gossamer1_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs More Precisely &amp;amp;ndash; gossamer3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]] and [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer3_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage|gossamer2_damage]] and [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs Even More Precisely &amp;amp;ndash; gossamer4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]] and [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the gossamer attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer4_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage|gossamer2_damage]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]], [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4|gossamer4]] and [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer3_damage|gossamer3_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs Faster &amp;amp;ndash; gossamer4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]] and [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4|gossamer4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs with Incredibly Fast Reactions &amp;amp;ndash; gossamer5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]] and [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4|gossamer4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: firststrike&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer5_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage|gossamer2_damage]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]], [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4|gossamer4]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer4_damage|gossamer4_damage]] and [[#Shooting_Spiderwebs_with_Incredibly_Fast_Reactions_.E2.80.93_gossamer5|gossamer5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1|wings1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (2% Better Defences on All Terrains) &amp;amp;ndash; wings3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1|wings1]] and [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2|wings2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Attuned to the Woods &amp;amp;ndash; woods ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1|wings1]], [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2|wings2]] and [[#More_Nimble_(2%_Better_Defences_on_All_Terrains)_.E2.80.93_wings3|wings3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#nocturnal ambush_.E2.80.93_hides|nocturnal ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (3% Better Resistances) &amp;amp;ndash; shield ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demilich ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some liches are less than pleased with their frail skeletal body and experiment with ghosts to keep their ethereal enough to protect themselves from attack. Their ultimate goal is to look like the people they once were. This is a specimen of one that hasn't succeeded yet.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Zombies from Enemies Killed at Melee &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Chill Tempests &amp;amp;ndash; magic-chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing with Chill Tempest &amp;amp;ndash; magic-chill3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_of_Chill_Tempests_.E2.80.93_magic-chill_2|magic-chill]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Chill Tempests &amp;amp;ndash; magic-chill2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_of_Chill_Tempests_.E2.80.93_magic-chill_2|magic-chill]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Shadow Waves &amp;amp;ndash; magic-shadow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Shadow Waves &amp;amp;ndash; magic-shadow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow_3|magic-shadow]] and [[#A_Better_Caster_.E2.80.93_magic_2|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching Health from Enemies with Shadow Wave &amp;amp;ndash; magic-shadow-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow2_3|magic-shadow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Spirit-Like Resistance (Improved Resistances, Slightly Worsened Arcane Resistance) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging Enemy Attacks (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demon Infiltrator (Romero) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some demons are violent and war-loving, but others prefer more peaceful approach to their misdeeds. Pretending to be good and misleading the good to turn to evil is frequently more effective than brutish violence. But this does not mean that if it comes to fighting, it will be an easy fight.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;100 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 9 (in MEDIUM difficulty), 10 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demon Lord ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Demon Lords are ancient creatures of supreme power and unexpectable abilities. Their nearly human appearance makes it easy for them to manipulate mortals into mischief.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;100 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 9 (in EASY difficulty), 10 (in MEDIUM difficulty), 11 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demon Queen (Uria) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is Uria, the worst thing ever known to mankind after the Fall. She is frequently considered to be the ultimate evil, and the source of evil.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;300 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demon Queen's Avatar (Uria Avatar) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is Uria, the worst thing ever known to mankind after the Fall. She is frequently considered to be the ultimate evil, and the source of all evil.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;300 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;300 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;300 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Destroyer ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The strongest warriors of mankind, the Destroyers, are because of their strength and resilience sometimes considered to be not humans, but demons in human armour. No matter what they really are, their help in war is so significant that any warlord would pay great amounts of gold for every single destroyer he can have in his army.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: Destroyers can learn berserk.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking More Furiously with Scourge &amp;amp;ndash; scourge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Scourge &amp;amp;ndash; scourge2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_More_Furiously_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking More Furiously with Scourge &amp;amp;ndash; scourge3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Scourge_.E2.80.93_scourge2_2|scourge2]] and [[#Striking_More_Furiously_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Enter a Battle Frenzy Like Dwarves, But Only when Attacking (New Attack) &amp;amp;ndash; berserk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_More_Furiously_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: mace_berserk (7 - 5, impact)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mace_berserk attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster when in Battle Frenzy &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Enter_a_Battle_Frenzy_Like_Dwarves,_But_Only_when_Attacking_(New_Attack)_.E2.80.93_berserk|berserk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the mace_berserk attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances; +4% Resist Impact) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Divine Emissary (Stormrider) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes a paladin swores to a good god an oath to fight the evil that may pose a thread to the entire world, gaining new powers. They can feel where is a danger to the entire world starts and they try destroy it in the beginning of its growth.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Swinging Faster with the Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Swinging More Precisely with the Sword &amp;amp;ndash; sword1_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Swinging Better with the Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Swinging Better with the Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]] and [[#Swinging_Better_with_the_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Swinging Faster with the Sword &amp;amp;ndash; sword3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]], [[#Swinging_Better_with_the_Sword_.E2.80.93_sword2|sword2]] and [[#Swinging_Better_with_the_Sword_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Swinging Better with the Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 30 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]], [[#Swinging_Better_with_the_Sword_.E2.80.93_sword2|sword2]] and [[#Swinging_Better_with_the_Sword_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Lance and Charging More Powerfully (2.5 Times More Damage) &amp;amp;ndash; lance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with the Lance &amp;amp;ndash; lance2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with the Lance &amp;amp;ndash; lance2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with the Lance &amp;amp;ndash; lance3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging More Powerfully with the Lance (3 Times More Damage) &amp;amp;ndash; lance3_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]] and [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging Even More Powerfully with the Lance (3.5 Times More Damage) &amp;amp;ndash; lance4_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]], [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]] and [[#Charging_More_Powerfully_with_the_Lance_(3_Times_More_Damage)_.E2.80.93_lance3_damage|lance3_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with the Lance &amp;amp;ndash; lance4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]], [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]] and [[#Striking_Better_with_the_Lance_.E2.80.93_lance3|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Even Better with the Lance &amp;amp;ndash; lance5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]], [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]], [[#Striking_Better_with_the_Lance_.E2.80.93_lance3|lance3]] and [[#Striking_Better_with_the_Lance_.E2.80.93_lance4|lance4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Stronger Lightnings &amp;amp;ndash; storm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing More Lightnings &amp;amp;ndash; storm_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Stronger Lightnings &amp;amp;ndash; storm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging with Lightnings &amp;amp;ndash; storm2_charge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]] and [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the stormride attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Stronger Lightnings &amp;amp;ndash; storm3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]] and [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing More Lightnings &amp;amp;ndash; storm3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]], [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]], [[#Throwing_Stronger_Lightnings_.E2.80.93_storm3|storm3]] and [[#Throwing_More_Lightnings_.E2.80.93_storm_speed|storm_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Better Lightnings &amp;amp;ndash; storm4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]], [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] and [[#Throwing_Stronger_Lightnings_.E2.80.93_storm3|storm3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Summon a Powerful Thunder that Can Kill with a Single Hit &amp;amp;ndash; thunder ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]] and [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: thunder (60 - 1, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Thunders &amp;amp;ndash; thunder2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]], [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] and [[#Able_to_Summon_a_Powerful_Thunder_that_Can_Kill_with_a_Single_Hit_.E2.80.93_thunder|thunder]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Surrounded by an Aura that Hurts Nearby Enemies (-8 HP) &amp;amp;ndash; aura ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (8)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Enemy Hurting Aura (-16 HP) &amp;amp;ndash; aura2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Surrounded_by_an_Aura_that_Hurts_Nearby_Enemies_(-8_HP)_.E2.80.93_aura|aura]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (8)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Enemy Hurting Aura (-24 HP) &amp;amp;ndash; aura3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Surrounded_by_an_Aura_that_Hurts_Nearby_Enemies_(-8_HP)_.E2.80.93_aura|aura]] and [[#Better_with_the_Enemy_Hurting_Aura_(-16_HP)_.E2.80.93_aura2|aura2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Illuminate Everything Around &amp;amp;ndash; aura_illuminate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Illuminate Even the Day &amp;amp;ndash; aura_illuminate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Illuminate_Everything_Around_.E2.80.93_aura_illuminate|aura_illuminate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Illuminating Everything Around Better &amp;amp;ndash; aura_illuminate3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Illuminate_Even_the_Day_.E2.80.93_aura_illuminate2|aura_illuminate2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#great illumination_.E2.80.93_illuminates|great illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies Better &amp;amp;ndash; healing ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: heals&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies Better &amp;amp;ndash; healing2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Healing_Nearby_Allies_Better_.E2.80.93_healing|healing]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies Better &amp;amp;ndash; healing3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Healing_Nearby_Allies_Better_.E2.80.93_healing2|healing2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Resistant to Damage (4% Better Resistances) &amp;amp;ndash; armor ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move Faster &amp;amp;ndash; movement1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Doppelgänger (Efraim Doppelganger) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Through dark magic, it is possible to grab a part of one's soul and make it appear as a material being. The soul essentially becomes a part of two bodies. The creator and the doppelgänger have their minds interconnected. The doppelgänger is controlled as tightly as possible without annoying his master, being incapable of individual opinions but able to perform most activities and make necessary decisions by itself.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee_2|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee2_2|melee2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_in_Ranged_Combat_.E2.80.93_ranged|ranged]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_in_Ranged_Combat_.E2.80.93_ranged2|ranged2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Doppelgänger (Lethalia Doppelganger) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Through dark magic, it is possible to grab a part of one's soul and make it appear as a material being. The soul essentially becomes a part of two bodies. The creator and the doppelgänger have their minds interconnected. The doppelgänger is controlled as tightly as possible without annoying his master, being incapable of individual opinions but able to perform most activities and make necessary decisions by itself.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_melee2|melee2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_in_Ranged_Combat_.E2.80.93_ranged_2|ranged]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_in_Ranged_Combat_.E2.80.93_ranged2_2|ranged2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dragon Rider ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The greatest elite of human warriors is sometimes invited to join a special order, the Dragon Riders. Relatively unknown to the world, they managed to control the mightiest creatures of the world. They appear when the world is in danger.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Commanding the Dragon to Bite Better &amp;amp;ndash; bite ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the bite attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Order the Dragon to Eat Bits of Freshly Torn Meat During Battle &amp;amp;ndash; bite-drain ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Commanding_the_Dragon_to_Bite_Better_.E2.80.93_bite|bite]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bite attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Lance &amp;amp;ndash; lance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Lance &amp;amp;ndash; lance2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_.E2.80.93_lance|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging More Powerfully with Lance (2.5 Times More Damage) &amp;amp;ndash; lance3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging Even More Powerfully with the Lance (3 Times More Damage) &amp;amp;ndash; lance4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Even Better with the Lance &amp;amp;ndash; lance5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Commanding the Dragon to Breathe Fire Better &amp;amp;ndash; fire ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Commanding the Dragon to Breathe Fire Faster &amp;amp;ndash; fire2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Commanding_the_Dragon_to_Breathe_Fire_Better_.E2.80.93_fire|fire]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fire breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Commanding the Dragon to Breathe Fire Better &amp;amp;ndash; fire3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Commanding_the_Dragon_to_Breathe_Fire_Faster_.E2.80.93_fire2|fire2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Dragon Breath &amp;amp;ndash; fire-incinerate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Commanding_the_Dragon_to_Breathe_Fire_Better_.E2.80.93_fire3|fire3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire breath attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Like a Level 2 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 2 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Like a Level 3 Unit) &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Like_a_Level_2_Unit)_.E2.80.93_leadership|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 2 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Greater Leader in Battle (Like a Level 4 Unit) &amp;amp;ndash; leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Like_a_Level_3_Unit)_.E2.80.93_leadership2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Greater Leader in Battle (Like a Proper Level 5 Unit) &amp;amp;ndash; leadership4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Greater_Leader_in_Battle_(Like_a_Level_4_Unit)_.E2.80.93_leadership3|leadership3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Riding a Tougher Dragon (2% Better Resistances; +3% Resist Pierce) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Duelist Wizard ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Duelist Wizards are a rare group of mages, who instead of studying magic deeper and deeper decided to start using it to defeat other mages. The main motivation of this was of course the desire to get higher in ranks among other magi, who usually underestimate them because of their weaker knowledge of magical theories. Their philosophy is not based on the seek of knowledge, but on the desire to be stronger than other magi.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic Missile &amp;amp;ndash; missile ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the missile attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Magic Missile &amp;amp;ndash; missile2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Magic_.E2.80.93_magic|magic]] and [[#Better_with_Magic_Missile_.E2.80.93_missile|missile]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the missile attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the missile attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic Missile &amp;amp;ndash; missile3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Magic_.E2.80.93_magic|magic]] and [[#Faster_with_Magic_Missile_.E2.80.93_missile2|missile2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the missile attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Chill Tempest &amp;amp;ndash; chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Return 2 Pierce Damage to Every Attacker &amp;amp;ndash; retribution ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Return a Part of Damage to the Attacker &amp;amp;ndash; retribution2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Return_2_Pierce_Damage_to_Every_Attacker_.E2.80.93_retribution|retribution]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal from Enemies' Attacks &amp;amp;ndash; absorb1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal from Enemies' Attacks Better &amp;amp;ndash; absorb2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_from_Enemies'_Attacks_.E2.80.93_absorb1|absorb1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (2)_.E2.80.93_dummy|absorbs (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal from Enemies' Attacks Better &amp;amp;ndash; absorb3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_from_Enemies'_Attacks_Better_.E2.80.93_absorb2|absorb2]] and [[#Able_to_Heal_from_Enemies'_Attacks_.E2.80.93_absorb1|absorb1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#absorbs (2)_.E2.80.93_dummy|absorbs (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (3)_.E2.80.93_dummy|absorbs (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -15% to Magical Resistances of All Adjacent Enemies &amp;amp;ndash; conviction ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_from_Enemies'_Attacks_Better_.E2.80.93_absorb2|absorb2]] and [[#Able_to_Return_a_Part_of_Damage_to_the_Attacker_.E2.80.93_retribution2|retribution2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Duke ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If those who have earned the title of Grand Marshal are fearsome, those leaders of battle known as Dukes make them seem like lowly corporals. Few other commanders leave such a great mark on battlefield and state alike, as the sheer strategic prowess of the Duke inevitably carries over into political life. Though some may best him in single combat, few have ever triumphed over a Duke in charge of a full army; not only can he exhort those in his command to greater efficiency as a unit, his mere presence is enough to stir his troops to rash death-or-glory charges against the enemy.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_xbow_2|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_2|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow_2|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 6 Unit &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: leadership&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 6 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Make All Adjacent Allies Capable to Attack First Even when Defending &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_6_Unit_.E2.80.93_leadership|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#zeal aura_.E2.80.93_firststrike|zeal aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Let All Adjacent Allies Gain 1 Movement Point After Attacking &amp;amp;ndash; leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_6_Unit_.E2.80.93_leadership|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#push_.E2.80.93_dummy|push]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies &amp;amp;ndash; heal1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_.E2.80.93_heal1|heal1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dwarvish Battlerager ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dwarvish Lords are always thinking about ways to make their army more powerful. One of their frequent decisions is that Berserkers, a rare caste of Dwarves, who work themselves into a towering rage before combat, disdain all notion of defence, thinking only of the unrelenting assaults for which they are legendary, should wear armours. Berserkers usually refuse, because armour would prevent them from attacking as strongly as possible. Sometimes a cunning Dwarvish Lord decides to forge an armour to appeal to them. These armours are black, heavy, and there is a lot of spikes on them, that attires the attention of any Berserker. Clad in a spiky armour, a Berserker becomes a Battlerager, an even more scary warrior than Berserkers.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Frenzying Better &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the berserker frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Frenzying Faster &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Frenzying_Better_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the berserker frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the berserker frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Frenzying Better &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Frenzying_Better_.E2.80.93_axe|axe]] and [[#Frenzying_Faster_.E2.80.93_axe2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the berserker frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Frenzying Better &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Frenzying_Better_.E2.80.93_axe|axe]], [[#Frenzying_Faster_.E2.80.93_axe2|axe2]] and [[#Frenzying_Better_.E2.80.93_axe3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the berserker frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tougher (2-3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Impaling Enemies on Spikes on Armour Better, Also in Range &amp;amp;ndash; spikes ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#weak reflect_.E2.80.93_dummy|weak reflect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Impaling Enemies on Spikes on Armour Better &amp;amp;ndash; spikes2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Impaling_Enemies_on_Spikes_on_Armour_Better,_Also_in_Range_.E2.80.93_spikes|spikes]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#weak reflect_.E2.80.93_dummy|weak reflect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#reflect_.E2.80.93_dummy|reflect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dwarvish Hero ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dwarvish Heroes are the strongest, toughest and wisest from the dwarves. Hardened by centuries of warfare under the ground and also above it, their strength and wisdom grew beyond measure. Their incredible skill with smithing granted them the mightiest hammers and most solid armours ever, and even dwarvish kings have a strong respect towards them.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Stronger with Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Stronger_with_Axe_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Stronger_with_Axe_.E2.80.93_axe|axe]] and [[#Faster_with_Axe_.E2.80.93_axe2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Stronger_with_Axe_.E2.80.93_axe|axe]] and [[#Faster_with_Axe_.E2.80.93_axe2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer|hammer]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Hammer &amp;amp;ndash; hammer_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer2|hammer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 9 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer2|hammer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hatchet &amp;amp;ndash; hatchet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Hatchet &amp;amp;ndash; hatchet2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hatchet_.E2.80.93_hatchet_2|hatchet]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hatchet &amp;amp;ndash; hatchet3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Hatchet_.E2.80.93_hatchet2_2|hatchet2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2-4%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Use Lightning (New Attack) &amp;amp;ndash; lightning ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: lightning (22 - 2, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Stronger Lightnings &amp;amp;ndash; lightning2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Use_Lightning_(New_Attack)_.E2.80.93_lightning|lightning]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Lightnings Faster &amp;amp;ndash; lightning3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Stronger_Lightnings_.E2.80.93_lightning2|lightning2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 7 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dwarvish Protector ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dwarvish Protectors are the hardiest from all dwarves. A wall of Dwarvish Protectors can resist enemy blows better than a stone wall - and is much more dangerous.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Spear &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Spear &amp;amp;ndash; spear2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Spear_.E2.80.93_spear|spear]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Spear &amp;amp;ndash; spear3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Spear_.E2.80.93_spear2|spear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Javelins Faster &amp;amp;ndash; javelin ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Javelins Better &amp;amp;ndash; javelin2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Javelins_Faster_.E2.80.93_javelin|javelin]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Charge into Battle (New Attack) &amp;amp;ndash; charge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: charge (100%, 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the charge attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Resistances when Defending &amp;amp;ndash; adamant ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#unyielding_.E2.80.93_resistance|unyielding]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#adamant_.E2.80.93_resistance|adamant]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2-4%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dwarvish Technocrat ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dwarves always have some secrets they never tell even to their closest friends if they are not dwarves too. One of them is also the secret of their technical invention, the thunderstick. Although it is a very powerful weapon itself, they still seek to improve it and make it even more powerful.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Shooting &amp;amp;ndash; gun ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10 for the thunderstick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Shooting &amp;amp;ndash; gun2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Shooting_.E2.80.93_gun|gun]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 for the thunderstick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Shooting &amp;amp;ndash; gun3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Shooting_.E2.80.93_gun2|gun2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 6 for the thunderstick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Shooting &amp;amp;ndash; gun4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Shooting_.E2.80.93_gun3|gun3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 for the thunderstick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Shooting &amp;amp;ndash; gun5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Shooting_.E2.80.93_gun4|gun4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the thunderstick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Backstab with the Dagger &amp;amp;ndash; dagger2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Dagger_.E2.80.93_dagger|dagger]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dagger attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Technically Skilled, Using a Gun that Can Fire Very Quickly (New Attack) &amp;amp;ndash; storm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: bullet storm (-90% - 500% ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Bullet Storms Faster &amp;amp;ndash; storm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Technically_Skilled,_Using_a_Gun_that_Can_Fire_Very_Quickly_(New_Attack)_.E2.80.93_storm|storm]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3% for the bullet storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;100% more attacks for the bullet storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Technically Skilled, Using a Very Precise Gun (New Attack) &amp;amp;ndash; blunderbuss ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: blunderbuss (-40% - 100% ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blunderbuss attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage when Shooting Precisely &amp;amp;ndash; blunderbuss2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Technically_Skilled,_Using_a_Very_Precise_Gun_(New_Attack)_.E2.80.93_blunderbuss|blunderbuss]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20% for the blunderbuss attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Bullets that Penetrate Armour Better (+10% Pierce Resistance Penetration) &amp;amp;ndash; bullets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Bullets that Penetrate Armour Better (+5% Pierce Resistance Penetration) &amp;amp;ndash; bullets2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Shooting_Bullets_that_Penetrate_Armour_Better_(+10%_Pierce_Resistance_Penetration)_.E2.80.93_bullets|bullets]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elder Mage ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Great Magi spread rumours that only several mages per century are given the title of a great mage, but the truth is quite different. They are speaking about Elder Magi, and misuse the similarity and the rarity of them. Among them, there is an even sparser number who, despite their blessed age, are more progressive than the younger professional fraternity. Elder Magi are the real masters of magic, the ones who make new spells and truly understand the arcane. Even if they are not trained for battle, their powerful magic can destroy most enemies before the need for quick reflexes comes.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Fire Resistances Better (8%) &amp;amp;ndash; fire-penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_4|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Fire Resistances Better (7%) &amp;amp;ndash; fire-penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Fireball_.E2.80.93_fireball_4|fireball]] and [[#Breaking_Through_Enemy_Fire_Resistances_Better_(8%)_.E2.80.93_fire-penetrate|fire-penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Fire Resistances Better (5%) &amp;amp;ndash; fire-penetrate3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Fireball_.E2.80.93_fireball_4|fireball]] and [[#Breaking_Through_Enemy_Fire_Resistances_Better_(7%)_.E2.80.93_fire-penetrate2|fire-penetrate2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Fireball &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_4|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 15 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2_3|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Damage to Multiple Enemies with Fireball &amp;amp;ndash; fireball3-explosion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball3_3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Lightning &amp;amp;ndash; lightning ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Lightning &amp;amp;ndash; lightning2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Lightning_.E2.80.93_lightning|lightning]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Arcane Resistances Better (8%) &amp;amp;ndash; arcane-penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Lightning_.E2.80.93_lightning2|lightning2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Arcane Resistances Better (7%) &amp;amp;ndash; arcane-penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Lightning_.E2.80.93_lightning2|lightning2]] and [[#Breaking_Through_Enemy_Arcane_Resistances_Better_(8%)_.E2.80.93_arcane-penetrate|arcane-penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Arcane Resistances Better (5%) &amp;amp;ndash; arcane-penetrate3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Lightning_.E2.80.93_lightning2|lightning2]] and [[#Breaking_Through_Enemy_Arcane_Resistances_Better_(7%)_.E2.80.93_arcane-penetrate2|arcane-penetrate2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ignoring Enemy Resistances (and Vulnerabilities) with Lightning &amp;amp;ndash; lightning3-lightning ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Lightning_.E2.80.93_lightning3|lightning3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to lightning for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Lightning &amp;amp;ndash; lightning3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Lightning_.E2.80.93_lightning2|lightning2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Cast Fire Blast (New Attack) &amp;amp;ndash; fireblast1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fire blast (12 - 3, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: [[LotI_Abilities#hose_.E2.80.93_dummy|hose]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; fireblast2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Cast_Fire_Blast_(New_Attack)_.E2.80.93_fireblast1|fireblast1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Faster &amp;amp;ndash; fireblast2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_fireblast2|fireblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; fireblast3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_fireblast2|fireblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Curse Enemies to Cut Their Resistances &amp;amp;ndash; curse ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: curse (2 - 5, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the curse attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Assassin ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Unlike human assassins, elvish assassins are honoured warriors who have proven their incredible skill in archery by killing the enemy warband's leader just by shooting him from a distance, or even a whole enemy clump by covering them by a deadly arrow storm before they came to him. Even when cornered and forced to fight in melee range, they can defeat their enemies with trickery, without properly fighting them.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_.E2.80.93_melee_2|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_the_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Insanely Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow|bow]] and [[#Better_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the longbow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the longbow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow|bow]] and [[#Better_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow|bow]], [[#Better_with_Bow_.E2.80.93_bow2|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Shoot a Storm of Arrows Without Giving the Enemy a Chance to Counterattack (New Attack) &amp;amp;ndash; arrowstorm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: arrow storm (-20% - -40% ranged, copy of longbow)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arrow storm attack: [[LotI_Abilities#distant attack_.E2.80.93_attacks|distant attack]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Arrow Storms Better &amp;amp;ndash; arrowstorm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Shoot_a_Storm_of_Arrows_Without_Giving_the_Enemy_a_Chance_to_Counterattack_(New_Attack)_.E2.80.93_arrowstorm|arrowstorm]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the arrow storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the arrow storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Executing Enemy Bosses Better &amp;amp;ndash; execution ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the execution_bonus_attack attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Gryphon Rider ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;With enough skill in archery and horse riding, an elf can decide to ride giant birds instead of horses, gaining incredible mobility and an ability to shoot his foes from above, relatively protected from enemy blows.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Commanding the Gryphon to Attack Fast &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Commanding the Gryphon to Attack Fast &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Commanding_the_Gryphon_to_Attack_Fast_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Commanding the Gryphon &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Commanding_the_Gryphon_to_Attack_Fast_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_the_Bow_.E2.80.93_bow_2|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Very Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_2|bow]] and [[#Better_with_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the longbow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_2|bow]] and [[#Better_with_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_2|bow]], [[#Better_with_Bow_.E2.80.93_bow2_2|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3_2|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move One Hex After Attacking an Enemy &amp;amp;ndash; penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move More Hexes After Attacking an Enemy (Only After Bow Attack) &amp;amp;ndash; penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_One_Hex_After_Attacking_an_Enemy_.E2.80.93_penetrate|penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the longbow attack: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Juggernaut ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Elves are known to be excellent archers, but that is only because they prefer bows as primary weapons. They can be equally good with swords, but only a few elves develop this talent. They can whirl their swords in their hands like if they were just small sticks, but with the force of a furious storm, cutting their enemies asunder.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_3|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_the_Bow_.E2.80.93_bow_3|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Bow &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_3|bow]] and [[#Better_with_the_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_3|bow]] and [[#Better_with_the_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_3|bow]], [[#Better_with_the_Bow_.E2.80.93_bow2|bow2]] and [[#Better_with_the_Bow_.E2.80.93_bow3|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terribly Scary Way (New Attack) &amp;amp;ndash; horrid ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: grim strike (-20% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the grim strike attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Scaring Enemies with the Sword Attack Better &amp;amp;ndash; horrid2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terribly_Scary_Way_(New_Attack)_.E2.80.93_horrid|horrid]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the grim strike attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Maim Enemies, Lowering Their Damage Until They Advance (New Attack) &amp;amp;ndash; mayhem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mayhem (-20% - -40% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mayhem attack: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better when Maiming Enemies &amp;amp;ndash; mayhem2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Maim_Enemies,_Lowering_Their_Damage_Until_They_Advance_(New_Attack)_.E2.80.93_mayhem|mayhem]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mayhem attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the mayhem attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 6 Hitpoints per Turn &amp;amp;ndash; regeneration1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (6)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 12 Hitpoints per Turn &amp;amp;ndash; regeneration2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_6_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (6)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 18 Hitpoints per Turn &amp;amp;ndash; regeneration3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_12_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Nightprowler ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes, elvish avengers will become so good at stealth, that they can even leave the forest at night, remaining concealed.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_the_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Very Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_the_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow|bow]] and [[#Faster_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow|bow]], [[#Faster_with_Bow_.E2.80.93_bow2|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3_3|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_2|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_2|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_2|sword]], [[#Better_at_Melee_Combat_.E2.80.93_sword2|sword2]] and [[#Faster_at_Melee_Combat_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Stab Backs &amp;amp;ndash; sword-backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_2|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Enter a Shooting Frenzy Like Dwarves with Axes, But Only when Attacking (New Attack) &amp;amp;ndash; berserk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: bow_berserk (-30% - 100% ranged, copy of bow)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow_berserk attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Faster when in Shooting Frenzy &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Enter_a_Shooting_Frenzy_Like_Dwarves_with_Axes,_But_Only_when_Attacking_(New_Attack)_.E2.80.93_berserk|berserk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;10% more attacks for the bow_berserk attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Better when in Shooting Frenzy &amp;amp;ndash; berserk2_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Enter_a_Shooting_Frenzy_Like_Dwarves_with_Axes,_But_Only_when_Attacking_(New_Attack)_.E2.80.93_berserk|berserk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the bow_berserk attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Overlord ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some elvish fighters who use faerie powers a lot may eventually become a male half-fairy. It gives them unusual dexterity and their skill with swords will get even better. The main problem with it is that touching iron causes pain to them - that is why they use weapons made from various rare metals.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_3|sword]] and [[#Faster_at_Melee_Combat_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster &amp;amp;ndash; faerie ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_.E2.80.93_faerie|faerie]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_.E2.80.93_faerie|faerie]] and [[#A_Better_Caster_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_.E2.80.93_faerie|faerie]], [[#A_Better_Caster_.E2.80.93_faerie2|faerie2]] and [[#A_Faster_Caster_.E2.80.93_faerie3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cover His Sword in Sticky Spiderwebs to Slow Enemies (New Attack) &amp;amp;ndash; gossamer ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: spiderweb sword (-40% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the spiderweb sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with the Spiderweb Sword &amp;amp;ndash; gossamer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cover_His_Sword_in_Sticky_Spiderwebs_to_Slow_Enemies_(New_Attack)_.E2.80.93_gossamer|gossamer]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the spiderweb sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hide in Deciduous Forests &amp;amp;ndash; ambush ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser ambush_.E2.80.93_hides|lesser ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hide in All Forests &amp;amp;ndash; ambush2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Hide_in_Deciduous_Forests_.E2.80.93_ambush|ambush]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser ambush_.E2.80.93_hides|lesser ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: ambush&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Like a Level 3 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Greater Leader in Battle (Like a Proper Level 4 Unit) &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Like_a_Level_3_Unit)_.E2.80.93_leadership|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (7/3/3% Better Resistances to Arcane/Fire/Cold) &amp;amp;ndash; magic_resilience ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Seer ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes, an elf can get so close to the faerie world, that it grants her a knowledge all the other beings never even dreamed about. This allows her to be both a good healer and a powerful spell-caster.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie touch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee_3|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie touch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Create a Sword from Pure Magic (New Attack) &amp;amp;ndash; sabre ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: faerie sabre (10% - 20% melee arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the faerie sabre attack: [[LotI_Abilities#struggle_.E2.80.93_chance_to_hit|struggle]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with Faerie Sabre &amp;amp;ndash; sabre2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Create_a_Sword_from_Pure_Magic_(New_Attack)_.E2.80.93_sabre|sabre]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the faerie sabre attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Spiderwebs &amp;amp;ndash; web ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spiderwebs &amp;amp;ndash; web2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Spiderwebs_.E2.80.93_web|web]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Faerie Fire &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Faerie_Fire_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Arcane Resistance to All Adjacent Enemies by 10% &amp;amp;ndash; arcane_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Arcane Resistance to All Adjacent Enemies by 5% More &amp;amp;ndash; arcane_penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Decreasing_Arcane_Resistance_to_All_Adjacent_Enemies_by_10%_.E2.80.93_arcane_penetrate|arcane_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: heals&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_2|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Sprite ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some elves who chose to walk the path of faerie decided to use their supernatural dexterity in melee combat. Clad in armour of magical metal, that does not burn faerie beings, Elvish Sprites make potent melee combatants and spellcasters in the same person.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee_4|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Spiderwebs &amp;amp;ndash; web ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spiderwebs &amp;amp;ndash; web2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Spiderwebs_.E2.80.93_web_2|web]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Faerie Fire &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Faerie_Fire_.E2.80.93_magic_2|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Warlord ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some elves are not so peace-loving as others, and intentionally seek war. They are not trying to start wars, just joining wars where they know which side is evil. Their skill at leading allies into combat is incredibly good, so that trying to outsmart an Elvish Warlord usually results in an even more humiliating defeat than fighting them using usual strategies.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_4|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_4|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_4|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_the_Bow_.E2.80.93_bow_4|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Very Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_4|bow]] and [[#Better_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_4|bow]] and [[#Better_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_4|bow]], [[#Better_with_Bow_.E2.80.93_bow2_3|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3_4|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Leader (Like a Level 5 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: leadership&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Improve Nearby Allies' Reactions &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Leader_(Like_a_Level_5_Unit)_.E2.80.93_leadership|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#zeal aura_.E2.80.93_firststrike|zeal aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terribly Scary Way (New Attack) &amp;amp;ndash; horrid ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: grim strike (-20% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the grim strike attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Scaring Enemies with the Sword Attack Better &amp;amp;ndash; horrid2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terribly_Scary_Way_(New_Attack)_.E2.80.93_horrid_2|horrid]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the grim strike attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Exterminator ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Masters of the Assassins are almost always sent to slay their victims rather than to steal something. Their favourite technique is to stab enemies from behind with a dagger, but because not all murders can be done silently, they also practised standard combat, and carry a scythe they can wield with scary skill, that is particularly useful when surrounded. Deadly at night, exterminators are less able fighting under the sun.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster with Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Backstabbing &amp;amp;ndash; dagger2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Dagger_.E2.80.93_dagger|dagger]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dagger attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the dagger attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Dagger &amp;amp;ndash; dagger2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Dagger_.E2.80.93_dagger|dagger]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Scythe &amp;amp;ndash; scythe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Scythe &amp;amp;ndash; scythe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Scythe_.E2.80.93_scythe|scythe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Scythe &amp;amp;ndash; scythe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Scythe_.E2.80.93_scythe2|scythe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Insanely Precise with Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knife3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Knives_.E2.80.93_knife|knife]] and [[#Insanely_Precise_with_Knives_.E2.80.93_knife2|knife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Charge at Enemies when Backstabbing if Selected (New Attack) &amp;amp;ndash; murderous_frenzy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: murderous frenzy (-30% - 100% melee, copy of dagger)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the murderous frenzy attack: [[LotI_Abilities#charging backstab_.E2.80.93_damage|charging backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging at Enemy Backs Better &amp;amp;ndash; murderous_frenzy2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Charge_at_Enemies_when_Backstabbing_if_Selected_(New_Attack)_.E2.80.93_murderous_frenzy|murderous_frenzy]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the murderous frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Perform a Whirlwind Attack (New Attack) &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: whirlwind-scythe (-30% - -30% melee, copy of scythe)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind-scythe attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind-scythe attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Perform_a_Whirlwind_Attack_(New_Attack)_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the whirlwind-scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on Useful Terrains &amp;amp;ndash; nightstalk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on All Accessible Terrains &amp;amp;ndash; nightstalk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_at_Night_Without_Being_Seen_on_Useful_Terrains_.E2.80.93_nightstalk|nightstalk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_2|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 1%) &amp;amp;ndash; block3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_2|block]] and [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_2%)_.E2.80.93_block2|block2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Faerie Incarnation ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some elves have gone so far on the faerie path, that they are much more a fairy than an elf. This gives them unearthly beauty and otherworldly powers commanding plants. However, this transformation also includes behavioural changes, and their integration into elvish society is problematic.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Commanding Vines to Attack Faster &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Commanding Vines Better &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Commanding_Vines_to_Attack_Faster_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ensnaring Faster &amp;amp;ndash; ensnare ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ensnare attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ensnaring Better &amp;amp;ndash; ensnare2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Ensnaring_Faster_.E2.80.93_ensnare|ensnare]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ensnare attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Piercing with Thorns Better &amp;amp;ndash; thorns ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the thorns attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Piercing with Thorns Faster &amp;amp;ndash; thorns2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Piercing_with_Thorns_Better_.E2.80.93_thorns|thorns]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the thorns attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the thorns attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Piercing with Thorns Better &amp;amp;ndash; thorns3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Piercing_with_Thorns_Faster_.E2.80.93_thorns2|thorns2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the thorns attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowly Draining Adjacent Enemies &amp;amp;ndash; leeches ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Piercing_with_Thorns_Better_.E2.80.93_thorns|thorns]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_3|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_3|heal]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2_4|heal2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (34)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Non-Physical Resistances of Adjacent Enemies (-20%) &amp;amp;ndash; conviction ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Non-Physical Resistances of Adjacent Enemies (-30%) &amp;amp;ndash; conviction2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Decreasing_Non-Physical_Resistances_of_Adjacent_Enemies_(-20%)_.E2.80.93_conviction|conviction]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (30)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Non-Physical Resistances of Adjacent Enemies (-40%) &amp;amp;ndash; conviction3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Decreasing_Non-Physical_Resistances_of_Adjacent_Enemies_(-30%)_.E2.80.93_conviction2|conviction2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (30)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Poison All Adjacent Enemy Units &amp;amp;ndash; vine_toxic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Decreasing_Non-Physical_Resistances_of_Adjacent_Enemies_(-20%)_.E2.80.93_conviction|conviction]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fencer ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.&amp;lt;br/&amp;gt;&lt;br /&gt;
Outfitted with only a dagger and saber, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They relish dancing circles around troops like heavy infantry, mocking the weight of their full armor.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Much Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; crossbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Much Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic_4|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ridiculously Good at Defending &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Much_Better_at_Defending_.E2.80.93_block_3|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; crossbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Much Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic_4|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ridiculously Good at Defending &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Much_Better_at_Defending_.E2.80.93_block_3|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword_3|sword]] and [[#Better_with_Sword_.E2.80.93_sword2_4|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; crossbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_crossbow_2|crossbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Magic_.E2.80.93_magic_4|magic]] and [[#Better_with_Magic_.E2.80.93_magic2_2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Forester ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Foresters are people who abandoned the life with other people, craving for the solitude in wild places. They can live in places where others would lack food and shelter, and no animal can escape their precise shot.&amp;lt;br/&amp;gt;&lt;br /&gt;
Due to their solitude, they lack any relation to other humans, and so they do not have any problem to kill anyone they do not like. This lack of understanding can be exploited by bandits, who occasionally persuade them to join their cause.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow_2|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Insanely Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Bow_.E2.80.93_bow_2|bow]], [[#Striking_Faster_with_Bow_.E2.80.93_bow2_2|bow2]] and [[#Striking_Better_with_Bow_.E2.80.93_bow3_2|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the bow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_5|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Sword_.E2.80.93_sword2_5|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Parrying Enemy Blows (New Attack) &amp;amp;ndash; parry ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: parry (-20% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Parrying Better &amp;amp;ndash; parry2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry|parry]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances; +1% Resist Impact) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Goblin Ravager ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;To perform their destructive work effectively, Goblin Pillagers must be able to move fast. In the event of a shortage of wolves, another mount has to fill in. Though giant spiders are far less intelligent than wolves, the fear spread by their sight makes up for this imperfection. Taming those beasts claims high casualties and their appetite for riders in front of them is detrimental – but one has to overlook such little mishaps leniently: Goblins are numerous, useless for most other jobs, and since birth used to submit to their fates.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Biting Better &amp;amp;ndash; fangs1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Faster &amp;amp;ndash; fangs2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_fangs1|fangs1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Feasting on Enemies when Biting &amp;amp;ndash; fangs2-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_fangs1|fangs1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fangs attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Better &amp;amp;ndash; fangs3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Faster_.E2.80.93_fangs2|fangs2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Torching Better &amp;amp;ndash; torch ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the torch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Torching Faster &amp;amp;ndash; torch2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Torching_Better_.E2.80.93_torch|torch]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the torch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the torch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating with Torch &amp;amp;ndash; torch3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Torching_Faster_.E2.80.93_torch2|torch2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the torch attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the torch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Nets Better &amp;amp;ndash; net ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the net attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Nets Faster &amp;amp;ndash; net2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Nets_Better_.E2.80.93_net|net]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the net attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the net attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Goblin Warbanner (Goblin Warbaner) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some goblins, after surviving an improbably high number of fights, become experienced enough to lead other goblins to battle, or even weaker orcs. These goblins are no longer bullied by orcs, but still used to lead a tiring force.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Spear &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Spear &amp;amp;ndash; spear2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Spear_.E2.80.93_spear_2|spear]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Spear &amp;amp;ndash; spear3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Spear_.E2.80.93_spear2_2|spear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Spears Faster &amp;amp;ndash; javelin ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Spears Better &amp;amp;ndash; javelin2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Spears_Faster_.E2.80.93_javelin|javelin]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Spears More Precisely &amp;amp;ndash; javelin3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Spears_Better_.E2.80.93_javelin2|javelin2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the javelin attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Drum in a Way that Makes Allies March Faster &amp;amp;ndash; wardrums ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wardrums_.E2.80.93_dummy|wardrums]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Leader &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: leadership&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging Enemy Attacks (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Grim Knight ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Grim Knights are undead who can ride a living horse thanks to dark magic controlling the horse's mind and altering its body. Undead legions use them for approximately the same purposes as living armies use their horsemen.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Lance &amp;amp;ndash; lance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Lance &amp;amp;ndash; lance2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_.E2.80.93_lance_2|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging More Powerfully with Lance (2.5 Times More Damage) &amp;amp;ndash; lance3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_2|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2_2|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging Even More Powerfully with the Lance (3 Times More Damage) &amp;amp;ndash; lance4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_2|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_2|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_2|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Even Better with the Lance &amp;amp;ndash; lance5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_2|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_2|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_2|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Knock Enemies Back (New Attack) &amp;amp;ndash; knockback ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: knockback (100%, 100% melee, copy of lance)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knockback attack: [[LotI_Abilities#knockback_.E2.80.93_damage|knockback]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Axe Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe|axe]] and [[#Better_at_Axe_Combat_.E2.80.93_axe2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe|axe]], [[#Better_at_Axe_Combat_.E2.80.93_axe2|axe2]] and [[#Faster_at_Axe_Combat_.E2.80.93_axe3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Undead-Like Resistance (Improved Resistances, Slightly Worsened Weaknesses) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Half-Robotic Freak (Akula Steel Finale) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;She was once a normal person. Until she found some forgotten ruins with weapons of great technical level, and manipulating with one of them transformed her into this. She survived it only thanks to necromancy, but now she is a whole new level freak.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_sword|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2_2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_.E2.80.93_magic_3|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Better_Caster_.E2.80.93_magic_3|magic]] and [[#A_Better_Caster_.E2.80.93_magic2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Better_Caster_.E2.80.93_magic_3|magic]], [[#A_Better_Caster_.E2.80.93_magic2|magic2]] and [[#A_Better_Caster_.E2.80.93_magic3|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Half-Robotic Freak (Akula Steel) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;She was once a normal person. Until she found some forgotten ruins with weapons of great technical level, and manipulating with one of them transformed her into this. She survived it only thanks to necromancy, but now she is a whole new level freak.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_sword_2|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_sword_2|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2_3|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_.E2.80.93_magic_4|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Better_Caster_.E2.80.93_magic_4|magic]] and [[#A_Better_Caster_.E2.80.93_magic2_2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Better_Caster_.E2.80.93_magic_4|magic]], [[#A_Better_Caster_.E2.80.93_magic2_2|magic2]] and [[#A_Better_Caster_.E2.80.93_magic3_2|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Infernal Knight ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Tales are told of the mightiest warriors and generals, who, cursed with hate and stung by betrayal, have experimented with demonic magic and returned back to this world as Infernal Knights. Wielding the same weapons as in life, they command both fire and the Undead in their quest for revenge.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Casting Random Fire Spells on Enemies when Attacking Them with an Axe &amp;amp;ndash; firecast ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Fireball_.E2.80.93_fireball_5|fireball]] and [[#Faster_at_Melee_Combat_.E2.80.93_axe3_2|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#firecast_.E2.80.93_dummy|firecast]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_axe_2|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe_2|axe]] and [[#Better_at_Melee_Combat_.E2.80.93_axe2_2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe_2|axe]], [[#Better_at_Melee_Combat_.E2.80.93_axe2_2|axe2]] and [[#Faster_at_Melee_Combat_.E2.80.93_axe3_2|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Fireball &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_5|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2_4|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Damage to Multiple Enemies with Fireball &amp;amp;ndash; fireball3-explosion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball3_4|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Greater Leader in Battle (Like a Level 5 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: leadership&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% More Resistant to Fire &amp;amp;ndash; fire_resist ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lesser Demigod (Krux Later) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Divine blood flows in the veins of those whose parents were gods. They can learn to be powerful and wise incredibly fast, their bodies show supernatural abilities, and they radiate an aura that affects everything around in a way that suits them.&amp;lt;br/&amp;gt;&lt;br /&gt;
Being an offspring of an elf and human, he looks like a human to elves and like an elf to humans.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_focused ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_3|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_3|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_3|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_2|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_3|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_2|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Spectral Blades &amp;amp;ndash; spectral_blades_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spectral Blades &amp;amp;ndash; spectral_blades ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Spectral_Blades_.E2.80.93_spectral_blades_speed|spectral_blades_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spectral Blades &amp;amp;ndash; spectral_blades_2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Spectral_Blades_.E2.80.93_spectral_blades_speed|spectral_blades_speed]] and [[#Better_with_Spectral_Blades_.E2.80.93_spectral_blades|spectral_blades]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Spectral Blades &amp;amp;ndash; spectral_blades_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Spectral_Blades_.E2.80.93_spectral_blades_2|spectral_blades_2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the spectral blades attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 8% &amp;amp;ndash; faerie2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 7% &amp;amp;ndash; faerie4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_.E2.80.93_faerie2_penetrate_2|faerie2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie3_speed_2|faerie3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_2|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_2|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_2|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_2|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_2|faerie6_speed]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_2|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_2|faerie6]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_2|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball_2|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs with Better Precision &amp;amp;ndash; fireball2_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball_2|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball2_2|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (32)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Burning_Aura_.E2.80.93_burning_aura|burning_aura]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (32)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Burning_Aura_.E2.80.93_burning_aura2|burning_aura2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (48)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 3 Unit &amp;amp;ndash; leadership1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 4 Unit &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_3_Unit_.E2.80.93_leadership1|leadership1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 5 Unit &amp;amp;ndash; leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_4_Unit_.E2.80.93_leadership2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_4|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_4|heal]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2_5|heal2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (34)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing an Even Worse Frailty Complex in Enemies' Minds (-20% Physical Resistances) &amp;amp;ndash; conviction ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Really Terrible Frailty Complex in Enemies' Minds  (-25% Physical Resistances) &amp;amp;ndash; conviction2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_an_Even_Worse_Frailty_Complex_in_Enemies'_Minds_(-20%_Physical_Resistances)_.E2.80.93_conviction|conviction]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lesser Demigod (Krux) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Divine blood flows in the veins of those whose parents were gods. They can learn to be powerful and wise incredibly fast, their bodies show supernatural abilities, and they radiate an aura that affects everything around in a way that suits them.&amp;lt;br/&amp;gt;&lt;br /&gt;
Being an offspring of an elf and human, he looks like a human to elves and like an elf to humans.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_4|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_4|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_4|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_3|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed_2|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_4|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_3|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Spectral Blades &amp;amp;ndash; spectral_blades_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spectral Blades &amp;amp;ndash; spectral_blades ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Spectral_Blades_.E2.80.93_spectral_blades_speed_2|spectral_blades_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spectral Blades &amp;amp;ndash; spectral_blades_2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Spectral_Blades_.E2.80.93_spectral_blades_speed_2|spectral_blades_speed]] and [[#Better_with_Spectral_Blades_.E2.80.93_spectral_blades_3|spectral_blades]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Spectral Blades &amp;amp;ndash; spectral_blades_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Spectral_Blades_.E2.80.93_spectral_blades_2_2|spectral_blades_2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the spectral blades attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 8% &amp;amp;ndash; faerie2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 7% &amp;amp;ndash; faerie4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_.E2.80.93_faerie2_penetrate_3|faerie2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie3_speed_3|faerie3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_3|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_3|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_3|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_3|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_3|faerie6_speed]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_3|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_3|faerie6]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_3|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball_3|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs with Better Precision &amp;amp;ndash; fireball2_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball_3|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball2_3|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Burning_Aura_.E2.80.93_burning_aura_2|burning_aura]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (32)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Burning_Aura_.E2.80.93_burning_aura2_2|burning_aura2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (32)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 3 Unit &amp;amp;ndash; leadership1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 4 Unit &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_3_Unit_.E2.80.93_leadership1_2|leadership1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 5 Unit &amp;amp;ndash; leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_4_Unit_.E2.80.93_leadership2_2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: heals&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_5|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_5|heal]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2_6|heal2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lich King ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Lich Kings are powerful undead warriors with free will and magic powers. Unlike other undead, they are not obeying a master, they are raising and controlling their minions, and unlike liches, they are leading their minions into battles.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_axe_3|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe_3|axe]] and [[#Better_at_Melee_Combat_.E2.80.93_axe2_3|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe_3|axe]], [[#Better_at_Melee_Combat_.E2.80.93_axe2_3|axe2]] and [[#Faster_at_Melee_Combat_.E2.80.93_axe3_3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) &amp;amp;ndash; doom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: doom (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crippling Enemies Better &amp;amp;ndash; doom2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terrible_Way_that_Lowers_Enemy_Resistance_(New_Attack)_.E2.80.93_doom_2|doom]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Chill Tempests Faster &amp;amp;ndash; magic-chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Waves Faster &amp;amp;ndash; magic-shadow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Chill Tempests &amp;amp;ndash; magic-chill2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Chill_Tempests_Faster_.E2.80.93_magic-chill|magic-chill]] and [[#A_Better_Caster_.E2.80.93_magic_5|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Shadow Waves &amp;amp;ndash; magic-shadow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Shadow_Waves_Faster_.E2.80.93_magic-shadow|magic-shadow]] and [[#A_Better_Caster_.E2.80.93_magic_5|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Greater Leader in Battle (Like a Level 5 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_axe_3|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: leadership&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lord of the Flies (Beelzebub) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Ancient nobles of demonkind are among the scariest visitors from Inferno. Their vast power and number of followers allow them to destroy armies, bringing death and destruction whenever they come. Fortunately for mankind, they live in Inferno and rarely get out of there. However, some of them have made spells to summon them are known and sometimes come into the hands of the foolish...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;20% more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 6 (in EASY difficulty), 9 (in MEDIUM difficulty), 9 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lunatic Knight ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Lunatic knights are ones of the most zealous warriors a warlord might employ. The reason why they fight is neither glory nor gold. They enjoy the thrill of battles, and that motivates them to join armed conflicts. In battle, they are feared adversaries, their fervour, speed and strength are a huge threat for anyone. They usually die before they realise that Lunatic Knights are not quite well protected, and can fall whenever their charge fails to defeat their target.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Lance &amp;amp;ndash; lance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Lance &amp;amp;ndash; lance2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_.E2.80.93_lance_3|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging More Powerfully with Lance (2.5 Times More Damage) &amp;amp;ndash; lance3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_3|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2_3|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging Even More Powerfully with the Lance (3 Times More Damage) &amp;amp;ndash; lance4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_3|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_3|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_3|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Even Better with the Lance &amp;amp;ndash; lance5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_3|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2_3|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move One Hex After Attacking an Enemy &amp;amp;ndash; penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move More Hexes After Attacking an Enemy &amp;amp;ndash; penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_One_Hex_After_Attacking_an_Enemy_.E2.80.93_penetrate_2|penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances; +3% Resist Pierce) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Monstrosity ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When a Walking Corpse kills a victim and reanimates it to unlife, it also drains a part of its soul. This rarely has an effect, but sometimes, when much of the flesh has rotten away already, this accumulated soul energy reshapes the corpse into a horrid, tentaculous form with bones protruding from it that floats around, scaring everything.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hitting Harder &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hitting Faster &amp;amp;ndash; melee-speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Hitting_Harder_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Transforming Enemies into Soulless Also with the Plague &amp;amp;ndash; soulless ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Hitting_Harder_.E2.80.93_melee|melee]] and [[#Hitting_Faster_.E2.80.93_melee-speed|melee-speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (melee attacks only): plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching Some Life from Targets &amp;amp;ndash; leeching ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Hitting_Harder_.E2.80.93_melee|melee]], [[#Hitting_Harder_.E2.80.93_melee|melee]], [[#Hitting_Harder_.E2.80.93_melee|melee]] and [[#Hitting_Harder_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spreading a Stronger Feeling of Dread &amp;amp;ndash; haunt ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spreading a Stronger Feeling of Dread &amp;amp;ndash; haunt2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Spreading_a_Stronger_Feeling_of_Dread_.E2.80.93_haunt|haunt]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spreading a Stronger Feeling of Dread &amp;amp;ndash; haunt3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Spreading_a_Stronger_Feeling_of_Dread_.E2.80.93_haunt|haunt]] and [[#Spreading_a_Stronger_Feeling_of_Dread_.E2.80.93_haunt2|haunt2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging Enemy Attacks (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Orcish Nightblade ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A blade in the dark, dripping with poison — for many orcish warlords the last thing they see. Due to their high fees, orcish nightblades specialize in “resolving internal conflicts” and are rarely seen on the battlefield. Practice makes perfect, and few can rival them in that regard: they have long lost count of their victims, though that admittedly isn’t too hard for an orc with only ten fingers.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Faster &amp;amp;ndash; claws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Clawing_Better_.E2.80.93_claws_2|claws]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing with Backstab &amp;amp;ndash; claws3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Clawing_Better_.E2.80.93_claws_2|claws]] and [[#Clawing_Faster_.E2.80.93_claws2|claws2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the claws attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Kicking Better &amp;amp;ndash; kick ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the kick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Kicking Faster &amp;amp;ndash; kick2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Kicking_Better_.E2.80.93_kick|kick]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the kick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the kick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Enemies Back with Kicks &amp;amp;ndash; kick3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Kicking_Better_.E2.80.93_kick|kick]] and [[#Kicking_Faster_.E2.80.93_kick2|kick2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the kick attack: [[LotI_Abilities#knockback_.E2.80.93_damage|knockback]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Many Enemies Back with Kicks &amp;amp;ndash; kick4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Kicking_Better_.E2.80.93_kick|kick]], [[#Kicking_Faster_.E2.80.93_kick2|kick2]] and [[#Throwing_Enemies_Back_with_Kicks_.E2.80.93_kick3|kick3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the kick attack: [[LotI_Abilities#shockwave_.E2.80.93_slow|shockwave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the kick attack: knockback&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the kick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Fire-Enchanted Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_2|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Cold-Enchanted Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_2|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Arcane-Enchanted Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_2|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knife3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_2|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Magically Returning Knives (New Berserk Ranged Attack) &amp;amp;ndash; knife-berserk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Using_Arcane-Enchanted_Knives_.E2.80.93_knife2|knife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: throwing berserk (100%, 100% ranged, copy of throwing knives)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the throwing berserk attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on Useful Terrains &amp;amp;ndash; nightstalk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on All Accessible Terrains &amp;amp;ndash; nightstalk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_at_Night_Without_Being_Seen_on_Useful_Terrains_.E2.80.93_nightstalk_2|nightstalk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_3|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_3|block]] and [[#Better_at_Defending_.E2.80.93_block2|block2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Orcish Strafer ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Orcs are generally believed to be simple-minded and unable even to manufacture their crossbows. But it is wrong. The intellect of orcs is not inferior by any means, but they usually prefer not to use it. But competition and battle prowess is usually far the greatest motivation, and if better gear looks like a possibility to get stronger, they start thinking about improvements. One of their inventions is the slurbow, some orcs get them from plunder, some manufacture them themselves. However, even slurbows are not the best, and some creative orcs in times of peace manage to improve it so that it can be operated with a single hand. This way, they can carry two ranged weapons into battle, and devastate most enemies with their deadly and quick shots.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Poisonous Arrows &amp;amp;ndash; xbow-poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_3|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting More Precisely &amp;amp;ndash; xbow-marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_3|xbow2]] and [[#Faster_with_Crossbow_.E2.80.93_xbow3|xbow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Fiery Shots &amp;amp;ndash; xbow-incinerate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_3|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack (fire attacks only): [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_3|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting so Hard that Enemies Behind Targets Will be Hit as Well &amp;amp;ndash; xbow-pierce ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Crossbow_.E2.80.93_xbow4|xbow4]] and [[#Faster_with_Crossbow_.E2.80.93_xbow3|xbow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack (pierce attacks only): [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the short sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_6|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the short sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the short sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Orcish Warmonger ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the greatsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_7|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the greatsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the greatsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking in a Scary Way &amp;amp;ndash; sword2-horror ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Sword_.E2.80.93_sword_7|sword]] and [[#Striking_Faster_with_Sword_.E2.80.93_sword2_7|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the greatsword attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the greatsword attack: horrid,horrid_dummy&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the greatsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_7|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_7|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the greatsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) &amp;amp;ndash; doom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: doom (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crippling Enemies Better &amp;amp;ndash; doom2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terrible_Way_that_Lowers_Enemy_Resistance_(New_Attack)_.E2.80.93_doom_3|doom]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Poisonous Arrows &amp;amp;ndash; bow-poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Bow_.E2.80.93_bow2_2|bow2]] and [[#Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Bow_.E2.80.93_bow2_2|bow2]] and [[#Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Like a Level 2 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 2 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Leader (Like a Level 3 Unit) &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Like_a_Level_2_Unit)_.E2.80.93_leadership_2|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 2 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Leader (Like a Level 4 Unit) &amp;amp;ndash; leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Leader_(Like_a_Level_3_Unit)_.E2.80.93_leadership2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cause Nearby Allies to Attack Like Bloodthirsty Fanatics &amp;amp;ndash; leadership2_bloodthirst ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Leader_(Like_a_Level_3_Unit)_.E2.80.93_leadership2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_damage|warlord's rule]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Gruesome Things that Arouse Nearby Allies &amp;amp;ndash; evisceration ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser evisceration_.E2.80.93_dummy|lesser evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Gruesome Things that Arouse Nearby Allies &amp;amp;ndash; evisceration2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Gruesome_Things_that_Arouse_Nearby_Allies_.E2.80.93_evisceration|evisceration]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser evisceration_.E2.80.93_dummy|lesser evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Gruesome Things that Arouse Nearby Allies &amp;amp;ndash; evisceration3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Gruesome_Things_that_Arouse_Nearby_Allies_.E2.80.93_evisceration2|evisceration2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#greater evisceration_.E2.80.93_dummy|greater evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Phantom ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Undead lords sometimes figure out a way to make their deathblades fully use their potential. They remove their legs, replacing them with a ghostly tail allowing them to float and spin as they want. They also add them an additional pair of arms, to make these minions more destructive. Phantoms are, however, quite vulnerable.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_axe_2|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Axe Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe_2|axe]] and [[#Better_at_Axe_Combat_.E2.80.93_axe2_2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe_2|axe]], [[#Better_at_Axe_Combat_.E2.80.93_axe2_2|axe2]] and [[#Faster_at_Axe_Combat_.E2.80.93_axe3_2|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Perform a Whirlwind Attack (New Attack) &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: whirlwind-axe (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind-axe attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind-axe attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Perform_a_Whirlwind_Attack_(New_Attack)_.E2.80.93_whirlwind_2|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the whirlwind-axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pilum Master ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some javelineers came to an incredible skill with javelins, and improved their javelins into pilums. These weapons are hard to use, but they can deal heavy damages to anyone before they even come close enough to hit, even if they are attacked. Although many soldiers consider their weapons obsolete, they wield them proudly, because unlike swords or bows, pilums can be used both in melee and ranged combat.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Pilum &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Pilum &amp;amp;ndash; spear2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Pilum_.E2.80.93_spear|spear]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Pilum &amp;amp;ndash; spear3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Pilum_.E2.80.93_spear2|spear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Pilums Faster &amp;amp;ndash; javelin ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Pilums Better &amp;amp;ndash; javelin2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Pilums_Faster_.E2.80.93_javelin|javelin]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Pilums More Precisely &amp;amp;ndash; javelin3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Pilums_Better_.E2.80.93_javelin2|javelin2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the javelin attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Tricky Way that Lowers Enemy Defence (New Attack) &amp;amp;ndash; trickery ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: trickery (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the trickery attack: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tricking Enemies Better &amp;amp;ndash; trickery2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Tricky_Way_that_Lowers_Enemy_Defence_(New_Attack)_.E2.80.93_trickery|trickery]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the trickery attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;10% more attacks for the trickery attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2-3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Predator ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Master huntsmen often get to like hunting more than anything else. Their deadly passion guides them, and they care only a little if their prey is human or animal. These predators may attack anything they spot, if it is not too numerous. Provided that one has enough guards around, it is possible to parlay with them, or even to employ them.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Insanely Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow_3|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the bow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow_3|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Unbelievably Precisely &amp;amp;ndash; bow-precise2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Bow_.E2.80.93_bow_3|bow]], [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]], [[#Striking_Better_with_Bow_.E2.80.93_bow3_3|bow3]] and [[#Shooting_Insanely_Precisely_.E2.80.93_bow-precise_3|bow-precise]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the bow attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Deal Heavy Damage with a Single Shot (New Attack) &amp;amp;ndash; execution ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: execution (-45% - 100% ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Executing Enemy Bosses Better &amp;amp;ndash; execution2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Deal_Heavy_Damage_with_a_Single_Shot_(New_Attack)_.E2.80.93_execution|execution]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the execution attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Very Good at Slaying Humans &amp;amp;ndash; bow-hunting-humans ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#misanthropia_.E2.80.93_damage|misanthropia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Very Good at Slaying Orcs &amp;amp;ndash; bow-hunting-orcs ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#misorcia_.E2.80.93_damage|misorcia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Very Good at Slaying Elves &amp;amp;ndash; bow-hunting-elves ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#misdryadia_.E2.80.93_damage|misdryadia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Very Good at Slaying Dragons &amp;amp;ndash; bow-hunting-drakes ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#misdraconia_.E2.80.93_damage|misdraconia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Dagger &amp;amp;ndash; dagger2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Dagger_.E2.80.93_dagger|dagger]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Dagger &amp;amp;ndash; dagger3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Dagger_.E2.80.93_dagger2|dagger2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preserved Lich (Argan Lich) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Preserved liches are an exotic kind of liches, they are far more powerful than mere liches.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with sword add marksman and plague, and lots of damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with crossbow add great precision.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has soul eater AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lichsword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Raising Undead with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_5|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lichsword attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_5|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_5|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_4|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed_3|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_5|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_4|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better and Faster with Crossbow &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking More Precisely with the Crossbow &amp;amp;ndash; xbow_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]] and [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]] and [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking More Precisely with the Crossbow &amp;amp;ndash; xbow-marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]], [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]] and [[#Striking_More_Precisely_with_the_Crossbow_.E2.80.93_xbow_marksman|xbow_marksman]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the crossbow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]], [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow3_3|xbow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]], [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]], [[#Faster_with_Crossbow_.E2.80.93_xbow2_speed_2|xbow2_speed]], [[#Better_with_Crossbow_.E2.80.93_xbow3_3|xbow3]] and [[#Better_with_Crossbow_.E2.80.93_xbow4_2|xbow4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blocking Attacks Better (2 % Better Defence) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (4% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preserved Lich (Delly Lich) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Preserved liches are an exotic kind of liches, they are far more powerful than mere liches.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has soul eater AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Chop Through More Enemies with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_4|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_4|sword]] and [[#Able_to_Chop_Through_More_Enemies_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching with Sword &amp;amp;ndash; sword3-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_4|sword]] and [[#Able_to_Chop_Through_More_Enemies_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_4|sword]], [[#Able_to_Chop_Through_More_Enemies_with_Sword_.E2.80.93_sword2|sword2]] and [[#Faster_with_Sword_.E2.80.93_sword3_2|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Knives &amp;amp;ndash; knife1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Knives_.E2.80.93_knife1|knife1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Knives &amp;amp;ndash; knife3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Dealing_More_Damage_with_Knives_.E2.80.93_knife1|knife1]] and [[#Faster_with_Knives_.E2.80.93_knife2|knife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knife4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Dealing_More_Damage_with_Knives_.E2.80.93_knife1|knife1]] and [[#Faster_with_Knives_.E2.80.93_knife2|knife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on Useful Terrains &amp;amp;ndash; nightstalk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on All Accessible Terrains &amp;amp;ndash; nightstalk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_at_Night_Without_Being_Seen_on_Useful_Terrains_.E2.80.93_nightstalk_3|nightstalk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Defending_.E2.80.93_block_2|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Defending_.E2.80.93_block_2|block]] and [[#Better_at_Defending_.E2.80.93_block2_2|block2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Parrying Enemy Blows (New Attack) &amp;amp;ndash; parry ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: parry (-20% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Parrying Better &amp;amp;ndash; parry2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry_2|parry]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preserved Lich (Efraim Lich) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Preserved liches are an exotic kind of liches, they are far more powerful than mere liches.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with sword add marksman, plague, and berserk-like attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with whirlwind gain bonuses from sword advancements, and depend on advancements with sword.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with throwing knives are a potent source of weapon-related ranged damage, it may gain backstab.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with wave of fear bring huge damage, slow, explosive slow, leech, and after taking a lot of advancements also explosive damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Don't neglect defensive abilities. They stack additively with gear, while the effects of different parts of armour stack only multiplicatively.&amp;lt;br/&amp;gt;&lt;br /&gt;
The soul eater ability will add a lot of other advancements (new attacks, regeneration, healing, various abilities and much more).&amp;lt;br/&amp;gt;&lt;br /&gt;
Try to avoid learning from books, because while normal advancements add 20 to maximum experience to preserved liches, these advancements add 20% to maximum experience; that might later be an equivalent even to five advancements.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has soul eater AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword (Affects Also Whirlwind) &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Raising Undead with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword (Affects Also Whirlwind) &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_5|sword5]] and [[#Faster_with_Sword_(Affects_Also_Whirlwind)_.E2.80.93_sword1_speed_2|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_5|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Twice in a Row &amp;amp;ndash; berserk1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk2 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Thrice in a Row &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1_2|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk3 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Five Times in a Row &amp;amp;ndash; berserk3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Thrice_in_a_Row_.E2.80.93_berserk2_2|berserk2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk5 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with the Furious Attack &amp;amp;ndash; berserk1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1_2|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk2 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk3 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk5 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Whirling_Better_.E2.80.93_whirlwind_2|whirlwind]], [[#Whirling_Better_.E2.80.93_whirlwind_2|whirlwind]], [[#Whirling_Better_.E2.80.93_whirlwind_2|whirlwind]] and [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Whirling_Better_.E2.80.93_whirlwind2_4|whirlwind2]], [[#Whirling_Better_.E2.80.93_whirlwind2_4|whirlwind2]], [[#Whirling_Better_.E2.80.93_whirlwind2_4|whirlwind2]] and [[#Better_with_Sword_.E2.80.93_sword6_5|sword6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Backstabbing with Knives &amp;amp;ndash; knives1_backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Knives &amp;amp;ndash; knives2_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knives3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]], [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]] and [[#Better_with_Knives_.E2.80.93_knives3_2|knives3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]], [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]] and [[#Better_with_Knives_.E2.80.93_knives3_2|knives3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Backstabbing with Knives Better &amp;amp;ndash; knives4-backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives4_2|knives4]] and [[#Backstabbing_with_Knives_.E2.80.93_knives1_backstab_2|knives1_backstab]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the knife attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]], [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]], [[#Better_with_Knives_.E2.80.93_knives3_2|knives3]] and [[#Better_with_Knives_.E2.80.93_knives4_2|knives4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knives5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]], [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]], [[#Better_with_Knives_.E2.80.93_knives3_2|knives3]], [[#Better_with_Knives_.E2.80.93_knives4_2|knives4]] and [[#Faster_with_Knives_.E2.80.93_knives3_speed_2|knives3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Spine-Chilling Fear &amp;amp;ndash; fear1_spine_chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear1|fear1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Fear Faster &amp;amp;ndash; fear2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear2|fear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear2|fear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having Fun when Scaring Enemies &amp;amp;ndash; fear3_leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear3|fear3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear3|fear3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Fear Faster &amp;amp;ndash; fear4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_Stronger_Fear_.E2.80.93_fear4|fear4]] and [[#Causing_Fear_Faster_.E2.80.93_fear2_speed|fear2_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear4|fear4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Fear to Groups of Enemies &amp;amp;ndash; fear5_mass_scare ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear5|fear5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear5|fear5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Fear Faster &amp;amp;ndash; fear6-speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_Stronger_Fear_.E2.80.93_fear6|fear6]] and [[#Causing_Fear_Faster_.E2.80.93_fear4_speed|fear4_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_Stronger_Fear_.E2.80.93_fear6|fear6]] and [[#Causing_Fear_Faster_.E2.80.93_fear4_speed|fear4_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear7|fear7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Insane Fear to Groups of Enemies &amp;amp;ndash; fear8_explosive ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear8|fear8]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_.E2.80.93_movement_55|movement]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Muster Enough Mental Powers to Levitate Through Hard Terrains &amp;amp;ndash; movement3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_.E2.80.93_movement_55|movement]] and [[#Faster_.E2.80.93_movement2_2|movement2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on flat terrains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through villages set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through castles set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in shallow waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on coastal reefs set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in deep waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through swampy places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on mountains set to 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs across sands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs above unwalkable places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through impassable walls set to {UNREACHABLE}&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Muster_Enough_Mental_Powers_to_Levitate_Through_Hard_Terrains_.E2.80.93_movement3_2|movement3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Harder to be Hit &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preserved Lich (Lethalia Lich) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Preserved liches are an exotic kind of liches, they are far more powerful than mere liches.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with staff add plague, damage and precision.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with axe unlock a very useful whirlwind attack, and that unlocks most advancements with axe, many advancements with axe improve also whirlwind.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with faerie fire mostly improve damage; one of them removes swarm, but decreases the number of attacks significantly.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with gossamer add various weapon specials to it, but its damage is inferior.&amp;lt;br/&amp;gt;&lt;br /&gt;
Don't neglect defensive abilities. They stack additively with gear, while the effects of different parts of armour stack only multiplicatively.&amp;lt;br/&amp;gt;&lt;br /&gt;
The soul eater ability will add a lot of other advancements (new attacks, regeneration, healing, various abilities and much more).&amp;lt;br/&amp;gt;&lt;br /&gt;
Try to avoid learning from books, because while normal advancements add 20 to maximum experience to preserved liches, these advancements add 20% to maximum experience; that might later be an equivalent even to five advancements.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has soul eater AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Staff &amp;amp;ndash; staff1_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Staff &amp;amp;ndash; staff2_focused ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] and [[#More_Precise_with_Staff_.E2.80.93_staff1_marksman_2|staff1_marksman]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the staff attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Undead with Staff &amp;amp;ndash; staff2_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]] and [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]] and [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Staff &amp;amp;ndash; staff3_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] and [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] and [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Staff &amp;amp;ndash; staff4_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]] and [[#Faster_with_Staff_.E2.80.93_staff3_attacks_2|staff3_attacks]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]] and [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Better Undead with Staff &amp;amp;ndash; staff5_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]], [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]] and [[#Creating_Undead_with_Staff_.E2.80.93_staff2_plague|staff2_plague]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the staff attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Fire Damage with Staff &amp;amp;ndash; staff5_fire ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]] and [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]] and [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Staff &amp;amp;ndash; staff6_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]], [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]], [[#Better_with_Staff_.E2.80.93_staff6_2|staff6]] and [[#Faster_with_Staff_.E2.80.93_staff4_attacks|staff4_attacks]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]], [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]] and [[#Better_with_Staff_.E2.80.93_staff6_2|staff6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]] and [[#Able_to_Use_Whirlwind_Attack_with_Axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe2_poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]] and [[#Able_to_Use_Whirlwind_Attack_with_Axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe_whirlwind attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]] and [[#Able_to_Use_Whirlwind_Attack_with_Axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe1_speed_2|axe1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]] and [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hit Multiple Enemies with Axe &amp;amp;ndash; axe4_cleave ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]] and [[#Better_with_Axe_.E2.80.93_axe4_3|axe4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe attack: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]] and [[#Better_with_Axe_.E2.80.93_axe4_3|axe4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]], [[#Better_with_Axe_.E2.80.93_axe4_3|axe4]], [[#Better_with_Axe_.E2.80.93_axe5_2|axe5]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe3_speed_2|axe3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]], [[#Better_with_Axe_.E2.80.93_axe4_3|axe4]] and [[#Better_with_Axe_.E2.80.93_axe5_2|axe5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Use Whirlwind Attack with Axe &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: axe_whirlwind (7 - 3, blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe_whirlwind attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe_whirlwind attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Whirling &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]] and [[#Able_to_Use_Whirlwind_Attack_with_Axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Deal Damage to Multiple Units with Faerie Fire &amp;amp;ndash; faerie2_boom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: conical faerie fire (100%, 100%, copy of faerie fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the conical faerie fire attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Without Dependence on Health with Faerie Fire (CAUTION: Significantly Fewer Attacks!) &amp;amp;ndash; faerie3_noswarm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the faerie fire attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;3 fewer attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]] and [[#Without_Dependence_on_Health_with_Faerie_Fire_(CAUTION:_Significantly_Fewer_Attacks!)_.E2.80.93_faerie3_noswarm|faerie3_noswarm]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Deal Damage to Much More Units with Faerie Fire &amp;amp;ndash; faerie4_boom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]] and [[#Able_to_Deal_Damage_to_Multiple_Units_with_Faerie_Fire_.E2.80.93_faerie2_boom|faerie2_boom]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: explosive faerie fire (100%, 100%, copy of faerie fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the explosive faerie fire attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_4|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_4|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_4|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_4|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_4|faerie6_speed]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_4|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_4|faerie6]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_4|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Spiderwebs &amp;amp;ndash; gossamer1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies with Spiderwebs &amp;amp;ndash; gossamer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer2_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]] and [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer1_damage_2|gossamer1_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs More Precisely &amp;amp;ndash; gossamer3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]] and [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer3_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage_2|gossamer2_damage]] and [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs Even More Precisely &amp;amp;ndash; gossamer4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]] and [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the gossamer attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer4_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage_2|gossamer2_damage]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]], [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4_2|gossamer4]] and [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer3_damage_2|gossamer3_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs Faster &amp;amp;ndash; gossamer4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]] and [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4_2|gossamer4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs with Incredibly Fast Reactions &amp;amp;ndash; gossamer5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]] and [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4_2|gossamer4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: firststrike&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer5_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage_2|gossamer2_damage]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]], [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4_2|gossamer4]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer4_damage_2|gossamer4_damage]] and [[#Shooting_Spiderwebs_with_Incredibly_Fast_Reactions_.E2.80.93_gossamer5_2|gossamer5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1_2|wings1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (2% Better Defences on All Terrains) &amp;amp;ndash; wings3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1_2|wings1]], [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2_2|wings2]] and [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2_2|wings2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Attuned to the Woods &amp;amp;ndash; woods ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1_2|wings1]], [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2_2|wings2]] and [[#More_Nimble_(2%_Better_Defences_on_All_Terrains)_.E2.80.93_wings3_2|wings3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#nocturnal ambush_.E2.80.93_hides|nocturnal ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (4% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Princess of Shadows (Delly Start) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Although women are not very frequent in criminal gangs, those who are there may use their charm to expand their control over various noblemen. Sometimes, this can create good friendships and alliances between criminals and nobles.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Chop Through More Enemies with Sword &amp;amp;ndash; sword2_cleave ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_sword2_4|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_5|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2_4|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_5|sword]], [[#Better_at_Melee_Combat_.E2.80.93_sword2_4|sword2]] and [[#Faster_with_Sword_.E2.80.93_sword3_3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Poison Enemies with Knives &amp;amp;ndash; knife-poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_3|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knife3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Knives_.E2.80.93_knife_3|knife]] and [[#Better_with_Knives_.E2.80.93_knife2|knife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on Useful Terrains &amp;amp;ndash; nightstalk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on All Accessible Terrains &amp;amp;ndash; nightstalk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_at_Night_Without_Being_Seen_on_Useful_Terrains_.E2.80.93_nightstalk_4|nightstalk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_4|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 1%) &amp;amp;ndash; block3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_4|block]] and [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_2%)_.E2.80.93_block2_2|block2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Parrying Enemy Blows (New Attack) &amp;amp;ndash; parry ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: parry (-20% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Parrying Better &amp;amp;ndash; parry2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry_3|parry]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Prophet ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Formerly either Paladins who decided to expand their knowledge of white magic or Magi of Light who decided that evil has to be defeated also by weapons of war, Prophets are the pious knights who both care about destroying the evil and about helping any righteous person.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Lance &amp;amp;ndash; lance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Lance &amp;amp;ndash; lance2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_.E2.80.93_lance_4|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging More Powerfully with Lance (2.5 Times More Damage) &amp;amp;ndash; lance3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_4|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2_4|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging Even More Powerfully with the Lance (3 Times More Damage) &amp;amp;ndash; lance4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_4|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_4|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_4|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Even Better with the Lance &amp;amp;ndash; lance5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_4|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_4|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_4|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Sword_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Sword_.E2.80.93_sword|sword]] and [[#Better_with_Sword_.E2.80.93_sword2_9|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Sword_.E2.80.93_sword|sword]], [[#Better_with_Sword_.E2.80.93_sword2_9|sword2]] and [[#Faster_with_Sword_.E2.80.93_sword3_4|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; lightbeam ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Magic &amp;amp;ndash; lightbeam2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_lightbeam_2|lightbeam]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; lightbeam3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Magic_.E2.80.93_lightbeam2_2|lightbeam2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_6|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Make Allies Resist Damage Better (10% to Resistances) &amp;amp;ndash; shield ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Make Allies Resist Damage Better (15% to Resistances) &amp;amp;ndash; shield2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Make_Allies_Resist_Damage_Better_(10%_to_Resistances)_.E2.80.93_shield|shield]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Make Allies Resist Damage Better (20% to Resistances) &amp;amp;ndash; shield3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Make_Allies_Resist_Damage_Better_(15%_to_Resistances)_.E2.80.93_shield2|shield2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Severe Frailty Complex in Enemies' Minds (-15% Physical Resistances) &amp;amp;ndash; frail_tide ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing an Even Worse Frailty Complex in Enemies' Minds (-20% Physical Resistances) &amp;amp;ndash; frail_tide2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_a_Severe_Frailty_Complex_in_Enemies'_Minds_(-15%_Physical_Resistances)_.E2.80.93_frail_tide|frail_tide]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Really Terrible Frailty Complex in Enemies' Minds (-25% Physical Resistances) &amp;amp;ndash; frail_tide3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_an_Even_Worse_Frailty_Complex_in_Enemies'_Minds_(-20%_Physical_Resistances)_.E2.80.93_frail_tide2|frail_tide2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Reaper ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Reapers are abominations, brought from the world of the dead into our world, but maintaining connections to their world to drain excessive amounts of power from it, longing for nothing else but bringing as many souls into the world of the dead. In most cases, they are a creation of a necromancer, forcing a spirit to become a reaper, manipulating it to do what he wants.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Combat with a Scythe &amp;amp;ndash; scythe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Combat with a Scythe &amp;amp;ndash; scythe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Combat_with_a_Scythe_.E2.80.93_scythe|scythe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Combat with a Scythe &amp;amp;ndash; scythe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Combat_with_a_Scythe_.E2.80.93_scythe|scythe]] and [[#Faster_at_Combat_with_a_Scythe_.E2.80.93_scythe2|scythe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Combat with a Scythe &amp;amp;ndash; scythe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Combat_with_a_Scythe_.E2.80.93_scythe|scythe]], [[#Faster_at_Combat_with_a_Scythe_.E2.80.93_scythe2|scythe2]] and [[#Faster_at_Combat_with_a_Scythe_.E2.80.93_scythe3|scythe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wailing More Times &amp;amp;ndash; wail ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the wail attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wailing Louder &amp;amp;ndash; wail2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Wailing_More_Times_.E2.80.93_wail|wail]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wail attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wailing so Badly that the Enemies Will be Slowed by it &amp;amp;ndash; wail-slow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Wailing_Louder_.E2.80.93_wail2|wail2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wail attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with Claws, that Has a Chance to Slay the Enemy Regardless of His HP (New Attack) &amp;amp;ndash; claws ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: claws (7 - 3, blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the claws attack: [[LotI_Abilities#disintegrate_.E2.80.93_damage|disintegrate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Faster &amp;amp;ndash; claws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Claws,_that_Has_a_Chance_to_Slay_the_Enemy_Regardless_of_His_HP_(New_Attack)_.E2.80.93_claws|claws]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws2-damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Claws,_that_Has_a_Chance_to_Slay_the_Enemy_Regardless_of_His_HP_(New_Attack)_.E2.80.93_claws|claws]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 5%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; dodge2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Dodging_(Lowering_the_Chance_to_be_Hit_by_5%)_.E2.80.93_dodge|dodge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Resistant to Magic (4% Better Resistances) &amp;amp;ndash; magic_resist ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scythemaster ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The greatest weapon masters will eventually come to master scythes, whose dual-wielding is the most destructive possibility ever.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Impaling Better with Scythe &amp;amp;ndash; scythe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Impaling Faster with Scythe &amp;amp;ndash; scythe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Impaling_Better_with_Scythe_.E2.80.93_scythe|scythe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Impaling Better with Scythe &amp;amp;ndash; scythe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Impaling_Faster_with_Scythe_.E2.80.93_scythe2|scythe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better with Scythe &amp;amp;ndash; scythe-whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the whirlwind-scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Faster with Scythe &amp;amp;ndash; scythe-whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Whirling_Better_with_Scythe_.E2.80.93_scythe-whirlwind|scythe-whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 for the whirlwind-scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind-scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better with Scythe &amp;amp;ndash; scythe-whirlwind3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Whirling_Faster_with_Scythe_.E2.80.93_scythe-whirlwind2|scythe-whirlwind2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the whirlwind-scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with a Confusing Attack (New Attack) &amp;amp;ndash; trickery ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: trickery (-20% - -50% melee, copy of scythe)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the trickery attack: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Slightly Faster with the Confusing Attack &amp;amp;ndash; trickery2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_a_Confusing_Attack_(New_Attack)_.E2.80.93_trickery|trickery]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;10% more attacks for the trickery attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shadow Prince ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;After years of life as a criminal, the outlaw gains pride and no longer feels the need to behave like a brute. To teach the others that they are superior too, they learn some magic, and practise fighting with a staff that they used when learning magic. Their authority above other criminals is so great, that they can hide in any settlement.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Quarterstaff &amp;amp;ndash; quarterstaff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Quarterstaff &amp;amp;ndash; quarterstaff2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Quarterstaff_.E2.80.93_quarterstaff|quarterstaff]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Quarterstaff &amp;amp;ndash; quarterstaff3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Quarterstaff_.E2.80.93_quarterstaff2|quarterstaff2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Quarterstaff &amp;amp;ndash; quarterstaff4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Quarterstaff_.E2.80.93_quarterstaff3|quarterstaff3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the magic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic_7|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the magic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the magic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic_7|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the magic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hide in Forests at Night &amp;amp;ndash; ambush ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic3_2|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#nocturnal ambush_.E2.80.93_hides|nocturnal ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 1-2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Impact Resistances Better (8%) &amp;amp;ndash; penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Impact Resistances Better (7%) &amp;amp;ndash; penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Breaking_Through_Enemy_Impact_Resistances_Better_(8%)_.E2.80.93_penetrate|penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Impact Resistances Better (5%) &amp;amp;ndash; penetrate3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Breaking_Through_Enemy_Impact_Resistances_Better_(7%)_.E2.80.93_penetrate2|penetrate2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shadowalker ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes, the most dextrous from all masters of combat become Shadowalkers, fighters whose skill with sword is unmatched. No longer requiring illumination to fight, they can fight equally well under the sun and in dark caves. If the situation is not ideal for fencing, they can shoot a poisoned bolt at their enemy or surprise him with an unexpected spell.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; crossbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 9 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better and Faster with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_6|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_6|sword]] and [[#Better_with_Sword_.E2.80.93_sword2_10|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_and_Faster_with_Magic_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_5|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_5|block]] and [[#Better_at_Defending_.E2.80.93_block2_3|block2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_6|sword]], [[#Better_with_Sword_.E2.80.93_sword2_10|sword2]] and [[#Faster_at_Melee_Combat_.E2.80.93_sword3_2|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; crossbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Crossbow_.E2.80.93_crossbow_2|crossbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Magic_.E2.80.93_magic|magic]] and [[#Faster_with_Magic_.E2.80.93_magic2_2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Perform a Whirlwind Attack (New Attack) &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: whirlwind (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Perform_a_Whirlwind_Attack_(New_Attack)_.E2.80.93_whirlwind_3|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Parrying Enemy Blows (New Attack) &amp;amp;ndash; parry ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: parry (-20% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Parrying Better &amp;amp;ndash; parry2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry_4|parry]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Siege Troll ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Trolls rarely use more than the most basic of equipment. The Orcish tribes will occasionally outfit the biggest, strongest, toughest Troll they can find with heavy armour and use it as a siege weapon.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer_2|hammer]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Hammer &amp;amp;ndash; hammer_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer2_2|hammer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 7 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer2_2|hammer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terribly Scary Way (New Attack) &amp;amp;ndash; horrid ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: grim strike (-20% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the grim strike attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Scaring Enemies with the Scary Attack Better &amp;amp;ndash; horrid2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terribly_Scary_Way_(New_Attack)_.E2.80.93_horrid_3|horrid]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the grim strike attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack and Defend with a Single, Devastating Blow (New Attack) &amp;amp;ndash; devastation ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: devastation (-40% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better with the Single Blow &amp;amp;ndash; devastation2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_and_Defend_with_a_Single,_Devastating_Blow_(New_Attack)_.E2.80.93_devastation|devastation]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the devastation attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 4 Additional Hitpoints per Turn &amp;amp;ndash; regeneration1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; regeneration2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; regeneration3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3|regeneration3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3|regeneration3]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration4|regeneration4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3|regeneration3]], [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration4|regeneration4]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration5|regeneration5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skeletal Dragon ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Even of the mightiest living creatures there will remain nothing but bones and dark sinew in the end. But dark powers that know no bounds raise also those back to life – and if they are downright nasty in the shape of a harmless looking pile of bone... Only few who have been deceived by that appearance lived long enough to realise their terrible mistake.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes: This unit can learn to use a dark breath that can, along with its jaws, turn this skeletal dragon into a doom to all living.&amp;lt;br/&amp;gt;&lt;br /&gt;
Keep in mind that this unit is a unique creation of magic, sacrificing it is not the best idea (and a crime against the preservation of biodiversity).&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Biting Better &amp;amp;ndash; jaws1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the jaw attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Faster &amp;amp;ndash; jaws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_jaws1|jaws1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the jaw attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the jaw attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Better &amp;amp;ndash; jaws3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Faster_.E2.80.93_jaws2|jaws2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the jaw attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Faster &amp;amp;ndash; claws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Clawing_Better_.E2.80.93_claws1|claws1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Breathe Dark Energy (New Attack) &amp;amp;ndash; breath ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: dark breath (12 - 2, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dark breath attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dark breath attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Dark Energy Faster &amp;amp;ndash; breath_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Breathe_Dark_Energy_(New_Attack)_.E2.80.93_breath|breath]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the dark breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Darker Energy Better &amp;amp;ndash; breath_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Breathe_Dark_Energy_(New_Attack)_.E2.80.93_breath|breath]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sky Goblin ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The best of goblin fighters get the right to ride giant birds, to scout terrains ahead and occasionally attack vulnerable units that they manage to approach.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Much Better at Commanding the Bird &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Commanding the Bird &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Much_Better_at_Commanding_the_Bird_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_the_Bow_.E2.80.93_bow_2|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with the Bow &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow_2|bow]] and [[#Better_with_the_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow_2|bow]] and [[#Better_with_the_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow_2|bow]], [[#Better_with_the_Bow_.E2.80.93_bow2_2|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3_5|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Skirmisher &amp;amp;ndash; skirmisher ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: skirmisher&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Snow Hunter ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Having lost their ancient homeland in forests after the Fall, some elves remained seeking last remains of forests and eventually found them in the north, but others tried to adopt to other areas. Several elves adopted to live in deserts, others adopted to live in tundras. Thanks to their adaptation abilities granted by their magic nature, they became as close to snow-covered tundras as their ancestors were close to their forests.&amp;lt;br/&amp;gt;&lt;br /&gt;
Because of the constant danger and harsh weather condition the Snow Elves live in, they are all trained for battle and skilled in usage of weapons. Thanks to their fast metabolism, they are highly resistant to frost, capable to sit half-naked in a circle and chat in freezing temperatures. They wear thick clothes when ice storms come, and others would freeze also in three layers of animal furs.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== A Much Better Fighter &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Fighter &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Much_Better_Fighter_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Fighter &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Fighter_.E2.80.93_melee2|melee2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Fighter &amp;amp;ndash; melee4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Fighter_.E2.80.93_melee3|melee3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Bolas &amp;amp;ndash; bolas ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bolas attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bolas &amp;amp;ndash; bolas2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Bolas_.E2.80.93_bolas|bolas]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the bolas attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Bolas &amp;amp;ndash; bolas3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bolas_.E2.80.93_bolas2|bolas2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bolas attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bolas &amp;amp;ndash; bolas4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bolas_.E2.80.93_bolas2|bolas2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bolas attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Used to Frozen Lands (+5% Defence on Frozen Terrains, +5% Cold Resistance) &amp;amp;ndash; coldlife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Frost-Hardier (Defence + Cold Resistance on Frozen Terrains +5%) &amp;amp;ndash; coldlife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Used_to_Frozen_Lands_(+5%_Defence_on_Frozen_Terrains,_+5%_Cold_Resistance)_.E2.80.93_coldlife|coldlife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Used to Frozen Lands (+20% Cold Resistance) &amp;amp;ndash; coldlife3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Frost-Hardier_(Defence_+_Cold_Resistance_on_Frozen_Terrains_+5%)_.E2.80.93_coldlife2|coldlife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Used to Frozen Lands (Hiding on Snow) &amp;amp;ndash; coldlife4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Used_to_Frozen_Lands_(+20%_Cold_Resistance)_.E2.80.93_coldlife3|coldlife3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#snow ambush_.E2.80.93_hides|snow ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Proficient with Cold Magic (New Attack) &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: ice bolt (11 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the ice bolt attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Cold Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Proficient_with_Cold_Magic_(New_Attack)_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Proficient with Cold Magic &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Cold_Magic_.E2.80.93_magic2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Proficient with Cold Magic &amp;amp;ndash; magic4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Proficient_with_Cold_Magic_.E2.80.93_magic3|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Cold Magic &amp;amp;ndash; magic5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Proficient_with_Cold_Magic_.E2.80.93_magic4|magic4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Proficient with Cold Magic &amp;amp;ndash; magic6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Cold_Magic_.E2.80.93_magic5|magic5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Summon a Blizzard (New Attack) &amp;amp;ndash; blizzard ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#More_Proficient_with_Cold_Magic_.E2.80.93_magic6|magic6]] and [[#More_Used_to_Frozen_Lands_(Hiding_on_Snow)_.E2.80.93_coldlife4|coldlife4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: blizzard (14 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: [[LotI_Abilities#storm_.E2.80.93_dummy|storm]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Better Blizzards &amp;amp;ndash; blizzard2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Summon_a_Blizzard_(New_Attack)_.E2.80.93_blizzard|blizzard]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Soul Shooter ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Entrapped by the evil of their existence, their victims' souls frequently remain on the battlefield, too scared to leave into the world of the dead. Soul Shooters can exploit them by binding them into their arrows, making them incredibly powerful.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bow_.E2.80.93_bow_2|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Bow_.E2.80.93_bow_2|bow]] and [[#Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Bow &amp;amp;ndash; bow-marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bow_.E2.80.93_bow_2|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching Health from Enemies with Bow &amp;amp;ndash; bow-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Turning Enemies into Undead with Poison from Bow &amp;amp;ndash; bow-infect ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bow_.E2.80.93_bow3_2|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): [[LotI_Abilities#infect_.E2.80.93_poison|infect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (ranged attacks only): poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Shoot Cursed Arcane Arrows (New Attack) &amp;amp;ndash; arcane ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: cursed arrow (-20% - 100% ranged arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Cursed Arrows Better &amp;amp;ndash; arcane2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Shoot_Cursed_Arcane_Arrows_(New_Attack)_.E2.80.93_arcane|arcane]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the cursed arrow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Dagger &amp;amp;ndash; dagger2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Dagger_.E2.80.93_dagger_2|dagger]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Dagger &amp;amp;ndash; dagger3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Dagger_.E2.80.93_dagger_2|dagger]] and [[#Faster_with_Dagger_.E2.80.93_dagger2|dagger2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Backstab with Dagger &amp;amp;ndash; dagger-backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Dagger_.E2.80.93_dagger_2|dagger]], [[#Faster_with_Dagger_.E2.80.93_dagger2|dagger2]] and [[#Better_with_Dagger_.E2.80.93_dagger3|dagger3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Undead-Like Resistance (Improved Resistances, Slightly Worsened Weaknesses) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Swordmaster ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some royal guards show a great expertise with swords, not only good defensive abilities, so they act as the main offensive force of defensive forces. Shattering the lines of enemy defence in times of war and protecting castles in times of peace, swordmasters are the greatest elite of human soldiers.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: The ability upgrades may require some books to learn them from.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_8|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_8|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_8|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Parrying Enemy Blows (New Attack) &amp;amp;ndash; parry ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: parry (-20% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Parrying Better &amp;amp;ndash; parry2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry_5|parry]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) &amp;amp;ndash; doom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: doom (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crippling Enemies Better &amp;amp;ndash; doom2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terrible_Way_that_Lowers_Enemy_Resistance_(New_Attack)_.E2.80.93_doom_4|doom]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Troll Boulderlobber ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some trolls show an uncommon ability in throwing boulders. These Boulderlobbers throw enormous rocks, that common trolls could not even lift and that are often bigger than a man.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Throwing Boulders Better &amp;amp;ndash; sling ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the sling attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Boulders Better &amp;amp;ndash; sling2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Boulders_Better_.E2.80.93_sling|sling]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the sling attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Boulders Better &amp;amp;ndash; sling3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Boulders_Better_.E2.80.93_sling2|sling2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the sling attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Boulders that Stun Enemies &amp;amp;ndash; sling-slow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Boulders_Better_.E2.80.93_sling2|sling2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sling attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Punching Enemies Better &amp;amp;ndash; fist ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fist attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Punching Enemies Faster &amp;amp;ndash; fist2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Punching_Enemies_Better_.E2.80.93_fist|fist]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the fist attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fist attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Punching Enemies Better &amp;amp;ndash; fist3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Punching_Enemies_Better_.E2.80.93_fist|fist]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fist attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 4 Additional Hitpoints per Turn &amp;amp;ndash; regeneration1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; regeneration2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; regeneration3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2_2|regeneration2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2_2|regeneration2]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3_2|regeneration3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2_2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3_2|regeneration3]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration4_2|regeneration4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2_2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3_2|regeneration3]], [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration4_2|regeneration4]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration5_2|regeneration5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unholy Breed (Lethalia Evil Good) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The wicked Queen of Darkness managed to escape her pursuers with very little power remaining, but it was still enough to possess people and perform dark experiments to create a body that would not deteriorate over time, and incarnate in it. Her growth was accelerated by her ancient soul, and is already old enough to use all black magic she learned before.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword_4|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; magic1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane and Cold Resistances by 8% &amp;amp;ndash; magic2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; magic4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic2|magic2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic3|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane and Cold Resistances by 7% &amp;amp;ndash; magic4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic2|magic2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic3|magic3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic4|magic4]] and [[#Decreasing_Enemies'_Arcane_and_Cold_Resistances_by_8%_.E2.80.93_magic2_penetrate|magic2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with Magically Increased Speed (New Attack) &amp;amp;ndash; speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: speed (-30% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better Under the Effect of Quickening Spell &amp;amp;ndash; speed2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Magically_Increased_Speed_(New_Attack)_.E2.80.93_speed|speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the speed attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with Magically Flaming Sword (New Attack) &amp;amp;ndash; fire ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fiery saber (100%, 100% melee fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better with the Flaming Sword &amp;amp;ndash; fire2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Magically_Flaming_Sword_(New_Attack)_.E2.80.93_fire|fire]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the fiery saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unholy Breed (Vritra Later) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Born from a special breed between a serpent and an elf, she inherited elvish appearance and intelligence, and serpent-like malice and dexterity. She is rather good than evil because of her education, but the evil power within her was difficult to control, until she learned how to control it, using her anger only when she needs.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_11|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_11|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_6|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed_4|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_11|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_6|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Thrice in a Row &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement berserk1 to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk3 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Five Times in a Row &amp;amp;ndash; berserk3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Thrice_in_a_Row_.E2.80.93_berserk2_3|berserk2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk5 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with the Furious Attack &amp;amp;ndash; berserk1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement berserk1 to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk2 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk3 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk5 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Horrendously with Berserk Attacks &amp;amp;ndash; berserk2_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements berserk1 and [[#Doing_More_Damage_with_the_Furious_Attack_.E2.80.93_berserk1_damage_3|berserk1_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with the Furious Attack &amp;amp;ndash; berserk3_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements berserk1 and [[#Doing_More_Damage_with_the_Furious_Attack_.E2.80.93_berserk1_damage_3|berserk1_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk2 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk3 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk5 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Drain with Faerie Fire &amp;amp;ndash; faerie1_drain ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the faerie fire attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 8% and Fire and Cold Resistances by 12% &amp;amp;ndash; faerie2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire and Ophidian Energy &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 7% and Fire and Cold Resistances by 10% &amp;amp;ndash; faerie4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_and_Fire_and_Cold_Resistances_by_12%_.E2.80.93_faerie2_penetrate|faerie2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_5|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_5|faerie6_speed]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Unleashing Ophidian Energy &amp;amp;ndash; ophidian_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_5|faerie6_speed]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unholy Breed (Vritra) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Born from a special breed between a serpent and an elf, she inherited elvish appearance and intelligence, and serpent-like malice and dexterity. She is rather good than evil because of her education, but the evil power within her is still hard to control. If it gets bad, a healing potion might help her.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Oops, Something Went Wrong &amp;amp;ndash; backup_amla ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 500 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unknown (Akula) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit is shrouded in mystery. No one knows who she is, and why she is like she is.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_7|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_7|sword]] and [[#Faster_at_Melee_Combat_.E2.80.93_sword2_2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_.E2.80.93_magic|magic]] and [[#A_Better_Caster_.E2.80.93_magic2_3|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_.E2.80.93_magic|magic]], [[#A_Better_Caster_.E2.80.93_magic2_3|magic2]] and [[#A_Faster_Caster_.E2.80.93_magic3|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unknown (Efraim Lich-Weakened) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Don't ask. Even he has no idea what he is.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword (Affects Also Whirlwind) &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_9|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_7|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_7|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_7|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_12|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better and Faster with Knives &amp;amp;ndash; knives1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Backstabbing with Knives &amp;amp;ndash; knives1_backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_and_Faster_with_Knives_.E2.80.93_knives1|knives1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Knives &amp;amp;ndash; knives2_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Knives_.E2.80.93_knives1|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2_3|knives2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Spine-Chilling Fear &amp;amp;ndash; fear1_spine_chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear1_2|fear1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Fear Faster &amp;amp;ndash; fear2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear2_2|fear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear2_2|fear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having Fun when Scaring Enemies &amp;amp;ndash; fear3_leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear3_2|fear3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_.E2.80.93_movement_72|movement]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unknown (Lethalia Lich-Weakened) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Don't ask. Even she has no idea what she is.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1_3|axe1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_3|axe1]] and [[#Better_with_Axe_.E2.80.93_axe2_3|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_3|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_3|axe2]] and [[#Better_with_Axe_.E2.80.93_axe3_3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_5|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Deal Damage to Multiple Units with Faerie Fire &amp;amp;ndash; faerie2_boom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_5|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_5|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: conical faerie fire (100%, 100%, copy of faerie fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the conical faerie fire attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_5|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_5|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Spiderwebs &amp;amp;ndash; gossamer1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_3|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies with Spiderwebs &amp;amp;ndash; gossamer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_3|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1_3|wings1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (4% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Vritra ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_12|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_12|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_12|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_7|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed_5|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_12|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_7|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Twice in a Row &amp;amp;ndash; berserk1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk2 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Thrice in a Row &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1_3|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk3 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Five Times in a Row &amp;amp;ndash; berserk3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Thrice_in_a_Row_.E2.80.93_berserk2_4|berserk2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk5 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with the Furious Attack &amp;amp;ndash; berserk1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1_3|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk5 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk2 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk3 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Drain with Faerie Fire &amp;amp;ndash; faerie1_drain ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the faerie fire attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 8% and Fire and Cold Resistances by 12% &amp;amp;ndash; faerie2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire and Ophidian Energy &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 7% and Fire and Cold Resistances by 10% &amp;amp;ndash; faerie4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_and_Fire_and_Cold_Resistances_by_12%_.E2.80.93_faerie2_penetrate_2|faerie2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_6|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_6|faerie6_speed]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7_2|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Unleashing Ophidian Energy &amp;amp;ndash; ophidian_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_6|faerie6_speed]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7_2|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7_2|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warlock ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;After numerous years of practice, Sword Magi and Knights of Magic went close to the pinnacle of warfare, that they became masters of both mundane and arcane combat. They can manage to unite these two skills into one, and become even more deadly. But still, because they simply cannot wear too much armour that causes difficulties to spellcasting and dodging, they are quite vulnerable to physical blows.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword_5|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Sword_.E2.80.93_sword2_2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Fireball &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_6|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2_5|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with Magically Increased Speed (New Attack) &amp;amp;ndash; speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: speed (-30% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better Under the Effect of Quickening Spell &amp;amp;ndash; speed2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Magically_Increased_Speed_(New_Attack)_.E2.80.93_speed_2|speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the speed attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with Magically Flaming Sword (New Attack) &amp;amp;ndash; fire ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fiery saber (100%, 100% melee fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better with the Flaming Sword &amp;amp;ndash; fire2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Magically_Flaming_Sword_(New_Attack)_.E2.80.93_fire_2|fire]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the fiery saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Much More Resilient (Much More Antisocial, Though) &amp;amp;ndash; social_skill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#antisocial_.E2.80.93_leadership|antisocial]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#anathema_.E2.80.93_leadership|anathema]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;12 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Not so Antisocial (Less Damage, Though) &amp;amp;ndash; social_skill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#antisocial_.E2.80.93_leadership|antisocial]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser antisocial_.E2.80.93_leadership|lesser antisocial]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Werewolf Rider ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes it happens that an orc grows really unintelligent and naive, but blessed with extraordinary strength and predator-like instincts and ferocity. They have great difficulties with integration into the orcish community, but shamans usually perform a ritual that allows them to transform their body to the shape of an animal, which lets them use their innate abilities better. It is said that those orcs have the legacy of their beast ancestors of distant past and are considered sacred. They abandon orcish communities and hunt in the wilderness. They shift back into the humanoid form only rarely, usually only when they need to climb somewhere. Those orcs are half-men and half-beasts and are nearly impossible to tame. However, sometimes there are also battle-hardened and experienced goblin riders who are ambitious enough to search for those werewolves and even manage to tame one enough to ride with him into battle. Those goblins are called werewolf riders and whenever they appear on a battlefield, they strike fear into the hearts of their foes and are even respected by the greatest of the orcs.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Clawing &amp;amp;ndash; claws ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Clawing &amp;amp;ndash; claws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Clawing_.E2.80.93_claws|claws]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Clawing &amp;amp;ndash; claws3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Clawing_.E2.80.93_claws2|claws2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Clawing &amp;amp;ndash; claws4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Clawing_.E2.80.93_claws3|claws3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Claw in a Violent Fury (New Attack) &amp;amp;ndash; berserk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Clawing_.E2.80.93_claws2|claws2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fury (100%, 100% melee, copy of claws)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fury attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing in an Even More Vicious Berserk &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Clawing_.E2.80.93_claws2|claws2]] and [[#Able_to_Claw_in_a_Violent_Fury_(New_Attack)_.E2.80.93_berserk|berserk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the fury attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;10% more attacks for the fury attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Better &amp;amp;ndash; fangs1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Faster &amp;amp;ndash; fangs2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_fangs1_2|fangs1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Feasting on Enemies when Biting &amp;amp;ndash; fangs2-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_fangs1_2|fangs1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fangs attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Better &amp;amp;ndash; fangs3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Faster_.E2.80.93_fangs2_2|fangs2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Zombie Rider ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;During undead invasions, not only humans, but also farm animals die and are resurrected into undeath. These undead animals can be ridden by skeletons, producing units that are both zombie and skeleton in nature.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_axe_3|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Axe Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe_3|axe]] and [[#Better_at_Axe_Combat_.E2.80.93_axe2_3|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe_3|axe]], [[#Better_at_Axe_Combat_.E2.80.93_axe2_3|axe2]] and [[#Faster_at_Axe_Combat_.E2.80.93_axe3_3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Transforming Enemies into Soulless with the Plague &amp;amp;ndash; soulless ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the touch attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the touch attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Enemies to Become Soulless Even if Killed Indirectly &amp;amp;ndash; soulless_infect ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Transforming_Enemies_into_Soulless_with_the_Plague_.E2.80.93_soulless|soulless]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the touch attack: [[LotI_Abilities#greater infect_.E2.80.93_poison|greater infect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the touch attack: plague(Soulless)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the touch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Transforming Enemies into Monstrosities with the Plague &amp;amp;ndash; monstrosity ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Enemies_to_Become_Soulless_Even_if_Killed_Indirectly_.E2.80.93_soulless_infect|soulless_infect]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the touch attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Monstrosity)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the touch attack: greater infect&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the touch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better when Making Plague &amp;amp;ndash; touch_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Transforming_Enemies_into_Monstrosities_with_the_Plague_.E2.80.93_monstrosity|monstrosity]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the touch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Severe Frailty Complex in Enemies' Minds (-15% Physical Resistances) &amp;amp;ndash; frail_tide ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing an Even Worse Frailty Complex in Enemies' Minds (-20% Physical Resistances) &amp;amp;ndash; frail_tide2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_a_Severe_Frailty_Complex_in_Enemies'_Minds_(-15%_Physical_Resistances)_.E2.80.93_frail_tide_2|frail_tide]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Undead-Like Resistance (Improved Resistances, Slightly Worsened Weaknesses) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matsjoyce</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=LotI_Standard_Advancements&amp;diff=70882</id>
		<title>LotI Standard Advancements</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=LotI_Standard_Advancements&amp;diff=70882"/>
		<updated>2023-04-17T08:03:17Z</updated>

		<summary type="html">&lt;p&gt;Matsjoyce: Automated update by matsjoyce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-generated wiki page listing all the advancements available for categories of units currently available in the campaign &amp;quot;Legend of the Invincibles&amp;quot;. See [[LotI Standard Advancements]] for unit-specific advancements.&lt;br /&gt;
This was generated at Mon Apr 17 09:02:31 2023 using version git-29a5aac of LotI and version 0.3.5.1 of the generation script.&lt;br /&gt;
As this is auto-generated, DO NOT EDIT THIS PAGE.&lt;br /&gt;
Instead, create a new issue at [https://github.com/matsjoyce/LotIWikiGen/issues/new the tracker] and the script will be adjusted.&lt;br /&gt;
&lt;br /&gt;
Other LotI-related wiki pages:&lt;br /&gt;
&lt;br /&gt;
* [[LotI Items]] &amp;amp;ndash; items, such as weapons and books&lt;br /&gt;
* [[LotI Standard Advancements]] &amp;amp;ndash; general advancements such as legacies and books&lt;br /&gt;
* [[LotI Unit Advancements]] &amp;amp;ndash; unit-specific advancements&lt;br /&gt;
* [[LotI Abilities]] &amp;amp;ndash; abilities and weapon specials&lt;br /&gt;
* [[LotI Scenarios]] &amp;amp;ndash; scenario information&lt;br /&gt;
* [[DeadlyUnitsFromLotI]]&lt;br /&gt;
&lt;br /&gt;
== Legacies and Books ==&lt;br /&gt;
&lt;br /&gt;
=== Aware of Legacy Possessed &amp;amp;ndash; Awareness ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat (Book of Magical Swordplay) &amp;amp;ndash; BoMS1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement BoMS to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Self-Protection from Attacks (5% More Defence on All Terrains; Book of Magical Swordplay) &amp;amp;ndash; BoMS2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_(Book_of_Magical_Swordplay)_.E2.80.93_BoMS1|BoMS1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fighting Faster (Book of Magical Swordplay) &amp;amp;ndash; BoMS3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_(Book_of_Magical_Swordplay)_.E2.80.93_BoMS1|BoMS1]] and [[#Better_at_Self-Protection_from_Attacks_(5%_More_Defence_on_All_Terrains;_Book_of_Magical_Swordplay)_.E2.80.93_BoMS2|BoMS2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast an Incinerating Fireball (Book of Fireballs) &amp;amp;ndash; BoF1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement BoF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fireball (6 - 5, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Casting Fireballs (Book of Fireballs) &amp;amp;ndash; BoF2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_an_Incinerating_Fireball_(Book_of_Fireballs)_.E2.80.93_BoF1|BoF1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs that do More Damage (Book of Fireballs) &amp;amp;ndash; BoF3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_an_Incinerating_Fireball_(Book_of_Fireballs)_.E2.80.93_BoF1|BoF1]] and [[#Better_at_Casting_Fireballs_(Book_of_Fireballs)_.E2.80.93_BoF2|BoF2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hit More Enemies with Fireballs (Book of Fireballs) &amp;amp;ndash; BoF4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_an_Incinerating_Fireball_(Book_of_Fireballs)_.E2.80.93_BoF1|BoF1]], [[#Better_at_Casting_Fireballs_(Book_of_Fireballs)_.E2.80.93_BoF2|BoF2]] and [[#Casting_Fireballs_that_do_More_Damage_(Book_of_Fireballs)_.E2.80.93_BoF3|BoF3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Poison Weapons (Book of Herbal Tinctures and Malignancies) &amp;amp;ndash; BoHTaM1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement BoHTaM to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable of Self-Healing (Book of Herbal Tinctures and Malignancies) &amp;amp;ndash; BoHTaM2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Poison_Weapons_(Book_of_Herbal_Tinctures_and_Malignancies)_.E2.80.93_BoHTaM1|BoHTaM1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (13)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Poison Weapons of All Adjacent Allies (Book of Herbal Tinctures and Malignancies) &amp;amp;ndash; BoHTaM3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Poison_Weapons_(Book_of_Herbal_Tinctures_and_Malignancies)_.E2.80.93_BoHTaM1|BoHTaM1]] and [[#Capable_of_Self-Healing_(Book_of_Herbal_Tinctures_and_Malignancies)_.E2.80.93_BoHTaM2|BoHTaM2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#radiation_.E2.80.93_poison|radiation]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Damage of All Nearby Allies by 15% (Tome of Bards) &amp;amp;ndash; ToB1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement ToB to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|bardsong (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Damage of All Nearby Allies by 30% (Tome of Bards) &amp;amp;ndash; ToB2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Improving_the_Damage_of_All_Nearby_Allies_by_15%_(Tome_of_Bards)_.E2.80.93_ToB1|ToB1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|bardsong (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|bardsong (30)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Damage of All Nearby Allies by 40% (Tome of Bards) &amp;amp;ndash; ToB3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Improving_the_Damage_of_All_Nearby_Allies_by_15%_(Tome_of_Bards)_.E2.80.93_ToB1|ToB1]] and [[#Improving_the_Damage_of_All_Nearby_Allies_by_30%_(Tome_of_Bards)_.E2.80.93_ToB2|ToB2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|bardsong (30)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|bardsong (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast Necromantic Spells (Tome of Liches) &amp;amp;ndash; ToL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement ToL to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: chill wave (13 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill wave attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: shadow wave (21 - 1, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Casting Necromantic Spells (Tome of Liches) &amp;amp;ndash; ToL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Necromantic_Spells_(Tome_of_Liches)_.E2.80.93_ToL1|ToL1]] and ToL to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the chill wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Lich After Death (Tome of Liches) &amp;amp;ndash; ToL3,ToL ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Necromantic_Spells_(Tome_of_Liches)_.E2.80.93_ToL1|ToL1]] and [[#Better_at_Casting_Necromantic_Spells_(Tome_of_Liches)_.E2.80.93_ToL2|ToL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#necromancy_.E2.80.93_dummy|necromancy]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat (1 More Damage, 2% Better Defences; The Fencer's Study) &amp;amp;ndash; TFS1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement TFS to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Transform into the Form of a Wolf when Attacking (20% More Damage and 20% More Attacks; Guide to Lycanthropy) &amp;amp;ndash; GtL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement GtL to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: werewolf (20% - 20% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Transform into the Form of a Direwolf when Attacking (5% More Damage, 40% More Attacks and Poison; Guide to Lycanthropy) &amp;amp;ndash; GtL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements GtL and [[#Able_to_Transform_into_the_Form_of_a_Wolf_when_Attacking_(20%_More_Damage_and_20%_More_Attacks;_Guide_to_Lycanthropy)_.E2.80.93_GtL1|GtL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: direwolf (5% - 40% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the direwolf attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Transform into the Form of a Hellhound when Attacking (Berserk; Guide to Lycanthropy) &amp;amp;ndash; GtL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements GtL, [[#Able_to_Transform_into_the_Form_of_a_Wolf_when_Attacking_(20%_More_Damage_and_20%_More_Attacks;_Guide_to_Lycanthropy)_.E2.80.93_GtL1|GtL1]] and [[#Able_to_Transform_into_the_Form_of_a_Direwolf_when_Attacking_(5%_More_Damage,_40%_More_Attacks_and_Poison;_Guide_to_Lycanthropy)_.E2.80.93_GtL2|GtL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: hellhound (100%, 100% melee fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the hellhound attack: berserk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Breathe Fire when in Hellhound Form (10-5 Damage; Guide to Lycanthropy) &amp;amp;ndash; GtL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements GtL, [[#Able_to_Transform_into_the_Form_of_a_Wolf_when_Attacking_(20%_More_Damage_and_20%_More_Attacks;_Guide_to_Lycanthropy)_.E2.80.93_GtL1|GtL1]], [[#Able_to_Transform_into_the_Form_of_a_Direwolf_when_Attacking_(5%_More_Damage,_40%_More_Attacks_and_Poison;_Guide_to_Lycanthropy)_.E2.80.93_GtL2|GtL2]] and [[#Able_to_Transform_into_the_Form_of_a_Hellhound_when_Attacking_(Berserk;_Guide_to_Lycanthropy)_.E2.80.93_GtL3|GtL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: hellhound fire breath (10 - 5, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Breathing Fire in the Form of the Hellhound (Guide to Lycanthropy) &amp;amp;ndash; GtL5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements GtL, [[#Able_to_Transform_into_the_Form_of_a_Wolf_when_Attacking_(20%_More_Damage_and_20%_More_Attacks;_Guide_to_Lycanthropy)_.E2.80.93_GtL1|GtL1]], [[#Able_to_Transform_into_the_Form_of_a_Direwolf_when_Attacking_(5%_More_Damage,_40%_More_Attacks_and_Poison;_Guide_to_Lycanthropy)_.E2.80.93_GtL2|GtL2]], [[#Able_to_Transform_into_the_Form_of_a_Hellhound_when_Attacking_(Berserk;_Guide_to_Lycanthropy)_.E2.80.93_GtL3|GtL3]] and [[#Able_to_Breathe_Fire_when_in_Hellhound_Form_(10-5_Damage;_Guide_to_Lycanthropy)_.E2.80.93_GtL4|GtL4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the hellhound fire breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Resistances of All Nearby Allies by 20% (Tome of Bards, Volume II) &amp;amp;ndash; ToBVII1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement ToBVII to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (POWER)_.E2.80.93_resistance|Song of Rock (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Resistances of All Nearby Allies by 25% and Decreasing Enemy Damage by 20% (Tome of Bards, Volume II) &amp;amp;ndash; ToBVII2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ToBVII and [[#Improving_the_Resistances_of_All_Nearby_Allies_by_20%_(Tome_of_Bards,_Volume_II)_.E2.80.93_ToBVII1|ToBVII1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#NAME (POWER)_.E2.80.93_resistance|Song of Rock (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (POWER)_.E2.80.93_resistance|Song of Metal (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Damage of Nearby Party Members by 15% (Tome of Bards, Volume II) &amp;amp;ndash; ToBVII2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ToBVII and [[#Improving_the_Resistances_of_All_Nearby_Allies_by_20%_(Tome_of_Bards,_Volume_II)_.E2.80.93_ToBVII1|ToBVII1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|Song of Punk (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hitting More Enemies with Spells (Koschei's Journal) &amp;amp;ndash; KJ1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement KJ to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged fire attacks only): [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged cold attacks only): [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged arcane attacks only): [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hitting Even More Enemies with Spells, One Less Attack (Koschei's Journal) &amp;amp;ndash; KJ2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements KJ and [[#Hitting_More_Enemies_with_Spells_(Koschei's_Journal)_.E2.80.93_KJ1|KJ1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged fire attacks only): [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (ranged fire attacks only): cone&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks (ranged fire attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged cold attacks only): [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (ranged cold attacks only): cone&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks (ranged cold attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged arcane attacks only): [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (ranged arcane attacks only): cone&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks (ranged arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attack Twice in a Row (Wrathful Combat Techniques) &amp;amp;ndash; WCT1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement WCT to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fury (2) (100%, 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fury (2) attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attack Thrice in a Row (Wrathful Combat Techniques) &amp;amp;ndash; WCT2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements WCT and [[#Attack_Twice_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT1|WCT1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fury (3) (100%, 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fury (3) attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attack Five Times in a Row (Wrathful Combat Techniques) &amp;amp;ndash; WCT3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements WCT, [[#Attack_Twice_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT1|WCT1]] and [[#Attack_Thrice_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT2|WCT2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fury (5) (100%, 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fury (5) attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Use the Wrath Ability to Increase Damage in Subsequent Attacks (Wrathful Combat Techniques) &amp;amp;ndash; WCT4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements WCT, [[#Attack_Twice_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT1|WCT1]], [[#Attack_Thrice_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT2|WCT2]] and [[#Attack_Five_Times_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT3|WCT3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 3 Unit (How to be an Overlord) &amp;amp;ndash; HtbaO1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement HtbaO to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 4 Unit (How to be an Overlord) &amp;amp;ndash; HtbaO2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_3_Unit_(How_to_be_an_Overlord)_.E2.80.93_HtbaO1|HtbaO1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leading Allies to Charge into Battle (How to be an Overlord) &amp;amp;ndash; HtbaO2b ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_4_Unit_(How_to_be_an_Overlord)_.E2.80.93_HtbaO2|HtbaO2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_damage|warlord's rule]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 5 Unit (How to be an Overlord) &amp;amp;ndash; HtbaO3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_4_Unit_(How_to_be_an_Overlord)_.E2.80.93_HtbaO2|HtbaO2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast Fireball (Serendipity) &amp;amp;ndash; Srn1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement Srn to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fireball (7 - 4, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Darkening Nearby Hexes (Serendipity) &amp;amp;ndash; Srn2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_Fireball_(Serendipity)_.E2.80.93_Srn1|Srn1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hiding in Twilight (Serendipity) &amp;amp;ndash; Srn3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Darkening_Nearby_Hexes_(Serendipity)_.E2.80.93_Srn2|Srn2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#twilightstalk_.E2.80.93_hides|twilightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating (Serendipity) &amp;amp;ndash; Srn4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Hiding_in_Twilight_(Serendipity)_.E2.80.93_Srn3|Srn3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (7)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Double Damage to Dwarves (Serendipity) &amp;amp;ndash; Srn5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_(Serendipity)_.E2.80.93_Srn4|Srn4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misnania_.E2.80.93_damage|misnania]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Piercing Enemies with Melee (Serendipity) &amp;amp;ndash; Srn6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_Double_Damage_to_Dwarves_(Serendipity)_.E2.80.93_Srn5|Srn5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Spell that Lowers Enemy Terrain Defences (Heart of Darkness) &amp;amp;ndash; HoD1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement HoD to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: ill luck (3 - 3, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the ill luck attack: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Spell that Lowers Enemy Resistances (Heart of Darkness) &amp;amp;ndash; HoD2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_a_Spell_that_Lowers_Enemy_Terrain_Defences_(Heart_of_Darkness)_.E2.80.93_HoD1|HoD1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: misfortune (4 - 3, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the misfortune attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Spell that Lowers Enemy Damage (Heart of Darkness) &amp;amp;ndash; HoD3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_a_Spell_that_Lowers_Enemy_Resistances_(Heart_of_Darkness)_.E2.80.93_HoD2|HoD2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: hex (5 - 3, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the hex attack: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Spell that Converts Enemies to Revenants if Killed (Heart of Darkness) &amp;amp;ndash; HoD4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_a_Spell_that_Lowers_Enemy_Damage_(Heart_of_Darkness)_.E2.80.93_HoD3|HoD3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: reanimation (5 - 2, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the reanimation attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Revenant)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Spell that Lowers Enemy Terrain Defences, Resistance and Damage (Heart of Darkness) &amp;amp;ndash; HoD5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_a_Spell_that_Converts_Enemies_to_Revenants_if_Killed_(Heart_of_Darkness)_.E2.80.93_HoD4|HoD4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: curse (3 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the curse attack: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the curse attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the curse attack: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having a 1% Chance to Make the Opponent's Soul Explode on Hit, Killing Him and Damaging His Nearby Allies (Raijer's Bloody Field) &amp;amp;ndash; RBF1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement RBF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#soul annihilation_.E2.80.93_damage|soul annihilation]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having a Chance to Drain the Enemy's Soul on Hit, Killing Him Instantly and Healing from it (Raijer's Bloody Field) &amp;amp;ndash; RBF2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement RBF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#nosferatu's gorge_.E2.80.93_damage|nosferatu's gorge]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having a Chance to Drain the Enemy's Soul on Hit, Killing Him Instantly and Healing Nearby Allies (Raijer's Bloody Field) &amp;amp;ndash; RBF3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement RBF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#Raijer's saloon_.E2.80.93_damage|Raijer's saloon]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having a 1% Chance to Drain the Enemy's Soul, Converting Him into a Ghost Fighting on Your Side (Raijer's Bloody Field) &amp;amp;ndash; RBF4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement RBF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#soul extraction_.E2.80.93_damage|soul extraction]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having a 1% Chance to Drain the Enemy's Soul Gaining Wrath Stacks (Raijer's Bloody Field) &amp;amp;ndash; RBF5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement RBF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#soul thrash_.E2.80.93_damage|soul thrash]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage After Being Hit (The Doctrine of Vindictiveness) &amp;amp;ndash; DoV1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement DoV to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#triggerable_.E2.80.93_dummy|triggerable]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage After an Adjacent Ally is Hit (The Doctrine of Vindictiveness) &amp;amp;ndash; DoV2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements DoV and [[#Dealing_More_Damage_After_Being_Hit_(The_Doctrine_of_Vindictiveness)_.E2.80.93_DoV1|DoV1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#vindictive_.E2.80.93_dummy|vindictive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== After Being Hit, Dealing More Damage to that Type (The Doctrine of Vindictiveness) &amp;amp;ndash; DoV3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements DoV and [[#Dealing_More_Damage_After_an_Adjacent_Ally_is_Hit_(The_Doctrine_of_Vindictiveness)_.E2.80.93_DoV2|DoV2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#unforgiving_.E2.80.93_dummy|unforgiving]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15%/5%/5%/-5% to Fire/Blade/Impact/Cold Resistance, 1 More Melee Damage (Fire Dragon Legacy) &amp;amp;ndash; FDL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements fire_dragon_legacy and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by -5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% Better Fire Resistance, Able to Breathe Fire 14-4, Some Fire Penetration (Fire Dragon Legacy) &amp;amp;ndash; FDL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements fire_dragon_legacy and [[#15%/5%/5%/-5%_to_Fire/Blade/Impact/Cold_Resistance,_1_More_Melee_Damage_(Fire_Dragon_Legacy)_.E2.80.93_FDL1|FDL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fire breath legacy (14 - 4, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire breath legacy attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Fire Better, More Fire Penetration, 5%/2%/2% Better Resistance to Fire/Blade/Impact (Fire Dragon Legacy) &amp;amp;ndash; FDL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements fire_dragon_legacy and [[#10%_Better_Fire_Resistance,_Able_to_Breathe_Fire_14-4,_Some_Fire_Penetration_(Fire_Dragon_Legacy)_.E2.80.93_FDL2|FDL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire breath legacy attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fire breath legacy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Fire Faster, More Fire Penetration (Fire Dragon Legacy) &amp;amp;ndash; FDL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements fire_dragon_legacy and [[#Breathing_Fire_Better,_More_Fire_Penetration,_5%/2%/2%_Better_Resistance_to_Fire/Blade/Impact_(Fire_Dragon_Legacy)_.E2.80.93_FDL3|FDL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fire breath legacy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fire breath legacy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Fire with Large Blast Radius, More Fire Penetration (Fire Dragon Legacy) &amp;amp;ndash; FDL5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements fire_dragon_legacy and [[#Breathing_Fire_Faster,_More_Fire_Penetration_(Fire_Dragon_Legacy)_.E2.80.93_FDL4|FDL4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: explosive fire breath legacy (100%, 100%, copy of fire breath legacy)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the explosive fire breath legacy attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15%/5%/5%/-5% to Cold/Blade/Pierce/Fire Resistance, 1 More Melee Damage (Ice Dragon Legacy) &amp;amp;ndash; IDL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ice_dragon_legacy and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% Better Cold Resistance, Able to Breathe Cold 11-4, Some Cold Penetration (Ice Dragon Legacy) &amp;amp;ndash; IDL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ice_dragon_legacy and [[#15%/5%/5%/-5%_to_Cold/Blade/Pierce/Fire_Resistance,_1_More_Melee_Damage_(Ice_Dragon_Legacy)_.E2.80.93_IDL1|IDL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: ice breath legacy (11 - 4, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the ice breath legacy attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Cold Better, 5%/2%/2% Better Resistance to Cold/Blade/Pierce, More Cold Penetration (Ice Dragon Legacy) &amp;amp;ndash; IDL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ice_dragon_legacy and [[#10%_Better_Cold_Resistance,_Able_to_Breathe_Cold_11-4,_Some_Cold_Penetration_(Ice_Dragon_Legacy)_.E2.80.93_IDL2|IDL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ice breath legacy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Cold Faster, More Cold Penetration (Ice Dragon Legacy) &amp;amp;ndash; IDL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ice_dragon_legacy and [[#Breathing_Cold_Better,_5%/2%/2%_Better_Resistance_to_Cold/Blade/Pierce,_More_Cold_Penetration_(Ice_Dragon_Legacy)_.E2.80.93_IDL3|IDL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ice breath legacy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hitting More Enemies with Breath and More Cold Penetration (Ice Dragon Legacy) &amp;amp;ndash; IDL5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ice_dragon_legacy and [[#Breathing_Cold_Faster,_More_Cold_Penetration_(Ice_Dragon_Legacy)_.E2.80.93_IDL4|IDL4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: explosive fire breath legacy (100%, 100%, copy of ice breath legacy)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the explosive fire breath legacy attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 2 More Melee Damage, 2% to Fire, Cold and Arcane Resistance (Dark Dragon Legacy) &amp;amp;ndash; DDL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements dark_dragon_legacy and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Breathe Darkness 9-4 (Dark Dragon Legacy) &amp;amp;ndash; DDL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements dark_dragon_legacy and [[#2_More_Melee_Damage,_2%_to_Fire,_Cold_and_Arcane_Resistance_(Dark_Dragon_Legacy)_.E2.80.93_DDL1|DDL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: dark breath legacy (9 - 4, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dark breath legacy attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===  5% Better Resistance to Fire, Arcane and Cold, 5% Arcane Penetration (Dark Dragon Legacy) &amp;amp;ndash; DDL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements dark_dragon_legacy and [[#Able_to_Breathe_Darkness_9-4_(Dark_Dragon_Legacy)_.E2.80.93_DDL2|DDL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 8% More Arcane Penetration (Dark Dragon Legacy) &amp;amp;ndash; DDL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements dark_dragon_legacy and [[#_5%_Better_Resistance_to_Fire,_Arcane_and_Cold,_5%_Arcane_Penetration_(Dark_Dragon_Legacy)_.E2.80.93_DDL3|DDL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Highly Precise when Breathing Darkness (Dark Dragon Legacy) &amp;amp;ndash; DDL5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements dark_dragon_legacy and [[#8%_More_Arcane_Penetration_(Dark_Dragon_Legacy)_.E2.80.93_DDL4|DDL4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dark breath legacy attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Skeleton-Like - Resistances: Cold +15%, Pierce +15%, Blade +10%, Impact -5%, Fire -5%, Arcane -10% (Undead Legacy) &amp;amp;ndash; UL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements undead_legacy and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by -5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Spirit-Like - Resistances: Cold +15%, Physical +10%, Fire -5%, Arcane -5%; Hitpoints -8 (Undead Legacy) &amp;amp;ndash; UL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements undead_legacy and [[#More_Skeleton-Like_-_Resistances:_Cold_+15%,_Pierce_+15%,_Blade_+10%,_Impact_-5%,_Fire_-5%,_Arcane_-10%_(Undead_Legacy)_.E2.80.93_UL1|UL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;8 fewer hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color=#60A0FF'&amp;gt;Full heal&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Leech Enemies in Melee Range; -10% Arcane Resistance (Undead Legacy) &amp;amp;ndash; UL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements undead_legacy and [[#More_Spirit-Like_-_Resistances:_Cold_+15%,_Physical_+10%,_Fire_-5%,_Arcane_-5%;_Hitpoints_-8_(Undead_Legacy)_.E2.80.93_UL2|UL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Immune to Poison, Drain and Plague (Undead Legacy) &amp;amp;ndash; UL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements undead_legacy and [[#Able_to_Leech_Enemies_in_Melee_Range;_-10%_Arcane_Resistance_(Undead_Legacy)_.E2.80.93_UL3|UL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Unlife (immunity to poison, plague and drain)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Lich After Death (Undead Legacy) &amp;amp;ndash; UL5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements undead_legacy and [[#Immune_to_Poison,_Drain_and_Plague_(Undead_Legacy)_.E2.80.93_UL4|UL4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#necromancy_.E2.80.93_dummy|necromancy]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% Increased Damage For Adjacent Units (Legacy of Kings) &amp;amp;ndash; LoK1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_kings and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|Legacy of Kings (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15% Increased Damage For Adjacent Units (Legacy of Kings) &amp;amp;ndash; LoK2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_kings and [[#10%_Increased_Damage_For_Adjacent_Units_(Legacy_of_Kings)_.E2.80.93_LoK1|LoK1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|Legacy of Kings (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|Legacy of Kings (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15% Increased Damage For Adjacent Units, 10 % Better Resistances (Legacy of Kings) &amp;amp;ndash; LoK3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_kings and [[#15%_Increased_Damage_For_Adjacent_Units_(Legacy_of_Kings)_.E2.80.93_LoK2|LoK2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|Legacy of Kings (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 20% Increased Damage For Adjacent Units, 15 % Better Resistances (Legacy of Kings) &amp;amp;ndash; LoK4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_kings and [[#15%_Increased_Damage_For_Adjacent_Units,_10_%_Better_Resistances_(Legacy_of_Kings)_.E2.80.93_LoK3|LoK3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 25% Increased Damage For Adjacent Units, 20 % Better Resistances (Legacy of Kings) &amp;amp;ndash; LoK5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_kings and [[#20%_Increased_Damage_For_Adjacent_Units,_15_%_Better_Resistances_(Legacy_of_Kings)_.E2.80.93_LoK4|LoK4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 5% Physical Resistances, 1 More Melee Damage (Legacy of Titans) &amp;amp;ndash; LoT1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_titans and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 3% Physical Resistances, 2 More Melee Damage, Regeneration (Legacy of Titans) &amp;amp;ndash; LoT2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_titans and [[#5%_Physical_Resistances,_1_More_Melee_Damage_(Legacy_of_Titans)_.E2.80.93_LoT1|LoT1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 3% Physical Resistances, 1 More Melee Damage (Legacy of Titans) &amp;amp;ndash; LoT3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_titans and [[#3%_Physical_Resistances,_2_More_Melee_Damage,_Regeneration_(Legacy_of_Titans)_.E2.80.93_LoT2|LoT2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -10% to Damage of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -15% to Damage of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#-10%_to_Damage_of_All_Adjacent_Enemies_(Legacy_of_Sorrow)_.E2.80.93_LoS1|LoS1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -20% to Damage of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#-15%_to_Damage_of_All_Adjacent_Enemies_(Legacy_of_Sorrow)_.E2.80.93_LoS2|LoS2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -25% to Damage of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#-20%_to_Damage_of_All_Adjacent_Enemies_(Legacy_of_Sorrow)_.E2.80.93_LoS3|LoS3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -10% to Non-Physical Resistances of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#-20%_to_Damage_of_All_Adjacent_Enemies_(Legacy_of_Sorrow)_.E2.80.93_LoS3|LoS3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -20% to Non-Physical Resistances of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#-10%_to_Non-Physical_Resistances_of_All_Adjacent_Enemies_(Legacy_of_Sorrow)_.E2.80.93_LoS5|LoS5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Illuminating (Legacy of Light) &amp;amp;ndash; LoL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lawful (Legacy of Light) &amp;amp;ndash; LoL-Lawful ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to lawful&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Illuminate Also the Day (Legacy of Light) &amp;amp;ndash; LoL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Illuminating_(Legacy_of_Light)_.E2.80.93_LoL1|LoL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Illuminating Incredibly (Legacy of Light) &amp;amp;ndash; LoL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Able_to_Illuminate_Also_the_Day_(Legacy_of_Light)_.E2.80.93_LoL2|LoL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#great illumination_.E2.80.93_illuminates|great illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Turning Undead Back to Life (Legacy of Light) &amp;amp;ndash; LoL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Illuminating_Incredibly_(Legacy_of_Light)_.E2.80.93_LoL3|LoL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#purify_.E2.80.93_dummy|purify]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies (Legacy of Light) &amp;amp;ndash; LoL-Healing1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Illuminating_(Legacy_of_Light)_.E2.80.93_LoL1|LoL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (8)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies More Efficiently (Legacy of Light) &amp;amp;ndash; LoL-Healing2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light, [[#Illuminating_(Legacy_of_Light)_.E2.80.93_LoL1|LoL1]] and [[#Healing_Nearby_Allies_(Legacy_of_Light)_.E2.80.93_LoL-Healing1|LoL-healing1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (8)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies Even More Efficiently (Legacy of Light) &amp;amp;ndash; LoL-Healing3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light, [[#Illuminating_(Legacy_of_Light)_.E2.80.93_LoL1|LoL1]] and [[#Healing_Nearby_Allies_More_Efficiently_(Legacy_of_Light)_.E2.80.93_LoL-Healing2|LoL-healing2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 5% More Resistant to Fire and Arcane (Legacy of Phoenix) &amp;amp;ndash; LoP1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 4% More Resistant to Fire and Arcane (Legacy of Phoenix) &amp;amp;ndash; LoP2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#5%_More_Resistant_to_Fire_and_Arcane_(Legacy_of_Phoenix)_.E2.80.93_LoP1|LoP1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 4% More Resistant to Fire and Arcane (Legacy of Phoenix) &amp;amp;ndash; LoP3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#4%_More_Resistant_to_Fire_and_Arcane_(Legacy_of_Phoenix)_.E2.80.93_LoP2|LoP2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Burning Nearby Enemies For an Amount of Damage that Increases Over Time (Legacy of Phoenix) &amp;amp;ndash; LoP3-Flaming ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#4%_More_Resistant_to_Fire_and_Arcane_(Legacy_of_Phoenix)_.E2.80.93_LoP2|LoP2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#flaming radiance_.E2.80.93_dummy|flaming radiance]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 3% More Resistant to Fire and Arcane, 1% More Resistant to Cold (Legacy of Phoenix) &amp;amp;ndash; LoP4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#4%_More_Resistant_to_Fire_and_Arcane_(Legacy_of_Phoenix)_.E2.80.93_LoP3|LoP3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Resist Death to Some Extent (Legacy of Phoenix) &amp;amp;ndash; LoP4-Brace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#4%_More_Resistant_to_Fire_and_Arcane_(Legacy_of_Phoenix)_.E2.80.93_LoP3|LoP3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#from the ashes_.E2.80.93_dummy|from the ashes]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% to All Resistances if There Are no Adjacent Allies (Legacy of Exile) &amp;amp;ndash; LoE1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_exile and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#exile_.E2.80.93_resistance|exile]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 20% to All Resistances if There Are no Adjacent Allies (Legacy of Exile) &amp;amp;ndash; LoE2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_exile and [[#10%_to_All_Resistances_if_There_Are_no_Adjacent_Allies_(Legacy_of_Exile)_.E2.80.93_LoE1|LoE1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#exile_.E2.80.93_resistance|exile]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#forsaken_.E2.80.93_resistance|forsaken]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Twice as Resistant to All Kinds of Damage when Attacking (Legacy of Exile) &amp;amp;ndash; LoE3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_exile and [[#20%_to_All_Resistances_if_There_Are_no_Adjacent_Allies_(Legacy_of_Exile)_.E2.80.93_LoE2|LoE2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#zeal_.E2.80.93_resistance|zeal]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 4 More Damage, But Reducing the Damage of Nearby Allies if There Are Some (Legacy of Exile) &amp;amp;ndash; LoE4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_exile and [[#Twice_as_Resistant_to_All_Kinds_of_Damage_when_Attacking_(Legacy_of_Exile)_.E2.80.93_LoE3|LoE3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#anathema_.E2.80.93_leadership|anathema]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Transform Temporarily to Ice (Taking Less Damage, Dealing 20% More Damage; Legacy of the Freezing North) &amp;amp;ndash; LotFN1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_the_freezing_north and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: iceform (20% - 100% melee impact)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the iceform attack: [[LotI_Abilities#iceform_.E2.80.93_damage|iceform]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage in the Icy Form (Legacy of the Freezing North) &amp;amp;ndash; LotFN2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Transform_Temporarily_to_Ice_(Taking_Less_Damage,_Dealing_20%_More_Damage;_Legacy_of_the_Freezing_North)_.E2.80.93_LotFN1|LotFN1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the iceform attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 3% More Resistant to Cold, Blade and Pierce (Legacy of the Freezing North) &amp;amp;ndash; LotFN3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_in_the_Icy_Form_(Legacy_of_the_Freezing_North)_.E2.80.93_LotFN2|LotFN2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster, 1 More Ranged Damage (Legacy of the Free) &amp;amp;ndash; LotF1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_the_free and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster, 5% Harder to Hit (Legacy of the Free) &amp;amp;ndash; LotF2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster,_1_More_Ranged_Damage_(Legacy_of_the_Free)_.E2.80.93_LotF1|LotF1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hit an Enemy Who Misses a Shot (Legacy of the Free) &amp;amp;ndash; LotF3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster,_5%_Harder_to_Hit_(Legacy_of_the_Free)_.E2.80.93_LotF2|LotF2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster, 1 More Ranged Damage (Legacy of the Free) &amp;amp;ndash; LotF4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Hit_an_Enemy_Who_Misses_a_Shot_(Legacy_of_the_Free)_.E2.80.93_LotF3|LotF3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regaining Half of the Max MP After Attacking (Legacy of the Free) &amp;amp;ndash; LotF5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster,_1_More_Ranged_Damage_(Legacy_of_the_Free)_.E2.80.93_LotF4|LotF4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Soul Eater and God Advancements ==&lt;br /&gt;
&lt;br /&gt;
=== Better Protected from Cold (5% Better Resistances) &amp;amp;ndash; Resist_cold1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_cold to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Fire (5% Better Resistances) &amp;amp;ndash; Resist_fire1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_fire to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Arcane Damage (5% Better Resistances) &amp;amp;ndash; Resist_arcane1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_arcane to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Blade (5% Better Resistances) &amp;amp;ndash; Resist_blade1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_blade to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Piercing Attacks (5% Better Resistances) &amp;amp;ndash; Resist_pierce1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_pierce to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Impacts (5% Better Resistances) &amp;amp;ndash; Resist_impact1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_impact to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having More Hitpoints &amp;amp;ndash; Health1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement health to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;7 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 4 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement regeneration to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration1|regeneration1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration1|regeneration1]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration2|regeneration2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration2|regeneration2]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration3|regeneration3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration3|regeneration3]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration4|regeneration4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration3|regeneration3]], [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration4|regeneration4]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration5|regeneration5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal from Enemies' Attacks &amp;amp;ndash; Absorb1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement absorb to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal from Enemies' Attacks Better &amp;amp;ndash; Absorb2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_from_Enemies'_Attacks_.E2.80.93_Absorb1|absorb1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (2)_.E2.80.93_dummy|absorbs (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies &amp;amp;ndash; Heal1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement heal to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; Heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_.E2.80.93_Heal1|heal1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; Heal3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_.E2.80.93_Heal1|heal1]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_Heal2|heal2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; Heal4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_.E2.80.93_Heal1|heal1]], [[#Able_to_Heal_Allies_Better_.E2.80.93_Heal2|heal2]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_Heal3|heal3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Leadership of a Level 4 Unit) &amp;amp;ndash; Leadership1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement leadership to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Leadership of a Level 5 Unit) &amp;amp;ndash; Leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Leadership_of_a_Level_4_Unit)_.E2.80.93_Leadership1|leadership1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle to Fight Like Furious Savages &amp;amp;ndash; Leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Leadership_of_a_Level_5_Unit)_.E2.80.93_Leadership2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_damage|warlord's rule]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Leave the Mortal Shell to Attack Almost Immune to Physical Damage &amp;amp;ndash; Spirit1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement spirit to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: spiritual transformation (20% - 100% melee arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the spiritual transformation attack: [[LotI_Abilities#spiritual attack_.E2.80.93_damage|spiritual attack]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage in the Spiritual Form &amp;amp;ndash; Spirit2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Leave_the_Mortal_Shell_to_Attack_Almost_Immune_to_Physical_Damage_.E2.80.93_Spirit1|spirit1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the spiritual transformation attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster in the Spiritual Form &amp;amp;ndash; Spirit2_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Leave_the_Mortal_Shell_to_Attack_Almost_Immune_to_Physical_Damage_.E2.80.93_Spirit1|spirit1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;10% more attacks for the spiritual transformation attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Fire Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Fire_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement fire_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Cold Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Cold_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement cold_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Arcane Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Arcane_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement arcane_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Blade Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Blade_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement blade_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Impact Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Impact_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement impact_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Pierce Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Pierce_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement pierce_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== SOUL EATER ADVANCEMENTS ==&lt;br /&gt;
&lt;br /&gt;
=== Capable to Use Lightning (Huge Damage, Few Attacks) &amp;amp;ndash; Lightning1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement lightning to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: lightning (35 - 1, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Lightnings Faster &amp;amp;ndash; Lightning2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 7 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Lightnings Faster &amp;amp;ndash; Lightning3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]] and [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]] and [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Lightnings Very Very Very Fast &amp;amp;ndash; Lightning4_firststrike ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: firststrike&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Lightnings Without Need to be at Good Health &amp;amp;ndash; Lightning5_noswarm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5|lightning5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lightning attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5|lightning5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Faster &amp;amp;ndash; Lightning6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5|lightning5]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6|lightning6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5|lightning5]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6|lightning6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Faster &amp;amp;ndash; Lightning7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5|lightning5]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6|lightning6]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning7|lightning7]] and [[#Shooting_Lightnings_Faster_.E2.80.93_Lightning6_speed|lightning6_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Use Thunder (Huge Damage, Huge Radius) &amp;amp;ndash; Thunder1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement thunder to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: thunder (30 - 1, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the thunder attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the thunder attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Stronger Thunder &amp;amp;ndash; Thunder2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Use_Thunder_(Huge_Damage,_Huge_Radius)_.E2.80.93_Thunder1|thunder1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Stronger Thunder &amp;amp;ndash; Thunder3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Thunder_(Huge_Damage,_Huge_Radius)_.E2.80.93_Thunder1|thunder1]] and [[#Casting_Stronger_Thunder_.E2.80.93_Thunder2|thunder2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Thunders Faster &amp;amp;ndash; Thunder4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Thunder_(Huge_Damage,_Huge_Radius)_.E2.80.93_Thunder1|thunder1]], [[#Casting_Stronger_Thunder_.E2.80.93_Thunder2|thunder2]] and [[#Casting_Stronger_Thunder_.E2.80.93_Thunder3|thunder3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 15 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Stronger Thunder &amp;amp;ndash; Thunder5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Thunder_(Huge_Damage,_Huge_Radius)_.E2.80.93_Thunder1|thunder1]], [[#Casting_Stronger_Thunder_.E2.80.93_Thunder2|thunder2]], [[#Casting_Stronger_Thunder_.E2.80.93_Thunder3|thunder3]] and [[#Casting_Thunders_Faster_.E2.80.93_Thunder4|thunder4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 7 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Stronger Thunder &amp;amp;ndash; Thunder6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Thunder_(Huge_Damage,_Huge_Radius)_.E2.80.93_Thunder1|thunder1]], [[#Casting_Stronger_Thunder_.E2.80.93_Thunder2|thunder2]], [[#Casting_Stronger_Thunder_.E2.80.93_Thunder3|thunder3]], [[#Casting_Thunders_Faster_.E2.80.93_Thunder4|thunder4]] and [[#Casting_Stronger_Thunder_.E2.80.93_Thunder5|thunder5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Use Fireball &amp;amp;ndash; Fireball1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement fireball to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fireball (7 - 4, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; Fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; Fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]] and [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Fireballs with Explosive Range &amp;amp;ndash; Fireball3_range ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]] and [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; Fireball4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]] and [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Fireballs with Better Precision &amp;amp;ndash; Fireball4_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_Fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; Fireball5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_Fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Fireballs with Better Precision &amp;amp;ndash; Fireball5_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]], [[#Casting_Fireballs_Faster_.E2.80.93_Fireball4|fireball4]] and [[#Shooting_Fireballs_with_Better_Precision_.E2.80.93_Fireball4_precision|fireball4_precision]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs with Greater Damage &amp;amp;ndash; Fireball6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_Fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Cast a Burning Meteor from the Skies &amp;amp;ndash; Meteor1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement meteor to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: meteor (40 - 1, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the meteor attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the meteor attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attracting Meteoroids with Higher Concentrations of Heavy Metals &amp;amp;ndash; Meteor2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Cast_a_Burning_Meteor_from_the_Skies_.E2.80.93_Meteor1|meteor1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10 for the meteor attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast Chill Tempest &amp;amp;ndash; Chill1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement chill to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: chill tempest (17 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Chill Tempest &amp;amp;ndash; Chill2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Chill Tempest &amp;amp;ndash; Chill3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]] and [[#Slowing_Enemies_with_Chill_Tempest_.E2.80.93_Chill2|chill2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Groups of Enemies with Chill Tempest &amp;amp;ndash; Chill_slow_extra ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]], [[#Slowing_Enemies_with_Chill_Tempest_.E2.80.93_Chill2|chill2]] and [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill3|chill3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Chill Tempest &amp;amp;ndash; Chill4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]], [[#Slowing_Enemies_with_Chill_Tempest_.E2.80.93_Chill2|chill2]] and [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill3|chill3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Chill Tempest &amp;amp;ndash; Chill5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]], [[#Slowing_Enemies_with_Chill_Tempest_.E2.80.93_Chill2|chill2]], [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill3|chill3]] and [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill4|chill4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Chill Tempest Faster &amp;amp;ndash; Chill5_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]], [[#Slowing_Enemies_with_Chill_Tempest_.E2.80.93_Chill2|chill2]], [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill3|chill3]] and [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill4|chill4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Draining Shadow Wave &amp;amp;ndash; Shadowwave1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement shadowwave to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: shadow wave (17 - 2, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Wave Faster &amp;amp;ndash; Shadowwave2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching More Life with Shadow Wave &amp;amp;ndash; Shadowwave2_leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]] and [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Wave Better &amp;amp;ndash; Shadowwave3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]] and [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching Life with Shadow Wave from Multiple Enemies &amp;amp;ndash; Shadowwave3_leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]], [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]], [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave3|shadowwave3]] and [[#Leeching_More_Life_with_Shadow_Wave_.E2.80.93_Shadowwave2_leech|shadowwave2_leech]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: [[LotI_Abilities#explosive leech_.E2.80.93_damage|explosive leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Wave Better &amp;amp;ndash; Shadowwave4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]], [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]] and [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave3|shadowwave3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Wave Better &amp;amp;ndash; Shadowwave5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]], [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]], [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave3|shadowwave3]] and [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave4|shadowwave4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Wave Faster &amp;amp;ndash; Shadowwave5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]], [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]], [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave3|shadowwave3]] and [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave4|shadowwave4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== GOD ADVANCEMENTS ==&lt;br /&gt;
&lt;br /&gt;
=== Capable to Use Lightning (Huge Damage, Few Attacks) &amp;amp;ndash; Lightning1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement lightning to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: lightning (38 - 1, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Lightnings Faster &amp;amp;ndash; Lightning2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 10 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Lightnings Faster &amp;amp;ndash; Lightning3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]] and [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]] and [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Lightnings Very Very Very Fast (Firststrike) &amp;amp;ndash; Lightning4_firststrike ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: firststrike&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Lightnings Without Need to be at Good Health &amp;amp;ndash; Lightning5_noswarm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5_2|lightning5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lightning attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5_2|lightning5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Faster &amp;amp;ndash; Lightning6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5_2|lightning5]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6_2|lightning6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5_2|lightning5]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6_2|lightning6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Faster &amp;amp;ndash; Lightning7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5_2|lightning5]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6_2|lightning6]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning7_2|lightning7]] and [[#Shooting_Lightnings_Faster_.E2.80.93_Lightning6_speed_2|lightning6_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Cast Fire Blast &amp;amp;ndash; Fireblast1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement fireblast to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fire blast (10 - 5, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: [[LotI_Abilities#hose_.E2.80.93_dummy|hose]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; Fireblast2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Cast_Fire_Blast_.E2.80.93_Fireblast1|fireblast1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Faster &amp;amp;ndash; Fireblast2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast2|fireblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; Fireblast3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast2|fireblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Hit Enemies with Fire Blasts Less Frequently &amp;amp;ndash; Fireblast3_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast3|fireblast3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fire blast attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; Fireblast4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast3|fireblast3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating the Primary Target of Fire Blasts &amp;amp;ndash; Fireblast4_burn ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast4|fireblast4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; Fireblast5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast4|fireblast4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Hit Enemies with Fire Blasts Less Frequently &amp;amp;ndash; Fireblast5_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast5|fireblast5]] and [[#Failing_to_Hit_Enemies_with_Fire_Blasts_Less_Frequently_.E2.80.93_Fireblast3_precision|fireblast3_precision]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fire blast attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; Fireblast6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast5|fireblast5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Faster &amp;amp;ndash; Fireblast6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast6|fireblast6]] and [[#Casting_Fire_Blasts_Faster_.E2.80.93_Fireblast2_speed|fireblast2_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Summon a Meteoric Firestorm &amp;amp;ndash; Firestorm1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement firestorm to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: firestorm (25 - 2, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the firestorm attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the firestorm attack: [[LotI_Abilities#storm_.E2.80.93_dummy|storm]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Firestorms &amp;amp;ndash; Firestorm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Summon_a_Meteoric_Firestorm_.E2.80.93_Firestorm1|firestorm1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Firestorms Faster &amp;amp;ndash; Firestorm2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm2|firestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 7 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Firestorms &amp;amp;ndash; Firestorm3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm2|firestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Summon Firestorms Less Frequently &amp;amp;ndash; Firestorm3_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm2|firestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the firestorm attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the firestorm attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Firestorms &amp;amp;ndash; Firestorm4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm3|firestorm3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Firestorms Faster &amp;amp;ndash; Firestorm4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Summoning_Firestorms_Faster_.E2.80.93_Firestorm2_speed|firestorm2_speed]] and [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm4|firestorm4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 6 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Firestorms &amp;amp;ndash; Firestorm5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 8 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm4|firestorm4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Firestorms that Cause Inflammatory Burns &amp;amp;ndash; Firestorm5_burns ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm5|firestorm5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the firestorm attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Summon an Arctic Blast &amp;amp;ndash; Arcticblast1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement arcticblast to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: arctic blast (8 - 4, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: [[LotI_Abilities#hose_.E2.80.93_dummy|hose]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Better &amp;amp;ndash; Arcticblast2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Summon_an_Arctic_Blast_.E2.80.93_Arcticblast1|arcticblast1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Faster &amp;amp;ndash; Arcticblast2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast2|arcticblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Better &amp;amp;ndash; Arcticblast3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast2|arcticblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Hit Enemies with Arctic Blasts Less Frequently &amp;amp;ndash; Arcticblast3_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast3|arcticblast3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the arctic blast attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Better &amp;amp;ndash; Arcticblast4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast3|arcticblast3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Inflicting Cold Burns with Arctic Blast &amp;amp;ndash; Arcticblast4_burn ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast4|arcticblast4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Better &amp;amp;ndash; Arcticblast5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast4|arcticblast4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Hit Enemies with Arctic Blasts Less Frequently &amp;amp;ndash; Arcticblast5_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast5|arcticblast5]] and [[#Failing_to_Hit_Enemies_with_Arctic_Blasts_Less_Frequently_.E2.80.93_Arcticblast3_precision|arcticblast3_precision]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the arctic blast attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Better &amp;amp;ndash; Arcticblast6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast5|arcticblast5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Faster &amp;amp;ndash; Arcticblast6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast6|arcticblast6]] and [[#Casting_Arctic_Blasts_Faster_.E2.80.93_Arcticblast2_speed|arcticblast2_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Summon a Blizzard &amp;amp;ndash; Blizzard1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement blizzard to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: blizzard (20 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: [[LotI_Abilities#storm_.E2.80.93_dummy|storm]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Blizzards &amp;amp;ndash; Blizzard2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Summon_a_Blizzard_.E2.80.93_Blizzard1|blizzard1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Blizzards Faster &amp;amp;ndash; Blizzard2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard2|blizzard2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Blizzards &amp;amp;ndash; Blizzard3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard2|blizzard2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Summon Blizzards Less Frequently &amp;amp;ndash; Blizzard3_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard2|blizzard2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the blizzard attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Blizzards &amp;amp;ndash; Blizzard4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard3|blizzard3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Blizzards Faster &amp;amp;ndash; Blizzard4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Summoning_Blizzards_Faster_.E2.80.93_Blizzard2_speed|blizzard2_speed]] and [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard4|blizzard4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Blizzards &amp;amp;ndash; Blizzard5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard4|blizzard4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Blizzards that Cause Cold Burns &amp;amp;ndash; Blizzard5_burns ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard5|blizzard5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Blast Enemies with Entropic Chaos &amp;amp;ndash; Entropy1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement entropy to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: entropy (13 - 5, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Entropical Blasts &amp;amp;ndash; Entropy1_slow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Blast_Enemies_with_Entropic_Chaos_.E2.80.93_Entropy1|entropy1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Faster &amp;amp;ndash; Entropy2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Blast_Enemies_with_Entropic_Chaos_.E2.80.93_Entropy1|entropy1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Entropical Blasts &amp;amp;ndash; Entropy2_poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy2|entropy2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Faster &amp;amp;ndash; Entropy3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy2|entropy2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dazzling Enemies with Entropical Blasts &amp;amp;ndash; Entropy3_dazzle ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy3|entropy3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: [[LotI_Abilities#dazzle_.E2.80.93_dummy|dazzle]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Better &amp;amp;ndash; Entropy4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy3|entropy3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Maiming Enemies with Entropical Blasts &amp;amp;ndash; Entropy4_mayhem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Better_.E2.80.93_Entropy4|entropy4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Faster &amp;amp;ndash; Entropy5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Better_.E2.80.93_Entropy4|entropy4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Entropical Blasts &amp;amp;ndash; Entropy5_burn ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy5|entropy5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Better &amp;amp;ndash; Entropy6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy5|entropy5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Turning Enemies into Zombies with Entropical Blasts &amp;amp;ndash; Entropy6_zombification ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Better_.E2.80.93_Entropy6|entropy6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: [[LotI_Abilities#infect_.E2.80.93_poison|infect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the entropy attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Faster &amp;amp;ndash; Entropy7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Better_.E2.80.93_Entropy6|entropy6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Summon a Devastating Particle Storm &amp;amp;ndash; Particlestorm1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement particlestorm to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: particle storm (30 - 2, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the particle storm attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the particle storm attack: [[LotI_Abilities#storm_.E2.80.93_dummy|storm]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the particle storm attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Particle Storms &amp;amp;ndash; Particlestorm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Summon_a_Devastating_Particle_Storm_.E2.80.93_Particlestorm1|particlestorm1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 7 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Particle Storms Faster &amp;amp;ndash; Particlestorm2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm2|particlestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 6 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Particle Storms &amp;amp;ndash; Particlestorm3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm2|particlestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 6 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Summon Particle Storms Less Frequently &amp;amp;ndash; Particlestorm3_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm2|particlestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the particle storm attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the particle storm attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Particle Storms &amp;amp;ndash; Particlestorm4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm3|particlestorm3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Particle Storms Faster &amp;amp;ndash; Particlestorm4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Summoning_Particle_Storms_Faster_.E2.80.93_Particlestorm2_speed|particlestorm2_speed]] and [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm4|particlestorm4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 10 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Particle Storms &amp;amp;ndash; Particlestorm5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm4|particlestorm4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Summon Particle Storms Less Frequently &amp;amp;ndash; Particlestorm5_guided ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm5|particlestorm5]] and [[#Failing_to_Summon_Particle_Storms_Less_Frequently_.E2.80.93_Particlestorm3_precision|particlestorm3_precision]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the particle storm attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the particle storm attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Fighting with Weapons &amp;amp;ndash; Weapons1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement weapons to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cleaving in Melee Combat &amp;amp;ndash; Weapons2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Fighting_with_Weapons_.E2.80.93_Weapons1|weapons1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Armed Combat &amp;amp;ndash; Weapons3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Fighting_with_Weapons_.E2.80.93_Weapons1|weapons1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster in Armed Combat &amp;amp;ndash; Weapons4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Armed_Combat_.E2.80.93_Weapons3|weapons3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Cold Damage with Weapons &amp;amp;ndash; Weapons5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_in_Armed_Combat_.E2.80.93_Weapons4|weapons4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Basic Spells &amp;amp;ndash; Magic1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement magic to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Basic Spells &amp;amp;ndash; Magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Basic_Spells_.E2.80.93_Magic1|magic1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matsjoyce</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=LotI_Items&amp;diff=70880</id>
		<title>LotI Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=LotI_Items&amp;diff=70880"/>
		<updated>2023-04-17T08:03:16Z</updated>

		<summary type="html">&lt;p&gt;Matsjoyce: Automated update by matsjoyce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-generated wiki page listing all the items currently available in the campaign &amp;quot;Legend of the Invincibles&amp;quot;. &lt;br /&gt;
This was generated at Mon Apr 17 09:02:31 2023 using version git-29a5aac of LotI and version 0.3.5.1 of the generation script.&lt;br /&gt;
As this is auto-generated, DO NOT EDIT THIS PAGE.&lt;br /&gt;
Instead, create a new issue at [https://github.com/matsjoyce/LotIWikiGen/issues/new the tracker] and the script will be adjusted.&lt;br /&gt;
&lt;br /&gt;
Other LotI-related wiki pages:&lt;br /&gt;
&lt;br /&gt;
* [[LotI Items]] &amp;amp;ndash; items, such as weapons and books&lt;br /&gt;
* [[LotI Standard Advancements]] &amp;amp;ndash; general advancements such as legacies and books&lt;br /&gt;
* [[LotI Unit Advancements]] &amp;amp;ndash; unit-specific advancements&lt;br /&gt;
* [[LotI Abilities]] &amp;amp;ndash; abilities and weapon specials&lt;br /&gt;
* [[LotI Scenarios]] &amp;amp;ndash; scenario information&lt;br /&gt;
* [[DeadlyUnitsFromLotI]]&lt;br /&gt;
&lt;br /&gt;
== amulet ==&lt;br /&gt;
=== Amulet of Lich's Bane &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Learn what the enemy will use against you and prepare yourself for it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Amulet of Reason &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The world is much better without magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Amulet of Shiva &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All shall bow down to the Destroyer.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Amulet of the Last Guide &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Death itself is not evil. Imagine yourself torn to shreds and rotting and having to feel the pain.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+12 to hitpoints (requires [[#Cloak of the Pale Rider_.E2.80.93_cloak|Cloak of the Pale Rider]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to all resistances (requires [[#Angel of Death's Ring_.E2.80.93_ring|Angel of Death's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Amulet of Twilight &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When the day and night mix, unique powers appear.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to liminal&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ascent &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Wizards do not need manual skills.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 65% (in EASY difficulty), 75% (in MEDIUM difficulty), 85% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 50% (in EASY difficulty), 45% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Black Widow &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;That horrid thing corrupts the very air around us!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crapsack World &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Oh, almighty god, why did you create this world?'&lt;br /&gt;
'It was not me. I have a perfect alibi, by the way.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Demon Core &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you awaken it, foul light will ravage flesh.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#radiation_.E2.80.93_poison|radiation]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Necklace &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He was ingenious enough to become something new, not a pack of bones but a spirit. An opaque one.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 to hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to damage (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to movement (requires [[#Eidolon's Boots_.E2.80.93_boots|Eidolon's Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: Frail Tide (15) (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Frozen Locket &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Frozen memories shall thaw and redeem.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#freezing aura_.E2.80.93_dummy|freezing aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Havoc Bliss &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Destruction can save you from suffering if you do it right.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hydraulic Core &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Purpose... unknown. Origin... unknown. Material... unknown. Mode of operation... unknown.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leechward &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Transform your blood to acid and nobody will drink it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#immune to drain_.E2.80.93_dummy|immune to drain]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Liquid Hatred &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The essence of liquid hatred, purified and distilled.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lucky Farmer's Amulet &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Look at this trinket I found in my haystack. It will protect me from the atrocities of war.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;16 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tears of the Dead &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Pity the walking dead for they know no pleasure.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#immune to drain_.E2.80.93_dummy|immune to drain]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The gloomy Amulet &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Bring sadness to your enemies by showing them how weak they are.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 base damage (requires [[#The gloomy Cloak_.E2.80.93_cloak|The gloomy Cloak]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 base damage (requires [[#The gloomy Ring_.E2.80.93_ring|The gloomy Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unthought Memories &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your life's experience may disappear when you perish, but once somebody will come to the same experience.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to all physical resistances (requires [[#Unseen Writings_.E2.80.93_cloak|Unseen Writings]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to all resistances (requires [[#Unspoken Words_.E2.80.93_gauntlets|Unspoken Words]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to magical resistances (requires [[#Unsung Odes_.E2.80.93_armour|Unsung Odes]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== armour ==&lt;br /&gt;
=== Ancient Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Our ancestors were very strong if they could carry this around and run in it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ancient Armour of the Power of the Ancients &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The Ancients knew that imbuing armours with ancient power will make even the most ancient armour useful.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ancient Armour of the Power of the Ancients &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The Ancients knew that imbuing armours with ancient power will make even the most ancient armour useful.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Archer's Leather Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Better do not let enemies anywhere near you when wearing this.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Armour of the King &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;King's armour protected the usurper, but it did not suffice to prevent wizards from revolting.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on mountains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New Ability: warlord's rule (requires [[#Sceptre of the King_.E2.80.93_mace|Sceptre of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement point (requires [[#Crown of the King_.E2.80.93_helm|Crown of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 more hitpoints per level (requires [[#Ring of the King_.E2.80.93_ring|Ring of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Beyond Death &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Death can be temporary.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cunctator's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemies were bored to death when Cunctator finally attacked.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#antisocial_.E2.80.93_leadership|antisocial]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to all resistances (requires [[#Cunctator's sword_.E2.80.93_sword|Cunctator's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to all resistances (requires [[#Cunctator's Helmet_.E2.80.93_helm|Cunctator's Helmet]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dark Sarcasm &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You missed! You cannot even hit me! Hahahaha! I feel so good to see you fail, loser!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#mockery_.E2.80.93_dummy|mockery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Defender of the Faith &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;We shall clear the world of this filth!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Clothes, masks and cosmetics helped him conceal his etherealness, his defeat of an undead army made him a nobleman.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 to hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to damage (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to movement (requires [[#Eidolon's Boots_.E2.80.93_boots|Eidolon's Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: Wrath (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Greater Guardsman's Leather Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A good guardsman never yields.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#unyielding_.E2.80.93_resistance|unyielding]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Guardsman's Leather Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Loyalty will protect you like an expensive armour.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: steadfast&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heart of Ice &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Even warm smokes can bring frost. The sun is what we need.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New weapon special: slows (melee attacks only) (requires [[#Iced Boots_.E2.80.93_boots|Iced Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 base damage (requires [[#Chilling Touch_.E2.80.93_gauntlets|Chilling Touch]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hell Warlord's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Abaddon ruled Inferno with an iron hand, but it did not stop his loyals from following him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_damage|warlord's rule]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hellforge Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Forge me an armour. I need to have forged armour to stop attacks armour stops.' - Abaddon&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hellforge Armour of Forging &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Forge weapons. Give the forgery to your enemies. They shall see that forged arsenal is not useful.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Herod's Mithral Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He was a powerful ruler, but he was not very righteous. No wonder that his cousin dethroned him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#steals_.E2.80.93_dummy|steals]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hope of the Fallen &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dark immortality is encased in great sadness, but the encasement has its flaws.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Horrid Ice Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Frost not only causes you cold feet, it also kills a peasant's crops, veggies and culinary weed.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hunter of Kings &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nobody knows who he was. Nobody knows where he came from. Nobody knows how to stop him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (30)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: conviction (20) (requires [[#Legion Slayer_.E2.80.93_cloak|Legion Slayer]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ice Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dwarvish runes can prevent ice from melting.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ice Armour of Health &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hot weather is bad for health.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5 more hitpoints per level per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iron Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When choosing between a hundred warriors clad in iron and fifty warriors clad in mithril, choose iron.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iron Armour of the Friendly General &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I will not let you die, my protégé.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iron Armour of Thorns &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do you think that you can attack me and leave uninjured?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iron Sentinel &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If the defender cannot stop the attacks, he has to kill the enemies before they hurt him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leather Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I know that it is cheap, but it does not slow me down.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lethalia's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Tinebrithiel's survives forever.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to all base resistances (requires [[#Lethalia's Staff_.E2.80.93_staff|Lethalia's Staff]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lionheart &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Lions spend twenty hours per day slacking. Yet they are a symbol of bravery. Like our nobles.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;16 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Marilyn's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A manly man can have a woman's name without being funny.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;24 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mithral Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This highly valuable armour is told to be made by dwarvish apprentices. I wonder what their masters make.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mithral Armour of Wrath &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Forged for the elite among Dwarvish Berserkers.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Morok's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fear the one who calls himself a god of war.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mystic Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Forged at unknown location who knows when.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mystic Armour of the Untouchable &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Body count matters. I will better let that evasive and well armoured warrior for others.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mystic Occult Armour of Carpathia &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Psychospiritual mysticism leads to nocturnal blackness.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mystic Occult Armour of Carpathia &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Psychospiritual mysticism leads to nocturnal blackness.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Prismatic Iron Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This armour was made to kill wizards, so do not expect it to save you from deadly blades.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Redshirt Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why do they all try to kill that man?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rherraent's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Shiny armour will only attract unwanted attention.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement point (requires [[#Rherraent's Sword_.E2.80.93_sword|Rherraent's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to all resistances (requires [[#Rherraent's Helm_.E2.80.93_helm|Rherraent's Helm]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to all resistances (requires [[#Rherraent's Ring_.E2.80.93_ring|Rherraent's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Runner's Leather Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Running is always better without heavy armour.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shadows of Deception &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;So much energy spent on nothing. A good spend.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#antimagic (INTENSITY)_.E2.80.93_resistance|antimagic (35)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shroud of Iron &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Those armours are not very good, but if you wear more of them at the same time...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 26%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Generous Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hey there, you are a bad fighter, wear this.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#producer_.E2.80.93_dummy|producer]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Noble Survivor &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He wishes that all the nobility could be hung with the guts of priests. That will not work on me.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: submerge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Parasite &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;They make promises of the impossible.&lt;br /&gt;
They say they guide you to reach the impossible.&lt;br /&gt;
They pretend you had reached the impossible.&lt;br /&gt;
If you do not believe them, you did it wrong.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#parasite_.E2.80.93_dummy|parasite]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Unraveller &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A mummy cannot be stopped. If it is tangled, it will just unravel the tangled parts.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;3 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#resistant to slow_.E2.80.93_dummy|resistant to slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unsung Odes &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your deeds of valour will not be revered forever. But their consequences will not vanish.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to all resistances (requires [[#Unseen Writings_.E2.80.93_cloak|Unseen Writings]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to all physical resistances (requires [[#Unspoken Words_.E2.80.93_gauntlets|Unspoken Words]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to magical resistances (requires [[#Unthought Memories_.E2.80.93_amulet|Unthought Memories]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Vanquisher's Mithral Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Like a tempest, he landed on his enemies, gore flying everywhere. Even his armour helped him spill blood.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Vinegar Bath &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Bathe bones in vinegar, they will soften and will bend rather than break.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Violent Mage's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;As a heavyweight chessboxing champion, he adjusted his techniques to fit both of his talents.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;20% increased damage with violent beatdown (requires [[#Violent Mage's Cloak_.E2.80.93_cloak|Violent Mage's Cloak]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Void &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Try to cut through this. There is nothing inside, my guts are in another dimension!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== axe ==&lt;br /&gt;
=== Axe of Perun &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Perun's axe smote the wicked with thundering rage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 55% (in EASY difficulty), 35% (in MEDIUM difficulty), 15% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Barbaric Glory &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Abandon the order, attack them randomly when unprepared.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 45% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Bringer of Fragility &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;How can a weapon and armour this heavy be so ineffective?!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Deathblade Inheritance &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It might not hit hard, but it will bring you reinforcements.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% (in EASY difficulty), 35% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to blade&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Deathblade)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Executioner's Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A good executioner kills with a single blow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Merges attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to neutral&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fowleri's Chopper &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He broke her heart. No, wait, not heart, sanity. He broke her sanity.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% (in EASY difficulty), 5% (in MEDIUM difficulty), -5% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Headsmasher &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Let us give the orcs something they like, maybe they will let us be.'&lt;br /&gt;
'What do they like?'&lt;br /&gt;
'Smashing heads.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;60% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iridium &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Mages hypothetise that there is an extremely heavy metal that its ore's weight pulls it into depths.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 40% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lake of Blood &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Liquids soak into the ground. To fill a lake, you have to gather liquids fast.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lethal Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Girls went chopping for revenge. One of them prepared herself quite well.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 45%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;35% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;10% more overall damage (requires [[#Lethal staff_.E2.80.93_staff|Lethal Staff]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lilith's Precious &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In order to be able to fight with any weapon available, Lilith swaps weapon types once per century.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% (in EASY difficulty), 5% (in MEDIUM difficulty), -5% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Morrígan's Slasher &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why do these heathens believe that there can be a &amp;lt;b&amp;gt;goddess&amp;lt;/b&amp;gt; of war?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Silver Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Good metal is better than flashy magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Grim Butcher &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Pigs, goats, men... is there a difference? They all taste the same.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unholy Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You, comrade with that Unholy Axe, position yourself as far from me as possible!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Winged Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Each day, he fought bravely in distant lands. Every night, he enjoyed his time with his wife.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to neutral&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: teleport&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Zealous Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Let them try to attack us for we shall be those who strike first.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 45%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#zeal aura_.E2.80.93_firststrike|zeal aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== boots ==&lt;br /&gt;
=== Bones of Steel &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A magical device with no detected magical activity.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2 to base damage (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Boots of Evanescence &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Now you see me. Now you don't.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: teleport&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Boots of Fleeing &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I hit you and hide in the masses. You will never learn who hit you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Boots of Foolish Fighters &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Run fast, hit hard.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crushing Walk &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes I am not looking where I step and the casualties can be significant.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to impact&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His champion in shining armour faced evils for centuries, often together with his children. The land became prosperous.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: skirmisher&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 to hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to damage (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: Wardrums (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Elusive Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemies are blocking the way? Who cares?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: skirmisher&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fit for Speed &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The best runners are too thin to fight.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 70% (in EASY difficulty), 80% (in MEDIUM difficulty), 90% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;4 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Flying Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He could run through caves and hills like on a plain road. He could even walk on water.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on flat terrains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through villages set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through castles set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in shallow waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on coastal reefs set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in deep waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through swampy places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs across sands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iced Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When flames fall from the skies or spring from the ground, hot days are not what you should fear.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Movement increased by 1 (requires [[#Heart of Ice_.E2.80.93_armour|Heart of Ice]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 base damage (requires [[#Chilling Touch_.E2.80.93_gauntlets|Chilling Touch]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Merciless Wake &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why so much hurry? Go slowly, look around, contemplate, kill whatever you like...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mountain Trek &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'It will take us months to pass through these mountains!'&lt;br /&gt;
'I will wait for you on the other side.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on mountains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Path of Perpetual Torment &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Cursed to fight the unholy without respite.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#unholybane_.E2.80.93_damage|unholybane]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to lawful&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Search for Wisdom &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;They look for wisdom. But that is a fool's errand, it never existed.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement point (requires [[#Wisdom of the Ages_.E2.80.93_helm|Wisdom of the Ages]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement point (requires [[#Tracking the Lost Knowledge_.E2.80.93_cloak|Tracking the Lost Knowledge]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slow Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you cannot outrun the knights, why do you even try?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slow Boots of Certainty &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I could have been here yesterday, but it was not worth the danger.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Steps to Perdition &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I agree that you are effective, but it still leads to disaster - one accident and you are dead.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20% (in EASY difficulty), 25% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20% (in EASY difficulty), 15% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Taxes &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Legends speak of a man who took from the poor and gave to the rich.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;3 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#tax collector_.E2.80.93_dummy|tax collector]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Taxes &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Legends speak of a man who took from the poor and gave to the rich.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;3 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#tax collector_.E2.80.93_dummy|tax collector]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Pit Dweller &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Darkness is where he stays.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Practical Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your footwear dictates your mobility and protects you from environment. Avoid any sacrifices for style or comfort.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;8 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Southern Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Boots are impractical in hot weather? We shall see about that!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs across sands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wanderlust &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;See far. Go far. Know the beauty of the world.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== bow ==&lt;br /&gt;
=== Bow of Many Arrows &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;There must be a thousand archers over there, but I see only one!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Bow of Plagiarism &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You have learned something? Well, it will be helpful to me.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mind raid_.E2.80.93_dummy|mind raid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Bow of the Cantor &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Now I shall teach you how to hit the bull's eye. Stay close while I am talking.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#cantor_.E2.80.93_chance_to_hit|cantor]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Coward's Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I am using a bow because I hate being hit. I even have a bow made specially for me.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dragonslayer &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He killed dragons with his legendary bow, but he was no match for saurians.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misdraconia_.E2.80.93_damage|misdraconia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fine bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Precision is more important than anything else.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heavy Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fellows, what would you say if I made a bow that shoots spears?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 120% (in EASY difficulty), 100% (in MEDIUM difficulty), 80% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% fewer attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisonous Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Please stop focusing on one enemy.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;35% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stormforce &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Is that the fabled Stormforce? I thought it was just a legend!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stormforce &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Is that the fabled Stormforce? I thought it was just a legend!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Outcast &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Loneliness will teach you to stop relying on others. It makes you free if you pay its price.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Predator &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Try not to split from the group.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#lurk_.E2.80.93_damage|lurk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Unrepenting &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I have broken the sacred vow, forgotten the pledge of allegiance, lost my faith.&lt;br /&gt;
I did what I did. I cannot change it, so why should I torment myself with it?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 (in EASY difficulty), 4 (in MEDIUM difficulty), 3 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#distant attack_.E2.80.93_attacks|distant attack]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#anathema_.E2.80.93_leadership|anathema]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== claws ==&lt;br /&gt;
=== Blooddrunk Beast &amp;amp;ndash; claws ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Drink blood, it will keep you going in this hostile environment.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 2 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== cloak ==&lt;br /&gt;
=== Acantha's Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;She was forced to abandon politics and care about children. She indoctrinated them with evil.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Beyond the Grasp of Men &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fast, evasive and seeing further than most. No man shall catch the unreachable.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blackened Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Under black skies, people start losing faith that the sun will ever rise.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cloak of Burning Retribution &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You spat on the ground at my feet? I will set your house on fire!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cloak of Koschei &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Koschei made it so far on the path of immortality, yet one silly mistake happened to be fatal.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: plague (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: Absorbs (1) (requires [[#Koschei's Journal_.E2.80.93_limited|Koschei's Journal]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cloak of the Assassin leader &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I care not if you are assassins or not, when you are around me, you will attack my way.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderous presence_.E2.80.93_damage|murderous presence]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cloak of the Pale Rider &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not fear death if it is not near you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+12 to hitpoints (requires [[#Angel of Death's Ring_.E2.80.93_ring|Angel of Death's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to all resistances (requires [[#Amulet of the Last Guide_.E2.80.93_amulet|Amulet of the Last Guide]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Coat &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He, a being of darkness, studied the art of white mages for generations. He learned the powers of light.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 to hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to damage (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: Absorbs (1) (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Legion Slayer &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nobody knows how he works. Nobody knows when he strikes. Nobody lives to tell how he looks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt; 2 more movement points (requires [[#Hunter of Kings_.E2.80.93_armour|Hunter of Kings]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Nocturnal Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You merely adopted darkness, I was molded by it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: backstab (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Paranoia &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every face is an enemy.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#forsaken_.E2.80.93_resistance|forsaken]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Pyromancer's Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When his body was destroyed, he rose again from the ashes.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to magical resistances (requires [[#Pyromancer's Sword_.E2.80.93_sword|Pyromancer's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: from the ashes (requires [[#Pyromancer's Ring_.E2.80.93_ring|Pyromancer's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Robes of Filth &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You call my new shirt filth?! For the thirty dirty pins in the sleeves?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#infect_.E2.80.93_poison|infect]] (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Deadborn &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Darkest legends tell of necromancers creating undead so pure that they were never tainted by life, dead from birth.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The gloomy Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Bring sadness to your enemies by showing them how slow they are.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement point (requires [[#The gloomy Ring_.E2.80.93_ring|The gloomy Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement point (requires [[#The gloomy Amulet_.E2.80.93_amulet|The gloomy Amulet]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Grey Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It somewhat reminds me of Gundolf the Great.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Ragtag Misfit &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All I want is your love... Yes, I know I will get no love, but I will get your gold at least.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#steals_.E2.80.93_dummy|steals]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Touch of God &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I... I have been touched by god.'&lt;br /&gt;
'Touched by our almighty lord and saviour?'&lt;br /&gt;
'No, by lord Cthulhu.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Touch of God &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I... I have been touched by god.'&lt;br /&gt;
'Touched by our almighty lord and saviour?'&lt;br /&gt;
'No, by lord Cthulhu.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tracking the Lost Knowledge &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If it has been lost, then it must had been created before. Maybe it was never created.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: absorb (1) (requires [[#Wisdom of the Ages_.E2.80.93_helm|Wisdom of the Ages]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New base ranged weapon special: horrid (requires [[#Search for Wisdom_.E2.80.93_boots|Search for Wisdom]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Transformed Flesh &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some barbarian civilisations could achieve great inventions without magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% better defence on all terrains (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% better defence on all terrains (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unseen Writings &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No matter how well you write, after a millenium there will be nothing of it. Though copies may survive.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to magical resistances (requires [[#Unspoken Words_.E2.80.93_gauntlets|Unspoken Words]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New base ranged weapon special: struggle (requires [[#Unthought Memories_.E2.80.93_amulet|Unthought Memories]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to all physical resistances (requires [[#Unsung Odes_.E2.80.93_armour|Unsung Odes]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Violent Mage's Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;After many brawls, he decided to use his magic to improve his brawling abilities.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;20% increased damage with violent beatdown (requires [[#Violent Mage's Armour_.E2.80.93_armour|Violent Mage's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Woodland Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Where is the elf wearing that green cloak? Has anybody seen him?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: ambush&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Worshipper of Darkness &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Worshipping the heralds of Light is a heavy burden people think to be pleasant to carry.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#Deathaura_.E2.80.93_heals|deathaura (8)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== craftable as any armour ==&lt;br /&gt;
=== Blood Revenge &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you go spilling blood, make sure it is not your blood that would end up spilled.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 35% (in EASY difficulty), 30% (in MEDIUM difficulty), 25% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 1 Topaz, 3 Opals, 4 Pearls and 1 Diamond&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Chaos &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;What had the creator of this in mind when he was designing?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: skirmisher&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 2 Topazes, 1 Opal, 1 Diamond, 4 Emeralds, 2 Sapphires and 1 Black Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Defensive Stance &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A good defence is the best offence.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20% (in EASY difficulty), 15% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: steadfast&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians and 2 Topazes&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Deflector of Light &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Drive all light away and enjoy the darkness.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens severely_.E2.80.93_illuminates|darkens severely]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 4 Obsidians, 2 Topazes, 1 Opal, 3 Diamonds, 1 Ruby and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dugi's Ward &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Metal is the best, especially if it's heavy enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (3)_.E2.80.93_dummy|absorbs (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 2 Topazes, 2 Opals, 2 Pearls, 2 Diamonds, 2 Rubies, 4 Emeralds, 4 Amethysts, 4 Sapphires and 4 Black Pearls&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dying Dreams &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Have you ever dreamed of defeating me? Feel your weakness and see me recovering from everything.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 2 Topazes, 2 Diamonds, 3 Rubies and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hatred &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Arm yourself with hatred, your lacking skill will not matter.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 7 (in MEDIUM difficulty), 6 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 2 Topazes, 1 Opal, 1 Amethyst, 2 Sapphires and 1 Black Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Intoxicator &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Orcish legends talk about a poison so potent that it debilitates its victims instantly.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#immune to poison_.E2.80.93_dummy|immune to poison]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 3 Opals, 1 Pearl, 2 Diamonds and 2 Emeralds&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lightning Agility &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;That speed... Nothing can hit him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 3 Topazes, 3 Opals and 1 Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mastodon &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You will need a lot of hits to strike down a mastodon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;8 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;6 more hitpoints per level per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Opal and 3 Pearls&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Murderlust &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Killing makes you stronger, why should you stop doing it?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 3 Pearls, 1 Diamond, 1 Ruby and 2 Emeralds&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Nighwalker &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Black and transparent&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians and 1 Opal&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Perfection &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I am from a perfect breed. Orcs are so low-born, they must be exterminated.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misorcia_.E2.80.93_damage|misorcia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Topaz, 1 Opal, 1 Diamond and 2 Rubies&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Prayer &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I feel sick, can you help me?'&lt;br /&gt;
'No, but I shall pray for you.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 1 Opal, 3 Pearls, 3 Diamonds and 2 Rubies&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Purity &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Glory of the pure led the nocturnal creatures away.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to lawful&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 4 Topazes, 2 Diamonds and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Quintessence &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'All is made of four elements.'&lt;br /&gt;
'Master, four is not a pretty number. Why not five?'&lt;br /&gt;
'Very well, I was testing you. There is a fifth element.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: regenerates (requires [[#The Essence of Magic_.E2.80.93_craftable as any weapon|The Essence of Magic]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Topaz, 3 Opals, 1 Ruby, 2 Emeralds and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Scourge of All Living &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Stories talk about a disease that comes out of nowhere and no one can survive.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#cancer_.E2.80.93_dummy|cancer]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 1 Opal, 1 Pearl, 1 Diamond and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sorcery &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'You shall never question my power!'&lt;br /&gt;
'Only because of that cheap decorated armour of yours?'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Opal and 2 Pearls&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spell Devourer &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When the mighty wizard saw soldiers wearing armour protecting from his magic, he summoned undead to fight them.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 3 Pearls, 3 Diamonds and 2 Rubies&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spiritual Presence &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Run through hills, swamps and sand as if you had no body limiting you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on flat terrains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through villages set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through castles set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on coastal reefs set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through swampy places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs across sands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 1 Opal, 1 Diamond, 3 Emeralds, 2 Amethysts and 1 Sapphire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Strength &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why does nobody want to play handwrestling with me?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 3 Topazes and 2 Opals&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Art of War &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you know the enemy and you know yourself, you need not fear the outcome of a thousand battles.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 2 Topazes, 1 Opal, 1 Pearl, 3 Emeralds and 3 Sapphires&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Godless &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not justify your actions with the name of a man made deity.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Topaz, 1 Opal, 1 Pearl, 1 Diamond, 1 Ruby and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Shiverbringer &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His presence brought shivers of fear to everyone who defied him. He was defeated by the insane.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Opal, 2 Diamonds, 2 Rubies, 1 Emerald and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unimpalability &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The executioner tried to impale him on a stick. It was his last mistake.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Opals and 1 Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Warheart &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This will please my war loving heart.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Opal, 1 Diamond, 2 Rubies and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== craftable as any weapon ==&lt;br /&gt;
=== Anger &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If we were not born to rage, why would we have the ability to rage then?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Opal, 3 Rubies and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dominion &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Obey.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 20% (in MEDIUM difficulty), 0% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mind raid_.E2.80.93_dummy|mind raid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 2 Opals, 1 Pearl, 2 Emeralds and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dugi's Wrath &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The probability that somebody will get this is quite low, maybe some of my assumptions were wrong.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 2 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;15% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: berserk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#radiating insanity_.E2.80.93_berserk|radiating insanity]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_damage|warlord's rule]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 3 Topazes, 3 Opals, 3 Pearls, 3 Diamonds, 10 Rubies, 10 Emeralds, 10 Amethysts, 10 Sapphires and 10 Black Pearls&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Equality &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Even the weak can kill with this one.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 7 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Topazes and 2 Opals&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Forestburner &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sarah always preferred money over pristine nature.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misdryadia_.E2.80.93_damage|misdryadia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fireball (13 - 4, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Opal, 4 Rubies and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Gloombringer &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;One side wins, the other side loses. Both sides' widows weep.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 80% (in EASY difficulty), 50% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Topaz, 1 Ruby, 4 Emeralds and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Guerrilla &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fight when you choose to fight, hide when you are hunted.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: concealment&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Topaz, 1 Opal, 1 Pearl, 1 Diamond, 2 Emeralds and 1 Sapphire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Inferno &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Infernal flames will devour those who are struck with the ruby-clad weapon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Opal, 3 Rubies and 2 Emeralds&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Konrad's Might &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No sword or shield can protect from my wrath.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians and 1 Topaz&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Malice &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dishonest combat is usually stronger.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 1 Pearl and 1 Diamond&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Marie Byrd &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He set foot into the Land of Always Winter and named it after his wife.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 55% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Pearl, 1 Diamond, 1 Emerald and 4 Sapphires&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Marrowrend &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Let your anger penetrate into the depths of your bones.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 25% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to impact&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Opal, 1 Pearl, 3 Rubies and 1 Black Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Misanthropia &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I have seen pillagers torturing children for fun. The worst of monsters are humans. They must be smitten.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misanthropia_.E2.80.93_damage|misanthropia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misnania_.E2.80.93_damage|misnania]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Topaz, 1 Pearl, 2 Diamonds and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Scaryface &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Behold my countenance and tremble!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Opal, 1 Amethyst and 1 Sapphire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Soul Eclipse &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hide your soul and gifts of undeath await you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 (in EASY difficulty), 1 (in MEDIUM difficulty), -4 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Unlife (immunity to poison, plague and drain)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 2 Topazes, 3 Diamonds, 1 Emerald and 2 Amethysts&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Soul Hunter &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Noble cannibals do not eat corpses, they eat souls.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Topaz, 3 Opals and 2 Pearls&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Soul Render &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sticks and stones will break his bones, but this will destroy even his soul.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 55% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Topaz, 1 Pearl, 2 Rubies, 3 Emeralds, 1 Amethyst, 2 Sapphires and 1 Black Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The End of All that Is &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;From the victim's point of view, there was no death at all.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#soul annihilation_.E2.80.93_damage|soul annihilation]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 1 Opal, 1 Pearl, 3 Diamonds, 1 Ruby, 2 Emeralds and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Essence of Magic &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fire, earth, air and water. And then there is magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to all resistances to magic (requires [[#Quintessence_.E2.80.93_craftable as any armour|Quintessence]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Topaz, 1 Pearl, 1 Diamond and 1 Ruby&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Lesser Lich &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Let this skeleton be my lieutenant. They will not notice any difference.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25% (in EASY difficulty), 20% (in MEDIUM difficulty), 15% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 2 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 1 Topaz, 1 Pearl, 1 Emerald, 1 Amethyst, 2 Sapphires and 1 Black Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Thundering Revenge &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I call this new weapon of mine.. bazooka!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to lightning&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Topaz, 1 Pearl, 2 Rubies, 3 Emeralds and 1 Sapphire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Widowmaker, Widowermaker &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The number of widows will rise after this battle.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Topaz, 1 Opal, 2 Pearls and 1 Diamond&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wretched Defiler &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Minimise your casualties, even at the cost of defiling corpses.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 2 Opals and 1 Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== dagger ==&lt;br /&gt;
=== Chaosbringer &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do you like order? Shame that I do not.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misanthropia_.E2.80.93_damage|misanthropia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misnania_.E2.80.93_damage|misnania]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misdryadia_.E2.80.93_damage|misdryadia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dagger of Craving &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Does this make you feel some sort of... bloodlust?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#aura of hunger_.E2.80.93_drains|aura of hunger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dagger of Shielding &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He survived a thousand knife fights. Not because of his bravery.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dagger of Sicarii &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;An oppressed nation will find a way to have its revenge.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 20% (in MEDIUM difficulty), -10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#uber backstab_.E2.80.93_damage|uber backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dagger of Surprises &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;One stab to rule them all.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Merges attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Slay the tyrant. Put an end to his wicked rule.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to all resistances (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to all resistances (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to all resistances (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Slay the tyrant. Put an end to his wicked rule.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to all resistances (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to all resistances (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to all resistances (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Nightstalker &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;That looming darkness is a herald of his arrival. Somebody will die very soon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Souldrainer &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;To kill or to preserve oneself? One has to consider the situation.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Straight out of Nowhere &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Expect the unexpected. Diabolus ex machina.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Merges attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Survival of the Cowardliest &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Revered men once went to war. Revered men now lay in red mud.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#cowardice_.E2.80.93_dummy|cowardice]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Psychotic's Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I will kill you! Kill! Kill! Hahahahahahaha, aaahahahahahahaaa! Hahahaaa!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Titan's Bane &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;My blows may cause mere scratches on your skin, but it can be enough for you to die.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;20% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Traces of Blood &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;That assassin is hard to find, but his bloody trace can be followed. Shame that it costs so many lives.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 50% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== gauntlets ==&lt;br /&gt;
=== Brawler's Triumph &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It protects well... but not as much from punches.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Chilling Touch &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Unnatural clouds of dust can come and cover the sun. No heat will come and summer crops will be touched by chill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: freezing aura (requires [[#Heart of Ice_.E2.80.93_armour|Heart of Ice]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 base damage (requires [[#Iced Boots_.E2.80.93_boots|Iced Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dark Gloves of Destruction &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Surviving warriors have learned that healing while fighting is necessary for survival.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 base damage (requires [[#Dark Sword of Destruction_.E2.80.93_sword|Dark Sword of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 base damage (requires [[#Dark Helm of Destruction_.E2.80.93_helm|Dark Helm of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draingloves &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You hit, you heal. I hit, you heal. But can you heal enough?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Gauntlets &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He hired white mages to imbue a glorious warrior with their power. The warrior thought this power came from a god.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 to hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to damage (requires [[#Eidolon's Boots_.E2.80.93_boots|Eidolon's Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: Steals (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fiery Blood &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Red is the fire. Red is the blood. I am not sure which of them is pouring.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Grim Trigger &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If someone throws stones at you, make an example out of him and no one will ever dare again.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#triggerable_.E2.80.93_dummy|triggerable]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hands of Sorrow &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He grew up as a mercenary bound to obey any command. Remorse led him to distant corners where he died, miserable and alone.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heavy Gauntlets &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;How the hell do you fight with this?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heavy Gauntlets of Virility &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It protects you well, but are you sure that you can lift a weapon with that?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;4 more hitpoints per level per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hellslash &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Careful about him, you will get hurt even if he is not attacking you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]] (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mighty Gauntlets &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Like any other visitor, he put his sword on a rack outside. His mighty fists were deadly enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Quick Gauntlets &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Quick hands are the best defence.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rationality &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Magic is just very well made quackery.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to blade&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Soul Thrash &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'My life is in ruins, if I die, I cannot lose anything.'&lt;br /&gt;
Then he saw this item.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#soul thrash_.E2.80.93_damage|soul thrash]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stormgrip &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You are an evil overlord, armoured and shielded against everything? I will slay you anyway.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to lightning&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Touch of Death &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;There is no touch of death. But you can take your time to aim at the windpipe from the correct angle...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20 (in EASY difficulty), 18 (in MEDIUM difficulty), 16 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;4 fewer attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unspoken Words &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No matter how wise you are, your words once shall be forgotten. But meaning may remain.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to all physical resistances (requires [[#Unseen Writings_.E2.80.93_cloak|Unseen Writings]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to magical resistances (requires [[#Unthought Memories_.E2.80.93_amulet|Unthought Memories]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to all resistances (requires [[#Unsung Odes_.E2.80.93_armour|Unsung Odes]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== gem ==&lt;br /&gt;
=== Amethyst &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;These purple precious stones always attracted people for their massive magical power. However, its use as decoration by those without any knowledge of magic is widespread.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Black Pearl &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Black pearls are legendarily rare and powerful items, investigated because of its powers reaching beyond the borders of standard magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Diamond &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This colourless precious stone is known to be the hardest mineral, but it is too fragile to be used in weapons or armour as a hard material. However, it very useful due to its magical properties.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Emerald &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Diamonds tainted with copper salts are coloured green and possess huge magical power. However, it is uneasy to extract it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Obsidian &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Although this gem looks interesting in appearance, its magical power is limited. However, in combination with other gems, it can find some use.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Opal &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is the least rare of precious gems, but it can be still used to craft useful items.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Pearl &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is one of the few kinds of precious gems that are grown, and not created by volcanic or tectonic processes. It has a wide use in decorating things or granting them magical properties.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ruby &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is a diamond containing other minerals, that make its colour bright red. Its magical power is strong, and it can be used to create powerful magical things.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sapphire &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This incredibly rare colour variation is highly sought after for its incredible magical power.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Topaz &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Although this gem looks interesting in appearance, its magical power is not really remarkable, but its importance for magical gem combination is not to be neglected.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== gold ==&lt;br /&gt;
=== 100 gold &amp;amp;ndash; gold ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why conquer when you can buy?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;100 gold&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 200 gold &amp;amp;ndash; gold ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Money will not buy you anything. It is you who has to buy it for money.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;200 gold&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 50 gold &amp;amp;ndash; gold ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Money is more powerful than magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;50 gold&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== helm ==&lt;br /&gt;
=== Apricity &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In winter, the burning sun is actually enjoyable.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crown of the King &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The masses obeyed the one who had the crown. Whoever it was.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New Ability: cantor (requires [[#Ring of the King_.E2.80.93_ring|Ring of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base attacks (requires [[#Armour of the King_.E2.80.93_armour|Armour of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement point (requires [[#Sceptre of the King_.E2.80.93_mace|Sceptre of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cunctator's Helmet &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you command Cunctator to attack immediately, he will not obey.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 10% (in EASY difficulty), 20% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: careful (10) (requires [[#Cunctator's sword_.E2.80.93_sword|Cunctator's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: 10% to physical resistances (requires [[#Cunctator's Armour_.E2.80.93_armour|Cunctator's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dark Helm of Destruction &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Deadly warriors wear even offensive armour.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 base damage (requires [[#Dark Sword of Destruction_.E2.80.93_sword|Dark Sword of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 base damage (requires [[#Dark Gloves of Destruction_.E2.80.93_gauntlets|Dark Gloves of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Diadem of the Dark Headmaster &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He presides. He protects. He teaches. He attacks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Mask &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His experience showed him that if dead are all around, people need a champion. Otherwise they fall without resistance.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to damage (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: Mockery (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== False Paradise &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Their society was almost utopian. They grew lazy and weak and became an easy prey for invaders.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;3 (in EASY difficulty), 4 (in MEDIUM difficulty), 5 (in HARD difficulty) fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Helmet of Paladins &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Let the light show you the way into the darkness that you can enlighten.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Irongut Helmet &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Are those berries edible?'&lt;br /&gt;
'Who cares?'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#immune to poison_.E2.80.93_dummy|immune to poison]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== King Salmon's Crown &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;What? The king has a known name? Now I can no longer call him what I want...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Man with a Vision &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His vision has the potential to bring sorrow and eternal tears to some&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mask of Famine &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His hunger... it feeds on everyone nearby!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mask of Insanity &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Insanity allows doing things that could not be done otherwise, but at a great cost.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]] (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mask of the Demiurge &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Souls and magic are crafted into a world that obeys strict laws.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#antimagic (INTENSITY)_.E2.80.93_resistance|antimagic (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mental Sheath &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You can never touch my spirit, you can never catch my soul.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mind Assisting Element &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This soulless clockwork wonder seems to somehow have a mind of its own.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Misery's Crown &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not bring your misery down on me.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rherraent's Helm &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Look at your foes face to face,&lt;br /&gt;
defeat your foes mace to face.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement point (requires [[#Rherraent's Sword_.E2.80.93_sword|Rherraent's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;12 more hitpoints (requires [[#Rherraent's Armour_.E2.80.93_armour|Rherraent's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;12 more hitpoints (requires [[#Rherraent's Ring_.E2.80.93_ring|Rherraent's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Royal Diadem &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Even a fake king can lead soldiers into victory.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: royalty&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shako &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nobody would wear this helmet if it was not for its magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Static Float &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This one will be destroyed only at the end of times.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: submerge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Steel Helmet &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'What is this thing good for?'&lt;br /&gt;
'Nothing special.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Jester &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;We needed better entertainment. They're in flames now.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Sick Face &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He looks sick. Killing him will be easy, just try not to catch whatever he has.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#radiation_.E2.80.93_poison|radiation]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;16 fewer hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Virtual Void &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The pure shall be overridden.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Visions of Cruelty &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;There is cruelty. As far as I can see, cruelty is everywhere.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20% (in EASY difficulty), 15% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== What no man should know &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I saw a man, frozen solid in a midsummer day. He had this pretty helmet, let me try it on...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frostbite_.E2.80.93_dummy|frostbite]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wisdom of the Ages &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;There is no ancient wisdom. Knowledge must be created in present.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base attacks (requires [[#Search for Wisdom_.E2.80.93_boots|Search for Wisdom]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+2 base damage (requires [[#Tracking the Lost Knowledge_.E2.80.93_cloak|Tracking the Lost Knowledge]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== knife ==&lt;br /&gt;
=== Blade Juggler &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He threw a dozen knives into the air, catching and throwing them one by one.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;100% (in EASY difficulty), 85% (in MEDIUM difficulty), 70% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Knives &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It may be hard to get close enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base ranged damage (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;16 more hitpoints (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base attacks (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Knives &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It may be hard to get close enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base ranged damage (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;16 more hitpoints (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base attacks (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Glowing Flight &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The pragmatic baron sent an assassin to kill a necromancer. It was not a bad idea.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Glowing Flight &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The pragmatic baron sent an assassin to kill a necromancer. It was not a bad idea.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rigor Mortis &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Freeze! I need to aim!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 (in EASY difficulty), 3 (in MEDIUM difficulty), 2 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;15% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shredder &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Doing gruesome things to your enemies will enhance their fear and make them weak.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Soul Drinker &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The wounded assassin hid in the shadows. Only thrown knives could be seen. Then, he returned healthy.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;80% (in EASY difficulty), 65% (in MEDIUM difficulty), 50% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spectral Jet &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When you die, you should not expect your soul to go where you think it belongs.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 20% (in EASY difficulty), 25% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Ghost)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spineripper &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Look at that exposed back.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Crusher &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I will send my assassins to slay the lich. You will gear them properly.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 45% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to impact&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Shrapnel Knife &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I can hit all four of you with a single knife, hehe.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 45% (in EASY difficulty), 35% (in MEDIUM difficulty), 25% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Vile Knife &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Wounds heal, poison remains.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25% (in EASY difficulty), 15% (in MEDIUM difficulty), 5% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== limited ==&lt;br /&gt;
=== Al-Fuṣūl wa al-ghāyāt &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;They would not have accepted a spoken lie,&lt;br /&gt;
but whips were raised to strike them,&lt;br /&gt;
traditions were brought to them.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;10% to arcane resistance (requires [[#Theophrastus Redivivus_.E2.80.93_limited|Theophrastus Redivivus]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: frail tide (10) (requires [[#Treatise of the Three Impostors_.E2.80.93_limited|Treatise of the Three Impostors]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blue orb of dragonflame &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Have you ever seen something like this?'&lt;br /&gt;
'No, I will never see anything like this.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;2 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Book of Courage &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Daniel was looking for this book. But it was in a dark corner.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Unit becomes fearless&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Book of Fireballs &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Burn, incinerate, scorch, see your foes turn to ash.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Casting fireballs, from basic casting to explosive damages&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Book of Herbal Tinctures and Malignancies &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Like real cures are not needed to get payment for healing, real poison is not needed to harm.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Poisons and cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Book of Magical Swordplay &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It is not strength or motivation that makes a great warrior. It is the skill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Fencing techniques, offensive and also defensive&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Glitch Item &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Everything can fail. Regardless of the amount of polishing done.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:red'&amp;gt;New obligation: Report this bug on the forums&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Guide to Lycanthropy &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Search your memories and find the monster you are.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Abilities that allow a transformation into powerful animal forms&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heart of Darkness &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Find your dark subconscience and embrace it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Various wicked spells&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== How to be an Overlord &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Attack! Attack! Attack!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Leadership-like abilities&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Koschei's Journal &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The princess asked him where his soul was hidden. The prince found it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Powerful improvements to spells&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Orb of Demonic Wrath &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Live for the spite, serve the rage, love the hate, drink the anger, embrace the loathing,&lt;br /&gt;
pet the resentment, enjoy the scorning, cuddle the abhorrence, kiss all the foul.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Raijer's Bloody Field &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Those who are the first of their kinds are often the mightiest of them.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Techniques of extracting the victim's soul and using it for own profit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Serendipity &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Some inventions come out of nowhere.' - Kevla the Saviour&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: You never know what will be learned from here&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Doctrine of Vindictiveness &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If they attack you, make sure they will not dare or will not exist to attack again.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: A distinctively vindictive view on combat&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Fencer's Study &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do you think fencing takes a lot of time to learn? Just buy this for 20 gold and see how easy it is!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Quick mastery of fencing&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Infidel &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fidel is dead. Hail the Infidel.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to neutral&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Theophrastus Redivivus &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Difficile est negave Deos, si inconcione quaratur, sed in familliarium, sermone, en consessur facilitimum...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;10% to arcane resistance (requires [[#Treatise of the Three Impostors_.E2.80.93_limited|Treatise of the Three Impostors]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: regenerates slightly (requires [[#Al-Fuṣūl wa al-ghāyāt_.E2.80.93_limited|Al-Fuṣūl wa al-ghāyāt]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tome of Bards &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Stand up and fight&lt;br /&gt;
Stand up and see the sky turn bright&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Techniques of inspiring allies to deal more damage&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tome of Bards, Volume II &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Shining and so glorious&lt;br /&gt;
The bloodline of true warriors&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Techniques of inspiring allies to fight better and annoying enemies&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tome of Liches &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Are you fed up of mortality?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Teachings of the dark arts of necromancy&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tome of Liches &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Are you fed up of mortality?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Teachings of the dark arts of necromancy&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Treatise of the Three Impostors &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;However important it may be for all men to know the Truth, very few, nevertheless, are acquainted with it...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;10% to arcane resistance (requires [[#Theophrastus Redivivus_.E2.80.93_limited|Theophrastus Redivivus]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: exile (requires [[#Al-Fuṣūl wa al-ghāyāt_.E2.80.93_limited|Al-Fuṣūl wa al-ghāyāt]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wrathful Combat Techniques &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Let the anger flow through your veins.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Techniques of using anger in battle&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== mace ==&lt;br /&gt;
=== Beelzebub's Hammer &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Where is Bruce gone?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 25% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#lord of the flies_.E2.80.93_damage|lord of the flies]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Despicable Heroism &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your deeds are revered, but the way you do them is damned.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 40% (in EASY difficulty), 50% (in MEDIUM difficulty), 55% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Revenant)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Despicable Heroism &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your deeds are revered, but the way you do them is damned.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 20% (in EASY difficulty), 30% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Revenant)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eternity's End &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Even lich lords cannot live forever.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fist of Anarchy &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Rebirth through devastation, freedom through bloodshed.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;60% (in EASY difficulty), 50% (in MEDIUM difficulty), 40% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anarchy_.E2.80.93_damage|anarchy]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fleshrending Scourge &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not run away from me. I will catch you anyway.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 40% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Godsmasher &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'With this beast, I can kill even a god!'&lt;br /&gt;
'Crunch, munch,... burp. Anybody else thinks that it can kill dragons too?'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Godsmasher &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'With this beast, I can kill even a god!'&lt;br /&gt;
'Crunch, munch,... burp. Anybody else thinks that it can kill dragons too?'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Gvødgührvoḧzzorghkuz &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Ürhrabgzubruprÿÿrv øẗhnäæzdaz grohruth züürd myyvöthgavrhyd...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heathenbasher &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dark is the night that has set to your mind, sweet is the pride that reflects in your eyes.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#lawful_.E2.80.93_damage|lawful]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Jawbreaker &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why are you grinning like that? It could have killed you!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 10% (in EASY difficulty), 20% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lilith's Old Precious &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In order to be able to fight with any weapon available, Lilith swaps weapon types once per century.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;20% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#dazzle_.E2.80.93_dummy|dazzle]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;24 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Morgenstern &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The star of dawn will smash your face.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#twilightstalk_.E2.80.93_hides|twilightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Organ Grinder &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Keep that man away from me... Hey, keep him away! Do not flee! Aaarghh! Ehhmragehhhd...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 6 (in MEDIUM difficulty), 4 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#lethargy_.E2.80.93_dummy|lethargy]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Preacher of Hatred &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your descendants, ancestors and friends are demonic kin that is behind all our suffering.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#hate speech_.E2.80.93_dummy|hate speech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Righteous Cause &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Once he starts attacking, you cannot stop him. You can only run.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#zeal_.E2.80.93_resistance|zeal]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sceptre of Antipater &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You can be evil even if you heal people.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;20% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#chaotic_.E2.80.93_damage|chaotic]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sceptre of the King &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The sceptre was the symbol of king's power. Using it as a weapon did not stop the assassin.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New Ability: radiation (requires [[#Crown of the King_.E2.80.93_helm|Crown of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base attacks (requires [[#Armour of the King_.E2.80.93_armour|Armour of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+2 to base damage (requires [[#Ring of the King_.E2.80.93_ring|Ring of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Disease and the Cure &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You are the disease. We are the cure.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 6 (in EASY difficulty), 5 (in MEDIUM difficulty), 4 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Fighting Bull &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Takes a blink of an eye to anger, takes a day to calm down.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#triggerable_.E2.80.93_dummy|triggerable]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Great Truth &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The Great Truth is that there is no Great Truth.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 14 (in EASY difficulty), 12 (in MEDIUM difficulty), 10 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Unstoppable &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No one can bargain with him. There is no way to reason with him. He feels no fear. There is nothing at all that would stop him... until the evil is banished.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#resistant to slow_.E2.80.93_dummy|resistant to slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tormentor of Light &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In the absence of light, darkness and disorder rules.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#chaotic_.E2.80.93_damage|chaotic]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unrighteous Cause &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Avoid hitting too hard, it will defeat the enemy too fast and take away the fun.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wrath of the Pagan &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Law or chaos? That is just a point of view not everyone shares.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#chaotic and lawful_.E2.80.93_damage|chaotic and lawful]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wrath of the Pagan &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Law or chaos? That is just a point of view not everyone shares.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#chaotic and lawful_.E2.80.93_damage|chaotic and lawful]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== polearm ==&lt;br /&gt;
=== Exterminator's Scythe &amp;amp;ndash; polearm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Victims' loyals look for revenge.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;35% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base damage (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base damage (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base damage (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Scythe &amp;amp;ndash; polearm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Victims' loyals look for revenge.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;35% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base damage (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base damage (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base damage (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Xuanquang's Soul Harvest &amp;amp;ndash; polearm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Don't be afraid when seeing a bloody road. Keep calm and turn back to face the one who made it so bloody.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Merges attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#kamikaze sprint_.E2.80.93_damage|kamikaze sprint]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== potion ==&lt;br /&gt;
=== Bloodsucker's Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All this blood. It is yours. You will drink it. You will guzzle it. You will choke on it. You will drown in it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#blood drinking_.E2.80.93_dummy|blood drinking]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creepy Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you hear me better fear me, if you see me better flee me.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fire-Forged Friend &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I make my friends with hammer and anvil.' -Pygmaliophaestus&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;4 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Foul Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It helps us greatly, but its user pays a great price.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#unholy hunger_.E2.80.93_dummy|unholy hunger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Greater Healing Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This can heal almost anyone, find the one who brewed it!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;This unit is completely restored, including statuses, moves and attacks.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I am healed! More healthy than ever!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color=#60A0FF'&amp;gt;Full heal&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Holy potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Grrrh! Remove this filth from this world! Rrrargh!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#unholybane_.E2.80.93_damage|unholybane]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lesser Potion of Invisibility &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When you are defeated, search for solace in the darkness.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Otherworldly Cinders &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Arise, the bird of death, burn when you die and reappear from your flames.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#from the ashes_.E2.80.93_dummy|from the ashes]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poison &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why is this technique a taboo?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged pierce attacks only): poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Authority &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;One gulp to rule them all!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 6 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Mundanity &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;What if magic was just a nocebo?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 60%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 60%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 60%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Sacrifice &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I will need you to understand the conception of divine sacrifice.' - Luke&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#martyrdom_.E2.80.93_dummy|martyrdom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Speed &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The quickest, the fastest, born under the sonic sign.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Steel Skin &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Only magic can make steel bend easily when needed. Or not?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of the Northern Winds &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I will rule my frostbitten kingdom with an iron hand.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#northfrost aura_.E2.80.93_dummy|northfrost aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Titanic Strength &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Cronus was the mightiest of the Titans. Only a fraction of his strength is devastating.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;Increases damage of all melee weapons by 10&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Vitality &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A new life flows in the veins of those who drink this brew.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spirits of a Madman's Alacrity &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Are you sane? You cannot fight so much, we will run out of enemies too soon!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;1 extra attack per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stolen Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I have stolen this. Now all the word is here for me to steal.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: skirmisher&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#steals_.E2.80.93_dummy|steals]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Virulent Poison &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He is not only farting poison, he also sweats and burps it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== ring ==&lt;br /&gt;
=== Angel of Death's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Death is the end, but sometimes an end is needed.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+12 to hitpoints (requires [[#Cloak of the Pale Rider_.E2.80.93_cloak|Cloak of the Pale Rider]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to all resistances (requires [[#Amulet of the Last Guide_.E2.80.93_amulet|Amulet of the Last Guide]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dazzling Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You were born to die blind.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#dazzle_.E2.80.93_dummy|dazzle]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When he was old and dying, he remembered what he could from the days he loved a necromanceress.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 to hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to damage (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: Deathaura (8) (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hide from the revolution.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base ranged damage (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base ranged damage (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to all resistances (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hide from the revolution.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base ranged damage (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base ranged damage (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to all resistances (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Precious Eagle Cactus Fruit &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I need sacrifice. Be it involuntary or not.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Pyromancer's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He could feed on fire and magic, spitting it back on those who tried to harm him with it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New attack: fireball (11-4 fire damage, magical) (requires [[#Pyromancer's Sword_.E2.80.93_sword|Pyromancer's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (requires [[#Pyromancer's Cloak_.E2.80.93_cloak|Pyromancer's Cloak]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rherraent's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His poor widow sold his property bit by bit, and they lost their power.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New Ability: regenerates (requires [[#Rherraent's Sword_.E2.80.93_sword|Rherraent's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Deathaura &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A harbinger of death from the world of witchcraft.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#Deathaura_.E2.80.93_heals|deathaura (13)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Devil's Doom &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The demonic magic is deadly, but you can prepare yourself to live through it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Dragon's Bane &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dragons are no challenge, let us hunt scorpions instead.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Health &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Health is more important than body count.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;8 more hitpoints per level per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates slightly_.E2.80.93_regenerate|regenerates slightly]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Iced Veins &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Your hand is colder than ice! Are you sure do not need warm tea?'&lt;br /&gt;
'No, I am fine, mom.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of the King &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The king was greatly fond of his magical ring. He should have been more fond of his throne.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New Ability: leadership (level 3) (requires [[#Armour of the King_.E2.80.93_armour|Armour of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 base damage (requires [[#Crown of the King_.E2.80.93_helm|Crown of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to all resistances (requires [[#Sceptre of the King_.E2.80.93_mace|Sceptre of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Unearthly Existence &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Warriors were no match for him. He was no match for wizards.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold decreased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Unearthly Existence &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Warriors were no match for him. He was no match for wizards.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold decreased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Wisdom &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This magical artefact is one of a kind. Use it well.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Wizard's Bane &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nice fireworks, loser.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rock Solid &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In halls of stone... walls are impassable.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sinister Lunacy &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If there was no lunatic causing the war, there would be no war.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sparkling Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nobody knows why the yellow-green gemstone in this ring is sparkling.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Alliance &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;We are The Alliance! We are one!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#alliance_.E2.80.93_leadership|alliance]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Black Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;There were two hundreds of us before the battle. Three hundreds of us left the battlefield.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: plague (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The gloomy Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Bring sadness to your enemies by showing them how futile their effort is.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New Ability: deathaura (requires [[#The gloomy Cloak_.E2.80.93_cloak|The gloomy Cloak]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New Ability: despair (requires [[#The gloomy Amulet_.E2.80.93_amulet|The gloomy Amulet]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Unprecious Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes a fiery or rimy blade is not what you need.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to blade&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#struggle_.E2.80.93_chance_to_hit|struggle]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Warmth &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Solace from depressive gloom of northern winters when dusk follows dawn with nothing in between.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== sling ==&lt;br /&gt;
=== Balls of Steel &amp;amp;ndash; sling ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You will need courage in this cruel world.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;16 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== spear ==&lt;br /&gt;
=== Caeordwyccywyrin's Spear &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Whose spear is this?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Corpsegrinder &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Mutilating dead enemies makes you forget your woes.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Explosionlance &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Take that away, we need to stay silent.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#extra damage (+5; impact)_.E2.80.93_dummy|extra damage (+5; impact)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hellrake &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Flowers bloom in hell too. And every flower has its gardener.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 50% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lightbringer's Trident &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He brought light, but it was red and searing.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;50% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Odin's Spear &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Odin was a warrior, but every winter solstice, he came and brought gifts to kids.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#immune to drain_.E2.80.93_dummy|immune to drain]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Return to the Tribe &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I may be no better, but at least I am different.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Something &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Uhm... I wanted to say... ehm, that... it was... uh... basically... so now, I am saying that... uhm...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Humongously Enormous Megaspear &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Small weapons are for wimps.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% (in EASY difficulty), 50% (in MEDIUM difficulty), 60% (in HARD difficulty) fewer attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hose_.E2.80.93_dummy|hose]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Impaler &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not hide behind your comrades, just run away.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Original Trident of Storms &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is no obvious fake. Is it the true one or just a better fake?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: storm trident (14 - 4, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wicked Spear of Cruelty &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;With horror, he realised that the horse under him had joined the walking dead.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== staff ==&lt;br /&gt;
=== Absence of Purpose and Meaning &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not look for the meaning of this. There is none.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: submerge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ashes of Dead Suns &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Things that destroy stars can destroy anything. According to one of a thousand hypotheses.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;15% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cursed Memories &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every hero suffers from horrors of the past. Only a few can have their enemies suffer from them instead.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 7 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40% (in EASY difficulty), 35% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dead End Road &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You will walk away from a necromancer fight. That does not imply that you will survive.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#greater infect_.E2.80.93_poison|greater infect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lethal staff &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Most elvish shamans heal. Others kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;10% more overall damage (requires [[#Lethal Axe_.E2.80.93_axe|Lethal Axe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lethalia's Staff &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Tinebrithiel's will never be forgotten.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement point (requires [[#Lethalia's Armour_.E2.80.93_armour|Lethalia's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mother de Rais &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The undead were too numerous to be burned by her fireballs. She had to jump into a river far below to save herself.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in shallow waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on coastal reefs set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through swampy places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Showshaunshog's Staff &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Anaximandros said that all comes from water.&lt;br /&gt;
Showshaunshog proved him wrong by collecting condensed water from smoke.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15% (in EASY difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Aimucasur &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A skeletal horde rose from the mud to take lives away. Konrad's warriors were too strong for them.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Circe &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Eurylochus knew he could not trust her. It saved his life.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40% (in EASY difficulty), 35% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Crelanu &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Crelanu's staff fell into the wrong hands before it was even made.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Crelanu &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Crelanu's staff fell into the wrong hands before it was even made.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Kerathur &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I know that you have no idea who I am...' - Kerathur the Unheard Of&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;70% (in EASY difficulty), 55% (in MEDIUM difficulty), 40% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Koschei &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Koschei kidnapped a young princess. His mundane motivations caused his fall.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 2 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;16 to Maximum Health (requires [[#Koschei's Journal_.E2.80.93_limited|Koschei's Journal]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stardust &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Born from absolute destruction, craving for absolute destruction.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Static Cast &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Whenever you destroy something, do not touch it again or you will be dead on the spot.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: lightning (18 - 2, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tears of Void &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Who made up this name? What was he thinking?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Killer of Great Magi &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I care not how much better you are. Your crippling overspecialisation will be your downfall.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Townsend Dark Discharge &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The right tool for a self-sustaining wizard.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to lightning&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Violent Mage's Staff &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He was not a bad mage, but he enjoyed hitting enemies with hard objects a bit too much.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: firecast (requires the two other Violent Mage's items)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Virtue of Hope &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;See the ones who know.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;4 more hitpoints per level per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== sword ==&lt;br /&gt;
=== Aevyn's Wrath &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I cannot quite figure out how to use this thing.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 20% (in EASY difficulty), 30% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Avenging Fire &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Burn! Let the hair catch fire and help the skin burn. Ignite the skin and help the flesh burn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#flaming radiance_.E2.80.93_dummy|flaming radiance]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blade of Turisas &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every nation had its god of war. Or was it just one with many names?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Brightslash &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He came like a shining star,&lt;br /&gt;
allied with the sun,&lt;br /&gt;
he smote the villains,&lt;br /&gt;
and saved the righteous.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (2)_.E2.80.93_dummy|absorbs (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Claymore &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I am done with you, go away!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#knockback_.E2.80.93_damage|knockback]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Colossally Colossal Arch-Devilish Blade of Universal Annihilation &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Forged by the Paladin of Golden Glory with the Hammer of Eternal Magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: aura of power&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cunctator's sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nobody wanted to face Cunctator. He never fought when you wanted to fight him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New melee weapon special: struggle (requires [[#Cunctator's Armour_.E2.80.93_armour|Cunctator's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to all magical resistances (requires [[#Cunctator's Helmet_.E2.80.93_helm|Cunctator's Helmet]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dark Sword of Destruction &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Real warriors know that their opponents will get heavy armours and prepare for it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base attacks (requires [[#Dark Helm of Destruction_.E2.80.93_helm|Dark Helm of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base attacks (requires [[#Dark Gloves of Destruction_.E2.80.93_gauntlets|Dark Gloves of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Deathwhirl &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Swarm him so that he would not get to me! Oh, dammit...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doombringer &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hitting the enemy hard is not crucial. You have to make sure that you will not get killed when he hits you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#disintegrate_.E2.80.93_damage|disintegrate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doombringer &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hitting the enemy hard is not crucial. You have to make sure that you will not get killed when he hits you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#disintegrate_.E2.80.93_damage|disintegrate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dragon Claw &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Claws of dragons have no unusual magical properties, but they cut so well.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He could fuel his champion alone, as his powers of light and darkness amplified each other. He became an Eidolon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#unholybane_.E2.80.93_damage|unholybane]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 to hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to damage (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to movement (requires [[#Eidolon's Boots_.E2.80.93_boots|Eidolon's Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Flaming Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you need to fight ghosts, good steel is not enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 7&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Holy Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Use the lightbeam spell. It kills anything unholy enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#unholybane (INTENSITY)_.E2.80.93_heals|unholybane (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to lawful&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lilith's Other Old Precious &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In order to be able to fight with any weapon available, Lilith swaps weapon types once per century.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Pyromancer's Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Flames were his nature, they replaced his insides.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20% (in EASY difficulty), -10% (in MEDIUM difficulty), -40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: firecast (requires [[#Pyromancer's Ring_.E2.80.93_ring|Pyromancer's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to magical resistances (requires [[#Pyromancer's Cloak_.E2.80.93_cloak|Pyromancer's Cloak]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rherraent's Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In his hands, the sword was a formidable weapon. In the hands of its thief, it was useless.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+2 to base melee damage (requires [[#Rherraent's Armour_.E2.80.93_armour|Rherraent's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+2 to base melee damage (requires [[#Rherraent's Helm_.E2.80.93_helm|Rherraent's Helm]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+2 to base melee damage (requires [[#Rherraent's Ring_.E2.80.93_ring|Rherraent's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stormrend &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;They are protected well. Have them try to survive lightning.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% (in EASY difficulty), -5% (in MEDIUM difficulty), -20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to lightning&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sword of Barys &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A rare metal burns with green flame. Its ashes are poisonous, so be careful with it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sword of Krux &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Krux has never been a great warrior, deceptive diplomacy was his favourite weapon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Decimator &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not get too crazy with that sword.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Decimator &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not get too crazy with that sword.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Nightreaver &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Aggressive and violent, they strike when least expected and take away all serenity.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#chaotic_.E2.80.93_damage|chaotic]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Outsider Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Mages say it does not come from any world.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 65% (in EASY difficulty), 50% (in MEDIUM difficulty), 35% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% (in EASY difficulty), 15% (in MEDIUM difficulty), 5% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2 to base melee damage (requires [[#Transformed Flesh_.E2.80.93_cloak|Transformed Flesh]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2 to base melee damage (requires [[#Bones of Steel_.E2.80.93_boots|Bones of Steel]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2 to base melee damage (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to base melee attacks (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Searing Ice &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Be careful not to get some cold burns.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 2 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Thornsword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'How can you cut something with that?'&lt;br /&gt;
'It is not for cutting.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to pierce&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Twinkling Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Run towards your enemy and attack sooner than he expects.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Winterclaw &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;They come at night. They leave frozen bodies behind. Bodies that awaken.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== thunderstick ==&lt;br /&gt;
=== Bean Shooter &amp;amp;ndash; thunderstick ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Put there raw beans instead of a bullet, it will hit so many enemies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== xbow ==&lt;br /&gt;
=== Ballista &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Are you sure that thing is meant to be hand-held?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 120% (in EASY difficulty), 100% (in MEDIUM difficulty), 80% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ballista &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Are you sure that thing is meant to be hand-held?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 120% (in EASY difficulty), 100% (in MEDIUM difficulty), 80% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Black Raptor &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Birds look upwards to avoid eagles. They should look down to avoid hunters.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Chu-ko-nu &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do you even reload that thing?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;55% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doomsday Machine &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;To spread doom, you need proper tools.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#shockwave_.E2.80.93_slow|shockwave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hatred for Men &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fuelled by the venom and hatred.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Headstriker &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you have a good aim, you will hit a vulnerable spot and kill even with a lightweight bolt.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Orcish Ingenuity &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;How the hell could an orc invent this?!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Relentless Fury &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You tell that my hits are weak? I will show you how many of them you can survive, nothing can stop me!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;100% (in EASY difficulty), 80% (in MEDIUM difficulty), 60% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;24 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Starbreaker &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;So you are good at blocking? We shall see about that!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 5 (in MEDIUM difficulty), 2 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Cannon &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If I will ever get to you, you will be wrecked!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 60% (in MEDIUM difficulty), 50% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;3 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Overdrawer &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Draw the arrow, draw it more, more, more, and now you can shoot through enemies!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 45% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Underdrawer &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Shoot as much as you can, enemies will think they are facing a large army!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;45% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matsjoyce</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=LotI_Abilities&amp;diff=70881</id>
		<title>LotI Abilities</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=LotI_Abilities&amp;diff=70881"/>
		<updated>2023-04-17T08:03:16Z</updated>

		<summary type="html">&lt;p&gt;Matsjoyce: Automated update by matsjoyce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-generated wiki page listing all the abilities and weapon specials currently available in the campaign &amp;quot;Legend of the Invincibles&amp;quot;. &lt;br /&gt;
This was generated at Mon Apr 17 09:02:31 2023 using version git-29a5aac of LotI and version 0.3.5.1 of the generation script.&lt;br /&gt;
As this is auto-generated, DO NOT EDIT THIS PAGE.&lt;br /&gt;
Instead, create a new issue at [https://github.com/matsjoyce/LotIWikiGen/issues/new the tracker] and the script will be adjusted.&lt;br /&gt;
&lt;br /&gt;
Other LotI-related wiki pages:&lt;br /&gt;
&lt;br /&gt;
* [[LotI Items]] &amp;amp;ndash; items, such as weapons and books&lt;br /&gt;
* [[LotI Standard Advancements]] &amp;amp;ndash; general advancements such as legacies and books&lt;br /&gt;
* [[LotI Unit Advancements]] &amp;amp;ndash; unit-specific advancements&lt;br /&gt;
* [[LotI Abilities]] &amp;amp;ndash; abilities and weapon specials&lt;br /&gt;
* [[LotI Scenarios]] &amp;amp;ndash; scenario information&lt;br /&gt;
* [[DeadlyUnitsFromLotI]]&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
=== Other ===&lt;br /&gt;
==== absorbs (1) &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, it takes its regular damage, but heals 1 HP after it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== absorbs (2) &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, it takes its regular damage, but heals 2 HP after it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== absorbs (3) &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, it takes its regular damage, but heals 3 HP after it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== absorbs (4) &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, it takes its regular damage, but heals 4 HP after it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== blood drinking &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When a unit adjacent to this unit takes damage, this unit heals 5% of the damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== cancer &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit is poisoned at the beginning of its turn. Because it's not an attack, the &amp;lt;i&amp;gt;immune to poison&amp;lt;/i&amp;gt; ability does not apply.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== cowardice &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this unit runs out of moves with no adjacent units, it loses its attack that turn but gains its moves back.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== dark aura &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent enemies will be poisoned at the beginning of their turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== evisceration &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills another unit, nearby allies heal 10 HP, and are ridden of poison and slow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== feeding &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit gains 1 hitpoint added to its maximum whenever it kills a living unit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== firecast &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit hits with a melee attack in offence, a randomly chosen fire spell is cast at the target.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== flaming radiance &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent foes to this unit take fire damage every turn. At first turn, they take 8 damage and this number increases by 8 every turn they stand in the range of this ability. This ability cannot kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== freezing aura &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent enemies will be slowed at the beginning of their turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== from the ashes &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this unit is attacked and its hitpoints drop below 20, it heals 40 hitpoints and deals 40 fire damage to all nearby foes. This ability can be used only once per 10 turns.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== frostbite &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit takes 24 cold damage at the beginning of its turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== greater evisceration &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills another unit, nearby allies heal 16 HP, and are ridden of poison and slow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== hate speech &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When an adjacent unit offensively hits an enemy, its attack damage increases by 1. The added damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== immune to drain &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit is immune to drain.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== immune to poison &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Poisonous attacks have no effect on this unit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== innocence &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Through magical means, this unit looks so innocent that attacking it causes the attacker to suffer emotional trauma that makes it deal 1 less damage for each hit. The damage decreased this way halves each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== killhunger &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills another unit, it heals 4 HP, and is ridden of poison and slow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== leeches &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent enemy units to a unit with this ability lose 2 hitpoints at the beginning of this unit's turn. The damage dealt heals the unit. It cannot kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lesser evisceration &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills another unit, nearby allies heal 4 HP, and are ridden of poison and slow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lesser redeem &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit attacks another unit, there is a chance that the target will be absorbed, inversely proportional to enemy level. When the redeem count reaches a certain level, the unit's properties will improve.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== martyrdom &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hatred arouses among its comrades when this unit gets hurt. For every hit this unit takes, the damage of all adjacent allies increases by 1. The damage increased this way halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== mockery &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When an attack against this unit misses, he/she heals 2 HP.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== murderlust &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills another unit, he/she heals 8 HP.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== necromancy &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this unit dies, it becomes a lich.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== northfrost aura &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All enemies in the range of two hexes from this unit will be slowed at the beginning of their turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== parasite &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent allies to a unit with this ability lose 4 hitpoints at the beginning of this unit's turn. The damage dealt heals the unit. It cannot kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== penetrates &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit gains 1 movement after attacking, allowing it to slowly progress through ranks of enemies if it can survive their attacks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== producer &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit occasionally earns some gold for his side.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== push &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When an ally standing next to this unit finishes attacking, it gains one movement point.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== reflect &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, an half of the damage it took is dealt also to the attacker. It cannot kill, unlike thorns.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== regrowing &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit begins combat, offensively or defensively, it heals an amount of hitpoints equal to two times their level.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== resistant to slow &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit has so much life energy in it, that it will break through any slowing effect almost instantly.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== retribution &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, an amount of fire damage equal to a quarter of the damage dealt hurts the attacker.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== soul eater &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills a certain amount of beings, it obtains special advancements.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== steals &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit hits an enemy with a melee attack, it has a chance to earn some gold.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== tax collector &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit hits an enemy, it has a chance to tax its own side and part it from some gold.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== temptation &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit makes its enemies of opposite gender infatuated at the beginning of their turn, making them unable to attack, but able to break this charm by fleeing.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== thorns &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any unit that attacks this unit in melee suffers two points of piercing damage. Unlike reflect, it can kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== triggerable &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's attack damage increases by 1 when hit. Does not work when hit by a retaliating unit. The added damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== unforgiving &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's attack deals 50% additional fire damage when directly hitting a unit type that hit it in the last 5 turns. Does not work when hit by a retaliating unit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== unholy hunger &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit craves for the souls of living beings. When it kills a living unit, it will heal 10 HP and its maximum HP will increase by 3. When it is not fed continually, it starts to starve, and loses 1 point of maximum HP more for each turn it did not kill something at the beginning of each turn. The hunger has no effect if the unit is cared by a healer or standing in a village.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== vindictive &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's attack damage increases by 1 when an adjacent ally is hit. Does not work when hit by a retaliating unit. The added damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== wardrums &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent members of the same side get +2 to movement at the start of their turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== weak reflect &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, an quarter of the damage it took is dealt also to the attacker. It cannot kill, unlike thorns.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== wrath &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When offensively hitting an enemy, this unit's attack damage increases by 1. The added damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Berserk ===&lt;br /&gt;
==== radiating insanity &amp;amp;ndash; berserk ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All nearby allies fight with a bloodlust equal to the dwarvish berserk.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Chance to Hit ===&lt;br /&gt;
==== cantor &amp;amp;ndash; chance_to_hit ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit grants marksman to all ranged attacks of all adjacent allies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Damage ===&lt;br /&gt;
==== murderous presence &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All nearby allies get melee backstab.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== warlord's rule &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All nearby allies deal and take 50% more damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Drains ===&lt;br /&gt;
==== aura of hunger &amp;amp;ndash; drains ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent allies gain melee drain that drains 25% of the damage dealt (instead of the usual 50%).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Firststrike ===&lt;br /&gt;
==== zeal aura &amp;amp;ndash; firststrike ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All nearby allies get firststrike.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heals ===&lt;br /&gt;
==== Deathaura &amp;amp;ndash; heals ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This ability causes its bearer unit to hurt adjacent enemy units at the beginning of your turn (INTENSITY damage).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Does not affect poisoned enemies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== burns foes (POWER) &amp;amp;ndash; heals ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit singes adjacent enemies at the beginning of your turn, causing a loss of POWER HP (max. down to 1 HP, never kills). The ability ignores any of the enemy's resistances or weaknesses, so it is very powerful against spirits!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== heals +VALUE &amp;amp;ndash; heals ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit combines herbal remedies with magic to heal units more quickly than is normally possible on the battlefield.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A unit cared for by this healer may heal up to VALUE HP per turn, or be cured of poisoning.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== unholybane (INTENSITY) &amp;amp;ndash; heals ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit damages adjacent undead enemies at the beginning of your turn, causing a loss of INTENSITY HP (max. down to 1 HP, never kills). The ability ignores any of the enemy's resistances or weaknesses, so it is very powerful against spirits!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hides ===&lt;br /&gt;
==== lesser ambush &amp;amp;ndash; hides ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit can hide in forest, and remain undetected by its enemies. But only in deciduous forest.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lesser nightstalk &amp;amp;ndash; hides ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit becomes invisible during night, but only in forests, hills, mountains and villages.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemy units cannot see this unit at night, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== nocturnal ambush &amp;amp;ndash; hides ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit becomes invisible in forests, but only at night.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemy units cannot see this unit at night, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== snow ambush &amp;amp;ndash; hides ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit can hide on frozen terrains, and remain undetected by its enemies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemy units cannot see this unit while it is on frozen terrains, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== twilightstalk &amp;amp;ndash; hides ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit becomes invisible during dawn or dusk, hiding in long shadows created by the sun near the horizon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemy units cannot see this unit during dawn or dusk, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Illuminates ===&lt;br /&gt;
==== darkens &amp;amp;ndash; illuminates ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit darkens the surrounding area, making chaotic units fight better, and lawful units fight worse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any units adjacent to this unit will fight as if it were dusk when it is day, and as if it were night when it is dusk.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== darkens badly &amp;amp;ndash; illuminates ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit darkens the surrounding area, making chaotic units fight better, and lawful units fight worse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any units adjacent to this unit will fight as if it were dusk when it is day, as if it were night when it is dusk and the improvement of the chaotic units during the night is incredible.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== darkens severely &amp;amp;ndash; illuminates ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit darkens the surrounding area, making chaotic units fight better, and lawful units fight worse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any units adjacent to this unit will fight almost as if it were night when it is day, as if it were darker than the darkest night when it is dusk and the improvement of the chaotic units during the night is incredible.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== great illumination &amp;amp;ndash; illuminates ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit illuminates the surrounding area, making lawful units fight better, and chaotic units fight worse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any units adjacent to this unit will fight as if it were almost day when it is night, better than if it were day when it is dusk, and far better during the day (worse if they are chaotic or liminal).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== improved illumination &amp;amp;ndash; illuminates ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit illuminates the surrounding area, making lawful units fight better, and chaotic units fight worse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any units adjacent to this unit will fight as if it were dusk when it is night, as if it were day when it is dusk, and even better during the day (worse if they are chaotic or liminal).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
==== NAME (INTENSITY) &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Adjacent allies will do INTENSITY% more damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== alliance &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit is very well versed in team tactics so that adjacent units with the same ability deal 35% more damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== anathema &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's behaviour is loathsome, it spreads foul smell and droplets containing neisseria gonorrhoeae. Others absolutely loathe fighting next to it. Adjacent allies deal 30% less damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== antisocial &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's manners are incredibly bad, others hate fighting next to it. Adjacent allies deal 20% less damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== despair (INTENSITY) &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's presence is so darkly ominous that all adjacent enemies struggle with despair, dealing INTENSITY% less damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== leadership (as level LEVEL unit) &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit can lead your own units that are next to it, making them fight better.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lesser antisocial &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's manners are very bad, others hate fighting next to it. Adjacent allies deal 10% less damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poison ===&lt;br /&gt;
==== radiation &amp;amp;ndash; poison ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All nearby allies get poisonous attacks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerate ===&lt;br /&gt;
==== bloodbound &amp;amp;ndash; regenerate ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit will heal itself 32 HP per turn if adjacent to another unit with the bloodbound ability. If it is poisoned, it will remove the poison instead of healing.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== regenerates (VALUE) &amp;amp;ndash; regenerate ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit will heal itself VALUE HP per turn. If it is poisoned, it will remove the poison instead of healing.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== regenerates slightly &amp;amp;ndash; regenerate ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit will heal itself 4 HP per turn. If it is poisoned, these two effects will negate themselves.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Resistance ===&lt;br /&gt;
==== NAME (POWER) &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit can rally the adjacent allies to ignore damage taken better, increasing their resistances by POWER%, up to a maximum of 80%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== adamant &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit’s resistances are tripled, up to a maximum of 80%, when defending. Vulnerabilities are not affected.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== antimagic (INTENSITY) &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's presence weakens surrounding magic, increasing resistances of oneself and any nearby units by INTENSITY%, up to a maximum of 80%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== careful &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit’s resistances are increased by INTENSITY, up to a maximum of 80%, when defending. Vulnerabilities are not affected.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== conviction (INTENSITY) &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's presence is so darkly ominous that all adjacent enemies struggle with the guilt of their evil deeds, reducing their fire, cold and arcane resistances by INTENSITY%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== exile &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit’s resistances are increased by 10% (up to a maximum of 70%) if it has no adjacent allies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== forsaken &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit’s resistances are increased by 20% (up to a maximum of 70%) if it has no adjacent allies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== frail tide (INTENSITY) &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's presence is so darkly ominous that all adjacent enemies struggle with a decrepifying feeling of age and weariness, reducing their resistances to pierce, blade and impact by INTENSITY%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== shield (INTENSITY) &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's presence is so glorious that all adjacent allies are honoured and inspired by them, increasing their resistances by INTENSITY%, up to a maximum of 60%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== spell eater &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit feeds on nearby magical energies, increasing nearby allied units' arcane resistance by 100% and grows stronger when a nearby allied unit is hit with arcane, fire or cold damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== unyielding &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit’s resistances are doubled, up to a maximum of 70%, when defending. Vulnerabilities are not affected.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== zeal &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's resistances are doubled, up to a maximum of 70%, when attacking. Vulnerabilities are not affected.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Weapon Specials ==&lt;br /&gt;
=== Other ===&lt;br /&gt;
==== cone &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;With this attack enemies next to attacker and target suffer 1/2 the damage. The foe behind the defender takes 1/2 of the damage too, while their adjacent comrades take 1/4 of it. It is so tiring that the unit's damage decreases by 6 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== dazzle &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This weapon special limits the target's chance to hit to 50% for one turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== doom &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack hits, opponent's resistances will drop by 5% until he advances.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== extra damage (+5; impact) &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;After the damage with this weapon is dealt, the target takes 5 points of impact damage, that is unaffected by charge or slow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== hit and run &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, the unit regains half of its max MP.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== horrid &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used offensively, the damage of retaliation attacks is decreased by 33%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== hose &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack us used, many enemies behind and around the original target are hit. It is so tiring that the unit's damage decreases by 12 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== incinerate &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack incinerates its targets. Burning units lose 16 HP every turn until they are cured. Flames can kill a unit, the attacker that incinerated the unit gets the experience.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lesser lethargy &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When hitting an enemy, the opponent's attack damage decreases by 1. The reduction of damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lethargy &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When hitting an enemy, the opponent's attack damage decreases by 2. The reduction of damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== mayhem &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack hits, opponent's damage is lowered by 1, until he advances.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== mind raid &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This weapon special steals 2 experience from the opponent, increasing the user's experience. It does not work if the target does not have enough experience.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== parry &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When the target misses, the attacker will hit him without any checks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== pierce &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack is used, the enemy behind the target is hurt as well, for 1/2 of the damage. The user loses 2 damage points after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== purify &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When an undead unit is killed by this attack, it becomes living again. Does not work on undead demons, black souls or other otherwordly undead-like abominations.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== storm &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The damage of this attack will affect also a lot of other enemy units around the caster, and will also deal some impact damage. It is so tiring that the unit's damage decreases by 12 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== trickery &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack hits offensively, opponent's defence on all terrains is lowered by 5%, until he advances.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
==== anger &amp;amp;ndash; attacks ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively, this attack doubles the attacks done by both attacker and defender.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== distant attack &amp;amp;ndash; attacks ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, the enemy will not counter.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== quickstrike &amp;amp;ndash; attacks ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, the attacker loses no movement. However, this does not give back the movement lost due to entering a unit's ZoC.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== whirlwind &amp;amp;ndash; attacks ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, all enemies adjacent the attacker take the damage and the enemy cannot retaliate. It is so tiring that the unit's damage decreases by 10 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Berserk ===&lt;br /&gt;
==== lesser berserk (COUNT) &amp;amp;ndash; berserk ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Whether used offensively or defensively, this attack presses the engagement until one of the combatants is slain, or COUNT rounds of attacks have occurred.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Chance to Hit ===&lt;br /&gt;
==== chaos &amp;amp;ndash; chance_to_hit ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used defensively, this attacks damages all surrounding foes for a half of the damage, and it always has a 70% chance to hit regardless of the defensive ability of the attacking unit. Whether in defence or on attack, it is so tiring that the unit's damage decreases by 2 afterwards and then halves with each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== focused &amp;amp;ndash; chance_to_hit ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack always has at least a 80% chance to hit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== guided &amp;amp;ndash; chance_to_hit ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack always has an 90% chance to hit, regardless of the defensive ability of the defending unit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== imprecise &amp;amp;ndash; chance_to_hit ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack has a 10% lower chance to hit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== struggle &amp;amp;ndash; chance_to_hit ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack causes the opponent to have a 10% lower chance to hit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Damage ===&lt;br /&gt;
==== Raijer's saloon &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this attack has a chance to add all the victims' hitpoints to the hitpoints of attacker and attacker's nearby allies (divided by the number of healed units), killing the victim. The chance depends on victim's level. Works only in offence.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== anarchy &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does 50% more damage to lawful units.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== chaotic &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack is 25% better at night and 25% worse at day.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== chaotic and lawful &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack is 25% better at night. This attack is 25% better at day.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== charge &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively, this attack deals multiplied damage to the target. It also causes this unit to take multiplied damage from the target's counterattack.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== charging backstab &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively, this attack deals double damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralysed). It also causes this unit to take double damage from the target’s counterattack.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== cleave &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack will hit additional enemies in the two hexes that are adjacent to both the attacker and defender, in a crescent moon shape, for 50% of the original damage. It is so tiring that the unit's damage decreases by 2 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== disintegrate &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this weapon has a 2% chance to kill an enemy without any checks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== explosive &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, all enemies adjacent to the target take 75% of the damage, and even those behind them will take a few if the damage is sufficiently high. It is so tiring that the unit's damage decreases by 10 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== explosive damage &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used offensively, all units adjacent to the target take 10 damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== explosive leech &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, all enemies next to the target take 1/4 of the damage the target was dealt and the life is added to the caster's health. It is so tiring that the unit's damage decreases by 6 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== explosive slow &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, all enemies adjacent to a target are slowed.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== explosive unprotected &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, all units adjacent to the target take 75% of the damage, including allies. It is so tiring that the unit's damage decreases by 8 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== greater backstab &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively, this attack deals 2.5 times more damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralysed).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== iceform &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, the user is transformed into a moving block of ice, taking 33% less cold, pierce and blade damage. It works both offensively and defensively.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== kamikaze sprint &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack hits offensively, the attacker first takes the damage of all the opponent's attacks. Then, the enemy behind the target takes a half of this attack's damage, the enemy behind him takes a quarter of the initial damage etc, until there are no more enemies in the row, and the attacker will appear there. If the opponent's damage would kill, the weapon special does not work.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== knockback &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used offensively, at the end of the fight the enemy will be knocked back.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lawful &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack is 25% better at day and 25% worse at night.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== leeches &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is similar to the drains ability, but it drains only 1/10 of the damage inflicted but it can leech also the magic bound in the undeath of non-living foes.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lord of the flies &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does triple damage to flies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lurk &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively and the target is not adjacent to any of its allies, it deals double damage to the target.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== misanthropia &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does double damage to humans.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== misdraconia &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does double damage to drakes and dragons.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== misdryadia &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does double damage to elves.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== misnania &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does double damage to dwarves.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== misorcia &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does double damage to orcs.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== nosferatu's gorge &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this attack has a chance to add all the victims' remaining hitpoints to the attacker's hitpoints, killing the victim. The chance depends on victim's level. Works only in offence.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== soul annihilation &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this attack has a 1% chance to kill an enemy, dealing arcane damage to nearby enemies, the damage is the amount of victim's remaining health divided by the number of nearby enemies with arcane damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== soul extraction &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this attack has a 1% chance to kill an enemy, summoning a Ghost in the process.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== soul thrash &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this attack has a 1% chance to kill an enemy, adding the victims' level to the attacker's wrath (increasing the damage temporarily, the increase is halved every turn). Works only offensively.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== spiritual attack &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, the damage of physical retaliation attacks is divided by 3.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== uber backstab &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively, this attack deals triple damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralysed).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== unholybane &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does triple damage to undead (also other non-monster creations of magic).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Plague ===&lt;br /&gt;
==== plague (LANGUAGE_TYPE) &amp;amp;ndash; plague ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When a unit is killed by a Plague attack, that unit is replaced with a unit on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poison ===&lt;br /&gt;
==== greater infect &amp;amp;ndash; poison ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The target of this weapon specials becomes poisoned in a special way: if it dies from this toxin or is killed while affected by it, it becomes a Soulless.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== infect &amp;amp;ndash; poison ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The target of this weapon specials becomes poisoned in a special way: if it dies from this toxin or is killed while affected by it, it becomes a Walking Corpse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slow ===&lt;br /&gt;
==== shockwave &amp;amp;ndash; slow ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack is so strong that it slows the target, and creates a shock wave that knocks all enemies adjacent to the target 1 hex away from it, and causes them to take 8 impact damage. When used defensively, it only slows the attacker.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matsjoyce</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=LotI_Scenarios&amp;diff=70872</id>
		<title>LotI Scenarios</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=LotI_Scenarios&amp;diff=70872"/>
		<updated>2023-04-16T19:10:50Z</updated>

		<summary type="html">&lt;p&gt;Matsjoyce: Automated update by matsjoyce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-generated wiki page listing all the scenarios currently available in the campaign &amp;quot;Legend of the Invincibles&amp;quot;. &lt;br /&gt;
This was generated at Sun Apr 16 20:10:06 2023 using version git-29a5aac of LotI and version 0.3.5.1 of the generation script.&lt;br /&gt;
As this is auto-generated, DO NOT EDIT THIS PAGE.&lt;br /&gt;
Instead, create a new issue at https://github.com/matsjoyce/LotIWikiGen/issues/new and the script will be adjusted.&lt;br /&gt;
&lt;br /&gt;
Other LotI-related wiki pages:&lt;br /&gt;
&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Items &amp;amp;ndash; items, such as weapons and books&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Standard_Advancements &amp;amp;ndash; general advancements such as legacies and books&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Unit_Advancements &amp;amp;ndash; unit-specific advancements&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Abilities &amp;amp;ndash; abilities and weapon specials&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Scenarios &amp;amp;ndash; scenario information&lt;br /&gt;
* https://wiki.wesnoth.org/DeadlyUnitsFromLotI&lt;br /&gt;
&lt;br /&gt;
== Chapter 1 ==&lt;br /&gt;
&lt;br /&gt;
=== 00 &amp;amp;ndash; Tutorial ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 01 &amp;amp;ndash; An Orcish Assault ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 4 dropping a weapon is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 4 dropping a gem is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 29%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; The Assassination ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 29%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Banished ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Paradise Lost ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Shatter the Defilers ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Ruins of Lost Empires ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 5, 6, 7, 8 and 9 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 5, 6, 7, 8 and 9 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; The Return ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Where the Sun Does not Shine ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Escape from Oblivion ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; The Poison ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Ascension ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Toxic Sun ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a gem is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 24, 25 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Twilight ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Shadow Empire ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6 and 7 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6 and 7 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 32, 35 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Long Way Home ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 16 &amp;amp;ndash; The Battle for Ogira ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6, 7 and 8 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6, 7 and 8 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 24, 24 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 2 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; The Beginning ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 9, 17 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Gods ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4, 5, 6, 7 and 8 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4, 5, 6, 7 and 8 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 8, 59 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Forest of Witchery ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 13, 43 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03s &amp;amp;ndash; In the Magical Mirror ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Darkness Closing In ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 5 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 5 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 51, 23 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Umbra ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 11, 14 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; The Army of Darkness ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4, 5 and 6 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4, 5 and 6 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 25, 34 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Infinite Legion ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 57, 34 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Sightseeing ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 24, 42 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Underground ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Lilith ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 3 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Thirst for Adventures ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 71, 42 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 01b &amp;amp;ndash; Bandits ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 16, 17 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Journey South ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 35, 55 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02b &amp;amp;ndash; Mining ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Siege ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 4 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 4 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 8, 11 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Entering the Desert ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 43, 39 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; The Pit ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 18, 44 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Darkest Darkness ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 9, 10 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; End of all Hopes ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 15, 16 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Lost ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 32, 44 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Ambush ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Gehenna ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 10, 9 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Achilles' Revenge ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 29, 20 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Bitter Swamp ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 15, 11 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12s &amp;amp;ndash; Wings of Doom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; First Confrontation ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 15, 7 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Chasing Dragons ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 5, 6, 7 and 8 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 5, 6, 7 and 8 dropping a gem is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 24, 17 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Nightmare ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15s &amp;amp;ndash; Epilogue ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 4 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; He Came Down From The Mountains ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Into Our Frozen Land ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 43%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Revolution Begins ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 43%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Doomsday Omens ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Meeting of the Ancients ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Castle of the Wicked ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Nemesis ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; An Army Is Born ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; The First Blow ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 38%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Dealing with Trolls ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Invasion ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 6, 7 and 8 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 6, 7 and 8 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 11, 12 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Bloodbath ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 6, 7 and 8 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 6, 7 and 8 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 9, 14 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; The Way of Assassins ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; The Kingslayer ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; The Library ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15s &amp;amp;ndash; The Speech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 16 &amp;amp;ndash; Lost in Space ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 17 &amp;amp;ndash; Any Means Necessary ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 37, 6 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 5 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Diplomacy ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Escape ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Pirates ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Again ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; We Walk in the Shadows ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; The Real Enemy ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 18, 8 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Into the Shadows ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 23, 16 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Entrance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Northwestern Storeroom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Guards' Quarters ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 30, 20 and will release 6 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Northern Guardian Room ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Magic Power Amplificator 1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Eastern Storeroom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Armoury ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 14, 8 and will release 7 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Magic Power Amplificator 2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 16 &amp;amp;ndash; Southeastern Storeroom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 17 &amp;amp;ndash; Magic Power Amplificator 3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 18 &amp;amp;ndash; Eastern Guardian Room ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 19 &amp;amp;ndash; Soldiers Training Room ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 16, 18 and will release 6 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 20 &amp;amp;ndash; Southern Guardian Room ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 21 &amp;amp;ndash; Soldiers' Quarters ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 22 &amp;amp;ndash; Magic Power Amplificator 4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 23 &amp;amp;ndash; Akula's Place ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 24 &amp;amp;ndash; Escape Tunnel ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 25 &amp;amp;ndash; Prison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 26 &amp;amp;ndash; Library ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 27 &amp;amp;ndash; Power Station ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 28 &amp;amp;ndash; War Zone ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 30, 16 and will release 7 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 29 &amp;amp;ndash; Armageddon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 29s &amp;amp;ndash; Epilogue ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 6 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; The Awakening ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Who Am I ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Into the Light ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; I Hate You, I Hate You Too ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Friends No More ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Tunnels ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; World Without Amity ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Misguiding Lives ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Across the Barren Land ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Heart Mountains ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Axadria ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; The Library ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Phoenix ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Frozen Land ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Apologies ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 7 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Another Orcish Assault ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Search for Elves ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 34, 41 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Corruption ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 10, 24 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Last Survivors ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 27, 34 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Tundra ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 and 12 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 and 12 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 9, 28 and will release 5 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Where the Flames Freeze ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 45, 3 and will release 5 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Subterranean War ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 27, 6 and will release 5 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Eruption ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08s &amp;amp;ndash; Neighbours ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 13 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 13 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; The Den of Evil ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 10, 21 and will release 5 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; The Dragon and the Princess ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; An Old F(r)iend ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; The Last Enemy ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Avengers ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 12, 12 and will release 6 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Arctic Wastelands ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10 and 11 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10 and 11 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 38, 41 and will release 7 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Annihilation ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 8 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Mysterious Invasion ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Overpowered ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; United ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 43, 38 and will release 8 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Kidnapped ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Investigations ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 100%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Gladiatrix ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 100%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Unimportant Revolution ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 37, 11 and will release 9 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; The Desert ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 and 15 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 and 15 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 15, 44 and will release 9 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Gladiatrix - The Path to Glory ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Ruins of Wesnoth ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 33, 20 and will release 9 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Odd World ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 21, 15 and will release 10 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Gladiatrix - The Reckoning ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9 and 10 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9 and 10 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; River of Flame ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 16, 16 and will release 8 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Finally Together ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 34, 17 and will release 11 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Jungle Hell ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 77, 37 and will release 10 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 16 &amp;amp;ndash; The Gates of Hell ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 28, 17 and will release 11 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 9 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Transporting Facility ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Tunnels of Cruelty ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Shores of Abyss ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Grim Port ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Stygian Caverns ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Zhangor's Pass ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Wasteland of Lost Eternity ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Doom Ford ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Infernal Narrows ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Fortress of Blackened Dreams ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Fortress of Blackened Dreams (interior) ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Tainted Shores ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Dominion of Evil Terror ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Foul Pits ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Plains of Chaos ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 16 &amp;amp;ndash; Sinful Caves ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 17 &amp;amp;ndash; River Styx ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 18 &amp;amp;ndash; Valley of Shattered Souls ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 19 &amp;amp;ndash; Land of Misery ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 20 &amp;amp;ndash; Unholy Realm ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 21 &amp;amp;ndash; Tormentor's Burrow ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 22 &amp;amp;ndash; Where the Hatred Grows ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 and 16 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 and 16 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 23 &amp;amp;ndash; Empire of Suffering ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 24 &amp;amp;ndash; Island of Atrocity ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 25 &amp;amp;ndash; Chambers of Oblivion ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 26 &amp;amp;ndash; Filthy Keep ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 27 &amp;amp;ndash; Stronghold of Tears ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 28 &amp;amp;ndash; Twilit Fortress ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 29 &amp;amp;ndash; Wicked Barony ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 30 &amp;amp;ndash; Nightmare Cellar ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 31 &amp;amp;ndash; Bank of Ill Luck ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 32 &amp;amp;ndash; Domain of Disaster ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 33 &amp;amp;ndash; Pandemonium ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 and 12 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 and 12 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 34 &amp;amp;ndash; Uria's Den ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 35 &amp;amp;ndash; Antechambers of Ultimate Evil ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 36 &amp;amp;ndash; Temple of Ultimate Evil ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 37 &amp;amp;ndash; Catacombs of Prolonged Agony ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 38 &amp;amp;ndash; Halls of Miscreation ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 39 &amp;amp;ndash; Steelhive ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 40 &amp;amp;ndash; Steelhive Depths ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 41 &amp;amp;ndash; Heart of Steelhive ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 42 &amp;amp;ndash; Passage of Detriment ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 80%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 43 &amp;amp;ndash; Verminous Sewers ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 44 &amp;amp;ndash; Gathering Alcove ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 45 &amp;amp;ndash; Refuge of Black Hope ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 46 &amp;amp;ndash; Sepulcher of the Nefarious ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 47 &amp;amp;ndash; Basilica of Imperfection ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 48 &amp;amp;ndash; Execrable Sanctum ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 49 &amp;amp;ndash; Audience with the Arch Enemy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 50 &amp;amp;ndash; The Last Crusade ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 and 13 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 and 13 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 50s &amp;amp;ndash; Epilogue ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 10 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Despair ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; And Another Orcish Assault ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Fimbulwinter ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Betrayers of Humankind ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; The Chase ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Truth ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 15, 12 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Borders ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a weapon is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 16, 15 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Empire of Twilight ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 48, 16 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08b &amp;amp;ndash; Trolls ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Corrupted Town ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 14, 12 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Idols Falling ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Miracle ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Rush ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Black Souls ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; End of the World ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 41, 38 and will release 15 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14s &amp;amp;ndash; New Era ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matsjoyce</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=LotI_Unit_Advancements&amp;diff=70871</id>
		<title>LotI Unit Advancements</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=LotI_Unit_Advancements&amp;diff=70871"/>
		<updated>2023-04-16T19:10:42Z</updated>

		<summary type="html">&lt;p&gt;Matsjoyce: Automated update by matsjoyce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-generated wiki page listing all the advancements that are unit specific currently available in the campaign &amp;quot;Legend of the Invincibles&amp;quot;. See https://wiki.wesnoth.org/LotI_Standard_Advancements for general advancements such as legacies and books.&lt;br /&gt;
This was generated at Sun Apr 16 20:10:06 2023 using version git-29a5aac of LotI and version 0.3.5.1 of the generation script.&lt;br /&gt;
As this is auto-generated, DO NOT EDIT THIS PAGE.&lt;br /&gt;
Instead, create a new issue at https://github.com/matsjoyce/LotIWikiGen/issues/new and the script will be adjusted.&lt;br /&gt;
&lt;br /&gt;
Other LotI-related wiki pages:&lt;br /&gt;
&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Items &amp;amp;ndash; items, such as weapons and books&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Standard_Advancements &amp;amp;ndash; general advancements such as legacies and books&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Unit_Advancements &amp;amp;ndash; unit-specific advancements&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Abilities &amp;amp;ndash; abilities and weapon specials&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Scenarios &amp;amp;ndash; scenario information&lt;br /&gt;
* https://wiki.wesnoth.org/DeadlyUnitsFromLotI&lt;br /&gt;
&lt;br /&gt;
== Abomination ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Horror tales about terrifying undead usually lie. They describe ghasts as the most nightmarish beings that ever existed. And that is just plain wrong. There is Abomination, a mutated kind of ghast that scares even the most courageous monster hunters. It has literally a dozen mouths, most of them belonging to ghoul homunculi attached to its body with tentacles.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Biting Better &amp;amp;ndash; bite1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the bite attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Faster &amp;amp;ndash; bite2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_bite1|bite1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bite attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Feasting on Enemies when Biting &amp;amp;ndash; bite2-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_bite1|bite1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bite attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Better &amp;amp;ndash; bite3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Faster_.E2.80.93_bite2|bite2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the bite attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing More from Kills &amp;amp;ndash; murderlust ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#killhunger_.E2.80.93_dummy|killhunger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Regurgitate Culinary Feasts as Walking Corpses &amp;amp;ndash; regurgitate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bite attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Regurgitate Culinary Feasts as Ghouls &amp;amp;ndash; regurgitate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Regurgitate_Culinary_Feasts_as_Walking_Corpses_.E2.80.93_regurgitate1|regurgitate1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bite attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Ghoul)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the bite attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Nearby Enemies to Deal Even Less Damage &amp;amp;ndash; despair ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Nearby Enemies to Deal Even Less Damage &amp;amp;ndash; despair2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Nearby_Enemies_to_Deal_Even_Less_Damage_.E2.80.93_despair|despair]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Nearby Enemies to Deal Even Less Damage &amp;amp;ndash; despair3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Nearby_Enemies_to_Deal_Even_Less_Damage_.E2.80.93_despair2|despair2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ancient Demon (Lilith) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;An ancient demon is a creature living since time immemorial, powerful enough to survive eons. They were either born with that power, or achieved it by arcane means, collecting powerful spells and artefacts of power, or a combination of the two. In any case, their survival was more likely because of great precaution than because of luck, so killing them might be a great challenge. Many legends tell of great heroes slaying ancient demons only to see them come back to life after some time.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;100 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 9 (in MEDIUM difficulty), 10 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ancient Demoness (Lilith Ally) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;An ancient demoness is a creature living since time immemorial, powerful enough to survive eons. They were either born with that power, or achieved it by arcane means, collecting powerful spells and artefacts of power, or a combination of the two. In any case, their survival was more likely because of great intelligence than because of luck. They know how to get through anything alive, and because of this, all their schemes have backdoors and escape routes. If their alliance turns out to be weak, they turn their coat and join the winners or escape. If they lead an army into a battle that shows to be going to be a defeat, they betray their soldiers and flee into safety or trick the winners that they were helping them all the time. If their keep is under siege, they prepare a flight instead of a defence or a last stand.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Axe Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Axe Combat &amp;amp;ndash; axe-speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Axe_Combat_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe-damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Axe_Combat_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking More Precisely with Axe &amp;amp;ndash; axe-marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_axe-damage|axe-damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hatchet &amp;amp;ndash; hatchet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Hatchet &amp;amp;ndash; hatchet2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hatchet_.E2.80.93_hatchet|hatchet]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hatchet &amp;amp;ndash; hatchet3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Hatchet_.E2.80.93_hatchet2|hatchet2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hurl Hatchets in a Long Stream &amp;amp;ndash; hatchet-anger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hatchet_.E2.80.93_hatchet3|hatchet3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the hatchet attack: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Fireball &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hitting More Enemies with Fireball &amp;amp;ndash; fireball-cone ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ancient Lich ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A being of this order is a revenant of ages long past. Anyone who encounters an Ancient Lich likely has far worse things to worry about than death.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Zombies from Enemies Killed at Melee &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_melee|melee]] and [[#Creating_Zombies_from_Enemies_Killed_at_Melee_.E2.80.93_melee2|melee2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Chill Tempests &amp;amp;ndash; magic-chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing with Chill Tempest &amp;amp;ndash; magic-chill3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_of_Chill_Tempests_.E2.80.93_magic-chill|magic-chill]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Shadow Waves &amp;amp;ndash; magic-shadow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Chill Tempests &amp;amp;ndash; magic-chill2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_of_Chill_Tempests_.E2.80.93_magic-chill|magic-chill]] and [[#A_Better_Caster_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Multiple Enemies with Chill Tempest &amp;amp;ndash; magic-chill-slow-extra ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Slowing_with_Chill_Tempest_.E2.80.93_magic-chill3|magic-chill3]] and [[#A_Better_Caster_of_Chill_Tempests_.E2.80.93_magic-chill2|magic-chill2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Shadow Waves &amp;amp;ndash; magic-shadow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow|magic-shadow]] and [[#A_Better_Caster_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching Health from Enemies with Shadow Wave &amp;amp;ndash; magic-shadow-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow2|magic-shadow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Undead-Like Resistance (Improved Resistances, Slightly Worsened Weaknesses) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arch Necromancer ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The greatest of the necromancers are greatly prepared to become liches, but they prefer to enjoy life while they are still living. They are much stronger in human body, and when they die, they become liches, but their magic abilities will diminish during the transformation.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee_2|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Transforming Enemies into Soulless Also with the Infection &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee_2|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#greater infect_.E2.80.93_poison|greater infect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (melee attacks only): infect&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Chill Waves &amp;amp;ndash; magic-chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the chill wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Chill Waves &amp;amp;ndash; magic-chill2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_of_Chill_Waves_.E2.80.93_magic-chill|magic-chill]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 for the chill wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing with Chill Wave &amp;amp;ndash; magic-chill3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_of_Chill_Waves_.E2.80.93_magic-chill2|magic-chill2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill wave attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Shadow Waves &amp;amp;ndash; magic-shadow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Shadow Waves &amp;amp;ndash; magic-shadow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow_2|magic-shadow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Ghosts from Victims of Shadow Wave &amp;amp;ndash; magic-shadow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow2_2|magic-shadow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Ghost)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster, Generally &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blackguard ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Blackguards are either outlaws who were even knighted for causing severe havoc in a land by a rival landlord, or knights whose love for war and gold has gone far beyond reason. They do not behave like knights, rather like a twisted opposite of knights. Clad in black armour, radiating darkness, prefering to fight in the dead of night, attacking by surprise and scaring enemies by their appearance.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Scourge &amp;amp;ndash; scourge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Scourge &amp;amp;ndash; scourge2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Scourge &amp;amp;ndash; scourge3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Scourge_.E2.80.93_scourge2|scourge2]] and [[#Striking_Better_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances; +4% Resist Impact) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Darken Even the Night &amp;amp;ndash; darken ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens badly_.E2.80.93_illuminates|darkens badly]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Radiating Unearthly Darkness &amp;amp;ndash; darken2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Darken_Even_the_Night_.E2.80.93_darken|darken]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#darkens badly_.E2.80.93_illuminates|darkens badly]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens severely_.E2.80.93_illuminates|darkens severely]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Celestial Messenger ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Gods are legendary beings living from humans' worship. They are greatly powerful and usually out of our reach, but sometimes even gods give birth to children with humans. Their children retain some of their power, but this power fades over generation. However, priestly white magic can awaken it, greatly enhancing the powers of Light inside his body, allowing the White Mage to become far more exalted than he could ever hope to.&amp;lt;br/&amp;gt;&lt;br /&gt;
Thanks to the feathered wings on their backs, they can travel much faster through difficult terrains than others.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; lightbeam ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Magic &amp;amp;ndash; lightbeam2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_lightbeam|lightbeam]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; lightbeam3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Magic_.E2.80.93_lightbeam2|lightbeam2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Mace &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the mace attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the mace attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Mace &amp;amp;ndash; mace2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Mace_.E2.80.93_mace|mace]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the mace attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal|heal]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2|heal2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Make Enemies Feel Their Guilt (-15% to Non-Physical Resistances) &amp;amp;ndash; conviction ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Making Enemies Feel Their Guilt Stronger (-25% to Non-Physical Resistances) &amp;amp;ndash; conviction2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Make_Enemies_Feel_Their_Guilt_(-15%_to_Non-Physical_Resistances)_.E2.80.93_conviction|conviction]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Making Enemies Feel Their Guilt Stronger  (-33% to Non-Physical Resistances) &amp;amp;ndash; conviction3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Making_Enemies_Feel_Their_Guilt_Stronger_(-25%_to_Non-Physical_Resistances)_.E2.80.93_conviction2|conviction2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (33)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Making Enemies' Sins Burn Them from Inside (-16 Enemy Heal) &amp;amp;ndash; guilt ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Making_Enemies_Feel_Their_Guilt_Stronger_(-25%_to_Non-Physical_Resistances)_.E2.80.93_conviction2|conviction2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Illuminate Even the Day &amp;amp;ndash; aura_illuminate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal|heal]] and [[#Able_to_Make_Enemies_Feel_Their_Guilt_(-15%_to_Non-Physical_Resistances)_.E2.80.93_conviction|conviction]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Illuminating Everything Around Better &amp;amp;ndash; aura_illuminate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Illuminate_Even_the_Day_.E2.80.93_aura_illuminate|aura_illuminate]], [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2|heal2]] and [[#Making_Enemies_Feel_Their_Guilt_Stronger_(-25%_to_Non-Physical_Resistances)_.E2.80.93_conviction2|conviction2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#great illumination_.E2.80.93_illuminates|great illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Champion ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;After hundreds of battles and duels, the survivor learns that victory is not as important as survival. The best warrior is not the one who kills the most enemies, but the one who survives the most battles. Even with fewer kills per battle, the one who lives longer will eventually kill more people than fighters who kill enemies in large numbers. And the secret of survival is proper defence. Even in duels, the winner is the one who does not get hit, not the one who can hit the best.&amp;lt;br/&amp;gt;&lt;br /&gt;
Those who understand this rule learn to defend extremely well and become so legendary in duels that even kings call them their champions in various occasions, like trials by combat. Sometimes they even adapt to wearing a light armour to protect themselves.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit is highly defensive and focused on counterattacks, not on damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements are defense-oriented, this unit's potential in avoiding hits is the greatest of all units.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword|sword]] and [[#Better_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword|sword]], [[#Better_with_Sword_.E2.80.93_sword2|sword2]] and [[#Faster_with_Sword_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; crossbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 9 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% Better Resistances when Defending &amp;amp;ndash; careful ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 20% Better Resistances when Defending &amp;amp;ndash; careful2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#10%_Better_Resistances_when_Defending_.E2.80.93_careful|careful]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 25% Better Resistances when Defending &amp;amp;ndash; careful3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#20%_Better_Resistances_when_Defending_.E2.80.93_careful2|careful2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; crossbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Crossbow_.E2.80.93_crossbow|crossbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Champion Bowman ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Although any Master Bowman claims he has have reached the zenith of his art, inasmuch as any human is capable, it is far from truth. Their elite archers can become Champion Bowmen, that are really the ones who have reached the zenith of their art, inasmuch as any human is capable.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Insanely Precisely &amp;amp;ndash; bow-precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the bow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Shoot a Storm on Arrows Without Giving the Enemy a Chance to Counterattack (New Attack) &amp;amp;ndash; arrowstorm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: arrow storm (-20% - -40% ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arrow storm attack: [[LotI_Abilities#distant attack_.E2.80.93_attacks|distant attack]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Arrow Storms Better &amp;amp;ndash; arrowstorm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Shoot_a_Storm_on_Arrows_Without_Giving_the_Enemy_a_Chance_to_Counterattack_(New_Attack)_.E2.80.93_arrowstorm|arrowstorm]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the arrow storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the arrow storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chaos Rider ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The daring deeds of Cavaliers are known, but only some of them choose to play with fire. Wizards bind spirits of fire into their swords and horses, making them one of the most dangerous things on the battlefield.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_2|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Sword &amp;amp;ndash; sword-incinerate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Sword_.E2.80.93_sword2_2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_2|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_2|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stomping Enemies Better &amp;amp;ndash; stomp ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the stomp attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Fireball &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_2|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2_2|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Spirits of Fire with Fireball &amp;amp;ndash; fireball_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Fire Guardian)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dark Shade ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dark shade is a spirit of something so dark that it was not allowed to exist in the real world. Only its shadow appears on walls and attacks the shadows of its victims - and the victims will get hurt too.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Clawing_Better_.E2.80.93_claws|claws]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the claws attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the claws attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Faster &amp;amp;ndash; claws3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Clawing_Better_.E2.80.93_claws|claws]] and [[#Clawing_Better_.E2.80.93_claws2|claws2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Clawing_Better_.E2.80.93_claws|claws]], [[#Clawing_Better_.E2.80.93_claws2|claws2]] and [[#Clawing_Faster_.E2.80.93_claws3|claws3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies Better &amp;amp;ndash; sip ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the soul sip attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies Faster &amp;amp;ndash; sip2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Draining_Enemies_Better_.E2.80.93_sip|sip]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the soul sip attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining More from Living, Able to Drain a Bit from the Non-Living as Well &amp;amp;ndash; sip3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Draining_Enemies_Better_.E2.80.93_sip|sip]] and [[#Draining_Enemies_Faster_.E2.80.93_sip2|sip2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the soul sip attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies Better &amp;amp;ndash; sip4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Draining_Enemies_Better_.E2.80.93_sip|sip]] and [[#Draining_Enemies_Faster_.E2.80.93_sip2|sip2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the soul sip attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Deathlord ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Clad in a dark armour radiating with evil power of their controller, carrying a battle axe made not of steel, but of bones of its victims put together with malevolent magic, these terrible knights of evil bring doom to everyone who crosses their path. Cruelty is not what it seeks, but warfare is the only thing it remembers from its previous life, and so it fights; without any purpose or goal, it is simply the only thing its mindless body can do.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe|axe]] and [[#Better_at_Melee_Combat_.E2.80.93_axe2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe|axe]], [[#Better_at_Melee_Combat_.E2.80.93_axe2|axe2]] and [[#Faster_at_Melee_Combat_.E2.80.93_axe3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) &amp;amp;ndash; doom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: doom (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crippling Enemies Better &amp;amp;ndash; doom2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terrible_Way_that_Lowers_Enemy_Resistance_(New_Attack)_.E2.80.93_doom|doom]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking Attacks (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Poisonous Arrows &amp;amp;ndash; xbow-poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Resistance (2% Blade, 2% Pierce, 3% Cold, But -1% Arcane) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demigod (Efraim God) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Half-gods are things so rare, that nobody ever cared to describe their full powers. Telling everything a half-god can do would be too lengthy. But a matter to consider is that they have developed compassion out of a desire to save their wretched enemies from sins, pain, suffering and misery, they are able to redeem tormented souls. Even if this 'redeem attack' can be used only once every three turns.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
It is imperative to use the redeem attack from time to time. After redeeming a certain amount of enemies, redeem becomes more effective (possibly also a good offensive weapon) and the unit gains a new advancement line of choice. Some of them add new spells, others add new abilities. Spells gained have huge ranges, incomparable to other spells, and converge into Particle storm, an attack hitting many enemies and dealing severe arcane damage. Physical abilities converge into Spiritual Transformation, that is an attack that makes the unit attack a single target with huge damage and taking only 33% of the damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Without these advancements, the unit will never get particularly strong, and low level enemies may become rare to find.&amp;lt;br/&amp;gt;&lt;br /&gt;
The leadership is equal to the leadership of a level 5 unit.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has god AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword (Affects Also Whirlwind) &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Sword &amp;amp;ndash; sword4_flames ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword (Affects Also Whirlwind) &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]], [[#Better_with_Sword_.E2.80.93_sword5|sword5]] and [[#Faster_with_Sword_(Affects_Also_Whirlwind)_.E2.80.93_sword1_speed|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Twice in a Row &amp;amp;ndash; berserk1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]] and [[#More_Precise_with_Sword_.E2.80.93_sword2_marksman|sword2_marksman]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk2 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Thrice in a Row &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk3 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Five Times in a Row &amp;amp;ndash; berserk3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Thrice_in_a_Row_.E2.80.93_berserk2|berserk2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk5 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with the Furious Attack &amp;amp;ndash; berserk1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk2 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk3 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk5 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Whirling_Better_.E2.80.93_whirlwind|whirlwind]], [[#Whirling_Better_.E2.80.93_whirlwind|whirlwind]], [[#Whirling_Better_.E2.80.93_whirlwind|whirlwind]] and [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Whirling_Better_.E2.80.93_whirlwind2|whirlwind2]], [[#Whirling_Better_.E2.80.93_whirlwind2|whirlwind2]], [[#Whirling_Better_.E2.80.93_whirlwind2|whirlwind2]] and [[#Better_with_Sword_.E2.80.93_sword6|sword6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Backstabbing with Knives &amp;amp;ndash; knives1_backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Knives_.E2.80.93_knives1|knives1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Knives &amp;amp;ndash; knives2_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2|knives2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2|knives2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knives3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]], [[#Better_with_Knives_.E2.80.93_knives2|knives2]] and [[#Better_with_Knives_.E2.80.93_knives3|knives3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]], [[#Better_with_Knives_.E2.80.93_knives2|knives2]] and [[#Better_with_Knives_.E2.80.93_knives3|knives3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Backstabbing with Knives Better &amp;amp;ndash; knives4-backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives4|knives4]] and [[#Backstabbing_with_Knives_.E2.80.93_knives1_backstab|knives1_backstab]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the knife attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]], [[#Better_with_Knives_.E2.80.93_knives2|knives2]], [[#Better_with_Knives_.E2.80.93_knives3|knives3]] and [[#Better_with_Knives_.E2.80.93_knives4|knives4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knives5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]], [[#Better_with_Knives_.E2.80.93_knives2|knives2]], [[#Better_with_Knives_.E2.80.93_knives3|knives3]], [[#Better_with_Knives_.E2.80.93_knives4|knives4]] and [[#Faster_with_Knives_.E2.80.93_knives3_speed|knives3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating the Primary Target of the Fireballs &amp;amp;ndash; fireball1_incineration ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]] and [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemy Fire Resistance by 10% &amp;amp;ndash; fireball3_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; fireball4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Fireballs with Better Precision &amp;amp;ndash; fireball4_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; fireball5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Fireballs with Better Precision &amp;amp;ndash; fireball5_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball4|fireball4]] and [[#Shooting_Fireballs_with_Better_Precision_.E2.80.93_fireball4_precision|fireball4_precision]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs with Greater Damage &amp;amp;ndash; fireball6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast Iceball &amp;amp;ndash; iceball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: iceball (12 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the iceball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the iceball attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Iceball &amp;amp;ndash; iceball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_Iceball_.E2.80.93_iceball|iceball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Damage to Multiple Enemies with Iceball &amp;amp;ndash; iceball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Iceball_.E2.80.93_iceball2|iceball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the iceball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Groups of Enemies with Iceball &amp;amp;ndash; iceball4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_Damage_to_Multiple_Enemies_with_Iceball_.E2.80.93_iceball3|iceball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the iceball attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Iceball &amp;amp;ndash; iceball5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Slowing_Groups_of_Enemies_with_Iceball_.E2.80.93_iceball4|iceball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_.E2.80.93_movement_12|movement]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Muster Enough Mental Powers to Levitate Through Hard Terrains &amp;amp;ndash; movement3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_.E2.80.93_movement_12|movement]] and [[#Faster_.E2.80.93_movement2|movement2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on flat terrains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through villages set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through castles set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in shallow waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on coastal reefs set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in deep waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through swampy places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on mountains set to 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs across sands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs above unwalkable places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through impassable walls set to {UNREACHABLE}&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Harder to be Hit &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (2% Better Resistances) &amp;amp;ndash; shield ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demigod (Lethalia God) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Half-gods are things so rare, that nobody ever cared to describe their full powers. Telling everything a half-god can do would be too lengthy. But a matter to consider is that they have developed compassion out of a desire to save their wretched enemies from sins, pain, suffering and misery, they are able to redeem tormented souls. Even if this 'redeem attack' can be used only once every three turns.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
It is imperative to use the redeem attack from time to time. After redeeming a certain amount of enemies, redeem becomes more effective (possibly also a good offensive weapon) and the unit gains a new advancement line of choice. Some of them add new spells, others add new abilities. Spells gained have huge ranges, incomparable to other spells, and converge into Particle storm, an attack hitting many enemies and dealing severe arcane damage. Physical abilities converge into Spiritual Transformation, that is an attack that makes the unit attack a single target with huge damage and taking only 33% of the damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Without these advancements, the unit will never get particularly strong, and low level enemies may become rare to find.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has god AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Staff &amp;amp;ndash; staff1_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Staff_.E2.80.93_staff1|staff1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Staff_.E2.80.93_staff1|staff1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Staff &amp;amp;ndash; staff2_focused ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]] and [[#More_Precise_with_Staff_.E2.80.93_staff1_marksman|staff1_marksman]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the staff attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Staff &amp;amp;ndash; staff2_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]] and [[#Better_with_Staff_.E2.80.93_staff2|staff2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]] and [[#Better_with_Staff_.E2.80.93_staff2|staff2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Staff &amp;amp;ndash; staff3_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]] and [[#Better_with_Staff_.E2.80.93_staff3|staff3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]] and [[#Better_with_Staff_.E2.80.93_staff3|staff3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]] and [[#Better_with_Staff_.E2.80.93_staff4|staff4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Staff (Instead of Poison) &amp;amp;ndash; staff5_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]], [[#Better_with_Staff_.E2.80.93_staff5|staff5]] and [[#Poisoning_Enemies_with_Staff_.E2.80.93_staff2_plague|staff2_plague]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the staff attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Fire Damage with Staff &amp;amp;ndash; staff5_fire ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]] and [[#Better_with_Staff_.E2.80.93_staff5|staff5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]] and [[#Better_with_Staff_.E2.80.93_staff5|staff5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Staff &amp;amp;ndash; staff6_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]], [[#Better_with_Staff_.E2.80.93_staff5|staff5]], [[#Better_with_Staff_.E2.80.93_staff6|staff6]] and [[#Faster_with_Staff_.E2.80.93_staff3_attacks|staff3_attacks]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]], [[#Better_with_Staff_.E2.80.93_staff5|staff5]] and [[#Better_with_Staff_.E2.80.93_staff6|staff6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1|axe1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]] and [[#Better_at_Whirling_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe2_poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]] and [[#Better_at_Whirling_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe_whirlwind attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]] and [[#Better_at_Whirling_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe1_speed|axe1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]] and [[#Better_with_Axe_.E2.80.93_axe3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hit Multiple Enemies with Axe &amp;amp;ndash; axe4_cleave ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]] and [[#Better_with_Axe_.E2.80.93_axe4|axe4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe attack: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]] and [[#Better_with_Axe_.E2.80.93_axe4|axe4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]], [[#Better_with_Axe_.E2.80.93_axe4|axe4]], [[#Better_with_Axe_.E2.80.93_axe5|axe5]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe3_speed|axe3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]], [[#Better_with_Axe_.E2.80.93_axe4|axe4]] and [[#Better_with_Axe_.E2.80.93_axe5|axe5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]], [[#Better_with_Axe_.E2.80.93_axe4|axe4]], [[#Better_with_Axe_.E2.80.93_axe5|axe5]], [[#Better_with_Axe_.E2.80.93_axe6|axe6]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe5_speed|axe5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Whirling &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1|axe1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Deal Damage to Multiple Units with Faerie Fire &amp;amp;ndash; faerie1_boom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: explosive faerie fire (100%, 100%, copy of faerie fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the explosive faerie fire attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 8% &amp;amp;ndash; faerie2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 7% &amp;amp;ndash; faerie4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_.E2.80.93_faerie2_penetrate|faerie2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed|faerie6_speed]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6|faerie6]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Spiderwebs &amp;amp;ndash; gossamer1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies with Spiderwebs &amp;amp;ndash; gossamer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer2_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]] and [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer1_damage|gossamer1_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs More Precisely &amp;amp;ndash; gossamer3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]] and [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer3_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage|gossamer2_damage]] and [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs Even More Precisely &amp;amp;ndash; gossamer4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]] and [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the gossamer attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer4_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage|gossamer2_damage]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]], [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4|gossamer4]] and [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer3_damage|gossamer3_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs Faster &amp;amp;ndash; gossamer4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]] and [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4|gossamer4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs with Incredibly Fast Reactions &amp;amp;ndash; gossamer5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]] and [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4|gossamer4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: firststrike&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer5_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage|gossamer2_damage]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]], [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4|gossamer4]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer4_damage|gossamer4_damage]] and [[#Shooting_Spiderwebs_with_Incredibly_Fast_Reactions_.E2.80.93_gossamer5|gossamer5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1|wings1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (2% Better Defences on All Terrains) &amp;amp;ndash; wings3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1|wings1]] and [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2|wings2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Attuned to the Woods &amp;amp;ndash; woods ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1|wings1]], [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2|wings2]] and [[#More_Nimble_(2%_Better_Defences_on_All_Terrains)_.E2.80.93_wings3|wings3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#nocturnal ambush_.E2.80.93_hides|nocturnal ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (3% Better Resistances) &amp;amp;ndash; shield ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demilich ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some liches are less than pleased with their frail skeletal body and experiment with ghosts to keep their ethereal enough to protect themselves from attack. Their ultimate goal is to look like the people they once were. This is a specimen of one that hasn't succeeded yet.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Zombies from Enemies Killed at Melee &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Chill Tempests &amp;amp;ndash; magic-chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing with Chill Tempest &amp;amp;ndash; magic-chill3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_of_Chill_Tempests_.E2.80.93_magic-chill_2|magic-chill]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Chill Tempests &amp;amp;ndash; magic-chill2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_of_Chill_Tempests_.E2.80.93_magic-chill_2|magic-chill]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Shadow Waves &amp;amp;ndash; magic-shadow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Shadow Waves &amp;amp;ndash; magic-shadow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow_3|magic-shadow]] and [[#A_Better_Caster_.E2.80.93_magic_2|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching Health from Enemies with Shadow Wave &amp;amp;ndash; magic-shadow-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow2_3|magic-shadow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Spirit-Like Resistance (Improved Resistances, Slightly Worsened Arcane Resistance) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging Enemy Attacks (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demon Infiltrator (Romero) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some demons are violent and war-loving, but others prefer more peaceful approach to their misdeeds. Pretending to be good and misleading the good to turn to evil is frequently more effective than brutish violence. But this does not mean that if it comes to fighting, it will be an easy fight.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;100 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 9 (in MEDIUM difficulty), 10 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demon Lord ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Demon Lords are ancient creatures of supreme power and unexpectable abilities. Their nearly human appearance makes it easy for them to manipulate mortals into mischief.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;100 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 9 (in EASY difficulty), 10 (in MEDIUM difficulty), 11 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demon Queen (Uria) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is Uria, the worst thing ever known to mankind after the Fall. She is frequently considered to be the ultimate evil, and the source of evil.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;300 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demon Queen's Avatar (Uria Avatar) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is Uria, the worst thing ever known to mankind after the Fall. She is frequently considered to be the ultimate evil, and the source of all evil.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;300 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;300 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;300 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Destroyer ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The strongest warriors of mankind, the Destroyers, are because of their strength and resilience sometimes considered to be not humans, but demons in human armour. No matter what they really are, their help in war is so significant that any warlord would pay great amounts of gold for every single destroyer he can have in his army.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: Destroyers can learn berserk.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking More Furiously with Scourge &amp;amp;ndash; scourge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Scourge &amp;amp;ndash; scourge2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_More_Furiously_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking More Furiously with Scourge &amp;amp;ndash; scourge3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Scourge_.E2.80.93_scourge2_2|scourge2]] and [[#Striking_More_Furiously_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Enter a Battle Frenzy Like Dwarves, But Only when Attacking (New Attack) &amp;amp;ndash; berserk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_More_Furiously_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: mace_berserk (7 - 5, impact)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mace_berserk attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster when in Battle Frenzy &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Enter_a_Battle_Frenzy_Like_Dwarves,_But_Only_when_Attacking_(New_Attack)_.E2.80.93_berserk|berserk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the mace_berserk attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances; +4% Resist Impact) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Divine Emissary (Stormrider) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes a paladin swores to a good god an oath to fight the evil that may pose a thread to the entire world, gaining new powers. They can feel where is a danger to the entire world starts and they try destroy it in the beginning of its growth.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Swinging Faster with the Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Swinging More Precisely with the Sword &amp;amp;ndash; sword1_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Swinging Better with the Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Swinging Better with the Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]] and [[#Swinging_Better_with_the_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Swinging Faster with the Sword &amp;amp;ndash; sword3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]], [[#Swinging_Better_with_the_Sword_.E2.80.93_sword2|sword2]] and [[#Swinging_Better_with_the_Sword_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Swinging Better with the Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 30 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]], [[#Swinging_Better_with_the_Sword_.E2.80.93_sword2|sword2]] and [[#Swinging_Better_with_the_Sword_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Lance and Charging More Powerfully (2.5 Times More Damage) &amp;amp;ndash; lance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with the Lance &amp;amp;ndash; lance2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with the Lance &amp;amp;ndash; lance2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with the Lance &amp;amp;ndash; lance3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging More Powerfully with the Lance (3 Times More Damage) &amp;amp;ndash; lance3_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]] and [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging Even More Powerfully with the Lance (3.5 Times More Damage) &amp;amp;ndash; lance4_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]], [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]] and [[#Charging_More_Powerfully_with_the_Lance_(3_Times_More_Damage)_.E2.80.93_lance3_damage|lance3_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with the Lance &amp;amp;ndash; lance4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]], [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]] and [[#Striking_Better_with_the_Lance_.E2.80.93_lance3|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Even Better with the Lance &amp;amp;ndash; lance5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]], [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]], [[#Striking_Better_with_the_Lance_.E2.80.93_lance3|lance3]] and [[#Striking_Better_with_the_Lance_.E2.80.93_lance4|lance4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Stronger Lightnings &amp;amp;ndash; storm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing More Lightnings &amp;amp;ndash; storm_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Stronger Lightnings &amp;amp;ndash; storm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging with Lightnings &amp;amp;ndash; storm2_charge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]] and [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the stormride attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Stronger Lightnings &amp;amp;ndash; storm3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]] and [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing More Lightnings &amp;amp;ndash; storm3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]], [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]], [[#Throwing_Stronger_Lightnings_.E2.80.93_storm3|storm3]] and [[#Throwing_More_Lightnings_.E2.80.93_storm_speed|storm_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Better Lightnings &amp;amp;ndash; storm4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]], [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] and [[#Throwing_Stronger_Lightnings_.E2.80.93_storm3|storm3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Summon a Powerful Thunder that Can Kill with a Single Hit &amp;amp;ndash; thunder ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]] and [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: thunder (60 - 1, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Thunders &amp;amp;ndash; thunder2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]], [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] and [[#Able_to_Summon_a_Powerful_Thunder_that_Can_Kill_with_a_Single_Hit_.E2.80.93_thunder|thunder]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Surrounded by an Aura that Hurts Nearby Enemies (-8 HP) &amp;amp;ndash; aura ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (8)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Enemy Hurting Aura (-16 HP) &amp;amp;ndash; aura2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Surrounded_by_an_Aura_that_Hurts_Nearby_Enemies_(-8_HP)_.E2.80.93_aura|aura]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (8)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Enemy Hurting Aura (-24 HP) &amp;amp;ndash; aura3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Surrounded_by_an_Aura_that_Hurts_Nearby_Enemies_(-8_HP)_.E2.80.93_aura|aura]] and [[#Better_with_the_Enemy_Hurting_Aura_(-16_HP)_.E2.80.93_aura2|aura2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Illuminate Everything Around &amp;amp;ndash; aura_illuminate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Illuminate Even the Day &amp;amp;ndash; aura_illuminate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Illuminate_Everything_Around_.E2.80.93_aura_illuminate|aura_illuminate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Illuminating Everything Around Better &amp;amp;ndash; aura_illuminate3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Illuminate_Even_the_Day_.E2.80.93_aura_illuminate2|aura_illuminate2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#great illumination_.E2.80.93_illuminates|great illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies Better &amp;amp;ndash; healing ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: heals&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies Better &amp;amp;ndash; healing2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Healing_Nearby_Allies_Better_.E2.80.93_healing|healing]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies Better &amp;amp;ndash; healing3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Healing_Nearby_Allies_Better_.E2.80.93_healing2|healing2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Resistant to Damage (4% Better Resistances) &amp;amp;ndash; armor ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move Faster &amp;amp;ndash; movement1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Doppelgänger (Efraim Doppelganger) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Through dark magic, it is possible to grab a part of one's soul and make it appear as a material being. The soul essentially becomes a part of two bodies. The creator and the doppelgänger have their minds interconnected. The doppelgänger is controlled as tightly as possible without annoying his master, being incapable of individual opinions but able to perform most activities and make necessary decisions by itself.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee_2|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee2_2|melee2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_in_Ranged_Combat_.E2.80.93_ranged|ranged]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_in_Ranged_Combat_.E2.80.93_ranged2|ranged2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Doppelgänger (Lethalia Doppelganger) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Through dark magic, it is possible to grab a part of one's soul and make it appear as a material being. The soul essentially becomes a part of two bodies. The creator and the doppelgänger have their minds interconnected. The doppelgänger is controlled as tightly as possible without annoying his master, being incapable of individual opinions but able to perform most activities and make necessary decisions by itself.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_melee2|melee2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_in_Ranged_Combat_.E2.80.93_ranged_2|ranged]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_in_Ranged_Combat_.E2.80.93_ranged2_2|ranged2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dragon Rider ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The greatest elite of human warriors is sometimes invited to join a special order, the Dragon Riders. Relatively unknown to the world, they managed to control the mightiest creatures of the world. They appear when the world is in danger.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Commanding the Dragon to Bite Better &amp;amp;ndash; bite ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the bite attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Order the Dragon to Eat Bits of Freshly Torn Meat During Battle &amp;amp;ndash; bite-drain ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Commanding_the_Dragon_to_Bite_Better_.E2.80.93_bite|bite]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bite attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Lance &amp;amp;ndash; lance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Lance &amp;amp;ndash; lance2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_.E2.80.93_lance|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging More Powerfully with Lance (2.5 Times More Damage) &amp;amp;ndash; lance3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging Even More Powerfully with the Lance (3 Times More Damage) &amp;amp;ndash; lance4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Even Better with the Lance &amp;amp;ndash; lance5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Commanding the Dragon to Breathe Fire Better &amp;amp;ndash; fire ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Commanding the Dragon to Breathe Fire Faster &amp;amp;ndash; fire2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Commanding_the_Dragon_to_Breathe_Fire_Better_.E2.80.93_fire|fire]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fire breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Commanding the Dragon to Breathe Fire Better &amp;amp;ndash; fire3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Commanding_the_Dragon_to_Breathe_Fire_Faster_.E2.80.93_fire2|fire2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Dragon Breath &amp;amp;ndash; fire-incinerate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Commanding_the_Dragon_to_Breathe_Fire_Better_.E2.80.93_fire3|fire3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire breath attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Like a Level 2 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 2 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Like a Level 3 Unit) &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Like_a_Level_2_Unit)_.E2.80.93_leadership|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 2 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Greater Leader in Battle (Like a Level 4 Unit) &amp;amp;ndash; leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Like_a_Level_3_Unit)_.E2.80.93_leadership2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Greater Leader in Battle (Like a Proper Level 5 Unit) &amp;amp;ndash; leadership4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Greater_Leader_in_Battle_(Like_a_Level_4_Unit)_.E2.80.93_leadership3|leadership3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Riding a Tougher Dragon (2% Better Resistances; +3% Resist Pierce) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Duelist Wizard ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Duelist Wizards are a rare group of mages, who instead of studying magic deeper and deeper decided to start using it to defeat other mages. The main motivation of this was of course the desire to get higher in ranks among other magi, who usually underestimate them because of their weaker knowledge of magical theories. Their philosophy is not based on the seek of knowledge, but on the desire to be stronger than other magi.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic Missile &amp;amp;ndash; missile ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the missile attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Magic Missile &amp;amp;ndash; missile2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Magic_.E2.80.93_magic|magic]] and [[#Better_with_Magic_Missile_.E2.80.93_missile|missile]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the missile attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the missile attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic Missile &amp;amp;ndash; missile3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Magic_.E2.80.93_magic|magic]] and [[#Faster_with_Magic_Missile_.E2.80.93_missile2|missile2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the missile attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Chill Tempest &amp;amp;ndash; chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Return 2 Pierce Damage to Every Attacker &amp;amp;ndash; retribution ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Return a Part of Damage to the Attacker &amp;amp;ndash; retribution2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Return_2_Pierce_Damage_to_Every_Attacker_.E2.80.93_retribution|retribution]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal from Enemies' Attacks &amp;amp;ndash; absorb1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal from Enemies' Attacks Better &amp;amp;ndash; absorb2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_from_Enemies'_Attacks_.E2.80.93_absorb1|absorb1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (2)_.E2.80.93_dummy|absorbs (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal from Enemies' Attacks Better &amp;amp;ndash; absorb3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_from_Enemies'_Attacks_Better_.E2.80.93_absorb2|absorb2]] and [[#Able_to_Heal_from_Enemies'_Attacks_.E2.80.93_absorb1|absorb1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#absorbs (2)_.E2.80.93_dummy|absorbs (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (3)_.E2.80.93_dummy|absorbs (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -15% to Magical Resistances of All Adjacent Enemies &amp;amp;ndash; conviction ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_from_Enemies'_Attacks_Better_.E2.80.93_absorb2|absorb2]] and [[#Able_to_Return_a_Part_of_Damage_to_the_Attacker_.E2.80.93_retribution2|retribution2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Duke ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If those who have earned the title of Grand Marshal are fearsome, those leaders of battle known as Dukes make them seem like lowly corporals. Few other commanders leave such a great mark on battlefield and state alike, as the sheer strategic prowess of the Duke inevitably carries over into political life. Though some may best him in single combat, few have ever triumphed over a Duke in charge of a full army; not only can he exhort those in his command to greater efficiency as a unit, his mere presence is enough to stir his troops to rash death-or-glory charges against the enemy.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_xbow_2|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_2|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow_2|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 6 Unit &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: leadership&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 6 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Make All Adjacent Allies Capable to Attack First Even when Defending &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_6_Unit_.E2.80.93_leadership|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#zeal aura_.E2.80.93_firststrike|zeal aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Let All Adjacent Allies Gain 1 Movement Point After Attacking &amp;amp;ndash; leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_6_Unit_.E2.80.93_leadership|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#push_.E2.80.93_dummy|push]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies &amp;amp;ndash; heal1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_.E2.80.93_heal1|heal1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dwarvish Battlerager ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dwarvish Lords are always thinking about ways to make their army more powerful. One of their frequent decisions is that Berserkers, a rare caste of Dwarves, who work themselves into a towering rage before combat, disdain all notion of defence, thinking only of the unrelenting assaults for which they are legendary, should wear armours. Berserkers usually refuse, because armour would prevent them from attacking as strongly as possible. Sometimes a cunning Dwarvish Lord decides to forge an armour to appeal to them. These armours are black, heavy, and there is a lot of spikes on them, that attires the attention of any Berserker. Clad in a spiky armour, a Berserker becomes a Battlerager, an even more scary warrior than Berserkers.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Frenzying Better &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the berserker frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Frenzying Faster &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Frenzying_Better_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the berserker frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the berserker frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Frenzying Better &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Frenzying_Better_.E2.80.93_axe|axe]] and [[#Frenzying_Faster_.E2.80.93_axe2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the berserker frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Frenzying Better &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Frenzying_Better_.E2.80.93_axe|axe]], [[#Frenzying_Faster_.E2.80.93_axe2|axe2]] and [[#Frenzying_Better_.E2.80.93_axe3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the berserker frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tougher (2-3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Impaling Enemies on Spikes on Armour Better, Also in Range &amp;amp;ndash; spikes ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#weak reflect_.E2.80.93_dummy|weak reflect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Impaling Enemies on Spikes on Armour Better &amp;amp;ndash; spikes2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Impaling_Enemies_on_Spikes_on_Armour_Better,_Also_in_Range_.E2.80.93_spikes|spikes]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#weak reflect_.E2.80.93_dummy|weak reflect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#reflect_.E2.80.93_dummy|reflect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dwarvish Hero ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dwarvish Heroes are the strongest, toughest and wisest from the dwarves. Hardened by centuries of warfare under the ground and also above it, their strength and wisdom grew beyond measure. Their incredible skill with smithing granted them the mightiest hammers and most solid armours ever, and even dwarvish kings have a strong respect towards them.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Stronger with Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Stronger_with_Axe_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Stronger_with_Axe_.E2.80.93_axe|axe]] and [[#Faster_with_Axe_.E2.80.93_axe2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Stronger_with_Axe_.E2.80.93_axe|axe]] and [[#Faster_with_Axe_.E2.80.93_axe2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer|hammer]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Hammer &amp;amp;ndash; hammer_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer2|hammer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 9 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer2|hammer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hatchet &amp;amp;ndash; hatchet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Hatchet &amp;amp;ndash; hatchet2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hatchet_.E2.80.93_hatchet_2|hatchet]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hatchet &amp;amp;ndash; hatchet3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Hatchet_.E2.80.93_hatchet2_2|hatchet2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2-4%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Use Lightning (New Attack) &amp;amp;ndash; lightning ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: lightning (22 - 2, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Stronger Lightnings &amp;amp;ndash; lightning2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Use_Lightning_(New_Attack)_.E2.80.93_lightning|lightning]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Lightnings Faster &amp;amp;ndash; lightning3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Stronger_Lightnings_.E2.80.93_lightning2|lightning2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 7 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dwarvish Protector ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dwarvish Protectors are the hardiest from all dwarves. A wall of Dwarvish Protectors can resist enemy blows better than a stone wall - and is much more dangerous.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Spear &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Spear &amp;amp;ndash; spear2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Spear_.E2.80.93_spear|spear]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Spear &amp;amp;ndash; spear3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Spear_.E2.80.93_spear2|spear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Javelins Faster &amp;amp;ndash; javelin ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Javelins Better &amp;amp;ndash; javelin2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Javelins_Faster_.E2.80.93_javelin|javelin]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Charge into Battle (New Attack) &amp;amp;ndash; charge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: charge (100%, 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the charge attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Resistances when Defending &amp;amp;ndash; adamant ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#unyielding_.E2.80.93_resistance|unyielding]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#adamant_.E2.80.93_resistance|adamant]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2-4%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dwarvish Technocrat ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dwarves always have some secrets they never tell even to their closest friends if they are not dwarves too. One of them is also the secret of their technical invention, the thunderstick. Although it is a very powerful weapon itself, they still seek to improve it and make it even more powerful.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Shooting &amp;amp;ndash; gun ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10 for the thunderstick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Shooting &amp;amp;ndash; gun2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Shooting_.E2.80.93_gun|gun]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 for the thunderstick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Shooting &amp;amp;ndash; gun3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Shooting_.E2.80.93_gun2|gun2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 6 for the thunderstick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Shooting &amp;amp;ndash; gun4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Shooting_.E2.80.93_gun3|gun3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 for the thunderstick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Shooting &amp;amp;ndash; gun5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Shooting_.E2.80.93_gun4|gun4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the thunderstick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Backstab with the Dagger &amp;amp;ndash; dagger2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Dagger_.E2.80.93_dagger|dagger]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dagger attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Technically Skilled, Using a Gun that Can Fire Very Quickly (New Attack) &amp;amp;ndash; storm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: bullet storm (-90% - 500% ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Bullet Storms Faster &amp;amp;ndash; storm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Technically_Skilled,_Using_a_Gun_that_Can_Fire_Very_Quickly_(New_Attack)_.E2.80.93_storm|storm]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3% for the bullet storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;100% more attacks for the bullet storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Technically Skilled, Using a Very Precise Gun (New Attack) &amp;amp;ndash; blunderbuss ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: blunderbuss (-40% - 100% ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blunderbuss attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage when Shooting Precisely &amp;amp;ndash; blunderbuss2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Technically_Skilled,_Using_a_Very_Precise_Gun_(New_Attack)_.E2.80.93_blunderbuss|blunderbuss]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20% for the blunderbuss attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Bullets that Penetrate Armour Better (+10% Pierce Resistance Penetration) &amp;amp;ndash; bullets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Bullets that Penetrate Armour Better (+5% Pierce Resistance Penetration) &amp;amp;ndash; bullets2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Shooting_Bullets_that_Penetrate_Armour_Better_(+10%_Pierce_Resistance_Penetration)_.E2.80.93_bullets|bullets]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elder Mage ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Great Magi spread rumours that only several mages per century are given the title of a great mage, but the truth is quite different. They are speaking about Elder Magi, and misuse the similarity and the rarity of them. Among them, there is an even sparser number who, despite their blessed age, are more progressive than the younger professional fraternity. Elder Magi are the real masters of magic, the ones who make new spells and truly understand the arcane. Even if they are not trained for battle, their powerful magic can destroy most enemies before the need for quick reflexes comes.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Fire Resistances Better (8%) &amp;amp;ndash; fire-penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_4|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Fire Resistances Better (7%) &amp;amp;ndash; fire-penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Fireball_.E2.80.93_fireball_4|fireball]] and [[#Breaking_Through_Enemy_Fire_Resistances_Better_(8%)_.E2.80.93_fire-penetrate|fire-penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Fire Resistances Better (5%) &amp;amp;ndash; fire-penetrate3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Fireball_.E2.80.93_fireball_4|fireball]] and [[#Breaking_Through_Enemy_Fire_Resistances_Better_(7%)_.E2.80.93_fire-penetrate2|fire-penetrate2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Fireball &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_4|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 15 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2_3|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Damage to Multiple Enemies with Fireball &amp;amp;ndash; fireball3-explosion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball3_3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Lightning &amp;amp;ndash; lightning ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Lightning &amp;amp;ndash; lightning2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Lightning_.E2.80.93_lightning|lightning]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Arcane Resistances Better (8%) &amp;amp;ndash; arcane-penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Lightning_.E2.80.93_lightning2|lightning2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Arcane Resistances Better (7%) &amp;amp;ndash; arcane-penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Lightning_.E2.80.93_lightning2|lightning2]] and [[#Breaking_Through_Enemy_Arcane_Resistances_Better_(8%)_.E2.80.93_arcane-penetrate|arcane-penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Arcane Resistances Better (5%) &amp;amp;ndash; arcane-penetrate3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Lightning_.E2.80.93_lightning2|lightning2]] and [[#Breaking_Through_Enemy_Arcane_Resistances_Better_(7%)_.E2.80.93_arcane-penetrate2|arcane-penetrate2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ignoring Enemy Resistances (and Vulnerabilities) with Lightning &amp;amp;ndash; lightning3-lightning ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Lightning_.E2.80.93_lightning3|lightning3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to lightning for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Lightning &amp;amp;ndash; lightning3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Lightning_.E2.80.93_lightning2|lightning2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Cast Fire Blast (New Attack) &amp;amp;ndash; fireblast1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fire blast (12 - 3, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: [[LotI_Abilities#hose_.E2.80.93_dummy|hose]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; fireblast2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Cast_Fire_Blast_(New_Attack)_.E2.80.93_fireblast1|fireblast1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Faster &amp;amp;ndash; fireblast2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_fireblast2|fireblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; fireblast3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_fireblast2|fireblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Curse Enemies to Cut Their Resistances &amp;amp;ndash; curse ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: curse (2 - 5, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the curse attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Assassin ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Unlike human assassins, elvish assassins are honoured warriors who have proven their incredible skill in archery by killing the enemy warband's leader just by shooting him from a distance, or even a whole enemy clump by covering them by a deadly arrow storm before they came to him. Even when cornered and forced to fight in melee range, they can defeat their enemies with trickery, without properly fighting them.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_.E2.80.93_melee_2|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_the_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Insanely Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow|bow]] and [[#Better_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the longbow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the longbow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow|bow]] and [[#Better_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow|bow]], [[#Better_with_Bow_.E2.80.93_bow2|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Shoot a Storm of Arrows Without Giving the Enemy a Chance to Counterattack (New Attack) &amp;amp;ndash; arrowstorm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: arrow storm (-20% - -40% ranged, copy of longbow)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arrow storm attack: [[LotI_Abilities#distant attack_.E2.80.93_attacks|distant attack]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Arrow Storms Better &amp;amp;ndash; arrowstorm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Shoot_a_Storm_of_Arrows_Without_Giving_the_Enemy_a_Chance_to_Counterattack_(New_Attack)_.E2.80.93_arrowstorm|arrowstorm]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the arrow storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the arrow storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Executing Enemy Bosses Better &amp;amp;ndash; execution ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the execution_bonus_attack attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Gryphon Rider ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;With enough skill in archery and horse riding, an elf can decide to ride giant birds instead of horses, gaining incredible mobility and an ability to shoot his foes from above, relatively protected from enemy blows.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Commanding the Gryphon to Attack Fast &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Commanding the Gryphon to Attack Fast &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Commanding_the_Gryphon_to_Attack_Fast_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Commanding the Gryphon &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Commanding_the_Gryphon_to_Attack_Fast_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_the_Bow_.E2.80.93_bow_2|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Very Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_2|bow]] and [[#Better_with_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the longbow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_2|bow]] and [[#Better_with_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_2|bow]], [[#Better_with_Bow_.E2.80.93_bow2_2|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3_2|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move One Hex After Attacking an Enemy &amp;amp;ndash; penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move More Hexes After Attacking an Enemy (Only After Bow Attack) &amp;amp;ndash; penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_One_Hex_After_Attacking_an_Enemy_.E2.80.93_penetrate|penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the longbow attack: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Juggernaut ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Elves are known to be excellent archers, but that is only because they prefer bows as primary weapons. They can be equally good with swords, but only a few elves develop this talent. They can whirl their swords in their hands like if they were just small sticks, but with the force of a furious storm, cutting their enemies asunder.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_3|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_the_Bow_.E2.80.93_bow_3|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Bow &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_3|bow]] and [[#Better_with_the_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_3|bow]] and [[#Better_with_the_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_3|bow]], [[#Better_with_the_Bow_.E2.80.93_bow2|bow2]] and [[#Better_with_the_Bow_.E2.80.93_bow3|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terribly Scary Way (New Attack) &amp;amp;ndash; horrid ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: grim strike (-20% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the grim strike attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Scaring Enemies with the Sword Attack Better &amp;amp;ndash; horrid2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terribly_Scary_Way_(New_Attack)_.E2.80.93_horrid|horrid]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the grim strike attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Maim Enemies, Lowering Their Damage Until They Advance (New Attack) &amp;amp;ndash; mayhem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mayhem (-20% - -40% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mayhem attack: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better when Maiming Enemies &amp;amp;ndash; mayhem2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Maim_Enemies,_Lowering_Their_Damage_Until_They_Advance_(New_Attack)_.E2.80.93_mayhem|mayhem]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mayhem attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the mayhem attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 6 Hitpoints per Turn &amp;amp;ndash; regeneration1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (6)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 12 Hitpoints per Turn &amp;amp;ndash; regeneration2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_6_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (6)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 18 Hitpoints per Turn &amp;amp;ndash; regeneration3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_12_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Nightprowler ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes, elvish avengers will become so good at stealth, that they can even leave the forest at night, remaining concealed.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_the_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Very Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_the_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow|bow]] and [[#Faster_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow|bow]], [[#Faster_with_Bow_.E2.80.93_bow2|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3_3|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_2|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_2|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_2|sword]], [[#Better_at_Melee_Combat_.E2.80.93_sword2|sword2]] and [[#Faster_at_Melee_Combat_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Stab Backs &amp;amp;ndash; sword-backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_2|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Enter a Shooting Frenzy Like Dwarves with Axes, But Only when Attacking (New Attack) &amp;amp;ndash; berserk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: bow_berserk (-30% - 100% ranged, copy of bow)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow_berserk attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Faster when in Shooting Frenzy &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Enter_a_Shooting_Frenzy_Like_Dwarves_with_Axes,_But_Only_when_Attacking_(New_Attack)_.E2.80.93_berserk|berserk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;10% more attacks for the bow_berserk attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Better when in Shooting Frenzy &amp;amp;ndash; berserk2_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Enter_a_Shooting_Frenzy_Like_Dwarves_with_Axes,_But_Only_when_Attacking_(New_Attack)_.E2.80.93_berserk|berserk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the bow_berserk attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Overlord ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some elvish fighters who use faerie powers a lot may eventually become a male half-fairy. It gives them unusual dexterity and their skill with swords will get even better. The main problem with it is that touching iron causes pain to them - that is why they use weapons made from various rare metals.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_3|sword]] and [[#Faster_at_Melee_Combat_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster &amp;amp;ndash; faerie ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_.E2.80.93_faerie|faerie]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_.E2.80.93_faerie|faerie]] and [[#A_Better_Caster_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_.E2.80.93_faerie|faerie]], [[#A_Better_Caster_.E2.80.93_faerie2|faerie2]] and [[#A_Faster_Caster_.E2.80.93_faerie3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cover His Sword in Sticky Spiderwebs to Slow Enemies (New Attack) &amp;amp;ndash; gossamer ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: spiderweb sword (-40% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the spiderweb sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with the Spiderweb Sword &amp;amp;ndash; gossamer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cover_His_Sword_in_Sticky_Spiderwebs_to_Slow_Enemies_(New_Attack)_.E2.80.93_gossamer|gossamer]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the spiderweb sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hide in Deciduous Forests &amp;amp;ndash; ambush ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser ambush_.E2.80.93_hides|lesser ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hide in All Forests &amp;amp;ndash; ambush2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Hide_in_Deciduous_Forests_.E2.80.93_ambush|ambush]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser ambush_.E2.80.93_hides|lesser ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: ambush&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Like a Level 3 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Greater Leader in Battle (Like a Proper Level 4 Unit) &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Like_a_Level_3_Unit)_.E2.80.93_leadership|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (7/3/3% Better Resistances to Arcane/Fire/Cold) &amp;amp;ndash; magic_resilience ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Seer ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes, an elf can get so close to the faerie world, that it grants her a knowledge all the other beings never even dreamed about. This allows her to be both a good healer and a powerful spell-caster.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie touch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee_3|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie touch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Create a Sword from Pure Magic (New Attack) &amp;amp;ndash; sabre ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: faerie sabre (10% - 20% melee arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the faerie sabre attack: [[LotI_Abilities#struggle_.E2.80.93_chance_to_hit|struggle]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with Faerie Sabre &amp;amp;ndash; sabre2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Create_a_Sword_from_Pure_Magic_(New_Attack)_.E2.80.93_sabre|sabre]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the faerie sabre attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Spiderwebs &amp;amp;ndash; web ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spiderwebs &amp;amp;ndash; web2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Spiderwebs_.E2.80.93_web|web]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Faerie Fire &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Faerie_Fire_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Arcane Resistance to All Adjacent Enemies by 10% &amp;amp;ndash; arcane_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Arcane Resistance to All Adjacent Enemies by 5% More &amp;amp;ndash; arcane_penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Decreasing_Arcane_Resistance_to_All_Adjacent_Enemies_by_10%_.E2.80.93_arcane_penetrate|arcane_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: heals&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_2|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Sprite ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some elves who chose to walk the path of faerie decided to use their supernatural dexterity in melee combat. Clad in armour of magical metal, that does not burn faerie beings, Elvish Sprites make potent melee combatants and spellcasters in the same person.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee_4|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Spiderwebs &amp;amp;ndash; web ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spiderwebs &amp;amp;ndash; web2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Spiderwebs_.E2.80.93_web_2|web]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Faerie Fire &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Faerie_Fire_.E2.80.93_magic_2|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Warlord ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some elves are not so peace-loving as others, and intentionally seek war. They are not trying to start wars, just joining wars where they know which side is evil. Their skill at leading allies into combat is incredibly good, so that trying to outsmart an Elvish Warlord usually results in an even more humiliating defeat than fighting them using usual strategies.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_4|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_4|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_4|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_the_Bow_.E2.80.93_bow_4|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Very Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_4|bow]] and [[#Better_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_4|bow]] and [[#Better_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_4|bow]], [[#Better_with_Bow_.E2.80.93_bow2_3|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3_4|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Leader (Like a Level 5 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: leadership&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Improve Nearby Allies' Reactions &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Leader_(Like_a_Level_5_Unit)_.E2.80.93_leadership|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#zeal aura_.E2.80.93_firststrike|zeal aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terribly Scary Way (New Attack) &amp;amp;ndash; horrid ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: grim strike (-20% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the grim strike attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Scaring Enemies with the Sword Attack Better &amp;amp;ndash; horrid2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terribly_Scary_Way_(New_Attack)_.E2.80.93_horrid_2|horrid]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the grim strike attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Exterminator ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Masters of the Assassins are almost always sent to slay their victims rather than to steal something. Their favourite technique is to stab enemies from behind with a dagger, but because not all murders can be done silently, they also practised standard combat, and carry a scythe they can wield with scary skill, that is particularly useful when surrounded. Deadly at night, exterminators are less able fighting under the sun.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster with Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Backstabbing &amp;amp;ndash; dagger2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Dagger_.E2.80.93_dagger|dagger]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dagger attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the dagger attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Dagger &amp;amp;ndash; dagger2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Dagger_.E2.80.93_dagger|dagger]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Scythe &amp;amp;ndash; scythe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Scythe &amp;amp;ndash; scythe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Scythe_.E2.80.93_scythe|scythe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Scythe &amp;amp;ndash; scythe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Scythe_.E2.80.93_scythe2|scythe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Insanely Precise with Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knife3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Knives_.E2.80.93_knife|knife]] and [[#Insanely_Precise_with_Knives_.E2.80.93_knife2|knife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Charge at Enemies when Backstabbing if Selected (New Attack) &amp;amp;ndash; murderous_frenzy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: murderous frenzy (-30% - 100% melee, copy of dagger)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the murderous frenzy attack: [[LotI_Abilities#charging backstab_.E2.80.93_damage|charging backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging at Enemy Backs Better &amp;amp;ndash; murderous_frenzy2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Charge_at_Enemies_when_Backstabbing_if_Selected_(New_Attack)_.E2.80.93_murderous_frenzy|murderous_frenzy]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the murderous frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Perform a Whirlwind Attack (New Attack) &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: whirlwind-scythe (-30% - -30% melee, copy of scythe)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind-scythe attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind-scythe attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Perform_a_Whirlwind_Attack_(New_Attack)_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the whirlwind-scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on Useful Terrains &amp;amp;ndash; nightstalk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on All Accessible Terrains &amp;amp;ndash; nightstalk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_at_Night_Without_Being_Seen_on_Useful_Terrains_.E2.80.93_nightstalk|nightstalk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_2|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 1%) &amp;amp;ndash; block3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_2|block]] and [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_2%)_.E2.80.93_block2|block2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Faerie Incarnation ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some elves have gone so far on the faerie path, that they are much more a fairy than an elf. This gives them unearthly beauty and otherworldly powers commanding plants. However, this transformation also includes behavioural changes, and their integration into elvish society is problematic.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Commanding Vines to Attack Faster &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Commanding Vines Better &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Commanding_Vines_to_Attack_Faster_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ensnaring Faster &amp;amp;ndash; ensnare ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ensnare attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ensnaring Better &amp;amp;ndash; ensnare2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Ensnaring_Faster_.E2.80.93_ensnare|ensnare]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ensnare attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Piercing with Thorns Better &amp;amp;ndash; thorns ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the thorns attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Piercing with Thorns Faster &amp;amp;ndash; thorns2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Piercing_with_Thorns_Better_.E2.80.93_thorns|thorns]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the thorns attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the thorns attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Piercing with Thorns Better &amp;amp;ndash; thorns3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Piercing_with_Thorns_Faster_.E2.80.93_thorns2|thorns2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the thorns attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowly Draining Adjacent Enemies &amp;amp;ndash; leeches ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Piercing_with_Thorns_Better_.E2.80.93_thorns|thorns]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_3|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_3|heal]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2_4|heal2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (34)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Non-Physical Resistances of Adjacent Enemies (-20%) &amp;amp;ndash; conviction ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Non-Physical Resistances of Adjacent Enemies (-30%) &amp;amp;ndash; conviction2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Decreasing_Non-Physical_Resistances_of_Adjacent_Enemies_(-20%)_.E2.80.93_conviction|conviction]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (30)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Non-Physical Resistances of Adjacent Enemies (-40%) &amp;amp;ndash; conviction3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Decreasing_Non-Physical_Resistances_of_Adjacent_Enemies_(-30%)_.E2.80.93_conviction2|conviction2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (30)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Poison All Adjacent Enemy Units &amp;amp;ndash; vine_toxic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Decreasing_Non-Physical_Resistances_of_Adjacent_Enemies_(-20%)_.E2.80.93_conviction|conviction]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fencer ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.&amp;lt;br/&amp;gt;&lt;br /&gt;
Outfitted with only a dagger and saber, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They relish dancing circles around troops like heavy infantry, mocking the weight of their full armor.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Much Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; crossbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Much Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic_4|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ridiculously Good at Defending &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Much_Better_at_Defending_.E2.80.93_block_3|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; crossbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Much Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic_4|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ridiculously Good at Defending &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Much_Better_at_Defending_.E2.80.93_block_3|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword_3|sword]] and [[#Better_with_Sword_.E2.80.93_sword2_4|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; crossbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_crossbow_2|crossbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Magic_.E2.80.93_magic_4|magic]] and [[#Better_with_Magic_.E2.80.93_magic2_2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Forester ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Foresters are people who abandoned the life with other people, craving for the solitude in wild places. They can live in places where others would lack food and shelter, and no animal can escape their precise shot.&amp;lt;br/&amp;gt;&lt;br /&gt;
Due to their solitude, they lack any relation to other humans, and so they do not have any problem to kill anyone they do not like. This lack of understanding can be exploited by bandits, who occasionally persuade them to join their cause.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow_2|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Insanely Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Bow_.E2.80.93_bow_2|bow]], [[#Striking_Faster_with_Bow_.E2.80.93_bow2_2|bow2]] and [[#Striking_Better_with_Bow_.E2.80.93_bow3_2|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the bow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_5|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Sword_.E2.80.93_sword2_5|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Parrying Enemy Blows (New Attack) &amp;amp;ndash; parry ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: parry (-20% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Parrying Better &amp;amp;ndash; parry2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry|parry]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances; +1% Resist Impact) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Goblin Ravager ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;To perform their destructive work effectively, Goblin Pillagers must be able to move fast. In the event of a shortage of wolves, another mount has to fill in. Though giant spiders are far less intelligent than wolves, the fear spread by their sight makes up for this imperfection. Taming those beasts claims high casualties and their appetite for riders in front of them is detrimental – but one has to overlook such little mishaps leniently: Goblins are numerous, useless for most other jobs, and since birth used to submit to their fates.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Biting Better &amp;amp;ndash; fangs1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Faster &amp;amp;ndash; fangs2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_fangs1|fangs1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Feasting on Enemies when Biting &amp;amp;ndash; fangs2-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_fangs1|fangs1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fangs attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Better &amp;amp;ndash; fangs3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Faster_.E2.80.93_fangs2|fangs2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Torching Better &amp;amp;ndash; torch ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the torch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Torching Faster &amp;amp;ndash; torch2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Torching_Better_.E2.80.93_torch|torch]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the torch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the torch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating with Torch &amp;amp;ndash; torch3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Torching_Faster_.E2.80.93_torch2|torch2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the torch attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the torch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Nets Better &amp;amp;ndash; net ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the net attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Nets Faster &amp;amp;ndash; net2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Nets_Better_.E2.80.93_net|net]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the net attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the net attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Goblin Warbanner (Goblin Warbaner) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some goblins, after surviving an improbably high number of fights, become experienced enough to lead other goblins to battle, or even weaker orcs. These goblins are no longer bullied by orcs, but still used to lead a tiring force.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Spear &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Spear &amp;amp;ndash; spear2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Spear_.E2.80.93_spear_2|spear]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Spear &amp;amp;ndash; spear3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Spear_.E2.80.93_spear2_2|spear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Spears Faster &amp;amp;ndash; javelin ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Spears Better &amp;amp;ndash; javelin2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Spears_Faster_.E2.80.93_javelin|javelin]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Spears More Precisely &amp;amp;ndash; javelin3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Spears_Better_.E2.80.93_javelin2|javelin2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the javelin attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Drum in a Way that Makes Allies March Faster &amp;amp;ndash; wardrums ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wardrums_.E2.80.93_dummy|wardrums]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Leader &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: leadership&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging Enemy Attacks (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Grim Knight ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Grim Knights are undead who can ride a living horse thanks to dark magic controlling the horse's mind and altering its body. Undead legions use them for approximately the same purposes as living armies use their horsemen.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Lance &amp;amp;ndash; lance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Lance &amp;amp;ndash; lance2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_.E2.80.93_lance_2|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging More Powerfully with Lance (2.5 Times More Damage) &amp;amp;ndash; lance3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_2|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2_2|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging Even More Powerfully with the Lance (3 Times More Damage) &amp;amp;ndash; lance4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_2|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_2|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_2|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Even Better with the Lance &amp;amp;ndash; lance5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_2|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_2|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_2|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Knock Enemies Back (New Attack) &amp;amp;ndash; knockback ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: knockback (100%, 100% melee, copy of lance)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knockback attack: [[LotI_Abilities#knockback_.E2.80.93_damage|knockback]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Axe Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe|axe]] and [[#Better_at_Axe_Combat_.E2.80.93_axe2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe|axe]], [[#Better_at_Axe_Combat_.E2.80.93_axe2|axe2]] and [[#Faster_at_Axe_Combat_.E2.80.93_axe3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Undead-Like Resistance (Improved Resistances, Slightly Worsened Weaknesses) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Half-Robotic Freak (Akula Steel Finale) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;She was once a normal person. Until she found some forgotten ruins with weapons of great technical level, and manipulating with one of them transformed her into this. She survived it only thanks to necromancy, but now she is a whole new level freak.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_sword|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2_2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_.E2.80.93_magic_3|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Better_Caster_.E2.80.93_magic_3|magic]] and [[#A_Better_Caster_.E2.80.93_magic2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Better_Caster_.E2.80.93_magic_3|magic]], [[#A_Better_Caster_.E2.80.93_magic2|magic2]] and [[#A_Better_Caster_.E2.80.93_magic3|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Half-Robotic Freak (Akula Steel) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;She was once a normal person. Until she found some forgotten ruins with weapons of great technical level, and manipulating with one of them transformed her into this. She survived it only thanks to necromancy, but now she is a whole new level freak.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_sword_2|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_sword_2|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2_3|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_.E2.80.93_magic_4|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Better_Caster_.E2.80.93_magic_4|magic]] and [[#A_Better_Caster_.E2.80.93_magic2_2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Better_Caster_.E2.80.93_magic_4|magic]], [[#A_Better_Caster_.E2.80.93_magic2_2|magic2]] and [[#A_Better_Caster_.E2.80.93_magic3_2|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Infernal Knight ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Tales are told of the mightiest warriors and generals, who, cursed with hate and stung by betrayal, have experimented with demonic magic and returned back to this world as Infernal Knights. Wielding the same weapons as in life, they command both fire and the Undead in their quest for revenge.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Casting Random Fire Spells on Enemies when Attacking Them with an Axe &amp;amp;ndash; firecast ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Fireball_.E2.80.93_fireball_5|fireball]] and [[#Faster_at_Melee_Combat_.E2.80.93_axe3_2|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#firecast_.E2.80.93_dummy|firecast]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_axe_2|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe_2|axe]] and [[#Better_at_Melee_Combat_.E2.80.93_axe2_2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe_2|axe]], [[#Better_at_Melee_Combat_.E2.80.93_axe2_2|axe2]] and [[#Faster_at_Melee_Combat_.E2.80.93_axe3_2|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Fireball &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_5|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2_4|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Damage to Multiple Enemies with Fireball &amp;amp;ndash; fireball3-explosion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball3_4|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Greater Leader in Battle (Like a Level 5 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: leadership&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% More Resistant to Fire &amp;amp;ndash; fire_resist ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lesser Demigod (Krux Later) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Divine blood flows in the veins of those whose parents were gods. They can learn to be powerful and wise incredibly fast, their bodies show supernatural abilities, and they radiate an aura that affects everything around in a way that suits them.&amp;lt;br/&amp;gt;&lt;br /&gt;
Being an offspring of an elf and human, he looks like a human to elves and like an elf to humans.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_focused ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_3|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_3|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_3|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_2|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_3|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_2|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Spectral Blades &amp;amp;ndash; spectral_blades_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spectral Blades &amp;amp;ndash; spectral_blades ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Spectral_Blades_.E2.80.93_spectral_blades_speed|spectral_blades_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spectral Blades &amp;amp;ndash; spectral_blades_2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Spectral_Blades_.E2.80.93_spectral_blades_speed|spectral_blades_speed]] and [[#Better_with_Spectral_Blades_.E2.80.93_spectral_blades|spectral_blades]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Spectral Blades &amp;amp;ndash; spectral_blades_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Spectral_Blades_.E2.80.93_spectral_blades_2|spectral_blades_2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the spectral blades attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 8% &amp;amp;ndash; faerie2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 7% &amp;amp;ndash; faerie4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_.E2.80.93_faerie2_penetrate_2|faerie2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie3_speed_2|faerie3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_2|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_2|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_2|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_2|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_2|faerie6_speed]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_2|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_2|faerie6]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_2|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball_2|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs with Better Precision &amp;amp;ndash; fireball2_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball_2|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball2_2|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (32)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Burning_Aura_.E2.80.93_burning_aura|burning_aura]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (32)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Burning_Aura_.E2.80.93_burning_aura2|burning_aura2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (48)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 3 Unit &amp;amp;ndash; leadership1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 4 Unit &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_3_Unit_.E2.80.93_leadership1|leadership1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 5 Unit &amp;amp;ndash; leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_4_Unit_.E2.80.93_leadership2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_4|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_4|heal]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2_5|heal2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (34)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing an Even Worse Frailty Complex in Enemies' Minds (-20% Physical Resistances) &amp;amp;ndash; conviction ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Really Terrible Frailty Complex in Enemies' Minds  (-25% Physical Resistances) &amp;amp;ndash; conviction2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_an_Even_Worse_Frailty_Complex_in_Enemies'_Minds_(-20%_Physical_Resistances)_.E2.80.93_conviction|conviction]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lesser Demigod (Krux) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Divine blood flows in the veins of those whose parents were gods. They can learn to be powerful and wise incredibly fast, their bodies show supernatural abilities, and they radiate an aura that affects everything around in a way that suits them.&amp;lt;br/&amp;gt;&lt;br /&gt;
Being an offspring of an elf and human, he looks like a human to elves and like an elf to humans.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_4|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_4|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_4|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_3|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed_2|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_4|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_3|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Spectral Blades &amp;amp;ndash; spectral_blades_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spectral Blades &amp;amp;ndash; spectral_blades ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Spectral_Blades_.E2.80.93_spectral_blades_speed_2|spectral_blades_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spectral Blades &amp;amp;ndash; spectral_blades_2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Spectral_Blades_.E2.80.93_spectral_blades_speed_2|spectral_blades_speed]] and [[#Better_with_Spectral_Blades_.E2.80.93_spectral_blades_3|spectral_blades]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Spectral Blades &amp;amp;ndash; spectral_blades_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Spectral_Blades_.E2.80.93_spectral_blades_2_2|spectral_blades_2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the spectral blades attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 8% &amp;amp;ndash; faerie2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 7% &amp;amp;ndash; faerie4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_.E2.80.93_faerie2_penetrate_3|faerie2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie3_speed_3|faerie3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_3|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_3|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_3|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_3|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_3|faerie6_speed]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_3|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_3|faerie6]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_3|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball_3|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs with Better Precision &amp;amp;ndash; fireball2_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball_3|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball2_3|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Burning_Aura_.E2.80.93_burning_aura_2|burning_aura]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (32)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Burning_Aura_.E2.80.93_burning_aura2_2|burning_aura2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (32)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 3 Unit &amp;amp;ndash; leadership1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 4 Unit &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_3_Unit_.E2.80.93_leadership1_2|leadership1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 5 Unit &amp;amp;ndash; leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_4_Unit_.E2.80.93_leadership2_2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: heals&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_5|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_5|heal]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2_6|heal2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lich King ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Lich Kings are powerful undead warriors with free will and magic powers. Unlike other undead, they are not obeying a master, they are raising and controlling their minions, and unlike liches, they are leading their minions into battles.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_axe_3|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe_3|axe]] and [[#Better_at_Melee_Combat_.E2.80.93_axe2_3|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe_3|axe]], [[#Better_at_Melee_Combat_.E2.80.93_axe2_3|axe2]] and [[#Faster_at_Melee_Combat_.E2.80.93_axe3_3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) &amp;amp;ndash; doom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: doom (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crippling Enemies Better &amp;amp;ndash; doom2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terrible_Way_that_Lowers_Enemy_Resistance_(New_Attack)_.E2.80.93_doom_2|doom]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Chill Tempests Faster &amp;amp;ndash; magic-chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Waves Faster &amp;amp;ndash; magic-shadow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Chill Tempests &amp;amp;ndash; magic-chill2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Chill_Tempests_Faster_.E2.80.93_magic-chill|magic-chill]] and [[#A_Better_Caster_.E2.80.93_magic_5|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Shadow Waves &amp;amp;ndash; magic-shadow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Shadow_Waves_Faster_.E2.80.93_magic-shadow|magic-shadow]] and [[#A_Better_Caster_.E2.80.93_magic_5|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Greater Leader in Battle (Like a Level 5 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_axe_3|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: leadership&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lord of the Flies (Beelzebub) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Ancient nobles of demonkind are among the scariest visitors from Inferno. Their vast power and number of followers allow them to destroy armies, bringing death and destruction whenever they come. Fortunately for mankind, they live in Inferno and rarely get out of there. However, some of them have made spells to summon them are known and sometimes come into the hands of the foolish...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;20% more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 6 (in EASY difficulty), 9 (in MEDIUM difficulty), 9 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lunatic Knight ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Lunatic knights are ones of the most zealous warriors a warlord might employ. The reason why they fight is neither glory nor gold. They enjoy the thrill of battles, and that motivates them to join armed conflicts. In battle, they are feared adversaries, their fervour, speed and strength are a huge threat for anyone. They usually die before they realise that Lunatic Knights are not quite well protected, and can fall whenever their charge fails to defeat their target.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Lance &amp;amp;ndash; lance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Lance &amp;amp;ndash; lance2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_.E2.80.93_lance_3|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging More Powerfully with Lance (2.5 Times More Damage) &amp;amp;ndash; lance3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_3|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2_3|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging Even More Powerfully with the Lance (3 Times More Damage) &amp;amp;ndash; lance4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_3|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_3|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_3|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Even Better with the Lance &amp;amp;ndash; lance5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_3|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2_3|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move One Hex After Attacking an Enemy &amp;amp;ndash; penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move More Hexes After Attacking an Enemy &amp;amp;ndash; penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_One_Hex_After_Attacking_an_Enemy_.E2.80.93_penetrate_2|penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances; +3% Resist Pierce) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Monstrosity ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When a Walking Corpse kills a victim and reanimates it to unlife, it also drains a part of its soul. This rarely has an effect, but sometimes, when much of the flesh has rotten away already, this accumulated soul energy reshapes the corpse into a horrid, tentaculous form with bones protruding from it that floats around, scaring everything.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hitting Harder &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hitting Faster &amp;amp;ndash; melee-speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Hitting_Harder_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Transforming Enemies into Soulless Also with the Plague &amp;amp;ndash; soulless ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Hitting_Harder_.E2.80.93_melee|melee]] and [[#Hitting_Faster_.E2.80.93_melee-speed|melee-speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (melee attacks only): plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching Some Life from Targets &amp;amp;ndash; leeching ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Hitting_Harder_.E2.80.93_melee|melee]], [[#Hitting_Harder_.E2.80.93_melee|melee]], [[#Hitting_Harder_.E2.80.93_melee|melee]] and [[#Hitting_Harder_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spreading a Stronger Feeling of Dread &amp;amp;ndash; haunt ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spreading a Stronger Feeling of Dread &amp;amp;ndash; haunt2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Spreading_a_Stronger_Feeling_of_Dread_.E2.80.93_haunt|haunt]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spreading a Stronger Feeling of Dread &amp;amp;ndash; haunt3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Spreading_a_Stronger_Feeling_of_Dread_.E2.80.93_haunt|haunt]] and [[#Spreading_a_Stronger_Feeling_of_Dread_.E2.80.93_haunt2|haunt2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging Enemy Attacks (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Orcish Nightblade ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A blade in the dark, dripping with poison — for many orcish warlords the last thing they see. Due to their high fees, orcish nightblades specialize in “resolving internal conflicts” and are rarely seen on the battlefield. Practice makes perfect, and few can rival them in that regard: they have long lost count of their victims, though that admittedly isn’t too hard for an orc with only ten fingers.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Faster &amp;amp;ndash; claws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Clawing_Better_.E2.80.93_claws_2|claws]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing with Backstab &amp;amp;ndash; claws3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Clawing_Better_.E2.80.93_claws_2|claws]] and [[#Clawing_Faster_.E2.80.93_claws2|claws2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the claws attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Kicking Better &amp;amp;ndash; kick ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the kick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Kicking Faster &amp;amp;ndash; kick2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Kicking_Better_.E2.80.93_kick|kick]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the kick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the kick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Enemies Back with Kicks &amp;amp;ndash; kick3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Kicking_Better_.E2.80.93_kick|kick]] and [[#Kicking_Faster_.E2.80.93_kick2|kick2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the kick attack: [[LotI_Abilities#knockback_.E2.80.93_damage|knockback]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Many Enemies Back with Kicks &amp;amp;ndash; kick4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Kicking_Better_.E2.80.93_kick|kick]], [[#Kicking_Faster_.E2.80.93_kick2|kick2]] and [[#Throwing_Enemies_Back_with_Kicks_.E2.80.93_kick3|kick3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the kick attack: [[LotI_Abilities#shockwave_.E2.80.93_slow|shockwave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the kick attack: knockback&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the kick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Fire-Enchanted Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_2|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Cold-Enchanted Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_2|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Arcane-Enchanted Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_2|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knife3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_2|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Magically Returning Knives (New Berserk Ranged Attack) &amp;amp;ndash; knife-berserk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Using_Arcane-Enchanted_Knives_.E2.80.93_knife2|knife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: throwing berserk (100%, 100% ranged, copy of throwing knives)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the throwing berserk attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on Useful Terrains &amp;amp;ndash; nightstalk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on All Accessible Terrains &amp;amp;ndash; nightstalk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_at_Night_Without_Being_Seen_on_Useful_Terrains_.E2.80.93_nightstalk_2|nightstalk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_3|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_3|block]] and [[#Better_at_Defending_.E2.80.93_block2|block2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Orcish Strafer ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Orcs are generally believed to be simple-minded and unable even to manufacture their crossbows. But it is wrong. The intellect of orcs is not inferior by any means, but they usually prefer not to use it. But competition and battle prowess is usually far the greatest motivation, and if better gear looks like a possibility to get stronger, they start thinking about improvements. One of their inventions is the slurbow, some orcs get them from plunder, some manufacture them themselves. However, even slurbows are not the best, and some creative orcs in times of peace manage to improve it so that it can be operated with a single hand. This way, they can carry two ranged weapons into battle, and devastate most enemies with their deadly and quick shots.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Poisonous Arrows &amp;amp;ndash; xbow-poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_3|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting More Precisely &amp;amp;ndash; xbow-marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_3|xbow2]] and [[#Faster_with_Crossbow_.E2.80.93_xbow3|xbow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Fiery Shots &amp;amp;ndash; xbow-incinerate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_3|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack (fire attacks only): [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_3|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting so Hard that Enemies Behind Targets Will be Hit as Well &amp;amp;ndash; xbow-pierce ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Crossbow_.E2.80.93_xbow4|xbow4]] and [[#Faster_with_Crossbow_.E2.80.93_xbow3|xbow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack (pierce attacks only): [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the short sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_6|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the short sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the short sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Orcish Warmonger ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the greatsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_7|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the greatsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the greatsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking in a Scary Way &amp;amp;ndash; sword2-horror ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Sword_.E2.80.93_sword_7|sword]] and [[#Striking_Faster_with_Sword_.E2.80.93_sword2_7|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the greatsword attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the greatsword attack: horrid,horrid_dummy&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the greatsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_7|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_7|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the greatsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) &amp;amp;ndash; doom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: doom (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crippling Enemies Better &amp;amp;ndash; doom2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terrible_Way_that_Lowers_Enemy_Resistance_(New_Attack)_.E2.80.93_doom_3|doom]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Poisonous Arrows &amp;amp;ndash; bow-poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Bow_.E2.80.93_bow2_2|bow2]] and [[#Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Bow_.E2.80.93_bow2_2|bow2]] and [[#Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Like a Level 2 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 2 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Leader (Like a Level 3 Unit) &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Like_a_Level_2_Unit)_.E2.80.93_leadership_2|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 2 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Leader (Like a Level 4 Unit) &amp;amp;ndash; leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Leader_(Like_a_Level_3_Unit)_.E2.80.93_leadership2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cause Nearby Allies to Attack Like Bloodthirsty Fanatics &amp;amp;ndash; leadership2_bloodthirst ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Leader_(Like_a_Level_3_Unit)_.E2.80.93_leadership2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_damage|warlord's rule]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Gruesome Things that Arouse Nearby Allies &amp;amp;ndash; evisceration ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser evisceration_.E2.80.93_dummy|lesser evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Gruesome Things that Arouse Nearby Allies &amp;amp;ndash; evisceration2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Gruesome_Things_that_Arouse_Nearby_Allies_.E2.80.93_evisceration|evisceration]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser evisceration_.E2.80.93_dummy|lesser evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Gruesome Things that Arouse Nearby Allies &amp;amp;ndash; evisceration3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Gruesome_Things_that_Arouse_Nearby_Allies_.E2.80.93_evisceration2|evisceration2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#greater evisceration_.E2.80.93_dummy|greater evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Phantom ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Undead lords sometimes figure out a way to make their deathblades fully use their potential. They remove their legs, replacing them with a ghostly tail allowing them to float and spin as they want. They also add them an additional pair of arms, to make these minions more destructive. Phantoms are, however, quite vulnerable.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_axe_2|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Axe Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe_2|axe]] and [[#Better_at_Axe_Combat_.E2.80.93_axe2_2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe_2|axe]], [[#Better_at_Axe_Combat_.E2.80.93_axe2_2|axe2]] and [[#Faster_at_Axe_Combat_.E2.80.93_axe3_2|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Perform a Whirlwind Attack (New Attack) &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: whirlwind-axe (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind-axe attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind-axe attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Perform_a_Whirlwind_Attack_(New_Attack)_.E2.80.93_whirlwind_2|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the whirlwind-axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pilum Master ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some javelineers came to an incredible skill with javelins, and improved their javelins into pilums. These weapons are hard to use, but they can deal heavy damages to anyone before they even come close enough to hit, even if they are attacked. Although many soldiers consider their weapons obsolete, they wield them proudly, because unlike swords or bows, pilums can be used both in melee and ranged combat.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Pilum &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Pilum &amp;amp;ndash; spear2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Pilum_.E2.80.93_spear|spear]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Pilum &amp;amp;ndash; spear3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Pilum_.E2.80.93_spear2|spear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Pilums Faster &amp;amp;ndash; javelin ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Pilums Better &amp;amp;ndash; javelin2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Pilums_Faster_.E2.80.93_javelin|javelin]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Pilums More Precisely &amp;amp;ndash; javelin3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Pilums_Better_.E2.80.93_javelin2|javelin2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the javelin attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Tricky Way that Lowers Enemy Defence (New Attack) &amp;amp;ndash; trickery ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: trickery (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the trickery attack: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tricking Enemies Better &amp;amp;ndash; trickery2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Tricky_Way_that_Lowers_Enemy_Defence_(New_Attack)_.E2.80.93_trickery|trickery]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the trickery attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;10% more attacks for the trickery attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2-3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Predator ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Master huntsmen often get to like hunting more than anything else. Their deadly passion guides them, and they care only a little if their prey is human or animal. These predators may attack anything they spot, if it is not too numerous. Provided that one has enough guards around, it is possible to parlay with them, or even to employ them.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Insanely Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow_3|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the bow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow_3|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Unbelievably Precisely &amp;amp;ndash; bow-precise2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Bow_.E2.80.93_bow_3|bow]], [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]], [[#Striking_Better_with_Bow_.E2.80.93_bow3_3|bow3]] and [[#Shooting_Insanely_Precisely_.E2.80.93_bow-precise_3|bow-precise]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the bow attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Deal Heavy Damage with a Single Shot (New Attack) &amp;amp;ndash; execution ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: execution (-45% - 100% ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Executing Enemy Bosses Better &amp;amp;ndash; execution2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Deal_Heavy_Damage_with_a_Single_Shot_(New_Attack)_.E2.80.93_execution|execution]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the execution attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Very Good at Slaying Humans &amp;amp;ndash; bow-hunting-humans ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#misanthropia_.E2.80.93_damage|misanthropia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Very Good at Slaying Orcs &amp;amp;ndash; bow-hunting-orcs ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#misorcia_.E2.80.93_damage|misorcia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Very Good at Slaying Elves &amp;amp;ndash; bow-hunting-elves ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#misdryadia_.E2.80.93_damage|misdryadia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Very Good at Slaying Dragons &amp;amp;ndash; bow-hunting-drakes ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#misdraconia_.E2.80.93_damage|misdraconia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Dagger &amp;amp;ndash; dagger2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Dagger_.E2.80.93_dagger|dagger]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Dagger &amp;amp;ndash; dagger3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Dagger_.E2.80.93_dagger2|dagger2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preserved Lich (Argan Lich) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Preserved liches are an exotic kind of liches, they are far more powerful than mere liches.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with sword add marksman and plague, and lots of damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with crossbow add great precision.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has soul eater AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lichsword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Raising Undead with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_5|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lichsword attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_5|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_5|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_4|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed_3|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_5|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_4|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better and Faster with Crossbow &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking More Precisely with the Crossbow &amp;amp;ndash; xbow_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]] and [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]] and [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking More Precisely with the Crossbow &amp;amp;ndash; xbow-marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]], [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]] and [[#Striking_More_Precisely_with_the_Crossbow_.E2.80.93_xbow_marksman|xbow_marksman]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the crossbow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]], [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow3_3|xbow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]], [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]], [[#Faster_with_Crossbow_.E2.80.93_xbow2_speed_2|xbow2_speed]], [[#Better_with_Crossbow_.E2.80.93_xbow3_3|xbow3]] and [[#Better_with_Crossbow_.E2.80.93_xbow4_2|xbow4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blocking Attacks Better (2 % Better Defence) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (4% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preserved Lich (Delly Lich) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Preserved liches are an exotic kind of liches, they are far more powerful than mere liches.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has soul eater AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Chop Through More Enemies with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_4|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_4|sword]] and [[#Able_to_Chop_Through_More_Enemies_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching with Sword &amp;amp;ndash; sword3-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_4|sword]] and [[#Able_to_Chop_Through_More_Enemies_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_4|sword]], [[#Able_to_Chop_Through_More_Enemies_with_Sword_.E2.80.93_sword2|sword2]] and [[#Faster_with_Sword_.E2.80.93_sword3_2|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Knives &amp;amp;ndash; knife1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Knives_.E2.80.93_knife1|knife1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Knives &amp;amp;ndash; knife3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Dealing_More_Damage_with_Knives_.E2.80.93_knife1|knife1]] and [[#Faster_with_Knives_.E2.80.93_knife2|knife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knife4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Dealing_More_Damage_with_Knives_.E2.80.93_knife1|knife1]] and [[#Faster_with_Knives_.E2.80.93_knife2|knife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on Useful Terrains &amp;amp;ndash; nightstalk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on All Accessible Terrains &amp;amp;ndash; nightstalk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_at_Night_Without_Being_Seen_on_Useful_Terrains_.E2.80.93_nightstalk_3|nightstalk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Defending_.E2.80.93_block_2|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Defending_.E2.80.93_block_2|block]] and [[#Better_at_Defending_.E2.80.93_block2_2|block2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Parrying Enemy Blows (New Attack) &amp;amp;ndash; parry ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: parry (-20% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Parrying Better &amp;amp;ndash; parry2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry_2|parry]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preserved Lich (Efraim Lich) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Preserved liches are an exotic kind of liches, they are far more powerful than mere liches.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with sword add marksman, plague, and berserk-like attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with whirlwind gain bonuses from sword advancements, and depend on advancements with sword.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with throwing knives are a potent source of weapon-related ranged damage, it may gain backstab.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with wave of fear bring huge damage, slow, explosive slow, leech, and after taking a lot of advancements also explosive damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Don't neglect defensive abilities. They stack additively with gear, while the effects of different parts of armour stack only multiplicatively.&amp;lt;br/&amp;gt;&lt;br /&gt;
The soul eater ability will add a lot of other advancements (new attacks, regeneration, healing, various abilities and much more).&amp;lt;br/&amp;gt;&lt;br /&gt;
Try to avoid learning from books, because while normal advancements add 20 to maximum experience to preserved liches, these advancements add 20% to maximum experience; that might later be an equivalent even to five advancements.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has soul eater AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword (Affects Also Whirlwind) &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Raising Undead with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword (Affects Also Whirlwind) &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_5|sword5]] and [[#Faster_with_Sword_(Affects_Also_Whirlwind)_.E2.80.93_sword1_speed_2|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_5|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Twice in a Row &amp;amp;ndash; berserk1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk2 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Thrice in a Row &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1_2|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk3 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Five Times in a Row &amp;amp;ndash; berserk3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Thrice_in_a_Row_.E2.80.93_berserk2_2|berserk2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk5 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with the Furious Attack &amp;amp;ndash; berserk1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1_2|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk2 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk3 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk5 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Whirling_Better_.E2.80.93_whirlwind_2|whirlwind]], [[#Whirling_Better_.E2.80.93_whirlwind_2|whirlwind]], [[#Whirling_Better_.E2.80.93_whirlwind_2|whirlwind]] and [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Whirling_Better_.E2.80.93_whirlwind2_4|whirlwind2]], [[#Whirling_Better_.E2.80.93_whirlwind2_4|whirlwind2]], [[#Whirling_Better_.E2.80.93_whirlwind2_4|whirlwind2]] and [[#Better_with_Sword_.E2.80.93_sword6_5|sword6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Backstabbing with Knives &amp;amp;ndash; knives1_backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Knives &amp;amp;ndash; knives2_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knives3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]], [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]] and [[#Better_with_Knives_.E2.80.93_knives3_2|knives3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]], [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]] and [[#Better_with_Knives_.E2.80.93_knives3_2|knives3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Backstabbing with Knives Better &amp;amp;ndash; knives4-backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives4_2|knives4]] and [[#Backstabbing_with_Knives_.E2.80.93_knives1_backstab_2|knives1_backstab]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the knife attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]], [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]], [[#Better_with_Knives_.E2.80.93_knives3_2|knives3]] and [[#Better_with_Knives_.E2.80.93_knives4_2|knives4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knives5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]], [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]], [[#Better_with_Knives_.E2.80.93_knives3_2|knives3]], [[#Better_with_Knives_.E2.80.93_knives4_2|knives4]] and [[#Faster_with_Knives_.E2.80.93_knives3_speed_2|knives3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Spine-Chilling Fear &amp;amp;ndash; fear1_spine_chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear1|fear1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Fear Faster &amp;amp;ndash; fear2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear2|fear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear2|fear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having Fun when Scaring Enemies &amp;amp;ndash; fear3_leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear3|fear3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear3|fear3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Fear Faster &amp;amp;ndash; fear4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_Stronger_Fear_.E2.80.93_fear4|fear4]] and [[#Causing_Fear_Faster_.E2.80.93_fear2_speed|fear2_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear4|fear4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Fear to Groups of Enemies &amp;amp;ndash; fear5_mass_scare ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear5|fear5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear5|fear5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Fear Faster &amp;amp;ndash; fear6-speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_Stronger_Fear_.E2.80.93_fear6|fear6]] and [[#Causing_Fear_Faster_.E2.80.93_fear4_speed|fear4_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_Stronger_Fear_.E2.80.93_fear6|fear6]] and [[#Causing_Fear_Faster_.E2.80.93_fear4_speed|fear4_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear7|fear7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Insane Fear to Groups of Enemies &amp;amp;ndash; fear8_explosive ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear8|fear8]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_.E2.80.93_movement_55|movement]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Muster Enough Mental Powers to Levitate Through Hard Terrains &amp;amp;ndash; movement3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_.E2.80.93_movement_55|movement]] and [[#Faster_.E2.80.93_movement2_2|movement2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on flat terrains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through villages set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through castles set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in shallow waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on coastal reefs set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in deep waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through swampy places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on mountains set to 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs across sands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs above unwalkable places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through impassable walls set to {UNREACHABLE}&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Muster_Enough_Mental_Powers_to_Levitate_Through_Hard_Terrains_.E2.80.93_movement3_2|movement3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Harder to be Hit &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preserved Lich (Lethalia Lich) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Preserved liches are an exotic kind of liches, they are far more powerful than mere liches.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with staff add plague, damage and precision.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with axe unlock a very useful whirlwind attack, and that unlocks most advancements with axe, many advancements with axe improve also whirlwind.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with faerie fire mostly improve damage; one of them removes swarm, but decreases the number of attacks significantly.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with gossamer add various weapon specials to it, but its damage is inferior.&amp;lt;br/&amp;gt;&lt;br /&gt;
Don't neglect defensive abilities. They stack additively with gear, while the effects of different parts of armour stack only multiplicatively.&amp;lt;br/&amp;gt;&lt;br /&gt;
The soul eater ability will add a lot of other advancements (new attacks, regeneration, healing, various abilities and much more).&amp;lt;br/&amp;gt;&lt;br /&gt;
Try to avoid learning from books, because while normal advancements add 20 to maximum experience to preserved liches, these advancements add 20% to maximum experience; that might later be an equivalent even to five advancements.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has soul eater AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Staff &amp;amp;ndash; staff1_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Staff &amp;amp;ndash; staff2_focused ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] and [[#More_Precise_with_Staff_.E2.80.93_staff1_marksman_2|staff1_marksman]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the staff attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Undead with Staff &amp;amp;ndash; staff2_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]] and [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]] and [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Staff &amp;amp;ndash; staff3_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] and [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] and [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Staff &amp;amp;ndash; staff4_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]] and [[#Faster_with_Staff_.E2.80.93_staff3_attacks_2|staff3_attacks]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]] and [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Better Undead with Staff &amp;amp;ndash; staff5_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]], [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]] and [[#Creating_Undead_with_Staff_.E2.80.93_staff2_plague|staff2_plague]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the staff attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Fire Damage with Staff &amp;amp;ndash; staff5_fire ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]] and [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]] and [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Staff &amp;amp;ndash; staff6_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]], [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]], [[#Better_with_Staff_.E2.80.93_staff6_2|staff6]] and [[#Faster_with_Staff_.E2.80.93_staff4_attacks|staff4_attacks]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]], [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]] and [[#Better_with_Staff_.E2.80.93_staff6_2|staff6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]] and [[#Able_to_Use_Whirlwind_Attack_with_Axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe2_poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]] and [[#Able_to_Use_Whirlwind_Attack_with_Axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe_whirlwind attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]] and [[#Able_to_Use_Whirlwind_Attack_with_Axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe1_speed_2|axe1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]] and [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hit Multiple Enemies with Axe &amp;amp;ndash; axe4_cleave ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]] and [[#Better_with_Axe_.E2.80.93_axe4_3|axe4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe attack: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]] and [[#Better_with_Axe_.E2.80.93_axe4_3|axe4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]], [[#Better_with_Axe_.E2.80.93_axe4_3|axe4]], [[#Better_with_Axe_.E2.80.93_axe5_2|axe5]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe3_speed_2|axe3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]], [[#Better_with_Axe_.E2.80.93_axe4_3|axe4]] and [[#Better_with_Axe_.E2.80.93_axe5_2|axe5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Use Whirlwind Attack with Axe &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: axe_whirlwind (7 - 3, blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe_whirlwind attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe_whirlwind attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Whirling &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]] and [[#Able_to_Use_Whirlwind_Attack_with_Axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Deal Damage to Multiple Units with Faerie Fire &amp;amp;ndash; faerie2_boom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: conical faerie fire (100%, 100%, copy of faerie fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the conical faerie fire attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Without Dependence on Health with Faerie Fire (CAUTION: Significantly Fewer Attacks!) &amp;amp;ndash; faerie3_noswarm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the faerie fire attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;3 fewer attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]] and [[#Without_Dependence_on_Health_with_Faerie_Fire_(CAUTION:_Significantly_Fewer_Attacks!)_.E2.80.93_faerie3_noswarm|faerie3_noswarm]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Deal Damage to Much More Units with Faerie Fire &amp;amp;ndash; faerie4_boom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]] and [[#Able_to_Deal_Damage_to_Multiple_Units_with_Faerie_Fire_.E2.80.93_faerie2_boom|faerie2_boom]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: explosive faerie fire (100%, 100%, copy of faerie fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the explosive faerie fire attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_4|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_4|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_4|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_4|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_4|faerie6_speed]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_4|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_4|faerie6]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_4|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Spiderwebs &amp;amp;ndash; gossamer1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies with Spiderwebs &amp;amp;ndash; gossamer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer2_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]] and [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer1_damage_2|gossamer1_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs More Precisely &amp;amp;ndash; gossamer3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]] and [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer3_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage_2|gossamer2_damage]] and [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs Even More Precisely &amp;amp;ndash; gossamer4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]] and [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the gossamer attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer4_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage_2|gossamer2_damage]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]], [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4_2|gossamer4]] and [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer3_damage_2|gossamer3_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs Faster &amp;amp;ndash; gossamer4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]] and [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4_2|gossamer4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs with Incredibly Fast Reactions &amp;amp;ndash; gossamer5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]] and [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4_2|gossamer4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: firststrike&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer5_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage_2|gossamer2_damage]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]], [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4_2|gossamer4]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer4_damage_2|gossamer4_damage]] and [[#Shooting_Spiderwebs_with_Incredibly_Fast_Reactions_.E2.80.93_gossamer5_2|gossamer5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1_2|wings1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (2% Better Defences on All Terrains) &amp;amp;ndash; wings3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1_2|wings1]], [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2_2|wings2]] and [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2_2|wings2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Attuned to the Woods &amp;amp;ndash; woods ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1_2|wings1]], [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2_2|wings2]] and [[#More_Nimble_(2%_Better_Defences_on_All_Terrains)_.E2.80.93_wings3_2|wings3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#nocturnal ambush_.E2.80.93_hides|nocturnal ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (4% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Princess of Shadows (Delly Start) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Although women are not very frequent in criminal gangs, those who are there may use their charm to expand their control over various noblemen. Sometimes, this can create good friendships and alliances between criminals and nobles.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Chop Through More Enemies with Sword &amp;amp;ndash; sword2_cleave ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_sword2_4|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_5|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2_4|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_5|sword]], [[#Better_at_Melee_Combat_.E2.80.93_sword2_4|sword2]] and [[#Faster_with_Sword_.E2.80.93_sword3_3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Poison Enemies with Knives &amp;amp;ndash; knife-poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_3|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knife3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Knives_.E2.80.93_knife_3|knife]] and [[#Better_with_Knives_.E2.80.93_knife2|knife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on Useful Terrains &amp;amp;ndash; nightstalk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on All Accessible Terrains &amp;amp;ndash; nightstalk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_at_Night_Without_Being_Seen_on_Useful_Terrains_.E2.80.93_nightstalk_4|nightstalk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_4|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 1%) &amp;amp;ndash; block3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_4|block]] and [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_2%)_.E2.80.93_block2_2|block2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Parrying Enemy Blows (New Attack) &amp;amp;ndash; parry ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: parry (-20% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Parrying Better &amp;amp;ndash; parry2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry_3|parry]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Prophet ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Formerly either Paladins who decided to expand their knowledge of white magic or Magi of Light who decided that evil has to be defeated also by weapons of war, Prophets are the pious knights who both care about destroying the evil and about helping any righteous person.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Lance &amp;amp;ndash; lance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Lance &amp;amp;ndash; lance2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_.E2.80.93_lance_4|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging More Powerfully with Lance (2.5 Times More Damage) &amp;amp;ndash; lance3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_4|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2_4|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging Even More Powerfully with the Lance (3 Times More Damage) &amp;amp;ndash; lance4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_4|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_4|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_4|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Even Better with the Lance &amp;amp;ndash; lance5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_4|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_4|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_4|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Sword_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Sword_.E2.80.93_sword|sword]] and [[#Better_with_Sword_.E2.80.93_sword2_9|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Sword_.E2.80.93_sword|sword]], [[#Better_with_Sword_.E2.80.93_sword2_9|sword2]] and [[#Faster_with_Sword_.E2.80.93_sword3_4|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; lightbeam ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Magic &amp;amp;ndash; lightbeam2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_lightbeam_2|lightbeam]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; lightbeam3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Magic_.E2.80.93_lightbeam2_2|lightbeam2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_6|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Make Allies Resist Damage Better (10% to Resistances) &amp;amp;ndash; shield ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Make Allies Resist Damage Better (15% to Resistances) &amp;amp;ndash; shield2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Make_Allies_Resist_Damage_Better_(10%_to_Resistances)_.E2.80.93_shield|shield]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Make Allies Resist Damage Better (20% to Resistances) &amp;amp;ndash; shield3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Make_Allies_Resist_Damage_Better_(15%_to_Resistances)_.E2.80.93_shield2|shield2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Severe Frailty Complex in Enemies' Minds (-15% Physical Resistances) &amp;amp;ndash; frail_tide ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing an Even Worse Frailty Complex in Enemies' Minds (-20% Physical Resistances) &amp;amp;ndash; frail_tide2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_a_Severe_Frailty_Complex_in_Enemies'_Minds_(-15%_Physical_Resistances)_.E2.80.93_frail_tide|frail_tide]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Really Terrible Frailty Complex in Enemies' Minds (-25% Physical Resistances) &amp;amp;ndash; frail_tide3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_an_Even_Worse_Frailty_Complex_in_Enemies'_Minds_(-20%_Physical_Resistances)_.E2.80.93_frail_tide2|frail_tide2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Reaper ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Reapers are abominations, brought from the world of the dead into our world, but maintaining connections to their world to drain excessive amounts of power from it, longing for nothing else but bringing as many souls into the world of the dead. In most cases, they are a creation of a necromancer, forcing a spirit to become a reaper, manipulating it to do what he wants.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Combat with a Scythe &amp;amp;ndash; scythe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Combat with a Scythe &amp;amp;ndash; scythe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Combat_with_a_Scythe_.E2.80.93_scythe|scythe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Combat with a Scythe &amp;amp;ndash; scythe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Combat_with_a_Scythe_.E2.80.93_scythe|scythe]] and [[#Faster_at_Combat_with_a_Scythe_.E2.80.93_scythe2|scythe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Combat with a Scythe &amp;amp;ndash; scythe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Combat_with_a_Scythe_.E2.80.93_scythe|scythe]], [[#Faster_at_Combat_with_a_Scythe_.E2.80.93_scythe2|scythe2]] and [[#Faster_at_Combat_with_a_Scythe_.E2.80.93_scythe3|scythe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wailing More Times &amp;amp;ndash; wail ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the wail attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wailing Louder &amp;amp;ndash; wail2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Wailing_More_Times_.E2.80.93_wail|wail]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wail attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wailing so Badly that the Enemies Will be Slowed by it &amp;amp;ndash; wail-slow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Wailing_Louder_.E2.80.93_wail2|wail2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wail attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with Claws, that Has a Chance to Slay the Enemy Regardless of His HP (New Attack) &amp;amp;ndash; claws ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: claws (7 - 3, blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the claws attack: [[LotI_Abilities#disintegrate_.E2.80.93_damage|disintegrate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Faster &amp;amp;ndash; claws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Claws,_that_Has_a_Chance_to_Slay_the_Enemy_Regardless_of_His_HP_(New_Attack)_.E2.80.93_claws|claws]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws2-damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Claws,_that_Has_a_Chance_to_Slay_the_Enemy_Regardless_of_His_HP_(New_Attack)_.E2.80.93_claws|claws]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 5%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; dodge2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Dodging_(Lowering_the_Chance_to_be_Hit_by_5%)_.E2.80.93_dodge|dodge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Resistant to Magic (4% Better Resistances) &amp;amp;ndash; magic_resist ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scythemaster ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The greatest weapon masters will eventually come to master scythes, whose dual-wielding is the most destructive possibility ever.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Impaling Better with Scythe &amp;amp;ndash; scythe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Impaling Faster with Scythe &amp;amp;ndash; scythe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Impaling_Better_with_Scythe_.E2.80.93_scythe|scythe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Impaling Better with Scythe &amp;amp;ndash; scythe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Impaling_Faster_with_Scythe_.E2.80.93_scythe2|scythe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better with Scythe &amp;amp;ndash; scythe-whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the whirlwind-scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Faster with Scythe &amp;amp;ndash; scythe-whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Whirling_Better_with_Scythe_.E2.80.93_scythe-whirlwind|scythe-whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 for the whirlwind-scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind-scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better with Scythe &amp;amp;ndash; scythe-whirlwind3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Whirling_Faster_with_Scythe_.E2.80.93_scythe-whirlwind2|scythe-whirlwind2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the whirlwind-scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with a Confusing Attack (New Attack) &amp;amp;ndash; trickery ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: trickery (-20% - -50% melee, copy of scythe)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the trickery attack: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Slightly Faster with the Confusing Attack &amp;amp;ndash; trickery2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_a_Confusing_Attack_(New_Attack)_.E2.80.93_trickery|trickery]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;10% more attacks for the trickery attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shadow Prince ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;After years of life as a criminal, the outlaw gains pride and no longer feels the need to behave like a brute. To teach the others that they are superior too, they learn some magic, and practise fighting with a staff that they used when learning magic. Their authority above other criminals is so great, that they can hide in any settlement.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Quarterstaff &amp;amp;ndash; quarterstaff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Quarterstaff &amp;amp;ndash; quarterstaff2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Quarterstaff_.E2.80.93_quarterstaff|quarterstaff]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Quarterstaff &amp;amp;ndash; quarterstaff3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Quarterstaff_.E2.80.93_quarterstaff2|quarterstaff2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Quarterstaff &amp;amp;ndash; quarterstaff4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Quarterstaff_.E2.80.93_quarterstaff3|quarterstaff3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the magic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic_7|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the magic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the magic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic_7|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the magic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hide in Forests at Night &amp;amp;ndash; ambush ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic3_2|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#nocturnal ambush_.E2.80.93_hides|nocturnal ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 1-2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Impact Resistances Better (8%) &amp;amp;ndash; penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Impact Resistances Better (7%) &amp;amp;ndash; penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Breaking_Through_Enemy_Impact_Resistances_Better_(8%)_.E2.80.93_penetrate|penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Impact Resistances Better (5%) &amp;amp;ndash; penetrate3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Breaking_Through_Enemy_Impact_Resistances_Better_(7%)_.E2.80.93_penetrate2|penetrate2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shadowalker ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes, the most dextrous from all masters of combat become Shadowalkers, fighters whose skill with sword is unmatched. No longer requiring illumination to fight, they can fight equally well under the sun and in dark caves. If the situation is not ideal for fencing, they can shoot a poisoned bolt at their enemy or surprise him with an unexpected spell.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; crossbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 9 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better and Faster with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_6|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_6|sword]] and [[#Better_with_Sword_.E2.80.93_sword2_10|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_and_Faster_with_Magic_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_5|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_5|block]] and [[#Better_at_Defending_.E2.80.93_block2_3|block2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_6|sword]], [[#Better_with_Sword_.E2.80.93_sword2_10|sword2]] and [[#Faster_at_Melee_Combat_.E2.80.93_sword3_2|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; crossbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Crossbow_.E2.80.93_crossbow_2|crossbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Magic_.E2.80.93_magic|magic]] and [[#Faster_with_Magic_.E2.80.93_magic2_2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Perform a Whirlwind Attack (New Attack) &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: whirlwind (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Perform_a_Whirlwind_Attack_(New_Attack)_.E2.80.93_whirlwind_3|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Parrying Enemy Blows (New Attack) &amp;amp;ndash; parry ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: parry (-20% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Parrying Better &amp;amp;ndash; parry2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry_4|parry]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Siege Troll ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Trolls rarely use more than the most basic of equipment. The Orcish tribes will occasionally outfit the biggest, strongest, toughest Troll they can find with heavy armour and use it as a siege weapon.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer_2|hammer]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Hammer &amp;amp;ndash; hammer_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer2_2|hammer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 7 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer2_2|hammer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terribly Scary Way (New Attack) &amp;amp;ndash; horrid ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: grim strike (-20% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the grim strike attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Scaring Enemies with the Scary Attack Better &amp;amp;ndash; horrid2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terribly_Scary_Way_(New_Attack)_.E2.80.93_horrid_3|horrid]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the grim strike attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack and Defend with a Single, Devastating Blow (New Attack) &amp;amp;ndash; devastation ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: devastation (-40% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better with the Single Blow &amp;amp;ndash; devastation2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_and_Defend_with_a_Single,_Devastating_Blow_(New_Attack)_.E2.80.93_devastation|devastation]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the devastation attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 4 Additional Hitpoints per Turn &amp;amp;ndash; regeneration1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; regeneration2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; regeneration3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3|regeneration3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3|regeneration3]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration4|regeneration4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3|regeneration3]], [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration4|regeneration4]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration5|regeneration5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skeletal Dragon ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Even of the mightiest living creatures there will remain nothing but bones and dark sinew in the end. But dark powers that know no bounds raise also those back to life – and if they are downright nasty in the shape of a harmless looking pile of bone... Only few who have been deceived by that appearance lived long enough to realise their terrible mistake.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes: This unit can learn to use a dark breath that can, along with its jaws, turn this skeletal dragon into a doom to all living.&amp;lt;br/&amp;gt;&lt;br /&gt;
Keep in mind that this unit is a unique creation of magic, sacrificing it is not the best idea (and a crime against the preservation of biodiversity).&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Biting Better &amp;amp;ndash; jaws1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the jaw attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Faster &amp;amp;ndash; jaws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_jaws1|jaws1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the jaw attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the jaw attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Better &amp;amp;ndash; jaws3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Faster_.E2.80.93_jaws2|jaws2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the jaw attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Faster &amp;amp;ndash; claws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Clawing_Better_.E2.80.93_claws1|claws1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Breathe Dark Energy (New Attack) &amp;amp;ndash; breath ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: dark breath (12 - 2, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dark breath attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dark breath attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Dark Energy Faster &amp;amp;ndash; breath_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Breathe_Dark_Energy_(New_Attack)_.E2.80.93_breath|breath]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the dark breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Darker Energy Better &amp;amp;ndash; breath_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Breathe_Dark_Energy_(New_Attack)_.E2.80.93_breath|breath]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sky Goblin ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The best of goblin fighters get the right to ride giant birds, to scout terrains ahead and occasionally attack vulnerable units that they manage to approach.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Much Better at Commanding the Bird &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Commanding the Bird &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Much_Better_at_Commanding_the_Bird_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_the_Bow_.E2.80.93_bow_2|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with the Bow &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow_2|bow]] and [[#Better_with_the_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow_2|bow]] and [[#Better_with_the_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow_2|bow]], [[#Better_with_the_Bow_.E2.80.93_bow2_2|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3_5|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Skirmisher &amp;amp;ndash; skirmisher ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: skirmisher&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Snow Hunter ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Having lost their ancient homeland in forests after the Fall, some elves remained seeking last remains of forests and eventually found them in the north, but others tried to adopt to other areas. Several elves adopted to live in deserts, others adopted to live in tundras. Thanks to their adaptation abilities granted by their magic nature, they became as close to snow-covered tundras as their ancestors were close to their forests.&amp;lt;br/&amp;gt;&lt;br /&gt;
Because of the constant danger and harsh weather condition the Snow Elves live in, they are all trained for battle and skilled in usage of weapons. Thanks to their fast metabolism, they are highly resistant to frost, capable to sit half-naked in a circle and chat in freezing temperatures. They wear thick clothes when ice storms come, and others would freeze also in three layers of animal furs.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== A Much Better Fighter &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Fighter &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Much_Better_Fighter_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Fighter &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Fighter_.E2.80.93_melee2|melee2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Fighter &amp;amp;ndash; melee4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Fighter_.E2.80.93_melee3|melee3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Bolas &amp;amp;ndash; bolas ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bolas attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bolas &amp;amp;ndash; bolas2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Bolas_.E2.80.93_bolas|bolas]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the bolas attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Bolas &amp;amp;ndash; bolas3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bolas_.E2.80.93_bolas2|bolas2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bolas attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bolas &amp;amp;ndash; bolas4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bolas_.E2.80.93_bolas2|bolas2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bolas attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Used to Frozen Lands (+5% Defence on Frozen Terrains, +5% Cold Resistance) &amp;amp;ndash; coldlife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Frost-Hardier (Defence + Cold Resistance on Frozen Terrains +5%) &amp;amp;ndash; coldlife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Used_to_Frozen_Lands_(+5%_Defence_on_Frozen_Terrains,_+5%_Cold_Resistance)_.E2.80.93_coldlife|coldlife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Used to Frozen Lands (+20% Cold Resistance) &amp;amp;ndash; coldlife3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Frost-Hardier_(Defence_+_Cold_Resistance_on_Frozen_Terrains_+5%)_.E2.80.93_coldlife2|coldlife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Used to Frozen Lands (Hiding on Snow) &amp;amp;ndash; coldlife4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Used_to_Frozen_Lands_(+20%_Cold_Resistance)_.E2.80.93_coldlife3|coldlife3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#snow ambush_.E2.80.93_hides|snow ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Proficient with Cold Magic (New Attack) &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: ice bolt (11 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the ice bolt attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Cold Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Proficient_with_Cold_Magic_(New_Attack)_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Proficient with Cold Magic &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Cold_Magic_.E2.80.93_magic2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Proficient with Cold Magic &amp;amp;ndash; magic4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Proficient_with_Cold_Magic_.E2.80.93_magic3|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Cold Magic &amp;amp;ndash; magic5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Proficient_with_Cold_Magic_.E2.80.93_magic4|magic4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Proficient with Cold Magic &amp;amp;ndash; magic6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Cold_Magic_.E2.80.93_magic5|magic5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Summon a Blizzard (New Attack) &amp;amp;ndash; blizzard ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#More_Proficient_with_Cold_Magic_.E2.80.93_magic6|magic6]] and [[#More_Used_to_Frozen_Lands_(Hiding_on_Snow)_.E2.80.93_coldlife4|coldlife4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: blizzard (14 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: [[LotI_Abilities#storm_.E2.80.93_dummy|storm]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Better Blizzards &amp;amp;ndash; blizzard2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Summon_a_Blizzard_(New_Attack)_.E2.80.93_blizzard|blizzard]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Soul Shooter ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Entrapped by the evil of their existence, their victims' souls frequently remain on the battlefield, too scared to leave into the world of the dead. Soul Shooters can exploit them by binding them into their arrows, making them incredibly powerful.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bow_.E2.80.93_bow_2|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Bow_.E2.80.93_bow_2|bow]] and [[#Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Bow &amp;amp;ndash; bow-marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bow_.E2.80.93_bow_2|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching Health from Enemies with Bow &amp;amp;ndash; bow-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Turning Enemies into Undead with Poison from Bow &amp;amp;ndash; bow-infect ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bow_.E2.80.93_bow3_2|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): [[LotI_Abilities#infect_.E2.80.93_poison|infect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (ranged attacks only): poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Shoot Cursed Arcane Arrows (New Attack) &amp;amp;ndash; arcane ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: cursed arrow (-20% - 100% ranged arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Cursed Arrows Better &amp;amp;ndash; arcane2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Shoot_Cursed_Arcane_Arrows_(New_Attack)_.E2.80.93_arcane|arcane]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the cursed arrow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Dagger &amp;amp;ndash; dagger2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Dagger_.E2.80.93_dagger_2|dagger]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Dagger &amp;amp;ndash; dagger3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Dagger_.E2.80.93_dagger_2|dagger]] and [[#Faster_with_Dagger_.E2.80.93_dagger2|dagger2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Backstab with Dagger &amp;amp;ndash; dagger-backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Dagger_.E2.80.93_dagger_2|dagger]], [[#Faster_with_Dagger_.E2.80.93_dagger2|dagger2]] and [[#Better_with_Dagger_.E2.80.93_dagger3|dagger3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Undead-Like Resistance (Improved Resistances, Slightly Worsened Weaknesses) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Swordmaster ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some royal guards show a great expertise with swords, not only good defensive abilities, so they act as the main offensive force of defensive forces. Shattering the lines of enemy defence in times of war and protecting castles in times of peace, swordmasters are the greatest elite of human soldiers.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: The ability upgrades may require some books to learn them from.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_8|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_8|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_8|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Parrying Enemy Blows (New Attack) &amp;amp;ndash; parry ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: parry (-20% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Parrying Better &amp;amp;ndash; parry2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry_5|parry]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) &amp;amp;ndash; doom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: doom (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crippling Enemies Better &amp;amp;ndash; doom2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terrible_Way_that_Lowers_Enemy_Resistance_(New_Attack)_.E2.80.93_doom_4|doom]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Troll Boulderlobber ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some trolls show an uncommon ability in throwing boulders. These Boulderlobbers throw enormous rocks, that common trolls could not even lift and that are often bigger than a man.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Throwing Boulders Better &amp;amp;ndash; sling ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the sling attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Boulders Better &amp;amp;ndash; sling2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Boulders_Better_.E2.80.93_sling|sling]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the sling attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Boulders Better &amp;amp;ndash; sling3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Boulders_Better_.E2.80.93_sling2|sling2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the sling attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Boulders that Stun Enemies &amp;amp;ndash; sling-slow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Boulders_Better_.E2.80.93_sling2|sling2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sling attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Punching Enemies Better &amp;amp;ndash; fist ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fist attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Punching Enemies Faster &amp;amp;ndash; fist2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Punching_Enemies_Better_.E2.80.93_fist|fist]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the fist attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fist attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Punching Enemies Better &amp;amp;ndash; fist3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Punching_Enemies_Better_.E2.80.93_fist|fist]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fist attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 4 Additional Hitpoints per Turn &amp;amp;ndash; regeneration1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; regeneration2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; regeneration3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2_2|regeneration2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2_2|regeneration2]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3_2|regeneration3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2_2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3_2|regeneration3]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration4_2|regeneration4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2_2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3_2|regeneration3]], [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration4_2|regeneration4]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration5_2|regeneration5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unholy Breed (Lethalia Evil Good) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The wicked Queen of Darkness managed to escape her pursuers with very little power remaining, but it was still enough to possess people and perform dark experiments to create a body that would not deteriorate over time, and incarnate in it. Her growth was accelerated by her ancient soul, and is already old enough to use all black magic she learned before.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword_4|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; magic1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane and Cold Resistances by 8% &amp;amp;ndash; magic2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; magic4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic2|magic2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic3|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane and Cold Resistances by 7% &amp;amp;ndash; magic4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic2|magic2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic3|magic3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic4|magic4]] and [[#Decreasing_Enemies'_Arcane_and_Cold_Resistances_by_8%_.E2.80.93_magic2_penetrate|magic2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with Magically Increased Speed (New Attack) &amp;amp;ndash; speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: speed (-30% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better Under the Effect of Quickening Spell &amp;amp;ndash; speed2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Magically_Increased_Speed_(New_Attack)_.E2.80.93_speed|speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the speed attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with Magically Flaming Sword (New Attack) &amp;amp;ndash; fire ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fiery saber (100%, 100% melee fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better with the Flaming Sword &amp;amp;ndash; fire2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Magically_Flaming_Sword_(New_Attack)_.E2.80.93_fire|fire]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the fiery saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unholy Breed (Vritra Later) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Born from a special breed between a serpent and an elf, she inherited elvish appearance and intelligence, and serpent-like malice and dexterity. She is rather good than evil because of her education, but the evil power within her was difficult to control, until she learned how to control it, using her anger only when she needs.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_11|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_11|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_6|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed_4|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_11|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_6|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Thrice in a Row &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement berserk1 to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk3 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Five Times in a Row &amp;amp;ndash; berserk3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Thrice_in_a_Row_.E2.80.93_berserk2_3|berserk2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk5 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with the Furious Attack &amp;amp;ndash; berserk1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement berserk1 to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk2 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk3 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk5 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Horrendously with Berserk Attacks &amp;amp;ndash; berserk2_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements berserk1 and [[#Doing_More_Damage_with_the_Furious_Attack_.E2.80.93_berserk1_damage_3|berserk1_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with the Furious Attack &amp;amp;ndash; berserk3_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements berserk1 and [[#Doing_More_Damage_with_the_Furious_Attack_.E2.80.93_berserk1_damage_3|berserk1_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk2 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk3 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk5 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Drain with Faerie Fire &amp;amp;ndash; faerie1_drain ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the faerie fire attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 8% and Fire and Cold Resistances by 12% &amp;amp;ndash; faerie2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire and Ophidian Energy &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 7% and Fire and Cold Resistances by 10% &amp;amp;ndash; faerie4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_and_Fire_and_Cold_Resistances_by_12%_.E2.80.93_faerie2_penetrate|faerie2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_5|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_5|faerie6_speed]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Unleashing Ophidian Energy &amp;amp;ndash; ophidian_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_5|faerie6_speed]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unholy Breed (Vritra) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Born from a special breed between a serpent and an elf, she inherited elvish appearance and intelligence, and serpent-like malice and dexterity. She is rather good than evil because of her education, but the evil power within her is still hard to control. If it gets bad, a healing potion might help her.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Oops, Something Went Wrong &amp;amp;ndash; backup_amla ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 500 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unknown (Akula) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit is shrouded in mystery. No one knows who she is, and why she is like she is.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_7|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_7|sword]] and [[#Faster_at_Melee_Combat_.E2.80.93_sword2_2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_.E2.80.93_magic|magic]] and [[#A_Better_Caster_.E2.80.93_magic2_3|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_.E2.80.93_magic|magic]], [[#A_Better_Caster_.E2.80.93_magic2_3|magic2]] and [[#A_Faster_Caster_.E2.80.93_magic3|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unknown (Efraim Lich-Weakened) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Don't ask. Even he has no idea what he is.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword (Affects Also Whirlwind) &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_9|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_7|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_7|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_7|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_12|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better and Faster with Knives &amp;amp;ndash; knives1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Backstabbing with Knives &amp;amp;ndash; knives1_backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_and_Faster_with_Knives_.E2.80.93_knives1|knives1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Knives &amp;amp;ndash; knives2_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Knives_.E2.80.93_knives1|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2_3|knives2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Spine-Chilling Fear &amp;amp;ndash; fear1_spine_chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear1_2|fear1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Fear Faster &amp;amp;ndash; fear2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear2_2|fear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear2_2|fear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having Fun when Scaring Enemies &amp;amp;ndash; fear3_leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear3_2|fear3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_.E2.80.93_movement_72|movement]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unknown (Lethalia Lich-Weakened) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Don't ask. Even she has no idea what she is.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1_3|axe1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_3|axe1]] and [[#Better_with_Axe_.E2.80.93_axe2_3|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_3|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_3|axe2]] and [[#Better_with_Axe_.E2.80.93_axe3_3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_5|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Deal Damage to Multiple Units with Faerie Fire &amp;amp;ndash; faerie2_boom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_5|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_5|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: conical faerie fire (100%, 100%, copy of faerie fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the conical faerie fire attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_5|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_5|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Spiderwebs &amp;amp;ndash; gossamer1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_3|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies with Spiderwebs &amp;amp;ndash; gossamer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_3|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1_3|wings1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (4% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Vritra ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_12|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_12|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_12|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_7|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed_5|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_12|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_7|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Twice in a Row &amp;amp;ndash; berserk1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk2 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Thrice in a Row &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1_3|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk3 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Five Times in a Row &amp;amp;ndash; berserk3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Thrice_in_a_Row_.E2.80.93_berserk2_4|berserk2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk5 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with the Furious Attack &amp;amp;ndash; berserk1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1_3|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk5 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk2 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk3 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Drain with Faerie Fire &amp;amp;ndash; faerie1_drain ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the faerie fire attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 8% and Fire and Cold Resistances by 12% &amp;amp;ndash; faerie2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire and Ophidian Energy &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 7% and Fire and Cold Resistances by 10% &amp;amp;ndash; faerie4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_and_Fire_and_Cold_Resistances_by_12%_.E2.80.93_faerie2_penetrate_2|faerie2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_6|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_6|faerie6_speed]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7_2|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Unleashing Ophidian Energy &amp;amp;ndash; ophidian_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_6|faerie6_speed]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7_2|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7_2|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warlock ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;After numerous years of practice, Sword Magi and Knights of Magic went close to the pinnacle of warfare, that they became masters of both mundane and arcane combat. They can manage to unite these two skills into one, and become even more deadly. But still, because they simply cannot wear too much armour that causes difficulties to spellcasting and dodging, they are quite vulnerable to physical blows.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword_5|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Sword_.E2.80.93_sword2_2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Fireball &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_6|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2_5|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with Magically Increased Speed (New Attack) &amp;amp;ndash; speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: speed (-30% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better Under the Effect of Quickening Spell &amp;amp;ndash; speed2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Magically_Increased_Speed_(New_Attack)_.E2.80.93_speed_2|speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the speed attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with Magically Flaming Sword (New Attack) &amp;amp;ndash; fire ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fiery saber (100%, 100% melee fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better with the Flaming Sword &amp;amp;ndash; fire2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Magically_Flaming_Sword_(New_Attack)_.E2.80.93_fire_2|fire]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the fiery saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Much More Resilient (Much More Antisocial, Though) &amp;amp;ndash; social_skill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#antisocial_.E2.80.93_leadership|antisocial]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#anathema_.E2.80.93_leadership|anathema]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;12 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Not so Antisocial (Less Damage, Though) &amp;amp;ndash; social_skill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#antisocial_.E2.80.93_leadership|antisocial]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser antisocial_.E2.80.93_leadership|lesser antisocial]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Werewolf Rider ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes it happens that an orc grows really unintelligent and naive, but blessed with extraordinary strength and predator-like instincts and ferocity. They have great difficulties with integration into the orcish community, but shamans usually perform a ritual that allows them to transform their body to the shape of an animal, which lets them use their innate abilities better. It is said that those orcs have the legacy of their beast ancestors of distant past and are considered sacred. They abandon orcish communities and hunt in the wilderness. They shift back into the humanoid form only rarely, usually only when they need to climb somewhere. Those orcs are half-men and half-beasts and are nearly impossible to tame. However, sometimes there are also battle-hardened and experienced goblin riders who are ambitious enough to search for those werewolves and even manage to tame one enough to ride with him into battle. Those goblins are called werewolf riders and whenever they appear on a battlefield, they strike fear into the hearts of their foes and are even respected by the greatest of the orcs.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Clawing &amp;amp;ndash; claws ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Clawing &amp;amp;ndash; claws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Clawing_.E2.80.93_claws|claws]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Clawing &amp;amp;ndash; claws3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Clawing_.E2.80.93_claws2|claws2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Clawing &amp;amp;ndash; claws4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Clawing_.E2.80.93_claws3|claws3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Claw in a Violent Fury (New Attack) &amp;amp;ndash; berserk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Clawing_.E2.80.93_claws2|claws2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fury (100%, 100% melee, copy of claws)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fury attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing in an Even More Vicious Berserk &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Clawing_.E2.80.93_claws2|claws2]] and [[#Able_to_Claw_in_a_Violent_Fury_(New_Attack)_.E2.80.93_berserk|berserk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the fury attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;10% more attacks for the fury attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Better &amp;amp;ndash; fangs1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Faster &amp;amp;ndash; fangs2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_fangs1_2|fangs1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Feasting on Enemies when Biting &amp;amp;ndash; fangs2-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_fangs1_2|fangs1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fangs attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Better &amp;amp;ndash; fangs3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Faster_.E2.80.93_fangs2_2|fangs2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Zombie Rider ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;During undead invasions, not only humans, but also farm animals die and are resurrected into undeath. These undead animals can be ridden by skeletons, producing units that are both zombie and skeleton in nature.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_axe_3|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Axe Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe_3|axe]] and [[#Better_at_Axe_Combat_.E2.80.93_axe2_3|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe_3|axe]], [[#Better_at_Axe_Combat_.E2.80.93_axe2_3|axe2]] and [[#Faster_at_Axe_Combat_.E2.80.93_axe3_3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Transforming Enemies into Soulless with the Plague &amp;amp;ndash; soulless ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the touch attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the touch attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Enemies to Become Soulless Even if Killed Indirectly &amp;amp;ndash; soulless_infect ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Transforming_Enemies_into_Soulless_with_the_Plague_.E2.80.93_soulless|soulless]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the touch attack: [[LotI_Abilities#greater infect_.E2.80.93_poison|greater infect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the touch attack: plague(Soulless)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the touch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Transforming Enemies into Monstrosities with the Plague &amp;amp;ndash; monstrosity ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Enemies_to_Become_Soulless_Even_if_Killed_Indirectly_.E2.80.93_soulless_infect|soulless_infect]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the touch attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Monstrosity)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the touch attack: greater infect&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the touch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better when Making Plague &amp;amp;ndash; touch_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Transforming_Enemies_into_Monstrosities_with_the_Plague_.E2.80.93_monstrosity|monstrosity]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the touch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Severe Frailty Complex in Enemies' Minds (-15% Physical Resistances) &amp;amp;ndash; frail_tide ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing an Even Worse Frailty Complex in Enemies' Minds (-20% Physical Resistances) &amp;amp;ndash; frail_tide2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_a_Severe_Frailty_Complex_in_Enemies'_Minds_(-15%_Physical_Resistances)_.E2.80.93_frail_tide_2|frail_tide]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Undead-Like Resistance (Improved Resistances, Slightly Worsened Weaknesses) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matsjoyce</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=LotI_Standard_Advancements&amp;diff=70870</id>
		<title>LotI Standard Advancements</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=LotI_Standard_Advancements&amp;diff=70870"/>
		<updated>2023-04-16T19:10:37Z</updated>

		<summary type="html">&lt;p&gt;Matsjoyce: Automated update by matsjoyce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-generated wiki page listing all the advancements available for categories of units currently available in the campaign &amp;quot;Legend of the Invincibles&amp;quot;. See https://wiki.wesnoth.org/LotI_Unit_Advancements for unit-specific advancements.&lt;br /&gt;
This was generated at Sun Apr 16 20:10:06 2023 using version git-29a5aac of LotI and version 0.3.5.1 of the generation script.&lt;br /&gt;
As this is auto-generated, DO NOT EDIT THIS PAGE.&lt;br /&gt;
Instead, create a new issue at https://github.com/matsjoyce/LotIWikiGen/issues/new and the script will be adjusted.&lt;br /&gt;
&lt;br /&gt;
Other LotI-related wiki pages:&lt;br /&gt;
&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Items &amp;amp;ndash; items, such as weapons and books&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Standard_Advancements &amp;amp;ndash; general advancements such as legacies and books&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Unit_Advancements &amp;amp;ndash; unit-specific advancements&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Abilities &amp;amp;ndash; abilities and weapon specials&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Scenarios &amp;amp;ndash; scenario information&lt;br /&gt;
* https://wiki.wesnoth.org/DeadlyUnitsFromLotI&lt;br /&gt;
&lt;br /&gt;
== Legacies and Books ==&lt;br /&gt;
&lt;br /&gt;
=== Aware of Legacy Possessed &amp;amp;ndash; Awareness ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat (Book of Magical Swordplay) &amp;amp;ndash; BoMS1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement BoMS to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Self-Protection from Attacks (5% More Defence on All Terrains; Book of Magical Swordplay) &amp;amp;ndash; BoMS2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_(Book_of_Magical_Swordplay)_.E2.80.93_BoMS1|BoMS1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fighting Faster (Book of Magical Swordplay) &amp;amp;ndash; BoMS3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_(Book_of_Magical_Swordplay)_.E2.80.93_BoMS1|BoMS1]] and [[#Better_at_Self-Protection_from_Attacks_(5%_More_Defence_on_All_Terrains;_Book_of_Magical_Swordplay)_.E2.80.93_BoMS2|BoMS2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast an Incinerating Fireball (Book of Fireballs) &amp;amp;ndash; BoF1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement BoF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fireball (6 - 5, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Casting Fireballs (Book of Fireballs) &amp;amp;ndash; BoF2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_an_Incinerating_Fireball_(Book_of_Fireballs)_.E2.80.93_BoF1|BoF1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs that do More Damage (Book of Fireballs) &amp;amp;ndash; BoF3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_an_Incinerating_Fireball_(Book_of_Fireballs)_.E2.80.93_BoF1|BoF1]] and [[#Better_at_Casting_Fireballs_(Book_of_Fireballs)_.E2.80.93_BoF2|BoF2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hit More Enemies with Fireballs (Book of Fireballs) &amp;amp;ndash; BoF4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_an_Incinerating_Fireball_(Book_of_Fireballs)_.E2.80.93_BoF1|BoF1]], [[#Better_at_Casting_Fireballs_(Book_of_Fireballs)_.E2.80.93_BoF2|BoF2]] and [[#Casting_Fireballs_that_do_More_Damage_(Book_of_Fireballs)_.E2.80.93_BoF3|BoF3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Poison Weapons (Book of Herbal Tinctures and Malignancies) &amp;amp;ndash; BoHTaM1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement BoHTaM to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable of Self-Healing (Book of Herbal Tinctures and Malignancies) &amp;amp;ndash; BoHTaM2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Poison_Weapons_(Book_of_Herbal_Tinctures_and_Malignancies)_.E2.80.93_BoHTaM1|BoHTaM1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (13)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Poison Weapons of All Adjacent Allies (Book of Herbal Tinctures and Malignancies) &amp;amp;ndash; BoHTaM3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Poison_Weapons_(Book_of_Herbal_Tinctures_and_Malignancies)_.E2.80.93_BoHTaM1|BoHTaM1]] and [[#Capable_of_Self-Healing_(Book_of_Herbal_Tinctures_and_Malignancies)_.E2.80.93_BoHTaM2|BoHTaM2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#radiation_.E2.80.93_poison|radiation]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Damage of All Nearby Allies by 15% (Tome of Bards) &amp;amp;ndash; ToB1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement ToB to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|bardsong (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Damage of All Nearby Allies by 30% (Tome of Bards) &amp;amp;ndash; ToB2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Improving_the_Damage_of_All_Nearby_Allies_by_15%_(Tome_of_Bards)_.E2.80.93_ToB1|ToB1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|bardsong (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|bardsong (30)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Damage of All Nearby Allies by 40% (Tome of Bards) &amp;amp;ndash; ToB3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Improving_the_Damage_of_All_Nearby_Allies_by_15%_(Tome_of_Bards)_.E2.80.93_ToB1|ToB1]] and [[#Improving_the_Damage_of_All_Nearby_Allies_by_30%_(Tome_of_Bards)_.E2.80.93_ToB2|ToB2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|bardsong (30)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|bardsong (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast Necromantic Spells (Tome of Liches) &amp;amp;ndash; ToL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement ToL to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: chill wave (13 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill wave attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: shadow wave (21 - 1, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Casting Necromantic Spells (Tome of Liches) &amp;amp;ndash; ToL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Necromantic_Spells_(Tome_of_Liches)_.E2.80.93_ToL1|ToL1]] and ToL to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the chill wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Lich After Death (Tome of Liches) &amp;amp;ndash; ToL3,ToL ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Necromantic_Spells_(Tome_of_Liches)_.E2.80.93_ToL1|ToL1]] and [[#Better_at_Casting_Necromantic_Spells_(Tome_of_Liches)_.E2.80.93_ToL2|ToL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#necromancy_.E2.80.93_dummy|necromancy]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat (1 More Damage, 2% Better Defences; The Fencer's Study) &amp;amp;ndash; TFS1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement TFS to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Transform into the Form of a Wolf when Attacking (20% More Damage and 20% More Attacks; Guide to Lycanthropy) &amp;amp;ndash; GtL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement GtL to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: werewolf (20% - 20% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Transform into the Form of a Direwolf when Attacking (5% More Damage, 40% More Attacks and Poison; Guide to Lycanthropy) &amp;amp;ndash; GtL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements GtL and [[#Able_to_Transform_into_the_Form_of_a_Wolf_when_Attacking_(20%_More_Damage_and_20%_More_Attacks;_Guide_to_Lycanthropy)_.E2.80.93_GtL1|GtL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: direwolf (5% - 40% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the direwolf attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Transform into the Form of a Hellhound when Attacking (Berserk; Guide to Lycanthropy) &amp;amp;ndash; GtL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements GtL, [[#Able_to_Transform_into_the_Form_of_a_Wolf_when_Attacking_(20%_More_Damage_and_20%_More_Attacks;_Guide_to_Lycanthropy)_.E2.80.93_GtL1|GtL1]] and [[#Able_to_Transform_into_the_Form_of_a_Direwolf_when_Attacking_(5%_More_Damage,_40%_More_Attacks_and_Poison;_Guide_to_Lycanthropy)_.E2.80.93_GtL2|GtL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: hellhound (100%, 100% melee fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the hellhound attack: berserk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Breathe Fire when in Hellhound Form (10-5 Damage; Guide to Lycanthropy) &amp;amp;ndash; GtL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements GtL, [[#Able_to_Transform_into_the_Form_of_a_Wolf_when_Attacking_(20%_More_Damage_and_20%_More_Attacks;_Guide_to_Lycanthropy)_.E2.80.93_GtL1|GtL1]], [[#Able_to_Transform_into_the_Form_of_a_Direwolf_when_Attacking_(5%_More_Damage,_40%_More_Attacks_and_Poison;_Guide_to_Lycanthropy)_.E2.80.93_GtL2|GtL2]] and [[#Able_to_Transform_into_the_Form_of_a_Hellhound_when_Attacking_(Berserk;_Guide_to_Lycanthropy)_.E2.80.93_GtL3|GtL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: hellhound fire breath (10 - 5, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Breathing Fire in the Form of the Hellhound (Guide to Lycanthropy) &amp;amp;ndash; GtL5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements GtL, [[#Able_to_Transform_into_the_Form_of_a_Wolf_when_Attacking_(20%_More_Damage_and_20%_More_Attacks;_Guide_to_Lycanthropy)_.E2.80.93_GtL1|GtL1]], [[#Able_to_Transform_into_the_Form_of_a_Direwolf_when_Attacking_(5%_More_Damage,_40%_More_Attacks_and_Poison;_Guide_to_Lycanthropy)_.E2.80.93_GtL2|GtL2]], [[#Able_to_Transform_into_the_Form_of_a_Hellhound_when_Attacking_(Berserk;_Guide_to_Lycanthropy)_.E2.80.93_GtL3|GtL3]] and [[#Able_to_Breathe_Fire_when_in_Hellhound_Form_(10-5_Damage;_Guide_to_Lycanthropy)_.E2.80.93_GtL4|GtL4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the hellhound fire breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Resistances of All Nearby Allies by 20% (Tome of Bards, Volume II) &amp;amp;ndash; ToBVII1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement ToBVII to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (POWER)_.E2.80.93_resistance|Song of Rock (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Resistances of All Nearby Allies by 25% and Decreasing Enemy Damage by 20% (Tome of Bards, Volume II) &amp;amp;ndash; ToBVII2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ToBVII and [[#Improving_the_Resistances_of_All_Nearby_Allies_by_20%_(Tome_of_Bards,_Volume_II)_.E2.80.93_ToBVII1|ToBVII1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#NAME (POWER)_.E2.80.93_resistance|Song of Rock (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (POWER)_.E2.80.93_resistance|Song of Metal (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Damage of Nearby Party Members by 15% (Tome of Bards, Volume II) &amp;amp;ndash; ToBVII2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ToBVII and [[#Improving_the_Resistances_of_All_Nearby_Allies_by_20%_(Tome_of_Bards,_Volume_II)_.E2.80.93_ToBVII1|ToBVII1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|Song of Punk (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hitting More Enemies with Spells (Koschei's Journal) &amp;amp;ndash; KJ1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement KJ to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged fire attacks only): [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged cold attacks only): [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged arcane attacks only): [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hitting Even More Enemies with Spells, One Less Attack (Koschei's Journal) &amp;amp;ndash; KJ2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements KJ and [[#Hitting_More_Enemies_with_Spells_(Koschei's_Journal)_.E2.80.93_KJ1|KJ1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged fire attacks only): [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (ranged fire attacks only): cone&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks (ranged fire attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged cold attacks only): [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (ranged cold attacks only): cone&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks (ranged cold attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged arcane attacks only): [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (ranged arcane attacks only): cone&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks (ranged arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attack Twice in a Row (Wrathful Combat Techniques) &amp;amp;ndash; WCT1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement WCT to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fury (2) (100%, 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fury (2) attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attack Thrice in a Row (Wrathful Combat Techniques) &amp;amp;ndash; WCT2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements WCT and [[#Attack_Twice_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT1|WCT1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fury (3) (100%, 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fury (3) attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attack Five Times in a Row (Wrathful Combat Techniques) &amp;amp;ndash; WCT3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements WCT, [[#Attack_Twice_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT1|WCT1]] and [[#Attack_Thrice_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT2|WCT2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fury (5) (100%, 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fury (5) attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Use the Wrath Ability to Increase Damage in Subsequent Attacks (Wrathful Combat Techniques) &amp;amp;ndash; WCT4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements WCT, [[#Attack_Twice_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT1|WCT1]], [[#Attack_Thrice_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT2|WCT2]] and [[#Attack_Five_Times_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT3|WCT3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 3 Unit (How to be an Overlord) &amp;amp;ndash; HtbaO1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement HtbaO to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 4 Unit (How to be an Overlord) &amp;amp;ndash; HtbaO2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_3_Unit_(How_to_be_an_Overlord)_.E2.80.93_HtbaO1|HtbaO1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leading Allies to Charge into Battle (How to be an Overlord) &amp;amp;ndash; HtbaO2b ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_4_Unit_(How_to_be_an_Overlord)_.E2.80.93_HtbaO2|HtbaO2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_damage|warlord's rule]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 5 Unit (How to be an Overlord) &amp;amp;ndash; HtbaO3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_4_Unit_(How_to_be_an_Overlord)_.E2.80.93_HtbaO2|HtbaO2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast Fireball (Serendipity) &amp;amp;ndash; Srn1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement Srn to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fireball (7 - 4, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Darkening Nearby Hexes (Serendipity) &amp;amp;ndash; Srn2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_Fireball_(Serendipity)_.E2.80.93_Srn1|Srn1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hiding in Twilight (Serendipity) &amp;amp;ndash; Srn3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Darkening_Nearby_Hexes_(Serendipity)_.E2.80.93_Srn2|Srn2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#twilightstalk_.E2.80.93_hides|twilightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating (Serendipity) &amp;amp;ndash; Srn4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Hiding_in_Twilight_(Serendipity)_.E2.80.93_Srn3|Srn3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (7)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Double Damage to Dwarves (Serendipity) &amp;amp;ndash; Srn5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_(Serendipity)_.E2.80.93_Srn4|Srn4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misnania_.E2.80.93_damage|misnania]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Piercing Enemies with Melee (Serendipity) &amp;amp;ndash; Srn6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_Double_Damage_to_Dwarves_(Serendipity)_.E2.80.93_Srn5|Srn5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Spell that Lowers Enemy Terrain Defences (Heart of Darkness) &amp;amp;ndash; HoD1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement HoD to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: ill luck (3 - 3, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the ill luck attack: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Spell that Lowers Enemy Resistances (Heart of Darkness) &amp;amp;ndash; HoD2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_a_Spell_that_Lowers_Enemy_Terrain_Defences_(Heart_of_Darkness)_.E2.80.93_HoD1|HoD1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: misfortune (4 - 3, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the misfortune attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Spell that Lowers Enemy Damage (Heart of Darkness) &amp;amp;ndash; HoD3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_a_Spell_that_Lowers_Enemy_Resistances_(Heart_of_Darkness)_.E2.80.93_HoD2|HoD2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: hex (5 - 3, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the hex attack: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Spell that Converts Enemies to Revenants if Killed (Heart of Darkness) &amp;amp;ndash; HoD4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_a_Spell_that_Lowers_Enemy_Damage_(Heart_of_Darkness)_.E2.80.93_HoD3|HoD3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: reanimation (5 - 2, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the reanimation attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Revenant)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Spell that Lowers Enemy Terrain Defences, Resistance and Damage (Heart of Darkness) &amp;amp;ndash; HoD5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_a_Spell_that_Converts_Enemies_to_Revenants_if_Killed_(Heart_of_Darkness)_.E2.80.93_HoD4|HoD4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: curse (3 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the curse attack: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the curse attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the curse attack: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having a 1% Chance to Make the Opponent's Soul Explode on Hit, Killing Him and Damaging His Nearby Allies (Raijer's Bloody Field) &amp;amp;ndash; RBF1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement RBF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#soul annihilation_.E2.80.93_damage|soul annihilation]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having a Chance to Drain the Enemy's Soul on Hit, Killing Him Instantly and Healing from it (Raijer's Bloody Field) &amp;amp;ndash; RBF2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement RBF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#nosferatu's gorge_.E2.80.93_damage|nosferatu's gorge]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having a Chance to Drain the Enemy's Soul on Hit, Killing Him Instantly and Healing Nearby Allies (Raijer's Bloody Field) &amp;amp;ndash; RBF3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement RBF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#Raijer's saloon_.E2.80.93_damage|Raijer's saloon]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having a 1% Chance to Drain the Enemy's Soul, Converting Him into a Ghost Fighting on Your Side (Raijer's Bloody Field) &amp;amp;ndash; RBF4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement RBF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#soul extraction_.E2.80.93_damage|soul extraction]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having a 1% Chance to Drain the Enemy's Soul Gaining Wrath Stacks (Raijer's Bloody Field) &amp;amp;ndash; RBF5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement RBF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#soul thrash_.E2.80.93_damage|soul thrash]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage After Being Hit (The Doctrine of Vindictiveness) &amp;amp;ndash; DoV1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement DoV to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#triggerable_.E2.80.93_dummy|triggerable]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage After an Adjacent Ally is Hit (The Doctrine of Vindictiveness) &amp;amp;ndash; DoV2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements DoV and [[#Dealing_More_Damage_After_Being_Hit_(The_Doctrine_of_Vindictiveness)_.E2.80.93_DoV1|DoV1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#vindictive_.E2.80.93_dummy|vindictive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== After Being Hit, Dealing More Damage to that Type (The Doctrine of Vindictiveness) &amp;amp;ndash; DoV3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements DoV and [[#Dealing_More_Damage_After_an_Adjacent_Ally_is_Hit_(The_Doctrine_of_Vindictiveness)_.E2.80.93_DoV2|DoV2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#unforgiving_.E2.80.93_dummy|unforgiving]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15%/5%/5%/-5% to Fire/Blade/Impact/Cold Resistance, 1 More Melee Damage (Fire Dragon Legacy) &amp;amp;ndash; FDL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements fire_dragon_legacy and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by -5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% Better Fire Resistance, Able to Breathe Fire 14-4, Some Fire Penetration (Fire Dragon Legacy) &amp;amp;ndash; FDL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements fire_dragon_legacy and [[#15%/5%/5%/-5%_to_Fire/Blade/Impact/Cold_Resistance,_1_More_Melee_Damage_(Fire_Dragon_Legacy)_.E2.80.93_FDL1|FDL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fire breath legacy (14 - 4, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire breath legacy attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Fire Better, More Fire Penetration, 5%/2%/2% Better Resistance to Fire/Blade/Impact (Fire Dragon Legacy) &amp;amp;ndash; FDL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements fire_dragon_legacy and [[#10%_Better_Fire_Resistance,_Able_to_Breathe_Fire_14-4,_Some_Fire_Penetration_(Fire_Dragon_Legacy)_.E2.80.93_FDL2|FDL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire breath legacy attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fire breath legacy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Fire Faster, More Fire Penetration (Fire Dragon Legacy) &amp;amp;ndash; FDL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements fire_dragon_legacy and [[#Breathing_Fire_Better,_More_Fire_Penetration,_5%/2%/2%_Better_Resistance_to_Fire/Blade/Impact_(Fire_Dragon_Legacy)_.E2.80.93_FDL3|FDL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fire breath legacy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fire breath legacy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Fire with Large Blast Radius, More Fire Penetration (Fire Dragon Legacy) &amp;amp;ndash; FDL5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements fire_dragon_legacy and [[#Breathing_Fire_Faster,_More_Fire_Penetration_(Fire_Dragon_Legacy)_.E2.80.93_FDL4|FDL4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: explosive fire breath legacy (100%, 100%, copy of fire breath legacy)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the explosive fire breath legacy attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15%/5%/5%/-5% to Cold/Blade/Pierce/Fire Resistance, 1 More Melee Damage (Ice Dragon Legacy) &amp;amp;ndash; IDL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ice_dragon_legacy and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% Better Cold Resistance, Able to Breathe Cold 11-4, Some Cold Penetration (Ice Dragon Legacy) &amp;amp;ndash; IDL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ice_dragon_legacy and [[#15%/5%/5%/-5%_to_Cold/Blade/Pierce/Fire_Resistance,_1_More_Melee_Damage_(Ice_Dragon_Legacy)_.E2.80.93_IDL1|IDL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: ice breath legacy (11 - 4, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the ice breath legacy attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Cold Better, 5%/2%/2% Better Resistance to Cold/Blade/Pierce, More Cold Penetration (Ice Dragon Legacy) &amp;amp;ndash; IDL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ice_dragon_legacy and [[#10%_Better_Cold_Resistance,_Able_to_Breathe_Cold_11-4,_Some_Cold_Penetration_(Ice_Dragon_Legacy)_.E2.80.93_IDL2|IDL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ice breath legacy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Cold Faster, More Cold Penetration (Ice Dragon Legacy) &amp;amp;ndash; IDL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ice_dragon_legacy and [[#Breathing_Cold_Better,_5%/2%/2%_Better_Resistance_to_Cold/Blade/Pierce,_More_Cold_Penetration_(Ice_Dragon_Legacy)_.E2.80.93_IDL3|IDL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ice breath legacy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hitting More Enemies with Breath and More Cold Penetration (Ice Dragon Legacy) &amp;amp;ndash; IDL5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ice_dragon_legacy and [[#Breathing_Cold_Faster,_More_Cold_Penetration_(Ice_Dragon_Legacy)_.E2.80.93_IDL4|IDL4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: explosive fire breath legacy (100%, 100%, copy of ice breath legacy)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the explosive fire breath legacy attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 2 More Melee Damage, 2% to Fire, Cold and Arcane Resistance (Dark Dragon Legacy) &amp;amp;ndash; DDL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements dark_dragon_legacy and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Breathe Darkness 9-4 (Dark Dragon Legacy) &amp;amp;ndash; DDL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements dark_dragon_legacy and [[#2_More_Melee_Damage,_2%_to_Fire,_Cold_and_Arcane_Resistance_(Dark_Dragon_Legacy)_.E2.80.93_DDL1|DDL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: dark breath legacy (9 - 4, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dark breath legacy attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===  5% Better Resistance to Fire, Arcane and Cold, 5% Arcane Penetration (Dark Dragon Legacy) &amp;amp;ndash; DDL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements dark_dragon_legacy and [[#Able_to_Breathe_Darkness_9-4_(Dark_Dragon_Legacy)_.E2.80.93_DDL2|DDL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 8% More Arcane Penetration (Dark Dragon Legacy) &amp;amp;ndash; DDL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements dark_dragon_legacy and [[#_5%_Better_Resistance_to_Fire,_Arcane_and_Cold,_5%_Arcane_Penetration_(Dark_Dragon_Legacy)_.E2.80.93_DDL3|DDL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Highly Precise when Breathing Darkness (Dark Dragon Legacy) &amp;amp;ndash; DDL5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements dark_dragon_legacy and [[#8%_More_Arcane_Penetration_(Dark_Dragon_Legacy)_.E2.80.93_DDL4|DDL4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dark breath legacy attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Skeleton-Like - Resistances: Cold +15%, Pierce +15%, Blade +10%, Impact -5%, Fire -5%, Arcane -10% (Undead Legacy) &amp;amp;ndash; UL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements undead_legacy and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by -5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Spirit-Like - Resistances: Cold +15%, Physical +10%, Fire -5%, Arcane -5%; Hitpoints -8 (Undead Legacy) &amp;amp;ndash; UL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements undead_legacy and [[#More_Skeleton-Like_-_Resistances:_Cold_+15%,_Pierce_+15%,_Blade_+10%,_Impact_-5%,_Fire_-5%,_Arcane_-10%_(Undead_Legacy)_.E2.80.93_UL1|UL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;8 fewer hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color=#60A0FF'&amp;gt;Full heal&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Leech Enemies in Melee Range; -10% Arcane Resistance (Undead Legacy) &amp;amp;ndash; UL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements undead_legacy and [[#More_Spirit-Like_-_Resistances:_Cold_+15%,_Physical_+10%,_Fire_-5%,_Arcane_-5%;_Hitpoints_-8_(Undead_Legacy)_.E2.80.93_UL2|UL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Immune to Poison, Drain and Plague (Undead Legacy) &amp;amp;ndash; UL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements undead_legacy and [[#Able_to_Leech_Enemies_in_Melee_Range;_-10%_Arcane_Resistance_(Undead_Legacy)_.E2.80.93_UL3|UL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Unlife (immunity to poison, plague and drain)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Lich After Death (Undead Legacy) &amp;amp;ndash; UL5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements undead_legacy and [[#Immune_to_Poison,_Drain_and_Plague_(Undead_Legacy)_.E2.80.93_UL4|UL4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#necromancy_.E2.80.93_dummy|necromancy]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% Increased Damage For Adjacent Units (Legacy of Kings) &amp;amp;ndash; LoK1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_kings and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|Legacy of Kings (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15% Increased Damage For Adjacent Units (Legacy of Kings) &amp;amp;ndash; LoK2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_kings and [[#10%_Increased_Damage_For_Adjacent_Units_(Legacy_of_Kings)_.E2.80.93_LoK1|LoK1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|Legacy of Kings (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|Legacy of Kings (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15% Increased Damage For Adjacent Units, 10 % Better Resistances (Legacy of Kings) &amp;amp;ndash; LoK3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_kings and [[#15%_Increased_Damage_For_Adjacent_Units_(Legacy_of_Kings)_.E2.80.93_LoK2|LoK2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|Legacy of Kings (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 20% Increased Damage For Adjacent Units, 15 % Better Resistances (Legacy of Kings) &amp;amp;ndash; LoK4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_kings and [[#15%_Increased_Damage_For_Adjacent_Units,_10_%_Better_Resistances_(Legacy_of_Kings)_.E2.80.93_LoK3|LoK3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 25% Increased Damage For Adjacent Units, 20 % Better Resistances (Legacy of Kings) &amp;amp;ndash; LoK5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_kings and [[#20%_Increased_Damage_For_Adjacent_Units,_15_%_Better_Resistances_(Legacy_of_Kings)_.E2.80.93_LoK4|LoK4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 5% Physical Resistances, 1 More Melee Damage (Legacy of Titans) &amp;amp;ndash; LoT1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_titans and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 3% Physical Resistances, 2 More Melee Damage, Regeneration (Legacy of Titans) &amp;amp;ndash; LoT2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_titans and [[#5%_Physical_Resistances,_1_More_Melee_Damage_(Legacy_of_Titans)_.E2.80.93_LoT1|LoT1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 3% Physical Resistances, 1 More Melee Damage (Legacy of Titans) &amp;amp;ndash; LoT3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_titans and [[#3%_Physical_Resistances,_2_More_Melee_Damage,_Regeneration_(Legacy_of_Titans)_.E2.80.93_LoT2|LoT2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -10% to Damage of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -15% to Damage of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#-10%_to_Damage_of_All_Adjacent_Enemies_(Legacy_of_Sorrow)_.E2.80.93_LoS1|LoS1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -20% to Damage of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#-15%_to_Damage_of_All_Adjacent_Enemies_(Legacy_of_Sorrow)_.E2.80.93_LoS2|LoS2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -25% to Damage of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#-20%_to_Damage_of_All_Adjacent_Enemies_(Legacy_of_Sorrow)_.E2.80.93_LoS3|LoS3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -10% to Non-Physical Resistances of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#-20%_to_Damage_of_All_Adjacent_Enemies_(Legacy_of_Sorrow)_.E2.80.93_LoS3|LoS3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -20% to Non-Physical Resistances of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#-10%_to_Non-Physical_Resistances_of_All_Adjacent_Enemies_(Legacy_of_Sorrow)_.E2.80.93_LoS5|LoS5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Illuminating (Legacy of Light) &amp;amp;ndash; LoL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lawful (Legacy of Light) &amp;amp;ndash; LoL-Lawful ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to lawful&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Illuminate Also the Day (Legacy of Light) &amp;amp;ndash; LoL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Illuminating_(Legacy_of_Light)_.E2.80.93_LoL1|LoL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Illuminating Incredibly (Legacy of Light) &amp;amp;ndash; LoL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Able_to_Illuminate_Also_the_Day_(Legacy_of_Light)_.E2.80.93_LoL2|LoL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#great illumination_.E2.80.93_illuminates|great illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Turning Undead Back to Life (Legacy of Light) &amp;amp;ndash; LoL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Illuminating_Incredibly_(Legacy_of_Light)_.E2.80.93_LoL3|LoL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#purify_.E2.80.93_dummy|purify]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies (Legacy of Light) &amp;amp;ndash; LoL-Healing1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Illuminating_(Legacy_of_Light)_.E2.80.93_LoL1|LoL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (8)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies More Efficiently (Legacy of Light) &amp;amp;ndash; LoL-Healing2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light, [[#Illuminating_(Legacy_of_Light)_.E2.80.93_LoL1|LoL1]] and [[#Healing_Nearby_Allies_(Legacy_of_Light)_.E2.80.93_LoL-Healing1|LoL-healing1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (8)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies Even More Efficiently (Legacy of Light) &amp;amp;ndash; LoL-Healing3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light, [[#Illuminating_(Legacy_of_Light)_.E2.80.93_LoL1|LoL1]] and [[#Healing_Nearby_Allies_More_Efficiently_(Legacy_of_Light)_.E2.80.93_LoL-Healing2|LoL-healing2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 5% More Resistant to Fire and Arcane (Legacy of Phoenix) &amp;amp;ndash; LoP1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 4% More Resistant to Fire and Arcane (Legacy of Phoenix) &amp;amp;ndash; LoP2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#5%_More_Resistant_to_Fire_and_Arcane_(Legacy_of_Phoenix)_.E2.80.93_LoP1|LoP1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 4% More Resistant to Fire and Arcane (Legacy of Phoenix) &amp;amp;ndash; LoP3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#4%_More_Resistant_to_Fire_and_Arcane_(Legacy_of_Phoenix)_.E2.80.93_LoP2|LoP2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Burning Nearby Enemies For an Amount of Damage that Increases Over Time (Legacy of Phoenix) &amp;amp;ndash; LoP3-Flaming ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#4%_More_Resistant_to_Fire_and_Arcane_(Legacy_of_Phoenix)_.E2.80.93_LoP2|LoP2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#flaming radiance_.E2.80.93_dummy|flaming radiance]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 3% More Resistant to Fire and Arcane, 1% More Resistant to Cold (Legacy of Phoenix) &amp;amp;ndash; LoP4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#4%_More_Resistant_to_Fire_and_Arcane_(Legacy_of_Phoenix)_.E2.80.93_LoP3|LoP3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Resist Death to Some Extent (Legacy of Phoenix) &amp;amp;ndash; LoP4-Brace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#4%_More_Resistant_to_Fire_and_Arcane_(Legacy_of_Phoenix)_.E2.80.93_LoP3|LoP3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#from the ashes_.E2.80.93_dummy|from the ashes]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% to All Resistances if There Are no Adjacent Allies (Legacy of Exile) &amp;amp;ndash; LoE1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_exile and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#exile_.E2.80.93_resistance|exile]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 20% to All Resistances if There Are no Adjacent Allies (Legacy of Exile) &amp;amp;ndash; LoE2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_exile and [[#10%_to_All_Resistances_if_There_Are_no_Adjacent_Allies_(Legacy_of_Exile)_.E2.80.93_LoE1|LoE1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#exile_.E2.80.93_resistance|exile]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#forsaken_.E2.80.93_resistance|forsaken]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Twice as Resistant to All Kinds of Damage when Attacking (Legacy of Exile) &amp;amp;ndash; LoE3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_exile and [[#20%_to_All_Resistances_if_There_Are_no_Adjacent_Allies_(Legacy_of_Exile)_.E2.80.93_LoE2|LoE2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#zeal_.E2.80.93_resistance|zeal]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 4 More Damage, But Reducing the Damage of Nearby Allies if There Are Some (Legacy of Exile) &amp;amp;ndash; LoE4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_exile and [[#Twice_as_Resistant_to_All_Kinds_of_Damage_when_Attacking_(Legacy_of_Exile)_.E2.80.93_LoE3|LoE3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#anathema_.E2.80.93_leadership|anathema]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Transform Temporarily to Ice (Taking Less Damage, Dealing 20% More Damage; Legacy of the Freezing North) &amp;amp;ndash; LotFN1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_the_freezing_north and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: iceform (20% - 100% melee impact)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the iceform attack: [[LotI_Abilities#iceform_.E2.80.93_damage|iceform]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage in the Icy Form (Legacy of the Freezing North) &amp;amp;ndash; LotFN2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Transform_Temporarily_to_Ice_(Taking_Less_Damage,_Dealing_20%_More_Damage;_Legacy_of_the_Freezing_North)_.E2.80.93_LotFN1|LotFN1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the iceform attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 3% More Resistant to Cold, Blade and Pierce (Legacy of the Freezing North) &amp;amp;ndash; LotFN3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_in_the_Icy_Form_(Legacy_of_the_Freezing_North)_.E2.80.93_LotFN2|LotFN2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster, 1 More Ranged Damage (Legacy of the Free) &amp;amp;ndash; LotF1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_the_free and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster, 5% Harder to Hit (Legacy of the Free) &amp;amp;ndash; LotF2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster,_1_More_Ranged_Damage_(Legacy_of_the_Free)_.E2.80.93_LotF1|LotF1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hit an Enemy Who Misses a Shot (Legacy of the Free) &amp;amp;ndash; LotF3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster,_5%_Harder_to_Hit_(Legacy_of_the_Free)_.E2.80.93_LotF2|LotF2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster, 1 More Ranged Damage (Legacy of the Free) &amp;amp;ndash; LotF4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Hit_an_Enemy_Who_Misses_a_Shot_(Legacy_of_the_Free)_.E2.80.93_LotF3|LotF3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regaining Half of the Max MP After Attacking (Legacy of the Free) &amp;amp;ndash; LotF5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster,_1_More_Ranged_Damage_(Legacy_of_the_Free)_.E2.80.93_LotF4|LotF4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Soul Eater and God Advancements ==&lt;br /&gt;
&lt;br /&gt;
=== Better Protected from Cold (5% Better Resistances) &amp;amp;ndash; Resist_cold1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_cold to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Fire (5% Better Resistances) &amp;amp;ndash; Resist_fire1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_fire to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Arcane Damage (5% Better Resistances) &amp;amp;ndash; Resist_arcane1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_arcane to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Blade (5% Better Resistances) &amp;amp;ndash; Resist_blade1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_blade to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Piercing Attacks (5% Better Resistances) &amp;amp;ndash; Resist_pierce1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_pierce to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Impacts (5% Better Resistances) &amp;amp;ndash; Resist_impact1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_impact to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having More Hitpoints &amp;amp;ndash; Health1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement health to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;7 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 4 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement regeneration to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration1|regeneration1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration1|regeneration1]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration2|regeneration2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration2|regeneration2]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration3|regeneration3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration3|regeneration3]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration4|regeneration4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration3|regeneration3]], [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration4|regeneration4]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration5|regeneration5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal from Enemies' Attacks &amp;amp;ndash; Absorb1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement absorb to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal from Enemies' Attacks Better &amp;amp;ndash; Absorb2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_from_Enemies'_Attacks_.E2.80.93_Absorb1|absorb1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (2)_.E2.80.93_dummy|absorbs (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies &amp;amp;ndash; Heal1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement heal to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; Heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_.E2.80.93_Heal1|heal1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; Heal3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_.E2.80.93_Heal1|heal1]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_Heal2|heal2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; Heal4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_.E2.80.93_Heal1|heal1]], [[#Able_to_Heal_Allies_Better_.E2.80.93_Heal2|heal2]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_Heal3|heal3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Leadership of a Level 4 Unit) &amp;amp;ndash; Leadership1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement leadership to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Leadership of a Level 5 Unit) &amp;amp;ndash; Leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Leadership_of_a_Level_4_Unit)_.E2.80.93_Leadership1|leadership1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle to Fight Like Furious Savages &amp;amp;ndash; Leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Leadership_of_a_Level_5_Unit)_.E2.80.93_Leadership2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_damage|warlord's rule]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Leave the Mortal Shell to Attack Almost Immune to Physical Damage &amp;amp;ndash; Spirit1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement spirit to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: spiritual transformation (20% - 100% melee arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the spiritual transformation attack: [[LotI_Abilities#spiritual attack_.E2.80.93_damage|spiritual attack]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage in the Spiritual Form &amp;amp;ndash; Spirit2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Leave_the_Mortal_Shell_to_Attack_Almost_Immune_to_Physical_Damage_.E2.80.93_Spirit1|spirit1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the spiritual transformation attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster in the Spiritual Form &amp;amp;ndash; Spirit2_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Leave_the_Mortal_Shell_to_Attack_Almost_Immune_to_Physical_Damage_.E2.80.93_Spirit1|spirit1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;10% more attacks for the spiritual transformation attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Fire Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Fire_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement fire_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Cold Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Cold_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement cold_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Arcane Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Arcane_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement arcane_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Blade Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Blade_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement blade_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Impact Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Impact_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement impact_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Pierce Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Pierce_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement pierce_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== SOUL EATER ADVANCEMENTS ==&lt;br /&gt;
&lt;br /&gt;
=== Capable to Use Lightning (Huge Damage, Few Attacks) &amp;amp;ndash; Lightning1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement lightning to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: lightning (35 - 1, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Lightnings Faster &amp;amp;ndash; Lightning2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 7 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Lightnings Faster &amp;amp;ndash; Lightning3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]] and [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]] and [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Lightnings Very Very Very Fast &amp;amp;ndash; Lightning4_firststrike ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: firststrike&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Lightnings Without Need to be at Good Health &amp;amp;ndash; Lightning5_noswarm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5|lightning5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lightning attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5|lightning5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Faster &amp;amp;ndash; Lightning6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5|lightning5]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6|lightning6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5|lightning5]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6|lightning6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Faster &amp;amp;ndash; Lightning7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5|lightning5]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6|lightning6]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning7|lightning7]] and [[#Shooting_Lightnings_Faster_.E2.80.93_Lightning6_speed|lightning6_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Use Thunder (Huge Damage, Huge Radius) &amp;amp;ndash; Thunder1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement thunder to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: thunder (30 - 1, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the thunder attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the thunder attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Stronger Thunder &amp;amp;ndash; Thunder2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Use_Thunder_(Huge_Damage,_Huge_Radius)_.E2.80.93_Thunder1|thunder1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Stronger Thunder &amp;amp;ndash; Thunder3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Thunder_(Huge_Damage,_Huge_Radius)_.E2.80.93_Thunder1|thunder1]] and [[#Casting_Stronger_Thunder_.E2.80.93_Thunder2|thunder2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Thunders Faster &amp;amp;ndash; Thunder4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Thunder_(Huge_Damage,_Huge_Radius)_.E2.80.93_Thunder1|thunder1]], [[#Casting_Stronger_Thunder_.E2.80.93_Thunder2|thunder2]] and [[#Casting_Stronger_Thunder_.E2.80.93_Thunder3|thunder3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 15 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Stronger Thunder &amp;amp;ndash; Thunder5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Thunder_(Huge_Damage,_Huge_Radius)_.E2.80.93_Thunder1|thunder1]], [[#Casting_Stronger_Thunder_.E2.80.93_Thunder2|thunder2]], [[#Casting_Stronger_Thunder_.E2.80.93_Thunder3|thunder3]] and [[#Casting_Thunders_Faster_.E2.80.93_Thunder4|thunder4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 7 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Stronger Thunder &amp;amp;ndash; Thunder6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Thunder_(Huge_Damage,_Huge_Radius)_.E2.80.93_Thunder1|thunder1]], [[#Casting_Stronger_Thunder_.E2.80.93_Thunder2|thunder2]], [[#Casting_Stronger_Thunder_.E2.80.93_Thunder3|thunder3]], [[#Casting_Thunders_Faster_.E2.80.93_Thunder4|thunder4]] and [[#Casting_Stronger_Thunder_.E2.80.93_Thunder5|thunder5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Use Fireball &amp;amp;ndash; Fireball1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement fireball to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fireball (7 - 4, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; Fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; Fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]] and [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Fireballs with Explosive Range &amp;amp;ndash; Fireball3_range ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]] and [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; Fireball4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]] and [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Fireballs with Better Precision &amp;amp;ndash; Fireball4_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_Fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; Fireball5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_Fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Fireballs with Better Precision &amp;amp;ndash; Fireball5_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]], [[#Casting_Fireballs_Faster_.E2.80.93_Fireball4|fireball4]] and [[#Shooting_Fireballs_with_Better_Precision_.E2.80.93_Fireball4_precision|fireball4_precision]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs with Greater Damage &amp;amp;ndash; Fireball6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_Fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Cast a Burning Meteor from the Skies &amp;amp;ndash; Meteor1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement meteor to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: meteor (40 - 1, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the meteor attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the meteor attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attracting Meteoroids with Higher Concentrations of Heavy Metals &amp;amp;ndash; Meteor2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Cast_a_Burning_Meteor_from_the_Skies_.E2.80.93_Meteor1|meteor1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10 for the meteor attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast Chill Tempest &amp;amp;ndash; Chill1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement chill to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: chill tempest (17 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Chill Tempest &amp;amp;ndash; Chill2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Chill Tempest &amp;amp;ndash; Chill3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]] and [[#Slowing_Enemies_with_Chill_Tempest_.E2.80.93_Chill2|chill2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Groups of Enemies with Chill Tempest &amp;amp;ndash; Chill_slow_extra ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]], [[#Slowing_Enemies_with_Chill_Tempest_.E2.80.93_Chill2|chill2]] and [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill3|chill3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Chill Tempest &amp;amp;ndash; Chill4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]], [[#Slowing_Enemies_with_Chill_Tempest_.E2.80.93_Chill2|chill2]] and [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill3|chill3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Chill Tempest &amp;amp;ndash; Chill5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]], [[#Slowing_Enemies_with_Chill_Tempest_.E2.80.93_Chill2|chill2]], [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill3|chill3]] and [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill4|chill4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Chill Tempest Faster &amp;amp;ndash; Chill5_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]], [[#Slowing_Enemies_with_Chill_Tempest_.E2.80.93_Chill2|chill2]], [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill3|chill3]] and [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill4|chill4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Draining Shadow Wave &amp;amp;ndash; Shadowwave1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement shadowwave to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: shadow wave (17 - 2, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Wave Faster &amp;amp;ndash; Shadowwave2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching More Life with Shadow Wave &amp;amp;ndash; Shadowwave2_leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]] and [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Wave Better &amp;amp;ndash; Shadowwave3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]] and [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching Life with Shadow Wave from Multiple Enemies &amp;amp;ndash; Shadowwave3_leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]], [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]], [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave3|shadowwave3]] and [[#Leeching_More_Life_with_Shadow_Wave_.E2.80.93_Shadowwave2_leech|shadowwave2_leech]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: [[LotI_Abilities#explosive leech_.E2.80.93_damage|explosive leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Wave Better &amp;amp;ndash; Shadowwave4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]], [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]] and [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave3|shadowwave3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Wave Better &amp;amp;ndash; Shadowwave5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]], [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]], [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave3|shadowwave3]] and [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave4|shadowwave4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Wave Faster &amp;amp;ndash; Shadowwave5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]], [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]], [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave3|shadowwave3]] and [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave4|shadowwave4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== GOD ADVANCEMENTS ==&lt;br /&gt;
&lt;br /&gt;
=== Capable to Use Lightning (Huge Damage, Few Attacks) &amp;amp;ndash; Lightning1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement lightning to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: lightning (38 - 1, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Lightnings Faster &amp;amp;ndash; Lightning2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 10 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Lightnings Faster &amp;amp;ndash; Lightning3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]] and [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]] and [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Lightnings Very Very Very Fast (Firststrike) &amp;amp;ndash; Lightning4_firststrike ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: firststrike&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Lightnings Without Need to be at Good Health &amp;amp;ndash; Lightning5_noswarm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5_2|lightning5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lightning attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5_2|lightning5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Faster &amp;amp;ndash; Lightning6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5_2|lightning5]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6_2|lightning6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5_2|lightning5]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6_2|lightning6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Faster &amp;amp;ndash; Lightning7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5_2|lightning5]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6_2|lightning6]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning7_2|lightning7]] and [[#Shooting_Lightnings_Faster_.E2.80.93_Lightning6_speed_2|lightning6_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Cast Fire Blast &amp;amp;ndash; Fireblast1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement fireblast to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fire blast (10 - 5, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: [[LotI_Abilities#hose_.E2.80.93_dummy|hose]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; Fireblast2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Cast_Fire_Blast_.E2.80.93_Fireblast1|fireblast1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Faster &amp;amp;ndash; Fireblast2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast2|fireblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; Fireblast3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast2|fireblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Hit Enemies with Fire Blasts Less Frequently &amp;amp;ndash; Fireblast3_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast3|fireblast3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fire blast attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; Fireblast4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast3|fireblast3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating the Primary Target of Fire Blasts &amp;amp;ndash; Fireblast4_burn ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast4|fireblast4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; Fireblast5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast4|fireblast4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Hit Enemies with Fire Blasts Less Frequently &amp;amp;ndash; Fireblast5_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast5|fireblast5]] and [[#Failing_to_Hit_Enemies_with_Fire_Blasts_Less_Frequently_.E2.80.93_Fireblast3_precision|fireblast3_precision]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fire blast attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; Fireblast6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast5|fireblast5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Faster &amp;amp;ndash; Fireblast6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast6|fireblast6]] and [[#Casting_Fire_Blasts_Faster_.E2.80.93_Fireblast2_speed|fireblast2_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Summon a Meteoric Firestorm &amp;amp;ndash; Firestorm1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement firestorm to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: firestorm (25 - 2, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the firestorm attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the firestorm attack: [[LotI_Abilities#storm_.E2.80.93_dummy|storm]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Firestorms &amp;amp;ndash; Firestorm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Summon_a_Meteoric_Firestorm_.E2.80.93_Firestorm1|firestorm1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Firestorms Faster &amp;amp;ndash; Firestorm2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm2|firestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 7 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Firestorms &amp;amp;ndash; Firestorm3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm2|firestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Summon Firestorms Less Frequently &amp;amp;ndash; Firestorm3_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm2|firestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the firestorm attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the firestorm attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Firestorms &amp;amp;ndash; Firestorm4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm3|firestorm3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Firestorms Faster &amp;amp;ndash; Firestorm4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Summoning_Firestorms_Faster_.E2.80.93_Firestorm2_speed|firestorm2_speed]] and [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm4|firestorm4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 6 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Firestorms &amp;amp;ndash; Firestorm5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 8 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm4|firestorm4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Firestorms that Cause Inflammatory Burns &amp;amp;ndash; Firestorm5_burns ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm5|firestorm5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the firestorm attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Summon an Arctic Blast &amp;amp;ndash; Arcticblast1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement arcticblast to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: arctic blast (8 - 4, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: [[LotI_Abilities#hose_.E2.80.93_dummy|hose]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Better &amp;amp;ndash; Arcticblast2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Summon_an_Arctic_Blast_.E2.80.93_Arcticblast1|arcticblast1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Faster &amp;amp;ndash; Arcticblast2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast2|arcticblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Better &amp;amp;ndash; Arcticblast3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast2|arcticblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Hit Enemies with Arctic Blasts Less Frequently &amp;amp;ndash; Arcticblast3_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast3|arcticblast3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the arctic blast attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Better &amp;amp;ndash; Arcticblast4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast3|arcticblast3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Inflicting Cold Burns with Arctic Blast &amp;amp;ndash; Arcticblast4_burn ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast4|arcticblast4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Better &amp;amp;ndash; Arcticblast5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast4|arcticblast4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Hit Enemies with Arctic Blasts Less Frequently &amp;amp;ndash; Arcticblast5_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast5|arcticblast5]] and [[#Failing_to_Hit_Enemies_with_Arctic_Blasts_Less_Frequently_.E2.80.93_Arcticblast3_precision|arcticblast3_precision]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the arctic blast attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Better &amp;amp;ndash; Arcticblast6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast5|arcticblast5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Faster &amp;amp;ndash; Arcticblast6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast6|arcticblast6]] and [[#Casting_Arctic_Blasts_Faster_.E2.80.93_Arcticblast2_speed|arcticblast2_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Summon a Blizzard &amp;amp;ndash; Blizzard1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement blizzard to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: blizzard (20 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: [[LotI_Abilities#storm_.E2.80.93_dummy|storm]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Blizzards &amp;amp;ndash; Blizzard2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Summon_a_Blizzard_.E2.80.93_Blizzard1|blizzard1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Blizzards Faster &amp;amp;ndash; Blizzard2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard2|blizzard2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Blizzards &amp;amp;ndash; Blizzard3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard2|blizzard2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Summon Blizzards Less Frequently &amp;amp;ndash; Blizzard3_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard2|blizzard2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the blizzard attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Blizzards &amp;amp;ndash; Blizzard4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard3|blizzard3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Blizzards Faster &amp;amp;ndash; Blizzard4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Summoning_Blizzards_Faster_.E2.80.93_Blizzard2_speed|blizzard2_speed]] and [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard4|blizzard4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Blizzards &amp;amp;ndash; Blizzard5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard4|blizzard4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Blizzards that Cause Cold Burns &amp;amp;ndash; Blizzard5_burns ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard5|blizzard5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Blast Enemies with Entropic Chaos &amp;amp;ndash; Entropy1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement entropy to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: entropy (13 - 5, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Entropical Blasts &amp;amp;ndash; Entropy1_slow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Blast_Enemies_with_Entropic_Chaos_.E2.80.93_Entropy1|entropy1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Faster &amp;amp;ndash; Entropy2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Blast_Enemies_with_Entropic_Chaos_.E2.80.93_Entropy1|entropy1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Entropical Blasts &amp;amp;ndash; Entropy2_poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy2|entropy2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Faster &amp;amp;ndash; Entropy3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy2|entropy2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dazzling Enemies with Entropical Blasts &amp;amp;ndash; Entropy3_dazzle ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy3|entropy3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: [[LotI_Abilities#dazzle_.E2.80.93_dummy|dazzle]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Better &amp;amp;ndash; Entropy4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy3|entropy3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Maiming Enemies with Entropical Blasts &amp;amp;ndash; Entropy4_mayhem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Better_.E2.80.93_Entropy4|entropy4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Faster &amp;amp;ndash; Entropy5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Better_.E2.80.93_Entropy4|entropy4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Entropical Blasts &amp;amp;ndash; Entropy5_burn ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy5|entropy5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Better &amp;amp;ndash; Entropy6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy5|entropy5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Turning Enemies into Zombies with Entropical Blasts &amp;amp;ndash; Entropy6_zombification ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Better_.E2.80.93_Entropy6|entropy6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: [[LotI_Abilities#infect_.E2.80.93_poison|infect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the entropy attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Faster &amp;amp;ndash; Entropy7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Better_.E2.80.93_Entropy6|entropy6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Summon a Devastating Particle Storm &amp;amp;ndash; Particlestorm1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement particlestorm to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: particle storm (30 - 2, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the particle storm attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the particle storm attack: [[LotI_Abilities#storm_.E2.80.93_dummy|storm]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the particle storm attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Particle Storms &amp;amp;ndash; Particlestorm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Summon_a_Devastating_Particle_Storm_.E2.80.93_Particlestorm1|particlestorm1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 7 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Particle Storms Faster &amp;amp;ndash; Particlestorm2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm2|particlestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 6 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Particle Storms &amp;amp;ndash; Particlestorm3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm2|particlestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 6 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Summon Particle Storms Less Frequently &amp;amp;ndash; Particlestorm3_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm2|particlestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the particle storm attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the particle storm attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Particle Storms &amp;amp;ndash; Particlestorm4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm3|particlestorm3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Particle Storms Faster &amp;amp;ndash; Particlestorm4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Summoning_Particle_Storms_Faster_.E2.80.93_Particlestorm2_speed|particlestorm2_speed]] and [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm4|particlestorm4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 10 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Particle Storms &amp;amp;ndash; Particlestorm5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm4|particlestorm4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Summon Particle Storms Less Frequently &amp;amp;ndash; Particlestorm5_guided ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm5|particlestorm5]] and [[#Failing_to_Summon_Particle_Storms_Less_Frequently_.E2.80.93_Particlestorm3_precision|particlestorm3_precision]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the particle storm attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the particle storm attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Fighting with Weapons &amp;amp;ndash; Weapons1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement weapons to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cleaving in Melee Combat &amp;amp;ndash; Weapons2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Fighting_with_Weapons_.E2.80.93_Weapons1|weapons1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Armed Combat &amp;amp;ndash; Weapons3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Fighting_with_Weapons_.E2.80.93_Weapons1|weapons1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster in Armed Combat &amp;amp;ndash; Weapons4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Armed_Combat_.E2.80.93_Weapons3|weapons3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Cold Damage with Weapons &amp;amp;ndash; Weapons5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_in_Armed_Combat_.E2.80.93_Weapons4|weapons4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Basic Spells &amp;amp;ndash; Magic1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement magic to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Basic Spells &amp;amp;ndash; Magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Basic_Spells_.E2.80.93_Magic1|magic1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matsjoyce</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=LotI_Abilities&amp;diff=70869</id>
		<title>LotI Abilities</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=LotI_Abilities&amp;diff=70869"/>
		<updated>2023-04-16T19:10:28Z</updated>

		<summary type="html">&lt;p&gt;Matsjoyce: Automated update by matsjoyce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-generated wiki page listing all the abilities and weapon specials currently available in the campaign &amp;quot;Legend of the Invincibles&amp;quot;. &lt;br /&gt;
This was generated at Sun Apr 16 20:10:06 2023 using version git-29a5aac of LotI and version 0.3.5.1 of the generation script.&lt;br /&gt;
As this is auto-generated, DO NOT EDIT THIS PAGE.&lt;br /&gt;
Instead, create a new issue at https://github.com/matsjoyce/LotIWikiGen/issues/new and the script will be adjusted.&lt;br /&gt;
&lt;br /&gt;
Other LotI-related wiki pages:&lt;br /&gt;
&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Items &amp;amp;ndash; items, such as weapons and books&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Standard_Advancements &amp;amp;ndash; general advancements such as legacies and books&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Unit_Advancements &amp;amp;ndash; unit-specific advancements&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Abilities &amp;amp;ndash; abilities and weapon specials&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Scenarios &amp;amp;ndash; scenario information&lt;br /&gt;
* https://wiki.wesnoth.org/DeadlyUnitsFromLotI&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
=== Other ===&lt;br /&gt;
==== absorbs (1) &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, it takes its regular damage, but heals 1 HP after it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== absorbs (2) &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, it takes its regular damage, but heals 2 HP after it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== absorbs (3) &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, it takes its regular damage, but heals 3 HP after it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== absorbs (4) &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, it takes its regular damage, but heals 4 HP after it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== blood drinking &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When a unit adjacent to this unit takes damage, this unit heals 5% of the damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== cancer &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit is poisoned at the beginning of its turn. Because it's not an attack, the &amp;lt;i&amp;gt;immune to poison&amp;lt;/i&amp;gt; ability does not apply.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== cowardice &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this unit runs out of moves with no adjacent units, it loses its attack that turn but gains its moves back.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== dark aura &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent enemies will be poisoned at the beginning of their turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== evisceration &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills another unit, nearby allies heal 10 HP, and are ridden of poison and slow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== feeding &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit gains 1 hitpoint added to its maximum whenever it kills a living unit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== firecast &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit hits with a melee attack in offence, a randomly chosen fire spell is cast at the target.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== flaming radiance &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent foes to this unit take fire damage every turn. At first turn, they take 8 damage and this number increases by 8 every turn they stand in the range of this ability. This ability cannot kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== freezing aura &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent enemies will be slowed at the beginning of their turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== from the ashes &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this unit is attacked and its hitpoints drop below 20, it heals 40 hitpoints and deals 40 fire damage to all nearby foes. This ability can be used only once per 10 turns.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== frostbite &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit takes 24 cold damage at the beginning of its turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== greater evisceration &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills another unit, nearby allies heal 16 HP, and are ridden of poison and slow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== hate speech &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When an adjacent unit offensively hits an enemy, its attack damage increases by 1. The added damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== immune to drain &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit is immune to drain.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== immune to poison &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Poisonous attacks have no effect on this unit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== innocence &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Through magical means, this unit looks so innocent that attacking it causes the attacker to suffer emotional trauma that makes it deal 1 less damage for each hit. The damage decreased this way halves each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== killhunger &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills another unit, it heals 4 HP, and is ridden of poison and slow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== leeches &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent enemy units to a unit with this ability lose 2 hitpoints at the beginning of this unit's turn. The damage dealt heals the unit. It cannot kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lesser evisceration &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills another unit, nearby allies heal 4 HP, and are ridden of poison and slow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lesser redeem &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit attacks another unit, there is a chance that the target will be absorbed, inversely proportional to enemy level. When the redeem count reaches a certain level, the unit's properties will improve.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== martyrdom &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hatred arouses among its comrades when this unit gets hurt. For every hit this unit takes, the damage of all adjacent allies increases by 1. The damage increased this way halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== mockery &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When an attack against this unit misses, he/she heals 2 HP.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== murderlust &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills another unit, he/she heals 8 HP.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== necromancy &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this unit dies, it becomes a lich.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== northfrost aura &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All enemies in the range of two hexes from this unit will be slowed at the beginning of their turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== parasite &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent allies to a unit with this ability lose 4 hitpoints at the beginning of this unit's turn. The damage dealt heals the unit. It cannot kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== penetrates &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit gains 1 movement after attacking, allowing it to slowly progress through ranks of enemies if it can survive their attacks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== producer &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit occasionally earns some gold for his side.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== push &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When an ally standing next to this unit finishes attacking, it gains one movement point.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== reflect &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, an half of the damage it took is dealt also to the attacker. It cannot kill, unlike thorns.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== regrowing &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit begins combat, offensively or defensively, it heals an amount of hitpoints equal to two times their level.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== resistant to slow &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit has so much life energy in it, that it will break through any slowing effect almost instantly.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== retribution &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, an amount of fire damage equal to a quarter of the damage dealt hurts the attacker.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== soul eater &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills a certain amount of beings, it obtains special advancements.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== steals &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit hits an enemy with a melee attack, it has a chance to earn some gold.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== tax collector &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit hits an enemy, it has a chance to tax its own side and part it from some gold.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== temptation &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit makes its enemies of opposite gender infatuated at the beginning of their turn, making them unable to attack, but able to break this charm by fleeing.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== thorns &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any unit that attacks this unit in melee suffers two points of piercing damage. Unlike reflect, it can kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== triggerable &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's attack damage increases by 1 when hit. Does not work when hit by a retaliating unit. The added damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== unforgiving &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's attack deals 50% additional fire damage when directly hitting a unit type that hit it in the last 5 turns. Does not work when hit by a retaliating unit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== unholy hunger &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit craves for the souls of living beings. When it kills a living unit, it will heal 10 HP and its maximum HP will increase by 3. When it is not fed continually, it starts to starve, and loses 1 point of maximum HP more for each turn it did not kill something at the beginning of each turn. The hunger has no effect if the unit is cared by a healer or standing in a village.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== vindictive &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's attack damage increases by 1 when an adjacent ally is hit. Does not work when hit by a retaliating unit. The added damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== wardrums &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent members of the same side get +2 to movement at the start of their turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== weak reflect &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, an quarter of the damage it took is dealt also to the attacker. It cannot kill, unlike thorns.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== wrath &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When offensively hitting an enemy, this unit's attack damage increases by 1. The added damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Berserk ===&lt;br /&gt;
==== radiating insanity &amp;amp;ndash; berserk ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All nearby allies fight with a bloodlust equal to the dwarvish berserk.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Chance to Hit ===&lt;br /&gt;
==== cantor &amp;amp;ndash; chance_to_hit ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit grants marksman to all ranged attacks of all adjacent allies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Damage ===&lt;br /&gt;
==== murderous presence &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All nearby allies get melee backstab.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== warlord's rule &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All nearby allies deal and take 50% more damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Drains ===&lt;br /&gt;
==== aura of hunger &amp;amp;ndash; drains ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent allies gain melee drain that drains 25% of the damage dealt (instead of the usual 50%).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Firststrike ===&lt;br /&gt;
==== zeal aura &amp;amp;ndash; firststrike ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All nearby allies get firststrike.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heals ===&lt;br /&gt;
==== Deathaura &amp;amp;ndash; heals ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This ability causes its bearer unit to hurt adjacent enemy units at the beginning of your turn (INTENSITY damage).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Does not affect poisoned enemies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== burns foes (POWER) &amp;amp;ndash; heals ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit singes adjacent enemies at the beginning of your turn, causing a loss of POWER HP (max. down to 1 HP, never kills). The ability ignores any of the enemy's resistances or weaknesses, so it is very powerful against spirits!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== heals +VALUE &amp;amp;ndash; heals ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit combines herbal remedies with magic to heal units more quickly than is normally possible on the battlefield.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A unit cared for by this healer may heal up to VALUE HP per turn, or be cured of poisoning.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== unholybane (INTENSITY) &amp;amp;ndash; heals ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit damages adjacent undead enemies at the beginning of your turn, causing a loss of INTENSITY HP (max. down to 1 HP, never kills). The ability ignores any of the enemy's resistances or weaknesses, so it is very powerful against spirits!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hides ===&lt;br /&gt;
==== lesser ambush &amp;amp;ndash; hides ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit can hide in forest, and remain undetected by its enemies. But only in deciduous forest.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lesser nightstalk &amp;amp;ndash; hides ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit becomes invisible during night, but only in forests, hills, mountains and villages.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemy units cannot see this unit at night, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== nocturnal ambush &amp;amp;ndash; hides ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit becomes invisible in forests, but only at night.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemy units cannot see this unit at night, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== snow ambush &amp;amp;ndash; hides ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit can hide on frozen terrains, and remain undetected by its enemies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemy units cannot see this unit while it is on frozen terrains, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== twilightstalk &amp;amp;ndash; hides ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit becomes invisible during dawn or dusk, hiding in long shadows created by the sun near the horizon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemy units cannot see this unit during dawn or dusk, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Illuminates ===&lt;br /&gt;
==== darkens &amp;amp;ndash; illuminates ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit darkens the surrounding area, making chaotic units fight better, and lawful units fight worse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any units adjacent to this unit will fight as if it were dusk when it is day, and as if it were night when it is dusk.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== darkens badly &amp;amp;ndash; illuminates ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit darkens the surrounding area, making chaotic units fight better, and lawful units fight worse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any units adjacent to this unit will fight as if it were dusk when it is day, as if it were night when it is dusk and the improvement of the chaotic units during the night is incredible.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== darkens severely &amp;amp;ndash; illuminates ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit darkens the surrounding area, making chaotic units fight better, and lawful units fight worse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any units adjacent to this unit will fight almost as if it were night when it is day, as if it were darker than the darkest night when it is dusk and the improvement of the chaotic units during the night is incredible.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== great illumination &amp;amp;ndash; illuminates ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit illuminates the surrounding area, making lawful units fight better, and chaotic units fight worse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any units adjacent to this unit will fight as if it were almost day when it is night, better than if it were day when it is dusk, and far better during the day (worse if they are chaotic or liminal).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== improved illumination &amp;amp;ndash; illuminates ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit illuminates the surrounding area, making lawful units fight better, and chaotic units fight worse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any units adjacent to this unit will fight as if it were dusk when it is night, as if it were day when it is dusk, and even better during the day (worse if they are chaotic or liminal).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
==== NAME (INTENSITY) &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Adjacent allies will do INTENSITY% more damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== alliance &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit is very well versed in team tactics so that adjacent units with the same ability deal 35% more damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== anathema &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's behaviour is loathsome, it spreads foul smell and droplets containing neisseria gonorrhoeae. Others absolutely loathe fighting next to it. Adjacent allies deal 30% less damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== antisocial &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's manners are incredibly bad, others hate fighting next to it. Adjacent allies deal 20% less damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== despair (INTENSITY) &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's presence is so darkly ominous that all adjacent enemies struggle with despair, dealing INTENSITY% less damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== leadership (as level LEVEL unit) &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit can lead your own units that are next to it, making them fight better.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lesser antisocial &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's manners are very bad, others hate fighting next to it. Adjacent allies deal 10% less damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poison ===&lt;br /&gt;
==== radiation &amp;amp;ndash; poison ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All nearby allies get poisonous attacks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerate ===&lt;br /&gt;
==== bloodbound &amp;amp;ndash; regenerate ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit will heal itself 32 HP per turn if adjacent to another unit with the bloodbound ability. If it is poisoned, it will remove the poison instead of healing.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== regenerates (VALUE) &amp;amp;ndash; regenerate ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit will heal itself VALUE HP per turn. If it is poisoned, it will remove the poison instead of healing.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== regenerates slightly &amp;amp;ndash; regenerate ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit will heal itself 4 HP per turn. If it is poisoned, these two effects will negate themselves.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Resistance ===&lt;br /&gt;
==== NAME (POWER) &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit can rally the adjacent allies to ignore damage taken better, increasing their resistances by POWER%, up to a maximum of 80%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== adamant &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit’s resistances are tripled, up to a maximum of 80%, when defending. Vulnerabilities are not affected.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== antimagic (INTENSITY) &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's presence weakens surrounding magic, increasing resistances of oneself and any nearby units by INTENSITY%, up to a maximum of 80%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== careful &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit’s resistances are increased by INTENSITY, up to a maximum of 80%, when defending. Vulnerabilities are not affected.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== conviction (INTENSITY) &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's presence is so darkly ominous that all adjacent enemies struggle with the guilt of their evil deeds, reducing their fire, cold and arcane resistances by INTENSITY%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== exile &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit’s resistances are increased by 10% (up to a maximum of 70%) if it has no adjacent allies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== forsaken &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit’s resistances are increased by 20% (up to a maximum of 70%) if it has no adjacent allies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== frail tide (INTENSITY) &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's presence is so darkly ominous that all adjacent enemies struggle with a decrepifying feeling of age and weariness, reducing their resistances to pierce, blade and impact by INTENSITY%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== shield (INTENSITY) &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's presence is so glorious that all adjacent allies are honoured and inspired by them, increasing their resistances by INTENSITY%, up to a maximum of 60%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== spell eater &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit feeds on nearby magical energies, increasing nearby allied units' arcane resistance by 100% and grows stronger when a nearby allied unit is hit with arcane, fire or cold damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== unyielding &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit’s resistances are doubled, up to a maximum of 70%, when defending. Vulnerabilities are not affected.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== zeal &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's resistances are doubled, up to a maximum of 70%, when attacking. Vulnerabilities are not affected.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Weapon Specials ==&lt;br /&gt;
=== Other ===&lt;br /&gt;
==== cone &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;With this attack enemies next to attacker and target suffer 1/2 the damage. The foe behind the defender takes 1/2 of the damage too, while their adjacent comrades take 1/4 of it. It is so tiring that the unit's damage decreases by 6 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== dazzle &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This weapon special limits the target's chance to hit to 50% for one turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== doom &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack hits, opponent's resistances will drop by 5% until he advances.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== extra damage (+5; impact) &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;After the damage with this weapon is dealt, the target takes 5 points of impact damage, that is unaffected by charge or slow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== hit and run &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, the unit regains half of its max MP.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== horrid &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used offensively, the damage of retaliation attacks is decreased by 33%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== hose &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack us used, many enemies behind and around the original target are hit. It is so tiring that the unit's damage decreases by 12 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== incinerate &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack incinerates its targets. Burning units lose 16 HP every turn until they are cured. Flames can kill a unit, the attacker that incinerated the unit gets the experience.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lesser lethargy &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When hitting an enemy, the opponent's attack damage decreases by 1. The reduction of damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lethargy &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When hitting an enemy, the opponent's attack damage decreases by 2. The reduction of damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== mayhem &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack hits, opponent's damage is lowered by 1, until he advances.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== mind raid &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This weapon special steals 2 experience from the opponent, increasing the user's experience. It does not work if the target does not have enough experience.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== parry &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When the target misses, the attacker will hit him without any checks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== pierce &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack is used, the enemy behind the target is hurt as well, for 1/2 of the damage. The user loses 2 damage points after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== purify &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When an undead unit is killed by this attack, it becomes living again. Does not work on undead demons, black souls or other otherwordly undead-like abominations.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== storm &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The damage of this attack will affect also a lot of other enemy units around the caster, and will also deal some impact damage. It is so tiring that the unit's damage decreases by 12 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== trickery &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack hits offensively, opponent's defence on all terrains is lowered by 5%, until he advances.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
==== anger &amp;amp;ndash; attacks ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively, this attack doubles the attacks done by both attacker and defender.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== distant attack &amp;amp;ndash; attacks ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, the enemy will not counter.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== quickstrike &amp;amp;ndash; attacks ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, the attacker loses no movement. However, this does not give back the movement lost due to entering a unit's ZoC.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== whirlwind &amp;amp;ndash; attacks ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, all enemies adjacent the attacker take the damage and the enemy cannot retaliate. It is so tiring that the unit's damage decreases by 10 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Berserk ===&lt;br /&gt;
==== lesser berserk (COUNT) &amp;amp;ndash; berserk ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Whether used offensively or defensively, this attack presses the engagement until one of the combatants is slain, or COUNT rounds of attacks have occurred.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Chance to Hit ===&lt;br /&gt;
==== chaos &amp;amp;ndash; chance_to_hit ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used defensively, this attacks damages all surrounding foes for a half of the damage, and it always has a 70% chance to hit regardless of the defensive ability of the attacking unit. Whether in defence or on attack, it is so tiring that the unit's damage decreases by 2 afterwards and then halves with each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== focused &amp;amp;ndash; chance_to_hit ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack always has at least a 80% chance to hit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== guided &amp;amp;ndash; chance_to_hit ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack always has an 90% chance to hit, regardless of the defensive ability of the defending unit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== imprecise &amp;amp;ndash; chance_to_hit ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack has a 10% lower chance to hit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== struggle &amp;amp;ndash; chance_to_hit ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack causes the opponent to have a 10% lower chance to hit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Damage ===&lt;br /&gt;
==== Raijer's saloon &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this attack has a chance to add all the victims' hitpoints to the hitpoints of attacker and attacker's nearby allies (divided by the number of healed units), killing the victim. The chance depends on victim's level. Works only in offence.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== anarchy &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does 50% more damage to lawful units.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== chaotic &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack is 25% better at night and 25% worse at day.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== chaotic and lawful &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack is 25% better at night. This attack is 25% better at day.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== charge &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively, this attack deals multiplied damage to the target. It also causes this unit to take multiplied damage from the target's counterattack.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== charging backstab &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively, this attack deals double damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralysed). It also causes this unit to take double damage from the target’s counterattack.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== cleave &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack will hit additional enemies in the two hexes that are adjacent to both the attacker and defender, in a crescent moon shape, for 50% of the original damage. It is so tiring that the unit's damage decreases by 2 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== disintegrate &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this weapon has a 2% chance to kill an enemy without any checks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== explosive &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, all enemies adjacent to the target take 75% of the damage, and even those behind them will take a few if the damage is sufficiently high. It is so tiring that the unit's damage decreases by 10 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== explosive damage &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used offensively, all units adjacent to the target take 10 damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== explosive leech &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, all enemies next to the target take 1/4 of the damage the target was dealt and the life is added to the caster's health. It is so tiring that the unit's damage decreases by 6 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== explosive slow &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, all enemies adjacent to a target are slowed.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== explosive unprotected &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, all units adjacent to the target take 75% of the damage, including allies. It is so tiring that the unit's damage decreases by 8 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== greater backstab &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively, this attack deals 2.5 times more damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralysed).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== iceform &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, the user is transformed into a moving block of ice, taking 33% less cold, pierce and blade damage. It works both offensively and defensively.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== kamikaze sprint &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack hits offensively, the attacker first takes the damage of all the opponent's attacks. Then, the enemy behind the target takes a half of this attack's damage, the enemy behind him takes a quarter of the initial damage etc, until there are no more enemies in the row, and the attacker will appear there. If the opponent's damage would kill, the weapon special does not work.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== knockback &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used offensively, at the end of the fight the enemy will be knocked back.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lawful &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack is 25% better at day and 25% worse at night.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== leeches &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is similar to the drains ability, but it drains only 1/10 of the damage inflicted but it can leech also the magic bound in the undeath of non-living foes.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lord of the flies &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does triple damage to flies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lurk &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively and the target is not adjacent to any of its allies, it deals double damage to the target.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== misanthropia &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does double damage to humans.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== misdraconia &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does double damage to drakes and dragons.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== misdryadia &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does double damage to elves.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== misnania &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does double damage to dwarves.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== misorcia &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does double damage to orcs.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== nosferatu's gorge &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this attack has a chance to add all the victims' remaining hitpoints to the attacker's hitpoints, killing the victim. The chance depends on victim's level. Works only in offence.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== soul annihilation &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this attack has a 1% chance to kill an enemy, dealing arcane damage to nearby enemies, the damage is the amount of victim's remaining health divided by the number of nearby enemies with arcane damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== soul extraction &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this attack has a 1% chance to kill an enemy, summoning a Ghost in the process.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== soul thrash &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this attack has a 1% chance to kill an enemy, adding the victims' level to the attacker's wrath (increasing the damage temporarily, the increase is halved every turn). Works only offensively.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== spiritual attack &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, the damage of physical retaliation attacks is divided by 3.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== uber backstab &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively, this attack deals triple damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralysed).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== unholybane &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does triple damage to undead (also other non-monster creations of magic).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Plague ===&lt;br /&gt;
==== plague (LANGUAGE_TYPE) &amp;amp;ndash; plague ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When a unit is killed by a Plague attack, that unit is replaced with a unit on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poison ===&lt;br /&gt;
==== greater infect &amp;amp;ndash; poison ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The target of this weapon specials becomes poisoned in a special way: if it dies from this toxin or is killed while affected by it, it becomes a Soulless.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== infect &amp;amp;ndash; poison ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The target of this weapon specials becomes poisoned in a special way: if it dies from this toxin or is killed while affected by it, it becomes a Walking Corpse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slow ===&lt;br /&gt;
==== shockwave &amp;amp;ndash; slow ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack is so strong that it slows the target, and creates a shock wave that knocks all enemies adjacent to the target 1 hex away from it, and causes them to take 8 impact damage. When used defensively, it only slows the attacker.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matsjoyce</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=LotI_Items&amp;diff=70868</id>
		<title>LotI Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=LotI_Items&amp;diff=70868"/>
		<updated>2023-04-16T19:10:26Z</updated>

		<summary type="html">&lt;p&gt;Matsjoyce: Automated update by matsjoyce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-generated wiki page listing all the items currently available in the campaign &amp;quot;Legend of the Invincibles&amp;quot;. &lt;br /&gt;
This was generated at Sun Apr 16 20:10:06 2023 using version git-29a5aac of LotI and version 0.3.5.1 of the generation script.&lt;br /&gt;
As this is auto-generated, DO NOT EDIT THIS PAGE.&lt;br /&gt;
Instead, create a new issue at https://github.com/matsjoyce/LotIWikiGen/issues/new and the script will be adjusted.&lt;br /&gt;
&lt;br /&gt;
Other LotI-related wiki pages:&lt;br /&gt;
&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Items &amp;amp;ndash; items, such as weapons and books&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Standard_Advancements &amp;amp;ndash; general advancements such as legacies and books&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Unit_Advancements &amp;amp;ndash; unit-specific advancements&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Abilities &amp;amp;ndash; abilities and weapon specials&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Scenarios &amp;amp;ndash; scenario information&lt;br /&gt;
* https://wiki.wesnoth.org/DeadlyUnitsFromLotI&lt;br /&gt;
&lt;br /&gt;
== amulet ==&lt;br /&gt;
=== Amulet of Lich's Bane &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Learn what the enemy will use against you and prepare yourself for it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Amulet of Reason &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The world is much better without magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Amulet of Shiva &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All shall bow down to the Destroyer.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Amulet of the Last Guide &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Death itself is not evil. Imagine yourself torn to shreds and rotting and having to feel the pain.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+12 to hitpoints (requires [[#Cloak of the Pale Rider_.E2.80.93_cloak|Cloak of the Pale Rider]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to all resistances (requires [[#Angel of Death's Ring_.E2.80.93_ring|Angel of Death's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Amulet of Twilight &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When the day and night mix, unique powers appear.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to liminal&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ascent &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Wizards do not need manual skills.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 65% (in EASY difficulty), 75% (in MEDIUM difficulty), 85% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 50% (in EASY difficulty), 45% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Black Widow &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;That horrid thing corrupts the very air around us!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crapsack World &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Oh, almighty god, why did you create this world?'&lt;br /&gt;
'It was not me. I have a perfect alibi, by the way.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Demon Core &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you awaken it, foul light will ravage flesh.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#radiation_.E2.80.93_poison|radiation]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Necklace &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He was ingenious enough to become something new, not a pack of bones but a spirit. An opaque one.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 to hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to damage (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to movement (requires [[#Eidolon's Boots_.E2.80.93_boots|Eidolon's Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: Frail Tide (15) (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Frozen Locket &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Frozen memories shall thaw and redeem.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#freezing aura_.E2.80.93_dummy|freezing aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Havoc Bliss &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Destruction can save you from suffering if you do it right.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hydraulic Core &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Purpose... unknown. Origin... unknown. Material... unknown. Mode of operation... unknown.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leechward &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Transform your blood to acid and nobody will drink it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#immune to drain_.E2.80.93_dummy|immune to drain]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Liquid Hatred &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The essence of liquid hatred, purified and distilled.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lucky Farmer's Amulet &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Look at this trinket I found in my haystack. It will protect me from the atrocities of war.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;16 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tears of the Dead &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Pity the walking dead for they know no pleasure.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#immune to drain_.E2.80.93_dummy|immune to drain]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The gloomy Amulet &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Bring sadness to your enemies by showing them how weak they are.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 base damage (requires [[#The gloomy Cloak_.E2.80.93_cloak|The gloomy Cloak]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 base damage (requires [[#The gloomy Ring_.E2.80.93_ring|The gloomy Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unthought Memories &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your life's experience may disappear when you perish, but once somebody will come to the same experience.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to all physical resistances (requires [[#Unseen Writings_.E2.80.93_cloak|Unseen Writings]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to all resistances (requires [[#Unspoken Words_.E2.80.93_gauntlets|Unspoken Words]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to magical resistances (requires [[#Unsung Odes_.E2.80.93_armour|Unsung Odes]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== armour ==&lt;br /&gt;
=== Ancient Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Our ancestors were very strong if they could carry this around and run in it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ancient Armour of the Power of the Ancients &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The Ancients knew that imbuing armours with ancient power will make even the most ancient armour useful.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ancient Armour of the Power of the Ancients &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The Ancients knew that imbuing armours with ancient power will make even the most ancient armour useful.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Archer's Leather Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Better do not let enemies anywhere near you when wearing this.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Armour of the King &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;King's armour protected the usurper, but it did not suffice to prevent wizards from revolting.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on mountains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New Ability: warlord's rule (requires [[#Sceptre of the King_.E2.80.93_mace|Sceptre of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement point (requires [[#Crown of the King_.E2.80.93_helm|Crown of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 more hitpoints per level (requires [[#Ring of the King_.E2.80.93_ring|Ring of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Beyond Death &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Death can be temporary.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cunctator's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemies were bored to death when Cunctator finally attacked.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#antisocial_.E2.80.93_leadership|antisocial]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to all resistances (requires [[#Cunctator's sword_.E2.80.93_sword|Cunctator's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to all resistances (requires [[#Cunctator's Helmet_.E2.80.93_helm|Cunctator's Helmet]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dark Sarcasm &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You missed! You cannot even hit me! Hahahaha! I feel so good to see you fail, loser!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#mockery_.E2.80.93_dummy|mockery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Defender of the Faith &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;We shall clear the world of this filth!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Clothes, masks and cosmetics helped him conceal his etherealness, his defeat of an undead army made him a nobleman.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 to hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to damage (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to movement (requires [[#Eidolon's Boots_.E2.80.93_boots|Eidolon's Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: Wrath (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Greater Guardsman's Leather Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A good guardsman never yields.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#unyielding_.E2.80.93_resistance|unyielding]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Guardsman's Leather Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Loyalty will protect you like an expensive armour.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: steadfast&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heart of Ice &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Even warm smokes can bring frost. The sun is what we need.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New weapon special: slows (melee attacks only) (requires [[#Iced Boots_.E2.80.93_boots|Iced Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 base damage (requires [[#Chilling Touch_.E2.80.93_gauntlets|Chilling Touch]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hell Warlord's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Abaddon ruled Inferno with an iron hand, but it did not stop his loyals from following him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_damage|warlord's rule]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hellforge Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Forge me an armour. I need to have forged armour to stop attacks armour stops.' - Abaddon&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hellforge Armour of Forging &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Forge weapons. Give the forgery to your enemies. They shall see that forged arsenal is not useful.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Herod's Mithral Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He was a powerful ruler, but he was not very righteous. No wonder that his cousin dethroned him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#steals_.E2.80.93_dummy|steals]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hope of the Fallen &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dark immortality is encased in great sadness, but the encasement has its flaws.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Horrid Ice Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Frost not only causes you cold feet, it also kills a peasant's crops, veggies and culinary weed.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hunter of Kings &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nobody knows who he was. Nobody knows where he came from. Nobody knows how to stop him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (30)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: conviction (20) (requires [[#Legion Slayer_.E2.80.93_cloak|Legion Slayer]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ice Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dwarvish runes can prevent ice from melting.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ice Armour of Health &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hot weather is bad for health.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5 more hitpoints per level per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iron Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When choosing between a hundred warriors clad in iron and fifty warriors clad in mithril, choose iron.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iron Armour of the Friendly General &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I will not let you die, my protégé.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iron Armour of Thorns &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do you think that you can attack me and leave uninjured?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iron Sentinel &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If the defender cannot stop the attacks, he has to kill the enemies before they hurt him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leather Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I know that it is cheap, but it does not slow me down.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lethalia's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Tinebrithiel's survives forever.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to all base resistances (requires [[#Lethalia's Staff_.E2.80.93_staff|Lethalia's Staff]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lionheart &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Lions spend twenty hours per day slacking. Yet they are a symbol of bravery. Like our nobles.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;16 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Marilyn's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A manly man can have a woman's name without being funny.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;24 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mithral Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This highly valuable armour is told to be made by dwarvish apprentices. I wonder what their masters make.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mithral Armour of Wrath &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Forged for the elite among Dwarvish Berserkers.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Morok's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fear the one who calls himself a god of war.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mystic Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Forged at unknown location who knows when.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mystic Armour of the Untouchable &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Body count matters. I will better let that evasive and well armoured warrior for others.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mystic Occult Armour of Carpathia &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Psychospiritual mysticism leads to nocturnal blackness.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mystic Occult Armour of Carpathia &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Psychospiritual mysticism leads to nocturnal blackness.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Prismatic Iron Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This armour was made to kill wizards, so do not expect it to save you from deadly blades.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Redshirt Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why do they all try to kill that man?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rherraent's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Shiny armour will only attract unwanted attention.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement point (requires [[#Rherraent's Sword_.E2.80.93_sword|Rherraent's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to all resistances (requires [[#Rherraent's Helm_.E2.80.93_helm|Rherraent's Helm]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to all resistances (requires [[#Rherraent's Ring_.E2.80.93_ring|Rherraent's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Runner's Leather Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Running is always better without heavy armour.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shadows of Deception &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;So much energy spent on nothing. A good spend.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#antimagic (INTENSITY)_.E2.80.93_resistance|antimagic (35)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shroud of Iron &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Those armours are not very good, but if you wear more of them at the same time...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 26%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Generous Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hey there, you are a bad fighter, wear this.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#producer_.E2.80.93_dummy|producer]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Noble Survivor &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He wishes that all the nobility could be hung with the guts of priests. That will not work on me.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: submerge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Parasite &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;They make promises of the impossible.&lt;br /&gt;
They say they guide you to reach the impossible.&lt;br /&gt;
They pretend you had reached the impossible.&lt;br /&gt;
If you do not believe them, you did it wrong.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#parasite_.E2.80.93_dummy|parasite]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Unraveller &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A mummy cannot be stopped. If it is tangled, it will just unravel the tangled parts.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;3 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#resistant to slow_.E2.80.93_dummy|resistant to slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unsung Odes &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your deeds of valour will not be revered forever. But their consequences will not vanish.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to all resistances (requires [[#Unseen Writings_.E2.80.93_cloak|Unseen Writings]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to all physical resistances (requires [[#Unspoken Words_.E2.80.93_gauntlets|Unspoken Words]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to magical resistances (requires [[#Unthought Memories_.E2.80.93_amulet|Unthought Memories]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Vanquisher's Mithral Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Like a tempest, he landed on his enemies, gore flying everywhere. Even his armour helped him spill blood.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Vinegar Bath &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Bathe bones in vinegar, they will soften and will bend rather than break.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Violent Mage's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;As a heavyweight chessboxing champion, he adjusted his techniques to fit both of his talents.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;20% increased damage with violent beatdown (requires [[#Violent Mage's Cloak_.E2.80.93_cloak|Violent Mage's Cloak]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Void &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Try to cut through this. There is nothing inside, my guts are in another dimension!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== axe ==&lt;br /&gt;
=== Axe of Perun &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Perun's axe smote the wicked with thundering rage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 55% (in EASY difficulty), 35% (in MEDIUM difficulty), 15% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Barbaric Glory &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Abandon the order, attack them randomly when unprepared.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 45% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Bringer of Fragility &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;How can a weapon and armour this heavy be so ineffective?!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Deathblade Inheritance &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It might not hit hard, but it will bring you reinforcements.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% (in EASY difficulty), 35% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to blade&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Deathblade)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Executioner's Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A good executioner kills with a single blow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Merges attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to neutral&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fowleri's Chopper &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He broke her heart. No, wait, not heart, sanity. He broke her sanity.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% (in EASY difficulty), 5% (in MEDIUM difficulty), -5% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Headsmasher &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Let us give the orcs something they like, maybe they will let us be.'&lt;br /&gt;
'What do they like?'&lt;br /&gt;
'Smashing heads.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;60% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iridium &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Mages hypothetise that there is an extremely heavy metal that its ore's weight pulls it into depths.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 40% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lake of Blood &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Liquids soak into the ground. To fill a lake, you have to gather liquids fast.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lethal Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Girls went chopping for revenge. One of them prepared herself quite well.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 45%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;35% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;10% more overall damage (requires [[#Lethal staff_.E2.80.93_staff|Lethal Staff]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lilith's Precious &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In order to be able to fight with any weapon available, Lilith swaps weapon types once per century.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% (in EASY difficulty), 5% (in MEDIUM difficulty), -5% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Morrígan's Slasher &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why do these heathens believe that there can be a &amp;lt;b&amp;gt;goddess&amp;lt;/b&amp;gt; of war?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Silver Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Good metal is better than flashy magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Grim Butcher &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Pigs, goats, men... is there a difference? They all taste the same.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unholy Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You, comrade with that Unholy Axe, position yourself as far from me as possible!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Winged Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Each day, he fought bravely in distant lands. Every night, he enjoyed his time with his wife.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to neutral&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: teleport&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Zealous Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Let them try to attack us for we shall be those who strike first.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 45%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#zeal aura_.E2.80.93_firststrike|zeal aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== boots ==&lt;br /&gt;
=== Bones of Steel &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A magical device with no detected magical activity.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2 to base damage (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Boots of Evanescence &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Now you see me. Now you don't.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: teleport&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Boots of Fleeing &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I hit you and hide in the masses. You will never learn who hit you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Boots of Foolish Fighters &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Run fast, hit hard.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crushing Walk &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes I am not looking where I step and the casualties can be significant.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to impact&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His champion in shining armour faced evils for centuries, often together with his children. The land became prosperous.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: skirmisher&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 to hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to damage (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: Wardrums (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Elusive Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemies are blocking the way? Who cares?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: skirmisher&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fit for Speed &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The best runners are too thin to fight.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 70% (in EASY difficulty), 80% (in MEDIUM difficulty), 90% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;4 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Flying Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He could run through caves and hills like on a plain road. He could even walk on water.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on flat terrains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through villages set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through castles set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in shallow waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on coastal reefs set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in deep waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through swampy places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs across sands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iced Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When flames fall from the skies or spring from the ground, hot days are not what you should fear.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Movement increased by 1 (requires [[#Heart of Ice_.E2.80.93_armour|Heart of Ice]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 base damage (requires [[#Chilling Touch_.E2.80.93_gauntlets|Chilling Touch]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Merciless Wake &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why so much hurry? Go slowly, look around, contemplate, kill whatever you like...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mountain Trek &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'It will take us months to pass through these mountains!'&lt;br /&gt;
'I will wait for you on the other side.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on mountains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Path of Perpetual Torment &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Cursed to fight the unholy without respite.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#unholybane_.E2.80.93_damage|unholybane]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to lawful&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Search for Wisdom &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;They look for wisdom. But that is a fool's errand, it never existed.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement point (requires [[#Wisdom of the Ages_.E2.80.93_helm|Wisdom of the Ages]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement point (requires [[#Tracking the Lost Knowledge_.E2.80.93_cloak|Tracking the Lost Knowledge]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slow Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you cannot outrun the knights, why do you even try?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slow Boots of Certainty &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I could have been here yesterday, but it was not worth the danger.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Steps to Perdition &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I agree that you are effective, but it still leads to disaster - one accident and you are dead.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20% (in EASY difficulty), 25% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20% (in EASY difficulty), 15% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Taxes &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Legends speak of a man who took from the poor and gave to the rich.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;3 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#tax collector_.E2.80.93_dummy|tax collector]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Taxes &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Legends speak of a man who took from the poor and gave to the rich.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;3 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#tax collector_.E2.80.93_dummy|tax collector]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Pit Dweller &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Darkness is where he stays.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Practical Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your footwear dictates your mobility and protects you from environment. Avoid any sacrifices for style or comfort.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;8 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Southern Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Boots are impractical in hot weather? We shall see about that!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs across sands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wanderlust &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;See far. Go far. Know the beauty of the world.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== bow ==&lt;br /&gt;
=== Bow of Many Arrows &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;There must be a thousand archers over there, but I see only one!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Bow of Plagiarism &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You have learned something? Well, it will be helpful to me.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mind raid_.E2.80.93_dummy|mind raid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Bow of the Cantor &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Now I shall teach you how to hit the bull's eye. Stay close while I am talking.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#cantor_.E2.80.93_chance_to_hit|cantor]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Coward's Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I am using a bow because I hate being hit. I even have a bow made specially for me.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dragonslayer &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He killed dragons with his legendary bow, but he was no match for saurians.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misdraconia_.E2.80.93_damage|misdraconia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fine bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Precision is more important than anything else.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heavy Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fellows, what would you say if I made a bow that shoots spears?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 120% (in EASY difficulty), 100% (in MEDIUM difficulty), 80% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% fewer attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisonous Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Please stop focusing on one enemy.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;35% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stormforce &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Is that the fabled Stormforce? I thought it was just a legend!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stormforce &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Is that the fabled Stormforce? I thought it was just a legend!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Outcast &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Loneliness will teach you to stop relying on others. It makes you free if you pay its price.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Predator &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Try not to split from the group.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#lurk_.E2.80.93_damage|lurk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Unrepenting &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I have broken the sacred vow, forgotten the pledge of allegiance, lost my faith.&lt;br /&gt;
I did what I did. I cannot change it, so why should I torment myself with it?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 (in EASY difficulty), 4 (in MEDIUM difficulty), 3 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#distant attack_.E2.80.93_attacks|distant attack]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#anathema_.E2.80.93_leadership|anathema]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== claws ==&lt;br /&gt;
=== Blooddrunk Beast &amp;amp;ndash; claws ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Drink blood, it will keep you going in this hostile environment.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 2 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== cloak ==&lt;br /&gt;
=== Acantha's Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;She was forced to abandon politics and care about children. She indoctrinated them with evil.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Beyond the Grasp of Men &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fast, evasive and seeing further than most. No man shall catch the unreachable.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blackened Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Under black skies, people start losing faith that the sun will ever rise.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cloak of Burning Retribution &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You spat on the ground at my feet? I will set your house on fire!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cloak of Koschei &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Koschei made it so far on the path of immortality, yet one silly mistake happened to be fatal.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: plague (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: Absorbs (1) (requires [[#Koschei's Journal_.E2.80.93_limited|Koschei's Journal]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cloak of the Assassin leader &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I care not if you are assassins or not, when you are around me, you will attack my way.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderous presence_.E2.80.93_damage|murderous presence]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cloak of the Pale Rider &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not fear death if it is not near you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+12 to hitpoints (requires [[#Angel of Death's Ring_.E2.80.93_ring|Angel of Death's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to all resistances (requires [[#Amulet of the Last Guide_.E2.80.93_amulet|Amulet of the Last Guide]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Coat &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He, a being of darkness, studied the art of white mages for generations. He learned the powers of light.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 to hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to damage (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: Absorbs (1) (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Legion Slayer &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nobody knows how he works. Nobody knows when he strikes. Nobody lives to tell how he looks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt; 2 more movement points (requires [[#Hunter of Kings_.E2.80.93_armour|Hunter of Kings]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Nocturnal Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You merely adopted darkness, I was molded by it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: backstab (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Paranoia &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every face is an enemy.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#forsaken_.E2.80.93_resistance|forsaken]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Pyromancer's Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When his body was destroyed, he rose again from the ashes.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to magical resistances (requires [[#Pyromancer's Sword_.E2.80.93_sword|Pyromancer's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: from the ashes (requires [[#Pyromancer's Ring_.E2.80.93_ring|Pyromancer's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Robes of Filth &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You call my new shirt filth?! For the thirty dirty pins in the sleeves?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#infect_.E2.80.93_poison|infect]] (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Deadborn &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Darkest legends tell of necromancers creating undead so pure that they were never tainted by life, dead from birth.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The gloomy Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Bring sadness to your enemies by showing them how slow they are.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement point (requires [[#The gloomy Ring_.E2.80.93_ring|The gloomy Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement point (requires [[#The gloomy Amulet_.E2.80.93_amulet|The gloomy Amulet]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Grey Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It somewhat reminds me of Gundolf the Great.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Ragtag Misfit &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All I want is your love... Yes, I know I will get no love, but I will get your gold at least.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#steals_.E2.80.93_dummy|steals]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Touch of God &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I... I have been touched by god.'&lt;br /&gt;
'Touched by our almighty lord and saviour?'&lt;br /&gt;
'No, by lord Cthulhu.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Touch of God &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I... I have been touched by god.'&lt;br /&gt;
'Touched by our almighty lord and saviour?'&lt;br /&gt;
'No, by lord Cthulhu.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tracking the Lost Knowledge &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If it has been lost, then it must had been created before. Maybe it was never created.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: absorb (1) (requires [[#Wisdom of the Ages_.E2.80.93_helm|Wisdom of the Ages]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New base ranged weapon special: horrid (requires [[#Search for Wisdom_.E2.80.93_boots|Search for Wisdom]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Transformed Flesh &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some barbarian civilisations could achieve great inventions without magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% better defence on all terrains (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% better defence on all terrains (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unseen Writings &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No matter how well you write, after a millenium there will be nothing of it. Though copies may survive.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to magical resistances (requires [[#Unspoken Words_.E2.80.93_gauntlets|Unspoken Words]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New base ranged weapon special: struggle (requires [[#Unthought Memories_.E2.80.93_amulet|Unthought Memories]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to all physical resistances (requires [[#Unsung Odes_.E2.80.93_armour|Unsung Odes]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Violent Mage's Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;After many brawls, he decided to use his magic to improve his brawling abilities.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;20% increased damage with violent beatdown (requires [[#Violent Mage's Armour_.E2.80.93_armour|Violent Mage's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Woodland Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Where is the elf wearing that green cloak? Has anybody seen him?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: ambush&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Worshipper of Darkness &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Worshipping the heralds of Light is a heavy burden people think to be pleasant to carry.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#Deathaura_.E2.80.93_heals|deathaura (8)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== craftable as any armour ==&lt;br /&gt;
=== Blood Revenge &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you go spilling blood, make sure it is not your blood that would end up spilled.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 35% (in EASY difficulty), 30% (in MEDIUM difficulty), 25% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 1 Topaz, 3 Opals, 4 Pearls and 1 Diamond&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Chaos &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;What had the creator of this in mind when he was designing?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: skirmisher&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 2 Topazes, 1 Opal, 1 Diamond, 4 Emeralds, 2 Sapphires and 1 Black Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Defensive Stance &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A good defence is the best offence.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20% (in EASY difficulty), 15% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: steadfast&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians and 2 Topazes&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Deflector of Light &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Drive all light away and enjoy the darkness.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens severely_.E2.80.93_illuminates|darkens severely]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 4 Obsidians, 2 Topazes, 1 Opal, 3 Diamonds, 1 Ruby and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dugi's Ward &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Metal is the best, especially if it's heavy enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (3)_.E2.80.93_dummy|absorbs (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 2 Topazes, 2 Opals, 2 Pearls, 2 Diamonds, 2 Rubies, 4 Emeralds, 4 Amethysts, 4 Sapphires and 4 Black Pearls&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dying Dreams &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Have you ever dreamed of defeating me? Feel your weakness and see me recovering from everything.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 2 Topazes, 2 Diamonds, 3 Rubies and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hatred &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Arm yourself with hatred, your lacking skill will not matter.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 7 (in MEDIUM difficulty), 6 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 2 Topazes, 1 Opal, 1 Amethyst, 2 Sapphires and 1 Black Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Intoxicator &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Orcish legends talk about a poison so potent that it debilitates its victims instantly.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#immune to poison_.E2.80.93_dummy|immune to poison]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 3 Opals, 1 Pearl, 2 Diamonds and 2 Emeralds&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lightning Agility &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;That speed... Nothing can hit him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 3 Topazes, 3 Opals and 1 Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mastodon &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You will need a lot of hits to strike down a mastodon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;8 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;6 more hitpoints per level per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Opal and 3 Pearls&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Murderlust &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Killing makes you stronger, why should you stop doing it?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 3 Pearls, 1 Diamond, 1 Ruby and 2 Emeralds&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Nighwalker &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Black and transparent&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians and 1 Opal&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Perfection &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I am from a perfect breed. Orcs are so low-born, they must be exterminated.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misorcia_.E2.80.93_damage|misorcia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Topaz, 1 Opal, 1 Diamond and 2 Rubies&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Prayer &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I feel sick, can you help me?'&lt;br /&gt;
'No, but I shall pray for you.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 1 Opal, 3 Pearls, 3 Diamonds and 2 Rubies&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Purity &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Glory of the pure led the nocturnal creatures away.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to lawful&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 4 Topazes, 2 Diamonds and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Quintessence &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'All is made of four elements.'&lt;br /&gt;
'Master, four is not a pretty number. Why not five?'&lt;br /&gt;
'Very well, I was testing you. There is a fifth element.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: regenerates (requires [[#The Essence of Magic_.E2.80.93_craftable as any weapon|The Essence of Magic]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Topaz, 3 Opals, 1 Ruby, 2 Emeralds and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Scourge of All Living &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Stories talk about a disease that comes out of nowhere and no one can survive.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#cancer_.E2.80.93_dummy|cancer]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 1 Opal, 1 Pearl, 1 Diamond and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sorcery &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'You shall never question my power!'&lt;br /&gt;
'Only because of that cheap decorated armour of yours?'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Opal and 2 Pearls&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spell Devourer &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When the mighty wizard saw soldiers wearing armour protecting from his magic, he summoned undead to fight them.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 3 Pearls, 3 Diamonds and 2 Rubies&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spiritual Presence &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Run through hills, swamps and sand as if you had no body limiting you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on flat terrains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through villages set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through castles set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on coastal reefs set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through swampy places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs across sands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 1 Opal, 1 Diamond, 3 Emeralds, 2 Amethysts and 1 Sapphire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Strength &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why does nobody want to play handwrestling with me?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 3 Topazes and 2 Opals&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Art of War &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you know the enemy and you know yourself, you need not fear the outcome of a thousand battles.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 2 Topazes, 1 Opal, 1 Pearl, 3 Emeralds and 3 Sapphires&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Godless &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not justify your actions with the name of a man made deity.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Topaz, 1 Opal, 1 Pearl, 1 Diamond, 1 Ruby and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Shiverbringer &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His presence brought shivers of fear to everyone who defied him. He was defeated by the insane.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Opal, 2 Diamonds, 2 Rubies, 1 Emerald and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unimpalability &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The executioner tried to impale him on a stick. It was his last mistake.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Opals and 1 Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Warheart &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This will please my war loving heart.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Opal, 1 Diamond, 2 Rubies and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== craftable as any weapon ==&lt;br /&gt;
=== Anger &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If we were not born to rage, why would we have the ability to rage then?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Opal, 3 Rubies and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dominion &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Obey.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 20% (in MEDIUM difficulty), 0% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mind raid_.E2.80.93_dummy|mind raid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 2 Opals, 1 Pearl, 2 Emeralds and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dugi's Wrath &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The probability that somebody will get this is quite low, maybe some of my assumptions were wrong.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 2 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;15% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: berserk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#radiating insanity_.E2.80.93_berserk|radiating insanity]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_damage|warlord's rule]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 3 Topazes, 3 Opals, 3 Pearls, 3 Diamonds, 10 Rubies, 10 Emeralds, 10 Amethysts, 10 Sapphires and 10 Black Pearls&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Equality &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Even the weak can kill with this one.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 7 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Topazes and 2 Opals&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Forestburner &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sarah always preferred money over pristine nature.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misdryadia_.E2.80.93_damage|misdryadia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fireball (13 - 4, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Opal, 4 Rubies and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Gloombringer &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;One side wins, the other side loses. Both sides' widows weep.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 80% (in EASY difficulty), 50% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Topaz, 1 Ruby, 4 Emeralds and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Guerrilla &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fight when you choose to fight, hide when you are hunted.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: concealment&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Topaz, 1 Opal, 1 Pearl, 1 Diamond, 2 Emeralds and 1 Sapphire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Inferno &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Infernal flames will devour those who are struck with the ruby-clad weapon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Opal, 3 Rubies and 2 Emeralds&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Konrad's Might &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No sword or shield can protect from my wrath.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians and 1 Topaz&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Malice &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dishonest combat is usually stronger.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 1 Pearl and 1 Diamond&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Marie Byrd &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He set foot into the Land of Always Winter and named it after his wife.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 55% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Pearl, 1 Diamond, 1 Emerald and 4 Sapphires&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Marrowrend &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Let your anger penetrate into the depths of your bones.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 25% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to impact&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Opal, 1 Pearl, 3 Rubies and 1 Black Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Misanthropia &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I have seen pillagers torturing children for fun. The worst of monsters are humans. They must be smitten.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misanthropia_.E2.80.93_damage|misanthropia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misnania_.E2.80.93_damage|misnania]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Topaz, 1 Pearl, 2 Diamonds and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Scaryface &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Behold my countenance and tremble!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Opal, 1 Amethyst and 1 Sapphire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Soul Eclipse &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hide your soul and gifts of undeath await you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 (in EASY difficulty), 1 (in MEDIUM difficulty), -4 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Unlife (immunity to poison, plague and drain)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 2 Topazes, 3 Diamonds, 1 Emerald and 2 Amethysts&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Soul Hunter &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Noble cannibals do not eat corpses, they eat souls.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Topaz, 3 Opals and 2 Pearls&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Soul Render &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sticks and stones will break his bones, but this will destroy even his soul.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 55% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Topaz, 1 Pearl, 2 Rubies, 3 Emeralds, 1 Amethyst, 2 Sapphires and 1 Black Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The End of All that Is &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;From the victim's point of view, there was no death at all.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#soul annihilation_.E2.80.93_damage|soul annihilation]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 1 Opal, 1 Pearl, 3 Diamonds, 1 Ruby, 2 Emeralds and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Essence of Magic &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fire, earth, air and water. And then there is magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to all resistances to magic (requires [[#Quintessence_.E2.80.93_craftable as any armour|Quintessence]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Topaz, 1 Pearl, 1 Diamond and 1 Ruby&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Lesser Lich &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Let this skeleton be my lieutenant. They will not notice any difference.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25% (in EASY difficulty), 20% (in MEDIUM difficulty), 15% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 2 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 1 Topaz, 1 Pearl, 1 Emerald, 1 Amethyst, 2 Sapphires and 1 Black Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Thundering Revenge &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I call this new weapon of mine.. bazooka!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to lightning&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Topaz, 1 Pearl, 2 Rubies, 3 Emeralds and 1 Sapphire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Widowmaker, Widowermaker &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The number of widows will rise after this battle.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Topaz, 1 Opal, 2 Pearls and 1 Diamond&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wretched Defiler &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Minimise your casualties, even at the cost of defiling corpses.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 2 Opals and 1 Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== dagger ==&lt;br /&gt;
=== Chaosbringer &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do you like order? Shame that I do not.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misanthropia_.E2.80.93_damage|misanthropia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misnania_.E2.80.93_damage|misnania]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misdryadia_.E2.80.93_damage|misdryadia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dagger of Craving &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Does this make you feel some sort of... bloodlust?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#aura of hunger_.E2.80.93_drains|aura of hunger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dagger of Shielding &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He survived a thousand knife fights. Not because of his bravery.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dagger of Sicarii &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;An oppressed nation will find a way to have its revenge.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 20% (in MEDIUM difficulty), -10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#uber backstab_.E2.80.93_damage|uber backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dagger of Surprises &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;One stab to rule them all.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Merges attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Slay the tyrant. Put an end to his wicked rule.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to all resistances (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to all resistances (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to all resistances (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Slay the tyrant. Put an end to his wicked rule.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to all resistances (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to all resistances (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to all resistances (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Nightstalker &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;That looming darkness is a herald of his arrival. Somebody will die very soon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Souldrainer &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;To kill or to preserve oneself? One has to consider the situation.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Straight out of Nowhere &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Expect the unexpected. Diabolus ex machina.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Merges attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Survival of the Cowardliest &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Revered men once went to war. Revered men now lay in red mud.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#cowardice_.E2.80.93_dummy|cowardice]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Psychotic's Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I will kill you! Kill! Kill! Hahahahahahaha, aaahahahahahahaaa! Hahahaaa!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Titan's Bane &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;My blows may cause mere scratches on your skin, but it can be enough for you to die.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;20% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Traces of Blood &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;That assassin is hard to find, but his bloody trace can be followed. Shame that it costs so many lives.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 50% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== gauntlets ==&lt;br /&gt;
=== Brawler's Triumph &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It protects well... but not as much from punches.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Chilling Touch &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Unnatural clouds of dust can come and cover the sun. No heat will come and summer crops will be touched by chill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: freezing aura (requires [[#Heart of Ice_.E2.80.93_armour|Heart of Ice]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 base damage (requires [[#Iced Boots_.E2.80.93_boots|Iced Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dark Gloves of Destruction &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Surviving warriors have learned that healing while fighting is necessary for survival.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 base damage (requires [[#Dark Sword of Destruction_.E2.80.93_sword|Dark Sword of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 base damage (requires [[#Dark Helm of Destruction_.E2.80.93_helm|Dark Helm of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draingloves &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You hit, you heal. I hit, you heal. But can you heal enough?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Gauntlets &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He hired white mages to imbue a glorious warrior with their power. The warrior thought this power came from a god.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 to hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to damage (requires [[#Eidolon's Boots_.E2.80.93_boots|Eidolon's Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: Steals (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fiery Blood &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Red is the fire. Red is the blood. I am not sure which of them is pouring.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Grim Trigger &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If someone throws stones at you, make an example out of him and no one will ever dare again.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#triggerable_.E2.80.93_dummy|triggerable]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hands of Sorrow &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He grew up as a mercenary bound to obey any command. Remorse led him to distant corners where he died, miserable and alone.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heavy Gauntlets &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;How the hell do you fight with this?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heavy Gauntlets of Virility &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It protects you well, but are you sure that you can lift a weapon with that?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;4 more hitpoints per level per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hellslash &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Careful about him, you will get hurt even if he is not attacking you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]] (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mighty Gauntlets &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Like any other visitor, he put his sword on a rack outside. His mighty fists were deadly enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Quick Gauntlets &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Quick hands are the best defence.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rationality &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Magic is just very well made quackery.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to blade&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Soul Thrash &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'My life is in ruins, if I die, I cannot lose anything.'&lt;br /&gt;
Then he saw this item.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#soul thrash_.E2.80.93_damage|soul thrash]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stormgrip &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You are an evil overlord, armoured and shielded against everything? I will slay you anyway.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to lightning&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Touch of Death &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;There is no touch of death. But you can take your time to aim at the windpipe from the correct angle...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20 (in EASY difficulty), 18 (in MEDIUM difficulty), 16 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;4 fewer attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unspoken Words &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No matter how wise you are, your words once shall be forgotten. But meaning may remain.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to all physical resistances (requires [[#Unseen Writings_.E2.80.93_cloak|Unseen Writings]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to magical resistances (requires [[#Unthought Memories_.E2.80.93_amulet|Unthought Memories]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to all resistances (requires [[#Unsung Odes_.E2.80.93_armour|Unsung Odes]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== gem ==&lt;br /&gt;
=== Amethyst &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;These purple precious stones always attracted people for their massive magical power. However, its use as decoration by those without any knowledge of magic is widespread.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Black Pearl &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Black pearls are legendarily rare and powerful items, investigated because of its powers reaching beyond the borders of standard magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Diamond &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This colourless precious stone is known to be the hardest mineral, but it is too fragile to be used in weapons or armour as a hard material. However, it very useful due to its magical properties.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Emerald &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Diamonds tainted with copper salts are coloured green and possess huge magical power. However, it is uneasy to extract it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Obsidian &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Although this gem looks interesting in appearance, its magical power is limited. However, in combination with other gems, it can find some use.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Opal &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is the least rare of precious gems, but it can be still used to craft useful items.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Pearl &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is one of the few kinds of precious gems that are grown, and not created by volcanic or tectonic processes. It has a wide use in decorating things or granting them magical properties.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ruby &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is a diamond containing other minerals, that make its colour bright red. Its magical power is strong, and it can be used to create powerful magical things.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sapphire &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This incredibly rare colour variation is highly sought after for its incredible magical power.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Topaz &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Although this gem looks interesting in appearance, its magical power is not really remarkable, but its importance for magical gem combination is not to be neglected.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== gold ==&lt;br /&gt;
=== 100 gold &amp;amp;ndash; gold ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why conquer when you can buy?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;100 gold&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 200 gold &amp;amp;ndash; gold ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Money will not buy you anything. It is you who has to buy it for money.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;200 gold&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 50 gold &amp;amp;ndash; gold ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Money is more powerful than magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;50 gold&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== helm ==&lt;br /&gt;
=== Apricity &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In winter, the burning sun is actually enjoyable.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crown of the King &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The masses obeyed the one who had the crown. Whoever it was.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New Ability: cantor (requires [[#Ring of the King_.E2.80.93_ring|Ring of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base attacks (requires [[#Armour of the King_.E2.80.93_armour|Armour of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement point (requires [[#Sceptre of the King_.E2.80.93_mace|Sceptre of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cunctator's Helmet &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you command Cunctator to attack immediately, he will not obey.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 10% (in EASY difficulty), 20% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: careful (10) (requires [[#Cunctator's sword_.E2.80.93_sword|Cunctator's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: 10% to physical resistances (requires [[#Cunctator's Armour_.E2.80.93_armour|Cunctator's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dark Helm of Destruction &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Deadly warriors wear even offensive armour.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 base damage (requires [[#Dark Sword of Destruction_.E2.80.93_sword|Dark Sword of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 base damage (requires [[#Dark Gloves of Destruction_.E2.80.93_gauntlets|Dark Gloves of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Diadem of the Dark Headmaster &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He presides. He protects. He teaches. He attacks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Mask &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His experience showed him that if dead are all around, people need a champion. Otherwise they fall without resistance.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to damage (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: Mockery (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== False Paradise &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Their society was almost utopian. They grew lazy and weak and became an easy prey for invaders.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;3 (in EASY difficulty), 4 (in MEDIUM difficulty), 5 (in HARD difficulty) fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Helmet of Paladins &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Let the light show you the way into the darkness that you can enlighten.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Irongut Helmet &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Are those berries edible?'&lt;br /&gt;
'Who cares?'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#immune to poison_.E2.80.93_dummy|immune to poison]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== King Salmon's Crown &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;What? The king has a known name? Now I can no longer call him what I want...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Man with a Vision &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His vision has the potential to bring sorrow and eternal tears to some&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mask of Famine &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His hunger... it feeds on everyone nearby!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mask of Insanity &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Insanity allows doing things that could not be done otherwise, but at a great cost.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]] (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mask of the Demiurge &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Souls and magic are crafted into a world that obeys strict laws.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#antimagic (INTENSITY)_.E2.80.93_resistance|antimagic (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mental Sheath &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You can never touch my spirit, you can never catch my soul.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mind Assisting Element &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This soulless clockwork wonder seems to somehow have a mind of its own.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Misery's Crown &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not bring your misery down on me.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rherraent's Helm &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Look at your foes face to face,&lt;br /&gt;
defeat your foes mace to face.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement point (requires [[#Rherraent's Sword_.E2.80.93_sword|Rherraent's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;12 more hitpoints (requires [[#Rherraent's Armour_.E2.80.93_armour|Rherraent's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;12 more hitpoints (requires [[#Rherraent's Ring_.E2.80.93_ring|Rherraent's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Royal Diadem &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Even a fake king can lead soldiers into victory.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: royalty&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shako &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nobody would wear this helmet if it was not for its magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Static Float &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This one will be destroyed only at the end of times.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: submerge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Steel Helmet &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'What is this thing good for?'&lt;br /&gt;
'Nothing special.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Jester &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;We needed better entertainment. They're in flames now.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Sick Face &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He looks sick. Killing him will be easy, just try not to catch whatever he has.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#radiation_.E2.80.93_poison|radiation]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;16 fewer hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Virtual Void &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The pure shall be overridden.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Visions of Cruelty &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;There is cruelty. As far as I can see, cruelty is everywhere.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20% (in EASY difficulty), 15% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== What no man should know &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I saw a man, frozen solid in a midsummer day. He had this pretty helmet, let me try it on...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frostbite_.E2.80.93_dummy|frostbite]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wisdom of the Ages &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;There is no ancient wisdom. Knowledge must be created in present.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base attacks (requires [[#Search for Wisdom_.E2.80.93_boots|Search for Wisdom]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+2 base damage (requires [[#Tracking the Lost Knowledge_.E2.80.93_cloak|Tracking the Lost Knowledge]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== knife ==&lt;br /&gt;
=== Blade Juggler &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He threw a dozen knives into the air, catching and throwing them one by one.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;100% (in EASY difficulty), 85% (in MEDIUM difficulty), 70% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Knives &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It may be hard to get close enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base ranged damage (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;16 more hitpoints (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base attacks (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Knives &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It may be hard to get close enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base ranged damage (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;16 more hitpoints (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base attacks (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Glowing Flight &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The pragmatic baron sent an assassin to kill a necromancer. It was not a bad idea.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Glowing Flight &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The pragmatic baron sent an assassin to kill a necromancer. It was not a bad idea.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rigor Mortis &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Freeze! I need to aim!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 (in EASY difficulty), 3 (in MEDIUM difficulty), 2 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;15% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shredder &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Doing gruesome things to your enemies will enhance their fear and make them weak.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Soul Drinker &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The wounded assassin hid in the shadows. Only thrown knives could be seen. Then, he returned healthy.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;80% (in EASY difficulty), 65% (in MEDIUM difficulty), 50% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spectral Jet &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When you die, you should not expect your soul to go where you think it belongs.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 20% (in EASY difficulty), 25% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Ghost)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spineripper &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Look at that exposed back.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Crusher &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I will send my assassins to slay the lich. You will gear them properly.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 45% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to impact&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Shrapnel Knife &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I can hit all four of you with a single knife, hehe.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 45% (in EASY difficulty), 35% (in MEDIUM difficulty), 25% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Vile Knife &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Wounds heal, poison remains.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25% (in EASY difficulty), 15% (in MEDIUM difficulty), 5% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== limited ==&lt;br /&gt;
=== Al-Fuṣūl wa al-ghāyāt &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;They would not have accepted a spoken lie,&lt;br /&gt;
but whips were raised to strike them,&lt;br /&gt;
traditions were brought to them.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;10% to arcane resistance (requires [[#Theophrastus Redivivus_.E2.80.93_limited|Theophrastus Redivivus]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: frail tide (10) (requires [[#Treatise of the Three Impostors_.E2.80.93_limited|Treatise of the Three Impostors]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blue orb of dragonflame &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Have you ever seen something like this?'&lt;br /&gt;
'No, I will never see anything like this.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;2 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Book of Courage &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Daniel was looking for this book. But it was in a dark corner.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Unit becomes fearless&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Book of Fireballs &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Burn, incinerate, scorch, see your foes turn to ash.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Casting fireballs, from basic casting to explosive damages&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Book of Herbal Tinctures and Malignancies &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Like real cures are not needed to get payment for healing, real poison is not needed to harm.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Poisons and cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Book of Magical Swordplay &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It is not strength or motivation that makes a great warrior. It is the skill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Fencing techniques, offensive and also defensive&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Glitch Item &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Everything can fail. Regardless of the amount of polishing done.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:red'&amp;gt;New obligation: Report this bug on the forums&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Guide to Lycanthropy &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Search your memories and find the monster you are.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Abilities that allow a transformation into powerful animal forms&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heart of Darkness &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Find your dark subconscience and embrace it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Various wicked spells&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== How to be an Overlord &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Attack! Attack! Attack!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Leadership-like abilities&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Koschei's Journal &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The princess asked him where his soul was hidden. The prince found it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Powerful improvements to spells&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Orb of Demonic Wrath &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Live for the spite, serve the rage, love the hate, drink the anger, embrace the loathing,&lt;br /&gt;
pet the resentment, enjoy the scorning, cuddle the abhorrence, kiss all the foul.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Raijer's Bloody Field &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Those who are the first of their kinds are often the mightiest of them.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Techniques of extracting the victim's soul and using it for own profit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Serendipity &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Some inventions come out of nowhere.' - Kevla the Saviour&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: You never know what will be learned from here&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Doctrine of Vindictiveness &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If they attack you, make sure they will not dare or will not exist to attack again.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: A distinctively vindictive view on combat&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Fencer's Study &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do you think fencing takes a lot of time to learn? Just buy this for 20 gold and see how easy it is!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Quick mastery of fencing&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Infidel &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fidel is dead. Hail the Infidel.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to neutral&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Theophrastus Redivivus &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Difficile est negave Deos, si inconcione quaratur, sed in familliarium, sermone, en consessur facilitimum...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;10% to arcane resistance (requires [[#Treatise of the Three Impostors_.E2.80.93_limited|Treatise of the Three Impostors]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: regenerates slightly (requires [[#Al-Fuṣūl wa al-ghāyāt_.E2.80.93_limited|Al-Fuṣūl wa al-ghāyāt]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tome of Bards &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Stand up and fight&lt;br /&gt;
Stand up and see the sky turn bright&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Techniques of inspiring allies to deal more damage&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tome of Bards, Volume II &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Shining and so glorious&lt;br /&gt;
The bloodline of true warriors&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Techniques of inspiring allies to fight better and annoying enemies&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tome of Liches &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Are you fed up of mortality?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Teachings of the dark arts of necromancy&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tome of Liches &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Are you fed up of mortality?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Teachings of the dark arts of necromancy&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Treatise of the Three Impostors &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;However important it may be for all men to know the Truth, very few, nevertheless, are acquainted with it...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;10% to arcane resistance (requires [[#Theophrastus Redivivus_.E2.80.93_limited|Theophrastus Redivivus]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: exile (requires [[#Al-Fuṣūl wa al-ghāyāt_.E2.80.93_limited|Al-Fuṣūl wa al-ghāyāt]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wrathful Combat Techniques &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Let the anger flow through your veins.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Techniques of using anger in battle&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== mace ==&lt;br /&gt;
=== Beelzebub's Hammer &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Where is Bruce gone?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 25% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#lord of the flies_.E2.80.93_damage|lord of the flies]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Despicable Heroism &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your deeds are revered, but the way you do them is damned.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 40% (in EASY difficulty), 50% (in MEDIUM difficulty), 55% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Revenant)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Despicable Heroism &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your deeds are revered, but the way you do them is damned.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 20% (in EASY difficulty), 30% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Revenant)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eternity's End &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Even lich lords cannot live forever.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fist of Anarchy &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Rebirth through devastation, freedom through bloodshed.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;60% (in EASY difficulty), 50% (in MEDIUM difficulty), 40% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anarchy_.E2.80.93_damage|anarchy]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fleshrending Scourge &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not run away from me. I will catch you anyway.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 40% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Godsmasher &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'With this beast, I can kill even a god!'&lt;br /&gt;
'Crunch, munch,... burp. Anybody else thinks that it can kill dragons too?'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Godsmasher &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'With this beast, I can kill even a god!'&lt;br /&gt;
'Crunch, munch,... burp. Anybody else thinks that it can kill dragons too?'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Gvødgührvoḧzzorghkuz &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Ürhrabgzubruprÿÿrv øẗhnäæzdaz grohruth züürd myyvöthgavrhyd...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heathenbasher &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dark is the night that has set to your mind, sweet is the pride that reflects in your eyes.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#lawful_.E2.80.93_damage|lawful]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Jawbreaker &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why are you grinning like that? It could have killed you!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 10% (in EASY difficulty), 20% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lilith's Old Precious &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In order to be able to fight with any weapon available, Lilith swaps weapon types once per century.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;20% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#dazzle_.E2.80.93_dummy|dazzle]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;24 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Morgenstern &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The star of dawn will smash your face.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#twilightstalk_.E2.80.93_hides|twilightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Organ Grinder &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Keep that man away from me... Hey, keep him away! Do not flee! Aaarghh! Ehhmragehhhd...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 6 (in MEDIUM difficulty), 4 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#lethargy_.E2.80.93_dummy|lethargy]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Preacher of Hatred &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your descendants, ancestors and friends are demonic kin that is behind all our suffering.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#hate speech_.E2.80.93_dummy|hate speech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Righteous Cause &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Once he starts attacking, you cannot stop him. You can only run.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#zeal_.E2.80.93_resistance|zeal]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sceptre of Antipater &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You can be evil even if you heal people.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;20% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#chaotic_.E2.80.93_damage|chaotic]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sceptre of the King &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The sceptre was the symbol of king's power. Using it as a weapon did not stop the assassin.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New Ability: radiation (requires [[#Crown of the King_.E2.80.93_helm|Crown of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base attacks (requires [[#Armour of the King_.E2.80.93_armour|Armour of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+2 to base damage (requires [[#Ring of the King_.E2.80.93_ring|Ring of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Disease and the Cure &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You are the disease. We are the cure.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 6 (in EASY difficulty), 5 (in MEDIUM difficulty), 4 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Fighting Bull &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Takes a blink of an eye to anger, takes a day to calm down.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#triggerable_.E2.80.93_dummy|triggerable]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Great Truth &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The Great Truth is that there is no Great Truth.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 14 (in EASY difficulty), 12 (in MEDIUM difficulty), 10 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Unstoppable &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No one can bargain with him. There is no way to reason with him. He feels no fear. There is nothing at all that would stop him... until the evil is banished.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#resistant to slow_.E2.80.93_dummy|resistant to slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tormentor of Light &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In the absence of light, darkness and disorder rules.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#chaotic_.E2.80.93_damage|chaotic]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unrighteous Cause &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Avoid hitting too hard, it will defeat the enemy too fast and take away the fun.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wrath of the Pagan &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Law or chaos? That is just a point of view not everyone shares.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#chaotic and lawful_.E2.80.93_damage|chaotic and lawful]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wrath of the Pagan &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Law or chaos? That is just a point of view not everyone shares.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#chaotic and lawful_.E2.80.93_damage|chaotic and lawful]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== polearm ==&lt;br /&gt;
=== Exterminator's Scythe &amp;amp;ndash; polearm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Victims' loyals look for revenge.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;35% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base damage (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base damage (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base damage (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Scythe &amp;amp;ndash; polearm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Victims' loyals look for revenge.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;35% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base damage (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base damage (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base damage (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Xuanquang's Soul Harvest &amp;amp;ndash; polearm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Don't be afraid when seeing a bloody road. Keep calm and turn back to face the one who made it so bloody.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Merges attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#kamikaze sprint_.E2.80.93_damage|kamikaze sprint]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== potion ==&lt;br /&gt;
=== Bloodsucker's Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All this blood. It is yours. You will drink it. You will guzzle it. You will choke on it. You will drown in it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#blood drinking_.E2.80.93_dummy|blood drinking]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creepy Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you hear me better fear me, if you see me better flee me.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fire-Forged Friend &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I make my friends with hammer and anvil.' -Pygmaliophaestus&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;4 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Foul Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It helps us greatly, but its user pays a great price.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#unholy hunger_.E2.80.93_dummy|unholy hunger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Greater Healing Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This can heal almost anyone, find the one who brewed it!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;This unit is completely restored, including statuses, moves and attacks.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I am healed! More healthy than ever!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color=#60A0FF'&amp;gt;Full heal&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Holy potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Grrrh! Remove this filth from this world! Rrrargh!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#unholybane_.E2.80.93_damage|unholybane]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lesser Potion of Invisibility &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When you are defeated, search for solace in the darkness.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Otherworldly Cinders &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Arise, the bird of death, burn when you die and reappear from your flames.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#from the ashes_.E2.80.93_dummy|from the ashes]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poison &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why is this technique a taboo?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged pierce attacks only): poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Authority &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;One gulp to rule them all!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 6 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Mundanity &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;What if magic was just a nocebo?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 60%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 60%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 60%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Sacrifice &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I will need you to understand the conception of divine sacrifice.' - Luke&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#martyrdom_.E2.80.93_dummy|martyrdom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Speed &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The quickest, the fastest, born under the sonic sign.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Steel Skin &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Only magic can make steel bend easily when needed. Or not?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of the Northern Winds &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I will rule my frostbitten kingdom with an iron hand.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#northfrost aura_.E2.80.93_dummy|northfrost aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Titanic Strength &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Cronus was the mightiest of the Titans. Only a fraction of his strength is devastating.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;Increases damage of all melee weapons by 10&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Vitality &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A new life flows in the veins of those who drink this brew.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spirits of a Madman's Alacrity &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Are you sane? You cannot fight so much, we will run out of enemies too soon!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;1 extra attack per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stolen Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I have stolen this. Now all the word is here for me to steal.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: skirmisher&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#steals_.E2.80.93_dummy|steals]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Virulent Poison &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He is not only farting poison, he also sweats and burps it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== ring ==&lt;br /&gt;
=== Angel of Death's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Death is the end, but sometimes an end is needed.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+12 to hitpoints (requires [[#Cloak of the Pale Rider_.E2.80.93_cloak|Cloak of the Pale Rider]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to all resistances (requires [[#Amulet of the Last Guide_.E2.80.93_amulet|Amulet of the Last Guide]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dazzling Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You were born to die blind.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#dazzle_.E2.80.93_dummy|dazzle]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When he was old and dying, he remembered what he could from the days he loved a necromanceress.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 to hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to damage (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: Deathaura (8) (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hide from the revolution.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base ranged damage (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base ranged damage (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to all resistances (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hide from the revolution.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base ranged damage (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base ranged damage (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to all resistances (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Precious Eagle Cactus Fruit &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I need sacrifice. Be it involuntary or not.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Pyromancer's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He could feed on fire and magic, spitting it back on those who tried to harm him with it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New attack: fireball (11-4 fire damage, magical) (requires [[#Pyromancer's Sword_.E2.80.93_sword|Pyromancer's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (requires [[#Pyromancer's Cloak_.E2.80.93_cloak|Pyromancer's Cloak]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rherraent's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His poor widow sold his property bit by bit, and they lost their power.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New Ability: regenerates (requires [[#Rherraent's Sword_.E2.80.93_sword|Rherraent's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Deathaura &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A harbinger of death from the world of witchcraft.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#Deathaura_.E2.80.93_heals|deathaura (13)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Devil's Doom &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The demonic magic is deadly, but you can prepare yourself to live through it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Dragon's Bane &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dragons are no challenge, let us hunt scorpions instead.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Health &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Health is more important than body count.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;8 more hitpoints per level per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates slightly_.E2.80.93_regenerate|regenerates slightly]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Iced Veins &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Your hand is colder than ice! Are you sure do not need warm tea?'&lt;br /&gt;
'No, I am fine, mom.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of the King &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The king was greatly fond of his magical ring. He should have been more fond of his throne.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New Ability: leadership (level 3) (requires [[#Armour of the King_.E2.80.93_armour|Armour of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 base damage (requires [[#Crown of the King_.E2.80.93_helm|Crown of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to all resistances (requires [[#Sceptre of the King_.E2.80.93_mace|Sceptre of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Unearthly Existence &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Warriors were no match for him. He was no match for wizards.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold decreased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Unearthly Existence &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Warriors were no match for him. He was no match for wizards.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold decreased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Wisdom &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This magical artefact is one of a kind. Use it well.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Wizard's Bane &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nice fireworks, loser.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rock Solid &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In halls of stone... walls are impassable.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sinister Lunacy &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If there was no lunatic causing the war, there would be no war.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sparkling Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nobody knows why the yellow-green gemstone in this ring is sparkling.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Alliance &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;We are The Alliance! We are one!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#alliance_.E2.80.93_leadership|alliance]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Black Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;There were two hundreds of us before the battle. Three hundreds of us left the battlefield.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: plague (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The gloomy Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Bring sadness to your enemies by showing them how futile their effort is.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New Ability: deathaura (requires [[#The gloomy Cloak_.E2.80.93_cloak|The gloomy Cloak]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New Ability: despair (requires [[#The gloomy Amulet_.E2.80.93_amulet|The gloomy Amulet]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Unprecious Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes a fiery or rimy blade is not what you need.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to blade&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#struggle_.E2.80.93_chance_to_hit|struggle]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Warmth &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Solace from depressive gloom of northern winters when dusk follows dawn with nothing in between.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== sling ==&lt;br /&gt;
=== Balls of Steel &amp;amp;ndash; sling ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You will need courage in this cruel world.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;16 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== spear ==&lt;br /&gt;
=== Caeordwyccywyrin's Spear &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Whose spear is this?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Corpsegrinder &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Mutilating dead enemies makes you forget your woes.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Explosionlance &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Take that away, we need to stay silent.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#extra damage (+5; impact)_.E2.80.93_dummy|extra damage (+5; impact)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hellrake &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Flowers bloom in hell too. And every flower has its gardener.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 50% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lightbringer's Trident &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He brought light, but it was red and searing.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;50% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Odin's Spear &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Odin was a warrior, but every winter solstice, he came and brought gifts to kids.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#immune to drain_.E2.80.93_dummy|immune to drain]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Return to the Tribe &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I may be no better, but at least I am different.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Something &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Uhm... I wanted to say... ehm, that... it was... uh... basically... so now, I am saying that... uhm...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Humongously Enormous Megaspear &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Small weapons are for wimps.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% (in EASY difficulty), 50% (in MEDIUM difficulty), 60% (in HARD difficulty) fewer attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hose_.E2.80.93_dummy|hose]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Impaler &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not hide behind your comrades, just run away.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Original Trident of Storms &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is no obvious fake. Is it the true one or just a better fake?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: storm trident (14 - 4, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wicked Spear of Cruelty &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;With horror, he realised that the horse under him had joined the walking dead.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== staff ==&lt;br /&gt;
=== Absence of Purpose and Meaning &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not look for the meaning of this. There is none.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: submerge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ashes of Dead Suns &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Things that destroy stars can destroy anything. According to one of a thousand hypotheses.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;15% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cursed Memories &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every hero suffers from horrors of the past. Only a few can have their enemies suffer from them instead.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 7 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40% (in EASY difficulty), 35% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dead End Road &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You will walk away from a necromancer fight. That does not imply that you will survive.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#greater infect_.E2.80.93_poison|greater infect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lethal staff &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Most elvish shamans heal. Others kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;10% more overall damage (requires [[#Lethal Axe_.E2.80.93_axe|Lethal Axe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lethalia's Staff &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Tinebrithiel's will never be forgotten.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement point (requires [[#Lethalia's Armour_.E2.80.93_armour|Lethalia's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mother de Rais &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The undead were too numerous to be burned by her fireballs. She had to jump into a river far below to save herself.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in shallow waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on coastal reefs set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through swampy places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Showshaunshog's Staff &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Anaximandros said that all comes from water.&lt;br /&gt;
Showshaunshog proved him wrong by collecting condensed water from smoke.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15% (in EASY difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Aimucasur &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A skeletal horde rose from the mud to take lives away. Konrad's warriors were too strong for them.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Circe &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Eurylochus knew he could not trust her. It saved his life.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40% (in EASY difficulty), 35% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Crelanu &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Crelanu's staff fell into the wrong hands before it was even made.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Crelanu &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Crelanu's staff fell into the wrong hands before it was even made.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Kerathur &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I know that you have no idea who I am...' - Kerathur the Unheard Of&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;70% (in EASY difficulty), 55% (in MEDIUM difficulty), 40% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Koschei &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Koschei kidnapped a young princess. His mundane motivations caused his fall.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 2 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;16 to Maximum Health (requires [[#Koschei's Journal_.E2.80.93_limited|Koschei's Journal]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stardust &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Born from absolute destruction, craving for absolute destruction.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Static Cast &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Whenever you destroy something, do not touch it again or you will be dead on the spot.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: lightning (18 - 2, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tears of Void &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Who made up this name? What was he thinking?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Killer of Great Magi &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I care not how much better you are. Your crippling overspecialisation will be your downfall.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Townsend Dark Discharge &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The right tool for a self-sustaining wizard.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to lightning&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Violent Mage's Staff &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He was not a bad mage, but he enjoyed hitting enemies with hard objects a bit too much.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: firecast (requires the two other Violent Mage's items)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Virtue of Hope &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;See the ones who know.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;4 more hitpoints per level per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== sword ==&lt;br /&gt;
=== Aevyn's Wrath &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I cannot quite figure out how to use this thing.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 20% (in EASY difficulty), 30% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Avenging Fire &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Burn! Let the hair catch fire and help the skin burn. Ignite the skin and help the flesh burn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#flaming radiance_.E2.80.93_dummy|flaming radiance]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blade of Turisas &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every nation had its god of war. Or was it just one with many names?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Brightslash &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He came like a shining star,&lt;br /&gt;
allied with the sun,&lt;br /&gt;
he smote the villains,&lt;br /&gt;
and saved the righteous.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (2)_.E2.80.93_dummy|absorbs (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Claymore &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I am done with you, go away!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#knockback_.E2.80.93_damage|knockback]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Colossally Colossal Arch-Devilish Blade of Universal Annihilation &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Forged by the Paladin of Golden Glory with the Hammer of Eternal Magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: aura of power&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cunctator's sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nobody wanted to face Cunctator. He never fought when you wanted to fight him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New melee weapon special: struggle (requires [[#Cunctator's Armour_.E2.80.93_armour|Cunctator's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to all magical resistances (requires [[#Cunctator's Helmet_.E2.80.93_helm|Cunctator's Helmet]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dark Sword of Destruction &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Real warriors know that their opponents will get heavy armours and prepare for it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base attacks (requires [[#Dark Helm of Destruction_.E2.80.93_helm|Dark Helm of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base attacks (requires [[#Dark Gloves of Destruction_.E2.80.93_gauntlets|Dark Gloves of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Deathwhirl &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Swarm him so that he would not get to me! Oh, dammit...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doombringer &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hitting the enemy hard is not crucial. You have to make sure that you will not get killed when he hits you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#disintegrate_.E2.80.93_damage|disintegrate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doombringer &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hitting the enemy hard is not crucial. You have to make sure that you will not get killed when he hits you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#disintegrate_.E2.80.93_damage|disintegrate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dragon Claw &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Claws of dragons have no unusual magical properties, but they cut so well.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He could fuel his champion alone, as his powers of light and darkness amplified each other. He became an Eidolon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#unholybane_.E2.80.93_damage|unholybane]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 to hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to damage (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to movement (requires [[#Eidolon's Boots_.E2.80.93_boots|Eidolon's Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Flaming Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you need to fight ghosts, good steel is not enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 7&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Holy Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Use the lightbeam spell. It kills anything unholy enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#unholybane (INTENSITY)_.E2.80.93_heals|unholybane (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to lawful&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lilith's Other Old Precious &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In order to be able to fight with any weapon available, Lilith swaps weapon types once per century.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Pyromancer's Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Flames were his nature, they replaced his insides.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20% (in EASY difficulty), -10% (in MEDIUM difficulty), -40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: firecast (requires [[#Pyromancer's Ring_.E2.80.93_ring|Pyromancer's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to magical resistances (requires [[#Pyromancer's Cloak_.E2.80.93_cloak|Pyromancer's Cloak]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rherraent's Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In his hands, the sword was a formidable weapon. In the hands of its thief, it was useless.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+2 to base melee damage (requires [[#Rherraent's Armour_.E2.80.93_armour|Rherraent's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+2 to base melee damage (requires [[#Rherraent's Helm_.E2.80.93_helm|Rherraent's Helm]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+2 to base melee damage (requires [[#Rherraent's Ring_.E2.80.93_ring|Rherraent's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stormrend &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;They are protected well. Have them try to survive lightning.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% (in EASY difficulty), -5% (in MEDIUM difficulty), -20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to lightning&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sword of Barys &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A rare metal burns with green flame. Its ashes are poisonous, so be careful with it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sword of Krux &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Krux has never been a great warrior, deceptive diplomacy was his favourite weapon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Decimator &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not get too crazy with that sword.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Decimator &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not get too crazy with that sword.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Nightreaver &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Aggressive and violent, they strike when least expected and take away all serenity.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#chaotic_.E2.80.93_damage|chaotic]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Outsider Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Mages say it does not come from any world.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 65% (in EASY difficulty), 50% (in MEDIUM difficulty), 35% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% (in EASY difficulty), 15% (in MEDIUM difficulty), 5% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2 to base melee damage (requires [[#Transformed Flesh_.E2.80.93_cloak|Transformed Flesh]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2 to base melee damage (requires [[#Bones of Steel_.E2.80.93_boots|Bones of Steel]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2 to base melee damage (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to base melee attacks (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Searing Ice &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Be careful not to get some cold burns.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 2 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Thornsword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'How can you cut something with that?'&lt;br /&gt;
'It is not for cutting.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to pierce&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Twinkling Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Run towards your enemy and attack sooner than he expects.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Winterclaw &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;They come at night. They leave frozen bodies behind. Bodies that awaken.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== thunderstick ==&lt;br /&gt;
=== Bean Shooter &amp;amp;ndash; thunderstick ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Put there raw beans instead of a bullet, it will hit so many enemies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== xbow ==&lt;br /&gt;
=== Ballista &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Are you sure that thing is meant to be hand-held?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 120% (in EASY difficulty), 100% (in MEDIUM difficulty), 80% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ballista &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Are you sure that thing is meant to be hand-held?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 120% (in EASY difficulty), 100% (in MEDIUM difficulty), 80% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Black Raptor &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Birds look upwards to avoid eagles. They should look down to avoid hunters.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Chu-ko-nu &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do you even reload that thing?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;55% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doomsday Machine &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;To spread doom, you need proper tools.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#shockwave_.E2.80.93_slow|shockwave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hatred for Men &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fuelled by the venom and hatred.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Headstriker &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you have a good aim, you will hit a vulnerable spot and kill even with a lightweight bolt.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Orcish Ingenuity &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;How the hell could an orc invent this?!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Relentless Fury &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You tell that my hits are weak? I will show you how many of them you can survive, nothing can stop me!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;100% (in EASY difficulty), 80% (in MEDIUM difficulty), 60% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;24 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Starbreaker &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;So you are good at blocking? We shall see about that!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 5 (in MEDIUM difficulty), 2 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Cannon &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If I will ever get to you, you will be wrecked!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 60% (in MEDIUM difficulty), 50% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;3 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Overdrawer &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Draw the arrow, draw it more, more, more, and now you can shoot through enemies!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 45% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Underdrawer &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Shoot as much as you can, enemies will think they are facing a large army!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;45% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matsjoyce</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=LotI_Scenarios&amp;diff=68514</id>
		<title>LotI Scenarios</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=LotI_Scenarios&amp;diff=68514"/>
		<updated>2021-09-22T19:59:57Z</updated>

		<summary type="html">&lt;p&gt;Matsjoyce: Automated update by matsjoyce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-generated wiki page listing all the scenarios currently available in the campaign &amp;quot;Legend of the Invincibles&amp;quot;. &lt;br /&gt;
This was generated at Wed Sep 22 20:59:16 2021 using version git-24b4ead of LotI and version 0.3.5.1 of the generation script.&lt;br /&gt;
As this is auto-generated, DO NOT EDIT THIS PAGE.&lt;br /&gt;
Instead, create a new issue at https://github.com/matsjoyce/LotIWikiGen/issues/new and the script will be adjusted.&lt;br /&gt;
&lt;br /&gt;
Other LotI-related wiki pages:&lt;br /&gt;
&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Items &amp;amp;ndash; items, such as weapons and books&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Standard_Advancements &amp;amp;ndash; general advancements such as legacies and books&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Unit_Advancements &amp;amp;ndash; unit-specific advancements&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Abilities &amp;amp;ndash; abilities and weapon specials&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Scenarios &amp;amp;ndash; scenario information&lt;br /&gt;
* https://wiki.wesnoth.org/DeadlyUnitsFromLotI&lt;br /&gt;
&lt;br /&gt;
== Chapter 1 ==&lt;br /&gt;
&lt;br /&gt;
=== 00 &amp;amp;ndash; Tutorial ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 01 &amp;amp;ndash; An Orcish Assault ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 4 dropping a weapon is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 4 dropping a gem is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 29%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; The Assassination ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 29%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Banished ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Paradise Lost ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Shatter the Defilers ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Ruins of Lost Empires ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 5, 6, 7, 8 and 9 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 5, 6, 7, 8 and 9 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; The Return ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Where the Sun Does not Shine ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Escape from Oblivion ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; The Poison ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Ascension ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Toxic Sun ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a gem is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 24, 25 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Twilight ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Shadow Empire ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6 and 7 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6 and 7 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 32, 35 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Long Way Home ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 16 &amp;amp;ndash; The Battle for Ogira ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6, 7 and 8 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6, 7 and 8 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 24, 24 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 2 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; The Beginning ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 9, 17 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Gods ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4, 5, 6, 7 and 8 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4, 5, 6, 7 and 8 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 8, 59 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Forest of Witchery ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 13, 43 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03s &amp;amp;ndash; In the Magical Mirror ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Darkness Closing In ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 5 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 5 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 51, 23 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Umbra ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 11, 14 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; The Army of Darkness ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4, 5 and 6 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4, 5 and 6 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 25, 34 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Infinite Legion ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 57, 34 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Sightseeing ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 24, 42 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Underground ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Lilith ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 3 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Thirst for Adventures ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 71, 42 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 01b &amp;amp;ndash; Bandits ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 16, 17 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Journey South ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 35, 55 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02b &amp;amp;ndash; Mining ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Siege ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 4 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 4 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 8, 11 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Entering the Desert ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 43, 39 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; The Pit ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 18, 44 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Darkest Darkness ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 9, 10 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; End of all Hopes ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 15, 16 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Lost ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 32, 44 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Ambush ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Gehenna ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 10, 9 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Achilles' Revenge ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 29, 20 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Bitter Swamp ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 15, 11 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12s &amp;amp;ndash; Wings of Doom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; First Confrontation ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 15, 7 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Chasing Dragons ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 5, 6, 7 and 8 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 5, 6, 7 and 8 dropping a gem is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 24, 17 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Nightmare ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15s &amp;amp;ndash; Epilogue ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 4 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; He Came Down From The Mountains ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Into Our Frozen Land ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 43%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Revolution Begins ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 43%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Doomsday Omens ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Meeting of the Ancients ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Castle of the Wicked ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Nemesis ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; An Army Is Born ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; The First Blow ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 38%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Dealing with Trolls ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Invasion ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 6, 7 and 8 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 6, 7 and 8 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 11, 12 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Bloodbath ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 6, 7 and 8 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 6, 7 and 8 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 9, 14 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; The Way of Assassins ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; The Kingslayer ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; The Library ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15s &amp;amp;ndash; The Speech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 16 &amp;amp;ndash; Lost in Space ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 17 &amp;amp;ndash; Any Means Necessary ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 37, 6 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 5 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Diplomacy ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Escape ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Pirates ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Again ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; We Walk in the Shadows ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; The Real Enemy ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 18, 8 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Into the Shadows ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 23, 16 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Entrance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Northwestern Storeroom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Guards' Quarters ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 30, 20 and will release 6 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Northern Guardian Room ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Magic Power Amplificator 1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Eastern Storeroom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Armoury ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 14, 8 and will release 7 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Magic Power Amplificator 2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 16 &amp;amp;ndash; Southeastern Storeroom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 17 &amp;amp;ndash; Magic Power Amplificator 3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 18 &amp;amp;ndash; Eastern Guardian Room ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 19 &amp;amp;ndash; Soldiers Training Room ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 16, 18 and will release 6 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 20 &amp;amp;ndash; Southern Guardian Room ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 21 &amp;amp;ndash; Soldiers' Quarters ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 22 &amp;amp;ndash; Magic Power Amplificator 4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 23 &amp;amp;ndash; Akula's Place ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 24 &amp;amp;ndash; Escape Tunnel ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 25 &amp;amp;ndash; Prison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 26 &amp;amp;ndash; Library ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 27 &amp;amp;ndash; Power Station ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 28 &amp;amp;ndash; War Zone ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 30, 16 and will release 7 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 29 &amp;amp;ndash; Armageddon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 29s &amp;amp;ndash; Epilogue ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 6 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; The Awakening ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Who Am I ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Into the Light ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; I Hate You, I Hate You Too ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Friends No More ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Tunnels ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; World Without Amity ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Misguiding Lives ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Across the Barren Land ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Heart Mountains ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Axadria ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; The Library ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Phoenix ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Frozen Land ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Apologies ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 7 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Another Orcish Assault ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Search for Elves ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 34, 41 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Corruption ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 10, 24 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Last Survivors ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 27, 34 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Tundra ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 and 12 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 and 12 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 9, 28 and will release 5 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Where the Flames Freeze ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 45, 3 and will release 5 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Subterranean War ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 27, 6 and will release 5 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Eruption ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08s &amp;amp;ndash; Neighbours ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 13 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 13 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; The Den of Evil ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 10, 21 and will release 5 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; The Dragon and the Princess ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; An Old F(r)iend ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; The Last Enemy ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Avengers ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 12, 12 and will release 6 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Arctic Wastelands ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10 and 11 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10 and 11 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 38, 41 and will release 7 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Annihilation ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 8 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Mysterious Invasion ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Overpowered ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; United ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 43, 38 and will release 8 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Kidnapped ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Investigations ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 100%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Gladiatrix ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 100%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Unimportant Revolution ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 37, 11 and will release 9 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; The Desert ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 and 15 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 and 15 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 15, 44 and will release 9 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Gladiatrix - The Path to Glory ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Ruins of Wesnoth ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 33, 20 and will release 9 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Odd World ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 21, 15 and will release 10 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Gladiatrix - The Reckoning ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9 and 10 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9 and 10 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; River of Flame ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 16, 16 and will release 8 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Finally Together ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 34, 17 and will release 11 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Jungle Hell ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 77, 37 and will release 10 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 16 &amp;amp;ndash; The Gates of Hell ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 28, 17 and will release 11 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 9 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Transporting Facility ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Tunnels of Cruelty ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Shores of Abyss ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Grim Port ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Stygian Caverns ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Zhangor's Pass ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Wasteland of Lost Eternity ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Doom Ford ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Infernal Narrows ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Fortress of Blackened Dreams ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Fortress of Blackened Dreams (interior) ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Tainted Shores ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Dominion of Evil Terror ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Foul Pits ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Plains of Chaos ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 16 &amp;amp;ndash; Sinful Caves ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 17 &amp;amp;ndash; River Styx ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 18 &amp;amp;ndash; Valley of Shattered Souls ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 19 &amp;amp;ndash; Land of Misery ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 20 &amp;amp;ndash; Unholy Realm ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 21 &amp;amp;ndash; Tormentor's Burrow ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 22 &amp;amp;ndash; Where the Hatred Grows ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 and 16 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 and 16 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 23 &amp;amp;ndash; Empire of Suffering ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 24 &amp;amp;ndash; Island of Atrocity ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 25 &amp;amp;ndash; Chambers of Oblivion ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 26 &amp;amp;ndash; Filthy Keep ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 27 &amp;amp;ndash; Stronghold of Tears ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 28 &amp;amp;ndash; Twilit Fortress ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 29 &amp;amp;ndash; Wicked Barony ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 30 &amp;amp;ndash; Nightmare Cellar ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 31 &amp;amp;ndash; Bank of Ill Luck ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 32 &amp;amp;ndash; Domain of Disaster ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 33 &amp;amp;ndash; Pandemonium ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 and 12 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 and 12 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 34 &amp;amp;ndash; Uria's Den ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 35 &amp;amp;ndash; Antechambers of Ultimate Evil ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 36 &amp;amp;ndash; Temple of Ultimate Evil ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 37 &amp;amp;ndash; Catacombs of Prolonged Agony ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 38 &amp;amp;ndash; Halls of Miscreation ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 39 &amp;amp;ndash; Steelhive ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 40 &amp;amp;ndash; Steelhive Depths ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 41 &amp;amp;ndash; Heart of Steelhive ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 42 &amp;amp;ndash; Passage of Detriment ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 80%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 43 &amp;amp;ndash; Verminous Sewers ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 44 &amp;amp;ndash; Gathering Alcove ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 45 &amp;amp;ndash; Refuge of Black Hope ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 46 &amp;amp;ndash; Sepulcher of the Nefarious ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 47 &amp;amp;ndash; Basilica of Imperfection ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 48 &amp;amp;ndash; Execrable Sanctum ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 49 &amp;amp;ndash; Audience with the Arch Enemy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 50 &amp;amp;ndash; The Last Crusade ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 and 13 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 and 13 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 50s &amp;amp;ndash; Epilogue ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 10 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Despair ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; And Another Orcish Assault ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Fimbulwinter ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Betrayers of Humankind ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; The Chase ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Truth ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 15, 12 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Borders ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a weapon is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 16, 15 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Empire of Twilight ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 48, 16 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08b &amp;amp;ndash; Trolls ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Corrupted Town ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 14, 12 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Idols Falling ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Miracle ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Rush ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Black Souls ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; End of the World ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 41, 38 and will release 15 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14s &amp;amp;ndash; New Era ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matsjoyce</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=LotI_Unit_Advancements&amp;diff=68513</id>
		<title>LotI Unit Advancements</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=LotI_Unit_Advancements&amp;diff=68513"/>
		<updated>2021-09-22T19:59:55Z</updated>

		<summary type="html">&lt;p&gt;Matsjoyce: Automated update by matsjoyce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-generated wiki page listing all the advancements that are unit specific currently available in the campaign &amp;quot;Legend of the Invincibles&amp;quot;. See https://wiki.wesnoth.org/LotI_Standard_Advancements for general advancements such as legacies and books.&lt;br /&gt;
This was generated at Wed Sep 22 20:59:16 2021 using version git-24b4ead of LotI and version 0.3.5.1 of the generation script.&lt;br /&gt;
As this is auto-generated, DO NOT EDIT THIS PAGE.&lt;br /&gt;
Instead, create a new issue at https://github.com/matsjoyce/LotIWikiGen/issues/new and the script will be adjusted.&lt;br /&gt;
&lt;br /&gt;
Other LotI-related wiki pages:&lt;br /&gt;
&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Items &amp;amp;ndash; items, such as weapons and books&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Standard_Advancements &amp;amp;ndash; general advancements such as legacies and books&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Unit_Advancements &amp;amp;ndash; unit-specific advancements&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Abilities &amp;amp;ndash; abilities and weapon specials&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Scenarios &amp;amp;ndash; scenario information&lt;br /&gt;
* https://wiki.wesnoth.org/DeadlyUnitsFromLotI&lt;br /&gt;
&lt;br /&gt;
== Abomination ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Horror tales about terrifying undead usually lie. They describe ghasts as the most nightmarish beings that ever existed. And that is just plain wrong. There is Abomination, a mutated kind of ghast that scares even the most courageous monster hunters. It has literally a dozen mouths, most of them belonging to ghoul homunculi attached to its body with tentacles. &amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Biting Better &amp;amp;ndash; bite1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the bite attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Faster &amp;amp;ndash; bite2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_bite1|bite1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bite attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Feasting on Enemies when Biting &amp;amp;ndash; bite2-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_bite1|bite1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bite attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Better &amp;amp;ndash; bite3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Faster_.E2.80.93_bite2|bite2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the bite attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing More from Kills &amp;amp;ndash; murderlust ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#killhunger_.E2.80.93_dummy|killhunger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Regurgitate Culinary Feasts as Walking Corpses &amp;amp;ndash; regurgitate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bite attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Regurgitate Culinary Feasts as Ghouls &amp;amp;ndash; regurgitate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Regurgitate_Culinary_Feasts_as_Walking_Corpses_.E2.80.93_regurgitate1|regurgitate1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bite attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Ghoul)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the bite attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Nearby Enemies to Deal Even Less Damage &amp;amp;ndash; despair ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Nearby Enemies to Deal Even Less Damage &amp;amp;ndash; despair2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Nearby_Enemies_to_Deal_Even_Less_Damage_.E2.80.93_despair|despair]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Nearby Enemies to Deal Even Less Damage &amp;amp;ndash; despair3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Nearby_Enemies_to_Deal_Even_Less_Damage_.E2.80.93_despair2|despair2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ancient Demon (Lilith) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;An ancient demon is a creature living since time immemorial, powerful enough to survive eons. They were either born with that power, or achieved it by arcane means, collecting powerful spells and artefacts of power, or a combination of the two. In any case, their survival was more likely because of great precaution than because of luck, so killing them might be a great challenge. Many legends tell of great heroes slaying ancient demons only to see them come back to life after some time.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;100 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 9 (in MEDIUM difficulty), 10 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ancient Demoness (Lilith Ally) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;An ancient demoness is a creature living since time immemorial, powerful enough to survive eons. They were either born with that power, or achieved it by arcane means, collecting powerful spells and artefacts of power, or a combination of the two. In any case, their survival was more likely because of great intelligence than because of luck. They know how to get through anything alive, and because of this, all their schemes have backdoors and escape routes. If their alliance turns out to be weak, they turn their coat and join the winners or escape. If they lead an army into a battle that shows to be going to be a defeat, they betray their soldiers and flee into safety or trick the winners that they were helping them all the time. If their keep is under siege, they prepare a flight instead of a defence or a last stand.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Axe Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Axe Combat &amp;amp;ndash; axe-speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Axe_Combat_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe-damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Axe_Combat_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking More Precisely with Axe &amp;amp;ndash; axe-marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_axe-damage|axe-damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hatchet &amp;amp;ndash; hatchet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Hatchet &amp;amp;ndash; hatchet2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hatchet_.E2.80.93_hatchet|hatchet]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hatchet &amp;amp;ndash; hatchet3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Hatchet_.E2.80.93_hatchet2|hatchet2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hurl Hatchets in a Long Stream &amp;amp;ndash; hatchet-anger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hatchet_.E2.80.93_hatchet3|hatchet3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the hatchet attack: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Fireball &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hitting More Enemies with Fireball &amp;amp;ndash; fireball-cone ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ancient Lich ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A being of this order is a revenant of ages long past. Anyone who encounters an Ancient Lich likely has far worse things to worry about than death.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit can move unseen in deep water, requiring no air from the surface.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Zombies from Enemies Killed at Melee &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_melee|melee]] and [[#Creating_Zombies_from_Enemies_Killed_at_Melee_.E2.80.93_melee2|melee2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Chill Tempests &amp;amp;ndash; magic-chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing with Chill Tempest &amp;amp;ndash; magic-chill3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_of_Chill_Tempests_.E2.80.93_magic-chill|magic-chill]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Shadow Waves &amp;amp;ndash; magic-shadow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Chill Tempests &amp;amp;ndash; magic-chill2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_of_Chill_Tempests_.E2.80.93_magic-chill|magic-chill]] and [[#A_Better_Caster_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Multiple Enemies with Chill Tempest &amp;amp;ndash; magic-chill-slow-extra ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Slowing_with_Chill_Tempest_.E2.80.93_magic-chill3|magic-chill3]] and [[#A_Better_Caster_of_Chill_Tempests_.E2.80.93_magic-chill2|magic-chill2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Shadow Waves &amp;amp;ndash; magic-shadow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow|magic-shadow]] and [[#A_Better_Caster_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching Health from Enemies with Shadow Wave &amp;amp;ndash; magic-shadow-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow2|magic-shadow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Undead-Like Resistance (Improved Resistances, Slightly Worsened Weaknesses) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arch Necromancer ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The greatest of the necromancers are greatly prepared to become liches, but they prefer to enjoy life while they are still living. They are much stronger in human body, and when they die, they become liches, but their magic abilities will diminish during the transformation.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee_2|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Transforming Enemies into Soulless Also with the Infection &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee_2|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#greater infect_.E2.80.93_poison|greater infect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (melee attacks only): infect&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Chill Waves &amp;amp;ndash; magic-chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the chill wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Chill Waves &amp;amp;ndash; magic-chill2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_of_Chill_Waves_.E2.80.93_magic-chill|magic-chill]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 for the chill wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing with Chill Wave &amp;amp;ndash; magic-chill3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_of_Chill_Waves_.E2.80.93_magic-chill2|magic-chill2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill wave attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Shadow Waves &amp;amp;ndash; magic-shadow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Shadow Waves &amp;amp;ndash; magic-shadow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow_2|magic-shadow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Ghosts from Victims of Shadow Wave &amp;amp;ndash; magic-shadow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow2_2|magic-shadow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Ghost)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster, Generally &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blackguard ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Blackguards are either outlaws who were even knighted for causing severe havoc in a land by a rival landlord, or knights whose love for war and gold has gone far beyond reason. They do not behave like knights, rather like a twisted opposite of knights. Clad in black armour, radiating darkness, prefering to fight in the dead of night, attacking by surprise and scaring enemies by their appearance.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Scourge &amp;amp;ndash; scourge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Scourge &amp;amp;ndash; scourge2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Scourge &amp;amp;ndash; scourge3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Scourge_.E2.80.93_scourge2|scourge2]] and [[#Striking_Better_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances; +4% Resist Impact) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Darken Even the Night &amp;amp;ndash; darken ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens badly_.E2.80.93_illuminates|darkens badly]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Radiating Unearthly Darkness &amp;amp;ndash; darken2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Darken_Even_the_Night_.E2.80.93_darken|darken]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#darkens badly_.E2.80.93_illuminates|darkens badly]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens severely_.E2.80.93_illuminates|darkens severely]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Celestial Messenger ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Gods are legendary beings living from humans' worship. They are greatly powerful and usually out of our reach, but sometimes even gods give birth to children with humans. Their children retain some of their power, but this power fades over generation. However, priestly white magic can awaken it, greatly enhancing the powers of Light inside his body, allowing the White Mage to become far more exalted than he could ever hope to.&amp;lt;br/&amp;gt;&lt;br /&gt;
Thanks to the feathered wings on their backs, they can travel much faster through difficult terrains than others.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of healing those around it, and curing them of poison. Illumination increases the lighting level in adjacent areas.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; lightbeam ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Magic &amp;amp;ndash; lightbeam2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_lightbeam|lightbeam]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; lightbeam3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Magic_.E2.80.93_lightbeam2|lightbeam2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Mace &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the mace attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the mace attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Mace &amp;amp;ndash; mace2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Mace_.E2.80.93_mace|mace]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the mace attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal|heal]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2|heal2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Make Enemies Feel Their Guilt (-15% to Non-Physical Resistances) &amp;amp;ndash; conviction ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Making Enemies Feel Their Guilt Stronger (-25% to Non-Physical Resistances) &amp;amp;ndash; conviction2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Make_Enemies_Feel_Their_Guilt_(-15%_to_Non-Physical_Resistances)_.E2.80.93_conviction|conviction]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Making Enemies Feel Their Guilt Stronger  (-33% to Non-Physical Resistances) &amp;amp;ndash; conviction3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Making_Enemies_Feel_Their_Guilt_Stronger_(-25%_to_Non-Physical_Resistances)_.E2.80.93_conviction2|conviction2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (33)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Making Enemies' Sins Burn Them from Inside (-16 Enemy Heal) &amp;amp;ndash; guilt ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Making_Enemies_Feel_Their_Guilt_Stronger_(-25%_to_Non-Physical_Resistances)_.E2.80.93_conviction2|conviction2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Illuminate Even the Day &amp;amp;ndash; aura_illuminate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal|heal]] and [[#Able_to_Make_Enemies_Feel_Their_Guilt_(-15%_to_Non-Physical_Resistances)_.E2.80.93_conviction|conviction]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Illuminating Everything Around Better &amp;amp;ndash; aura_illuminate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Illuminate_Even_the_Day_.E2.80.93_aura_illuminate|aura_illuminate]], [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2|heal2]] and [[#Making_Enemies_Feel_Their_Guilt_Stronger_(-25%_to_Non-Physical_Resistances)_.E2.80.93_conviction2|conviction2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#great illumination_.E2.80.93_illuminates|great illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Champion ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;After hundreds of battles and duels, the survivor learns that victory is not as important as survival. The best warrior is not the one who kills the most enemies, but the one who survives the most battles. Even with fewer kills per battle, the one who lives longer will eventually kill more people than fighters who kill enemies in large numbers. And the secret of survival is proper defence. Even in duels, the winner is the one who does not get hit, not the one who can hit the best.&amp;lt;br/&amp;gt;&lt;br /&gt;
Those who understand this rule learn to defend extremely well and become so legendary in duels that even kings call them their champions in various occasions, like trials by combat. Sometimes they even adapt to wearing a light armour to protect themselves.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit is highly defensive and focused on counterattacks, not on damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements are defense-oriented, this unit's potential in avoiding hits is the greatest of all units.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword|sword]] and [[#Better_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword|sword]], [[#Better_with_Sword_.E2.80.93_sword2|sword2]] and [[#Faster_with_Sword_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; crossbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 9 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% Better Resistances when Defending &amp;amp;ndash; careful ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 20% Better Resistances when Defending &amp;amp;ndash; careful2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#10%_Better_Resistances_when_Defending_.E2.80.93_careful|careful]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 25% Better Resistances when Defending &amp;amp;ndash; careful3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#20%_Better_Resistances_when_Defending_.E2.80.93_careful2|careful2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; crossbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Crossbow_.E2.80.93_crossbow|crossbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Champion Bowman ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Although any Master Bowman claims he has have reached the zenith of his art, inasmuch as any human is capable, it is far from truth. Their elite archers can become Champion Bowmen, that are really the ones who have reached the zenith of their art, inasmuch as any human is capable. This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Insanely Precisely &amp;amp;ndash; bow-precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the bow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Shoot a Storm on Arrows Without Giving the Enemy a Chance to Counterattack (New Attack) &amp;amp;ndash; arrowstorm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: arrow storm (-20% - -40% ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arrow storm attack: [[LotI_Abilities#distant attack_.E2.80.93_attacks|distant attack]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Arrow Storms Better &amp;amp;ndash; arrowstorm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Shoot_a_Storm_on_Arrows_Without_Giving_the_Enemy_a_Chance_to_Counterattack_(New_Attack)_.E2.80.93_arrowstorm|arrowstorm]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the arrow storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the arrow storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chaos Rider ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The daring deeds of Cavaliers are known, but only some of them choose to play with fire. Wizards bind spirits of fire into their swords and horses, making them one of the most dangerous things on the battlefield.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_2|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Sword &amp;amp;ndash; sword-incinerate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Sword_.E2.80.93_sword2_2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_2|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_2|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stomping Enemies Better &amp;amp;ndash; stomp ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the stomp attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Fireball &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_2|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2_2|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Spirits of Fire with Fireball &amp;amp;ndash; fireball_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Fire Guardian)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dark Shade ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dark shade is a spirit of something so dark that it was not allowed to exist in the real world. Only its shadow appears on walls and attacks the shadows of its victims - and the victims will get hurt too.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. Spirits have very unusual resistances to damage, and move quite slowly over open water. This unit is able to hide at night, leaving no trace of its presence. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. During battle, this unit can drain life from victims to renew its own health.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Clawing_Better_.E2.80.93_claws|claws]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the claws attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the claws attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Faster &amp;amp;ndash; claws3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Clawing_Better_.E2.80.93_claws|claws]] and [[#Clawing_Better_.E2.80.93_claws2|claws2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Clawing_Better_.E2.80.93_claws|claws]], [[#Clawing_Better_.E2.80.93_claws2|claws2]] and [[#Clawing_Faster_.E2.80.93_claws3|claws3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies Better &amp;amp;ndash; sip ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the soul sip attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies Faster &amp;amp;ndash; sip2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Draining_Enemies_Better_.E2.80.93_sip|sip]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the soul sip attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining More from Living, Able to Drain a Bit from the Non-Living as Well &amp;amp;ndash; sip3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Draining_Enemies_Better_.E2.80.93_sip|sip]] and [[#Draining_Enemies_Faster_.E2.80.93_sip2|sip2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the soul sip attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies Better &amp;amp;ndash; sip4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Draining_Enemies_Better_.E2.80.93_sip|sip]] and [[#Draining_Enemies_Faster_.E2.80.93_sip2|sip2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the soul sip attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Deathlord ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Clad in a dark armour radiating with evil power of their controller, carrying a battle axe made not of steel, but of bones of its victims put together with malevolent magic, these terrible knights of evil bring doom to everyone who crosses their path. Cruelty is not what it seeks, but warfare is the only thing it remembers from its previous life, and so it fights; without any purpose or goal, it is simply the only thing its mindless body can do.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit can move unseen in deep water, requiring no air from the surface.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe|axe]] and [[#Better_at_Melee_Combat_.E2.80.93_axe2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe|axe]], [[#Better_at_Melee_Combat_.E2.80.93_axe2|axe2]] and [[#Faster_at_Melee_Combat_.E2.80.93_axe3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) &amp;amp;ndash; doom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: doom (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crippling Enemies Better &amp;amp;ndash; doom2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terrible_Way_that_Lowers_Enemy_Resistance_(New_Attack)_.E2.80.93_doom|doom]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking Attacks (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Poisonous Arrows &amp;amp;ndash; xbow-poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Resistance (2% Blade, 2% Pierce, 3% Cold, But -1% Arcane) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demigod (Efraim God) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Half-gods are things so rare, that nobody ever cared to describe their full powers.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: Telling everything a half-god can do would be too lengthy. But a matter to consider is that they have developed compassion out of a desire to save their wretched enemies from sins, pain, suffering and misery, they are able to redeem tormented souls. Even if this 'redeem attack' can be used only once every three turns.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
It is imperative to use the redeem attack from time to time. After redeeming a certain amount of enemies, redeem becomes more effective (possibly also a good offensive weapon) and the unit gains a new advancement line of choice. Some of them add new spells, others add new abilities. Spells gained have huge ranges, incomparable to other spells, and converge into Particle storm, an attack hitting many enemies and dealing severe arcane damage. Physical abilities converge into Spiritual Transformation, that is an attack that makes the unit attack a single target with huge damage and taking only 33% of the damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Without these advancements, the unit will never get particularly strong, and low level enemies may become rare to find.&amp;lt;br/&amp;gt;&lt;br /&gt;
The leadership is equal to the leadership of a level 5 unit.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has god AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword (Affects Also Whirlwind) &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Sword &amp;amp;ndash; sword4_flames ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword (Affects Also Whirlwind) &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]], [[#Better_with_Sword_.E2.80.93_sword5|sword5]] and [[#Faster_with_Sword_(Affects_Also_Whirlwind)_.E2.80.93_sword1_speed|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Twice in a Row &amp;amp;ndash; berserk1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]] and [[#More_Precise_with_Sword_.E2.80.93_sword2_marksman|sword2_marksman]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk2 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Thrice in a Row &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk3 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Five Times in a Row &amp;amp;ndash; berserk3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Thrice_in_a_Row_.E2.80.93_berserk2|berserk2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk5 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with the Furious Attack &amp;amp;ndash; berserk1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk2 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk3 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk5 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Whirling_Better_.E2.80.93_whirlwind|whirlwind]], [[#Whirling_Better_.E2.80.93_whirlwind|whirlwind]], [[#Whirling_Better_.E2.80.93_whirlwind|whirlwind]] and [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Whirling_Better_.E2.80.93_whirlwind2|whirlwind2]], [[#Whirling_Better_.E2.80.93_whirlwind2|whirlwind2]], [[#Whirling_Better_.E2.80.93_whirlwind2|whirlwind2]] and [[#Better_with_Sword_.E2.80.93_sword6|sword6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Backstabbing with Knives &amp;amp;ndash; knives1_backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Knives_.E2.80.93_knives1|knives1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Knives &amp;amp;ndash; knives2_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2|knives2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2|knives2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knives3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]], [[#Better_with_Knives_.E2.80.93_knives2|knives2]] and [[#Better_with_Knives_.E2.80.93_knives3|knives3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]], [[#Better_with_Knives_.E2.80.93_knives2|knives2]] and [[#Better_with_Knives_.E2.80.93_knives3|knives3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Backstabbing with Knives Better &amp;amp;ndash; knives4-backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives4|knives4]] and [[#Backstabbing_with_Knives_.E2.80.93_knives1_backstab|knives1_backstab]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the knife attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]], [[#Better_with_Knives_.E2.80.93_knives2|knives2]], [[#Better_with_Knives_.E2.80.93_knives3|knives3]] and [[#Better_with_Knives_.E2.80.93_knives4|knives4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knives5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]], [[#Better_with_Knives_.E2.80.93_knives2|knives2]], [[#Better_with_Knives_.E2.80.93_knives3|knives3]], [[#Better_with_Knives_.E2.80.93_knives4|knives4]] and [[#Faster_with_Knives_.E2.80.93_knives3_speed|knives3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating the Primary Target of the Fireballs &amp;amp;ndash; fireball1_incineration ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]] and [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemy Fire Resistance by 10% &amp;amp;ndash; fireball3_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; fireball4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Fireballs with Better Precision &amp;amp;ndash; fireball4_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; fireball5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Fireballs with Better Precision &amp;amp;ndash; fireball5_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball4|fireball4]] and [[#Shooting_Fireballs_with_Better_Precision_.E2.80.93_fireball4_precision|fireball4_precision]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs with Greater Damage &amp;amp;ndash; fireball6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast Iceball &amp;amp;ndash; iceball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: iceball (12 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the iceball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the iceball attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Iceball &amp;amp;ndash; iceball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_Iceball_.E2.80.93_iceball|iceball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Damage to Multiple Enemies with Iceball &amp;amp;ndash; iceball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Iceball_.E2.80.93_iceball2|iceball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the iceball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Groups of Enemies with Iceball &amp;amp;ndash; iceball4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_Damage_to_Multiple_Enemies_with_Iceball_.E2.80.93_iceball3|iceball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the iceball attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Iceball &amp;amp;ndash; iceball5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Slowing_Groups_of_Enemies_with_Iceball_.E2.80.93_iceball4|iceball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_.E2.80.93_movement_12|movement]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Muster Enough Mental Powers to Levitate Through Hard Terrains &amp;amp;ndash; movement3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_.E2.80.93_movement_12|movement]] and [[#Faster_.E2.80.93_movement2|movement2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on flat terrains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through villages set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through castles set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in shallow waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on coastal reefs set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in deep waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through swampy places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on mountains set to 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs across sands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs above unwalkable places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through impassable walls set to {UNREACHABLE}&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Harder to be Hit &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (2% Better Resistances) &amp;amp;ndash; shield ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demigod (Lethalia God) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Half-gods are things so rare, that nobody ever cared to describe their full powers.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: Telling everything a half-god can do would be too lengthy. But a matter to consider is that they have developed compassion out of a desire to save their wretched enemies from sins, pain, suffering and misery, they are able to redeem tormented souls. Even if this 'redeem attack' can be used only once every three turns.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
It is imperative to use the redeem attack from time to time. After redeeming a certain amount of enemies, redeem becomes more effective (possibly also a good offensive weapon) and the unit gains a new advancement line of choice. Some of them add new spells, others add new abilities. Spells gained have huge ranges, incomparable to other spells, and converge into Particle storm, an attack hitting many enemies and dealing severe arcane damage. Physical abilities converge into Spiritual Transformation, that is an attack that makes the unit attack a single target with huge damage and taking only 33% of the damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Without these advancements, the unit will never get particularly strong, and low level enemies may become rare to find.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has god AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Staff &amp;amp;ndash; staff1_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Staff_.E2.80.93_staff1|staff1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Staff_.E2.80.93_staff1|staff1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Staff &amp;amp;ndash; staff2_focused ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]] and [[#More_Precise_with_Staff_.E2.80.93_staff1_marksman|staff1_marksman]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the staff attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Staff &amp;amp;ndash; staff2_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]] and [[#Better_with_Staff_.E2.80.93_staff2|staff2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]] and [[#Better_with_Staff_.E2.80.93_staff2|staff2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Staff &amp;amp;ndash; staff3_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]] and [[#Better_with_Staff_.E2.80.93_staff3|staff3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]] and [[#Better_with_Staff_.E2.80.93_staff3|staff3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]] and [[#Better_with_Staff_.E2.80.93_staff4|staff4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Staff (Instead of Poison) &amp;amp;ndash; staff5_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]], [[#Better_with_Staff_.E2.80.93_staff5|staff5]] and [[#Poisoning_Enemies_with_Staff_.E2.80.93_staff2_plague|staff2_plague]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the staff attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Fire Damage with Staff &amp;amp;ndash; staff5_fire ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]] and [[#Better_with_Staff_.E2.80.93_staff5|staff5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]] and [[#Better_with_Staff_.E2.80.93_staff5|staff5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Staff &amp;amp;ndash; staff6_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]], [[#Better_with_Staff_.E2.80.93_staff5|staff5]], [[#Better_with_Staff_.E2.80.93_staff6|staff6]] and [[#Faster_with_Staff_.E2.80.93_staff3_attacks|staff3_attacks]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]], [[#Better_with_Staff_.E2.80.93_staff5|staff5]] and [[#Better_with_Staff_.E2.80.93_staff6|staff6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1|axe1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]] and [[#Better_at_Whirling_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe2_poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]] and [[#Better_at_Whirling_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe_whirlwind attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]] and [[#Better_at_Whirling_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe1_speed|axe1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]] and [[#Better_with_Axe_.E2.80.93_axe3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hit Multiple Enemies with Axe &amp;amp;ndash; axe4_cleave ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]] and [[#Better_with_Axe_.E2.80.93_axe4|axe4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe attack: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]] and [[#Better_with_Axe_.E2.80.93_axe4|axe4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]], [[#Better_with_Axe_.E2.80.93_axe4|axe4]], [[#Better_with_Axe_.E2.80.93_axe5|axe5]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe3_speed|axe3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]], [[#Better_with_Axe_.E2.80.93_axe4|axe4]] and [[#Better_with_Axe_.E2.80.93_axe5|axe5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]], [[#Better_with_Axe_.E2.80.93_axe4|axe4]], [[#Better_with_Axe_.E2.80.93_axe5|axe5]], [[#Better_with_Axe_.E2.80.93_axe6|axe6]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe5_speed|axe5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Whirling &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1|axe1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Deal Damage to Multiple Units with Faerie Fire &amp;amp;ndash; faerie1_boom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: explosive faerie fire (100%, 100%, copy of faerie fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the explosive faerie fire attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 8% &amp;amp;ndash; faerie2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 7% &amp;amp;ndash; faerie4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_.E2.80.93_faerie2_penetrate|faerie2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed|faerie6_speed]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6|faerie6]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Spiderwebs &amp;amp;ndash; gossamer1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies with Spiderwebs &amp;amp;ndash; gossamer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer2_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]] and [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer1_damage|gossamer1_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs More Precisely &amp;amp;ndash; gossamer3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]] and [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer3_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage|gossamer2_damage]] and [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs Even More Precisely &amp;amp;ndash; gossamer4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]] and [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the gossamer attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer4_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage|gossamer2_damage]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]], [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4|gossamer4]] and [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer3_damage|gossamer3_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs Faster &amp;amp;ndash; gossamer4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]] and [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4|gossamer4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs with Incredibly Fast Reactions &amp;amp;ndash; gossamer5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]] and [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4|gossamer4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: firststrike&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer5_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage|gossamer2_damage]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]], [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4|gossamer4]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer4_damage|gossamer4_damage]] and [[#Shooting_Spiderwebs_with_Incredibly_Fast_Reactions_.E2.80.93_gossamer5|gossamer5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1|wings1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (2% Better Defences on All Terrains) &amp;amp;ndash; wings3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1|wings1]] and [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2|wings2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Attuned to the Woods &amp;amp;ndash; woods ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1|wings1]], [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2|wings2]] and [[#More_Nimble_(2%_Better_Defences_on_All_Terrains)_.E2.80.93_wings3|wings3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#nocturnal ambush_.E2.80.93_hides|nocturnal ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (3% Better Resistances) &amp;amp;ndash; shield ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demilich ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some liches are less than pleased with their frail skeletal body and experiment with ghosts to keep their ethereal enough to protect themselves from attack. Their ultimate goal is to look like the people they once were. This is a specimen of one that hasn't succeeded yet.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit can move unseen in deep water, requiring no air from the surface.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Zombies from Enemies Killed at Melee &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Chill Tempests &amp;amp;ndash; magic-chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing with Chill Tempest &amp;amp;ndash; magic-chill3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_of_Chill_Tempests_.E2.80.93_magic-chill_2|magic-chill]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Chill Tempests &amp;amp;ndash; magic-chill2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_of_Chill_Tempests_.E2.80.93_magic-chill_2|magic-chill]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Shadow Waves &amp;amp;ndash; magic-shadow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Chill Tempests &amp;amp;ndash; magic-chill2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_of_Chill_Tempests_.E2.80.93_magic-chill_2|magic-chill]] and [[#A_Better_Caster_.E2.80.93_magic_2|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Shadow Waves &amp;amp;ndash; magic-shadow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow_3|magic-shadow]] and [[#A_Better_Caster_.E2.80.93_magic_2|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching Health from Enemies with Shadow Wave &amp;amp;ndash; magic-shadow-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow2_3|magic-shadow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Spirit-Like Resistance (Improved Resistances, Slightly Worsened Arcane Resistance) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging Enemy Attacks (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demon Infiltrator (Romero) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some demons are violent and war-loving, but others prefer more peaceful approach to their misdeeds. Pretending to be good and misleading the good to turn to evil is frequently more effective than brutish violence. But this does not mean that if it comes to fighting, it will be an easy fight.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. During battle, this unit can drain life from victims to renew its own health.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;100 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 9 (in MEDIUM difficulty), 10 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demon Lord ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Demon Lords are ancient creatures of supreme power and unexpectable abilities. Their nearly human appearance makes it easy for them to manipulate mortals into mischief.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;100 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 9 (in EASY difficulty), 10 (in MEDIUM difficulty), 11 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demon Queen (Uria) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is Uria, the worst thing ever known to mankind after the Fall. She is frequently considered to be the ultimate evil, and the source of evil.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. During battle, this unit can drain life from victims to renew its own health. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit is able to hide at night, leaving no trace of its presence. This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;300 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demon Queen's Avatar (Uria Avatar) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is Uria, the worst thing ever known to mankind after the Fall. She is frequently considered to be the ultimate evil, and the source of all evil.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. During battle, this unit can drain life from victims to renew its own health. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit is able to hide at night, leaving no trace of its presence.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;300 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;300 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;300 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Destroyer ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The strongest warriors of mankind, the Destroyers, are because of their strength and resilience sometimes considered to be not humans, but demons in human armour. No matter what they really are, their help in war is so significant that any warlord would pay great amounts of gold for every single destroyer he can have in his army.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: Destroyers can learn berserk.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking More Furiously with Scourge &amp;amp;ndash; scourge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Scourge &amp;amp;ndash; scourge2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_More_Furiously_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking More Furiously with Scourge &amp;amp;ndash; scourge3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Scourge_.E2.80.93_scourge2_2|scourge2]] and [[#Striking_More_Furiously_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Enter a Battle Frenzy Like Dwarves, But Only when Attacking (New Attack) &amp;amp;ndash; berserk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_More_Furiously_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: mace_berserk (7 - 5, impact)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mace_berserk attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster when in Battle Frenzy &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Enter_a_Battle_Frenzy_Like_Dwarves,_But_Only_when_Attacking_(New_Attack)_.E2.80.93_berserk|berserk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the mace_berserk attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances; +4% Resist Impact) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Divine Emissary (Stormrider) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes a paladin swores to a good god an oath to fight the evil that may pose a thread to the entire world, gaining new powers. They can feel where is a danger to the entire world starts and they try destroy it in the beginning of its growth.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of basic healing. This unit has magical attacks, which always have a high chance of hitting an opponent.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Swinging Faster with the Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Swinging More Precisely with the Sword &amp;amp;ndash; sword1_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Swinging Better with the Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Swinging Better with the Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]] and [[#Swinging_Better_with_the_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Swinging Faster with the Sword &amp;amp;ndash; sword3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]], [[#Swinging_Better_with_the_Sword_.E2.80.93_sword2|sword2]] and [[#Swinging_Better_with_the_Sword_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Swinging Better with the Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 30 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]], [[#Swinging_Better_with_the_Sword_.E2.80.93_sword2|sword2]] and [[#Swinging_Better_with_the_Sword_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Lance and Charging More Powerfully (2.5 Times More Damage) &amp;amp;ndash; lance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with the Lance &amp;amp;ndash; lance2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with the Lance &amp;amp;ndash; lance2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with the Lance &amp;amp;ndash; lance3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging More Powerfully with the Lance (3 Times More Damage) &amp;amp;ndash; lance3_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]] and [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging Even More Powerfully with the Lance (3.5 Times More Damage) &amp;amp;ndash; lance4_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]], [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]] and [[#Charging_More_Powerfully_with_the_Lance_(3_Times_More_Damage)_.E2.80.93_lance3_damage|lance3_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with the Lance &amp;amp;ndash; lance4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]], [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]] and [[#Striking_Better_with_the_Lance_.E2.80.93_lance3|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Even Better with the Lance &amp;amp;ndash; lance5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]], [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]], [[#Striking_Better_with_the_Lance_.E2.80.93_lance3|lance3]] and [[#Striking_Better_with_the_Lance_.E2.80.93_lance4|lance4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Stronger Lightnings &amp;amp;ndash; storm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing More Lightnings &amp;amp;ndash; storm_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Stronger Lightnings &amp;amp;ndash; storm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging with Lightnings &amp;amp;ndash; storm2_charge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]] and [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the stormride attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Stronger Lightnings &amp;amp;ndash; storm3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]] and [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing More Lightnings &amp;amp;ndash; storm3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]], [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]], [[#Throwing_Stronger_Lightnings_.E2.80.93_storm3|storm3]] and [[#Throwing_More_Lightnings_.E2.80.93_storm_speed|storm_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Better Lightnings &amp;amp;ndash; storm4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]], [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] and [[#Throwing_Stronger_Lightnings_.E2.80.93_storm3|storm3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Summon a Powerful Thunder that Can Kill with a Single Hit &amp;amp;ndash; thunder ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]] and [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: thunder (60 - 1, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Thunders &amp;amp;ndash; thunder2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]], [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] and [[#Able_to_Summon_a_Powerful_Thunder_that_Can_Kill_with_a_Single_Hit_.E2.80.93_thunder|thunder]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Surrounded by an Aura that Hurts Nearby Enemies (-8 HP) &amp;amp;ndash; aura ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (8)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Enemy Hurting Aura (-16 HP) &amp;amp;ndash; aura2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Surrounded_by_an_Aura_that_Hurts_Nearby_Enemies_(-8_HP)_.E2.80.93_aura|aura]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (8)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Enemy Hurting Aura (-24 HP) &amp;amp;ndash; aura3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Surrounded_by_an_Aura_that_Hurts_Nearby_Enemies_(-8_HP)_.E2.80.93_aura|aura]] and [[#Better_with_the_Enemy_Hurting_Aura_(-16_HP)_.E2.80.93_aura2|aura2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Illuminate Everything Around &amp;amp;ndash; aura_illuminate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Illuminate Even the Day &amp;amp;ndash; aura_illuminate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Illuminate_Everything_Around_.E2.80.93_aura_illuminate|aura_illuminate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Illuminating Everything Around Better &amp;amp;ndash; aura_illuminate3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Illuminate_Even_the_Day_.E2.80.93_aura_illuminate2|aura_illuminate2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#great illumination_.E2.80.93_illuminates|great illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies Better &amp;amp;ndash; healing ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: heals&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies Better &amp;amp;ndash; healing2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Healing_Nearby_Allies_Better_.E2.80.93_healing|healing]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies Better &amp;amp;ndash; healing3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Healing_Nearby_Allies_Better_.E2.80.93_healing2|healing2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Resistant to Damage (4% Better Resistances) &amp;amp;ndash; armor ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move Faster &amp;amp;ndash; movement1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Doppelgänger (Efraim Doppelganger) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Through dark magic, it is possible to grab a part of one's soul and make it appear as a material being. The soul essentially becomes a part of two bodies. The creator and the doppelgänger have their minds interconnected. The doppelgänger is controlled as tightly as possible without annoying his master, being incapable of individual opinions but able to perform most activities and make necessary decisions by itself.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village. This unit can move unseen in deep water, requiring no air from the surface. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee_2|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee2_2|melee2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_in_Ranged_Combat_.E2.80.93_ranged|ranged]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_in_Ranged_Combat_.E2.80.93_ranged2|ranged2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Doppelgänger (Lethalia Doppelganger) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Through dark magic, it is possible to grab a part of one's soul and make it appear as a material being. The soul essentially becomes a part of two bodies. The creator and the doppelgänger have their minds interconnected. The doppelgänger is controlled as tightly as possible without annoying his master, being incapable of individual opinions but able to perform most activities and make necessary decisions by itself.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village. This unit can move unseen in deep water, requiring no air from the surface. The swarming attacks of this unit become less deadly whenever its members are wounded. This unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health. This unit is capable of healing those around it, and curing them of poison.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_melee2|melee2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_in_Ranged_Combat_.E2.80.93_ranged_2|ranged]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_in_Ranged_Combat_.E2.80.93_ranged2_2|ranged2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dragon Rider ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The greatest elite of human warriors is sometimes invited to join a special order, the Dragon Riders. Relatively unknown to the world, they managed to control the mightiest creatures of the world. They appear when the world is in danger.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Commanding the Dragon to Bite Better &amp;amp;ndash; bite ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the bite attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Order the Dragon to Eat Bits of Freshly Torn Meat During Battle &amp;amp;ndash; bite-drain ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Commanding_the_Dragon_to_Bite_Better_.E2.80.93_bite|bite]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bite attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Lance &amp;amp;ndash; lance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Lance &amp;amp;ndash; lance2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_.E2.80.93_lance|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging More Powerfully with Lance (2.5 Times More Damage) &amp;amp;ndash; lance3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging Even More Powerfully with the Lance (3 Times More Damage) &amp;amp;ndash; lance4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Even Better with the Lance &amp;amp;ndash; lance5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Commanding the Dragon to Breathe Fire Better &amp;amp;ndash; fire ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Commanding the Dragon to Breathe Fire Faster &amp;amp;ndash; fire2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Commanding_the_Dragon_to_Breathe_Fire_Better_.E2.80.93_fire|fire]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fire breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Commanding the Dragon to Breathe Fire Better &amp;amp;ndash; fire3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Commanding_the_Dragon_to_Breathe_Fire_Faster_.E2.80.93_fire2|fire2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Dragon Breath &amp;amp;ndash; fire-incinerate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Commanding_the_Dragon_to_Breathe_Fire_Better_.E2.80.93_fire3|fire3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire breath attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Like a Level 2 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 2 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Like a Level 3 Unit) &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Like_a_Level_2_Unit)_.E2.80.93_leadership|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 2 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Greater Leader in Battle (Like a Level 4 Unit) &amp;amp;ndash; leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Like_a_Level_3_Unit)_.E2.80.93_leadership2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Greater Leader in Battle (Like a Proper Level 5 Unit) &amp;amp;ndash; leadership4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Greater_Leader_in_Battle_(Like_a_Level_4_Unit)_.E2.80.93_leadership3|leadership3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Riding a Tougher Dragon (2% Better Resistances; +3% Resist Pierce) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Duelist Wizard ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Duelist Wizards are a rare group of mages, who instead of studying magic deeper and deeper decided to start using it to defeat other mages. The main motivation of this was of course the desire to get higher in ranks among other magi, who usually underestimate them because of their weaker knowledge of magical theories. Their philosophy is not based on the seek of knowledge, but on the desire to be stronger than other magi.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes:SPECIAL_NOTE^ Duelist Wizards are well-attuned to their magical natures and are highly resistant to non-physical damage. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit can use one move to teleport between any two empty villages controlled by its side.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic Missile &amp;amp;ndash; missile ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the missile attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Magic Missile &amp;amp;ndash; missile2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Magic_.E2.80.93_magic|magic]] and [[#Better_with_Magic_Missile_.E2.80.93_missile|missile]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the missile attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the missile attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic Missile &amp;amp;ndash; missile3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Magic_.E2.80.93_magic|magic]] and [[#Faster_with_Magic_Missile_.E2.80.93_missile2|missile2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the missile attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Chill Tempest &amp;amp;ndash; chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Return 2 Pierce Damage to Every Attacker &amp;amp;ndash; retribution ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Return a Part of Damage to the Attacker &amp;amp;ndash; retribution2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Return_2_Pierce_Damage_to_Every_Attacker_.E2.80.93_retribution|retribution]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal from Enemies' Attacks &amp;amp;ndash; absorb1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal from Enemies' Attacks Better &amp;amp;ndash; absorb2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_from_Enemies'_Attacks_.E2.80.93_absorb1|absorb1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (2)_.E2.80.93_dummy|absorbs (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal from Enemies' Attacks Better &amp;amp;ndash; absorb3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_from_Enemies'_Attacks_Better_.E2.80.93_absorb2|absorb2]] and [[#Able_to_Heal_from_Enemies'_Attacks_.E2.80.93_absorb1|absorb1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#absorbs (2)_.E2.80.93_dummy|absorbs (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (3)_.E2.80.93_dummy|absorbs (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -15% to Magical Resistances of All Adjacent Enemies &amp;amp;ndash; conviction ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_from_Enemies'_Attacks_Better_.E2.80.93_absorb2|absorb2]] and [[#Able_to_Return_a_Part_of_Damage_to_the_Attacker_.E2.80.93_retribution2|retribution2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Duke ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If those who have earned the title of Grand Marshal are fearsome, those leaders of battle known as Dukes make them seem like lowly corporals. Few other commanders leave such a great mark on battlefield and state alike, as the sheer strategic prowess of the Duke inevitably carries over into political life. Though some may best him in single combat, few have ever triumphed over a Duke in charge of a full army; not only can he exhort those in his command to greater efficiency as a unit, his mere presence is enough to stir his troops to rash death-or-glory charges against the enemy.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit can fanaticise all units adjacent to him into a frenzy, making them deal and take double damage, but only offensively.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_xbow_2|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_2|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow_2|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 6 Unit &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: leadership&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 6 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Make All Adjacent Allies Capable to Attack First Even when Defending &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_6_Unit_.E2.80.93_leadership|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#zeal aura_.E2.80.93_dummy|zeal aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Let All Adjacent Allies Gain 1 Movement Point After Attacking &amp;amp;ndash; leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_6_Unit_.E2.80.93_leadership|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#push_.E2.80.93_dummy|push]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies &amp;amp;ndash; heal1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_.E2.80.93_heal1|heal1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dwarvish Battlerager ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dwarvish Lords are always thinking about ways to make their army more powerful. One of their frequent decisions is that Berserkers, a rare caste of Dwarves, who work themselves into a towering rage before combat, disdain all notion of defence, thinking only of the unrelenting assaults for which they are legendary, should wear armours. Berserkers usually refuse, because armour would prevent them from attacking as strongly as possible. Sometimes a cunning Dwarvish Lord decides to forge an armour to appeal to them. These armours are black, heavy, and there is a lot of spikes on them, that attires the attention of any Berserker. Clad in a spiky armour, a Berserker becomes a Battlerager, an even more scary warrior than Berserkers.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: Whenever its berserk attack is used, this unit continues to push the attack until either it or its enemy lies dead.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Frenzying Better &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the berserker frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Frenzying Faster &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Frenzying_Better_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the berserker frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the berserker frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Frenzying Better &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Frenzying_Better_.E2.80.93_axe|axe]] and [[#Frenzying_Faster_.E2.80.93_axe2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the berserker frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Frenzying Better &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Frenzying_Better_.E2.80.93_axe|axe]], [[#Frenzying_Faster_.E2.80.93_axe2|axe2]] and [[#Frenzying_Better_.E2.80.93_axe3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the berserker frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tougher (2-3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Impaling Enemies on Spikes on Armour Better, Also in Range &amp;amp;ndash; spikes ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#weak reflect_.E2.80.93_dummy|weak reflect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Impaling Enemies on Spikes on Armour Better &amp;amp;ndash; spikes2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Impaling_Enemies_on_Spikes_on_Armour_Better,_Also_in_Range_.E2.80.93_spikes|spikes]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#weak reflect_.E2.80.93_dummy|weak reflect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#reflect_.E2.80.93_dummy|reflect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dwarvish Hero ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dwarvish Heroes are the strongest, toughest and wisest from the dwarves. Hardened by centuries of warfare under the ground and also above it, their strength and wisdom grew beyond measure. Their incredible skill with smithing granted them the mightiest hammers and most solid armours ever, and even dwarvish kings have a strong respect towards them.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Stronger with Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Stronger_with_Axe_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Stronger_with_Axe_.E2.80.93_axe|axe]] and [[#Faster_with_Axe_.E2.80.93_axe2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Stronger_with_Axe_.E2.80.93_axe|axe]] and [[#Faster_with_Axe_.E2.80.93_axe2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer|hammer]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Hammer &amp;amp;ndash; hammer_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer2|hammer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 9 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer2|hammer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hatchet &amp;amp;ndash; hatchet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Hatchet &amp;amp;ndash; hatchet2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hatchet_.E2.80.93_hatchet_2|hatchet]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hatchet &amp;amp;ndash; hatchet3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Hatchet_.E2.80.93_hatchet2_2|hatchet2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2-4%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Use Lightning (New Attack) &amp;amp;ndash; lightning ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: lightning (22 - 2, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Stronger Lightnings &amp;amp;ndash; lightning2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Use_Lightning_(New_Attack)_.E2.80.93_lightning|lightning]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Lightnings Faster &amp;amp;ndash; lightning3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Stronger_Lightnings_.E2.80.93_lightning2|lightning2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 7 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dwarvish Protector ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dwarvish Protectors are the hardiest from all dwarves. A wall of Dwarvish Protectors can resist enemy blows better than a stone wall - and is much more dangerous.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Spear &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Spear &amp;amp;ndash; spear2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Spear_.E2.80.93_spear|spear]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Spear &amp;amp;ndash; spear3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Spear_.E2.80.93_spear2|spear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Javelins Faster &amp;amp;ndash; javelin ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Javelins Better &amp;amp;ndash; javelin2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Javelins_Faster_.E2.80.93_javelin|javelin]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Charge into Battle (New Attack) &amp;amp;ndash; charge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: charge (100%, 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the charge attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Resistances when Defending &amp;amp;ndash; adamant ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#unyielding_.E2.80.93_resistance|unyielding]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#adamant_.E2.80.93_resistance|adamant]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2-4%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dwarvish Technocrat ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dwarves always have some secrets they never tell even to their closest friends if they are not dwarves too. One of them is also the secret of their technical invention, the thunderstick. Although it is a very powerful weapon itself, they still seek to improve it and make it even more powerful.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Shooting &amp;amp;ndash; gun ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10 for the thunderstick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Shooting &amp;amp;ndash; gun2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Shooting_.E2.80.93_gun|gun]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 for the thunderstick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Shooting &amp;amp;ndash; gun3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Shooting_.E2.80.93_gun2|gun2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 6 for the thunderstick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Shooting &amp;amp;ndash; gun4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Shooting_.E2.80.93_gun3|gun3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 for the thunderstick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Shooting &amp;amp;ndash; gun5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Shooting_.E2.80.93_gun4|gun4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the thunderstick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Backstab with the Dagger &amp;amp;ndash; dagger2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Dagger_.E2.80.93_dagger|dagger]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dagger attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Technically Skilled, Using a Gun that Can Fire Very Quickly (New Attack) &amp;amp;ndash; storm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: bullet storm (-90% - 500% ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Bullet Storms Faster &amp;amp;ndash; storm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Technically_Skilled,_Using_a_Gun_that_Can_Fire_Very_Quickly_(New_Attack)_.E2.80.93_storm|storm]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3% for the bullet storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;100% more attacks for the bullet storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Technically Skilled, Using a Very Precise Gun (New Attack) &amp;amp;ndash; blunderbuss ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: blunderbuss (-40% - 100% ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blunderbuss attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage when Shooting Precisely &amp;amp;ndash; blunderbuss2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Technically_Skilled,_Using_a_Very_Precise_Gun_(New_Attack)_.E2.80.93_blunderbuss|blunderbuss]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20% for the blunderbuss attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Bullets that Penetrate Armour Better (+10% Pierce Resistance Penetration) &amp;amp;ndash; bullets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Bullets that Penetrate Armour Better (+5% Pierce Resistance Penetration) &amp;amp;ndash; bullets2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Shooting_Bullets_that_Penetrate_Armour_Better_(+10%_Pierce_Resistance_Penetration)_.E2.80.93_bullets|bullets]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elder Mage ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Great Magi spread rumours that only several mages per century are given the title of a great mage, but the truth is quite different. They are speaking about Elder Magi, and misuse the similarity and the rarity of them. Among them, there is an even sparser number who, despite their blessed age, are more progressive than the younger professional fraternity. Elder Magi are the real masters of magic, the ones who make new spells and truly understand the arcane. Even if they are not trained for battle, their powerful magic can destroy most enemies before the need for quick reflexes comes.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Fire Resistances Better (8%) &amp;amp;ndash; fire-penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_4|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Fire Resistances Better (7%) &amp;amp;ndash; fire-penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Fireball_.E2.80.93_fireball_4|fireball]] and [[#Breaking_Through_Enemy_Fire_Resistances_Better_(8%)_.E2.80.93_fire-penetrate|fire-penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Fire Resistances Better (5%) &amp;amp;ndash; fire-penetrate3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Fireball_.E2.80.93_fireball_4|fireball]] and [[#Breaking_Through_Enemy_Fire_Resistances_Better_(7%)_.E2.80.93_fire-penetrate2|fire-penetrate2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Fireball &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_4|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 15 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2_3|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Damage to Multiple Enemies with Fireball &amp;amp;ndash; fireball3-explosion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball3_3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Lightning &amp;amp;ndash; lightning ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Lightning &amp;amp;ndash; lightning2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Lightning_.E2.80.93_lightning|lightning]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Arcane Resistances Better (8%) &amp;amp;ndash; arcane-penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Lightning_.E2.80.93_lightning2|lightning2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Arcane Resistances Better (7%) &amp;amp;ndash; arcane-penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Lightning_.E2.80.93_lightning2|lightning2]] and [[#Breaking_Through_Enemy_Arcane_Resistances_Better_(8%)_.E2.80.93_arcane-penetrate|arcane-penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Arcane Resistances Better (5%) &amp;amp;ndash; arcane-penetrate3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Lightning_.E2.80.93_lightning2|lightning2]] and [[#Breaking_Through_Enemy_Arcane_Resistances_Better_(7%)_.E2.80.93_arcane-penetrate2|arcane-penetrate2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ignoring Enemy Resistances (and Vulnerabilities) with Lightning &amp;amp;ndash; lightning3-lightning ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Lightning_.E2.80.93_lightning3|lightning3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to lightning for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Lightning &amp;amp;ndash; lightning3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Lightning_.E2.80.93_lightning2|lightning2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Cast Fire Blast (New Attack) &amp;amp;ndash; fireblast1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fire blast (12 - 3, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: [[LotI_Abilities#hose_.E2.80.93_dummy|hose]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; fireblast2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Cast_Fire_Blast_(New_Attack)_.E2.80.93_fireblast1|fireblast1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Faster &amp;amp;ndash; fireblast2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_fireblast2|fireblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; fireblast3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_fireblast2|fireblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Curse Enemies to Cut Their Resistances &amp;amp;ndash; curse ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: curse (2 - 5, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the curse attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Assassin ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Unlike human assassins, elvish assassins are honoured warriors who have proven their incredible skill in archery by killing the enemy warband's leader just by shooting him from a distance, or even a whole enemy clump by covering them by a deadly arrow storm before they came to him. Even when cornered and forced to fight in melee range, they can defeat their enemies with trickery, without properly fighting them.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_.E2.80.93_melee_2|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_the_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Insanely Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow|bow]] and [[#Better_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the longbow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the longbow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow|bow]] and [[#Better_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow|bow]], [[#Better_with_Bow_.E2.80.93_bow2|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Shoot a Storm of Arrows Without Giving the Enemy a Chance to Counterattack (New Attack) &amp;amp;ndash; arrowstorm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: arrow storm (-20% - -40% ranged, copy of longbow)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arrow storm attack: [[LotI_Abilities#distant attack_.E2.80.93_attacks|distant attack]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Arrow Storms Better &amp;amp;ndash; arrowstorm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Shoot_a_Storm_of_Arrows_Without_Giving_the_Enemy_a_Chance_to_Counterattack_(New_Attack)_.E2.80.93_arrowstorm|arrowstorm]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the arrow storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the arrow storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Executing Enemy Bosses Better &amp;amp;ndash; execution ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the execution_bonus_attack attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Gryphon Rider ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;With enough skill in archery and horse riding, an elf can decide to ride giant birds instead of horses, gaining incredible mobility and an ability to shoot his foes from above, relatively protected from enemy blows.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Commanding the Gryphon to Attack Fast &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Commanding the Gryphon to Attack Fast &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Commanding_the_Gryphon_to_Attack_Fast_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Commanding the Gryphon &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Commanding_the_Gryphon_to_Attack_Fast_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_the_Bow_.E2.80.93_bow_2|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Very Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_2|bow]] and [[#Better_with_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the longbow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_2|bow]] and [[#Better_with_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_2|bow]], [[#Better_with_Bow_.E2.80.93_bow2_2|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3_2|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move One Hex After Attacking an Enemy &amp;amp;ndash; penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move More Hexes After Attacking an Enemy (Only After Bow Attack) &amp;amp;ndash; penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_One_Hex_After_Attacking_an_Enemy_.E2.80.93_penetrate|penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the longbow attack: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Juggernaut ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Elves are known to be excellent archers, but that is only because they prefer bows as primary weapons. They can be equally good with swords, but only a few elves develop this talent. They can whirl their swords in their hands like if they were just small sticks, but with the force of a furious storm, cutting their enemies asunder.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_3|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_the_Bow_.E2.80.93_bow_3|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Bow &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_3|bow]] and [[#Better_with_the_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_3|bow]] and [[#Better_with_the_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_3|bow]], [[#Better_with_the_Bow_.E2.80.93_bow2|bow2]] and [[#Better_with_the_Bow_.E2.80.93_bow3|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terribly Scary Way (New Attack) &amp;amp;ndash; horrid ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: grim strike (-20% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the grim strike attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Scaring Enemies with the Sword Attack Better &amp;amp;ndash; horrid2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terribly_Scary_Way_(New_Attack)_.E2.80.93_horrid|horrid]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the grim strike attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Maim Enemies, Lowering Their Damage Until They Advance (New Attack) &amp;amp;ndash; mayhem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mayhem (-20% - -40% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mayhem attack: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better when Maiming Enemies &amp;amp;ndash; mayhem2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Maim_Enemies,_Lowering_Their_Damage_Until_They_Advance_(New_Attack)_.E2.80.93_mayhem|mayhem]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mayhem attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the mayhem attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 6 Hitpoints per Turn &amp;amp;ndash; regeneration1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (6)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 12 Hitpoints per Turn &amp;amp;ndash; regeneration2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_6_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (6)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 18 Hitpoints per Turn &amp;amp;ndash; regeneration3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_12_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Nightprowler ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes, elvish avengers will become so good at stealth, that they can even leave the forest at night, remaining concealed.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: In woodlands, this unit’s ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking. This unit is able to hide at night, leaving no trace of its presence.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_the_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Very Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_the_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow|bow]] and [[#Faster_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow|bow]], [[#Faster_with_Bow_.E2.80.93_bow2|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3_3|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_2|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_2|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_2|sword]], [[#Better_at_Melee_Combat_.E2.80.93_sword2|sword2]] and [[#Faster_at_Melee_Combat_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Stab Backs &amp;amp;ndash; sword-backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_2|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Enter a Shooting Frenzy Like Dwarves with Axes, But Only when Attacking (New Attack) &amp;amp;ndash; berserk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: bow_berserk (-30% - 100% ranged, copy of bow)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow_berserk attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Faster when in Shooting Frenzy &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Enter_a_Shooting_Frenzy_Like_Dwarves_with_Axes,_But_Only_when_Attacking_(New_Attack)_.E2.80.93_berserk|berserk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;10% more attacks for the bow_berserk attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Better when in Shooting Frenzy &amp;amp;ndash; berserk2_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Enter_a_Shooting_Frenzy_Like_Dwarves_with_Axes,_But_Only_when_Attacking_(New_Attack)_.E2.80.93_berserk|berserk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the bow_berserk attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Overlord ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some elvish fighters who use faerie powers a lot may eventually become a male half-fairy. It gives them unusual dexterity and their skill with swords will get even better. The main problem with it is that touching iron causes pain to them - that is why they use weapons made from various rare metals.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_3|sword]] and [[#Faster_at_Melee_Combat_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster &amp;amp;ndash; faerie ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_.E2.80.93_faerie|faerie]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_.E2.80.93_faerie|faerie]] and [[#A_Better_Caster_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_.E2.80.93_faerie|faerie]], [[#A_Better_Caster_.E2.80.93_faerie2|faerie2]] and [[#A_Faster_Caster_.E2.80.93_faerie3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cover His Sword in Sticky Spiderwebs to Slow Enemies (New Attack) &amp;amp;ndash; gossamer ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: spiderweb sword (-40% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the spiderweb sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with the Spiderweb Sword &amp;amp;ndash; gossamer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cover_His_Sword_in_Sticky_Spiderwebs_to_Slow_Enemies_(New_Attack)_.E2.80.93_gossamer|gossamer]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the spiderweb sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hide in Deciduous Forests &amp;amp;ndash; ambush ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser ambush_.E2.80.93_hides|lesser ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hide in All Forests &amp;amp;ndash; ambush2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Hide_in_Deciduous_Forests_.E2.80.93_ambush|ambush]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser ambush_.E2.80.93_hides|lesser ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: ambush&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Like a Level 3 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Greater Leader in Battle (Like a Proper Level 4 Unit) &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Like_a_Level_3_Unit)_.E2.80.93_leadership|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (7/3/3% Better Resistances to Arcane/Fire/Cold) &amp;amp;ndash; magic_resilience ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Seer ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes, an elf can get so close to the faerie world, that it grants her a knowledge all the other beings never even dreamed about. This allows her to be both a good healer and a powerful spell-caster.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of basic healing. This unit has magical attacks, which always have a high chance of hitting an opponent.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie touch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee_3|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie touch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Create a Sword from Pure Magic (New Attack) &amp;amp;ndash; sabre ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: faerie sabre (10% - 20% melee arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the faerie sabre attack: [[LotI_Abilities#struggle_.E2.80.93_chance_to_hit|struggle]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with Faerie Sabre &amp;amp;ndash; sabre2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Create_a_Sword_from_Pure_Magic_(New_Attack)_.E2.80.93_sabre|sabre]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the faerie sabre attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Spiderwebs &amp;amp;ndash; web ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spiderwebs &amp;amp;ndash; web2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Spiderwebs_.E2.80.93_web|web]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Faerie Fire &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Faerie_Fire_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Arcane Resistance to All Adjacent Enemies by 10% &amp;amp;ndash; arcane_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Arcane Resistance to All Adjacent Enemies by 5% More &amp;amp;ndash; arcane_penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Decreasing_Arcane_Resistance_to_All_Adjacent_Enemies_by_10%_.E2.80.93_arcane_penetrate|arcane_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: heals&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_2|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Sprite ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some elves who chose to walk the path of faerie decided to use their supernatural dexterity in melee combat. Clad in armour of magical metal, that does not burn faerie beings, Elvish Sprites make potent melee combatants and spellcasters in the same person.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of healing those around it, and curing them of poison. This unit has magical attacks, which always have a high chance of hitting an opponent.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee_4|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Spiderwebs &amp;amp;ndash; web ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spiderwebs &amp;amp;ndash; web2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Spiderwebs_.E2.80.93_web_2|web]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Faerie Fire &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Faerie_Fire_.E2.80.93_magic_2|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Warlord ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some elves are not so peace-loving as others, and intentionally seek war. They are not trying to start wars, just joining wars where they know which side is evil. Their skill at leading allies into combat is incredibly good, so that trying to outsmart an Elvish Warlord usually results in an even more humiliating defeat than fighting them using usual strategies.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_4|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_4|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_4|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_the_Bow_.E2.80.93_bow_4|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Very Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_4|bow]] and [[#Better_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_4|bow]] and [[#Better_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_4|bow]], [[#Better_with_Bow_.E2.80.93_bow2_3|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3_4|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Leader (Like a Level 5 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: leadership&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Improve Nearby Allies' Reactions &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Leader_(Like_a_Level_5_Unit)_.E2.80.93_leadership|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#zeal aura_.E2.80.93_dummy|zeal aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terribly Scary Way (New Attack) &amp;amp;ndash; horrid ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: grim strike (-20% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the grim strike attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Scaring Enemies with the Sword Attack Better &amp;amp;ndash; horrid2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terribly_Scary_Way_(New_Attack)_.E2.80.93_horrid_2|horrid]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the grim strike attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Exterminator ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Masters of the Assassins are almost always sent to slay their victims rather than to steal something. Their favourite technique is to stab enemies from behind with a dagger, but because not all murders can be done silently, they also practised standard combat, and carry a scythe they can wield with scary skill, that is particularly useful when surrounded. Deadly at night, exterminators are less able fighting under the sun.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster with Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Backstabbing &amp;amp;ndash; dagger2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Dagger_.E2.80.93_dagger|dagger]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dagger attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the dagger attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Dagger &amp;amp;ndash; dagger2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Dagger_.E2.80.93_dagger|dagger]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Scythe &amp;amp;ndash; scythe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Scythe &amp;amp;ndash; scythe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Scythe_.E2.80.93_scythe|scythe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Scythe &amp;amp;ndash; scythe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Scythe_.E2.80.93_scythe2|scythe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Insanely Precise with Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knife3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Knives_.E2.80.93_knife|knife]] and [[#Insanely_Precise_with_Knives_.E2.80.93_knife2|knife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Charge at Enemies when Backstabbing if Selected (New Attack) &amp;amp;ndash; murderous_frenzy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: murderous frenzy (-30% - 100% melee, copy of dagger)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the murderous frenzy attack: [[LotI_Abilities#charging backstab_.E2.80.93_damage|charging backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging at Enemy Backs Better &amp;amp;ndash; murderous_frenzy2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Charge_at_Enemies_when_Backstabbing_if_Selected_(New_Attack)_.E2.80.93_murderous_frenzy|murderous_frenzy]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the murderous frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Perform a Whirlwind Attack (New Attack) &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: whirlwind-scythe (-30% - -30% melee, copy of scythe)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind-scythe attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind-scythe attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Perform_a_Whirlwind_Attack_(New_Attack)_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the whirlwind-scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on Useful Terrains &amp;amp;ndash; nightstalk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on All Accessible Terrains &amp;amp;ndash; nightstalk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_at_Night_Without_Being_Seen_on_Useful_Terrains_.E2.80.93_nightstalk|nightstalk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_2|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 1%) &amp;amp;ndash; block3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_2|block]] and [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_2%)_.E2.80.93_block2|block2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Faerie Incarnation ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some elves have gone so far on the faerie path, that they are much more a fairy than an elf. This gives them unearthly beauty and otherworldly powers commanding plants. However, this transformation also includes behavioural changes, and their integration into elvish society is problematic.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of healing those around it, and curing them of poison. This unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit regenerates, which allows it to heal as though always stationed in a village, if it is standing in a forest.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Commanding Vines to Attack Faster &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Commanding Vines Better &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Commanding_Vines_to_Attack_Faster_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ensnaring Faster &amp;amp;ndash; ensnare ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ensnare attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ensnaring Better &amp;amp;ndash; ensnare2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Ensnaring_Faster_.E2.80.93_ensnare|ensnare]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ensnare attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Piercing with Thorns Better &amp;amp;ndash; thorns ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the thorns attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Piercing with Thorns Faster &amp;amp;ndash; thorns2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Piercing_with_Thorns_Better_.E2.80.93_thorns|thorns]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the thorns attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the thorns attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Piercing with Thorns Better &amp;amp;ndash; thorns3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Piercing_with_Thorns_Faster_.E2.80.93_thorns2|thorns2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the thorns attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowly Draining Adjacent Enemies &amp;amp;ndash; leeches ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Piercing_with_Thorns_Better_.E2.80.93_thorns|thorns]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_3|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_3|heal]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2_4|heal2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (34)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Non-Physical Resistances of Adjacent Enemies (-20%) &amp;amp;ndash; conviction ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Non-Physical Resistances of Adjacent Enemies (-30%) &amp;amp;ndash; conviction2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Decreasing_Non-Physical_Resistances_of_Adjacent_Enemies_(-20%)_.E2.80.93_conviction|conviction]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (30)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Non-Physical Resistances of Adjacent Enemies (-40%) &amp;amp;ndash; conviction3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Decreasing_Non-Physical_Resistances_of_Adjacent_Enemies_(-30%)_.E2.80.93_conviction2|conviction2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (30)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Poison All Adjacent Enemy Units &amp;amp;ndash; vine_toxic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Decreasing_Non-Physical_Resistances_of_Adjacent_Enemies_(-20%)_.E2.80.93_conviction|conviction]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fencer ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.&amp;lt;br/&amp;gt;&lt;br /&gt;
Outfitted with only a dagger and saber, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They relish dancing circles around troops like heavy infantry, mocking the weight of their full armor.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit has magical attacks, which always have a high chance of hitting an opponent.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Much Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; crossbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Much Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic_4|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ridiculously Good at Defending &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Much_Better_at_Defending_.E2.80.93_block_3|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; crossbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Much Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic_4|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ridiculously Good at Defending &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Much_Better_at_Defending_.E2.80.93_block_3|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword_3|sword]] and [[#Better_with_Sword_.E2.80.93_sword2_4|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; crossbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_crossbow_2|crossbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Magic_.E2.80.93_magic_4|magic]] and [[#Better_with_Magic_.E2.80.93_magic2_2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Forester ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Foresters are people who abandoned the life with other people, craving for the solitude in wild places. They can live in places where others would lack food and shelter, and no animal can escape their precise shot.&amp;lt;br/&amp;gt;&lt;br /&gt;
Due to their solitude, they lack any relation to other humans, and so they do not have any problem to kill anyone they do not like. This lack of understanding can be exploited by bandits, who occasionally persuade them to join their cause.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow_2|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Insanely Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Bow_.E2.80.93_bow_2|bow]], [[#Striking_Faster_with_Bow_.E2.80.93_bow2_2|bow2]] and [[#Striking_Better_with_Bow_.E2.80.93_bow3_2|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the bow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_5|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Sword_.E2.80.93_sword2_5|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Parrying Enemy Blows (New Attack) &amp;amp;ndash; parry ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: parry (-20% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Parrying Better &amp;amp;ndash; parry2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry|parry]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances; +1% Resist Impact) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Goblin Ravager ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;To perform their destructive work effectively, Goblin Pillagers must be able to move fast. In the event of a shortage of wolves, another mount has to fill in. Though giant spiders are far less intelligent than wolves, the fear spread by their sight makes up for this imperfection. Taming those beasts claims high casualties and their appetite for riders in front of them is detrimental – but one has to overlook such little mishaps leniently: Goblins are numerous, useless for most other jobs, and since birth used to submit to their fates.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Biting Better &amp;amp;ndash; fangs1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Faster &amp;amp;ndash; fangs2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_fangs1|fangs1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Feasting on Enemies when Biting &amp;amp;ndash; fangs2-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_fangs1|fangs1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fangs attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Better &amp;amp;ndash; fangs3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Faster_.E2.80.93_fangs2|fangs2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Torching Better &amp;amp;ndash; torch ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the torch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Torching Faster &amp;amp;ndash; torch2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Torching_Better_.E2.80.93_torch|torch]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the torch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the torch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating with Torch &amp;amp;ndash; torch3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Torching_Faster_.E2.80.93_torch2|torch2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the torch attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the torch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Nets Better &amp;amp;ndash; net ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the net attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Nets Faster &amp;amp;ndash; net2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Nets_Better_.E2.80.93_net|net]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the net attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the net attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Goblin Warbanner (Goblin Warbaner) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some goblins, after surviving an improbably high number of fights, become experienced enough to lead other goblins to battle, or even weaker orcs. These goblins are no longer bullied by orcs, but still used to lead a tiring force.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Spear &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Spear &amp;amp;ndash; spear2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Spear_.E2.80.93_spear_2|spear]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Spear &amp;amp;ndash; spear3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Spear_.E2.80.93_spear2_2|spear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Spears Faster &amp;amp;ndash; javelin ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Spears Better &amp;amp;ndash; javelin2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Spears_Faster_.E2.80.93_javelin|javelin]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Spears More Precisely &amp;amp;ndash; javelin3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Spears_Better_.E2.80.93_javelin2|javelin2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the javelin attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Drum in a Way that Makes Allies March Faster &amp;amp;ndash; wardrums ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wardrums_.E2.80.93_dummy|wardrums]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Leader &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: leadership&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging Enemy Attacks (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Grim Knight ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Grim Knights are undead who can ride a living horse thanks to dark magic controlling the horse's mind and altering its body. Undead legions use them for approximately the same purposes as living armies use their horsemen.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Lance &amp;amp;ndash; lance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Lance &amp;amp;ndash; lance2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_.E2.80.93_lance_2|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging More Powerfully with Lance (2.5 Times More Damage) &amp;amp;ndash; lance3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_2|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2_2|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging Even More Powerfully with the Lance (3 Times More Damage) &amp;amp;ndash; lance4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_2|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_2|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_2|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Even Better with the Lance &amp;amp;ndash; lance5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_2|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_2|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_2|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Knock Enemies Back (New Attack) &amp;amp;ndash; knockback ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: knockback (100%, 100% melee, copy of lance)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knockback attack: [[LotI_Abilities#knockback_.E2.80.93_damage|knockback]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Axe Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe|axe]] and [[#Better_at_Axe_Combat_.E2.80.93_axe2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe|axe]], [[#Better_at_Axe_Combat_.E2.80.93_axe2|axe2]] and [[#Faster_at_Axe_Combat_.E2.80.93_axe3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Undead-Like Resistance (Improved Resistances, Slightly Worsened Weaknesses) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Half-Robotic Freak (Akula Steel Finale) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;She was once a normal person. Until she found some forgotten ruins with weapons of great technical level, and manipulating with one of them transformed her into this. She survived it only thanks to necromancy, but now she is a whole new level freak.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: When this unit is attacked in melee range, the attacker takes a huge amount of impact damage from her tentacles, because he strayed too close. This unit regenerates, which allows it to heal as though always stationed in a village. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit has magical attacks, which always have a high chance of hitting an opponent.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_sword|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2_2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_.E2.80.93_magic_3|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Better_Caster_.E2.80.93_magic_3|magic]] and [[#A_Better_Caster_.E2.80.93_magic2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Better_Caster_.E2.80.93_magic_3|magic]], [[#A_Better_Caster_.E2.80.93_magic2|magic2]] and [[#A_Better_Caster_.E2.80.93_magic3|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Half-Robotic Freak (Akula Steel) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;She was once a normal person. Until she found some forgotten ruins with weapons of great technical level, and manipulating with one of them transformed her into this. She survived it only thanks to necromancy, but now she is a whole new level freak.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: When this unit is attacked in melee range, the attacker takes 15 impact damage from her tentacles, because he strayed too close. This unit regenerates, which allows it to heal as though always stationed in a village. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit has magical attacks, which always have a high chance of hitting an opponent.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_sword_2|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_sword_2|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2_3|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_.E2.80.93_magic_4|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Better_Caster_.E2.80.93_magic_4|magic]] and [[#A_Better_Caster_.E2.80.93_magic2_2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Better_Caster_.E2.80.93_magic_4|magic]], [[#A_Better_Caster_.E2.80.93_magic2_2|magic2]] and [[#A_Better_Caster_.E2.80.93_magic3_2|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Infernal Knight ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Tales are told of the mightiest warriors and generals, who, cursed with hate and stung by betrayal, have experimented with demonic magic and returned back to this world as Infernal Knights. Wielding the same weapons as in life, they command both fire and the Undead in their quest for revenge.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit has magical attacks, which always have a high chance of hitting an opponent.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Casting Random Fire Spells on Enemies when Attacking Them with an Axe &amp;amp;ndash; firecast ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Fireball_.E2.80.93_fireball_5|fireball]] and [[#Faster_at_Melee_Combat_.E2.80.93_axe3_2|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#firecast_.E2.80.93_dummy|firecast]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_axe_2|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe_2|axe]] and [[#Better_at_Melee_Combat_.E2.80.93_axe2_2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe_2|axe]], [[#Better_at_Melee_Combat_.E2.80.93_axe2_2|axe2]] and [[#Faster_at_Melee_Combat_.E2.80.93_axe3_2|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Fireball &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_5|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2_4|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Damage to Multiple Enemies with Fireball &amp;amp;ndash; fireball3-explosion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball3_4|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Greater Leader in Battle (Like a Level 5 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: leadership&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% More Resistant to Fire &amp;amp;ndash; fire_resist ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lesser Demigod (Krux Later) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Divine blood flows in the veins of those whose parents were gods. They can learn to be powerful and wise incredibly fast, their bodies show supernatural abilities, and they radiate an aura that affects everything around in a way that suits them.&amp;lt;br/&amp;gt;&lt;br /&gt;
Being an offspring of an elf and human, he looks like a human to elves and like an elf to humans.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_focused ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_3|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_3|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_3|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_2|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_3|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_2|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Spectral Blades &amp;amp;ndash; spectral_blades_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spectral Blades &amp;amp;ndash; spectral_blades ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Spectral_Blades_.E2.80.93_spectral_blades_speed|spectral_blades_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spectral Blades &amp;amp;ndash; spectral_blades_2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Spectral_Blades_.E2.80.93_spectral_blades_speed|spectral_blades_speed]] and [[#Better_with_Spectral_Blades_.E2.80.93_spectral_blades|spectral_blades]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Spectral Blades &amp;amp;ndash; spectral_blades_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Spectral_Blades_.E2.80.93_spectral_blades_2|spectral_blades_2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the spectral blades attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 8% &amp;amp;ndash; faerie2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 7% &amp;amp;ndash; faerie4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_.E2.80.93_faerie2_penetrate_2|faerie2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie3_speed_2|faerie3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_2|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_2|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_2|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_2|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_2|faerie6_speed]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_2|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_2|faerie6]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_2|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball_2|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs with Better Precision &amp;amp;ndash; fireball2_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball_2|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball2_2|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (32)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Burning_Aura_.E2.80.93_burning_aura|burning_aura]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (32)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Burning_Aura_.E2.80.93_burning_aura2|burning_aura2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (48)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 3 Unit &amp;amp;ndash; leadership1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 4 Unit &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_3_Unit_.E2.80.93_leadership1|leadership1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 5 Unit &amp;amp;ndash; leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_4_Unit_.E2.80.93_leadership2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_4|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_4|heal]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2_5|heal2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (34)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing an Even Worse Frailty Complex in Enemies' Minds (-20% Physical Resistances) &amp;amp;ndash; conviction ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Really Terrible Frailty Complex in Enemies' Minds  (-25% Physical Resistances) &amp;amp;ndash; conviction2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_an_Even_Worse_Frailty_Complex_in_Enemies'_Minds_(-20%_Physical_Resistances)_.E2.80.93_conviction|conviction]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lesser Demigod (Krux) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Divine blood flows in the veins of those whose parents were gods. They can learn to be powerful and wise incredibly fast, their bodies show supernatural abilities, and they radiate an aura that affects everything around in a way that suits them.&amp;lt;br/&amp;gt;&lt;br /&gt;
Being an offspring of an elf and human, he looks like a human to elves and like an elf to humans.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_4|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_4|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_4|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_3|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed_2|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_4|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_3|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Spectral Blades &amp;amp;ndash; spectral_blades_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spectral Blades &amp;amp;ndash; spectral_blades ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Spectral_Blades_.E2.80.93_spectral_blades_speed_2|spectral_blades_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spectral Blades &amp;amp;ndash; spectral_blades_2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Spectral_Blades_.E2.80.93_spectral_blades_speed_2|spectral_blades_speed]] and [[#Better_with_Spectral_Blades_.E2.80.93_spectral_blades_3|spectral_blades]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Spectral Blades &amp;amp;ndash; spectral_blades_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Spectral_Blades_.E2.80.93_spectral_blades_2_2|spectral_blades_2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the spectral blades attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 8% &amp;amp;ndash; faerie2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 7% &amp;amp;ndash; faerie4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_.E2.80.93_faerie2_penetrate_3|faerie2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie3_speed_3|faerie3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_3|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_3|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_3|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_3|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_3|faerie6_speed]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_3|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_3|faerie6]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_3|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball_3|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs with Better Precision &amp;amp;ndash; fireball2_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball_3|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball2_3|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Burning_Aura_.E2.80.93_burning_aura_2|burning_aura]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (32)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Burning_Aura_.E2.80.93_burning_aura2_2|burning_aura2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (32)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 3 Unit &amp;amp;ndash; leadership1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 4 Unit &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_3_Unit_.E2.80.93_leadership1_2|leadership1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 5 Unit &amp;amp;ndash; leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_4_Unit_.E2.80.93_leadership2_2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: heals&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_5|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_5|heal]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2_6|heal2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lich King ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Lich Kings are powerful undead warriors with free will and magic powers. Unlike other undead, they are not obeying a master, they are raising and controlling their minions, and unlike liches, they are leading their minions into battles.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit has magical attacks, which always have a high chance of hitting an opponent.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_axe_3|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe_3|axe]] and [[#Better_at_Melee_Combat_.E2.80.93_axe2_3|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe_3|axe]], [[#Better_at_Melee_Combat_.E2.80.93_axe2_3|axe2]] and [[#Faster_at_Melee_Combat_.E2.80.93_axe3_3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) &amp;amp;ndash; doom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: doom (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crippling Enemies Better &amp;amp;ndash; doom2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terrible_Way_that_Lowers_Enemy_Resistance_(New_Attack)_.E2.80.93_doom_2|doom]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Chill Tempests Faster &amp;amp;ndash; magic-chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Waves Faster &amp;amp;ndash; magic-shadow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Chill Tempests &amp;amp;ndash; magic-chill2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Chill_Tempests_Faster_.E2.80.93_magic-chill|magic-chill]] and [[#A_Better_Caster_.E2.80.93_magic_5|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Shadow Waves &amp;amp;ndash; magic-shadow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Shadow_Waves_Faster_.E2.80.93_magic-shadow|magic-shadow]] and [[#A_Better_Caster_.E2.80.93_magic_5|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Greater Leader in Battle (Like a Level 5 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_axe_3|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: leadership&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lord of the Flies (Beelzebub) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Ancient nobles of demonkind are among the scariest visitors from Inferno. Their vast power and number of followers allow them to destroy armies, bringing death and destruction whenever they come. Fortunately for mankind, they live in Inferno and rarely get out of there. However, some of them have made spells to summon them are known and sometimes come into the hands of the foolish...&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit can move unseen in deep water, requiring no air from the surface. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;20% more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 6 (in EASY difficulty), 9 (in MEDIUM difficulty), 9 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lunatic Knight ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Lunatic knights are ones of the most zealous warriors a warlord might employ. The reason why they fight is neither glory nor gold. They enjoy the thrill of battles, and that motivates them to join armed conflicts. In battle, they are feared adversaries, their fervour, speed and strength are a huge threat for anyone. They usually die before they realise that Lunatic Knights are not quite well protected, and can fall whenever their charge fails to defeat their target.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Lance &amp;amp;ndash; lance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Lance &amp;amp;ndash; lance2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_.E2.80.93_lance_3|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging More Powerfully with Lance (2.5 Times More Damage) &amp;amp;ndash; lance3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_3|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2_3|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging Even More Powerfully with the Lance (3 Times More Damage) &amp;amp;ndash; lance4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_3|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_3|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_3|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Even Better with the Lance &amp;amp;ndash; lance5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_3|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2_3|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move One Hex After Attacking an Enemy &amp;amp;ndash; penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move More Hexes After Attacking an Enemy &amp;amp;ndash; penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_One_Hex_After_Attacking_an_Enemy_.E2.80.93_penetrate_2|penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances; +3% Resist Pierce) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Monstrosity ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When a Walking Corpse kills a victim and reanimates it to unlife, it also drains a part of its soul. This rarely has an effect, but sometimes, when much of the flesh has rotten away already, this accumulated soul energy reshapes the corpse into a horrid, tentaculous form with bones protruding from it that floats around, scaring everything.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hitting Harder &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hitting Faster &amp;amp;ndash; melee-speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Hitting_Harder_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Transforming Enemies into Soulless Also with the Plague &amp;amp;ndash; soulless ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Hitting_Harder_.E2.80.93_melee|melee]] and [[#Hitting_Faster_.E2.80.93_melee-speed|melee-speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (melee attacks only): plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching Some Life from Targets &amp;amp;ndash; leeching ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Hitting_Harder_.E2.80.93_melee|melee]], [[#Hitting_Harder_.E2.80.93_melee|melee]], [[#Hitting_Harder_.E2.80.93_melee|melee]] and [[#Hitting_Harder_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spreading a Stronger Feeling of Dread &amp;amp;ndash; haunt ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spreading a Stronger Feeling of Dread &amp;amp;ndash; haunt2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Spreading_a_Stronger_Feeling_of_Dread_.E2.80.93_haunt|haunt]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spreading a Stronger Feeling of Dread &amp;amp;ndash; haunt3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Spreading_a_Stronger_Feeling_of_Dread_.E2.80.93_haunt|haunt]] and [[#Spreading_a_Stronger_Feeling_of_Dread_.E2.80.93_haunt2|haunt2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging Enemy Attacks (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Orcish Nightblade ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A blade in the dark, dripping with poison — for many orcish warlords the last thing they see. Due to their high fees, orcish nightblades specialize in “resolving internal conflicts” and are rarely seen on the battlefield. Practice makes perfect, and few can rival them in that regard: they have long lost count of their victims, though that admittedly isn’t too hard for an orc with only ten fingers.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Faster &amp;amp;ndash; claws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Clawing_Better_.E2.80.93_claws_2|claws]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing with Backstab &amp;amp;ndash; claws3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Clawing_Better_.E2.80.93_claws_2|claws]] and [[#Clawing_Faster_.E2.80.93_claws2|claws2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the claws attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Kicking Better &amp;amp;ndash; kick ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the kick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Kicking Faster &amp;amp;ndash; kick2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Kicking_Better_.E2.80.93_kick|kick]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the kick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the kick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Enemies Back with Kicks &amp;amp;ndash; kick3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Kicking_Better_.E2.80.93_kick|kick]] and [[#Kicking_Faster_.E2.80.93_kick2|kick2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the kick attack: [[LotI_Abilities#knockback_.E2.80.93_damage|knockback]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Many Enemies Back with Kicks &amp;amp;ndash; kick4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Kicking_Better_.E2.80.93_kick|kick]], [[#Kicking_Faster_.E2.80.93_kick2|kick2]] and [[#Throwing_Enemies_Back_with_Kicks_.E2.80.93_kick3|kick3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the kick attack: [[LotI_Abilities#shockwave_.E2.80.93_slow|shockwave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the kick attack: knockback&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the kick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Fire-Enchanted Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_2|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Cold-Enchanted Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_2|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Arcane-Enchanted Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_2|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knife3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_2|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Magically Returning Knives (New Berserk Ranged Attack) &amp;amp;ndash; knife-berserk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Using_Arcane-Enchanted_Knives_.E2.80.93_knife2|knife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: throwing berserk (100%, 100% ranged, copy of throwing knives)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the throwing berserk attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on Useful Terrains &amp;amp;ndash; nightstalk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on All Accessible Terrains &amp;amp;ndash; nightstalk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_at_Night_Without_Being_Seen_on_Useful_Terrains_.E2.80.93_nightstalk_2|nightstalk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_3|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_3|block]] and [[#Better_at_Defending_.E2.80.93_block2|block2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Orcish Strafer ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Orcs are generally believed to be simple-minded and unable even to manufacture their crossbows. But it is wrong. The intellect of orcs is not inferior by any means, but they usually prefer not to use it. But competition and battle prowess is usually far the greatest motivation, and if better gear looks like a possibility to get stronger, they start thinking about improvements. One of their inventions is the slurbow, some orcs get them from plunder, some manufacture them themselves. However, even slurbows are not the best, and some creative orcs in times of peace manage to improve it so that it can be operated with a single hand. This way, they can carry two ranged weapons into battle, and devastate most enemies with their deadly and quick shots.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Poisonous Arrows &amp;amp;ndash; xbow-poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_3|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting More Precisely &amp;amp;ndash; xbow-marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_3|xbow2]] and [[#Faster_with_Crossbow_.E2.80.93_xbow3|xbow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Fiery Shots &amp;amp;ndash; xbow-incinerate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_3|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack (fire attacks only): [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_3|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting so Hard that Enemies Behind Targets Will be Hit as Well &amp;amp;ndash; xbow-pierce ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Crossbow_.E2.80.93_xbow4|xbow4]] and [[#Faster_with_Crossbow_.E2.80.93_xbow3|xbow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack (pierce attacks only): [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the short sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_6|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the short sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the short sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Orcish Warmonger ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the greatsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_7|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the greatsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the greatsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking in a Scary Way &amp;amp;ndash; sword2-horror ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Sword_.E2.80.93_sword_7|sword]] and [[#Striking_Faster_with_Sword_.E2.80.93_sword2_7|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the greatsword attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the greatsword attack: horrid,horrid_dummy&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the greatsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_7|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_7|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the greatsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) &amp;amp;ndash; doom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: doom (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crippling Enemies Better &amp;amp;ndash; doom2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terrible_Way_that_Lowers_Enemy_Resistance_(New_Attack)_.E2.80.93_doom_3|doom]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Poisonous Arrows &amp;amp;ndash; bow-poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Bow_.E2.80.93_bow2_2|bow2]] and [[#Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Bow_.E2.80.93_bow2_2|bow2]] and [[#Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Like a Level 2 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 2 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Leader (Like a Level 3 Unit) &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Like_a_Level_2_Unit)_.E2.80.93_leadership_2|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 2 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Leader (Like a Level 4 Unit) &amp;amp;ndash; leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Leader_(Like_a_Level_3_Unit)_.E2.80.93_leadership2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cause Nearby Allies to Attack Like Bloodthirsty Fanatics &amp;amp;ndash; leadership2_bloodthirst ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Leader_(Like_a_Level_3_Unit)_.E2.80.93_leadership2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_dummy|warlord's rule]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Gruesome Things that Arouse Nearby Allies &amp;amp;ndash; evisceration ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser evisceration_.E2.80.93_dummy|lesser evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Gruesome Things that Arouse Nearby Allies &amp;amp;ndash; evisceration2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Gruesome_Things_that_Arouse_Nearby_Allies_.E2.80.93_evisceration|evisceration]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser evisceration_.E2.80.93_dummy|lesser evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Gruesome Things that Arouse Nearby Allies &amp;amp;ndash; evisceration3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Gruesome_Things_that_Arouse_Nearby_Allies_.E2.80.93_evisceration2|evisceration2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#greater evisceration_.E2.80.93_dummy|greater evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Phantom ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Undead lords sometimes figure out a way to make their deathblades fully use their potential. They remove their legs, replacing them with a ghostly tail allowing them to float and spin as they want. They also add them an additional pair of arms, to make these minions more destructive. Phantoms are, however, quite vulnerable.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit can move unseen in deep water, requiring no air from the surface.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_axe_2|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Axe Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe_2|axe]] and [[#Better_at_Axe_Combat_.E2.80.93_axe2_2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe_2|axe]], [[#Better_at_Axe_Combat_.E2.80.93_axe2_2|axe2]] and [[#Faster_at_Axe_Combat_.E2.80.93_axe3_2|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Perform a Whirlwind Attack (New Attack) &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: whirlwind-axe (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind-axe attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind-axe attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Perform_a_Whirlwind_Attack_(New_Attack)_.E2.80.93_whirlwind_2|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the whirlwind-axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pilum Master ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some javelineers came to an incredible skill with javelins, and improved their javelins into pilums. These weapons are hard to use, but they can deal heavy damages to anyone before they even come close enough to hit, even if they are attacked. Although many soldiers consider their weapons obsolete, they wield them proudly, because unlike swords or bows, pilums can be used both in melee and ranged combat.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defense.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Pilum &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Pilum &amp;amp;ndash; spear2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Pilum_.E2.80.93_spear|spear]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Pilum &amp;amp;ndash; spear3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Pilum_.E2.80.93_spear2|spear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Pilums Faster &amp;amp;ndash; javelin ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Pilums Better &amp;amp;ndash; javelin2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Pilums_Faster_.E2.80.93_javelin|javelin]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Pilums More Precisely &amp;amp;ndash; javelin3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Pilums_Better_.E2.80.93_javelin2|javelin2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the javelin attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Tricky Way that Lowers Enemy Defence (New Attack) &amp;amp;ndash; trickery ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: trickery (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the trickery attack: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tricking Enemies Better &amp;amp;ndash; trickery2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Tricky_Way_that_Lowers_Enemy_Defence_(New_Attack)_.E2.80.93_trickery|trickery]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the trickery attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;10% more attacks for the trickery attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2-3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Predator ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Master huntsmen often get to like hunting more than anything else. Their deadly passion guides them, and they care only a little if their prey is human or animal. These predators may attack anything they spot, if it is not too numerous. Provided that one has enough guards around, it is possible to parlay with them, or even to employ them.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Insanely Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow_3|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the bow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow_3|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Unbelievably Precisely &amp;amp;ndash; bow-precise2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Bow_.E2.80.93_bow_3|bow]], [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]], [[#Striking_Better_with_Bow_.E2.80.93_bow3_3|bow3]] and [[#Shooting_Insanely_Precisely_.E2.80.93_bow-precise_3|bow-precise]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the bow attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Deal Heavy Damage with a Single Shot (New Attack) &amp;amp;ndash; execution ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: execution (-45% - 100% ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Executing Enemy Bosses Better &amp;amp;ndash; execution2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Deal_Heavy_Damage_with_a_Single_Shot_(New_Attack)_.E2.80.93_execution|execution]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the execution attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Very Good at Slaying Humans &amp;amp;ndash; bow-hunting-humans ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#misanthropia_.E2.80.93_damage|misanthropia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Very Good at Slaying Orcs &amp;amp;ndash; bow-hunting-orcs ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#misorcia_.E2.80.93_damage|misorcia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Very Good at Slaying Elves &amp;amp;ndash; bow-hunting-elves ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#misdryadia_.E2.80.93_damage|misdryadia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Very Good at Slaying Dragons &amp;amp;ndash; bow-hunting-drakes ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#misdraconia_.E2.80.93_damage|misdraconia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Dagger &amp;amp;ndash; dagger2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Dagger_.E2.80.93_dagger|dagger]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Dagger &amp;amp;ndash; dagger3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Dagger_.E2.80.93_dagger2|dagger2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preserved Lich (Argan Lich) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Preserved liches are an exotic kind of liches, they are far more powerful than mere liches.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with sword add marksman and plague, and lots of damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with crossbow add great precision.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village. This unit can move unseen in deep water, requiring no air from the surface. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. During battle, this unit can drain life from victims to renew its own health.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has soul eater AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lichsword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Raising Undead with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_5|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lichsword attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_5|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_5|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_4|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed_3|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_5|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_4|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better and Faster with Crossbow &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking More Precisely with the Crossbow &amp;amp;ndash; xbow_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]] and [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]] and [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking More Precisely with the Crossbow &amp;amp;ndash; xbow-marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]], [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]] and [[#Striking_More_Precisely_with_the_Crossbow_.E2.80.93_xbow_marksman|xbow_marksman]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the crossbow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]], [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow3_3|xbow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]], [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]], [[#Faster_with_Crossbow_.E2.80.93_xbow2_speed_2|xbow2_speed]], [[#Better_with_Crossbow_.E2.80.93_xbow3_3|xbow3]] and [[#Better_with_Crossbow_.E2.80.93_xbow4_2|xbow4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blocking Attacks Better (2 % Better Defence) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (4% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preserved Lich (Delly Lich) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Preserved liches are an exotic kind of liches, they are far more powerful than mere liches.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has soul eater AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Chop Through More Enemies with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_4|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_4|sword]] and [[#Able_to_Chop_Through_More_Enemies_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching with Sword &amp;amp;ndash; sword3-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_4|sword]] and [[#Able_to_Chop_Through_More_Enemies_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_4|sword]], [[#Able_to_Chop_Through_More_Enemies_with_Sword_.E2.80.93_sword2|sword2]] and [[#Faster_with_Sword_.E2.80.93_sword3_2|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Knives &amp;amp;ndash; knife1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Knives_.E2.80.93_knife1|knife1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Knives &amp;amp;ndash; knife3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Dealing_More_Damage_with_Knives_.E2.80.93_knife1|knife1]] and [[#Faster_with_Knives_.E2.80.93_knife2|knife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knife4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Dealing_More_Damage_with_Knives_.E2.80.93_knife1|knife1]] and [[#Faster_with_Knives_.E2.80.93_knife2|knife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on Useful Terrains &amp;amp;ndash; nightstalk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on All Accessible Terrains &amp;amp;ndash; nightstalk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_at_Night_Without_Being_Seen_on_Useful_Terrains_.E2.80.93_nightstalk_3|nightstalk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Defending_.E2.80.93_block_2|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Defending_.E2.80.93_block_2|block]] and [[#Better_at_Defending_.E2.80.93_block2_2|block2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Parrying Enemy Blows (New Attack) &amp;amp;ndash; parry ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: parry (-20% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Parrying Better &amp;amp;ndash; parry2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry_2|parry]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preserved Lich (Efraim Lich) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Preserved liches are an exotic kind of liches, they are far more powerful than mere liches.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with sword add marksman, plague, and berserk-like attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with whirlwind gain bonuses from sword advancements, and depend on advancements with sword.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with throwing knives are a potent source of weapon-related ranged damage, it may gain backstab.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with wave of fear bring huge damage, slow, explosive slow, leech, and after taking a lot of advancements also explosive damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Don't neglect defensive abilities. They stack additively with gear, while the effects of different parts of armour stack only multiplicatively.&amp;lt;br/&amp;gt;&lt;br /&gt;
The soul eater ability will add a lot of other advancements (new attacks, regeneration, healing, various abilities and much more).&amp;lt;br/&amp;gt;&lt;br /&gt;
Try to avoid learning from books, because while normal advancements add 20 to maximum experience to preserved liches, these advancements add 20% to maximum experience; that might later be an equivalent even to five advancements.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village. This unit can move unseen in deep water, requiring no air from the surface. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has soul eater AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword (Affects Also Whirlwind) &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Raising Undead with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword (Affects Also Whirlwind) &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_5|sword5]] and [[#Faster_with_Sword_(Affects_Also_Whirlwind)_.E2.80.93_sword1_speed_2|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_5|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Twice in a Row &amp;amp;ndash; berserk1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk2 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Thrice in a Row &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1_2|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk3 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Five Times in a Row &amp;amp;ndash; berserk3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Thrice_in_a_Row_.E2.80.93_berserk2_2|berserk2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk5 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with the Furious Attack &amp;amp;ndash; berserk1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1_2|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk2 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk3 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk5 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Whirling_Better_.E2.80.93_whirlwind_2|whirlwind]], [[#Whirling_Better_.E2.80.93_whirlwind_2|whirlwind]], [[#Whirling_Better_.E2.80.93_whirlwind_2|whirlwind]] and [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Whirling_Better_.E2.80.93_whirlwind2_4|whirlwind2]], [[#Whirling_Better_.E2.80.93_whirlwind2_4|whirlwind2]], [[#Whirling_Better_.E2.80.93_whirlwind2_4|whirlwind2]] and [[#Better_with_Sword_.E2.80.93_sword6_5|sword6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Backstabbing with Knives &amp;amp;ndash; knives1_backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Knives &amp;amp;ndash; knives2_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knives3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]], [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]] and [[#Better_with_Knives_.E2.80.93_knives3_2|knives3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]], [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]] and [[#Better_with_Knives_.E2.80.93_knives3_2|knives3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Backstabbing with Knives Better &amp;amp;ndash; knives4-backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives4_2|knives4]] and [[#Backstabbing_with_Knives_.E2.80.93_knives1_backstab_2|knives1_backstab]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the knife attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]], [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]], [[#Better_with_Knives_.E2.80.93_knives3_2|knives3]] and [[#Better_with_Knives_.E2.80.93_knives4_2|knives4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knives5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]], [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]], [[#Better_with_Knives_.E2.80.93_knives3_2|knives3]], [[#Better_with_Knives_.E2.80.93_knives4_2|knives4]] and [[#Faster_with_Knives_.E2.80.93_knives3_speed_2|knives3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Spine-Chilling Fear &amp;amp;ndash; fear1_spine_chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear1|fear1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Fear Faster &amp;amp;ndash; fear2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear2|fear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear2|fear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having Fun when Scaring Enemies &amp;amp;ndash; fear3_leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear3|fear3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear3|fear3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Fear Faster &amp;amp;ndash; fear4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_Stronger_Fear_.E2.80.93_fear4|fear4]] and [[#Causing_Fear_Faster_.E2.80.93_fear2_speed|fear2_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear4|fear4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Fear to Groups of Enemies &amp;amp;ndash; fear5_mass_scare ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear5|fear5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear5|fear5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Fear Faster &amp;amp;ndash; fear6-speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_Stronger_Fear_.E2.80.93_fear6|fear6]] and [[#Causing_Fear_Faster_.E2.80.93_fear4_speed|fear4_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_Stronger_Fear_.E2.80.93_fear6|fear6]] and [[#Causing_Fear_Faster_.E2.80.93_fear4_speed|fear4_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear7|fear7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Insane Fear to Groups of Enemies &amp;amp;ndash; fear8_explosive ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear8|fear8]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_.E2.80.93_movement_55|movement]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Muster Enough Mental Powers to Levitate Through Hard Terrains &amp;amp;ndash; movement3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_.E2.80.93_movement_55|movement]] and [[#Faster_.E2.80.93_movement2_2|movement2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on flat terrains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through villages set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through castles set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in shallow waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on coastal reefs set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in deep waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through swampy places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on mountains set to 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs across sands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs above unwalkable places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through impassable walls set to {UNREACHABLE}&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Muster_Enough_Mental_Powers_to_Levitate_Through_Hard_Terrains_.E2.80.93_movement3_2|movement3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Harder to be Hit &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preserved Lich (Lethalia Lich) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Preserved liches are an exotic kind of liches, they are far more powerful than mere liches.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with staff add plague, damage and precision.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with axe unlock a very useful whirlwind attack, and that unlocks most advancements with axe, many advancements with axe improve also whirlwind.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with faerie fire mostly improve damage; one of them removes swarm, but decreases the number of attacks significantly.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with gossamer add various weapon specials to it, but its damage is inferior.&amp;lt;br/&amp;gt;&lt;br /&gt;
Don't neglect defensive abilities. They stack additively with gear, while the effects of different parts of armour stack only multiplicatively.&amp;lt;br/&amp;gt;&lt;br /&gt;
The soul eater ability will add a lot of other advancements (new attacks, regeneration, healing, various abilities and much more).&amp;lt;br/&amp;gt;&lt;br /&gt;
Try to avoid learning from books, because while normal advancements add 20 to maximum experience to preserved liches, these advancements add 20% to maximum experience; that might later be an equivalent even to five advancements.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village. This unit can move unseen in deep water, requiring no air from the surface. The swarming attacks of this unit become less deadly whenever its members are wounded. This unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health. This unit is capable of healing those around it, and curing them of poison.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has soul eater AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Staff &amp;amp;ndash; staff1_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Staff &amp;amp;ndash; staff2_focused ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] and [[#More_Precise_with_Staff_.E2.80.93_staff1_marksman_2|staff1_marksman]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the staff attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Undead with Staff &amp;amp;ndash; staff2_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]] and [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]] and [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Staff &amp;amp;ndash; staff3_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] and [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] and [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Staff &amp;amp;ndash; staff4_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]] and [[#Faster_with_Staff_.E2.80.93_staff3_attacks_2|staff3_attacks]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]] and [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Better Undead with Staff &amp;amp;ndash; staff5_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]], [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]] and [[#Creating_Undead_with_Staff_.E2.80.93_staff2_plague|staff2_plague]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the staff attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Fire Damage with Staff &amp;amp;ndash; staff5_fire ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]] and [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]] and [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Staff &amp;amp;ndash; staff6_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]], [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]], [[#Better_with_Staff_.E2.80.93_staff6_2|staff6]] and [[#Faster_with_Staff_.E2.80.93_staff4_attacks|staff4_attacks]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]], [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]] and [[#Better_with_Staff_.E2.80.93_staff6_2|staff6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]] and [[#Able_to_Use_Whirlwind_Attack_with_Axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe2_poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]] and [[#Able_to_Use_Whirlwind_Attack_with_Axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe_whirlwind attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]] and [[#Able_to_Use_Whirlwind_Attack_with_Axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe1_speed_2|axe1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]] and [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hit Multiple Enemies with Axe &amp;amp;ndash; axe4_cleave ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]] and [[#Better_with_Axe_.E2.80.93_axe4_3|axe4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe attack: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]] and [[#Better_with_Axe_.E2.80.93_axe4_3|axe4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]], [[#Better_with_Axe_.E2.80.93_axe4_3|axe4]], [[#Better_with_Axe_.E2.80.93_axe5_2|axe5]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe3_speed_2|axe3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]], [[#Better_with_Axe_.E2.80.93_axe4_3|axe4]] and [[#Better_with_Axe_.E2.80.93_axe5_2|axe5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Use Whirlwind Attack with Axe &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: axe_whirlwind (7 - 3, blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe_whirlwind attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe_whirlwind attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Whirling &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]] and [[#Able_to_Use_Whirlwind_Attack_with_Axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Deal Damage to Multiple Units with Faerie Fire &amp;amp;ndash; faerie2_boom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: conical faerie fire (100%, 100%, copy of faerie fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the conical faerie fire attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Without Dependence on Health with Faerie Fire (CAUTION: Significantly Fewer Attacks!) &amp;amp;ndash; faerie3_noswarm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the faerie fire attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;3 fewer attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]] and [[#Without_Dependence_on_Health_with_Faerie_Fire_(CAUTION:_Significantly_Fewer_Attacks!)_.E2.80.93_faerie3_noswarm|faerie3_noswarm]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Deal Damage to Much More Units with Faerie Fire &amp;amp;ndash; faerie4_boom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]] and [[#Able_to_Deal_Damage_to_Multiple_Units_with_Faerie_Fire_.E2.80.93_faerie2_boom|faerie2_boom]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: explosive faerie fire (100%, 100%, copy of faerie fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the explosive faerie fire attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_4|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_4|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_4|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_4|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_4|faerie6_speed]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_4|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_4|faerie6]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_4|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Spiderwebs &amp;amp;ndash; gossamer1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies with Spiderwebs &amp;amp;ndash; gossamer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer2_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]] and [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer1_damage_2|gossamer1_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs More Precisely &amp;amp;ndash; gossamer3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]] and [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer3_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage_2|gossamer2_damage]] and [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs Even More Precisely &amp;amp;ndash; gossamer4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]] and [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the gossamer attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer4_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage_2|gossamer2_damage]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]], [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4_2|gossamer4]] and [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer3_damage_2|gossamer3_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs Faster &amp;amp;ndash; gossamer4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]] and [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4_2|gossamer4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs with Incredibly Fast Reactions &amp;amp;ndash; gossamer5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]] and [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4_2|gossamer4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: firststrike&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer5_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage_2|gossamer2_damage]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]], [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4_2|gossamer4]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer4_damage_2|gossamer4_damage]] and [[#Shooting_Spiderwebs_with_Incredibly_Fast_Reactions_.E2.80.93_gossamer5_2|gossamer5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1_2|wings1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (2% Better Defences on All Terrains) &amp;amp;ndash; wings3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1_2|wings1]], [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2_2|wings2]] and [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2_2|wings2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Attuned to the Woods &amp;amp;ndash; woods ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1_2|wings1]], [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2_2|wings2]] and [[#More_Nimble_(2%_Better_Defences_on_All_Terrains)_.E2.80.93_wings3_2|wings3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#nocturnal ambush_.E2.80.93_hides|nocturnal ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (4% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Princess of Shadows (Delly Start) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Although women are not very frequent in criminal gangs, those who are there may use their charm to expand their control over various noblemen. Sometimes, this can create good friendships and alliances between criminals and nobles.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Chop Through More Enemies with Sword &amp;amp;ndash; sword2_cleave ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_sword2_4|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_5|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2_4|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_5|sword]], [[#Better_at_Melee_Combat_.E2.80.93_sword2_4|sword2]] and [[#Faster_with_Sword_.E2.80.93_sword3_3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Poison Enemies with Knives &amp;amp;ndash; knife-poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_3|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knife3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Knives_.E2.80.93_knife_3|knife]] and [[#Better_with_Knives_.E2.80.93_knife2|knife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on Useful Terrains &amp;amp;ndash; nightstalk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on All Accessible Terrains &amp;amp;ndash; nightstalk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_at_Night_Without_Being_Seen_on_Useful_Terrains_.E2.80.93_nightstalk_4|nightstalk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_4|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 1%) &amp;amp;ndash; block3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_4|block]] and [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_2%)_.E2.80.93_block2_2|block2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Parrying Enemy Blows (New Attack) &amp;amp;ndash; parry ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: parry (-20% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Parrying Better &amp;amp;ndash; parry2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry_3|parry]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Prophet ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Formerly either Paladins who decided to expand their knowledge of white magic or Magi of Light who decided that evil has to be defeated also by weapons of war, Prophets are the pious knights who both care about destroying the evil and about helping any righteous person.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of healing those around it, and curing them of poison. Illumination increases the lighting level in adjacent areas.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Lance &amp;amp;ndash; lance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Lance &amp;amp;ndash; lance2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_.E2.80.93_lance_4|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging More Powerfully with Lance (2.5 Times More Damage) &amp;amp;ndash; lance3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_4|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2_4|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging Even More Powerfully with the Lance (3 Times More Damage) &amp;amp;ndash; lance4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_4|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_4|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_4|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Even Better with the Lance &amp;amp;ndash; lance5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_4|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_4|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_4|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Sword_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Sword_.E2.80.93_sword|sword]] and [[#Better_with_Sword_.E2.80.93_sword2_9|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Sword_.E2.80.93_sword|sword]], [[#Better_with_Sword_.E2.80.93_sword2_9|sword2]] and [[#Faster_with_Sword_.E2.80.93_sword3_4|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; lightbeam ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Magic &amp;amp;ndash; lightbeam2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_lightbeam_2|lightbeam]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; lightbeam3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Magic_.E2.80.93_lightbeam2_2|lightbeam2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_6|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Make Allies Resist Damage Better (10% to Resistances) &amp;amp;ndash; shield ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Make Allies Resist Damage Better (15% to Resistances) &amp;amp;ndash; shield2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Make_Allies_Resist_Damage_Better_(10%_to_Resistances)_.E2.80.93_shield|shield]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Make Allies Resist Damage Better (20% to Resistances) &amp;amp;ndash; shield3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Make_Allies_Resist_Damage_Better_(15%_to_Resistances)_.E2.80.93_shield2|shield2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Severe Frailty Complex in Enemies' Minds (-15% Physical Resistances) &amp;amp;ndash; frail_tide ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing an Even Worse Frailty Complex in Enemies' Minds (-20% Physical Resistances) &amp;amp;ndash; frail_tide2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_a_Severe_Frailty_Complex_in_Enemies'_Minds_(-15%_Physical_Resistances)_.E2.80.93_frail_tide|frail_tide]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Really Terrible Frailty Complex in Enemies' Minds (-25% Physical Resistances) &amp;amp;ndash; frail_tide3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_an_Even_Worse_Frailty_Complex_in_Enemies'_Minds_(-20%_Physical_Resistances)_.E2.80.93_frail_tide2|frail_tide2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Reaper ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Reapers are abominations, brought from the world of the dead into our world, but maintaining connections to their world to drain excessive amounts of power from it, longing for nothing else but bringing as many souls into the world of the dead. In most cases, they are a creation of a necromancer, forcing a spirit to become a reaper, manipulating it to do what he wants.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: During battle, this unit can drain life from victims to renew its own health. Spirits have very unusual resistances to damage, and move quite slowly over open water. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Combat with a Scythe &amp;amp;ndash; scythe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Combat with a Scythe &amp;amp;ndash; scythe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Combat_with_a_Scythe_.E2.80.93_scythe|scythe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Combat with a Scythe &amp;amp;ndash; scythe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Combat_with_a_Scythe_.E2.80.93_scythe|scythe]] and [[#Faster_at_Combat_with_a_Scythe_.E2.80.93_scythe2|scythe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Combat with a Scythe &amp;amp;ndash; scythe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Combat_with_a_Scythe_.E2.80.93_scythe|scythe]], [[#Faster_at_Combat_with_a_Scythe_.E2.80.93_scythe2|scythe2]] and [[#Faster_at_Combat_with_a_Scythe_.E2.80.93_scythe3|scythe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wailing More Times &amp;amp;ndash; wail ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the wail attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wailing Louder &amp;amp;ndash; wail2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Wailing_More_Times_.E2.80.93_wail|wail]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wail attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wailing so Badly that the Enemies Will be Slowed by it &amp;amp;ndash; wail-slow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Wailing_Louder_.E2.80.93_wail2|wail2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wail attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with Claws, that Has a Chance to Slay the Enemy Regardless of His HP (New Attack) &amp;amp;ndash; claws ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: claws (7 - 3, blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the claws attack: [[LotI_Abilities#disintegrate_.E2.80.93_damage|disintegrate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Faster &amp;amp;ndash; claws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Claws,_that_Has_a_Chance_to_Slay_the_Enemy_Regardless_of_His_HP_(New_Attack)_.E2.80.93_claws|claws]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws2-damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Claws,_that_Has_a_Chance_to_Slay_the_Enemy_Regardless_of_His_HP_(New_Attack)_.E2.80.93_claws|claws]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 5%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; dodge2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Dodging_(Lowering_the_Chance_to_be_Hit_by_5%)_.E2.80.93_dodge|dodge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Resistant to Magic (4% Better Resistances) &amp;amp;ndash; magic_resist ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scythemaster ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The greatest weapon masters will eventually come to master scythes, whose dual-wielding is the most destructive possibility ever.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defense.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Impaling Better with Scythe &amp;amp;ndash; scythe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Impaling Faster with Scythe &amp;amp;ndash; scythe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Impaling_Better_with_Scythe_.E2.80.93_scythe|scythe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Impaling Better with Scythe &amp;amp;ndash; scythe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Impaling_Faster_with_Scythe_.E2.80.93_scythe2|scythe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better with Scythe &amp;amp;ndash; scythe-whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the whirlwind-scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Faster with Scythe &amp;amp;ndash; scythe-whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Whirling_Better_with_Scythe_.E2.80.93_scythe-whirlwind|scythe-whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 for the whirlwind-scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind-scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better with Scythe &amp;amp;ndash; scythe-whirlwind3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Whirling_Faster_with_Scythe_.E2.80.93_scythe-whirlwind2|scythe-whirlwind2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the whirlwind-scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with a Confusing Attack (New Attack) &amp;amp;ndash; trickery ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: trickery (-20% - -50% melee, copy of scythe)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the trickery attack: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Slightly Faster with the Confusing Attack &amp;amp;ndash; trickery2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_a_Confusing_Attack_(New_Attack)_.E2.80.93_trickery|trickery]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;10% more attacks for the trickery attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shadow Prince ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;After years of life as a criminal, the outlaw gains pride and no longer feels the need to behave like a brute. To teach the others that they are superior too, they learn some magic, and practise fighting with a staff that they used when learning magic. Their authority above other criminals is so great, that they can hide in any settlement.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Quarterstaff &amp;amp;ndash; quarterstaff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Quarterstaff &amp;amp;ndash; quarterstaff2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Quarterstaff_.E2.80.93_quarterstaff|quarterstaff]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Quarterstaff &amp;amp;ndash; quarterstaff3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Quarterstaff_.E2.80.93_quarterstaff2|quarterstaff2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Quarterstaff &amp;amp;ndash; quarterstaff4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Quarterstaff_.E2.80.93_quarterstaff3|quarterstaff3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the magic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic_7|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the magic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the magic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic_7|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the magic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hide in Forests at Night &amp;amp;ndash; ambush ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic3_2|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#nocturnal ambush_.E2.80.93_hides|nocturnal ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 1-2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Impact Resistances Better (8%) &amp;amp;ndash; penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Impact Resistances Better (7%) &amp;amp;ndash; penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Breaking_Through_Enemy_Impact_Resistances_Better_(8%)_.E2.80.93_penetrate|penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Impact Resistances Better (5%) &amp;amp;ndash; penetrate3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Breaking_Through_Enemy_Impact_Resistances_Better_(7%)_.E2.80.93_penetrate2|penetrate2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shadowalker ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes, the most dextrous from all masters of combat become Shadowalkers, fighters whose skill with sword is unmatched. No longer requiring illumination to fight, they can fight equally well under the sun and in dark caves. If the situation is not ideal for fencing, they can shoot a poisoned bolt at their enemy or surprise him with an unexpected spell.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; crossbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 9 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better and Faster with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_6|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_6|sword]] and [[#Better_with_Sword_.E2.80.93_sword2_10|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_and_Faster_with_Magic_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_5|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_5|block]] and [[#Better_at_Defending_.E2.80.93_block2_3|block2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_6|sword]], [[#Better_with_Sword_.E2.80.93_sword2_10|sword2]] and [[#Faster_at_Melee_Combat_.E2.80.93_sword3_2|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; crossbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Crossbow_.E2.80.93_crossbow_2|crossbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Magic_.E2.80.93_magic|magic]] and [[#Faster_with_Magic_.E2.80.93_magic2_2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Perform a Whirlwind Attack (New Attack) &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: whirlwind (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Perform_a_Whirlwind_Attack_(New_Attack)_.E2.80.93_whirlwind_3|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Parrying Enemy Blows (New Attack) &amp;amp;ndash; parry ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: parry (-20% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Parrying Better &amp;amp;ndash; parry2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry_4|parry]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Siege Troll ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Trolls rarely use more than the most basic of equipment. The Orcish tribes will occasionally outfit the biggest, strongest, toughest Troll they can find with heavy armour and use it as a siege weapon.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer_2|hammer]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Hammer &amp;amp;ndash; hammer_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer2_2|hammer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 7 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer2_2|hammer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terribly Scary Way (New Attack) &amp;amp;ndash; horrid ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: grim strike (-20% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the grim strike attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Scaring Enemies with the Scary Attack Better &amp;amp;ndash; horrid2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terribly_Scary_Way_(New_Attack)_.E2.80.93_horrid_3|horrid]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the grim strike attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack and Defend with a Single, Devastating Blow (New Attack) &amp;amp;ndash; devastation ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: devastation (-40% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better with the Single Blow &amp;amp;ndash; devastation2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_and_Defend_with_a_Single,_Devastating_Blow_(New_Attack)_.E2.80.93_devastation|devastation]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the devastation attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 4 Additional Hitpoints per Turn &amp;amp;ndash; regeneration1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; regeneration2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; regeneration3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3|regeneration3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3|regeneration3]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration4|regeneration4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3|regeneration3]], [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration4|regeneration4]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration5|regeneration5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skeletal Dragon ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Even of the mightiest living creatures there will remain nothing but bones and dark sinew in the end. But dark powers that know no bounds raise also those back to life – and if they are downright nasty in the shape of a harmless looking pile of bone... Only few who have been deceived by that appearance lived long enough to realise their terrible mistake.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes: This unit can learn to use a dark breath that can, along with its jaws, turn this skeletal dragon into a doom to all living.&amp;lt;br/&amp;gt;&lt;br /&gt;
Keep in mind that this unit is a unique creation of magic, sacrificing it is not the best idea (and a crime against the preservation of biodiversity).&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: During battle, this unit can drain life from victims to renew its own health. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Biting Better &amp;amp;ndash; jaws1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the jaw attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Faster &amp;amp;ndash; jaws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_jaws1|jaws1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the jaw attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the jaw attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Better &amp;amp;ndash; jaws3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Faster_.E2.80.93_jaws2|jaws2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the jaw attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Faster &amp;amp;ndash; claws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Clawing_Better_.E2.80.93_claws1|claws1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Breathe Dark Energy (New Attack) &amp;amp;ndash; breath ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: dark breath (12 - 2, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dark breath attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dark breath attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Dark Energy Faster &amp;amp;ndash; breath_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Breathe_Dark_Energy_(New_Attack)_.E2.80.93_breath|breath]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the dark breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Darker Energy Better &amp;amp;ndash; breath_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Breathe_Dark_Energy_(New_Attack)_.E2.80.93_breath|breath]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sky Goblin ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The best of goblin fighters get the right to ride giant birds, to scout terrains ahead and occasionally attack vulnerable units that they manage to approach.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Much Better at Commanding the Bird &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Commanding the Bird &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Much_Better_at_Commanding_the_Bird_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_the_Bow_.E2.80.93_bow_2|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with the Bow &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow_2|bow]] and [[#Better_with_the_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow_2|bow]] and [[#Better_with_the_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow_2|bow]], [[#Better_with_the_Bow_.E2.80.93_bow2_2|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3_5|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Skirmisher &amp;amp;ndash; skirmisher ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: skirmisher&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Snow Hunter ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Having lost their ancient homeland in forests after the Fall, some elves remained seeking last remains of forests and eventually found them in the north, but others tried to adopt to other areas. Several elves adopted to live in deserts, others adopted to live in tundras. Thanks to their adaptation abilities granted by their magic nature, they became as close to snow-covered tundras as their ancestors were close to their forests.&amp;lt;br/&amp;gt;&lt;br /&gt;
Because of the constant danger and harsh weather condition the Snow Elves live in, they are all trained for battle and skilled in usage of weapons. Thanks to their fast metabolism, they are highly resistant to frost, capable to sit half-naked in a circle and chat in freezing temperatures. They wear thick clothes when ice storms come, and others would freeze also in three layers of animal furs.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== A Much Better Fighter &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Fighter &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Much_Better_Fighter_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Fighter &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Fighter_.E2.80.93_melee2|melee2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Fighter &amp;amp;ndash; melee4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Fighter_.E2.80.93_melee3|melee3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Bolas &amp;amp;ndash; bolas ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bolas attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bolas &amp;amp;ndash; bolas2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Bolas_.E2.80.93_bolas|bolas]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the bolas attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Bolas &amp;amp;ndash; bolas3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bolas_.E2.80.93_bolas2|bolas2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bolas attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bolas &amp;amp;ndash; bolas4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bolas_.E2.80.93_bolas2|bolas2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bolas attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Used to Frozen Lands (+5% Defence on Frozen Terrains, +5% Cold Resistance) &amp;amp;ndash; coldlife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Frost-Hardier (Defence + Cold Resistance on Frozen Terrains +5%) &amp;amp;ndash; coldlife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Used_to_Frozen_Lands_(+5%_Defence_on_Frozen_Terrains,_+5%_Cold_Resistance)_.E2.80.93_coldlife|coldlife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Used to Frozen Lands (+20% Cold Resistance) &amp;amp;ndash; coldlife3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Frost-Hardier_(Defence_+_Cold_Resistance_on_Frozen_Terrains_+5%)_.E2.80.93_coldlife2|coldlife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Used to Frozen Lands (Hiding on Snow) &amp;amp;ndash; coldlife4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Used_to_Frozen_Lands_(+20%_Cold_Resistance)_.E2.80.93_coldlife3|coldlife3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#snow ambush_.E2.80.93_hides|snow ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Proficient with Cold Magic (New Attack) &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: ice bolt (11 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the ice bolt attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Cold Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Proficient_with_Cold_Magic_(New_Attack)_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Proficient with Cold Magic &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Cold_Magic_.E2.80.93_magic2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Proficient with Cold Magic &amp;amp;ndash; magic4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Proficient_with_Cold_Magic_.E2.80.93_magic3|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Cold Magic &amp;amp;ndash; magic5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Proficient_with_Cold_Magic_.E2.80.93_magic4|magic4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Proficient with Cold Magic &amp;amp;ndash; magic6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Cold_Magic_.E2.80.93_magic5|magic5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Summon a Blizzard (New Attack) &amp;amp;ndash; blizzard ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#More_Proficient_with_Cold_Magic_.E2.80.93_magic6|magic6]] and [[#More_Used_to_Frozen_Lands_(Hiding_on_Snow)_.E2.80.93_coldlife4|coldlife4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: blizzard (14 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: [[LotI_Abilities#storm_.E2.80.93_dummy|storm]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Better Blizzards &amp;amp;ndash; blizzard2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Summon_a_Blizzard_(New_Attack)_.E2.80.93_blizzard|blizzard]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Soul Shooter ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Entrapped by the evil of their existence, their victims' souls frequently remain on the battlefield, too scared to leave into the world of the dead. Soul Shooters can exploit them by binding them into their arrows, making them incredibly powerful.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit can move unseen in deep water, requiring no air from the surface.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bow_.E2.80.93_bow_2|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Bow_.E2.80.93_bow_2|bow]] and [[#Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Bow &amp;amp;ndash; bow-marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bow_.E2.80.93_bow_2|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching Health from Enemies with Bow &amp;amp;ndash; bow-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Turning Enemies into Undead with Poison from Bow &amp;amp;ndash; bow-infect ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bow_.E2.80.93_bow3_2|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): [[LotI_Abilities#infect_.E2.80.93_poison|infect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (ranged attacks only): poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Shoot Cursed Arcane Arrows (New Attack) &amp;amp;ndash; arcane ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: cursed arrow (-20% - 100% ranged arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Cursed Arrows Better &amp;amp;ndash; arcane2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Shoot_Cursed_Arcane_Arrows_(New_Attack)_.E2.80.93_arcane|arcane]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the cursed arrow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Dagger &amp;amp;ndash; dagger2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Dagger_.E2.80.93_dagger_2|dagger]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Dagger &amp;amp;ndash; dagger3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Dagger_.E2.80.93_dagger_2|dagger]] and [[#Faster_with_Dagger_.E2.80.93_dagger2|dagger2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Backstab with Dagger &amp;amp;ndash; dagger-backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Dagger_.E2.80.93_dagger_2|dagger]], [[#Faster_with_Dagger_.E2.80.93_dagger2|dagger2]] and [[#Better_with_Dagger_.E2.80.93_dagger3|dagger3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Undead-Like Resistance (Improved Resistances, Slightly Worsened Weaknesses) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Swordmaster ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some royal guards show a great expertise with swords, not only good defensive abilities, so they act as the main offensive force of defensive forces. Shattering the lines of enemy defence in times of war and protecting castles in times of peace, swordmasters are the greatest elite of human soldiers.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: The ability upgrades may require some books to learn them from.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_8|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_8|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_8|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Parrying Enemy Blows (New Attack) &amp;amp;ndash; parry ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: parry (-20% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Parrying Better &amp;amp;ndash; parry2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry_5|parry]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) &amp;amp;ndash; doom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: doom (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crippling Enemies Better &amp;amp;ndash; doom2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terrible_Way_that_Lowers_Enemy_Resistance_(New_Attack)_.E2.80.93_doom_4|doom]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Troll Boulderlobber ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some trolls show an uncommon ability in throwing boulders. These Boulderlobbers throw enormous rocks, that common trolls could not even lift and that are often bigger than a man.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Throwing Boulders Better &amp;amp;ndash; sling ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the sling attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Boulders Better &amp;amp;ndash; sling2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Boulders_Better_.E2.80.93_sling|sling]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the sling attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Boulders Better &amp;amp;ndash; sling3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Boulders_Better_.E2.80.93_sling2|sling2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the sling attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Boulders that Stun Enemies &amp;amp;ndash; sling-slow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Boulders_Better_.E2.80.93_sling2|sling2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sling attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Punching Enemies Better &amp;amp;ndash; fist ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fist attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Punching Enemies Faster &amp;amp;ndash; fist2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Punching_Enemies_Better_.E2.80.93_fist|fist]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the fist attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fist attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Punching Enemies Better &amp;amp;ndash; fist3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Punching_Enemies_Better_.E2.80.93_fist|fist]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fist attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 4 Additional Hitpoints per Turn &amp;amp;ndash; regeneration1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; regeneration2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; regeneration3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2_2|regeneration2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2_2|regeneration2]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3_2|regeneration3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2_2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3_2|regeneration3]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration4_2|regeneration4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2_2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3_2|regeneration3]], [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration4_2|regeneration4]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration5_2|regeneration5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unholy Breed (Lethalia Evil Good) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The wicked Queen of Darkness managed to escape her pursuers with very little power remaining, but it was still enough to possess people and perform dark experiments to create a body that would not deteriorate over time, and incarnate in it. Her growth was accelerated by her ancient soul, and is already old enough to use all black magic she learned before.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village. This unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword_4|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; magic1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane and Cold Resistances by 8% &amp;amp;ndash; magic2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; magic4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic2|magic2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic3|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane and Cold Resistances by 7% &amp;amp;ndash; magic4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic2|magic2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic3|magic3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic4|magic4]] and [[#Decreasing_Enemies'_Arcane_and_Cold_Resistances_by_8%_.E2.80.93_magic2_penetrate|magic2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with Magically Increased Speed (New Attack) &amp;amp;ndash; speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: speed (-30% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better Under the Effect of Quickening Spell &amp;amp;ndash; speed2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Magically_Increased_Speed_(New_Attack)_.E2.80.93_speed|speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the speed attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with Magically Flaming Sword (New Attack) &amp;amp;ndash; fire ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fiery saber (100%, 100% melee fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better with the Flaming Sword &amp;amp;ndash; fire2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Magically_Flaming_Sword_(New_Attack)_.E2.80.93_fire|fire]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the fiery saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unholy Breed (Vritra Later) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Born from a special breed between a serpent and an elf, she inherited elvish appearance and intelligence, and serpent-like malice and dexterity. She is rather good than evil because of her education, but the evil power within her was difficult to control, until she learned how to control it, using her anger only when she needs.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village. This unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_11|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_11|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_6|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed_4|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_11|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_6|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Thrice in a Row &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement berserk1 to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk3 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Five Times in a Row &amp;amp;ndash; berserk3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Thrice_in_a_Row_.E2.80.93_berserk2_3|berserk2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk5 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with the Furious Attack &amp;amp;ndash; berserk1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement berserk1 to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk2 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk3 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk5 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Horrendously with Berserk Attacks &amp;amp;ndash; berserk2_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements berserk1 and [[#Doing_More_Damage_with_the_Furious_Attack_.E2.80.93_berserk1_damage_3|berserk1_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with the Furious Attack &amp;amp;ndash; berserk3_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements berserk1 and [[#Doing_More_Damage_with_the_Furious_Attack_.E2.80.93_berserk1_damage_3|berserk1_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk2 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk3 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk5 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Drain with Faerie Fire &amp;amp;ndash; faerie1_drain ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the faerie fire attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 8% and Fire and Cold Resistances by 12% &amp;amp;ndash; faerie2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire and Ophidian Energy &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 7% and Fire and Cold Resistances by 10% &amp;amp;ndash; faerie4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_and_Fire_and_Cold_Resistances_by_12%_.E2.80.93_faerie2_penetrate|faerie2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_5|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_5|faerie6_speed]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Unleashing Ophidian Energy &amp;amp;ndash; ophidian_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_5|faerie6_speed]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unholy Breed (Vritra) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Born from a special breed between a serpent and an elf, she inherited elvish appearance and intelligence, and serpent-like malice and dexterity. She is rather good than evil because of her education, but the evil power within her is still hard to control. If it gets bad, a healing potion might help her.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village. This unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Oops, Something Went Wrong &amp;amp;ndash; backup_amla ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 500 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unknown (Akula) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit is shrouded in mystery. No one knows who she is, and why she is like she is.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_7|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_7|sword]] and [[#Faster_at_Melee_Combat_.E2.80.93_sword2_2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_.E2.80.93_magic|magic]] and [[#A_Better_Caster_.E2.80.93_magic2_3|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_.E2.80.93_magic|magic]], [[#A_Better_Caster_.E2.80.93_magic2_3|magic2]] and [[#A_Faster_Caster_.E2.80.93_magic3|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unknown (Efraim Lich-Weakened) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Don't ask. Even he has no idea what he is.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword (Affects Also Whirlwind) &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_9|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_7|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_7|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_7|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_12|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better and Faster with Knives &amp;amp;ndash; knives1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Backstabbing with Knives &amp;amp;ndash; knives1_backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_and_Faster_with_Knives_.E2.80.93_knives1|knives1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Knives &amp;amp;ndash; knives2_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Knives_.E2.80.93_knives1|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2_3|knives2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Spine-Chilling Fear &amp;amp;ndash; fear1_spine_chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear1_2|fear1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Fear Faster &amp;amp;ndash; fear2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear2_2|fear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear2_2|fear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having Fun when Scaring Enemies &amp;amp;ndash; fear3_leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear3_2|fear3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_.E2.80.93_movement_72|movement]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unknown (Lethalia Lich-Weakened) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Don't ask. Even she has no idea what she is.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit has magical attacks, which always have a high chance of hitting an opponent.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1_3|axe1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_3|axe1]] and [[#Better_with_Axe_.E2.80.93_axe2_3|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_3|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_3|axe2]] and [[#Better_with_Axe_.E2.80.93_axe3_3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_5|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Deal Damage to Multiple Units with Faerie Fire &amp;amp;ndash; faerie2_boom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_5|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_5|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: conical faerie fire (100%, 100%, copy of faerie fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the conical faerie fire attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_5|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_5|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Spiderwebs &amp;amp;ndash; gossamer1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_3|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies with Spiderwebs &amp;amp;ndash; gossamer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_3|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1_3|wings1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (4% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Vritra ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_12|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_12|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_12|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_7|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed_5|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_12|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_7|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Twice in a Row &amp;amp;ndash; berserk1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk2 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Thrice in a Row &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1_3|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk3 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Five Times in a Row &amp;amp;ndash; berserk3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Thrice_in_a_Row_.E2.80.93_berserk2_4|berserk2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk5 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with the Furious Attack &amp;amp;ndash; berserk1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1_3|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk5 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk2 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk3 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Drain with Faerie Fire &amp;amp;ndash; faerie1_drain ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the faerie fire attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 8% and Fire and Cold Resistances by 12% &amp;amp;ndash; faerie2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire and Ophidian Energy &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 7% and Fire and Cold Resistances by 10% &amp;amp;ndash; faerie4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_and_Fire_and_Cold_Resistances_by_12%_.E2.80.93_faerie2_penetrate_2|faerie2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_6|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_6|faerie6_speed]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7_2|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Unleashing Ophidian Energy &amp;amp;ndash; ophidian_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_6|faerie6_speed]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7_2|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7_2|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warlock ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;After numerous years of practice, Sword Magi and Knights of Magic went close to the pinnacle of warfare, that they became masters of both mundane and arcane combat. They can manage to unite these two skills into one, and become even more deadly. But still, because they simply cannot wear too much armour that causes difficulties to spellcasting and dodging, they are quite vulnerable to physical blows.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.This unit's lack of social skills decreases the damage of all adjacent allies by 20%.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword_5|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Sword_.E2.80.93_sword2_2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Fireball &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_6|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2_5|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with Magically Increased Speed (New Attack) &amp;amp;ndash; speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: speed (-30% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better Under the Effect of Quickening Spell &amp;amp;ndash; speed2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Magically_Increased_Speed_(New_Attack)_.E2.80.93_speed_2|speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the speed attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with Magically Flaming Sword (New Attack) &amp;amp;ndash; fire ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fiery saber (100%, 100% melee fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better with the Flaming Sword &amp;amp;ndash; fire2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Magically_Flaming_Sword_(New_Attack)_.E2.80.93_fire_2|fire]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the fiery saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Much More Resilient (Much More Antisocial, Though) &amp;amp;ndash; social_skill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#antisocial_.E2.80.93_leadership|antisocial]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#anathema_.E2.80.93_leadership|anathema]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;12 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Not so Antisocial (Less Damage, Though) &amp;amp;ndash; social_skill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#antisocial_.E2.80.93_leadership|antisocial]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser antisocial_.E2.80.93_leadership|lesser antisocial]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Werewolf Rider ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes it happens that an orc grows really unintelligent and naive, but blessed with extraordinary strength and predator-like instincts and ferocity. They have great difficulties with integration into the orcish community, but shamans usually perform a ritual that allows them to transform their body to the shape of an animal, which lets them use their innate abilities better. It is said that those orcs have the legacy of their beast ancestors of distant past and are considered sacred. They abandon orcish communities and hunt in the wilderness. They shift back into the humanoid form only rarely, usually only when they need to climb somewhere. Those orcs are half-men and half-beasts and are nearly impossible to tame. However, sometimes there are also battle-hardened and experienced goblin riders who are ambitious enough to search for those werewolves and even manage to tame one enough to ride with him into battle. Those goblins are called werewolf riders and whenever they appear on a battlefield, they strike fear into the hearts of their foes and are even respected by the greatest of the orcs.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Clawing &amp;amp;ndash; claws ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Clawing &amp;amp;ndash; claws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Clawing_.E2.80.93_claws|claws]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Clawing &amp;amp;ndash; claws3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Clawing_.E2.80.93_claws2|claws2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Clawing &amp;amp;ndash; claws4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Clawing_.E2.80.93_claws3|claws3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Claw in a Violent Fury (New Attack) &amp;amp;ndash; berserk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Clawing_.E2.80.93_claws2|claws2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fury (100%, 100% melee, copy of claws)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fury attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing in an Even More Vicious Berserk &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Clawing_.E2.80.93_claws2|claws2]] and [[#Able_to_Claw_in_a_Violent_Fury_(New_Attack)_.E2.80.93_berserk|berserk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the fury attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;10% more attacks for the fury attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Better &amp;amp;ndash; fangs1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Faster &amp;amp;ndash; fangs2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_fangs1_2|fangs1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Feasting on Enemies when Biting &amp;amp;ndash; fangs2-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_fangs1_2|fangs1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fangs attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Better &amp;amp;ndash; fangs3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Faster_.E2.80.93_fangs2_2|fangs2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Zombie Rider ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;During undead invasions, not only humans, but also farm animals die and are resurrected into undeath. These undead animals can be ridden by skeletons, producing units that are both zombie and skeleton in nature.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes:_DEFENSE_CAP&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_axe_3|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Axe Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe_3|axe]] and [[#Better_at_Axe_Combat_.E2.80.93_axe2_3|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe_3|axe]], [[#Better_at_Axe_Combat_.E2.80.93_axe2_3|axe2]] and [[#Faster_at_Axe_Combat_.E2.80.93_axe3_3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Transforming Enemies into Soulless with the Plague &amp;amp;ndash; soulless ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the touch attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the touch attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Enemies to Become Soulless Even if Killed Indirectly &amp;amp;ndash; soulless_infect ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Transforming_Enemies_into_Soulless_with_the_Plague_.E2.80.93_soulless|soulless]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the touch attack: [[LotI_Abilities#greater infect_.E2.80.93_poison|greater infect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the touch attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the touch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Enemies to Become Soulless Even if Killed Indirectly &amp;amp;ndash; monstrosity ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Enemies_to_Become_Soulless_Even_if_Killed_Indirectly_.E2.80.93_soulless_infect|soulless_infect]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the touch attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Monstrosity)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the touch attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the touch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better when Making Plague &amp;amp;ndash; touch_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Enemies_to_Become_Soulless_Even_if_Killed_Indirectly_.E2.80.93_monstrosity|monstrosity]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the touch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Severe Frailty Complex in Enemies' Minds (-15% Physical Resistances) &amp;amp;ndash; frail_tide ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing an Even Worse Frailty Complex in Enemies' Minds (-20% Physical Resistances) &amp;amp;ndash; frail_tide2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_a_Severe_Frailty_Complex_in_Enemies'_Minds_(-15%_Physical_Resistances)_.E2.80.93_frail_tide_2|frail_tide]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Undead-Like Resistance (Improved Resistances, Slightly Worsened Weaknesses) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matsjoyce</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=LotI_Standard_Advancements&amp;diff=68512</id>
		<title>LotI Standard Advancements</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=LotI_Standard_Advancements&amp;diff=68512"/>
		<updated>2021-09-22T19:59:49Z</updated>

		<summary type="html">&lt;p&gt;Matsjoyce: Automated update by matsjoyce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-generated wiki page listing all the advancements available for categories of units currently available in the campaign &amp;quot;Legend of the Invincibles&amp;quot;. See https://wiki.wesnoth.org/LotI_Unit_Advancements for unit-specific advancements.&lt;br /&gt;
This was generated at Wed Sep 22 20:59:16 2021 using version git-24b4ead of LotI and version 0.3.5.1 of the generation script.&lt;br /&gt;
As this is auto-generated, DO NOT EDIT THIS PAGE.&lt;br /&gt;
Instead, create a new issue at https://github.com/matsjoyce/LotIWikiGen/issues/new and the script will be adjusted.&lt;br /&gt;
&lt;br /&gt;
Other LotI-related wiki pages:&lt;br /&gt;
&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Items &amp;amp;ndash; items, such as weapons and books&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Standard_Advancements &amp;amp;ndash; general advancements such as legacies and books&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Unit_Advancements &amp;amp;ndash; unit-specific advancements&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Abilities &amp;amp;ndash; abilities and weapon specials&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Scenarios &amp;amp;ndash; scenario information&lt;br /&gt;
* https://wiki.wesnoth.org/DeadlyUnitsFromLotI&lt;br /&gt;
&lt;br /&gt;
== Legacies and Books ==&lt;br /&gt;
&lt;br /&gt;
=== Aware of Legacy Possessed &amp;amp;ndash; Awareness ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat (Book of Magical Swordplay) &amp;amp;ndash; BoMS1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement BoMS to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Self-Protection from Attacks (5% More Defence on All Terrains; Book of Magical Swordplay) &amp;amp;ndash; BoMS2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_(Book_of_Magical_Swordplay)_.E2.80.93_BoMS1|BoMS1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fighting Faster (Book of Magical Swordplay) &amp;amp;ndash; BoMS3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_(Book_of_Magical_Swordplay)_.E2.80.93_BoMS1|BoMS1]] and [[#Better_at_Self-Protection_from_Attacks_(5%_More_Defence_on_All_Terrains;_Book_of_Magical_Swordplay)_.E2.80.93_BoMS2|BoMS2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast an Incinerating Fireball (Book of Fireballs) &amp;amp;ndash; BoF1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement BoF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fireball (6 - 5, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Casting Fireballs (Book of Fireballs) &amp;amp;ndash; BoF2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_an_Incinerating_Fireball_(Book_of_Fireballs)_.E2.80.93_BoF1|BoF1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs that do More Damage (Book of Fireballs) &amp;amp;ndash; BoF3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_an_Incinerating_Fireball_(Book_of_Fireballs)_.E2.80.93_BoF1|BoF1]] and [[#Better_at_Casting_Fireballs_(Book_of_Fireballs)_.E2.80.93_BoF2|BoF2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hit More Enemies with Fireballs (Book of Fireballs) &amp;amp;ndash; BoF4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_an_Incinerating_Fireball_(Book_of_Fireballs)_.E2.80.93_BoF1|BoF1]], [[#Better_at_Casting_Fireballs_(Book_of_Fireballs)_.E2.80.93_BoF2|BoF2]] and [[#Casting_Fireballs_that_do_More_Damage_(Book_of_Fireballs)_.E2.80.93_BoF3|BoF3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Poison Weapons (Book of Herbal Tinctures and Malignancies) &amp;amp;ndash; BoHTaM1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement BoHTaM to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable of Self-Healing (Book of Herbal Tinctures and Malignancies) &amp;amp;ndash; BoHTaM2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Poison_Weapons_(Book_of_Herbal_Tinctures_and_Malignancies)_.E2.80.93_BoHTaM1|BoHTaM1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (13)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Poison Weapons of All Adjacent Allies (Book of Herbal Tinctures and Malignancies) &amp;amp;ndash; BoHTaM3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Poison_Weapons_(Book_of_Herbal_Tinctures_and_Malignancies)_.E2.80.93_BoHTaM1|BoHTaM1]] and [[#Capable_of_Self-Healing_(Book_of_Herbal_Tinctures_and_Malignancies)_.E2.80.93_BoHTaM2|BoHTaM2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#radiation_.E2.80.93_dummy|radiation]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Damage of All Nearby Allies by 15% (Tome of Bards) &amp;amp;ndash; ToB1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement ToB to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|bardsong (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Damage of All Nearby Allies by 30% (Tome of Bards) &amp;amp;ndash; ToB2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Improving_the_Damage_of_All_Nearby_Allies_by_15%_(Tome_of_Bards)_.E2.80.93_ToB1|ToB1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|bardsong (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|bardsong (30)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Damage of All Nearby Allies by 40% (Tome of Bards) &amp;amp;ndash; ToB3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Improving_the_Damage_of_All_Nearby_Allies_by_15%_(Tome_of_Bards)_.E2.80.93_ToB1|ToB1]] and [[#Improving_the_Damage_of_All_Nearby_Allies_by_30%_(Tome_of_Bards)_.E2.80.93_ToB2|ToB2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|bardsong (30)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|bardsong (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast Necromantic Spells (Tome of Liches) &amp;amp;ndash; ToL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement ToL to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: chill wave (13 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill wave attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: shadow wave (21 - 1, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Casting Necromantic Spells (Tome of Liches) &amp;amp;ndash; ToL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Necromantic_Spells_(Tome_of_Liches)_.E2.80.93_ToL1|ToL1]] and ToL to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the chill wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Lich After Death (Tome of Liches) &amp;amp;ndash; ToL3,ToL ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Necromantic_Spells_(Tome_of_Liches)_.E2.80.93_ToL1|ToL1]] and [[#Better_at_Casting_Necromantic_Spells_(Tome_of_Liches)_.E2.80.93_ToL2|ToL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#necromancy_.E2.80.93_dummy|necromancy]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat (1 More Damage, 2% Better Defences; The Fencer's Study) &amp;amp;ndash; TFS1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement TFS to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Transform into the Form of a Wolf when Attacking (20% More Damage and 20% More Attacks; Guide to Lycanthropy) &amp;amp;ndash; GtL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement GtL to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: werewolf (20% - 20% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Transform into the Form of a Direwolf when Attacking (5% More Damage, 40% More Attacks and Poison; Guide to Lycanthropy) &amp;amp;ndash; GtL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements GtL and [[#Able_to_Transform_into_the_Form_of_a_Wolf_when_Attacking_(20%_More_Damage_and_20%_More_Attacks;_Guide_to_Lycanthropy)_.E2.80.93_GtL1|GtL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: direwolf (5% - 40% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the direwolf attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Transform into the Form of a Hellhound when Attacking (Berserk; Guide to Lycanthropy) &amp;amp;ndash; GtL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements GtL, [[#Able_to_Transform_into_the_Form_of_a_Wolf_when_Attacking_(20%_More_Damage_and_20%_More_Attacks;_Guide_to_Lycanthropy)_.E2.80.93_GtL1|GtL1]] and [[#Able_to_Transform_into_the_Form_of_a_Direwolf_when_Attacking_(5%_More_Damage,_40%_More_Attacks_and_Poison;_Guide_to_Lycanthropy)_.E2.80.93_GtL2|GtL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: hellhound (100%, 100% melee fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the hellhound attack: berserk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Breathe Fire when in Hellhound Form (10-5 Damage; Guide to Lycanthropy) &amp;amp;ndash; GtL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements GtL, [[#Able_to_Transform_into_the_Form_of_a_Wolf_when_Attacking_(20%_More_Damage_and_20%_More_Attacks;_Guide_to_Lycanthropy)_.E2.80.93_GtL1|GtL1]], [[#Able_to_Transform_into_the_Form_of_a_Direwolf_when_Attacking_(5%_More_Damage,_40%_More_Attacks_and_Poison;_Guide_to_Lycanthropy)_.E2.80.93_GtL2|GtL2]] and [[#Able_to_Transform_into_the_Form_of_a_Hellhound_when_Attacking_(Berserk;_Guide_to_Lycanthropy)_.E2.80.93_GtL3|GtL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: hellhound fire breath (10 - 5, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Breathing Fire in the Form of the Hellhound (Guide to Lycanthropy) &amp;amp;ndash; GtL5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements GtL, [[#Able_to_Transform_into_the_Form_of_a_Wolf_when_Attacking_(20%_More_Damage_and_20%_More_Attacks;_Guide_to_Lycanthropy)_.E2.80.93_GtL1|GtL1]], [[#Able_to_Transform_into_the_Form_of_a_Direwolf_when_Attacking_(5%_More_Damage,_40%_More_Attacks_and_Poison;_Guide_to_Lycanthropy)_.E2.80.93_GtL2|GtL2]], [[#Able_to_Transform_into_the_Form_of_a_Hellhound_when_Attacking_(Berserk;_Guide_to_Lycanthropy)_.E2.80.93_GtL3|GtL3]] and [[#Able_to_Breathe_Fire_when_in_Hellhound_Form_(10-5_Damage;_Guide_to_Lycanthropy)_.E2.80.93_GtL4|GtL4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the hellhound fire breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Resistances of All Nearby Allies by 20% (Tome of Bards, Volume II) &amp;amp;ndash; ToBVII1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement ToBVII to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (POWER)_.E2.80.93_resistance|Song of Rock (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Resistances of All Nearby Allies by 25% and Decreasing Enemy Damage by 20% (Tome of Bards, Volume II) &amp;amp;ndash; ToBVII2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ToBVII and [[#Improving_the_Resistances_of_All_Nearby_Allies_by_20%_(Tome_of_Bards,_Volume_II)_.E2.80.93_ToBVII1|ToBVII1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#NAME (POWER)_.E2.80.93_resistance|Song of Rock (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (POWER)_.E2.80.93_resistance|Song of Metal (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Damage of Nearby Party Members by 15% (Tome of Bards, Volume II) &amp;amp;ndash; ToBVII2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ToBVII and [[#Improving_the_Resistances_of_All_Nearby_Allies_by_20%_(Tome_of_Bards,_Volume_II)_.E2.80.93_ToBVII1|ToBVII1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|Song of Punk (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hitting More Enemies with Spells (Koschei's Journal) &amp;amp;ndash; KJ1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement KJ to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged fire attacks only): [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged cold attacks only): [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged arcane attacks only): [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hitting Even More Enemies with Spells, One Less Attack (Koschei's Journal) &amp;amp;ndash; KJ2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements KJ and [[#Hitting_More_Enemies_with_Spells_(Koschei's_Journal)_.E2.80.93_KJ1|KJ1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged fire attacks only): [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (ranged fire attacks only): cone&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks (ranged fire attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged cold attacks only): [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (ranged cold attacks only): cone&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks (ranged cold attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged arcane attacks only): [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (ranged arcane attacks only): cone&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks (ranged arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attack Twice in a Row (Wrathful Combat Techniques) &amp;amp;ndash; WCT1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement WCT to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fury (2) (100%, 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fury (2) attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attack Thrice in a Row (Wrathful Combat Techniques) &amp;amp;ndash; WCT2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements WCT and [[#Attack_Twice_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT1|WCT1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fury (3) (100%, 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fury (3) attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attack Five Times in a Row (Wrathful Combat Techniques) &amp;amp;ndash; WCT3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements WCT, [[#Attack_Twice_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT1|WCT1]] and [[#Attack_Thrice_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT2|WCT2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fury (5) (100%, 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fury (5) attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Use the Wrath Ability to Increase Damage in Subsequent Attacks (Wrathful Combat Techniques) &amp;amp;ndash; WCT4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements WCT, [[#Attack_Twice_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT1|WCT1]], [[#Attack_Thrice_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT2|WCT2]] and [[#Attack_Five_Times_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT3|WCT3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 3 Unit (How to be an Overlord) &amp;amp;ndash; HtbaO1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement HtbaO to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 4 Unit (How to be an Overlord) &amp;amp;ndash; HtbaO2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_3_Unit_(How_to_be_an_Overlord)_.E2.80.93_HtbaO1|HtbaO1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leading Allies to Charge into Battle (How to be an Overlord) &amp;amp;ndash; HtbaO2b ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_4_Unit_(How_to_be_an_Overlord)_.E2.80.93_HtbaO2|HtbaO2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_dummy|warlord's rule]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 5 Unit (How to be an Overlord) &amp;amp;ndash; HtbaO3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_4_Unit_(How_to_be_an_Overlord)_.E2.80.93_HtbaO2|HtbaO2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast Fireball (Serendipity) &amp;amp;ndash; Srn1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement Srn to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fireball (7 - 4, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Darkening Nearby Hexes (Serendipity) &amp;amp;ndash; Srn2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_Fireball_(Serendipity)_.E2.80.93_Srn1|Srn1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hiding in Twilight (Serendipity) &amp;amp;ndash; Srn3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Darkening_Nearby_Hexes_(Serendipity)_.E2.80.93_Srn2|Srn2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#twilightstalk_.E2.80.93_hides|twilightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating (Serendipity) &amp;amp;ndash; Srn4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Hiding_in_Twilight_(Serendipity)_.E2.80.93_Srn3|Srn3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (7)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Double Damage to Dwarves (Serendipity) &amp;amp;ndash; Srn5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_(Serendipity)_.E2.80.93_Srn4|Srn4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misnania_.E2.80.93_damage|misnania]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Piercing Enemies with Melee (Serendipity) &amp;amp;ndash; Srn6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_Double_Damage_to_Dwarves_(Serendipity)_.E2.80.93_Srn5|Srn5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Spell that Lowers Enemy Terrain Defences (Heart of Darkness) &amp;amp;ndash; HoD1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement HoD to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: ill luck (3 - 3, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the ill luck attack: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Spell that Lowers Enemy Resistances (Heart of Darkness) &amp;amp;ndash; HoD2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_a_Spell_that_Lowers_Enemy_Terrain_Defences_(Heart_of_Darkness)_.E2.80.93_HoD1|HoD1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: misfortune (4 - 3, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the misfortune attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Spell that Lowers Enemy Damage (Heart of Darkness) &amp;amp;ndash; HoD3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_a_Spell_that_Lowers_Enemy_Resistances_(Heart_of_Darkness)_.E2.80.93_HoD2|HoD2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: hex (5 - 3, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the hex attack: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Spell that Converts Enemies to Revenants if Killed (Heart of Darkness) &amp;amp;ndash; HoD4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_a_Spell_that_Lowers_Enemy_Damage_(Heart_of_Darkness)_.E2.80.93_HoD3|HoD3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: reanimation (5 - 2, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the reanimation attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Revenant)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Spell that Lowers Enemy Terrain Defences, Resistance and Damage (Heart of Darkness) &amp;amp;ndash; HoD5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_a_Spell_that_Converts_Enemies_to_Revenants_if_Killed_(Heart_of_Darkness)_.E2.80.93_HoD4|HoD4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: curse (3 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the curse attack: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the curse attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the curse attack: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having a 1% Chance to Make the Opponent's Soul Explode on Hit, Killing Him and Damaging His Nearby Allies (Raijer's Bloody Field) &amp;amp;ndash; RBF1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement RBF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#soul annihilation_.E2.80.93_damage|soul annihilation]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having a Chance to Drain the Enemy's Soul on Hit, Killing Him Instantly and Healing from it (Raijer's Bloody Field) &amp;amp;ndash; RBF2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement RBF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#nosferatu's gorge_.E2.80.93_damage|nosferatu's gorge]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having a Chance to Drain the Enemy's Soul on Hit, Killing Him Instantly and Healing Nearby Allies (Raijer's Bloody Field) &amp;amp;ndash; RBF3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement RBF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#Raijer's saloon_.E2.80.93_damage|Raijer's saloon]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having a 1% Chance to Drain the Enemy's Soul, Converting Him into a Ghost Fighting on Your Side (Raijer's Bloody Field) &amp;amp;ndash; RBF4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement RBF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#soul extraction_.E2.80.93_damage|soul extraction]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having a 1% Chance to Drain the Enemy's Soul Gaining Wrath Stacks (Raijer's Bloody Field) &amp;amp;ndash; RBF5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement RBF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#soul thrash_.E2.80.93_damage|soul thrash]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage After Being Hit (The Doctrine of Vindictiveness) &amp;amp;ndash; DoV1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement DoV to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#triggerable_.E2.80.93_dummy|triggerable]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage After an Adjacent Ally is Hit (The Doctrine of Vindictiveness) &amp;amp;ndash; DoV2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements DoV and [[#Dealing_More_Damage_After_Being_Hit_(The_Doctrine_of_Vindictiveness)_.E2.80.93_DoV1|DoV1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#vindictive_.E2.80.93_dummy|vindictive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== After Being Hit, Dealing More Damage to that Type (The Doctrine of Vindictiveness) &amp;amp;ndash; DoV3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements DoV and [[#Dealing_More_Damage_After_an_Adjacent_Ally_is_Hit_(The_Doctrine_of_Vindictiveness)_.E2.80.93_DoV2|DoV2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#unforgiving_.E2.80.93_dummy|unforgiving]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15%/5%/5%/-5% to Fire/Blade/Impact/Cold Resistance, 1 More Melee Damage (Fire Dragon Legacy) &amp;amp;ndash; FDL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements fire_dragon_legacy and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by -5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% Better Fire Resistance, Able to Breathe Fire 11-4, Some Fire Penetration (Fire Dragon Legacy) &amp;amp;ndash; FDL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements fire_dragon_legacy and [[#15%/5%/5%/-5%_to_Fire/Blade/Impact/Cold_Resistance,_1_More_Melee_Damage_(Fire_Dragon_Legacy)_.E2.80.93_FDL1|FDL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fire breath legacy (14 - 4, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire breath legacy attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Fire Better, More Fire Penetration, 5%/2%/2% Better Resistance to Fire/Blade/Impact (Fire Dragon Legacy) &amp;amp;ndash; FDL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements fire_dragon_legacy and [[#10%_Better_Fire_Resistance,_Able_to_Breathe_Fire_11-4,_Some_Fire_Penetration_(Fire_Dragon_Legacy)_.E2.80.93_FDL2|FDL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire breath legacy attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fire breath legacy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Fire Faster, More Fire Penetration (Fire Dragon Legacy) &amp;amp;ndash; FDL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements fire_dragon_legacy and [[#Breathing_Fire_Better,_More_Fire_Penetration,_5%/2%/2%_Better_Resistance_to_Fire/Blade/Impact_(Fire_Dragon_Legacy)_.E2.80.93_FDL3|FDL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fire breath legacy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fire breath legacy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Fire with Large Blast Radius, More Fire Penetration (Fire Dragon Legacy) &amp;amp;ndash; FDL5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements fire_dragon_legacy and [[#Breathing_Fire_Faster,_More_Fire_Penetration_(Fire_Dragon_Legacy)_.E2.80.93_FDL4|FDL4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: explosive fire breath legacy (100%, 100%, copy of fire breath legacy)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the explosive fire breath legacy attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15%/5%/5%/-5% to Cold/Blade/Pierce/Fire Resistance, 1 More Melee Damage (Ice Dragon Legacy) &amp;amp;ndash; IDL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ice_dragon_legacy and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% Better Cold Resistance, Able to Breathe Cold 11-4, Some Cold Penetration (Ice Dragon Legacy) &amp;amp;ndash; IDL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ice_dragon_legacy and [[#15%/5%/5%/-5%_to_Cold/Blade/Pierce/Fire_Resistance,_1_More_Melee_Damage_(Ice_Dragon_Legacy)_.E2.80.93_IDL1|IDL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: ice breath legacy (11 - 4, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the ice breath legacy attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Cold Better, 5%/2%/2% Better Resistance to Cold/Blade/Pierce, More Cold Penetration (Ice Dragon Legacy) &amp;amp;ndash; IDL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ice_dragon_legacy and [[#10%_Better_Cold_Resistance,_Able_to_Breathe_Cold_11-4,_Some_Cold_Penetration_(Ice_Dragon_Legacy)_.E2.80.93_IDL2|IDL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ice breath legacy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Cold Faster, More Cold Penetration (Ice Dragon Legacy) &amp;amp;ndash; IDL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ice_dragon_legacy and [[#Breathing_Cold_Better,_5%/2%/2%_Better_Resistance_to_Cold/Blade/Pierce,_More_Cold_Penetration_(Ice_Dragon_Legacy)_.E2.80.93_IDL3|IDL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ice breath legacy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hitting More Enemies with Breath and More Cold Penetration (Ice Dragon Legacy) &amp;amp;ndash; IDL5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ice_dragon_legacy and [[#Breathing_Cold_Faster,_More_Cold_Penetration_(Ice_Dragon_Legacy)_.E2.80.93_IDL4|IDL4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: explosive fire breath legacy (100%, 100%, copy of ice breath legacy)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the explosive fire breath legacy attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 2 More Melee Damage, 2% to Fire, Cold and Arcane Resistance (Dark Dragon Legacy) &amp;amp;ndash; DDL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements dark_dragon_legacy and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Breathe Darkness 9-4 (Dark Dragon Legacy) &amp;amp;ndash; DDL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements dark_dragon_legacy and [[#2_More_Melee_Damage,_2%_to_Fire,_Cold_and_Arcane_Resistance_(Dark_Dragon_Legacy)_.E2.80.93_DDL1|DDL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: dark breath legacy (9 - 4, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dark breath legacy attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===  5% Better Resistance to Fire, Arcane and Cold, 5% Arcane Penetration (Dark Dragon Legacy) &amp;amp;ndash; DDL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements dark_dragon_legacy and [[#Able_to_Breathe_Darkness_9-4_(Dark_Dragon_Legacy)_.E2.80.93_DDL2|DDL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 8% More Arcane Penetration (Dark Dragon Legacy) &amp;amp;ndash; DDL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements dark_dragon_legacy and [[#_5%_Better_Resistance_to_Fire,_Arcane_and_Cold,_5%_Arcane_Penetration_(Dark_Dragon_Legacy)_.E2.80.93_DDL3|DDL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Highly Precise when Breathing Darkness (Dark Dragon Legacy) &amp;amp;ndash; DDL5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements dark_dragon_legacy and [[#8%_More_Arcane_Penetration_(Dark_Dragon_Legacy)_.E2.80.93_DDL4|DDL4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dark breath legacy attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Skeleton-Like - Resistances: Cold +15%, Pierce +15%, Blade +10%, Impact -5%, Fire -5%, Arcane -10% (Undead Legacy) &amp;amp;ndash; UL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements undead_legacy and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by -5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Spirit-Like - Resistances: Cold +15%, Physical +10%, Fire -5%, Arcane -5%; Hitpoints -8 (Undead Legacy) &amp;amp;ndash; UL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements undead_legacy and [[#More_Skeleton-Like_-_Resistances:_Cold_+15%,_Pierce_+15%,_Blade_+10%,_Impact_-5%,_Fire_-5%,_Arcane_-10%_(Undead_Legacy)_.E2.80.93_UL1|UL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;8 fewer hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color=#60A0FF'&amp;gt;Full heal&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Leech Enemies in Melee Range; -10% Arcane Resistance (Undead Legacy) &amp;amp;ndash; UL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements undead_legacy and [[#More_Spirit-Like_-_Resistances:_Cold_+15%,_Physical_+10%,_Fire_-5%,_Arcane_-5%;_Hitpoints_-8_(Undead_Legacy)_.E2.80.93_UL2|UL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Immune to Poison, Drain and Plague (Undead Legacy) &amp;amp;ndash; UL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements undead_legacy and [[#Able_to_Leech_Enemies_in_Melee_Range;_-10%_Arcane_Resistance_(Undead_Legacy)_.E2.80.93_UL3|UL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Unlife (immunity to poison, plague and drain)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Lich After Death (Undead Legacy) &amp;amp;ndash; UL5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements undead_legacy and [[#Immune_to_Poison,_Drain_and_Plague_(Undead_Legacy)_.E2.80.93_UL4|UL4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#necromancy_.E2.80.93_dummy|necromancy]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% Increased Damage For Adjacent Units (Legacy of Kings) &amp;amp;ndash; LoK1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_kings and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|Legacy of Kings (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15% Increased Damage For Adjacent Units (Legacy of Kings) &amp;amp;ndash; LoK2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_kings and [[#10%_Increased_Damage_For_Adjacent_Units_(Legacy_of_Kings)_.E2.80.93_LoK1|LoK1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|Legacy of Kings (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|Legacy of Kings (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15% Increased Damage For Adjacent Units, 10 % Better Resistances (Legacy of Kings) &amp;amp;ndash; LoK3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_kings and [[#15%_Increased_Damage_For_Adjacent_Units_(Legacy_of_Kings)_.E2.80.93_LoK2|LoK2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|Legacy of Kings (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 20% Increased Damage For Adjacent Units, 15 % Better Resistances (Legacy of Kings) &amp;amp;ndash; LoK4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_kings and [[#15%_Increased_Damage_For_Adjacent_Units,_10_%_Better_Resistances_(Legacy_of_Kings)_.E2.80.93_LoK3|LoK3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 25% Increased Damage For Adjacent Units, 20 % Better Resistances (Legacy of Kings) &amp;amp;ndash; LoK5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_kings and [[#20%_Increased_Damage_For_Adjacent_Units,_15_%_Better_Resistances_(Legacy_of_Kings)_.E2.80.93_LoK4|LoK4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 5% Physical Resistances, 1 More Melee Damage (Legacy of Titans) &amp;amp;ndash; LoT1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_titans and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 3% Physical Resistances, 2 More Melee Damage, Regeneration (Legacy of Titans) &amp;amp;ndash; LoT2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_titans and [[#5%_Physical_Resistances,_1_More_Melee_Damage_(Legacy_of_Titans)_.E2.80.93_LoT1|LoT1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 3% Physical Resistances, 1 More Melee Damage (Legacy of Titans) &amp;amp;ndash; LoT3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_titans and [[#3%_Physical_Resistances,_2_More_Melee_Damage,_Regeneration_(Legacy_of_Titans)_.E2.80.93_LoT2|LoT2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -10% to Damage of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -15% to Damage of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#-10%_to_Damage_of_All_Adjacent_Enemies_(Legacy_of_Sorrow)_.E2.80.93_LoS1|LoS1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -20% to Damage of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#-15%_to_Damage_of_All_Adjacent_Enemies_(Legacy_of_Sorrow)_.E2.80.93_LoS2|LoS2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -25% to Damage of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#-20%_to_Damage_of_All_Adjacent_Enemies_(Legacy_of_Sorrow)_.E2.80.93_LoS3|LoS3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -10% to Non-Physical Resistances of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#-20%_to_Damage_of_All_Adjacent_Enemies_(Legacy_of_Sorrow)_.E2.80.93_LoS3|LoS3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -20% to Non-Physical Resistances of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#-10%_to_Non-Physical_Resistances_of_All_Adjacent_Enemies_(Legacy_of_Sorrow)_.E2.80.93_LoS5|LoS5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Illuminating (Legacy of Light) &amp;amp;ndash; LoL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lawful (Legacy of Light) &amp;amp;ndash; LoL-Lawful ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to lawful&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Illuminate Also the Day (Legacy of Light) &amp;amp;ndash; LoL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Illuminating_(Legacy_of_Light)_.E2.80.93_LoL1|LoL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Illuminating Incredibly (Legacy of Light) &amp;amp;ndash; LoL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Able_to_Illuminate_Also_the_Day_(Legacy_of_Light)_.E2.80.93_LoL2|LoL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#great illumination_.E2.80.93_illuminates|great illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Turning Undead Back to Life (Legacy of Light) &amp;amp;ndash; LoL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Illuminating_Incredibly_(Legacy_of_Light)_.E2.80.93_LoL3|LoL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#purify_.E2.80.93_dummy|purify]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies (Legacy of Light) &amp;amp;ndash; LoL-Healing1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Illuminating_(Legacy_of_Light)_.E2.80.93_LoL1|LoL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (8)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies More Efficiently (Legacy of Light) &amp;amp;ndash; LoL-Healing2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light, [[#Illuminating_(Legacy_of_Light)_.E2.80.93_LoL1|LoL1]] and [[#Healing_Nearby_Allies_(Legacy_of_Light)_.E2.80.93_LoL-Healing1|LoL-healing1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (8)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies Even More Efficiently (Legacy of Light) &amp;amp;ndash; LoL-Healing3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light, [[#Illuminating_(Legacy_of_Light)_.E2.80.93_LoL1|LoL1]] and [[#Healing_Nearby_Allies_More_Efficiently_(Legacy_of_Light)_.E2.80.93_LoL-Healing2|LoL-healing2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 5% More Resistant to Fire and Arcane (Legacy of Phoenix) &amp;amp;ndash; LoP1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 4% More Resistant to Fire and Arcane (Legacy of Phoenix) &amp;amp;ndash; LoP2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#5%_More_Resistant_to_Fire_and_Arcane_(Legacy_of_Phoenix)_.E2.80.93_LoP1|LoP1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 4% More Resistant to Fire and Arcane (Legacy of Phoenix) &amp;amp;ndash; LoP3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#4%_More_Resistant_to_Fire_and_Arcane_(Legacy_of_Phoenix)_.E2.80.93_LoP2|LoP2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Burning Nearby Enemies For an Amount of Damage that Increases Over Time (Legacy of Phoenix) &amp;amp;ndash; LoP3-Flaming ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#4%_More_Resistant_to_Fire_and_Arcane_(Legacy_of_Phoenix)_.E2.80.93_LoP2|LoP2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#flaming radiance_.E2.80.93_dummy|flaming radiance]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 3% More Resistant to Fire and Arcane, 1% More Resistant to Cold (Legacy of Phoenix) &amp;amp;ndash; LoP4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#4%_More_Resistant_to_Fire_and_Arcane_(Legacy_of_Phoenix)_.E2.80.93_LoP3|LoP3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Resist Death to Some Extent (Legacy of Phoenix) &amp;amp;ndash; LoP4-Brace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#4%_More_Resistant_to_Fire_and_Arcane_(Legacy_of_Phoenix)_.E2.80.93_LoP3|LoP3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#from the ashes_.E2.80.93_dummy|from the ashes]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% to All Resistances if There Are no Adjacent Allies (Legacy of Exile) &amp;amp;ndash; LoE1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_exile and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#exile_.E2.80.93_resistance|exile]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 20% to All Resistances if There Are no Adjacent Allies (Legacy of Exile) &amp;amp;ndash; LoE2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_exile and [[#10%_to_All_Resistances_if_There_Are_no_Adjacent_Allies_(Legacy_of_Exile)_.E2.80.93_LoE1|LoE1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#exile_.E2.80.93_resistance|exile]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#forsaken_.E2.80.93_resistance|forsaken]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Twice as Resistant to All Kinds of Damage when Attacking (Legacy of Exile) &amp;amp;ndash; LoE3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_exile and [[#20%_to_All_Resistances_if_There_Are_no_Adjacent_Allies_(Legacy_of_Exile)_.E2.80.93_LoE2|LoE2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#zeal_.E2.80.93_resistance|zeal]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 4 More Damage, But Reducing the Damage of Nearby Allies if There Are Some (Legacy of Exile) &amp;amp;ndash; LoE4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_exile and [[#Twice_as_Resistant_to_All_Kinds_of_Damage_when_Attacking_(Legacy_of_Exile)_.E2.80.93_LoE3|LoE3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#anathema_.E2.80.93_leadership|anathema]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Transform Temporarily to Ice (Taking Less Damage, Dealing 20% More Damage; Legacy of the Freezing North) &amp;amp;ndash; LotFN1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_the_freezing_north and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: iceform (20% - 100% melee impact)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the iceform attack: [[LotI_Abilities#iceform_.E2.80.93_damage|iceform]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage in the Icy Form (Legacy of the Freezing North) &amp;amp;ndash; LotFN2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Transform_Temporarily_to_Ice_(Taking_Less_Damage,_Dealing_20%_More_Damage;_Legacy_of_the_Freezing_North)_.E2.80.93_LotFN1|LotFN1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the iceform attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 3% More Resistant to Cold, Blade and Pierce (Legacy of the Freezing North) &amp;amp;ndash; LotFN3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_in_the_Icy_Form_(Legacy_of_the_Freezing_North)_.E2.80.93_LotFN2|LotFN2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster, 1 More Ranged Damage (Legacy of the Free) &amp;amp;ndash; LotF1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_the_free and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster, 5% Harder to Hit (Legacy of the Free) &amp;amp;ndash; LotF2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster,_1_More_Ranged_Damage_(Legacy_of_the_Free)_.E2.80.93_LotF1|LotF1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hit an Enemy Who Misses a Shot (Legacy of the Free) &amp;amp;ndash; LotF3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster,_5%_Harder_to_Hit_(Legacy_of_the_Free)_.E2.80.93_LotF2|LotF2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster, 1 More Ranged Damage (Legacy of the Free) &amp;amp;ndash; LotF4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Hit_an_Enemy_Who_Misses_a_Shot_(Legacy_of_the_Free)_.E2.80.93_LotF3|LotF3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regaining Half of the Max MP After Attacking (Legacy of the Free) &amp;amp;ndash; LotF5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster,_1_More_Ranged_Damage_(Legacy_of_the_Free)_.E2.80.93_LotF4|LotF4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Soul Eater and God Advancements ==&lt;br /&gt;
&lt;br /&gt;
=== Better Protected from Cold (5% Better Resistances) &amp;amp;ndash; Resist_cold1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_cold to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Fire (5% Better Resistances) &amp;amp;ndash; Resist_fire1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_fire to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Arcane Damage (5% Better Resistances) &amp;amp;ndash; Resist_arcane1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_arcane to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Blade (5% Better Resistances) &amp;amp;ndash; Resist_blade1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_blade to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Piercing Attacks (5% Better Resistances) &amp;amp;ndash; Resist_pierce1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_pierce to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Impacts (5% Better Resistances) &amp;amp;ndash; Resist_impact1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_impact to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having More Hitpoints &amp;amp;ndash; Health1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement health to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;7 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 4 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement regeneration to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration1|regeneration1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration1|regeneration1]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration2|regeneration2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration2|regeneration2]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration3|regeneration3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration3|regeneration3]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration4|regeneration4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration3|regeneration3]], [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration4|regeneration4]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration5|regeneration5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal from Enemies' Attacks &amp;amp;ndash; Absorb1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement absorb to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal from Enemies' Attacks Better &amp;amp;ndash; Absorb2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_from_Enemies'_Attacks_.E2.80.93_Absorb1|absorb1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (2)_.E2.80.93_dummy|absorbs (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies &amp;amp;ndash; Heal1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement heal to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; Heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_.E2.80.93_Heal1|heal1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; Heal3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_.E2.80.93_Heal1|heal1]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_Heal2|heal2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; Heal4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_.E2.80.93_Heal1|heal1]], [[#Able_to_Heal_Allies_Better_.E2.80.93_Heal2|heal2]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_Heal3|heal3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Leadership of a Level 4 Unit) &amp;amp;ndash; Leadership1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement leadership to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Leadership of a Level 5 Unit) &amp;amp;ndash; Leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Leadership_of_a_Level_4_Unit)_.E2.80.93_Leadership1|leadership1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle to Fight Like Furious Savages &amp;amp;ndash; Leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Leadership_of_a_Level_5_Unit)_.E2.80.93_Leadership2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_dummy|warlord's rule]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Leave the Mortal Shell to Attack Almost Immune to Physical Damage &amp;amp;ndash; Spirit1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement spirit to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: spiritual transformation (20% - 100% melee arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the spiritual transformation attack: [[LotI_Abilities#spiritual attack_.E2.80.93_damage|spiritual attack]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage in the Spiritual Form &amp;amp;ndash; Spirit2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Leave_the_Mortal_Shell_to_Attack_Almost_Immune_to_Physical_Damage_.E2.80.93_Spirit1|spirit1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the spiritual transformation attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster in the Spiritual Form &amp;amp;ndash; Spirit2_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Leave_the_Mortal_Shell_to_Attack_Almost_Immune_to_Physical_Damage_.E2.80.93_Spirit1|spirit1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;10% more attacks for the spiritual transformation attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Fire Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Fire_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement fire_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Cold Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Cold_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement cold_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Arcane Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Arcane_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement arcane_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Blade Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Blade_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement blade_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Impact Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Impact_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement impact_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Pierce Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Pierce_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement pierce_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== SOUL EATER ADVANCEMENTS ==&lt;br /&gt;
&lt;br /&gt;
=== Capable to Use Lightning (Huge Damage, Few Attacks) &amp;amp;ndash; Lightning1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement lightning to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: lightning (35 - 1, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Lightnings Faster &amp;amp;ndash; Lightning2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 7 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Lightnings Faster &amp;amp;ndash; Lightning3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]] and [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]] and [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Lightnings Very Very Very Fast &amp;amp;ndash; Lightning4_firststrike ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: firststrike&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Lightnings Without Need to be at Good Health &amp;amp;ndash; Lightning5_noswarm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5|lightning5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lightning attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5|lightning5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Faster &amp;amp;ndash; Lightning6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5|lightning5]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6|lightning6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5|lightning5]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6|lightning6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Faster &amp;amp;ndash; Lightning7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5|lightning5]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6|lightning6]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning7|lightning7]] and [[#Shooting_Lightnings_Faster_.E2.80.93_Lightning6_speed|lightning6_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Use Thunder (Huge Damage, Huge Radius) &amp;amp;ndash; Thunder1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement thunder to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: thunder (30 - 1, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the thunder attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Stronger Thunder &amp;amp;ndash; Thunder2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Use_Thunder_(Huge_Damage,_Huge_Radius)_.E2.80.93_Thunder1|thunder1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Stronger Thunder &amp;amp;ndash; Thunder3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Thunder_(Huge_Damage,_Huge_Radius)_.E2.80.93_Thunder1|thunder1]] and [[#Casting_Stronger_Thunder_.E2.80.93_Thunder2|thunder2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Thunders Faster &amp;amp;ndash; Thunder4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Thunder_(Huge_Damage,_Huge_Radius)_.E2.80.93_Thunder1|thunder1]], [[#Casting_Stronger_Thunder_.E2.80.93_Thunder2|thunder2]] and [[#Casting_Stronger_Thunder_.E2.80.93_Thunder3|thunder3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 15 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Stronger Thunder &amp;amp;ndash; Thunder5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Thunder_(Huge_Damage,_Huge_Radius)_.E2.80.93_Thunder1|thunder1]], [[#Casting_Stronger_Thunder_.E2.80.93_Thunder2|thunder2]], [[#Casting_Stronger_Thunder_.E2.80.93_Thunder3|thunder3]] and [[#Casting_Thunders_Faster_.E2.80.93_Thunder4|thunder4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 7 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Stronger Thunder &amp;amp;ndash; Thunder6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Thunder_(Huge_Damage,_Huge_Radius)_.E2.80.93_Thunder1|thunder1]], [[#Casting_Stronger_Thunder_.E2.80.93_Thunder2|thunder2]], [[#Casting_Stronger_Thunder_.E2.80.93_Thunder3|thunder3]], [[#Casting_Thunders_Faster_.E2.80.93_Thunder4|thunder4]] and [[#Casting_Stronger_Thunder_.E2.80.93_Thunder5|thunder5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Use Fireball &amp;amp;ndash; Fireball1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement fireball to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fireball (7 - 4, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; Fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; Fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]] and [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Fireballs with Explosive Range &amp;amp;ndash; Fireball3_range ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]] and [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; Fireball4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]] and [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Fireballs with Better Precision &amp;amp;ndash; Fireball4_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_Fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; Fireball5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_Fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Fireballs with Better Precision &amp;amp;ndash; Fireball5_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]], [[#Casting_Fireballs_Faster_.E2.80.93_Fireball4|fireball4]] and [[#Shooting_Fireballs_with_Better_Precision_.E2.80.93_Fireball4_precision|fireball4_precision]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs with Greater Damage &amp;amp;ndash; Fireball6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_Fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Cast a Burning Meteor from the Skies &amp;amp;ndash; Meteor1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement meteor to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: meteor (40 - 1, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the meteor attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the meteor attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attracting Meteoroids with Higher Concentrations of Heavy Metals &amp;amp;ndash; Meteor2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Cast_a_Burning_Meteor_from_the_Skies_.E2.80.93_Meteor1|meteor1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10 for the meteor attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast Chill Tempest &amp;amp;ndash; Chill1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement chill to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: chill tempest (17 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Chill Tempest &amp;amp;ndash; Chill2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Chill Tempest &amp;amp;ndash; Chill3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]] and [[#Slowing_Enemies_with_Chill_Tempest_.E2.80.93_Chill2|chill2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Groups of Enemies with Chill Tempest &amp;amp;ndash; Chill_slow_extra ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]], [[#Slowing_Enemies_with_Chill_Tempest_.E2.80.93_Chill2|chill2]] and [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill3|chill3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Chill Tempest &amp;amp;ndash; Chill4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]], [[#Slowing_Enemies_with_Chill_Tempest_.E2.80.93_Chill2|chill2]] and [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill3|chill3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Chill Tempest &amp;amp;ndash; Chill5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]], [[#Slowing_Enemies_with_Chill_Tempest_.E2.80.93_Chill2|chill2]], [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill3|chill3]] and [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill4|chill4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Chill Tempest Faster &amp;amp;ndash; Chill5_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]], [[#Slowing_Enemies_with_Chill_Tempest_.E2.80.93_Chill2|chill2]], [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill3|chill3]] and [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill4|chill4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Draining Shadow Wave &amp;amp;ndash; Shadowwave1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement shadowwave to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: shadow wave (17 - 2, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Wave Faster &amp;amp;ndash; Shadowwave2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching More Life with Shadow Wave &amp;amp;ndash; Shadowwave2_leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]] and [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Wave Better &amp;amp;ndash; Shadowwave3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]] and [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching Life with Shadow Wave from Multiple Enemies &amp;amp;ndash; Shadowwave3_leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]], [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]], [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave3|shadowwave3]] and [[#Leeching_More_Life_with_Shadow_Wave_.E2.80.93_Shadowwave2_leech|shadowwave2_leech]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: [[LotI_Abilities#explosive leech_.E2.80.93_damage|explosive leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Wave Better &amp;amp;ndash; Shadowwave4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]], [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]] and [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave3|shadowwave3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Wave Better &amp;amp;ndash; Shadowwave5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]], [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]], [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave3|shadowwave3]] and [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave4|shadowwave4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Wave Faster &amp;amp;ndash; Shadowwave5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]], [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]], [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave3|shadowwave3]] and [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave4|shadowwave4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== GOD ADVANCEMENTS ==&lt;br /&gt;
&lt;br /&gt;
=== Capable to Use Lightning (Huge Damage, Few Attacks) &amp;amp;ndash; Lightning1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement lightning to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: lightning (38 - 1, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Lightnings Faster &amp;amp;ndash; Lightning2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 10 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Lightnings Faster &amp;amp;ndash; Lightning3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]] and [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]] and [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Lightnings Very Very Very Fast (Firststrike) &amp;amp;ndash; Lightning4_firststrike ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: firststrike&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Lightnings Without Need to be at Good Health &amp;amp;ndash; Lightning5_noswarm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5_2|lightning5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lightning attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5_2|lightning5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Faster &amp;amp;ndash; Lightning6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5_2|lightning5]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6_2|lightning6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5_2|lightning5]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6_2|lightning6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Faster &amp;amp;ndash; Lightning7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5_2|lightning5]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6_2|lightning6]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning7_2|lightning7]] and [[#Shooting_Lightnings_Faster_.E2.80.93_Lightning6_speed_2|lightning6_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Cast Fire Blast &amp;amp;ndash; Fireblast1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement fireblast to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fire blast (10 - 5, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: [[LotI_Abilities#hose_.E2.80.93_dummy|hose]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; Fireblast2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Cast_Fire_Blast_.E2.80.93_Fireblast1|fireblast1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Faster &amp;amp;ndash; Fireblast2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast2|fireblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; Fireblast3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast2|fireblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Hit Enemies with Fire Blasts Less Frequently &amp;amp;ndash; Fireblast3_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast3|fireblast3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fire blast attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; Fireblast4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast3|fireblast3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating the Primary Target of Fire Blasts &amp;amp;ndash; Fireblast4_burn ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast4|fireblast4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; Fireblast5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast4|fireblast4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Hit Enemies with Fire Blasts Less Frequently &amp;amp;ndash; Fireblast5_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast5|fireblast5]] and [[#Failing_to_Hit_Enemies_with_Fire_Blasts_Less_Frequently_.E2.80.93_Fireblast3_precision|fireblast3_precision]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fire blast attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; Fireblast6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast5|fireblast5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Faster &amp;amp;ndash; Fireblast6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast6|fireblast6]] and [[#Casting_Fire_Blasts_Faster_.E2.80.93_Fireblast2_speed|fireblast2_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Summon a Meteoric Firestorm &amp;amp;ndash; Firestorm1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement firestorm to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: firestorm (25 - 2, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the firestorm attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the firestorm attack: [[LotI_Abilities#storm_.E2.80.93_dummy|storm]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Firestorms &amp;amp;ndash; Firestorm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Summon_a_Meteoric_Firestorm_.E2.80.93_Firestorm1|firestorm1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Firestorms Faster &amp;amp;ndash; Firestorm2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm2|firestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 7 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Firestorms &amp;amp;ndash; Firestorm3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm2|firestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Summon Firestorms Less Frequently &amp;amp;ndash; Firestorm3_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm2|firestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the firestorm attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the firestorm attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Firestorms &amp;amp;ndash; Firestorm4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm3|firestorm3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Firestorms Faster &amp;amp;ndash; Firestorm4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Summoning_Firestorms_Faster_.E2.80.93_Firestorm2_speed|firestorm2_speed]] and [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm4|firestorm4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 6 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Firestorms &amp;amp;ndash; Firestorm5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 8 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm4|firestorm4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Firestorms that Cause Inflammatory Burns &amp;amp;ndash; Firestorm5_burns ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm5|firestorm5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the firestorm attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Summon an Arctic Blast &amp;amp;ndash; Arcticblast1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement arcticblast to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: arctic blast (8 - 4, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: [[LotI_Abilities#hose_.E2.80.93_dummy|hose]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Better &amp;amp;ndash; Arcticblast2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Summon_an_Arctic_Blast_.E2.80.93_Arcticblast1|arcticblast1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Faster &amp;amp;ndash; Arcticblast2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast2|arcticblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Better &amp;amp;ndash; Arcticblast3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast2|arcticblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Hit Enemies with Arctic Blasts Less Frequently &amp;amp;ndash; Arcticblast3_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast3|arcticblast3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the arctic blast attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Better &amp;amp;ndash; Arcticblast4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast3|arcticblast3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Inflicting Cold Burns with Arctic Blast &amp;amp;ndash; Arcticblast4_burn ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast4|arcticblast4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Better &amp;amp;ndash; Arcticblast5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast4|arcticblast4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Hit Enemies with Arctic Blasts Less Frequently &amp;amp;ndash; Arcticblast5_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast5|arcticblast5]] and [[#Failing_to_Hit_Enemies_with_Arctic_Blasts_Less_Frequently_.E2.80.93_Arcticblast3_precision|arcticblast3_precision]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the arctic blast attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Better &amp;amp;ndash; Arcticblast6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast5|arcticblast5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Faster &amp;amp;ndash; Arcticblast6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast6|arcticblast6]] and [[#Casting_Arctic_Blasts_Faster_.E2.80.93_Arcticblast2_speed|arcticblast2_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Summon a Blizzard &amp;amp;ndash; Blizzard1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement blizzard to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: blizzard (20 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: [[LotI_Abilities#storm_.E2.80.93_dummy|storm]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Blizzards &amp;amp;ndash; Blizzard2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Summon_a_Blizzard_.E2.80.93_Blizzard1|blizzard1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Blizzards Faster &amp;amp;ndash; Blizzard2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard2|blizzard2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Blizzards &amp;amp;ndash; Blizzard3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard2|blizzard2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Summon Blizzards Less Frequently &amp;amp;ndash; Blizzard3_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard2|blizzard2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the blizzard attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Blizzards &amp;amp;ndash; Blizzard4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard3|blizzard3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Blizzards Faster &amp;amp;ndash; Blizzard4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Summoning_Blizzards_Faster_.E2.80.93_Blizzard2_speed|blizzard2_speed]] and [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard4|blizzard4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Blizzards &amp;amp;ndash; Blizzard5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard4|blizzard4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Blizzards that Cause Cold Burns &amp;amp;ndash; Blizzard5_burns ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard5|blizzard5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Blast Enemies with Entropic Chaos &amp;amp;ndash; Entropy1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement entropy to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: entropy (13 - 5, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Entropical Blasts &amp;amp;ndash; Entropy1_slow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Blast_Enemies_with_Entropic_Chaos_.E2.80.93_Entropy1|entropy1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Faster &amp;amp;ndash; Entropy2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Blast_Enemies_with_Entropic_Chaos_.E2.80.93_Entropy1|entropy1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Entropical Blasts &amp;amp;ndash; Entropy2_poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy2|entropy2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Faster &amp;amp;ndash; Entropy3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy2|entropy2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dazzling Enemies with Entropical Blasts &amp;amp;ndash; Entropy3_dazzle ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy3|entropy3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: [[LotI_Abilities#dazzle_.E2.80.93_dummy|dazzle]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Better &amp;amp;ndash; Entropy4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy3|entropy3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Maiming Enemies with Entropical Blasts &amp;amp;ndash; Entropy4_mayhem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Better_.E2.80.93_Entropy4|entropy4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Faster &amp;amp;ndash; Entropy5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Better_.E2.80.93_Entropy4|entropy4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Entropical Blasts &amp;amp;ndash; Entropy5_burn ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy5|entropy5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Better &amp;amp;ndash; Entropy6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy5|entropy5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Turning Enemies into Zombies with Entropical Blasts &amp;amp;ndash; Entropy6_zombification ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Better_.E2.80.93_Entropy6|entropy6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: [[LotI_Abilities#infect_.E2.80.93_poison|infect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the entropy attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Faster &amp;amp;ndash; Entropy7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Better_.E2.80.93_Entropy6|entropy6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Summon a Devastating Particle Storm &amp;amp;ndash; Particlestorm1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement particlestorm to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: particle storm (30 - 2, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the particle storm attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the particle storm attack: [[LotI_Abilities#storm_.E2.80.93_dummy|storm]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the particle storm attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Particle Storms &amp;amp;ndash; Particlestorm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Summon_a_Devastating_Particle_Storm_.E2.80.93_Particlestorm1|particlestorm1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 7 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Particle Storms Faster &amp;amp;ndash; Particlestorm2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm2|particlestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 6 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Particle Storms &amp;amp;ndash; Particlestorm3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm2|particlestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 6 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Summon Particle Storms Less Frequently &amp;amp;ndash; Particlestorm3_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm2|particlestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the particle storm attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the particle storm attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Particle Storms &amp;amp;ndash; Particlestorm4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm3|particlestorm3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Particle Storms Faster &amp;amp;ndash; Particlestorm4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Summoning_Particle_Storms_Faster_.E2.80.93_Particlestorm2_speed|particlestorm2_speed]] and [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm4|particlestorm4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 10 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Particle Storms &amp;amp;ndash; Particlestorm5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm4|particlestorm4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Summon Particle Storms Less Frequently &amp;amp;ndash; Particlestorm5_guided ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm5|particlestorm5]] and [[#Failing_to_Summon_Particle_Storms_Less_Frequently_.E2.80.93_Particlestorm3_precision|particlestorm3_precision]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the particle storm attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the particle storm attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Fighting with Weapons &amp;amp;ndash; Weapons1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement weapons to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cleaving in Melee Combat &amp;amp;ndash; Weapons2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Fighting_with_Weapons_.E2.80.93_Weapons1|weapons1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Armed Combat &amp;amp;ndash; Weapons3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Fighting_with_Weapons_.E2.80.93_Weapons1|weapons1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster in Armed Combat &amp;amp;ndash; Weapons4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Armed_Combat_.E2.80.93_Weapons3|weapons3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Cold Damage with Weapons &amp;amp;ndash; Weapons5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_in_Armed_Combat_.E2.80.93_Weapons4|weapons4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Basic Spells &amp;amp;ndash; Magic1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement magic to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Basic Spells &amp;amp;ndash; Magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Basic_Spells_.E2.80.93_Magic1|magic1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matsjoyce</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=LotI_Abilities&amp;diff=68511</id>
		<title>LotI Abilities</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=LotI_Abilities&amp;diff=68511"/>
		<updated>2021-09-22T19:59:47Z</updated>

		<summary type="html">&lt;p&gt;Matsjoyce: Automated update by matsjoyce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-generated wiki page listing all the abilities and weapon specials currently available in the campaign &amp;quot;Legend of the Invincibles&amp;quot;. &lt;br /&gt;
This was generated at Wed Sep 22 20:59:16 2021 using version git-24b4ead of LotI and version 0.3.5.1 of the generation script.&lt;br /&gt;
As this is auto-generated, DO NOT EDIT THIS PAGE.&lt;br /&gt;
Instead, create a new issue at https://github.com/matsjoyce/LotIWikiGen/issues/new and the script will be adjusted.&lt;br /&gt;
&lt;br /&gt;
Other LotI-related wiki pages:&lt;br /&gt;
&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Items &amp;amp;ndash; items, such as weapons and books&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Standard_Advancements &amp;amp;ndash; general advancements such as legacies and books&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Unit_Advancements &amp;amp;ndash; unit-specific advancements&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Abilities &amp;amp;ndash; abilities and weapon specials&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Scenarios &amp;amp;ndash; scenario information&lt;br /&gt;
* https://wiki.wesnoth.org/DeadlyUnitsFromLotI&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
=== Other ===&lt;br /&gt;
==== absorbs (1) &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, it takes its regular damage, but heals 1 HP after it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== absorbs (2) &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, it takes its regular damage, but heals 2 HP after it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== absorbs (3) &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, it takes its regular damage, but heals 3 HP after it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== absorbs (4) &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, it takes its regular damage, but heals 4 HP after it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== aura of hunger &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent allies gain melee drain that drains 25% of the damage dealt (instead of the usual 50%).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== blood drinking &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When a unit adjacent to this unit takes damage, this unit heals 5% of the damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== cancer &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit is poisoned at the beginning of its turn. Because it's not an attack, the &amp;lt;i&amp;gt;immune to poison&amp;lt;/i&amp;gt; ability does not apply.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== cantor &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit grants marksman to all ranged attacks of all adjacent allies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== cowardice &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this unit runs out of moves with no adjacent units, it loses its attack that turn but gains its moves back.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== dark aura &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent enemies will be poisoned at the beginning of their turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== evisceration &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills another unit, nearby allies heal 10 HP, and are ridden of poison and slow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== feeding &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit gains 1 hitpoint added to its maximum whenever it kills a living unit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== firecast &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit hits with a melee attack in offence, a randomly chosen fire spell is cast at the target.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== flaming radiance &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent foes to this unit take fire damage every turn. At first turn, they take 8 damage and this number increases by 8 every turn they stand in the range of this ability. This ability cannot kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== freezing aura &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent enemies will be slowed at the beginning of their turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== from the ashes &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this unit is attacked and its hitpoints drop below 20, it heals 40 hitpoints and deals 40 fire damage to all nearby foes. This ability can be used only once per 10 turns.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== frostbite &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit takes 24 cold damage at the beginning of its turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== greater evisceration &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills another unit, nearby allies heal 16 HP, and are ridden of poison and slow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== hate speech &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When an adjacent unit offensively hits an enemy, its attack damage increases by 1. The added damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== immune to drain &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit is immune to drain.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== immune to poison &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Poisonous attacks have no effect on this unit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== innocence &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Through magical means, this unit looks so innocent that attacking it causes the attacker to suffer emotional trauma that makes it deal 1 less damage for each hit. The damage decreased this way halves each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== killhunger &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills another unit, it heals 4 HP, and is ridden of poison and slow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== leeches &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent enemy units to a unit with this ability lose 2 hitpoints at the beginning of this unit's turn. The damage dealt heals the unit. It cannot kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lesser evisceration &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills another unit, nearby allies heal 4 HP, and are ridden of poison and slow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lesser redeem &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit attacks another unit, there is a chance that the target will be absorbed, inversely proportional to enemy level. When the redeem count reaches a certain level, the unit's properties will improve.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== martyrdom &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hatred arouses among its comrades when this unit gets hurt. For every hit this unit takes, the damage of all adjacent allies increases by 1. The damage increased this way halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== mockery &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When an attack against this unit misses, he/she heals 2 HP.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== murderlust &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills another unit, he/she heals 8 HP.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== murderous presence &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All nearby allies get melee backstab.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== necromancy &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this unit dies, it becomes a lich.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== northfrost aura &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All enemies in the range of two hexes from this unit will be slowed at the beginning of their turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== parasite &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent allies to a unit with this ability lose 4 hitpoints at the beginning of this unit's turn. The damage dealt heals the unit. It cannot kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== penetrates &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit gains 1 movement after attacking, allowing it to slowly progress through ranks of enemies if it can survive their attacks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== producer &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit occasionally earns some gold for his side.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== push &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When an ally standing next to this unit finishes attacking, it gains one movement point.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== radiating insanity &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All nearby allies fight with a bloodlust equal to the dwarvish berserk.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== radiation &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All nearby allies get poisonous attacks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== reflect &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, an half of the damage it took is dealt also to the attacker. It cannot kill, unlike thorns.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== regrowing &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit begins combat, offensively or defensively, it heals an amount of hitpoints equal to two times their level.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== resistant to slow &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit has so much life energy in it, that it will break through any slowing effect almost instantly.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== retribution &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, an amount of fire damage equal to a quarter of the damage dealt hurts the attacker.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== soul eater &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills a certain amount of beings, it obtains special advancements.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== steals &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit hits an enemy with a melee attack, it has a chance to earn some gold.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== tax collector &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit hits an enemy, it has a chance to tax its own side and part it from some gold.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== temptation &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit makes its enemies of opposite gender infatuated at the beginning of their turn, making them unable to attack, but able to break this charm by fleeing.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== thorns &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any unit that attacks this unit in melee suffers two points of piercing damage. Unlike reflect, it can kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== triggerable &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's attack damage increases by 1 when hit. Does not work when hit by a retaliating unit. The added damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== unforgiving &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's attack deals 50% additional fire damage when directly hitting a unit type that hit it in the last 5 turns. Does not work when hit by a retaliating unit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== unholy hunger &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit craves for the souls of living beings. When it kills a living unit, it will heal 10 HP and its maximum HP will increase by 3. When it is not fed continually, it starts to starve, and loses 1 point of maximum HP more for each turn it did not kill something at the beginning of each turn. The hunger has no effect if the unit is cared by a healer or standing in a village.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== vindictive &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's attack damage increases by 1 when an adjacent ally is hit. Does not work when hit by a retaliating unit. The added damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== wardrums &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent members of the same side get +2 to movement at the start of their turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== warlord's rule &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All nearby allies deal and take 50% more damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== weak reflect &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, an quarter of the damage it took is dealt also to the attacker. It cannot kill, unlike thorns.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== wrath &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When offensively hitting an enemy, this unit's attack damage increases by 1. The added damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== zeal aura &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All nearby allies get firststrike.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== heals ===&lt;br /&gt;
==== Deathaura &amp;amp;ndash; heals ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This ability causes its bearer unit to hurt adjacent enemy units at the beginning of your turn (INTENSITY damage).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Does not affect poisoned enemies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== burns foes (POWER) &amp;amp;ndash; heals ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit singes adjacent enemies at the beginning of your turn, causing a loss of POWER HP (max. down to 1 HP, never kills). The ability ignores any of the enemy's resistances or weaknesses, so it is very powerful against spirits!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== heals +VALUE &amp;amp;ndash; heals ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit combines herbal remedies with magic to heal units more quickly than is normally possible on the battlefield.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A unit cared for by this healer may heal up to VALUE HP per turn, or be cured of poisoning.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== unholybane (INTENSITY) &amp;amp;ndash; heals ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit damages adjacent undead enemies at the beginning of your turn, causing a loss of INTENSITY HP (max. down to 1 HP, never kills). The ability ignores any of the enemy's resistances or weaknesses, so it is very powerful against spirits!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== hides ===&lt;br /&gt;
==== lesser ambush &amp;amp;ndash; hides ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit can hide in forest, and remain undetected by its enemies. But only in deciduous forest.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lesser nightstalk &amp;amp;ndash; hides ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit becomes invisible during night, but only in forests, hills, mountains and villages.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemy units cannot see this unit at night, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== nocturnal ambush &amp;amp;ndash; hides ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit becomes invisible in forests, but only at night.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemy units cannot see this unit at night, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== snow ambush &amp;amp;ndash; hides ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit can hide on frozen terrains, and remain undetected by its enemies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemy units cannot see this unit while it is on frozen terrains, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== twilightstalk &amp;amp;ndash; hides ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit becomes invisible during dawn or dusk, hiding in long shadows created by the sun near the horizon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemy units cannot see this unit during dawn or dusk, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== illuminates ===&lt;br /&gt;
==== darkens &amp;amp;ndash; illuminates ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit darkens the surrounding area, making chaotic units fight better, and lawful units fight worse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any units adjacent to this unit will fight as if it were dusk when it is day, and as if it were night when it is dusk.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== darkens badly &amp;amp;ndash; illuminates ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit darkens the surrounding area, making chaotic units fight better, and lawful units fight worse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any units adjacent to this unit will fight as if it were dusk when it is day, as if it were night when it is dusk and the improvement of the chaotic units during the night is incredible.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== darkens severely &amp;amp;ndash; illuminates ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit darkens the surrounding area, making chaotic units fight better, and lawful units fight worse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any units adjacent to this unit will fight almost as if it were night when it is day, as if it were darker than the darkest night when it is dusk and the improvement of the chaotic units during the night is incredible.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== great illumination &amp;amp;ndash; illuminates ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit illuminates the surrounding area, making lawful units fight better, and chaotic units fight worse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any units adjacent to this unit will fight as if it were almost day when it is night, better than if it were day when it is dusk, and far better during the day (worse if they are chaotic or liminal).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== improved illumination &amp;amp;ndash; illuminates ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit illuminates the surrounding area, making lawful units fight better, and chaotic units fight worse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any units adjacent to this unit will fight as if it were dusk when it is night, as if it were day when it is dusk, and even better during the day (worse if they are chaotic or liminal).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== leadership ===&lt;br /&gt;
==== NAME (INTENSITY) &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Adjacent allies will do INTENSITY% more damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== alliance &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit is very well versed in team tactics so that adjacent units with the same ability deal 35% more damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== anathema &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's behaviour is loathsome, it spreads foul smell and droplets containing neisseria gonorrhoeae. Others absolutely loathe fighting next to it. Adjacent allies deal 30% less damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== antisocial &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's manners are incredibly bad, others hate fighting next to it. Adjacent allies deal 20% less damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== despair (INTENSITY) &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's presence is so darkly ominous that all adjacent enemies struggle with despair, dealing INTENSITY% less damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== leadership (as level LEVEL unit) &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit can lead your own units that are next to it, making them fight better.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lesser antisocial &amp;amp;ndash; leadership ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's manners are very bad, others hate fighting next to it. Adjacent allies deal 10% less damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== regenerate ===&lt;br /&gt;
==== bloodbound &amp;amp;ndash; regenerate ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit will heal itself 32 HP per turn if adjacent to another unit with the bloodbound ability. If it is poisoned, it will remove the poison instead of healing.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== regenerates (VALUE) &amp;amp;ndash; regenerate ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit will heal itself VALUE HP per turn. If it is poisoned, it will remove the poison instead of healing.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== regenerates slightly &amp;amp;ndash; regenerate ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit will heal itself 4 HP per turn. If it is poisoned, these two effects will negate themselves.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== resistance ===&lt;br /&gt;
==== NAME (POWER) &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit can rally the adjacent allies to ignore damage taken better, increasing their resistances by POWER%, up to a maximum of 80%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== adamant &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit’s resistances are tripled, up to a maximum of 80%, when defending. Vulnerabilities are not affected.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== antimagic (INTENSITY) &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's presence weakens surrounding magic, increasing resistances of oneself and any nearby units by INTENSITY%, up to a maximum of 80%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== careful &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit’s resistances are increased by INTENSITY, up to a maximum of 80%, when defending. Vulnerabilities are not affected.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== conviction (INTENSITY) &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's presence is so darkly ominous that all adjacent enemies struggle with the guilt of their evil deeds, reducing their fire, cold and arcane resistances by INTENSITY%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== exile &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit’s resistances are increased by 10% (up to a maximum of 70%) if it has no adjacent allies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== forsaken &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit’s resistances are increased by 20% (up to a maximum of 70%) if it has no adjacent allies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== frail tide (INTENSITY) &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's presence is so darkly ominous that all adjacent enemies struggle with a decrepifying feeling of age and weariness, reducing their resistances to pierce, blade and impact by INTENSITY%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== shield (INTENSITY) &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's presence is so glorious that all adjacent allies are honoured and inspired by them, increasing their resistances by INTENSITY%, up to a maximum of 60%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== spell eater &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit feeds on nearby magical energies, increasing nearby allied units' arcane resistance by 100% and grows stronger when a nearby allied unit is hit with arcane, fire or cold damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== unyielding &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit’s resistances are doubled, up to a maximum of 70%, when defending. Vulnerabilities are not affected.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== zeal &amp;amp;ndash; resistance ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's resistances are doubled, up to a maximum of 70%, when attacking. Vulnerabilities are not affected.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Weapon Specials ==&lt;br /&gt;
=== Other ===&lt;br /&gt;
==== cone &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;With this attack enemies next to attacker and target suffer 1/2 the damage. The foe behind the defender takes 1/2 of the damage too, while their adjacent comrades take 1/4 of it. It is so tiring that the unit's damage decreases by 6 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== dazzle &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This weapon special limits the target's chance to hit to 50% for one turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== doom &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack hits, opponent's resistances will drop by 5% until he advances.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== extra damage (+5; impact) &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;After the damage with this weapon is dealt, the target takes 5 points of impact damage, that is unaffected by charge or slow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== hit and run &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, the unit regains half of its max MP.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== horrid &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used offensively, the damage of retaliation attacks is decreased by 33%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== hose &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack us used, many enemies behind and around the original target are hit. It is so tiring that the unit's damage decreases by 12 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== incinerate &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack incinerates its targets. Burning units lose 16 HP every turn until they are cured. Flames can kill a unit, the attacker that incinerated the unit gets the experience.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lesser lethargy &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When hitting an enemy, the opponent's attack damage decreases by 1. The reduction of damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lethargy &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When hitting an enemy, the opponent's attack damage decreases by 2. The reduction of damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== mayhem &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack hits, opponent's damage is lowered by 1, until he advances.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== mind raid &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This weapon special steals 2 experience from the opponent, increasing the user's experience. It does not work if the target does not have enough experience.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== parry &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When the target misses, the attacker will hit him without any checks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== pierce &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack is used, the enemy behind the target is hurt as well, for 1/2 of the damage. The user loses 2 damage points after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== purify &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When an undead unit is killed by this attack, it becomes living again. Does not work on undead demons, black souls or other otherwordly undead-like abominations.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== storm &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The damage of this attack will affect also a lot of other enemy units around the caster, and will also deal some impact damage. It is so tiring that the unit's damage decreases by 12 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== trickery &amp;amp;ndash; dummy ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack hits offensively, opponent's defence on all terrains is lowered by 5%, until he advances.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== attacks ===&lt;br /&gt;
==== anger &amp;amp;ndash; attacks ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively, this attack doubles the attacks done by both attacker and defender.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== distant attack &amp;amp;ndash; attacks ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, the enemy will not counter.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== quickstrike &amp;amp;ndash; attacks ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, the attacker loses no movement. However, this does not give back the movement lost due to entering a unit's ZoC.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== whirlwind &amp;amp;ndash; attacks ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, all enemies adjacent the attacker take the damage and the enemy cannot retaliate. It is so tiring that the unit's damage decreases by 10 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== berserk ===&lt;br /&gt;
==== lesser berserk (COUNT) &amp;amp;ndash; berserk ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Whether used offensively or defensively, this attack presses the engagement until one of the combatants is slain, or COUNT rounds of attacks have occurred.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== chance_to_hit ===&lt;br /&gt;
==== chaos &amp;amp;ndash; chance_to_hit ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used defensively, this attacks damages all surrounding foes for a half of the damage, and it always has a 70% chance to hit regardless of the defensive ability of the attacking unit. Whether in defence or on attack, it is so tiring that the unit's damage decreases by 2 afterwards and then halves with each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== focused &amp;amp;ndash; chance_to_hit ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack always has at least a 80% chance to hit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== guided &amp;amp;ndash; chance_to_hit ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack always has an 90% chance to hit, regardless of the defensive ability of the defending unit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== imprecise &amp;amp;ndash; chance_to_hit ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack has a 10% lower chance to hit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== struggle &amp;amp;ndash; chance_to_hit ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack causes the opponent to have a 10% lower chance to hit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== damage ===&lt;br /&gt;
==== Raijer's saloon &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this attack has a chance to add all the victims' hitpoints to the hitpoints of attacker and attacker's nearby allies (divided by the number of healed units), killing the victim. The chance depends on victim's level. Works only in offence.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== anarchy &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does 50% more damage to lawful units.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== chaotic &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack is 25% better at night and 25% worse at day.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== chaotic and lawful &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack is 25% better at night. This attack is 25% better at day.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== charge &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively, this attack deals multiplied damage to the target. It also causes this unit to take multiplied damage from the target's counterattack.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== charging backstab &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively, this attack deals double damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralysed). It also causes this unit to take double damage from the target’s counterattack.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== cleave &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack will hit additional enemies in the two hexes that are adjacent to both the attacker and defender, in a crescent moon shape, for 50% of the original damage. It is so tiring that the unit's damage decreases by 2 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== disintegrate &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this weapon has a 2% chance to kill an enemy without any checks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== explosive &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, all enemies adjacent to the target take 75% of the damage, and even those behind them will take a few if the damage is sufficiently high. It is so tiring that the unit's damage decreases by 10 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== explosive damage &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used offensively, all units adjacent to the target take 10 damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== explosive leech &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, all enemies next to the target take 1/4 of the damage the target was dealt and the life is added to the caster's health. It is so tiring that the unit's damage decreases by 6 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== explosive slow &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, all enemies adjacent to a target are slowed.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== explosive unprotected &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, all units adjacent to the target take 75% of the damage, including allies. It is so tiring that the unit's damage decreases by 8 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== greater backstab &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively, this attack deals 2.5 times more damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralysed).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== iceform &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, the user is transformed into a moving block of ice, taking 33% less cold, pierce and blade damage. It works both offensively and defensively.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== kamikaze sprint &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack hits offensively, the attacker first takes the damage of all the opponent's attacks. Then, the enemy behind the target takes a half of this attack's damage, the enemy behind him takes a quarter of the initial damage etc, until there are no more enemies in the row, and the attacker will appear there. If the opponent's damage would kill, the weapon special does not work.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== knockback &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used offensively, at the end of the fight the enemy will be knocked back.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lawful &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack is 25% better at day and 25% worse at night.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== leeches &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is similar to the drains ability, but it drains only 1/10 of the damage inflicted but it can leech also the magic bound in the undeath of non-living foes.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lord of the flies &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does quadruple damage to flies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== lurk &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively and the target is not adjacent to any of its allies, it deals double damage to the target.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== misanthropia &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does double damage to humans.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== misdraconia &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does double damage to drakes and dragons.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== misdryadia &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does double damage to elves.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== misnania &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does double damage to dwarves.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== misorcia &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does double damage to orcs.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== nosferatu's gorge &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this attack has a chance to add all the victims' remaining hitpoints to the attacker's hitpoints, killing the victim. The chance depends on victim's level. Works only in offence.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== soul annihilation &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this attack has a 1% chance to kill an enemy, dealing arcane damage to nearby enemies, the damage is the amount of victim's remaining health divided by the number of nearby enemies with arcane damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== soul extraction &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this attack has a 1% chance to kill an enemy, summoning a Ghost in the process.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== soul thrash &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this attack has a 1% chance to kill an enemy, adding the victims' level to the attacker's wrath (increasing the damage temporarily, the increase is halved every turn). Works only offensively.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== spiritual attack &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, the damage of physical retaliation attacks is divided by 3.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== uber backstab &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively, this attack deals triple damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralysed).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== unholybane &amp;amp;ndash; damage ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does triple damage to undead (also other non-monster creations of magic).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== plague ===&lt;br /&gt;
==== plague (LANGUAGE_TYPE) &amp;amp;ndash; plague ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When a unit is killed by a Plague attack, that unit is replaced with a unit on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== poison ===&lt;br /&gt;
==== greater infect &amp;amp;ndash; poison ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The target of this weapon specials becomes poisoned in a special way: if it dies from this toxin or is killed while affected by it, it becomes a Soulless.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==== infect &amp;amp;ndash; poison ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The target of this weapon specials becomes poisoned in a special way: if it dies from this toxin or is killed while affected by it, it becomes a Walking Corpse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== slow ===&lt;br /&gt;
==== shockwave &amp;amp;ndash; slow ====&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack is so strong that it slows the target, and creates a shock wave that knocks all enemies adjacent to the target 1 hex away from it, and causes them to take 8 impact damage. When used defensively, it only slows the attacker.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matsjoyce</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=LotI_Items&amp;diff=68510</id>
		<title>LotI Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=LotI_Items&amp;diff=68510"/>
		<updated>2021-09-22T19:59:46Z</updated>

		<summary type="html">&lt;p&gt;Matsjoyce: Automated update by matsjoyce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-generated wiki page listing all the items currently available in the campaign &amp;quot;Legend of the Invincibles&amp;quot;. &lt;br /&gt;
This was generated at Wed Sep 22 20:59:16 2021 using version git-24b4ead of LotI and version 0.3.5.1 of the generation script.&lt;br /&gt;
As this is auto-generated, DO NOT EDIT THIS PAGE.&lt;br /&gt;
Instead, create a new issue at https://github.com/matsjoyce/LotIWikiGen/issues/new and the script will be adjusted.&lt;br /&gt;
&lt;br /&gt;
Other LotI-related wiki pages:&lt;br /&gt;
&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Items &amp;amp;ndash; items, such as weapons and books&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Standard_Advancements &amp;amp;ndash; general advancements such as legacies and books&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Unit_Advancements &amp;amp;ndash; unit-specific advancements&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Abilities &amp;amp;ndash; abilities and weapon specials&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Scenarios &amp;amp;ndash; scenario information&lt;br /&gt;
* https://wiki.wesnoth.org/DeadlyUnitsFromLotI&lt;br /&gt;
&lt;br /&gt;
== amulet ==&lt;br /&gt;
=== Amulet of Lich's Bane &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Learn what the enemy will use against you and prepare yourself for it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Amulet of Reason &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The world is much better without magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Amulet of Shiva &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All shall bow down to the Destroyer.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Amulet of the Last Guide &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Death itself is not evil. Imagine yourself torn to shreds and rotting and having to feel the pain.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+12 to hitpoints (requires [[#Cloak of the Pale Rider_.E2.80.93_cloak|Cloak of the Pale Rider]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to all resistances (requires [[#Angel of Death's Ring_.E2.80.93_ring|Angel of Death's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Amulet of Twilight &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When the day and night mix, unique powers appear.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to liminal&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ascent &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Wizards do not need manual skills.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 65% (in EASY difficulty), 75% (in MEDIUM difficulty), 85% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 50% (in EASY difficulty), 45% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Black Widow &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;That horrid thing corrupts the very air around us!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crapsack World &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Oh, almighty god, why did you create this world?'&lt;br /&gt;
'It was not me. I have a perfect alibi, by the way.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Demon Core &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you awaken it, foul light will ravage flesh.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#radiation_.E2.80.93_dummy|radiation]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Necklace &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He was ingenious enough to become something new, not a pack of bones but a spirit. An opaque one.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 to hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to damage (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to movement (requires [[#Eidolon's Boots_.E2.80.93_boots|Eidolon's Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: Frail Tide (15) (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Frozen Locket &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Frozen memories shall thaw and redeem.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#freezing aura_.E2.80.93_dummy|freezing aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Havoc Bliss &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Destruction can save you from suffering if you do it right.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hydraulic Core &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Purpose... unknown. Origin... unknown. Material... unknown. Mode of operation... unknown.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leechward &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Transform your blood to acid and nobody will drink it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#immune to drain_.E2.80.93_dummy|immune to drain]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Liquid Hatred &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The essence of liquid hatred, purified and distilled.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lucky Farmer's Amulet &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Look at this trinket I found in my haystack. It will protect me from the atrocities of war.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;16 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tears of the Dead &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Pity the walking dead for they know no pleasure.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#immune to drain_.E2.80.93_dummy|immune to drain]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The gloomy Amulet &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Bring sadness to your enemies by showing them how weak they are.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 base damage (requires [[#The gloomy Cloak_.E2.80.93_cloak|The gloomy Cloak]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 base damage (requires [[#The gloomy Ring_.E2.80.93_ring|The gloomy Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unthought Memories &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your life's experience may disappear when you perish, but once somebody will come to the same experience.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to all physical resistances (requires [[#Unseen Writings_.E2.80.93_cloak|Unseen Writings]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to all resistances (requires [[#Unspoken Words_.E2.80.93_gauntlets|Unspoken Words]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to magical resistances (requires [[#Unsung Odes_.E2.80.93_armour|Unsung Odes]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== armour ==&lt;br /&gt;
=== Ancient Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Our ancestors were very strong if they could carry this around and run in it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ancient Armour of the Power of the Ancients &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The Ancients knew that imbuing armours with ancient power will make even the most ancient armour useful.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ancient Armour of the Power of the Ancients &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The Ancients knew that imbuing armours with ancient power will make even the most ancient armour useful.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Archer's Leather Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Better do not let enemies anywhere near you when wearing this.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Armour of the King &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;King's armour protected the usurper, but it did not suffice to prevent wizards from revolting.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on mountains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New Ability: warlord's rule (requires [[#Sceptre of the King_.E2.80.93_mace|Sceptre of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement point (requires [[#Crown of the King_.E2.80.93_helm|Crown of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 more hitpoints per level (requires [[#Ring of the King_.E2.80.93_ring|Ring of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Beyond Death &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Death can be temporary.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cunctator's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemies were bored to death when Cunctator finally attacked.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#antisocial_.E2.80.93_leadership|antisocial]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to all resistances (requires [[#Cunctator's sword_.E2.80.93_sword|Cunctator's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to all resistances (requires [[#Cunctator's Helmet_.E2.80.93_helm|Cunctator's Helmet]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dark Sarcasm &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You missed! You cannot even hit me! Hahahaha! I feel so good to see you fail, loser!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#mockery_.E2.80.93_dummy|mockery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Defender of the Faith &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;We shall clear the world of this filth!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Clothes, masks and cosmetics helped him conceal his etherealness, his defeat of an undead army made him a nobleman.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 to hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to damage (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to movement (requires [[#Eidolon's Boots_.E2.80.93_boots|Eidolon's Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: Wrath (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Greater Guardsman's Leather Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A good guardsman never yields.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#unyielding_.E2.80.93_resistance|unyielding]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Guardsman's Leather Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Loyalty will protect you like an expensive armour.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: steadfast&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heart of Ice &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Even warm smokes can bring frost. The sun is what we need.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New weapon special: slows (melee attacks only) (requires [[#Iced Boots_.E2.80.93_boots|Iced Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 base damage (requires [[#Chilling Touch_.E2.80.93_gauntlets|Chilling Touch]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hell Warlord's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Abaddon ruled Inferno with an iron hand, but it did not stop his loyals from following him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_dummy|warlord's rule]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hellforge Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Forge me an armour. I need to have forged armour to stop attacks armour stops.' - Abaddon&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hellforge Armour of Forging &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Forge weapons. Give the forgery to your enemies. They shall see that forged arsenal is not useful.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Herod's Mithral Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He was a powerful ruler, but he was not very righteous. No wonder that his cousin dethroned him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#steals_.E2.80.93_dummy|steals]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hope of the Fallen &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dark immortality is encased in great sadness, but the encasement has its flaws.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Horrid Ice Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Frost not only causes you cold feet, it also kills a peasant's crops, veggies and culinary weed.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hunter of Kings &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nobody knows who he was. Nobody knows where he came from. Nobody knows how to stop him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (30)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: conviction (20) (requires [[#Legion Slayer_.E2.80.93_cloak|Legion Slayer]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ice Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dwarvish runes can prevent ice from melting.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ice Armour of Health &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hot weather is bad for health.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5 more hitpoints per level per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iron Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When choosing between a hundred warriors clad in iron and fifty warriors clad in mithril, choose iron.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iron Armour of the Friendly General &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I will not let you die, my protégé.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iron Armour of Thorns &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do you think that you can attack me and leave uninjured?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iron Sentinel &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If the defender cannot stop the attacks, he has to kill the enemies before they hurt him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leather Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I know that it is cheap, but it does not slow me down.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lethalia's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Tinebrithiel's survives forever.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to all base resistances (requires [[#Lethalia's Staff_.E2.80.93_staff|Lethalia's Staff]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lionheart &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Lions spend twenty hours per day slacking. Yet they are a symbol of bravery. Like our nobles.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;16 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Marilyn's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A manly man can have a woman's name without being funny.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;24 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mithral Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This highly valuable armour is told to be made by dwarvish apprentices. I wonder what their masters make.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mithral Armour of Wrath &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Forged for the elite among Dwarvish Berserkers.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Morok's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fear the one who calls himself a god of war.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mystic Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Forged at unknown location who knows when.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mystic Armour of the Untouchable &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Body count matters. I will better let that evasive and well armoured warrior for others.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mystic Occult Armour of Carpathia &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Psychospiritual mysticism leads to nocturnal blackness.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mystic Occult Armour of Carpathia &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Psychospiritual mysticism leads to nocturnal blackness.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Prismatic Iron Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This armour was made to kill wizards, so do not expect it to save you from deadly blades.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Redshirt Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why do they all try to kill that man?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rherraent's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Shiny armour will only attract unwanted attention.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement point (requires [[#Rherraent's Sword_.E2.80.93_sword|Rherraent's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to all resistances (requires [[#Rherraent's Helm_.E2.80.93_helm|Rherraent's Helm]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to all resistances (requires [[#Rherraent's Ring_.E2.80.93_ring|Rherraent's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Runner's Leather Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Running is always better without heavy armour.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shadows of Deception &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;So much energy spent on nothing. A good spend.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#antimagic (INTENSITY)_.E2.80.93_resistance|antimagic (35)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shroud of Iron &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Those armours are not very good, but if you wear more of them at the same time...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 26%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Generous Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hey there, you are a bad fighter, wear this.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#producer_.E2.80.93_dummy|producer]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Noble Survivor &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He wishes that all the nobility could be hung with the guts of priests. That will not work on me.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: submerge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Parasite &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;They make promises of the impossible.&lt;br /&gt;
They say they guide you to reach the impossible.&lt;br /&gt;
They pretend you had reached the impossible.&lt;br /&gt;
If you do not believe them, you did it wrong.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#parasite_.E2.80.93_dummy|parasite]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Unraveller &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A mummy cannot be stopped. If it is tangled, it will just unravel the tangled parts.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;3 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#resistant to slow_.E2.80.93_dummy|resistant to slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unsung Odes &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your deeds of valour will not be revered forever. But their consequences will not vanish.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to all resistances (requires [[#Unseen Writings_.E2.80.93_cloak|Unseen Writings]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to all physical resistances (requires [[#Unspoken Words_.E2.80.93_gauntlets|Unspoken Words]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to magical resistances (requires [[#Unthought Memories_.E2.80.93_amulet|Unthought Memories]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Vanquisher's Mithral Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Like a tempest, he landed on his enemies, gore flying everywhere. Even his armour helped him spill blood.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Vinegar Bath &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Bathe bones in vinegar, they will soften and will bend rather than break.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Violent Mage's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;As a heavyweight chessboxing champion, he adjusted his techniques to fit both of his talents.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;20% increased damage with violent beatdown (requires [[#Violent Mage's Cloak_.E2.80.93_cloak|Violent Mage's Cloak]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Void &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Try to cut through this. There is nothing inside, my guts are in another dimension!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== axe ==&lt;br /&gt;
=== Axe of Perun &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Perun's axe smote the wicked with thundering rage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 55% (in EASY difficulty), 35% (in MEDIUM difficulty), 15% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Barbaric Glory &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Abandon the order, attack them randomly when unprepared.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 45% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Bringer of Fragility &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;How can a weapon and armour this heavy be so ineffective?!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Deathblade Inheritance &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It might not hit hard, but it will bring you reinforcements.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% (in EASY difficulty), 35% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to blade&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Deathblade)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Executioner's Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A good executioner kills with a single blow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Merges attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to neutral&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fowleri's Chopper &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He broke her heart. No, wait, not heart, sanity. He broke her sanity.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% (in EASY difficulty), 5% (in MEDIUM difficulty), -5% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Headsmasher &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Let us give the orcs something they like, maybe they will let us be.'&lt;br /&gt;
'What do they like?'&lt;br /&gt;
'Smashing heads.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;60% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iridium &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Mages hypothetise that there is an extremely heavy metal that its ore's weight pulls it into depths.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 40% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lake of Blood &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Liquids soak into the ground. To fill a lake, you have to gather liquids fast.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lethal Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Girls went chopping for revenge. One of them prepared herself quite well.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 45%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;35% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;10% more overall damage (requires [[#Lethal staff_.E2.80.93_staff|Lethal Staff]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lilith's Precious &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In order to be able to fight with any weapon available, Lilith swaps weapon types once per century.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% (in EASY difficulty), 5% (in MEDIUM difficulty), -5% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Morrígan's Slasher &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why do these heathens believe that there can be a &amp;lt;b&amp;gt;goddess&amp;lt;/b&amp;gt; of war?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Silver Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Good metal is better than flashy magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Grim Butcher &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Pigs, goats, men... is there a difference? They all taste the same.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unholy Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You, comrade with that Unholy Axe, position yourself as far from me as possible!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Winged Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Each day, he fought bravely in distant lands. Every night, he enjoyed his time with his wife.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to neutral&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: teleport&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Zealous Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Let them try to attack us for we shall be those who strike first.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 45%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#zeal aura_.E2.80.93_dummy|zeal aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== boots ==&lt;br /&gt;
=== Bones of Steel &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A magical device with no detected magical activity.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2 to base damage (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Boots of Evanescence &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Now you see me. Now you don't.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: teleport&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Boots of Fleeing &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I hit you and hide in the masses. You will never learn who hit you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Boots of Foolish Fighters &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Run fast, hit hard.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crushing Walk &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes I am not looking where I step and the casualties can be significant.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to impact&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His champion in shining armour faced evils for centuries, often together with his children. The land became prosperous.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: skirmisher&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 to hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to damage (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: Wardrums (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Elusive Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemies are blocking the way? Who cares?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: skirmisher&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fit for Speed &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The best runners are too thin to fight.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 70% (in EASY difficulty), 80% (in MEDIUM difficulty), 90% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;4 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Flying Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He could run through caves and hills like on a plain road. He could even walk on water.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on flat terrains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through villages set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through castles set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in shallow waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on coastal reefs set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in deep waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through swampy places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs across sands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iced Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When flames fall from the skies or spring from the ground, hot days are not what you should fear.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Movement increased by 1 (requires [[#Heart of Ice_.E2.80.93_armour|Heart of Ice]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 base damage (requires [[#Chilling Touch_.E2.80.93_gauntlets|Chilling Touch]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Merciless Wake &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why so much hurry? Go slowly, look around, contemplate, kill whatever you like...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mountain Trek &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'It will take us months to pass through these mountains!'&lt;br /&gt;
'I will wait for you on the other side.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on mountains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Path of Perpetual Torment &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Cursed to fight the unholy without respite.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#unholybane_.E2.80.93_damage|unholybane]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to lawful&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Search for Wisdom &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;They look for wisdom. But that is a fool's errand, it never existed.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement point (requires [[#Wisdom of the Ages_.E2.80.93_helm|Wisdom of the Ages]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement point (requires [[#Tracking the Lost Knowledge_.E2.80.93_cloak|Tracking the Lost Knowledge]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slow Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you cannot outrun the knights, why do you even try?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slow Boots of Certainty &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I could have been here yesterday, but it was not worth the danger.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Steps to Perdition &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I agree that you are effective, but it still leads to disaster - one accident and you are dead.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20% (in EASY difficulty), 25% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20% (in EASY difficulty), 15% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Taxes &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Legends speak of a man who took from the poor and gave to the rich.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;3 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#tax collector_.E2.80.93_dummy|tax collector]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Taxes &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Legends speak of a man who took from the poor and gave to the rich.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;3 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#tax collector_.E2.80.93_dummy|tax collector]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Pit Dweller &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Darkness is where he stays.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Practical Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your footwear dictates your mobility and protects you from environment. Avoid any sacrifices for style or comfort.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;8 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Southern Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Boots are impractical in hot weather? We shall see about that!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs across sands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wanderlust &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;See far. Go far. Know the beauty of the world.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== bow ==&lt;br /&gt;
=== Bow of Many Arrows &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;There must be a thousand archers over there, but I see only one!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Bow of Plagiarism &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You have learned something? Well, it will be helpful to me.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mind raid_.E2.80.93_dummy|mind raid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Bow of the Cantor &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Now I shall teach you how to hit the bull's eye. Stay close while I am talking.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#cantor_.E2.80.93_dummy|cantor]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Coward's Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I am using a bow because I hate being hit. I even have a bow made specially for me.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dragonslayer &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He killed dragons with his legendary bow, but he was no match for saurians.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misdraconia_.E2.80.93_damage|misdraconia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fine bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Precision is more important than anything else.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heavy Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fellows, what would you say if I made a bow that shoots spears?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 120% (in EASY difficulty), 100% (in MEDIUM difficulty), 80% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% fewer attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisonous Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Please stop focusing on one enemy.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;35% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stormforce &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Is that the fabled Stormforce? I thought it was just a legend!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stormforce &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Is that the fabled Stormforce? I thought it was just a legend!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Outcast &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Loneliness will teach you to stop relying on others. It makes you free if you pay its price.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Predator &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Try not to split from the group.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#lurk_.E2.80.93_damage|lurk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Unrepenting &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I have broken the sacred vow, forgotten the pledge of allegiance, lost my faith.&lt;br /&gt;
I did what I did. I cannot change it, so why should I torment myself with it?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 (in EASY difficulty), 4 (in MEDIUM difficulty), 3 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#distant attack_.E2.80.93_attacks|distant attack]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#anathema_.E2.80.93_leadership|anathema]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== claws ==&lt;br /&gt;
=== Blooddrunk Beast &amp;amp;ndash; claws ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Drink blood, it will keep you going in this hostile environment.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 2 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== cloak ==&lt;br /&gt;
=== Acantha's Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;She was forced to abandon politics and care about children. She indoctrinated them with evil.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Beyond the Grasp of Men &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fast, evasive and seeing further than most. No man shall catch the unreachable.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blackened Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Under black skies, people start losing faith that the sun will ever rise.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cloak of Burning Retribution &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You spat on the ground at my feet? I will set your house on fire!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cloak of Koschei &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Koschei made it so far on the path of immortality, yet one silly mistake happened to be fatal.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: plague (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: Absorbs (1) (requires [[#Koschei's Journal_.E2.80.93_limited|Koschei's Journal]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cloak of the Assassin leader &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I care not if you are assassins or not, when you are around me, you will attack my way.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderous presence_.E2.80.93_dummy|murderous presence]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cloak of the Pale Rider &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not fear death if it is not near you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+12 to hitpoints (requires [[#Angel of Death's Ring_.E2.80.93_ring|Angel of Death's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to all resistances (requires [[#Amulet of the Last Guide_.E2.80.93_amulet|Amulet of the Last Guide]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Coat &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He, a being of darkness, studied the art of white mages for generations. He learned the powers of light.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 to hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to damage (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: Absorbs (1) (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Legion Slayer &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nobody knows how he works. Nobody knows when he strikes. Nobody lives to tell how he looks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt; 2 more movement points (requires [[#Hunter of Kings_.E2.80.93_armour|Hunter of Kings]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Nocturnal Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You merely adopted darkness, I was molded by it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: backstab (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Paranoia &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every face is an enemy.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#forsaken_.E2.80.93_resistance|forsaken]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Pyromancer's Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When his body was destroyed, he rose again from the ashes.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to magical resistances (requires [[#Pyromancer's Sword_.E2.80.93_sword|Pyromancer's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: from the ashes (requires [[#Pyromancer's Ring_.E2.80.93_ring|Pyromancer's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Robes of Filth &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You call my new shirt filth?! For the thirty dirty pins in the sleeves?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#infect_.E2.80.93_poison|infect]] (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Deadborn &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Darkest legends tell of necromancers creating undead so pure that they were never tainted by life, dead from birth.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The gloomy Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Bring sadness to your enemies by showing them how slow they are.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement point (requires [[#The gloomy Ring_.E2.80.93_ring|The gloomy Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement point (requires [[#The gloomy Amulet_.E2.80.93_amulet|The gloomy Amulet]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Grey Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It somewhat reminds me of Gundolf the Great.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Ragtag Misfit &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All I want is your love... Yes, I know I will get no love, but I will get your gold at least.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#steals_.E2.80.93_dummy|steals]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Touch of God &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I... I have been touched by god.'&lt;br /&gt;
'Touched by our almighty lord and saviour?'&lt;br /&gt;
'No, by lord Cthulhu.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Touch of God &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I... I have been touched by god.'&lt;br /&gt;
'Touched by our almighty lord and saviour?'&lt;br /&gt;
'No, by lord Cthulhu.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tracking the Lost Knowledge &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If it has been lost, then it must had been created before. Maybe it was never created.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: absorb (1) (requires [[#Wisdom of the Ages_.E2.80.93_helm|Wisdom of the Ages]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New base ranged weapon special: horrid (requires [[#Search for Wisdom_.E2.80.93_boots|Search for Wisdom]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Transformed Flesh &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some barbarian civilisations could achieve great inventions without magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% better defence on all terrains (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% better defence on all terrains (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unseen Writings &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No matter how well you write, after a millenium there will be nothing of it. Though copies may survive.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to magical resistances (requires [[#Unspoken Words_.E2.80.93_gauntlets|Unspoken Words]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New base ranged weapon special: struggle (requires [[#Unthought Memories_.E2.80.93_amulet|Unthought Memories]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to all physical resistances (requires [[#Unsung Odes_.E2.80.93_armour|Unsung Odes]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Violent Mage's Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;After many brawls, he decided to use his magic to improve his brawling abilities.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;20% increased damage with violent beatdown (requires [[#Violent Mage's Armour_.E2.80.93_armour|Violent Mage's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Woodland Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Where is the elf wearing that green cloak? Has anybody seen him?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: ambush&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Worshipper of Darkness &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Worshipping the heralds of Light is a heavy burden people think to be pleasant to carry.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#Deathaura_.E2.80.93_heals|deathaura (8)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== craftable as any armour ==&lt;br /&gt;
=== Blood Revenge &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you go spilling blood, make sure it is not your blood that would end up spilled.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 35% (in EASY difficulty), 30% (in MEDIUM difficulty), 25% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 1 Topaz, 3 Opals, 4 Pearls and 1 Diamond&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Chaos &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;What had the creator of this in mind when he was designing?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: skirmisher&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 2 Topazes, 1 Opal, 1 Diamond, 4 Emeralds, 2 Sapphires and 1 Black Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Defensive Stance &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A good defence is the best offence.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20% (in EASY difficulty), 15% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: steadfast&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians and 2 Topazes&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Deflector of Light &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Drive all light away and enjoy the darkness.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens severely_.E2.80.93_illuminates|darkens severely]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 4 Obsidians, 2 Topazes, 1 Opal, 3 Diamonds, 1 Ruby and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dugi's Ward &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Metal is the best, especially if it's heavy enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (3)_.E2.80.93_dummy|absorbs (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 2 Topazes, 2 Opals, 2 Pearls, 2 Diamonds, 2 Rubies, 4 Emeralds, 4 Amethysts, 4 Sapphires and 4 Black Pearls&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dying Dreams &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Have you ever dreamed of defeating me? Feel your weakness and see me recovering from everything.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 2 Topazes, 2 Diamonds, 3 Rubies and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hatred &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Arm yourself with hatred, your lacking skill will not matter.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 7 (in MEDIUM difficulty), 6 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 2 Topazes, 1 Opal, 1 Amethyst, 2 Sapphires and 1 Black Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Intoxicator &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Orcish legends talk about a poison so potent that it debilitates its victims instantly.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#immune to poison_.E2.80.93_dummy|immune to poison]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 3 Opals, 1 Pearl, 2 Diamonds and 2 Emeralds&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lightning Agility &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;That speed... Nothing can hit him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 3 Topazes, 3 Opals and 1 Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mastodon &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You will need a lot of hits to strike down a mastodon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;8 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;6 more hitpoints per level per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Opal and 3 Pearls&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Murderlust &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Killing makes you stronger, why should you stop doing it?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 3 Pearls, 1 Diamond, 1 Ruby and 2 Emeralds&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Nighwalker &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Black and transparent&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians and 1 Opal&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Perfection &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I am from a perfect breed. Orcs are so low-born, they must be exterminated.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misorcia_.E2.80.93_damage|misorcia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Topaz, 1 Opal, 1 Diamond and 2 Rubies&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Prayer &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I feel sick, can you help me?'&lt;br /&gt;
'No, but I shall pray for you.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 1 Opal, 3 Pearls, 3 Diamonds and 2 Rubies&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Purity &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Glory of the pure led the nocturnal creatures away.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to lawful&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 4 Topazes, 2 Diamonds and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Quintessence &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'All is made of four elements.'&lt;br /&gt;
'Master, four is not a pretty number. Why not five?'&lt;br /&gt;
'Very well, I was testing you. There is a fifth element.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: regenerates (requires [[#The Essence of Magic_.E2.80.93_craftable as any weapon|The Essence of Magic]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Topaz, 3 Opals, 1 Ruby, 2 Emeralds and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Scourge of All Living &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Stories talk about a disease that comes out of nowhere and no one can survive.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#cancer_.E2.80.93_dummy|cancer]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 1 Opal, 1 Pearl, 1 Diamond and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sorcery &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'You shall never question my power!'&lt;br /&gt;
'Only because of that cheap decorated armour of yours?'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Opal and 2 Pearls&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spell Devourer &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When the mighty wizard saw soldiers wearing armour protecting from his magic, he summoned undead to fight them.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 3 Pearls, 3 Diamonds and 2 Rubies&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spiritual Presence &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Run through hills, swamps and sand as if you had no body limiting you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on flat terrains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through villages set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through castles set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on coastal reefs set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through swampy places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs across sands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 1 Opal, 1 Diamond, 3 Emeralds, 2 Amethysts and 1 Sapphire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Strength &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why does nobody want to play handwrestling with me?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 3 Topazes and 2 Opals&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Art of War &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you know the enemy and you know yourself, you need not fear the outcome of a thousand battles.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 2 Topazes, 1 Opal, 1 Pearl, 3 Emeralds and 3 Sapphires&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Godless &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not justify your actions with the name of a man made deity.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Topaz, 1 Opal, 1 Pearl, 1 Diamond, 1 Ruby and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Shiverbringer &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His presence brought shivers of fear to everyone who defied him. He was defeated by the insane.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Opal, 2 Diamonds, 2 Rubies, 1 Emerald and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unimpalability &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The executioner tried to impale him on a stick. It was his last mistake.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Opals and 1 Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Warheart &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This will please my war loving heart.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Opal, 1 Diamond, 2 Rubies and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== craftable as any weapon ==&lt;br /&gt;
=== Anger &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If we were not born to rage, why would we have the ability to rage then?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Opal, 3 Rubies and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dominion &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Obey.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 20% (in MEDIUM difficulty), 0% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mind raid_.E2.80.93_dummy|mind raid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 2 Opals, 1 Pearl, 2 Emeralds and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dugi's Wrath &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The probability that somebody will get this is quite low, maybe some of my assumptions were wrong.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 2 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;15% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: berserk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#radiating insanity_.E2.80.93_dummy|radiating insanity]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_dummy|warlord's rule]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 3 Topazes, 3 Opals, 3 Pearls, 3 Diamonds, 10 Rubies, 10 Emeralds, 10 Amethysts, 10 Sapphires and 10 Black Pearls&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Equality &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Even the weak can kill with this one.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 7 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Topazes and 2 Opals&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Forestburner &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sarah always preferred money over pristine nature.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misdryadia_.E2.80.93_damage|misdryadia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fireball (13 - 4, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Opal, 4 Rubies and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Gloombringer &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;One side wins, the other side loses. Both sides' widows weep.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 80% (in EASY difficulty), 50% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Topaz, 1 Ruby, 4 Emeralds and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Guerrilla &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fight when you choose to fight, hide when you are hunted.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: concealment&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Topaz, 1 Opal, 1 Pearl, 1 Diamond, 2 Emeralds and 1 Sapphire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Inferno &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Infernal flames will devour those who are struck with the ruby-clad weapon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Opal, 3 Rubies and 2 Emeralds&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Konrad's Might &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No sword or shield can protect from my wrath.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians and 1 Topaz&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Malice &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dishonest combat is usually stronger.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 1 Pearl and 1 Diamond&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Marie Byrd &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He set foot into the Land of Always Winter and named it after his wife.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 55% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Pearl, 1 Diamond, 1 Emerald and 4 Sapphires&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Marrowrend &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Let your anger penetrate into the depths of your bones.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 25% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to impact&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Opal, 1 Pearl, 3 Rubies and 1 Black Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Misanthropia &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I have seen pillagers torturing children for fun. The worst of monsters are humans. They must be smitten.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misanthropia_.E2.80.93_damage|misanthropia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misnania_.E2.80.93_damage|misnania]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Topaz, 1 Pearl, 2 Diamonds and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Scaryface &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Behold my countenance and tremble!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Opal, 1 Amethyst and 1 Sapphire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Soul Eclipse &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hide your soul and gifts of undeath await you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 (in EASY difficulty), 0 (in MEDIUM difficulty), -4 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Unlife (immunity to poison, plague and drain)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 2 Topazes, 3 Diamonds, 1 Emerald and 2 Amethysts&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Soul Hunter &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Noble cannibals do not eat corpses, they eat souls.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Topaz, 3 Opals and 2 Pearls&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Soul Render &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sticks and stones will break his bones, but this will destroy even his soul.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 55% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Topaz, 1 Pearl, 2 Rubies, 3 Emeralds, 1 Amethyst, 2 Sapphires and 1 Black Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The End of All that Is &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;From the victim's point of view, there was no death at all.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#soul annihilation_.E2.80.93_damage|soul annihilation]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 1 Opal, 1 Pearl, 3 Diamonds, 1 Ruby, 2 Emeralds and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Essence of Magic &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fire, earth, air and water. And then there is magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to all resistances to magic (requires [[#Quintessence_.E2.80.93_craftable as any armour|Quintessence]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Topaz, 1 Pearl, 1 Diamond and 1 Ruby&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Lesser Lich &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Let this skeleton be my lieutenant. They will not notice any difference.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 2 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 1 Topaz, 1 Pearl, 1 Emerald, 1 Amethyst, 2 Sapphires and 1 Black Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Thundering Revenge &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I call this new weapon of mine.. bazooka!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to lightning&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Topaz, 1 Pearl, 2 Rubies, 3 Emeralds and 1 Sapphire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Widowmaker, Widowermaker &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The number of widows will rise after this battle.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Topaz, 1 Opal, 2 Pearls and 1 Diamond&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wretched Defiler &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Minimise your casualties, even at the cost of defiling corpses.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 2 Opals and 1 Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== dagger ==&lt;br /&gt;
=== Chaosbringer &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do you like order? Shame that I do not.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misanthropia_.E2.80.93_damage|misanthropia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misnania_.E2.80.93_damage|misnania]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misdryadia_.E2.80.93_damage|misdryadia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dagger of Craving &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Does this make you feel some sort of... bloodlust?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#aura of hunger_.E2.80.93_dummy|aura of hunger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dagger of Shielding &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He survived a thousand knife fights. Not because of his bravery.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dagger of Sicarii &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;An oppressed nation will find a way to have its revenge.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 20% (in MEDIUM difficulty), -10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#uber backstab_.E2.80.93_damage|uber backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dagger of Surprises &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;One stab to rule them all.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Merges attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Slay the tyrant. Put an end to his wicked rule.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to all resistances (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to all resistances (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to all resistances (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Slay the tyrant. Put an end to his wicked rule.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to all resistances (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to all resistances (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to all resistances (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Nightstalker &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;That looming darkness is a herald of his arrival. Somebody will die very soon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Souldrainer &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;To kill or to preserve oneself? One has to consider the situation.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Straight out of Nowhere &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Expect the unexpected. Diabolus ex machina.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Merges attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Survival of the Cowardliest &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Revered men once went to war. Revered men now lay in red mud.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#cowardice_.E2.80.93_dummy|cowardice]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Psychotic's Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I will kill you! Kill! Kill! Hahahahahahaha, aaahahahahahahaaa! Hahahaaa!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Titan's Bane &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;My blows may cause mere scratches on your skin, but it can be enough for you to die.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;20% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Traces of Blood &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;That assassin is hard to find, but his bloody trace can be followed. Shame that it costs so many lives.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 50% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== gauntlets ==&lt;br /&gt;
=== Brawler's Triumph &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It protects well... but not as much from punches.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Chilling Touch &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Unnatural clouds of dust can come and cover the sun. No heat will come and summer crops will be touched by chill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: freezing aura (requires [[#Heart of Ice_.E2.80.93_armour|Heart of Ice]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 base damage (requires [[#Iced Boots_.E2.80.93_boots|Iced Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dark Gloves of Destruction &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Surviving warriors have learned that healing while fighting is necessary for survival.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 base damage (requires [[#Dark Sword of Destruction_.E2.80.93_sword|Dark Sword of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 base damage (requires [[#Dark Helm of Destruction_.E2.80.93_helm|Dark Helm of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draingloves &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You hit, you heal. I hit, you heal. But can you heal enough?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Gauntlets &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He hired white mages to imbue a glorious warrior with their power. The warrior thought this power came from a god.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 to hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to damage (requires [[#Eidolon's Boots_.E2.80.93_boots|Eidolon's Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: Steals (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fiery Blood &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Red is the fire. Red is the blood. I am not sure which of them is pouring.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Grim Trigger &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If someone throws stones at you, make an example out of him and no one will ever dare again.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#triggerable_.E2.80.93_dummy|triggerable]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hands of Sorrow &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He grew up as a mercenary bound to obey any command. Remorse led him to distant corners where he died, miserable and alone.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heavy Gauntlets &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;How the hell do you fight with this?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heavy Gauntlets of Virility &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It protects you well, but are you sure that you can lift a weapon with that?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;4 more hitpoints per level per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hellslash &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Careful about him, you will get hurt even if he is not attacking you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]] (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mighty Gauntlets &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Like any other visitor, he put his sword on a rack outside. His mighty fists were deadly enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Quick Gauntlets &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Quick hands are the best defence.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rationality &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Magic is just very well made quackery.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to blade&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Soul Thrash &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'My life is in ruins, if I die, I cannot lose anything.'&lt;br /&gt;
Then he saw this item.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#soul thrash_.E2.80.93_damage|soul thrash]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stormgrip &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You are an evil overlord, armoured and shielded against everything? I will slay you anyway.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to lightning&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Touch of Death &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;There is no touch of death. But you can take your time to aim at the windpipe from the correct angle...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20 (in EASY difficulty), 18 (in MEDIUM difficulty), 16 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;4 fewer attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unspoken Words &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No matter how wise you are, your words once shall be forgotten. But meaning may remain.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to all physical resistances (requires [[#Unseen Writings_.E2.80.93_cloak|Unseen Writings]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to magical resistances (requires [[#Unthought Memories_.E2.80.93_amulet|Unthought Memories]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to all resistances (requires [[#Unsung Odes_.E2.80.93_armour|Unsung Odes]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== gem ==&lt;br /&gt;
=== Amethyst &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;These purple precious stones always attracted people for their massive magical power. However, its use as decoration by those without any knowledge of magic is widespread.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Black Pearl &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Black pearls are legendarily rare and powerful items, investigated because of its powers reaching beyond the borders of standard magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Diamond &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This colourless precious stone is known to be the hardest mineral, but it is too fragile to be used in weapons or armour as a hard material. However, it very useful due to its magical properties.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Emerald &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Diamonds tainted with copper salts are coloured green and possess huge magical power. However, it is uneasy to extract it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Obsidian &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Although this gem looks interesting in appearance, its magical power is limited. However, in combination with other gems, it can find some use.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Opal &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is the least rare of precious gems, but it can be still used to craft useful items.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Pearl &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is one of the few kinds of precious gems that are grown, and not created by volcanic or tectonic processes. It has a wide use in decorating things or granting them magical properties.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ruby &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is a diamond containing other minerals, that make its colour bright red. Its magical power is strong, and it can be used to create powerful magical things.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sapphire &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This incredibly rare colour variation is highly sought after for its incredible magical power.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Topaz &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Although this gem looks interesting in appearance, its magical power is not really remarkable, but its importance for magical gem combination is not to be neglected.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== gold ==&lt;br /&gt;
=== 100 gold &amp;amp;ndash; gold ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why conquer when you can buy?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;100 gold&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 200 gold &amp;amp;ndash; gold ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Money will not buy you anything. It is you who has to buy it for money.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;200 gold&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 50 gold &amp;amp;ndash; gold ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Money is more powerful than magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;50 gold&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== helm ==&lt;br /&gt;
=== Apricity &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In winter, the burning sun is actually enjoyable.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crown of the King &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The masses obeyed the one who had the crown. Whoever it was.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New Ability: cantor (requires [[#Ring of the King_.E2.80.93_ring|Ring of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base attacks (requires [[#Armour of the King_.E2.80.93_armour|Armour of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement point (requires [[#Sceptre of the King_.E2.80.93_mace|Sceptre of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cunctator's Helmet &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you command Cunctator to attack immediately, he will not obey.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 10% (in EASY difficulty), 20% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: careful (10) (requires [[#Cunctator's sword_.E2.80.93_sword|Cunctator's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: 10% to physical resistances (requires [[#Cunctator's Armour_.E2.80.93_armour|Cunctator's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dark Helm of Destruction &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Deadly warriors wear even offensive armour.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 base damage (requires [[#Dark Sword of Destruction_.E2.80.93_sword|Dark Sword of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 base damage (requires [[#Dark Gloves of Destruction_.E2.80.93_gauntlets|Dark Gloves of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Diadem of the Dark Headmaster &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He presides. He protects. He teaches. He attacks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Mask &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His experience showed him that if dead are all around, people need a champion. Otherwise they fall without resistance.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to damage (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: Mockery (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== False Paradise &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Their society was almost utopian. They grew lazy and weak and became an easy prey for invaders.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;3 (in EASY difficulty), 4 (in MEDIUM difficulty), 5 (in HARD difficulty) fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Helmet of Paladins &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Let the light show you the way into the darkness that you can enlighten.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Irongut Helmet &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Are those berries edible?'&lt;br /&gt;
'Who cares?'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#immune to poison_.E2.80.93_dummy|immune to poison]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== King Salmon's Crown &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;What? The king has a known name? Now I can no longer call him what I want...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Man with a Vision &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His vision has the potential to bring sorrow and eternal tears to some&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mask of Famine &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His hunger... it feeds on everyone nearby!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mask of Insanity &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Insanity allows doing things that could not be done otherwise, but at a great cost.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]] (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mask of the Demiurge &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Souls and magic are crafted into a world that obeys strict laws.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#antimagic (INTENSITY)_.E2.80.93_resistance|antimagic (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mental Sheath &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You can never touch my spirit, you can never catch my soul.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mind Assisting Element &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This soulless clockwork wonder seems to somehow have a mind of its own.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Misery's Crown &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not bring your misery down on me.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rherraent's Helm &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Look at your foes face to face,&lt;br /&gt;
defeat your foes mace to face.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement point (requires [[#Rherraent's Sword_.E2.80.93_sword|Rherraent's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;12 more hitpoints (requires [[#Rherraent's Armour_.E2.80.93_armour|Rherraent's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;12 more hitpoints (requires [[#Rherraent's Ring_.E2.80.93_ring|Rherraent's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Royal Diadem &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Even a fake king can lead soldiers into victory.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: royalty&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shako &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nobody would wear this helmet if it was not for its magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Static Float &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This one will be destroyed only at the end of times.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: submerge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Steel Helmet &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'What is this thing good for?'&lt;br /&gt;
'Nothing special.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Jester &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;We needed better entertainment. They're in flames now.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Sick Face &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He looks sick. Killing him will be easy, just try not to catch whatever he has.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#radiation_.E2.80.93_dummy|radiation]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;16 fewer hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Virtual Void &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The pure shall be overridden.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Visions of Cruelty &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;There is cruelty. As far as I can see, cruelty is everywhere.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20% (in EASY difficulty), 15% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== What no man should know &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I saw a man, frozen solid in a midsummer day. He had this pretty helmet, let me try it on...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frostbite_.E2.80.93_dummy|frostbite]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wisdom of the Ages &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;There is no ancient wisdom. Knowledge must be created in present.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base attacks (requires [[#Search for Wisdom_.E2.80.93_boots|Search for Wisdom]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+2 base damage (requires [[#Tracking the Lost Knowledge_.E2.80.93_cloak|Tracking the Lost Knowledge]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== knife ==&lt;br /&gt;
=== Blade Juggler &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He threw a dozen knives into the air, catching and throwing them one by one.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;100% (in EASY difficulty), 85% (in MEDIUM difficulty), 70% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Knives &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It may be hard to get close enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base ranged damage (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;16 more hitpoints (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base attacks (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Knives &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It may be hard to get close enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base ranged damage (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;16 more hitpoints (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base attacks (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Glowing Flight &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The pragmatic baron sent an assassin to kill a necromancer. It was not a bad idea.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Glowing Flight &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The pragmatic baron sent an assassin to kill a necromancer. It was not a bad idea.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rigor Mortis &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Freeze! I need to aim!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 (in EASY difficulty), 3 (in MEDIUM difficulty), 2 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;15% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shredder &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Doing gruesome things to your enemies will enhance their fear and make them weak.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Soul Drinker &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The wounded assassin hid in the shadows. Only thrown knives could be seen. Then, he returned healthy.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;80% (in EASY difficulty), 65% (in MEDIUM difficulty), 50% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spectral Jet &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When you die, you should not expect your soul to go where you think it belongs.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 20% (in EASY difficulty), 25% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Ghost)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spineripper &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Look at that exposed back.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Crusher &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I will send my assassins to slay the lich. You will gear them properly.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 45% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to impact&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Shrapnel Knife &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I can hit all four of you with a single knife, hehe.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 45% (in EASY difficulty), 35% (in MEDIUM difficulty), 25% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Vile Knife &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Wounds heal, poison remains.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25% (in EASY difficulty), 15% (in MEDIUM difficulty), 5% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== limited ==&lt;br /&gt;
=== Al-Fuṣūl wa al-ghāyāt &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;They would not have accepted a spoken lie,&lt;br /&gt;
but whips were raised to strike them,&lt;br /&gt;
traditions were brought to them.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;10% to arcane resistance (requires [[#Theophrastus Redivivus_.E2.80.93_limited|Theophrastus Redivivus]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: frail tide (10) (requires [[#Treatise of the Three Impostors_.E2.80.93_limited|Treatise of the Three Impostors]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blue orb of dragonflame &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Have you ever seen something like this?'&lt;br /&gt;
'No, I will never see anything like this.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;2 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Book of Courage &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Daniel was looking for this book. But it was in a dark corner.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Unit becomes fearless&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Book of Fireballs &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Burn, incinerate, scorch, see your foes turn to ash.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Casting fireballs, from basic casting to explosive damages&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Book of Herbal Tinctures and Malignancies &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Like real cures are not needed to get payment for healing, real poison is not needed to harm.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Poisons and cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Book of Magical Swordplay &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It is not strength or motivation that makes a great warrior. It is the skill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Fencing techniques, offensive and also defensive&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Glitch Item &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Everything can fail. Regardless of the amount of polishing done.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:red'&amp;gt;New obligation: Report this bug on the forums&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Guide to Lycanthropy &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Search your memories and find the monster you are.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Abilities that allow a transformation into powerful animal forms&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heart of Darkness &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Find your dark subconscience and embrace it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Various wicked spells&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== How to be an Overlord &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Attack! Attack! Attack!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Leadership-like abilities&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Koschei's Journal &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The princess asked him where his soul was hidden. The prince found it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Powerful improvements to spells&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Orb of Demonic Wrath &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Live for the spite, serve the rage, love the hate, drink the anger, embrace the loathing,&lt;br /&gt;
pet the resentment, enjoy the scorning, cuddle the abhorrence, kiss all the foul.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Raijer's Bloody Field &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Those who are the first of their kinds are often the mightiest of them.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Techniques of extracting the victim's soul and using it for own profit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Serendipity &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Some inventions come out of nowhere.' - Kevla the Saviour&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: You never know what will be learned from here&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Doctrine of Vindictiveness &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If they attack you, make sure they will not dare or will not exist to attack again.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: A distinctively vindictive view on combat&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Fencer's Study &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do you think fencing takes a lot of time to learn? Just buy this for 20 gold and see how easy it is!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Quick mastery of fencing&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Infidel &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fidel is dead. Hail the Infidel.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to neutral&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Theophrastus Redivivus &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Difficile est negave Deos, si inconcione quaratur, sed in familliarium, sermone, en consessur facilitimum...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;10% to arcane resistance (requires [[#Treatise of the Three Impostors_.E2.80.93_limited|Treatise of the Three Impostors]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: regenerates slightly (requires [[#Al-Fuṣūl wa al-ghāyāt_.E2.80.93_limited|Al-Fuṣūl wa al-ghāyāt]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tome of Bards &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Stand up and fight&lt;br /&gt;
Stand up and see the sky turn bright&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Techniques of inspiring allies to deal more damage&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tome of Bards, Volume II &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Shining and so glorious&lt;br /&gt;
The bloodline of true warriors&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Techniques of inspiring allies to fight better and annoying enemies&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tome of Liches &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Are you fed up of mortality?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Teachings of the dark arts of necromancy&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tome of Liches &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Are you fed up of mortality?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Teachings of the dark arts of necromancy&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Treatise of the Three Impostors &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;However important it may be for all men to know the Truth, very few, nevertheless, are acquainted with it...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;10% to arcane resistance (requires [[#Theophrastus Redivivus_.E2.80.93_limited|Theophrastus Redivivus]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: exile (requires [[#Al-Fuṣūl wa al-ghāyāt_.E2.80.93_limited|Al-Fuṣūl wa al-ghāyāt]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wrathful Combat Techniques &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Let the anger flow through your veins.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Techniques of using anger in battle&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== mace ==&lt;br /&gt;
=== Beelzebub's Hammer &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Where is Bruce gone?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% (in EASY difficulty), 25% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#lord of the flies_.E2.80.93_damage|lord of the flies]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Despicable Heroism &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your deeds are revered, but the way you do them is damned.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 40% (in EASY difficulty), 50% (in MEDIUM difficulty), 55% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Revenant)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Despicable Heroism &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your deeds are revered, but the way you do them is damned.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 20% (in EASY difficulty), 30% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Revenant)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eternity's End &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Even lich lords cannot live forever.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fist of Anarchy &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Rebirth through devastation, freedom through bloodshed.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;60% (in EASY difficulty), 50% (in MEDIUM difficulty), 40% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anarchy_.E2.80.93_damage|anarchy]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fleshrending Scourge &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not run away from me. I will catch you anyway.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 40% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Godsmasher &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'With this beast, I can kill even a god!'&lt;br /&gt;
'Crunch, munch,... burp. Anybody else thinks that it can kill dragons too?'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Godsmasher &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'With this beast, I can kill even a god!'&lt;br /&gt;
'Crunch, munch,... burp. Anybody else thinks that it can kill dragons too?'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Gvødgührvoḧzzorghkuz &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Ürhrabgzubruprÿÿrv øẗhnäæzdaz grohruth züürd myyvöthgavrhyd...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heathenbasher &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dark is the night that has set to your mind, sweet is the pride that reflects in your eyes.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#lawful_.E2.80.93_damage|lawful]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Jawbreaker &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why are you grinning like that? It could have killed you!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 10% (in EASY difficulty), 20% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lilith's Old Precious &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In order to be able to fight with any weapon available, Lilith swaps weapon types once per century.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;20% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#dazzle_.E2.80.93_dummy|dazzle]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;24 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Morgenstern &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The star of dawn will smash your face.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#twilightstalk_.E2.80.93_hides|twilightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Organ Grinder &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Keep that man away from me... Hey, keep him away! Do not flee! Aaarghh! Ehhmragehhhd...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 6 (in MEDIUM difficulty), 4 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#lethargy_.E2.80.93_dummy|lethargy]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Preacher of Hatred &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your descendants, ancestors and friends are demonic kin that is behind all our suffering.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#hate speech_.E2.80.93_dummy|hate speech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Righteous Cause &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Once he starts attacking, you cannot stop him. You can only run.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#zeal_.E2.80.93_resistance|zeal]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sceptre of Antipater &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You can be evil even if you heal people.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;20% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#chaotic_.E2.80.93_damage|chaotic]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sceptre of the King &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The sceptre was the symbol of king's power. Using it as a weapon did not stop the assassin.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New Ability: radiation (requires [[#Crown of the King_.E2.80.93_helm|Crown of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base attacks (requires [[#Armour of the King_.E2.80.93_armour|Armour of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+2 to base damage (requires [[#Ring of the King_.E2.80.93_ring|Ring of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Disease and the Cure &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You are the disease. We are the cure.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 6 (in EASY difficulty), 5 (in MEDIUM difficulty), 4 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Fighting Bull &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Takes a blink of an eye to anger, takes a day to calm down.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#triggerable_.E2.80.93_dummy|triggerable]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Great Truth &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The Great Truth is that there is no Great Truth.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 14 (in EASY difficulty), 12 (in MEDIUM difficulty), 10 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Unstoppable &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No one can bargain with him. There is no way to reason with him. He feels no fear. There is nothing at all that would stop him... until the evil is banished.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#resistant to slow_.E2.80.93_dummy|resistant to slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tormentor of Light &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In the absence of light, darkness and disorder rules.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#chaotic_.E2.80.93_damage|chaotic]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unrighteous Cause &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Avoid hitting too hard, it will defeat the enemy too fast and take away the fun.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wrath of the Pagan &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Law or chaos? That is just a point of view not everyone shares.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#chaotic and lawful_.E2.80.93_damage|chaotic and lawful]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wrath of the Pagan &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Law or chaos? That is just a point of view not everyone shares.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#chaotic and lawful_.E2.80.93_damage|chaotic and lawful]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== polearm ==&lt;br /&gt;
=== Exterminator's Scythe &amp;amp;ndash; polearm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Victims' loyals look for revenge.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;35% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base damage (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base damage (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base damage (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Scythe &amp;amp;ndash; polearm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Victims' loyals look for revenge.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;35% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base damage (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base damage (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base damage (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Xuanquang's Soul Harvest &amp;amp;ndash; polearm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Don't be afraid when seeing a bloody road. Keep calm and turn back to face the one who made it so bloody.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Merges attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#kamikaze sprint_.E2.80.93_damage|kamikaze sprint]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== potion ==&lt;br /&gt;
=== Bloodsucker's Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All this blood. It is yours. You will drink it. You will guzzle it. You will choke on it. You will drown in it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#blood drinking_.E2.80.93_dummy|blood drinking]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creepy Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you hear me better fear me, if you see me better flee me.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fire-Forged Friend &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I make my friends with hammer and anvil.' -Pygmaliophaestus&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;4 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Foul Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It helps us greatly, but its user pays a great price.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#unholy hunger_.E2.80.93_dummy|unholy hunger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Greater Healing Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This can heal almost anyone, find the one who brewed it!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;This unit is completely restored, including statuses, moves and attacks.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I am healed! More healthy than ever!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color=#60A0FF'&amp;gt;Full heal&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Holy potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Grrrh! Remove this filth from this world! Rrrargh!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#unholybane_.E2.80.93_damage|unholybane]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lesser Potion of Invisibility &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When you are defeated, search for solace in the darkness.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Otherworldly Cinders &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Arise, the bird of death, burn when you die and reappear from your flames.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#from the ashes_.E2.80.93_dummy|from the ashes]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poison &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why is this technique a taboo?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged pierce attacks only): poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Authority &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;One gulp to rule them all!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 6 unit)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Mundanity &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;What if magic was just a nocebo?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 60%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 60%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 60%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Sacrifice &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I will need you to understand the conception of divine sacrifice.' - Luke&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#martyrdom_.E2.80.93_dummy|martyrdom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Speed &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The quickest, the fastest, born under the sonic sign.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Steel Skin &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Only magic can make steel bend easily when needed. Or not?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of the Northern Winds &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I will rule my frostbitten kingdom with an iron hand.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#northfrost aura_.E2.80.93_dummy|northfrost aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Titanic Strength &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Cronus was the mightiest of the Titans. Only a fraction of his strength is devastating.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;Increases all melee damages by 10&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Vitality &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A new life flows in the veins of those who drink this brew.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spirits of a Madman's Alacrity &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Are you sane? You cannot fight so much, we will run out of enemies too soon!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;1 extra attack per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stolen Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I have stolen this. Now all the word is here for me to steal.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: skirmisher&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#steals_.E2.80.93_dummy|steals]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Virulent Poison &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He is not only farting poison, he also sweats and burps it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== ring ==&lt;br /&gt;
=== Angel of Death's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Death is the end, but sometimes an end is needed.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+12 to hitpoints (requires [[#Cloak of the Pale Rider_.E2.80.93_cloak|Cloak of the Pale Rider]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to all resistances (requires [[#Amulet of the Last Guide_.E2.80.93_amulet|Amulet of the Last Guide]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dazzling Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You were born to die blind.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#dazzle_.E2.80.93_dummy|dazzle]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When he was old and dying, he remembered what he could from the days he loved a necromanceress.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 to hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to damage (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: Deathaura (8) (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hide from the revolution.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base ranged damage (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base ranged damage (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to all resistances (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hide from the revolution.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base ranged damage (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base ranged damage (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to all resistances (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Precious Eagle Cactus Fruit &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I need sacrifice. Be it involuntary or not.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Pyromancer's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He could feed on fire and magic, spitting it back on those who tried to harm him with it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New attack: fireball (11-4 fire damage, magical) (requires [[#Pyromancer's Sword_.E2.80.93_sword|Pyromancer's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (requires [[#Pyromancer's Cloak_.E2.80.93_cloak|Pyromancer's Cloak]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rherraent's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His poor widow sold his property bit by bit, and they lost their power.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New Ability: regenerates (requires [[#Rherraent's Sword_.E2.80.93_sword|Rherraent's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Deathaura &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A harbinger of death from the world of witchcraft.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#Deathaura_.E2.80.93_heals|deathaura (13)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Devil's Doom &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The demonic magic is deadly, but you can prepare yourself to live through it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Dragon's Bane &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dragons are no challenge, let us hunt scorpions instead.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Health &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Health is more important than body count.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;8 more hitpoints per level per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates slightly_.E2.80.93_regenerate|regenerates slightly]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Iced Veins &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Your hand is colder than ice! Are you sure do not need warm tea?'&lt;br /&gt;
'No, I am fine, mom.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of the King &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The king was greatly fond of his magical ring. He should have been more fond of his throne.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New Ability: leadership (level 3) (requires [[#Armour of the King_.E2.80.93_armour|Armour of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 base damage (requires [[#Crown of the King_.E2.80.93_helm|Crown of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to all resistances (requires [[#Sceptre of the King_.E2.80.93_mace|Sceptre of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Unearthly Existence &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Warriors were no match for him. He was no match for wizards.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold decreased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Unearthly Existence &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Warriors were no match for him. He was no match for wizards.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold decreased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Wisdom &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This magical artefact is one of a kind. Use it well.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Wizard's Bane &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nice fireworks, loser.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rock Solid &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In halls of stone... walls are impassable.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sinister Lunacy &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If there was no lunatic causing the war, there would be no war.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sparkling Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nobody knows why the yellow-green gemstone in this ring is sparkling.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Alliance &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;We are The Alliance! We are one!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#alliance_.E2.80.93_leadership|alliance]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Black Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;There were two hundreds of us before the battle. Three hundreds of us left the battlefield.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: plague (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The gloomy Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Bring sadness to your enemies by showing them how futile their effort is.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New Ability: deathaura (requires [[#The gloomy Cloak_.E2.80.93_cloak|The gloomy Cloak]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New Ability: despair (requires [[#The gloomy Amulet_.E2.80.93_amulet|The gloomy Amulet]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Unprecious Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes a fiery or rimy blade is not what you need.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to blade&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#struggle_.E2.80.93_chance_to_hit|struggle]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Warmth &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Solace from depressive gloom of northern winters when dusk follows dawn with nothing in between.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== sling ==&lt;br /&gt;
=== Balls of Steel &amp;amp;ndash; sling ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You will need courage in this cruel world.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;16 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== spear ==&lt;br /&gt;
=== Caeordwyccywyrin's Spear &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Whose spear is this?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Corpsegrinder &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Mutilating dead enemies makes you forget your woes.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Explosionlance &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Take that away, we need to stay silent.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#extra damage (+5; impact)_.E2.80.93_dummy|extra damage (+5; impact)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hellrake &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Flowers bloom in hell too. And every flower has its gardener.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 50% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lightbringer's Trident &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He brought light, but it was red and searing.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;50% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Odin's Spear &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Odin was a warrior, but every winter solstice, he came and brought gifts to kids.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#immune to drain_.E2.80.93_dummy|immune to drain]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Return to the Tribe &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I may be no better, but at least I am different.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Something &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Uhm... I wanted to say... ehm, that... it was... uh... basically... so now, I am saying that... uhm...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Humongously Enormous Megaspear &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Small weapons are for wimps.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% (in EASY difficulty), 50% (in MEDIUM difficulty), 60% (in HARD difficulty) fewer attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hose_.E2.80.93_dummy|hose]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Impaler &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not hide behind your comrades, just run away.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Original Trident of Storms &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is no obvious fake. Is it the true one or just a better fake?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: storm trident (14 - 4, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wicked Spear of Cruelty &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;With horror, he realised that the horse under him had joined the walking dead.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== staff ==&lt;br /&gt;
=== Absence of Purpose and Meaning &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not look for the meaning of this. There is none.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: submerge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ashes of Dead Suns &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Things that destroy stars can destroy anything. According to one of a thousand hypotheses.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;15% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cursed Memories &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every hero suffers from horrors of the past. Only a few can have their enemies suffer from them instead.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 7 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40% (in EASY difficulty), 35% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dead End Road &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You will walk away from a necromancer fight. That does not imply that you will survive.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#greater infect_.E2.80.93_poison|greater infect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lethal staff &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Most elvish shamans heal. Others kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;10% more overall damage (requires [[#Lethal Axe_.E2.80.93_axe|Lethal Axe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lethalia's Staff &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Tinebrithiel's will never be forgotten.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement point (requires [[#Lethalia's Armour_.E2.80.93_armour|Lethalia's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mother de Rais &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The undead were too numerous to be burned by her fireballs. She had to jump into a river far below to save herself.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in shallow waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on coastal reefs set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through swampy places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Showshaunshog's Staff &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Anaximandros said that all comes from water.&lt;br /&gt;
Showshaunshog proved him wrong by collecting condensed water from smoke.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15% (in EASY difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Aimucasur &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A skeletal horde rose from the mud to take lives away. Konrad's warriors were too strong for them.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Circe &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Eurylochus knew he could not trust her. It saved his life.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40% (in EASY difficulty), 35% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Crelanu &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Crelanu's staff fell into the wrong hands before it was even made.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Crelanu &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Crelanu's staff fell into the wrong hands before it was even made.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Kerathur &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I know that you have no idea who I am...' - Kerathur the Unheard Of&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;70% (in EASY difficulty), 55% (in MEDIUM difficulty), 40% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Koschei &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Koschei kidnapped a young princess. His mundane motivations caused his fall.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 2 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;16 to Maximum Health (requires [[#Koschei's Journal_.E2.80.93_limited|Koschei's Journal]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stardust &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Born from absolute destruction, craving for absolute destruction.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Static Cast &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Whenever you destroy something, do not touch it again or you will be dead on the spot.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: lightning (18 - 2, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tears of Void &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Who made up this name? What was he thinking?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Killer of Great Magi &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I care not how much better you are. Your crippling overspecialisation will be your downfall.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Townsend Dark Discharge &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The right tool for a self-sustaining wizard.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to lightning&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Violent Mage's Staff &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He was not a bad mage, but he enjoyed hitting enemies with hard objects a bit too much.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: firecast (requires the two other Violent Mage's items)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Virtue of Hope &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;See the ones who know.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;4 more hitpoints per level per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== sword ==&lt;br /&gt;
=== Aevyn's Wrath &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I cannot quite figure out how to use this thing.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 20% (in EASY difficulty), 30% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Avenging Fire &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Burn! Let the hair catch fire and help the skin burn. Ignite the skin and help the flesh burn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#flaming radiance_.E2.80.93_dummy|flaming radiance]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blade of Turisas &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every nation had its god of war. Or was it just one with many names?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Brightslash &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He came like a shining star,&lt;br /&gt;
allied with the sun,&lt;br /&gt;
he smote the villains,&lt;br /&gt;
and saved the righteous.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (2)_.E2.80.93_dummy|absorbs (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Claymore &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I am done with you, go away!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#knockback_.E2.80.93_damage|knockback]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Colossally Colossal Arch-Devilish Blade of Universal Annihilation &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Forged by the Paladin of Golden Glory with the Hammer of Eternal Magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: aura of power&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cunctator's sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nobody wanted to face Cunctator. He never fought when you wanted to fight him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New melee weapon special: struggle (requires [[#Cunctator's Armour_.E2.80.93_armour|Cunctator's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to all magical resistances (requires [[#Cunctator's Helmet_.E2.80.93_helm|Cunctator's Helmet]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dark Sword of Destruction &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Real warriors know that their opponents will get heavy armours and prepare for it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base attacks (requires [[#Dark Helm of Destruction_.E2.80.93_helm|Dark Helm of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base attacks (requires [[#Dark Gloves of Destruction_.E2.80.93_gauntlets|Dark Gloves of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Deathwhirl &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Swarm him so that he would not get to me! Oh, dammit...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doombringer &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hitting the enemy hard is not crucial. You have to make sure that you will not get killed when he hits you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#disintegrate_.E2.80.93_damage|disintegrate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doombringer &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hitting the enemy hard is not crucial. You have to make sure that you will not get killed when he hits you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#disintegrate_.E2.80.93_damage|disintegrate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dragon Claw &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Claws of dragons have no unusual magical properties, but they cut so well.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He could fuel his champion alone, as his powers of light and darkness amplified each other. He became an Eidolon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#unholybane_.E2.80.93_damage|unholybane]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 to hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to damage (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to movement (requires [[#Eidolon's Boots_.E2.80.93_boots|Eidolon's Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Flaming Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you need to fight ghosts, good steel is not enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 7&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Holy Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Use the lightbeam spell. It kills anything unholy enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#unholybane (INTENSITY)_.E2.80.93_heals|unholybane (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to lawful&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lilith's Other Old Precious &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In order to be able to fight with any weapon available, Lilith swaps weapon types once per century.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Pyromancer's Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Flames were his nature, they replaced his insides.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20% (in EASY difficulty), -10% (in MEDIUM difficulty), -40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: firecast (requires [[#Pyromancer's Ring_.E2.80.93_ring|Pyromancer's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to magical resistances (requires [[#Pyromancer's Cloak_.E2.80.93_cloak|Pyromancer's Cloak]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rherraent's Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In his hands, the sword was a formidable weapon. In the hands of its thief, it was useless.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+2 to base melee damage (requires [[#Rherraent's Armour_.E2.80.93_armour|Rherraent's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+2 to base melee damage (requires [[#Rherraent's Helm_.E2.80.93_helm|Rherraent's Helm]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+2 to base melee damage (requires [[#Rherraent's Ring_.E2.80.93_ring|Rherraent's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stormrend &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;They are protected well. Have them try to survive lightning.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% (in EASY difficulty), -5% (in MEDIUM difficulty), -20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to lightning&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sword of Barys &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A rare metal burns with green flame. Its ashes are poisonous, so be careful with it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sword of Krux &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Krux has never been a great warrior, deceptive diplomacy was his favourite weapon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Decimator &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not get too crazy with that sword.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Decimator &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not get too crazy with that sword.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Nightreaver &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Aggressive and violent, they strike when least expected and take away all serenity.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#chaotic_.E2.80.93_damage|chaotic]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Outsider Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Mages say it does not come from any world.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 65% (in EASY difficulty), 50% (in MEDIUM difficulty), 35% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% (in EASY difficulty), 15% (in MEDIUM difficulty), 5% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2 to base melee damage (requires [[#Transformed Flesh_.E2.80.93_cloak|Transformed Flesh]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2 to base melee damage (requires [[#Bones of Steel_.E2.80.93_boots|Bones of Steel]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2 to base melee damage (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to base melee attacks (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Searing Ice &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Be careful not to get some cold burns.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 2 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Thornsword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'How can you cut something with that?'&lt;br /&gt;
'It is not for cutting.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to pierce&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Twinkling Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Run towards your enemy and attack sooner than he expects.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Winterclaw &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;They come at night. They leave frozen bodies behind. Bodies that awaken.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== thunderstick ==&lt;br /&gt;
=== Bean Shooter &amp;amp;ndash; thunderstick ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Put there raw beans instead of a bullet, it will hit so many enemies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== xbow ==&lt;br /&gt;
=== Ballista &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Are you sure that thing is meant to be hand-held?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 120% (in EASY difficulty), 100% (in MEDIUM difficulty), 80% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ballista &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Are you sure that thing is meant to be hand-held?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 120% (in EASY difficulty), 100% (in MEDIUM difficulty), 80% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Black Raptor &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Birds look upwards to avoid eagles. They should look down to avoid hunters.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Chu-ko-nu &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do you even reload that thing?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;55% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doomsday Machine &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;To spread doom, you need proper tools.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#shockwave_.E2.80.93_slow|shockwave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hatred for Men &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fuelled by the venom and hatred.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Headstriker &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you have a good aim, you will hit a vulnerable spot and kill even with a lightweight bolt.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Orcish Ingenuity &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;How the hell could an orc invent this?!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Relentless Fury &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You tell that my hits are weak? I will show you how many of them you can survive, nothing can stop me!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;100% (in EASY difficulty), 80% (in MEDIUM difficulty), 60% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;24 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Starbreaker &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;So you are good at blocking? We shall see about that!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 5 (in MEDIUM difficulty), 2 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Cannon &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If I will ever get to you, you will be wrecked!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 60% (in MEDIUM difficulty), 50% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;3 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Overdrawer &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Draw the arrow, draw it more, more, more, and now you can shoot through enemies!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 45% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Underdrawer &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Shoot as much as you can, enemies will think they are facing a large army!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;45% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matsjoyce</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=LotI_Scenarios&amp;diff=60108</id>
		<title>LotI Scenarios</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=LotI_Scenarios&amp;diff=60108"/>
		<updated>2018-12-15T09:23:13Z</updated>

		<summary type="html">&lt;p&gt;Matsjoyce: Automated update by matsjoyce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-generated wiki page listing all the scenarios currently available in the campaign &amp;quot;Legend of the Invincibles&amp;quot;. &lt;br /&gt;
This was generated at Sat Dec 15 09:22:40 2018 using version git-333ccec of LotI and version 0.3.5 of the generation script.&lt;br /&gt;
As this is auto-generated, DO NOT EDIT THIS PAGE.&lt;br /&gt;
Instead, create a new issue at https://github.com/matsjoyce/LotIWikiGen/issues/new and the script will be adjusted.&lt;br /&gt;
&lt;br /&gt;
Other LotI-related wiki pages:&lt;br /&gt;
&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Items &amp;amp;ndash; items, such as weapons and books&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Standard_Advancements &amp;amp;ndash; general advancements such as legacies and books&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Unit_Advancements &amp;amp;ndash; unit-specific advancements&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Abilities &amp;amp;ndash; abilities and weapon specials&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Scenarios &amp;amp;ndash; scenario information&lt;br /&gt;
* https://wiki.wesnoth.org/DeadlyUnitsFromLotI&lt;br /&gt;
&lt;br /&gt;
== Chapter 1 ==&lt;br /&gt;
&lt;br /&gt;
=== 00 &amp;amp;ndash; Tutorial ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 01 &amp;amp;ndash; An Orcish Assault ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 4 dropping a weapon is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 4 dropping a gem is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 29%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; The Assassination ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 29%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Banished ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Paradise Lost ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Shatter the Defilers ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Ruins of Lost Empires ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 5, 6, 7, 8 and 9 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 5, 6, 7, 8 and 9 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; The Return ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Where the Sun Does not Shine ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Escape from Oblivion ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; The Poison ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Ascension ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Toxic Sun ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a gem is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 24, 25 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Twilight ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Shadow Empire ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6 and 7 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6 and 7 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 32, 35 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Long Way Home ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 16 &amp;amp;ndash; The Battle for Ogira ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6, 7 and 8 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6, 7 and 8 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 24, 24 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 2 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; The Beginning ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 9, 17 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Gods ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4, 5, 6, 7 and 8 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4, 5, 6, 7 and 8 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 8, 59 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Forest of Witchery ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 13, 43 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03s &amp;amp;ndash; In the Magical Mirror ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Darkness Closing In ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 5 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 5 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 51, 23 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Umbra ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 11, 14 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; The Army of Darkness ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4, 5 and 6 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4, 5 and 6 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 25, 34 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Infinite Legion ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 57, 34 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Sightseeing ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 24, 42 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Underground ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Lilith ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 3 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Thirst for Adventures ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 71, 42 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 01b &amp;amp;ndash; Bandits ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 16, 17 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Journey South ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 35, 55 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02b &amp;amp;ndash; Mining ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Siege ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 4 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 4 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 8, 11 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Entering the Desert ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 43, 39 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; The Pit ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 18, 44 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Darkest Darkness ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 9, 10 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; End of all Hopes ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 15, 16 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Lost ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 32, 44 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Ambush ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Gehenna ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 10, 9 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Achilles' Revenge ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 29, 20 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Bitter Swamp ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 15, 11 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12s &amp;amp;ndash; Wings of Doom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; First Confrontation ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 15, 7 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Chasing Dragons ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 5, 6, 7 and 8 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 5, 6, 7 and 8 dropping a gem is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 24, 17 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Nightmare ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15s &amp;amp;ndash; Epilogue ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 4 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; He Came Down From The Mountains ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Into Our Frozen Land ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 43%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Revolution Begins ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 43%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Doomsday Omens ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Meeting of the Ancients ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Castle of the Wicked ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Nemesis ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; An Army Is Born ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; The First Blow ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 38%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Dealing with Trolls ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Invasion ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 6, 7 and 8 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 6, 7 and 8 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 11, 12 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Bloodbath ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 6, 7 and 8 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 6, 7 and 8 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 9, 14 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; The Way of Assassins ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; The Kingslayer ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; The Library ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15s &amp;amp;ndash; The Speech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 16 &amp;amp;ndash; Lost in Space ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 17 &amp;amp;ndash; Any Means Necessary ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 37, 6 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 5 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Diplomacy ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Escape ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Pirates ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Again ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; We Walk in the Shadows ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; The Real Enemy ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 18, 8 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Into the Shadows ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 23, 16 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Entrance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Northwestern Storeroom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Guards' Quarters ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 30, 20 and will release 6 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Northern Guardian Room ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Magic Power Amplificator 1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Eastern Storeroom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Armoury ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 14, 8 and will release 7 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Magic Power Amplificator 2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 16 &amp;amp;ndash; Southeastern Storeroom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 17 &amp;amp;ndash; Magic Power Amplificator 3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 18 &amp;amp;ndash; Eastern Guardian Room ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 19 &amp;amp;ndash; Soldiers Training Room ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 16, 18 and will release 6 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 20 &amp;amp;ndash; Southern Guardian Room ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 21 &amp;amp;ndash; Soldiers' Quarters ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 22 &amp;amp;ndash; Magic Power Amplificator 4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 23 &amp;amp;ndash; Akula's Place ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 24 &amp;amp;ndash; Escape Tunnel ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 25 &amp;amp;ndash; Prison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 26 &amp;amp;ndash; Library ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 27 &amp;amp;ndash; Power Station ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 28 &amp;amp;ndash; War Zone ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 30, 16 and will release 7 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 29 &amp;amp;ndash; Armageddon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 29s &amp;amp;ndash; Epilogue ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 6 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; The Awakening ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Who Am I ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Into the Light ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; I Hate You, I Hate You Too ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Friends No More ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Tunnels ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; World Without Amity ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Misguiding Lives ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Across the Barren Land ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Heart Mountains ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Axadria ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; The Library ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Phoenix ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Frozen Land ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Apologies ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== test &amp;amp;ndash; Test Scenario ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 16, 17 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 7 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Another Orcish Assault ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Search for Elves ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 34, 41 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Corruption ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 10, 24 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Last Survivors ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 27, 34 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Tundra ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 and 12 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 and 12 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 9, 28 and will release 5 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Where the Flames Freeze ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 45, 3 and will release 5 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Subterranean War ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 27, 6 and will release 5 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Eruption ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08s &amp;amp;ndash; Neighbours ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 13 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 13 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; The Den of Evil ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 10, 21 and will release 5 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; The Dragon and the Princess ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; An Old F(r)iend ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; The Last Enemy ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Avengers ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 12, 12 and will release 6 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Arctic Wastelands ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10 and 11 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10 and 11 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 38, 41 and will release 7 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Annihilation ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 8 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Mysterious Invasion ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Overpowered ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; United ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 43, 38 and will release 8 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Kidnapped ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Investigations ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 100%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Gladiatrix ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 100%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Unimportant Revolution ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 37, 11 and will release 9 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; The Desert ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 and 15 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 and 15 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 15, 44 and will release 9 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Gladiatrix - The Path to Glory ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Ruins of Wesnoth ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 33, 20 and will release 9 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Odd World ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 21, 15 and will release 10 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Gladiatrix - The Reckoning ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9 and 10 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9 and 10 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; River of Flame ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 16, 16 and will release 8 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Finally Together ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 34, 17 and will release 11 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Jungle Hell ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 77, 37 and will release 10 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 16 &amp;amp;ndash; The Gates of Hell ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 28, 17 and will release 11 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 9 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Transporting Facility ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Tunnels of Cruelty ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Shores of Abyss ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Grim Port ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Stygian Caverns ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Zhangor's Pass ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Wasteland of Lost Eternity ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Doom Ford ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Infernal Narrows ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Fortress of Blackened Dreams ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Fortress of Blackened Dreams (interior) ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Tainted Shores ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Dominion of Evil Terror ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Foul Pits ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Plains of Chaos ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 16 &amp;amp;ndash; Sinful Caves ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 17 &amp;amp;ndash; River Styx ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 18 &amp;amp;ndash; Valley of Shattered Souls ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 19 &amp;amp;ndash; Land of Misery ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 20 &amp;amp;ndash; Unholy Realm ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 21 &amp;amp;ndash; Tormentor's Burrow ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 22 &amp;amp;ndash; Where the Hatred Grows ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 and 16 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 and 16 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 23 &amp;amp;ndash; Empire of Suffering ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 24 &amp;amp;ndash; Island of Atrocity ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 25 &amp;amp;ndash; Chambers of Oblivion ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 26 &amp;amp;ndash; Filthy Keep ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 27 &amp;amp;ndash; Stronghold of Tears ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 28 &amp;amp;ndash; Twilit Fortress ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 29 &amp;amp;ndash; Wicked Barony ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 30 &amp;amp;ndash; Nightmare Cellar ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 31 &amp;amp;ndash; Bank of Ill Luck ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 32 &amp;amp;ndash; Domain of Disaster ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 33 &amp;amp;ndash; Pandemonium ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 and 12 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 and 12 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 34 &amp;amp;ndash; Uria's Den ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 35 &amp;amp;ndash; Antechambers of Ultimate Evil ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 36 &amp;amp;ndash; Temple of Ultimate Evil ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 37 &amp;amp;ndash; Catacombs of Prolonged Agony ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 38 &amp;amp;ndash; Halls of Miscreation ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 39 &amp;amp;ndash; Steelhive ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 40 &amp;amp;ndash; Steelhive Depths ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 41 &amp;amp;ndash; Heart of Steelhive ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 42 &amp;amp;ndash; Passage of Detriment ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 80%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 43 &amp;amp;ndash; Verminous Sewers ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 44 &amp;amp;ndash; Gathering Alcove ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 45 &amp;amp;ndash; Refuge of Black Hope ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 46 &amp;amp;ndash; Sepulcher of the Nefarious ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 47 &amp;amp;ndash; Basilica of Imperfection ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 48 &amp;amp;ndash; Execrable Sanctum ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 49 &amp;amp;ndash; Audience with the Arch Enemy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 50 &amp;amp;ndash; The Last Crusade ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 and 13 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 and 13 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 50s &amp;amp;ndash; Epilogue ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 10 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Despair ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; And Another Orcish Assault ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Fimbulwinter ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Betrayers of Humankind ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; The Chase ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Truth ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 15, 12 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Borders ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a weapon is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 16, 15 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Empire of Twilight ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 48, 16 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08b &amp;amp;ndash; Trolls ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Corrupted Town ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 14, 12 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Idols Falling ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Miracle ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Rush ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Black Souls ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; End of the World ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 41, 38 and will release 15 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14s &amp;amp;ndash; New Era ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matsjoyce</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=LotI_Unit_Advancements&amp;diff=60107</id>
		<title>LotI Unit Advancements</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=LotI_Unit_Advancements&amp;diff=60107"/>
		<updated>2018-12-15T09:23:08Z</updated>

		<summary type="html">&lt;p&gt;Matsjoyce: Automated update by matsjoyce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-generated wiki page listing all the advancements that are unit specific currently available in the campaign &amp;quot;Legend of the Invincibles&amp;quot;. See https://wiki.wesnoth.org/LotI_Standard_Advancements for general advancements such as legacies and books.&lt;br /&gt;
This was generated at Sat Dec 15 09:22:40 2018 using version git-333ccec of LotI and version 0.3.5 of the generation script.&lt;br /&gt;
As this is auto-generated, DO NOT EDIT THIS PAGE.&lt;br /&gt;
Instead, create a new issue at https://github.com/matsjoyce/LotIWikiGen/issues/new and the script will be adjusted.&lt;br /&gt;
&lt;br /&gt;
Other LotI-related wiki pages:&lt;br /&gt;
&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Items &amp;amp;ndash; items, such as weapons and books&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Standard_Advancements &amp;amp;ndash; general advancements such as legacies and books&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Unit_Advancements &amp;amp;ndash; unit-specific advancements&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Abilities &amp;amp;ndash; abilities and weapon specials&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Scenarios &amp;amp;ndash; scenario information&lt;br /&gt;
* https://wiki.wesnoth.org/DeadlyUnitsFromLotI&lt;br /&gt;
&lt;br /&gt;
== Abomination ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Horror tales about terrifying undead usually lie. They describe ghasts as the most nightmarish beings that ever existed. And that is just plain wrong. There is Abomination, a mutated kind of ghast that scares even the most courageous monster hunters. It has literally a dozen mouths, most of them belonging to ghoul homunculi attached to its body with tentacles. &amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Biting Better &amp;amp;ndash; bite1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the bite attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Faster &amp;amp;ndash; bite2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_bite1|bite1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bite attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Feasting on Enemies when Biting &amp;amp;ndash; bite2-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_bite1|bite1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bite attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Better &amp;amp;ndash; bite3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Faster_.E2.80.93_bite2|bite2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the bite attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing More from Kills &amp;amp;ndash; murderlust ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#killhunger_.E2.80.93_dummy|killhunger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Regurgitate Culinary Feasts as Walking Corpses &amp;amp;ndash; regurgitate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bite attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Regurgitate Culinary Feasts as Ghouls &amp;amp;ndash; regurgitate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Regurgitate_Culinary_Feasts_as_Walking_Corpses_.E2.80.93_regurgitate1|regurgitate1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bite attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Ghoul)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the bite attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Nearby Enemies to Deal Even Less Damage &amp;amp;ndash; despair ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Nearby Enemies to Deal Even Less Damage &amp;amp;ndash; despair2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Nearby_Enemies_to_Deal_Even_Less_Damage_.E2.80.93_despair|despair]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Nearby Enemies to Deal Even Less Damage &amp;amp;ndash; despair3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Nearby_Enemies_to_Deal_Even_Less_Damage_.E2.80.93_despair2|despair2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ancient Demon (Lilith) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;An ancient demon is a creature living since time immemorial, powerful enough to survive eons. They were either born with that power, or achieved it by arcane means, collecting powerful spells and artifacts of power, or a combination of the two. In any case, their survival was more likely because of great precaution than because of luck, so killing them might be a great challenge. Many legends tell of great heroes slaying ancient demons only to see them come back to life after some time.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;100 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 9 (in MEDIUM difficulty), 10 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ancient Demoness (Lilith Ally) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;An ancient demoness is a creature living since time immemorial, powerful enough to survive eons. They were either born with that power, or achieved it by arcane means, collecting powerful spells and artifacts of power, or a combination of the two. In any case, their survival was more likely because of great intelligence than because of luck. They know how to get through anything alive, and because of this, all their schemes have backdoors and escape routes. If their alliance turns out to be weak, they turn their coat and join the winners or escape. If they lead an army into a battle that shows to be going to be a defeat, they betray their soldiers and flee into safety or trick the winners that they were helping them all the time. If their keep is under siege, they prepare a flight instead of a defence or a last stand.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Axe Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Axe Combat &amp;amp;ndash; axe-speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Axe_Combat_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe-damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Axe_Combat_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking More Precisely with Axe &amp;amp;ndash; axe-marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_axe-damage|axe-damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hatchet &amp;amp;ndash; hatchet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Hatchet &amp;amp;ndash; hatchet2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hatchet_.E2.80.93_hatchet|hatchet]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hatchet &amp;amp;ndash; hatchet3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Hatchet_.E2.80.93_hatchet2|hatchet2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hurl Hatchets in a Long Stream &amp;amp;ndash; hatchet-anger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hatchet_.E2.80.93_hatchet3|hatchet3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the hatchet attack: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Fireball &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hitting More Enemies with Fireball &amp;amp;ndash; fireball-cone ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ancient Lich ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A being of this order is a revenant of ages long past. Anyone who encounters an Ancient Lich likely has far worse things to worry about than death.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit can move unseen in deep water, requiring no air from the surface.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Zombies from Enemies Killed at Melee &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_melee|melee]] and [[#Creating_Zombies_from_Enemies_Killed_at_Melee_.E2.80.93_melee2|melee2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Chill Tempests &amp;amp;ndash; magic-chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing with Chill Tempest &amp;amp;ndash; magic-chill3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_of_Chill_Tempests_.E2.80.93_magic-chill|magic-chill]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Shadow Waves &amp;amp;ndash; magic-shadow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Chill Tempests &amp;amp;ndash; magic-chill2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_of_Chill_Tempests_.E2.80.93_magic-chill|magic-chill]] and [[#A_Better_Caster_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Multiple Enemies with Chill Tempest &amp;amp;ndash; magic-chill-slow-extra ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Slowing_with_Chill_Tempest_.E2.80.93_magic-chill3|magic-chill3]] and [[#A_Better_Caster_of_Chill_Tempests_.E2.80.93_magic-chill2|magic-chill2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Shadow Waves &amp;amp;ndash; magic-shadow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow|magic-shadow]] and [[#A_Better_Caster_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching Health from Enemies with Shadow Wave &amp;amp;ndash; magic-shadow-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow2|magic-shadow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Undead-Like Resistance (Improved Resistances, Slightly Worsened Weaknesses) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arch Necromancer ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The greatest of the necromancers are greatly prepared to become liches, but they prefer to enjoy life while they are still living. They are much stronger in human body, and when they die, they become liches, but their magic abilities will diminish during the transformation.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee_2|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Transforming Enemies into Soulless Also with the Infection &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee_2|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#greater infect_.E2.80.93_poison|greater infect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (melee attacks only): infect&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Chill Waves &amp;amp;ndash; magic-chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the chill wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Chill Waves &amp;amp;ndash; magic-chill2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_of_Chill_Waves_.E2.80.93_magic-chill|magic-chill]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 for the chill wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing with Chill Wave &amp;amp;ndash; magic-chill3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_of_Chill_Waves_.E2.80.93_magic-chill2|magic-chill2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill wave attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Shadow Waves &amp;amp;ndash; magic-shadow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Shadow Waves &amp;amp;ndash; magic-shadow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow_2|magic-shadow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Ghosts from Victims of Shadow Wave &amp;amp;ndash; magic-shadow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow2_2|magic-shadow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Ghost)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster, Generally &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blackguard ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Blackguards are either outlaws who were even knighted for causing severe havoc in a land by a rival landlord, or knights whose love for war and gold has gone far beoyond reason. They do not behave like knights, rather like a twisted opposite of knights. Clad in black armour, radiating darkness, prefering to fight in the dead of night, attacking by surprise and scaring enemies by their appearance.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Scourge &amp;amp;ndash; scourge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Scourge &amp;amp;ndash; scourge2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Scourge &amp;amp;ndash; scourge3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Scourge_.E2.80.93_scourge2|scourge2]] and [[#Striking_Better_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances; +4% Resist Impact) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Darken Even the Night &amp;amp;ndash; darken ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens badly_.E2.80.93_illuminates|darkens badly]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Radiating Unearthly Darkness &amp;amp;ndash; darken2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Darken_Even_the_Night_.E2.80.93_darken|darken]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#darkens badly_.E2.80.93_illuminates|darkens badly]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens severely_.E2.80.93_illuminates|darkens severely]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Celestial Messenger ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Gods are legendary beings living from humans' worship. They are greatly powerful and usually out of our reach, but sometimes even gods give birth to children with humans. Their children retain some of their power, but this power fades over generation. However, priestly white magic can awaken it, greatly enhancing the powers of Light inside his body, allowing the White Mage to become far more exalted than he could ever hope to.&amp;lt;br/&amp;gt;&lt;br /&gt;
Thanks to the feathered wings on their backs, they can travel much faster through difficult terrains than others.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of healing those around it, and curing them of poison. Illumination increases the lighting level in adjacent areas.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; lightbeam ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Magic &amp;amp;ndash; lightbeam2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_lightbeam|lightbeam]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; lightbeam3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Magic_.E2.80.93_lightbeam2|lightbeam2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Mace &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the mace attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the mace attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Mace &amp;amp;ndash; mace2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Mace_.E2.80.93_mace|mace]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the mace attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal|heal]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2|heal2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Make Enemies Feel Their Guilt (-15% to Non-Physical Resistances) &amp;amp;ndash; conviction ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Making Enemies Feel Their Guilt Stronger (-25% to Non-Physical Resistances) &amp;amp;ndash; conviction2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Make_Enemies_Feel_Their_Guilt_(-15%_to_Non-Physical_Resistances)_.E2.80.93_conviction|conviction]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Making Enemies Feel Their Guilt Stronger  (-33% to Non-Physical Resistances) &amp;amp;ndash; conviction3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Making_Enemies_Feel_Their_Guilt_Stronger_(-25%_to_Non-Physical_Resistances)_.E2.80.93_conviction2|conviction2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (33)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Making Enemies' Sins Burn Them from Inside (-16 Enemy Heal) &amp;amp;ndash; guilt ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Making_Enemies_Feel_Their_Guilt_Stronger_(-25%_to_Non-Physical_Resistances)_.E2.80.93_conviction2|conviction2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Illuminate Even the Day &amp;amp;ndash; aura_illuminate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal|heal]] and [[#Able_to_Make_Enemies_Feel_Their_Guilt_(-15%_to_Non-Physical_Resistances)_.E2.80.93_conviction|conviction]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Illuminating Everything Around Better &amp;amp;ndash; aura_illuminate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Illuminate_Even_the_Day_.E2.80.93_aura_illuminate|aura_illuminate]], [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2|heal2]] and [[#Making_Enemies_Feel_Their_Guilt_Stronger_(-25%_to_Non-Physical_Resistances)_.E2.80.93_conviction2|conviction2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#great illumination_.E2.80.93_illuminates|great illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Champion ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;After hundreds of battles and duels, the survivor learns that victory is not as important as survival. The best warrior is not the one who kills the most enemies, but the one who survives the most battles. Even with fewer kills per battle, the one who lives longer will eventually kill more people than fighters who kill enemies in large numbers. And the secret of survival is proper defence. Even in duels, the winner is the one who does not get hit, not the one who can hit the best.&amp;lt;br/&amp;gt;&lt;br /&gt;
Those who understand this rule learn to defend extremely well and become so legendary in duels that even kings call them their champions in various occasions, like trials by combat. Sometimes they even adapt to wearing a light armour to protect themselves.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit is highly defensive and focused on counterattacks, not on damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements are defense-oriented, this unit's potential in avoiding hits is the greatest of all units.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword|sword]] and [[#Better_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword|sword]], [[#Better_with_Sword_.E2.80.93_sword2|sword2]] and [[#Faster_with_Sword_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; crossbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 9 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% Better Resistances when Defending &amp;amp;ndash; careful ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 20% Better Resistances when Defending &amp;amp;ndash; careful2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#10%_Better_Resistances_when_Defending_.E2.80.93_careful|careful]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 25% Better Resistances when Defending &amp;amp;ndash; careful3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#20%_Better_Resistances_when_Defending_.E2.80.93_careful2|careful2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; crossbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Crossbow_.E2.80.93_crossbow|crossbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Champion Bowman ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Although any Master Bowman claims he has have reached the zenith of his art, inasmuch as any human is capable, it is far from truth. Their elite archers can become Champion Bowmen, that are really the ones who have reached the zenith of their art, inasmuch as any human is capable. This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Insanely Precisely &amp;amp;ndash; bow-precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the bow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Shoot a Storm on Arrows Without Giving the Enemy a Chance to Counterattack (New Attack) &amp;amp;ndash; arrowstorm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: arrow storm (-20% - -40% ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arrow storm attack: [[LotI_Abilities#distant attack_.E2.80.93_attacks|distant attack]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Arrow Storms Better &amp;amp;ndash; arrowstorm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Shoot_a_Storm_on_Arrows_Without_Giving_the_Enemy_a_Chance_to_Counterattack_(New_Attack)_.E2.80.93_arrowstorm|arrowstorm]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the arrow storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the arrow storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chaos Rider ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The daring deeds of Cavaliers are known, but only some of them choose to play with fire. Wizards bind spirits of fire into their swords and horses, making them one of the most dangerous things on the battlefield.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_2|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Sword &amp;amp;ndash; sword-incinerate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Sword_.E2.80.93_sword2_2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_2|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_2|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stomping Enemies Better &amp;amp;ndash; stomp ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the stomp attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Fireball &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_2|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2_2|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Spirits of Fire with Fireball &amp;amp;ndash; fireball_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Fire Guardian)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dark Shade ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dark shade is a spirit of something so dark that it was not allowed to exist in the real world. Only its shadow appears on walls and attacks the shadows of its victims - and the victims will get hurt too.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. Spirits have very unusual resistances to damage, and move quite slowly over open water. This unit is able to hide at night, leaving no trace of its presence. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. During battle, this unit can drain life from victims to renew its own health.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Clawing_Better_.E2.80.93_claws|claws]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the claws attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the claws attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Faster &amp;amp;ndash; claws3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Clawing_Better_.E2.80.93_claws|claws]] and [[#Clawing_Better_.E2.80.93_claws2|claws2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Clawing_Better_.E2.80.93_claws|claws]], [[#Clawing_Better_.E2.80.93_claws2|claws2]] and [[#Clawing_Faster_.E2.80.93_claws3|claws3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies Better &amp;amp;ndash; sip ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the soul sip attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies Faster &amp;amp;ndash; sip2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Draining_Enemies_Better_.E2.80.93_sip|sip]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the soul sip attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining More from Living, Able to Drain a Bit from the Non-Living as Well &amp;amp;ndash; sip3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Draining_Enemies_Better_.E2.80.93_sip|sip]] and [[#Draining_Enemies_Faster_.E2.80.93_sip2|sip2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the soul sip attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies Better &amp;amp;ndash; sip4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Draining_Enemies_Better_.E2.80.93_sip|sip]] and [[#Draining_Enemies_Faster_.E2.80.93_sip2|sip2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the soul sip attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Deathlord ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Clad in a dark armour radiating with evil power of their controller, carrying a battle axe made not of steel, but of bones of its victims put together with malevolent magic, these terrible knights of evil bring doom to everyone who crosses their path. Cruelty is not what it seeks, but warfare is the only thing it remembers from its previous life, and so it fights; without any purpose or goal, it is simply the only thing its mindless body can do.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit can move unseen in deep water, requiring no air from the surface.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe|axe]] and [[#Better_at_Melee_Combat_.E2.80.93_axe2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe|axe]], [[#Better_at_Melee_Combat_.E2.80.93_axe2|axe2]] and [[#Faster_at_Melee_Combat_.E2.80.93_axe3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) &amp;amp;ndash; doom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: doom (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crippling Enemies Better &amp;amp;ndash; doom2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terrible_Way_that_Lowers_Enemy_Resistance_(New_Attack)_.E2.80.93_doom|doom]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking Attacks (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Poisonous Arrows &amp;amp;ndash; xbow-poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Resistance (2% Blade, 2% Pierce, 3% Cold, But -1% Arcane) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demigod (Efraim God) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Half-gods are things so rare, that nobody ever cared to describe their full powers.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special notes: Telling everything a half-god can do would be too lengthy. But a matter to consider is that they have developed compassion out of a desire to save their wretched enemies from sins, pain, suffering and misery, they are able to redeem tormented souls. Even if this 'redeem attack' can be used only once every three turns.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
It is imperative to use the redeem attack from time to time. After redeeming a certain amount of enemies, redeem becomes more effective (possibly also a good offensive weapon) and the unit gains a new advancement line of choice. Some of them add new spells, others add new abilities. Spells gained have huge ranges, incomparable to other spells, and converge into Particle storm, an attack hitting many enemies and dealing severe arcane damage. Physical abilities converge into Spiritual Transformation, that is an attack that makes the unit attack a single target with huge damage and taking only 33% of the damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Without these advancements, the unit will never get particularly strong, and low level enemies may become rare to find.&amp;lt;br/&amp;gt;&lt;br /&gt;
The leadership is equal to the leadership of a level 5 unit.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has god AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword (Affects Also Whirlwind) &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Sword &amp;amp;ndash; sword4_flames ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword (Affects Also Whirlwind) &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]], [[#Better_with_Sword_.E2.80.93_sword5|sword5]] and [[#Faster_with_Sword_(Affects_Also_Whirlwind)_.E2.80.93_sword1_speed|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Twice in a Row &amp;amp;ndash; berserk1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]] and [[#More_Precise_with_Sword_.E2.80.93_sword2_marksman|sword2_marksman]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk2 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Thrice in a Row &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk3 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Five Times in a Row &amp;amp;ndash; berserk3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Thrice_in_a_Row_.E2.80.93_berserk2|berserk2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk5 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with the Furious Attack &amp;amp;ndash; berserk1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk2 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk3 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk5 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Whirling_Better_.E2.80.93_whirlwind|whirlwind]], [[#Whirling_Better_.E2.80.93_whirlwind|whirlwind]], [[#Whirling_Better_.E2.80.93_whirlwind|whirlwind]] and [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Whirling_Better_.E2.80.93_whirlwind2|whirlwind2]], [[#Whirling_Better_.E2.80.93_whirlwind2|whirlwind2]], [[#Whirling_Better_.E2.80.93_whirlwind2|whirlwind2]] and [[#Better_with_Sword_.E2.80.93_sword6|sword6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Backstabbing with Knives &amp;amp;ndash; knives1_backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Knives_.E2.80.93_knives1|knives1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Knives &amp;amp;ndash; knives2_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2|knives2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2|knives2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knives3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]], [[#Better_with_Knives_.E2.80.93_knives2|knives2]] and [[#Better_with_Knives_.E2.80.93_knives3|knives3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]], [[#Better_with_Knives_.E2.80.93_knives2|knives2]] and [[#Better_with_Knives_.E2.80.93_knives3|knives3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Backstabbing with Knives Better &amp;amp;ndash; knives4-backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives4|knives4]] and [[#Backstabbing_with_Knives_.E2.80.93_knives1_backstab|knives1_backstab]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the knife attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]], [[#Better_with_Knives_.E2.80.93_knives2|knives2]], [[#Better_with_Knives_.E2.80.93_knives3|knives3]] and [[#Better_with_Knives_.E2.80.93_knives4|knives4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knives5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]], [[#Better_with_Knives_.E2.80.93_knives2|knives2]], [[#Better_with_Knives_.E2.80.93_knives3|knives3]], [[#Better_with_Knives_.E2.80.93_knives4|knives4]] and [[#Faster_with_Knives_.E2.80.93_knives3_speed|knives3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating the Primary Target of the Fireballs &amp;amp;ndash; fireball1_incineration ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]] and [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemy Fire Resistance by 10% &amp;amp;ndash; fireball3_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; fireball4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Fireballs with Better Precision &amp;amp;ndash; fireball4_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; fireball5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Fireballs with Better Precision &amp;amp;ndash; fireball5_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball4|fireball4]] and [[#Shooting_Fireballs_with_Better_Precision_.E2.80.93_fireball4_precision|fireball4_precision]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs with Greater Damage &amp;amp;ndash; fireball6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast Iceball &amp;amp;ndash; iceball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: iceball (12 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the iceball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the iceball attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Iceball &amp;amp;ndash; iceball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_Iceball_.E2.80.93_iceball|iceball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Damage to Multiple Enemies with Iceball &amp;amp;ndash; iceball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Iceball_.E2.80.93_iceball2|iceball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the iceball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Groups of Enemies with Iceball &amp;amp;ndash; iceball4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_Damage_to_Multiple_Enemies_with_Iceball_.E2.80.93_iceball3|iceball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the iceball attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Iceball &amp;amp;ndash; iceball5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Slowing_Groups_of_Enemies_with_Iceball_.E2.80.93_iceball4|iceball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_.E2.80.93_movement_12|movement]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Muster Enough Mental Powers to Levitate Through Hard Terrains &amp;amp;ndash; movement3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_.E2.80.93_movement_12|movement]] and [[#Faster_.E2.80.93_movement2|movement2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on flat terrains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through villages set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through castles set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in shallow waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on coastal reefs set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in deep waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through swampy places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on mountains set to 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs across sands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs above unwalkable places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through impassable walls set to {UNREACHABLE}&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Harder to be Hit &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (2% Better Resistances) &amp;amp;ndash; shield ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demigod (Lethalia God) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Half-gods are things so rare, that nobody ever cared to describe their full powers.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special notes: Telling everything a half-god can do would be too lengthy. But a matter to consider is that they have developed compassion out of a desire to save their wretched enemies from sins, pain, suffering and misery, they are able to redeem tormented souls. Even if this 'redeem attack' can be used only once every three turns.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
It is imperative to use the redeem attack from time to time. After redeeming a certain amount of enemies, redeem becomes more effective (possibly also a good offensive weapon) and the unit gains a new advancement line of choice. Some of them add new spells, others add new abilities. Spells gained have huge ranges, incomparable to other spells, and converge into Particle storm, an attack hitting many enemies and dealing severe arcane damage. Physical abilities converge into Spiritual Transformation, that is an attack that makes the unit attack a single target with huge damage and taking only 33% of the damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Without these advancements, the unit will never get particularly strong, and low level enemies may become rare to find.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has god AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Staff &amp;amp;ndash; staff1_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Staff_.E2.80.93_staff1|staff1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Staff_.E2.80.93_staff1|staff1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Staff &amp;amp;ndash; staff2_focused ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]] and [[#More_Precise_with_Staff_.E2.80.93_staff1_marksman|staff1_marksman]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the staff attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Staff &amp;amp;ndash; staff2_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]] and [[#Better_with_Staff_.E2.80.93_staff2|staff2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]] and [[#Better_with_Staff_.E2.80.93_staff2|staff2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Staff &amp;amp;ndash; staff3_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]] and [[#Better_with_Staff_.E2.80.93_staff3|staff3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]] and [[#Better_with_Staff_.E2.80.93_staff3|staff3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]] and [[#Better_with_Staff_.E2.80.93_staff4|staff4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Staff (Instead of Poison) &amp;amp;ndash; staff5_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]], [[#Better_with_Staff_.E2.80.93_staff5|staff5]] and [[#Poisoning_Enemies_with_Staff_.E2.80.93_staff2_plague|staff2_plague]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the staff attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Fire Damage with Staff &amp;amp;ndash; staff5_fire ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]] and [[#Better_with_Staff_.E2.80.93_staff5|staff5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]] and [[#Better_with_Staff_.E2.80.93_staff5|staff5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Staff &amp;amp;ndash; staff6_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]], [[#Better_with_Staff_.E2.80.93_staff5|staff5]], [[#Better_with_Staff_.E2.80.93_staff6|staff6]] and [[#Faster_with_Staff_.E2.80.93_staff3_attacks|staff3_attacks]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]], [[#Better_with_Staff_.E2.80.93_staff5|staff5]] and [[#Better_with_Staff_.E2.80.93_staff6|staff6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1|axe1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]] and [[#Better_at_Whirling_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe2_poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]] and [[#Better_at_Whirling_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe_whirlwind attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]] and [[#Better_at_Whirling_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe1_speed|axe1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]] and [[#Better_with_Axe_.E2.80.93_axe3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hit Multiple Enemies with Axe &amp;amp;ndash; axe4_cleave ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]] and [[#Better_with_Axe_.E2.80.93_axe4|axe4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe attack: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]] and [[#Better_with_Axe_.E2.80.93_axe4|axe4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]], [[#Better_with_Axe_.E2.80.93_axe4|axe4]], [[#Better_with_Axe_.E2.80.93_axe5|axe5]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe3_speed|axe3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]], [[#Better_with_Axe_.E2.80.93_axe4|axe4]] and [[#Better_with_Axe_.E2.80.93_axe5|axe5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]], [[#Better_with_Axe_.E2.80.93_axe4|axe4]], [[#Better_with_Axe_.E2.80.93_axe5|axe5]], [[#Better_with_Axe_.E2.80.93_axe6|axe6]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe5_speed|axe5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Whirling &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1|axe1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Deal Damage to Multiple Units with Faerie Fire &amp;amp;ndash; faerie1_boom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: explosive faerie fire (100%, 100%, copy of faerie fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the explosive faerie fire attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 8% &amp;amp;ndash; faerie2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 7% &amp;amp;ndash; faerie4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_.E2.80.93_faerie2_penetrate|faerie2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed|faerie6_speed]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6|faerie6]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Spiderwebs &amp;amp;ndash; gossamer1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies with Spiderwebs &amp;amp;ndash; gossamer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer2_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]] and [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer1_damage|gossamer1_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs More Precisely &amp;amp;ndash; gossamer3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]] and [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer3_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage|gossamer2_damage]] and [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs Even More Precisely &amp;amp;ndash; gossamer4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]] and [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the gossamer attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer4_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage|gossamer2_damage]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]], [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4|gossamer4]] and [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer3_damage|gossamer3_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs Faster &amp;amp;ndash; gossamer4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]] and [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4|gossamer4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs with Incredibly Fast Reactions &amp;amp;ndash; gossamer5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]] and [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4|gossamer4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: firststrike&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer5_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage|gossamer2_damage]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]], [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4|gossamer4]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer4_damage|gossamer4_damage]] and [[#Shooting_Spiderwebs_with_Incredibly_Fast_Reactions_.E2.80.93_gossamer5|gossamer5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1|wings1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (2% Better Defences on All Terrains) &amp;amp;ndash; wings3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1|wings1]] and [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2|wings2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Attuned to the Woods &amp;amp;ndash; woods ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1|wings1]], [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2|wings2]] and [[#More_Nimble_(2%_Better_Defences_on_All_Terrains)_.E2.80.93_wings3|wings3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#nocturnal ambush_.E2.80.93_hides|nocturnal ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (3% Better Resistances) &amp;amp;ndash; shield ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demilich ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some liches are less than pleased with their frail skeletal body and experiment with ghosts to keep their ethereal enough to protect themselves from attack. Their ultimate goal is to look like the people they once were. This is a specimen of one that hasn't succeeded yet.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit can move unseen in deep water, requiring no air from the surface.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Zombies from Enemies Killed at Melee &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Chill Tempests &amp;amp;ndash; magic-chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing with Chill Tempest &amp;amp;ndash; magic-chill3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_of_Chill_Tempests_.E2.80.93_magic-chill_2|magic-chill]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Chill Tempests &amp;amp;ndash; magic-chill2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_of_Chill_Tempests_.E2.80.93_magic-chill_2|magic-chill]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Shadow Waves &amp;amp;ndash; magic-shadow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Chill Tempests &amp;amp;ndash; magic-chill2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_of_Chill_Tempests_.E2.80.93_magic-chill_2|magic-chill]] and [[#A_Better_Caster_.E2.80.93_magic_2|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Shadow Waves &amp;amp;ndash; magic-shadow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow_3|magic-shadow]] and [[#A_Better_Caster_.E2.80.93_magic_2|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching Health from Enemies with Shadow Wave &amp;amp;ndash; magic-shadow-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow2_3|magic-shadow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Spirit-Like Resistance (Improved Resistances, Slightly Worsened Arcane Resistance) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging Enemy Attacks (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demon Infiltrator (Romero) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some demons are violent and war-loving, but others prefer more peaceful aproach to their misdeeds. Pretending to be good and misleading the good to turn to evil is frequently more effective than brutish violence. But this does not mean that if it comes to fighting, it will be an easy fight.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. During battle, this unit can drain life from victims to renew its own health.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;100 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 9 (in MEDIUM difficulty), 10 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demon Lord ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Demon Lords are ancient creatures of supreme power and unexpectable abilities. Their nearly human appearance makes it easy for them to manipulate mortals into mischief.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;100 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 9 (in EASY difficulty), 10 (in MEDIUM difficulty), 11 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demon Queen (Uria) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is Uria, the worst thing ever known to mankind after the Fall. She is frequently considered to be the ultimate evil, and the source of evil.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;300 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demon Queen's Avatar (Uria Avatar) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is Uria, the worst thing ever known to mankind after the Fall. She is frequently considered to be the ultimate evil, and the source of all evil.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;300 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;300 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;300 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Destroyer ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The strongest warriors of mankind, the Destroyers, are because of their strength and resilience sometimes considered to be not humans, but demons in human armour. No matter what they really are, their help in war is so significant that any warlord would pay great amounts of gold for every single destroyer he can have in his army.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: Destroyers can learn berserk.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking More Furiously with Scourge &amp;amp;ndash; scourge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Scourge &amp;amp;ndash; scourge2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_More_Furiously_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking More Furiously with Scourge &amp;amp;ndash; scourge3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Scourge_.E2.80.93_scourge2_2|scourge2]] and [[#Striking_More_Furiously_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Enter a Battle Frenzy Like Dwarves, But Only when Attacking (New Attack) &amp;amp;ndash; berserk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_More_Furiously_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: mace_berserk (7 - 5, impact)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mace_berserk attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster when in Battle Frenzy &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Enter_a_Battle_Frenzy_Like_Dwarves,_But_Only_when_Attacking_(New_Attack)_.E2.80.93_berserk|berserk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the mace_berserk attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances; +4% Resist Impact) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Divine Emissary (Stormrider) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes a paladin swores to a good god an oath to fight the evil that may pose a thread to the entire world, gaining new powers. They can feel where is a danger to the entire world starts and they try destroy it in the beginning of its growth.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of basic healing. This unit has magical attacks, which always have a high chance of hitting an opponent.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Swinging Faster with the Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Swinging More Precisely with the Sword &amp;amp;ndash; sword1_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Swinging Better with the Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Swinging Better with the Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]] and [[#Swinging_Better_with_the_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Swinging Faster with the Sword &amp;amp;ndash; sword3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]], [[#Swinging_Better_with_the_Sword_.E2.80.93_sword2|sword2]] and [[#Swinging_Better_with_the_Sword_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Swinging Better with the Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 30 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]], [[#Swinging_Better_with_the_Sword_.E2.80.93_sword2|sword2]] and [[#Swinging_Better_with_the_Sword_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Lance and Charging More Powerfully (2.5 Times More Damage) &amp;amp;ndash; lance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with the Lance &amp;amp;ndash; lance2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with the Lance &amp;amp;ndash; lance2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with the Lance &amp;amp;ndash; lance3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging More Powerfully with the Lance (3 Times More Damage) &amp;amp;ndash; lance3_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]] and [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging Even More Powerfully with the Lance (3.5 Times More Damage) &amp;amp;ndash; lance4_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]], [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]] and [[#Charging_More_Powerfully_with_the_Lance_(3_Times_More_Damage)_.E2.80.93_lance3_damage|lance3_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with the Lance &amp;amp;ndash; lance4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]], [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]] and [[#Striking_Better_with_the_Lance_.E2.80.93_lance3|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Even Better with the Lance &amp;amp;ndash; lance5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]], [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]], [[#Striking_Better_with_the_Lance_.E2.80.93_lance3|lance3]] and [[#Striking_Better_with_the_Lance_.E2.80.93_lance4|lance4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Stronger Lightnings &amp;amp;ndash; storm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing More Lightnings &amp;amp;ndash; storm_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Stronger Lightnings &amp;amp;ndash; storm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging with Lightnings &amp;amp;ndash; storm2_charge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]] and [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the stormride attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Stronger Lightnings &amp;amp;ndash; storm3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]] and [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing More Lightnings &amp;amp;ndash; storm3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]], [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]], [[#Throwing_Stronger_Lightnings_.E2.80.93_storm3|storm3]] and [[#Throwing_More_Lightnings_.E2.80.93_storm_speed|storm_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Better Lightnings &amp;amp;ndash; storm4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]], [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] and [[#Throwing_Stronger_Lightnings_.E2.80.93_storm3|storm3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Summon a Powerful Thunder that Can Kill with a Single Hit &amp;amp;ndash; thunder ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]] and [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: thunder (60 - 1, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Thunders &amp;amp;ndash; thunder2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]], [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] and [[#Able_to_Summon_a_Powerful_Thunder_that_Can_Kill_with_a_Single_Hit_.E2.80.93_thunder|thunder]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Surrounded by an Aura that Hurts Nearby Enemies (-8 HP) &amp;amp;ndash; aura ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (8)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Enemy Hurting Aura (-16 HP) &amp;amp;ndash; aura2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Surrounded_by_an_Aura_that_Hurts_Nearby_Enemies_(-8_HP)_.E2.80.93_aura|aura]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (8)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Enemy Hurting Aura (-24 HP) &amp;amp;ndash; aura3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Surrounded_by_an_Aura_that_Hurts_Nearby_Enemies_(-8_HP)_.E2.80.93_aura|aura]] and [[#Better_with_the_Enemy_Hurting_Aura_(-16_HP)_.E2.80.93_aura2|aura2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Illuminate Everything Around &amp;amp;ndash; aura_illuminate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Illuminate Even the Day &amp;amp;ndash; aura_illuminate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Illuminate_Everything_Around_.E2.80.93_aura_illuminate|aura_illuminate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Illuminating Everything Around Better &amp;amp;ndash; aura_illuminate3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Illuminate_Even_the_Day_.E2.80.93_aura_illuminate2|aura_illuminate2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#great illumination_.E2.80.93_illuminates|great illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies Better &amp;amp;ndash; healing ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: heals&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies Better &amp;amp;ndash; healing2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Healing_Nearby_Allies_Better_.E2.80.93_healing|healing]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies Better &amp;amp;ndash; healing3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Healing_Nearby_Allies_Better_.E2.80.93_healing2|healing2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Resistant to Damage (4% Better Resistances) &amp;amp;ndash; armor ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move Faster &amp;amp;ndash; movement1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Doppelgänger (Efraim Doppelganger) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Throught dark magic, it is possible to grab a part of one's soul and make it appear as a material being. The soul essentially becomes a part of two bodies. The creator and the doppelgänger have their minds interconnected. The doppelgänger is controlled as tightly as possible without annoying his master, being incapable of individual opinions but able to perform most activities and make necessary decisions by itself.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village. This unit can move unseen in deep water, requiring no air from the surface. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee_2|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee2_2|melee2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_in_Ranged_Combat_.E2.80.93_ranged|ranged]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_in_Ranged_Combat_.E2.80.93_ranged2|ranged2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Doppelgänger (Lethalia Doppelganger) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Throught dark magic, it is possible to grab a part of one's soul and make it appear as a material being. The soul essentially becomes a part of two bodies. The creator and the doppelgänger have their minds interconnected. The doppelgänger is controlled as tightly as possible without annoying his master, being incapable of individual opinions but able to perform most activities and make necessary decisions by itself.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village. This unit can move unseen in deep water, requiring no air from the surface. The swarming attacks of this unit become less deadly whenever its members are wounded. This unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health. This unit is capable of healing those around it, and curing them of poison.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_melee2|melee2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_in_Ranged_Combat_.E2.80.93_ranged_2|ranged]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_in_Ranged_Combat_.E2.80.93_ranged2_2|ranged2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dragon Rider ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The greatest elite of human warriors is sometimes invited to join a special order, the Dragon Riders. Relatively unknown to the world, they managed to control the mightiest creatures of the world. They appear when the world is in danger.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Commanding the Dragon to Bite Better &amp;amp;ndash; bite ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the bite attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Order the Dragon to Eat Bits of Freshly Torn Meat During Battle &amp;amp;ndash; bite-drain ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Commanding_the_Dragon_to_Bite_Better_.E2.80.93_bite|bite]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bite attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Lance &amp;amp;ndash; lance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Lance &amp;amp;ndash; lance2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_.E2.80.93_lance|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging More Powerfully with Lance (2.5 Times More Damage) &amp;amp;ndash; lance3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging Even More Powerfully with the Lance (3 Times More Damage) &amp;amp;ndash; lance4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Even Better with the Lance &amp;amp;ndash; lance5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Commanding the Dragon to Breathe Fire Better &amp;amp;ndash; fire ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Commanding the Dragon to Breathe Fire Faster &amp;amp;ndash; fire2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Commanding_the_Dragon_to_Breathe_Fire_Better_.E2.80.93_fire|fire]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fire breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Commanding the Dragon to Breathe Fire Better &amp;amp;ndash; fire3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Commanding_the_Dragon_to_Breathe_Fire_Faster_.E2.80.93_fire2|fire2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Dragon Breath &amp;amp;ndash; fire-incinerate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Commanding_the_Dragon_to_Breathe_Fire_Better_.E2.80.93_fire3|fire3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire breath attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Like a Level 2 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Like a Level 3 Unit) &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Like_a_Level_2_Unit)_.E2.80.93_leadership|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Greater Leader in Battle (Like a Level 4 Unit) &amp;amp;ndash; leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Like_a_Level_3_Unit)_.E2.80.93_leadership2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 4)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Greater Leader in Battle (Like a Proper Level 5 Unit) &amp;amp;ndash; leadership4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Greater_Leader_in_Battle_(Like_a_Level_4_Unit)_.E2.80.93_leadership3|leadership3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 4)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Riding a Tougher Dragon (2% Better Resistances; +3% Resist Pierce) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Duelist Wizard ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Duelist Wizards are a rare group of mages, who instead of studying magic deeper and deeper decided to start using it to defeat other mages. The main motivation of this was of course the desire to get higher in ranks among other magi, who usually underestimate them because of their weaker knowledge of magical theories. Their philosophy is not based on the seek of knowledge, but on the desire to be stronger than other magi.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes:SPECIAL_NOTE^ Duelist Wizards are well-attuned to their magical natures and are highly resistant to non-physical damage. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit can use one move to teleport between any two empty villages controlled by its side.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic Missile &amp;amp;ndash; missile ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the missile attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Magic Missile &amp;amp;ndash; missile2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Magic_.E2.80.93_magic|magic]] and [[#Better_with_Magic_Missile_.E2.80.93_missile|missile]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the missile attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the missile attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic Missile &amp;amp;ndash; missile3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Magic_.E2.80.93_magic|magic]] and [[#Faster_with_Magic_Missile_.E2.80.93_missile2|missile2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the missile attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Chill Tempest &amp;amp;ndash; chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Return 2 Pierce Damage to Every Attacker &amp;amp;ndash; retribution ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Return a Part of Damage to the Attacker &amp;amp;ndash; retribution2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Return_2_Pierce_Damage_to_Every_Attacker_.E2.80.93_retribution|retribution]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal from Enemies' Attacks &amp;amp;ndash; absorb1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal from Enemies' Attacks Better &amp;amp;ndash; absorb2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_from_Enemies'_Attacks_.E2.80.93_absorb1|absorb1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (2)_.E2.80.93_dummy|absorbs (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal from Enemies' Attacks Better &amp;amp;ndash; absorb3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_from_Enemies'_Attacks_Better_.E2.80.93_absorb2|absorb2]] and [[#Able_to_Heal_from_Enemies'_Attacks_.E2.80.93_absorb1|absorb1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#absorbs (2)_.E2.80.93_dummy|absorbs (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (3)_.E2.80.93_dummy|absorbs (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -15% to Magical Resistances of All Adjacent Enemies &amp;amp;ndash; conviction ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_from_Enemies'_Attacks_Better_.E2.80.93_absorb2|absorb2]] and [[#Able_to_Return_a_Part_of_Damage_to_the_Attacker_.E2.80.93_retribution2|retribution2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Duke ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If those who have earned the title of Grand Marshal are fearsome, those leaders of battle known as Dukes make them seem like lowly corporals. Few other commanders leave such a great mark on battlefield and state alike, as the sheer strategic prowess of the Duke inevitably carries over into political life. Though some may best him in single combat, few have ever triumphed over a Duke in charge of a full army; not only can he exhort those in his command to greater efficiency as a unit, his mere presence is enough to stir his troops to rash death-or-glory charges against the enemy.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit can fanaticise all units adjacent to him into a frenzy, making them deal and take double damage, but only offensively.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_xbow_2|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_2|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow_2|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 6 Unit &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: leadership&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 6)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Make All Adjacent Allies Capable to Attack First Even when Defending &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_6_Unit_.E2.80.93_leadership|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#zeal aura_.E2.80.93_dummy|zeal aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Let All Adjacent Allies Gain 1 Movement Point After Attacking &amp;amp;ndash; leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_6_Unit_.E2.80.93_leadership|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#push_.E2.80.93_dummy|push]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies &amp;amp;ndash; heal1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_.E2.80.93_heal1|heal1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dwarvish Battlerager ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dwarvish Lords are always thinking about ways to make their army more powerful. One of their frequent decisions is that Berserkers, a rare caste of Dwarves, who work themselves into a towering rage before combat, disdain all notion of defense, thinking only of the unrelenting assaults for which they are legendary, should wear armours. Berserkers usually refuse, because armour would prevent them from attacking as strongly as possible. Sometimes a cunning Dwarvish Lord decides to forge an armour to appeal to them. These armours are black, heavy, and there is a lot of spikes on them, that attires the attention of any Berserker. Clad in a spiky armour, a Berserker becomes a Battlerager, an even more scary warrior than Berserkers.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: Whenever its berserk attack is used, this unit continues to push the attack until either it or its enemy lies dead.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Frenzying Better &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the berserker frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Frenzying Faster &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Frenzying_Better_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the berserker frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the berserker frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Frenzying Better &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Frenzying_Better_.E2.80.93_axe|axe]] and [[#Frenzying_Faster_.E2.80.93_axe2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the berserker frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Frenzying Better &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Frenzying_Better_.E2.80.93_axe|axe]], [[#Frenzying_Faster_.E2.80.93_axe2|axe2]] and [[#Frenzying_Better_.E2.80.93_axe3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the berserker frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tougher (2-3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Impaling Enemies on Spikes on Armour Better, Also in Range &amp;amp;ndash; spikes ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#weak reflect_.E2.80.93_dummy|weak reflect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Impaling Enemies on Spikes on Armour Better &amp;amp;ndash; spikes2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Impaling_Enemies_on_Spikes_on_Armour_Better,_Also_in_Range_.E2.80.93_spikes|spikes]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#weak reflect_.E2.80.93_dummy|weak reflect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#reflect_.E2.80.93_dummy|reflect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dwarvish Hero ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dwarvish Heroes are the strongest, toughest and wisest from the dwarves. Hardened by centuries of warfare under the ground and also above it, their strength and wisdom grew beyond measure. Their incredible skill with smithing granted them the mightiest hammers and most solid armours ever, and even dwarvish kings have a strong respect towards them.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Stronger with Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Stronger_with_Axe_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Stronger_with_Axe_.E2.80.93_axe|axe]] and [[#Faster_with_Axe_.E2.80.93_axe2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Stronger_with_Axe_.E2.80.93_axe|axe]] and [[#Faster_with_Axe_.E2.80.93_axe2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer|hammer]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Hammer &amp;amp;ndash; hammer_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer2|hammer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 9 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer2|hammer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hatchet &amp;amp;ndash; hatchet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Hatchet &amp;amp;ndash; hatchet2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hatchet_.E2.80.93_hatchet_2|hatchet]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hatchet &amp;amp;ndash; hatchet3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Hatchet_.E2.80.93_hatchet2_2|hatchet2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2-4%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Use Lightning (New Attack) &amp;amp;ndash; lightning ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: lightning (22 - 2, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Stronger Lightnings &amp;amp;ndash; lightning2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Use_Lightning_(New_Attack)_.E2.80.93_lightning|lightning]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Lightnings Faster &amp;amp;ndash; lightning3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Stronger_Lightnings_.E2.80.93_lightning2|lightning2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 7 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dwarvish Protector ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dwarvish Protectors are the hardiest from all dwarves. A wall of Dwarvish Protectors can resist enemy blows better than a stone wall - and is much more dangerous.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Spear &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Spear &amp;amp;ndash; spear2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Spear_.E2.80.93_spear|spear]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Spear &amp;amp;ndash; spear3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Spear_.E2.80.93_spear2|spear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Javelins Faster &amp;amp;ndash; javelin ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Javelins Better &amp;amp;ndash; javelin2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Javelins_Faster_.E2.80.93_javelin|javelin]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Charge into Battle (New Attack) &amp;amp;ndash; charge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: charge (100%, 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the charge attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Resistances when Defending &amp;amp;ndash; adamant ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#unyielding_.E2.80.93_resistance|unyielding]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#adamant_.E2.80.93_resistance|adamant]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2-4%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dwarvish Technocrat ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dwarves always have some secrets they never tell even to their closest friends if they are not dwarves too. One of them is also the secret of their technical invention, the thunderstick. Although it is a very powerful weapon itself, they still seek to improve it and make it even more powerful.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Shooting &amp;amp;ndash; gun ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10 for the thunderstick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Shooting &amp;amp;ndash; gun2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Shooting_.E2.80.93_gun|gun]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 for the thunderstick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Shooting &amp;amp;ndash; gun3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Shooting_.E2.80.93_gun2|gun2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 6 for the thunderstick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Shooting &amp;amp;ndash; gun4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Shooting_.E2.80.93_gun3|gun3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 for the thunderstick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Shooting &amp;amp;ndash; gun5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Shooting_.E2.80.93_gun4|gun4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the thunderstick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Backstab with the Dagger &amp;amp;ndash; dagger2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Dagger_.E2.80.93_dagger|dagger]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dagger attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Technically Skilled, Using a Gun that Can Fire Very Quickly (New Attack) &amp;amp;ndash; storm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: bullet storm (-90% - 500% ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Bullet Storms Faster &amp;amp;ndash; storm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Technically_Skilled,_Using_a_Gun_that_Can_Fire_Very_Quickly_(New_Attack)_.E2.80.93_storm|storm]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3% for the bullet storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;100% more attacks for the bullet storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Technically Skilled, Using a Very Precise Gun (New Attack) &amp;amp;ndash; blunderbuss ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: blunderbuss (-40% - 100% ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blunderbuss attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage when Shooting Precisely &amp;amp;ndash; blunderbuss2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Technically_Skilled,_Using_a_Very_Precise_Gun_(New_Attack)_.E2.80.93_blunderbuss|blunderbuss]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20% for the blunderbuss attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Bullets that Penetrate Armour Better (+10% Pierce Resistance Penetration) &amp;amp;ndash; bullets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Bullets that Penetrate Armour Better (+5% Pierce Resistance Penetration) &amp;amp;ndash; bullets2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Shooting_Bullets_that_Penetrate_Armour_Better_(+10%_Pierce_Resistance_Penetration)_.E2.80.93_bullets|bullets]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elder Mage ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Great Magi spread rumours that only several mages per century are given the title of a great mage, but the truth is quite different. They are speaking about Elder Magi, and misuse the similarity and the rarity of them. Among them, there is an even sparser number who, despite their blessed age, are more progressive than the younger professional fraternity. Elder Magi are the real masters of magic, the ones who make new spells and truly understand the arcane. Even if they are not trained for battle, their powerful magic can destroy most enemies before the need for quick reflexes comes.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Fire Resistances Better (8%) &amp;amp;ndash; fire-penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_4|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Fire Resistances Better (7%) &amp;amp;ndash; fire-penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Fireball_.E2.80.93_fireball_4|fireball]] and [[#Breaking_Through_Enemy_Fire_Resistances_Better_(8%)_.E2.80.93_fire-penetrate|fire-penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Fire Resistances Better (5%) &amp;amp;ndash; fire-penetrate3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Fireball_.E2.80.93_fireball_4|fireball]] and [[#Breaking_Through_Enemy_Fire_Resistances_Better_(7%)_.E2.80.93_fire-penetrate2|fire-penetrate2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Fireball &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_4|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 15 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2_3|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Damage to Multiple Enemies with Fireball &amp;amp;ndash; fireball3-explosion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball3_3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Lightning &amp;amp;ndash; lightning ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Lightning &amp;amp;ndash; lightning2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Lightning_.E2.80.93_lightning|lightning]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Arcane Resistances Better (8%) &amp;amp;ndash; arcane-penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Lightning_.E2.80.93_lightning2|lightning2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Arcane Resistances Better (7%) &amp;amp;ndash; arcane-penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Lightning_.E2.80.93_lightning2|lightning2]] and [[#Breaking_Through_Enemy_Arcane_Resistances_Better_(8%)_.E2.80.93_arcane-penetrate|arcane-penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Arcane Resistances Better (5%) &amp;amp;ndash; arcane-penetrate3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Lightning_.E2.80.93_lightning2|lightning2]] and [[#Breaking_Through_Enemy_Arcane_Resistances_Better_(7%)_.E2.80.93_arcane-penetrate2|arcane-penetrate2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ignoring Enemy Resistances (and Vulnerabilities) with Lightning &amp;amp;ndash; lightning3-lightning ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Lightning_.E2.80.93_lightning3|lightning3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to lightning for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Lightning &amp;amp;ndash; lightning3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Lightning_.E2.80.93_lightning2|lightning2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Cast Fire Blast (New Attack) &amp;amp;ndash; fireblast1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fire blast (12 - 3, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: [[LotI_Abilities#hose_.E2.80.93_dummy|hose]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; fireblast2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Cast_Fire_Blast_(New_Attack)_.E2.80.93_fireblast1|fireblast1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Faster &amp;amp;ndash; fireblast2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_fireblast2|fireblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; fireblast3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_fireblast2|fireblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Curse Enemies to Cut Their Resistances &amp;amp;ndash; curse ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: curse (2 - 5, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the curse attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Assassin ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Unlike human assassins, elvish assassins are honoured warriors who have proven their incredible skill in archery by killing the enemy warband's leader just by shooting him from a distance, or even a whole enemy clump by covering them by a deadly arrow storm before they came to him. Even when cornered and forced to fight in melee range, they can defeat their enemies with trickery, without properly fighting them.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_.E2.80.93_melee_2|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_the_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Insanely Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow|bow]] and [[#Better_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the longbow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the longbow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow|bow]] and [[#Better_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow|bow]], [[#Better_with_Bow_.E2.80.93_bow2|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Shoot a Storm of Arrows Without Giving the Enemy a Chance to Counterattack (New Attack) &amp;amp;ndash; arrowstorm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: arrow storm (-20% - -40% ranged, copy of longbow)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arrow storm attack: [[LotI_Abilities#distant attack_.E2.80.93_attacks|distant attack]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Arrow Storms Better &amp;amp;ndash; arrowstorm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Shoot_a_Storm_of_Arrows_Without_Giving_the_Enemy_a_Chance_to_Counterattack_(New_Attack)_.E2.80.93_arrowstorm|arrowstorm]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the arrow storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the arrow storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Executing Enemy Bosses Better &amp;amp;ndash; execution ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the execution_bonus_attack attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Gryphon Rider ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;With enough skill in archery and horse riding, an elf can decide to ride giant birds instead of horses, gaining incredible mobility and an ability to shoot his foes from above, relatively protected from enemy blows.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Commanding the Gryphon to Attack Fast &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Commanding the Gryphon to Attack Fast &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Commanding_the_Gryphon_to_Attack_Fast_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Commanding the Gryphon &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Commanding_the_Gryphon_to_Attack_Fast_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_the_Bow_.E2.80.93_bow_2|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Very Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_2|bow]] and [[#Better_with_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the longbow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_2|bow]] and [[#Better_with_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_2|bow]], [[#Better_with_Bow_.E2.80.93_bow2_2|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3_2|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move One Hex After Attacking an Enemy &amp;amp;ndash; penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move More Hexes After Attacking an Enemy (Only After Bow Attack) &amp;amp;ndash; penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_One_Hex_After_Attacking_an_Enemy_.E2.80.93_penetrate|penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the longbow attack: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Juggernaut ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Elves are known to be excellent archers, but that is only because they prefer bows as primary weapons. They can be equally good with swords, but only a few elves develop this talent. They can whirl their swords in their hands like if they were just small sticks, but with the force of a furious storm, cutting their enemies asunder.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_3|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_the_Bow_.E2.80.93_bow_3|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Bow &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_3|bow]] and [[#Better_with_the_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_3|bow]] and [[#Better_with_the_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_3|bow]], [[#Better_with_the_Bow_.E2.80.93_bow2|bow2]] and [[#Better_with_the_Bow_.E2.80.93_bow3|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terribly Scary Way (New Attack) &amp;amp;ndash; horrid ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: grim strike (-20% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the grim strike attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Scaring Enemies with the Sword Attack Better &amp;amp;ndash; horrid2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terribly_Scary_Way_(New_Attack)_.E2.80.93_horrid|horrid]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the grim strike attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Maim Enemies, Lowering Their Damage Until They Advance (New Attack) &amp;amp;ndash; mayhem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mayhem (-20% - -40% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mayhem attack: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better when Maiming Enemies &amp;amp;ndash; mayhem2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Maim_Enemies,_Lowering_Their_Damage_Until_They_Advance_(New_Attack)_.E2.80.93_mayhem|mayhem]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mayhem attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the mayhem attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 6 Hitpoints per Turn &amp;amp;ndash; regeneration1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (6)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 12 Hitpoints per Turn &amp;amp;ndash; regeneration2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_6_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (6)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 18 Hitpoints per Turn &amp;amp;ndash; regeneration3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_12_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Nightprowler ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes, elvish avengers will become so good at stealth, that they can even leave the forest at night, remaining concealed.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: In woodlands, this unit’s ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking. This unit is able to hide at night, leaving no trace of its presence.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_the_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Very Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_the_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow|bow]] and [[#Faster_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow|bow]], [[#Faster_with_Bow_.E2.80.93_bow2|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3_3|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_2|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_2|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_2|sword]], [[#Better_at_Melee_Combat_.E2.80.93_sword2|sword2]] and [[#Faster_at_Melee_Combat_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Stab Backs &amp;amp;ndash; sword-backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_2|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Enter a Shooting Frenzy Like Dwarves with Axes, But Only when Attacking (New Attack) &amp;amp;ndash; berserk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: bow_berserk (-30% - 100% ranged, copy of bow)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow_berserk attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Faster when in Shooting Frenzy &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Enter_a_Shooting_Frenzy_Like_Dwarves_with_Axes,_But_Only_when_Attacking_(New_Attack)_.E2.80.93_berserk|berserk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;10% more attacks for the bow_berserk attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Better when in Shooting Frenzy &amp;amp;ndash; berserk2_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Enter_a_Shooting_Frenzy_Like_Dwarves_with_Axes,_But_Only_when_Attacking_(New_Attack)_.E2.80.93_berserk|berserk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the bow_berserk attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Overlord ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some elvish fighters who use faerie powers a lot may eventually become a male half-fairy. It gives them unusual dexterity and their skill with swords will get even better. The main problem with it is that touching iron causes pain to them - that is why they use weapons made from various rare metals.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_3|sword]] and [[#Faster_at_Melee_Combat_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster &amp;amp;ndash; faerie ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_.E2.80.93_faerie|faerie]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_.E2.80.93_faerie|faerie]] and [[#A_Better_Caster_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_.E2.80.93_faerie|faerie]], [[#A_Better_Caster_.E2.80.93_faerie2|faerie2]] and [[#A_Faster_Caster_.E2.80.93_faerie3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cover His Sword in Sticky Spiderwebs to Slow Enemies (New Attack) &amp;amp;ndash; gossamer ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: spiderweb sword (-40% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the spiderweb sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with the Spiderweb Sword &amp;amp;ndash; gossamer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cover_His_Sword_in_Sticky_Spiderwebs_to_Slow_Enemies_(New_Attack)_.E2.80.93_gossamer|gossamer]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the spiderweb sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hide in Deciduous Forests &amp;amp;ndash; ambush ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser ambush_.E2.80.93_hides|lesser ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hide in All Forests &amp;amp;ndash; ambush2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Hide_in_Deciduous_Forests_.E2.80.93_ambush|ambush]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser ambush_.E2.80.93_hides|lesser ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: ambush&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Like a Level 3 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Greater Leader in Battle (Like a Proper Level 4 Unit) &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Like_a_Level_3_Unit)_.E2.80.93_leadership|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 4)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (7/3/3% Better Resistances to Arcane/Fire/Cold) &amp;amp;ndash; magic_resilience ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Seer ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes, an elf can get so close to the faerie world, that it grants her a knowledge all the other beings never even dreamed about. This allows her to be both a good healer and a powerful spell-caster.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of basic healing. This unit has magical attacks, which always have a high chance of hitting an opponent.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie touch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee_3|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie touch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Create a Sword from Pure Magic (New Attack) &amp;amp;ndash; sabre ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: faerie sabre (10% - 20% melee arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the faerie sabre attack: [[LotI_Abilities#struggle_.E2.80.93_chance_to_hit|struggle]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with Faerie Sabre &amp;amp;ndash; sabre2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Create_a_Sword_from_Pure_Magic_(New_Attack)_.E2.80.93_sabre|sabre]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the faerie sabre attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Spiderwebs &amp;amp;ndash; web ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spiderwebs &amp;amp;ndash; web2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Spiderwebs_.E2.80.93_web|web]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Faerie Fire &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Faerie_Fire_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Arcane Resistance to All Adjacent Enemies by 10% &amp;amp;ndash; arcane_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Arcane Resistance to All Adjacent Enemies by 5% More &amp;amp;ndash; arcane_penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Decreasing_Arcane_Resistance_to_All_Adjacent_Enemies_by_10%_.E2.80.93_arcane_penetrate|arcane_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: heals&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_2|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Sprite ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some elves who chose to walk the path of faerie decided to use their supernatural dexterity in melee combat. Clad in armour of magical metal, that does not burn faerie beings, Elvish Sprites make potent melee combatants and spellcasters in the same person.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of healing those around it, and curing them of poison. This unit has magical attacks, which always have a high chance of hitting an opponent.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee_4|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Spiderwebs &amp;amp;ndash; web ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spiderwebs &amp;amp;ndash; web2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Spiderwebs_.E2.80.93_web_2|web]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Faerie Fire &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Faerie_Fire_.E2.80.93_magic_2|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Warlord ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some elves are not so peace-loving as others, and intentionally seek war. They are not trying to start wars, just joining wars where they know which side is evil. Their skill at leading allies into combat is incredibly good, so that trying to outsmart an Elvish Warlord usually results in an even more humiliating defeat than fighting them using usual strategies.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_4|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_4|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_4|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_the_Bow_.E2.80.93_bow_4|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Very Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_4|bow]] and [[#Better_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_4|bow]] and [[#Better_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_4|bow]], [[#Better_with_Bow_.E2.80.93_bow2_3|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3_4|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Leader (Like a Level 5 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: leadership&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Improve Nearby Allies' Reactions &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Leader_(Like_a_Level_5_Unit)_.E2.80.93_leadership|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#zeal aura_.E2.80.93_dummy|zeal aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terribly Scary Way (New Attack) &amp;amp;ndash; horrid ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: grim strike (-20% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the grim strike attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Scaring Enemies with the Sword Attack Better &amp;amp;ndash; horrid2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terribly_Scary_Way_(New_Attack)_.E2.80.93_horrid_2|horrid]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the grim strike attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Exterminator ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Masters of the Assassins are almost always sent to slay their victims rather than to steal something. Their favourite technique is to stab enemies from behind with a dagger, but because not all murders can be done silently, they also practised standard combat, and carry a scythe they can wield with scary skill, that is particularly useful when surrounded. Deadly at night, exterminators are less able fighting under the sun.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster with Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Backstabbing &amp;amp;ndash; dagger2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Dagger_.E2.80.93_dagger|dagger]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dagger attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the dagger attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Dagger &amp;amp;ndash; dagger2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Dagger_.E2.80.93_dagger|dagger]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Scythe &amp;amp;ndash; scythe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Scythe &amp;amp;ndash; scythe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Scythe_.E2.80.93_scythe|scythe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Scythe &amp;amp;ndash; scythe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Scythe_.E2.80.93_scythe2|scythe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Insanely Precise with Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knife3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Knives_.E2.80.93_knife|knife]] and [[#Insanely_Precise_with_Knives_.E2.80.93_knife2|knife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Charge at Enemies when Backstabbing if Selected (New Attack) &amp;amp;ndash; murderous_frenzy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: murderous frenzy (-30% - 100% melee, copy of dagger)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the murderous frenzy attack: [[LotI_Abilities#charging backstab_.E2.80.93_damage|charging backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging at Enemy Backs Better &amp;amp;ndash; murderous_frenzy2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Charge_at_Enemies_when_Backstabbing_if_Selected_(New_Attack)_.E2.80.93_murderous_frenzy|murderous_frenzy]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the murderous frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Perform a Whirlwind Attack (New Attack) &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: whirlwind-scythe (-30% - -30% melee, copy of scythe)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind-scythe attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind-scythe attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Perform_a_Whirlwind_Attack_(New_Attack)_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the whirlwind-scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on Useful Terrains &amp;amp;ndash; nightstalk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on All Accessible Terrains &amp;amp;ndash; nightstalk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_at_Night_Without_Being_Seen_on_Useful_Terrains_.E2.80.93_nightstalk|nightstalk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_2|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 1%) &amp;amp;ndash; block3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_2|block]] and [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_2%)_.E2.80.93_block2|block2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Faerie Incarnation ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some elves have gone so far on the faerie path, that they are much more a fairy than an elf. This gives them unearthly beauty and otherworldly powers commanding plants. However, this transformation also includes behavioral changes, and their integration into elvish society is problematic.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of healing those around it, and curing them of poison. This unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit regenerates, which allows it to heal as though always stationed in a village, if it is standing in a forest.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Commanding Vines to Attack Faster &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Commanding Vines Better &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Commanding_Vines_to_Attack_Faster_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ensnaring Faster &amp;amp;ndash; ensnare ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ensnare attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ensnaring Better &amp;amp;ndash; ensnare2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Ensnaring_Faster_.E2.80.93_ensnare|ensnare]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ensnare attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Piercing with Thorns Better &amp;amp;ndash; thorns ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the thorns attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Piercing with Thorns Faster &amp;amp;ndash; thorns2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Piercing_with_Thorns_Better_.E2.80.93_thorns|thorns]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the thorns attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the thorns attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Piercing with Thorns Better &amp;amp;ndash; thorns3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Piercing_with_Thorns_Faster_.E2.80.93_thorns2|thorns2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the thorns attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowly Draining Adjacent Enemies &amp;amp;ndash; leeches ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Piercing_with_Thorns_Better_.E2.80.93_thorns|thorns]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_3|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_3|heal]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2_4|heal2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (34)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Non-Physical Resistances of Adjacent Enemies (-20%) &amp;amp;ndash; conviction ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Non-Physical Resistances of Adjacent Enemies (-30%) &amp;amp;ndash; conviction2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Decreasing_Non-Physical_Resistances_of_Adjacent_Enemies_(-20%)_.E2.80.93_conviction|conviction]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (30)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Non-Physical Resistances of Adjacent Enemies (-40%) &amp;amp;ndash; conviction3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Decreasing_Non-Physical_Resistances_of_Adjacent_Enemies_(-30%)_.E2.80.93_conviction2|conviction2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (30)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Poison All Adjacent Enemy Units &amp;amp;ndash; vine_toxic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Decreasing_Non-Physical_Resistances_of_Adjacent_Enemies_(-20%)_.E2.80.93_conviction|conviction]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fencer ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.&amp;lt;br/&amp;gt;&lt;br /&gt;
Outfitted with only a dagger and saber, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They relish dancing circles around troops like heavy infantry, mocking the weight of their full armor.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit has magical attacks, which always have a high chance of hitting an opponent.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Much Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; crossbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Much Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic_4|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ridiculously Good at Defending &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Much_Better_at_Defending_.E2.80.93_block_3|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; crossbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Much Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic_4|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ridiculously Good at Defending &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Much_Better_at_Defending_.E2.80.93_block_3|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword_3|sword]] and [[#Better_with_Sword_.E2.80.93_sword2_4|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; crossbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_crossbow_2|crossbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Magic_.E2.80.93_magic_4|magic]] and [[#Better_with_Magic_.E2.80.93_magic2_2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Forester ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Foresters are people who abandoned the life with other people, craving for the solitude in wild places. They can live in places where others would lack food and shelter, and no animal can escape their precise shot.&amp;lt;br/&amp;gt;&lt;br /&gt;
Due to their solitude, they lack any relation to other humans, and so they do not have any problem to kill anyone they do not like. This lack of understanding can be exploited by bandits, who occasionally persuade them to join their cause.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow_2|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Insanely Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Bow_.E2.80.93_bow_2|bow]], [[#Striking_Faster_with_Bow_.E2.80.93_bow2_2|bow2]] and [[#Striking_Better_with_Bow_.E2.80.93_bow3_2|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the bow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_5|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Sword_.E2.80.93_sword2_5|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Parrying Enemy Blows (New Attack) &amp;amp;ndash; parry ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: parry (-20% - -70% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Parrying Better &amp;amp;ndash; parry2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry|parry]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances; +1% Resist Impact) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Goblin Ravager ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;To perform their destructive work effectfully, Goblin Pillagers must be able to move fast. In the event of a shortage of wolves, another mount has to fill in. Though giant spiders are far less intelligent than wolves, the fear spread by their sight makes up for this imperfection. Taming those beasts claims high casualties and their appetite for riders in front of them is detrimental – but one has to overlook such little mishaps leniently: Goblins are numerous, useless for most other jobs, and since birth used to submit to their fates.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Biting Better &amp;amp;ndash; fangs1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Faster &amp;amp;ndash; fangs2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_fangs1|fangs1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Feasting on Enemies when Biting &amp;amp;ndash; fangs2-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_fangs1|fangs1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fangs attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Better &amp;amp;ndash; fangs3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Faster_.E2.80.93_fangs2|fangs2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Torching Better &amp;amp;ndash; torch ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the torch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Torching Faster &amp;amp;ndash; torch2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Torching_Better_.E2.80.93_torch|torch]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the torch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the torch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating with Torch &amp;amp;ndash; torch3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Torching_Faster_.E2.80.93_torch2|torch2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the torch attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the torch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Nets Better &amp;amp;ndash; net ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the net attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Nets Faster &amp;amp;ndash; net2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Nets_Better_.E2.80.93_net|net]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the net attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the net attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Goblin Warbanner (Goblin Warbaner) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some goblins, after surviving an improbably high number of fights, become experienced enough to lead other goblins to battle, or even weaker orcs. These goblins are no longer bullied by orcs, but still used to lead a tiring force.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Spear &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Spear &amp;amp;ndash; spear2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Spear_.E2.80.93_spear_2|spear]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Spear &amp;amp;ndash; spear3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Spear_.E2.80.93_spear2_2|spear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Spears Faster &amp;amp;ndash; javelin ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Spears Better &amp;amp;ndash; javelin2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Spears_Faster_.E2.80.93_javelin|javelin]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Spears More Precisely &amp;amp;ndash; javelin3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Spears_Better_.E2.80.93_javelin2|javelin2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the javelin attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Drum in a Way that Makes Allies March Faster &amp;amp;ndash; wardrums ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wardrums_.E2.80.93_dummy|wardrums]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Leader &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: leadership&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging Enemy Attacks (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Grim Knight ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Grim Knights are undead who can ride a living horse thanks to dark magic controlling the horse's mind and altering its body. Undead legions use them for approximately the same purposes as living armies use their horsemen.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Lance &amp;amp;ndash; lance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Lance &amp;amp;ndash; lance2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_.E2.80.93_lance_2|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging More Powerfully with Lance (2.5 Times More Damage) &amp;amp;ndash; lance3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_2|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2_2|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging Even More Powerfully with the Lance (3 Times More Damage) &amp;amp;ndash; lance4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_2|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_2|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_2|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Even Better with the Lance &amp;amp;ndash; lance5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_2|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_2|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_2|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Knock Enemies Back (New Attack) &amp;amp;ndash; knockback ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: knockback (100%, 100% melee, copy of lance)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knockback attack: [[LotI_Abilities#knockback_.E2.80.93_damage|knockback]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Axe Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe|axe]] and [[#Better_at_Axe_Combat_.E2.80.93_axe2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe|axe]], [[#Better_at_Axe_Combat_.E2.80.93_axe2|axe2]] and [[#Faster_at_Axe_Combat_.E2.80.93_axe3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Undead-Like Resistance (Improved Resistances, Slightly Worsened Weaknesses) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Half-Robotic Freak (Akula Steel Finale) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;She was once a normal person. Until she found some forgotten ruins with weapons of great technical level, and manipulating with one of them transformed her into this. She survived it only thanks to necromancy, but now she is a whole new level freak.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special notes: When this unit is attacked in melee range, the attacker takes a huge amount of impact damage from her tentacles, because he strayed to close. This unit will regenerate, as if she was standing in a village all the time. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit has magical attacks, which always have a high chance of hitting an opponent.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_sword|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2_2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_.E2.80.93_magic_3|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Better_Caster_.E2.80.93_magic_3|magic]] and [[#A_Better_Caster_.E2.80.93_magic2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Better_Caster_.E2.80.93_magic_3|magic]], [[#A_Better_Caster_.E2.80.93_magic2|magic2]] and [[#A_Better_Caster_.E2.80.93_magic3|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Half-Robotic Freak (Akula Steel) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;She was once a normal person. Until she found some forgotten ruins with weapons of great technical level, and manipulating with one of them transformed her into this. She survived it only thanks to necromancy, but now she is a whole new level freak.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special notes: When this unit is attacked in melee range, the attacker takes 15 impact damage from her tentacles, because he strayed to close. This unit will regenerate, as if she was standing in a village all the time. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit has magical attacks, which always have a high chance of hitting an opponent.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_sword_2|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_sword_2|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2_3|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_.E2.80.93_magic_4|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Better_Caster_.E2.80.93_magic_4|magic]] and [[#A_Better_Caster_.E2.80.93_magic2_2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Better_Caster_.E2.80.93_magic_4|magic]], [[#A_Better_Caster_.E2.80.93_magic2_2|magic2]] and [[#A_Better_Caster_.E2.80.93_magic3_2|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Infernal Knight ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Tales are told of the mightiest warriors and generals, who, cursed with hate and stung by betrayal, have experimented with demonic magic and returned back to this world as Death Knights. Wielding the same weapons as in life, they command both fire and the Undead in their quest for revenge.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit has magical attacks, which always have a high chance of hitting an opponent.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Casting Random Fire Spells on Enemies when Attacking Them with an Axe &amp;amp;ndash; firecast ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Fireball_.E2.80.93_fireball_5|fireball]] and [[#Faster_at_Melee_Combat_.E2.80.93_axe3_2|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#firecast_.E2.80.93_dummy|firecast]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_axe_2|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe_2|axe]] and [[#Better_at_Melee_Combat_.E2.80.93_axe2_2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe_2|axe]], [[#Better_at_Melee_Combat_.E2.80.93_axe2_2|axe2]] and [[#Faster_at_Melee_Combat_.E2.80.93_axe3_2|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Fireball &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_5|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2_4|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Damage to Multiple Enemies with Fireball &amp;amp;ndash; fireball3-explosion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball3_4|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Greater Leader in Battle (Like a Level 5 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: leadership&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% More Resistant to Fire &amp;amp;ndash; fire_resist ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lesser Demigod (Krux Later) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Divine blood flows in the veins of those whose parents were gods. They can learn to be powerful and wise incredibly fast, their bodies show supernatural abilities, and they radiate an aura that affects everything around in a way that suits them.&amp;lt;br/&amp;gt;&lt;br /&gt;
Being an offspring of an elf and human, he looks like a human to elves and like an elf to humans.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_3|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_3|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_3|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_2|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_3|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_2|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Spectral Blades &amp;amp;ndash; spectral_blades_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spectral Blades &amp;amp;ndash; spectral_blades ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Spectral_Blades_.E2.80.93_spectral_blades_speed|spectral_blades_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spectral Blades &amp;amp;ndash; spectral_blades_2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Spectral_Blades_.E2.80.93_spectral_blades_speed|spectral_blades_speed]] and [[#Better_with_Spectral_Blades_.E2.80.93_spectral_blades|spectral_blades]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Spectral Blades &amp;amp;ndash; spectral_blades_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Spectral_Blades_.E2.80.93_spectral_blades_2|spectral_blades_2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the spectral blades attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 8% &amp;amp;ndash; faerie2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 7% &amp;amp;ndash; faerie4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_.E2.80.93_faerie2_penetrate_2|faerie2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie3_speed_2|faerie3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_2|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_2|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_2|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_2|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_2|faerie6_speed]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_2|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_2|faerie6]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_2|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball_2|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs with Better Precision &amp;amp;ndash; fireball2_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball_2|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball2_2|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (32)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Burning_Aura_.E2.80.93_burning_aura|burning_aura]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (32)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Burning_Aura_.E2.80.93_burning_aura2|burning_aura2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (48)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 3 Unit &amp;amp;ndash; leadership1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 4 Unit &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_3_Unit_.E2.80.93_leadership1|leadership1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 4)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 5 Unit &amp;amp;ndash; leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_4_Unit_.E2.80.93_leadership2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 4)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_4|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_4|heal]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2_5|heal2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (34)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing an Even Worse Frailty Complex in Enemies' Minds (-20% Physical Resistances) &amp;amp;ndash; conviction ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Really Terrible Frailty Complex in Enemies' Minds  (-25% Physical Resistances) &amp;amp;ndash; conviction2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_an_Even_Worse_Frailty_Complex_in_Enemies'_Minds_(-20%_Physical_Resistances)_.E2.80.93_conviction|conviction]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lesser Demigod (Krux) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Divine blood flows in the veins of those whose parents were gods. They can learn to be powerful and wise incredibly fast, their bodies show supernatural abilities, and they radiate an aura that affects everything around in a way that suits them.&amp;lt;br/&amp;gt;&lt;br /&gt;
Being an offspring of an elf and human, he looks like a human to elves and like an elf to humans.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_4|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_4|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_4|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_3|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed_2|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_4|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_3|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Spectral Blades &amp;amp;ndash; spectral_blades_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spectral Blades &amp;amp;ndash; spectral_blades ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Spectral_Blades_.E2.80.93_spectral_blades_speed_2|spectral_blades_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spectral Blades &amp;amp;ndash; spectral_blades_2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Spectral_Blades_.E2.80.93_spectral_blades_speed_2|spectral_blades_speed]] and [[#Better_with_Spectral_Blades_.E2.80.93_spectral_blades_3|spectral_blades]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Spectral Blades &amp;amp;ndash; spectral_blades_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Spectral_Blades_.E2.80.93_spectral_blades_2_2|spectral_blades_2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the spectral blades attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 8% &amp;amp;ndash; faerie2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 7% &amp;amp;ndash; faerie4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_.E2.80.93_faerie2_penetrate_3|faerie2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie3_speed_3|faerie3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_3|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_3|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_3|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_3|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_3|faerie6_speed]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_3|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_3|faerie6]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_3|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball_3|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs with Better Precision &amp;amp;ndash; fireball2_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball_3|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball2_3|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Burning_Aura_.E2.80.93_burning_aura_2|burning_aura]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (32)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Burning_Aura_.E2.80.93_burning_aura2_2|burning_aura2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (32)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 3 Unit &amp;amp;ndash; leadership1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 4 Unit &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_3_Unit_.E2.80.93_leadership1_2|leadership1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 4)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 5 Unit &amp;amp;ndash; leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_4_Unit_.E2.80.93_leadership2_2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 4)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: heals&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_5|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_5|heal]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2_6|heal2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lich King ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Lich Kings are powerful undead warriors with free will and magic powers. Unlike other undead, they are not obeying a master, they are raising and controlling their minions, and unlike liches, they are leading their minions into battles.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit has magical attacks, which always have a high chance of hitting an opponent.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_axe_3|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe_3|axe]] and [[#Better_at_Melee_Combat_.E2.80.93_axe2_3|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe_3|axe]], [[#Better_at_Melee_Combat_.E2.80.93_axe2_3|axe2]] and [[#Faster_at_Melee_Combat_.E2.80.93_axe3_3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) &amp;amp;ndash; doom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: doom (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crippling Enemies Better &amp;amp;ndash; doom2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terrible_Way_that_Lowers_Enemy_Resistance_(New_Attack)_.E2.80.93_doom_2|doom]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Chill Tempests Faster &amp;amp;ndash; magic-chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Waves Faster &amp;amp;ndash; magic-shadow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Chill Tempests &amp;amp;ndash; magic-chill2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Chill_Tempests_Faster_.E2.80.93_magic-chill|magic-chill]] and [[#A_Better_Caster_.E2.80.93_magic_5|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Shadow Waves &amp;amp;ndash; magic-shadow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Shadow_Waves_Faster_.E2.80.93_magic-shadow|magic-shadow]] and [[#A_Better_Caster_.E2.80.93_magic_5|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Greater Leader in Battle (Like a Level 5 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_axe_3|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: leadership&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lord of the Flies (Beelzebub) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Ancient nobles of demonkind are among the scariest visitors from Inferno. Their vast power and number of followers allow them to destroy armies, bringing death and destruction whenever they come. Fortunately for mankind, they live in Inferno and rarely get out of there. However, some of them have made spells to summon them are known and sometimes come into the hands of the foolish...&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village. This unit can move unseen in deep water, requiring no air from the surface. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;20% more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 6 (in EASY difficulty), 9 (in MEDIUM difficulty), 9 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lunatic Knight ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Lunatic knights are ones of the most zealous warriors a warlord might employ. The reason why they fight is neither glory nor gold. They enjoy the thrill of battles, and that motivates them to join armed conflicts. In battle, they are feared adversaries, their fervour, speed and strength are a huge threat for anyone. They usually die before they realise that Lunatic Knights are not quite well protected, and can fall whenever their charge fails to defeat their target.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Lance &amp;amp;ndash; lance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Lance &amp;amp;ndash; lance2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_.E2.80.93_lance_3|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging More Powerfully with Lance (2.5 Times More Damage) &amp;amp;ndash; lance3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_3|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2_3|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging Even More Powerfully with the Lance (3 Times More Damage) &amp;amp;ndash; lance4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_3|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_3|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_3|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Even Better with the Lance &amp;amp;ndash; lance5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_3|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2_3|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move One Hex After Attacking an Enemy &amp;amp;ndash; penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move More Hexes After Attacking an Enemy &amp;amp;ndash; penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_One_Hex_After_Attacking_an_Enemy_.E2.80.93_penetrate_2|penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances; +3% Resist Pierce) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Monstrosity ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When a Walking Corpse kills a victim and reanimates it to unlife, it also drains a part of its soul. This rarely has an effect, but sometimes, when much of the flesh has rotten away already, this accumulated soul energy reshapes the corpse into a horrid, tentaculous form with bones protruding from it that floats around, scaring everything.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hitting Harder &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hitting Faster &amp;amp;ndash; melee-speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Hitting_Harder_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Transforming Enemies into Soulless Also with the Plague &amp;amp;ndash; soulless ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Hitting_Harder_.E2.80.93_melee|melee]] and [[#Hitting_Faster_.E2.80.93_melee-speed|melee-speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (melee attacks only): plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching Some Life from Targets &amp;amp;ndash; leeching ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Hitting_Harder_.E2.80.93_melee|melee]], [[#Hitting_Harder_.E2.80.93_melee|melee]], [[#Hitting_Harder_.E2.80.93_melee|melee]] and [[#Hitting_Harder_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spreading a Stronger Feeling of Dread &amp;amp;ndash; haunt ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spreading a Stronger Feeling of Dread &amp;amp;ndash; haunt2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Spreading_a_Stronger_Feeling_of_Dread_.E2.80.93_haunt|haunt]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spreading a Stronger Feeling of Dread &amp;amp;ndash; haunt3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Spreading_a_Stronger_Feeling_of_Dread_.E2.80.93_haunt|haunt]] and [[#Spreading_a_Stronger_Feeling_of_Dread_.E2.80.93_haunt2|haunt2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging Enemy Attacks (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Orcish Nightblade ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A blade in the dark, dripping with poison — for many orcish warlords the last thing they see. Due to their high fees, orcish nightblades specialize in “resolving internal conflicts” and are rarely seen on the battlefield. Practice makes perfect, and few can rival them in that regard: they have long lost count of their victims, though that admittedly isn’t too hard for an orc with only ten fingers.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Faster &amp;amp;ndash; claws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Clawing_Better_.E2.80.93_claws_2|claws]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing with Backstab &amp;amp;ndash; claws3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Clawing_Better_.E2.80.93_claws_2|claws]] and [[#Clawing_Faster_.E2.80.93_claws2|claws2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the claws attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Kicking Better &amp;amp;ndash; kick ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the kick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Kicking Faster &amp;amp;ndash; kick2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Kicking_Better_.E2.80.93_kick|kick]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the kick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the kick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Enemies Back with Kicks &amp;amp;ndash; kick3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Kicking_Better_.E2.80.93_kick|kick]] and [[#Kicking_Faster_.E2.80.93_kick2|kick2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the kick attack: [[LotI_Abilities#knockback_.E2.80.93_damage|knockback]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Many Enemies Back with Kicks &amp;amp;ndash; kick4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Kicking_Better_.E2.80.93_kick|kick]], [[#Kicking_Faster_.E2.80.93_kick2|kick2]] and [[#Throwing_Enemies_Back_with_Kicks_.E2.80.93_kick3|kick3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the kick attack: [[LotI_Abilities#shockwave_.E2.80.93_slow|shockwave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the kick attack: knockback&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the kick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Fire-Enchanted Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_2|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Cold-Enchanted Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_2|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Arcane-Enchanted Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_2|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knife3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_2|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Magically Returning Knives (New Berserk Ranged Attack) &amp;amp;ndash; knife-berserk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Using_Arcane-Enchanted_Knives_.E2.80.93_knife2|knife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: throwing berserk (100%, 100% ranged, copy of throwing knives)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the throwing berserk attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on Useful Terrains &amp;amp;ndash; nightstalk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on All Accessible Terrains &amp;amp;ndash; nightstalk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_at_Night_Without_Being_Seen_on_Useful_Terrains_.E2.80.93_nightstalk_2|nightstalk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_3|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_3|block]] and [[#Better_at_Defending_.E2.80.93_block2|block2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Orcish Strafer ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Orcs are generally believed to be simple-minded and unable even to manufacture their crossbows. But it is wrong. The intellect of orcs is not inferior by any means, but they usually prefer not to use it. But competition and battle prowess is usually far the greatest motivation, and if better gear looks like a possibility to get stronger, they start thinking about improvements. One of their inventions is the slurbow, some orcs get them from plunder, some manufacture them themselves. However, even slurbows are not the best, and some creative orcs in times of peace manage to improve it so that it can be operated with a single hand. This way, they can carry two ranged weapons into battle, and devastate most enemies with their deadly and quick shots.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Poisonous Arrows &amp;amp;ndash; xbow-poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_3|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting More Precisely &amp;amp;ndash; xbow-marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_3|xbow2]] and [[#Faster_with_Crossbow_.E2.80.93_xbow3|xbow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Fiery Shots &amp;amp;ndash; xbow-incinerate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_3|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack (fire attacks only): [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_3|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting so Hard that Enemies Behind Targets Will be Hit as Well &amp;amp;ndash; xbow-pierce ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Crossbow_.E2.80.93_xbow4|xbow4]] and [[#Faster_with_Crossbow_.E2.80.93_xbow3|xbow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack (pierce attacks only): [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the short sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_6|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the short sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the short sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Orcish Warmonger ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the greatsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_7|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the greatsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the greatsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking in a Scary Way &amp;amp;ndash; sword2-horror ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Sword_.E2.80.93_sword_7|sword]] and [[#Striking_Faster_with_Sword_.E2.80.93_sword2_7|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the greatsword attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the greatsword attack: horrid,horrid_dummy&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the greatsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_7|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_7|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the greatsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) &amp;amp;ndash; doom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: doom (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crippling Enemies Better &amp;amp;ndash; doom2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terrible_Way_that_Lowers_Enemy_Resistance_(New_Attack)_.E2.80.93_doom_3|doom]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Poisonous Arrows &amp;amp;ndash; bow-poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Bow_.E2.80.93_bow2_4|bow2]] and [[#Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Bow_.E2.80.93_bow2_4|bow2]] and [[#Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Like a Level 2 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Leader (Like a Level 3 Unit) &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Like_a_Level_2_Unit)_.E2.80.93_leadership_2|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Leader (Like a Level 4 Unit) &amp;amp;ndash; leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Leader_(Like_a_Level_3_Unit)_.E2.80.93_leadership2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 4)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cause Nearby Allies to Attack Like Bloodthirsty Fanatics &amp;amp;ndash; leadership2_bloodthirst ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Leader_(Like_a_Level_3_Unit)_.E2.80.93_leadership2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_dummy|warlord's rule]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Gruesome Things that Arouse Nearby Allies &amp;amp;ndash; evisceration ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser evisceration_.E2.80.93_dummy|lesser evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Gruesome Things that Arouse Nearby Allies &amp;amp;ndash; evisceration2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Gruesome_Things_that_Arouse_Nearby_Allies_.E2.80.93_evisceration|evisceration]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser evisceration_.E2.80.93_dummy|lesser evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Gruesome Things that Arouse Nearby Allies &amp;amp;ndash; evisceration3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Gruesome_Things_that_Arouse_Nearby_Allies_.E2.80.93_evisceration2|evisceration2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#greater evisceration_.E2.80.93_dummy|greater evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Data Loader ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash;  ===&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Phantom ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Undead lords sometimes figure out a way to make their deathblades fully use their potiential. They remove their legs, replacing them with a ghostly tail allowing them to float and spin as they want. They also add them an additional pair of arms, to make these minions more destructive. Phantoms are, however, quite vulnerable.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit can move unseen in deep water, requiring no air from the surface.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_axe_2|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Axe Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe_2|axe]] and [[#Better_at_Axe_Combat_.E2.80.93_axe2_2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe_2|axe]], [[#Better_at_Axe_Combat_.E2.80.93_axe2_2|axe2]] and [[#Faster_at_Axe_Combat_.E2.80.93_axe3_2|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Perform a Whirlwind Attack (New Attack) &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: whirlwind-axe (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind-axe attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind-axe attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Perform_a_Whirlwind_Attack_(New_Attack)_.E2.80.93_whirlwind_2|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the whirlwind-axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pilum Master ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some javelineers came to an incredible skill with javelins, and improved their javelins into pilums. These weapons are hard to use, but they can deal heavy damages to anyone before they even come close enough to hit, even if they are attacked. Although many soldiers consider their weapons obsolete, they wield them proudly, because unlike swords or bows, pilums can be used both in melee and ranged combat.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defense.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Pilum &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Pilum &amp;amp;ndash; spear2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Pilum_.E2.80.93_spear|spear]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Pilum &amp;amp;ndash; spear3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Pilum_.E2.80.93_spear2|spear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Pilums Faster &amp;amp;ndash; javelin ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Pilums Better &amp;amp;ndash; javelin2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Pilums_Faster_.E2.80.93_javelin|javelin]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Pilums More Precisely &amp;amp;ndash; javelin3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Pilums_Better_.E2.80.93_javelin2|javelin2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the javelin attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Tricky Way that Lowers Enemy Defence (New Attack) &amp;amp;ndash; trickery ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: trickery (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the trickery attack: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tricking Enemies Better &amp;amp;ndash; trickery2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Tricky_Way_that_Lowers_Enemy_Defence_(New_Attack)_.E2.80.93_trickery|trickery]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the trickery attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;10% more attacks for the trickery attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2-3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Predator ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Master huntsmen often get to like hunting more than anything else. Their deadly passion guides them, and they care only a little if their prey is human or animal. These predators may attack anything they spot, if it is not too numerous. Provided that one has enough guards around, it is possible to parlay with them, or even to employ them.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Insanely Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow_3|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the bow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow_3|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Unbelievably Precisely &amp;amp;ndash; bow-precise2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Bow_.E2.80.93_bow_3|bow]], [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]], [[#Striking_Better_with_Bow_.E2.80.93_bow3_3|bow3]] and [[#Shooting_Insanely_Precisely_.E2.80.93_bow-precise_3|bow-precise]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the bow attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Deal Heavy Damage with a Single Shot (New Attack) &amp;amp;ndash; execution ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: execution (-45% - 100% ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Executing Enemy Bosses Better &amp;amp;ndash; execution2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Deal_Heavy_Damage_with_a_Single_Shot_(New_Attack)_.E2.80.93_execution|execution]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the execution attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Very Good at Slaying Humans &amp;amp;ndash; bow-hunting-humans ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#misanthropia_.E2.80.93_damage|misanthropia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Very Good at Slaying Orcs &amp;amp;ndash; bow-hunting-orcs ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#misorcia_.E2.80.93_damage|misorcia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Very Good at Slaying Elves &amp;amp;ndash; bow-hunting-elves ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#misdryadia_.E2.80.93_damage|misdryadia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Very Good at Slaying Dragons &amp;amp;ndash; bow-hunting-drakes ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#misdraconia_.E2.80.93_damage|misdraconia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Dagger &amp;amp;ndash; dagger2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Dagger_.E2.80.93_dagger|dagger]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Dagger &amp;amp;ndash; dagger3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Dagger_.E2.80.93_dagger2|dagger2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preserved Lich (Argan Lich) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Preserved liches are an exotic kind of liches, they are far more powerful than mere liches.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with sword add marksman and plague, and lots of damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with crossbow add great precision.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village. This unit can move unseen in deep water, requiring no air from the surface. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. During battle, this unit can drain life from victims to renew its own health.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has soul eater AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lichsword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Raising Undead with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_5|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lichsword attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_5|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_5|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_4|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed_3|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_5|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_4|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better and Faster with Crossbow &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking More Precisely with the Crossbow &amp;amp;ndash; xbow_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]] and [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]] and [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking More Precisely with the Crossbow &amp;amp;ndash; xbow-marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]], [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]] and [[#Striking_More_Precisely_with_the_Crossbow_.E2.80.93_xbow_marksman|xbow_marksman]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the crossbow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]], [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow3_3|xbow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]], [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]], [[#Faster_with_Crossbow_.E2.80.93_xbow2_speed_2|xbow2_speed]], [[#Better_with_Crossbow_.E2.80.93_xbow3_3|xbow3]] and [[#Better_with_Crossbow_.E2.80.93_xbow4_2|xbow4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blocking Attacks Better (2 % Better Defence) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (4% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preserved Lich (Delly Lich) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Preserved liches are an exotic kind of liches, they are far more powerful than mere liches.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has soul eater AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Chop Through More Enemies with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_4|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_4|sword]] and [[#Able_to_Chop_Through_More_Enemies_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching with Sword &amp;amp;ndash; sword3-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_4|sword]] and [[#Able_to_Chop_Through_More_Enemies_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_4|sword]], [[#Able_to_Chop_Through_More_Enemies_with_Sword_.E2.80.93_sword2|sword2]] and [[#Faster_with_Sword_.E2.80.93_sword3_2|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Knives &amp;amp;ndash; knife1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Knives_.E2.80.93_knife1|knife1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Knives &amp;amp;ndash; knife3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Precise_with_Knives_.E2.80.93_knife3|knife3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knife4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Dealing_More_Damage_with_Knives_.E2.80.93_knife1|knife1]] and [[#Faster_with_Knives_.E2.80.93_knife2|knife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on Useful Terrains &amp;amp;ndash; nightstalk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on All Accessible Terrains &amp;amp;ndash; nightstalk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_at_Night_Without_Being_Seen_on_Useful_Terrains_.E2.80.93_nightstalk_3|nightstalk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Defending_.E2.80.93_block_2|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Defending_.E2.80.93_block_2|block]] and [[#Better_at_Defending_.E2.80.93_block2_2|block2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Parrying Enemy Blows (New Attack) &amp;amp;ndash; parry ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: parry (-20% - -70% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Parrying Better &amp;amp;ndash; parry2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry_2|parry]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preserved Lich (Efraim Lich) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Preserved liches are an exotic kind of liches, they are far more powerful than mere liches.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with sword add marksman, plague, and berserk-like attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with whirlwind gain bonuses from sword advancements, and depend on advancements with sword.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with throwing knives are a potent source of weapon-related ranged damage, it may gain backstab.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with wave of fear bring huge damage, slow, explosive slow, leech, and after taking a lot of advancements also explosive damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Don't neglect defensive abilities. They stack additively with gear, while the effects of different parts of armour stack only multiplicatively.&amp;lt;br/&amp;gt;&lt;br /&gt;
The soul eater ability will add a lot of other advancements (new attacks, regeneration, healing, various abilities and much more).&amp;lt;br/&amp;gt;&lt;br /&gt;
Try to avoid learning from books, because while normal advancements add 20 to maximum experience to preserved liches, these advancements add 20% to maximum experience; that might later be an equivalent even to five advancements.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village. This unit can move unseen in deep water, requiring no air from the surface. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has soul eater AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword (Affects Also Whirlwind) &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Raising Undead with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword (Affects Also Whirlwind) &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_5|sword5]] and [[#Faster_with_Sword_(Affects_Also_Whirlwind)_.E2.80.93_sword1_speed_2|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_5|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Twice in a Row &amp;amp;ndash; berserk1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk2 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Thrice in a Row &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1_2|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk3 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Five Times in a Row &amp;amp;ndash; berserk3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Thrice_in_a_Row_.E2.80.93_berserk2_2|berserk2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk5 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with the Furious Attack &amp;amp;ndash; berserk1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1_2|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk2 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk3 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk5 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Whirling_Better_.E2.80.93_whirlwind_2|whirlwind]], [[#Whirling_Better_.E2.80.93_whirlwind_2|whirlwind]], [[#Whirling_Better_.E2.80.93_whirlwind_2|whirlwind]] and [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Whirling_Better_.E2.80.93_whirlwind2_4|whirlwind2]], [[#Whirling_Better_.E2.80.93_whirlwind2_4|whirlwind2]], [[#Whirling_Better_.E2.80.93_whirlwind2_4|whirlwind2]] and [[#Better_with_Sword_.E2.80.93_sword6_5|sword6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Backstabbing with Knives &amp;amp;ndash; knives1_backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Knives &amp;amp;ndash; knives2_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knives3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]], [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]] and [[#Better_with_Knives_.E2.80.93_knives3_2|knives3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]], [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]] and [[#Better_with_Knives_.E2.80.93_knives3_2|knives3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Backstabbing with Knives Better &amp;amp;ndash; knives4-backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives4_2|knives4]] and [[#Backstabbing_with_Knives_.E2.80.93_knives1_backstab_2|knives1_backstab]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the knife attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]], [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]], [[#Better_with_Knives_.E2.80.93_knives3_2|knives3]] and [[#Better_with_Knives_.E2.80.93_knives4_2|knives4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knives5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]], [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]], [[#Better_with_Knives_.E2.80.93_knives3_2|knives3]], [[#Better_with_Knives_.E2.80.93_knives4_2|knives4]] and [[#Faster_with_Knives_.E2.80.93_knives3_speed_2|knives3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Spine-Chilling Fear &amp;amp;ndash; fear1_spine_chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear1|fear1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Fear Faster &amp;amp;ndash; fear2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear2|fear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear2|fear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having Fun when Scaring Enemies &amp;amp;ndash; fear3_leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear3|fear3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear3|fear3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Fear Faster &amp;amp;ndash; fear4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_Stronger_Fear_.E2.80.93_fear4|fear4]] and [[#Causing_Fear_Faster_.E2.80.93_fear2_speed|fear2_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear4|fear4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Fear to Groups of Enemies &amp;amp;ndash; fear5_mass_scare ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear5|fear5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear5|fear5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Fear Faster &amp;amp;ndash; fear6-speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_Stronger_Fear_.E2.80.93_fear6|fear6]] and [[#Causing_Fear_Faster_.E2.80.93_fear4_speed|fear4_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_Stronger_Fear_.E2.80.93_fear6|fear6]] and [[#Causing_Fear_Faster_.E2.80.93_fear4_speed|fear4_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear7|fear7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Insane Fear to Groups of Enemies &amp;amp;ndash; fear8_explosive ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear8|fear8]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_.E2.80.93_movement_55|movement]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Muster Enough Mental Powers to Levitate Through Hard Terrains &amp;amp;ndash; movement3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_.E2.80.93_movement_55|movement]] and [[#Faster_.E2.80.93_movement2_2|movement2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on flat terrains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through villages set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through castles set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in shallow waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on coastal reefs set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in deep waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through swampy places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on mountains set to 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs across sands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs above unwalkable places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through impassable walls set to {UNREACHABLE}&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Muster_Enough_Mental_Powers_to_Levitate_Through_Hard_Terrains_.E2.80.93_movement3_2|movement3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Harder to be Hit &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preserved Lich (Lethalia Lich) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Preserved liches are an exotic kind of liches, they are far more powerful than mere liches.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with staff add plague, damage and precision.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with axe unlock a very useful whirlwind attack, and that unlocks most advancements with axe, many advancements with axe improve also whirlwind.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with faerie fire mostly improve damage; one of them removes swarm, but decreases the number of attacks significantly.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with gossamer add various weapon specials to it, but its damage is inferior.&amp;lt;br/&amp;gt;&lt;br /&gt;
Don't neglect defensive abilities. They stack additively with gear, while the effects of different parts of armour stack only multiplicatively.&amp;lt;br/&amp;gt;&lt;br /&gt;
The soul eater ability will add a lot of other advancements (new attacks, regeneration, healing, various abilities and much more).&amp;lt;br/&amp;gt;&lt;br /&gt;
Try to avoid learning from books, because while normal advancements add 20 to maximum experience to preserved liches, these advancements add 20% to maximum experience; that might later be an equivalent even to five advancements.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village. This unit can move unseen in deep water, requiring no air from the surface. The swarming attacks of this unit become less deadly whenever its members are wounded. This unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health. This unit is capable of healing those around it, and curing them of poison.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has soul eater AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Staff &amp;amp;ndash; staff1_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Staff &amp;amp;ndash; staff2_focused ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] and [[#More_Precise_with_Staff_.E2.80.93_staff1_marksman_2|staff1_marksman]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the staff attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Undead with Staff &amp;amp;ndash; staff2_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]] and [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]] and [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Staff &amp;amp;ndash; staff3_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] and [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] and [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Staff &amp;amp;ndash; staff4_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]] and [[#Faster_with_Staff_.E2.80.93_staff3_attacks_2|staff3_attacks]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]] and [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Better Undead with Staff &amp;amp;ndash; staff5_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]], [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]] and [[#Creating_Undead_with_Staff_.E2.80.93_staff2_plague|staff2_plague]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the staff attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Fire Damage with Staff &amp;amp;ndash; staff5_fire ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]] and [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]] and [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Staff &amp;amp;ndash; staff6_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]], [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]], [[#Better_with_Staff_.E2.80.93_staff6_2|staff6]] and [[#Faster_with_Staff_.E2.80.93_staff4_attacks|staff4_attacks]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]], [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]] and [[#Better_with_Staff_.E2.80.93_staff6_2|staff6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]] and [[#Able_to_Use_Whirlwind_Attack_with_Axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe2_poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]] and [[#Able_to_Use_Whirlwind_Attack_with_Axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe_whirlwind attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]] and [[#Able_to_Use_Whirlwind_Attack_with_Axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe1_speed_2|axe1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]] and [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hit Multiple Enemies with Axe &amp;amp;ndash; axe4_cleave ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]] and [[#Better_with_Axe_.E2.80.93_axe4_3|axe4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe attack: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]] and [[#Better_with_Axe_.E2.80.93_axe4_3|axe4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]], [[#Better_with_Axe_.E2.80.93_axe4_3|axe4]], [[#Better_with_Axe_.E2.80.93_axe5_2|axe5]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe3_speed_2|axe3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]], [[#Better_with_Axe_.E2.80.93_axe4_3|axe4]] and [[#Better_with_Axe_.E2.80.93_axe5_2|axe5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Use Whirlwind Attack with Axe &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: axe_whirlwind (7 - 3, blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe_whirlwind attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe_whirlwind attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Whirling &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]] and [[#Able_to_Use_Whirlwind_Attack_with_Axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Deal Damage to Multiple Units with Faerie Fire &amp;amp;ndash; faerie2_boom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: conical faerie fire (100%, 100%, copy of faerie fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the conical faerie fire attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Without Dependence on Health with Faerie Fire (CAUTION: Significantly Fewer Attacks!) &amp;amp;ndash; faerie3_noswarm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the faerie fire attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;3 fewer attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]] and [[#Without_Dependence_on_Health_with_Faerie_Fire_(CAUTION:_Significantly_Fewer_Attacks!)_.E2.80.93_faerie3_noswarm|faerie3_noswarm]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Deal Damage to Much More Units with Faerie Fire &amp;amp;ndash; faerie4_boom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]] and [[#Able_to_Deal_Damage_to_Multiple_Units_with_Faerie_Fire_.E2.80.93_faerie2_boom|faerie2_boom]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: explosive faerie fire (100%, 100%, copy of faerie fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the explosive faerie fire attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_4|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_4|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_4|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_4|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_4|faerie6_speed]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_4|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_4|faerie6]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_4|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Spiderwebs &amp;amp;ndash; gossamer1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies with Spiderwebs &amp;amp;ndash; gossamer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer2_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]] and [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer1_damage_2|gossamer1_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs More Precisely &amp;amp;ndash; gossamer3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]] and [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer3_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage_2|gossamer2_damage]] and [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs Even More Precisely &amp;amp;ndash; gossamer4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]] and [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the gossamer attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer4_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage_2|gossamer2_damage]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]], [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4_2|gossamer4]] and [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer3_damage_2|gossamer3_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs Faster &amp;amp;ndash; gossamer4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]] and [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4_2|gossamer4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs with Incredibly Fast Reactions &amp;amp;ndash; gossamer5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]] and [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4_2|gossamer4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: firststrike&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer5_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage_2|gossamer2_damage]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]], [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4_2|gossamer4]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer4_damage_2|gossamer4_damage]] and [[#Shooting_Spiderwebs_with_Incredibly_Fast_Reactions_.E2.80.93_gossamer5_2|gossamer5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1_2|wings1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (2% Better Defences on All Terrains) &amp;amp;ndash; wings3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1_2|wings1]], [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2_2|wings2]] and [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2_2|wings2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Attuned to the Woods &amp;amp;ndash; woods ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1_2|wings1]], [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2_2|wings2]] and [[#More_Nimble_(2%_Better_Defences_on_All_Terrains)_.E2.80.93_wings3_2|wings3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#nocturnal ambush_.E2.80.93_hides|nocturnal ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (4% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Princess of Shadows (Delly Start) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Although women are not very frequent in criminal gangs, those who are there may use their charm to expand their control over various noblemen. Sometimes, this can create good friendships and alliances between criminals and nobles.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Chop Through More Enemies with Sword &amp;amp;ndash; sword2_cleave ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_sword2_4|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_5|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2_4|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_5|sword]], [[#Better_at_Melee_Combat_.E2.80.93_sword2_4|sword2]] and [[#Faster_with_Sword_.E2.80.93_sword3_3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Poison Enemies with Knives &amp;amp;ndash; knife-poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_3|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knife3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Knives_.E2.80.93_knife_3|knife]] and [[#Better_with_Knives_.E2.80.93_knife2|knife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on Useful Terrains &amp;amp;ndash; nightstalk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on All Accessible Terrains &amp;amp;ndash; nightstalk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_at_Night_Without_Being_Seen_on_Useful_Terrains_.E2.80.93_nightstalk_4|nightstalk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_4|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 1%) &amp;amp;ndash; block3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_4|block]] and [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_2%)_.E2.80.93_block2_2|block2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Parrying Enemy Blows (New Attack) &amp;amp;ndash; parry ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: parry (-20% - -70% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Parrying Better &amp;amp;ndash; parry2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry_3|parry]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Prophet ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Formerly either Paladins who decided to expand their knowledge of white magic or Magi of Light who decided that evil has to be defeated also by weapons of war, Prophets are the pious knights who both care about destroying the evil and about helping any righteous person.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of healing those around it, and curing them of poison. Illumination increases the lighting level in adjacent areas.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Lance &amp;amp;ndash; lance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Lance &amp;amp;ndash; lance2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_.E2.80.93_lance_4|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging More Powerfully with Lance (2.5 Times More Damage) &amp;amp;ndash; lance3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_4|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2_4|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging Even More Powerfully with the Lance (3 Times More Damage) &amp;amp;ndash; lance4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_4|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_4|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_4|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Even Better with the Lance &amp;amp;ndash; lance5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_4|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_4|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_4|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Sword_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Sword_.E2.80.93_sword|sword]] and [[#Better_with_Sword_.E2.80.93_sword2_9|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Sword_.E2.80.93_sword|sword]], [[#Better_with_Sword_.E2.80.93_sword2_9|sword2]] and [[#Faster_with_Sword_.E2.80.93_sword3_4|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; lightbeam ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Magic &amp;amp;ndash; lightbeam2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_lightbeam_2|lightbeam]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; lightbeam3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Magic_.E2.80.93_lightbeam2_2|lightbeam2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_6|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Make Allies Resist Damage Better (10% to Resistances) &amp;amp;ndash; shield ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Make Allies Resist Damage Better (15% to Resistances) &amp;amp;ndash; shield2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Make_Allies_Resist_Damage_Better_(10%_to_Resistances)_.E2.80.93_shield|shield]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Make Allies Resist Damage Better (20% to Resistances) &amp;amp;ndash; shield3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Make_Allies_Resist_Damage_Better_(15%_to_Resistances)_.E2.80.93_shield2|shield2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Severe Frailty Complex in Enemies' Minds (-15% Physical Resistances) &amp;amp;ndash; frail_tide ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing an Even Worse Frailty Complex in Enemies' Minds (-20% Physical Resistances) &amp;amp;ndash; frail_tide2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_a_Severe_Frailty_Complex_in_Enemies'_Minds_(-15%_Physical_Resistances)_.E2.80.93_frail_tide|frail_tide]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Really Terrible Frailty Complex in Enemies' Minds (-25% Physical Resistances) &amp;amp;ndash; frail_tide3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_an_Even_Worse_Frailty_Complex_in_Enemies'_Minds_(-20%_Physical_Resistances)_.E2.80.93_frail_tide2|frail_tide2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Reaper ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Reapers are abominations, brought from the world of the dead into our world, but maintaining connections to their world to drain excessive amounts of power from it, longing for nothing else but bringing as many souls into the world of the dead. In most cases, they are a creation of a necromancer, forcing a spirit to become a reaper, manipulating it to do what he wants.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: During battle, this unit can drain life from victims to renew its own health. Spirits have very unusual resistances to damage, and move quite slowly over open water. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Combat with a Scythe &amp;amp;ndash; scythe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Combat with a Scythe &amp;amp;ndash; scythe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Combat_with_a_Scythe_.E2.80.93_scythe|scythe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Combat with a Scythe &amp;amp;ndash; scythe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Combat_with_a_Scythe_.E2.80.93_scythe|scythe]] and [[#Faster_at_Combat_with_a_Scythe_.E2.80.93_scythe2|scythe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Combat with a Scythe &amp;amp;ndash; scythe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Combat_with_a_Scythe_.E2.80.93_scythe|scythe]], [[#Faster_at_Combat_with_a_Scythe_.E2.80.93_scythe2|scythe2]] and [[#Faster_at_Combat_with_a_Scythe_.E2.80.93_scythe3|scythe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wailing More Times &amp;amp;ndash; wail ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the wail attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wailing Louder &amp;amp;ndash; wail2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Wailing_More_Times_.E2.80.93_wail|wail]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wail attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wailing so Badly that the Enemies Will be Slowed by it &amp;amp;ndash; wail-slow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Wailing_Louder_.E2.80.93_wail2|wail2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wail attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with Claws, that Has a Chance to Slay the Enemy Regardless of His HP (New Attack) &amp;amp;ndash; claws ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: claws (7 - 3, blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the claws attack: [[LotI_Abilities#disintegrate_.E2.80.93_damage|disintegrate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Faster &amp;amp;ndash; claws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Claws,_that_Has_a_Chance_to_Slay_the_Enemy_Regardless_of_His_HP_(New_Attack)_.E2.80.93_claws|claws]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws2-damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Claws,_that_Has_a_Chance_to_Slay_the_Enemy_Regardless_of_His_HP_(New_Attack)_.E2.80.93_claws|claws]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 5%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; dodge2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Dodging_(Lowering_the_Chance_to_be_Hit_by_5%)_.E2.80.93_dodge|dodge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Resistant to Magic (4% Better Resistances) &amp;amp;ndash; magic_resist ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scythemaster ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The greatest weapon masters will eventually come to master scythes, whose dual-wielding is the most destructive possibility ever.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defense.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Impaling Better with Scythe &amp;amp;ndash; scythe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Impaling Faster with Scythe &amp;amp;ndash; scythe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Impaling_Better_with_Scythe_.E2.80.93_scythe|scythe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Impaling Better with Scythe &amp;amp;ndash; scythe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Impaling_Faster_with_Scythe_.E2.80.93_scythe2|scythe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better with Scythe &amp;amp;ndash; scythe-whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the whirlwind-scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Faster with Scythe &amp;amp;ndash; scythe-whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Whirling_Better_with_Scythe_.E2.80.93_scythe-whirlwind|scythe-whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 for the whirlwind-scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind-scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better with Scythe &amp;amp;ndash; scythe-whirlwind3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Whirling_Faster_with_Scythe_.E2.80.93_scythe-whirlwind2|scythe-whirlwind2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the whirlwind-scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with a Confusing Attack (New Attack) &amp;amp;ndash; trickery ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: trickery (-20% - -50% melee, copy of scythe)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the trickery attack: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Slightly Faster with the Confusing Attack &amp;amp;ndash; trickery2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_a_Confusing_Attack_(New_Attack)_.E2.80.93_trickery|trickery]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;10% more attacks for the trickery attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shadow Prince ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;After years of life as a criminal, the outlaw gains pride and no longer feels the need to behave like a brute. To teach the others that they are superior too, they learn some magic, and practise fighting with a staff that they used when learning magic. Their authority above other criminals is so great, that they can hide in any settlement.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Quarterstaff &amp;amp;ndash; quarterstaff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Quarterstaff &amp;amp;ndash; quarterstaff2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Quarterstaff_.E2.80.93_quarterstaff|quarterstaff]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Quarterstaff &amp;amp;ndash; quarterstaff3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Quarterstaff_.E2.80.93_quarterstaff2|quarterstaff2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Quarterstaff &amp;amp;ndash; quarterstaff4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Quarterstaff_.E2.80.93_quarterstaff3|quarterstaff3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the magic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic_7|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the magic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the magic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic_7|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the magic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hide in Forests at Night &amp;amp;ndash; ambush ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic3_2|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#nocturnal ambush_.E2.80.93_hides|nocturnal ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 1-2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Impact Resistances Better (8%) &amp;amp;ndash; penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Impact Resistances Better (7%) &amp;amp;ndash; penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Breaking_Through_Enemy_Impact_Resistances_Better_(8%)_.E2.80.93_penetrate|penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Impact Resistances Better (5%) &amp;amp;ndash; penetrate3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Breaking_Through_Enemy_Impact_Resistances_Better_(7%)_.E2.80.93_penetrate2|penetrate2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shadowalker ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes, the most dextrous from all masters of combat become Shadowalkers, fighters whose skill with sword is unmatched. No longer requiring illumination to fight, they can fight equally well under the sun and in dark caves. If the situation is not ideal for fencing, they can shoot a poisoned bolt at their enemy or surprise him with an unexpected spell.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; crossbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 9 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better and Faster with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_6|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_6|sword]] and [[#Better_with_Sword_.E2.80.93_sword2_10|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_and_Faster_with_Magic_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_5|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_5|block]] and [[#Better_at_Defending_.E2.80.93_block2_3|block2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_6|sword]], [[#Better_with_Sword_.E2.80.93_sword2_10|sword2]] and [[#Faster_at_Melee_Combat_.E2.80.93_sword3_2|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; crossbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Crossbow_.E2.80.93_crossbow_2|crossbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Magic_.E2.80.93_magic|magic]] and [[#Faster_with_Magic_.E2.80.93_magic2_2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Perform a Whirlwind Attack (New Attack) &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: whirlwind (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Perform_a_Whirlwind_Attack_(New_Attack)_.E2.80.93_whirlwind_3|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Parrying Enemy Blows (New Attack) &amp;amp;ndash; parry ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: parry (-20% - -70% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Parrying Better &amp;amp;ndash; parry2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry_4|parry]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Siege Troll ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Trolls rarely use more than the most basic of equipment.  The Orcish tribes will occasionally outfit the biggest, strongest, toughest Troll they can find with heavy armor and use it as a siege weapon.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer_2|hammer]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Hammer &amp;amp;ndash; hammer_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer2_2|hammer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 7 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer2_2|hammer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terribly Scary Way (New Attack) &amp;amp;ndash; horrid ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: grim strike (-20% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the grim strike attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Scaring Enemies with the Scary Attack Better &amp;amp;ndash; horrid2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terribly_Scary_Way_(New_Attack)_.E2.80.93_horrid_3|horrid]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the grim strike attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack and Defend with a Single, Devastating Blow (New Attack) &amp;amp;ndash; devastation ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: devastation (-40% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better with the Single Blow &amp;amp;ndash; devastation2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_and_Defend_with_a_Single,_Devastating_Blow_(New_Attack)_.E2.80.93_devastation|devastation]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the devastation attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 4 Additional Hitpoints per Turn &amp;amp;ndash; regeneration1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; regeneration2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; regeneration3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3|regeneration3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3|regeneration3]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration4|regeneration4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3|regeneration3]], [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration4|regeneration4]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration5|regeneration5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skeletal Dragon ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Even of the mightiest living creatures there will remain nothing but bones and dark sinew in the end. But dark powers that know no bounds raise also those back to life – and if they are downright nasty in the shape of a harmless looking pile of bone... Only few who have been deceived by that appearance lived long enough to realise their terrible mistake.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes: This unit can learn to use a dark breath that can, along with its jaws, turn this skeletal dragon into a doom to all living.&amp;lt;br/&amp;gt;&lt;br /&gt;
Keep in mind that this unit is a unique creation of magic, sacrificing it is not the best idea (and a crime against the preservation of biodiversity).&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: During battle, this unit can drain life from victims to renew its own health. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Biting Better &amp;amp;ndash; jaws1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the jaw attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Faster &amp;amp;ndash; jaws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_jaws1|jaws1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the jaw attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the jaw attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Better &amp;amp;ndash; jaws3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Faster_.E2.80.93_jaws2|jaws2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the jaw attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Faster &amp;amp;ndash; claws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Clawing_Better_.E2.80.93_claws1|claws1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Breathe Dark Energy (New Attack) &amp;amp;ndash; breath ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: dark breath (12 - 2, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dark breath attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dark breath attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Dark Energy Faster &amp;amp;ndash; breath_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Breathe_Dark_Energy_(New_Attack)_.E2.80.93_breath|breath]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the dark breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Darker Energy Better &amp;amp;ndash; breath_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Breathe_Dark_Energy_(New_Attack)_.E2.80.93_breath|breath]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sky Goblin ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The best of goblin fighters get the right to ride giant birds, to scout terrains ahead and occasionally attack vulnerable units that they manage to approach.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Much Better at Commanding the Bird &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Commanding the Bird &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Much_Better_at_Commanding_the_Bird_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_the_Bow_.E2.80.93_bow_2|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with the Bow &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow_2|bow]] and [[#Better_with_the_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow_2|bow]] and [[#Better_with_the_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow_2|bow]], [[#Better_with_the_Bow_.E2.80.93_bow2_2|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3_5|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Skirmisher &amp;amp;ndash; skirmisher ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: skirmisher&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Snow Hunter ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Having lost their ancient homeland in forests after the Fall, some elves remained seeking last remains of forests and eventually found them in the north, but others tried to adopt to other areas. Several elves adopted to live in deserts, others adopted to live in tundras. Thanks to their adaptation abilities granted by their magic nature, they became as close to snow-covered tundras as their ancestors were close to their forests.&amp;lt;br/&amp;gt;&lt;br /&gt;
Because of the constant danger and harsh weather condition the Snow Elves live in, they are all trained for battle and skilled in usage of weapons. Thanks to their fast metabolism, they are highly resistant to frost, capable to sit half-naked in a circle and chat in freezing temperatures. They wear thick clothes when ice storms come, and others would freeze also in three layers of animal furs.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== A Much Better Fighter &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Fighter &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Much_Better_Fighter_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Fighter &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Fighter_.E2.80.93_melee2|melee2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Fighter &amp;amp;ndash; melee4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Fighter_.E2.80.93_melee3|melee3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Bolas &amp;amp;ndash; bolas ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bolas attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bolas &amp;amp;ndash; bolas2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Bolas_.E2.80.93_bolas|bolas]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the bolas attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Bolas &amp;amp;ndash; bolas3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bolas_.E2.80.93_bolas2|bolas2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bolas attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bolas &amp;amp;ndash; bolas4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bolas_.E2.80.93_bolas2|bolas2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bolas attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Used to Frozen Lands (+5% Defence on Frozen Terrains, +5% Cold Resistance) &amp;amp;ndash; coldlife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Frost-Hardier (Defence + Cold Resistance on Frozen Terrains +5%) &amp;amp;ndash; coldlife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Used_to_Frozen_Lands_(+5%_Defence_on_Frozen_Terrains,_+5%_Cold_Resistance)_.E2.80.93_coldlife|coldlife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Used to Frozen Lands (+20% Cold Resistance) &amp;amp;ndash; coldlife3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Frost-Hardier_(Defence_+_Cold_Resistance_on_Frozen_Terrains_+5%)_.E2.80.93_coldlife2|coldlife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Used to Frozen Lands (Hiding on Snow) &amp;amp;ndash; coldlife4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Used_to_Frozen_Lands_(+20%_Cold_Resistance)_.E2.80.93_coldlife3|coldlife3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#snow ambush_.E2.80.93_hides|snow ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Proficient with Cold Magic (New Attack) &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: ice bolt (11 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the ice bolt attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Cold Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Proficient_with_Cold_Magic_(New_Attack)_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Proficient with Cold Magic &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Cold_Magic_.E2.80.93_magic2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Proficient with Cold Magic &amp;amp;ndash; magic4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Proficient_with_Cold_Magic_.E2.80.93_magic3|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Cold Magic &amp;amp;ndash; magic5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Proficient_with_Cold_Magic_.E2.80.93_magic4|magic4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Proficient with Cold Magic &amp;amp;ndash; magic6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Cold_Magic_.E2.80.93_magic5|magic5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Summon a Blizzard (New Attack) &amp;amp;ndash; blizzard ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#More_Proficient_with_Cold_Magic_.E2.80.93_magic6|magic6]] and [[#More_Used_to_Frozen_Lands_(Hiding_on_Snow)_.E2.80.93_coldlife4|coldlife4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: blizzard (14 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: [[LotI_Abilities#storm_.E2.80.93_dummy|storm]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Better Blizzards &amp;amp;ndash; blizzard2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Summon_a_Blizzard_(New_Attack)_.E2.80.93_blizzard|blizzard]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Soul Shooter ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Entrapped by the evil of their existence, their victims' souls frequently remain on the battlefield, too scared to leave into the world of the dead. Soul Shooters can exploit them by binding them into their arrows, making them incredibly powerful.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit can move unseen in deep water, requiring no air from the surface.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bow_.E2.80.93_bow_2|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Bow_.E2.80.93_bow_2|bow]] and [[#Faster_with_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Bow &amp;amp;ndash; bow-marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bow_.E2.80.93_bow_2|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching Health from Enemies with Bow &amp;amp;ndash; bow-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Turning Enemies into Undead with Poison from Bow &amp;amp;ndash; bow-infect ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bow_.E2.80.93_bow3_2|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): [[LotI_Abilities#infect_.E2.80.93_poison|infect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (ranged attacks only): poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Shoot Cursed Arcane Arrows (New Attack) &amp;amp;ndash; arcane ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: cursed arrow (-20% - 100% ranged arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Cursed Arrows Better &amp;amp;ndash; arcane2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Shoot_Cursed_Arcane_Arrows_(New_Attack)_.E2.80.93_arcane|arcane]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the cursed arrow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Dagger &amp;amp;ndash; dagger2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Dagger_.E2.80.93_dagger_2|dagger]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Dagger &amp;amp;ndash; dagger3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Dagger_.E2.80.93_dagger_2|dagger]] and [[#Faster_with_Dagger_.E2.80.93_dagger2|dagger2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Backstab with Dagger &amp;amp;ndash; dagger-backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Dagger_.E2.80.93_dagger_2|dagger]], [[#Faster_with_Dagger_.E2.80.93_dagger2|dagger2]] and [[#Better_with_Dagger_.E2.80.93_dagger3|dagger3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Undead-Like Resistance (Improved Resistances, Slightly Worsened Weaknesses) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Swordmaster ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some royal guards show a great expertise with swords, not only good defensive abilities, so they act as the main offensive force of defensive forces. Shattering the lines of enemy defence in times of war and protecting castles in times of peace, swordmasters are the greatest elite of human soldiers.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: The ability upgrades may require some books to learn them from.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_8|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_8|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_8|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Parrying Enemy Blows (New Attack) &amp;amp;ndash; parry ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: parry (-20% - -70% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Parrying Better &amp;amp;ndash; parry2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry_5|parry]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) &amp;amp;ndash; doom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: doom (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crippling Enemies Better &amp;amp;ndash; doom2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terrible_Way_that_Lowers_Enemy_Resistance_(New_Attack)_.E2.80.93_doom_4|doom]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Troll Boulderlobber ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some trolls show an uncommon ability in throwing boulders. These Boulderlobbers throw enormous rocks, that common trolls could not even lift and that are often bigger than a man.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Throwing Boulders Better &amp;amp;ndash; sling ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the sling attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Boulders Better &amp;amp;ndash; sling2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Boulders_Better_.E2.80.93_sling|sling]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the sling attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Boulders Better &amp;amp;ndash; sling3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Boulders_Better_.E2.80.93_sling2|sling2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the sling attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Boulders that Stun Enemies &amp;amp;ndash; sling-slow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Boulders_Better_.E2.80.93_sling2|sling2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sling attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Punching Enemies Better &amp;amp;ndash; fist ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fist attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Punching Enemies Faster &amp;amp;ndash; fist2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Punching_Enemies_Better_.E2.80.93_fist|fist]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the fist attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fist attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Punching Enemies Better &amp;amp;ndash; fist3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Punching_Enemies_Better_.E2.80.93_fist|fist]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fist attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 4 Additional Hitpoints per Turn &amp;amp;ndash; regeneration1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; regeneration2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; regeneration3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2_2|regeneration2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2_2|regeneration2]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3_2|regeneration3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2_2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3_2|regeneration3]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration4_2|regeneration4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2_2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3_2|regeneration3]], [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration4_2|regeneration4]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration5_2|regeneration5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unholy Breed (Lethalia Evil Good) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The wicked Queen of Darkness managed to escape her pursuers with very little power remaining, but it was still enough to possess people and perform dark experiments to create a body that would not deteriorate over time, and incarnate in it. Her growth was accelerated by her ancient soul, and is already old enough to use all black magic she learned before.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village. This unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword_4|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; magic1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane and Cold Resistances by 8% &amp;amp;ndash; magic2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; magic4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic2|magic2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic3|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane and Cold Resistances by 7% &amp;amp;ndash; magic4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic2|magic2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic3|magic3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic4|magic4]] and [[#Decreasing_Enemies'_Arcane_and_Cold_Resistances_by_8%_.E2.80.93_magic2_penetrate|magic2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with Magically Increased Speed (New Attack) &amp;amp;ndash; speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: speed (-30% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better Under the Effect of Quickening Spell &amp;amp;ndash; speed2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Magically_Increased_Speed_(New_Attack)_.E2.80.93_speed|speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the speed attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with Magically Flaming Sword (New Attack) &amp;amp;ndash; fire ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fiery saber (100%, 100% melee fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better with the Flaming Sword &amp;amp;ndash; fire2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Magically_Flaming_Sword_(New_Attack)_.E2.80.93_fire|fire]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the fiery saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unholy Breed (Vritra Later) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Born from a special breed between a serpent and an elf, she inherited elvish appearance and intelligence, and serpent-like malice and dexterity. She is rather good than evil because of her education, but the evil power within her was difficult to control, until she learned how to control it, using her anger only when she needs.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village. This unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_11|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_11|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_6|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed_4|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_11|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_6|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Thrice in a Row &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement berserk1 to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk3 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Five Times in a Row &amp;amp;ndash; berserk3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Thrice_in_a_Row_.E2.80.93_berserk2_3|berserk2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk5 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with the Furious Attack &amp;amp;ndash; berserk1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement berserk1 to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk2 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk3 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Horrendously with Berserk Attacks &amp;amp;ndash; berserk2_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements berserk1 and [[#Doing_More_Damage_with_the_Furious_Attack_.E2.80.93_berserk1_damage_3|berserk1_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with the Furious Attack &amp;amp;ndash; berserk3_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements berserk1 and [[#Doing_More_Damage_with_the_Furious_Attack_.E2.80.93_berserk1_damage_3|berserk1_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk2 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk3 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Drain with Faerie Fire &amp;amp;ndash; faerie1_drain ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the faerie fire attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 8% and Fire and Cold Resistances by 12% &amp;amp;ndash; faerie2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire and Ophidian Energy &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 7% and Fire and Cold Resistances by 10% &amp;amp;ndash; faerie4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_and_Fire_and_Cold_Resistances_by_12%_.E2.80.93_faerie2_penetrate|faerie2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_5|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_5|faerie6_speed]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Unleashing Ophidian Energy &amp;amp;ndash; ophidian_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_5|faerie6_speed]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unholy Breed (Vritra) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Born from a special breed between a serpent and an elf, she inherited elvish appearance and intelligence, and serpent-like malice and dexterity. She is rather good than evil because of her education, but the evil power within her is still hard to control. If it gets bad, a healing potion might help her.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village. This unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Oops, Something Went Wrong &amp;amp;ndash; backup_amla ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 500 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unknown (Akula) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit is shrouded in mystery. No one knows who she is, and why she is like she is.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_7|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_7|sword]] and [[#Faster_at_Melee_Combat_.E2.80.93_sword2_2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_.E2.80.93_magic|magic]] and [[#A_Better_Caster_.E2.80.93_magic2_3|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_.E2.80.93_magic|magic]], [[#A_Better_Caster_.E2.80.93_magic2_3|magic2]] and [[#A_Faster_Caster_.E2.80.93_magic3|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unknown (Efraim Lich-Weakened) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Don't ask. Even he has no idea what he is.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword (Affects Also Whirlwind) &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_9|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_7|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_7|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_7|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_12|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better and Faster with Knives &amp;amp;ndash; knives1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Backstabbing with Knives &amp;amp;ndash; knives1_backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_and_Faster_with_Knives_.E2.80.93_knives1|knives1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Knives &amp;amp;ndash; knives2_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Knives_.E2.80.93_knives1|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2_3|knives2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Spine-Chilling Fear &amp;amp;ndash; fear1_spine_chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear1_2|fear1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Fear Faster &amp;amp;ndash; fear2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear2_2|fear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear2_2|fear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having Fun when Scaring Enemies &amp;amp;ndash; fear3_leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear3_2|fear3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_.E2.80.93_movement_72|movement]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unknown (Lethalia Lich-Weakened) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Don't ask. Even she has no idea what she is.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit has magical attacks, which always have a high chance of hitting an opponent.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1_3|axe1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_3|axe1]] and [[#Better_with_Axe_.E2.80.93_axe2_3|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_3|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_3|axe2]] and [[#Better_with_Axe_.E2.80.93_axe3_3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_5|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Deal Damage to Multiple Units with Faerie Fire &amp;amp;ndash; faerie2_boom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_5|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_5|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: conical faerie fire (100%, 100%, copy of faerie fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the conical faerie fire attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_5|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_5|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Spiderwebs &amp;amp;ndash; gossamer1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_3|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies with Spiderwebs &amp;amp;ndash; gossamer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_3|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1_3|wings1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (4% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Vritra ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_12|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_12|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_12|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_7|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed_5|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_12|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_7|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Twice in a Row &amp;amp;ndash; berserk1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk2 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Thrice in a Row &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1_3|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk3 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Five Times in a Row &amp;amp;ndash; berserk3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Thrice_in_a_Row_.E2.80.93_berserk2_4|berserk2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk5 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with the Furious Attack &amp;amp;ndash; berserk1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1_3|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk2 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk3 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Drain with Faerie Fire &amp;amp;ndash; faerie1_drain ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the faerie fire attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 8% and Fire and Cold Resistances by 12% &amp;amp;ndash; faerie2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire and Ophidian Energy &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 7% and Fire and Cold Resistances by 10% &amp;amp;ndash; faerie4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_and_Fire_and_Cold_Resistances_by_12%_.E2.80.93_faerie2_penetrate_2|faerie2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_6|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_6|faerie6_speed]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7_2|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Unleashing Ophidian Energy &amp;amp;ndash; ophidian_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_6|faerie6_speed]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7_2|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7_2|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warlock ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;After numerous years of practice, Sword Magi and Knights of Magic went close to the pinnacle of warfare, that they became masters of both mundane and arcane combat. They can manage to unite these two skills into one, and become even more deadly. But still, because they simply cannot wear too much armour that causes difficulties to spellcasting and dodging, they are quite vulnerable to physical blows.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.This unit's lack of social skills decreases the damage of all adjacent allies by 20%.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword_5|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Sword_.E2.80.93_sword2_2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Fireball &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_6|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2_5|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with Magically Increased Speed (New Attack) &amp;amp;ndash; speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: speed (-30% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better Under the Effect of Quickening Spell &amp;amp;ndash; speed2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Magically_Increased_Speed_(New_Attack)_.E2.80.93_speed_2|speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the speed attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with Magically Flaming Sword (New Attack) &amp;amp;ndash; fire ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fiery saber (100%, 100% melee fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better with the Flaming Sword &amp;amp;ndash; fire2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Magically_Flaming_Sword_(New_Attack)_.E2.80.93_fire_2|fire]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the fiery saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Much More Resilient (Much More Antisocial, Though) &amp;amp;ndash; social_skill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#antisocial_.E2.80.93_leadership|antisocial]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#anathema_.E2.80.93_leadership|anathema]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;12 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Not so Antisocial (Less Damage, Though) &amp;amp;ndash; social_skill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#antisocial_.E2.80.93_leadership|antisocial]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser antisocial_.E2.80.93_leadership|lesser antisocial]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Werewolf Rider ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes it happens that an orc grows really unintelligent and naive, but blessed with extraordinary strength and predator-like instincts and ferocity. They have great difficulties with integration into the orcish community, but shamans usually perform a ritual that allows them to transform their body to the shape of an animal, which lets them use their innate abilities better. It is said that those orcs have the legacy of their beast ancestors of distant past and are considered sacred. They abandon orcish communities and hunt in the wilderness. They shift back into the humanoid form only rarely, usually only when they need to climb somewhere. Those orcs are half-men and half-beasts and are nearly impossible to tame. However, sometimes there are also battle-hardened and experienced goblin riders who are ambitious enough to search for those werewolves and even manage to tame one enough to ride with him into battle. Those goblins are called werewolf riders and whenever they appear on a battlefield, they strike fear into the hearts of their foes and are even respected by the greatest of the orcs.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Clawing &amp;amp;ndash; claws ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Clawing &amp;amp;ndash; claws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Clawing_.E2.80.93_claws|claws]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Clawing &amp;amp;ndash; claws3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Clawing_.E2.80.93_claws2|claws2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Clawing &amp;amp;ndash; claws4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Clawing_.E2.80.93_claws3|claws3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Claw in a Violent Fury (New Attack) &amp;amp;ndash; berserk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Clawing_.E2.80.93_claws2|claws2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fury (100%, 100% melee, copy of claws)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fury attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing in an Even More Vicious Berserk &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Clawing_.E2.80.93_claws2|claws2]] and [[#Able_to_Claw_in_a_Violent_Fury_(New_Attack)_.E2.80.93_berserk|berserk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the fury attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;10% more attacks for the fury attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Better &amp;amp;ndash; fangs1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Faster &amp;amp;ndash; fangs2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_fangs1_2|fangs1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Feasting on Enemies when Biting &amp;amp;ndash; fangs2-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_fangs1_2|fangs1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fangs attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Better &amp;amp;ndash; fangs3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Faster_.E2.80.93_fangs2_2|fangs2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Zombie Rider ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;During undead invasions, not only humans, but also farm animals die and are resurrected into undeath. These undead animals can be ridden by skeletons, producing units that are both zombie and skeleton in nature.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes:_DEFENSE_CAP&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_axe_3|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Axe Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe_3|axe]] and [[#Better_at_Axe_Combat_.E2.80.93_axe2_3|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe_3|axe]], [[#Better_at_Axe_Combat_.E2.80.93_axe2_3|axe2]] and [[#Faster_at_Axe_Combat_.E2.80.93_axe3_3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Transforming Enemies into Soulless with the Plague &amp;amp;ndash; soulless ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the touch attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the touch attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Enemies to Become Soulless Even if Killed Indirectly &amp;amp;ndash; soulless_infect ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Transforming_Enemies_into_Soulless_with_the_Plague_.E2.80.93_soulless|soulless]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the touch attack: [[LotI_Abilities#greater infect_.E2.80.93_poison|greater infect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the touch attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the touch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Enemies to Become Soulless Even if Killed Indirectly &amp;amp;ndash; monstrosity ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Enemies_to_Become_Soulless_Even_if_Killed_Indirectly_.E2.80.93_soulless_infect|soulless_infect]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the touch attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Monstrosity)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the touch attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the touch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better when Making Plague &amp;amp;ndash; touch_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Enemies_to_Become_Soulless_Even_if_Killed_Indirectly_.E2.80.93_monstrosity|monstrosity]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the touch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Severe Frailty Complex in Enemies' Minds (-15% Physical Resistances) &amp;amp;ndash; frail_tide ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing an Even Worse Frailty Complex in Enemies' Minds (-20% Physical Resistances) &amp;amp;ndash; frail_tide2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_a_Severe_Frailty_Complex_in_Enemies'_Minds_(-15%_Physical_Resistances)_.E2.80.93_frail_tide_2|frail_tide]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Undead-Like Resistance (Improved Resistances, Slightly Worsened Weaknesses) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matsjoyce</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=LotI_Standard_Advancements&amp;diff=60106</id>
		<title>LotI Standard Advancements</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=LotI_Standard_Advancements&amp;diff=60106"/>
		<updated>2018-12-15T09:23:03Z</updated>

		<summary type="html">&lt;p&gt;Matsjoyce: Automated update by matsjoyce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-generated wiki page listing all the advancements available for categories of units currently available in the campaign &amp;quot;Legend of the Invincibles&amp;quot;. See https://wiki.wesnoth.org/LotI_Unit_Advancements for unit-specific advancements.&lt;br /&gt;
This was generated at Sat Dec 15 09:22:40 2018 using version git-333ccec of LotI and version 0.3.5 of the generation script.&lt;br /&gt;
As this is auto-generated, DO NOT EDIT THIS PAGE.&lt;br /&gt;
Instead, create a new issue at https://github.com/matsjoyce/LotIWikiGen/issues/new and the script will be adjusted.&lt;br /&gt;
&lt;br /&gt;
Other LotI-related wiki pages:&lt;br /&gt;
&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Items &amp;amp;ndash; items, such as weapons and books&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Standard_Advancements &amp;amp;ndash; general advancements such as legacies and books&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Unit_Advancements &amp;amp;ndash; unit-specific advancements&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Abilities &amp;amp;ndash; abilities and weapon specials&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Scenarios &amp;amp;ndash; scenario information&lt;br /&gt;
* https://wiki.wesnoth.org/DeadlyUnitsFromLotI&lt;br /&gt;
&lt;br /&gt;
== Legacies and Books ==&lt;br /&gt;
&lt;br /&gt;
=== Aware of Legacy Possessed &amp;amp;ndash; Awareness ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat (Book of Magical Swordplay) &amp;amp;ndash; BoMS1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement BoMS to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Self-Protection from Attacks (5% More Defence on All Terrains; Book of Magical Swordplay) &amp;amp;ndash; BoMS2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_(Book_of_Magical_Swordplay)_.E2.80.93_BoMS1|BoMS1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fighting Faster (Book of Magical Swordplay) &amp;amp;ndash; BoMS3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_(Book_of_Magical_Swordplay)_.E2.80.93_BoMS1|BoMS1]] and [[#Better_at_Self-Protection_from_Attacks_(5%_More_Defence_on_All_Terrains;_Book_of_Magical_Swordplay)_.E2.80.93_BoMS2|BoMS2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast an Incinerating Fireball (Book of Fireballs) &amp;amp;ndash; BoF1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement BoF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fireball (6 - 5, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Casting Fireballs (Book of Fireballs) &amp;amp;ndash; BoF2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_an_Incinerating_Fireball_(Book_of_Fireballs)_.E2.80.93_BoF1|BoF1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs that do More Damage (Book of Fireballs) &amp;amp;ndash; BoF3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_an_Incinerating_Fireball_(Book_of_Fireballs)_.E2.80.93_BoF1|BoF1]] and [[#Better_at_Casting_Fireballs_(Book_of_Fireballs)_.E2.80.93_BoF2|BoF2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hit More Enemies with Fireballs (Book of Fireballs) &amp;amp;ndash; BoF4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_an_Incinerating_Fireball_(Book_of_Fireballs)_.E2.80.93_BoF1|BoF1]], [[#Better_at_Casting_Fireballs_(Book_of_Fireballs)_.E2.80.93_BoF2|BoF2]] and [[#Casting_Fireballs_that_do_More_Damage_(Book_of_Fireballs)_.E2.80.93_BoF3|BoF3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Poison Weapons (Book of Herbal Tinctures and Malignancies) &amp;amp;ndash; BoHTaM1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement BoHTaM to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable of Self-Healing (Book of Herbal Tinctures and Malignancies) &amp;amp;ndash; BoHTaM2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Poison_Weapons_(Book_of_Herbal_Tinctures_and_Malignancies)_.E2.80.93_BoHTaM1|BoHTaM1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (13)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Poison Weapons of All Adjacent Allies (Book of Herbal Tinctures and Malignancies) &amp;amp;ndash; BoHTaM3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Poison_Weapons_(Book_of_Herbal_Tinctures_and_Malignancies)_.E2.80.93_BoHTaM1|BoHTaM1]] and [[#Capable_of_Self-Healing_(Book_of_Herbal_Tinctures_and_Malignancies)_.E2.80.93_BoHTaM2|BoHTaM2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#radiation_.E2.80.93_dummy|radiation]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Damage of All Nearby Allies by 15% (Tome of Bards) &amp;amp;ndash; ToB1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement ToB to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|bardsong (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Damage of All Nearby Allies by 30% (Tome of Bards) &amp;amp;ndash; ToB2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Improving_the_Damage_of_All_Nearby_Allies_by_15%_(Tome_of_Bards)_.E2.80.93_ToB1|ToB1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|bardsong (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|bardsong (30)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Damage of All Nearby Allies by 40% (Tome of Bards) &amp;amp;ndash; ToB3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Improving_the_Damage_of_All_Nearby_Allies_by_15%_(Tome_of_Bards)_.E2.80.93_ToB1|ToB1]] and [[#Improving_the_Damage_of_All_Nearby_Allies_by_30%_(Tome_of_Bards)_.E2.80.93_ToB2|ToB2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|bardsong (30)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|bardsong (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast Necromantic Spells (Tome of Liches) &amp;amp;ndash; ToL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement ToL to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: chill wave (13 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill wave attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: shadow wave (21 - 1, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Casting Necromantic Spells (Tome of Liches) &amp;amp;ndash; ToL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Necromantic_Spells_(Tome_of_Liches)_.E2.80.93_ToL1|ToL1]] and ToL to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the chill wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Lich After Death (Tome of Liches) &amp;amp;ndash; ToL3,ToL ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Necromantic_Spells_(Tome_of_Liches)_.E2.80.93_ToL1|ToL1]] and [[#Better_at_Casting_Necromantic_Spells_(Tome_of_Liches)_.E2.80.93_ToL2|ToL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#necromancy_.E2.80.93_dummy|necromancy]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat (1 More Damage, 2% Better Defences; The Fencer's Study) &amp;amp;ndash; TFS1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement TFS to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Transform into the Form of a Wolf when Attacking (20% More Damage and 20% More Attacks; Guide to Lycanthropy) &amp;amp;ndash; GtL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement GtL to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: werewolf (20% - 20% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Transform into the Form of a Direwolf when Attacking (5% More Damage, 40% More Attacks and Poison; Guide to Lycanthropy) &amp;amp;ndash; GtL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements GtL and [[#Able_to_Transform_into_the_Form_of_a_Wolf_when_Attacking_(20%_More_Damage_and_20%_More_Attacks;_Guide_to_Lycanthropy)_.E2.80.93_GtL1|GtL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: direwolf (5% - 40% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the direwolf attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Transform into the Form of a Hellhound when Attacking (Berserk; Guide to Lycanthropy) &amp;amp;ndash; GtL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements GtL, [[#Able_to_Transform_into_the_Form_of_a_Wolf_when_Attacking_(20%_More_Damage_and_20%_More_Attacks;_Guide_to_Lycanthropy)_.E2.80.93_GtL1|GtL1]] and [[#Able_to_Transform_into_the_Form_of_a_Direwolf_when_Attacking_(5%_More_Damage,_40%_More_Attacks_and_Poison;_Guide_to_Lycanthropy)_.E2.80.93_GtL2|GtL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: hellhound (100%, 100% melee fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the hellhound attack: berserk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Breathe Fire when in Hellhound Form (10-5 Damage; Guide to Lycanthropy) &amp;amp;ndash; GtL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements GtL, [[#Able_to_Transform_into_the_Form_of_a_Wolf_when_Attacking_(20%_More_Damage_and_20%_More_Attacks;_Guide_to_Lycanthropy)_.E2.80.93_GtL1|GtL1]], [[#Able_to_Transform_into_the_Form_of_a_Direwolf_when_Attacking_(5%_More_Damage,_40%_More_Attacks_and_Poison;_Guide_to_Lycanthropy)_.E2.80.93_GtL2|GtL2]] and [[#Able_to_Transform_into_the_Form_of_a_Hellhound_when_Attacking_(Berserk;_Guide_to_Lycanthropy)_.E2.80.93_GtL3|GtL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: hellhound fire breath (10 - 5, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Breathing Fire in the Form of the Hellhound (Guide to Lycanthropy) &amp;amp;ndash; GtL5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements GtL, [[#Able_to_Transform_into_the_Form_of_a_Wolf_when_Attacking_(20%_More_Damage_and_20%_More_Attacks;_Guide_to_Lycanthropy)_.E2.80.93_GtL1|GtL1]], [[#Able_to_Transform_into_the_Form_of_a_Direwolf_when_Attacking_(5%_More_Damage,_40%_More_Attacks_and_Poison;_Guide_to_Lycanthropy)_.E2.80.93_GtL2|GtL2]], [[#Able_to_Transform_into_the_Form_of_a_Hellhound_when_Attacking_(Berserk;_Guide_to_Lycanthropy)_.E2.80.93_GtL3|GtL3]] and [[#Able_to_Breathe_Fire_when_in_Hellhound_Form_(10-5_Damage;_Guide_to_Lycanthropy)_.E2.80.93_GtL4|GtL4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the hellhound fire breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Resistances of All Nearby Allies by 20% (Tome of Bards, Volume II) &amp;amp;ndash; ToBVII1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement ToBVII to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (POWER)_.E2.80.93_resistance|Song of Rock (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Resistances of All Nearby Allies by 25% and Decreasing Enemy Damage by 20% (Tome of Bards, Volume II) &amp;amp;ndash; ToBVII2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ToBVII and [[#Improving_the_Resistances_of_All_Nearby_Allies_by_20%_(Tome_of_Bards,_Volume_II)_.E2.80.93_ToBVII1|ToBVII1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#NAME (POWER)_.E2.80.93_resistance|Song of Rock (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (POWER)_.E2.80.93_resistance|Song of Metal (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Damage of Nearby Party Members by 15% (Tome of Bards, Volume II) &amp;amp;ndash; ToBVII2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ToBVII and [[#Improving_the_Resistances_of_All_Nearby_Allies_by_20%_(Tome_of_Bards,_Volume_II)_.E2.80.93_ToBVII1|ToBVII1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|Song of Punk (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hitting More Enemies with Spells (Koschei's Journal) &amp;amp;ndash; KJ1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement KJ to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged fire attacks only): [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged cold attacks only): [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged arcane attacks only): [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hitting Even More Enemies with Spells, One Less Attack (Koschei's Journal) &amp;amp;ndash; KJ2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements KJ and [[#Hitting_More_Enemies_with_Spells_(Koschei's_Journal)_.E2.80.93_KJ1|KJ1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged fire attacks only): [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (ranged fire attacks only): cone&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks (ranged fire attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged cold attacks only): [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (ranged cold attacks only): cone&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks (ranged cold attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged arcane attacks only): [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (ranged arcane attacks only): cone&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks (ranged arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attack Twice in a Row (Wrathful Combat Techniques) &amp;amp;ndash; WCT1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement WCT to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fury (2) (100%, 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fury (2) attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attack Thrice in a Row (Wrathful Combat Techniques) &amp;amp;ndash; WCT2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements WCT and [[#Attack_Twice_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT1|WCT1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fury (3) (100%, 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fury (3) attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attack Five Times in a Row (Wrathful Combat Techniques) &amp;amp;ndash; WCT3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements WCT, [[#Attack_Twice_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT1|WCT1]] and [[#Attack_Thrice_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT2|WCT2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fury (5) (100%, 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fury (5) attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Use the Wrath Ability to Increase Damage in Subsequent Attacks (Wrathful Combat Techniques) &amp;amp;ndash; WCT4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements WCT, [[#Attack_Twice_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT1|WCT1]], [[#Attack_Thrice_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT2|WCT2]] and [[#Attack_Five_Times_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT3|WCT3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 3 Unit (How to be an Overlord) &amp;amp;ndash; HtbaO1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement HtbaO to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 4 Unit (How to be an Overlord) &amp;amp;ndash; HtbaO2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_3_Unit_(How_to_be_an_Overlord)_.E2.80.93_HtbaO1|HtbaO1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 4)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leading Allies to Charge into Battle (How to be an Overlord) &amp;amp;ndash; HtbaO2b ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_4_Unit_(How_to_be_an_Overlord)_.E2.80.93_HtbaO2|HtbaO2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_dummy|warlord's rule]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 5 Unit (How to be an Overlord) &amp;amp;ndash; HtbaO3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_4_Unit_(How_to_be_an_Overlord)_.E2.80.93_HtbaO2|HtbaO2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 4)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast Fireball (Serendipity) &amp;amp;ndash; Srn1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement Srn to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fireball (7 - 4, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Darkening Nearby Hexes (Serendipity) &amp;amp;ndash; Srn2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_Fireball_(Serendipity)_.E2.80.93_Srn1|Srn1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hiding in Twilight (Serendipity) &amp;amp;ndash; Srn3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Darkening_Nearby_Hexes_(Serendipity)_.E2.80.93_Srn2|Srn2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#twilightstalk_.E2.80.93_hides|twilightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating (Serendipity) &amp;amp;ndash; Srn4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Hiding_in_Twilight_(Serendipity)_.E2.80.93_Srn3|Srn3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (7)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Double Damage to Dwarves (Serendipity) &amp;amp;ndash; Srn5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_(Serendipity)_.E2.80.93_Srn4|Srn4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misnania_.E2.80.93_damage|misnania]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Piercing Enemies with Melee (Serendipity) &amp;amp;ndash; Srn6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_Double_Damage_to_Dwarves_(Serendipity)_.E2.80.93_Srn5|Srn5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Spell that Lowers Enemy Terrain Defences (Heart of Darkness) &amp;amp;ndash; HoD1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement HoD to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: ill luck (3 - 3, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the ill luck attack: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Spell that Lowers Enemy Resistances (Heart of Darkness) &amp;amp;ndash; HoD2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_a_Spell_that_Lowers_Enemy_Terrain_Defences_(Heart_of_Darkness)_.E2.80.93_HoD1|HoD1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: misfortune (4 - 3, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the misfortune attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Spell that Lowers Enemy Damage (Heart of Darkness) &amp;amp;ndash; HoD3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_a_Spell_that_Lowers_Enemy_Resistances_(Heart_of_Darkness)_.E2.80.93_HoD2|HoD2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: hex (5 - 3, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the hex attack: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Spell that Converts Enemies to Revenants if Killed (Heart of Darkness) &amp;amp;ndash; HoD4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_a_Spell_that_Lowers_Enemy_Damage_(Heart_of_Darkness)_.E2.80.93_HoD3|HoD3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: reanimation (5 - 2, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the reanimation attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Revenant)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Spell that Lowers Enemy Terrain Defences, Resistance and Damage (Heart of Darkness) &amp;amp;ndash; HoD5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_a_Spell_that_Converts_Enemies_to_Revenants_if_Killed_(Heart_of_Darkness)_.E2.80.93_HoD4|HoD4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: curse (3 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the curse attack: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the curse attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the curse attack: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having a 1% Chance to Make the Opponent's Soul Explode on Hit, Killing Him and Damaging His Nearby Allies (Raijer's Bloody Field) &amp;amp;ndash; RBF1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement RBF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#soul annihilation_.E2.80.93_damage|soul annihilation]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having a Chance to Drain the Enemy's Soul on Hit, Killing Him Instantly and Healing from it (Raijer's Bloody Field) &amp;amp;ndash; RBF2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement RBF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#nosferatu's gorge_.E2.80.93_damage|nosferatu's gorge]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having a Chance to Drain the Enemy's Soul on Hit, Killing Him Instantly and Healing Nearby Allies (Raijer's Bloody Field) &amp;amp;ndash; RBF3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement RBF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#Raijer's saloon_.E2.80.93_damage|Raijer's saloon]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having a 1% Chance to Drain the Enemy's Soul, Converting Him into a Ghost Fighting on Your Side (Raijer's Bloody Field) &amp;amp;ndash; RBF4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement RBF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#soul extraction_.E2.80.93_damage|soul extraction]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having a 1% Chance to Drain the Enemy's Soul Gaining Wrath Stacks (Raijer's Bloody Field) &amp;amp;ndash; RBF5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement RBF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#soul thrash_.E2.80.93_damage|soul thrash]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage After Being Hit (The Doctrine of Vindictiveness) &amp;amp;ndash; DoV1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement DoV to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#triggerable_.E2.80.93_dummy|triggerable]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage After an Adjacent Ally is Hit (The Doctrine of Vindictiveness) &amp;amp;ndash; DoV2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements DoV and [[#Dealing_More_Damage_After_Being_Hit_(The_Doctrine_of_Vindictiveness)_.E2.80.93_DoV1|DoV1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#vindictive_.E2.80.93_dummy|vindictive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== After Being Hit, Dealing More Damage to that Type (The Doctrine of Vindictiveness) &amp;amp;ndash; DoV3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements DoV and [[#Dealing_More_Damage_After_an_Adjacent_Ally_is_Hit_(The_Doctrine_of_Vindictiveness)_.E2.80.93_DoV2|DoV2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#vindictive_.E2.80.93_dummy|vindictive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15%/5%/5%/-5% to Fire/Blade/Impact/Cold Resistance, 1 More Melee Damage (Fire Dragon Legacy) &amp;amp;ndash; FDL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements fire_dragon_legacy and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by -5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% Better Fire Resistance, Able to Breathe Fire 11-4, Some Fire Penetration (Fire Dragon Legacy) &amp;amp;ndash; FDL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements fire_dragon_legacy and [[#15%/5%/5%/-5%_to_Fire/Blade/Impact/Cold_Resistance,_1_More_Melee_Damage_(Fire_Dragon_Legacy)_.E2.80.93_FDL1|FDL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fire breath legacy (14 - 4, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire breath legacy attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Fire Better, More Fire Penetration, 5%/2%/2% Better Resistance to Fire/Blade/Impact (Fire Dragon Legacy) &amp;amp;ndash; FDL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements fire_dragon_legacy and [[#10%_Better_Fire_Resistance,_Able_to_Breathe_Fire_11-4,_Some_Fire_Penetration_(Fire_Dragon_Legacy)_.E2.80.93_FDL2|FDL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire breath legacy attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fire breath legacy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Fire Faster, More Fire Penetration (Fire Dragon Legacy) &amp;amp;ndash; FDL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements fire_dragon_legacy and [[#Breathing_Fire_Better,_More_Fire_Penetration,_5%/2%/2%_Better_Resistance_to_Fire/Blade/Impact_(Fire_Dragon_Legacy)_.E2.80.93_FDL3|FDL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fire breath legacy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fire breath legacy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Fire with Large Blast Radius, More Fire Penetration (Fire Dragon Legacy) &amp;amp;ndash; FDL5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements fire_dragon_legacy and [[#Breathing_Fire_Faster,_More_Fire_Penetration_(Fire_Dragon_Legacy)_.E2.80.93_FDL4|FDL4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: explosive fire breath legacy (100%, 100%, copy of fire breath legacy)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the explosive fire breath legacy attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15%/5%/5%/-5% to Cold/Blade/Pierce/Fire Resistance, 1 More Melee Damage (Ice Dragon Legacy) &amp;amp;ndash; IDL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ice_dragon_legacy and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% Better Cold Resistance, Able to Breathe Cold 11-4, Some Cold Penetration (Ice Dragon Legacy) &amp;amp;ndash; IDL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ice_dragon_legacy and [[#15%/5%/5%/-5%_to_Cold/Blade/Pierce/Fire_Resistance,_1_More_Melee_Damage_(Ice_Dragon_Legacy)_.E2.80.93_IDL1|IDL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: ice breath legacy (11 - 4, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the ice breath legacy attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Cold Better, 5%/2%/2% Better Resistance to Cold/Blade/Pierce, More Cold Penetration (Ice Dragon Legacy) &amp;amp;ndash; IDL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ice_dragon_legacy and [[#10%_Better_Cold_Resistance,_Able_to_Breathe_Cold_11-4,_Some_Cold_Penetration_(Ice_Dragon_Legacy)_.E2.80.93_IDL2|IDL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ice breath legacy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Cold Faster, More Cold Penetration (Ice Dragon Legacy) &amp;amp;ndash; IDL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ice_dragon_legacy and [[#Breathing_Cold_Better,_5%/2%/2%_Better_Resistance_to_Cold/Blade/Pierce,_More_Cold_Penetration_(Ice_Dragon_Legacy)_.E2.80.93_IDL3|IDL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ice breath legacy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hitting More Enemies with Breath and More Cold Penetration (Ice Dragon Legacy) &amp;amp;ndash; IDL5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ice_dragon_legacy and [[#Breathing_Cold_Faster,_More_Cold_Penetration_(Ice_Dragon_Legacy)_.E2.80.93_IDL4|IDL4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: explosive fire breath legacy (100%, 100%, copy of ice breath legacy)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the explosive fire breath legacy attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 2 More Melee Damage, 2% to Fire, Cold and Arcane Resistance (Dark Dragon Legacy) &amp;amp;ndash; DDL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements dark_dragon_legacy and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Breathe Darkness 9-4 (Dark Dragon Legacy) &amp;amp;ndash; DDL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements dark_dragon_legacy and [[#2_More_Melee_Damage,_2%_to_Fire,_Cold_and_Arcane_Resistance_(Dark_Dragon_Legacy)_.E2.80.93_DDL1|DDL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: dark breath legacy (9 - 4, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dark breath legacy attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===  5% Better Resistance to Fire, Arcane and Cold, 5% Arcane Penetration (Dark Dragon Legacy) &amp;amp;ndash; DDL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements dark_dragon_legacy and [[#Able_to_Breathe_Darkness_9-4_(Dark_Dragon_Legacy)_.E2.80.93_DDL2|DDL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 8% More Arcane Penetration (Dark Dragon Legacy) &amp;amp;ndash; DDL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements dark_dragon_legacy and [[#_5%_Better_Resistance_to_Fire,_Arcane_and_Cold,_5%_Arcane_Penetration_(Dark_Dragon_Legacy)_.E2.80.93_DDL3|DDL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Highly Precise when Breathing Darkness (Dark Dragon Legacy) &amp;amp;ndash; DDL5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements dark_dragon_legacy and [[#8%_More_Arcane_Penetration_(Dark_Dragon_Legacy)_.E2.80.93_DDL4|DDL4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dark breath legacy attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Skeleton-Like - Resistances: Cold +15%, Pierce +15%, Blade +10%, Impact -5%, Fire -5%, Arcane -10% (Undead Legacy) &amp;amp;ndash; UL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements undead_legacy and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by -5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Spirit-Like - Resistances: Cold +15%, Physical +10%, Fire -5%, Arcane -5%; Hitpoints -8 (Undead Legacy) &amp;amp;ndash; UL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements undead_legacy and [[#More_Skeleton-Like_-_Resistances:_Cold_+15%,_Pierce_+15%,_Blade_+10%,_Impact_-5%,_Fire_-5%,_Arcane_-10%_(Undead_Legacy)_.E2.80.93_UL1|UL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;8 fewer hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color=#60A0FF'&amp;gt;Full heal&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Leech Enemies in Melee Range; -10% Arcane Resistance (Undead Legacy) &amp;amp;ndash; UL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements undead_legacy and [[#More_Spirit-Like_-_Resistances:_Cold_+15%,_Physical_+10%,_Fire_-5%,_Arcane_-5%;_Hitpoints_-8_(Undead_Legacy)_.E2.80.93_UL2|UL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Immune to Poison, Drain and Plague (Undead Legacy) &amp;amp;ndash; UL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements undead_legacy and [[#Able_to_Leech_Enemies_in_Melee_Range;_-10%_Arcane_Resistance_(Undead_Legacy)_.E2.80.93_UL3|UL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Unlife (immunity to poison, plague and drain)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Lich After Death (Undead Legacy) &amp;amp;ndash; UL5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements undead_legacy and [[#Immune_to_Poison,_Drain_and_Plague_(Undead_Legacy)_.E2.80.93_UL4|UL4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#necromancy_.E2.80.93_dummy|necromancy]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% Increased Damage For Adjacent Units (Legacy of Kings) &amp;amp;ndash; LoK1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_kings and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|Legacy of Kings (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15% Increased Damage For Adjacent Units (Legacy of Kings) &amp;amp;ndash; LoK2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_kings and [[#10%_Increased_Damage_For_Adjacent_Units_(Legacy_of_Kings)_.E2.80.93_LoK1|LoK1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|Legacy of Kings (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|Legacy of Kings (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15% Increased Damage For Adjacent Units, 10 % Better Resistances (Legacy of Kings) &amp;amp;ndash; LoK3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_kings and [[#15%_Increased_Damage_For_Adjacent_Units_(Legacy_of_Kings)_.E2.80.93_LoK2|LoK2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|Legacy of Kings (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 20% Increased Damage For Adjacent Units, 15 % Better Resistances (Legacy of Kings) &amp;amp;ndash; LoK4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_kings and [[#15%_Increased_Damage_For_Adjacent_Units,_10_%_Better_Resistances_(Legacy_of_Kings)_.E2.80.93_LoK3|LoK3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 25% Increased Damage For Adjacent Units, 20 % Better Resistances (Legacy of Kings) &amp;amp;ndash; LoK5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_kings and [[#20%_Increased_Damage_For_Adjacent_Units,_15_%_Better_Resistances_(Legacy_of_Kings)_.E2.80.93_LoK4|LoK4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 5% Physical Resistances, 1 More Melee Damage (Legacy of Titans) &amp;amp;ndash; LoT1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_titans and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 3% Physical Resistances, 2 More Melee Damage, Regeneration (Legacy of Titans) &amp;amp;ndash; LoT2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_titans and [[#5%_Physical_Resistances,_1_More_Melee_Damage_(Legacy_of_Titans)_.E2.80.93_LoT1|LoT1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 3% Physical Resistances, 1 More Melee Damage (Legacy of Titans) &amp;amp;ndash; LoT3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_titans and [[#3%_Physical_Resistances,_2_More_Melee_Damage,_Regeneration_(Legacy_of_Titans)_.E2.80.93_LoT2|LoT2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -10% to Damage of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -15% to Damage of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#-10%_to_Damage_of_All_Adjacent_Enemies_(Legacy_of_Sorrow)_.E2.80.93_LoS1|LoS1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -20% to Damage of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#-15%_to_Damage_of_All_Adjacent_Enemies_(Legacy_of_Sorrow)_.E2.80.93_LoS2|LoS2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -25% to Damage of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#-20%_to_Damage_of_All_Adjacent_Enemies_(Legacy_of_Sorrow)_.E2.80.93_LoS3|LoS3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -10% to Non-Physical Resistances of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#-20%_to_Damage_of_All_Adjacent_Enemies_(Legacy_of_Sorrow)_.E2.80.93_LoS3|LoS3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -20% to Non-Physical Resistances of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#-10%_to_Non-Physical_Resistances_of_All_Adjacent_Enemies_(Legacy_of_Sorrow)_.E2.80.93_LoS5|LoS5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Illuminating (Legacy of Light) &amp;amp;ndash; LoL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lawful (Legacy of Light) &amp;amp;ndash; LoL-Lawful ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to lawful&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Illuminate Also the Day (Legacy of Light) &amp;amp;ndash; LoL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Illuminating_(Legacy_of_Light)_.E2.80.93_LoL1|LoL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Illuminating Incredibly (Legacy of Light) &amp;amp;ndash; LoL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Able_to_Illuminate_Also_the_Day_(Legacy_of_Light)_.E2.80.93_LoL2|LoL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#great illumination_.E2.80.93_illuminates|great illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Turning Undead Back to Life (Legacy of Light) &amp;amp;ndash; LoL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Illuminating_Incredibly_(Legacy_of_Light)_.E2.80.93_LoL3|LoL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#purify_.E2.80.93_dummy|purify]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies (Legacy of Light) &amp;amp;ndash; LoL-Healing1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Illuminating_(Legacy_of_Light)_.E2.80.93_LoL1|LoL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (8)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies More Efficiently (Legacy of Light) &amp;amp;ndash; LoL-Healing2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light, [[#Illuminating_(Legacy_of_Light)_.E2.80.93_LoL1|LoL1]] and [[#Healing_Nearby_Allies_(Legacy_of_Light)_.E2.80.93_LoL-Healing1|LoL-healing1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (8)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies Even More Efficiently (Legacy of Light) &amp;amp;ndash; LoL-Healing3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light, [[#Illuminating_(Legacy_of_Light)_.E2.80.93_LoL1|LoL1]] and [[#Healing_Nearby_Allies_More_Efficiently_(Legacy_of_Light)_.E2.80.93_LoL-Healing2|LoL-healing2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 5% More Resistant to Fire and Arcane (Legacy of Phoenix) &amp;amp;ndash; LoP1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 4% More Resistant to Fire and Arcane (Legacy of Phoenix) &amp;amp;ndash; LoP2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#5%_More_Resistant_to_Fire_and_Arcane_(Legacy_of_Phoenix)_.E2.80.93_LoP1|LoP1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 4% More Resistant to Fire and Arcane (Legacy of Phoenix) &amp;amp;ndash; LoP3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#4%_More_Resistant_to_Fire_and_Arcane_(Legacy_of_Phoenix)_.E2.80.93_LoP2|LoP2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Burning Nearby Enemies For an Amount of Damage that Increases Over Time (Legacy of Phoenix) &amp;amp;ndash; LoP3-Flaming ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#4%_More_Resistant_to_Fire_and_Arcane_(Legacy_of_Phoenix)_.E2.80.93_LoP2|LoP2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#flaming radiance_.E2.80.93_dummy|flaming radiance]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 3% More Resistant to Fire and Arcane, 1% More Resistant to Cold (Legacy of Phoenix) &amp;amp;ndash; LoP4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#4%_More_Resistant_to_Fire_and_Arcane_(Legacy_of_Phoenix)_.E2.80.93_LoP3|LoP3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Resist Death to Some Extent (Legacy of Phoenix) &amp;amp;ndash; LoP4-Brace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#4%_More_Resistant_to_Fire_and_Arcane_(Legacy_of_Phoenix)_.E2.80.93_LoP3|LoP3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#from the ashes_.E2.80.93_dummy|from the ashes]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% to All Resistances if There Are no Adjacent Allies (Legacy of Exile) &amp;amp;ndash; LoE1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_exile and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#exile_.E2.80.93_resistance|exile]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 20% to All Resistances if There Are no Adjacent Allies (Legacy of Exile) &amp;amp;ndash; LoE2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_exile and [[#10%_to_All_Resistances_if_There_Are_no_Adjacent_Allies_(Legacy_of_Exile)_.E2.80.93_LoE1|LoE1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#exile_.E2.80.93_resistance|exile]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#forsaken_.E2.80.93_resistance|forsaken]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Twice as Resistant to All Kinds of Damage when Attacking (Legacy of Exile) &amp;amp;ndash; LoE3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_exile and [[#20%_to_All_Resistances_if_There_Are_no_Adjacent_Allies_(Legacy_of_Exile)_.E2.80.93_LoE2|LoE2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#zeal_.E2.80.93_resistance|zeal]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 4 More Damage, But Reducing the Damage of Nearby Allies if There Are Some (Legacy of Exile) &amp;amp;ndash; LoE4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_exile and [[#Twice_as_Resistant_to_All_Kinds_of_Damage_when_Attacking_(Legacy_of_Exile)_.E2.80.93_LoE3|LoE3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#anathema_.E2.80.93_leadership|anathema]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Transform Temporarily to Ice (Taking Less Damage, Dealing 20% More Damage; Legacy of the Freezing North) &amp;amp;ndash; LotFN1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_the_freezing_north and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: iceform (20% - 100% melee impact)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the iceform attack: [[LotI_Abilities#iceform_.E2.80.93_damage|iceform]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage in the Icy Form (Legacy of the Freezing North) &amp;amp;ndash; LotFN2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Transform_Temporarily_to_Ice_(Taking_Less_Damage,_Dealing_20%_More_Damage;_Legacy_of_the_Freezing_North)_.E2.80.93_LotFN1|LotFN1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the iceform attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 3% More Resistant to Cold, Blade and Pierce (Legacy of the Freezing North) &amp;amp;ndash; LotFN3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_in_the_Icy_Form_(Legacy_of_the_Freezing_North)_.E2.80.93_LotFN2|LotFN2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster, 1 More Ranged Damage (Legacy of the Free) &amp;amp;ndash; LotF1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_the_free and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster, 5% Harder to Hit (Legacy of the Free) &amp;amp;ndash; LotF2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster,_1_More_Ranged_Damage_(Legacy_of_the_Free)_.E2.80.93_LotF1|LotF1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hit an Enemy Who Misses a Shot (Legacy of the Free) &amp;amp;ndash; LotF3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster,_5%_Harder_to_Hit_(Legacy_of_the_Free)_.E2.80.93_LotF2|LotF2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster, 1 More Ranged Damage (Legacy of the Free) &amp;amp;ndash; LotF4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Hit_an_Enemy_Who_Misses_a_Shot_(Legacy_of_the_Free)_.E2.80.93_LotF3|LotF3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regaining Half of the Max MP After Attacking (Legacy of the Free) &amp;amp;ndash; LotF5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster,_1_More_Ranged_Damage_(Legacy_of_the_Free)_.E2.80.93_LotF4|LotF4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Soul Eater and God Advancements ==&lt;br /&gt;
&lt;br /&gt;
=== Better Protected from Cold (5% Better Resistances) &amp;amp;ndash; Resist_cold1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_cold to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Fire (5% Better Resistances) &amp;amp;ndash; Resist_fire1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_fire to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Arcane Damage (5% Better Resistances) &amp;amp;ndash; Resist_arcane1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_arcane to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Blade (5% Better Resistances) &amp;amp;ndash; Resist_blade1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_blade to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Piercing Attacks (5% Better Resistances) &amp;amp;ndash; Resist_pierce1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_pierce to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Impacts (5% Better Resistances) &amp;amp;ndash; Resist_impact1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_impact to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having More Hitpoints &amp;amp;ndash; Health1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement health to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;7 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 4 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement regeneration to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration1|regeneration1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration1|regeneration1]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration2|regeneration2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration2|regeneration2]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration3|regeneration3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration3|regeneration3]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration4|regeneration4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration3|regeneration3]], [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration4|regeneration4]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration5|regeneration5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal from Enemies' Attacks &amp;amp;ndash; Absorb1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement absorb to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal from Enemies' Attacks Better &amp;amp;ndash; Absorb2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_from_Enemies'_Attacks_.E2.80.93_Absorb1|absorb1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (2)_.E2.80.93_dummy|absorbs (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies &amp;amp;ndash; Heal1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement heal to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; Heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_.E2.80.93_Heal1|heal1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; Heal3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_.E2.80.93_Heal1|heal1]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_Heal2|heal2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; Heal4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_.E2.80.93_Heal1|heal1]], [[#Able_to_Heal_Allies_Better_.E2.80.93_Heal2|heal2]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_Heal3|heal3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Leadership of a Level 4 Unit) &amp;amp;ndash; Leadership1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement leadership to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 4)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Leadership of a Level 5 Unit) &amp;amp;ndash; Leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Leadership_of_a_Level_4_Unit)_.E2.80.93_Leadership1|leadership1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 4)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle to Fight Like Furious Savages &amp;amp;ndash; Leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Leadership_of_a_Level_5_Unit)_.E2.80.93_Leadership2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_dummy|warlord's rule]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Leave the Mortal Shell to Attack Almost Immune to Physical Damage &amp;amp;ndash; Spirit1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement spirit to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: spiritual transformation (20% - 100% melee arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the spiritual transformation attack: [[LotI_Abilities#spiritual attack_.E2.80.93_damage|spiritual attack]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage in the Spiritual Form &amp;amp;ndash; Spirit2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Leave_the_Mortal_Shell_to_Attack_Almost_Immune_to_Physical_Damage_.E2.80.93_Spirit1|spirit1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the spiritual transformation attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster in the Spiritual Form &amp;amp;ndash; Spirit2_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Leave_the_Mortal_Shell_to_Attack_Almost_Immune_to_Physical_Damage_.E2.80.93_Spirit1|spirit1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;10% more attacks for the spiritual transformation attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Fire Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Fire_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement fire_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Cold Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Cold_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement cold_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Arcane Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Arcane_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement arcane_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Blade Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Blade_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement blade_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Impact Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Impact_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement impact_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Pierce Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Pierce_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement pierce_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== SOUL EATER ADVANCEMENTS ==&lt;br /&gt;
&lt;br /&gt;
=== Capable to Use Lightning (Huge Damage, Few Attacks) &amp;amp;ndash; Lightning1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement lightning to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: lightning (35 - 1, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Lightnings Faster &amp;amp;ndash; Lightning2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 7 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Lightnings Faster &amp;amp;ndash; Lightning3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]] and [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]] and [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Lightnings Very Very Very Fast &amp;amp;ndash; Lightning4_firststrike ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: firststrike&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Lightnings Without Need to be at Good Health &amp;amp;ndash; Lightning5_noswarm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5|lightning5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lightning attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5|lightning5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Faster &amp;amp;ndash; Lightning6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5|lightning5]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6|lightning6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5|lightning5]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6|lightning6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Faster &amp;amp;ndash; Lightning7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5|lightning5]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6|lightning6]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning7|lightning7]] and [[#Shooting_Lightnings_Faster_.E2.80.93_Lightning6_speed|lightning6_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Use Thunder (Huge Damage, Huge Radius) &amp;amp;ndash; Thunder1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement thunder to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: thunder (30 - 1, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the thunder attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Stronger Thunder &amp;amp;ndash; Thunder2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Use_Thunder_(Huge_Damage,_Huge_Radius)_.E2.80.93_Thunder1|thunder1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Stronger Thunder &amp;amp;ndash; Thunder3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Thunder_(Huge_Damage,_Huge_Radius)_.E2.80.93_Thunder1|thunder1]] and [[#Casting_Stronger_Thunder_.E2.80.93_Thunder2|thunder2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Thunders Faster &amp;amp;ndash; Thunder4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Thunder_(Huge_Damage,_Huge_Radius)_.E2.80.93_Thunder1|thunder1]], [[#Casting_Stronger_Thunder_.E2.80.93_Thunder2|thunder2]] and [[#Casting_Stronger_Thunder_.E2.80.93_Thunder3|thunder3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 15 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Stronger Thunder &amp;amp;ndash; Thunder5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Thunder_(Huge_Damage,_Huge_Radius)_.E2.80.93_Thunder1|thunder1]], [[#Casting_Stronger_Thunder_.E2.80.93_Thunder2|thunder2]], [[#Casting_Stronger_Thunder_.E2.80.93_Thunder3|thunder3]] and [[#Casting_Thunders_Faster_.E2.80.93_Thunder4|thunder4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 7 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Stronger Thunder &amp;amp;ndash; Thunder6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Thunder_(Huge_Damage,_Huge_Radius)_.E2.80.93_Thunder1|thunder1]], [[#Casting_Stronger_Thunder_.E2.80.93_Thunder2|thunder2]], [[#Casting_Stronger_Thunder_.E2.80.93_Thunder3|thunder3]], [[#Casting_Thunders_Faster_.E2.80.93_Thunder4|thunder4]] and [[#Casting_Stronger_Thunder_.E2.80.93_Thunder5|thunder5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Use Fireball &amp;amp;ndash; Fireball1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement fireball to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fireball (7 - 4, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; Fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; Fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]] and [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Fireballs with Explosive Range &amp;amp;ndash; Fireball3_range ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]] and [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; Fireball4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]] and [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Fireballs with Better Precision &amp;amp;ndash; Fireball4_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_Fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; Fireball5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_Fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Fireballs with Better Precision &amp;amp;ndash; Fireball5_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]], [[#Casting_Fireballs_Faster_.E2.80.93_Fireball4|fireball4]] and [[#Shooting_Fireballs_with_Better_Precision_.E2.80.93_Fireball4_precision|fireball4_precision]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs with Greater Damage &amp;amp;ndash; Fireball6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_Fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Cast a Burning Meteor from the Skies &amp;amp;ndash; Meteor1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement meteor to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: meteor (40 - 1, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the meteor attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the meteor attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attracting Meteoroids with Higher Concentrations of Heavy Metals &amp;amp;ndash; Meteor2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Cast_a_Burning_Meteor_from_the_Skies_.E2.80.93_Meteor1|meteor1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10 for the meteor attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast Chill Tempest &amp;amp;ndash; Chill1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement chill to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: chill tempest (17 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Chill Tempest &amp;amp;ndash; Chill2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Chill Tempest &amp;amp;ndash; Chill3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]] and [[#Slowing_Enemies_with_Chill_Tempest_.E2.80.93_Chill2|chill2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Groups of Enemies with Chill Tempest &amp;amp;ndash; Chill_slow_extra ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]], [[#Slowing_Enemies_with_Chill_Tempest_.E2.80.93_Chill2|chill2]] and [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill3|chill3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Chill Tempest &amp;amp;ndash; Chill4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]], [[#Slowing_Enemies_with_Chill_Tempest_.E2.80.93_Chill2|chill2]] and [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill3|chill3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Chill Tempest &amp;amp;ndash; Chill5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]], [[#Slowing_Enemies_with_Chill_Tempest_.E2.80.93_Chill2|chill2]], [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill3|chill3]] and [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill4|chill4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Chill Tempest Faster &amp;amp;ndash; Chill5_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]], [[#Slowing_Enemies_with_Chill_Tempest_.E2.80.93_Chill2|chill2]], [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill3|chill3]] and [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill4|chill4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Draining Shadow Wave &amp;amp;ndash; Shadowwave1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement shadowwave to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: shadow wave (17 - 2, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Wave Faster &amp;amp;ndash; Shadowwave2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching More Life with Shadow Wave &amp;amp;ndash; Shadowwave2_leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]] and [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Wave Better &amp;amp;ndash; Shadowwave3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]] and [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching Life with Shadow Wave from Multiple Enemies &amp;amp;ndash; Shadowwave3_leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]], [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]], [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave3|shadowwave3]] and [[#Leeching_More_Life_with_Shadow_Wave_.E2.80.93_Shadowwave2_leech|shadowwave2_leech]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: [[LotI_Abilities#explosive leech_.E2.80.93_damage|explosive leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Wave Better &amp;amp;ndash; Shadowwave4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]], [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]] and [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave3|shadowwave3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Wave Better &amp;amp;ndash; Shadowwave5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]], [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]], [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave3|shadowwave3]] and [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave4|shadowwave4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Wave Faster &amp;amp;ndash; Shadowwave5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]], [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]], [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave3|shadowwave3]] and [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave4|shadowwave4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== GOD ADVANCEMENTS ==&lt;br /&gt;
&lt;br /&gt;
=== Capable to Use Lightning (Huge Damage, Few Attacks) &amp;amp;ndash; Lightning1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement lightning to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: lightning (38 - 1, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Lightnings Faster &amp;amp;ndash; Lightning2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 10 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Lightnings Faster &amp;amp;ndash; Lightning3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]] and [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]] and [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Lightnings Very Very Very Fast (Firststrike) &amp;amp;ndash; Lightning4_firststrike ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: firststrike&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Lightnings Without Need to be at Good Health &amp;amp;ndash; Lightning5_noswarm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5_2|lightning5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lightning attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5_2|lightning5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Faster &amp;amp;ndash; Lightning6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5_2|lightning5]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6_2|lightning6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5_2|lightning5]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6_2|lightning6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Faster &amp;amp;ndash; Lightning7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5_2|lightning5]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6_2|lightning6]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning7_2|lightning7]] and [[#Shooting_Lightnings_Faster_.E2.80.93_Lightning6_speed_2|lightning6_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Cast Fire Blast &amp;amp;ndash; Fireblast1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement fireblast to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fire blast (10 - 5, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: [[LotI_Abilities#hose_.E2.80.93_dummy|hose]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; Fireblast2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Cast_Fire_Blast_.E2.80.93_Fireblast1|fireblast1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Faster &amp;amp;ndash; Fireblast2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast2|fireblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; Fireblast3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast2|fireblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Hit Enemies with Fire Blasts Less Frequently &amp;amp;ndash; Fireblast3_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast3|fireblast3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fire blast attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; Fireblast4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast3|fireblast3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating the Primary Target of Fire Blasts &amp;amp;ndash; Fireblast4_burn ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast4|fireblast4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; Fireblast5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast4|fireblast4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Hit Enemies with Fire Blasts Less Frequently &amp;amp;ndash; Fireblast5_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast5|fireblast5]] and [[#Failing_to_Hit_Enemies_with_Fire_Blasts_Less_Frequently_.E2.80.93_Fireblast3_precision|fireblast3_precision]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fire blast attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; Fireblast6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast5|fireblast5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Faster &amp;amp;ndash; Fireblast6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast6|fireblast6]] and [[#Casting_Fire_Blasts_Faster_.E2.80.93_Fireblast2_speed|fireblast2_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Summon a Meteoric Firestorm &amp;amp;ndash; Firestorm1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement firestorm to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: firestorm (25 - 2, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the firestorm attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the firestorm attack: [[LotI_Abilities#storm_.E2.80.93_dummy|storm]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Firestorms &amp;amp;ndash; Firestorm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Summon_a_Meteoric_Firestorm_.E2.80.93_Firestorm1|firestorm1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Firestorms Faster &amp;amp;ndash; Firestorm2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm2|firestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 7 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Firestorms &amp;amp;ndash; Firestorm3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm2|firestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Summon Firestorms Less Frequently &amp;amp;ndash; Firestorm3_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm2|firestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the firestorm attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the firestorm attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Firestorms &amp;amp;ndash; Firestorm4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm3|firestorm3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Firestorms Faster &amp;amp;ndash; Firestorm4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Summoning_Firestorms_Faster_.E2.80.93_Firestorm2_speed|firestorm2_speed]] and [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm4|firestorm4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 6 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Firestorms &amp;amp;ndash; Firestorm5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 8 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm4|firestorm4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Firestorms that Cause Inflammatory Burns &amp;amp;ndash; Firestorm5_burns ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm5|firestorm5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the firestorm attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Summon an Arctic Blast &amp;amp;ndash; Arcticblast1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement arcticblast to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: arctic blast (8 - 4, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: [[LotI_Abilities#hose_.E2.80.93_dummy|hose]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Better &amp;amp;ndash; Arcticblast2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Summon_an_Arctic_Blast_.E2.80.93_Arcticblast1|arcticblast1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Faster &amp;amp;ndash; Arcticblast2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast2|arcticblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Better &amp;amp;ndash; Arcticblast3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast2|arcticblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Hit Enemies with Arctic Blasts Less Frequently &amp;amp;ndash; Arcticblast3_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast3|arcticblast3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the arctic blast attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Better &amp;amp;ndash; Arcticblast4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast3|arcticblast3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Inflicting Cold Burns with Arctic Blast &amp;amp;ndash; Arcticblast4_burn ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast4|arcticblast4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Better &amp;amp;ndash; Arcticblast5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast4|arcticblast4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Hit Enemies with Arctic Blasts Less Frequently &amp;amp;ndash; Arcticblast5_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast5|arcticblast5]] and [[#Failing_to_Hit_Enemies_with_Arctic_Blasts_Less_Frequently_.E2.80.93_Arcticblast3_precision|arcticblast3_precision]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the arctic blast attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Better &amp;amp;ndash; Arcticblast6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast5|arcticblast5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Faster &amp;amp;ndash; Arcticblast6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast6|arcticblast6]] and [[#Casting_Arctic_Blasts_Faster_.E2.80.93_Arcticblast2_speed|arcticblast2_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Summon a Blizzard &amp;amp;ndash; Blizzard1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement blizzard to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: blizzard (20 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: [[LotI_Abilities#storm_.E2.80.93_dummy|storm]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Blizzards &amp;amp;ndash; Blizzard2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Summon_a_Blizzard_.E2.80.93_Blizzard1|blizzard1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Blizzards Faster &amp;amp;ndash; Blizzard2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard2|blizzard2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Blizzards &amp;amp;ndash; Blizzard3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard2|blizzard2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Summon Blizzards Less Frequently &amp;amp;ndash; Blizzard3_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard2|blizzard2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the blizzard attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Blizzards &amp;amp;ndash; Blizzard4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard3|blizzard3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Blizzards Faster &amp;amp;ndash; Blizzard4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Summoning_Blizzards_Faster_.E2.80.93_Blizzard2_speed|blizzard2_speed]] and [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard4|blizzard4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Blizzards &amp;amp;ndash; Blizzard5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard4|blizzard4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Blizzards that Cause Cold Burns &amp;amp;ndash; Blizzard5_burns ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard5|blizzard5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Blast Enemies with Entropic Chaos &amp;amp;ndash; Entropy1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement entropy to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: entropy (13 - 5, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Entropical Blasts &amp;amp;ndash; Entropy1_slow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Blast_Enemies_with_Entropic_Chaos_.E2.80.93_Entropy1|entropy1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Faster &amp;amp;ndash; Entropy2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Blast_Enemies_with_Entropic_Chaos_.E2.80.93_Entropy1|entropy1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Entropical Blasts &amp;amp;ndash; Entropy2_poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy2|entropy2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Faster &amp;amp;ndash; Entropy3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy2|entropy2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dazzling Enemies with Entropical Blasts &amp;amp;ndash; Entropy3_dazzle ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy3|entropy3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: [[LotI_Abilities#dazzle_.E2.80.93_dummy|dazzle]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Better &amp;amp;ndash; Entropy4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy3|entropy3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Maiming Enemies with Entropical Blasts &amp;amp;ndash; Entropy4_mayhem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Better_.E2.80.93_Entropy4|entropy4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Faster &amp;amp;ndash; Entropy5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Better_.E2.80.93_Entropy4|entropy4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Entropical Blasts &amp;amp;ndash; Entropy5_burn ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy5|entropy5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Better &amp;amp;ndash; Entropy6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy5|entropy5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Turning Enemies into Zombies with Entropical Blasts &amp;amp;ndash; Entropy6_zombification ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Better_.E2.80.93_Entropy6|entropy6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: [[LotI_Abilities#infect_.E2.80.93_poison|infect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the entropy attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Faster &amp;amp;ndash; Entropy7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Better_.E2.80.93_Entropy6|entropy6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Summon a Devastating Particle Storm &amp;amp;ndash; Particlestorm1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement particlestorm to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: particle storm (30 - 2, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the particle storm attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the particle storm attack: [[LotI_Abilities#storm_.E2.80.93_dummy|storm]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the particle storm attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Particle Storms &amp;amp;ndash; Particlestorm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Summon_a_Devastating_Particle_Storm_.E2.80.93_Particlestorm1|particlestorm1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 7 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Particle Storms Faster &amp;amp;ndash; Particlestorm2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm2|particlestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 6 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Particle Storms &amp;amp;ndash; Particlestorm3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm2|particlestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 6 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Summon Particle Storms Less Frequently &amp;amp;ndash; Particlestorm3_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm2|particlestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the particle storm attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the particle storm attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Particle Storms &amp;amp;ndash; Particlestorm4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm3|particlestorm3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Particle Storms Faster &amp;amp;ndash; Particlestorm4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Summoning_Particle_Storms_Faster_.E2.80.93_Particlestorm2_speed|particlestorm2_speed]] and [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm4|particlestorm4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 10 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Particle Storms &amp;amp;ndash; Particlestorm5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm4|particlestorm4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Summon Particle Storms Less Frequently &amp;amp;ndash; Particlestorm5_guided ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm5|particlestorm5]] and [[#Failing_to_Summon_Particle_Storms_Less_Frequently_.E2.80.93_Particlestorm3_precision|particlestorm3_precision]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the particle storm attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the particle storm attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Fighting with Weapons &amp;amp;ndash; Weapons1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement weapons to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cleaving in Melee Combat &amp;amp;ndash; Weapons2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Fighting_with_Weapons_.E2.80.93_Weapons1|weapons1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Armed Combat &amp;amp;ndash; Weapons3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Fighting_with_Weapons_.E2.80.93_Weapons1|weapons1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster in Armed Combat &amp;amp;ndash; Weapons4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Armed_Combat_.E2.80.93_Weapons3|weapons3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Cold Damage with Weapons &amp;amp;ndash; Weapons5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_in_Armed_Combat_.E2.80.93_Weapons4|weapons4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Basic Spells &amp;amp;ndash; Magic1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement magic to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Basic Spells &amp;amp;ndash; Magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Basic_Spells_.E2.80.93_Magic1|magic1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matsjoyce</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=LotI_Abilities&amp;diff=60105</id>
		<title>LotI Abilities</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=LotI_Abilities&amp;diff=60105"/>
		<updated>2018-12-15T09:22:55Z</updated>

		<summary type="html">&lt;p&gt;Matsjoyce: Automated update by matsjoyce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-generated wiki page listing all the abilities and weapon specials currently available in the campaign &amp;quot;Legend of the Invincibles&amp;quot;. &lt;br /&gt;
This was generated at Sat Dec 15 09:22:40 2018 using version git-333ccec of LotI and version 0.3.5 of the generation script.&lt;br /&gt;
As this is auto-generated, DO NOT EDIT THIS PAGE.&lt;br /&gt;
Instead, create a new issue at https://github.com/matsjoyce/LotIWikiGen/issues/new and the script will be adjusted.&lt;br /&gt;
&lt;br /&gt;
Other LotI-related wiki pages:&lt;br /&gt;
&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Items &amp;amp;ndash; items, such as weapons and books&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Standard_Advancements &amp;amp;ndash; general advancements such as legacies and books&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Unit_Advancements &amp;amp;ndash; unit-specific advancements&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Abilities &amp;amp;ndash; abilities and weapon specials&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Scenarios &amp;amp;ndash; scenario information&lt;br /&gt;
* https://wiki.wesnoth.org/DeadlyUnitsFromLotI&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
=== absorbs (1) &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, it takes its regular damage, but heals 1 HP after it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== absorbs (2) &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, it takes its regular damage, but heals 2 HP after it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== absorbs (3) &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, it takes its regular damage, but heals 3 HP after it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== absorbs (4) &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, it takes its regular damage, but heals 4 HP after it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== adamant &amp;amp;ndash; resistance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit’s resistances are tripled, up to a maximum of 80%, when defending. Vulnerabilities are not affected.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== alliance &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit is very well versed in team tactics so that adjacent units with the same ability deal 35% more damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== anathema &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's behaviour is loathsome, it spreads foul smell and droplets containing neisseria gonorrhoeae. Others absolutely loathe fighting next to it. Adjacent allies deal 30% less damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== antisocial &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's manners are incredibly bad, others hate fighting next to it. Adjacent allies deal 20% less damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== aura of hunger &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent allies gain melee drain that drains 25% of the damage dealt (instead of the usual 50%).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== blood drinking &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When a unit adjacent to this unit takes damage, this unit heals 5% of the damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== bloodbound &amp;amp;ndash; regenerate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit will heal itself 32 HP per turn if adjacent to another unit with the bloodbound ability. If it is poisoned, it will remove the poison instead of healing.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== burns foes (POWER) &amp;amp;ndash; heals ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit singes adjacent enemies at the beginning of your turn, causing a loss of POWER HP (max. down to 1 HP, never kills). The ability ignores any of the enemy's resistances or weaknesses, so it is very powerful against spirits!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== cancer &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit is poisoned at the beginning of its turn. Because it's not an attack, the &amp;lt;i&amp;gt;immune to poison&amp;lt;/i&amp;gt; ability does not apply.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== cantor &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit grants marksman to all ranged attacks of all adjacent allies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== careful &amp;amp;ndash; resistance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit’s resistances are increased by INTENSITY, up to a maximum of 80%, when defending. Vulnerabilities are not affected.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== conviction (INTENSITY) &amp;amp;ndash; resistance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's presence is so darkly ominous that all adjacent enemies struggle with the guilt of their evil deeds, reducing their fire, cold and arcane resistances by INTENSITY%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== dark aura &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent enemies will be poisoned at the beginning of their turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== darkens &amp;amp;ndash; illuminates ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit darkens the surrounding area, making chaotic units fight better, and lawful units fight worse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any units adjacent to this unit will fight as if it were dusk when it is day, and as if it were night when it is dusk.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== darkens badly &amp;amp;ndash; illuminates ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit darkens the surrounding area, making chaotic units fight better, and lawful units fight worse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any units adjacent to this unit will fight as if it were dusk when it is day, as if it were night when it is dusk and the improvement of the chaotic units during the night is incredible.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== darkens severely &amp;amp;ndash; illuminates ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit darkens the surrounding area, making chaotic units fight better, and lawful units fight worse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any units adjacent to this unit will fight almost as if it were night when it is day, as if it were darker than the darkest night when it is dusk and the improvement of the chaotic units during the night is incredible.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Deathaura &amp;amp;ndash; heals ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This ability causes its bearer unit to hurt adjacent enemy units at the beginning of your turn (INTENSITY damage).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Does not affect poisoned enemies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== despair (INTENSITY) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's presence is so darkly ominous that all adjacent enemies struggle with despair, dealing INTENSITY% less damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== evisceration &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills another unit, nearby allies heal 10 HP, and are ridden of poison and slow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== exile &amp;amp;ndash; resistance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit’s resistances are increased by 10% (up to a maximum of 70%) if it has no adjacent allies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== feeding &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit gains 1 hitpoint added to its maximum whenever it kills a living unit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== firecast &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit hits with a melee attack in offence, a randomly chosen fire spell is cast at the target.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== flaming radiance &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent foes to this unit take fire damage every turn. At first turn, they take 8 damage and this number increases by 8 every turn they stand in the range of this ability. This ability cannot kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== forsaken &amp;amp;ndash; resistance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit’s resistances are increased by 20% (up to a maximum of 70%) if it has no adjacent allies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== frail tide (INTENSITY) &amp;amp;ndash; resistance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's presence is so darkly ominous that all adjacent enemies struggle with a decrepifying feeling of age and weariness, reducing their resistances to pierce, blade and impact by INTENSITY%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== freezing aura &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent enemies will be slowed at the beginning of their turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== from the ashes &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this unit is attacked and its hitpoints drop bellow 20, it heals 40 hitpoints and deals 40 fire damage to all nearby foes. This ability can be used only once per 10 turns.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== frostbite &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit takes 24 cold damage at the beginning of its turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== great illumination &amp;amp;ndash; illuminates ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit illuminates the surrounding area, making lawful units fight better, and chaotic units fight worse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any units adjacent to this unit will fight as if it were almost day when it is night, better than if it were day when it is dusk, and far better during the day (worse if they are chaotic or liminal).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== greater evisceration &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills another unit, nearby allies heal 16 HP, and are ridden of poison and slow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== hate speech &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When an adjacent unit offensively hits an enemy, its attack damage increases by 1. The added damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== heals +VALUE &amp;amp;ndash; heals ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit combines herbal remedies with magic to heal units more quickly than is normally possible on the battlefield.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A unit cared for by this healer may heal up to VALUE HP per turn, or be cured of poisoning.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== immune to drain &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit is immune to drain.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== immune to poison &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Poisonous attacks have no effect on this unit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== improved illumination &amp;amp;ndash; illuminates ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit illuminates the surrounding area, making lawful units fight better, and chaotic units fight worse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any units adjacent to this unit will fight as if it were dusk when it is night, as if it were day when it is dusk, and even better during the day (worse if they are chaotic or liminal).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== innocence &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Through magical means, this unit looks so innocent that attacking it causes the attacker to suffer emotional trauma that makes it deal 1 less damage for each hit. The damage decreased this way halves each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== killhunger &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills another unit, it heals 4 HP, and is ridden of poison and slow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== leadership (as level LEVEL unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit can lead your own units that are next to it, making them fight better.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== leeches &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent enemy units to a unit with this ability lose 2 hitpoints at the beginning of this unit's turn. The damage dealt heals the unit. It cannot kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== lesser ambush &amp;amp;ndash; hides ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit can hide in forest, and remain undetected by its enemies. But only in deciduous forest.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== lesser antisocial &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's manners are very bad, others hate fighting next to it. Adjacent allies deal 10% less damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== lesser evisceration &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills another unit, nearby allies heal 4 HP, and are ridden of poison and slow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== lesser nightstalk &amp;amp;ndash; hides ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit becomes invisible during night, but only in forests, hills, mountains and villages.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemy units cannot see this unit at night, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== lesser redeem &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit attacks another unit, there is a chance that the target will be absorbed, inversely proportional to enemy level. When the redeem count reaches a certain level, the unit's properties will improve.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== martyrdom &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hatred arouses among its comrades when this unit gets hurt. For every hit this unit takes, the damage of all adjacent allies increases by 1. The damage increased this way halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== mockery &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When an attack against this unit misses, he/she heals 2 HP.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== murderlust &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills another unit, he/she heals 8 HP.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== murderous presence &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All nearby allies get melee backstab.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== NAME (INTENSITY) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Adjacent allies will do INTENSITY% more damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== NAME (POWER) &amp;amp;ndash; resistance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit can rally the adjacent allies to ignore damage taken better, increasing their resistances by POWER%, up to a maximum of 80%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== necromancy &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this unit dies, it becomes a lich.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== nocturnal ambush &amp;amp;ndash; hides ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit becomes invisible in forests, but only at night.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemy units cannot see this unit at night, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== northfrost aura &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All enemies in the range of two hexes from this unit will be slowed at the beginning of their turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== parasite &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent allies to a unit with this ability lose 4 hitpoints at the beginning of this unit's turn. The damage dealt heals the unit. It cannot kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== penetrates &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit gains 1 movement after attacking, allowing it to slowly progress through ranks of enemies if it can survive their attacks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== producer &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit occasionally earns some gold for his side.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== push &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When an ally standing next to this unit finishes attacking, it gains one movement point.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== radiating insanity &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All nearby allies fight with a bloodlust equal to the dwarvish berserk.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== radiation &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All nearby allies get poisonous attacks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== reflect &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, an half of the damage it took is dealt also to the attacker. It cannot kill, unlike thorns.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== regenerates (VALUE) &amp;amp;ndash; regenerate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit will heal itself VALUE HP per turn. If it is poisoned, it will remove the poison instead of healing.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== regenerates slightly &amp;amp;ndash; regenerate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit will heal itself 4 HP per turn. If it is poisoned, these two effects will negate themselves.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== regrowing &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit begins combat, offensively or defensively, it heals an amount of hitpoints equal to two times their level.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== resistant to slow &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit has so much life energy in it, that it will break through any slowing effect almost instantly.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== retribution &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, an amount of fire damage equal to a quarter of the damage dealt hurts the attacker.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== shield (INTENSITY) &amp;amp;ndash; resistance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's presence is so glorious that all adjacent allies are honoured and inspired by them, increasing their resistances by INTENSITY%, up to a maximum of 60%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== snow ambush &amp;amp;ndash; hides ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit can hide on frozen terrains, and remain undetected by its enemies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemy units cannot see this unit while it is on frozen terrains, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== soul eater &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills a certain amount of beings, it obtains special advancements.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== spell eater &amp;amp;ndash; resistance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit feeds on nearby magical energies, increasing nearby allied units' arcane resistance by 100% and grows stronger when a nearby allied unit is hit with arcane, fire or cold damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== steals &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit hits an enemy with a melee attack, it has a chance to earn some gold.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== tax collector &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit hits an enemy, it has a chance to tax its own side and part it from some gold.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== temptation &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit makes its enemies of opposite gender infatuated at the beginning of their turn, making them unable to attack, but able to break this charm by fleeing.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== thorns &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any unit that attacks this unit in melee suffers two points of piercing damage. Unlike reflect, it can kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== triggerable &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's attack damage increases by 1 when hit. Does not work when hit by a retaliating unit. The added damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== twilightstalk &amp;amp;ndash; hides ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit becomes invisible during dawn or dusk, hiding in long shadows created by the sun near the horizont.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemy units cannot see this unit during dawn or dusk, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== unforgiving &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's attack deals 50% additional fire damage when directly hitting a unit type that hit it in the last 5 turns. Does not work when hit by a retaliating unit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== unholy hunger &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit craves for the souls of living beings. When it kills a living unit, it will heal 10 HP and its maximum HP will increase by 3. When it is not fed continually, it starts to starve, and loses 1 point of maximum HP more for each turn it did not kill something at the beginning of each turn. The hunger has no effect if the unit is cared by a healer or standing in a village.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== unholybane (INTENSITY) &amp;amp;ndash; heals ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit damages adjacent undead enemies at the beginning of your turn, causing a loss of INTENSITY HP (max. down to 1 HP, never kills). The ability ignores any of the enemy's resistances or weaknesses, so it is very powerful against spirits!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== unyielding &amp;amp;ndash; resistance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit’s resistances are doubled, up to a maximum of 70%, when defending. Vulnerabilities are not affected.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== vindictive &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's attack damage increases by 1 when an adjacent ally is hit. Does not work when hit by a retaliating unit. The added damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== wardrums &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent members of the same side get +2 to movement at the start of their turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== warlord's rule &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All nearby allies deal and take 50% more damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== weak reflect &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, an quarter of the damage it took is dealt also to the attacker. It cannot kill, unlike thorns.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== wrath &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When offensively hitting an enemy, this unit's attack damage increases by 1. The added damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== zeal &amp;amp;ndash; resistance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's resistances are doubled, up to a maximum of 70%, when attacking. Vulnerabilities are not affected.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== zeal aura &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All nearby allies get firststrike.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Weapon Specials ==&lt;br /&gt;
=== anarchy &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does 50% more damage to lawful units.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== anger &amp;amp;ndash; attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively, this attack doubles the attacks done by both attacker and defender.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== chaos &amp;amp;ndash; chance_to_hit ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used defensively, this attacks damages all surrounding foes for a half of the damage, and it always has a 70% chance to hit regardless of the defensive ability of the attacking unit. Whether in defence or on attack, it is so tiring that the unit's damage decreases by 2 afterwards and then halves with each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== chaotic &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack is 25% better at night and 25% worse at day.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== chaotic and lawful &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack is 25% better at night. This attack is 25% better at day.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== charge &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively, this attack deals multiplied damage to the target. It also causes this unit to take multiplied damage from the target's counterattack.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== charging backstab &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively, this attack deals double damage to the target if the target is facing backwards to the attacker. It also causes this unit to take double damage from the target’s counterattack.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== cleave &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack will hit additional enemies in the two hexes that are adjacent to both the attacker and defender, in a crescent moon shape, for 50% of the original damage. It is so tiring that the unit's damage decreases by 2 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== cone &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;With this attack enemies next to attacker and target suffer 1/2 the damage. The foe behind the defender takes 1/2 of the damage too, while their adjacent comrades take 1/4 of it. It is so tiring that the unit's damage decreases by 6 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== dazzle &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This weapon special limits the target's chance to hit to 50% for one turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== disintegrate &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this weapon has a 2% chance to kill an enemy without any checks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== distant attack &amp;amp;ndash; attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, the enemy will not counter.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== doom &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack hits, opponent's resistances will drop by 5% until he advances.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== explosive &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, all enemies adjacent to the target take 75% of the damage, and even those behind them will take a few if the damage is sufficiently high. It is so tiring that the unit's damage decreases by 10 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== explosive damage &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used offensively, all units adjacent to the target take 10 damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== explosive leech &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, all enemies next to the target take 1/4 of the damage the target was dealt and the life is added to the caster's health. It is so tiring that the unit's damage decreases by 6 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== explosive slow &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, all enemies adjacent to a target are slowed.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== explosive unprotected &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, all units adjacent to the target take 75% of the damage, including allies. It is so tiring that the unit's damage decreases by 8 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== extra damage (+5; impact) &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;After the damage with this weapon is dealt, the target takes 5 points of impact damage, that is unaffected by charge or slow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== focused &amp;amp;ndash; chance_to_hit ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack always has at least a 80% chance to hit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== greater backstab &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively, this attack deals 2.5 times more damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralyzed).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== greater infect &amp;amp;ndash; poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The target of this weapon specials becomes poisoned in a special way: if it dies from this toxin or is killed while affected by it, it becomes a Soulless.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== guided &amp;amp;ndash; chance_to_hit ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack always has an 90% chance to hit, regardless of the defensive ability of the defending unit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== hit and run &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, the unit regains half of its max MP.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== horrid &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used offensively, the damage of retaliation attacks is decreased by 33%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== hose &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack us used, many enemies behind and around the original target are hit. It is so tiring that the unit's damage decreases by 12 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== iceform &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, the user is transformed into a moving block of ice, taking 33% less cold, pierce and blade damage. It works both offensively and defensively.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== imprecise &amp;amp;ndash; chance_to_hit ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack has a 10% lower chance to hit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== incinerate &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack incinerates its targets. Burning units lose 16 HP every turn until they are cured. Flames can kill a unit, the attacker that incinerated the unit gets the experience.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== infect &amp;amp;ndash; poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The target of this weapon specials becomes poisoned in a special way: if it dies from this toxin or is killed while affected by it, it becomes a Walking Corpse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== kamikaze sprint &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack hits offensively, the attacker first takes the damage of all the opponent's attacks. Then, the enemy behind the target takes a half of this attack's damage, the enemy behind him takes a quarter of the initial damage etc, until there are no more enemies in the row, and the attacker will appear there. If the opponent's damage would kill, the weapon special does not work.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== knockback &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used offensively, at the end of the fight the enemy will be knocked back.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== lawful &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack is 25% better at day and 25% worse at night.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== leeches &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is similar to the drains ability, but it drains only 1/10 of the damage inflicted but it can leech also the magic bound in the undeath of non-living foes.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== lesser berserk (COUNT) &amp;amp;ndash; berserk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Whether used offensively or defensively, this attack presses the engagement until one of the combatants is slain, or COUNT rounds of attacks have occurred.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== lesser lethargy &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When hitting an enemy, the opponent's attack damage decreases by 1. The reduction of damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== lethargy &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When hitting an enemy, the opponent's attack damage decreases by 2. The reduction of damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== lord of the flies &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does quadruple damage to flies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== lurk &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively and the target is not adjacent to any of its allies, it deals double damage to the target.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== mayhem &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack hits, opponent's damage is lowered by 1, until he advances.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== mind raid &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This weapon special steals 1 experience from the opponent, increasing the user's experience. It does not work if the target has no experience.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== misanthropia &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does double damage to humans.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== misdraconia &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does double damage to drakes and dragons.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== misdryadia &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does double damage to elves.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== misnania &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does double damage to dwarves.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== misorcia &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does double damage to orcs.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== nosferatu's gorge &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this attack has a chance to add all the victims' remaining hitpoints to the attacker's hitpoints, killing the victim. The chance depends on victim's level. Works only in offence.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== parry &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When the target misses, the attacker will hit him without any checks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== pierce &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack is used, the enemy behind the target is hurt as well, for 1/2 of the damage. The user loses 2 damage points after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== plague (LANGUAGE_TYPE) &amp;amp;ndash; plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When a unit is killed by a Plague attack, that unit is replaced with a unit on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== purify &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When an undead unit is killed by this attack, it becomes living again.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== quickstrike &amp;amp;ndash; attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, the attacker loses no movement. However, this does not give back the movement lost due to entering a unit's ZoC.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Raijer's saloon &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this attack has a chance to add all the victims' hitpoints to the hitpoints of attacker and attacker's nearby allies (divided by the number of healed units), killing the victim. The chance depends on victim's level. Works only in offence.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== shockwave &amp;amp;ndash; slow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack is so strong that it slows the target, and creates a shock wave that knocks all enemies adjacent to the target 1 hex away from it, and causes them to take 8 impact damage. When used defensively, it only slows the attacker.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== soul annihilation &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this attack has a 1% chance to kill an enemy, dealing arcane damage to nearby enemies, the damage is the amount of victim's remaining health divided by the number of nearby enemies with arcane damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== soul extraction &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this attack has a 1% chance to kill an enemy, summoning a Ghost in the process.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== soul thrash &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this attack has a 1% chance to kill an enemy, adding the victims' level to the attacker's wrath (increasing the damage temporarily, the increase is halved every turn). Works only offensively.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== spiritual attack &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, the damage of physical retaliation attacks is divided by 3.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== storm &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The damage of this attack will affect also a lot of other enemy units around the caster, and will also deal some impact damage. It is so tiring that the unit's damage decreases by 12 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== struggle &amp;amp;ndash; chance_to_hit ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack causes the opponent to have a 10% lower chance to hit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== trickery &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack hits offensively, opponent's defence on all terrains is lowered by 5%, until he advances.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== uber backstab &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively, this attack deals triple damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralyzed).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== unholybane &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does triple damage to undead (also other non-monster creations of magic).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== whirlwind &amp;amp;ndash; attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, all enemies adjacent the attacker take the damage and the enemy cannot retaliate. It is so tiring that the unit's damage decreases by 10 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matsjoyce</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=LotI_Items&amp;diff=60104</id>
		<title>LotI Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=LotI_Items&amp;diff=60104"/>
		<updated>2018-12-15T09:22:51Z</updated>

		<summary type="html">&lt;p&gt;Matsjoyce: Automated update by matsjoyce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-generated wiki page listing all the items currently available in the campaign &amp;quot;Legend of the Invincibles&amp;quot;. &lt;br /&gt;
This was generated at Sat Dec 15 09:22:40 2018 using version git-333ccec of LotI and version 0.3.5 of the generation script.&lt;br /&gt;
As this is auto-generated, DO NOT EDIT THIS PAGE.&lt;br /&gt;
Instead, create a new issue at https://github.com/matsjoyce/LotIWikiGen/issues/new and the script will be adjusted.&lt;br /&gt;
&lt;br /&gt;
Other LotI-related wiki pages:&lt;br /&gt;
&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Items &amp;amp;ndash; items, such as weapons and books&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Standard_Advancements &amp;amp;ndash; general advancements such as legacies and books&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Unit_Advancements &amp;amp;ndash; unit-specific advancements&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Abilities &amp;amp;ndash; abilities and weapon specials&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Scenarios &amp;amp;ndash; scenario information&lt;br /&gt;
* https://wiki.wesnoth.org/DeadlyUnitsFromLotI&lt;br /&gt;
&lt;br /&gt;
=== 100 gold &amp;amp;ndash; gold ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why conquer when you can buy?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;100 gold&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 200 gold &amp;amp;ndash; gold ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Money will not buy you anything. It is you who has to buy it for money.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;200 gold&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 50 gold &amp;amp;ndash; gold ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Money is more powerful than magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;50 gold&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Absence of Purpose and Meaning &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not look for the meaning of this. There is none.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: submerge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Acantha's Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;She was forced to abandon politics and care about children. She indoctrinated them with evil.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Aevyn's Wrath &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I cannot quite figure out how to use this thing.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 20% (in EASY difficulty), 30% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Al-Fuṣūl wa al-ghāyāt &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;They would not have accepted a spoken lie,&lt;br /&gt;
but whips were raised to strike them,&lt;br /&gt;
traditions were brought to them.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;10% to arcane resistance (requires [[#Theophrastus Redivivus_.E2.80.93_limited|Theophrastus Redivivus]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: frail tide (10) (requires [[#Treatise of the Three Impostors_.E2.80.93_limited|Treatise of the Three Impostors]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Amethyst &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;These purple precious stones always attracted people for their massive magical power. However, its use as decoration by those without any knowledge of magic is widespread.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Amulet of Lich's Bane &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Learn what the enemy will use against you and prepare yourself for it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Amulet of Reason &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The world is much better without magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Amulet of Shiva &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All shall bow down to the Destroyer.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Amulet of the Last Guide &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Death itself is not evil. Imagine yourself torn to shreds and rotting and having to feel the pain.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+12 to hitpoints (requires [[#Cloak of the Pale Rider_.E2.80.93_cloak|Cloak of the Pale Rider]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to all resistances (requires [[#Angel of Death's Ring_.E2.80.93_ring|Angel of Death's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Amulet of Twilight &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When the day and night mix, unique powers appear.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to liminal&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ancient Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Our ancestors were very strong if they could carry this around and run in it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ancient Armour of the Power of the Ancients &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The Ancients knew that imbuing armours with ancient power will make even the most ancient armour useful.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Angel of Death's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Death is the end, but sometimes an end is needed.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+12 to hitpoints (requires [[#Cloak of the Pale Rider_.E2.80.93_cloak|Cloak of the Pale Rider]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to all resistances (requires [[#Amulet of the Last Guide_.E2.80.93_amulet|Amulet of the Last Guide]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Anger &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If we were not born to rage, why would we have the ability to rage then?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Opal, 3 Rubies and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Apricity &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In winter, the burning sun is actually enjoyable.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Armour of the King &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;King's armour protected the usurper, but it did not suffice to prevent wizards from revolting.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New Ability: warlord's rule (requires [[#Sceptre of the King_.E2.80.93_mace|Sceptre of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement point (requires [[#Crown of the King_.E2.80.93_helm|Crown of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 more hitpoints per level (requires [[#Ring of the King_.E2.80.93_ring|Ring of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ashes of Dead Suns &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Things that destroy stars can destroy anything. According to one of a thousand hypotheses.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;15% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Avenging Fire &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Burn! Let the hair catch fire and help the skin burn. Ignite the skin and help the flesh burn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#flaming radiance_.E2.80.93_dummy|flaming radiance]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Axe of Perun &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Perun's axe smote the wicked with thundering rage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 55% (in EASY difficulty), 35% (in MEDIUM difficulty), 15% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ballista &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Are you sure that thing is hand-held?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 100% (in EASY difficulty), 80% (in MEDIUM difficulty), 60% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Balls of Steel &amp;amp;ndash; sling ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You will need courage in this cruel world.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;16 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Barbaric Glory &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Abandon the order, attack them randomly when unprepared.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 45% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Bean Shooter &amp;amp;ndash; thunderstick ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Put there raw beans instead of a bullet, it will hit so many enemies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Beelzebub's Hammer &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Where is Bruce gone?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% (in EASY difficulty), 25% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#lord of the flies_.E2.80.93_damage|lord of the flies]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Beyond Death &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Death can be temporary.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Beyond the Grasp of Men &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fast, evasive and seeing further than most. No man shall catch the unreachable.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Black Pearl &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Black pearls are legendarily rare and powerful items, investigated because of its powers reaching beyond the borders of standard magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Black Raptor &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Birds look upwards to avoid eagles. They should look down to avoid hunters.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Black Widow &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;That horrid thing corrupts the very air around us!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blackened Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Under black skies, people start losing faith that the sun will ever rise.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blade Juggler &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He threw a dozen knives into the air, catching and throwing them one by one.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;100% (in EASY difficulty), 85% (in MEDIUM difficulty), 70% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blade of Turisas &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every nation had its god of war. Or was it just one with many names?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blood Revenge &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you go spilling blood, make sure it is not your blood that would be spilled.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 1 Topaz, 3 Opals, 4 Pearls and 1 Diamond&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blooddrunk Beast &amp;amp;ndash; claws ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Drink blood, it will keep you going in this hostile environment.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 2 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Bloodsucker's Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All this blood. It is yours. You will drink it. You will guzzle it. You will choke on it. You will drown in it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#blood drinking_.E2.80.93_dummy|blood drinking]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blue orb of dragonflame &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Have you ever seen something like this?'&lt;br /&gt;
'No, I will never see anything like this.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;2 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Book of Courage &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Daniel was looking for this book. But it was in a dark corner.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Unit becomes fearless&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Book of Fireballs &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Burn, incinerate, scorch, see your foes turn to ash.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Casting fireballs, from basic casting to explosive damages&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Book of Herbal Tinctures and Malignancies &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Like real cures are not needed to get payment for healing, real poison is not needed to harm.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Poisons and cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Book of Magical Swordplay &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It is not strength or motivation that makes a great warrior. It is the skill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Fencing techniques, offensive and also defensive&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Boots of Evanescence &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Now you see me. Now you don't.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: teleport&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Boots of Fleeing &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I hit you and hide in the masses. You will never learn who hit you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Boots of Foolish Fighters &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Run fast, hit hard.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Bow of Many Arrows &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;There must be a thousand archers over there, but I see only one!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Bow of Plagiarism &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You have learned something? Well, it will be helpful to me.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mind raid_.E2.80.93_dummy|mind raid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Bow of the Cantor &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Now I shall teach you how to hit the bull's eye. Stay close while I am talking.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#cantor_.E2.80.93_dummy|cantor]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Brawler's Triumph &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It protects well... but not as much from punches.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Brightslash &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He came like a shining star,&lt;br /&gt;
allied with the sun,&lt;br /&gt;
he smote the villains,&lt;br /&gt;
and saved the righteous.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (2)_.E2.80.93_dummy|absorbs (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Bringer of Fragility &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;How can a weapon and armour this heavy be so ineffective?!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Caeordwyccywyrin's Spear &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Whose spear is this?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Chaos &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;What had the creator of this in mind when he was designing?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: skirmisher&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 2 Topazes, 1 Opal, 1 Diamond, 4 Emeralds, 2 Sapphires and 1 Black Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Chaosbringer &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do you like order? Shame that I do not.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misanthropia_.E2.80.93_damage|misanthropia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misnania_.E2.80.93_damage|misnania]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misdryadia_.E2.80.93_damage|misdryadia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Chilling Touch &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Unnatural clouds of dust can come and cover the sun. No heat will come and summer crops will be touched by chill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: freezing aura (requires [[#Heart of Ice_.E2.80.93_armour|Heart of Ice]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 base damage (requires [[#Iced Boots_.E2.80.93_boots|Iced Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Chu-ko-nu &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do you even reload that thing?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;55% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Claymore &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I am done with you, go away!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#knockback_.E2.80.93_damage|knockback]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cloak of Burning Retribution &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You spat on the ground at my feet? I will set your house on fire!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cloak of Koschei &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Koschei made it so far on the path of immortality, yet one silly mistake happened to be fatal.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: plague (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: Absorbs (1) (requires [[#Koschei's Journal_.E2.80.93_limited|Koschei's Journal]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cloak of the Assassin leader &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I care not if you are assassins or not, when you are around me, you will attack my way.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderous presence_.E2.80.93_dummy|murderous presence]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cloak of the Pale Rider &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not fear death if it is not near you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+12 to hitpoints (requires [[#Angel of Death's Ring_.E2.80.93_ring|Angel of Death's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to all resistances (requires [[#Amulet of the Last Guide_.E2.80.93_amulet|Amulet of the Last Guide]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Colossally Colossal Arch-Devilish Blade of Universal Annihilation &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Forged by the Paladin of Golden Glory with the Hammer of Eternal Magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: aura of power&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Corpsegrinder &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Mutilating dead enemies makes you forget your woes.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Coward's Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I am using a bow because I hate being hit. I even have a bow made specially for me.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crapsack World &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Oh, almighty god, why did you create this world?'&lt;br /&gt;
'It was not me. I have a perfect alibi, by the way.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creepy Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you hear me better fear me, if you see me better flee me.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crown of the King &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The masses obeyed the one who had the crown. Whoever it was.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New Ability: cantor (requires [[#Ring of the King_.E2.80.93_ring|Ring of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base attacks (requires [[#Armour of the King_.E2.80.93_armour|Armour of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement point (requires [[#Sceptre of the King_.E2.80.93_mace|Sceptre of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crushing Walk &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes I am not looking where I step and the casualties can be significant.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to impact&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cunctator's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemies were bored to death when Cunctator finally attacked.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#antisocial_.E2.80.93_leadership|antisocial]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to all resistances (requires [[#Cunctator's sword_.E2.80.93_sword|Cunctator's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to all resistances (requires [[#Cunctator's Helmet_.E2.80.93_helm|Cunctator's Helmet]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cunctator's Helmet &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you command Cunctator to attack immediately, he will not obey.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 10% (in EASY difficulty), 20% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: careful (10) (requires [[#Cunctator's sword_.E2.80.93_sword|Cunctator's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: 10% to physical resistances (requires [[#Cunctator's Armour_.E2.80.93_armour|Cunctator's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cunctator's sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nobody wanted to face Cunctator. He never fought when you wanted to fight him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New melee weapon special: struggle (requires [[#Cunctator's Armour_.E2.80.93_armour|Cunctator's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to all magical resistances (requires [[#Cunctator's Helmet_.E2.80.93_helm|Cunctator's Helmet]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cursed Memories &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every hero suffers from horrors of the past. Only a few can have their enemies suffer from them instead.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 7 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40% (in EASY difficulty), 35% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dagger of Craving &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Does this make you feel some sort of... bloodlust?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#aura of hunger_.E2.80.93_dummy|aura of hunger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dagger of Shielding &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He survived a thousand knife fights. Not because of his bravery.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dagger of Sicarii &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;An oppressed nation will find a way to have its revenge.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 20% (in MEDIUM difficulty), -10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#uber backstab_.E2.80.93_damage|uber backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dagger of Surprises &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;One stab to rule them all.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Merges attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dark Gloves of Destruction &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Surviving warriors have learned that healing while fighting is necessary for survival.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 base damage (requires [[#Dark Sword of Destruction_.E2.80.93_sword|Dark Sword of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 base damage (requires [[#Dark Helm of Destruction_.E2.80.93_helm|Dark Helm of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dark Helm of Destruction &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Deadly warriors wear even offensive armour.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 base damage (requires [[#Dark Sword of Destruction_.E2.80.93_sword|Dark Sword of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 base damage (requires [[#Dark Gloves of Destruction_.E2.80.93_gauntlets|Dark Gloves of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dark Sarcasm &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You missed! You cannot even hit me! Hahahaha! I feel so good to see you fail, loser!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#mockery_.E2.80.93_dummy|mockery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dark Sword of Destruction &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Real warriors know that their opponents will get heavy armours and prepare for it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base attacks (requires [[#Dark Helm of Destruction_.E2.80.93_helm|Dark Helm of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base attacks (requires [[#Dark Gloves of Destruction_.E2.80.93_gauntlets|Dark Gloves of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dazzling Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You were born to die blind.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#dazzle_.E2.80.93_dummy|dazzle]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dead End Road &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You will walk away from a necromancer fight. That does not imply that you will survive.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#greater infect_.E2.80.93_poison|greater infect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Deathblade Inheritance &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It might not hit hard, but it will bring you reinforcements.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% (in EASY difficulty), 35% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to blade&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Deathblade)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 1 Topaz, 1 Pearl, 1 Emerald, 1 Amethyst, 2 Sapphires and 1 Black Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Deathwhirl &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Swarm him so that he would not get to me! Oh, dammit...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Defender of the Faith &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;We shall clear the world of this filth!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Defensive Stance &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A good defence is the best offence.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20% (in EASY difficulty), 15% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: steadfast&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians and 2 Topazes&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Deflector of Light &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Drive all light away and enjoy the darkness.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens severely_.E2.80.93_illuminates|darkens severely]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 4 Obsidians, 2 Topazes, 1 Opal, 3 Diamonds, 1 Ruby and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Demon Core &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you awaken it, foul light will ravage flesh.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#radiation_.E2.80.93_dummy|radiation]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Despicable Heroism &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your deeds are revered, but the way you do them is damned.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 40% (in EASY difficulty), 50% (in MEDIUM difficulty), 55% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Revenant)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Diadem of the Dark Headmaster &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He presides. He protects. He teaches. He attacks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Diamond &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This colourless precious stone is known to be the hardest mineral, but it is too fragile to be used in weapons or armour as a hard material. However, it very useful due to its magical properties&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dominion &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Obey.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 20% (in MEDIUM difficulty), 0% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mind raid_.E2.80.93_dummy|mind raid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 2 Opals, 1 Pearl, 2 Emeralds and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doombringer &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hitting the enemy hard is not crucial. You have to make sure that you will not get killed when he hits you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#disintegrate_.E2.80.93_damage|disintegrate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doomsday Machine &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;To spread doom, you need proper tools.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#shockwave_.E2.80.93_slow|shockwave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dragon Claw &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Claws of dragons have no unusual magical properties, but they cut so well.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dragonslayer &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He killed dragons with his legendary bow, but he was no match for saurians.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misdraconia_.E2.80.93_damage|misdraconia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draingloves &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You hit, you heal. I hit, you heal. But can you heal enough?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dugi's Ward &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Metal is the best, especially if it's heavy enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (3)_.E2.80.93_dummy|absorbs (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 2 Topazes, 2 Opals, 2 Pearls, 2 Diamonds, 2 Rubies, 4 Emeralds, 4 Amethysts, 4 Sapphires and 4 Black Pearls&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dugi's Wrath &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The probability that somebody will get this is quite low, maybe some of my assumptions were wrong.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 2 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;15% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: berserk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#radiating insanity_.E2.80.93_dummy|radiating insanity]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_dummy|warlord's rule]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 3 Topazes, 3 Opals, 3 Pearls, 3 Diamonds, 10 Rubies, 10 Emeralds, 10 Amethysts, 10 Sapphires and 10 Black Pearls&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dying Dreams &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Have you ever dreamed of defeating me? Feel your weakness and see me recovering from everything.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 2 Topazes, 2 Diamonds, 3 Rubies and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Clothes, masks and cosmetics helped him conceal his etherealness, his defeat of an undead army made him a nobleman.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 to hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to damage (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to movement (requires [[#Eidolon's Boots_.E2.80.93_boots|Eidolon's Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: Wrath (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His champion in shining armour faced evils for centuries, often together with his children. The land became prosperous.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: skirmisher&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 to hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to damage (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: Wardrums (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Coat &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He, a being of darkness, studied the art of white mages for generations. He learned the powers of light.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 to hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to damage (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: Absorbs (1) (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Gauntlets &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He hired white mages to imbue a glorious warrior with their power. The warrior thought this power came from a god.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 to hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to damage (requires [[#Eidolon's Boots_.E2.80.93_boots|Eidolon's Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: Steals (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Mask &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His experience showed him that if dead are all around, people need a champion. Otherwise they fall without resistance.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to damage (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: Mockery (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Necklace &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He was ingenious enough to become something new, not a pack of bones but a spirit. An opaque one.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 to hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to damage (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to movement (requires [[#Eidolon's Boots_.E2.80.93_boots|Eidolon's Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: Frail Tide (15) (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When he was old and dying, he remembered what he could from the days he loved a necromanceress.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 to hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to damage (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: Deathaura (8) (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He could fuel his champion alone, as his powers of light and darkness amplified each other. He became an Eidolon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#unholybane_.E2.80.93_damage|unholybane]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 to hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to damage (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to movement (requires [[#Eidolon's Boots_.E2.80.93_boots|Eidolon's Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Elusive Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemies are blocking the way? Who cares?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: skirmisher&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Emerald &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Diamonds tainted with copper salts are coloured green and possess huge magical power. However, it is uneasy to extract it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Equality &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Even the weak can kill with this one.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 7 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Topazes and 2 Opals&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Executioner's Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A good executioner kills with a single blow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Merges attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to neutral&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Explosionlance &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Take that away, we need to stay silent.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#extra damage (+5; impact)_.E2.80.93_dummy|extra damage (+5; impact)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Slay the tyrant. Put an end to his wicked rule.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to all resistances (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to all resistances (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to all resistances (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Knives &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It may be hard to get close enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base ranged damage (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;16 more hitpoints (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base attacks (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hide from the revolution.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base ranged damage (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base ranged damage (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to all resistances (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Scythe &amp;amp;ndash; polearm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Victims' loyals look for revenge.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;35% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base damage (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base damage (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base damage (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== False Paradise &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Their society was almost utopian. They grew lazy and weak and became an easy prey for invaders.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;3 (in EASY difficulty), 4 (in MEDIUM difficulty), 5 (in HARD difficulty) fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fiery Blood &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Red is the fire. Red is the blood. I am not sure which of them is pouring.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fine bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Precision is more important than anything else.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fire-Forged Friend &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I make my friends with hammer and anvil.' -Pygmaliophaestus&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;4 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fist of Anarchy &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Rebirth through devastation, freedom through bloodshed.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;60% (in EASY difficulty), 50% (in MEDIUM difficulty), 40% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anarchy_.E2.80.93_damage|anarchy]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Flaming Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you need to fight ghosts, good steel is not enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fleshrending Scourge &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not run away from me. I will catch you anyway.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 40% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Flying Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He could run through caves and hills like on a plain road. He could even walk on water.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on flat terrains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through villages set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through castles set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in shallow waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on coastal reefs set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in deep waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through swampy places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs across sands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Forestburner &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sarah always preferred money over pristine nature.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misdryadia_.E2.80.93_damage|misdryadia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fireball (11 - 4, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Opal, 4 Rubies and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Foul Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It helps us greatly, but its user pays a great price.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#unholy hunger_.E2.80.93_dummy|unholy hunger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fowleri's Chopper &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He broke her heart. No, wait, not heart, sanity. He broke her sanity.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% (in EASY difficulty), 5% (in MEDIUM difficulty), -5% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Frozen Locket &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Frozen memories shall thaw and redeem.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#freezing aura_.E2.80.93_dummy|freezing aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Glitch Item &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Everything can fail. Regardless of the amount of polishing done.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:red'&amp;gt;New obligation: Report this bug on the forums&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Gloombringer &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;One side wins, the other side loses. Both sides' widows weep.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 80% (in EASY difficulty), 50% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Topaz, 1 Ruby, 4 Emeralds and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Glowing Flight &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The pragmatic baron sent an assassin to kill a necromancer. It was not a bad idea.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Godsmasher &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'With this beast, I can kill even a god!'&lt;br /&gt;
'Crunch, munch,... burp. Anybody else thinks that it can kill dragons too?'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Greater Guardsman's Leather Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A good guardsman never yields.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#unyielding_.E2.80.93_resistance|unyielding]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Greater Healing Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This can heal almost anyone, find the one who brewed it!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;This unit is completely restored, including statuses, moves and attacks.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Guardsman's Leather Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Loyalty will protect you like an expensive armour.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: steadfast&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Guerrilla &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fight when you choose to fight, hide when you are hunted.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: concealment&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Topaz, 1 Opal, 1 Pearl, 1 Diamond, 2 Emeralds and 1 Sapphire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Guide to Lycanthropy &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Search your memories and find the monster you are.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Abilities that allow a transformation into powerful animal forms&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Gvødgührvoḧzzorghkuz &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Ürhrabgzubruprÿÿrv øẗhnäæzdaz grohruth züürd myyvöthgavrhyd...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hands of Sorrow &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He grew up as a mercenary bound to obey any command. Remorse led him to distant corners where he died, miserable and alone.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hatred &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Arm yourself with hatred, your lacking skill will not matter.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 7 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 2 Topazes, 1 Opal, 1 Amethyst, 2 Sapphires and 1 Black Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hatred for Men &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fuelled by the venom and hatred.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Havoc Bliss &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Destruction can save you from suffering if you do it right.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Headsmasher &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Let us give the orcs something they like, maybe they will let us be.'&lt;br /&gt;
'What do they like?'&lt;br /&gt;
'Smashing heads.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;60% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Headstriker &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you have a good aim, you will hit a vulnerable spot and kill even with a lightweight bolt.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I am healed! More healthy than ever!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color=#60A0FF'&amp;gt;Full heal&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heart of Darkness &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Find your dark subconscience and embrace it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Various wicked spells&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heart of Ice &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Even warm smokes can bring frost. The sun is what we need.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New weapon special: slows (melee attacks only) (requires [[#Iced Boots_.E2.80.93_boots|Iced Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 base damage (requires [[#Chilling Touch_.E2.80.93_gauntlets|Chilling Touch]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heathenbasher &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dark is the night that has set to your mind, sweet is the pride that reflects in your eyes.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#lawful_.E2.80.93_damage|lawful]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heavy Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fellows, what would you say if I made a bow that shoots spears?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 120% (in EASY difficulty), 100% (in MEDIUM difficulty), 80% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% fewer attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heavy Gauntlets &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;How the hell do you fight with this?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heavy Gauntlets of Virility &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It protects you well, but are you sure that you can lift a weapon with that?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;4 more hitpoints per level per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hell Warlord's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Abaddon ruled Inferno with an iron hand, but it did not stop his loyals from following him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_dummy|warlord's rule]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hellforge Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Forge me an armour. I need to have forged armour to stop attacks armour stops.' - Abaddon&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hellforge Armour of Forging &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Forge weapons. Give the forgery to your enemies. They shall see that forged arsenal is not useful.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hellrake &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Flowers bloom in hell too. And every flower has its gardener.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 50% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hellslash &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Careful about him, you will get hurt even if he is not attacking you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]] (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Helmet of Paladins &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Let the light show you the way into the darkness that you can enlighten.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Herod's Mithral Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He was a poweful ruler, but he was not very righteous. No wonder that his cousin dethroned him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#steals_.E2.80.93_dummy|steals]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Holy potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Grrrh! Remove this filth from this world! Rrrargh!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#unholybane_.E2.80.93_damage|unholybane]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Holy Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You, comrade with that Unholy Axe, position yourself as far from me as possible!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#unholybane (INTENSITY)_.E2.80.93_heals|unholybane (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to lawful&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hope of the Fallen &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dark immortality is encased in great sadness, but the encasement has its flaws.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Horrid Ice Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Frost not only causes you cold feet, it also kills a peasant's crops, veggies and culinary weed.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== How to be an Overlord &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Attack! Attack! Attack!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Leadership-like abilities&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hunter of Kings &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nobody knows who he was. Nobody knows where he came from. Nobody knows how to stop him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (30)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: conviction (20) (requires [[#Legion Slayer_.E2.80.93_cloak|Legion Slayer]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ice Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dwarvish runes can prevent ice from melting.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ice Armour of Health &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hot weather is bad for health.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5 more hitpoints per level per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iced Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When flames fall from the skies or spring from the ground, hot days are not what you should fear.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Movement increased by 1 (requires [[#Heart of Ice_.E2.80.93_armour|Heart of Ice]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 base damage (requires [[#Chilling Touch_.E2.80.93_gauntlets|Chilling Touch]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Inferno &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Infernal flames will devour those who are struck with the ruby-clad weapon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Opal, 3 Rubies and 2 Emeralds&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Intoxicator &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Orcish legends talk about a poison so potent that it debilitates its victims instantly.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#immune to poison_.E2.80.93_dummy|immune to poison]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 3 Opals, 1 Pearl, 2 Diamonds and 2 Emeralds&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iridium &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Mages hypothetise that there is an extremely heavy metal that its ore's weight pulls it into depths.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 40% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iron Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When choosing between a hundred warriors clad in iron and fifty warriors clad in mithril, choose iron.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13		# You can tell to yourself that WTH this defence=13 cannot work, but there are other parts of the code that enable this%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iron Armour of the Friendly General &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I will not let you die, my protégé.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iron Armour of Thorns &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do you think that you can attack me and leave uninjured?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iron Sentinel &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If the defender cannot stop the attacks, he has to kill the enemies before they hurt him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Irongut Helmet &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Are those berries edible?'&lt;br /&gt;
'Who cares?'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#immune to poison_.E2.80.93_dummy|immune to poison]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Jawbreaker &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why are you grinning like that? It could have killed you!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 10% (in EASY difficulty), 20% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== King Salmon's Crown &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;What? The king has a known name? Now I can no longer call him what I want...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Konrad's Might &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No sword or shield can protect from my wrath.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians and 1 Topaz&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Koschei's Journal &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The princess asked him where his soul was hidden. The prince found it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Powerful improvements to spells&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lake of Blood &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Liquids soak into the ground. To fill a lake, you have to gather liquids fast.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;3 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leather Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I know that it is cheap, but it does not slow me down.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leechward &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Transform your blood to acid and nobody will drink it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#immune to drain_.E2.80.93_dummy|immune to drain]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Legion Slayer &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nobody knows how he works. Nobody knows when he strikes. Nobody lives to tell how he looks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt; 2 more movement points (requires [[#Hunter of Kings_.E2.80.93_armour|Hunter of Kings]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lesser Potion of Invisibility &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When you are defeated, search for solace in the darkness.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lethal Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Girls went chopping for revenge. One of them prepared herself quite well.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 45%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;35% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;10% more overall damage (requires [[#Lethal staff_.E2.80.93_staff|Lethal Staff]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lethal staff &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Most elvish shamans heal. Others kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;10% more overall damage (requires [[#Lethal Axe_.E2.80.93_axe|Lethal Axe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lethalia's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Tinebrithiel's legacy survives forever.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to all base resistances (requires [[#Lethalia's Staff_.E2.80.93_staff|Lethalia's Staff]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lethalia's Staff &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Tinebrithiel's legacy will never be forgotten.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement point (requires [[#Lethalia's Armour_.E2.80.93_armour|Lethalia's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lightbringer's Trident &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He brought light, but it was red and searing.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;50% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lightning Agility &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;That speed... Nothing can hit him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 3 Topazes, 3 Opals and 1 Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lilith's Precious &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In order to be able to fight with any weapon available, Lilith swaps weapon types once per century.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% (in EASY difficulty), 5% (in MEDIUM difficulty), -5% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lionheart &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Lions spend twenty hours per day slacking. Yet they are a symbol of bravery. Like our nobles.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;16 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Liquid Hatred &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The essence of liquid hatred, purified and distilled.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lucky Farmer's Amulet &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Look at this trinket I found in my haystack. It will protect me from the atrocities of war.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;16 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Malice &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dishonest combat is usually stronger.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 1 Pearl and 1 Diamond&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Man with a Vision &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His vision has the potential to bring sorrow and eternal tears to some&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Marie Byrd &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He set foot into the Land of Always Winter and named it after his wife.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 55% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Pearl, 1 Diamond, 1 Emerald and 4 Sapphires&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Marilyn's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A manly man can have a woman's name without being funny.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;24 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Marrowrend &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Let your anger penetrate into the depths of your bones.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 25% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to impact&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Opal, 1 Pearl, 3 Rubies and 1 Black Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mask of Famine &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His hunger... it feeds on everyone nearby!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mask of Insanity &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Insanity allows doing things that could not be done otherwise, but at a great cost.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]] (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mastodon &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You will need a lot of hits to strike down a mastodon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;16 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Opal and 3 Pearls&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mental Sheath &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You can never touch my spirit, you can never catch my soul.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Merciless Wake &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why so much hurry? Go slowly, look around, contemplate, kill whatever you like...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mighty Gauntlets &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Like any other visitor, he put his sword on a rack outside. His mighty fists were deadly enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Misanthropia &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I have seen pillagers raping children. The worst of monsters are humans. They must be smitten.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misanthropia_.E2.80.93_damage|misanthropia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misnania_.E2.80.93_damage|misnania]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Topaz, 1 Pearl, 2 Diamonds and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Misery's Crown &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not bring your misery down on me.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mithral Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This highly valuable armour is told to be made by dwarvish apprentices. I wonder what their masters make.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mithral Armour of Wrath &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Forged for the elite among Dwarvish Berserkers.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Morgenstern &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The star of dawn will smash your face.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#twilightstalk_.E2.80.93_hides|twilightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Morok's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fear the one who calls himself a god of war.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Morrígan's Slasher &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why do these heathens believe that there can be a &amp;lt;b&amp;gt;goddess&amp;lt;/b&amp;gt; of war?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mother de Rais &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The undead were too numerous to be burned by her fireballs. She had to jump into a river far below to save herself.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in shallow waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on coastal reefs set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through swampy places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mountain Trek &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'It will take us months to pass through these mountains!'&lt;br /&gt;
'I will wait for you on the other side.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on mountains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Murderlust &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Killing makes you stronger, why should you stop doing it?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 3 Pearls, 1 Diamond, 1 Ruby and 2 Emeralds&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mystic Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Forged at unknown location who knows when.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mystic Armour of the Untouchable &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Body count matters. I will better let that evasive and well armoured warrior for others.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mystic Occult Armour of Carpathia &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Psychospiritual mysticism leads to nocturnal blackness.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Nightstalker &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;That looming darkness is a herald of his arrival. Somebody will die very soon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Nighwalker &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Black and transparent&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians and 1 Opal&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Nocturnal Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You merely adopted darkness, I was molded by it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: backstab (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Obsidian &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Although this gem looks interesting in appearance, its magical power is limited. However, in combination with other gems, it can find some use.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Odin's Spear &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Odin was a warrior, but every winter solstice, he came and brought gifts to kids.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#immune to drain_.E2.80.93_dummy|immune to drain]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Opal &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is the least rare of precious gems, but it can be still used to craft useful items.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Orb of Demonic Wrath &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Live for the spite, serve the rage, love the hate, drink the anger, embrace the loathing,&lt;br /&gt;
pet the resentment, enjoy the scorning, cuddle the abhorrence, kiss all the foul.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Organ Grinder &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Keep that man away from me... Hey, keep him away! Do not flee! Aaarghh! Ehhmragehhhd...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 6 (in MEDIUM difficulty), 4 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#lethargy_.E2.80.93_dummy|lethargy]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Otherworldy Cinders &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Arise, the bird of death, burn when you die and reappear from your flames.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#from the ashes_.E2.80.93_dummy|from the ashes]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Paranoia &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every face is an enemy.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#forsaken_.E2.80.93_resistance|forsaken]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Pearl &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is one of the few kinds of precious gems that are grown, and not created by volcanic or tectonic processes. It has a wide use in decorating things or granting them magical properties.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Perfection &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I am from a perfect breed. Orcs are so low-born, they must be exterminated.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misorcia_.E2.80.93_damage|misorcia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Topaz, 1 Opal, 1 Diamond and 2 Rubies&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poison &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why is this technique a taboo?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged pierce attacks only): poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisonous Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Please stop focusing on one enemy.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;35% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Authority &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;One gulp to rule them all!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 6)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Mundanity &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;What if magic was just a nocebo?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 60%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 60%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 60%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Sacrifice &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I will need you to understand the conception of divine sacrifice.' - Luke&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#martyrdom_.E2.80.93_dummy|martyrdom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Speed &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The quickest, the fastest, born under the sonic sign.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Steel Skin &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Only magic can make steel bend easily when needed. Or not?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of the Northern Winds &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I will rule my frostbitten kingdom with an iron hand.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#northfrost aura_.E2.80.93_dummy|northfrost aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Titanic Strength &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Cronus was the mightiest of the Titans. Only a fraction of his strength is devastating.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Vitality &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A new life flows in the veins of those who drink this brew.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color=#60A0FF'&amp;gt;Full heal&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Prayer &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I feel sick, can you help me?'&lt;br /&gt;
'No, but I shall pray for you.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 1 Opal, 3 Pearls, 3 Diamonds and 2 Rubies&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Preacher of Hatred &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your descendants, ancestors and friends are demonic kin that is behind all our suffering.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#hate speech_.E2.80.93_dummy|hate speech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Precious Eagle Cactus Fruit &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I need sacrifice. Be it involuntary or not.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Prismatic Iron Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This armour was made to kill wizards, so do not expect it to save you from deadly blades.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Purity &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Glory of the pure led the nocturnal creatures away.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to lawful&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 4 Topazes, 2 Diamonds and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Pyromancer's Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When his body was destroyed, he rose again from the ashes.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to magical resistances (requires [[#Pyromancer's Sword_.E2.80.93_sword|Pyromancer's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: from the ashes (requires [[#Pyromancer's Ring_.E2.80.93_ring|Pyromancer's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Pyromancer's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He could feed on fire and magic, spitting it back on those who tried to harm him with it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New attack: fireball (11-4 fire damage, magical) (requires [[#Pyromancer's Sword_.E2.80.93_sword|Pyromancer's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (requires [[#Pyromancer's Cloak_.E2.80.93_cloak|Pyromancer's Cloak]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Pyromancer's Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Flames were his nature, they replaced his insides.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20% (in EASY difficulty), -10% (in MEDIUM difficulty), -40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: firecast (requires [[#Pyromancer's Ring_.E2.80.93_ring|Pyromancer's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to magical resistances (requires [[#Pyromancer's Cloak_.E2.80.93_cloak|Pyromancer's Cloak]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Quick Gauntlets &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Quick hands are the best defence.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Quintessence &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'All is made of four elements.'&lt;br /&gt;
'Master, four is not a pretty number. Why not five?'&lt;br /&gt;
'Very well, I was testing you. There is a fifth element.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: regenerates (requires [[#The Essence of Magic_.E2.80.93_craftable as any weapon|The Essence of Magic]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Topaz, 3 Opals, 1 Ruby, 2 Emeralds and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Raijer's Bloody Field &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Those who are the first of their kinds are often the mightiest of them.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Techniques of extracting the victims's soul and using it for own profit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rationality &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Magic is just very well made quackery.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to blade&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Redshirt Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why do they all try to kill that man?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Relentless Fury &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You tell that my hits are weak? I will show you how many of them you can survive, nothing can stop me!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;120% (in EASY difficulty), 100% (in MEDIUM difficulty), 80% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;16 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Return to the Tribe &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I may be no better, but at least I am different.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rherraent's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Shiny armour will only attract unwanted attention.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement point (requires [[#Rherraent's Sword_.E2.80.93_sword|Rherraent's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to all resistances (requires [[#Rherraent's Helm_.E2.80.93_helm|Rherraent's Helm]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to all resistances (requires [[#Rherraent's Ring_.E2.80.93_ring|Rherraent's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rherraent's Helm &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Look at your foes face to face,&lt;br /&gt;
defeat your foes mace to face.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement point (requires [[#Rherraent's Sword_.E2.80.93_sword|Rherraent's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;12 more hitpoints (requires [[#Rherraent's Armour_.E2.80.93_armour|Rherraent's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;12 more hitpoints (requires [[#Rherraent's Ring_.E2.80.93_ring|Rherraent's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rherraent's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His poor widow sold his property bit by bit, and they lost their power.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New Ability: regenerates (requires [[#Rherraent's Sword_.E2.80.93_sword|Rherraent's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rherraent's Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In his hands, the sword was a formidable weapon. In the hands of its thief, it was useless.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+2 to base melee damage (requires [[#Rherraent's Armour_.E2.80.93_armour|Rherraent's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+2 to base melee damage (requires [[#Rherraent's Helm_.E2.80.93_helm|Rherraent's Helm]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+2 to base melee damage (requires [[#Rherraent's Ring_.E2.80.93_ring|Rherraent's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Righteous Cause &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Once he starts attacking, you cannot stop him. You can only run.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#zeal_.E2.80.93_resistance|zeal]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rigor Mortis &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Freeze! I need to aim!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 (in EASY difficulty), 3 (in MEDIUM difficulty), 2 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;15% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Deathaura &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A harbinger of death from the world of witchcraft.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#Deathaura_.E2.80.93_heals|deathaura (13)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Devil's Doom &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The demonic magic is deadly, but you can prepare yourself to live through it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Dragon's Bane &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dragons are no challenge, let us hunt scorpions instead.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Health &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Health is more important than body count.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;8 more hitpoints per level per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates slightly_.E2.80.93_regenerate|regenerates slightly]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Iced Veins &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Your hand is colder than ice! Are you sure do not need warm tea?'&lt;br /&gt;
'No, I am fine, mom.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of the King &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The king was greatly fond of his magical ring. He should have been more fond of his throne.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New Ability: leadership (level 3) (requires [[#Armour of the King_.E2.80.93_armour|Armour of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 base damage (requires [[#Crown of the King_.E2.80.93_helm|Crown of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to all resistances (requires [[#Sceptre of the King_.E2.80.93_mace|Sceptre of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Unearthly Existence &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Warriors were no match for him. He was no match for wizards.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold decreased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Wisdom &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This magical artifact is one of a kind. Use it well.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Wizard's Bane &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nice fireworks, loser.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Robes of Filth &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You call my new shirt filth?! For the thirty dirty pins in the sleeves?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#infect_.E2.80.93_poison|infect]] (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rock Solid &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In halls of stone... walls are impassable.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Royal Diadem &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Even a fake king can lead soldiers into victory.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: royalty&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ruby &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is a diamond containing other minerals, that make its colour bright red. Its magical power is strong, and it can be used to create powerful magical things.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sapphire &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This incredibly rare colour variation is highly sought after for its incredible magical power.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Scaryface &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Behold my countenance and tremble!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Opal, 1 Amethyst and 1 Sapphire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sceptre of Antipater &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You can be evil even if you heal people.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;20% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#chaotic_.E2.80.93_damage|chaotic]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sceptre of the King &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The sceptre was the symbol of king's power. Using it as a weapon did not stop the assassin.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New Ability: radiation (requires [[#Crown of the King_.E2.80.93_helm|Crown of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base attacks (requires [[#Armour of the King_.E2.80.93_armour|Armour of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+2 to base damage (requires [[#Ring of the King_.E2.80.93_ring|Ring of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Scourge of All Living &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Stories talk about a disease that comes out of nowhere and no one can survive.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#cancer_.E2.80.93_dummy|cancer]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 1 Opal, 1 Pearl, 1 Diamond and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Search for Wisdom &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;They look for wisdom. But that is a fool's errand, it never existed.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement point (requires [[#Wisdom of the Ages_.E2.80.93_helm|Wisdom of the Ages]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement point (requires [[#Tracking the Lost Knowledge_.E2.80.93_cloak|Tracking the Lost Knowledge]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Serendipity &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Some inventions come out of nowhere.' - Kevla the Saviour&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: You never know what will be learned from here&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shako &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nobody would wear this helmet if it was not for its magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shredder &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Doing gruesome things to your enemies will enhance their fear and make them weak.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shroud of Iron &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Those armours are not very good, but if you wear more of them at the same time...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 26%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Silver Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Good metal is better than flashy magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sinister Lunacy &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If there was no lunatic causing the war, there would be no war.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slow Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you cannot outrun the knights, why do you even try?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slow Boots of Certainty &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I could have been here yesterday, but it was not worth the danger.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Something &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Uhm... I wanted to say... ehm, that... it was... uh... basically... so now, I am saying that... uhm...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sorcery &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'You shall never question my power!'&lt;br /&gt;
'Only because of that cheap decorated armour of yours?'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Opal and 2 Pearls&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Soul Drinker &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The wounded assassin hid in the shadows. Only thrown knives could be seen. Then, he returned healthy.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;80% (in EASY difficulty), 65% (in MEDIUM difficulty), 50% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Soul Eclipse &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hide your soul and gifts of undeath await you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 (in EASY difficulty), 0 (in MEDIUM difficulty), -4 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Unlife (immunity to poison, plague and drain)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 2 Topazes, 3 Diamonds, 1 Emerald and 2 Amethysts&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Soul Hunter &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Noble cannibals do not eat corpses, they eat souls.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Topaz, 3 Opals and 2 Pearls&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Soul Render &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sticks and stones will break his bones, but this will destroy even his soul.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 55% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Topaz, 1 Pearl, 2 Rubies, 3 Emeralds, 1 Amethyst, 2 Sapphires and 1 Black Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Soul Thrash &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'My life is in ruins, if I die, I cannot lose anything.'&lt;br /&gt;
Then he saw this item.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#soul thrash_.E2.80.93_damage|soul thrash]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sparkling Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nobody knows why the yellow-green gemstone in this ring is sparkling.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spectral Jet &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When you die, you should not expect your soul to go where you think it belongs.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 20% (in EASY difficulty), 25% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Ghost)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spell Devourer &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When the mighty wizard saw soldiers wearing armour protecting from his magic, he summoned undead to fight them.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 3 Pearls, 3 Diamonds and 2 Rubies&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spineripper &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Look at that exposed back.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spirits of a Madman's Alacrity &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Are you sane? You cannot fight so much, we will run out of enemies too soon!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;1 extra attack per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spiritual Presence &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Run through hills, swamps and sand as if you had no body limiting you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on flat terrains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through villages set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through castles set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on coastal reefs set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through swampy places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs across sands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 1 Opal, 1 Diamond, 3 Emeralds, 2 Amethysts and 1 Sapphire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Aimucasur &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A skeletal horde rose from the mud to take lives away. Konrad's warriors were too strong for them.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Circe &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Eurylochus knew he could not trust her. It saved his life.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40% (in EASY difficulty), 35% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Crelanu &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Crelanu's staff fell into the wrong hands before it was even made.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Kerathur &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I know that you have no idea who I am...' - Kerathur the Unheard Of&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;70% (in EASY difficulty), 55% (in MEDIUM difficulty), 40% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Koschei &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Koschei kidnapped a young princess. His mundane motivations caused his fall.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;16 to Maximum Health (requires [[#Koschei's Journal_.E2.80.93_limited|Koschei's Journal]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Starbreaker &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;So you are good at blocking? We shall see about that!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 5 (in MEDIUM difficulty), 2 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stardust &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Born from absolute destruction, craving for absolute destruction.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Static Cast &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Whenever you destroy something, do not touch it again or you will be dead on the spot.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: lightning (18 - 2, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Static Float &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This one will be destroyed only at the end of times.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: submerge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Steel Helmet &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'What is this thing good for?'&lt;br /&gt;
'Nothing special.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Steps to Perdition &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I agree that you are effective, but it still leads to disaster - one accident and you are dead.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20% (in EASY difficulty), 15% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stolen Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I have stolen this. Now all the word is here for me to steal.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: skirmisher&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#steals_.E2.80.93_dummy|steals]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stormforce &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Is that the fabled Stormforce? I thought it was just a legend!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stormgrip &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You are an evil overlord, armoured and shielded against everything? I will slay you anyway.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to lightning&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stormrend &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;They are protected well. Have them try to survive lightning.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% (in EASY difficulty), -5% (in MEDIUM difficulty), -20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to lightning&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Straight out of Nowhere &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Expect the unexpected. Diabolus ex machina.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Merges attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Strength &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why does nobody want to play handwrestling with me?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 3 Topazes and 2 Opals&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sword of Barys &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A rare metal burns with green flame. Its ashes are poisonous, so be careful with it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sword of Krux &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Krux has never been a great warrior, deceptive diplomacy was his favourite weapon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Taxes &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;What is harder to escape than death? Taxes.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;3 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#tax collector_.E2.80.93_dummy|tax collector]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tears of the Dead &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Pity the walking dead for they know no pleasure.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#immune to drain_.E2.80.93_dummy|immune to drain]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Alliance &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;We are The Alliance! We are one!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#alliance_.E2.80.93_leadership|alliance]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Art of War &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you know the enemy and you know yourself, you need not fear the outcome of a thousand battles.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 2 Topazes, 1 Opal, 1 Pearl, 3 Emeralds and 3 Sapphires&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Black Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;There were two hundreds of us before the battle. Three hundreds of us left the battlefield.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: plague (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Cannon &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If I will ever get to you, you will be wrecked!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 55% (in EASY difficulty), 45% (in MEDIUM difficulty), 35% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Crusher &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I will send my assassins to slay the lich. You will gear them properly.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 45% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to impact&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Cure &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You are the disease. We are the cure.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 6 (in EASY difficulty), 5 (in MEDIUM difficulty), 4 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Deadborn &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Darkest legends tell of necromancers creating undead so pure that they were never tainted by life, dead from birth.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Decimator &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not get too crazy with that sword.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Doctrine of Vindictiveness &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If they attack you, make sure they will not dare or will not exist to attack again.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: A distinctively vindictive view on combat&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The End of All that Is &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;From the victim's point of view, there was no death at all.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#soul annihilation_.E2.80.93_damage|soul annihilation]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 1 Opal, 1 Pearl, 3 Diamonds, 1 Ruby, 2 Emeralds and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Essence of Magic &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fire, earth, air and water. And then there is magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to all resistances to magic (requires [[#Quintessence_.E2.80.93_craftable as any armour|Quintessence]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Topaz, 1 Pearl, 1 Diamond and 1 Ruby&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Fencer's Study &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do you think fencing takes a lot of time to learn? Just buy this for 20 gold and see how easy it is!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Quick mastery of fencing&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Generous Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hey there, you are a bad fighter, wear this.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#producer_.E2.80.93_dummy|producer]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The gloomy Amulet &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Bring sadness to your enemies by showing them how weak they are.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 base damage (requires [[#The gloomy Cloak_.E2.80.93_cloak|The gloomy Cloak]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 base damage (requires [[#The gloomy Ring_.E2.80.93_ring|The gloomy Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The gloomy Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Bring sadness to your enemies by showing them how slow they are.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement point (requires [[#The gloomy Ring_.E2.80.93_ring|The gloomy Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement point (requires [[#The gloomy Amulet_.E2.80.93_amulet|The gloomy Amulet]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The gloomy Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Bring sadness to your enemies by showing them how futile their effort is.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New Ability: deathaura (requires [[#The gloomy Cloak_.E2.80.93_cloak|The gloomy Cloak]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New Ability: despair (requires [[#The gloomy Amulet_.E2.80.93_amulet|The gloomy Amulet]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Godless &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not justify your actions with the name of a man made deity.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Topaz, 1 Opal, 1 Pearl, 1 Diamond, 1 Ruby and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Great Truth &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The Great Truth is that there is no Great Truth.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 14 (in EASY difficulty), 12 (in MEDIUM difficulty), 10 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Grey Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It somewhat reminds me of Gundolf the Great.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Grim Butcher &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Pigs, goats, men... is there a difference? They all taste the same.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Humongously Enormous Megaspear &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Small weapons are for wimps.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% (in EASY difficulty), 50% (in MEDIUM difficulty), 60% (in HARD difficulty) fewer attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hose_.E2.80.93_dummy|hose]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Impaler &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not hide behind your comrades, just run away.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Infidel &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fidel is dead. Hail the Infidel.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to neutral&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Jester &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;We needed better entertainment. There're in flames now.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Killer of Great Magi &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I care not how much better you are. Your crippling overspecialisation will be your downfall.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Nightreaver &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Aggressive and violent, they strike when least expected and take away all serenity.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#chaotic_.E2.80.93_damage|chaotic]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Noble Survivor &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He wishes that all the nobility could be hung with the guts of priests. That will not work on me.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: submerge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Original Trident of Storms &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is no obvious fake. Is it the true one or just a better fake?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: storm trident (14 - 4, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Outcast &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Loneliness will teach you to stop relying on others. It makes you free if you pay its price.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Parasite &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;They make promises of the impossible.&lt;br /&gt;
They say they guide you to reach the impossible.&lt;br /&gt;
They pretend you had reached the impossible.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#parasite_.E2.80.93_dummy|parasite]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Predator &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Try not to split from the group.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#lurk_.E2.80.93_damage|lurk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Ragtag Misfit &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All I want is your love... Yes, I know I will get no love, but I will get your gold at least.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#steals_.E2.80.93_dummy|steals]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Shiverbringer &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His presence brought shivers of fear to everyone who defied him. He was defeated by the insane.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Opal, 2 Diamonds, 2 Rubies, 1 Emerald and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Sick Face &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He looks sick. Killing him will be easy, just try not to catch whatever he has.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#radiation_.E2.80.93_dummy|radiation]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;16 fewer hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Touch of Death &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;There is no touch of death. But you can take your time to aim at the windpipe from the correct angle...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20 (in EASY difficulty), 18 (in MEDIUM difficulty), 16 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;4 fewer attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Touch of God &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I... I have been touched by god.'&lt;br /&gt;
'Touched by our almightly lord and saviour?'&lt;br /&gt;
'No, by lord Cthulhu.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Unprecious Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes a fiery or rimy blade is not what you need.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to blade&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#struggle_.E2.80.93_chance_to_hit|struggle]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Unraveller &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A mummy cannot be stopped. If it is tangled, it will just unravel the tangled parts.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;3 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#resistant to slow_.E2.80.93_dummy|resistant to slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Unrepenting &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I have broken the sacred vow, forgotten the pledge of allegiance, lost my faith.&lt;br /&gt;
I did what I did. I cannot change it, so why should I torment myself with it?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 (in EASY difficulty), 4 (in MEDIUM difficulty), 3 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#distant attack_.E2.80.93_attacks|distant attack]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#anathema_.E2.80.93_leadership|anathema]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Unstoppable &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No one can bargain with him. There is no way to reason with him. He feels no fear. There is nothing at all that would stop him... until the evil is banished.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#resistant to slow_.E2.80.93_dummy|resistant to slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Vile Knife &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Wounds heal, poison remains.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25% (in EASY difficulty), 15% (in MEDIUM difficulty), 5% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Warmth &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Solace from depressive gloom of northern winters when dusk follows dawn with nothing in between.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Theophrastus Redivivus &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Difficile est negave Deos, si inconcione quaratur, sed in familliarium, sermone, en consessur facilitimum...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;10% to arcane resistance (requires [[#Treatise of the Three Impostors_.E2.80.93_limited|Treatise of the Three Impostors]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: regenerates slightly (requires [[#Al-Fuṣūl wa al-ghāyāt_.E2.80.93_limited|Al-Fuṣūl wa al-ghāyāt]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Thornsword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'How can you cut something with that?'&lt;br /&gt;
'It is not for cutting.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to pierce&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Thundering Revenge &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I call this new weapon of mine.. bazooka!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to lightning&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Topaz, 1 Pearl, 2 Rubies, 3 Emeralds and 1 Sapphire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Titan's Bane &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;My blows may cause mere scratches on your skin, but it can be enough for you to die.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;20% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tome of Bards &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Stand up and fight&lt;br /&gt;
Stand up and see the sky turn bright&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Techniques of inspiring allies to deal more damage&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tome of Bards, Volume II &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Shining and so glorious&lt;br /&gt;
The bloodline of true warriors&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Techniques of inspiring allies to fight better and annoying enemies&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tome of Liches &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Are you fed up of mortality?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Teachings of the dark arts of necromancy&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Topaz &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Although this gem looks interesting in appearance, its magical power is not really remarkable, but its importance for magical gem combination is not neglectful.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tormentor of Light &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In the absence of light, darkness and disorder rules.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#chaotic_.E2.80.93_damage|chaotic]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Townsend Dark Discharge &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The right tool for a self-sustaining wizard.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to lightning&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Traces of Blood &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;That assassin is hard to find, but his bloody trace can be followed. Shame that it costs so many lives.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 50% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tracking the Lost Knowledge &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If it has been lost, then it must had been created before. Maybe it was never created.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: absorb (1) (requires [[#Wisdom of the Ages_.E2.80.93_helm|Wisdom of the Ages]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New base ranged weapon special: horrid (requires [[#Search for Wisdom_.E2.80.93_boots|Search for Wisdom]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Treatise of the Three Impostors &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;However important it may be for all men to know the Truth, very few, nevertheless, are acquainted with it...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;10% to arcane resistance (requires [[#Theophrastus Redivivus_.E2.80.93_limited|Theophrastus Redivivus]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: exile (requires [[#Al-Fuṣūl wa al-ghāyāt_.E2.80.93_limited|Al-Fuṣūl wa al-ghāyāt]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Twinkling Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Run towards your enemy and attack sooner than he expects.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unholy Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Use the lightbeam spell. It kills anything unholy enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unimpalability &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The executioner tried to impale him on a stick. It was his last mistake.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Opals and 1 Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unrighteous Cause &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Avoid hitting too hard, it will defeat the enemy too fast and take away the fun.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unseen Writings &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No matter how well you write, after a millenium there will be nothing of it. Though copies may survive.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to magical resistances (requires [[#Unspoken Words_.E2.80.93_gauntlets|Unspoken Words]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New base ranged weapon special: struggle (requires [[#Unthought Memories_.E2.80.93_amulet|Unthought Memories]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to all physical resistances (requires [[#Unsung Odes_.E2.80.93_armour|Unsung Odes]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unspoken Words &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No matter how wise you are, your words once shall be forgotten. But meaning may remain.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to all physical resistances (requires [[#Unseen Writings_.E2.80.93_cloak|Unseen Writings]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to magical resistances (requires [[#Unthought Memories_.E2.80.93_amulet|Unthought Memories]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to all resistances (requires [[#Unsung Odes_.E2.80.93_armour|Unsung Odes]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unsung Odes &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your deeds of valour will not be revered forever. But their consequences will not vanish.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to all resistances (requires [[#Unseen Writings_.E2.80.93_cloak|Unseen Writings]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to all physical resistances (requires [[#Unspoken Words_.E2.80.93_gauntlets|Unspoken Words]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to magical resistances (requires [[#Unthought Memories_.E2.80.93_amulet|Unthought Memories]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unthought Memories &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your life's experience may disappear when you perish, but once somebody will come to the same experience.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to all physical resistances (requires [[#Unseen Writings_.E2.80.93_cloak|Unseen Writings]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to all resistances (requires [[#Unspoken Words_.E2.80.93_gauntlets|Unspoken Words]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to magical resistances (requires [[#Unsung Odes_.E2.80.93_armour|Unsung Odes]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Vanquisher's Mithral Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Like a tempest, he landed on his enemies, gore flying everywhere. Even his armour helped him spill blood.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Vinegar Bath &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Bathe bones in vinegar, they will soften and will bend rather than break.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Virtual Void &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The pure shall be overridden.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Virtue of Hope &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;See the ones who know.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;4 more hitpoints per level per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Virulent Poison &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He is not only farting poison, he also sweats and burps it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Visions of Cruelty &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;There is cruelty. As far as I can see, cruelty is everywhere.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20% (in EASY difficulty), 15% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Void &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Try to cut through this. There is nothing inside, my guts are in another dimension!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wanderlust &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;See far. Go far. Know the beauty of the world.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Warheart &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This will please my war loving heart.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Opal, 1 Diamond, 2 Rubies and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== What no man should know &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I saw a man, frozen solid in a midsummer day. He had this pretty helmet, let me try it on...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frostbite_.E2.80.93_dummy|frostbite]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wicked Spear of Cruelty &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;With horror, he realised that the horse under him had joined the walking dead.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Widowmaker, Widowermaker &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The number of widows will rise after this battle.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Topaz, 1 Opal, 2 Pearls and 1 Diamond&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Winged Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Each day, he fought bravely in distant lands. Every night, he enjoyed his time with his wife.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to neutral&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: teleport&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Winterclaw &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;They come at night. They leave frozen bodies behind. Bodies that awaken.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wisdom of the Ages &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;There is no ancient wisdom. Knowledge must be created in present.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base attacks (requires [[#Search for Wisdom_.E2.80.93_boots|Search for Wisdom]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+2 base damage (requires [[#Tracking the Lost Knowledge_.E2.80.93_cloak|Tracking the Lost Knowledge]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Woodland Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Where is the elf wearing that green cloak? Has anybody seen him?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: ambush&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Worshipper of Darkness &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Worshipping the heralds of Light is a heavy burden people think to be pleasant to carry.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#Deathaura_.E2.80.93_heals|deathaura (8)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wrath of the Pagan &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Law or chaos? That is just a point of view not everyone shares.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#chaotic and lawful_.E2.80.93_damage|chaotic and lawful]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wrathful Combat Techniques &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Let the anger flow through your veins.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Techniques of using anger in battle&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wretched Defiler &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Minimise your casualties, even at the cost of defiling corpses.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 2 Opals and 1 Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Xuanquang's Soul Harvest &amp;amp;ndash; polearm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Don't be afraid when seeing a bloody road. Keep calm and turn back to face the one who made it so bloody.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Merges attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#kamikaze sprint_.E2.80.93_damage|kamikaze sprint]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Zealous Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Let them try to attack us for we shall be those who strike first.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 45%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#zeal aura_.E2.80.93_dummy|zeal aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matsjoyce</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=LotI_Scenarios&amp;diff=60102</id>
		<title>LotI Scenarios</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=LotI_Scenarios&amp;diff=60102"/>
		<updated>2018-12-13T16:20:52Z</updated>

		<summary type="html">&lt;p&gt;Matsjoyce: Automated update by matsjoyce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-generated wiki page listing all the scenarios currently avalible in the campaign &amp;quot;Legend of the Invincibles&amp;quot;. &lt;br /&gt;
This was generated at Thu Dec 13 16:20:35 2018 using version git-a89f7cc of LotI and version 0.3.5 of the generation script.&lt;br /&gt;
As this is auto-generated, DO NOT EDIT THIS PAGE.&lt;br /&gt;
Instead, create a new issue at https://github.com/matsjoyce/LotIWikiGen/issues/new and the script will be adjusted.&lt;br /&gt;
&lt;br /&gt;
Other LotI-related wiki pages:&lt;br /&gt;
&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Items &amp;amp;ndash; items, such as weapons and books&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Standard_Advancements &amp;amp;ndash; general advancements such as legacies and books&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Unit_Advancements &amp;amp;ndash; unit specific advancements&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Abilities &amp;amp;ndash; abilities and weapon specials&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Scenarios &amp;amp;ndash; scenario information&lt;br /&gt;
* https://wiki.wesnoth.org/DeadlyUnitsFromLotI&lt;br /&gt;
&lt;br /&gt;
== Chapter 1 ==&lt;br /&gt;
&lt;br /&gt;
=== 00 &amp;amp;ndash; Tutorial ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 01 &amp;amp;ndash; An Orcish Assault ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 4 dropping a weapon is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 4 dropping a gem is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 29%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; The Assassination ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 29%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Banished ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Paradise Lost ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Shatter the Defilers ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Ruins of Lost Empires ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 5, 6, 7, 8 and 9 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 5, 6, 7, 8 and 9 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; The Return ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Where the Sun Does not Shine ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Escape from Oblivion ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; The Poison ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Ascension ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Toxic Sun ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a gem is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 24, 25 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Twilight ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Shadow Empire ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6 and 7 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6 and 7 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 32, 35 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Long Way Home ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 16 &amp;amp;ndash; The Battle for Ogira ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6, 7 and 8 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6, 7 and 8 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 24, 24 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 2 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; The Beginning ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 9, 17 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Gods ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4, 5, 6, 7 and 8 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4, 5, 6, 7 and 8 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 8, 59 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Forest of Witchery ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 13, 43 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03s &amp;amp;ndash; In the Magical Mirror ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Darkness Closing In ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 5 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 5 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 51, 23 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Umbra ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 11, 14 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; The Army of Darkness ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4, 5 and 6 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4, 5 and 6 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 25, 34 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Infinite Legion ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 57, 34 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Sightseeing ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 24, 42 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Underground ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Lilith ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 4 and 5 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 3 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Thirst for Adventures ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 23%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 71, 42 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 01b &amp;amp;ndash; Bandits ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 16, 17 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Journey South ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 35, 55 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02b &amp;amp;ndash; Mining ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Siege ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 4 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 4 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 8, 11 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Entering the Desert ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 43, 39 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; The Pit ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 18, 44 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Darkest Darkness ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 21%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 9, 10 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; End of all Hopes ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 15, 16 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Lost ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 32, 44 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Ambush ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Gehenna ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 10, 9 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Achilles' Revenge ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 29, 20 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Bitter Swamp ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 15, 11 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12s &amp;amp;ndash; Wings of Doom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; First Confrontation ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 15, 7 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Chasing Dragons ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 5, 6, 7 and 8 dropping a weapon is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 5, 6, 7 and 8 dropping a gem is 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 24, 17 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Nightmare ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15s &amp;amp;ndash; Epilogue ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 4 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; He Came Down From The Mountains ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Into Our Frozen Land ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 43%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Revolution Begins ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 43%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Doomsday Omens ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Meeting of the Ancients ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Castle of the Wicked ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Nemesis ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; An Army Is Born ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; The First Blow ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 38%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Dealing with Trolls ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Invasion ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 6, 7 and 8 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 6, 7 and 8 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 11, 12 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Bloodbath ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 6, 7 and 8 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 6, 7 and 8 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 9, 14 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; The Way of Assassins ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; The Kingslayer ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; The Library ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15s &amp;amp;ndash; The Speech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 16 &amp;amp;ndash; Lost in Space ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 17 &amp;amp;ndash; Any Means Necessary ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 37, 6 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 5 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Diplomacy ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Escape ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Pirates ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Again ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; We Walk in the Shadows ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; The Real Enemy ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 18, 8 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Into the Shadows ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 23, 16 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Entrance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Northwestern Storeroom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Guards' Quarters ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 30, 20 and will release 6 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Northern Guardian Room ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Magic Power Amplificator 1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Eastern Storeroom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Armoury ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 14, 8 and will release 7 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Magic Power Amplificator 2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 16 &amp;amp;ndash; Southeastern Storeroom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 17 &amp;amp;ndash; Magic Power Amplificator 3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 18 &amp;amp;ndash; Eastern Guardian Room ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 19 &amp;amp;ndash; Soldiers Training Room ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 16, 18 and will release 6 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 20 &amp;amp;ndash; Southern Guardian Room ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 21 &amp;amp;ndash; Soldiers' Quarters ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 22 &amp;amp;ndash; Magic Power Amplificator 4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 23 &amp;amp;ndash; Akula's Place ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 24 &amp;amp;ndash; Escape Tunnel ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 25 &amp;amp;ndash; Prison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 26 &amp;amp;ndash; Library ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 27 &amp;amp;ndash; Power Station ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 28 &amp;amp;ndash; War Zone ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 30, 16 and will release 7 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 29 &amp;amp;ndash; Armageddon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 29s &amp;amp;ndash; Epilogue ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 6 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; The Awakening ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Who Am I ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Into the Light ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; I Hate You, I Hate You Too ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Friends No More ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Tunnels ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; World Without Amity ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Misguiding Lives ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Enemy bosses do not always drop&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Across the Barren Land ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Heart Mountains ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Axadria ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; The Library ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Phoenix ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Frozen Land ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Apologies ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== test &amp;amp;ndash; Test Scenario ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 16, 17 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 7 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Another Orcish Assault ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Search for Elves ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 34, 41 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Corruption ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 10, 24 and will release 3 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Last Survivors ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 27, 34 and will release 4 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Tundra ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 and 12 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 and 12 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 9, 28 and will release 5 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Where the Flames Freeze ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 45, 3 and will release 5 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Subterranean War ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 27, 6 and will release 5 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Eruption ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08s &amp;amp;ndash; Neighbours ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 13 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 13 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; The Den of Evil ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 10, 21 and will release 5 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; The Dragon and the Princess ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; An Old F(r)iend ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; The Last Enemy ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Avengers ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 12, 12 and will release 6 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Arctic Wastelands ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10 and 11 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10 and 11 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 38, 41 and will release 7 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Annihilation ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 19%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 8 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Mysterious Invasion ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Overpowered ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 33%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; United ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 43, 38 and will release 8 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Kidnapped ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Investigations ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 100%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Gladiatrix ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 100%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Unimportant Revolution ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 37, 11 and will release 9 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; The Desert ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 and 15 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 and 15 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 15, 44 and will release 9 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Gladiatrix - The Path to Glory ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Ruins of Wesnoth ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 33, 20 and will release 9 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Odd World ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 21, 15 and will release 10 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Gladiatrix - The Reckoning ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9 and 10 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9 and 10 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; River of Flame ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 16, 16 and will release 8 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Finally Together ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 34, 17 and will release 11 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Jungle Hell ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 77, 37 and will release 10 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 16 &amp;amp;ndash; The Gates of Hell ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 28, 17 and will release 11 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 9 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Transporting Facility ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; Tunnels of Cruelty ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Shores of Abyss ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Grim Port ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; Stygian Caverns ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Zhangor's Pass ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Wasteland of Lost Eternity ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Doom Ford ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Infernal Narrows ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Fortress of Blackened Dreams ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Fortress of Blackened Dreams (interior) ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Tainted Shores ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Dominion of Evil Terror ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; Foul Pits ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15 &amp;amp;ndash; Plains of Chaos ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 16 &amp;amp;ndash; Sinful Caves ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 17 &amp;amp;ndash; River Styx ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 18 &amp;amp;ndash; Valley of Shattered Souls ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 19 &amp;amp;ndash; Land of Misery ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 20 &amp;amp;ndash; Unholy Realm ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 21 &amp;amp;ndash; Tormentor's Burrow ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 22 &amp;amp;ndash; Where the Hatred Grows ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 and 16 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 and 16 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 23 &amp;amp;ndash; Empire of Suffering ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 24 &amp;amp;ndash; Island of Atrocity ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 25 &amp;amp;ndash; Chambers of Oblivion ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 26 &amp;amp;ndash; Filthy Keep ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 27 &amp;amp;ndash; Stronghold of Tears ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 28 &amp;amp;ndash; Twilit Fortress ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 29 &amp;amp;ndash; Wicked Barony ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 30 &amp;amp;ndash; Nightmare Cellar ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 31 &amp;amp;ndash; Bank of Ill Luck ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 32 &amp;amp;ndash; Domain of Disaster ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 33 &amp;amp;ndash; Pandemonium ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 and 12 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 and 12 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 34 &amp;amp;ndash; Uria's Den ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 35 &amp;amp;ndash; Antechambers of Ultimate Evil ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 36 &amp;amp;ndash; Temple of Ultimate Evil ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4 and 5 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 37 &amp;amp;ndash; Catacombs of Prolonged Agony ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 38 &amp;amp;ndash; Halls of Miscreation ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 39 &amp;amp;ndash; Steelhive ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 40 &amp;amp;ndash; Steelhive Depths ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 41 &amp;amp;ndash; Heart of Steelhive ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 42 &amp;amp;ndash; Passage of Detriment ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 80%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 43 &amp;amp;ndash; Verminous Sewers ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 44 &amp;amp;ndash; Gathering Alcove ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 45 &amp;amp;ndash; Refuge of Black Hope ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 46 &amp;amp;ndash; Sepulcher of the Nefarious ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 47 &amp;amp;ndash; Basilica of Imperfection ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7 and 8 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 48 &amp;amp;ndash; Execrable Sanctum ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5 and 6 dropping a gem is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 49 &amp;amp;ndash; Audience with the Arch Enemy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 50 &amp;amp;ndash; The Last Crusade ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 and 13 dropping a weapon is 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 and 13 dropping a gem is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a knife dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 50s &amp;amp;ndash; Epilogue ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 10 ==&lt;br /&gt;
&lt;br /&gt;
=== 01 &amp;amp;ndash; Despair ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 02 &amp;amp;ndash; And Another Orcish Assault ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 3 dropping a gem is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a staff dropping is 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 03 &amp;amp;ndash; Fimbulwinter ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 04 &amp;amp;ndash; Betrayers of Humankind ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a weapon is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3 and 4 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 05 &amp;amp;ndash; The Chase ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a weapon is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2 and 3 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 06 &amp;amp;ndash; Truth ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 15, 12 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 07 &amp;amp;ndash; Borders ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a weapon is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4, 5 and 6 dropping a gem is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 16, 15 and will release 1 fly per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08 &amp;amp;ndash; Empire of Twilight ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 48, 16 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 08b &amp;amp;ndash; Trolls ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3 and 4 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 09 &amp;amp;ndash; Corrupted Town ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 14, 12 and will release 2 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10 &amp;amp;ndash; Idols Falling ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 14%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 11 &amp;amp;ndash; Miracle ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6 and 7 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 12 &amp;amp;ndash; Rush ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a weapon is 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the side 2 dropping a gem is 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 13 &amp;amp;ndash; Black Souls ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a weapon is 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 3, 4 and 5 dropping a gem is 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14 &amp;amp;ndash; End of the World ===&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a weapon is 9%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Chance of a dying enemy on the sides 2, 3, 4, 5, 6, 7, 8 and 9 dropping a gem is 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a axe dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a bow dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a dagger dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a mace dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a spear dropping is 11%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a sword dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance of a xbow dropping is 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#B81413'&amp;gt;Beelzebub will spawn at 41, 38 and will release 15 flies per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 14s &amp;amp;ndash; New Era ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No drop information found&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matsjoyce</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=LotI_Unit_Advancements&amp;diff=60101</id>
		<title>LotI Unit Advancements</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=LotI_Unit_Advancements&amp;diff=60101"/>
		<updated>2018-12-13T16:20:49Z</updated>

		<summary type="html">&lt;p&gt;Matsjoyce: Automated update by matsjoyce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-generated wiki page listing all the advancements that are unit specific currently avalible in the campaign &amp;quot;Legend of the Invincibles&amp;quot;. See https://wiki.wesnoth.org/LotI_Standard_Advancements for general advancements such as legacies and books.&lt;br /&gt;
This was generated at Thu Dec 13 16:20:35 2018 using version git-a89f7cc of LotI and version 0.3.5 of the generation script.&lt;br /&gt;
As this is auto-generated, DO NOT EDIT THIS PAGE.&lt;br /&gt;
Instead, create a new issue at https://github.com/matsjoyce/LotIWikiGen/issues/new and the script will be adjusted.&lt;br /&gt;
&lt;br /&gt;
Other LotI-related wiki pages:&lt;br /&gt;
&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Items &amp;amp;ndash; items, such as weapons and books&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Standard_Advancements &amp;amp;ndash; general advancements such as legacies and books&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Unit_Advancements &amp;amp;ndash; unit specific advancements&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Abilities &amp;amp;ndash; abilities and weapon specials&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Scenarios &amp;amp;ndash; scenario information&lt;br /&gt;
* https://wiki.wesnoth.org/DeadlyUnitsFromLotI&lt;br /&gt;
&lt;br /&gt;
== Abomination ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Horror tales about terrifying undead usually lie. They describe ghasts as the most nightmarish beings that ever existed. And that is just plain wrong. There is Abomination, a mutated kind of ghast that scares even the most courageous monster hunters. It has literally a dozen mouths, most of them belonging to ghoul homunculi attached to its body with tentacles. &amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Biting Better &amp;amp;ndash; bite1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the bite attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Faster &amp;amp;ndash; bite2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_bite1|bite1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bite attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Feasting on Enemies when Biting &amp;amp;ndash; bite2-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_bite1|bite1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bite attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Better &amp;amp;ndash; bite3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Faster_.E2.80.93_bite2|bite2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the bite attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing More from Kills &amp;amp;ndash; murderlust ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#killhunger_.E2.80.93_dummy|killhunger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Regurgitate Culinary Feasts as Walking Corpses &amp;amp;ndash; regurgitate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bite attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Regurgitate Culinary Feasts as Ghouls &amp;amp;ndash; regurgitate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Regurgitate_Culinary_Feasts_as_Walking_Corpses_.E2.80.93_regurgitate1|regurgitate1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bite attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Ghoul)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the bite attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Nearby Enemies to Deal Even Less Damage &amp;amp;ndash; despair ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Nearby Enemies to Deal Even Less Damage &amp;amp;ndash; despair2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Nearby_Enemies_to_Deal_Even_Less_Damage_.E2.80.93_despair|despair]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Nearby Enemies to Deal Even Less Damage &amp;amp;ndash; despair3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Nearby_Enemies_to_Deal_Even_Less_Damage_.E2.80.93_despair2|despair2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ancient Demon (Lilith) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;An ancient demon is a creature living since time immemorial, powerful enough to survive eons. They were either born with that power, or achieved it by arcane means, collecting powerful spells and artifacts of power, or a combination of the two. In any case, their survival was more likely because of great precaution than because of luck, so killing them might be a great challenge. Many legends tell of great heroes slaying ancient demons only to see them come back to life after some time.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;100 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 9 (in MEDIUM difficulty), 10 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ancient Demoness (Lilith Ally) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;An ancient demoness is a creature living since time immemorial, powerful enough to survive eons. They were either born with that power, or achieved it by arcane means, collecting powerful spells and artifacts of power, or a combination of the two. In any case, their survival was more likely because of great intelligence than because of luck. They know how to get through anything alive, and because of this, all their schemes have backdoors and escape routes. If their alliance turns out to be weak, they turn their coat and join the winners or escape. If they lead an army into a battle that shows to be going to be a defeat, they betray their soldiers and flee into safety or trick the winners that they were helping them all the time. If their keep is under siege, they prepare a flight instead of a defence or a last stand.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Axe Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Axe Combat &amp;amp;ndash; axe-speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Axe_Combat_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe-damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Axe_Combat_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking More Precisely with Axe &amp;amp;ndash; axe-marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_axe-damage|axe-damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hatchet &amp;amp;ndash; hatchet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Hatchet &amp;amp;ndash; hatchet2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hatchet_.E2.80.93_hatchet|hatchet]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hatchet &amp;amp;ndash; hatchet3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Hatchet_.E2.80.93_hatchet2|hatchet2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hurl Hatchets in a Long Stream &amp;amp;ndash; hatchet-anger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hatchet_.E2.80.93_hatchet3|hatchet3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the hatchet attack: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Fireball &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hitting More Enemies with Fireball &amp;amp;ndash; fireball-cone ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ancient Lich ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A being of this order is a revenant of ages long past. Anyone who encounters an Ancient Lich likely has far worse things to worry about than death.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit can move unseen in deep water, requiring no air from the surface.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Zombies from Enemies Killed at Melee &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_melee|melee]] and [[#Creating_Zombies_from_Enemies_Killed_at_Melee_.E2.80.93_melee2|melee2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Chill Tempests &amp;amp;ndash; magic-chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing with Chill Tempest &amp;amp;ndash; magic-chill3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_of_Chill_Tempests_.E2.80.93_magic-chill|magic-chill]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Shadow Waves &amp;amp;ndash; magic-shadow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Chill Tempests &amp;amp;ndash; magic-chill2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_of_Chill_Tempests_.E2.80.93_magic-chill|magic-chill]] and [[#A_Better_Caster_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Multiple Enemies with Chill Tempest &amp;amp;ndash; magic-chill-slow-extra ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Slowing_with_Chill_Tempest_.E2.80.93_magic-chill3|magic-chill3]] and [[#A_Better_Caster_of_Chill_Tempests_.E2.80.93_magic-chill2|magic-chill2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Shadow Waves &amp;amp;ndash; magic-shadow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow|magic-shadow]] and [[#A_Better_Caster_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching Health from Enemies with Shadow Wave &amp;amp;ndash; magic-shadow-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow2|magic-shadow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Undead-Like Resistance (Improved Resistances, Slightly Worsened Weaknesses) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arch Necromancer ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The greatest of the necromancers are greatly prepared to become liches, but they prefer to enjoy life while they are still living. They are much stronger in human body, and when they die, they become liches, but their magic abilities will diminish during the transformation.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee_2|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Transforming Enemies into Soulless Also with the Infection &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee_2|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#greater infect_.E2.80.93_poison|greater infect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (melee attacks only): infect&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Chill Waves &amp;amp;ndash; magic-chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the chill wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Chill Waves &amp;amp;ndash; magic-chill2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_of_Chill_Waves_.E2.80.93_magic-chill|magic-chill]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 for the chill wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing with Chill Wave &amp;amp;ndash; magic-chill3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_of_Chill_Waves_.E2.80.93_magic-chill2|magic-chill2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill wave attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Shadow Waves &amp;amp;ndash; magic-shadow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Shadow Waves &amp;amp;ndash; magic-shadow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow_2|magic-shadow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Ghosts from Victims of Shadow Wave &amp;amp;ndash; magic-shadow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow2_2|magic-shadow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Ghost)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster, Generally &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blackguard ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Blackguards are either outlaws who were even knighted for causing severe havoc in a land by a rival landlord, or knights whose love for war and gold has gone far beoyond reason. They do not behave like knights, rather like a twisted opposite of knights. Clad in black armour, radiating darkness, prefering to fight in the dead of night, attacking by surprise and scaring enemies by their appearance.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Scourge &amp;amp;ndash; scourge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Scourge &amp;amp;ndash; scourge2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Scourge &amp;amp;ndash; scourge3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Scourge_.E2.80.93_scourge2|scourge2]] and [[#Striking_Better_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances; +4% Resist Impact) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Darken Even the Night &amp;amp;ndash; darken ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens badly_.E2.80.93_illuminates|darkens badly]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Radiating Unearthly Darkness &amp;amp;ndash; darken2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Darken_Even_the_Night_.E2.80.93_darken|darken]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#darkens badly_.E2.80.93_illuminates|darkens badly]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens severely_.E2.80.93_illuminates|darkens severely]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Celestial Messenger ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Gods are legendary beings living from humans' worship. They are greatly powerful and usually out of our reach, but sometimes even gods give birth to children with humans. Their children retain some of their power, but this power fades over generation. However, priestly white magic can awaken it, greatly enhancing the powers of Light inside his body, allowing the White Mage to become far more exalted than he could ever hope to.&amp;lt;br/&amp;gt;&lt;br /&gt;
Thanks to the feathered wings on their backs, they can travel much faster through difficult terrains than others.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of healing those around it, and curing them of poison. Illumination increases the lighting level in adjacent areas.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; lightbeam ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Magic &amp;amp;ndash; lightbeam2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_lightbeam|lightbeam]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; lightbeam3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Magic_.E2.80.93_lightbeam2|lightbeam2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Mace &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the mace attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the mace attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Mace &amp;amp;ndash; mace2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Mace_.E2.80.93_mace|mace]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the mace attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal|heal]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2|heal2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Make Enemies Feel Their Guilt (-15% to Non-Physical Resistances) &amp;amp;ndash; conviction ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Making Enemies Feel Their Guilt Stronger (-25% to Non-Physical Resistances) &amp;amp;ndash; conviction2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Make_Enemies_Feel_Their_Guilt_(-15%_to_Non-Physical_Resistances)_.E2.80.93_conviction|conviction]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Making Enemies Feel Their Guilt Stronger  (-33% to Non-Physical Resistances) &amp;amp;ndash; conviction3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Making_Enemies_Feel_Their_Guilt_Stronger_(-25%_to_Non-Physical_Resistances)_.E2.80.93_conviction2|conviction2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (33)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Making Enemies' Sins Burn Them from Inside (-16 Enemy Heal) &amp;amp;ndash; guilt ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Making_Enemies_Feel_Their_Guilt_Stronger_(-25%_to_Non-Physical_Resistances)_.E2.80.93_conviction2|conviction2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Illuminate Even the Day &amp;amp;ndash; aura_illuminate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal|heal]] and [[#Able_to_Make_Enemies_Feel_Their_Guilt_(-15%_to_Non-Physical_Resistances)_.E2.80.93_conviction|conviction]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Illuminating Everything Around Better &amp;amp;ndash; aura_illuminate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Illuminate_Even_the_Day_.E2.80.93_aura_illuminate|aura_illuminate]], [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2|heal2]] and [[#Making_Enemies_Feel_Their_Guilt_Stronger_(-25%_to_Non-Physical_Resistances)_.E2.80.93_conviction2|conviction2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#great illumination_.E2.80.93_illuminates|great illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Champion ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;After hundreds of battles and duels, the survivor learns that victory is not as important as survival. The best warrior is not the one who kills the most enemies, but the one who survives the most battles. Even with fewer kills per battle, the one who lives longer will eventually kill more people than fighters who kill enemies in large numbers. And the secret of survival is proper defence. Even in duels, the winner is the one who does not get hit, not the one who can hit the best.&amp;lt;br/&amp;gt;&lt;br /&gt;
Those who understand this rule learn to defend extremely well and become so legendary in duels that even kings call them their champions in various occasions, like trials by combat. Sometimes they even adapt to wearing a light armour to protect themselves.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit is highly defensive and focused on counterattacks, not on damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements are defense-oriented, this unit's potential in avoiding hits is the greatest of all units.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword|sword]] and [[#Better_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword|sword]], [[#Better_with_Sword_.E2.80.93_sword2|sword2]] and [[#Faster_with_Sword_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; crossbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 9 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% Better Resistances when Defending &amp;amp;ndash; careful ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 20% Better Resistances when Defending &amp;amp;ndash; careful2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#10%_Better_Resistances_when_Defending_.E2.80.93_careful|careful]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 25% Better Resistances when Defending &amp;amp;ndash; careful3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#20%_Better_Resistances_when_Defending_.E2.80.93_careful2|careful2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; crossbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Crossbow_.E2.80.93_crossbow|crossbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Champion Bowman ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Although any Master Bowman claims he has have reached the zenith of his art, inasmuch as any human is capable, it is far from truth. Their elite archers can become Champion Bowmen, that are really the ones who have reached the zenith of their art, inasmuch as any human is capable. This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Insanely Precisely &amp;amp;ndash; bow-precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the bow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Shoot a Storm on Arrows Without Giving the Enemy a Chance to Counterattack (New Attack) &amp;amp;ndash; arrowstorm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: arrow storm (-20% - -40% ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arrow storm attack: [[LotI_Abilities#distant attack_.E2.80.93_attacks|distant attack]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Arrow Storms Better &amp;amp;ndash; arrowstorm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Shoot_a_Storm_on_Arrows_Without_Giving_the_Enemy_a_Chance_to_Counterattack_(New_Attack)_.E2.80.93_arrowstorm|arrowstorm]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the arrow storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the arrow storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chaos Rider ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The daring deeds of Cavaliers are known, but only some of them choose to play with fire. Wizards bind spirits of fire into their swords and horses, making them one of the most dangerous things on the battlefield.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_2|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Sword &amp;amp;ndash; sword-incinerate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Sword_.E2.80.93_sword2_2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_2|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_2|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stomping Enemies Better &amp;amp;ndash; stomp ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the stomp attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Fireball &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_2|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2_2|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Spirits of Fire with Fireball &amp;amp;ndash; fireball_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Fire Guardian)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dark Shade ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dark shade is a spirit of something so dark that it was not allowed to exist in the real world. Only its shadow appears on walls and attacks the shadows of its victims - and the victims will get hurt too.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. Spirits have very unusual resistances to damage, and move quite slowly over open water. This unit is able to hide at night, leaving no trace of its presence. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. During battle, this unit can drain life from victims to renew its own health.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Clawing_Better_.E2.80.93_claws|claws]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the claws attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the claws attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Faster &amp;amp;ndash; claws3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Clawing_Better_.E2.80.93_claws|claws]] and [[#Clawing_Better_.E2.80.93_claws2|claws2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Clawing_Better_.E2.80.93_claws|claws]], [[#Clawing_Better_.E2.80.93_claws2|claws2]] and [[#Clawing_Faster_.E2.80.93_claws3|claws3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies Better &amp;amp;ndash; sip ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the soul sip attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies Faster &amp;amp;ndash; sip2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Draining_Enemies_Better_.E2.80.93_sip|sip]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the soul sip attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining More from Living, Able to Drain a Bit from the Non-Living as Well &amp;amp;ndash; sip3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Draining_Enemies_Better_.E2.80.93_sip|sip]] and [[#Draining_Enemies_Faster_.E2.80.93_sip2|sip2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the soul sip attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies Better &amp;amp;ndash; sip4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Draining_Enemies_Better_.E2.80.93_sip|sip]] and [[#Draining_Enemies_Faster_.E2.80.93_sip2|sip2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the soul sip attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Deathlord ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Clad in a dark armour radiating with evil power of their controller, carrying a battle axe made not of steel, but of bones of its victims put together with malevolent magic, these terrible knights of evil bring doom to everyone who crosses their path. Cruelty is not what it seeks, but warfare is the only thing it remembers from its previous life, and so it fights; without any purpose or goal, it is simply the only thing its mindless body can do.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit can move unseen in deep water, requiring no air from the surface.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe|axe]] and [[#Better_at_Melee_Combat_.E2.80.93_axe2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe|axe]], [[#Better_at_Melee_Combat_.E2.80.93_axe2|axe2]] and [[#Faster_at_Melee_Combat_.E2.80.93_axe3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) &amp;amp;ndash; doom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: doom (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crippling Enemies Better &amp;amp;ndash; doom2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terrible_Way_that_Lowers_Enemy_Resistance_(New_Attack)_.E2.80.93_doom|doom]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking Attacks (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Poisonous Arrows &amp;amp;ndash; xbow-poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Resistance (2% Blade, 2% Pierce, 3% Cold, But -1% Arcane) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demigod (Efraim God) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Half-gods are things so rare, that nobody ever cared to describe their full powers.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special notes: Telling everything a half-god can do would be too lengthy. But a matter to consider is that they have developed compassion out of a desire to save their wretched enemies from sins, pain, suffering and misery, they are able to redeem tormented souls. Even if this 'redeem attack' can be used only once every three turns.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
It is imperative to use the redeem attack from time to time. After redeeming a certain amount of enemies, redeem becomes more effective (possibly also a good offensive weapon) and the unit gains a new advancement line of choice. Some of them add new spells, others add new abilities. Spells gained have huge ranges, incomparable to other spells, and converge into Particle storm, an attack hitting many enemies and dealing severe arcane damage. Physical abilities converge into Spiritual Transformation, that is an attack that makes the unit attack a single target with huge damage and taking only 33% of the damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Without these advancements, the unit will never get particularly strong, and low level enemies may become rare to find.&amp;lt;br/&amp;gt;&lt;br /&gt;
The leadership is equal to the leadership of a level 5 unit.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has god AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword (Affects Also Whirlwind) &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Sword &amp;amp;ndash; sword4_flames ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword (Affects Also Whirlwind) &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]], [[#Better_with_Sword_.E2.80.93_sword5|sword5]] and [[#Faster_with_Sword_(Affects_Also_Whirlwind)_.E2.80.93_sword1_speed|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Twice in a Row &amp;amp;ndash; berserk1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]] and [[#More_Precise_with_Sword_.E2.80.93_sword2_marksman|sword2_marksman]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk2 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Thrice in a Row &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk3 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Five Times in a Row &amp;amp;ndash; berserk3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Thrice_in_a_Row_.E2.80.93_berserk2|berserk2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk5 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with the Furious Attack &amp;amp;ndash; berserk1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk2 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk3 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk5 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Whirling_Better_.E2.80.93_whirlwind|whirlwind]], [[#Whirling_Better_.E2.80.93_whirlwind|whirlwind]], [[#Whirling_Better_.E2.80.93_whirlwind|whirlwind]] and [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Whirling_Better_.E2.80.93_whirlwind2|whirlwind2]], [[#Whirling_Better_.E2.80.93_whirlwind2|whirlwind2]], [[#Whirling_Better_.E2.80.93_whirlwind2|whirlwind2]] and [[#Better_with_Sword_.E2.80.93_sword6|sword6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Backstabbing with Knives &amp;amp;ndash; knives1_backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Knives_.E2.80.93_knives1|knives1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Knives &amp;amp;ndash; knives2_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2|knives2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2|knives2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knives3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]], [[#Better_with_Knives_.E2.80.93_knives2|knives2]] and [[#Better_with_Knives_.E2.80.93_knives3|knives3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]], [[#Better_with_Knives_.E2.80.93_knives2|knives2]] and [[#Better_with_Knives_.E2.80.93_knives3|knives3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Backstabbing with Knives Better &amp;amp;ndash; knives4-backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives4|knives4]] and [[#Backstabbing_with_Knives_.E2.80.93_knives1_backstab|knives1_backstab]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the knife attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]], [[#Better_with_Knives_.E2.80.93_knives2|knives2]], [[#Better_with_Knives_.E2.80.93_knives3|knives3]] and [[#Better_with_Knives_.E2.80.93_knives4|knives4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knives5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]], [[#Better_with_Knives_.E2.80.93_knives2|knives2]], [[#Better_with_Knives_.E2.80.93_knives3|knives3]], [[#Better_with_Knives_.E2.80.93_knives4|knives4]] and [[#Faster_with_Knives_.E2.80.93_knives3_speed|knives3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating the Primary Target of the Fireballs &amp;amp;ndash; fireball1_incineration ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]] and [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemy Fire Resistance by 10% &amp;amp;ndash; fireball3_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; fireball4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Fireballs with Better Precision &amp;amp;ndash; fireball4_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; fireball5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Fireballs with Better Precision &amp;amp;ndash; fireball5_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball4|fireball4]] and [[#Shooting_Fireballs_with_Better_Precision_.E2.80.93_fireball4_precision|fireball4_precision]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs with Greater Damage &amp;amp;ndash; fireball6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast Iceball &amp;amp;ndash; iceball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: iceball (12 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the iceball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the iceball attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Iceball &amp;amp;ndash; iceball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_Iceball_.E2.80.93_iceball|iceball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Damage to Multiple Enemies with Iceball &amp;amp;ndash; iceball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Iceball_.E2.80.93_iceball2|iceball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the iceball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Groups of Enemies with Iceball &amp;amp;ndash; iceball4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_Damage_to_Multiple_Enemies_with_Iceball_.E2.80.93_iceball3|iceball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the iceball attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Iceball &amp;amp;ndash; iceball5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Slowing_Groups_of_Enemies_with_Iceball_.E2.80.93_iceball4|iceball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_.E2.80.93_movement_12|movement]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Muster Enough Mental Powers to Levitate Through Hard Terrains &amp;amp;ndash; movement3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_.E2.80.93_movement_12|movement]] and [[#Faster_.E2.80.93_movement2|movement2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on flat terrains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through villages set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through castles set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in shallow waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on coastal reefs set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in deep waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through swampy places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on mountains set to 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs across sands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs above unwalkable places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through impassable walls set to {UNREACHABLE}&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Harder to be Hit &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (2% Better Resistances) &amp;amp;ndash; shield ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demigod (Lethalia God) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Half-gods are things so rare, that nobody ever cared to describe their full powers.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special notes: Telling everything a half-god can do would be too lengthy. But a matter to consider is that they have developed compassion out of a desire to save their wretched enemies from sins, pain, suffering and misery, they are able to redeem tormented souls. Even if this 'redeem attack' can be used only once every three turns.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
It is imperative to use the redeem attack from time to time. After redeeming a certain amount of enemies, redeem becomes more effective (possibly also a good offensive weapon) and the unit gains a new advancement line of choice. Some of them add new spells, others add new abilities. Spells gained have huge ranges, incomparable to other spells, and converge into Particle storm, an attack hitting many enemies and dealing severe arcane damage. Physical abilities converge into Spiritual Transformation, that is an attack that makes the unit attack a single target with huge damage and taking only 33% of the damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Without these advancements, the unit will never get particularly strong, and low level enemies may become rare to find.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has god AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Staff &amp;amp;ndash; staff1_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Staff_.E2.80.93_staff1|staff1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Staff_.E2.80.93_staff1|staff1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Staff &amp;amp;ndash; staff2_focused ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]] and [[#More_Precise_with_Staff_.E2.80.93_staff1_marksman|staff1_marksman]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the staff attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Staff &amp;amp;ndash; staff2_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]] and [[#Better_with_Staff_.E2.80.93_staff2|staff2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]] and [[#Better_with_Staff_.E2.80.93_staff2|staff2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Staff &amp;amp;ndash; staff3_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]] and [[#Better_with_Staff_.E2.80.93_staff3|staff3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]] and [[#Better_with_Staff_.E2.80.93_staff3|staff3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]] and [[#Better_with_Staff_.E2.80.93_staff4|staff4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Staff (Instead of Poison) &amp;amp;ndash; staff5_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]], [[#Better_with_Staff_.E2.80.93_staff5|staff5]] and [[#Poisoning_Enemies_with_Staff_.E2.80.93_staff2_plague|staff2_plague]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the staff attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Fire Damage with Staff &amp;amp;ndash; staff5_fire ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]] and [[#Better_with_Staff_.E2.80.93_staff5|staff5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]] and [[#Better_with_Staff_.E2.80.93_staff5|staff5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Staff &amp;amp;ndash; staff6_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]], [[#Better_with_Staff_.E2.80.93_staff5|staff5]], [[#Better_with_Staff_.E2.80.93_staff6|staff6]] and [[#Faster_with_Staff_.E2.80.93_staff3_attacks|staff3_attacks]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]], [[#Better_with_Staff_.E2.80.93_staff5|staff5]] and [[#Better_with_Staff_.E2.80.93_staff6|staff6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1|axe1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]] and [[#Better_at_Whirling_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe2_poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]] and [[#Better_at_Whirling_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe_whirlwind attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]] and [[#Better_at_Whirling_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe1_speed|axe1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]] and [[#Better_with_Axe_.E2.80.93_axe3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hit Multiple Enemies with Axe &amp;amp;ndash; axe4_cleave ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]] and [[#Better_with_Axe_.E2.80.93_axe4|axe4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe attack: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]] and [[#Better_with_Axe_.E2.80.93_axe4|axe4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]], [[#Better_with_Axe_.E2.80.93_axe4|axe4]], [[#Better_with_Axe_.E2.80.93_axe5|axe5]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe3_speed|axe3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]], [[#Better_with_Axe_.E2.80.93_axe4|axe4]] and [[#Better_with_Axe_.E2.80.93_axe5|axe5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]], [[#Better_with_Axe_.E2.80.93_axe4|axe4]], [[#Better_with_Axe_.E2.80.93_axe5|axe5]], [[#Better_with_Axe_.E2.80.93_axe6|axe6]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe5_speed|axe5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Whirling &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1|axe1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Deal Damage to Multiple Units with Faerie Fire &amp;amp;ndash; faerie1_boom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: explosive faerie fire (100%, 100%, copy of faerie fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the explosive faerie fire attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 8% &amp;amp;ndash; faerie2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 7% &amp;amp;ndash; faerie4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_.E2.80.93_faerie2_penetrate|faerie2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed|faerie6_speed]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6|faerie6]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Spiderwebs &amp;amp;ndash; gossamer1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies with Spiderwebs &amp;amp;ndash; gossamer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer2_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]] and [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer1_damage|gossamer1_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs More Precisely &amp;amp;ndash; gossamer3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]] and [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer3_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage|gossamer2_damage]] and [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs Even More Precisely &amp;amp;ndash; gossamer4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]] and [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the gossamer attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer4_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage|gossamer2_damage]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]], [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4|gossamer4]] and [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer3_damage|gossamer3_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs Faster &amp;amp;ndash; gossamer4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]] and [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4|gossamer4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs with Incredibly Fast Reactions &amp;amp;ndash; gossamer5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]] and [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4|gossamer4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: firststrike&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer5_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage|gossamer2_damage]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]], [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4|gossamer4]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer4_damage|gossamer4_damage]] and [[#Shooting_Spiderwebs_with_Incredibly_Fast_Reactions_.E2.80.93_gossamer5|gossamer5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1|wings1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (2% Better Defences on All Terrains) &amp;amp;ndash; wings3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1|wings1]] and [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2|wings2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Attuned to the Woods &amp;amp;ndash; woods ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1|wings1]], [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2|wings2]] and [[#More_Nimble_(2%_Better_Defences_on_All_Terrains)_.E2.80.93_wings3|wings3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#nocturnal ambush_.E2.80.93_hides|nocturnal ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (3% Better Resistances) &amp;amp;ndash; shield ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demilich ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some liches are less than pleased with their frail skeletal body and experiment with ghosts to keep their ethereal enough to protect themselves from attack. Their ultimate goal is to look like the people they once were. This is a specimen of one that hasn't succeeded yet.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit can move unseen in deep water, requiring no air from the surface.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Zombies from Enemies Killed at Melee &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Chill Tempests &amp;amp;ndash; magic-chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing with Chill Tempest &amp;amp;ndash; magic-chill3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_of_Chill_Tempests_.E2.80.93_magic-chill_2|magic-chill]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Chill Tempests &amp;amp;ndash; magic-chill2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_of_Chill_Tempests_.E2.80.93_magic-chill_2|magic-chill]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster of Shadow Waves &amp;amp;ndash; magic-shadow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Chill Tempests &amp;amp;ndash; magic-chill2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_of_Chill_Tempests_.E2.80.93_magic-chill_2|magic-chill]] and [[#A_Better_Caster_.E2.80.93_magic_2|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Shadow Waves &amp;amp;ndash; magic-shadow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow_3|magic-shadow]] and [[#A_Better_Caster_.E2.80.93_magic_2|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching Health from Enemies with Shadow Wave &amp;amp;ndash; magic-shadow-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow2_3|magic-shadow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Spirit-Like Resistance (Improved Resistances, Slightly Worsened Arcane Resistance) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging Enemy Attacks (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demon Infiltrator (Romero) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some demons are violent and war-loving, but others prefer more peaceful aproach to their misdeeds. Pretending to be good and misleading the good to turn to evil is frequently more effective than brutish violence. But this does not mean that if it comes to fighting, it will be an easy fight.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. During battle, this unit can drain life from victims to renew its own health.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;100 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 9 (in MEDIUM difficulty), 10 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demon Lord ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Demon Lords are ancient creatures of supreme power and unexpectable abilities. Their nearly human appearance makes it easy for them to manipulate mortals into mischief.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;100 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 9 (in EASY difficulty), 10 (in MEDIUM difficulty), 11 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demon Queen (Uria) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is Uria, the worst thing ever known to mankind after the Fall. She is frequently considered to be the ultimate evil, and the source of evil.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;300 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Demon Queen's Avatar (Uria Avatar) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is Uria, the worst thing ever known to mankind after the Fall. She is frequently considered to be the ultimate evil, and the source of all evil.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;300 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;300 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;300 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Destroyer ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The strongest warriors of mankind, the Destroyers, are because of their strength and resilience sometimes considered to be not humans, but demons in human armour. No matter what they really are, their help in war is so significant that any warlord would pay great amounts of gold for every single destroyer he can have in his army.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: Destroyers can learn berserk.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking More Furiously with Scourge &amp;amp;ndash; scourge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Scourge &amp;amp;ndash; scourge2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_More_Furiously_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking More Furiously with Scourge &amp;amp;ndash; scourge3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Scourge_.E2.80.93_scourge2_2|scourge2]] and [[#Striking_More_Furiously_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scourge attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Enter a Battle Frenzy Like Dwarves, But Only when Attacking (New Attack) &amp;amp;ndash; berserk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_More_Furiously_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: mace_berserk (7 - 5, impact)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mace_berserk attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster when in Battle Frenzy &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Enter_a_Battle_Frenzy_Like_Dwarves,_But_Only_when_Attacking_(New_Attack)_.E2.80.93_berserk|berserk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the mace_berserk attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances; +4% Resist Impact) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Divine Emissary (Stormrider) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes a paladin swores to a good god an oath to fight the evil that may pose a thread to the entire world, gaining new powers. They can feel where is a danger to the entire world starts and they try destroy it in the beginning of its growth.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of basic healing. This unit has magical attacks, which always have a high chance of hitting an opponent.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Swinging Faster with the Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Swinging More Precisely with the Sword &amp;amp;ndash; sword1_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Swinging Better with the Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Swinging Better with the Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]] and [[#Swinging_Better_with_the_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Swinging Faster with the Sword &amp;amp;ndash; sword3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]], [[#Swinging_Better_with_the_Sword_.E2.80.93_sword2|sword2]] and [[#Swinging_Better_with_the_Sword_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Swinging Better with the Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 30 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]], [[#Swinging_Better_with_the_Sword_.E2.80.93_sword2|sword2]] and [[#Swinging_Better_with_the_Sword_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Lance and Charging More Powerfully (2.5 Times More Damage) &amp;amp;ndash; lance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with the Lance &amp;amp;ndash; lance2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with the Lance &amp;amp;ndash; lance2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with the Lance &amp;amp;ndash; lance3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging More Powerfully with the Lance (3 Times More Damage) &amp;amp;ndash; lance3_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]] and [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging Even More Powerfully with the Lance (3.5 Times More Damage) &amp;amp;ndash; lance4_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]], [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]] and [[#Charging_More_Powerfully_with_the_Lance_(3_Times_More_Damage)_.E2.80.93_lance3_damage|lance3_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with the Lance &amp;amp;ndash; lance4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]], [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]] and [[#Striking_Better_with_the_Lance_.E2.80.93_lance3|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Even Better with the Lance &amp;amp;ndash; lance5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]], [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]], [[#Striking_Better_with_the_Lance_.E2.80.93_lance3|lance3]] and [[#Striking_Better_with_the_Lance_.E2.80.93_lance4|lance4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Stronger Lightnings &amp;amp;ndash; storm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing More Lightnings &amp;amp;ndash; storm_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Stronger Lightnings &amp;amp;ndash; storm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging with Lightnings &amp;amp;ndash; storm2_charge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]] and [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the stormride attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Stronger Lightnings &amp;amp;ndash; storm3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]] and [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing More Lightnings &amp;amp;ndash; storm3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]], [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]], [[#Throwing_Stronger_Lightnings_.E2.80.93_storm3|storm3]] and [[#Throwing_More_Lightnings_.E2.80.93_storm_speed|storm_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Better Lightnings &amp;amp;ndash; storm4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]], [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] and [[#Throwing_Stronger_Lightnings_.E2.80.93_storm3|storm3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the stormride attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Summon a Powerful Thunder that Can Kill with a Single Hit &amp;amp;ndash; thunder ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]] and [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: thunder (60 - 1, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Thunders &amp;amp;ndash; thunder2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]], [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] and [[#Able_to_Summon_a_Powerful_Thunder_that_Can_Kill_with_a_Single_Hit_.E2.80.93_thunder|thunder]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Surrounded by an Aura that Hurts Nearby Enemies (-8 HP) &amp;amp;ndash; aura ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (8)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Enemy Hurting Aura (-16 HP) &amp;amp;ndash; aura2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Surrounded_by_an_Aura_that_Hurts_Nearby_Enemies_(-8_HP)_.E2.80.93_aura|aura]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (8)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Enemy Hurting Aura (-24 HP) &amp;amp;ndash; aura3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Surrounded_by_an_Aura_that_Hurts_Nearby_Enemies_(-8_HP)_.E2.80.93_aura|aura]] and [[#Better_with_the_Enemy_Hurting_Aura_(-16_HP)_.E2.80.93_aura2|aura2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Illuminate Everything Around &amp;amp;ndash; aura_illuminate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Illuminate Even the Day &amp;amp;ndash; aura_illuminate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Illuminate_Everything_Around_.E2.80.93_aura_illuminate|aura_illuminate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Illuminating Everything Around Better &amp;amp;ndash; aura_illuminate3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Illuminate_Even_the_Day_.E2.80.93_aura_illuminate2|aura_illuminate2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#great illumination_.E2.80.93_illuminates|great illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies Better &amp;amp;ndash; healing ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: heals&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies Better &amp;amp;ndash; healing2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Healing_Nearby_Allies_Better_.E2.80.93_healing|healing]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies Better &amp;amp;ndash; healing3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Healing_Nearby_Allies_Better_.E2.80.93_healing2|healing2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Resistant to Damage (4% Better Resistances) &amp;amp;ndash; armor ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move Faster &amp;amp;ndash; movement1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Doppelgänger (Efraim Doppelganger) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Throught dark magic, it is possible to grab a part of one's soul and make it appear as a material being. The soul essentially becomes a part of two bodies. The creator and the doppelgänger have their minds interconnected. The doppelgänger is controlled as tightly as possible without annoying his master, being incapable of individual opinions but able to perform most activities and make necessary decisions by itself.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village. This unit can move unseen in deep water, requiring no air from the surface. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee_2|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee2_2|melee2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_in_Ranged_Combat_.E2.80.93_ranged|ranged]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_in_Ranged_Combat_.E2.80.93_ranged2|ranged2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Doppelgänger (Lethalia Doppelganger) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Throught dark magic, it is possible to grab a part of one's soul and make it appear as a material being. The soul essentially becomes a part of two bodies. The creator and the doppelgänger have their minds interconnected. The doppelgänger is controlled as tightly as possible without annoying his master, being incapable of individual opinions but able to perform most activities and make necessary decisions by itself.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village. This unit can move unseen in deep water, requiring no air from the surface. The swarming attacks of this unit become less deadly whenever its members are wounded. This unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health. This unit is capable of healing those around it, and curing them of poison.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_melee2|melee2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_in_Ranged_Combat_.E2.80.93_ranged_2|ranged]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better in Ranged Combat &amp;amp;ndash; ranged3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_in_Ranged_Combat_.E2.80.93_ranged2_2|ranged2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dragon Rider ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The greatest elite of human warriors is sometimes invited to join a special order, the Dragon Riders. Relatively unknown to the world, they managed to control the mightiest creatures of the world. They appear when the world is in danger.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Commanding the Dragon to Bite Better &amp;amp;ndash; bite ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the bite attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Order the Dragon to Eat Bits of Freshly Torn Meat During Battle &amp;amp;ndash; bite-drain ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Commanding_the_Dragon_to_Bite_Better_.E2.80.93_bite|bite]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bite attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Lance &amp;amp;ndash; lance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Lance &amp;amp;ndash; lance2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_.E2.80.93_lance|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging More Powerfully with Lance (2.5 Times More Damage) &amp;amp;ndash; lance3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging Even More Powerfully with the Lance (3 Times More Damage) &amp;amp;ndash; lance4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Even Better with the Lance &amp;amp;ndash; lance5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Commanding the Dragon to Breathe Fire Better &amp;amp;ndash; fire ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Commanding the Dragon to Breathe Fire Faster &amp;amp;ndash; fire2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Commanding_the_Dragon_to_Breathe_Fire_Better_.E2.80.93_fire|fire]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fire breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Commanding the Dragon to Breathe Fire Better &amp;amp;ndash; fire3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Commanding_the_Dragon_to_Breathe_Fire_Faster_.E2.80.93_fire2|fire2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Dragon Breath &amp;amp;ndash; fire-incinerate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Commanding_the_Dragon_to_Breathe_Fire_Better_.E2.80.93_fire3|fire3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire breath attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Like a Level 2 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Like a Level 3 Unit) &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Like_a_Level_2_Unit)_.E2.80.93_leadership|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Greater Leader in Battle (Like a Level 4 Unit) &amp;amp;ndash; leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Like_a_Level_3_Unit)_.E2.80.93_leadership2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 4)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Greater Leader in Battle (Like a Proper Level 5 Unit) &amp;amp;ndash; leadership4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Greater_Leader_in_Battle_(Like_a_Level_4_Unit)_.E2.80.93_leadership3|leadership3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 4)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Riding a Tougher Dragon (2% Better Resistances; +3% Resist Pierce) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Duelist Wizard ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Duelist Wizards are a rare group of mages, who instead of studying magic deeper and deeper decided to start using it to defeat other mages. The main motivation of this was of course the desire to get higher in ranks among other magi, who usually underestimate them because of their weaker knowledge of magical theories. Their philosophy is not based on the seek of knowledge, but on the desire to be stronger than other magi.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes:SPECIAL_NOTE^ Duelist Wizards are well-attuned to their magical natures and are highly resistant to non-physical damage. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit can use one move to teleport between any two empty villages controlled by its side.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic Missile &amp;amp;ndash; missile ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the missile attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Magic Missile &amp;amp;ndash; missile2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Magic_.E2.80.93_magic|magic]] and [[#Better_with_Magic_Missile_.E2.80.93_missile|missile]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the missile attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the missile attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic Missile &amp;amp;ndash; missile3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Magic_.E2.80.93_magic|magic]] and [[#Faster_with_Magic_Missile_.E2.80.93_missile2|missile2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the missile attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Chill Tempest &amp;amp;ndash; chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Return 2 Pierce Damage to Every Attacker &amp;amp;ndash; retribution ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Return a Part of Damage to the Attacker &amp;amp;ndash; retribution2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Return_2_Pierce_Damage_to_Every_Attacker_.E2.80.93_retribution|retribution]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal from Enemies' Attacks &amp;amp;ndash; absorb1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal from Enemies' Attacks Better &amp;amp;ndash; absorb2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_from_Enemies'_Attacks_.E2.80.93_absorb1|absorb1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (2)_.E2.80.93_dummy|absorbs (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal from Enemies' Attacks Better &amp;amp;ndash; absorb3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_from_Enemies'_Attacks_Better_.E2.80.93_absorb2|absorb2]] and [[#Able_to_Heal_from_Enemies'_Attacks_.E2.80.93_absorb1|absorb1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#absorbs (2)_.E2.80.93_dummy|absorbs (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (3)_.E2.80.93_dummy|absorbs (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -15% to Magical Resistances of All Adjacent Enemies &amp;amp;ndash; conviction ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_from_Enemies'_Attacks_Better_.E2.80.93_absorb2|absorb2]] and [[#Able_to_Return_a_Part_of_Damage_to_the_Attacker_.E2.80.93_retribution2|retribution2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Duke ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If those who have earned the title of Grand Marshal are fearsome, those leaders of battle known as Dukes make them seem like lowly corporals. Few other commanders leave such a great mark on battlefield and state alike, as the sheer strategic prowess of the Duke inevitably carries over into political life. Though some may best him in single combat, few have ever triumphed over a Duke in charge of a full army; not only can he exhort those in his command to greater efficiency as a unit, his mere presence is enough to stir his troops to rash death-or-glory charges against the enemy.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit can fanaticise all units adjacent to him into a frenzy, making them deal and take double damage, but only offensively.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_xbow_2|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_2|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow_2|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 6 Unit &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: leadership&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 6)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Make All Adjacent Allies Capable to Attack First Even when Defending &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_6_Unit_.E2.80.93_leadership|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#zeal aura_.E2.80.93_dummy|zeal aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Let All Adjacent Allies Gain 1 Movement Point After Attacking &amp;amp;ndash; leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_6_Unit_.E2.80.93_leadership|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#push_.E2.80.93_dummy|push]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies &amp;amp;ndash; heal1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_.E2.80.93_heal1|heal1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dwarvish Battlerager ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dwarvish Lords are always thinking about ways to make their army more powerful. One of their frequent decisions is that Berserkers, a rare caste of Dwarves, who work themselves into a towering rage before combat, disdain all notion of defense, thinking only of the unrelenting assaults for which they are legendary, should wear armours. Berserkers usually refuse, because armour would prevent them from attacking as strongly as possible. Sometimes a cunning Dwarvish Lord decides to forge an armour to appeal to them. These armours are black, heavy, and there is a lot of spikes on them, that attires the attention of any Berserker. Clad in a spiky armour, a Berserker becomes a Battlerager, an even more scary warrior than Berserkers.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: Whenever its berserk attack is used, this unit continues to push the attack until either it or its enemy lies dead.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Frenzying Better &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the berserker frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Frenzying Faster &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Frenzying_Better_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the berserker frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the berserker frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Frenzying Better &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Frenzying_Better_.E2.80.93_axe|axe]] and [[#Frenzying_Faster_.E2.80.93_axe2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the berserker frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Frenzying Better &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Frenzying_Better_.E2.80.93_axe|axe]], [[#Frenzying_Faster_.E2.80.93_axe2|axe2]] and [[#Frenzying_Better_.E2.80.93_axe3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the berserker frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tougher (2-3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Impaling Enemies on Spikes on Armour Better, Also in Range &amp;amp;ndash; spikes ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#weak reflect_.E2.80.93_dummy|weak reflect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Impaling Enemies on Spikes on Armour Better &amp;amp;ndash; spikes2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Impaling_Enemies_on_Spikes_on_Armour_Better,_Also_in_Range_.E2.80.93_spikes|spikes]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#weak reflect_.E2.80.93_dummy|weak reflect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#reflect_.E2.80.93_dummy|reflect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dwarvish Hero ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dwarvish Heroes are the strongest, toughest and wisest from the dwarves. Hardened by centuries of warfare under the ground and also above it, their strength and wisdom grew beyond measure. Their incredible skill with smithing granted them the mightiest hammers and most solid armours ever, and even dwarvish kings have a strong respect towards them.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Stronger with Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Stronger_with_Axe_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Stronger_with_Axe_.E2.80.93_axe|axe]] and [[#Faster_with_Axe_.E2.80.93_axe2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Stronger_with_Axe_.E2.80.93_axe|axe]] and [[#Faster_with_Axe_.E2.80.93_axe2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the battle axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer|hammer]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Hammer &amp;amp;ndash; hammer_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer2|hammer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 9 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer2|hammer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hatchet &amp;amp;ndash; hatchet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Hatchet &amp;amp;ndash; hatchet2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hatchet_.E2.80.93_hatchet_2|hatchet]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hatchet &amp;amp;ndash; hatchet3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Hatchet_.E2.80.93_hatchet2_2|hatchet2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the hatchet attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2-4%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Use Lightning (New Attack) &amp;amp;ndash; lightning ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: lightning (22 - 2, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Stronger Lightnings &amp;amp;ndash; lightning2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Use_Lightning_(New_Attack)_.E2.80.93_lightning|lightning]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Lightnings Faster &amp;amp;ndash; lightning3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Stronger_Lightnings_.E2.80.93_lightning2|lightning2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 7 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dwarvish Protector ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dwarvish Protectors are the hardiest from all dwarves. A wall of Dwarvish Protectors can resist enemy blows better than a stone wall - and is much more dangerous.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Spear &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Spear &amp;amp;ndash; spear2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Spear_.E2.80.93_spear|spear]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Spear &amp;amp;ndash; spear3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Spear_.E2.80.93_spear2|spear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Javelins Faster &amp;amp;ndash; javelin ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Javelins Better &amp;amp;ndash; javelin2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Javelins_Faster_.E2.80.93_javelin|javelin]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Charge into Battle (New Attack) &amp;amp;ndash; charge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: charge (100%, 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the charge attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Resistances when Defending &amp;amp;ndash; adamant ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#unyielding_.E2.80.93_resistance|unyielding]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#adamant_.E2.80.93_resistance|adamant]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2-4%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dwarvish Technocrat ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dwarves always have some secrets they never tell even to their closest friends if they are not dwarves too. One of them is also the secret of their technical invention, the thunderstick. Although it is a very powerful weapon itself, they still seek to improve it and make it even more powerful.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Shooting &amp;amp;ndash; gun ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10 for the thunderstick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Shooting &amp;amp;ndash; gun2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Shooting_.E2.80.93_gun|gun]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 for the thunderstick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Shooting &amp;amp;ndash; gun3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Shooting_.E2.80.93_gun2|gun2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 6 for the thunderstick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Shooting &amp;amp;ndash; gun4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Shooting_.E2.80.93_gun3|gun3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 for the thunderstick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Shooting &amp;amp;ndash; gun5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Shooting_.E2.80.93_gun4|gun4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the thunderstick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Backstab with the Dagger &amp;amp;ndash; dagger2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Dagger_.E2.80.93_dagger|dagger]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dagger attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Technically Skilled, Using a Gun that Can Fire Very Quickly (New Attack) &amp;amp;ndash; storm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: bullet storm (-90% - 500% ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Bullet Storms Faster &amp;amp;ndash; storm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Technically_Skilled,_Using_a_Gun_that_Can_Fire_Very_Quickly_(New_Attack)_.E2.80.93_storm|storm]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3% for the bullet storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;100% more attacks for the bullet storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Technically Skilled, Using a Very Precise Gun (New Attack) &amp;amp;ndash; blunderbuss ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: blunderbuss (-40% - 100% ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blunderbuss attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage when Shooting Precisely &amp;amp;ndash; blunderbuss2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Technically_Skilled,_Using_a_Very_Precise_Gun_(New_Attack)_.E2.80.93_blunderbuss|blunderbuss]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20% for the blunderbuss attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Bullets that Penetrate Armour Better (+10% Pierce Resistance Penetration) &amp;amp;ndash; bullets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Bullets that Penetrate Armour Better (+5% Pierce Resistance Penetration) &amp;amp;ndash; bullets2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Shooting_Bullets_that_Penetrate_Armour_Better_(+10%_Pierce_Resistance_Penetration)_.E2.80.93_bullets|bullets]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elder Mage ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Great Magi spread rumours that only several mages per century are given the title of a great mage, but the truth is quite different. They are speaking about Elder Magi, and misuse the similarity and the rarity of them. Among them, there is an even sparser number who, despite their blessed age, are more progressive than the younger professional fraternity. Elder Magi are the real masters of magic, the ones who make new spells and truly understand the arcane. Even if they are not trained for battle, their powerful magic can destroy most enemies before the need for quick reflexes comes.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Fire Resistances Better (8%) &amp;amp;ndash; fire-penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_4|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Fire Resistances Better (7%) &amp;amp;ndash; fire-penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Fireball_.E2.80.93_fireball_4|fireball]] and [[#Breaking_Through_Enemy_Fire_Resistances_Better_(8%)_.E2.80.93_fire-penetrate|fire-penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Fire Resistances Better (5%) &amp;amp;ndash; fire-penetrate3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Fireball_.E2.80.93_fireball_4|fireball]] and [[#Breaking_Through_Enemy_Fire_Resistances_Better_(7%)_.E2.80.93_fire-penetrate2|fire-penetrate2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Fireball &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_4|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 15 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2_3|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Damage to Multiple Enemies with Fireball &amp;amp;ndash; fireball3-explosion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball3_3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Lightning &amp;amp;ndash; lightning ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Lightning &amp;amp;ndash; lightning2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Lightning_.E2.80.93_lightning|lightning]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Arcane Resistances Better (8%) &amp;amp;ndash; arcane-penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Lightning_.E2.80.93_lightning2|lightning2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Arcane Resistances Better (7%) &amp;amp;ndash; arcane-penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Lightning_.E2.80.93_lightning2|lightning2]] and [[#Breaking_Through_Enemy_Arcane_Resistances_Better_(8%)_.E2.80.93_arcane-penetrate|arcane-penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Arcane Resistances Better (5%) &amp;amp;ndash; arcane-penetrate3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Lightning_.E2.80.93_lightning2|lightning2]] and [[#Breaking_Through_Enemy_Arcane_Resistances_Better_(7%)_.E2.80.93_arcane-penetrate2|arcane-penetrate2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ignoring Enemy Resistances (and Vulnerabilities) with Lightning &amp;amp;ndash; lightning3-lightning ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Lightning_.E2.80.93_lightning3|lightning3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to lightning for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Lightning &amp;amp;ndash; lightning3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Lightning_.E2.80.93_lightning2|lightning2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Cast Fire Blast (New Attack) &amp;amp;ndash; fireblast1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fire blast (12 - 3, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: [[LotI_Abilities#hose_.E2.80.93_dummy|hose]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; fireblast2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Cast_Fire_Blast_(New_Attack)_.E2.80.93_fireblast1|fireblast1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Faster &amp;amp;ndash; fireblast2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_fireblast2|fireblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; fireblast3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_fireblast2|fireblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Curse Enemies to Cut Their Resistances &amp;amp;ndash; curse ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: curse (2 - 5, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the curse attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Assassin ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Unlike human assassins, elvish assassins are honoured warriors who have proven their incredible skill in archery by killing the enemy warband's leader just by shooting him from a distance, or even a whole enemy clump by covering them by a deadly arrow storm before they came to him. Even when cornered and forced to fight in melee range, they can defeat their enemies with trickery, without properly fighting them.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_.E2.80.93_melee_2|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_the_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Insanely Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow|bow]] and [[#Better_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the longbow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the longbow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow|bow]] and [[#Better_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow|bow]], [[#Better_with_Bow_.E2.80.93_bow2|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Shoot a Storm of Arrows Without Giving the Enemy a Chance to Counterattack (New Attack) &amp;amp;ndash; arrowstorm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: arrow storm (-20% - -40% ranged, copy of longbow)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arrow storm attack: [[LotI_Abilities#distant attack_.E2.80.93_attacks|distant attack]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Arrow Storms Better &amp;amp;ndash; arrowstorm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Shoot_a_Storm_of_Arrows_Without_Giving_the_Enemy_a_Chance_to_Counterattack_(New_Attack)_.E2.80.93_arrowstorm|arrowstorm]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the arrow storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the arrow storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Executing Enemy Bosses Better &amp;amp;ndash; execution ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the execution_bonus_attack attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Gryphon Rider ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;With enough skill in archery and horse riding, an elf can decide to ride giant birds instead of horses, gaining incredible mobility and an ability to shoot his foes from above, relatively protected from enemy blows.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Commanding the Gryphon to Attack Fast &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Commanding the Gryphon to Attack Fast &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Commanding_the_Gryphon_to_Attack_Fast_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Commanding the Gryphon &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Commanding_the_Gryphon_to_Attack_Fast_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_the_Bow_.E2.80.93_bow_2|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Very Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_2|bow]] and [[#Better_with_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the longbow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_2|bow]] and [[#Better_with_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_2|bow]], [[#Better_with_Bow_.E2.80.93_bow2_2|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3_2|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the longbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move One Hex After Attacking an Enemy &amp;amp;ndash; penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move More Hexes After Attacking an Enemy (Only After Bow Attack) &amp;amp;ndash; penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_One_Hex_After_Attacking_an_Enemy_.E2.80.93_penetrate|penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the longbow attack: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Juggernaut ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Elves are known to be excellent archers, but that is only because they prefer bows as primary weapons. They can be equally good with swords, but only a few elves develop this talent. They can whirl their swords in their hands like if they were just small sticks, but with the force of a furious storm, cutting their enemies asunder.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_3|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_the_Bow_.E2.80.93_bow_3|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Bow &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_3|bow]] and [[#Better_with_the_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_3|bow]] and [[#Better_with_the_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_3|bow]], [[#Better_with_the_Bow_.E2.80.93_bow2|bow2]] and [[#Better_with_the_Bow_.E2.80.93_bow3|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terribly Scary Way (New Attack) &amp;amp;ndash; horrid ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: grim strike (-20% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the grim strike attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Scaring Enemies with the Sword Attack Better &amp;amp;ndash; horrid2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terribly_Scary_Way_(New_Attack)_.E2.80.93_horrid|horrid]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the grim strike attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Maim Enemies, Lowering Their Damage Until They Advance (New Attack) &amp;amp;ndash; mayhem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mayhem (-20% - -40% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mayhem attack: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better when Maiming Enemies &amp;amp;ndash; mayhem2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Maim_Enemies,_Lowering_Their_Damage_Until_They_Advance_(New_Attack)_.E2.80.93_mayhem|mayhem]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mayhem attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the mayhem attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 6 Hitpoints per Turn &amp;amp;ndash; regeneration1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (6)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 12 Hitpoints per Turn &amp;amp;ndash; regeneration2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_6_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (6)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 18 Hitpoints per Turn &amp;amp;ndash; regeneration3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_12_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Nightprowler ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes, elvish avengers will become so good at stealth, that they can even leave the forest at night, remaining concealed.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: In woodlands, this unit’s ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking. This unit is able to hide at night, leaving no trace of its presence.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_the_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Very Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_the_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow|bow]] and [[#Faster_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow|bow]], [[#Faster_with_Bow_.E2.80.93_bow2|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3_3|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_2|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_2|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_2|sword]], [[#Better_at_Melee_Combat_.E2.80.93_sword2|sword2]] and [[#Faster_at_Melee_Combat_.E2.80.93_sword3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Stab Backs &amp;amp;ndash; sword-backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_2|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Enter a Shooting Frenzy Like Dwarves with Axes, But Only when Attacking (New Attack) &amp;amp;ndash; berserk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: bow_berserk (-30% - 100% ranged, copy of bow)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow_berserk attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Faster when in Shooting Frenzy &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Enter_a_Shooting_Frenzy_Like_Dwarves_with_Axes,_But_Only_when_Attacking_(New_Attack)_.E2.80.93_berserk|berserk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;10% more attacks for the bow_berserk attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Better when in Shooting Frenzy &amp;amp;ndash; berserk2_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Enter_a_Shooting_Frenzy_Like_Dwarves_with_Axes,_But_Only_when_Attacking_(New_Attack)_.E2.80.93_berserk|berserk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the bow_berserk attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Overlord ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some elvish fighters who use faerie powers a lot may eventually become a male half-fairy. It gives them unusual dexterity and their skill with swords will get even better. The main problem with it is that touching iron causes pain to them - that is why they use weapons made from various rare metals.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_3|sword]] and [[#Faster_at_Melee_Combat_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster &amp;amp;ndash; faerie ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_.E2.80.93_faerie|faerie]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_.E2.80.93_faerie|faerie]] and [[#A_Better_Caster_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_.E2.80.93_faerie|faerie]], [[#A_Better_Caster_.E2.80.93_faerie2|faerie2]] and [[#A_Faster_Caster_.E2.80.93_faerie3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cover His Sword in Sticky Spiderwebs to Slow Enemies (New Attack) &amp;amp;ndash; gossamer ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: spiderweb sword (-40% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the spiderweb sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with the Spiderweb Sword &amp;amp;ndash; gossamer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cover_His_Sword_in_Sticky_Spiderwebs_to_Slow_Enemies_(New_Attack)_.E2.80.93_gossamer|gossamer]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the spiderweb sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hide in Deciduous Forests &amp;amp;ndash; ambush ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser ambush_.E2.80.93_hides|lesser ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hide in All Forests &amp;amp;ndash; ambush2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Hide_in_Deciduous_Forests_.E2.80.93_ambush|ambush]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser ambush_.E2.80.93_hides|lesser ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: ambush&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Like a Level 3 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Greater Leader in Battle (Like a Proper Level 4 Unit) &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Like_a_Level_3_Unit)_.E2.80.93_leadership|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 4)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (7/3/3% Better Resistances to Arcane/Fire/Cold) &amp;amp;ndash; magic_resilience ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Seer ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes, an elf can get so close to the faerie world, that it grants her a knowledge all the other beings never even dreamed about. This allows her to be both a good healer and a powerful spell-caster.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of basic healing. This unit has magical attacks, which always have a high chance of hitting an opponent.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie touch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee_3|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie touch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Create a Sword from Pure Magic (New Attack) &amp;amp;ndash; sabre ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: faerie sabre (10% - 20% melee arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the faerie sabre attack: [[LotI_Abilities#struggle_.E2.80.93_chance_to_hit|struggle]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with Faerie Sabre &amp;amp;ndash; sabre2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Create_a_Sword_from_Pure_Magic_(New_Attack)_.E2.80.93_sabre|sabre]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the faerie sabre attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Spiderwebs &amp;amp;ndash; web ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spiderwebs &amp;amp;ndash; web2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Spiderwebs_.E2.80.93_web|web]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Faerie Fire &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Faerie_Fire_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Arcane Resistance to All Adjacent Enemies by 10% &amp;amp;ndash; arcane_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Arcane Resistance to All Adjacent Enemies by 5% More &amp;amp;ndash; arcane_penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Decreasing_Arcane_Resistance_to_All_Adjacent_Enemies_by_10%_.E2.80.93_arcane_penetrate|arcane_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: heals&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_2|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Sprite ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some elves who chose to walk the path of faerie decided to use their supernatural dexterity in melee combat. Clad in armour of magical metal, that does not burn faerie beings, Elvish Sprites make potent melee combatants and spellcasters in the same person.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of healing those around it, and curing them of poison. This unit has magical attacks, which always have a high chance of hitting an opponent.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee_4|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Spiderwebs &amp;amp;ndash; web ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spiderwebs &amp;amp;ndash; web2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Spiderwebs_.E2.80.93_web_2|web]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Faerie Fire &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Faerie_Fire_.E2.80.93_magic_2|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elvish Warlord ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some elves are not so peace-loving as others, and intentionally seek war. They are not trying to start wars, just joining wars where they know which side is evil. Their skill at leading allies into combat is incredibly good, so that trying to outsmart an Elvish Warlord usually results in an even more humiliating defeat than fighting them using usual strategies.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_4|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_4|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_4|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_the_Bow_.E2.80.93_bow_4|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Very Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_4|bow]] and [[#Better_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_4|bow]] and [[#Better_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_4|bow]], [[#Better_with_Bow_.E2.80.93_bow2_3|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3_4|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Leader (Like a Level 5 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: leadership&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Improve Nearby Allies' Reactions &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Leader_(Like_a_Level_5_Unit)_.E2.80.93_leadership|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#zeal aura_.E2.80.93_dummy|zeal aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terribly Scary Way (New Attack) &amp;amp;ndash; horrid ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: grim strike (-20% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the grim strike attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Scaring Enemies with the Sword Attack Better &amp;amp;ndash; horrid2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terribly_Scary_Way_(New_Attack)_.E2.80.93_horrid_2|horrid]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the grim strike attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Exterminator ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Masters of the Assassins are almost always sent to slay their victims rather than to steal something. Their favourite technique is to stab enemies from behind with a dagger, but because not all murders can be done silently, they also practised standard combat, and carry a scythe they can wield with scary skill, that is particularly useful when surrounded. Deadly at night, exterminators are less able fighting under the sun.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster with Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Backstabbing &amp;amp;ndash; dagger2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Dagger_.E2.80.93_dagger|dagger]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dagger attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the dagger attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Dagger &amp;amp;ndash; dagger2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Dagger_.E2.80.93_dagger|dagger]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Scythe &amp;amp;ndash; scythe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Scythe &amp;amp;ndash; scythe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Scythe_.E2.80.93_scythe|scythe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Scythe &amp;amp;ndash; scythe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Scythe_.E2.80.93_scythe2|scythe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Insanely Precise with Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knife3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Knives_.E2.80.93_knife|knife]] and [[#Insanely_Precise_with_Knives_.E2.80.93_knife2|knife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Charge at Enemies when Backstabbing if Selected (New Attack) &amp;amp;ndash; murderous_frenzy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: murderous frenzy (-30% - 100% melee, copy of dagger)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the murderous frenzy attack: [[LotI_Abilities#charging backstab_.E2.80.93_damage|charging backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging at Enemy Backs Better &amp;amp;ndash; murderous_frenzy2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Charge_at_Enemies_when_Backstabbing_if_Selected_(New_Attack)_.E2.80.93_murderous_frenzy|murderous_frenzy]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the murderous frenzy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Perform a Whirlwind Attack (New Attack) &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: whirlwind-scythe (-30% - -30% melee, copy of scythe)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind-scythe attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind-scythe attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Perform_a_Whirlwind_Attack_(New_Attack)_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the whirlwind-scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on Useful Terrains &amp;amp;ndash; nightstalk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on All Accessible Terrains &amp;amp;ndash; nightstalk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_at_Night_Without_Being_Seen_on_Useful_Terrains_.E2.80.93_nightstalk|nightstalk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_2|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 1%) &amp;amp;ndash; block3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_2|block]] and [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_2%)_.E2.80.93_block2|block2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Faerie Incarnation ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some elves have gone so far on the faerie path, that they are much more a fairy than an elf. This gives them unearthly beauty and otherworldly powers commanding plants. However, this transformation also includes behavioral changes, and their integration into elvish society is problematic.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of healing those around it, and curing them of poison. This unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit regenerates, which allows it to heal as though always stationed in a village, if it is standing in a forest.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Commanding Vines to Attack Faster &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Commanding Vines Better &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Commanding_Vines_to_Attack_Faster_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ensnaring Faster &amp;amp;ndash; ensnare ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ensnare attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ensnaring Better &amp;amp;ndash; ensnare2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Ensnaring_Faster_.E2.80.93_ensnare|ensnare]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ensnare attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Piercing with Thorns Better &amp;amp;ndash; thorns ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the thorns attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Piercing with Thorns Faster &amp;amp;ndash; thorns2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Piercing_with_Thorns_Better_.E2.80.93_thorns|thorns]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the thorns attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the thorns attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Piercing with Thorns Better &amp;amp;ndash; thorns3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Piercing_with_Thorns_Faster_.E2.80.93_thorns2|thorns2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the thorns attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowly Draining Adjacent Enemies &amp;amp;ndash; leeches ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Piercing_with_Thorns_Better_.E2.80.93_thorns|thorns]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_3|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_3|heal]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2_4|heal2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (34)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Non-Physical Resistances of Adjacent Enemies (-20%) &amp;amp;ndash; conviction ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Non-Physical Resistances of Adjacent Enemies (-30%) &amp;amp;ndash; conviction2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Decreasing_Non-Physical_Resistances_of_Adjacent_Enemies_(-20%)_.E2.80.93_conviction|conviction]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (30)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Non-Physical Resistances of Adjacent Enemies (-40%) &amp;amp;ndash; conviction3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Decreasing_Non-Physical_Resistances_of_Adjacent_Enemies_(-30%)_.E2.80.93_conviction2|conviction2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (30)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Poison All Adjacent Enemy Units &amp;amp;ndash; vine_toxic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Decreasing_Non-Physical_Resistances_of_Adjacent_Enemies_(-20%)_.E2.80.93_conviction|conviction]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fencer ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.&amp;lt;br/&amp;gt;&lt;br /&gt;
Outfitted with only a dagger and saber, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They relish dancing circles around troops like heavy infantry, mocking the weight of their full armor.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit has magical attacks, which always have a high chance of hitting an opponent.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Much Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; crossbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Much Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic_4|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ridiculously Good at Defending &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Much_Better_at_Defending_.E2.80.93_block_3|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; crossbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Much Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic_4|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ridiculously Good at Defending &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Much_Better_at_Defending_.E2.80.93_block_3|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword_3|sword]] and [[#Better_with_Sword_.E2.80.93_sword2_4|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; crossbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_crossbow_2|crossbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Magic_.E2.80.93_magic_4|magic]] and [[#Better_with_Magic_.E2.80.93_magic2_2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Forester ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Foresters are people who abandoned the life with other people, craving for the solitude in wild places. They can live in places where others would lack food and shelter, and no animal can escape their precise shot.&amp;lt;br/&amp;gt;&lt;br /&gt;
Due to their solitude, they lack any relation to other humans, and so they do not have any problem to kill anyone they do not like. This lack of understanding can be exploited by bandits, who occasionally persuade them to join their cause.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow_2|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Insanely Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Bow_.E2.80.93_bow_2|bow]], [[#Striking_Faster_with_Bow_.E2.80.93_bow2_2|bow2]] and [[#Striking_Better_with_Bow_.E2.80.93_bow3_2|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the bow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_5|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Sword_.E2.80.93_sword2_5|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Parrying Enemy Blows (New Attack) &amp;amp;ndash; parry ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: parry (-20% - -70% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Parrying Better &amp;amp;ndash; parry2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry|parry]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances; +1% Resist Impact) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Goblin Ravager ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;To perform their destructive work effectfully, Goblin Pillagers must be able to move fast. In the event of a shortage of wolves, another mount has to fill in. Though giant spiders are far less intelligent than wolves, the fear spread by their sight makes up for this imperfection. Taming those beasts claims high casualties and their appetite for riders in front of them is detrimental – but one has to overlook such little mishaps leniently: Goblins are numerous, useless for most other jobs, and since birth used to submit to their fates.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Biting Better &amp;amp;ndash; fangs1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Faster &amp;amp;ndash; fangs2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_fangs1|fangs1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Feasting on Enemies when Biting &amp;amp;ndash; fangs2-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_fangs1|fangs1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fangs attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Better &amp;amp;ndash; fangs3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Faster_.E2.80.93_fangs2|fangs2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Torching Better &amp;amp;ndash; torch ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the torch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Torching Faster &amp;amp;ndash; torch2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Torching_Better_.E2.80.93_torch|torch]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the torch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the torch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating with Torch &amp;amp;ndash; torch3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Torching_Faster_.E2.80.93_torch2|torch2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the torch attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the torch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Nets Better &amp;amp;ndash; net ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the net attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Nets Faster &amp;amp;ndash; net2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Nets_Better_.E2.80.93_net|net]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the net attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the net attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Goblin Warbanner (Goblin Warbaner) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some goblins, after surviving an improbably high number of fights, become experienced enough to lead other goblins to battle, or even weaker orcs. These goblins are no longer bullied by orcs, but still used to lead a tiring force.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Spear &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Spear &amp;amp;ndash; spear2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Spear_.E2.80.93_spear_2|spear]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Spear &amp;amp;ndash; spear3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Spear_.E2.80.93_spear2_2|spear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Spears Faster &amp;amp;ndash; javelin ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Spears Better &amp;amp;ndash; javelin2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Spears_Faster_.E2.80.93_javelin|javelin]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Spears More Precisely &amp;amp;ndash; javelin3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Spears_Better_.E2.80.93_javelin2|javelin2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the javelin attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Drum in a Way that Makes Allies March Faster &amp;amp;ndash; wardrums ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wardrums_.E2.80.93_dummy|wardrums]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Leader &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: leadership&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging Enemy Attacks (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Grim Knight ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Grim Knights are undead who can ride a living horse thanks to dark magic controlling the horse's mind and altering its body. Undead legions use them for approximately the same purposes as living armies use their horsemen.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Lance &amp;amp;ndash; lance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Lance &amp;amp;ndash; lance2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_.E2.80.93_lance_2|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging More Powerfully with Lance (2.5 Times More Damage) &amp;amp;ndash; lance3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_2|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2_2|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging Even More Powerfully with the Lance (3 Times More Damage) &amp;amp;ndash; lance4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_2|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_2|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_2|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Even Better with the Lance &amp;amp;ndash; lance5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_2|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_2|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_2|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Knock Enemies Back (New Attack) &amp;amp;ndash; knockback ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: knockback (100%, 100% melee, copy of lance)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knockback attack: [[LotI_Abilities#knockback_.E2.80.93_damage|knockback]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_axe|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Axe Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe|axe]] and [[#Better_at_Axe_Combat_.E2.80.93_axe2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe|axe]], [[#Better_at_Axe_Combat_.E2.80.93_axe2|axe2]] and [[#Faster_at_Axe_Combat_.E2.80.93_axe3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Undead-Like Resistance (Improved Resistances, Slightly Worsened Weaknesses) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Half-Robotic Freak (Akula Steel Finale) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;She was once a normal person. Until she found some forgotten ruins with weapons of great technical level, and manipulating with one of them transformed her into this. She survived it only thanks to necromancy, but now she is a whole new level freak.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special notes: When this unit is attacked in melee range, the attacker takes a huge amount of impact damage from her tentacles, because he strayed to close. This unit will regenerate, as if she was standing in a village all the time. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit has magical attacks, which always have a high chance of hitting an opponent.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_sword|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2_2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_.E2.80.93_magic_3|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Better_Caster_.E2.80.93_magic_3|magic]] and [[#A_Better_Caster_.E2.80.93_magic2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Better_Caster_.E2.80.93_magic_3|magic]], [[#A_Better_Caster_.E2.80.93_magic2|magic2]] and [[#A_Better_Caster_.E2.80.93_magic3|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Half-Robotic Freak (Akula Steel) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;She was once a normal person. Until she found some forgotten ruins with weapons of great technical level, and manipulating with one of them transformed her into this. She survived it only thanks to necromancy, but now she is a whole new level freak.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special notes: When this unit is attacked in melee range, the attacker takes 15 impact damage from her tentacles, because he strayed to close. This unit will regenerate, as if she was standing in a village all the time. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit has magical attacks, which always have a high chance of hitting an opponent.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_sword_2|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_sword_2|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2_3|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Caster_.E2.80.93_magic_4|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Better_Caster_.E2.80.93_magic_4|magic]] and [[#A_Better_Caster_.E2.80.93_magic2_2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Better_Caster_.E2.80.93_magic_4|magic]], [[#A_Better_Caster_.E2.80.93_magic2_2|magic2]] and [[#A_Better_Caster_.E2.80.93_magic3_2|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Infernal Knight ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Tales are told of the mightiest warriors and generals, who, cursed with hate and stung by betrayal, have experimented with demonic magic and returned back to this world as Death Knights. Wielding the same weapons as in life, they command both fire and the Undead in their quest for revenge.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit has magical attacks, which always have a high chance of hitting an opponent.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Casting Random Fire Spells on Enemies when Attacking Them with an Axe &amp;amp;ndash; firecast ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Fireball_.E2.80.93_fireball_5|fireball]] and [[#Faster_at_Melee_Combat_.E2.80.93_axe3_2|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#firecast_.E2.80.93_dummy|firecast]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_axe_2|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe_2|axe]] and [[#Better_at_Melee_Combat_.E2.80.93_axe2_2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe_2|axe]], [[#Better_at_Melee_Combat_.E2.80.93_axe2_2|axe2]] and [[#Faster_at_Melee_Combat_.E2.80.93_axe3_2|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Fireball &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_5|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2_4|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Damage to Multiple Enemies with Fireball &amp;amp;ndash; fireball3-explosion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball3_4|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Greater Leader in Battle (Like a Level 5 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: leadership&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% More Resistant to Fire &amp;amp;ndash; fire_resist ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lesser Demigod (Krux Later) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Divine blood flows in the veins of those whose parents were gods. They can learn to be powerful and wise incredibly fast, their bodies show supernatural abilities, and they radiate an aura that affects everything around in a way that suits them.&amp;lt;br/&amp;gt;&lt;br /&gt;
Being an offspring of an elf and human, he looks like a human to elves and like an elf to humans.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_3|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_3|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_3|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_2|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_3|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_2|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Spectral Blades &amp;amp;ndash; spectral_blades_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spectral Blades &amp;amp;ndash; spectral_blades ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Spectral_Blades_.E2.80.93_spectral_blades_speed|spectral_blades_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spectral Blades &amp;amp;ndash; spectral_blades_2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Spectral_Blades_.E2.80.93_spectral_blades_speed|spectral_blades_speed]] and [[#Better_with_Spectral_Blades_.E2.80.93_spectral_blades|spectral_blades]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Spectral Blades &amp;amp;ndash; spectral_blades_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Spectral_Blades_.E2.80.93_spectral_blades_2|spectral_blades_2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the spectral blades attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 8% &amp;amp;ndash; faerie2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 7% &amp;amp;ndash; faerie4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_.E2.80.93_faerie2_penetrate_2|faerie2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie3_speed_2|faerie3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_2|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_2|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_2|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_2|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_2|faerie6_speed]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_2|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_2|faerie6]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_2|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball_2|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs with Better Precision &amp;amp;ndash; fireball2_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball_2|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball2_2|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (32)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Burning_Aura_.E2.80.93_burning_aura|burning_aura]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (32)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Burning_Aura_.E2.80.93_burning_aura2|burning_aura2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (48)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 3 Unit &amp;amp;ndash; leadership1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 4 Unit &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_3_Unit_.E2.80.93_leadership1|leadership1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 4)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 5 Unit &amp;amp;ndash; leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_4_Unit_.E2.80.93_leadership2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 4)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_4|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_4|heal]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2_5|heal2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (34)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing an Even Worse Frailty Complex in Enemies' Minds (-20% Physical Resistances) &amp;amp;ndash; conviction ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Really Terrible Frailty Complex in Enemies' Minds  (-25% Physical Resistances) &amp;amp;ndash; conviction2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_an_Even_Worse_Frailty_Complex_in_Enemies'_Minds_(-20%_Physical_Resistances)_.E2.80.93_conviction|conviction]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lesser Demigod (Krux) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Divine blood flows in the veins of those whose parents were gods. They can learn to be powerful and wise incredibly fast, their bodies show supernatural abilities, and they radiate an aura that affects everything around in a way that suits them.&amp;lt;br/&amp;gt;&lt;br /&gt;
Being an offspring of an elf and human, he looks like a human to elves and like an elf to humans.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_4|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_4|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_4|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_3|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed_2|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_4|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_3|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Spectral Blades &amp;amp;ndash; spectral_blades_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spectral Blades &amp;amp;ndash; spectral_blades ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Spectral_Blades_.E2.80.93_spectral_blades_speed_2|spectral_blades_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Spectral Blades &amp;amp;ndash; spectral_blades_2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Spectral_Blades_.E2.80.93_spectral_blades_speed_2|spectral_blades_speed]] and [[#Better_with_Spectral_Blades_.E2.80.93_spectral_blades_3|spectral_blades]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spectral blades attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Spectral Blades &amp;amp;ndash; spectral_blades_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Spectral_Blades_.E2.80.93_spectral_blades_2_2|spectral_blades_2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the spectral blades attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 8% &amp;amp;ndash; faerie2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 7% &amp;amp;ndash; faerie4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_.E2.80.93_faerie2_penetrate_3|faerie2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie3_speed_3|faerie3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_3|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_3|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_3|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_3|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_3|faerie6_speed]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_3|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_3|faerie6]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_3|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball_3|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs with Better Precision &amp;amp;ndash; fireball2_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball_3|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball2_3|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Burning_Aura_.E2.80.93_burning_aura_2|burning_aura]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (32)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Burning Aura &amp;amp;ndash; burning_aura3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Burning_Aura_.E2.80.93_burning_aura2_2|burning_aura2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (32)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 3 Unit &amp;amp;ndash; leadership1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 4 Unit &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_3_Unit_.E2.80.93_leadership1_2|leadership1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 4)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 5 Unit &amp;amp;ndash; leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_4_Unit_.E2.80.93_leadership2_2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 4)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: heals&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_5|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_5|heal]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2_6|heal2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lich King ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Lich Kings are powerful undead warriors with free will and magic powers. Unlike other undead, they are not obeying a master, they are raising and controlling their minions, and unlike liches, they are leading their minions into battles.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit has magical attacks, which always have a high chance of hitting an opponent.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_axe_3|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe_3|axe]] and [[#Better_at_Melee_Combat_.E2.80.93_axe2_3|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe_3|axe]], [[#Better_at_Melee_Combat_.E2.80.93_axe2_3|axe2]] and [[#Faster_at_Melee_Combat_.E2.80.93_axe3_3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) &amp;amp;ndash; doom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: doom (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crippling Enemies Better &amp;amp;ndash; doom2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terrible_Way_that_Lowers_Enemy_Resistance_(New_Attack)_.E2.80.93_doom_2|doom]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Chill Tempests Faster &amp;amp;ndash; magic-chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Waves Faster &amp;amp;ndash; magic-shadow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Chill Tempests &amp;amp;ndash; magic-chill2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Chill_Tempests_Faster_.E2.80.93_magic-chill|magic-chill]] and [[#A_Better_Caster_.E2.80.93_magic_5|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster of Shadow Waves &amp;amp;ndash; magic-shadow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Shadow_Waves_Faster_.E2.80.93_magic-shadow|magic-shadow]] and [[#A_Better_Caster_.E2.80.93_magic_5|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Greater Leader in Battle (Like a Level 5 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_axe_3|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: leadership&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lord of the Flies (Beelzebub) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Ancient nobles of demonkind are among the scariest visitors from Inferno. Their vast power and number of followers allow them to destroy armies, bringing death and destruction whenever they come. Fortunately for mankind, they live in Inferno and rarely get out of there. However, some of them have made spells to summon them are known and sometimes come into the hands of the foolish...&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village. This unit can move unseen in deep water, requiring no air from the surface. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash; amla_demon_lord ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 100 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;20% more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 6 (in EASY difficulty), 9 (in MEDIUM difficulty), 9 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lunatic Knight ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Lunatic knights are ones of the most zealous warriors a warlord might employ. The reason why they fight is neither glory nor gold. They enjoy the thrill of battles, and that motivates them to join armed conflicts. In battle, they are feared adversaries, their fervour, speed and strength are a huge threat for anyone. They usually die before they realise that Lunatic Knights are not quite well protected, and can fall whenever their charge fails to defeat their target.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Lance &amp;amp;ndash; lance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Lance &amp;amp;ndash; lance2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_.E2.80.93_lance_3|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging More Powerfully with Lance (2.5 Times More Damage) &amp;amp;ndash; lance3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_3|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2_3|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging Even More Powerfully with the Lance (3 Times More Damage) &amp;amp;ndash; lance4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_3|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_3|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_3|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Even Better with the Lance &amp;amp;ndash; lance5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_3|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2_3|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move One Hex After Attacking an Enemy &amp;amp;ndash; penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move More Hexes After Attacking an Enemy &amp;amp;ndash; penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_One_Hex_After_Attacking_an_Enemy_.E2.80.93_penetrate_2|penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances; +3% Resist Pierce) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Monstrosity ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When a Walking Corpse kills a victim and reanimates it to unlife, it also drains a part of its soul. This rarely has an effect, but sometimes, when much of the flesh has rotten away already, this accumulated soul energy reshapes the corpse into a horrid, tentaculous form with bones protruding from it that floats around, scaring everything.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hitting Harder &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hitting Faster &amp;amp;ndash; melee-speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Hitting_Harder_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Transforming Enemies into Soulless Also with the Plague &amp;amp;ndash; soulless ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Hitting_Harder_.E2.80.93_melee|melee]] and [[#Hitting_Faster_.E2.80.93_melee-speed|melee-speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (melee attacks only): plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching Some Life from Targets &amp;amp;ndash; leeching ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Hitting_Harder_.E2.80.93_melee|melee]], [[#Hitting_Harder_.E2.80.93_melee|melee]], [[#Hitting_Harder_.E2.80.93_melee|melee]] and [[#Hitting_Harder_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spreading a Stronger Feeling of Dread &amp;amp;ndash; haunt ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spreading a Stronger Feeling of Dread &amp;amp;ndash; haunt2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Spreading_a_Stronger_Feeling_of_Dread_.E2.80.93_haunt|haunt]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spreading a Stronger Feeling of Dread &amp;amp;ndash; haunt3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Spreading_a_Stronger_Feeling_of_Dread_.E2.80.93_haunt|haunt]] and [[#Spreading_a_Stronger_Feeling_of_Dread_.E2.80.93_haunt2|haunt2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging Enemy Attacks (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Orcish Nightblade ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A blade in the dark, dripping with poison — for many orcish warlords the last thing they see. Due to their high fees, orcish nightblades specialize in “resolving internal conflicts” and are rarely seen on the battlefield. Practice makes perfect, and few can rival them in that regard: they have long lost count of their victims, though that admittedly isn’t too hard for an orc with only ten fingers.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Faster &amp;amp;ndash; claws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Clawing_Better_.E2.80.93_claws_2|claws]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing with Backstab &amp;amp;ndash; claws3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Clawing_Better_.E2.80.93_claws_2|claws]] and [[#Clawing_Faster_.E2.80.93_claws2|claws2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the claws attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Kicking Better &amp;amp;ndash; kick ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the kick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Kicking Faster &amp;amp;ndash; kick2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Kicking_Better_.E2.80.93_kick|kick]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the kick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the kick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Enemies Back with Kicks &amp;amp;ndash; kick3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Kicking_Better_.E2.80.93_kick|kick]] and [[#Kicking_Faster_.E2.80.93_kick2|kick2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the kick attack: [[LotI_Abilities#knockback_.E2.80.93_damage|knockback]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Many Enemies Back with Kicks &amp;amp;ndash; kick4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Kicking_Better_.E2.80.93_kick|kick]], [[#Kicking_Faster_.E2.80.93_kick2|kick2]] and [[#Throwing_Enemies_Back_with_Kicks_.E2.80.93_kick3|kick3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the kick attack: [[LotI_Abilities#shockwave_.E2.80.93_slow|shockwave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the kick attack: knockback&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the kick attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Fire-Enchanted Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_2|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Cold-Enchanted Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_2|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Arcane-Enchanted Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_2|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knife3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_2|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the throwing knives attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Magically Returning Knives (New Berserk Ranged Attack) &amp;amp;ndash; knife-berserk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Using_Arcane-Enchanted_Knives_.E2.80.93_knife2|knife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: throwing berserk (100%, 100% ranged, copy of throwing knives)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the throwing berserk attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on Useful Terrains &amp;amp;ndash; nightstalk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on All Accessible Terrains &amp;amp;ndash; nightstalk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_at_Night_Without_Being_Seen_on_Useful_Terrains_.E2.80.93_nightstalk_2|nightstalk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_3|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_3|block]] and [[#Better_at_Defending_.E2.80.93_block2|block2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Orcish Strafer ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Orcs are generally believed to be simple-minded and unable even to manufacture their crossbows. But it is wrong. The intellect of orcs is not inferior by any means, but they usually prefer not to use it. But competition and battle prowess is usually far the greatest motivation, and if better gear looks like a possibility to get stronger, they start thinking about improvements. One of their inventions is the slurbow, some orcs get them from plunder, some manufacture them themselves. However, even slurbows are not the best, and some creative orcs in times of peace manage to improve it so that it can be operated with a single hand. This way, they can carry two ranged weapons into battle, and devastate most enemies with their deadly and quick shots.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Poisonous Arrows &amp;amp;ndash; xbow-poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_3|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting More Precisely &amp;amp;ndash; xbow-marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_3|xbow2]] and [[#Faster_with_Crossbow_.E2.80.93_xbow3|xbow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Fiery Shots &amp;amp;ndash; xbow-incinerate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_3|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack (fire attacks only): [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_3|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting so Hard that Enemies Behind Targets Will be Hit as Well &amp;amp;ndash; xbow-pierce ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Crossbow_.E2.80.93_xbow4|xbow4]] and [[#Faster_with_Crossbow_.E2.80.93_xbow3|xbow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack (pierce attacks only): [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the short sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_6|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the short sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the short sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Orcish Warmonger ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the greatsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_7|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the greatsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the greatsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking in a Scary Way &amp;amp;ndash; sword2-horror ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Sword_.E2.80.93_sword_7|sword]] and [[#Striking_Faster_with_Sword_.E2.80.93_sword2_7|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the greatsword attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the greatsword attack: horrid,horrid_dummy&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the greatsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_7|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_7|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the greatsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) &amp;amp;ndash; doom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: doom (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crippling Enemies Better &amp;amp;ndash; doom2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terrible_Way_that_Lowers_Enemy_Resistance_(New_Attack)_.E2.80.93_doom_3|doom]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Poisonous Arrows &amp;amp;ndash; bow-poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Bow_.E2.80.93_bow2_4|bow2]] and [[#Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Bow_.E2.80.93_bow2_4|bow2]] and [[#Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Like a Level 2 Unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Leader (Like a Level 3 Unit) &amp;amp;ndash; leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Like_a_Level_2_Unit)_.E2.80.93_leadership_2|leadership]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Leader (Like a Level 4 Unit) &amp;amp;ndash; leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Leader_(Like_a_Level_3_Unit)_.E2.80.93_leadership2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 4)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cause Nearby Allies to Attack Like Bloodthirsty Fanatics &amp;amp;ndash; leadership2_bloodthirst ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Leader_(Like_a_Level_3_Unit)_.E2.80.93_leadership2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_dummy|warlord's rule]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Gruesome Things that Arouse Nearby Allies &amp;amp;ndash; evisceration ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser evisceration_.E2.80.93_dummy|lesser evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Gruesome Things that Arouse Nearby Allies &amp;amp;ndash; evisceration2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Gruesome_Things_that_Arouse_Nearby_Allies_.E2.80.93_evisceration|evisceration]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser evisceration_.E2.80.93_dummy|lesser evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Gruesome Things that Arouse Nearby Allies &amp;amp;ndash; evisceration3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Gruesome_Things_that_Arouse_Nearby_Allies_.E2.80.93_evisceration2|evisceration2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#greater evisceration_.E2.80.93_dummy|greater evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Data Loader ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  &amp;amp;ndash;  ===&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Phantom ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Undead lords sometimes figure out a way to make their deathblades fully use their potiential. They remove their legs, replacing them with a ghostly tail allowing them to float and spin as they want. They also add them an additional pair of arms, to make these minions more destructive. Phantoms are, however, quite vulnerable.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit can move unseen in deep water, requiring no air from the surface.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_axe_2|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Axe Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe_2|axe]] and [[#Better_at_Axe_Combat_.E2.80.93_axe2_2|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe_2|axe]], [[#Better_at_Axe_Combat_.E2.80.93_axe2_2|axe2]] and [[#Faster_at_Axe_Combat_.E2.80.93_axe3_2|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Perform a Whirlwind Attack (New Attack) &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: whirlwind-axe (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind-axe attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind-axe attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Perform_a_Whirlwind_Attack_(New_Attack)_.E2.80.93_whirlwind_2|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the whirlwind-axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pilum Master ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some javelineers came to an incredible skill with javelins, and improved their javelins into pilums. These weapons are hard to use, but they can deal heavy damages to anyone before they even come close enough to hit, even if they are attacked. Although many soldiers consider their weapons obsolete, they wield them proudly, because unlike swords or bows, pilums can be used both in melee and ranged combat.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defense.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Pilum &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Pilum &amp;amp;ndash; spear2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Pilum_.E2.80.93_spear|spear]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Pilum &amp;amp;ndash; spear3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Pilum_.E2.80.93_spear2|spear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the spear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Pilums Faster &amp;amp;ndash; javelin ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Pilums Better &amp;amp;ndash; javelin2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Pilums_Faster_.E2.80.93_javelin|javelin]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the javelin attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Pilums More Precisely &amp;amp;ndash; javelin3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Pilums_Better_.E2.80.93_javelin2|javelin2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the javelin attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Tricky Way that Lowers Enemy Defence (New Attack) &amp;amp;ndash; trickery ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: trickery (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the trickery attack: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tricking Enemies Better &amp;amp;ndash; trickery2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Tricky_Way_that_Lowers_Enemy_Defence_(New_Attack)_.E2.80.93_trickery|trickery]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the trickery attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;10% more attacks for the trickery attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Blocking (Lowering the Chance to be Hit by 2-3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Predator ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Master huntsmen often get to like hunting more than anything else. Their deadly passion guides them, and they care only a little if their prey is human or animal. These predators may attack anything they spot, if it is not too numerous. Provided that one has enough guards around, it is possible to parlay with them, or even to employ them.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Insanely Precisely &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow_3|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the bow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow_3|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Unbelievably Precisely &amp;amp;ndash; bow-precise2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Bow_.E2.80.93_bow_3|bow]], [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]], [[#Striking_Better_with_Bow_.E2.80.93_bow3_3|bow3]] and [[#Shooting_Insanely_Precisely_.E2.80.93_bow-precise_3|bow-precise]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the bow attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Deal Heavy Damage with a Single Shot (New Attack) &amp;amp;ndash; execution ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: execution (-45% - 100% ranged)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Executing Enemy Bosses Better &amp;amp;ndash; execution2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Deal_Heavy_Damage_with_a_Single_Shot_(New_Attack)_.E2.80.93_execution|execution]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the execution attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Very Good at Slaying Humans &amp;amp;ndash; bow-hunting-humans ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#misanthropia_.E2.80.93_damage|misanthropia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Very Good at Slaying Orcs &amp;amp;ndash; bow-hunting-orcs ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#misorcia_.E2.80.93_damage|misorcia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Very Good at Slaying Elves &amp;amp;ndash; bow-hunting-elves ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#misdryadia_.E2.80.93_damage|misdryadia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Very Good at Slaying Dragons &amp;amp;ndash; bow-hunting-drakes ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the bow attack: [[LotI_Abilities#misdraconia_.E2.80.93_damage|misdraconia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the bow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Dagger &amp;amp;ndash; dagger2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Dagger_.E2.80.93_dagger|dagger]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Dagger &amp;amp;ndash; dagger3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Dagger_.E2.80.93_dagger2|dagger2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dagger attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preserved Lich (Argan Lich) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Preserved liches are an exotic kind of liches, they are far more powerful than mere liches.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with sword add marksman and plague, and lots of damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with crossbow add great precision.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village. This unit can move unseen in deep water, requiring no air from the surface. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. During battle, this unit can drain life from victims to renew its own health.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has soul eater AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lichsword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Raising Undead with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_5|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lichsword attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_5|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_5|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_4|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed_3|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_5|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_4|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lichsword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better and Faster with Crossbow &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking More Precisely with the Crossbow &amp;amp;ndash; xbow_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]] and [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]] and [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking More Precisely with the Crossbow &amp;amp;ndash; xbow-marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]], [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]] and [[#Striking_More_Precisely_with_the_Crossbow_.E2.80.93_xbow_marksman|xbow_marksman]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the crossbow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the crossbow attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; xbow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]], [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow3_3|xbow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; xbow2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]], [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]], [[#Faster_with_Crossbow_.E2.80.93_xbow2_speed_2|xbow2_speed]], [[#Better_with_Crossbow_.E2.80.93_xbow3_3|xbow3]] and [[#Better_with_Crossbow_.E2.80.93_xbow4_2|xbow4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blocking Attacks Better (2 % Better Defence) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (4% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preserved Lich (Delly Lich) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Preserved liches are an exotic kind of liches, they are far more powerful than mere liches.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has soul eater AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Chop Through More Enemies with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_4|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_4|sword]] and [[#Able_to_Chop_Through_More_Enemies_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching with Sword &amp;amp;ndash; sword3-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_4|sword]] and [[#Able_to_Chop_Through_More_Enemies_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_4|sword]], [[#Able_to_Chop_Through_More_Enemies_with_Sword_.E2.80.93_sword2|sword2]] and [[#Faster_with_Sword_.E2.80.93_sword3_2|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Knives &amp;amp;ndash; knife1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_with_Knives_.E2.80.93_knife1|knife1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Knives &amp;amp;ndash; knife3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Precise_with_Knives_.E2.80.93_knife3|knife3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knife4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Dealing_More_Damage_with_Knives_.E2.80.93_knife1|knife1]] and [[#Faster_with_Knives_.E2.80.93_knife2|knife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on Useful Terrains &amp;amp;ndash; nightstalk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on All Accessible Terrains &amp;amp;ndash; nightstalk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_at_Night_Without_Being_Seen_on_Useful_Terrains_.E2.80.93_nightstalk_3|nightstalk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Defending_.E2.80.93_block_2|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Defending_.E2.80.93_block_2|block]] and [[#Better_at_Defending_.E2.80.93_block2_2|block2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Parrying Enemy Blows (New Attack) &amp;amp;ndash; parry ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: parry (-20% - -70% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Parrying Better &amp;amp;ndash; parry2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry_2|parry]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preserved Lich (Efraim Lich) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Preserved liches are an exotic kind of liches, they are far more powerful than mere liches.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with sword add marksman, plague, and berserk-like attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with whirlwind gain bonuses from sword advancements, and depend on advancements with sword.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with throwing knives are a potent source of weapon-related ranged damage, it may gain backstab.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with wave of fear bring huge damage, slow, explosive slow, leech, and after taking a lot of advancements also explosive damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Don't neglect defensive abilities. They stack additively with gear, while the effects of different parts of armour stack only multiplicatively.&amp;lt;br/&amp;gt;&lt;br /&gt;
The soul eater ability will add a lot of other advancements (new attacks, regeneration, healing, various abilities and much more).&amp;lt;br/&amp;gt;&lt;br /&gt;
Try to avoid learning from books, because while normal advancements add 20 to maximum experience to preserved liches, these advancements add 20% to maximum experience; that might later be an equivalent even to five advancements.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village. This unit can move unseen in deep water, requiring no air from the surface. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has soul eater AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword (Affects Also Whirlwind) &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Raising Undead with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword (Affects Also Whirlwind) &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_5|sword5]] and [[#Faster_with_Sword_(Affects_Also_Whirlwind)_.E2.80.93_sword1_speed_2|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_5|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Twice in a Row &amp;amp;ndash; berserk1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk2 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Thrice in a Row &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1_2|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk3 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Five Times in a Row &amp;amp;ndash; berserk3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Thrice_in_a_Row_.E2.80.93_berserk2_2|berserk2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk5 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with the Furious Attack &amp;amp;ndash; berserk1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1_2|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk2 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk3 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk5 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Whirling_Better_.E2.80.93_whirlwind_2|whirlwind]], [[#Whirling_Better_.E2.80.93_whirlwind_2|whirlwind]], [[#Whirling_Better_.E2.80.93_whirlwind_2|whirlwind]] and [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Whirling_Better_.E2.80.93_whirlwind2_4|whirlwind2]], [[#Whirling_Better_.E2.80.93_whirlwind2_4|whirlwind2]], [[#Whirling_Better_.E2.80.93_whirlwind2_4|whirlwind2]] and [[#Better_with_Sword_.E2.80.93_sword6_5|sword6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Backstabbing with Knives &amp;amp;ndash; knives1_backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Knives &amp;amp;ndash; knives2_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knives3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]], [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]] and [[#Better_with_Knives_.E2.80.93_knives3_2|knives3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]], [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]] and [[#Better_with_Knives_.E2.80.93_knives3_2|knives3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Backstabbing with Knives Better &amp;amp;ndash; knives4-backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives4_2|knives4]] and [[#Backstabbing_with_Knives_.E2.80.93_knives1_backstab_2|knives1_backstab]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the knife attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]], [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]], [[#Better_with_Knives_.E2.80.93_knives3_2|knives3]] and [[#Better_with_Knives_.E2.80.93_knives4_2|knives4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knives5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]], [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]], [[#Better_with_Knives_.E2.80.93_knives3_2|knives3]], [[#Better_with_Knives_.E2.80.93_knives4_2|knives4]] and [[#Faster_with_Knives_.E2.80.93_knives3_speed_2|knives3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Spine-Chilling Fear &amp;amp;ndash; fear1_spine_chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear1|fear1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Fear Faster &amp;amp;ndash; fear2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear2|fear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear2|fear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having Fun when Scaring Enemies &amp;amp;ndash; fear3_leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear3|fear3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear3|fear3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Fear Faster &amp;amp;ndash; fear4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_Stronger_Fear_.E2.80.93_fear4|fear4]] and [[#Causing_Fear_Faster_.E2.80.93_fear2_speed|fear2_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear4|fear4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Fear to Groups of Enemies &amp;amp;ndash; fear5_mass_scare ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear5|fear5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear5|fear5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Fear Faster &amp;amp;ndash; fear6-speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_Stronger_Fear_.E2.80.93_fear6|fear6]] and [[#Causing_Fear_Faster_.E2.80.93_fear4_speed|fear4_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_Stronger_Fear_.E2.80.93_fear6|fear6]] and [[#Causing_Fear_Faster_.E2.80.93_fear4_speed|fear4_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear7|fear7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Insane Fear to Groups of Enemies &amp;amp;ndash; fear8_explosive ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear8|fear8]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_.E2.80.93_movement_55|movement]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Muster Enough Mental Powers to Levitate Through Hard Terrains &amp;amp;ndash; movement3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_.E2.80.93_movement_55|movement]] and [[#Faster_.E2.80.93_movement2_2|movement2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on flat terrains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through villages set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through castles set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in shallow waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on coastal reefs set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in deep waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through swampy places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on mountains set to 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs across sands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs above unwalkable places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through impassable walls set to {UNREACHABLE}&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Muster_Enough_Mental_Powers_to_Levitate_Through_Hard_Terrains_.E2.80.93_movement3_2|movement3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Harder to be Hit &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Preserved Lich (Lethalia Lich) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Preserved liches are an exotic kind of liches, they are far more powerful than mere liches.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with staff add plague, damage and precision.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with axe unlock a very useful whirlwind attack, and that unlocks most advancements with axe, many advancements with axe improve also whirlwind.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with faerie fire mostly improve damage; one of them removes swarm, but decreases the number of attacks significantly.&amp;lt;br/&amp;gt;&lt;br /&gt;
Advancements with gossamer add various weapon specials to it, but its damage is inferior.&amp;lt;br/&amp;gt;&lt;br /&gt;
Don't neglect defensive abilities. They stack additively with gear, while the effects of different parts of armour stack only multiplicatively.&amp;lt;br/&amp;gt;&lt;br /&gt;
The soul eater ability will add a lot of other advancements (new attacks, regeneration, healing, various abilities and much more).&amp;lt;br/&amp;gt;&lt;br /&gt;
Try to avoid learning from books, because while normal advancements add 20 to maximum experience to preserved liches, these advancements add 20% to maximum experience; that might later be an equivalent even to five advancements.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village. This unit can move unseen in deep water, requiring no air from the surface. The swarming attacks of this unit become less deadly whenever its members are wounded. This unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health. This unit is capable of healing those around it, and curing them of poison.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has soul eater AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Staff &amp;amp;ndash; staff1_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Staff &amp;amp;ndash; staff2_focused ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] and [[#More_Precise_with_Staff_.E2.80.93_staff1_marksman_2|staff1_marksman]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the staff attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Undead with Staff &amp;amp;ndash; staff2_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]] and [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]] and [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Staff &amp;amp;ndash; staff3_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] and [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] and [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Staff &amp;amp;ndash; staff4_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]] and [[#Faster_with_Staff_.E2.80.93_staff3_attacks_2|staff3_attacks]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]] and [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creating Better Undead with Staff &amp;amp;ndash; staff5_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]], [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]] and [[#Creating_Undead_with_Staff_.E2.80.93_staff2_plague|staff2_plague]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the staff attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the staff attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Fire Damage with Staff &amp;amp;ndash; staff5_fire ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]] and [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]] and [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Staff &amp;amp;ndash; staff6_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]], [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]], [[#Better_with_Staff_.E2.80.93_staff6_2|staff6]] and [[#Faster_with_Staff_.E2.80.93_staff4_attacks|staff4_attacks]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Staff &amp;amp;ndash; staff7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]], [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]] and [[#Better_with_Staff_.E2.80.93_staff6_2|staff6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]] and [[#Able_to_Use_Whirlwind_Attack_with_Axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe2_poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]] and [[#Able_to_Use_Whirlwind_Attack_with_Axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe_whirlwind attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]] and [[#Able_to_Use_Whirlwind_Attack_with_Axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe1_speed_2|axe1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]] and [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hit Multiple Enemies with Axe &amp;amp;ndash; axe4_cleave ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]] and [[#Better_with_Axe_.E2.80.93_axe4_3|axe4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe attack: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]] and [[#Better_with_Axe_.E2.80.93_axe4_3|axe4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Axe (Affects Also Whirlwind) &amp;amp;ndash; axe5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]], [[#Better_with_Axe_.E2.80.93_axe4_3|axe4]], [[#Better_with_Axe_.E2.80.93_axe5_2|axe5]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe3_speed_2|axe3_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]], [[#Better_with_Axe_.E2.80.93_axe4_3|axe4]] and [[#Better_with_Axe_.E2.80.93_axe5_2|axe5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Use Whirlwind Attack with Axe &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: axe_whirlwind (7 - 3, blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe_whirlwind attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the axe_whirlwind attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Whirling &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]] and [[#Able_to_Use_Whirlwind_Attack_with_Axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe_whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Deal Damage to Multiple Units with Faerie Fire &amp;amp;ndash; faerie2_boom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: conical faerie fire (100%, 100%, copy of faerie fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the conical faerie fire attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Without Dependence on Health with Faerie Fire (CAUTION: Significantly Fewer Attacks!) &amp;amp;ndash; faerie3_noswarm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the faerie fire attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;3 fewer attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]] and [[#Without_Dependence_on_Health_with_Faerie_Fire_(CAUTION:_Significantly_Fewer_Attacks!)_.E2.80.93_faerie3_noswarm|faerie3_noswarm]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Deal Damage to Much More Units with Faerie Fire &amp;amp;ndash; faerie4_boom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]] and [[#Able_to_Deal_Damage_to_Multiple_Units_with_Faerie_Fire_.E2.80.93_faerie2_boom|faerie2_boom]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: explosive faerie fire (100%, 100%, copy of faerie fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the explosive faerie fire attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_4|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_4|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_4|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_4|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_4|faerie6_speed]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_4|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_4|faerie6]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_4|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Spiderwebs &amp;amp;ndash; gossamer1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies with Spiderwebs &amp;amp;ndash; gossamer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer2_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]] and [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer1_damage_2|gossamer1_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs More Precisely &amp;amp;ndash; gossamer3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]] and [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer3_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage_2|gossamer2_damage]] and [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs Even More Precisely &amp;amp;ndash; gossamer4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]] and [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the gossamer attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer4_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage_2|gossamer2_damage]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]], [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4_2|gossamer4]] and [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer3_damage_2|gossamer3_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs Faster &amp;amp;ndash; gossamer4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]] and [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4_2|gossamer4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Spiderwebs with Incredibly Fast Reactions &amp;amp;ndash; gossamer5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]] and [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4_2|gossamer4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: firststrike&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer5_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage_2|gossamer2_damage]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]], [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4_2|gossamer4]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer4_damage_2|gossamer4_damage]] and [[#Shooting_Spiderwebs_with_Incredibly_Fast_Reactions_.E2.80.93_gossamer5_2|gossamer5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1_2|wings1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (2% Better Defences on All Terrains) &amp;amp;ndash; wings3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1_2|wings1]], [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2_2|wings2]] and [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2_2|wings2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Attuned to the Woods &amp;amp;ndash; woods ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1_2|wings1]], [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2_2|wings2]] and [[#More_Nimble_(2%_Better_Defences_on_All_Terrains)_.E2.80.93_wings3_2|wings3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#nocturnal ambush_.E2.80.93_hides|nocturnal ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (4% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Princess of Shadows (Delly Start) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Although women are not very frequent in criminal gangs, those who are there may use their charm to expand their control over various noblemen. Sometimes, this can create good friendships and alliances between criminals and nobles.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Chop Through More Enemies with Sword &amp;amp;ndash; sword2_cleave ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_sword2_4|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_5|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2_4|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_5|sword]], [[#Better_at_Melee_Combat_.E2.80.93_sword2_4|sword2]] and [[#Faster_with_Sword_.E2.80.93_sword3_3|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Poison Enemies with Knives &amp;amp;ndash; knife-poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Knives &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_3|knife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knife3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Knives_.E2.80.93_knife_3|knife]] and [[#Better_with_Knives_.E2.80.93_knife2|knife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on Useful Terrains &amp;amp;ndash; nightstalk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Move at Night Without Being Seen on All Accessible Terrains &amp;amp;ndash; nightstalk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Move_at_Night_Without_Being_Seen_on_Useful_Terrains_.E2.80.93_nightstalk_4|nightstalk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_4|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 1%) &amp;amp;ndash; block3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_4|block]] and [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_2%)_.E2.80.93_block2_2|block2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Parrying Enemy Blows (New Attack) &amp;amp;ndash; parry ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: parry (-20% - -70% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Parrying Better &amp;amp;ndash; parry2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry_3|parry]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Prophet ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Formerly either Paladins who decided to expand their knowledge of white magic or Magi of Light who decided that evil has to be defeated also by weapons of war, Prophets are the pious knights who both care about destroying the evil and about helping any righteous person.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of healing those around it, and curing them of poison. Illumination increases the lighting level in adjacent areas.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Lance &amp;amp;ndash; lance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Lance &amp;amp;ndash; lance2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Lance_.E2.80.93_lance_4|lance]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging More Powerfully with Lance (2.5 Times More Damage) &amp;amp;ndash; lance3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_4|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2_4|lance2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Charging Even More Powerfully with the Lance (3 Times More Damage) &amp;amp;ndash; lance4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_4|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_4|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_4|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lance attack: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Even Better with the Lance &amp;amp;ndash; lance5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_4|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_4|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_4|lance3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lance attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Sword_.E2.80.93_sword|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Sword_.E2.80.93_sword|sword]] and [[#Better_with_Sword_.E2.80.93_sword2_9|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_with_Sword_.E2.80.93_sword|sword]], [[#Better_with_Sword_.E2.80.93_sword2_9|sword2]] and [[#Faster_with_Sword_.E2.80.93_sword3_4|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; lightbeam ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Magic &amp;amp;ndash; lightbeam2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_lightbeam_2|lightbeam]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; lightbeam3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Magic_.E2.80.93_lightbeam2_2|lightbeam2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the lightbeam attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_6|heal]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Make Allies Resist Damage Better (10% to Resistances) &amp;amp;ndash; shield ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Make Allies Resist Damage Better (15% to Resistances) &amp;amp;ndash; shield2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Make_Allies_Resist_Damage_Better_(10%_to_Resistances)_.E2.80.93_shield|shield]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Make Allies Resist Damage Better (20% to Resistances) &amp;amp;ndash; shield3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Make_Allies_Resist_Damage_Better_(15%_to_Resistances)_.E2.80.93_shield2|shield2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Severe Frailty Complex in Enemies' Minds (-15% Physical Resistances) &amp;amp;ndash; frail_tide ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing an Even Worse Frailty Complex in Enemies' Minds (-20% Physical Resistances) &amp;amp;ndash; frail_tide2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_a_Severe_Frailty_Complex_in_Enemies'_Minds_(-15%_Physical_Resistances)_.E2.80.93_frail_tide|frail_tide]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Really Terrible Frailty Complex in Enemies' Minds (-25% Physical Resistances) &amp;amp;ndash; frail_tide3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_an_Even_Worse_Frailty_Complex_in_Enemies'_Minds_(-20%_Physical_Resistances)_.E2.80.93_frail_tide2|frail_tide2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Reaper ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Reapers are abominations, brought from the world of the dead into our world, but maintaining connections to their world to drain excessive amounts of power from it, longing for nothing else but bringing as many souls into the world of the dead. In most cases, they are a creation of a necromancer, forcing a spirit to become a reaper, manipulating it to do what he wants.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: During battle, this unit can drain life from victims to renew its own health. Spirits have very unusual resistances to damage, and move quite slowly over open water. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Combat with a Scythe &amp;amp;ndash; scythe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Combat with a Scythe &amp;amp;ndash; scythe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Combat_with_a_Scythe_.E2.80.93_scythe|scythe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Combat with a Scythe &amp;amp;ndash; scythe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Combat_with_a_Scythe_.E2.80.93_scythe|scythe]] and [[#Faster_at_Combat_with_a_Scythe_.E2.80.93_scythe2|scythe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Combat with a Scythe &amp;amp;ndash; scythe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Combat_with_a_Scythe_.E2.80.93_scythe|scythe]], [[#Faster_at_Combat_with_a_Scythe_.E2.80.93_scythe2|scythe2]] and [[#Faster_at_Combat_with_a_Scythe_.E2.80.93_scythe3|scythe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the baneblade attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wailing More Times &amp;amp;ndash; wail ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the wail attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wailing Louder &amp;amp;ndash; wail2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Wailing_More_Times_.E2.80.93_wail|wail]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wail attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wailing so Badly that the Enemies Will be Slowed by it &amp;amp;ndash; wail-slow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Wailing_Louder_.E2.80.93_wail2|wail2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wail attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with Claws, that Has a Chance to Slay the Enemy Regardless of His HP (New Attack) &amp;amp;ndash; claws ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: claws (7 - 3, blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the claws attack: [[LotI_Abilities#disintegrate_.E2.80.93_damage|disintegrate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Faster &amp;amp;ndash; claws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Claws,_that_Has_a_Chance_to_Slay_the_Enemy_Regardless_of_His_HP_(New_Attack)_.E2.80.93_claws|claws]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws2-damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Claws,_that_Has_a_Chance_to_Slay_the_Enemy_Regardless_of_His_HP_(New_Attack)_.E2.80.93_claws|claws]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 5%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; dodge2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Dodging_(Lowering_the_Chance_to_be_Hit_by_5%)_.E2.80.93_dodge|dodge]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Resistant to Magic (4% Better Resistances) &amp;amp;ndash; magic_resist ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scythemaster ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The greatest weapon masters will eventually come to master scythes, whose dual-wielding is the most destructive possibility ever.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defense.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Impaling Better with Scythe &amp;amp;ndash; scythe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Impaling Faster with Scythe &amp;amp;ndash; scythe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Impaling_Better_with_Scythe_.E2.80.93_scythe|scythe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Impaling Better with Scythe &amp;amp;ndash; scythe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Impaling_Faster_with_Scythe_.E2.80.93_scythe2|scythe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better with Scythe &amp;amp;ndash; scythe-whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the whirlwind-scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Faster with Scythe &amp;amp;ndash; scythe-whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Whirling_Better_with_Scythe_.E2.80.93_scythe-whirlwind|scythe-whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 for the whirlwind-scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind-scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better with Scythe &amp;amp;ndash; scythe-whirlwind3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Whirling_Faster_with_Scythe_.E2.80.93_scythe-whirlwind2|scythe-whirlwind2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the whirlwind-scythe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with a Confusing Attack (New Attack) &amp;amp;ndash; trickery ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: trickery (-20% - -50% melee, copy of scythe)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the trickery attack: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Slightly Faster with the Confusing Attack &amp;amp;ndash; trickery2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_a_Confusing_Attack_(New_Attack)_.E2.80.93_trickery|trickery]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;10% more attacks for the trickery attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shadow Prince ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;After years of life as a criminal, the outlaw gains pride and no longer feels the need to behave like a brute. To teach the others that they are superior too, they learn some magic, and practise fighting with a staff that they used when learning magic. Their authority above other criminals is so great, that they can hide in any settlement.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Quarterstaff &amp;amp;ndash; quarterstaff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Quarterstaff &amp;amp;ndash; quarterstaff2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Quarterstaff_.E2.80.93_quarterstaff|quarterstaff]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Quarterstaff &amp;amp;ndash; quarterstaff3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Quarterstaff_.E2.80.93_quarterstaff2|quarterstaff2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Quarterstaff &amp;amp;ndash; quarterstaff4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Faster_with_Quarterstaff_.E2.80.93_quarterstaff3|quarterstaff3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the staff attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the magic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic_7|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the magic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the magic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic_7|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the magic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hide in Forests at Night &amp;amp;ndash; ambush ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic3_2|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#nocturnal ambush_.E2.80.93_hides|nocturnal ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 1-2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Impact Resistances Better (8%) &amp;amp;ndash; penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Impact Resistances Better (7%) &amp;amp;ndash; penetrate2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Breaking_Through_Enemy_Impact_Resistances_Better_(8%)_.E2.80.93_penetrate|penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breaking Through Enemy Impact Resistances Better (5%) &amp;amp;ndash; penetrate3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Breaking_Through_Enemy_Impact_Resistances_Better_(7%)_.E2.80.93_penetrate2|penetrate2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shadowalker ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes, the most dextrous from all masters of combat become Shadowalkers, fighters whose skill with sword is unmatched. No longer requiring illumination to fight, they can fight equally well under the sun and in dark caves. If the situation is not ideal for fencing, they can shoot a poisoned bolt at their enemy or surprise him with an unexpected spell.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Crossbow &amp;amp;ndash; crossbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 9 for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the crossbow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better and Faster with Magic &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 3%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_6|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_6|sword]] and [[#Better_with_Sword_.E2.80.93_sword2_10|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_and_Faster_with_Magic_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_5|block]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_5|block]] and [[#Better_at_Defending_.E2.80.93_block2_3|block2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_6|sword]], [[#Better_with_Sword_.E2.80.93_sword2_10|sword2]] and [[#Faster_at_Melee_Combat_.E2.80.93_sword3_2|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Crossbow &amp;amp;ndash; crossbow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Crossbow_.E2.80.93_crossbow_2|crossbow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (pierce attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Magic &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Magic_.E2.80.93_magic|magic]] and [[#Faster_with_Magic_.E2.80.93_magic2_2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Perform a Whirlwind Attack (New Attack) &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: whirlwind (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the whirlwind attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Perform_a_Whirlwind_Attack_(New_Attack)_.E2.80.93_whirlwind_3|whirlwind]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Parrying Enemy Blows (New Attack) &amp;amp;ndash; parry ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: parry (-20% - -70% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Parrying Better &amp;amp;ndash; parry2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry_4|parry]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Siege Troll ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Trolls rarely use more than the most basic of equipment.  The Orcish tribes will occasionally outfit the biggest, strongest, toughest Troll they can find with heavy armor and use it as a siege weapon.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer_2|hammer]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Hammer &amp;amp;ndash; hammer_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer2_2|hammer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 7 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stronger with Hammer &amp;amp;ndash; hammer3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer2_2|hammer2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the hammer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terribly Scary Way (New Attack) &amp;amp;ndash; horrid ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: grim strike (-20% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the grim strike attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Scaring Enemies with the Scary Attack Better &amp;amp;ndash; horrid2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terribly_Scary_Way_(New_Attack)_.E2.80.93_horrid_3|horrid]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the grim strike attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack and Defend with a Single, Devastating Blow (New Attack) &amp;amp;ndash; devastation ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: devastation (-40% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better with the Single Blow &amp;amp;ndash; devastation2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_and_Defend_with_a_Single,_Devastating_Blow_(New_Attack)_.E2.80.93_devastation|devastation]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the devastation attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 4 Additional Hitpoints per Turn &amp;amp;ndash; regeneration1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; regeneration2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; regeneration3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3|regeneration3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3|regeneration3]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration4|regeneration4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3|regeneration3]], [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration4|regeneration4]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration5|regeneration5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skeletal Dragon ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Even of the mightiest living creatures there will remain nothing but bones and dark sinew in the end. But dark powers that know no bounds raise also those back to life – and if they are downright nasty in the shape of a harmless looking pile of bone... Only few who have been deceived by that appearance lived long enough to realise their terrible mistake.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gameplay notes: This unit can learn to use a dark breath that can, along with its jaws, turn this skeletal dragon into a doom to all living.&amp;lt;br/&amp;gt;&lt;br /&gt;
Keep in mind that this unit is a unique creation of magic, sacrificing it is not the best idea (and a crime against the preservation of biodiversity).&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: During battle, this unit can drain life from victims to renew its own health. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Biting Better &amp;amp;ndash; jaws1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the jaw attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Faster &amp;amp;ndash; jaws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_jaws1|jaws1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the jaw attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the jaw attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Better &amp;amp;ndash; jaws3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Faster_.E2.80.93_jaws2|jaws2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the jaw attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Better &amp;amp;ndash; claws1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing Faster &amp;amp;ndash; claws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Clawing_Better_.E2.80.93_claws1|claws1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Breathe Dark Energy (New Attack) &amp;amp;ndash; breath ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: dark breath (12 - 2, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dark breath attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dark breath attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Dark Energy Faster &amp;amp;ndash; breath_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Breathe_Dark_Energy_(New_Attack)_.E2.80.93_breath|breath]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the dark breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Darker Energy Better &amp;amp;ndash; breath_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Breathe_Dark_Energy_(New_Attack)_.E2.80.93_breath|breath]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sky Goblin ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The best of goblin fighters get the right to ride giant birds, to scout terrains ahead and occasionally attack vulnerable units that they manage to approach.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Much Better at Commanding the Bird &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Commanding the Bird &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Much_Better_at_Commanding_the_Bird_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_the_Bow_.E2.80.93_bow_2|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with the Bow &amp;amp;ndash; bow-precise ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow_2|bow]] and [[#Better_with_the_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with the Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow_2|bow]] and [[#Better_with_the_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with the Bow &amp;amp;ndash; bow4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow_2|bow]], [[#Better_with_the_Bow_.E2.80.93_bow2_2|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3_5|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Skirmisher &amp;amp;ndash; skirmisher ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: skirmisher&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Snow Hunter ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Having lost their ancient homeland in forests after the Fall, some elves remained seeking last remains of forests and eventually found them in the north, but others tried to adopt to other areas. Several elves adopted to live in deserts, others adopted to live in tundras. Thanks to their adaptation abilities granted by their magic nature, they became as close to snow-covered tundras as their ancestors were close to their forests.&amp;lt;br/&amp;gt;&lt;br /&gt;
Because of the constant danger and harsh weather condition the Snow Elves live in, they are all trained for battle and skilled in usage of weapons. Thanks to their fast metabolism, they are highly resistant to frost, capable to sit half-naked in a circle and chat in freezing temperatures. They wear thick clothes when ice storms come, and others would freeze also in three layers of animal furs.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== A Much Better Fighter &amp;amp;ndash; melee ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Fighter &amp;amp;ndash; melee2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Much_Better_Fighter_.E2.80.93_melee|melee]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Fighter &amp;amp;ndash; melee3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Fighter_.E2.80.93_melee2|melee2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Fighter &amp;amp;ndash; melee4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Better_Fighter_.E2.80.93_melee3|melee3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Bolas &amp;amp;ndash; bolas ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bolas attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bolas &amp;amp;ndash; bolas2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Bolas_.E2.80.93_bolas|bolas]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the bolas attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Bolas &amp;amp;ndash; bolas3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bolas_.E2.80.93_bolas2|bolas2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the bolas attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bolas &amp;amp;ndash; bolas4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bolas_.E2.80.93_bolas2|bolas2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the bolas attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Used to Frozen Lands (+5% Defence on Frozen Terrains, +5% Cold Resistance) &amp;amp;ndash; coldlife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Frost-Hardier (Defence + Cold Resistance on Frozen Terrains +5%) &amp;amp;ndash; coldlife2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Used_to_Frozen_Lands_(+5%_Defence_on_Frozen_Terrains,_+5%_Cold_Resistance)_.E2.80.93_coldlife|coldlife]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Used to Frozen Lands (+20% Cold Resistance) &amp;amp;ndash; coldlife3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Frost-Hardier_(Defence_+_Cold_Resistance_on_Frozen_Terrains_+5%)_.E2.80.93_coldlife2|coldlife2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Used to Frozen Lands (Hiding on Snow) &amp;amp;ndash; coldlife4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Used_to_Frozen_Lands_(+20%_Cold_Resistance)_.E2.80.93_coldlife3|coldlife3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#snow ambush_.E2.80.93_hides|snow ambush]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Proficient with Cold Magic (New Attack) &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: ice bolt (11 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the ice bolt attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Cold Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Proficient_with_Cold_Magic_(New_Attack)_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Proficient with Cold Magic &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Cold_Magic_.E2.80.93_magic2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Proficient with Cold Magic &amp;amp;ndash; magic4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Proficient_with_Cold_Magic_.E2.80.93_magic3|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Cold Magic &amp;amp;ndash; magic5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Proficient_with_Cold_Magic_.E2.80.93_magic4|magic4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Proficient with Cold Magic &amp;amp;ndash; magic6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Cold_Magic_.E2.80.93_magic5|magic5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ice bolt attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Summon a Blizzard (New Attack) &amp;amp;ndash; blizzard ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#More_Proficient_with_Cold_Magic_.E2.80.93_magic6|magic6]] and [[#More_Used_to_Frozen_Lands_(Hiding_on_Snow)_.E2.80.93_coldlife4|coldlife4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: blizzard (14 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: [[LotI_Abilities#storm_.E2.80.93_dummy|storm]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Better Blizzards &amp;amp;ndash; blizzard2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Summon_a_Blizzard_(New_Attack)_.E2.80.93_blizzard|blizzard]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Soul Shooter ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Entrapped by the evil of their existence, their victims' souls frequently remain on the battlefield, too scared to leave into the world of the dead. Soul Shooters can exploit them by binding them into their arrows, making them incredibly powerful.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit can move unseen in deep water, requiring no air from the surface.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Bow &amp;amp;ndash; bow2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bow_.E2.80.93_bow_2|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Bow &amp;amp;ndash; bow3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Bow_.E2.80.93_bow_2|bow]] and [[#Faster_with_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Bow &amp;amp;ndash; bow-marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bow_.E2.80.93_bow_2|bow]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching Health from Enemies with Bow &amp;amp;ndash; bow-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Turning Enemies into Undead with Poison from Bow &amp;amp;ndash; bow-infect ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Bow_.E2.80.93_bow3_2|bow3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): [[LotI_Abilities#infect_.E2.80.93_poison|infect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (ranged attacks only): poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Shoot Cursed Arcane Arrows (New Attack) &amp;amp;ndash; arcane ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: cursed arrow (-20% - 100% ranged arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Cursed Arrows Better &amp;amp;ndash; arcane2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Shoot_Cursed_Arcane_Arrows_(New_Attack)_.E2.80.93_arcane|arcane]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the cursed arrow attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Dagger &amp;amp;ndash; dagger2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Dagger_.E2.80.93_dagger_2|dagger]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Dagger &amp;amp;ndash; dagger3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Dagger_.E2.80.93_dagger_2|dagger]] and [[#Faster_with_Dagger_.E2.80.93_dagger2|dagger2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Backstab with Dagger &amp;amp;ndash; dagger-backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Dagger_.E2.80.93_dagger_2|dagger]], [[#Faster_with_Dagger_.E2.80.93_dagger2|dagger2]] and [[#Better_with_Dagger_.E2.80.93_dagger3|dagger3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Undead-Like Resistance (Improved Resistances, Slightly Worsened Weaknesses) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Swordmaster ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some royal guards show a great expertise with swords, not only good defensive abilities, so they act as the main offensive force of defensive forces. Shattering the lines of enemy defence in times of war and protecting castles in times of peace, swordmasters are the greatest elite of human soldiers.&amp;lt;br/&amp;gt;&lt;br /&gt;
Note: The ability upgrades may require some books to learn them from.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_8|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_8|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_8|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Parrying Enemy Blows (New Attack) &amp;amp;ndash; parry ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: parry (-20% - -70% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Parrying Better &amp;amp;ndash; parry2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry_5|parry]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the parry attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) &amp;amp;ndash; doom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: doom (-30% - -30% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crippling Enemies Better &amp;amp;ndash; doom2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_in_a_Terrible_Way_that_Lowers_Enemy_Resistance_(New_Attack)_.E2.80.93_doom_4|doom]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;5% more attacks for the doom attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Troll Boulderlobber ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Some trolls show an uncommon ability in throwing boulders. These Boulderlobbers throw enormous rocks, that common trolls could not even lift and that are often bigger than a man.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Throwing Boulders Better &amp;amp;ndash; sling ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the sling attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Boulders Better &amp;amp;ndash; sling2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Boulders_Better_.E2.80.93_sling|sling]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the sling attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Boulders Better &amp;amp;ndash; sling3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Boulders_Better_.E2.80.93_sling2|sling2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the sling attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Throwing Boulders that Stun Enemies &amp;amp;ndash; sling-slow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Throwing_Boulders_Better_.E2.80.93_sling2|sling2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sling attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Punching Enemies Better &amp;amp;ndash; fist ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fist attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Punching Enemies Faster &amp;amp;ndash; fist2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Punching_Enemies_Better_.E2.80.93_fist|fist]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the fist attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fist attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Punching Enemies Better &amp;amp;ndash; fist3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Punching_Enemies_Better_.E2.80.93_fist|fist]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fist attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 4 Additional Hitpoints per Turn &amp;amp;ndash; regeneration1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; regeneration2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; regeneration3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2_2|regeneration2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2_2|regeneration2]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3_2|regeneration3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2_2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3_2|regeneration3]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration4_2|regeneration4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; regeneration6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2_2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3_2|regeneration3]], [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration4_2|regeneration4]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration5_2|regeneration5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unholy Breed (Lethalia Evil Good) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The wicked Queen of Darkness managed to escape her pursuers with very little power remaining, but it was still enough to possess people and perform dark experiments to create a body that would not deteriorate over time, and incarnate in it. Her growth was accelerated by her ancient soul, and is already old enough to use all black magic she learned before.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village. This unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword_4|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; magic1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane and Cold Resistances by 8% &amp;amp;ndash; magic2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic2|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; magic4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic2|magic2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic3|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane and Cold Resistances by 7% &amp;amp;ndash; magic4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic2|magic2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic3|magic3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic4|magic4]] and [[#Decreasing_Enemies'_Arcane_and_Cold_Resistances_by_8%_.E2.80.93_magic2_penetrate|magic2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with Magically Increased Speed (New Attack) &amp;amp;ndash; speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: speed (-30% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better Under the Effect of Quickening Spell &amp;amp;ndash; speed2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Magically_Increased_Speed_(New_Attack)_.E2.80.93_speed|speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the speed attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with Magically Flaming Sword (New Attack) &amp;amp;ndash; fire ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fiery saber (100%, 100% melee fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better with the Flaming Sword &amp;amp;ndash; fire2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Magically_Flaming_Sword_(New_Attack)_.E2.80.93_fire|fire]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the fiery saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unholy Breed (Vritra Later) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Born from a special breed between a serpent and an elf, she inherited elvish appearance and intelligence, and serpent-like malice and dexterity. She is rather good than evil because of her education, but the evil power within her was difficult to control, until she learned how to control it, using her anger only when she needs.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village. This unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_11|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_11|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_6|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed_4|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_11|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_6|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Thrice in a Row &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement berserk1 to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk3 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Five Times in a Row &amp;amp;ndash; berserk3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Thrice_in_a_Row_.E2.80.93_berserk2_3|berserk2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk5 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with the Furious Attack &amp;amp;ndash; berserk1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement berserk1 to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk2 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk3 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Horrendously with Berserk Attacks &amp;amp;ndash; berserk2_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements berserk1 and [[#Doing_More_Damage_with_the_Furious_Attack_.E2.80.93_berserk1_damage_3|berserk1_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with the Furious Attack &amp;amp;ndash; berserk3_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements berserk1 and [[#Doing_More_Damage_with_the_Furious_Attack_.E2.80.93_berserk1_damage_3|berserk1_damage]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk2 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk3 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Drain with Faerie Fire &amp;amp;ndash; faerie1_drain ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the faerie fire attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 8% and Fire and Cold Resistances by 12% &amp;amp;ndash; faerie2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire and Ophidian Energy &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 7% and Fire and Cold Resistances by 10% &amp;amp;ndash; faerie4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_and_Fire_and_Cold_Resistances_by_12%_.E2.80.93_faerie2_penetrate|faerie2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_5|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_5|faerie6_speed]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Unleashing Ophidian Energy &amp;amp;ndash; ophidian_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_5|faerie6_speed]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unholy Breed (Vritra) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Born from a special breed between a serpent and an elf, she inherited elvish appearance and intelligence, and serpent-like malice and dexterity. She is rather good than evil because of her education, but the evil power within her is still hard to control. If it gets bad, a healing potion might help her.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village. This unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Oops, Something Went Wrong &amp;amp;ndash; backup_amla ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 500 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unknown (Akula) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit is shrouded in mystery. No one knows who she is, and why she is like she is.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Melee Combat &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_7|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_7|sword]] and [[#Faster_at_Melee_Combat_.E2.80.93_sword2_2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster &amp;amp;ndash; magic ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#A_Faster_Caster_.E2.80.93_magic|magic]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Faster Caster &amp;amp;ndash; magic3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_.E2.80.93_magic|magic]] and [[#A_Better_Caster_.E2.80.93_magic2_3|magic2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Better Caster &amp;amp;ndash; magic4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#A_Faster_Caster_.E2.80.93_magic|magic]], [[#A_Better_Caster_.E2.80.93_magic2_3|magic2]] and [[#A_Faster_Caster_.E2.80.93_magic3|magic3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unknown (Efraim Lich-Weakened) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Don't ask. Even he has no idea what he is.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword (Affects Also Whirlwind) &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_9|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_7|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_7|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_7|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_12|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Whirling Better &amp;amp;ndash; whirlwind ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the whirlwind attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better and Faster with Knives &amp;amp;ndash; knives1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Backstabbing with Knives &amp;amp;ndash; knives1_backstab ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Knives &amp;amp;ndash; knives2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_and_Faster_with_Knives_.E2.80.93_knives1|knives1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Knives &amp;amp;ndash; knives2_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_and_Faster_with_Knives_.E2.80.93_knives1|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2_3|knives2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the knife attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Spine-Chilling Fear &amp;amp;ndash; fear1_spine_chill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear1_2|fear1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Fear Faster &amp;amp;ndash; fear2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear2_2|fear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Stronger Fear &amp;amp;ndash; fear3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear2_2|fear2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the wave of fear attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having Fun when Scaring Enemies &amp;amp;ndash; fear3_leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear3_2|fear3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the wave of fear attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_.E2.80.93_movement_72|movement]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (3% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unknown (Lethalia Lich-Weakened) ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Don't ask. Even she has no idea what she is.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit has magical attacks, which always have a high chance of hitting an opponent.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1_3|axe1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_3|axe1]] and [[#Better_with_Axe_.E2.80.93_axe2_3|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Axe &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_3|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_3|axe2]] and [[#Better_with_Axe_.E2.80.93_axe3_3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_5|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Deal Damage to Multiple Units with Faerie Fire &amp;amp;ndash; faerie2_boom ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_5|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_5|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: conical faerie fire (100%, 100%, copy of faerie fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the conical faerie fire attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Faerie Fire &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_5|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_5|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Spiderwebs &amp;amp;ndash; gossamer1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Spiderwebs &amp;amp;ndash; gossamer1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_3|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draining Enemies with Spiderwebs &amp;amp;ndash; gossamer2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_3|gossamer1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the gossamer attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &amp;amp;ndash; wings2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1_3|wings1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Physical Blows (2% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Magical Attacks (4% Better Resistances) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Vritra ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword1_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Precise with Sword &amp;amp;ndash; sword2_marksman ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Sword &amp;amp;ndash; sword4_plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_12|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the sword attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_12|sword4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_12|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_7|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed_5|sword1_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_12|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_7|sword5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the sword attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Twice in a Row &amp;amp;ndash; berserk1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk2 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk2 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Thrice in a Row &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1_3|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk3 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk3 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack Five Times in a Row &amp;amp;ndash; berserk3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Thrice_in_a_Row_.E2.80.93_berserk2_4|berserk2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: mberserk5 (-20% - 100% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the mberserk5 attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage with the Furious Attack &amp;amp;ndash; berserk1_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1_3|berserk1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk2 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the mberserk3 attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Drain with Faerie Fire &amp;amp;ndash; faerie1_drain ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the faerie fire attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 8% and Fire and Cold Resistances by 12% &amp;amp;ndash; faerie2_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 12%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire and Ophidian Energy &amp;amp;ndash; faerie3_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Enemies' Arcane Resistance by 7% and Fire and Cold Resistances by 10% &amp;amp;ndash; faerie4_penetrate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_and_Fire_and_Cold_Resistances_by_12%_.E2.80.93_faerie2_penetrate_2|faerie2_penetrate]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_6|faerie5_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Faerie Fire &amp;amp;ndash; faerie7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_6|faerie6_speed]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7_2|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Unleashing Ophidian Energy &amp;amp;ndash; ophidian_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_6|faerie6_speed]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7_2|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing More Havoc with Magic &amp;amp;ndash; faerie8 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7_2|faerie7]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the dark blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the ophidian energy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Defending &amp;amp;ndash; block ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on coastal reefs reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warlock ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;After numerous years of practice, Sword Magi and Knights of Magic went close to the pinnacle of warfare, that they became masters of both mundane and arcane combat. They can manage to unite these two skills into one, and become even more deadly. But still, because they simply cannot wear too much armour that causes difficulties to spellcasting and dodging, they are quite vulnerable to physical blows.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.This unit's lack of social skills decreases the damage of all adjacent allies by 20%.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Sword &amp;amp;ndash; sword2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword_5|sword]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Sword &amp;amp;ndash; sword3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Sword_.E2.80.93_sword2_2|sword2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Fireball &amp;amp;ndash; fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_6|fireball]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Fireball &amp;amp;ndash; fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2_5|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with Magically Increased Speed (New Attack) &amp;amp;ndash; speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: speed (-30% - 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better Under the Effect of Quickening Spell &amp;amp;ndash; speed2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Magically_Increased_Speed_(New_Attack)_.E2.80.93_speed_2|speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the speed attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Attack with Magically Flaming Sword (New Attack) &amp;amp;ndash; fire ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fiery saber (100%, 100% melee fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better with the Flaming Sword &amp;amp;ndash; fire2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Attack_with_Magically_Flaming_Sword_(New_Attack)_.E2.80.93_fire_2|fire]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% for the fiery saber attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Much More Resilient (Much More Antisocial, Though) &amp;amp;ndash; social_skill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#antisocial_.E2.80.93_leadership|antisocial]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#anathema_.E2.80.93_leadership|anathema]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;12 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 6%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Not so Antisocial (Less Damage, Though) &amp;amp;ndash; social_skill ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#antisocial_.E2.80.93_leadership|antisocial]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser antisocial_.E2.80.93_leadership|lesser antisocial]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Werewolf Rider ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes it happens that an orc grows really unintelligent and naive, but blessed with extraordinary strength and predator-like instincts and ferocity. They have great difficulties with integration into the orcish community, but shamans usually perform a ritual that allows them to transform their body to the shape of an animal, which lets them use their innate abilities better. It is said that those orcs have the legacy of their beast ancestors of distant past and are considered sacred. They abandon orcish communities and hunt in the wilderness. They shift back into the humanoid form only rarely, usually only when they need to climb somewhere. Those orcs are half-men and half-beasts and are nearly impossible to tame. However, sometimes there are also battle-hardened and experienced goblin riders who are ambitious enough to search for those werewolves and even manage to tame one enough to ride with him into battle. Those goblins are called werewolf riders and whenever they appear on a battlefield, they strike fear into the hearts of their foes and are even respected by the greatest of the orcs.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes: The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faster at Clawing &amp;amp;ndash; claws ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Clawing &amp;amp;ndash; claws2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Clawing_.E2.80.93_claws|claws]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Clawing &amp;amp;ndash; claws3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Clawing_.E2.80.93_claws2|claws2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Clawing &amp;amp;ndash; claws4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_at_Clawing_.E2.80.93_claws3|claws3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the claws attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Claw in a Violent Fury (New Attack) &amp;amp;ndash; berserk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Clawing_.E2.80.93_claws2|claws2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fury (100%, 100% melee, copy of claws)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fury attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Clawing in an Even More Vicious Berserk &amp;amp;ndash; berserk2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Clawing_.E2.80.93_claws2|claws2]] and [[#Able_to_Claw_in_a_Violent_Fury_(New_Attack)_.E2.80.93_berserk|berserk]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the fury attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;10% more attacks for the fury attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Better &amp;amp;ndash; fangs1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Faster &amp;amp;ndash; fangs2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_fangs1_2|fangs1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Feasting on Enemies when Biting &amp;amp;ndash; fangs2-leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Better_.E2.80.93_fangs1_2|fangs1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fangs attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Biting Better &amp;amp;ndash; fangs3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Biting_Faster_.E2.80.93_fangs2_2|fangs2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fangs attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Nimble (Lowering the Chance to be Hit by 4%) &amp;amp;ndash; dodge ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Zombie Rider ==&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;During undead invasions, not only humans, but also farm animals die and are resurrected into undeath. These undead animals can be ridden by skeletons, producing units that are both zombie and skeleton in nature.&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
Special Notes:_DEFENSE_CAP&amp;lt;br/&amp;gt;&lt;br /&gt;
This unit also has generic AMLA advancements&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_axe_3|axe]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster at Axe Combat &amp;amp;ndash; axe3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe_3|axe]] and [[#Better_at_Axe_Combat_.E2.80.93_axe2_3|axe2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Axe Combat &amp;amp;ndash; axe4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe_3|axe]], [[#Better_at_Axe_Combat_.E2.80.93_axe2_3|axe2]] and [[#Faster_at_Axe_Combat_.E2.80.93_axe3_3|axe3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Transforming Enemies into Soulless with the Plague &amp;amp;ndash; soulless ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the touch attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the touch attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Enemies to Become Soulless Even if Killed Indirectly &amp;amp;ndash; soulless_infect ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Transforming_Enemies_into_Soulless_with_the_Plague_.E2.80.93_soulless|soulless]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the touch attack: [[LotI_Abilities#greater infect_.E2.80.93_poison|greater infect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the touch attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the touch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing Enemies to Become Soulless Even if Killed Indirectly &amp;amp;ndash; monstrosity ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Enemies_to_Become_Soulless_Even_if_Killed_Indirectly_.E2.80.93_soulless_infect|soulless_infect]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the touch attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Monstrosity)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the touch attack: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the touch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attacking Better when Making Plague &amp;amp;ndash; touch_damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_Enemies_to_Become_Soulless_Even_if_Killed_Indirectly_.E2.80.93_monstrosity|monstrosity]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the touch attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing a Severe Frailty Complex in Enemies' Minds (-15% Physical Resistances) &amp;amp;ndash; frail_tide ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Causing an Even Worse Frailty Complex in Enemies' Minds (-20% Physical Resistances) &amp;amp;ndash; frail_tide2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Causing_a_Severe_Frailty_Complex_in_Enemies'_Minds_(-15%_Physical_Resistances)_.E2.80.93_frail_tide_2|frail_tide]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Undead-Like Resistance (Improved Resistances, Slightly Worsened Weaknesses) &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster &amp;amp;ndash; movement ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matsjoyce</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=LotI_Standard_Advancements&amp;diff=60100</id>
		<title>LotI Standard Advancements</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=LotI_Standard_Advancements&amp;diff=60100"/>
		<updated>2018-12-13T16:20:47Z</updated>

		<summary type="html">&lt;p&gt;Matsjoyce: Automated update by matsjoyce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-generated wiki page listing all the advancements avalible for catagories of units currently avalible in the campaign &amp;quot;Legend of the Invincibles&amp;quot;. See https://wiki.wesnoth.org/LotI_Unit_Advancements for unit specific advancements.&lt;br /&gt;
This was generated at Thu Dec 13 16:20:35 2018 using version git-a89f7cc of LotI and version 0.3.5 of the generation script.&lt;br /&gt;
As this is auto-generated, DO NOT EDIT THIS PAGE.&lt;br /&gt;
Instead, create a new issue at https://github.com/matsjoyce/LotIWikiGen/issues/new and the script will be adjusted.&lt;br /&gt;
&lt;br /&gt;
Other LotI-related wiki pages:&lt;br /&gt;
&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Items &amp;amp;ndash; items, such as weapons and books&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Standard_Advancements &amp;amp;ndash; general advancements such as legacies and books&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Unit_Advancements &amp;amp;ndash; unit specific advancements&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Abilities &amp;amp;ndash; abilities and weapon specials&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Scenarios &amp;amp;ndash; scenario information&lt;br /&gt;
* https://wiki.wesnoth.org/DeadlyUnitsFromLotI&lt;br /&gt;
&lt;br /&gt;
== Legacies and Books ==&lt;br /&gt;
&lt;br /&gt;
=== Aware of Legacy Possessed &amp;amp;ndash; Awareness ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat (Book of Magical Swordplay) &amp;amp;ndash; BoMS1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement BoMS to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Self-Protection from Attacks (5% More Defence on All Terrains; Book of Magical Swordplay) &amp;amp;ndash; BoMS2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Melee_Combat_(Book_of_Magical_Swordplay)_.E2.80.93_BoMS1|BoMS1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fighting Faster (Book of Magical Swordplay) &amp;amp;ndash; BoMS3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Better_at_Melee_Combat_(Book_of_Magical_Swordplay)_.E2.80.93_BoMS1|BoMS1]] and [[#Better_at_Self-Protection_from_Attacks_(5%_More_Defence_on_All_Terrains;_Book_of_Magical_Swordplay)_.E2.80.93_BoMS2|BoMS2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast an Incinerating Fireball (Book of Fireballs) &amp;amp;ndash; BoF1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement BoF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fireball (6 - 5, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Casting Fireballs (Book of Fireballs) &amp;amp;ndash; BoF2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_an_Incinerating_Fireball_(Book_of_Fireballs)_.E2.80.93_BoF1|BoF1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs that do More Damage (Book of Fireballs) &amp;amp;ndash; BoF3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_an_Incinerating_Fireball_(Book_of_Fireballs)_.E2.80.93_BoF1|BoF1]] and [[#Better_at_Casting_Fireballs_(Book_of_Fireballs)_.E2.80.93_BoF2|BoF2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hit More Enemies with Fireballs (Book of Fireballs) &amp;amp;ndash; BoF4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_an_Incinerating_Fireball_(Book_of_Fireballs)_.E2.80.93_BoF1|BoF1]], [[#Better_at_Casting_Fireballs_(Book_of_Fireballs)_.E2.80.93_BoF2|BoF2]] and [[#Casting_Fireballs_that_do_More_Damage_(Book_of_Fireballs)_.E2.80.93_BoF3|BoF3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Poison Weapons (Book of Herbal Tinctures and Malignancies) &amp;amp;ndash; BoHTaM1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement BoHTaM to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable of Self-Healing (Book of Herbal Tinctures and Malignancies) &amp;amp;ndash; BoHTaM2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Poison_Weapons_(Book_of_Herbal_Tinctures_and_Malignancies)_.E2.80.93_BoHTaM1|BoHTaM1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (13)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Poison Weapons of All Adjacent Allies (Book of Herbal Tinctures and Malignancies) &amp;amp;ndash; BoHTaM3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Poison_Weapons_(Book_of_Herbal_Tinctures_and_Malignancies)_.E2.80.93_BoHTaM1|BoHTaM1]] and [[#Capable_of_Self-Healing_(Book_of_Herbal_Tinctures_and_Malignancies)_.E2.80.93_BoHTaM2|BoHTaM2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#radiation_.E2.80.93_dummy|radiation]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Damage of All Nearby Allies by 15% (Tome of Bards) &amp;amp;ndash; ToB1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement ToB to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|bardsong (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Damage of All Nearby Allies by 30% (Tome of Bards) &amp;amp;ndash; ToB2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Improving_the_Damage_of_All_Nearby_Allies_by_15%_(Tome_of_Bards)_.E2.80.93_ToB1|ToB1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|bardsong (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|bardsong (30)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Damage of All Nearby Allies by 40% (Tome of Bards) &amp;amp;ndash; ToB3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Improving_the_Damage_of_All_Nearby_Allies_by_15%_(Tome_of_Bards)_.E2.80.93_ToB1|ToB1]] and [[#Improving_the_Damage_of_All_Nearby_Allies_by_30%_(Tome_of_Bards)_.E2.80.93_ToB2|ToB2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|bardsong (30)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|bardsong (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast Necromantic Spells (Tome of Liches) &amp;amp;ndash; ToL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement ToL to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: chill wave (13 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill wave attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: shadow wave (21 - 1, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Casting Necromantic Spells (Tome of Liches) &amp;amp;ndash; ToL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Necromantic_Spells_(Tome_of_Liches)_.E2.80.93_ToL1|ToL1]] and ToL to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the chill wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Lich After Death (Tome of Liches) &amp;amp;ndash; ToL3,ToL ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Necromantic_Spells_(Tome_of_Liches)_.E2.80.93_ToL1|ToL1]] and [[#Better_at_Casting_Necromantic_Spells_(Tome_of_Liches)_.E2.80.93_ToL2|ToL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#necromancy_.E2.80.93_dummy|necromancy]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Melee Combat (1 More Damage, 2% Better Defences; The Fencer's Study) &amp;amp;ndash; TFS1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement TFS to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Transform into the Form of a Wolf when Attacking (20% More Damage and 20% More Attacks; Guide to Lycanthropy) &amp;amp;ndash; GtL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement GtL to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: werewolf (20% - 20% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Transform into the Form of a Direwolf when Attacking (5% More Damage, 40% More Attacks and Poison; Guide to Lycanthropy) &amp;amp;ndash; GtL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements GtL and [[#Able_to_Transform_into_the_Form_of_a_Wolf_when_Attacking_(20%_More_Damage_and_20%_More_Attacks;_Guide_to_Lycanthropy)_.E2.80.93_GtL1|GtL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: direwolf (5% - 40% melee blade)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the direwolf attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Transform into the Form of a Hellhound when Attacking (Berserk; Guide to Lycanthropy) &amp;amp;ndash; GtL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements GtL, [[#Able_to_Transform_into_the_Form_of_a_Wolf_when_Attacking_(20%_More_Damage_and_20%_More_Attacks;_Guide_to_Lycanthropy)_.E2.80.93_GtL1|GtL1]] and [[#Able_to_Transform_into_the_Form_of_a_Direwolf_when_Attacking_(5%_More_Damage,_40%_More_Attacks_and_Poison;_Guide_to_Lycanthropy)_.E2.80.93_GtL2|GtL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: hellhound (100%, 100% melee fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the hellhound attack: berserk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Breathe Fire when in Hellhound Form (10-5 Damage; Guide to Lycanthropy) &amp;amp;ndash; GtL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements GtL, [[#Able_to_Transform_into_the_Form_of_a_Wolf_when_Attacking_(20%_More_Damage_and_20%_More_Attacks;_Guide_to_Lycanthropy)_.E2.80.93_GtL1|GtL1]], [[#Able_to_Transform_into_the_Form_of_a_Direwolf_when_Attacking_(5%_More_Damage,_40%_More_Attacks_and_Poison;_Guide_to_Lycanthropy)_.E2.80.93_GtL2|GtL2]] and [[#Able_to_Transform_into_the_Form_of_a_Hellhound_when_Attacking_(Berserk;_Guide_to_Lycanthropy)_.E2.80.93_GtL3|GtL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: hellhound fire breath (10 - 5, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Breathing Fire in the Form of the Hellhound (Guide to Lycanthropy) &amp;amp;ndash; GtL5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements GtL, [[#Able_to_Transform_into_the_Form_of_a_Wolf_when_Attacking_(20%_More_Damage_and_20%_More_Attacks;_Guide_to_Lycanthropy)_.E2.80.93_GtL1|GtL1]], [[#Able_to_Transform_into_the_Form_of_a_Direwolf_when_Attacking_(5%_More_Damage,_40%_More_Attacks_and_Poison;_Guide_to_Lycanthropy)_.E2.80.93_GtL2|GtL2]], [[#Able_to_Transform_into_the_Form_of_a_Hellhound_when_Attacking_(Berserk;_Guide_to_Lycanthropy)_.E2.80.93_GtL3|GtL3]] and [[#Able_to_Breathe_Fire_when_in_Hellhound_Form_(10-5_Damage;_Guide_to_Lycanthropy)_.E2.80.93_GtL4|GtL4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the hellhound fire breath attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Resistances of All Nearby Allies by 20% (Tome of Bards, Volume II) &amp;amp;ndash; ToBVII1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement ToBVII to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (POWER)_.E2.80.93_resistance|Song of Rock (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Resistances of All Nearby Allies by 25% and Decreasing Enemy Damage by 20% (Tome of Bards, Volume II) &amp;amp;ndash; ToBVII2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ToBVII and [[#Improving_the_Resistances_of_All_Nearby_Allies_by_20%_(Tome_of_Bards,_Volume_II)_.E2.80.93_ToBVII1|ToBVII1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#NAME (POWER)_.E2.80.93_resistance|Song of Rock (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (POWER)_.E2.80.93_resistance|Song of Metal (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Improving the Damage of Nearby Party Members by 15% (Tome of Bards, Volume II) &amp;amp;ndash; ToBVII2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ToBVII and [[#Improving_the_Resistances_of_All_Nearby_Allies_by_20%_(Tome_of_Bards,_Volume_II)_.E2.80.93_ToBVII1|ToBVII1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|Song of Punk (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hitting More Enemies with Spells (Koschei's Journal) &amp;amp;ndash; KJ1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement KJ to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged fire attacks only): [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged cold attacks only): [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged arcane attacks only): [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hitting Even More Enemies with Spells, One Less Attack (Koschei's Journal) &amp;amp;ndash; KJ2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements KJ and [[#Hitting_More_Enemies_with_Spells_(Koschei's_Journal)_.E2.80.93_KJ1|KJ1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged fire attacks only): [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (ranged fire attacks only): cone&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks (ranged fire attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged cold attacks only): [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (ranged cold attacks only): cone&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks (ranged cold attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged arcane attacks only): [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special (ranged arcane attacks only): cone&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks (ranged arcane attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attack Twice in a Row (Wrathful Combat Techniques) &amp;amp;ndash; WCT1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement WCT to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fury (2) (100%, 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fury (2) attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attack Thrice in a Row (Wrathful Combat Techniques) &amp;amp;ndash; WCT2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements WCT and [[#Attack_Twice_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT1|WCT1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fury (3) (100%, 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fury (3) attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attack Five Times in a Row (Wrathful Combat Techniques) &amp;amp;ndash; WCT3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements WCT, [[#Attack_Twice_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT1|WCT1]] and [[#Attack_Thrice_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT2|WCT2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: fury (5) (100%, 100% melee)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fury (5) attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Use the Wrath Ability to Increase Damage in Subsequent Attacks (Wrathful Combat Techniques) &amp;amp;ndash; WCT4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements WCT, [[#Attack_Twice_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT1|WCT1]], [[#Attack_Thrice_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT2|WCT2]] and [[#Attack_Five_Times_in_a_Row_(Wrathful_Combat_Techniques)_.E2.80.93_WCT3|WCT3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 3 Unit (How to be an Overlord) &amp;amp;ndash; HtbaO1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement HtbaO to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 4 Unit (How to be an Overlord) &amp;amp;ndash; HtbaO2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_3_Unit_(How_to_be_an_Overlord)_.E2.80.93_HtbaO1|HtbaO1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 4)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leading Allies to Charge into Battle (How to be an Overlord) &amp;amp;ndash; HtbaO2b ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_4_Unit_(How_to_be_an_Overlord)_.E2.80.93_HtbaO2|HtbaO2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_dummy|warlord's rule]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Possessing the Leadership of a Level 5 Unit (How to be an Overlord) &amp;amp;ndash; HtbaO3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_4_Unit_(How_to_be_an_Overlord)_.E2.80.93_HtbaO2|HtbaO2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 4)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast Fireball (Serendipity) &amp;amp;ndash; Srn1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement Srn to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fireball (7 - 4, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Darkening Nearby Hexes (Serendipity) &amp;amp;ndash; Srn2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_Fireball_(Serendipity)_.E2.80.93_Srn1|Srn1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hiding in Twilight (Serendipity) &amp;amp;ndash; Srn3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Darkening_Nearby_Hexes_(Serendipity)_.E2.80.93_Srn2|Srn2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#twilightstalk_.E2.80.93_hides|twilightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating (Serendipity) &amp;amp;ndash; Srn4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Hiding_in_Twilight_(Serendipity)_.E2.80.93_Srn3|Srn3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (7)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Double Damage to Dwarves (Serendipity) &amp;amp;ndash; Srn5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_(Serendipity)_.E2.80.93_Srn4|Srn4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misnania_.E2.80.93_damage|misnania]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Piercing Enemies with Melee (Serendipity) &amp;amp;ndash; Srn6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_Double_Damage_to_Dwarves_(Serendipity)_.E2.80.93_Srn5|Srn5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Spell that Lowers Enemy Terrain Defences (Heart of Darkness) &amp;amp;ndash; HoD1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement HoD to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: ill luck (3 - 3, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the ill luck attack: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Spell that Lowers Enemy Resistances (Heart of Darkness) &amp;amp;ndash; HoD2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_a_Spell_that_Lowers_Enemy_Terrain_Defences_(Heart_of_Darkness)_.E2.80.93_HoD1|HoD1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: misfortune (4 - 3, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the misfortune attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Spell that Lowers Enemy Damage (Heart of Darkness) &amp;amp;ndash; HoD3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_a_Spell_that_Lowers_Enemy_Resistances_(Heart_of_Darkness)_.E2.80.93_HoD2|HoD2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: hex (5 - 3, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the hex attack: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Spell that Converts Enemies to Revenants if Killed (Heart of Darkness) &amp;amp;ndash; HoD4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_a_Spell_that_Lowers_Enemy_Damage_(Heart_of_Darkness)_.E2.80.93_HoD3|HoD3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: reanimation (5 - 2, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the reanimation attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Revenant)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Spell that Lowers Enemy Terrain Defences, Resistance and Damage (Heart of Darkness) &amp;amp;ndash; HoD5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_a_Spell_that_Converts_Enemies_to_Revenants_if_Killed_(Heart_of_Darkness)_.E2.80.93_HoD4|HoD4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: curse (3 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the curse attack: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the curse attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the curse attack: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having a 1% Chance to Make the Opponent's Soul Explode on Hit, Killing Him and Damaging His Nearby Allies (Raijer's Bloody Field) &amp;amp;ndash; RBF1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement RBF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#soul annihilation_.E2.80.93_damage|soul annihilation]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having a Chance to Drain the Enemy's Soul on Hit, Killing Him Instantly and Healing from it (Raijer's Bloody Field) &amp;amp;ndash; RBF2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement RBF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#nosferatu's gorge_.E2.80.93_damage|nosferatu's gorge]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having a Chance to Drain the Enemy's Soul on Hit, Killing Him Instantly and Healing Nearby Allies (Raijer's Bloody Field) &amp;amp;ndash; RBF3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement RBF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#Raijer's saloon_.E2.80.93_damage|Raijer's saloon]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having a 1% Chance to Drain the Enemy's Soul, Converting Him into a Ghost Fighting on Your Side (Raijer's Bloody Field) &amp;amp;ndash; RBF4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement RBF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#soul extraction_.E2.80.93_damage|soul extraction]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having a 1% Chance to Drain the Enemy's Soul Gaining Wrath Stacks (Raijer's Bloody Field) &amp;amp;ndash; RBF5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement RBF to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#soul thrash_.E2.80.93_damage|soul thrash]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage After Being Hit (The Doctrine of Vindictiveness) &amp;amp;ndash; DoV1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement DoV to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#triggerable_.E2.80.93_dummy|triggerable]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage After an Adjacent Ally is Hit (The Doctrine of Vindictiveness) &amp;amp;ndash; DoV2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements DoV and [[#Dealing_More_Damage_After_Being_Hit_(The_Doctrine_of_Vindictiveness)_.E2.80.93_DoV1|DoV1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#vindictive_.E2.80.93_dummy|vindictive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== After Being Hit, Dealing More Damage to that Type (The Doctrine of Vindictiveness) &amp;amp;ndash; DoV3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements DoV and [[#Dealing_More_Damage_After_an_Adjacent_Ally_is_Hit_(The_Doctrine_of_Vindictiveness)_.E2.80.93_DoV2|DoV2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#vindictive_.E2.80.93_dummy|vindictive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15%/5%/5%/-5% to Fire/Blade/Impact/Cold Resistance, 1 More Melee Damage (Fire Dragon Legacy) &amp;amp;ndash; FDL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements fire_dragon_legacy and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by -5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% Better Fire Resistance, Able to Breathe Fire 11-4, Some Fire Penetration (Fire Dragon Legacy) &amp;amp;ndash; FDL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements fire_dragon_legacy and [[#15%/5%/5%/-5%_to_Fire/Blade/Impact/Cold_Resistance,_1_More_Melee_Damage_(Fire_Dragon_Legacy)_.E2.80.93_FDL1|FDL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fire breath legacy (14 - 4, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire breath legacy attack: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Fire Better, More Fire Penetration, 5%/2%/2% Better Resistance to Fire/Blade/Impact (Fire Dragon Legacy) &amp;amp;ndash; FDL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements fire_dragon_legacy and [[#10%_Better_Fire_Resistance,_Able_to_Breathe_Fire_11-4,_Some_Fire_Penetration_(Fire_Dragon_Legacy)_.E2.80.93_FDL2|FDL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire breath legacy attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the fire breath legacy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Fire Faster, More Fire Penetration (Fire Dragon Legacy) &amp;amp;ndash; FDL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements fire_dragon_legacy and [[#Breathing_Fire_Better,_More_Fire_Penetration,_5%/2%/2%_Better_Resistance_to_Fire/Blade/Impact_(Fire_Dragon_Legacy)_.E2.80.93_FDL3|FDL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fire breath legacy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fire breath legacy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Fire with Large Blast Radius, More Fire Penetration (Fire Dragon Legacy) &amp;amp;ndash; FDL5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements fire_dragon_legacy and [[#Breathing_Fire_Faster,_More_Fire_Penetration_(Fire_Dragon_Legacy)_.E2.80.93_FDL4|FDL4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: explosive fire breath legacy (100%, 100%, copy of fire breath legacy)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the explosive fire breath legacy attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15%/5%/5%/-5% to Cold/Blade/Pierce/Fire Resistance, 1 More Melee Damage (Ice Dragon Legacy) &amp;amp;ndash; IDL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ice_dragon_legacy and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% Better Cold Resistance, Able to Breathe Cold 11-4, Some Cold Penetration (Ice Dragon Legacy) &amp;amp;ndash; IDL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ice_dragon_legacy and [[#15%/5%/5%/-5%_to_Cold/Blade/Pierce/Fire_Resistance,_1_More_Melee_Damage_(Ice_Dragon_Legacy)_.E2.80.93_IDL1|IDL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: ice breath legacy (11 - 4, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the ice breath legacy attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Cold Better, 5%/2%/2% Better Resistance to Cold/Blade/Pierce, More Cold Penetration (Ice Dragon Legacy) &amp;amp;ndash; IDL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ice_dragon_legacy and [[#10%_Better_Cold_Resistance,_Able_to_Breathe_Cold_11-4,_Some_Cold_Penetration_(Ice_Dragon_Legacy)_.E2.80.93_IDL2|IDL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the ice breath legacy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Breathing Cold Faster, More Cold Penetration (Ice Dragon Legacy) &amp;amp;ndash; IDL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ice_dragon_legacy and [[#Breathing_Cold_Better,_5%/2%/2%_Better_Resistance_to_Cold/Blade/Pierce,_More_Cold_Penetration_(Ice_Dragon_Legacy)_.E2.80.93_IDL3|IDL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the ice breath legacy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hitting More Enemies with Breath and More Cold Penetration (Ice Dragon Legacy) &amp;amp;ndash; IDL5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements ice_dragon_legacy and [[#Breathing_Cold_Faster,_More_Cold_Penetration_(Ice_Dragon_Legacy)_.E2.80.93_IDL4|IDL4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: explosive fire breath legacy (100%, 100%, copy of ice breath legacy)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the explosive fire breath legacy attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 2 More Melee Damage, 2% to Fire, Cold and Arcane Resistance (Dark Dragon Legacy) &amp;amp;ndash; DDL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements dark_dragon_legacy and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Breathe Darkness 9-4 (Dark Dragon Legacy) &amp;amp;ndash; DDL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements dark_dragon_legacy and [[#2_More_Melee_Damage,_2%_to_Fire,_Cold_and_Arcane_Resistance_(Dark_Dragon_Legacy)_.E2.80.93_DDL1|DDL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: dark breath legacy (9 - 4, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dark breath legacy attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===  5% Better Resistance to Fire, Arcane and Cold, 5% Arcane Penetration (Dark Dragon Legacy) &amp;amp;ndash; DDL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements dark_dragon_legacy and [[#Able_to_Breathe_Darkness_9-4_(Dark_Dragon_Legacy)_.E2.80.93_DDL2|DDL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 8% More Arcane Penetration (Dark Dragon Legacy) &amp;amp;ndash; DDL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements dark_dragon_legacy and [[#_5%_Better_Resistance_to_Fire,_Arcane_and_Cold,_5%_Arcane_Penetration_(Dark_Dragon_Legacy)_.E2.80.93_DDL3|DDL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Highly Precise when Breathing Darkness (Dark Dragon Legacy) &amp;amp;ndash; DDL5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements dark_dragon_legacy and [[#8%_More_Arcane_Penetration_(Dark_Dragon_Legacy)_.E2.80.93_DDL4|DDL4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the dark breath legacy attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Skeleton-Like - Resistances: Cold +15%, Pierce +15%, Blade +10%, Impact -5%, Fire -5%, Arcane -10% (Undead Legacy) &amp;amp;ndash; UL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements undead_legacy and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by -5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== More Spirit-Like - Resistances: Cold +15%, Physical +10%, Fire -5%, Arcane -5%; Hitpoints -8 (Undead Legacy) &amp;amp;ndash; UL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements undead_legacy and [[#More_Skeleton-Like_-_Resistances:_Cold_+15%,_Pierce_+15%,_Blade_+10%,_Impact_-5%,_Fire_-5%,_Arcane_-10%_(Undead_Legacy)_.E2.80.93_UL1|UL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by -10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;8 fewer hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color=#60A0FF'&amp;gt;Full heal&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Leech Enemies in Melee Range; -10% Arcane Resistance (Undead Legacy) &amp;amp;ndash; UL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements undead_legacy and [[#More_Spirit-Like_-_Resistances:_Cold_+15%,_Physical_+10%,_Fire_-5%,_Arcane_-5%;_Hitpoints_-8_(Undead_Legacy)_.E2.80.93_UL2|UL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by -10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Immune to Poison, Drain and Plague (Undead Legacy) &amp;amp;ndash; UL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements undead_legacy and [[#Able_to_Leech_Enemies_in_Melee_Range;_-10%_Arcane_Resistance_(Undead_Legacy)_.E2.80.93_UL3|UL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Unlife (immunity to poison, plague and drain)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== A Lich After Death (Undead Legacy) &amp;amp;ndash; UL5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements undead_legacy and [[#Immune_to_Poison,_Drain_and_Plague_(Undead_Legacy)_.E2.80.93_UL4|UL4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#necromancy_.E2.80.93_dummy|necromancy]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% Increased Damage For Adjacent Units (Legacy of Kings) &amp;amp;ndash; LoK1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_kings and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|Legacy of Kings (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15% Increased Damage For Adjacent Units (Legacy of Kings) &amp;amp;ndash; LoK2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_kings and [[#10%_Increased_Damage_For_Adjacent_Units_(Legacy_of_Kings)_.E2.80.93_LoK1|LoK1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|Legacy of Kings (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|Legacy of Kings (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 15% Increased Damage For Adjacent Units, 10 % Better Resistances (Legacy of Kings) &amp;amp;ndash; LoK3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_kings and [[#15%_Increased_Damage_For_Adjacent_Units_(Legacy_of_Kings)_.E2.80.93_LoK2|LoK2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|Legacy of Kings (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 20% Increased Damage For Adjacent Units, 15 % Better Resistances (Legacy of Kings) &amp;amp;ndash; LoK4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_kings and [[#15%_Increased_Damage_For_Adjacent_Units,_10_%_Better_Resistances_(Legacy_of_Kings)_.E2.80.93_LoK3|LoK3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 25% Increased Damage For Adjacent Units, 20 % Better Resistances (Legacy of Kings) &amp;amp;ndash; LoK5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_kings and [[#20%_Increased_Damage_For_Adjacent_Units,_15_%_Better_Resistances_(Legacy_of_Kings)_.E2.80.93_LoK4|LoK4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 5% Physical Resistances, 1 More Melee Damage (Legacy of Titans) &amp;amp;ndash; LoT1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_titans and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 3% Physical Resistances, 2 More Melee Damage, Regeneration (Legacy of Titans) &amp;amp;ndash; LoT2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_titans and [[#5%_Physical_Resistances,_1_More_Melee_Damage_(Legacy_of_Titans)_.E2.80.93_LoT1|LoT1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 3% Physical Resistances, 1 More Melee Damage (Legacy of Titans) &amp;amp;ndash; LoT3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_titans and [[#3%_Physical_Resistances,_2_More_Melee_Damage,_Regeneration_(Legacy_of_Titans)_.E2.80.93_LoT2|LoT2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -10% to Damage of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -15% to Damage of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#-10%_to_Damage_of_All_Adjacent_Enemies_(Legacy_of_Sorrow)_.E2.80.93_LoS1|LoS1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -20% to Damage of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#-15%_to_Damage_of_All_Adjacent_Enemies_(Legacy_of_Sorrow)_.E2.80.93_LoS2|LoS2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -25% to Damage of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#-20%_to_Damage_of_All_Adjacent_Enemies_(Legacy_of_Sorrow)_.E2.80.93_LoS3|LoS3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -10% to Non-Physical Resistances of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#-20%_to_Damage_of_All_Adjacent_Enemies_(Legacy_of_Sorrow)_.E2.80.93_LoS3|LoS3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== -20% to Non-Physical Resistances of All Adjacent Enemies (Legacy of Sorrow) &amp;amp;ndash; LoS6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_sorrow and [[#-10%_to_Non-Physical_Resistances_of_All_Adjacent_Enemies_(Legacy_of_Sorrow)_.E2.80.93_LoS5|LoS5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Illuminating (Legacy of Light) &amp;amp;ndash; LoL1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lawful (Legacy of Light) &amp;amp;ndash; LoL-Lawful ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to lawful&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Illuminate Also the Day (Legacy of Light) &amp;amp;ndash; LoL2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Illuminating_(Legacy_of_Light)_.E2.80.93_LoL1|LoL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Illuminating Incredibly (Legacy of Light) &amp;amp;ndash; LoL3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Able_to_Illuminate_Also_the_Day_(Legacy_of_Light)_.E2.80.93_LoL2|LoL2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#great illumination_.E2.80.93_illuminates|great illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Turning Undead Back to Life (Legacy of Light) &amp;amp;ndash; LoL4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Illuminating_Incredibly_(Legacy_of_Light)_.E2.80.93_LoL3|LoL3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#purify_.E2.80.93_dummy|purify]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies (Legacy of Light) &amp;amp;ndash; LoL-Healing1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light and [[#Illuminating_(Legacy_of_Light)_.E2.80.93_LoL1|LoL1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (8)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies More Efficiently (Legacy of Light) &amp;amp;ndash; LoL-Healing2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light, [[#Illuminating_(Legacy_of_Light)_.E2.80.93_LoL1|LoL1]] and [[#Healing_Nearby_Allies_(Legacy_of_Light)_.E2.80.93_LoL-Healing1|LoL-healing1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (8)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Nearby Allies Even More Efficiently (Legacy of Light) &amp;amp;ndash; LoL-Healing3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_light, [[#Illuminating_(Legacy_of_Light)_.E2.80.93_LoL1|LoL1]] and [[#Healing_Nearby_Allies_More_Efficiently_(Legacy_of_Light)_.E2.80.93_LoL-Healing2|LoL-healing2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 5% More Resistant to Fire and Arcane (Legacy of Phoenix) &amp;amp;ndash; LoP1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 4% More Resistant to Fire and Arcane (Legacy of Phoenix) &amp;amp;ndash; LoP2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#5%_More_Resistant_to_Fire_and_Arcane_(Legacy_of_Phoenix)_.E2.80.93_LoP1|LoP1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 4% More Resistant to Fire and Arcane (Legacy of Phoenix) &amp;amp;ndash; LoP3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#4%_More_Resistant_to_Fire_and_Arcane_(Legacy_of_Phoenix)_.E2.80.93_LoP2|LoP2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 4%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Burning Nearby Enemies For an Amount of Damage that Increases Over Time (Legacy of Phoenix) &amp;amp;ndash; LoP3-Flaming ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#4%_More_Resistant_to_Fire_and_Arcane_(Legacy_of_Phoenix)_.E2.80.93_LoP2|LoP2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#flaming radiance_.E2.80.93_dummy|flaming radiance]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 3% More Resistant to Fire and Arcane, 1% More Resistant to Cold (Legacy of Phoenix) &amp;amp;ndash; LoP4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#4%_More_Resistant_to_Fire_and_Arcane_(Legacy_of_Phoenix)_.E2.80.93_LoP3|LoP3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 1%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Resist Death to Some Extent (Legacy of Phoenix) &amp;amp;ndash; LoP4-Brace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_phoenix and [[#4%_More_Resistant_to_Fire_and_Arcane_(Legacy_of_Phoenix)_.E2.80.93_LoP3|LoP3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#from the ashes_.E2.80.93_dummy|from the ashes]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 10% to All Resistances if There Are no Adjacent Allies (Legacy of Exile) &amp;amp;ndash; LoE1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_exile and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#exile_.E2.80.93_resistance|exile]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 20% to All Resistances if There Are no Adjacent Allies (Legacy of Exile) &amp;amp;ndash; LoE2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_exile and [[#10%_to_All_Resistances_if_There_Are_no_Adjacent_Allies_(Legacy_of_Exile)_.E2.80.93_LoE1|LoE1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#exile_.E2.80.93_resistance|exile]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#forsaken_.E2.80.93_resistance|forsaken]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Twice as Resistant to All Kinds of Damage when Attacking (Legacy of Exile) &amp;amp;ndash; LoE3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_exile and [[#20%_to_All_Resistances_if_There_Are_no_Adjacent_Allies_(Legacy_of_Exile)_.E2.80.93_LoE2|LoE2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#zeal_.E2.80.93_resistance|zeal]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 4 More Damage, But Reducing the Damage of Nearby Allies if There Are Some (Legacy of Exile) &amp;amp;ndash; LoE4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_exile and [[#Twice_as_Resistant_to_All_Kinds_of_Damage_when_Attacking_(Legacy_of_Exile)_.E2.80.93_LoE3|LoE3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#anathema_.E2.80.93_leadership|anathema]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Transform Temporarily to Ice (Taking Less Damage, Dealing 20% More Damage; Legacy of the Freezing North) &amp;amp;ndash; LotFN1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_the_freezing_north and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: iceform (20% - 100% melee impact)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the iceform attack: [[LotI_Abilities#iceform_.E2.80.93_damage|iceform]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage in the Icy Form (Legacy of the Freezing North) &amp;amp;ndash; LotFN2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Transform_Temporarily_to_Ice_(Taking_Less_Damage,_Dealing_20%_More_Damage;_Legacy_of_the_Freezing_North)_.E2.80.93_LotFN1|LotFN1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the iceform attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 3% More Resistant to Cold, Blade and Pierce (Legacy of the Freezing North) &amp;amp;ndash; LotFN3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Dealing_More_Damage_in_the_Icy_Form_(Legacy_of_the_Freezing_North)_.E2.80.93_LotFN2|LotFN2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster, 1 More Ranged Damage (Legacy of the Free) &amp;amp;ndash; LotF1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements legacy_of_the_free and [[#Aware_of_Legacy_Possessed_.E2.80.93_Awareness|awareness]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster, 5% Harder to Hit (Legacy of the Free) &amp;amp;ndash; LotF2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster,_1_More_Ranged_Damage_(Legacy_of_the_Free)_.E2.80.93_LotF1|LotF1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in forests reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on frozen places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on flat terrains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in caves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in mushroom groves reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in villages reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in castles reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in shallow waters reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in deep water reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit in swamps reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on hills reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on mountains reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit on sands reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit above unwalkable places reduced by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Hit an Enemy Who Misses a Shot (Legacy of the Free) &amp;amp;ndash; LotF3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster,_5%_Harder_to_Hit_(Legacy_of_the_Free)_.E2.80.93_LotF2|LotF2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster, 1 More Ranged Damage (Legacy of the Free) &amp;amp;ndash; LotF4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Hit_an_Enemy_Who_Misses_a_Shot_(Legacy_of_the_Free)_.E2.80.93_LotF3|LotF3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regaining Half of the Max MP After Attacking (Legacy of the Free) &amp;amp;ndash; LotF5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster,_1_More_Ranged_Damage_(Legacy_of_the_Free)_.E2.80.93_LotF4|LotF4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Soul Eater and God Advancements ==&lt;br /&gt;
&lt;br /&gt;
=== Better Protected from Cold (5% Better Resistances) &amp;amp;ndash; Resist_cold1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_cold to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Fire (5% Better Resistances) &amp;amp;ndash; Resist_fire1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_fire to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Arcane Damage (5% Better Resistances) &amp;amp;ndash; Resist_arcane1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_arcane to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Blade (5% Better Resistances) &amp;amp;ndash; Resist_blade1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_blade to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Piercing Attacks (5% Better Resistances) &amp;amp;ndash; Resist_pierce1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_pierce to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better Protected from Impacts (5% Better Resistances) &amp;amp;ndash; Resist_impact1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement resist_impact to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Having More Hitpoints &amp;amp;ndash; Health1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement health to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;7 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 4 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement regeneration to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration1|regeneration1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 3 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration1|regeneration1]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration2|regeneration2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration2|regeneration2]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration3|regeneration3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration3|regeneration3]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration4|regeneration4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Regenerating 2 Additional Hitpoints per Turn &amp;amp;ndash; Regeneration6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration3|regeneration3]], [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration4|regeneration4]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_Regeneration5|regeneration5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal from Enemies' Attacks &amp;amp;ndash; Absorb1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement absorb to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal from Enemies' Attacks Better &amp;amp;ndash; Absorb2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_from_Enemies'_Attacks_.E2.80.93_Absorb1|absorb1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (2)_.E2.80.93_dummy|absorbs (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies &amp;amp;ndash; Heal1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement heal to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; Heal2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Heal_Allies_.E2.80.93_Heal1|heal1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; Heal3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_.E2.80.93_Heal1|heal1]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_Heal2|heal2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Heal Allies Better &amp;amp;ndash; Heal4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Heal_Allies_.E2.80.93_Heal1|heal1]], [[#Able_to_Heal_Allies_Better_.E2.80.93_Heal2|heal2]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_Heal3|heal3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Leadership of a Level 4 Unit) &amp;amp;ndash; Leadership1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement leadership to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 4)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle (Leadership of a Level 5 Unit) &amp;amp;ndash; Leadership2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Leadership_of_a_Level_4_Unit)_.E2.80.93_Leadership1|leadership1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 4)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Lead Allies into Battle to Fight Like Furious Savages &amp;amp;ndash; Leadership3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Leadership_of_a_Level_5_Unit)_.E2.80.93_Leadership2|leadership2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_dummy|warlord's rule]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Leave the Mortal Shell to Attack Almost Immune to Physical Damage &amp;amp;ndash; Spirit1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement spirit to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New bonus attack: spiritual transformation (20% - 100% melee arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the spiritual transformation attack: [[LotI_Abilities#spiritual attack_.E2.80.93_damage|spiritual attack]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doing More Damage in the Spiritual Form &amp;amp;ndash; Spirit2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Leave_the_Mortal_Shell_to_Attack_Almost_Immune_to_Physical_Damage_.E2.80.93_Spirit1|spirit1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% for the spiritual transformation attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Striking Faster in the Spiritual Form &amp;amp;ndash; Spirit2_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Leave_the_Mortal_Shell_to_Attack_Almost_Immune_to_Physical_Damage_.E2.80.93_Spirit1|spirit1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;10% more attacks for the spiritual transformation attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Fire Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Fire_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement fire_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Cold Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Cold_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement cold_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Arcane Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Arcane_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement arcane_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Blade Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Blade_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement blade_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Impact Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Impact_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement impact_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Decreasing Pierce Resistance of All Adjacent Enemies by 5% More &amp;amp;ndash; Pierce_penetrate1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement pierce_penetrate to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== SOUL EATER ADVANCEMENTS ==&lt;br /&gt;
&lt;br /&gt;
=== Capable to Use Lightning (Huge Damage, Few Attacks) &amp;amp;ndash; Lightning1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement lightning to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: lightning (35 - 1, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Lightnings Faster &amp;amp;ndash; Lightning2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 7 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Lightnings Faster &amp;amp;ndash; Lightning3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]] and [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]] and [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Lightnings Very Very Very Fast &amp;amp;ndash; Lightning4_firststrike ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: firststrike&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Lightnings Without Need to be at Good Health &amp;amp;ndash; Lightning5_noswarm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5|lightning5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lightning attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5|lightning5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Faster &amp;amp;ndash; Lightning6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5|lightning5]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6|lightning6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5|lightning5]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6|lightning6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Faster &amp;amp;ndash; Lightning7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5|lightning5]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6|lightning6]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning7|lightning7]] and [[#Shooting_Lightnings_Faster_.E2.80.93_Lightning6_speed|lightning6_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Use Thunder (Huge Damage, Huge Radius) &amp;amp;ndash; Thunder1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement thunder to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: thunder (30 - 1, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the thunder attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Stronger Thunder &amp;amp;ndash; Thunder2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Use_Thunder_(Huge_Damage,_Huge_Radius)_.E2.80.93_Thunder1|thunder1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Stronger Thunder &amp;amp;ndash; Thunder3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Thunder_(Huge_Damage,_Huge_Radius)_.E2.80.93_Thunder1|thunder1]] and [[#Casting_Stronger_Thunder_.E2.80.93_Thunder2|thunder2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Thunders Faster &amp;amp;ndash; Thunder4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Thunder_(Huge_Damage,_Huge_Radius)_.E2.80.93_Thunder1|thunder1]], [[#Casting_Stronger_Thunder_.E2.80.93_Thunder2|thunder2]] and [[#Casting_Stronger_Thunder_.E2.80.93_Thunder3|thunder3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 15 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Stronger Thunder &amp;amp;ndash; Thunder5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Thunder_(Huge_Damage,_Huge_Radius)_.E2.80.93_Thunder1|thunder1]], [[#Casting_Stronger_Thunder_.E2.80.93_Thunder2|thunder2]], [[#Casting_Stronger_Thunder_.E2.80.93_Thunder3|thunder3]] and [[#Casting_Thunders_Faster_.E2.80.93_Thunder4|thunder4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 7 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Stronger Thunder &amp;amp;ndash; Thunder6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Thunder_(Huge_Damage,_Huge_Radius)_.E2.80.93_Thunder1|thunder1]], [[#Casting_Stronger_Thunder_.E2.80.93_Thunder2|thunder2]], [[#Casting_Stronger_Thunder_.E2.80.93_Thunder3|thunder3]], [[#Casting_Thunders_Faster_.E2.80.93_Thunder4|thunder4]] and [[#Casting_Stronger_Thunder_.E2.80.93_Thunder5|thunder5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 for the thunder attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Use Fireball &amp;amp;ndash; Fireball1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement fireball to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fireball (7 - 4, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Better &amp;amp;ndash; Fireball2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; Fireball3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]] and [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Fireballs with Explosive Range &amp;amp;ndash; Fireball3_range ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]] and [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; Fireball4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]] and [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Fireballs with Better Precision &amp;amp;ndash; Fireball4_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_Fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs Faster &amp;amp;ndash; Fireball5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_Fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Fireballs with Better Precision &amp;amp;ndash; Fireball5_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]], [[#Casting_Fireballs_Faster_.E2.80.93_Fireball4|fireball4]] and [[#Shooting_Fireballs_with_Better_Precision_.E2.80.93_Fireball4_precision|fireball4_precision]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fireball attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fireball attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fireballs with Greater Damage &amp;amp;ndash; Fireball6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Fireball_.E2.80.93_Fireball1|fireball1]], [[#Casting_Fireballs_Better_.E2.80.93_Fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_Fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_Fireball4|fireball4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Cast a Burning Meteor from the Skies &amp;amp;ndash; Meteor1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement meteor to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: meteor (40 - 1, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the meteor attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the meteor attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Attracting Meteoroids with Higher Concentrations of Heavy Metals &amp;amp;ndash; Meteor2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Cast_a_Burning_Meteor_from_the_Skies_.E2.80.93_Meteor1|meteor1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10 for the meteor attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast Chill Tempest &amp;amp;ndash; Chill1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement chill to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: chill tempest (17 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Chill Tempest &amp;amp;ndash; Chill2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Chill Tempest &amp;amp;ndash; Chill3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]] and [[#Slowing_Enemies_with_Chill_Tempest_.E2.80.93_Chill2|chill2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Groups of Enemies with Chill Tempest &amp;amp;ndash; Chill_slow_extra ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]], [[#Slowing_Enemies_with_Chill_Tempest_.E2.80.93_Chill2|chill2]] and [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill3|chill3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the chill tempest attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Chill Tempest &amp;amp;ndash; Chill4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]], [[#Slowing_Enemies_with_Chill_Tempest_.E2.80.93_Chill2|chill2]] and [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill3|chill3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing More Damage with Chill Tempest &amp;amp;ndash; Chill5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]], [[#Slowing_Enemies_with_Chill_Tempest_.E2.80.93_Chill2|chill2]], [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill3|chill3]] and [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill4|chill4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Chill Tempest Faster &amp;amp;ndash; Chill5_attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_Chill_Tempest_.E2.80.93_Chill1|chill1]], [[#Slowing_Enemies_with_Chill_Tempest_.E2.80.93_Chill2|chill2]], [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill3|chill3]] and [[#Dealing_More_Damage_with_Chill_Tempest_.E2.80.93_Chill4|chill4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the chill tempest attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Cast a Draining Shadow Wave &amp;amp;ndash; Shadowwave1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement shadowwave to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: shadow wave (17 - 2, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Wave Faster &amp;amp;ndash; Shadowwave2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching More Life with Shadow Wave &amp;amp;ndash; Shadowwave2_leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]] and [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Wave Better &amp;amp;ndash; Shadowwave3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]] and [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leeching Life with Shadow Wave from Multiple Enemies &amp;amp;ndash; Shadowwave3_leech ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]], [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]], [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave3|shadowwave3]] and [[#Leeching_More_Life_with_Shadow_Wave_.E2.80.93_Shadowwave2_leech|shadowwave2_leech]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the shadow wave attack: [[LotI_Abilities#explosive leech_.E2.80.93_damage|explosive leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Wave Better &amp;amp;ndash; Shadowwave4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]], [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]] and [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave3|shadowwave3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Wave Better &amp;amp;ndash; Shadowwave5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]], [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]], [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave3|shadowwave3]] and [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave4|shadowwave4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Shadow Wave Faster &amp;amp;ndash; Shadowwave5_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Able_to_Cast_a_Draining_Shadow_Wave_.E2.80.93_Shadowwave1|shadowwave1]], [[#Casting_Shadow_Wave_Faster_.E2.80.93_Shadowwave2|shadowwave2]], [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave3|shadowwave3]] and [[#Casting_Shadow_Wave_Better_.E2.80.93_Shadowwave4|shadowwave4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the shadow wave attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== GOD ADVANCEMENTS ==&lt;br /&gt;
&lt;br /&gt;
=== Capable to Use Lightning (Huge Damage, Few Attacks) &amp;amp;ndash; Lightning1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement lightning to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: lightning (38 - 1, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Lightnings Faster &amp;amp;ndash; Lightning2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 10 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Lightnings Faster &amp;amp;ndash; Lightning3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]] and [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]] and [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Lightnings Very Very Very Fast (Firststrike) &amp;amp;ndash; Lightning4_firststrike ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the lightning attack: firststrike&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Using Lightnings Without Need to be at Good Health &amp;amp;ndash; Lightning5_noswarm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5_2|lightning5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the lightning attack: swarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5_2|lightning5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Faster &amp;amp;ndash; Lightning6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5_2|lightning5]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6_2|lightning6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Better &amp;amp;ndash; Lightning7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5_2|lightning5]] and [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6_2|lightning6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shooting Lightnings Faster &amp;amp;ndash; Lightning7_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Capable_to_Use_Lightning_(Huge_Damage,_Few_Attacks)_.E2.80.93_Lightning1_2|lightning1]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning2_2|lightning2]], [[#Casting_Lightnings_Faster_.E2.80.93_Lightning3_2|lightning3]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning4_2|lightning4]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning5_2|lightning5]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning6_2|lightning6]], [[#Shooting_Lightnings_Better_.E2.80.93_Lightning7_2|lightning7]] and [[#Shooting_Lightnings_Faster_.E2.80.93_Lightning6_speed_2|lightning6_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the lightning attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Cast Fire Blast &amp;amp;ndash; Fireblast1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement fireblast to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fire blast (10 - 5, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: [[LotI_Abilities#hose_.E2.80.93_dummy|hose]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; Fireblast2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Cast_Fire_Blast_.E2.80.93_Fireblast1|fireblast1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Faster &amp;amp;ndash; Fireblast2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast2|fireblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; Fireblast3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast2|fireblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Hit Enemies with Fire Blasts Less Frequently &amp;amp;ndash; Fireblast3_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast3|fireblast3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fire blast attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; Fireblast4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast3|fireblast3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating the Primary Target of Fire Blasts &amp;amp;ndash; Fireblast4_burn ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast4|fireblast4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; Fireblast5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast4|fireblast4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Hit Enemies with Fire Blasts Less Frequently &amp;amp;ndash; Fireblast5_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast5|fireblast5]] and [[#Failing_to_Hit_Enemies_with_Fire_Blasts_Less_Frequently_.E2.80.93_Fireblast3_precision|fireblast3_precision]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the fire blast attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the fire blast attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Better &amp;amp;ndash; Fireblast6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 10 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast5|fireblast5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Fire Blasts Faster &amp;amp;ndash; Fireblast6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Fire_Blasts_Better_.E2.80.93_Fireblast6|fireblast6]] and [[#Casting_Fire_Blasts_Faster_.E2.80.93_Fireblast2_speed|fireblast2_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fire blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Summon a Meteoric Firestorm &amp;amp;ndash; Firestorm1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement firestorm to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: firestorm (25 - 2, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the firestorm attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the firestorm attack: [[LotI_Abilities#storm_.E2.80.93_dummy|storm]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Firestorms &amp;amp;ndash; Firestorm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Summon_a_Meteoric_Firestorm_.E2.80.93_Firestorm1|firestorm1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Firestorms Faster &amp;amp;ndash; Firestorm2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm2|firestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 7 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Firestorms &amp;amp;ndash; Firestorm3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm2|firestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Summon Firestorms Less Frequently &amp;amp;ndash; Firestorm3_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm2|firestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the firestorm attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the firestorm attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Firestorms &amp;amp;ndash; Firestorm4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm3|firestorm3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Firestorms Faster &amp;amp;ndash; Firestorm4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Summoning_Firestorms_Faster_.E2.80.93_Firestorm2_speed|firestorm2_speed]] and [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm4|firestorm4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 6 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Firestorms &amp;amp;ndash; Firestorm5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 8 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm4|firestorm4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the firestorm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Firestorms that Cause Inflammatory Burns &amp;amp;ndash; Firestorm5_burns ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Firestorms_.E2.80.93_Firestorm5|firestorm5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the firestorm attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Summon an Arctic Blast &amp;amp;ndash; Arcticblast1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement arcticblast to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: arctic blast (8 - 4, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: [[LotI_Abilities#hose_.E2.80.93_dummy|hose]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Better &amp;amp;ndash; Arcticblast2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Summon_an_Arctic_Blast_.E2.80.93_Arcticblast1|arcticblast1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Faster &amp;amp;ndash; Arcticblast2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast2|arcticblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Better &amp;amp;ndash; Arcticblast3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast2|arcticblast2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Hit Enemies with Arctic Blasts Less Frequently &amp;amp;ndash; Arcticblast3_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast3|arcticblast3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the arctic blast attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Better &amp;amp;ndash; Arcticblast4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast3|arcticblast3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Inflicting Cold Burns with Arctic Blast &amp;amp;ndash; Arcticblast4_burn ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast4|arcticblast4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Better &amp;amp;ndash; Arcticblast5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast4|arcticblast4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Hit Enemies with Arctic Blasts Less Frequently &amp;amp;ndash; Arcticblast5_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast5|arcticblast5]] and [[#Failing_to_Hit_Enemies_with_Arctic_Blasts_Less_Frequently_.E2.80.93_Arcticblast3_precision|arcticblast3_precision]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the arctic blast attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the arctic blast attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Better &amp;amp;ndash; Arcticblast6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 4 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast5|arcticblast5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Casting Arctic Blasts Faster &amp;amp;ndash; Arcticblast6_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Casting_Arctic_Blasts_Better_.E2.80.93_Arcticblast6|arcticblast6]] and [[#Casting_Arctic_Blasts_Faster_.E2.80.93_Arcticblast2_speed|arcticblast2_speed]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the arctic blast attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Summon a Blizzard &amp;amp;ndash; Blizzard1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement blizzard to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: blizzard (20 - 2, cold)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: [[LotI_Abilities#storm_.E2.80.93_dummy|storm]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Blizzards &amp;amp;ndash; Blizzard2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Summon_a_Blizzard_.E2.80.93_Blizzard1|blizzard1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Blizzards Faster &amp;amp;ndash; Blizzard2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard2|blizzard2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 5 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Blizzards &amp;amp;ndash; Blizzard3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard2|blizzard2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Summon Blizzards Less Frequently &amp;amp;ndash; Blizzard3_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard2|blizzard2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the blizzard attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Blizzards &amp;amp;ndash; Blizzard4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard3|blizzard3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Blizzards Faster &amp;amp;ndash; Blizzard4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Summoning_Blizzards_Faster_.E2.80.93_Blizzard2_speed|blizzard2_speed]] and [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard4|blizzard4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Blizzards &amp;amp;ndash; Blizzard5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard4|blizzard4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the blizzard attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Blizzards that Cause Cold Burns &amp;amp;ndash; Blizzard5_burns ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Blizzards_.E2.80.93_Blizzard5|blizzard5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the blizzard attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Able to Blast Enemies with Entropic Chaos &amp;amp;ndash; Entropy1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement entropy to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: entropy (13 - 5, arcane)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slowing Enemies with Entropical Blasts &amp;amp;ndash; Entropy1_slow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Blast_Enemies_with_Entropic_Chaos_.E2.80.93_Entropy1|entropy1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Faster &amp;amp;ndash; Entropy2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Able_to_Blast_Enemies_with_Entropic_Chaos_.E2.80.93_Entropy1|entropy1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisoning Enemies with Entropical Blasts &amp;amp;ndash; Entropy2_poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy2|entropy2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Faster &amp;amp;ndash; Entropy3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy2|entropy2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dazzling Enemies with Entropical Blasts &amp;amp;ndash; Entropy3_dazzle ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy3|entropy3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: [[LotI_Abilities#dazzle_.E2.80.93_dummy|dazzle]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Better &amp;amp;ndash; Entropy4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy3|entropy3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Maiming Enemies with Entropical Blasts &amp;amp;ndash; Entropy4_mayhem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Better_.E2.80.93_Entropy4|entropy4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Faster &amp;amp;ndash; Entropy5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Better_.E2.80.93_Entropy4|entropy4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Incinerating Enemies with Entropical Blasts &amp;amp;ndash; Entropy5_burn ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy5|entropy5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Better &amp;amp;ndash; Entropy6 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 5 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Faster_.E2.80.93_Entropy5|entropy5]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Turning Enemies into Zombies with Entropical Blasts &amp;amp;ndash; Entropy6_zombification ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Better_.E2.80.93_Entropy6|entropy6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the entropy attack: [[LotI_Abilities#infect_.E2.80.93_poison|infect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the entropy attack: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blasting Enemies with Entropy Faster &amp;amp;ndash; Entropy7 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Blasting_Enemies_with_Entropy_Better_.E2.80.93_Entropy6|entropy6]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the entropy attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Capable to Summon a Devastating Particle Storm &amp;amp;ndash; Particlestorm1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement particlestorm to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: particle storm (30 - 2, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the particle storm attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the particle storm attack: [[LotI_Abilities#storm_.E2.80.93_dummy|storm]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the particle storm attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Particle Storms &amp;amp;ndash; Particlestorm2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Capable_to_Summon_a_Devastating_Particle_Storm_.E2.80.93_Particlestorm1|particlestorm1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 7 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Particle Storms Faster &amp;amp;ndash; Particlestorm2_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm2|particlestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 6 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Particle Storms &amp;amp;ndash; Particlestorm3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm2|particlestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 6 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Summon Particle Storms Less Frequently &amp;amp;ndash; Particlestorm3_precision ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm2|particlestorm2]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the particle storm attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the particle storm attack: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Particle Storms &amp;amp;ndash; Particlestorm4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm3|particlestorm3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Particle Storms Faster &amp;amp;ndash; Particlestorm4_speed ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Summoning_Particle_Storms_Faster_.E2.80.93_Particlestorm2_speed|particlestorm2_speed]] and [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm4|particlestorm4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 10 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Summoning Stronger Particle Storms &amp;amp;ndash; Particlestorm5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm4|particlestorm4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 for the particle storm attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Failing to Summon Particle Storms Less Frequently &amp;amp;ndash; Particlestorm5_guided ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancements [[#Summoning_Stronger_Particle_Storms_.E2.80.93_Particlestorm5|particlestorm5]] and [[#Failing_to_Summon_Particle_Storms_Less_Frequently_.E2.80.93_Particlestorm3_precision|particlestorm3_precision]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special for the particle storm attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Remove weapon special for the particle storm attack: focused&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Fighting with Weapons &amp;amp;ndash; Weapons1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement weapons to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cleaving in Melee Combat &amp;amp;ndash; Weapons2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Fighting_with_Weapons_.E2.80.93_Weapons1|weapons1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better at Armed Combat &amp;amp;ndash; Weapons3 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Fighting_with_Weapons_.E2.80.93_Weapons1|weapons1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the axe attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster in Armed Combat &amp;amp;ndash; Weapons4 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_at_Armed_Combat_.E2.80.93_Weapons3|weapons3]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dealing Cold Damage with Weapons &amp;amp;ndash; Weapons5 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken once&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Faster_in_Armed_Combat_.E2.80.93_Weapons4|weapons4]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold for the knife attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Better with Basic Spells &amp;amp;ndash; Magic1 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 3 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement magic to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Faster with Basic Spells &amp;amp;ndash; Magic2 ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement can be taken 2 times&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This advancement requires the advancement [[#Better_with_Basic_Spells_.E2.80.93_Magic1|magic1]] to be achieved first&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the fireball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the iceball attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the faerie fire attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1 for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks for the gossamer attack&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matsjoyce</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=LotI_Abilities&amp;diff=60099</id>
		<title>LotI Abilities</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=LotI_Abilities&amp;diff=60099"/>
		<updated>2018-12-13T16:20:46Z</updated>

		<summary type="html">&lt;p&gt;Matsjoyce: Automated update by matsjoyce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-generated wiki page listing all the abilities and weapon specials currently avalible in the campaign &amp;quot;Legend of the Invincibles&amp;quot;. &lt;br /&gt;
This was generated at Thu Dec 13 16:20:35 2018 using version git-a89f7cc of LotI and version 0.3.5 of the generation script.&lt;br /&gt;
As this is auto-generated, DO NOT EDIT THIS PAGE.&lt;br /&gt;
Instead, create a new issue at https://github.com/matsjoyce/LotIWikiGen/issues/new and the script will be adjusted.&lt;br /&gt;
&lt;br /&gt;
Other LotI-related wiki pages:&lt;br /&gt;
&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Items &amp;amp;ndash; items, such as weapons and books&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Standard_Advancements &amp;amp;ndash; general advancements such as legacies and books&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Unit_Advancements &amp;amp;ndash; unit specific advancements&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Abilities &amp;amp;ndash; abilities and weapon specials&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Scenarios &amp;amp;ndash; scenario information&lt;br /&gt;
* https://wiki.wesnoth.org/DeadlyUnitsFromLotI&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
=== absorbs (1) &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, it takes its regular damage, but heals 1 HP after it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== absorbs (2) &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, it takes its regular damage, but heals 2 HP after it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== absorbs (3) &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, it takes its regular damage, but heals 3 HP after it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== absorbs (4) &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, it takes its regular damage, but heals 4 HP after it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== adamant &amp;amp;ndash; resistance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit’s resistances are tripled, up to a maximum of 80%, when defending. Vulnerabilities are not affected.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== alliance &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit is very well versed in team tactics so that adjacent units with the same ability deal 35% more damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== anathema &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's behaviour is loathsome, it spreads foul smell and droplets containing neisseria gonorrhoeae. Others absolutely loathe fighting next to it. Adjacent allies deal 30% less damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== antisocial &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's manners are incredibly bad, others hate fighting next to it. Adjacent allies deal 20% less damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== aura of hunger &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent allies gain melee drain that drains 25% of the damage dealt (instead of the usual 50%).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== blood drinking &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When a unit adjacent to this unit takes damage, this unit heals 5% of the damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== bloodbound &amp;amp;ndash; regenerate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit will heal itself 32 HP per turn if adjacent to another unit with the bloodbound ability. If it is poisoned, it will remove the poison instead of healing.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== burns foes (POWER) &amp;amp;ndash; heals ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit singes adjacent enemies at the beginning of your turn, causing a loss of POWER HP (max. down to 1 HP, never kills). The ability ignores any of the enemy's resistances or weaknesses, so it is very powerful against spirits!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== cancer &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit is poisoned at the beginning of its turn. Because it's not an attack, the &amp;lt;i&amp;gt;immune to poison&amp;lt;/i&amp;gt; ability does not apply.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== cantor &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit grants marksman to all ranged attacks of all adjacent allies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== careful &amp;amp;ndash; resistance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit’s resistances are increased by INTENSITY, up to a maximum of 80%, when defending. Vulnerabilities are not affected.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== conviction (INTENSITY) &amp;amp;ndash; resistance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's presence is so darkly ominous that all adjacent enemies struggle with the guilt of their evil deeds, reducing their fire, cold and arcane resistances by INTENSITY%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== dark aura &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent enemies will be poisoned at the beginning of their turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== darkens &amp;amp;ndash; illuminates ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit darkens the surrounding area, making chaotic units fight better, and lawful units fight worse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any units adjacent to this unit will fight as if it were dusk when it is day, and as if it were night when it is dusk.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== darkens badly &amp;amp;ndash; illuminates ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit darkens the surrounding area, making chaotic units fight better, and lawful units fight worse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any units adjacent to this unit will fight as if it were dusk when it is day, as if it were night when it is dusk and the improvement of the chaotic units during the night is incredible.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== darkens severely &amp;amp;ndash; illuminates ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit darkens the surrounding area, making chaotic units fight better, and lawful units fight worse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any units adjacent to this unit will fight almost as if it were night when it is day, as if it were darker than the darkest night when it is dusk and the improvement of the chaotic units during the night is incredible.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Deathaura &amp;amp;ndash; heals ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This ability causes its bearer unit to hurt adjacent enemy units at the beginning of your turn (INTENSITY damage).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Does not affect poisoned enemies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== despair (INTENSITY) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's presence is so darkly ominous that all adjacent enemies struggle with despair, dealing INTENSITY% less damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== evisceration &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills another unit, nearby allies heal 10 HP, and are ridden of poison and slow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== exile &amp;amp;ndash; resistance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit’s resistances are increased by 10% (up to a maximum of 70%) if it has no adjacent allies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== feeding &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit gains 1 hitpoint added to its maximum whenever it kills a living unit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== firecast &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit hits with a melee attack in offence, a randomly chosen fire spell is cast at the target.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== flaming radiance &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent foes to this unit take fire damage every turn. At first turn, they take 8 damage and this number increases by 8 every turn they stand in the range of this ability. This ability cannot kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== forsaken &amp;amp;ndash; resistance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit’s resistances are increased by 20% (up to a maximum of 70%) if it has no adjacent allies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== frail tide (INTENSITY) &amp;amp;ndash; resistance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's presence is so darkly ominous that all adjacent enemies struggle with a decrepifying feeling of age and weariness, reducing their resistances to pierce, blade and impact by INTENSITY%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== freezing aura &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent enemies will be slowed at the beginning of their turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== from the ashes &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this unit is attacked and its hitpoints drop bellow 20, it heals 40 hitpoints and deals 40 fire damage to all nearby foes. This ability can be used only once per 10 turns.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== frostbite &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit takes 24 cold damage at the beginning of its turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== great illumination &amp;amp;ndash; illuminates ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit illuminates the surrounding area, making lawful units fight better, and chaotic units fight worse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any units adjacent to this unit will fight as if it were almost day when it is night, better than if it were day when it is dusk, and far better during the day (worse if they are chaotic or liminal).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== greater evisceration &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills another unit, nearby allies heal 16 HP, and are ridden of poison and slow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== hate speech &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When an adjacent unit offensively hits an enemy, its attack damage increases by 1. The added damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== heals +VALUE &amp;amp;ndash; heals ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit combines herbal remedies with magic to heal units more quickly than is normally possible on the battlefield.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A unit cared for by this healer may heal up to VALUE HP per turn, or be cured of poisoning.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== immune to drain &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit is immune to drain.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== immune to poison &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Poisonous attacks have no effect on this unit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== improved illumination &amp;amp;ndash; illuminates ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit illuminates the surrounding area, making lawful units fight better, and chaotic units fight worse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any units adjacent to this unit will fight as if it were dusk when it is night, as if it were day when it is dusk, and even better during the day (worse if they are chaotic or liminal).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== innocence &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Through magical means, this unit looks so innocent that attacking it causes the attacker to suffer emotional trauma that makes it deal 1 less damage for each hit. The damage decreased this way halves each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== killhunger &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills another unit, it heals 4 HP, and is ridden of poison and slow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== leadership (as level LEVEL unit) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit can lead your own units that are next to it, making them fight better.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== leeches &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent enemy units to a unit with this ability lose 2 hitpoints at the beginning of this unit's turn. The damage dealt heals the unit. It cannot kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== lesser ambush &amp;amp;ndash; hides ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit can hide in forest, and remain undetected by its enemies. But only in deciduous forest.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== lesser antisocial &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's manners are very bad, others hate fighting next to it. Adjacent allies deal 10% less damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== lesser evisceration &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills another unit, nearby allies heal 4 HP, and are ridden of poison and slow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== lesser nightstalk &amp;amp;ndash; hides ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit becomes invisible during night, but only in forests, hills, mountains and villages.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemy units cannot see this unit at night, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== lesser redeem &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit attacks another unit, there is a chance that the target will be absorbed, inversely proportional to enemy level. When the redeem count reaches a certain level, the unit's properties will improve.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== martyrdom &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hatred arouses among its comrades when this unit gets hurt. For every hit this unit takes, the damage of all adjacent allies increases by 1. The damage increased this way halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== mockery &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When an attack against this unit misses, he/she heals 2 HP.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== murderlust &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills another unit, he/she heals 8 HP.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== murderous presence &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All nearby allies get melee backstab.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== NAME (INTENSITY) &amp;amp;ndash; leadership ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Adjacent allies will do INTENSITY% more damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== NAME (POWER) &amp;amp;ndash; resistance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit can rally the adjacent allies to ignore damage taken better, increasing their resistances by POWER%, up to a maximum of 80%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== necromancy &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this unit dies, it becomes a lich.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== nocturnal ambush &amp;amp;ndash; hides ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit becomes invisible in forests, but only at night.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemy units cannot see this unit at night, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== northfrost aura &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All enemies in the range of two hexes from this unit will be slowed at the beginning of their turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== parasite &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent allies to a unit with this ability lose 4 hitpoints at the beginning of this unit's turn. The damage dealt heals the unit. It cannot kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== penetrates &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit gains 1 movement after attacking, allowing it to slowly progress through ranks of enemies if it can survive their attacks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== producer &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit occasionally earns some gold for his side.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== push &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When an ally standing next to this unit finishes attacking, it gains one movement point.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== radiating insanity &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All nearby allies fight with a bloodlust equal to the dwarvish berserk.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== radiation &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All nearby allies get poisonous attacks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== reflect &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, an half of the damage it took is dealt also to the attacker. It cannot kill, unlike thorns.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== regenerates (VALUE) &amp;amp;ndash; regenerate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit will heal itself VALUE HP per turn. If it is poisoned, it will remove the poison instead of healing.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== regenerates slightly &amp;amp;ndash; regenerate ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit will heal itself 4 HP per turn. If it is poisoned, these two effects will negate themselves.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== regrowing &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit begins combat, offensively or defensively, it heals an amount of hitpoints equal to two times their level.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== resistant to slow &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit has so much life energy in it, that it will break through any slowing effect almost instantly.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== retribution &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, an amount of fire damage equal to a quarter of the damage dealt hurts the attacker.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== shield (INTENSITY) &amp;amp;ndash; resistance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's presence is so glorious that all adjacent allies are honoured and inspired by them, increasing their resistances by INTENSITY%, up to a maximum of 60%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== snow ambush &amp;amp;ndash; hides ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit can hide on frozen terrains, and remain undetected by its enemies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemy units cannot see this unit while it is on frozen terrains, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== soul eater &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit kills a certain amount of beings, it obtains special advancements.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== spell eater &amp;amp;ndash; resistance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit feeds on nearby magical energies, increasing nearby allied units' arcane resistance by 100% and grows stronger when a nearby allied unit is hit with arcane, fire or cold damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== steals &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit hits an enemy with a melee attack, it has a chance to earn some gold.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== tax collector &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit hits an enemy, it has a chance to tax its own side and part it from some gold.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== temptation &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit makes its enemies of opposite gender infatuated at the beginning of their turn, making them unable to attack, but able to break this charm by fleeing.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== thorns &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Any unit that attacks this unit in melee suffers two points of piercing damage. Unlike reflect, it can kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== triggerable &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's attack damage increases by 1 when hit. Does not work when hit by a retaliating unit. The added damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== twilightstalk &amp;amp;ndash; hides ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit becomes invisible during dawn or dusk, hiding in long shadows created by the sun near the horizont.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemy units cannot see this unit during dawn or dusk, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== unforgiving &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's attack deals 50% additional fire damage when directly hitting a unit type that hit it in the last 5 turns. Does not work when hit by a retaliating unit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== unholy hunger &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit craves for the souls of living beings. When it kills a living unit, it will heal 10 HP and its maximum HP will increase by 3. When it is not fed continually, it starts to starve, and loses 1 point of maximum HP more for each turn it did not kill something at the beginning of each turn. The hunger has no effect if the unit is cared by a healer or standing in a village.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== unholybane (INTENSITY) &amp;amp;ndash; heals ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The unit damages adjacent undead enemies at the beginning of your turn, causing a loss of INTENSITY HP (max. down to 1 HP, never kills). The ability ignores any of the enemy's resistances or weaknesses, so it is very powerful against spirits!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== unyielding &amp;amp;ndash; resistance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit’s resistances are doubled, up to a maximum of 70%, when defending. Vulnerabilities are not affected.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== vindictive &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's attack damage increases by 1 when an adjacent ally is hit. Does not work when hit by a retaliating unit. The added damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== wardrums &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All adjacent members of the same side get +2 to movement at the start of their turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== warlord's rule &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All nearby allies deal and take 50% more damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== weak reflect &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this unit is hit, an quarter of the damage it took is dealt also to the attacker. It cannot kill, unlike thorns.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== wrath &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When offensively hitting an enemy, this unit's attack damage increases by 1. The added damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== zeal &amp;amp;ndash; resistance ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This unit's resistances are doubled, up to a maximum of 70%, when attacking. Vulnerabilities are not affected.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== zeal aura &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All nearby allies get firststrike.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Weapon Specials ==&lt;br /&gt;
=== anarchy &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does 50% more damage to lawful units.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== anger &amp;amp;ndash; attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively, this attack doubles the attacks done by both attacker and defender.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== chaos &amp;amp;ndash; chance_to_hit ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used defensively, this attacks damages all surrounding foes for a half of the damage, and it always has a 70% chance to hit regardless of the defensive ability of the attacking unit. Whether in defence or on attack, it is so tiring that the unit's damage decreases by 2 afterwards and then halves with each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== chaotic &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack is 25% better at night and 25% worse at day.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== chaotic and lawful &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack is 25% better at night. This attack is 25% better at day.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== charge &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively, this attack deals multiplied damage to the target. It also causes this unit to take multiplied damage from the target's counterattack.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== charging backstab &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively, this attack deals double damage to the target if the target is facing backwards to the attacker. It also causes this unit to take double damage from the target’s counterattack.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== cleave &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack will hit additional enemies in the two hexes that are adjacent to both the attacker and defender, in a crescent moon shape, for 50% of the original damage. It is so tiring that the unit's damage decreases by 2 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== cone &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;With this attack enemies next to attacker and target suffer 1/2 the damage. The foe behind the defender takes 1/2 of the damage too, while their adjacent comrades take 1/4 of it. It is so tiring that the unit's damage decreases by 6 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== dazzle &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This weapon special limits the target's chance to hit to 50% for one turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== disintegrate &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this weapon has a 2% chance to kill an enemy without any checks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== distant attack &amp;amp;ndash; attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, the enemy will not counter.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== doom &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack hits, opponent's resistances will drop by 5% until he advances.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== explosive &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, all enemies adjacent to the target take 75% of the damage, and even those behind them will take a few if the damage is sufficiently high. It is so tiring that the unit's damage decreases by 10 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== explosive damage &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used offensively, all units adjacent to the target take 10 damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== explosive leech &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, all enemies next to the target take 1/4 of the damage the target was dealt and the life is added to the caster's health. It is so tiring that the unit's damage decreases by 6 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== explosive slow &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, all enemies adjacent to a target are slowed.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== explosive unprotected &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, all units adjacent to the target take 75% of the damage, including allies. It is so tiring that the unit's damage decreases by 8 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== extra damage (+5; impact) &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;After the damage with this weapon is dealt, the target takes 5 points of impact damage, that is unaffected by charge or slow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== focused &amp;amp;ndash; chance_to_hit ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack always has at least a 80% chance to hit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== greater backstab &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively, this attack deals 2.5 times more damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralyzed).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== greater infect &amp;amp;ndash; poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The target of this weapon specials becomes poisoned in a special way: if it dies from this toxin or is killed while affected by it, it becomes a Soulless.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== guided &amp;amp;ndash; chance_to_hit ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack always has an 90% chance to hit, regardless of the defensive ability of the defending unit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== hit and run &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, the unit regains half of its max MP.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== horrid &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used offensively, the damage of retaliation attacks is decreased by 33%.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== hose &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack us used, many enemies behind and around the original target are hit. It is so tiring that the unit's damage decreases by 12 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== iceform &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, the user is transformed into a moving block of ice, taking 33% less cold, pierce and blade damage. It works both offensively and defensively.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== imprecise &amp;amp;ndash; chance_to_hit ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack has a 10% lower chance to hit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== incinerate &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack incinerates its targets. Burning units lose 16 HP every turn until they are cured. Flames can kill a unit, the attacker that incinerated the unit gets the experience.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== infect &amp;amp;ndash; poison ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The target of this weapon specials becomes poisoned in a special way: if it dies from this toxin or is killed while affected by it, it becomes a Walking Corpse.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== kamikaze sprint &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack hits offensively, the attacker first takes the damage of all the opponent's attacks. Then, the enemy behind the target takes a half of this attack's damage, the enemy behind him takes a quarter of the initial damage etc, until there are no more enemies in the row, and the attacker will appear there. If the opponent's damage would kill, the weapon special does not work.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== knockback &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used offensively, at the end of the fight the enemy will be knocked back.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== lawful &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack is 25% better at day and 25% worse at night.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== leeches &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is similar to the drains ability, but it drains only 1/10 of the damage inflicted but it can leech also the magic bound in the undeath of non-living foes.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== lesser berserk (COUNT) &amp;amp;ndash; berserk ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Whether used offensively or defensively, this attack presses the engagement until one of the combatants is slain, or COUNT rounds of attacks have occurred.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== lesser lethargy &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When hitting an enemy, the opponent's attack damage decreases by 1. The reduction of damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== lethargy &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When hitting an enemy, the opponent's attack damage decreases by 2. The reduction of damage bonus halves each turn (rounded down).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== lord of the flies &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does quadruple damage to flies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== lurk &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively and the target is not adjacent to any of its allies, it deals double damage to the target.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== mayhem &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack hits, opponent's damage is lowered by 1, until he advances.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== mind raid &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This weapon special steals 1 experience from the opponent, increasing the user's experience. It does not work if the target has no experience.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== misanthropia &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does double damage to humans.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== misdraconia &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does double damage to drakes and dragons.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== misdryadia &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does double damage to elves.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== misnania &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does double damage to dwarves.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== misorcia &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does double damage to orcs.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== nosferatu's gorge &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this attack has a chance to add all the victims' remaining hitpoints to the attacker's hitpoints, killing the victim. The chance depends on victim's level. Works only in offence.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== parry &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When the target misses, the attacker will hit him without any checks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== pierce &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack is used, the enemy behind the target is hurt as well, for 1/2 of the damage. The user loses 2 damage points after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== plague (LANGUAGE_TYPE) &amp;amp;ndash; plague ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When a unit is killed by a Plague attack, that unit is replaced with a unit on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== purify &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When an undead unit is killed by this attack, it becomes living again.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== quickstrike &amp;amp;ndash; attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, the attacker loses no movement. However, this does not give back the movement lost due to entering a unit's ZoC.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Raijer's saloon &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this attack has a chance to add all the victims' hitpoints to the hitpoints of attacker and attacker's nearby allies (divided by the number of healed units), killing the victim. The chance depends on victim's level. Works only in offence.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== shockwave &amp;amp;ndash; slow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack is so strong that it slows the target, and creates a shock wave that knocks all enemies adjacent to the target 1 hex away from it, and causes them to take 8 impact damage. When used defensively, it only slows the attacker.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== soul annihilation &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this attack has a 1% chance to kill an enemy, dealing arcane damage to nearby enemies, the damage is the amount of victim's remaining health divided by the number of nearby enemies with arcane damage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== soul extraction &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this attack has a 1% chance to kill an enemy, summoning a Ghost in the process.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== soul thrash &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every blow with this attack has a 1% chance to kill an enemy, adding the victims' level to the attacker's wrath (increasing the damage temporarily, the increase is halved every turn). Works only offensively.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== spiritual attack &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, the damage of physical retaliation attacks is divided by 3.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== storm &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The damage of this attack will affect also a lot of other enemy units around the caster, and will also deal some impact damage. It is so tiring that the unit's damage decreases by 12 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== struggle &amp;amp;ndash; chance_to_hit ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack causes the opponent to have a 10% lower chance to hit.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== trickery &amp;amp;ndash; dummy ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If this attack hits offensively, opponent's defence on all terrains is lowered by 5%, until he advances.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== uber backstab &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When used offensively, this attack deals triple damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralyzed).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== unholybane &amp;amp;ndash; damage ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This attack does triple damage to undead (also other non-monster creations of magic).&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== whirlwind &amp;amp;ndash; attacks ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When this attack is used, all enemies adjacent the attacker take the damage and the enemy cannot retaliate. It is so tiring that the unit's damage decreases by 10 after the attack, the damage penalty will half each turn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matsjoyce</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=LotI_Items&amp;diff=60098</id>
		<title>LotI Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=LotI_Items&amp;diff=60098"/>
		<updated>2018-12-13T16:20:45Z</updated>

		<summary type="html">&lt;p&gt;Matsjoyce: Automated update by matsjoyce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an auto-generated wiki page listing all the items currently avalible in the campaign &amp;quot;Legend of the Invincibles&amp;quot;. &lt;br /&gt;
This was generated at Thu Dec 13 16:20:35 2018 using version git-a89f7cc of LotI and version 0.3.5 of the generation script.&lt;br /&gt;
As this is auto-generated, DO NOT EDIT THIS PAGE.&lt;br /&gt;
Instead, create a new issue at https://github.com/matsjoyce/LotIWikiGen/issues/new and the script will be adjusted.&lt;br /&gt;
&lt;br /&gt;
Other LotI-related wiki pages:&lt;br /&gt;
&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Items &amp;amp;ndash; items, such as weapons and books&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Standard_Advancements &amp;amp;ndash; general advancements such as legacies and books&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Unit_Advancements &amp;amp;ndash; unit specific advancements&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Abilities &amp;amp;ndash; abilities and weapon specials&lt;br /&gt;
* https://wiki.wesnoth.org/LotI_Scenarios &amp;amp;ndash; scenario information&lt;br /&gt;
* https://wiki.wesnoth.org/DeadlyUnitsFromLotI&lt;br /&gt;
&lt;br /&gt;
=== 100 gold &amp;amp;ndash; gold ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why conquer when you can buy?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;100 gold&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 200 gold &amp;amp;ndash; gold ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Money will not buy you anything. It is you who has to buy it for money.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;200 gold&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== 50 gold &amp;amp;ndash; gold ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Money is more powerful than magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;50 gold&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Absence of Purpose and Meaning &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not look for the meaning of this. There is none.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: submerge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Acantha's Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;She was forced to abandon politics and care about children. She indoctrinated them with evil.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Aevyn's Wrath &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I cannot quite figure out how to use this thing.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 20% (in EASY difficulty), 30% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Al-Fuṣūl wa al-ghāyāt &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;They would not have accepted a spoken lie,&lt;br /&gt;
but whips were raised to strike them,&lt;br /&gt;
traditions were brought to them.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;10% to arcane resistance (requires [[#Theophrastus Redivivus_.E2.80.93_limited|Theophrastus Redivivus]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: frail tide (10) (requires [[#Treatise of the Three Impostors_.E2.80.93_limited|Treatise of the Three Impostors]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Amethyst &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;These purple precious stones always attracted people for their massive magical power. However, its use as decoration by those without any knowledge of magic is widespread.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Amulet of Lich's Bane &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Learn what the enemy will use against you and prepare yourself for it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Amulet of Reason &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The world is much better without magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Amulet of Shiva &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All shall bow down to the Destroyer.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Amulet of the Last Guide &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Death itself is not evil. Imagine yourself torn to shreds and rotting and having to feel the pain.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+12 to hitpoints (requires [[#Cloak of the Pale Rider_.E2.80.93_cloak|Cloak of the Pale Rider]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to all resistances (requires [[#Angel of Death's Ring_.E2.80.93_ring|Angel of Death's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Amulet of Twilight &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When the day and night mix, unique powers appear.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to liminal&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ancient Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Our ancestors were very strong if they could carry this around and run in it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ancient Armour of the Power of the Ancients &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The Ancients knew that imbuing armours with ancient power will make even the most ancient armour useful.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 8%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Angel of Death's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Death is the end, but sometimes an end is needed.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+12 to hitpoints (requires [[#Cloak of the Pale Rider_.E2.80.93_cloak|Cloak of the Pale Rider]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to all resistances (requires [[#Amulet of the Last Guide_.E2.80.93_amulet|Amulet of the Last Guide]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Anger &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If we were not born to rage, why would we have the ability to rage then?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Opal, 3 Rubies and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Apricity &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In winter, the burning sun is actually enjoyable.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Armour of the King &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;King's armour protected the usurper, but it did not suffice to prevent wizards from revolting.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New Ability: warlord's rule (requires [[#Sceptre of the King_.E2.80.93_mace|Sceptre of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement point (requires [[#Crown of the King_.E2.80.93_helm|Crown of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 more hitpoints per level (requires [[#Ring of the King_.E2.80.93_ring|Ring of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ashes of Dead Suns &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Things that destroy stars can destroy anything. According to one of a thousand hypotheses.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;15% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Avenging Fire &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Burn! Let the hair catch fire and help the skin burn. Ignite the skin and help the flesh burn.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#flaming radiance_.E2.80.93_dummy|flaming radiance]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Axe of Perun &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Perun's axe smote the wicked with thundering rage.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 55% (in EASY difficulty), 35% (in MEDIUM difficulty), 15% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ballista &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Are you sure that thing is hand-held?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 100% (in EASY difficulty), 80% (in MEDIUM difficulty), 60% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Balls of Steel &amp;amp;ndash; sling ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You will need courage in this cruel world.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;16 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Barbaric Glory &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Abandon the order, attack them randomly when unprepared.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 45% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Bean Shooter &amp;amp;ndash; thunderstick ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Put there raw beans instead of a bullet, it will hit so many enemies.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Beelzebub's Hammer &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Where is Bruce gone?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% (in EASY difficulty), 25% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#lord of the flies_.E2.80.93_damage|lord of the flies]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Beyond Death &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Death can be temporary.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Beyond the Grasp of Men &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fast, evasive and seeing further than most. No man shall catch the unreachable.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Black Pearl &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Black pearls are legendarily rare and powerful items, investigated because of its powers reaching beyond the borders of standard magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Black Raptor &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Birds look upwards to avoid eagles. They should look down to avoid hunters.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Black Widow &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;That horrid thing corrupts the very air around us!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blackened Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Under black skies, people start losing faith that the sun will ever rise.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blade Juggler &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He threw a dozen knives into the air, catching and throwing them one by one.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;100% (in EASY difficulty), 85% (in MEDIUM difficulty), 70% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blade of Turisas &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every nation had its god of war. Or was it just one with many names?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blood Revenge &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you go spilling blood, make sure it is not your blood that would be spilled.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 1 Topaz, 3 Opals, 4 Pearls and 1 Diamond&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blooddrunk Beast &amp;amp;ndash; claws ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Drink blood, it will keep you going in this hostile environment.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 2 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Bloodsucker's Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All this blood. It is yours. You will drink it. You will guzzle it. You will choke on it. You will drown in it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged attacks only): drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#blood drinking_.E2.80.93_dummy|blood drinking]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Blue orb of dragonflame &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Have you ever seen something like this?'&lt;br /&gt;
'No, I will never see anything like this.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;2 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Book of Courage &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Daniel was looking for this book. But it was in a dark corner.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Unit becomes fearless&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Book of Fireballs &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Burn, incinerate, scorch, see your foes turn to ash.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Casting fireballs, from basic casting to explosive damages&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Book of Herbal Tinctures and Malignancies &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Like real cures are not needed to get payment for healing, real poison is not needed to harm.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Poisons and cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Book of Magical Swordplay &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It is not strength or motivation that makes a great warrior. It is the skill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Fencing techniques, offensive and also defensive&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Boots of Evanescence &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Now you see me. Now you don't.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: teleport&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Boots of Fleeing &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I hit you and hide in the masses. You will never learn who hit you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Boots of Foolish Fighters &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Run fast, hit hard.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Bow of Many Arrows &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;There must be a thousand archers over there, but I see only one!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Bow of Plagiarism &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You have learned something? Well, it will be helpful to me.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mind raid_.E2.80.93_dummy|mind raid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Bow of the Cantor &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Now I shall teach you how to hit the bull's eye. Stay close while I am talking.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#cantor_.E2.80.93_dummy|cantor]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Brawler's Triumph &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It protects well... but not as much from punches.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Brightslash &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He came like a shining star,&lt;br /&gt;
allied with the sun,&lt;br /&gt;
he smote the villains,&lt;br /&gt;
and saved the righteous.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (2)_.E2.80.93_dummy|absorbs (2)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Bringer of Fragility &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;How can a weapon and armour this heavy be so ineffective?!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Caeordwyccywyrin's Spear &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Whose spear is this?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Chaos &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;What had the creator of this in mind when he was designing?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: skirmisher&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 2 Topazes, 1 Opal, 1 Diamond, 4 Emeralds, 2 Sapphires and 1 Black Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Chaosbringer &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do you like order? Shame that I do not.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misanthropia_.E2.80.93_damage|misanthropia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misnania_.E2.80.93_damage|misnania]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misdryadia_.E2.80.93_damage|misdryadia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Chilling Touch &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Unnatural clouds of dust can come and cover the sun. No heat will come and summer crops will be touched by chill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: freezing aura (requires [[#Heart of Ice_.E2.80.93_armour|Heart of Ice]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 base damage (requires [[#Iced Boots_.E2.80.93_boots|Iced Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Chu-ko-nu &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do you even reload that thing?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;55% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Claymore &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I am done with you, go away!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#knockback_.E2.80.93_damage|knockback]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cloak of Burning Retribution &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You spat on the ground at my feet? I will set your house on fire!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cloak of Koschei &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Koschei made it so far on the path of immortality, yet one silly mistake happened to be fatal.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: plague (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: Absorbs (1) (requires [[#Koschei's Journal_.E2.80.93_limited|Koschei's Journal]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cloak of the Assassin leader &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I care not if you are assassins or not, when you are around me, you will attack my way.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderous presence_.E2.80.93_dummy|murderous presence]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cloak of the Pale Rider &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not fear death if it is not near you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+12 to hitpoints (requires [[#Angel of Death's Ring_.E2.80.93_ring|Angel of Death's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to all resistances (requires [[#Amulet of the Last Guide_.E2.80.93_amulet|Amulet of the Last Guide]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Colossally Colossal Arch-Devilish Blade of Universal Annihilation &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Forged by the Paladin of Golden Glory with the Hammer of Eternal Magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: aura of power&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Corpsegrinder &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Mutilating dead enemies makes you forget your woes.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Coward's Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I am using a bow because I hate being hit. I even have a bow made specially for me.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crapsack World &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Oh, almighty god, why did you create this world?'&lt;br /&gt;
'It was not me. I have a perfect alibi, by the way.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Creepy Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you hear me better fear me, if you see me better flee me.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crown of the King &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The masses obeyed the one who had the crown. Whoever it was.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New Ability: cantor (requires [[#Ring of the King_.E2.80.93_ring|Ring of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base attacks (requires [[#Armour of the King_.E2.80.93_armour|Armour of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement point (requires [[#Sceptre of the King_.E2.80.93_mace|Sceptre of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Crushing Walk &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes I am not looking where I step and the casualties can be significant.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to impact&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cunctator's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemies were bored to death when Cunctator finally attacked.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 22%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#antisocial_.E2.80.93_leadership|antisocial]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to all resistances (requires [[#Cunctator's sword_.E2.80.93_sword|Cunctator's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to all resistances (requires [[#Cunctator's Helmet_.E2.80.93_helm|Cunctator's Helmet]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cunctator's Helmet &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you command Cunctator to attack immediately, he will not obey.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 10% (in EASY difficulty), 20% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: careful (10) (requires [[#Cunctator's sword_.E2.80.93_sword|Cunctator's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: 10% to physical resistances (requires [[#Cunctator's Armour_.E2.80.93_armour|Cunctator's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cunctator's sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nobody wanted to face Cunctator. He never fought when you wanted to fight him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New melee weapon special: struggle (requires [[#Cunctator's Armour_.E2.80.93_armour|Cunctator's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to all magical resistances (requires [[#Cunctator's Helmet_.E2.80.93_helm|Cunctator's Helmet]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Cursed Memories &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every hero suffers from horrors of the past. Only a few can have their enemies suffer from them instead.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 7 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40% (in EASY difficulty), 35% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dagger of Craving &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Does this make you feel some sort of... bloodlust?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#aura of hunger_.E2.80.93_dummy|aura of hunger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dagger of Shielding &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He survived a thousand knife fights. Not because of his bravery.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dagger of Sicarii &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;An oppressed nation will find a way to have its revenge.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 20% (in MEDIUM difficulty), -10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#uber backstab_.E2.80.93_damage|uber backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dagger of Surprises &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;One stab to rule them all.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Merges attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dark Gloves of Destruction &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Surviving warriors have learned that healing while fighting is necessary for survival.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 base damage (requires [[#Dark Sword of Destruction_.E2.80.93_sword|Dark Sword of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 base damage (requires [[#Dark Helm of Destruction_.E2.80.93_helm|Dark Helm of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dark Helm of Destruction &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Deadly warriors wear even offensive armour.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 base damage (requires [[#Dark Sword of Destruction_.E2.80.93_sword|Dark Sword of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 base damage (requires [[#Dark Gloves of Destruction_.E2.80.93_gauntlets|Dark Gloves of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dark Sarcasm &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You missed! You cannot even hit me! Hahahaha! I feel so good to see you fail, loser!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#mockery_.E2.80.93_dummy|mockery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dark Sword of Destruction &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Real warriors know that their opponents will get heavy armours and prepare for it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base attacks (requires [[#Dark Helm of Destruction_.E2.80.93_helm|Dark Helm of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base attacks (requires [[#Dark Gloves of Destruction_.E2.80.93_gauntlets|Dark Gloves of Destruction]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dazzling Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You were born to die blind.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#dazzle_.E2.80.93_dummy|dazzle]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dead End Road &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You will walk away from a necromancer fight. That does not imply that you will survive.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#greater infect_.E2.80.93_poison|greater infect]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Deathblade Inheritance &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It might not hit hard, but it will bring you reinforcements.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% (in EASY difficulty), 35% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to blade&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Deathblade)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 1 Topaz, 1 Pearl, 1 Emerald, 1 Amethyst, 2 Sapphires and 1 Black Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Deathwhirl &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Swarm him so that he would not get to me! Oh, dammit...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Defender of the Faith &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;We shall clear the world of this filth!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Defensive Stance &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A good defence is the best offence.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20% (in EASY difficulty), 15% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: steadfast&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians and 2 Topazes&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Deflector of Light &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Drive all light away and enjoy the darkness.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens severely_.E2.80.93_illuminates|darkens severely]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 4 Obsidians, 2 Topazes, 1 Opal, 3 Diamonds, 1 Ruby and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Demon Core &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you awaken it, foul light will ravage flesh.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#radiation_.E2.80.93_dummy|radiation]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Despicable Heroism &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your deeds are revered, but the way you do them is damned.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 40% (in EASY difficulty), 50% (in MEDIUM difficulty), 55% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Revenant)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Diadem of the Dark Headmaster &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He presides. He protects. He teaches. He attacks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Diamond &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This colourless precious stone is known to be the hardest mineral, but it is too fragile to be used in weapons or armour as a hard material. However, it very useful due to its magical properties&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dominion &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Obey.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 20% (in MEDIUM difficulty), 0% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mind raid_.E2.80.93_dummy|mind raid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 2 Opals, 1 Pearl, 2 Emeralds and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doombringer &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hitting the enemy hard is not crucial. You have to make sure that you will not get killed when he hits you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#disintegrate_.E2.80.93_damage|disintegrate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Doomsday Machine &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;To spread doom, you need proper tools.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#shockwave_.E2.80.93_slow|shockwave]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dragon Claw &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Claws of dragons have no unusual magical properties, but they cut so well.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dragonslayer &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He killed dragons with his legendary bow, but he was no match for saurians.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misdraconia_.E2.80.93_damage|misdraconia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Draingloves &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You hit, you heal. I hit, you heal. But can you heal enough?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dugi's Ward &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Metal is the best, especially if it's heavy enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (3)_.E2.80.93_dummy|absorbs (3)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 2 Topazes, 2 Opals, 2 Pearls, 2 Diamonds, 2 Rubies, 4 Emeralds, 4 Amethysts, 4 Sapphires and 4 Black Pearls&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dugi's Wrath &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The probability that somebody will get this is quite low, maybe some of my assumptions were wrong.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 2 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;15% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: berserk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#radiating insanity_.E2.80.93_dummy|radiating insanity]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_dummy|warlord's rule]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 3 Topazes, 3 Opals, 3 Pearls, 3 Diamonds, 10 Rubies, 10 Emeralds, 10 Amethysts, 10 Sapphires and 10 Black Pearls&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Dying Dreams &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Have you ever dreamed of defeating me? Feel your weakness and see me recovering from everything.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 2 Topazes, 2 Diamonds, 3 Rubies and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Clothes, masks and cosmetics helped him conceal his etherealness, his defeat of an undead army made him a nobleman.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 to hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to damage (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to movement (requires [[#Eidolon's Boots_.E2.80.93_boots|Eidolon's Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: Wrath (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His champion in shining armour faced evils for centuries, often together with his children. The land became prosperous.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: skirmisher&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 to hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to damage (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: Wardrums (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Coat &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He, a being of darkness, studied the art of white mages for generations. He learned the powers of light.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 to hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to damage (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: Absorbs (1) (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Gauntlets &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He hired white mages to imbue a glorious warrior with their power. The warrior thought this power came from a god.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 to hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to damage (requires [[#Eidolon's Boots_.E2.80.93_boots|Eidolon's Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: Steals (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Mask &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His experience showed him that if dead are all around, people need a champion. Otherwise they fall without resistance.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to damage (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: Mockery (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Necklace &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He was ingenious enough to become something new, not a pack of bones but a spirit. An opaque one.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 to hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to damage (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to movement (requires [[#Eidolon's Boots_.E2.80.93_boots|Eidolon's Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: Frail Tide (15) (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When he was old and dying, he remembered what he could from the days he loved a necromanceress.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 to hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to damage (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: Deathaura (8) (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Eidolon's Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He could fuel his champion alone, as his powers of light and darkness amplified each other. He became an Eidolon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#unholybane_.E2.80.93_damage|unholybane]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4 to hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to damage (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 to movement (requires [[#Eidolon's Boots_.E2.80.93_boots|Eidolon's Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Elusive Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Enemies are blocking the way? Who cares?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: skirmisher&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Emerald &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Diamonds tainted with copper salts are coloured green and possess huge magical power. However, it is uneasy to extract it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Equality &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Even the weak can kill with this one.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 7 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Topazes and 2 Opals&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Executioner's Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A good executioner kills with a single blow.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Merges attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to neutral&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Explosionlance &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Take that away, we need to stay silent.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#extra damage (+5; impact)_.E2.80.93_dummy|extra damage (+5; impact)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Dagger &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Slay the tyrant. Put an end to his wicked rule.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to all resistances (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to all resistances (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to all resistances (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Knives &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It may be hard to get close enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base ranged damage (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;16 more hitpoints (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base attacks (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hide from the revolution.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base ranged damage (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base ranged damage (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to all resistances (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Exterminator's Scythe &amp;amp;ndash; polearm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Victims' loyals look for revenge.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;35% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base damage (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base damage (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base damage (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== False Paradise &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Their society was almost utopian. They grew lazy and weak and became an easy prey for invaders.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (24)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;3 (in EASY difficulty), 4 (in MEDIUM difficulty), 5 (in HARD difficulty) fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fiery Blood &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Red is the fire. Red is the blood. I am not sure which of them is pouring.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fine bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Precision is more important than anything else.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fire-Forged Friend &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I make my friends with hammer and anvil.' -Pygmaliophaestus&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;4 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fist of Anarchy &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Rebirth through devastation, freedom through bloodshed.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;60% (in EASY difficulty), 50% (in MEDIUM difficulty), 40% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anarchy_.E2.80.93_damage|anarchy]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Flaming Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you need to fight ghosts, good steel is not enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fleshrending Scourge &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not run away from me. I will catch you anyway.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 40% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Flying Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He could run through caves and hills like on a plain road. He could even walk on water.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 7%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on flat terrains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through villages set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through castles set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in shallow waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on coastal reefs set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in deep waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through swampy places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs across sands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Forestburner &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sarah always preferred money over pristine nature.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misdryadia_.E2.80.93_damage|misdryadia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: fireball (11 - 4, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Opal, 4 Rubies and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Foul Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It helps us greatly, but its user pays a great price.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#unholy hunger_.E2.80.93_dummy|unholy hunger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Fowleri's Chopper &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He broke her heart. No, wait, not heart, sanity. He broke her sanity.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% (in EASY difficulty), 5% (in MEDIUM difficulty), -5% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Frozen Locket &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Frozen memories shall thaw and redeem.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#freezing aura_.E2.80.93_dummy|freezing aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Glitch Item &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Everything can fail. Regardless of the amount of polishing done.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:red'&amp;gt;New obligation: Report this bug on the forums&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Gloombringer &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;One side wins, the other side loses. Both sides' widows weep.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 80% (in EASY difficulty), 50% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Topaz, 1 Ruby, 4 Emeralds and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Glowing Flight &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The pragmatic baron sent an assassin to kill a necromancer. It was not a bad idea.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Godsmasher &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'With this beast, I can kill even a god!'&lt;br /&gt;
'Crunch, munch,... burp. Anybody else thinks that it can kill dragons too?'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Greater Guardsman's Leather Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A good guardsman never yields.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#unyielding_.E2.80.93_resistance|unyielding]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Greater Healing Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This can heal almost anyone, find the one who brewed it!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;This unit is completely restored, including statuses, moves and attacks.&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Guardsman's Leather Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Loyalty will protect you like an expensive armour.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: steadfast&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Guerrilla &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fight when you choose to fight, hide when you are hunted.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: concealment&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Topaz, 1 Opal, 1 Pearl, 1 Diamond, 2 Emeralds and 1 Sapphire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Guide to Lycanthropy &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Search your memories and find the monster you are.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Abilities that allow a transformation into powerful animal forms&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Gvødgührvoḧzzorghkuz &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Ürhrabgzubruprÿÿrv øẗhnäæzdaz grohruth züürd myyvöthgavrhyd...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hands of Sorrow &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He grew up as a mercenary bound to obey any command. Remorse led him to distant corners where he died, miserable and alone.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (5)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hatred &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Arm yourself with hatred, your lacking skill will not matter.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 7 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 2 Topazes, 1 Opal, 1 Amethyst, 2 Sapphires and 1 Black Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hatred for Men &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fuelled by the venom and hatred.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Havoc Bliss &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Destruction can save you from suffering if you do it right.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Headsmasher &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Let us give the orcs something they like, maybe they will let us be.'&lt;br /&gt;
'What do they like?'&lt;br /&gt;
'Smashing heads.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;60% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Headstriker &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you have a good aim, you will hit a vulnerable spot and kill even with a lightweight bolt.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Healing Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I am healed! More healthy than ever!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color=#60A0FF'&amp;gt;Full heal&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heart of Darkness &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Find your dark subconscience and embrace it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Various wicked spells&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heart of Ice &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Even warm smokes can bring frost. The sun is what we need.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow (ranged attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New weapon special: slows (melee attacks only) (requires [[#Iced Boots_.E2.80.93_boots|Iced Boots]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 base damage (requires [[#Chilling Touch_.E2.80.93_gauntlets|Chilling Touch]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heathenbasher &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dark is the night that has set to your mind, sweet is the pride that reflects in your eyes.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#lawful_.E2.80.93_damage|lawful]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heavy Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fellows, what would you say if I made a bow that shoots spears?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 120% (in EASY difficulty), 100% (in MEDIUM difficulty), 80% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% fewer attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heavy Gauntlets &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;How the hell do you fight with this?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Heavy Gauntlets of Virility &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It protects you well, but are you sure that you can lift a weapon with that?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;4 more hitpoints per level per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hell Warlord's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Abaddon ruled Inferno with an iron hand, but it did not stop his loyals from following him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_dummy|warlord's rule]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hellforge Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Forge me an armour. I need to have forged armour to stop attacks armour stops.' - Abaddon&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hellforge Armour of Forging &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Forge weapons. Give the forgery to your enemies. They shall see that forged arsenal is not useful.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hellrake &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Flowers bloom in hell too. And every flower has its gardener.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 50% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hellslash &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Careful about him, you will get hurt even if he is not attacking you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]] (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Helmet of Paladins &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Let the light show you the way into the darkness that you can enlighten.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Herod's Mithral Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He was a poweful ruler, but he was not very righteous. No wonder that his cousin dethroned him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#steals_.E2.80.93_dummy|steals]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Holy potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Grrrh! Remove this filth from this world! Rrrargh!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): [[LotI_Abilities#unholybane_.E2.80.93_damage|unholybane]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Holy Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You, comrade with that Unholy Axe, position yourself as far from me as possible!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: illuminates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#unholybane (INTENSITY)_.E2.80.93_heals|unholybane (12)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to lawful&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hope of the Fallen &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dark immortality is encased in great sadness, but the encasement has its flaws.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Horrid Ice Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Frost not only causes you cold feet, it also kills a peasant's crops, veggies and culinary weed.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== How to be an Overlord &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Attack! Attack! Attack!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Leadership-like abilities&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Hunter of Kings &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nobody knows who he was. Nobody knows where he came from. Nobody knows how to stop him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (30)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: conviction (20) (requires [[#Legion Slayer_.E2.80.93_cloak|Legion Slayer]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ice Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dwarvish runes can prevent ice from melting.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ice Armour of Health &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hot weather is bad for health.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5 more hitpoints per level per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iced Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When flames fall from the skies or spring from the ground, hot days are not what you should fear.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Movement increased by 1 (requires [[#Heart of Ice_.E2.80.93_armour|Heart of Ice]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 base damage (requires [[#Chilling Touch_.E2.80.93_gauntlets|Chilling Touch]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Inferno &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Infernal flames will devour those who are struck with the ruby-clad weapon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Opal, 3 Rubies and 2 Emeralds&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Intoxicator &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Orcish legends talk about a poison so potent that it debilitates its victims instantly.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 3%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#immune to poison_.E2.80.93_dummy|immune to poison]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 3 Opals, 1 Pearl, 2 Diamonds and 2 Emeralds&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iridium &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Mages hypothetise that there is an extremely heavy metal that its ore's weight pulls it into depths.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 40% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iron Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When choosing between a hundred warriors clad in iron and fifty warriors clad in mithril, choose iron.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13		# You can tell to yourself that WTH this defence=13 cannot work, but there are other parts of the code that enable this%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iron Armour of the Friendly General &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I will not let you die, my protégé.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iron Armour of Thorns &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do you think that you can attack me and leave uninjured?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Iron Sentinel &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If the defender cannot stop the attacks, he has to kill the enemies before they hurt him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Irongut Helmet &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Are those berries edible?'&lt;br /&gt;
'Who cares?'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#immune to poison_.E2.80.93_dummy|immune to poison]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Jawbreaker &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why are you grinning like that? It could have killed you!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 10% (in EASY difficulty), 20% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== King Salmon's Crown &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;What? The king has a known name? Now I can no longer call him what I want...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Konrad's Might &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No sword or shield can protect from my wrath.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians and 1 Topaz&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Koschei's Journal &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The princess asked him where his soul was hidden. The prince found it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Powerful improvements to spells&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lake of Blood &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Liquids soak into the ground. To fill a lake, you have to gather liquids fast.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;3 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leather Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I know that it is cheap, but it does not slow me down.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Leechward &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Transform your blood to acid and nobody will drink it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#immune to drain_.E2.80.93_dummy|immune to drain]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Legion Slayer &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nobody knows how he works. Nobody knows when he strikes. Nobody lives to tell how he looks.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt; 2 more movement points (requires [[#Hunter of Kings_.E2.80.93_armour|Hunter of Kings]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lesser Potion of Invisibility &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When you are defeated, search for solace in the darkness.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lethal Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Girls went chopping for revenge. One of them prepared herself quite well.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 45%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;35% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;10% more overall damage (requires [[#Lethal staff_.E2.80.93_staff|Lethal Staff]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lethal staff &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Most elvish shamans heal. Others kill.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;10% more overall damage (requires [[#Lethal Axe_.E2.80.93_axe|Lethal Axe]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lethalia's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Tinebrithiel's legacy survives forever.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to all base resistances (requires [[#Lethalia's Staff_.E2.80.93_staff|Lethalia's Staff]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lethalia's Staff &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Tinebrithiel's legacy will never be forgotten.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement point (requires [[#Lethalia's Armour_.E2.80.93_armour|Lethalia's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lightbringer's Trident &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He brought light, but it was red and searing.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;50% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lightning Agility &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;That speed... Nothing can hit him.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 3 Topazes, 3 Opals and 1 Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lilith's Precious &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In order to be able to fight with any weapon available, Lilith swaps weapon types once per century.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 15% (in EASY difficulty), 5% (in MEDIUM difficulty), -5% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lionheart &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Lions spend twenty hours per day slacking. Yet they are a symbol of bravery. Like our nobles.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;16 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Liquid Hatred &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The essence of liquid hatred, purified and distilled.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Lucky Farmer's Amulet &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Look at this trinket I found in my haystack. It will protect me from the atrocities of war.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;16 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Malice &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dishonest combat is usually stronger.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 1 Pearl and 1 Diamond&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Man with a Vision &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His vision has the potential to bring sorrow and eternal tears to some&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Marie Byrd &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He set foot into the Land of Always Winter and named it after his wife.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 55% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Pearl, 1 Diamond, 1 Emerald and 4 Sapphires&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Marilyn's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A manly man can have a woman's name without being funny.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;24 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Marrowrend &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Let your anger penetrate into the depths of your bones.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 25% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to impact&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Opal, 1 Pearl, 3 Rubies and 1 Black Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mask of Famine &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His hunger... it feeds on everyone nearby!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mask of Insanity &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Insanity allows doing things that could not be done otherwise, but at a great cost.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]] (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mastodon &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You will need a lot of hits to strike down a mastodon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;16 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Opal and 3 Pearls&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mental Sheath &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You can never touch my spirit, you can never catch my soul.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Merciless Wake &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why so much hurry? Go slowly, look around, contemplate, kill whatever you like...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mighty Gauntlets &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Like any other visitor, he put his sword on a rack outside. His mighty fists were deadly enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Misanthropia &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I have seen pillagers raping children. The worst of monsters are humans. They must be smitten.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misanthropia_.E2.80.93_damage|misanthropia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misnania_.E2.80.93_damage|misnania]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Topaz, 1 Pearl, 2 Diamonds and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Misery's Crown &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not bring your misery down on me.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mithral Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This highly valuable armour is told to be made by dwarvish apprentices. I wonder what their masters make.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mithral Armour of Wrath &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Forged for the elite among Dwarvish Berserkers.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Morgenstern &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The star of dawn will smash your face.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: magical&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#twilightstalk_.E2.80.93_hides|twilightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Morok's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fear the one who calls himself a god of war.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 17%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Morrígan's Slasher &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why do these heathens believe that there can be a &amp;lt;b&amp;gt;goddess&amp;lt;/b&amp;gt; of war?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mother de Rais &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The undead were too numerous to be burned by her fireballs. She had to jump into a river far below to save herself.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs in shallow waters set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on coastal reefs set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through swampy places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mountain Trek &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'It will take us months to pass through these mountains!'&lt;br /&gt;
'I will wait for you on the other side.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on mountains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Murderlust &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Killing makes you stronger, why should you stop doing it?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 3 Pearls, 1 Diamond, 1 Ruby and 2 Emeralds&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mystic Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Forged at unknown location who knows when.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mystic Armour of the Untouchable &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Body count matters. I will better let that evasive and well armoured warrior for others.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Mystic Occult Armour of Carpathia &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Psychospiritual mysticism leads to nocturnal blackness.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Nightstalker &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;That looming darkness is a herald of his arrival. Somebody will die very soon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: nightstalk&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Nighwalker &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Black and transparent&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians and 1 Opal&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Nocturnal Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You merely adopted darkness, I was molded by it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: backstab (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Obsidian &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Although this gem looks interesting in appearance, its magical power is limited. However, in combination with other gems, it can find some use.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Odin's Spear &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Odin was a warrior, but every winter solstice, he came and brought gifts to kids.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#immune to drain_.E2.80.93_dummy|immune to drain]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Opal &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is the least rare of precious gems, but it can be still used to craft useful items.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Orb of Demonic Wrath &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Live for the spite, serve the rage, love the hate, drink the anger, embrace the loathing,&lt;br /&gt;
pet the resentment, enjoy the scorning, cuddle the abhorrence, kiss all the foul.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Organ Grinder &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Keep that man away from me... Hey, keep him away! Do not flee! Aaarghh! Ehhmragehhhd...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 6 (in MEDIUM difficulty), 4 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#lethargy_.E2.80.93_dummy|lethargy]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Otherworldy Cinders &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Arise, the bird of death, burn when you die and reappear from your flames.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#from the ashes_.E2.80.93_dummy|from the ashes]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Paranoia &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Every face is an enemy.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#forsaken_.E2.80.93_resistance|forsaken]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Pearl &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is one of the few kinds of precious gems that are grown, and not created by volcanic or tectonic processes. It has a wide use in decorating things or granting them magical properties.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Perfection &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I am from a perfect breed. Orcs are so low-born, they must be exterminated.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#misorcia_.E2.80.93_damage|misorcia]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Topaz, 1 Opal, 1 Diamond and 2 Rubies&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poison &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why is this technique a taboo?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (melee attacks only): poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special (ranged pierce attacks only): poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Poisonous Bow &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Please stop focusing on one enemy.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;35% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Authority &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;One gulp to rule them all!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (level 6)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Mundanity &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;What if magic was just a nocebo?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 60%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 60%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 60%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Sacrifice &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I will need you to understand the conception of divine sacrifice.' - Luke&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#martyrdom_.E2.80.93_dummy|martyrdom]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Speed &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The quickest, the fastest, born under the sonic sign.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Steel Skin &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Only magic can make steel bend easily when needed. Or not?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of the Northern Winds &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I will rule my frostbitten kingdom with an iron hand.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#northfrost aura_.E2.80.93_dummy|northfrost aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Titanic Strength &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Cronus was the mightiest of the Titans. Only a fraction of his strength is devastating.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Potion of Vitality &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A new life flows in the veins of those who drink this brew.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color=#60A0FF'&amp;gt;Full heal&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Prayer &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I feel sick, can you help me?'&lt;br /&gt;
'No, but I shall pray for you.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: cures&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 1 Opal, 3 Pearls, 3 Diamonds and 2 Rubies&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Preacher of Hatred &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your descendants, ancestors and friends are demonic kin that is behind all our suffering.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#hate speech_.E2.80.93_dummy|hate speech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Precious Eagle Cactus Fruit &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I need sacrifice. Be it involuntary or not.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Prismatic Iron Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This armour was made to kill wizards, so do not expect it to save you from deadly blades.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 13%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Purity &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Glory of the pure led the nocturnal creatures away.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to lawful&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 4 Topazes, 2 Diamonds and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Pyromancer's Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When his body was destroyed, he rose again from the ashes.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to magical resistances (requires [[#Pyromancer's Sword_.E2.80.93_sword|Pyromancer's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: from the ashes (requires [[#Pyromancer's Ring_.E2.80.93_ring|Pyromancer's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Pyromancer's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He could feed on fire and magic, spitting it back on those who tried to harm him with it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New attack: fireball (11-4 fire damage, magical) (requires [[#Pyromancer's Sword_.E2.80.93_sword|Pyromancer's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;Damage increased by 2 (requires [[#Pyromancer's Cloak_.E2.80.93_cloak|Pyromancer's Cloak]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Pyromancer's Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Flames were his nature, they replaced his insides.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20% (in EASY difficulty), -10% (in MEDIUM difficulty), -40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: firecast (requires [[#Pyromancer's Ring_.E2.80.93_ring|Pyromancer's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to magical resistances (requires [[#Pyromancer's Cloak_.E2.80.93_cloak|Pyromancer's Cloak]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Quick Gauntlets &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Quick hands are the best defence.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Quintessence &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'All is made of four elements.'&lt;br /&gt;
'Master, four is not a pretty number. Why not five?'&lt;br /&gt;
'Very well, I was testing you. There is a fifth element.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: regenerates (requires [[#The Essence of Magic_.E2.80.93_craftable as any weapon|The Essence of Magic]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Topaz, 3 Opals, 1 Ruby, 2 Emeralds and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Raijer's Bloody Field &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Those who are the first of their kinds are often the mightiest of them.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Techniques of extracting the victims's soul and using it for own profit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rationality &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Magic is just very well made quackery.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to blade&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Redshirt Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why do they all try to kill that man?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Relentless Fury &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You tell that my hits are weak? I will show you how many of them you can survive, nothing can stop me!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;120% (in EASY difficulty), 100% (in MEDIUM difficulty), 80% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;16 more hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Return to the Tribe &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I may be no better, but at least I am different.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rherraent's Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Shiny armour will only attract unwanted attention.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement point (requires [[#Rherraent's Sword_.E2.80.93_sword|Rherraent's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to all resistances (requires [[#Rherraent's Helm_.E2.80.93_helm|Rherraent's Helm]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;3% to all resistances (requires [[#Rherraent's Ring_.E2.80.93_ring|Rherraent's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rherraent's Helm &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Look at your foes face to face,&lt;br /&gt;
defeat your foes mace to face.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement point (requires [[#Rherraent's Sword_.E2.80.93_sword|Rherraent's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;12 more hitpoints (requires [[#Rherraent's Armour_.E2.80.93_armour|Rherraent's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;12 more hitpoints (requires [[#Rherraent's Ring_.E2.80.93_ring|Rherraent's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rherraent's Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His poor widow sold his property bit by bit, and they lost their power.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New Ability: regenerates (requires [[#Rherraent's Sword_.E2.80.93_sword|Rherraent's Sword]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rherraent's Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In his hands, the sword was a formidable weapon. In the hands of its thief, it was useless.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+2 to base melee damage (requires [[#Rherraent's Armour_.E2.80.93_armour|Rherraent's Armour]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+2 to base melee damage (requires [[#Rherraent's Helm_.E2.80.93_helm|Rherraent's Helm]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+2 to base melee damage (requires [[#Rherraent's Ring_.E2.80.93_ring|Rherraent's Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Righteous Cause &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Once he starts attacking, you cannot stop him. You can only run.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#zeal_.E2.80.93_resistance|zeal]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rigor Mortis &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Freeze! I need to aim!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 (in EASY difficulty), 3 (in MEDIUM difficulty), 2 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;15% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Deathaura &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A harbinger of death from the world of witchcraft.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#Deathaura_.E2.80.93_heals|deathaura (13)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Devil's Doom &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The demonic magic is deadly, but you can prepare yourself to live through it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Dragon's Bane &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Dragons are no challenge, let us hunt scorpions instead.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Health &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Health is more important than body count.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;8 more hitpoints per level per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#regenerates slightly_.E2.80.93_regenerate|regenerates slightly]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Iced Veins &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Your hand is colder than ice! Are you sure do not need warm tea?'&lt;br /&gt;
'No, I am fine, mom.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of the King &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The king was greatly fond of his magical ring. He should have been more fond of his throne.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New Ability: leadership (level 3) (requires [[#Armour of the King_.E2.80.93_armour|Armour of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 base damage (requires [[#Crown of the King_.E2.80.93_helm|Crown of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to all resistances (requires [[#Sceptre of the King_.E2.80.93_mace|Sceptre of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Unearthly Existence &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Warriors were no match for him. He was no match for wizards.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold decreased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Wisdom &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This magical artifact is one of a kind. Use it well.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ring of Wizard's Bane &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nice fireworks, loser.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Robes of Filth &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You call my new shirt filth?! For the thirty dirty pins in the sleeves?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#infect_.E2.80.93_poison|infect]] (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Rock Solid &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In halls of stone... walls are impassable.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Royal Diadem &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Even a fake king can lead soldiers into victory.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: royalty&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Ruby &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is a diamond containing other minerals, that make its colour bright red. Its magical power is strong, and it can be used to create powerful magical things.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sapphire &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This incredibly rare colour variation is highly sought after for its incredible magical power.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Scaryface &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Behold my countenance and tremble!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Opal, 1 Amethyst and 1 Sapphire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sceptre of Antipater &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You can be evil even if you heal people.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;20% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#chaotic_.E2.80.93_damage|chaotic]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sceptre of the King &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The sceptre was the symbol of king's power. Using it as a weapon did not stop the assassin.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New Ability: radiation (requires [[#Crown of the King_.E2.80.93_helm|Crown of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base attacks (requires [[#Armour of the King_.E2.80.93_armour|Armour of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+2 to base damage (requires [[#Ring of the King_.E2.80.93_ring|Ring of the King]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Scourge of All Living &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Stories talk about a disease that comes out of nowhere and no one can survive.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#cancer_.E2.80.93_dummy|cancer]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 1 Opal, 1 Pearl, 1 Diamond and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Search for Wisdom &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;They look for wisdom. But that is a fool's errand, it never existed.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement point (requires [[#Wisdom of the Ages_.E2.80.93_helm|Wisdom of the Ages]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement point (requires [[#Tracking the Lost Knowledge_.E2.80.93_cloak|Tracking the Lost Knowledge]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Serendipity &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'Some inventions come out of nowhere.' - Kevla the Saviour&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: You never know what will be learned from here&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shako &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nobody would wear this helmet if it was not for its magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shredder &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Doing gruesome things to your enemies will enhance their fear and make them weak.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Shroud of Iron &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Those armours are not very good, but if you wear more of them at the same time...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 26%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 fewer attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Silver Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Good metal is better than flashy magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sinister Lunacy &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If there was no lunatic causing the war, there would be no war.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slow Boots &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you cannot outrun the knights, why do you even try?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Slow Boots of Certainty &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I could have been here yesterday, but it was not worth the danger.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Something &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Uhm... I wanted to say... ehm, that... it was... uh... basically... so now, I am saying that... uhm...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sorcery &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'You shall never question my power!'&lt;br /&gt;
'Only because of that cheap decorated armour of yours?'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Opal and 2 Pearls&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Soul Drinker &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The wounded assassin hid in the shadows. Only thrown knives could be seen. Then, he returned healthy.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;80% (in EASY difficulty), 65% (in MEDIUM difficulty), 50% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Soul Eclipse &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hide your soul and gifts of undeath await you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4 (in EASY difficulty), 0 (in MEDIUM difficulty), -4 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Unlife (immunity to poison, plague and drain)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Obsidians, 2 Topazes, 3 Diamonds, 1 Emerald and 2 Amethysts&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Soul Hunter &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Noble cannibals do not eat corpses, they eat souls.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Topaz, 3 Opals and 2 Pearls&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Soul Render &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sticks and stones will break his bones, but this will destroy even his soul.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 55% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Topaz, 1 Pearl, 2 Rubies, 3 Emeralds, 1 Amethyst, 2 Sapphires and 1 Black Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Soul Thrash &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'My life is in ruins, if I die, I cannot lose anything.'&lt;br /&gt;
Then he saw this item.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#soul thrash_.E2.80.93_damage|soul thrash]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sparkling Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Nobody knows why the yellow-green gemstone in this ring is sparkling.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spectral Jet &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When you die, you should not expect your soul to go where you think it belongs.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 20% (in EASY difficulty), 25% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Ghost)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spell Devourer &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;When the mighty wizard saw soldiers wearing armour protecting from his magic, he summoned undead to fight them.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 3 Pearls, 3 Diamonds and 2 Rubies&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spineripper &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Look at that exposed back.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: backstab&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spirits of a Madman's Alacrity &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Are you sane? You cannot fight so much, we will run out of enemies too soon!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;1 extra attack per turn&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Spiritual Presence &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Run through hills, swamps and sand as if you had no body limiting you.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on frozen lands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on flat terrains set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through dark caves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through mushroom groves set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through villages set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through castles set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on coastal reefs set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through swampy places set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs on hills set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs across sands set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 1 Opal, 1 Diamond, 3 Emeralds, 2 Amethysts and 1 Sapphire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Aimucasur &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A skeletal horde rose from the mud to take lives away. Konrad's warriors were too strong for them.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: drain&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Circe &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Eurylochus knew he could not trust her. It saved his life.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40% (in EASY difficulty), 35% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Crelanu &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Crelanu's staff fell into the wrong hands before it was even made.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Kerathur &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I know that you have no idea who I am...' - Kerathur the Unheard Of&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;70% (in EASY difficulty), 55% (in MEDIUM difficulty), 40% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Staff of Koschei &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Koschei kidnapped a young princess. His mundane motivations caused his fall.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;16 to Maximum Health (requires [[#Koschei's Journal_.E2.80.93_limited|Koschei's Journal]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Starbreaker &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;So you are good at blocking? We shall see about that!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 8 (in EASY difficulty), 5 (in MEDIUM difficulty), 2 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stardust &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Born from absolute destruction, craving for absolute destruction.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Static Cast &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Whenever you destroy something, do not touch it again or you will be dead on the spot.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: lightning (18 - 2, lightning)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Static Float &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This one will be destroyed only at the end of times.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: submerge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Steel Helmet &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'What is this thing good for?'&lt;br /&gt;
'Nothing special.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Steps to Perdition &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I agree that you are effective, but it still leads to disaster - one accident and you are dead.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20% (in EASY difficulty), 15% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;10% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to impact decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stolen Potion &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I have stolen this. Now all the word is here for me to steal.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: skirmisher&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#steals_.E2.80.93_dummy|steals]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stormforce &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Is that the fabled Stormforce? I thought it was just a legend!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stormgrip &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You are an evil overlord, armoured and shielded against everything? I will slay you anyway.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to lightning&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Stormrend &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;They are protected well. Have them try to survive lightning.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% (in EASY difficulty), -5% (in MEDIUM difficulty), -20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to lightning&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Straight out of Nowhere &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Expect the unexpected. Diabolus ex machina.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Merges attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Strength &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Why does nobody want to play handwrestling with me?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10% (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 3 Topazes and 2 Opals&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sword of Barys &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A rare metal burns with green flame. Its ashes are poisonous, so be careful with it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Sword of Krux &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Krux has never been a great warrior, deceptive diplomacy was his favourite weapon.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Taxes &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;What is harder to escape than death? Taxes.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;3 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#tax collector_.E2.80.93_dummy|tax collector]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tears of the Dead &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Pity the walking dead for they know no pleasure.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#immune to drain_.E2.80.93_dummy|immune to drain]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Alliance &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;We are The Alliance! We are one!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#alliance_.E2.80.93_leadership|alliance]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Art of War &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If you know the enemy and you know yourself, you need not fear the outcome of a thousand battles.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 2 Topazes, 1 Opal, 1 Pearl, 3 Emeralds and 3 Sapphires&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Black Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;There were two hundreds of us before the battle. Three hundreds of us left the battlefield.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 1 (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: plague (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Cannon &amp;amp;ndash; xbow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If I will ever get to you, you will be wrecked!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 55% (in EASY difficulty), 45% (in MEDIUM difficulty), 35% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Crusher &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I will send my assassins to slay the lich. You will gear them properly.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 45% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to impact&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Cure &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;You are the disease. We are the cure.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 6 (in EASY difficulty), 5 (in MEDIUM difficulty), 4 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (25)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Deadborn &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Darkest legends tell of necromancers creating undead so pure that they were never tainted by life, dead from birth.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Decimator &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not get too crazy with that sword.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Doctrine of Vindictiveness &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If they attack you, make sure they will not dare or will not exist to attack again.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: A distinctively vindictive view on combat&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The End of All that Is &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;From the victim's point of view, there was no death at all.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#soul annihilation_.E2.80.93_damage|soul annihilation]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 1 Opal, 1 Pearl, 3 Diamonds, 1 Ruby, 2 Emeralds and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Essence of Magic &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fire, earth, air and water. And then there is magic.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;5% to all resistances to magic (requires [[#Quintessence_.E2.80.93_craftable as any armour|Quintessence]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Topaz, 1 Pearl, 1 Diamond and 1 Ruby&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Fencer's Study &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do you think fencing takes a lot of time to learn? Just buy this for 20 gold and see how easy it is!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Quick mastery of fencing&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Generous Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Hey there, you are a bad fighter, wear this.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#producer_.E2.80.93_dummy|producer]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The gloomy Amulet &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Bring sadness to your enemies by showing them how weak they are.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 base damage (requires [[#The gloomy Cloak_.E2.80.93_cloak|The gloomy Cloak]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 base damage (requires [[#The gloomy Ring_.E2.80.93_ring|The gloomy Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The gloomy Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Bring sadness to your enemies by showing them how slow they are.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement point (requires [[#The gloomy Ring_.E2.80.93_ring|The gloomy Ring]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;1 more movement point (requires [[#The gloomy Amulet_.E2.80.93_amulet|The gloomy Amulet]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The gloomy Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Bring sadness to your enemies by showing them how futile their effort is.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New Ability: deathaura (requires [[#The gloomy Cloak_.E2.80.93_cloak|The gloomy Cloak]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New Ability: despair (requires [[#The gloomy Amulet_.E2.80.93_amulet|The gloomy Amulet]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Godless &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not justify your actions with the name of a man made deity.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Obsidian, 1 Topaz, 1 Opal, 1 Pearl, 1 Diamond, 1 Ruby and 1 Emerald&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Great Truth &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The Great Truth is that there is no Great Truth.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 14 (in EASY difficulty), 12 (in MEDIUM difficulty), 10 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Grey Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;It somewhat reminds me of Gundolf the Great.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Grim Butcher &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Pigs, goats, men... is there a difference? They all taste the same.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Humongously Enormous Megaspear &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Small weapons are for wimps.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% (in EASY difficulty), 50% (in MEDIUM difficulty), 60% (in HARD difficulty) fewer attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hose_.E2.80.93_dummy|hose]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Impaler &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Do not hide behind your comrades, just run away.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Infidel &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Fidel is dead. Hail the Infidel.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to neutral&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Jester &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;We needed better entertainment. There're in flames now.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 2%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Killer of Great Magi &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I care not how much better you are. Your crippling overspecialisation will be your downfall.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Nightreaver &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Aggressive and violent, they strike when least expected and take away all serenity.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#chaotic_.E2.80.93_damage|chaotic]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Noble Survivor &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He wishes that all the nobility could be hung with the guts of priests. That will not work on me.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: submerge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Original Trident of Storms &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This is no obvious fake. Is it the true one or just a better fake?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to fire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: slow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New attack: storm trident (14 - 4, fire)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Outcast &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Loneliness will teach you to stop relying on others. It makes you free if you pay its price.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;20% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Parasite &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;They make promises of the impossible.&lt;br /&gt;
They say they guide you to reach the impossible.&lt;br /&gt;
They pretend you had reached the impossible.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#parasite_.E2.80.93_dummy|parasite]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Predator &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Try not to split from the group.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#lurk_.E2.80.93_damage|lurk]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Ragtag Misfit &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;All I want is your love... Yes, I know I will get no love, but I will get your gold at least.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#steals_.E2.80.93_dummy|steals]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Shiverbringer &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;His presence brought shivers of fear to everyone who defied him. He was defeated by the insane.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Opal, 2 Diamonds, 2 Rubies, 1 Emerald and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Sick Face &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He looks sick. Killing him will be easy, just try not to catch whatever he has.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison (melee attacks only)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#radiation_.E2.80.93_dummy|radiation]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;16 fewer hitpoints per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Touch of Death &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;There is no touch of death. But you can take your time to aim at the windpipe from the correct angle...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20 (in EASY difficulty), 18 (in MEDIUM difficulty), 16 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;4 fewer attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Touch of God &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'I... I have been touched by god.'&lt;br /&gt;
'Touched by our almightly lord and saviour?'&lt;br /&gt;
'No, by lord Cthulhu.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Decreases physical resistances by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (40)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Unprecious Ring &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Sometimes a fiery or rimy blade is not what you need.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to blade&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#struggle_.E2.80.93_chance_to_hit|struggle]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Unraveller &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;A mummy cannot be stopped. If it is tangled, it will just unravel the tangled parts.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;3 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#resistant to slow_.E2.80.93_dummy|resistant to slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Unrepenting &amp;amp;ndash; bow ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I have broken the sacred vow, forgotten the pledge of allegiance, lost my faith.&lt;br /&gt;
I did what I did. I cannot change it, so why should I torment myself with it?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 5 (in EASY difficulty), 4 (in MEDIUM difficulty), 3 (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#distant attack_.E2.80.93_attacks|distant attack]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#anathema_.E2.80.93_leadership|anathema]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Unstoppable &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No one can bargain with him. There is no way to reason with him. He feels no fear. There is nothing at all that would stop him... until the evil is banished.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#resistant to slow_.E2.80.93_dummy|resistant to slow]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Vile Knife &amp;amp;ndash; knife ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Wounds heal, poison remains.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 25% (in EASY difficulty), 15% (in MEDIUM difficulty), 5% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;40% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: poison&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== The Warmth &amp;amp;ndash; ring ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Solace from depressive gloom of northern winters when dusk follows dawn with nothing in between.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Theophrastus Redivivus &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Difficile est negave Deos, si inconcione quaratur, sed in familliarium, sermone, en consessur facilitimum...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;10% to arcane resistance (requires [[#Treatise of the Three Impostors_.E2.80.93_limited|Treatise of the Three Impostors]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: regenerates slightly (requires [[#Al-Fuṣūl wa al-ghāyāt_.E2.80.93_limited|Al-Fuṣūl wa al-ghāyāt]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Thornsword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;'How can you cut something with that?'&lt;br /&gt;
'It is not for cutting.'&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to pierce&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Chance to get hit decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Thundering Revenge &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I call this new weapon of mine.. bazooka!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to lightning&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Topaz, 1 Pearl, 2 Rubies, 3 Emeralds and 1 Sapphire&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Titan's Bane &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;My blows may cause mere scratches on your skin, but it can be enough for you to die.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to arcane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;20% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tome of Bards &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Stand up and fight&lt;br /&gt;
Stand up and see the sky turn bright&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Techniques of inspiring allies to deal more damage&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tome of Bards, Volume II &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Shining and so glorious&lt;br /&gt;
The bloodline of true warriors&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Techniques of inspiring allies to fight better and annoying enemies&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tome of Liches &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Are you fed up of mortality?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Teachings of the dark arts of necromancy&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Topaz &amp;amp;ndash; gem ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Although this gem looks interesting in appearance, its magical power is not really remarkable, but its importance for magical gem combination is not neglectful.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tormentor of Light &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;In the absence of light, darkness and disorder rules.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;25% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#chaotic_.E2.80.93_damage|chaotic]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Townsend Dark Discharge &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The right tool for a self-sustaining wizard.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 3&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to lightning&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Traces of Blood &amp;amp;ndash; dagger ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;That assassin is hard to find, but his bloody trace can be followed. Shame that it costs so many lives.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 60% (in EASY difficulty), 50% (in MEDIUM difficulty), 40% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Tracking the Lost Knowledge &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;If it has been lost, then it must had been created before. Maybe it was never created.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: absorb (1) (requires [[#Wisdom of the Ages_.E2.80.93_helm|Wisdom of the Ages]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New base ranged weapon special: horrid (requires [[#Search for Wisdom_.E2.80.93_boots|Search for Wisdom]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Treatise of the Three Impostors &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;However important it may be for all men to know the Truth, very few, nevertheless, are acquainted with it...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;10% to arcane resistance (requires [[#Theophrastus Redivivus_.E2.80.93_limited|Theophrastus Redivivus]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New ability: exile (requires [[#Al-Fuṣūl wa al-ghāyāt_.E2.80.93_limited|Al-Fuṣūl wa al-ghāyāt]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Twinkling Sword &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Run towards your enemy and attack sooner than he expects.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unholy Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Use the lightbeam spell. It kills anything unholy enough.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to chaotic&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unimpalability &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The executioner tried to impale him on a stick. It was his last mistake.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 40%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 3 Opals and 1 Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unrighteous Cause &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Avoid hitting too hard, it will defeat the enemy too fast and take away the fun.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unseen Writings &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No matter how well you write, after a millenium there will be nothing of it. Though copies may survive.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to magical resistances (requires [[#Unspoken Words_.E2.80.93_gauntlets|Unspoken Words]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;New base ranged weapon special: struggle (requires [[#Unthought Memories_.E2.80.93_amulet|Unthought Memories]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to all physical resistances (requires [[#Unsung Odes_.E2.80.93_armour|Unsung Odes]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unspoken Words &amp;amp;ndash; gauntlets ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;No matter how wise you are, your words once shall be forgotten. But meaning may remain.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to all physical resistances (requires [[#Unseen Writings_.E2.80.93_cloak|Unseen Writings]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to magical resistances (requires [[#Unthought Memories_.E2.80.93_amulet|Unthought Memories]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to all resistances (requires [[#Unsung Odes_.E2.80.93_armour|Unsung Odes]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unsung Odes &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your deeds of valour will not be revered forever. But their consequences will not vanish.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to all resistances (requires [[#Unseen Writings_.E2.80.93_cloak|Unseen Writings]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to all physical resistances (requires [[#Unspoken Words_.E2.80.93_gauntlets|Unspoken Words]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to magical resistances (requires [[#Unthought Memories_.E2.80.93_amulet|Unthought Memories]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Unthought Memories &amp;amp;ndash; amulet ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Your life's experience may disappear when you perish, but once somebody will come to the same experience.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to fire decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to all physical resistances (requires [[#Unseen Writings_.E2.80.93_cloak|Unseen Writings]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;2% to all resistances (requires [[#Unspoken Words_.E2.80.93_gauntlets|Unspoken Words]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;4% to magical resistances (requires [[#Unsung Odes_.E2.80.93_armour|Unsung Odes]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Vanquisher's Mithral Armour &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Like a tempest, he landed on his enemies, gore flying everywhere. Even his armour helped him spill blood.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Vinegar Bath &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Bathe bones in vinegar, they will soften and will bend rather than break.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 35%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Virtual Void &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The pure shall be overridden.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 4&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Virtue of Hope &amp;amp;ndash; staff ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;See the ones who know.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;4 more hitpoints per level per level&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Virulent Poison &amp;amp;ndash; potion ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;He is not only farting poison, he also sweats and burps it.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Visions of Cruelty &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;There is cruelty. As far as I can see, cruelty is everywhere.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20% (in EASY difficulty), 15% (in MEDIUM difficulty), 10% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Void &amp;amp;ndash; armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Try to cut through this. There is nothing inside, my guts are in another dimension!&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to arcane decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to pierce increased by 25%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wanderlust &amp;amp;ndash; boots ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;See far. Go far. Know the beauty of the world.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;2 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Warheart &amp;amp;ndash; craftable as any armour ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;This will please my war loving heart.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 15%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;1 more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;5% chance to strike a devastating blow&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Obsidians, 1 Opal, 1 Diamond, 2 Rubies and 1 Amethyst&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== What no man should know &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;I saw a man, frozen solid in a midsummer day. He had this pretty helmet, let me try it on...&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to impact increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#frostbite_.E2.80.93_dummy|frostbite]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: regenerates&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wicked Spear of Cruelty &amp;amp;ndash; spear ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;With horror, he realised that the horse under him had joined the walking dead.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Sets damage type to cold&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Widowmaker, Widowermaker &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;The number of widows will rise after this battle.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: charge&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to fire increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 1 Topaz, 1 Opal, 2 Pearls and 1 Diamond&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Winged Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Each day, he fought bravely in distant lands. Every night, he enjoyed his time with his wife.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to arcane increased by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sets alignment to neutral&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 fewer movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: teleport&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Winterclaw &amp;amp;ndash; sword ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;They come at night. They leave frozen bodies behind. Bodies that awaken.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: plague&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wisdom of the Ages &amp;amp;ndash; helm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;There is no ancient wisdom. Knowledge must be created in present.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Increases physical resistances by 5%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Sucks 1 (in EASY difficulty) health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Spells suck 1 health from targets with each hit&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Enemy resistances to cold decreased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+1 to base attacks (requires [[#Search for Wisdom_.E2.80.93_boots|Search for Wisdom]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:purple'&amp;gt;+2 base damage (requires [[#Tracking the Lost Knowledge_.E2.80.93_cloak|Tracking the Lost Knowledge]])&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Woodland Cloak &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Where is the elf wearing that green cloak? Has anybody seen him?&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: ambush&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Movement costs through forests set to 1&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Worshipper of Darkness &amp;amp;ndash; cloak ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Worshipping the heralds of Light is a heavy burden people think to be pleasant to carry.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage decreased by 2&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#Deathaura_.E2.80.93_heals|deathaura (8)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wrath of the Pagan &amp;amp;ndash; mace ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Law or chaos? That is just a point of view not everyone shares.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;30% more attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: marksman&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#chaotic and lawful_.E2.80.93_damage|chaotic and lawful]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wrathful Combat Techniques &amp;amp;ndash; limited ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Let the anger flow through your veins.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:orange'&amp;gt;New advancements: Techniques of using anger in battle&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Wretched Defiler &amp;amp;ndash; craftable as any weapon ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Minimise your casualties, even at the cost of defiling corpses.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 30%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Increases all magical damages by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#000080'&amp;gt;Gems needed for crafting: 2 Topazes, 2 Opals and 1 Pearl&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Xuanquang's Soul Harvest &amp;amp;ndash; polearm ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Don't be afraid when seeing a bloody road. Keep calm and turn back to face the one who made it so bloody.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Merges attacks&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;New weapon special: [[LotI_Abilities#kamikaze sprint_.E2.80.93_damage|kamikaze sprint]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to cold increased by 20%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
=== Zealous Axe &amp;amp;ndash; axe ===&lt;br /&gt;
&amp;lt;span style='color:#808080'&amp;gt;&amp;lt;i&amp;gt;Let them try to attack us for we shall be those who strike first.&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:green'&amp;gt;Damage increased by 45%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;Resistance to blade increased by 10%&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;New ability: [[LotI_Abilities#zeal aura_.E2.80.93_dummy|zeal aura]]&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style='color:#60A0FF'&amp;gt;1 more movement points&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matsjoyce</name></author>
		
	</entry>
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